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{{Use mdy dates|date=January 2015}}
{{Use mdy dates|date=January 2015}}
{{More citations needed|date=March 2023}}
{{Infobox ballet company
{{Infobox ballet company
| name = Ballet Pixelle
| name = Ballet Pixelle
| logo = [[File:Ballet Pixelle Logo.jpg|Ballet Pixelle.jpg]]
| logo = [[File:Ballet Pixelle Logo.jpg|Ballet Pixelle Logo.jpg]]
| previous_names = Second Life Ballet
| previous_names = Second Life Ballet
| founded = {{Start date|2006}}
| founded = {{Start date|2006}}
| founders = Inarra Saarinen
| founder = Inarra Saarinen
| venue = Ballet Pixelle Theatre <br /> [[Second Life]], Quat
| venue = Ballet Pixelle Theatre <br /> [[Second Life]], Quat
| website = {{URL|www.balletpixelle.org}}
| website = {{URL|www.balletpixelle.org}}
| coordinator = Vivienne Darcy
| artistic_director = Inarra Saarinen
| artistic_director = Inarra Saarinen
| ballet_mistress = Amelie Dibou
| music_director = [[Sora Izumikawa]]
| choreographers = Inarra Saarinen
|
|
}}
}}
[[File:BP 2015-04-15 05.jpg|upright=1.35|thumb|260px|''Chimera'' (2015)]]
'''Ballet Pixelle''' (previously known as Second Life Ballet) is a [[ballet company]] founded in 2006 by choreographer [[Inarra Saarinen (dancer)|Inarra Saarinen]]. Saarinen still serves as artistic director and choreographer. Ballet Pixelle is the first company to perform completely in [[virtual reality]]. Its goal is to explore and extend physical and [[virtual dance]] and movement and to blend those realities.
'''Ballet Pixelle''' (previously known as [[Second Life]] Ballet) is a [[ballet company]] founded in 2006 by choreographer [[Inarra Saarinen (dancer)|Inarra Saarinen]]. Saarinen still serves as artistic director and choreographer. Ballet Pixelle is the first dance company to perform completely in [[virtual reality]]. Its goal is to explore and extend physical and virtual dance and movement and to blend those realities.


The company presents [[neoclassical ballet|neoclassical]], [[contemporary ballet]], and [[eclecticism|eclectic]] works with all original [[animations]], [[choreography]], and musical scores. The works are presented in real time with virtual dancers from all over the world. The dancers (from such places as Canada, Estonia, Germany, Japan, Portugal, Spain, United Kingdom, and the USA) log in at the same time and, using [[avatars]], perform choreography rehearsed previously. They are not automated, but actually dance in real time with the other dancers and the music. [[Mixed media]] arts are also used including historical video footage, photographs, [[machinima]], paintings, and text. Anyone can watch the performances simply by accessing the [[Internet]] and logging in to the global virtual reality called [[Second Life]]. There are no ticket fees.
The company presents [[neoclassical ballet|neoclassical]], [[contemporary ballet]], and [[eclecticism|eclectic]] works with all original [[Skeletal animation|animations]], [[choreography]], and musical scores. The works are presented in real time with virtual dancers from all over the world. The dancers (from such places as Canada, Estonia, Germany, Japan, Portugal, Spain, United Kingdom and the USA) log in at the same time and, using [[avatar (computing)|avatars]], perform choreography rehearsed previously. They are not automated, but actually dance in real time with the other dancers and the music. [[Mixed media]] arts are also used including historical video footage, photographs, [[machinima]], paintings, and text. Anyone can watch the performances simply by accessing the [[Internet]] and logging into the global virtual reality called [[Second Life]]. There are no ticket fees.


== History ==
== History ==
Ballet Pixelle was founded in 2006 by Inarra Saarinen.
Ballet Pixelle was founded in 2006 by Inarra Saarinen.


The original goal was to move the art of dance into a virtual environment, a mission which still continues. Inarra Saarinen has said “Our goal is to explore physical and virtual dance and movement and blended realities.<ref name="Visionary Inarra Saarinen">{{cite news | authorlink = Babypea Phoenix| url=https://issuu.com/movemagazinesl/docs/move_magazine_december_2015/VIRTUAL.HTM | title=''MOVE Magazine, December 2015''}}</ref> There was, early on, an emphasis on the avatars, or virtual representations of dancers, being controlled by real people, rather than being moved by pre-arranged programming or artificial synchronizing devices of any kind.
The original goal was to move the art of dance into a virtual environment, a mission which still continues. Inarra Saarinen has said "Our goal is to explore physical and virtual dance and movement and blended realities."<ref name="Visionary Inarra Saarinen">{{cite news | author-link = Babypea Phoenix| url=https://issuu.com/movemagazinesl/docs/move_magazine_december_2015/VIRTUAL.HTM | title=''MOVE Magazine, December 2015''}}</ref> There was, early on, an emphasis on the avatars, or virtual representations of dancers, being controlled by real people, rather than being moved by pre-arranged programming or artificial synchronizing devices of any kind.


Some of the differences between virtual dance and physical possibility were obvious from the start: in the first production, ''Olmannen'' (2007), dancers flew, morphed into non-human shapes, and performed other feats impossible in the physical world. At first, the productions more closely resembled physical dance than later, as the artists explored the possibilities and limitations of the virtual format. For instance, there are no restrictions on the height or duration of leaps, physical body joint limits, the number of turns, or gravity such as hovering or flying. The restrictions which can occur are usually due to "lag" or latency -- timing difficulties stemming from the host computer interacting with the viewers' computers. But in ''Phylogeny'' (2009), which examined the reverse development of the species from humans to dragons, the lag was actually utilized in the choreography to allow differences in every performance where exciting interactions between the dancers could happen.
Some of the differences between virtual dance and physical possibility were obvious from the start: in the first production, ''Olmannen'' (2007), dancers flew, morphed into non-human shapes, and performed other feats impossible in the physical world. At first, the productions more closely resembled physical dance than later, as the artists explored the possibilities and limitations of the virtual format. For instance, there are no restrictions on the height or duration of leaps, physical body joint limits, the number of turns, or gravity such as hovering or flying. The restrictions which can occur are usually due to "lag" or latency—timing difficulties stemming from the host computer interacting with the viewers' computers. But in ''Phylogeny'' (2009), which examined the reverse development of the species from humans to dragons, the lag was actually utilized in the choreography to allow differences in every performance where exciting interactions between the dancers could happen.


The basic elements of dance: telling a story via movement and music, are the same as in physical dance. The stories are all original and were generally things that audience members accustomed to watching physical ballet would easily understand, while in some later works, dancers have portrayed less-recognizable things, such as were geometric shapes which move about the virtual stage in ''Avatara'' (2010).
The basic elements of dance: telling a story via movement and music, or exploring movement itself, are the same as in physical dance. The stories are all original and were generally things that audience members accustomed to watching physical ballet would easily understand, while in some later works dancers have portrayed less recognizable things such as geometric shapes that move about the virtual stage in ''Avatara'' (2010).


As happens with ballet in the physical world, live music is sometimes performed for the dance. In 2008, the ballet ''Shuzenji'' was performed occasionally with Solary Clary ([[Sora Izumikawa]] in physical life) singing and playing the music live in real-time while the virtual performers danced.
As happens with ballet in the physical world, live music is sometimes performed for the dance. In 2008, the ballet ''Shuzenji'' was performed occasionally with Solary Clary ([[Sora Izumikawa]] in physical life) singing and playing the music live in real-time while the virtual performers danced.


One virtual possibility involves using a [[machinima]], a pre-recorded video in of virtual dancers, with which the live performers could interact. This was first done in 2009 in ''Degas Dances''.
One possibility involves using a [[machinima]], a pre-recorded video of virtual dancers, with which the live performers could interact. This was first done in 2009 in ''Degas Dances''.


Another of the ways in which virtual dance can expand more than physical dance is in the use of photographs. In traditional, physical dance, photos may be projected on a screen above a stage, but in a virtual world, the photo can become the stage, and the dancers can interact with it in a way not possible physically. This was first done in 2010 in ''one nine four two'', a memorial to the true fate of the Czech town of [[Lidice]] in World War II which was destroyed by Nazis.
Another of the ways in which virtual dance can expand more than physical dance is in the use of photographs. In traditional, physical dance, photos may be projected on a screen above a stage, but in a virtual world, the photo can become the stage, and the dancers can interact with it in a way not possible physically. This was first done in 2010 in ''one nine four two'', a memorial to the true fate of the Czech town of [[Lidice]] in World War II which was destroyed by Nazis.


Ballet Pixelle has been performed in non-virtual venues as well. The Company has performed live in Berlin, Los Angeles, Melbourne, New York City, Tokyo, Vancouver, Yokohama, and Washington DC among others. Live dancers have also performed along with their virtual counterparts in several live presentations over the years. (See section below for specifics.)
Ballet Pixelle has performed in non-virtual venues as well. The company has performed live in Berlin, Bhutan, Los Angeles, Melbourne, New York City, Tokyo, Vancouver, Yokohama, and Washington DC among others. Live dancers have also performed along with their virtual counterparts in several live presentations over the years.


Ballet Pixelle is considered one of the important companies in the [[arts in Second Life]].
Ballet Pixelle is considered one of the important pioneering companies in the [[arts in Second Life]].


In addition, Ballet Pixelle has been used to extend and explore set design. <ref name="Design for Virtual Performance">{{cite news | authorlink = Richard Finkelstein| url=http://www.rfdesigns.org/VIRTUAL.HTM | title=''Design for Virtual Performance''}}</ref>
In addition, Ballet Pixelle has been used to extend and explore set design.<ref name="Design for Virtual Performance">{{cite news | author-link = Richard Finkelstein| url=http://www.rfdesigns.org/VIRTUAL.HTM | title=''Design for Virtual Performance''}}</ref>


== Programming ==
== Programming ==
{{Unreferenced|section|date=March 2023}}
Ballet Pixelle performs repertory from September through June at the Ballet Pixelle Theatre in Second Life. In addition, the company presents Saarinen's version of the Nutcracker, ''The Nut'', or the essence of The Nutcracker, in December also in Second Life.
Ballet Pixelle performs repertory from September through June at the Ballet Pixelle Theatre in Second Life. In addition, the company presents Saarinen's version of the Nutcracker, ''The Nut'', or the essence of The Nutcracker, every December also in Second Life.


A secondary company, Ballet Pixelle Too (created in 2016), performs more experimental, eclectic works during the Summer season.
Ballet Pixelle frequently tours to other locations in the virtual world, such as the Royal Opera, the Rose Theatre, and so on.


Ballet Pixelle sometimes tours to other locations in the virtual world, such as the Royal Opera, the Rose Theatre, and so on.
== Repertory ==

{{Col-begin}}
Ballet Pixelle also often performs in the real, physical world during the year as well in such cities as Berlin, Bhutan, Los Angeles, Melbourne, New York City, Tokyo, Vancouver, Washington DC, Yokohama.
*''Olmannen'' (2006)
*''Windows'' (2007)
*''The Nut'' (2007)
*''Phylogeny'' (2008)
*''Les Fleurs Rose'' (2008)
*''Shuzenji'' (2008)
*''Living Goddess'' (2009)
*''Degas Dances'' (2009)
*''Avatara'' (2010)
*''one nine four two'' (2010)
*''Prayer of the Children'' (2011)
*''Archidance'' (2011)
*''Immortal Waltz'' (2011)
*''Corelli Solos'' (2012)
*''Les Couleurs de la Danse'' (2012)
*''En Passant'' (2013)
*''Ballet Burlesque'' (2013)
*''Rhapsody in Red'' (2013)
*''Evening at the Ballet'' (2014)
*''Bhutan Ballet'' (2014)
*''Chimera'' (2015)
{{Col-end}}


==Technology==
==Technology==
Ballet Pixelle is performed using the [[Second Life]] global virtual reality platform and blends in various real life (non virtual) performances. The animations are developed using [[motion capture]], [[Poser]], [http://www.qavimator.org/ QAvimator], etc. Motion capture is accomplished via both motion capture suits as well as the [[Kinect]] hardware system.
Ballet Pixelle is performed using the [[Second Life]] global virtual reality platform and blends in various real life (non virtual) performances. The animations are developed using [[motion capture]], [[Poser (software)|Poser]], Avimator, etc. Motion capture is accomplished via both motion capture suits as well as the [[Kinect]] hardware system.{{Citation needed|date=March 2023}}


==Company==
== Gallery ==
<gallery heights=120 widths=220>
The company of Ballet Pixelle, as of January 2016.
BP 2015-04-15 00.jpg|''Chimera'', 2015

BP 2015-04-15 01.jpg|''Chimera'', 2015
===Artistic Director===
BP 2015-04-15 09.jpg|''Chimera'', 2015
*[[Inarra Saarinen (dancer)|Inarra Saarinen]]
</gallery>

===Ballet Mistresses===
{{Col-begin}}
{{Col-4}}
*Amelie Dibou
*Vivienne Darcy
{{Col-end}}

===Rehearsal Assistants===
{{Col-begin}}
{{Col-2}}
*Aiyana Tripsa
*Patros Zifer
*Tik Merlin
{{Col-end}}

===Choreographer in Residence===
*Inarra Saarinen

===Composer in Residence===
*Solary Clary ([[Sora Izumikawa]])

===Set Designer===
*Leko Littlebird (Richard Finkelstein) <ref>{{website|http://www.rfdesigns.org}}</ref>

===Lighting Designer===
*Taff Nouvelle

===Dancers===
<!-- please refer to the inline reference at the start of The Company section when updating these details
and update the accessdate there accordingly
-->
{| class="wikitable"
|-
!Name
!Nationality
! <br />
|-
| Aiyana Tripsa
| {{Flagu|USA}}
|-
| Amelie Dibou
| {{Flagu|USA}}
|-
| Dancerina OnPointe
| {{Flagu|USA}}
|-
| Dawn O'Hanlon
| {{Flagu|USA}}
|-
| Deyna Broek
| {{Flagu|USA}}
|-
| TheDove Rhode
| {{Flagu|USA}}
|-
| EmmaLee Streeter
| {{Flagu|USA}}
|-
| Fauve Aeon
| {{Flagu|USA}}
|-
| Hiroko Kimono
| {{Flagu|Japan}}
|-
| Luci Yokosuka
| {{Flagu|Japan}}
|-
| Michelle Mills
| {{Flagu|Canada}}
|-
| Patros Zifer
| {{Flagu|Canada}}
|-
| Shy Jackson
| {{Flagu|USA}}
|-
| Tik Merlin
| {{Flagu|Portugal}}
|-
| Vivienne Darcy
| {{Flagu|USA}}
|-
|}

== Presentations ==

2014 Bhutan Network Operators Group (BTNOG)
<ref name="Bhutan Network Operators Group">{{cite news | url=http://nog.bt/btnog1/agenda.html | title=''Keeping culture and communicating it in the modern world: A virtual ballet of Paro Taktsang as a metaphor for the growth of the internet in Bhutan'' | location=Phuentsholing, Bhutan}}</ref>

2014 Voices of VR Podcast
<ref name="Voices of VR Podcast">{{cite news | url=http://voicesofvr.com/66-inarra-saarinen-on-blending-realities-with-live-virtual-dance-performances-with-ballet-pixelle/ | title=''Inarra Saarinen on mixed reality live performances with Ballet Pixelle’s virtual dance company''}}</ref>

2014 Immersive Education Initiative
<ref name="Immersion">{{cite news | url=http://summit.immersiveeducation.org/ | title=''Art in the Age of Immersion'' | location=Los Angeles, California}}</ref>

2014 Gamefest, International Games Week
<ref name="Gamefest">{{cite news | url=http://www.computerspielemuseum.de/1352_Gamefest.htm/ | title=''Ballet Pixelle'' | location=[[Computerspielemuseum Berlin]]; Berlin, Germany}}</ref>

2014 Tokyo Performing Arts Meeting (TPAM)
<ref name="Tokyo Performing Arts Meeting (TPAM)">{{cite news | url=http://www.kaat.jp/detail?id=32409 |title=''Ballet Pixelle: Dancing into the Digital Future'' | location=Yokohama, Japan}}</ref>

2013 Internet Engineering Task Force (IETF)
<ref name="Internet Engineering Task Force">{{cite news | url=http://www.ietf.org/meeting/88/index.html | title=''Ballet Pixelle: a troupe that performs in a virtual environment'' | location=Vancouver, Canada}}</ref>

2013 [[United States Institute for Theatre Technology]] (USITT)
<ref name="United States Institute for Theatre Technology">{{cite news | url=http://s15.a2zinc.net/clients/USITT/USITT2013/public/Calendar.aspx?SuperTrackId=&TrackId=&AssociationId=&DateId=&FormatId=&DurationId=&SpeakerId=292&AbilityLevelId=&SessionTypeId=&SubExpoId=&Keyword=&&SearchEvent= | title=''Using Virtual Worlds for Performance and Design'' | location=Milwaukee, Wisconsin}}</ref>

2012 Tokyo Performing Arts Meeting (TPAM)
<ref name="Tokyo Performing Arts Meeting">{{cite news | url=https://www.tpam.or.jp/2012/e/index.html | title=''Ballet Pixelle: Dancing into the Digital Future'' | location=Yokohama, Japan}}</ref>

2012 American College Dance Festival (ACDF)
<ref name="American College Dance Festival ">{{cite news | url=https://www.regonline.com/builder/site/Default.aspx?EventId=993061| title=''Virtual Dance, Ballet Pixelle'' | location=Harrisonburg, Virginia}}</ref>

2011 Tokyo Performing Arts Market (TPAM)
<ref name="Tokyo Performing Arts Market">{{cite news | url=https://www.tpam.or.jp/2011/e/ | title=''Dance: Ballet Pixelle'' | location=Tokyo, Japan}}</ref>

2010 [[Indiana University – Purdue University Indianapolis]]
<ref name="Indiana University – Purdue University Indianapolis">{{cite news | url=http://video.indiana.edu:8080/ramgen/ip/vic/telematic_concert_20080422.rm | title=''Phylogeny'': performance with the Indianapolis Telematics Ensemble | location=Indianapolis, Indiana}}</ref>

2009 [[Keio University]], Networked Virtual Performance Environments
<ref name="Keio University, Networked Virtual Performance Environments">{{cite news | url=http://www.dance-tech.net/events/ukiyo-networked-virtual | title=''A workshop-symposium on virtual performance aesthetics, choreography, telepresence design and transcultural communications'' | location=Tokyo, Japan}}</ref>

2009 Monash University
<ref name="time-transcendence-performance">{{cite news | url=http://arts.monash.edu.au/ecps/conferences/ttp/#supporters | title=''time.transcendence.performance'' | location=[[Monash University]]; Melbourne, Australia}}</ref>

2008 [[New School for Social Research]]
<ref name="New School for Social Research">{{cite news | url=https://movetheframe.wordpress.com/2008/01/28/streb-and-second-life-ballet-in-kinetic-cinema-on-feb-4th/ | title=''Kinetic Cinema: Streb and Second Life Ballet in Kinetic Cinema'' | location=New York, New York}}</ref>

== Charity Performances ==

2012, 2013, 2014
[[Relay for Life]] for the
[[American Cancer Society]]

2012, 2013, 2014
[[Toys for Tots]]

2011
Missing and Exploited Children by the
[[International Centre for Missing & Exploited Children]]

2010
Broadway Cares/Equity Fights AIDS
<ref name="Broadway Cares/Equity Fights AIDS">{{cite news | url=http://www.broadwaycares.org/ | title=''Archidance'' | location=Second Life and Broadway, New York City}}</ref>

2009
[[Lyme Disease]] Awareness benefit
<ref name="Lime Disease">{{cite news | url=http://lymeaware09.blogspot.jp/2009/06/lyme-aware-09-schedule.html | title=''Ballet Pixelle'' | location=Second Life}}</ref>

== Publications ==

2015 MOVE Magazine
<ref name="MOVE Magazine">{{cite news | url=https://issuu.com/movemagazinesl/docs/move_magazine_december_2015/VIRTUAL.HTM | title=''Inarra Saarinen: The Visionary''}}</ref>

2015 Showtime Magazine
<ref name="Showtime Magazine">{{cite news | url=http://showtimemagazine.net/?p=2404| title=''Rhapsody in Red by Ballet Pixelle''}}</ref>

2012 Virtual Outworlding
<ref name="Virtual Outworlding">{{cite news | url=http://virtualoutworlding.blogspot.com/2014/03/2014-stage-ballet-pixelle-live-in-japan.html/ | title=''Ballet Pixelle Live in Japan'' | location=Blog}}</ref>

2012 Dance Queens
<ref name="Dance Queens">{{cite news | url=http://sldancequeens.blogspot.fr/2012/06/advanced-dancing-7-inarra-saarinen.html | title=''How to Put on a Dance Performance in the Virtual World''}}</ref>

2012 DanceMedia
<ref name="DanceMedia">{{cite news | url=http://dancemedia.com/v/7097 | title=''Featured video of the month: ''Archidance''''}}</ref>

2007 [[Dance Magazine]]
<ref name="Dance Magazine">{{cite news | url=http://www.dancemagazine.com/issues/December-2007/ | title=''A Life Less Ordinary'', Dance and Technology issue, December 2007}}</ref>


==References==
==References==
Line 252: Line 62:


== External links ==
== External links ==

*{{Official website|http://www.balletpixelle.org}}
*{{Official website|http://www.balletpixelle.org}}


{{Dance}}
{{Dance}}

{{Mixed reality}}
{{Mixed reality}}
{{Second Life}}


[[Category:Ballet companies]]
[[Category:Ballet companies]]
[[Category:Second Life]]

Latest revision as of 23:25, 2 July 2024

Ballet Pixelle
Ballet Pixelle Logo.jpg
General information
NameBallet Pixelle
Previous namesSecond Life Ballet
Year founded2006 (2006)
FounderInarra Saarinen
Principal venueBallet Pixelle Theatre
Second Life, Quat
Websitewww.balletpixelle.org
Artistic staff
Artistic DirectorInarra Saarinen
Chimera (2015)

Ballet Pixelle (previously known as Second Life Ballet) is a ballet company founded in 2006 by choreographer Inarra Saarinen. Saarinen still serves as artistic director and choreographer. Ballet Pixelle is the first dance company to perform completely in virtual reality. Its goal is to explore and extend physical and virtual dance and movement and to blend those realities.

The company presents neoclassical, contemporary ballet, and eclectic works with all original animations, choreography, and musical scores. The works are presented in real time with virtual dancers from all over the world. The dancers (from such places as Canada, Estonia, Germany, Japan, Portugal, Spain, United Kingdom and the USA) log in at the same time and, using avatars, perform choreography rehearsed previously. They are not automated, but actually dance in real time with the other dancers and the music. Mixed media arts are also used including historical video footage, photographs, machinima, paintings, and text. Anyone can watch the performances simply by accessing the Internet and logging into the global virtual reality called Second Life. There are no ticket fees.

History

[edit]

Ballet Pixelle was founded in 2006 by Inarra Saarinen.

The original goal was to move the art of dance into a virtual environment, a mission which still continues. Inarra Saarinen has said "Our goal is to explore physical and virtual dance and movement and blended realities."[1] There was, early on, an emphasis on the avatars, or virtual representations of dancers, being controlled by real people, rather than being moved by pre-arranged programming or artificial synchronizing devices of any kind.

Some of the differences between virtual dance and physical possibility were obvious from the start: in the first production, Olmannen (2007), dancers flew, morphed into non-human shapes, and performed other feats impossible in the physical world. At first, the productions more closely resembled physical dance than later, as the artists explored the possibilities and limitations of the virtual format. For instance, there are no restrictions on the height or duration of leaps, physical body joint limits, the number of turns, or gravity such as hovering or flying. The restrictions which can occur are usually due to "lag" or latency—timing difficulties stemming from the host computer interacting with the viewers' computers. But in Phylogeny (2009), which examined the reverse development of the species from humans to dragons, the lag was actually utilized in the choreography to allow differences in every performance where exciting interactions between the dancers could happen.

The basic elements of dance: telling a story via movement and music, or exploring movement itself, are the same as in physical dance. The stories are all original and were generally things that audience members accustomed to watching physical ballet would easily understand, while in some later works dancers have portrayed less recognizable things such as geometric shapes that move about the virtual stage in Avatara (2010).

As happens with ballet in the physical world, live music is sometimes performed for the dance. In 2008, the ballet Shuzenji was performed occasionally with Solary Clary (Sora Izumikawa in physical life) singing and playing the music live in real-time while the virtual performers danced.

One possibility involves using a machinima, a pre-recorded video of virtual dancers, with which the live performers could interact. This was first done in 2009 in Degas Dances.

Another of the ways in which virtual dance can expand more than physical dance is in the use of photographs. In traditional, physical dance, photos may be projected on a screen above a stage, but in a virtual world, the photo can become the stage, and the dancers can interact with it in a way not possible physically. This was first done in 2010 in one nine four two, a memorial to the true fate of the Czech town of Lidice in World War II which was destroyed by Nazis.

Ballet Pixelle has performed in non-virtual venues as well. The company has performed live in Berlin, Bhutan, Los Angeles, Melbourne, New York City, Tokyo, Vancouver, Yokohama, and Washington DC among others. Live dancers have also performed along with their virtual counterparts in several live presentations over the years.

Ballet Pixelle is considered one of the important pioneering companies in the arts in Second Life.

In addition, Ballet Pixelle has been used to extend and explore set design.[2]

Programming

[edit]

Ballet Pixelle performs repertory from September through June at the Ballet Pixelle Theatre in Second Life. In addition, the company presents Saarinen's version of the Nutcracker, The Nut, or the essence of The Nutcracker, every December also in Second Life.

A secondary company, Ballet Pixelle Too (created in 2016), performs more experimental, eclectic works during the Summer season.

Ballet Pixelle sometimes tours to other locations in the virtual world, such as the Royal Opera, the Rose Theatre, and so on.

Ballet Pixelle also often performs in the real, physical world during the year as well in such cities as Berlin, Bhutan, Los Angeles, Melbourne, New York City, Tokyo, Vancouver, Washington DC, Yokohama.

Technology

[edit]

Ballet Pixelle is performed using the Second Life global virtual reality platform and blends in various real life (non virtual) performances. The animations are developed using motion capture, Poser, Avimator, etc. Motion capture is accomplished via both motion capture suits as well as the Kinect hardware system.[citation needed]

[edit]

References

[edit]
  1. ^ "MOVE Magazine, December 2015".
  2. ^ "Design for Virtual Performance".
[edit]