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{{Short description|1997 pinball machine}}
{{Italic title}}
{{Italic title}}
{{Infobox Pinball | title = Cirqus Voltaire
{{Infobox Pinball | title = ''Cirqus Voltaire''
|image = CirqusVoltaire pinball.jpg
|image = CirqusVoltaire pinball.jpg
|manufacturer = [[Midway Games]]
|manufacturer = Williams Electronics Games
|system = [[Williams Pinball Controller|Midway WPC-95]]
|system = [[Williams Pinball Controller|WPC-95]]
|designer = [[John Popadiuk]], Cameron Silver
|designer = [[John Popadiuk]], Cameron Silver
|programmer = Cameron Silver
|programmer = Cameron Silver
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}}
}}


'''''Cirqus Voltaire''''' is a 1997 [[pinball]] game, designed by [[John Popadiuk]] and released by [[Midway Games]] (under the ''[[Bally Manufacturing|Bally]]'' label).<ref>http://www.ipdb.org/machine.cgi?id=4059</ref> The theme involves the player performing many different marvels in order to join the circus. Some of the captivating features include a neon light running along the right-hand ramp, a pop bumper that rises up from the middle of the playfield at certain times, and a mini-playfield at the top of the center ramp with a magnet to catch the ball for locking. The most notable feature is the '''Ringmaster''', a head that rises at certain times and makes cracks against the player.
'''''Cirqus Voltaire''''' is a 1997 [[pinball]] game, designed by [[John Popadiuk]] and released by Williams Electronics Games (under the ''[[Bally Manufacturing|Bally]]'' label).<ref>{{Cite web|url=http://www.ipdb.org/machine.cgi?id=4059|title=Internet Pinball Machine Database: Midway 'Cirqus Voltaire'}}</ref> The theme involves the player performing many different marvels in order to join the circus. Some of the game's distinctive features include a neon light running along the right-hand ramp, a pop bumper that rises up from the middle of the playfield at certain times, and a magnet at the top of the left ramp that can catch balls and divert them into the locks. The most notable feature is the '''Ringmaster''', a head that rises at certain times and taunts the player.


==Description==
==Description==
[[Image:Cirqus Voltaire pinball.png|260px|right]]
[[Image:Cirqus Voltaire pinball.png|thumb|right]]
It was the first Williams/Bally pinball machine missing a real replay-''knocker'', a device driven by a coil to produce a loud bang when hammering against the wood of the cabinet or backbox. Instead this sound effect was pre-recorded and played via the regular speakers. It was also the second machine (after [[Capcom]]'s [http://www.ipdb.org/machine.cgi?id=3945 ''Flipper Football''], released in 1996) to move the dot-matrix display (DMD) from the backbox right into the cabinet, so the player isn't distracted from gameplay when watching the DMD (an idea that was taken to the maximum with the [[Pinball 2000]] architecture two years later).
It was the first Williams/Bally pinball machine missing a real replay-''knocker'', a device driven by a coil to produce a loud bang when hammering against the wood of the cabinet or backbox. Instead this sound effect was pre-recorded and played via the regular speakers. It was also the second machine (after [[Capcom]]'s [http://www.ipdb.org/machine.cgi?id=3945 ''Flipper Football''], released in 1996) to move the dot-matrix display (DMD) from the backbox right into the cabinet, in order not to distract the player from gameplay when watching the DMD (an idea that was taken to the maximum with the [[Pinball 2000]] architecture two years later).


== Modes ==
== Modes ==
This games features nine "marvels" the player must complete before they are invited to "Join the Circus." Each string of marvels leads to one letter, so that when all marvels are complete, the word '''C'''-'''I'''-'''R'''-'''Q'''-'''U'''-'''S''' is spelled, and the player must shoot either the left or right orbit to try and join the cirqus.
This game features nine "marvels" the player must complete before they are invited to "Join the Cirqus." The marvels are arranged in a 3x3 square grid, with each row/column corresponding to one letter in the word C-I-R-Q-U-S. After filling the grid, the player must shoot the left or right orbit to start the "Join the Cirqus" wizard mode.


* '''Juggler''' - Player must shoot left orbit 3-times to activate this. Then the games starts locking up balls. After locking up three juggler shots, they are released for "Juggler multi-ball".
* '''Juggler''' - Shoot the left orbit three times to enable locks, then shoot it three more times to lock balls and start Juggler Multiball.
* '''Side Show''' - Shooting the left orbit when the Side Show target is lit leads the player to an animated computer game played on the [[Dot Matrix Display|DMD]]. There are various games to play, and only one is needed to get credit for this marvel.
* '''Side Show''' - Shoot the left orbit when the Side Show is lit to spot this marvel and receive a random award.
* '''Ringmaster Frenzie''' - Depending on settings, this involves either defeating the Ringmaster the first time or the second time.
* '''Ringmaster Frenzie''' - Defeat the Ringmaster twice to start Frenzie Multiball.
[[Image:CV pinball circus marvels.jpg|thumb|left|Spell '''C'''-'''I'''-'''R'''-'''Q'''-'''U'''-'''S''' by lighting marvels]]
<!-- Deleted image removed: [[Image:CV pinball circus marvels.jpg|thumb|left|Spell '''C'''-'''I'''-'''R'''-'''Q'''-'''U'''-'''S''' by lighting marvels]] -->
* '''Menagerie''' - Targets just above the left flipper are involved in completing this marvel.
* '''Menagerie''' - Hit a group of targets on the left side a set number of times, either directly or by knocking a large plastic captive ball into them.
* '''Defeated All Ringmasters''' - After defeating the Ringmaster three times (or four depending on settings) lights this marvel.
* '''Defeated All Ringmasters''' - Defeat the Ringmaster four times to start Special Multiball.
* '''Highwire Multiball''' - Shooting balls up the center ramp when lock is lit calls balls to be locked away on a ramp. After locking up the third ball, "Highwire Multiball" starts and the player is given this marvel.
* '''Highwire Multiball''' - Hit the "Light Lock" targets on either side of the left ramp, then shoot the ramp itself three times to lock balls and start Highwire Multiball.
* '''Spin''' - Spinning the target located next to the Ringmaster enough times to light up the four letters '''S'''-'''P'''-'''I'''-'''N''' causes this marvel to light up.
* '''Spin''' - The spinner target in the small loop that curves around the Ringmaster can be shot to light letters in S-P-I-N; the marvel is awarded once all four letters are lit.
* '''Boom!''' - When the letters '''V'''-'''O'''-'''L'''-'''T''' are spelled for the first time by rolling over the lightning bolt targets on the playfield, the third pop bumper rises up out of the playfield, and grants the player this marvel. The target may raised up again in the future, and completed hits against this target eventually leads to lighting the extra ball target.
* '''Boom!''' - Hit the rollover targets on the field to light letters in V-O-L-T. Once all four letters are collected, a third pop bumper rises from the field for a short time; the marvel is awarded after the time runs out. Hits on this bumper count toward lighting an extra ball.
* '''Acrobats''' - Shooting the right orbit three times activates this target.
* '''Acrobats''' - Shoot the right ramp/orbit four times.


== The Ringmaster ==
== The Ringmaster ==
[[Image:Cirqus Voltaire (Ringmaster).jpg|thumb|left|The Ringmaster]]
<!-- Deleted image removed: [[Image:Cirqus Voltaire (Ringmaster).jpg|thumb|left|The Ringmaster]] -->
The Ringmaster normally resides below the playfield, but after lighting the three '''WOW''' targets, he rises up and makes cracks at the player. There is a magnet underneath the top, and he will trap the player's ball. After challenging the player, the ball is randomly thrown somewhere onto the playfield. The game includes a brief ball saver mode, just in case he throws it into the drain.
The Ringmaster normally resides below the playfield, with a flat circular platform attached to the top of his head. This platform sits directly in front of the three W-O-W targets in the upper right corner and contains a hidden magnet. Once the targets have been hit a total of three times, the magnet catches and holds the ball as the Ringmaster rises and taunts the player. The ball is then flung off in a random direction, with a brief ball saver in case it flies out of play. After the Ringmaster and/or the standup targets immediately to either side are hit a total of five times, he rises farther to expose a hole; shooting a ball into this hole results in his defeat.


Until Join the Cirqus is played for the first time, each defeated Ringmaster after the first starts a multiball mode, in the following order:
As shown in the picture, there are five diamonds around the Ringmaster's neck. After hitting the Ringmaster five times, he rises up to reveal a hole underneath. Shooting the ball into the hole defeats the Ringmaster. Depending on the game's settings, this may start a multiball mode.
* Ringmaster Frenzie - Completing this multiball also counts as a circus marvel.
* Ringmaster Razz
* Ringmaster Special - After completing this multiball, the player is credited with the marvel of "Defeating All Ringmasters."


The first time the player confronts the Ringmaster, he always says ''"I am the Ringmaster. Defeat me for the Ringmaster marvel."''
* Ringmaster Frenzie - Completing this multiball awards the Frenzie marvel.
* Ringmaster Razz - Starting this multiball for the first time lights an extra ball.
* Ringmaster Special - Completing this multiball awards the "Defeated All Ringmasters" marvel.
* Ringmaster Battle - Can only be played if "Defeated All Ringmasters" is not the last marvel collected; a ball saver is active throughout it. This is the only Ringmaster multiball styled as a fight that the player can win or lose. Each hit on the Ringmaster or standups lights one of the five diamonds in front of him; but one light will go out every few seconds or whenever a ball drains. If the player wins, an extra ball is lit and the Ringmaster is disabled until Join the Cirqus has been played. If the Ringmaster wins, the player can raise and defeat him again to start a new Battle round.


After Join the Cirqus is played and regular play resumes, the first Ringmaster defeat starts Frenzie and further defeats follow the above progression.
After that, he has other things to say:
* ''"Monsieur, I challenge you to a duel!"''
* ''"You'd be cranky too, if you had a spring for a neck."''
* ''"You must challenge me!"''
* ''"Do you still want to play? I think you've had enough for today."''


At other times, when the Ringmaster is not visible, but the ball passes over him and hits a WOW target, the magnet will switch on and change the path of the ball, and trigger a response.
If the Ringmaster throws the ball into the Highwire Multiball lock, the player is credited with a "Sneaky Lock" toward starting that mode.
* ''"Granny Ringmaster shoots better than that!"''
* ''"What are you doing?"''
* ''"So, your shooting isn't so bad."''


== Multiball ==
== Multiball ==
This game features eight multiball modes:
This game features eight multiball modes, which can be "stacked" or made to run concurrently in various combinations. These are:

* Highwire Multiball
* Juggler Multiball
* Highwire Multiball (see "Marvels" above), three balls
* Neon Multiball
* Juggler Multiball (see "Marvels" above), three balls
* Neon Multiball (one of the Side Show random awards), three balls
* Strike-an-Arc Multiball
* Strike-an-Arc Multiball (started by shooting the left ramp a set number of times), two balls
* Ringmaster - after defeating the Ringmaster, a multi-ball mode is started. Depending on how the game is set up, either the first defeat of the Ringmaster sends the player into a '''Ringmaster Frenzie''', or the player must defeat the Ringmaster a second time.
* Ringmaster (see "The Ringmaster" above), two balls each
** Ringmaster Frenzie
** Ringmaster Frenzie
** Ringmaster Razz
** Ringmaster Razz
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** Ringmaster Battle
** Ringmaster Battle


When multiballs are stacked, a total of four balls are put into play. Once every ball except one has drained, the player has a short time to shoot the left ramp and score "Voltaire's Multiple Jackpots," an award consisting of one jackpot from every multiball that had been in effect.
There are other modes where the player has multiple balls in action, but these are not considered "multiball modes", such as the wizard mode where every ball is put in play.

== Join the Cirqus ==

After collecting all nine marvels, the player can start Join the Cirqus by shooting either orbit. Play then proceeds through four phases, with all other features disabled. After each of the first three phases is completed, the flippers and targets briefly go dead and all the balls drain as part of the lead-in to the next phase.

# ''Spell C-I-R-Q-U-S:'' A three-ball multiball. Hit all six major shots (both orbits, left ramp, Menagerie, Ringmaster loop, W-O-W targets) in any order.
# ''Unmask Voltaire:'' A three-ball multiball. Hit the Ringmaster and then the left ramp, alternating between them four times, and hit the Ringmaster a fifth time.
# ''Meet the Cirqus:'' Make six lit shots to the orbits and Ringmaster loop. This phase starts with one ball and adds one for each successful shot, to a maximum of three.
# ''Party Multiball:'' A four-ball multiball with all major shots lit for jackpots.

If all balls drain during any of the first three phases, that phase will restart on the player's next ball. The fourth phase ends after all balls but one have drained.


==Digital versions==
==Digital versions==
''Cirqus Voltaire'' is available as a licensed table of ''[[The Pinball Arcade]]'' for several platforms. Unlicensed recreations of the game are available for [[Visual Pinball]] that runs on [[Microsoft Windows|Windows]].
''Cirqus Voltaire'' was formerly available as a licensed table of ''[[The Pinball Arcade]]'' for any platform until June 30, 2018 due to WMS license expiration. The license was then obtained by [[Zen Studios]], who released an official digital version of the table as an add-on for ''[[Pinball FX 3]]'' and an unlockable table in the ''Williams Pinball'' mobile app for [[iOS]] and [[Android (operating system)|Android]] as part of the fifth wave of Zen Studios' curation of Williams tables. A remastered version released for ''[[Pinball FX (2023 video game)|Pinball FX]]'' on May 26, 2022

Unlicensed recreations of the game are available for [[Visual Pinball]] that runs on [[Microsoft Windows|Windows]].


==References==
==References==
Line 77: Line 85:


==External links==
==External links==
*{{IPDB|4059}}
*[http://www.ipdb.org/machine.cgi?id=4059 IPDB listing for ''Cirqus Voltaire'']
*[http://www.pinpedia.com/machine/1009 Pinpedia listing for ''Cirqus Voltaire'']
*[http://www.pinpedia.com/machine/1009 Pinpedia listing for ''Cirqus Voltaire'']
*[http://www.vpforums.org/index.php?app=downloads&showfile=11663 Latest Visual Pinball 10 Version]
*[http://www.vpforums.org/index.php?app=downloads&showfile=11663 Latest Visual Pinball 10 Version]


{{The Pinball Arcade}}


[[Category:1997 pinball machines]]
[[Category:1997 pinball machines]]
[[Category:Bally pinball machines]]
[[Category:Bally pinball machines]]
[[Category:1997 video games]]
[[Category:Pinball video games]]
[[Category:PlayStation 3 games]]
[[Category:PlayStation Vita games]]
[[Category:IOS games]]
[[Category:Android (operating system) games]]
[[Category:Nintendo 3DS games]]
[[Category:Xbox 360 games]]
[[Category:Windows games]]
[[Category:OS X games]]
[[Category:The Pinball Arcade]]

Latest revision as of 00:57, 4 January 2025

Cirqus Voltaire
ManufacturerWilliams Electronics Games
Release dateOctober 1997
SystemWPC-95
DesignJohn Popadiuk, Cameron Silver
ProgrammingCameron Silver
ArtworkLinda Deal (aka Doane)
MechanicsJack Skalon, Louis Toy
MusicRob Berry
SoundRob Berry
Production run2,704

Cirqus Voltaire is a 1997 pinball game, designed by John Popadiuk and released by Williams Electronics Games (under the Bally label).[1] The theme involves the player performing many different marvels in order to join the circus. Some of the game's distinctive features include a neon light running along the right-hand ramp, a pop bumper that rises up from the middle of the playfield at certain times, and a magnet at the top of the left ramp that can catch balls and divert them into the locks. The most notable feature is the Ringmaster, a head that rises at certain times and taunts the player.

Description

[edit]

It was the first Williams/Bally pinball machine missing a real replay-knocker, a device driven by a coil to produce a loud bang when hammering against the wood of the cabinet or backbox. Instead this sound effect was pre-recorded and played via the regular speakers. It was also the second machine (after Capcom's Flipper Football, released in 1996) to move the dot-matrix display (DMD) from the backbox right into the cabinet, in order not to distract the player from gameplay when watching the DMD (an idea that was taken to the maximum with the Pinball 2000 architecture two years later).

Modes

[edit]

This game features nine "marvels" the player must complete before they are invited to "Join the Cirqus." The marvels are arranged in a 3x3 square grid, with each row/column corresponding to one letter in the word C-I-R-Q-U-S. After filling the grid, the player must shoot the left or right orbit to start the "Join the Cirqus" wizard mode.

  • Juggler - Shoot the left orbit three times to enable locks, then shoot it three more times to lock balls and start Juggler Multiball.
  • Side Show - Shoot the left orbit when the Side Show is lit to spot this marvel and receive a random award.
  • Ringmaster Frenzie - Defeat the Ringmaster twice to start Frenzie Multiball.
  • Menagerie - Hit a group of targets on the left side a set number of times, either directly or by knocking a large plastic captive ball into them.
  • Defeated All Ringmasters - Defeat the Ringmaster four times to start Special Multiball.
  • Highwire Multiball - Hit the "Light Lock" targets on either side of the left ramp, then shoot the ramp itself three times to lock balls and start Highwire Multiball.
  • Spin - The spinner target in the small loop that curves around the Ringmaster can be shot to light letters in S-P-I-N; the marvel is awarded once all four letters are lit.
  • Boom! - Hit the rollover targets on the field to light letters in V-O-L-T. Once all four letters are collected, a third pop bumper rises from the field for a short time; the marvel is awarded after the time runs out. Hits on this bumper count toward lighting an extra ball.
  • Acrobats - Shoot the right ramp/orbit four times.

The Ringmaster

[edit]

The Ringmaster normally resides below the playfield, with a flat circular platform attached to the top of his head. This platform sits directly in front of the three W-O-W targets in the upper right corner and contains a hidden magnet. Once the targets have been hit a total of three times, the magnet catches and holds the ball as the Ringmaster rises and taunts the player. The ball is then flung off in a random direction, with a brief ball saver in case it flies out of play. After the Ringmaster and/or the standup targets immediately to either side are hit a total of five times, he rises farther to expose a hole; shooting a ball into this hole results in his defeat.

Until Join the Cirqus is played for the first time, each defeated Ringmaster after the first starts a multiball mode, in the following order:

  • Ringmaster Frenzie - Completing this multiball awards the Frenzie marvel.
  • Ringmaster Razz - Starting this multiball for the first time lights an extra ball.
  • Ringmaster Special - Completing this multiball awards the "Defeated All Ringmasters" marvel.
  • Ringmaster Battle - Can only be played if "Defeated All Ringmasters" is not the last marvel collected; a ball saver is active throughout it. This is the only Ringmaster multiball styled as a fight that the player can win or lose. Each hit on the Ringmaster or standups lights one of the five diamonds in front of him; but one light will go out every few seconds or whenever a ball drains. If the player wins, an extra ball is lit and the Ringmaster is disabled until Join the Cirqus has been played. If the Ringmaster wins, the player can raise and defeat him again to start a new Battle round.

After Join the Cirqus is played and regular play resumes, the first Ringmaster defeat starts Frenzie and further defeats follow the above progression.

If the Ringmaster throws the ball into the Highwire Multiball lock, the player is credited with a "Sneaky Lock" toward starting that mode.

Multiball

[edit]

This game features eight multiball modes, which can be "stacked" or made to run concurrently in various combinations. These are:

  • Highwire Multiball (see "Marvels" above), three balls
  • Juggler Multiball (see "Marvels" above), three balls
  • Neon Multiball (one of the Side Show random awards), three balls
  • Strike-an-Arc Multiball (started by shooting the left ramp a set number of times), two balls
  • Ringmaster (see "The Ringmaster" above), two balls each
    • Ringmaster Frenzie
    • Ringmaster Razz
    • Ringmaster Special
    • Ringmaster Battle

When multiballs are stacked, a total of four balls are put into play. Once every ball except one has drained, the player has a short time to shoot the left ramp and score "Voltaire's Multiple Jackpots," an award consisting of one jackpot from every multiball that had been in effect.

Join the Cirqus

[edit]

After collecting all nine marvels, the player can start Join the Cirqus by shooting either orbit. Play then proceeds through four phases, with all other features disabled. After each of the first three phases is completed, the flippers and targets briefly go dead and all the balls drain as part of the lead-in to the next phase.

  1. Spell C-I-R-Q-U-S: A three-ball multiball. Hit all six major shots (both orbits, left ramp, Menagerie, Ringmaster loop, W-O-W targets) in any order.
  2. Unmask Voltaire: A three-ball multiball. Hit the Ringmaster and then the left ramp, alternating between them four times, and hit the Ringmaster a fifth time.
  3. Meet the Cirqus: Make six lit shots to the orbits and Ringmaster loop. This phase starts with one ball and adds one for each successful shot, to a maximum of three.
  4. Party Multiball: A four-ball multiball with all major shots lit for jackpots.

If all balls drain during any of the first three phases, that phase will restart on the player's next ball. The fourth phase ends after all balls but one have drained.

Digital versions

[edit]

Cirqus Voltaire was formerly available as a licensed table of The Pinball Arcade for any platform until June 30, 2018 due to WMS license expiration. The license was then obtained by Zen Studios, who released an official digital version of the table as an add-on for Pinball FX 3 and an unlockable table in the Williams Pinball mobile app for iOS and Android as part of the fifth wave of Zen Studios' curation of Williams tables. A remastered version released for Pinball FX on May 26, 2022

Unlicensed recreations of the game are available for Visual Pinball that runs on Windows.

References

[edit]
  1. ^ "Internet Pinball Machine Database: Midway 'Cirqus Voltaire'".
[edit]