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{{short description|2015 video game}}
{{Use mdy dates|date=September 2014}}
{{Use mdy dates|date=May 2019}}
{{Infobox video game
{{Infobox video game
| title = Super Mario Maker
| title = Super Mario Maker
| image = Super_Mario_Maker_Artwork.jpg
| image = Super Mario Maker Artwork.jpg
| alt = Mario, wearing a construction worker outfit is holding a ? Block next to the game's logo. On the top, a hand is making a course in the style of the original ''Super Mario Bros.'' for the NES.
| image_size = 260px
| caption = Box art showing [[Mario]] in a [[construction worker]] outfit and several game assets for designing courses
| caption = Artwork used in all regions except for disc case packaging in PAL regions.
| developer = [[Nintendo Entertainment Analysis & Development|Nintendo EAD Group No. 4]]
| developer = [[Nintendo EAD]]<br>[[Nintendo EPD]] (3DS)<br>[[Nintendo Software Technology]] (3DS)
| publisher = [[Nintendo]]
| publisher = [[Nintendo]]
| director = Yosuke Oshino
| director = Yosuke Oshino<br>Yoshikazu Yamashita<br>Mika Kurosawa (3DS)
| producer = {{ubl|[[Takashi Tezuka]]|[[Hiroyuki Kimura]]|Shigeki Yamashiro (3DS)}}
| designer = Hirotake Ohtsubo<br />Kenta Usui<br />Nobuo Matsumiya<br />Mari Shibata
| programmer = Rory Johnston (3DS)
| producer = [[Takashi Tezuka]]<br />[[Hiroyuki Kimura]]
| designer = {{ubl|[[Shigefumi Hino]]|Arisa Hosaka|Chris Polney (3DS)}}
| programmer =
| artist = {{ubl|Hirotake Ohtsubo|Kenta Usui|Nobuo Matsumiya|Mari Shibata}}
| artist =
| composer = {{ubl|[[Koji Kondo]]|Naoto Kubo|Asuka Hayazaki|James Phillipsen (3DS)|Shauny Sion Jang (3DS)}}
| writer =
| composer = [[Koji Kondo]]<br />Naoto Kubo<br />Asuka Hayazaki
| series = ''[[Super Mario]]''
| series = ''[[Super Mario]]''
| platforms = [[Wii U]], [[Nintendo 3DS]]
| engine =
| released = '''Wii U'''{{Video game release|JP|September 10, 2015|NA/EU|September 11, 2015|AUS|September 12, 2015}}'''Nintendo 3DS'''{{Video game release|JP|December 1, 2016|NA/EU|December 2, 2016|AUS|December 3, 2016}}
| platforms = [[Wii U]]
| genre = [[Level editor]], [[Platformer|platform]]
| released = {{Video game release|JP=September 10, 2015|NA=September 11, 2015|EU=September 11, 2015|AUS=September 12, 2015}}
| modes = [[Single-player]]
| genre = [[Level editor]], [[Platform game|platform]]
| modes = [[Single-player video game|Single-player]]
}}
}}
{{Nihongo foot|'''''Super Mario Maker'''''|スーパーマリオメーカー|Sūpā Mario Mēkā|lead=yes|group=lower-alpha}} is a 2015 [[Platformer|platform game]] and [[game creation system]] developed and published by [[Nintendo]] for the [[Wii U]], released worldwide in September 2015. Players could [[User-generated content|create, play, and share courses online]], free of charge, based on the styles of ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', and ''[[New Super Mario Bros. U]]''.


Upon release, critical reviews praised its user interface and course editing tools. By May 2016, more than seven million courses had been created by players worldwide, which had been played more than 600 million times. {{Nihongo foot|'''''Super Mario Maker for Nintendo 3DS'''''|スーパーマリオメーカー for ニンテンドー3DS|Sūpā Mario Mēkā for Nintendo 3DS|lead=yes|group=lower-alpha}} was released in December 2016, without the ability to upload levels to the online portal. ''[[Super Mario Maker 2]]'' was released for the [[Nintendo Switch]] in June 2019. Sale of ''Super Mario Maker'' on the Wii U's [[Nintendo eShop]] was discontinued on January 12, 2021, and course upload support and the bookmark portal site was discontinued on March 31, 2021.<ref>{{Cite web |title=Super Mario Maker for Wii U Discontinuations FAQ |url=https://en-americas-support.nintendo.com/app/answers/detail/a_id/53854/~/super-mario-maker-for-wii-u-discontinuations-faq |website=Nintendo Customer Support |access-date=October 8, 2023 |archive-date=April 23, 2023 |archive-url=https://web.archive.org/web/20230423031227/https://en-americas-support.nintendo.com/app/answers/detail/a_id/53854/~/super-mario-maker-for-wii-u-discontinuations-faq |url-status=live }}</ref> The remaining online services for both the Wii U and 3DS versions of the game, such as playing levels uploaded before the portal site was discontinued, were shut down on April 8, 2024.<ref>{{Cite web |title=Announcement of Discontinuation of Online Services for Nintendo 3DS and Wii U software |url=https://en-americas-support.nintendo.com/app/answers/detail/p/605/c/950/a_id/63227 |website=Nintendo Customer Support |access-date=October 8, 2023 |archive-date=November 7, 2023 |archive-url=https://web.archive.org/web/20231107141827/https://en-americas-support.nintendo.com/app/answers/detail/p/605/c/950/a_id/63227 |url-status=live }}</ref>
{{nihongo|'''''Super Mario Maker'''''|スーパーマリオメーカー|Sūpā Mario Mēkā}} is a [[Side-scrolling video game|side-scroller]] [[Platform game|platformer]] and [[Game creation system|game creation]] video game developed and published by [[Nintendo]] for the [[Wii U]] video game console, released worldwide in September 2015.

In the game, players create and play their own custom levels based on ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', and ''[[New Super Mario Bros. U]]'' and share them online through Course World. Tools from the game's toolbox are given to players as they progress through the game. They can also download and play the creations designed by other players. Originally revealed at [[Electronic Entertainment Expo 2014|E3 2014]] as simply ''Mario Maker'', the game was conceived as an internal development tool for Nintendo. Some parts of the game are inspired by ''[[Mario Paint]]'', an art tool released for the [[Super Nintendo Entertainment System]] in 1992. It was re-revealed a year later at [[E3 2015]], as ''Super Mario Maker''.

Upon release, ''Super Mario Maker'' received critical acclaim, with reviewers praising the game's user interface and level editing tools.


==Gameplay==
==Gameplay==
{{see also|Super Mario#Common elements|l1=Common elements of the Super Mario series}}
{{see also|Super Mario#Gameplay|l1=Gameplay of the ''Super Mario'' series}}
{{Multiple image
[[File:Super Mario Maker - Nintendo World Championships Screenshot.jpg|thumb|left|[[Mario]] dons a Spiny Shell helmet, a new gameplay element in ''Super Mario Maker'', as the player guides him through a level created in the style of ''[[Super Mario World]]''.]]
<!-- Layout parameters -->
[[File:Super mario maker level creator interface.jpg|thumb|left|The player uses the creation interface to modify a level.]]
| align = left
''Super Mario Maker'' is a creation tool video game which allows players to create their own levels from the ''Super Mario'' series using the [[Wii U GamePad]], which they can then share with other players. Players can base their levels on the gameplay and visual style of ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', and ''[[New Super Mario Bros. U]]'', with physics, gameplay mechanics, and enemy behavior changing accordingly. Some elements are limited to specific game styles while others can be added to game styles that previously did not have them in the original game, such as Boos in ''Super Mario Bros.''<ref>{{cite web |url=http://metro.co.uk/2014/06/10/new-zelda-star-fox-splatoon-trailers-nintendo-e3-2014-4757163/ |title=New Zelda, Star Fox, Splatoon trailers – Nintendo @ E3 2014 |date=June 10, 2014 |publisher=Metro.co.uk |accessdate=June 10, 2014}}</ref><ref>{{cite web |url=http://www.ign.com/articles/2014/06/10/e3-2014-nintendo-unveils-mario-maker-for-wii-u |title=E3 2014: Nintendo Unveils Mario Maker for Wii U |last=Sliva |first=Marty |date=June 10, 2014 |publisher=IGN |accessdate=June 10, 2014}}</ref><ref>{{cite web |url=http://www.usgamer.net/articles/e3-2014-im-unreasonably-excited-about-mario-maker |title=E3 2014: I'm Unreasonably Excited About Mario Maker [Updated] |last=Parish |first=Jeremy |date=June 12, 2014 |publisher=US Gamer |accessdate=June 14, 2014}}</ref>
| direction = vertical
<!-- Header -->
| header = Gameplay examples
<!-- Image 1 -->
| image1 = Super Mario Maker - Nintendo World Championships Screenshot.jpg
| alt1 =
| caption1 = [[Mario]] wears a Spiny Shell helmet, a new element in ''Super Mario Maker'', in a course created in the style of ''[[Super Mario World]]''.
<!-- Image 2 -->
| image2 = Super mario maker level creator interface.jpg
| alt2 =
| caption2 = The player creates a Ghost House course in the style of ''[[Super Mario Bros. 3]]''. A user-selectable hand appears on the television screen each time edits are made on the [[Wii U GamePad]].
}}


''Super Mario Maker'' allows players to create levels in the style of the ''[[Super Mario]]'' series, and publish them to the Internet for other players. The courses are based on the gameplay and visual style of ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', and ''[[New Super Mario Bros. U]]'', which all share the physics of the latter. The gameplay mechanics and enemy behavior vary between game modes. Some elements are limited to specific game styles, and other elements can be merged into other game styles, such as having [[List of Mario franchise characters#Enemy_characters|Boos]] in ''Super Mario Bros.''<ref>{{cite web |url=http://metro.co.uk/2014/06/10/new-zelda-star-fox-splatoon-trailers-nintendo-e3-2014-4757163/ |title=New Zelda, Star Fox, Splatoon trailers – Nintendo @ E3 2014 |date=June 10, 2014 |publisher=Metro.co.uk |access-date=June 10, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140613013707/http://metro.co.uk/2014/06/10/new-zelda-star-fox-splatoon-trailers-nintendo-e3-2014-4757163/ |archive-date=June 13, 2014 }}</ref><ref>{{cite web |url=http://www.ign.com/articles/2014/06/10/e3-2014-nintendo-unveils-mario-maker-for-wii-u |title=E3 2014: Nintendo Unveils Mario Maker for Wii U |last=Sliva |first=Marty |date=June 10, 2014 |publisher=IGN |access-date=June 10, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140610190627/http://www.ign.com/articles/2014/06/10/e3-2014-nintendo-unveils-mario-maker-for-wii-u |archive-date=June 10, 2014 }}</ref><ref>{{cite web |url=http://www.usgamer.net/articles/e3-2014-im-unreasonably-excited-about-mario-maker |title=E3 2014: I'm Unreasonably Excited About Mario Maker [Updated] |last=Parish |first=Jeremy |date=June 12, 2014 |publisher=US Gamer |access-date=June 14, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140614025055/http://www.usgamer.net/articles/e3-2014-im-unreasonably-excited-about-mario-maker |archive-date=June 14, 2014 }}</ref>
In addition to traditional ''Mario'' elements such as Goombas, warp pipes, and power ups, players are able to manipulate the behavior of various elements in unique ways. For example, they can stack enemies on top of one another, have hazards come out of question blocks and [[warp pipe]]s, use shells as protective helmets, and make cannons/[[Lakitu]] shoot out/throw down coins, enemies, or whatever the creator chooses. These combinations are possible because editing tools in the game work in tandem with one another. This allows players to make any enemy in the game larger by giving them a mushroom, grant them the ability to fly by giving them wings, and so on, with combinations being possible to implement as well. Other elements include the Sound Frog, which adds sound and visual effects to certain parts of the level, including voice recorded messages. Elements are introduced gradually, with new elements unlocked as the player spends more time creating courses.<ref>https://www.youtube.com/watch?v=_9W_y8IlNro</ref> Exclusive to the ''Super Mario Bros.'' theme is the Mystery Mushroom, which dresses Mario up in one of 100 different costumes. These can be unlocked by playing through 100 Mario Challenge, or by scanning a corresponding [[Amiibo]] figure. Additionally, the 8-bit Mario Amiibo adds a Big Mushroom that makes Mario giant while giving enemies moustaches.<ref name="polygon_smm_amiibo">{{cite web | url=http://www.polygon.com/2015/6/16/8760339/super-mario-maker-amiibo | title=Here's one way amiibo will work in Super Mario Maker | work=[[Polygon (website)|Polygon]] | publisher=[[Vox Media]] | first=Megan | last=Farokhmanesh | date=June 16, 2015 | accessdate=September 8, 2015}}</ref><ref>{{cite web | url=http://uk.ign.com/articles/2015/06/16/e3-2015-8-bit-mario-amiibos-announced-will-work-with-super-mario-maker | title=E3 2015: 8-Bit Mario Amiibos Announced, Will Work with Super Mario Maker | work=[[IGN]] | publisher=[[Ziff Davis]] | first=Marty | last=Sliva | date=June 16, 2015 | accessdate=September 8, 2015}}</ref><ref>http://kotaku.com/every-costume-in-super-mario-maker-1730084595</ref>


In addition to traditional ''Mario'' elements such as [[Goombas]], warp pipes, and [[power ups]], players can uniquely manipulate the behavior of elements. For example, enemies can be stacked, hazards can emerge from question blocks and [[warp pipe]]s, shells can be worn as protective helmets, and cannons can emit chosen objects. These new combinations are enabled by editing tools working in tandem. Players can enlarge an enemy with a Super Mushroom, give an enemy a pair of flying wings, combine different attributes, and more. The Soundfrog adds audiovisual effects, though microphone-recorded sounds are removed from uploaded courses. New editing elements are unlocked gradually across nine days of course creation.<ref>{{cite AV media|url=https://www.youtube.com/watch?v=_9W_y8IlNro|title=Wii U - Let's Watch! Super Mario Maker Overview!|publisher=Nintendo|date=August 12, 2015|via=[[YouTube]] |url-status=live|archive-url=https://web.archive.org/web/20150813210934/https://www.youtube.com/watch?v=_9W_y8IlNro|archive-date=August 13, 2015}}</ref> The Mystery Mushroom, exclusive to the ''Super Mario Bros.'' theme, has the power-up of a Super Mushroom and dresses Mario in one of 153 costumes. Each of these costumes can be unlocked by playing through the 100 Mario Challenge, by clearing special Event Courses, or by scanning a corresponding [[Amiibo]] figurine. The 8-bit Mario figurine adds a Big Mushroom that makes Mario giant while making enemies look like Mario, with hats and mustaches.<ref name="polygon_smm_amiibo">{{cite web | url=http://www.polygon.com/2015/6/16/8760339/super-mario-maker-amiibo | title=Here's one way amiibo will work in Super Mario Maker | work=[[Polygon (website)|Polygon]] | publisher=[[Vox Media]] | first=Megan | last=Farokhmanesh | date=June 16, 2015 | access-date=September 8, 2015 | url-status=live | archive-url=https://web.archive.org/web/20150909222834/http://www.polygon.com/2015/6/16/8760339/super-mario-maker-amiibo | archive-date=September 9, 2015 | df=mdy-all }}</ref><ref>{{cite web | url=http://ign.com/articles/2015/06/16/e3-2015-8-bit-mario-amiibos-announced-will-work-with-super-mario-maker | title=E3 2015: 8-Bit Mario Amiibos Announced, Will Work with Super Mario Maker | work=[[IGN]] | publisher=[[Ziff Davis]] | first=Marty | last=Sliva | date=June 16, 2015 | access-date=September 8, 2015 | url-status=live | archive-url=https://web.archive.org/web/20150823084943/http://www.ign.com/articles/2015/06/16/e3-2015-8-bit-mario-amiibos-announced-will-work-with-super-mario-maker | archive-date=August 23, 2015 | df=mdy-all }}</ref><ref>{{cite web|url=http://kotaku.com/every-costume-in-super-mario-maker-1730084595|title=Every Costume In Super Mario Maker|author=Patricia Hernandez|publisher=Gawker Media|work=Kotaku|date=September 11, 2015 |url-status=live|archive-url=https://web.archive.org/web/20150911180834/http://kotaku.com/every-costume-in-super-mario-maker-1730084595|archive-date=September 11, 2015}}</ref>
Players are able to share their creations online to the game's Course World, provided they can complete it themselves, where players can download other courses and follow specific creators, or participate in the 100 Mario Challenge, where they can play through a set of randomly selected user-created courses. Alternatively, players can play the 10 Mario Challenge, which features pre-made courses included on the disc.<ref>{{cite web|url=https://www.youtube.com/watch?v=ZwO09vJAPDs|title=Wii U - Super Mario Maker E3 2015 Trailer|date=June 16, 2015|publisher=[[Nintendo]] via [[YouTube]]|accessdate=16 June 2015}}</ref> Players will initially be limited in the amount of courses they can upload online, though they can unlock the ability to upload more by earning medals.<ref name=Ninethings>{{cite web|last1=Otero|first1=Jose|title=E3 2015: 9 EXCITING THINGS YOU NEED TO KNOW ABOUT SUPER MARIO MAKER|url=http://www.ign.com/articles/2015/06/16/e3-2015-9-exciting-things-you-need-to-know-about-super-mario-maker|website=IGN|accessdate=19 June 2015}}</ref>


After a created course is played to completion, it is then allowed to be published to the online Course World. There, all players can browse and play various [[user-generated content|user-generated]] courses, or participate in the 100 Mario Challenge with a set of randomly selected user-created courses with 100 lives. Alternatively, players can play the 10 Mario Challenge, with a selection of pre-made courses and only 10 lives.<ref>{{cite web|url=https://www.youtube.com/watch?v=ZwO09vJAPDs|title=Wii U - Super Mario Maker E3 2015 Trailer|date=June 16, 2015|publisher=[[Nintendo]]|via=[[YouTube]]|access-date=June 16, 2015|url-status=live|archive-url=https://web.archive.org/web/20150616210638/https://www.youtube.com/watch?v=ZwO09vJAPDs|archive-date=June 16, 2015}}</ref> Players are initially limited in the number of uploadable courses, but by receiving stars from other players, they can earn medals which allow them to upload more courses.<ref name=Ninethings>{{cite web|last1=Otero|first1=Jose|title=E3 2015: 9 EXCITING THINGS YOU NEED TO KNOW ABOUT SUPER MARIO MAKER|url=http://www.ign.com/articles/2015/06/16/e3-2015-9-exciting-things-you-need-to-know-about-super-mario-maker|website=IGN|date=June 16, 2015|access-date=June 19, 2015|url-status=live|archive-url=https://web.archive.org/web/20150619021450/http://www.ign.com/articles/2015/06/16/e3-2015-9-exciting-things-you-need-to-know-about-super-mario-maker|archive-date=June 19, 2015}}</ref>
== Development ==
The game was first announced at [[Electronic Entertainment Expo 2014|E3 2014]] under the name ''Mario Maker''. The game was conceived as a tool by Nintendo's internal development team, to be used within the company. The team, however, quickly realized the tool's potential as a game and pitched the idea to senior game designer [[Takashi Tezuka]].<ref name="Mario Maker started out">{{cite web | publisher=Polygon | first=Tracey | last=Lien | date=June 13, 2014 | title=Mario Maker started out as a tool for Nintendo's developers | url=http://www.polygon.com/2014/6/13/5805472/mario-maker-started-out-as-a-tool-for-nintendos-developers | accessdate=September 22, 2014}}</ref> Meanwhile, Tezuka had been wanting to make a Wii U followup to ''[[Mario Paint]]'' that used the [[Wii U GamePad]].<ref name="Mario Maker started out"/> Upon seeing the ''Mario Maker'' tool however, Tezuka realized that a level making tool was more marketable than a mere drawing program. He noted to ''[[Polygon (website)|Polygon]]'' that building levels is "not as difficult or out of reach as drawing is" but that he "was inspired to bring the fun of ''Mario Paint'' into this course editor".<ref name="Mario Maker started out"/> The game was directed by Yosuke Oshino, who previously worked as a [[game programmer|programmer]] on ''[[Pikmin]]'', ''[[Pikmin 2]]'', and ''[[New Super Mario Bros. Wii]]''.<ref>{{cite web |url=http://www.nintendoworldreport.com/news/37805/team-behind-mario-maker-consists-of-individuals-from-multiple-nintendo-teams |title=Team Behind Mario Maker Consists of Individuals from Multiple Nintendo Teams |date=June 16, 2014 |author=Bivens, Danny |publisher=Nintendo World Report}}</ref>


==Development==
The game's soundtrack was composed and arranged by [[Koji Kondo]],<ref>{{cite web|last1=Otero|first1=Jose|title=How Mario Maker Mixes Music With Level Creation|url=http://www.ign.com/articles/2014/12/08/how-mario-maker-mixes-music-with-level-creation|publisher=IGN|accessdate=18 December 2014}}</ref><ref>{{cite web|title=Nintendo Minute -- Chatting with Koji Kondo|url=https://www.youtube.com/watch?v=3WsP4lnFq9w&t=3m25s|website=YouTube|publisher=Nintendo}}</ref> Naoto Kubo and Asuka Hayazaki.<ref>{{cite web|title=Super Mario Maker credits|url=http://supermariomaker.nintendo.com/manual/page_09.html|publisher=Nintendo|accessdate=11 September 2015}}</ref>
Before developing ''Super Mario Maker'', [[Nintendo]] had previously explored the concept of a video game editor in the 1990s. The company filed a patent in 1994, for console hardware allowing players to pause a game, edit parts of the game, resume gameplay, and to save and share the changes.<ref>{{cite web |url=http://www.nintendolife.com/news/2016/01/1994_patent_reveals_nintendo_was_looking_to_create_a_super_mario_maker-style_experience_through_unique_hardware |first=Damien |last=McFerran |title=1994 Patent Reveals Nintendo Was Looking To Create A Super Mario Maker-Style Experience Through Unique Hardware |publisher=[[Nintendo Life]] |date=January 15, 2016 |access-date=October 31, 2017 |url-status=live |archive-url=https://web.archive.org/web/20171107015304/http://www.nintendolife.com/news/2016/01/1994_patent_reveals_nintendo_was_looking_to_create_a_super_mario_maker-style_experience_through_unique_hardware |archive-date=November 7, 2017 }}</ref> ''Super Mario Maker'' was conceived as a tool for Nintendo's internal development team to make ''Mario'' levels. The team, however, quickly realized the tool's potential as a standalone game and pitched the idea to senior game designer [[Takashi Tezuka]].<ref name="Mario Maker started out">{{cite web | publisher=Polygon | first=Tracey | last=Lien | date=June 13, 2014 | title=Mario Maker started out as a tool for Nintendo's developers | url=http://www.polygon.com/2014/6/13/5805472/mario-maker-started-out-as-a-tool-for-nintendos-developers | access-date=September 22, 2014 | url-status=live | archive-url=https://web.archive.org/web/20141017181328/http://www.polygon.com/2014/6/13/5805472/mario-maker-started-out-as-a-tool-for-nintendos-developers | archive-date=October 17, 2014 | df=mdy-all }}</ref> Meanwhile, Tezuka had been wanting to make a Wii U follow-up to ''[[Mario Paint]]'' that used the [[Wii U GamePad]].<ref name="Mario Maker started out"/> Upon seeing the ''Super Mario Maker'' tool, Tezuka realized that a course-making tool was more marketable than a mere art program. He noted to ''[[Polygon (website)|Polygon]]'' that building courses is "not as difficult or out of reach as drawing is" but that he "was inspired to bring the fun of ''Mario Paint'' into this course editor".<ref name="Mario Maker started out"/> This game is the directorial debut of Yosuke Oshino, who previously worked as a [[game programmer|programmer]] on ''[[Pikmin]]'', ''[[Pikmin 2]]'', and ''[[New Super Mario Bros. Wii]]''.<ref>{{cite web |url=http://www.nintendoworldreport.com/news/37805/team-behind-mario-maker-consists-of-individuals-from-multiple-nintendo-teams |title=Team Behind Mario Maker Consists of Individuals from Multiple Nintendo Teams |date=June 16, 2014 |last=Bivens |first=Danny |publisher=Nintendo World Report |access-date=October 11, 2015 |url-status=live |archive-url=https://web.archive.org/web/20151004182922/https://www.nintendoworldreport.com/news/37805/team-behind-mario-maker-consists-of-individuals-from-multiple-nintendo-teams |archive-date=October 4, 2015 }}</ref> The game's soundtrack was composed and arranged by [[Koji Kondo]],<ref name="How Mario Maker Mixes">{{cite web|last1=Otero|first1=Jose|title=How Mario Maker Mixes Music With Level Creation|date=December 8, 2014|url=http://www.ign.com/articles/2014/12/08/how-mario-maker-mixes-music-with-level-creation|publisher=IGN|access-date=December 18, 2014|url-status=live|archive-url=https://web.archive.org/web/20141208235020/http://www.ign.com/articles/2014/12/08/how-mario-maker-mixes-music-with-level-creation|archive-date=December 8, 2014}}</ref><ref>{{cite AV media|title=Nintendo Minute -- Chatting with Koji Kondo|url=https://www.youtube.com/watch?v=3WsP4lnFq9w&t=3m25s|via=YouTube|publisher=Nintendo|access-date=October 11, 2015|url-status=live|archive-url=https://web.archive.org/web/20170126182915/https://www.youtube.com/watch?v=3WsP4lnFq9w&t=3m25s|archive-date=January 26, 2017}}</ref> Naoto Kubo, and Asuka Hayazaki.<ref name="Super Mario Maker credits">{{cite web|title=Super Mario Maker credits|url=http://supermariomaker.nintendo.com/manual/page_09.html|publisher=Nintendo|access-date=September 11, 2015|url-status=dead|archive-url=https://web.archive.org/web/20150913203939/http://supermariomaker.nintendo.com/manual/page_09.html|archive-date=September 13, 2015}}</ref>

The game was announced at [[E3 2014]] with the title "''Mario Maker''".<ref name="Marioign">{{cite web|last1=Sliva|first1=Marty|title=E3 2014: NINTENDO UNVEILS MARIO MAKER FOR WII U|url=http://www.ign.com/articles/2014/06/10/e3-2014-nintendo-unveils-mario-maker-for-wii-u|website=IGN|date=June 10, 2014|access-date=May 7, 2017|url-status=live|archive-url=https://web.archive.org/web/20170807204356/http://www.ign.com/articles/2014/06/10/e3-2014-nintendo-unveils-mario-maker-for-wii-u|archive-date=August 7, 2017}}</ref> Although first revealed officially via Nintendo's E3 [[Nintendo Direct|Digital Event]] on June 10,<ref name="Marioign"/> rumors of that title began earlier that month after a photo was taken of Nintendo's incomplete trade show booth which prominently featured the title.<ref>{{cite web|last1=McWhertor|first1=Michael|title=Rumor: Nintendo to unveil Mario Maker at E3 2014|url=https://www.polygon.com/2014/6/5/5784190/mario-maker-nintendo-e3-2014-rumor|website=Polygon|date=June 5, 2014|access-date=May 7, 2017|url-status=live|archive-url=https://web.archive.org/web/20170116001719/http://www.polygon.com/2014/6/5/5784190/mario-maker-nintendo-e3-2014-rumor|archive-date=January 16, 2017}}</ref> The game was rebranded as "''Super Mario Maker''" at [[E3 2015]] during the [[Nintendo World Championships#2015|Nintendo World Championships]].


==Marketing and release==
==Marketing and release==
[[File:Takashi Tezuka, Shigeru Miyamoto and Kōji Kondō (cropped 3).jpg|thumb|Takashi Tezuka, Shigeru Miyamoto, and Kōji Kondō wore ''Super Mario Maker'' T-shirts at [[E3 2015]].]]
In May 2015, Nintendo announced that people could try out ''Mario Maker'' at [[Best Buy]] stores across North America on June 17 and June 20, 2015.<ref>{{Cite web|url=http://m.youtube.com/watch?v=zbvzyY1FKr0 |title= Nintendo- Get Ready For E3 2015! |date=May 13, 2015}}</ref> The game was demonstrated under a new name, ''Super Mario Maker'', on June 14, 2015, during the final round of the [[Nintendo World Championships 2015]] event preceding [[E3 2015]].<ref name=polygon-e3nwc15>{{cite web|title=Nintendo's cruel, perverse remix of Super Mario Bros. World 1-1 is mandatory E3 viewing|url=http://www.polygon.com/2015/6/15/8780523/super-mario-maker-bros-e3-world-1-1-nintendo-world-championship-gameplay|website=Polygon|accessdate=15 June 2015}}</ref> The four levels created by Nintendo Treehouse for the Championships will also be available to play in the final game.{{citation needed|date=September 2015}}
Prior to release, Nintendo allowed customers to play ''Mario Maker'' at [[Best Buy]] stores across North America on June 17 and 20, 2015.<ref>{{Cite AV media |url=https://www.youtube.com/watch?v=zbvzyY1FKr0 |title=Nintendo- Get Ready For E3 2015! |date=May 13, 2015 |access-date=October 11, 2015 |url-status=live |archive-url=https://web.archive.org/web/20151016062417/https://www.youtube.com/watch?v=zbvzyY1FKr0 |archive-date=October 16, 2015 }}</ref> It was demonstrated with a new name, ''Super Mario Maker'', on June 14, 2015, during the final round of the Nintendo World Championships event preceding E3 2015.<ref name=polygon-e3nwc15>{{cite web|title=Nintendo's cruel, perverse remix of Super Mario Bros. World 1-1 is mandatory E3 viewing|url=http://www.polygon.com/2015/6/15/8780523/super-mario-maker-bros-e3-world-1-1-nintendo-world-championship-gameplay|website=Polygon|date=June 15, 2015|access-date=June 15, 2015|url-status=live|archive-url=https://web.archive.org/web/20150617221539/http://www.polygon.com/2015/6/15/8780523/super-mario-maker-bros-e3-world-1-1-nintendo-world-championship-gameplay|archive-date=June 17, 2015}}</ref> The four courses created by Nintendo Treehouse for the Championships are playable in the final game.<ref name="SMM include NWC">{{cite web | title=Super Mario Maker to include Nintendo World Championship courses | date=June 18, 2015 | first=Alex | last=Seedhouse | url=http://www.nintendo-insider.com/2015/06/18/super-mario-maker-to-include-nintendo-world-championship-courses/ | publisher=Nintendo Insider | access-date=October 11, 2015 | url-status=live | archive-url=https://web.archive.org/web/20150619013335/http://www.nintendo-insider.com/2015/06/18/super-mario-maker-to-include-nintendo-world-championship-courses/ | archive-date=June 19, 2015 | df=mdy-all }}</ref>

Nintendo partnered with [[Facebook]] to host a special "hackathon" event. 150 Facebook employees were tasked with constructing courses using ''Super Mario Maker'', and the winning team created a course to be featured in the game on its launch.<ref>{{cite magazine | url=https://www.wired.com/2015/07/facebook-nintendo-hackathon/ | title=Facebook Codes Compete to Build the Ultimate Mario Level | magazine=[[Wired (magazine)|Wired]] | publisher=[[Condé Nast]] | first=Molly | last=McHugh | date=July 30, 2015 | access-date=September 8, 2015 | url-status=live | archive-url=https://web.archive.org/web/20150910033640/http://www.wired.com/2015/07/facebook-nintendo-hackathon/ | archive-date=September 10, 2015 | df=mdy-all }}</ref> Several notable [[video game design]]ers showcased courses they had created, such as [[Michel Ancel]], [[Koji Igarashi]], [[Tim Rogers (journalist)|Tim Rogers]], and [[Derek Yu]].<ref name="Ancel Euro">{{cite web|url=http://www.eurogamer.net/articles/2015-08-07-rayman-creator-michel-ancel-has-made-a-super-mario-maker-level|publisher=[[Eurogamer]]|title=Rayman creator Michel Ancel has made a Super Mario Maker level|last=Phillips|first=Tom|date=August 7, 2015|url-status=live|archive-url=https://web.archive.org/web/20150906142044/http://www.eurogamer.net/articles/2015-08-07-rayman-creator-michel-ancel-has-made-a-super-mario-maker-level|archive-date=September 6, 2015}}</ref><ref name="Ancel Silicon">{{cite web|url=http://www.siliconera.com/2015/09/08/shigeru-miyamoto-takes-super-mario-maker-level-rayman-creator/|publisher=[[Siliconera]]|title=Shigeru Miyamoto Takes On A Super Mario Maker Level By Rayman Creator|author=Casey|date=September 8, 2015|url-status=live|archive-url=https://web.archive.org/web/20151001023410/http://www.siliconera.com/2015/09/08/shigeru-miyamoto-takes-super-mario-maker-level-rayman-creator/|archive-date=October 1, 2015}}</ref><ref name="Koji">{{cite web|url=http://www.polygon.com/2015/9/9/9283541/castlevania-bloodstained-creator-koji-igarashi-super-mario-maker-level-design|publisher=[[Polygon (website)|Polygon]]|title=Watch Castlevania Designer Koji Igarishi Build a Level in Super Mario Maker|last=Robinson|first=Nick|date=September 9, 2015|url-status=live|archive-url=https://web.archive.org/web/20151001053048/http://www.polygon.com/2015/9/9/9283541/castlevania-bloodstained-creator-koji-igarashi-super-mario-maker-level-design|archive-date=October 1, 2015}}</ref><ref name="Rogers">{{cite web|url=http://www.polygon.com/2015/9/16/9338957/videoball-tim-rogers-mario-maker-stage-super-mario-maker-level-design|publisher=Polygon|title=Watch Mario expert Tim Rogers create a stage in Super Mario Maker|last=Robinson|first=Nick|date=September 16, 2015|url-status=live|archive-url=https://web.archive.org/web/20150930035811/http://www.polygon.com/2015/9/16/9338957/videoball-tim-rogers-mario-maker-stage-super-mario-maker-level-design|archive-date=September 30, 2015}}</ref><ref name="Yu">{{cite web|url=http://www.polygon.com/2015/9/23/9381233/spelunky-creator-derek-yu-mossmouth-super-mario-maker-stage-design|publisher=Polygon|title=Watch Spelunky's creator build a hellish stage in Super Mario Maker|last=Robinson|first=Nick|date=August 26, 2015|url-status=live|archive-url=https://web.archive.org/web/20150924092342/http://www.polygon.com/2015/9/23/9381233/spelunky-creator-derek-yu-mossmouth-super-mario-maker-stage-design|archive-date=September 24, 2015}}</ref> Ancel's course is included in the base game as an Event Course.<ref>{{cite web|url=http://www.nintendolife.com/news/2015/08/raymanrs_creator_is_designing_one_of_the_60_levels_in_super_mario_maker|title=Rayman's Creator Is Designing One Of The 60 Levels In Super Mario Maker|first=Liam|last=Doolan|work=[[Nintendo Life]]|date=August 7, 2015|access-date=October 15, 2015|url-status=live|archive-url=https://web.archive.org/web/20151011103230/http://www.nintendolife.com/news/2015/08/raymanrs_creator_is_designing_one_of_the_60_levels_in_super_mario_maker|archive-date=October 11, 2015}}</ref>

''Super Mario Maker'' was released worldwide in September 2015, with a corresponding Wii U bundle.<ref>{{cite web | url=http://ign.com/articles/2015/06/16/e3-2015-super-mario-maker-release-date-announced | title=E3 2015: Super Mario Maker Release Date Announced | work=[[IGN]] | publisher=[[Ziff Davis]] | first=Luke | last=Karmali | date=June 16, 2015 | access-date=September 8, 2015 | url-status=live | archive-url=https://web.archive.org/web/20150823132701/http://www.ign.com/articles/2015/06/16/e3-2015-super-mario-maker-release-date-announced | archive-date=August 23, 2015 | df=mdy-all }}</ref> Each copy of the game is packaged with a 96-page booklet of creative ideas, which is also a [[PDF]] download.<ref>{{cite web | url=http://www.hardcoregamer.com/2015/06/16/e3-2015-super-mario-maker-comes-with-sample-booklet/154393/ | title=E3 2015: Super Mario Maker Comes with Sample Booklet | work=Hardcore Gamer | first=Jacob | last=Whritenour | date=June 16, 2015 | access-date=September 8, 2015 | url-status=live | archive-url=https://web.archive.org/web/20150909211800/http://www.hardcoregamer.com/2015/06/16/e3-2015-super-mario-maker-comes-with-sample-booklet/154393/ | archive-date=September 9, 2015 | df=mdy-all }}</ref><ref>{{cite web|url=http://www.polygon.com/2015/9/9/9298369/super-mario-maker-manual-idea-book-nintendo|title=Download Super Mario Maker's digital idea book now for some helpful design tips|first=Mike|last=McWhertor|work=Polygon|date=September 9, 2015|url-status=live|archive-url=https://web.archive.org/web/20150912185304/http://www.polygon.com/2015/9/9/9298369/super-mario-maker-manual-idea-book-nintendo|archive-date=September 12, 2015}}</ref> Nintendo concurrently launched an 8-bit Mario [[Amiibo]] figurine, in two different color variations. The figurine is packaged alone, and within particular ''Super Mario Maker'' game bundles.<ref>{{cite web | url=http://ign.com/articles/2015/07/22/8-bit-mario-amiibo-release-date-announced | title=8-Bit Mario Amiibo Release Date Announced | work=[[IGN]] | publisher=[[Ziff Davis]] | first=Luke | last=Karmali | date=July 22, 2015 | access-date=September 8, 2015 | url-status=live | archive-url=https://web.archive.org/web/20150906064752/http://www.ign.com/articles/2015/07/22/8-bit-mario-amiibo-release-date-announced | archive-date=September 6, 2015 | df=mdy-all }}</ref> A downloadable, ''Super Mario Maker''-themed stage for [[Super Smash Bros. for Nintendo 3DS and Wii U|''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'']] was released on September 30, 2015, and is in the sequel, ''[[Super Smash Bros. Ultimate]]''.<ref>{{cite AV media|url=https://www.youtube.com/watch?v=IOdhFajSdj8|title=Super Smash Bros. for Wii U and Nintendo 3DS - Super Mario Maker Stage Incoming!|publisher=[[Nintendo]]|via=[[YouTube]]|access-date=September 15, 2015|url-status=live|archive-url=https://web.archive.org/web/20151228022510/https://www.youtube.com/watch?v=IOdhFajSdj8|archive-date=December 28, 2015}}</ref>


The game was originally intended to require players to wait each day to unlock new elements, but a launch day patch delivers new elements corresponding to the player's content creation efforts.<ref>{{cite web|url=http://ign.com/articles/2015/09/11/super-mario-maker-patch-removes-9-day-wait-for-unlocks|title=Super Mario Maker Patch Makes Unlocks Easier|first=Wesley|last=Copeland|date=September 11, 2015|publisher=[[Ziff Davis]]|work=[[IGN]]|access-date=October 11, 2015|url-status=live|archive-url=https://web.archive.org/web/20151007083414/http://www.ign.com/articles/2015/09/11/super-mario-maker-patch-removes-9-day-wait-for-unlocks|archive-date=October 7, 2015}}</ref> ''[[Destructoid]]'' noted that there were many past ''Mario'' series elements missing from the game,<ref>{{cite web|last=Rowen|first=Nic|title=An easy guide to the things NOT included in Super Mario Maker|url=http://www.destructoid.com/an-easy-guide-to-the-things-not-included-in-super-mario-maker-309123.phtml|date=September 3, 2015|publisher=[[Destructoid]]|access-date=November 1, 2015|url-status=live|archive-url=https://web.archive.org/web/20151105061626/http://www.destructoid.com/an-easy-guide-to-the-things-not-included-in-super-mario-maker-309123.phtml|archive-date=November 5, 2015}}</ref> but the game was updated with new features.<ref>{{cite web|title=How To Update Super Mario Maker|url=http://en-americas-support.nintendo.com/app/answers/detail/a_id/15184/~/how-to-update-super-mario-maker|website=Nintendo Support|publisher=Nintendo|access-date=March 17, 2016|archive-date=June 21, 2018|archive-url=https://web.archive.org/web/20180621181603/https://en-americas-support.nintendo.com/app/answers/detail/a_id/15184/~/how-to-update-super-mario-maker|url-status=live}}</ref> The first major update, released on November 4, 2015, adds mid-course checkpoints, conditional power-ups, and Event Courses.<ref>{{cite web|last1=Makuch|first1=Eddie|title=Super Mario Maker Getting Major Update, Introducing Checkpoints and More|url=http://www.gamespot.com/articles/super-mario-maker-getting-major-update-introducing/1100-6431749/|date=October 27, 2015|publisher=GameSpot|access-date=October 27, 2015|url-status=live|archive-url=https://web.archive.org/web/20151028145928/http://www.gamespot.com/articles/super-mario-maker-getting-major-update-introducing/1100-6431749/|archive-date=October 28, 2015}}</ref> Clearing certain Event Courses unlocks additional Mystery Mushroom costumes, such as ''[[Super Mario-kun]]'' and ''[[GameCenter CX]]'' presenter [[Shinya Arino]].<ref>{{cite web|last1=Candorniga|first1=Carlos|title=Super Mario Kun Author Creates Levels In Super Mario Maker|url=http://www.animenewsnetwork.com/interest/2015-11-02/super-mario-kun-author-creates-levels-in-super-mario-maker/.94746|website=Anime News Network|access-date=November 2, 2015|url-status=live|archive-url=https://web.archive.org/web/20151103181505/http://www.animenewsnetwork.com/interest/2015-11-02/super-mario-kun-author-creates-levels-in-super-mario-maker/.94746|archive-date=November 3, 2015}}</ref><ref>{{cite web|title=Super Mario Maker Gets A Gamecenter CX DLC Costume|url=http://www.siliconera.com/2015/10/01/super-mario-maker-gets-a-gamecenter-cx-dlc-costume/|website=Siliconera|author=Jenni|date=October 2015 |access-date=October 1, 2015|url-status=live|archive-url=https://web.archive.org/web/20151003204626/http://www.siliconera.com/2015/10/01/super-mario-maker-gets-a-gamecenter-cx-dlc-costume/|archive-date=October 3, 2015}}</ref> The game's second major update was released on December 22, 2015, which adds a [[speedrun]] [[Score (game)|leaderboard]], and launched the Super Mario Maker Bookmark website, which allows players to browse uploaded courses and bookmark them to play, allowing for easier sharing of courses.<ref>{{cite web|last1=Klepek|first1=Patrick|title=Finding Good Levels In Super Mario Maker Is Way Easier|url=http://kotaku.com/finding-good-levels-in-super-mario-maker-is-way-easier-1749470775|website=Kotaku|date=December 23, 2015 |access-date=December 23, 2015|url-status=live|archive-url=https://web.archive.org/web/20151223192024/http://kotaku.com/finding-good-levels-in-super-mario-maker-is-way-easier-1749470775|archive-date=December 23, 2015}}</ref> The third update adds more Mystery Mushroom costumes that are unlocked by completing Normal- and Expert-level 100 Mario Challenges, and adds Super Expert mode.<ref>{{cite web|url=http://en-americas-support.nintendo.com/app/answers/detail/a_id/15184/~/how-to-update-super-mario-maker|title=How to Update Super Mario Maker|publisher=Nintendo Support|access-date=March 20, 2016|archive-date=June 21, 2018|archive-url=https://web.archive.org/web/20180621181603/https://en-americas-support.nintendo.com/app/answers/detail/a_id/15184/~/how-to-update-super-mario-maker|url-status=live}}</ref>
Prior to release, Nintendo partnered with [[Facebook]] to host a special "hackathon" event. 150 Facebook employers were tasked with constructing levels using ''Super Mario Maker''; the winning team being given the opportunity to create a level that will be featured in the game on launch.<ref>{{cite web | url=http://www.wired.com/2015/07/facebook-nintendo-hackathon/ | title=Facebook Codes Compete to Build the Ultimate Mario Level | work=[[Wired (magazine)|Wired]] | publisher=[[Condé Nast]] | first=Molly | last=McHugh | date=July 30, 2015 | accessdate=September 8, 2015}}</ref> Several video game developers including [[Playtonic Games]] and [[Michel Ancel]] showcased levels they had created in ''Super Mario Maker''.<ref>{{cite web | url=http://www.nintendolife.com/news/2015/09/nintendo_uk_and_playtonic_games_to_host_a_special_super_mario_maker_live_broadcast | title=Nintendo UK and Playtonic Games to Host a Special Super Mario Maker Live Broadcast | work=Nintendo Life | publisher=Gamer Network | first=Thomas | last=Whitehead | date=September 2, 2015 | accessdate=September 8, 2015}}</ref><ref>{{cite web | url=http://www.eurogamer.net/articles/2015-08-07-rayman-creator-michel-ancel-has-made-a-super-mario-maker-level | title=Rayman creator Michel Ancel has made a Super Mario Maker level | work=[[Eurogamer]] | publisher=Gamer Network | first=Tom | last=Phillips | date=August 7, 2015 | accessdate=September 8, 2015}}</ref>


A sequel, ''[[Super Mario Maker 2]]'', was announced in a [[Nintendo Direct]] on February 13, 2019.<ref>{{cite AV media|title=Nintendo Direct 2.13.2019|via=[[YouTube]]|url=https://www.youtube.com/watch?v=9k0rZguK7EU|publisher=[[Nintendo]]|date=February 13, 2019|access-date=February 13, 2019|archive-date=February 12, 2019|archive-url=https://web.archive.org/web/20190212234924/https://www.youtube.com/watch?v=9k0rZguK7EU|url-status=live}}</ref> It was released for the [[Nintendo Switch]] on June 28, 2019, with a new level theme based on the [[Wii U]] game ''[[Super Mario 3D World]]'', new features including slopes and modifiable auto scroll direction, and new enemies, themes, and items.<ref name="SMM2NL">{{cite news|last1=Calvert|first1=Darren|title=Guide: What's New In Super Mario Maker 2 For Nintendo Switch?|url=http://www.nintendolife.com/news/2019/02/guide_whats_new_in_super_mario_maker_2_for_nintendo_switch|access-date=February 14, 2019|work=[[Nintendo Life]]|date=February 14, 2019|language=en|archive-date=February 15, 2019|archive-url=https://web.archive.org/web/20190215050425/http://www.nintendolife.com/news/2019/02/guide_whats_new_in_super_mario_maker_2_for_nintendo_switch|url-status=live}}</ref>
Every copy of the game comes with a 96-page booklet showing various ideas that can be made in the game, which is also available as a digital [[PDF]] download.<ref>{{cite web | url=http://www.hardcoregamer.com/2015/06/16/e3-2015-super-mario-maker-comes-with-sample-booklet/154393/ | title=E3 2015: Super Mario Maker Comes with Sample Booklet | work=[[Hardcore Gamer]] | first=Jacob | last=Whritenour | date=June 16, 2015 | accessdate=September 8, 2015}}</ref><ref>http://www.polygon.com/2015/9/9/9298369/super-mario-maker-manual-idea-book-nintendo</ref> Alongside the release of ''Super Mario Maker'', Nintendo launched an 8-bit Mario Amiibo figure, available in two color variations. The figure is sold standalone, and in certain ''Super Mario Maker'' bundles.<ref>{{cite web | url=http://uk.ign.com/articles/2015/07/22/8-bit-mario-amiibo-release-date-announced | title=8-Bit Mario Amiibo Release Date Announced | work=[[IGN]] | publisher=[[Ziff Davis]] | first=Luke | last=Karmali | date=July 22, 2015 | accessdate=September 8, 2015}}</ref> ''Super Mario Maker'' was released worldwide in September 2015.<ref>{{cite web | url=http://uk.ign.com/articles/2015/06/16/e3-2015-super-mario-maker-release-date-announced | title=E3 2015: Super Mario Maker Release Date Announced | work=[[IGN]] | publisher=[[Ziff Davis]] | first=Luke | last=Karmali | date=June 16, 2015 | accessdate=September 8, 2015}}</ref> Super Mario Maker is also sold in a bundle with a Wii U console. In the United States, this bundle is sold exculsively at [[Walmart]]. In other regions it is not exclusive to a store or chain.<ref>{{cite web | url=http://wiiudaily.com/2015/08/super-mario-maker-bundle-exclusive-to-walmart/ | title=Super Mario Maker bundle exclusive to Walmart in the US | date=September 14, 2015}}</ref> While the game originally required players to wait each day to unlock new elements, a patch was released on the game's launch date which allows players to receive new elements early through extensive creation.<ref>http://uk.ign.com/articles/2015/09/11/super-mario-maker-patch-removes-9-day-wait-for-unlocks</ref>


On November 25, 2020, Nintendo announced that they were discontinuing support for uploading new courses on March 31, 2021. As a result, the game was removed from the Wii U eShop on January 12, 2021.<ref>{{cite web|url=https://en-americas-support.nintendo.com/app/answers/detail/a_id/53854|title=Super Mario Maker for Wii U Discontinuations FAQ|publisher=Nintendo Support|access-date=November 27, 2020|archive-date=October 10, 2023|archive-url=https://web.archive.org/web/20231010174415/https://en-americas-support.nintendo.com/app/answers/detail/a_id/53854|url-status=live}}</ref>
A downloadable ''Super Mario Maker''-themed stage for ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'' will be released on September 30, 2015.<ref>{{cite web|url=https://www.youtube.com/watch?v=IOdhFajSdj8|title=Super Smash Bros. for Wii U and Nintendo 3DS - Super Mario Maker Stage Incoming!|publisher=[[Nintendo]] via [[YouTube]]|accessdate=15 September 2015|archivedate=14 September 2015}}</ref>


===''Super Mario Maker for Nintendo 3DS''===
== Reception ==
''Super Mario Maker for Nintendo 3DS'' was developed by [[Redmond, Washington|Redmond]]-based subsidiary [[Nintendo Software Technology]], with some features adapted or removed. It was released for the [[Nintendo 3DS]] in Japan on December 1, 2016, in North America and Europe on December 2, and in Australia on December 3.<ref>{{cite web|last1=D'Anastasio|first1=Cecilia|title=Super Mario Maker Releasing On 3DS In December With Some Feature Limitations|url=https://kotaku.com/mario-maker-is-coming-to-3ds-1786043834|website=Kotaku|date=September 2016 |access-date=September 2, 2016|url-status=live|archive-url=https://web.archive.org/web/20160901220342/http://kotaku.com/mario-maker-is-coming-to-3ds-1786043834|archive-date=September 1, 2016}}</ref> It includes 100 new built-in courses designed by Nintendo. Players can exchange courses directly to friends or through [[SpotPass and StreetPass#StreetPass|StreetPass]].{{cn|date=April 2024}}


==Reception==
=== Critical reception ===
{{Video game reviews
{{Video game reviews
| title = ''Super Mario Maker''
| GR = 89%<ref name="GR">{{cite web |url=http://www.gamerankings.com/wii-u/805618-mario-maker/index.html |title=Super Mario Maker for Wii U |publisher=[[GameRankings]] |accessdate=3 September 2015}}</ref>
| 3DS = true
| MC = 88/100<ref name="MC">{{cite web |url=http://www.metacritic.com/game/wii-u/super-mario-maker |title=Super Mario Maker for Wii U Reviews |publisher=[[Metacritic]] |accessdate=3 September 2015}}</ref>
| WIIU = true
| Destruct = 8/10<ref>{{cite web |last=Carter |first=Chris |date=2 September 2015 |url=http://www.destructoid.com/review-super-mario-maker-306729.phtml |title=Review: Super Mario Maker |publisher=[[Destructoid]] |accessdate=2 September 2015}}</ref>
| na = true
| EGM = 9.5/10<ref>{{cite web |last=Schaefer |first=Emma |date=2 September 2015 |url=http://www.egmnow.com/articles/reviews/super-mario-maker-review/ |title=Super Mario Maker review |publisher=[[Electronic Gaming Monthly]] |accessdate=2 September 2015}}</ref>
<!-- Reviewers -->
| GI = 9/10<ref>{{cite web |last=Hilliard |first=Kyle |date=2 September 2015 |url=http://www.gameinformer.com/games/super_mario_maker/b/wii_u/archive/2015/09/02/game-informer-super-mario-maker-review.aspx |title=Build The Mushroom Kingdom Of Your Dreams - Super Mario Maker - Wii U |publisher=[[Game Informer]] |accessdate=2 September 2015}}</ref>
| 4P_3DS = 70/100<ref>{{Cite web|last=Wöbbeking|first=Jan|date=December 1, 2016|url=https://www.4players.de/4players.php/dispbericht_fazit/3DS/Test/Fazit_Wertung/3DS/35810/82248/Super_Mario_Maker.html|title=Test: Super Mario Maker (Logic & Creativity)|website=4Players.de|access-date=August 9, 2020|archive-date=May 11, 2021|archive-url=https://web.archive.org/web/20210511165153/https://www.4players.de/4players.php/dispbericht_fazit/3DS/Test/Fazit_Wertung/3DS/35810/82248/Super_Mario_Maker.html|url-status=live}}</ref>
| GameRev = {{Rating|4.5|5}}<ref>{{cite web |last=LaBella |first=Anthony |date=2 September 2015 |url=http://www.gamerevolution.com/review/mario-maker |title=Super Mario Maker Review |publisher=[[Game Revolution]] |accessdate=2 September 2015}}</ref>
| GSpot = 9/10<ref name="GSpot">{{cite web |last=Haywald |first=Justin |accessdate=2 September 2015 |url=http://www.gamespot.com/reviews/super-mario-maker-review/1900-6416236/ |title=Super Mario Maker Review |publisher=[[GameSpot]] |date=2 September 2015}}</ref>
| 4P_WIIU = 80/100<ref>{{Cite web|last=Wöbbeking|first=Jan|date=September 10, 2015|url=https://www.4players.de/4players.php/dispbericht_fazit/Wii_U/Test/Fazit_Wertung/Wii_U/35810/81425/Super_Mario_Maker.html|title=Test: Super Mario Maker (Logik & Kreativität)|website=4Players.de|access-date=August 9, 2020}}</ref>
| Destruct_3DS = 6/10<ref>{{Cite web|last=Whitaker|first=Jed|date=December 13, 2016|url=https://www.destructoid.com/review-super-mario-maker-for-nintendo-3ds-404573.phtml|title=Review: Super Mario Maker for Nintendo 3DS|website=Destructoid|access-date=August 9, 2020|archive-date=August 15, 2020|archive-url=https://web.archive.org/web/20200815050620/https://www.destructoid.com/review-super-mario-maker-for-nintendo-3ds-404573.phtml|url-status=dead}}</ref>
| GRadar = {{Rating|4|5}}<ref>{{cite web |last=Roberts |first=David |date=2 September 2015 |url=http://www.nintendolife.com/reviews/wiiu/super_mario_maker |title=Super Mario Maker review: Let's-a-play/create/share |publisher=[[GamesRadar]] |accessdate=2 September 2015}}</ref>
| GB = {{Rating|5|5}}<ref>{{cite web |last=Gerstmann |first=Jeff |date=7 September 2015 |url=http://www.giantbomb.com/reviews/super-mario-maker-review/1900-710/ |title=Super Mario Maker Review |publisher=[[Giant Bomb]] |accessdate=7 September 2015}}</ref>
| Destruct_WIIU = 8/10<ref>{{cite web |last=Carter |first=Chris |date=September 2, 2015 |url=http://www.destructoid.com/review-super-mario-maker-306729.phtml |title=Review: Super Mario Maker |publisher=[[Destructoid]] |access-date=September 2, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150904065748/http://www.destructoid.com/review-super-mario-maker-306729.phtml |archive-date=September 4, 2015 }}</ref>
| IGN = 9/10<ref name="IGN">{{cite web |last=Otero |first=Jose |date=2 September 2015 |url=http://www.ign.com/articles/2015/09/02/super-mario-maker-review |title=Super Mario Maker Review |publisher=[[IGN]] |accessdate=2 September 2015}}</ref>
| Edge_WIIU = 9/10<ref>{{cite magazine|date=November 2015|title=Super Mario Maker|magazine=[[Edge (magazine)|Edge]]|publisher=[[Future plc|Future Publishing]]|issue=285|pages=104}}</ref>
| NWR = 8/10<ref>{{cite web |last=Ronaghan |first=Neal |date=2 September 2015 |url=http://www.nintendoworldreport.com/review/41083/super-mario-maker-wii-u-review |title=Super Mario Maker (Wii U) Review |publisher=Nintendo World Report |accessdate=2 September 2015}}</ref>
| EGM_WIIU = 9.5/10<ref>{{cite web |last=Schaefer |first=Emma |date=September 2, 2015 |url=http://www.egmnow.com/articles/reviews/super-mario-maker-review/ |title=Super Mario Maker review |publisher=[[Electronic Gaming Monthly]] |access-date=September 2, 2015 |url-status=dead |archive-url=https://web.archive.org/web/20150904065329/http://www.egmnow.com/articles/reviews/super-mario-maker-review/ |archive-date=September 4, 2015 }}</ref>
| Poly = 9.5/10<ref name="Poly">{{cite web |last=McElroy |first=Griffin |date=2 September 2015 |url=http://www.polygon.com/2015/9/2/9190435/super-mario-maker-review-nintendo-wii-u |title=Super Mario Maker review: The Blueprint |publisher=[[Polygon (website)|Polygon]] |accessdate=2 September 2015}}</ref>
| Fam_WIIU = 37/40<ref>{{cite web |last=Schaefer |first=Emma |date=September 19, 2015 |url=http://gematsu.com/2015/09/famitsu-review-scores-issue-1396 |title=Famitsu Review Scores: Issue 1396 |publisher=Gematsu |access-date=September 19, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150907000334/http://gematsu.com/2015/09/famitsu-review-scores-issue-1396 |archive-date=September 7, 2015 }}</ref>
| GI_3DS = 7.75/10<ref>{{Cite magazine|last=Hilliard|first=Kyle|date=November 30, 2016|url=https://www.gameinformer.com/games/super_mario_maker/b/3ds/archive/2016/11/30/super-mario-maker-for-nintendo-3ds-game-informer-review.aspx|archive-url=https://web.archive.org/web/20161202154450/http://www.gameinformer.com/games/super_mario_maker/b/3ds/archive/2016/11/30/super-mario-maker-for-nintendo-3ds-game-informer-review.aspx|url-status=dead|archive-date=December 2, 2016|title=Super Mario Maker For Nintendo 3DS|magazine=Game Informer|access-date=August 9, 2020}}</ref>
| VG = 8/10<ref>{{cite web |last=Miller |first=Simon |date=2 September 2015 |url=http://www.videogamer.com/reviews/mario_maker_review.html |title=Super Mario Maker Review |publisher=[[VideoGamer.com]] |accessdate=2 September 2015}}</ref>
| GI_WIIU = 9/10<ref>{{cite web |last=Hilliard |first=Kyle |date=September 2, 2015 |url=http://www.gameinformer.com/games/super_mario_maker/b/wii_u/archive/2015/09/02/game-informer-super-mario-maker-review.aspx |title=Build The Mushroom Kingdom Of Your Dreams - Super Mario Maker - Wii U |publisher=[[Game Informer]] |access-date=September 2, 2015 |url-status=dead |archive-url=https://web.archive.org/web/20150902221304/http://www.gameinformer.com/games/super_mario_maker/b/wii_u/archive/2015/09/02/game-informer-super-mario-maker-review.aspx |archive-date=September 2, 2015 }}</ref>
| GameRev_WIIU = {{Rating|4.5|5}}<ref>{{cite web |last=LaBella |first=Anthony |date=September 2, 2015 |url=http://www.gamerevolution.com/review/mario-maker |title=Super Mario Maker Review |publisher=[[Game Revolution]] |access-date=September 2, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150905135328/http://www.gamerevolution.com/review/mario-maker |archive-date=September 5, 2015 }}</ref>
| GSpot_WIIU = 9/10<ref name="GSpot">{{cite web |last=Haywald |first=Justin |access-date=September 2, 2015 |url=http://www.gamespot.com/reviews/super-mario-maker-review/1900-6416236/ |title=Super Mario Maker Review |publisher=[[GameSpot]] |date=September 2, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150904213924/http://www.gamespot.com/reviews/super-mario-maker-review/1900-6416236/ |archive-date=September 4, 2015 }}</ref>
| GRadar_3DS = {{rating|4|5}}<ref>{{Cite web|last=Schilling|first=Chris|date=November 30, 2016|url=https://www.gamesradar.com/mario-maker-3ds-review/|title=Super Mario Maker for Nintendo 3DS review: "Still a magical creative toolkit with an outstanding interface"|website=GamesRadar+|access-date=August 9, 2020|archive-date=August 16, 2024|archive-url=https://web.archive.org/web/20240816153153/https://www.gamesradar.com/mario-maker-3ds-review/|url-status=live}}</ref>
| GRadar_WIIU = {{Rating|4|5}}<ref>{{cite web |last=Roberts |first=David |date=September 2, 2015 |url=http://www.nintendolife.com/reviews/wiiu/super_mario_maker |title=Super Mario Maker review: Let's-a-play/create/share |website=[[GamesRadar+]] |access-date=September 2, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150903115848/http://www.nintendolife.com/reviews/wiiu/super_mario_maker |archive-date=September 3, 2015 }}</ref>
| GTM_3DS = 8/10<ref>{{Cite magazine|url=https://www.gamestm.co.uk/reviews/super-mario-maker-3ds-review/|title=Super Mario Maker 3DS review|magazine=[[GamesTM]]|access-date=August 9, 2020|url-status=dead|archive-url=https://web.archive.org/web/20170207201138/https://www.gamestm.co.uk/reviews/super-mario-maker-3ds-review/|archive-date=February 7, 2017}}</ref>
| GTM_WIIU = 9/10<ref>{{Cite magazine|url=http://www.gamestm.co.uk/reviews/super-mario-maker-review/|title=Super Mario Maker review|magazine=[[GamesTM]]|access-date=August 9, 2020|url-status=dead|archive-url=https://web.archive.org/web/20150913215640/http://www.gamestm.co.uk/reviews/super-mario-maker-review/|archive-date=September 13, 2015}}</ref>
| GT_WIIU = 8.7/10<ref>{{Cite web|url=http://www.gametrailers.com/reviews/janhi1/super-mario-maker-review|title=Super Mario Maker - Review|website=[[GameTrailers]]|access-date=August 9, 2020|url-status=dead|archive-url=https://web.archive.org/web/20150913125926/http://www.gametrailers.com/reviews/janhi1/super-mario-maker-review|archive-date=September 13, 2015}}</ref>
| GB_WIIU = {{Rating|5|5}}<ref>{{cite web |last=Gerstmann |first=Jeff |date=September 7, 2015 |url=http://www.giantbomb.com/reviews/super-mario-maker-review/1900-710/ |title=Super Mario Maker Review |publisher=[[Giant Bomb]] |access-date=September 7, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150909153730/http://www.giantbomb.com/reviews/super-mario-maker-review/1900-710/ |archive-date=September 9, 2015 }}</ref>
| HCG_WIIU = 4.5/5<ref>{{Cite web|last=Whittaker|first=Matt|date=September 14, 2015|url=https://hardcoregamer.com/2015/09/14/review-super-mario-maker/166857/|title=Review: Super Mario Maker|website=Hardcore Gamer|access-date=August 9, 2020|archive-date=December 4, 2020|archive-url=https://web.archive.org/web/20201204021953/https://hardcoregamer.com/2015/09/14/review-super-mario-maker/166857/|url-status=dead}}</ref>
| IGN_3DS = 7.2/10<ref>{{Cite web|last=Otero|first=Jose|date=May 2, 2017|url=https://www.ign.com/articles/2016/11/30/super-mario-maker-for-nintendo-3ds-review|title=Super Mario Maker for Nintendo 3DS Review|website=IGN|access-date=August 9, 2020|archive-date=October 7, 2020|archive-url=https://web.archive.org/web/20201007185144/https://www.ign.com/articles/2016/11/30/super-mario-maker-for-nintendo-3ds-review|url-status=live}}</ref>
| IGN_WIIU = 9/10<ref name="IGN">{{cite web |last=Otero |first=Jose |date=September 2, 2015 |url=http://www.ign.com/articles/2015/09/02/super-mario-maker-review |title=Super Mario Maker Review |publisher=[[IGN]] |access-date=September 2, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150904215221/http://www.ign.com/articles/2015/09/02/super-mario-maker-review |archive-date=September 4, 2015 }}</ref>
| NLife_3DS = {{rating|9|10}}<ref>{{Cite web|last=Whitehead|first=Thomas|date=November 30, 2016|url=https://www.nintendolife.com/reviews/3ds/super_mario_maker_for_nintendo_3ds|title=Super Mario Maker for Nintendo 3DS Review (3DS)|website=Nintendo Life|access-date=August 9, 2020|archive-date=November 26, 2020|archive-url=https://web.archive.org/web/20201126164331/https://www.nintendolife.com/reviews/3ds/super_mario_maker_for_nintendo_3ds|url-status=live}}</ref>
| NLife_WIIU = {{rating|10|10}}<ref>{{Cite web|last=Whitehead|first=Thomas|date=September 2, 2015|url=https://www.nintendolife.com/reviews/wiiu/super_mario_maker|title=Super Mario Maker Review (Wii U)|website=Nintendo Life|access-date=August 9, 2020|archive-date=October 26, 2020|archive-url=https://web.archive.org/web/20201026040520/https://www.nintendolife.com/reviews/wiiu/super_mario_maker|url-status=live}}</ref>
| NWR_3DS = 7/10<ref>{{Cite web|last=Koopman|first=Daan|date=November 30, 2016|url=https://www.nintendoworldreport.com/review/43737/super-mario-maker-for-nintendo-3ds-3ds-review|title=Super Mario Maker for Nintendo 3DS (3DS) Review|website=Nintendo World Report|access-date=August 9, 2020|archive-date=August 16, 2024|archive-url=https://web.archive.org/web/20240816153200/https://www.nintendoworldreport.com/review/43737/super-mario-maker-for-nintendo-3ds-3ds-review|url-status=live}}</ref>
| NWR_WIIU = 8/10<ref>{{cite web |last=Ronaghan |first=Neal |date=September 2, 2015 |url=http://www.nintendoworldreport.com/review/41083/super-mario-maker-wii-u-review |title=Super Mario Maker (Wii U) Review |publisher=Nintendo World Report |access-date=September 2, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150904220130/http://www.nintendoworldreport.com/review/41083/super-mario-maker-wii-u-review |archive-date=September 4, 2015 }}</ref>
| Poly_WIIU = 9.5/10<ref name="Poly">{{cite web |last=McElroy |first=Griffin |date=September 2, 2015 |url=http://www.polygon.com/2015/9/2/9190435/super-mario-maker-review-nintendo-wii-u |title=Super Mario Maker review: The Blueprint |publisher=[[Polygon (website)|Polygon]] |access-date=September 2, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150904065548/http://www.polygon.com/2015/9/2/9190435/super-mario-maker-review-nintendo-wii-u |archive-date=September 4, 2015 }}</ref>
| SN_WIIU = 9/10<ref>{{Cite web|last=Watts|first=Steve|date=September 2, 2015|url=https://www.shacknews.com/article/91069/super-mario-maker-review-its-a-we-mario|title=Super Mario Maker Review: It's-a We, Mario|website=Shacknews|access-date=August 9, 2020|archive-date=September 27, 2020|archive-url=https://web.archive.org/web/20200927105436/https://www.shacknews.com/article/91069/super-mario-maker-review-its-a-we-mario|url-status=live}}</ref>
| USG_3DS = 4/5<ref>{{Cite web|last=Parish|first=Jeremy|date=November 30, 2016|url=https://www.usgamer.net/articles/super-mario-maker-for-3ds-review-now-with-actual-mario-adventures|title=Super Mario Maker for 3DS Review: The Fine Art of Overcompensating|website=USgamer|access-date=August 9, 2020|archive-date=September 20, 2020|archive-url=https://web.archive.org/web/20200920064248/https://www.usgamer.net/articles/super-mario-maker-for-3ds-review-now-with-actual-mario-adventures|url-status=live}}</ref>
| USG_WIIU = 5/5<ref>{{Cite web|last=Parish|first=Jeremy|date=September 2, 2015|url=https://www.usgamer.net/articles/super-mario-maker-wii-u-review-infinite-fundiscovery|title=Super Mario Maker Wii U Review: Infinite Fundiscovery|website=USgamer|access-date=August 9, 2020|archive-date=August 3, 2020|archive-url=https://web.archive.org/web/20200803145832/https://www.usgamer.net/articles/super-mario-maker-wii-u-review-infinite-fundiscovery|url-status=dead}}</ref>
| VG_3DS = 8/10<ref>{{Cite web|last=Orry|first=Tom|date=November 29, 2016|url=https://www.videogamer.com/features/super-mario-maker-3ds-doesnt-have-online-level-sharing-and-thats-a-problem|title=Super Mario Maker 3DS doesn't have online level sharing, and that's a problem|website=VideoGamer|access-date=August 9, 2020}}</ref>
| VG_WIIU = 8/10<ref>{{cite web |last=Miller |first=Simon |date=September 2, 2015 |url=http://www.videogamer.com/reviews/mario_maker_review.html |title=Super Mario Maker Review |publisher=VideoGamer.com |access-date=September 2, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150905053500/http://www.videogamer.com/reviews/mario_maker_review.html |archive-date=September 5, 2015 }}</ref>
<!-- Aggregators -->
| MC_3DS = 73/100<ref name="MC3DS">{{cite web|url=https://www.metacritic.com/game/super-mario-maker/critic-reviews/?platform=3ds|title=Super Mario Maker for Nintendo 3DS Reviews|publisher=[[Metacritic]]|access-date=July 2, 2018|archive-date=January 11, 2019|archive-url=https://web.archive.org/web/20190111012815/https://www.metacritic.com/game/3ds/super-mario-maker-for-nintendo-3ds|url-status=live}}</ref>
| MC_WIIU = 88/100<ref name="MC">{{cite web |url=https://www.metacritic.com/game/super-mario-maker/critic-reviews/?platform=wii-u |title=Super Mario Maker for Wii U Reviews |publisher=[[Metacritic]] |access-date=September 23, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150923063534/http://www.metacritic.com/game/wii-u/super-mario-maker |archive-date=September 23, 2015 }}</ref>
}}
}}
===Critical reception===
''Super Mario Maker'' received generally favorable reviews. ''[[IGN]]''{{'}}s Jose Otero praised the game's social elements, including its online features and the 10 Mario Challenge, stating that players would "see a genuine reverence for Mario’s history" in the online modes. He praised the course editor and its [[user interface]], writing that "[n]o matter which style you choose, creating levels is an intimidating task but the well designed interface makes learning easy and intuitive" and that it "gives us a fun, flexible toolbox to build and play Mario courses like never before".<ref name="IGN"/>


''[[GameSpot]]''{{'}}s Justin Haywald praised the course editor, stating that "the mix-and-match nature [of [[Super Mario#Gameplay|gameplay elements]]] allows for exciting and anachronistic additions to familiar scenarios". He was disappointed in particular limitations, such as the absence of checkpoints originating ''[[Super Mario World]]'', and the vertical and horizontal limits of stages. He ultimately concluded that "the game won't necessarily turn you into the next [[Shigeru Miyamoto]], but you can almost feel a little bit of that magic rubbing off every time you upload a new creation".<ref name="GSpot"/>
''Super Mario Maker'' received critical acclaim from reviewers. It received an aggregated score of 89% on [[GameRankings]] based on 33 reviews<ref name="GR"/> and 88/100 on [[Metacritic]] based on 63 reviews.<ref name="MC"/>


[[Polygon (website)|''Polygon'']]{{'}}s Griffin McElroy praised the game, saying he had "a tremendous amount of fun playing, but the way it developed that newfound appreciation for something I've known my whole life was the game's biggest accomplishment".<ref name="Poly"/>
Jose Otero of [[IGN]] praised the game's social elements, commenting on ''Super Mario Maker''{{'}}s online features and highlighting the 10 Mario Challenge in a positive light, stating that players would "see a genuine reverence for Mario’s history" in the online modes. He also gave positive comments on the level editor itself and its [[user interface]], writing that "No matter which style you choose, creating levels is an intimidating task but the well designed interface makes learning easy and intuitive" and that it "gives us a fun, flexible toolbox to build and play Mario levels like never before".<ref name="IGN"/>


===Community===
Justin Haywald, writing for [[GameSpot]], also praised the game's level editor and its features, stating that "the mix-and-match nature [of [[Super Mario#Common elements|gameplay elements]]] allows for exciting and anachronistic additions to familiar scenarios". In contrast, he also pointed out and expressed disappointment in certain limitations, such as the absence of a halfway marker, à la ''[[Super Mario World]]'', and the vertical and horizontal limits of each stage, but ultimately concluded that "the game won't necessarily turn you into the next Shigeru Miyamoto, but you can almost feel a little bit of that magic rubbing off every time you upload a new creation".<ref name="GSpot"/>
The increasingly rich online library of [[user-generated content]] has been individually showcased and praised by reviewers, and has been praised by ''Mario'' series co-creator [[Takashi Tezuka]]. He described Nintendo's overall restraint in the gameplay difficulty of its own content, in the interest of mass appeal. He expressed both appreciation and caution for the fact that the users do not necessarily share the same restraint in their creations.<ref name="What does Mario Maker's">{{cite web | first=Dom | last=Reseigh-Lincoln | date=October 10, 2015 | publisher=GamesRadar | url=http://www.gamesradar.com/what-does-mario-makers-producer-think-all-those-super-hard-levels/ | title=What does Mario Maker's producer think of all those super hard levels? | access-date=October 11, 2015 | url-status=live | archive-url=https://web.archive.org/web/20161231182619/http://www.gamesradar.com/what-does-mario-makers-producer-think-all-those-super-hard-levels/ | archive-date=December 31, 2016 | df=mdy-all }}</ref>


{{quote|I expected that the users who wanted to play more of the hard courses would be attracted to ''Super Mario Maker''. ... It was quite a surprise how much fun it was to watch the videos, without even playing myself. There are so many intriguing and inventive courses, like one which you couldn't beat if you picked up a mushroom. It's been a huge motivation for us developers to do better.<ref>{{cite magazine|date=November 2015|title=Post Script - Interview: Takashi Tezuka|magazine=[[Edge (magazine)|Edge]]|publisher=[[Future plc|Future Publishing]]|issue=285|page=107}}</ref>}}
[[Polygon (website)|Polygon]]'s Griffin McElroy also wrote positively of the game, writing he had "a tremendous amount of fun playing, but the way it developed that newfound appreciation for something I've known my whole life was the game's biggest accomplishment".<ref name="Poly"/>


The game would contribute to a resurgence in the [[Kaizo]] level designing community, which creates extremely difficult levels to test patience and skill.<ref name="Kotaku: Dark Side">{{Cite web |last1=Lipscombe |first1=Daniel |title=Kaizo: The Dark Side of Super Mario |work=Kotaku UK |date=2018-04-11 |url=https://www.kotaku.co.uk/2018/04/11/kaizo-the-dark-side-of-super-mario |language=en |access-date=2019-08-17 |df=mdy-all |archive-date=August 17, 2019 |archive-url=https://web.archive.org/web/20190817213335/https://www.kotaku.co.uk/2018/04/11/kaizo-the-dark-side-of-super-mario |url-status=live }}</ref>
=== Accolades ===

{|class="wikitable" style="width:100%;"
Many players criticized Nintendo for removing their online courses without warning or explanation.<ref>{{cite web|first=Nick|last=Monroe|url=http://www.escapistmagazine.com/news/view/166982-Super-Mario-Maker-Stages-Deleted-For-no-Reason#&gid=gallery_6065&pid=1|title=Super Mario Maker Speedrunner has Stages Deleted|date=March 23, 2016|access-date=March 23, 2016|url-status=live|archive-url=https://web.archive.org/web/20170426072534/http://www.escapistmagazine.com/news/view/166982-Super-Mario-Maker-Stages-Deleted-For-no-Reason#&gid=gallery_6065&pid=1|archive-date=April 26, 2017}}</ref> Patrick Klepek of ''[[Kotaku]]'' wrote that Nintendo should have made sure anyone creating levels for the game was aware of the company's strict policies regarding level creation so they would know what Nintendo would not find acceptable.<ref>{{cite web|first=Patrick|last=Klepek|url=http://kotaku.com/nintendo-is-deleting-peoples-mario-maker-stages-without-1753248157|title=Nintendo Is Deleting People's Mario Maker Stages Without Telling Them Why|date=January 15, 2016|access-date=March 23, 2016|url-status=live|archive-url=https://web.archive.org/web/20160324122025/http://kotaku.com/nintendo-is-deleting-peoples-mario-maker-stages-without-1753248157|archive-date=March 24, 2016}}</ref>
|+ List of pre-release awards and nominations

{{anchor|Team 0%}}
In May 2016, Nintendo announced that more than 7.2 million courses had been created worldwide, which had been played more than 600 million times.<ref>{{cite tweet|user=NintendoAmerica|author=Nintendo of America|date=May 17, 2016|title=If you played every level in #SuperMarioMaker for 1 minute each, it would take you nearly 14 years to play them all!|number=732624228428750848|access-date=May 17, 2016}}</ref> At the announcement of the discontinuation of the 3DS and Wii U online servers, an online community dubbed [[Team Zero Percent|"Team 0%"]] attempted to complete any remaining uncleared levels from the game before the shutdown in April 2024,<ref>{{Cite web |last=McMullen |first=Chris |date=2024-03-16 |title=Wii U Super Mario Maker fans have just 23 days to beat its last level |url=https://www.gamespew.com/2024/03/wii-u-super-mario-maker-fans-have-just-23-days-to-beat-its-last-level/ |access-date=2024-03-17 |website=GameSpew |language=en-GB |archive-date=March 17, 2024 |archive-url=https://web.archive.org/web/20240317202158/https://www.gamespew.com/2024/03/wii-u-super-mario-maker-fans-have-just-23-days-to-beat-its-last-level/ |url-status=live }}</ref> a goal which was achieved on March 15.<ref>{{Cite web |author1=Dustin Bailey |date=2024-03-22 |title=After 280,000 attempts, the final level of Super Mario Maker turns out to be a fake, and now players can start celebrating a victory they already achieved a week ago |url=https://www.gamesradar.com/after-280000-attempts-the-final-level-of-super-mario-maker-turns-out-to-be-a-fake-and-now-players-can-start-celebrating-a-victory-they-already-achieved-a-week-ago/ |access-date=2024-03-31 |website=gamesradar |language=en |archive-date=March 25, 2024 |archive-url=https://web.archive.org/web/20240325152137/https://www.gamesradar.com/after-280000-attempts-the-final-level-of-super-mario-maker-turns-out-to-be-a-fake-and-now-players-can-start-celebrating-a-victory-they-already-achieved-a-week-ago/ |url-status=live }}</ref> At the time of the discontinuation announcement, 25,000 levels remained uncleared, with 1,000 of which being completed in the first seven days. By March 2024, only 178 remained.<ref>{{Cite web |url=https://www.gamesradar.com/super-mario-maker-players-are-9962-of-the-way-to-beating-every-single-level-and-theyve-only-got-a-month-left-to-clear-178-of-the-most-devious-platformer-levels-ever-made/ |title=Super Mario Maker players are 99.62% of the way to beating every single level - and they've only got a month left to clear 178 of the most devious platformer levels ever made |date=2024-03-05 |access-date=2024-03-17 |website=[[GamesRadar+]] |last=Bailey |first=Dustin |archive-date=March 12, 2024 |archive-url=https://web.archive.org/web/20240312215549/https://www.gamesradar.com/super-mario-maker-players-are-9962-of-the-way-to-beating-every-single-level-and-theyve-only-got-a-month-left-to-clear-178-of-the-most-devious-platformer-levels-ever-made/ |url-status=live }}</ref> The final level to be cleared was "The Last Dance". The level "Trimming The Herbs" was previously regarded to be the last; however, it was revealed to be completed by the level's creator using [[Tool-assisted speedrun|TAS]] tools.<ref>{{Cite web |url=https://www.gamesradar.com/the-hardest-level-in-super-mario-maker-is-only-17-seconds-long-and-in-the-final-days-before-servers-die-its-crushing-players-even-after-43000-attempts/ |title=The hardest level in Super Mario Maker is only 17 seconds long, and in the final days before servers die it's crushing players even after 43,000 attempts |date=2024-03-12 |access-date=2024-03-17 |website=[[GamesRadar+]] |last=Bailey |first=Dustin |archive-date=August 16, 2024 |archive-url=https://web.archive.org/web/20240816153201/https://www.gamesradar.com/the-hardest-level-in-super-mario-maker-is-only-17-seconds-long-and-in-the-final-days-before-servers-die-its-crushing-players-even-after-43000-attempts/ |url-status=live }}</ref><ref>{{Cite web |last=Orland |first=Kyle |date=2024-03-19 |title=The Super Mario Maker community faces its final boss |url=https://arstechnica.com/gaming/2024/03/the-super-mario-maker-community-faces-its-final-boss/ |access-date=2024-03-22 |website=[[Ars Technica]] |language=en-us |archive-date=March 20, 2024 |archive-url=https://web.archive.org/web/20240320190905/https://arstechnica.com/gaming/2024/03/the-super-mario-maker-community-faces-its-final-boss/ |url-status=live }}</ref><ref>{{cite web |last1=Plant |first1=Logan |title=Inside the Multi-Year Quest to Finish Every Single Mario Maker Level Before the Servers Close for Good |url=https://www.ign.com/articles/inside-the-multi-year-quest-to-finish-every-single-mario-maker-level-before-the-servers-close-for-good |website=IGN |access-date=22 March 2024 |language=en |date=18 March 2024 |archive-date=March 19, 2024 |archive-url=https://web.archive.org/web/20240319005803/https://www.ign.com/articles/inside-the-multi-year-quest-to-finish-every-single-mario-maker-level-before-the-servers-close-for-good |url-status=live }}</ref> Despite this, the level would eventually be cleared legitimately on April 5, three days before the shutdown.<ref>{{cite web |last1=Doolan |first1=Liam |title=Super Mario Maker Community Clears 'Trimming The Herbs' Just Days Before Wii U Online Shutdown |url=https://www.nintendolife.com/news/2024/04/super-mario-maker-community-clears-trimming-the-herbs-just-days-before-wii-u-online-shutdown |website=Nintendo Life |access-date=6 April 2024 |archive-url=https://web.archive.org/web/20240406140705/https://www.nintendolife.com/news/2024/04/super-mario-maker-community-clears-trimming-the-herbs-just-days-before-wii-u-online-shutdown |archive-date=April 6, 2024 |language=en |date=6 April 2024 |url-status=live}}</ref>

===Sales===
''Super Mario Maker'' debuted in Japan with more than 138,000 physical copies sold; it had sales of 245,000 copies in its first three weeks, by the end of September 2015.<ref>{{cite web|url=http://www.nintendolife.com/news/2015/09/super_mario_maker_tops_the_charts_in_japan_causes_wii_u_sales_to_double|title=Super Mario Maker Tops The Charts In Japan, Causes Wii U Sales To Double|last=McFerran|first=Damien|date=September 16, 2015|website=Nintendo Life| archive-url=https://web.archive.org/web/20150921131702/http://www.nintendolife.com/news/2015/09/super_mario_maker_tops_the_charts_in_japan_causes_wii_u_sales_to_double|archive-date=September 21, 2015|url-status=live|access-date=September 21, 2015}}</ref><ref>{{cite web|url=http://www.nintendolife.com/news/2015/09/super_mario_maker_back_on_top_in_japan_as_3ds_and_wii_u_sales_increase|title=Super Mario Maker Back on Top in Japan as 3DS and Wii U Sales Increase|last=Whitehead|first=Thomas|date=September 30, 2015|website=Nintendo Life|archive-url=https://web.archive.org/web/20150930195348/http://www.nintendolife.com/news/2015/09/super_mario_maker_back_on_top_in_japan_as_3ds_and_wii_u_sales_increase|archive-date=September 30, 2015|url-status=live|access-date=September 30, 2015}}</ref> It was the second best-selling game in the UK in its first week of release, debuting at No. 2 on the UK software retail chart. It was the fourth fastest-selling game for the Wii U since the console's debut in 2012.<ref>{{cite web|url=http://metro.co.uk/2015/09/14/super-mario-maker-almost-beats-metal-gear-solid-v-for-uk-number-one-5390439/|title=Super Mario Maker almost beats Metal Gear Solid V for UK number one|work=[[Metro (magazine)|Metro]]|date=September 14, 2015|access-date=September 23, 2015|url-status=live|archive-url=https://web.archive.org/web/20150925070704/http://metro.co.uk/2015/09/14/super-mario-maker-almost-beats-metal-gear-solid-v-for-uk-number-one-5390439/|archive-date=September 25, 2015}}</ref> In its first three weeks on sale in North America, 445,000 copies had been sold, with over 500,000 sold by the end of September 2015.<ref>{{cite web|url=http://www.nintendolife.com/news/2015/10/super_mario_maker_grabs_sixth_place_in_npd_us_results_and_boosts_wii_u_system_sales_by_over_100_percent|title=Super Mario Maker Grabs Sixth Place in NPD US Results and Boosts Wii U System Sales By Over 100%|last=Whitehead|first=Thomas|date=October 20, 2015|website=Nintendo Life|archive-url=https://web.archive.org/web/20151019232614/http://www.nintendolife.com/news/2015/10/super_mario_maker_grabs_sixth_place_in_npd_us_results_and_boosts_wii_u_system_sales_by_over_100_percent|archive-date=October 19, 2015|url-status=live|access-date=October 19, 2015}}</ref> Sales in the United States reached 1&nbsp;million in mid-January 2016, making it the sixth Wii U game to do so in the country.<ref>{{cite web|first=Jeff|last=Grubb|publisher=[[VentureBeat]]|date=January 14, 2016|access-date=February 10, 2016|title=Super Mario Maker surpasses 1M copies sold in the U.S.|url=https://venturebeat.com/2016/01/14/super-mario-maker-surpasses-1m-copies-sold/|url-status=live|archive-url=https://web.archive.org/web/20160216181122/http://venturebeat.com/2016/01/14/super-mario-maker-surpasses-1m-copies-sold/|archive-date=February 16, 2016}}</ref> By March 2021, 4.02 million copies had been sold worldwide.<ref>{{cite web |url=https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html |title=IR Information : Financial Data - Top Selling Title Sales Units - Wii U Software |access-date=September 30, 2019 |url-status=live |archive-url=https://web.archive.org/web/20171031003753/https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html |archive-date=October 31, 2017 }}</ref> The Nintendo 3DS version had 162,180 copies sold within its first week of release in Japan.<ref>{{cite web |last=Whitehead |first=Thomas |date=December 7, 2016 |url=http://www.nintendolife.com/news/2016/12/super_mario_maker_for_nintendo_3ds_enjoys_stronger_japanese_launch_than_wii_u_original |title=Super Mario Maker for Nintendo 3DS Enjoys Stronger Japanese Launch Than Wii U Original |publisher=[[Nintendo Life]] |access-date=December 25, 2016 |url-status=live |archive-url=https://web.archive.org/web/20161210123955/http://www.nintendolife.com/news/2016/12/super_mario_maker_for_nintendo_3ds_enjoys_stronger_japanese_launch_than_wii_u_original |archive-date=December 10, 2016 }}</ref> As of December 23, 2016, the Nintendo 3DS version had 448,160 copies sold in the region.<ref>{{cite web |author=Sato |date=December 23, 2016 |url=http://www.siliconera.com/2016/12/23/week-sales-yo-kai-watch-3-cooks-sukiyaki-version/ |title=This Week In Sales: Yo-kai Watch 3 Cooks Up Its Sukiyaki Version |publisher=[[Siliconera]] |access-date=December 25, 2016 |url-status=live |archive-url=https://web.archive.org/web/20161224172858/http://www.siliconera.com/2016/12/23/week-sales-yo-kai-watch-3-cooks-sukiyaki-version/ |archive-date=December 24, 2016 }}</ref> As of December 31, 2016, 2 million copies had been sold for 3DS.<ref>{{cite web |url=https://www.nintendo.co.jp/ir/en/news/index.html |title=IR Information : IR News |access-date=January 31, 2017 |url-status=live |archive-url=https://web.archive.org/web/20171002230145/https://www.nintendo.co.jp/ir/en/news/index.html |archive-date=October 2, 2017 }}</ref> By the end of March 2017, total 3DS sales reached 2.34 million.<ref>{{cite web |url=https://www.gamespot.com/articles/nintendo-switch-ships-274m-units-zelda-rises-to-38/1100-6449626/ |title=Nintendo Switch Ships 2.74M Units, Zelda Rises to 3.84M Shipped |access-date=August 1, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170710082101/https://www.gamespot.com/articles/nintendo-switch-ships-274m-units-zelda-rises-to-38/1100-6449626/ |archive-date=July 10, 2017 }}</ref>

===Awards===
{|class="wikitable"
|-
|-
! Year
! Year
Line 87: Line 140:
! Category
! Category
! Result
! Result
! Ref.
! {{Abbr|Ref.|References}}
|-
|-
| rowspan="2" | 2014
| rowspan="9" |2015
| rowspan="2" | IGN's Best of E3 2014 Awards
| rowspan="3" | [[Gamescom]] Awards
| Best Wii U Game
| Best Console Game Nintendo Wii
| {{partial|Runner-up}}
| {{won}}
| <ref>{{cite web|url=http://www.ign.com/articles/2014/06/12/igns-best-of-e3-2014-awards|title=IGN's Best of E3 2014 Awards (page 1)|author=<!-- Staff writer(s), no by-line -->|date=June 12, 2014|website=IGN|publisher=Ziff Davis|archiveurl=http://web.archive.org/web/20140630163823/http://www.ign.com/articles/2014/06/12/igns-best-of-e3-2014-awards|archivedate=June 30, 2014|deadurl=no|accessdate=August 24, 2015}}</ref>
| rowspan="3" |<ref>{{cite web|url=http://www.nintendolife.com/news/2015/08/nintendo_scoops_three_gamescom_awards|title=Nintendo Scoops Three Gamescom Awards|last=Whitehead|first=Thomas|date=August 8, 2015|website=Nintendo Life|archive-url=https://web.archive.org/web/20150821131419/http://www.nintendolife.com/news/2015/08/nintendo_scoops_three_gamescom_awards|archive-date=August 21, 2015|url-status=live|access-date=August 24, 2015}}</ref>
|-
|-
| Best Platformer
| Best Family Game
| {{partial|Runner-up}}
| <ref>{{cite web|url=http://www.ign.com/articles/2014/06/12/igns-best-of-e3-2014-awards?page=3|title=IGN's Best of E3 2014 Awards (page 3)|author=<!-- Staff writer(s), no by-line -->|date=June 12, 2014|website=IGN|publisher=Ziff Davis|archiveurl=http://web.archive.org/web/20140826125304/http://www.ign.com/articles/2014/06/12/igns-best-of-e3-2014-awards?page=3|archivedate=August 26, 2014|deadurl=no|accessdate=August 24, 2015}}</ref>
|-
| rowspan="8" | 2015
| rowspan="2" | E3 2015 [[Game Critics Awards]]
| Best Console Game
| {{nom}}
| {{nom}}
| <ref>{{cite web|url=http://gamecriticsawards.com/nominees.html|title=2015 Nominees|work=Game Critics Awards|archiveurl=http://web.archive.org/web/20150705190409/http://gamecriticsawards.com/nominees.html|archivedate=July 5, 2015|deadurl=no|accessdate=August 25, 2015}}</ref>
|-
|-
| Best Family/Social Game
| Best Social/Casual/Online Game
| {{won}}
| {{won}}
| <ref>{{cite web|url=http://www.nintendolife.com/news/2015/07/nintendo_enjoys_success_in_the_game_critics_e3_awards|title=Nintendo Enjoys Success in the Game Critics E3 Awards|last=Calvert|first=Darren|date=July 8, 2015|website=Nintendo Life|archiveurl=http://web.archive.org/web/20150808142846/http://www.nintendolife.com/news/2015/07/nintendo_enjoys_success_in_the_game_critics_e3_awards|archivedate=August 8, 2015|deadurl=no|accessdate=August 25, 2015}}</ref>
|-
|-
| rowspan="3" | IGN's Best of E3 2015 Awards
| rowspan="2" |[[The Game Awards 2015]]
|[[The Game Award for Game of the Year|Game of the Year]]
| Best Platformer
| {{won|Won (tie)}}
|{{nom}}
| <ref>{{cite web|url=http://www.ign.com/articles/2015/06/16/igns-best-of-e3-2015-awards?read=&page=2|title=IGN's Best of E3 2015 Awards (page 2)|author=<!-- Staff writer(s), no by-line -->|date=June 16, 2015|website=IGN|publisher=Ziff Davis|archiveurl=http://web.archive.org/web/20150824053753/http://www.ign.com/articles/2015/06/16/igns-best-of-e3-2015-awards?read=&page=2|archivedate=August 24, 2015|deadurl=no|accessdate=August 24, 2015}}</ref>
| rowspan="2" |<ref name="TGA: Nominees">{{cite web | url = http://thegameawards.com/nominees/ | title = Nominees {{!}} The Game Awards 2015 | date = November 12, 2015 | website = [[The Game Awards]] | access-date = November 13, 2015 | url-status = dead | archive-url = https://web.archive.org/web/20151114024126/http://thegameawards.com/nominees/ | archive-date = November 14, 2015 | df = mdy-all }}</ref>
|-
|-
| Best Wii U Game
|Best Family Game
| {{won}}
|{{won}}
| rowspan="2" |<ref>{{cite web|url=http://www.ign.com/articles/2015/06/16/igns-best-of-e3-2015-awards?read|title=IGN's Best of E3 2015 Awards (page 1)|author=<!-- Staff writer(s), no by-line -->|date=June 16, 2015|website=IGN|publisher=Ziff Davis|archiveurl=http://web.archive.org/web/20150622012427/http://www.ign.com/articles/2015/06/16/igns-best-of-e3-2015-awards?read|archivedate=June 22, 2015|deadurl=no|accessdate=August 24, 2015}}</ref>
|-
|-
| rowspan="4" |NAVGTR awards
| Game of the Show
| Control Design, 2D or Limited 3D
|{{won}}
| rowspan="4" |<ref>{{cite web|title=NAVGTR Awards (2015)|url=http://navgtr.org/winners/2015-winners|website=National Academy of Video Game Trade Reviewers|date=March 21, 2016 |url-status=live|archive-url=https://web.archive.org/web/20170222111933/http://navgtr.org/winners/2015-winners|archive-date=February 22, 2017}}</ref>
|-
| Game Engineering
| {{nom}}
| {{nom}}
|-
|-
| Game, Franchise Family
| rowspan="3" | [[Gamescom]] Award
| Best Console Game Nintendo Wii
| {{won}}
| {{won}}
| rowspan="3" |<ref>{{cite web|url=http://www.nintendolife.com/news/2015/08/nintendo_scoops_three_gamescom_awards|title=Nintendo Scoops Three Gamescom Awards|last=Whitehead|first=Thomas|date=August 8, 2015|website=Nintendo Life|archiveurl=http://web.archive.org/web/20150821131419/http://www.nintendolife.com/news/2015/08/nintendo_scoops_three_gamescom_awards|archivedate=August 21, 2015|deadurl=no|accessdate=August 24, 2015}}</ref>
|-
|-
| Use of Sound, Franchise
| Best Family Game
| {{nom}}
| {{nom}}
|-
|-
| rowspan="3" |2016
| Best Social/Casual/Online Game
| [[2016 Kids' Choice Awards]]
| {{won}}
| Favorite Video Game
| {{nom}}
|<ref>{{cite web|last1=Harrison|first1=Lily|title=Kids Choice Awards 2016 Nominations Are In Jennifer Lawrence Chris Pratt Anna Kendrick More Favorites Named|url=http://m.eonline.com/news/736083/kids-choice-awards-2016-nominations-are-in-jennifer-lawrence-chris-pratt-anna-kendrick-more-favorites-named|website=E Online|date=February 2, 2016|access-date=February 2, 2016|archive-date=August 16, 2024|archive-url=https://web.archive.org/web/20240816153206/https://www.eonline.com/news/736083/kids-choice-awards-2016-nominations-are-in-jennifer-lawrence-chris-pratt-anna-kendrick-more-favorites-named|url-status=live}}</ref>
|-
| [[19th Annual D.I.C.E. Awards]]
| [[D.I.C.E. Award for Family Game of the Year|Family Game of the Year]]
| {{Won}}
|<ref>{{cite web|last1=Crecente|first1=Brian|title=Dice Award Winners Announced|url=http://www.polygon.com/2016/2/19/11057096/dice-award-winners-announced|website=Polygon|date=February 19, 2016|access-date=February 19, 2016|url-status=live|archive-url=https://archive.today/20160219053039/http://www.polygon.com/2016/2/19/11057096/dice-award-winners-announced|archive-date=February 19, 2016}}</ref>
|-
| [[British Academy Children's Awards]]
| BAFTA Kids' Vote - Video Game
| {{nom}}
|<ref>{{cite web|title=BAFTA Kids' Vote: Shortlist Announced|url=http://www.bafta.org/media-centre/press-releases/bafta-kids-vote-shortlist-announced-0|website=bafta.org|date=October 18, 2016|access-date=November 12, 2016|url-status=live|archive-url=https://web.archive.org/web/20161113034921/http://www.bafta.org/media-centre/press-releases/bafta-kids-vote-shortlist-announced-0|archive-date=November 13, 2016}}</ref>
|-
| 2017
| [[20th Annual D.I.C.E. Awards]]
| [[D.I.C.E. Award for Family Game of the Year|Family Game of the Year]] <small>(3DS version)</small>
| {{nom}}
|<ref>{{cite web |url=https://www.interactive.org/awards/award_category_details.asp?idAward=2017&idGameAwardType=61 |title=2017 Awards Category Details Family Game of the Year |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=30 November 2023 |archive-date=November 30, 2023 |archive-url=https://web.archive.org/web/20231130203256/https://www.interactive.org/awards/award_category_details.asp?idAward=2017&idGameAwardType=61 |url-status=live }}</ref>
|}
|}


==See also==
==See also==
* {{Portal-inline|Video games}}
* {{Wikipedia books link|Mario franchise video games|Mario video games}}
* ''[[Mario Paint]]'', 1992 inspiration for ''Super Mario Maker''
* ''[[Mario Artist]]'', 1999 sequel to ''Mario Paint'' with online publishing
* ''[[Mega Man Maker]]''


== References ==
==Notes==
{{Reflist|30em}}
{{notelist}}


==References==
== External links ==
{{Reflist}}
* {{Official website|http://supermariomaker.nintendo.com/#/home}}


==External links==
{{Mario series}}
* {{Official website|https://supermariomaker.nintendo.com}}
{{Super Mario}}
{{Portal bar|Nintendo|Video games|Mario|2010s}}


{{Super Mario}}
{{Portal bar|Video games}}
[[Category:Mario video games]]
[[Category:Super Mario Maker| ]]
[[Category:2015 video games]]
[[Category:2015 video games]]
[[Category:Mario platform games]]
[[Category:Nintendo 3DS eShop games]]
[[Category:Mario Universe games]]
[[Category:Nintendo 3DS games]]
[[Category:Nintendo Network games]]
[[Category:Retro-style video games]]
[[Category:Side-scrolling video games]]
[[Category:Side-scrolling video games]]
[[Category:Single-player video games]]
[[Category:Video games about size change]]
[[Category:Video game development software]]
[[Category:Video game development software]]
[[Category:Video game level editors]]
[[Category:Video game level editors]]
[[Category:Video games developed in Japan]]
[[Category:Video games developed in Japan]]
[[Category:Video games produced by Takashi Tezuka]]
[[Category:Video games scored by Koji Kondo]]
[[Category:Video games that use Amiibo figurines]]
[[Category:Video games with 2.5D graphics]]
[[Category:Video games with 2.5D graphics]]
[[Category:Video games with user-generated gameplay content]]
[[Category:Video games with user-generated gameplay content]]
[[Category:Video games that use Amiibo figurines]]
[[Category:Products and services discontinued in 2021]]
[[Category:Wii U eShop games]]
[[Category:Wii U eShop games]]
[[Category:Wii U games]]
[[Category:Wii U games]]
[[Category:Wii U-only games]]
[[Category:Pack-in video games]]
[[Category:Video games scored by Naoto Kubo]]
[[Category:The Game Awards winners]]

Latest revision as of 10:25, 18 December 2024

Super Mario Maker
Mario, wearing a construction worker outfit is holding a ? Block next to the game's logo. On the top, a hand is making a course in the style of the original Super Mario Bros. for the NES.
Box art showing Mario in a construction worker outfit and several game assets for designing courses
Developer(s)Nintendo EAD
Nintendo EPD (3DS)
Nintendo Software Technology (3DS)
Publisher(s)Nintendo
Director(s)Yosuke Oshino
Yoshikazu Yamashita
Mika Kurosawa (3DS)
Producer(s)
Designer(s)
Programmer(s)Rory Johnston (3DS)
Artist(s)
  • Hirotake Ohtsubo
  • Kenta Usui
  • Nobuo Matsumiya
  • Mari Shibata
Composer(s)
  • Koji Kondo
  • Naoto Kubo
  • Asuka Hayazaki
  • James Phillipsen (3DS)
  • Shauny Sion Jang (3DS)
SeriesSuper Mario
Platform(s)Wii U, Nintendo 3DS
ReleaseWii U
  • JP: September 10, 2015
  • NA/EU: September 11, 2015
  • AU: September 12, 2015
Nintendo 3DS
  • JP: December 1, 2016
  • NA/EU: December 2, 2016
  • AU: December 3, 2016
Genre(s)Level editor, platform
Mode(s)Single-player

Super Mario Maker[a] is a 2015 platform game and game creation system developed and published by Nintendo for the Wii U, released worldwide in September 2015. Players could create, play, and share courses online, free of charge, based on the styles of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U.

Upon release, critical reviews praised its user interface and course editing tools. By May 2016, more than seven million courses had been created by players worldwide, which had been played more than 600 million times. Super Mario Maker for Nintendo 3DS[b] was released in December 2016, without the ability to upload levels to the online portal. Super Mario Maker 2 was released for the Nintendo Switch in June 2019. Sale of Super Mario Maker on the Wii U's Nintendo eShop was discontinued on January 12, 2021, and course upload support and the bookmark portal site was discontinued on March 31, 2021.[1] The remaining online services for both the Wii U and 3DS versions of the game, such as playing levels uploaded before the portal site was discontinued, were shut down on April 8, 2024.[2]

Gameplay

[edit]
Gameplay examples
Mario wears a Spiny Shell helmet, a new element in Super Mario Maker, in a course created in the style of Super Mario World.
The player creates a Ghost House course in the style of Super Mario Bros. 3. A user-selectable hand appears on the television screen each time edits are made on the Wii U GamePad.

Super Mario Maker allows players to create levels in the style of the Super Mario series, and publish them to the Internet for other players. The courses are based on the gameplay and visual style of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, which all share the physics of the latter. The gameplay mechanics and enemy behavior vary between game modes. Some elements are limited to specific game styles, and other elements can be merged into other game styles, such as having Boos in Super Mario Bros.[3][4][5]

In addition to traditional Mario elements such as Goombas, warp pipes, and power ups, players can uniquely manipulate the behavior of elements. For example, enemies can be stacked, hazards can emerge from question blocks and warp pipes, shells can be worn as protective helmets, and cannons can emit chosen objects. These new combinations are enabled by editing tools working in tandem. Players can enlarge an enemy with a Super Mushroom, give an enemy a pair of flying wings, combine different attributes, and more. The Soundfrog adds audiovisual effects, though microphone-recorded sounds are removed from uploaded courses. New editing elements are unlocked gradually across nine days of course creation.[6] The Mystery Mushroom, exclusive to the Super Mario Bros. theme, has the power-up of a Super Mushroom and dresses Mario in one of 153 costumes. Each of these costumes can be unlocked by playing through the 100 Mario Challenge, by clearing special Event Courses, or by scanning a corresponding Amiibo figurine. The 8-bit Mario figurine adds a Big Mushroom that makes Mario giant while making enemies look like Mario, with hats and mustaches.[7][8][9]

After a created course is played to completion, it is then allowed to be published to the online Course World. There, all players can browse and play various user-generated courses, or participate in the 100 Mario Challenge with a set of randomly selected user-created courses with 100 lives. Alternatively, players can play the 10 Mario Challenge, with a selection of pre-made courses and only 10 lives.[10] Players are initially limited in the number of uploadable courses, but by receiving stars from other players, they can earn medals which allow them to upload more courses.[11]

Development

[edit]

Before developing Super Mario Maker, Nintendo had previously explored the concept of a video game editor in the 1990s. The company filed a patent in 1994, for console hardware allowing players to pause a game, edit parts of the game, resume gameplay, and to save and share the changes.[12] Super Mario Maker was conceived as a tool for Nintendo's internal development team to make Mario levels. The team, however, quickly realized the tool's potential as a standalone game and pitched the idea to senior game designer Takashi Tezuka.[13] Meanwhile, Tezuka had been wanting to make a Wii U follow-up to Mario Paint that used the Wii U GamePad.[13] Upon seeing the Super Mario Maker tool, Tezuka realized that a course-making tool was more marketable than a mere art program. He noted to Polygon that building courses is "not as difficult or out of reach as drawing is" but that he "was inspired to bring the fun of Mario Paint into this course editor".[13] This game is the directorial debut of Yosuke Oshino, who previously worked as a programmer on Pikmin, Pikmin 2, and New Super Mario Bros. Wii.[14] The game's soundtrack was composed and arranged by Koji Kondo,[15][16] Naoto Kubo, and Asuka Hayazaki.[17]

The game was announced at E3 2014 with the title "Mario Maker".[18] Although first revealed officially via Nintendo's E3 Digital Event on June 10,[18] rumors of that title began earlier that month after a photo was taken of Nintendo's incomplete trade show booth which prominently featured the title.[19] The game was rebranded as "Super Mario Maker" at E3 2015 during the Nintendo World Championships.

Marketing and release

[edit]
Takashi Tezuka, Shigeru Miyamoto, and Kōji Kondō wore Super Mario Maker T-shirts at E3 2015.

Prior to release, Nintendo allowed customers to play Mario Maker at Best Buy stores across North America on June 17 and 20, 2015.[20] It was demonstrated with a new name, Super Mario Maker, on June 14, 2015, during the final round of the Nintendo World Championships event preceding E3 2015.[21] The four courses created by Nintendo Treehouse for the Championships are playable in the final game.[22]

Nintendo partnered with Facebook to host a special "hackathon" event. 150 Facebook employees were tasked with constructing courses using Super Mario Maker, and the winning team created a course to be featured in the game on its launch.[23] Several notable video game designers showcased courses they had created, such as Michel Ancel, Koji Igarashi, Tim Rogers, and Derek Yu.[24][25][26][27][28] Ancel's course is included in the base game as an Event Course.[29]

Super Mario Maker was released worldwide in September 2015, with a corresponding Wii U bundle.[30] Each copy of the game is packaged with a 96-page booklet of creative ideas, which is also a PDF download.[31][32] Nintendo concurrently launched an 8-bit Mario Amiibo figurine, in two different color variations. The figurine is packaged alone, and within particular Super Mario Maker game bundles.[33] A downloadable, Super Mario Maker-themed stage for Super Smash Bros. for Nintendo 3DS and Wii U was released on September 30, 2015, and is in the sequel, Super Smash Bros. Ultimate.[34]

The game was originally intended to require players to wait each day to unlock new elements, but a launch day patch delivers new elements corresponding to the player's content creation efforts.[35] Destructoid noted that there were many past Mario series elements missing from the game,[36] but the game was updated with new features.[37] The first major update, released on November 4, 2015, adds mid-course checkpoints, conditional power-ups, and Event Courses.[38] Clearing certain Event Courses unlocks additional Mystery Mushroom costumes, such as Super Mario-kun and GameCenter CX presenter Shinya Arino.[39][40] The game's second major update was released on December 22, 2015, which adds a speedrun leaderboard, and launched the Super Mario Maker Bookmark website, which allows players to browse uploaded courses and bookmark them to play, allowing for easier sharing of courses.[41] The third update adds more Mystery Mushroom costumes that are unlocked by completing Normal- and Expert-level 100 Mario Challenges, and adds Super Expert mode.[42]

A sequel, Super Mario Maker 2, was announced in a Nintendo Direct on February 13, 2019.[43] It was released for the Nintendo Switch on June 28, 2019, with a new level theme based on the Wii U game Super Mario 3D World, new features including slopes and modifiable auto scroll direction, and new enemies, themes, and items.[44]

On November 25, 2020, Nintendo announced that they were discontinuing support for uploading new courses on March 31, 2021. As a result, the game was removed from the Wii U eShop on January 12, 2021.[45]

Super Mario Maker for Nintendo 3DS

[edit]

Super Mario Maker for Nintendo 3DS was developed by Redmond-based subsidiary Nintendo Software Technology, with some features adapted or removed. It was released for the Nintendo 3DS in Japan on December 1, 2016, in North America and Europe on December 2, and in Australia on December 3.[46] It includes 100 new built-in courses designed by Nintendo. Players can exchange courses directly to friends or through StreetPass.[citation needed]

Reception

[edit]

Critical reception

[edit]

Super Mario Maker received generally favorable reviews. IGN's Jose Otero praised the game's social elements, including its online features and the 10 Mario Challenge, stating that players would "see a genuine reverence for Mario’s history" in the online modes. He praised the course editor and its user interface, writing that "[n]o matter which style you choose, creating levels is an intimidating task but the well designed interface makes learning easy and intuitive" and that it "gives us a fun, flexible toolbox to build and play Mario courses like never before".[66]

GameSpot's Justin Haywald praised the course editor, stating that "the mix-and-match nature [of gameplay elements] allows for exciting and anachronistic additions to familiar scenarios". He was disappointed in particular limitations, such as the absence of checkpoints originating Super Mario World, and the vertical and horizontal limits of stages. He ultimately concluded that "the game won't necessarily turn you into the next Shigeru Miyamoto, but you can almost feel a little bit of that magic rubbing off every time you upload a new creation".[57]

Polygon's Griffin McElroy praised the game, saying he had "a tremendous amount of fun playing, but the way it developed that newfound appreciation for something I've known my whole life was the game's biggest accomplishment".[71]

Community

[edit]

The increasingly rich online library of user-generated content has been individually showcased and praised by reviewers, and has been praised by Mario series co-creator Takashi Tezuka. He described Nintendo's overall restraint in the gameplay difficulty of its own content, in the interest of mass appeal. He expressed both appreciation and caution for the fact that the users do not necessarily share the same restraint in their creations.[79]

I expected that the users who wanted to play more of the hard courses would be attracted to Super Mario Maker. ... It was quite a surprise how much fun it was to watch the videos, without even playing myself. There are so many intriguing and inventive courses, like one which you couldn't beat if you picked up a mushroom. It's been a huge motivation for us developers to do better.[80]

The game would contribute to a resurgence in the Kaizo level designing community, which creates extremely difficult levels to test patience and skill.[81]

Many players criticized Nintendo for removing their online courses without warning or explanation.[82] Patrick Klepek of Kotaku wrote that Nintendo should have made sure anyone creating levels for the game was aware of the company's strict policies regarding level creation so they would know what Nintendo would not find acceptable.[83]

In May 2016, Nintendo announced that more than 7.2 million courses had been created worldwide, which had been played more than 600 million times.[84] At the announcement of the discontinuation of the 3DS and Wii U online servers, an online community dubbed "Team 0%" attempted to complete any remaining uncleared levels from the game before the shutdown in April 2024,[85] a goal which was achieved on March 15.[86] At the time of the discontinuation announcement, 25,000 levels remained uncleared, with 1,000 of which being completed in the first seven days. By March 2024, only 178 remained.[87] The final level to be cleared was "The Last Dance". The level "Trimming The Herbs" was previously regarded to be the last; however, it was revealed to be completed by the level's creator using TAS tools.[88][89][90] Despite this, the level would eventually be cleared legitimately on April 5, three days before the shutdown.[91]

Sales

[edit]

Super Mario Maker debuted in Japan with more than 138,000 physical copies sold; it had sales of 245,000 copies in its first three weeks, by the end of September 2015.[92][93] It was the second best-selling game in the UK in its first week of release, debuting at No. 2 on the UK software retail chart. It was the fourth fastest-selling game for the Wii U since the console's debut in 2012.[94] In its first three weeks on sale in North America, 445,000 copies had been sold, with over 500,000 sold by the end of September 2015.[95] Sales in the United States reached 1 million in mid-January 2016, making it the sixth Wii U game to do so in the country.[96] By March 2021, 4.02 million copies had been sold worldwide.[97] The Nintendo 3DS version had 162,180 copies sold within its first week of release in Japan.[98] As of December 23, 2016, the Nintendo 3DS version had 448,160 copies sold in the region.[99] As of December 31, 2016, 2 million copies had been sold for 3DS.[100] By the end of March 2017, total 3DS sales reached 2.34 million.[101]

Awards

[edit]
Year Awards Category Result Ref.
2015 Gamescom Awards Best Console Game Nintendo Wii Won [102]
Best Family Game Nominated
Best Social/Casual/Online Game Won
The Game Awards 2015 Game of the Year Nominated [103]
Best Family Game Won
NAVGTR awards Control Design, 2D or Limited 3D Won [104]
Game Engineering Nominated
Game, Franchise Family Won
Use of Sound, Franchise Nominated
2016 2016 Kids' Choice Awards Favorite Video Game Nominated [105]
19th Annual D.I.C.E. Awards Family Game of the Year Won [106]
British Academy Children's Awards BAFTA Kids' Vote - Video Game Nominated [107]
2017 20th Annual D.I.C.E. Awards Family Game of the Year (3DS version) Nominated [108]

See also

[edit]

Notes

[edit]
  1. ^ Japanese: スーパーマリオメーカー, Hepburn: Sūpā Mario Mēkā
  2. ^ Japanese: スーパーマリオメーカー for ニンテンドー3DS, Hepburn: Sūpā Mario Mēkā for Nintendo 3DS

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[edit]
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