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{{Short description|2016 adventure video game}}
{{Other uses|Firewatch (disambiguation)}}
{{Good article}}
{{Use American English|date=October 2016}}
{{Use mdy dates|date=March 2016}}
{{Use mdy dates|date=March 2016}}
{{Other uses|Firewatch (disambiguation){{!}}Firewatch}}
{{Infobox video game
{{Infobox video game
| title = Firewatch
| title = Firewatch
| image = Firewatch logo.png
| image = Firewatch cover.jpg
| caption = Artwork by [[Olly Moss]], depicting a fire lookout in the Shoshone National Forest
| developer = Campo Santo
| publisher = [[Panic (company)|Panic]]
| developer = [[Campo Santo (company)|Campo Santo]]
| publisher = {{Unbulleted list|[[Panic Inc.|Panic]]|Campo Santo}}
| director = [[Jake Rodkin]]
| director = {{Unbulleted list|[[Olly Moss]]|[[Sean Vanaman]]}}
| producer =
| designer = {{Unbulleted list|Nels Anderson|James Benson}}
| producer = {{Unbulleted list|Gabe McGill|[[Jane Ng]]}}
| programmer = {{Unbulleted list|Will Armstrong|Paolo Surricchio|Patrick Ewing|Ben Burbank}}
| designer = {{Unbulleted list|[[Chris Remo]]|[[Jake Rodkin]]|James Benson|Jane Ng|Nels Anderson}}
| artist = {{Unbulleted list|[[Olly Moss]]|Jane Ng}}
| programmer = {{Unbulleted list|Ben Burbank|Nels Anderson|Patrick Ewing|Paolo Surricchio|William Armstrong}}
| artist = {{Unbulleted list|Jane Ng|Olly Moss}}
| writer = [[Sean Vanaman]]
| writer = {{Unbulleted list|Chris Remo|Jake Rodkin|Olly Moss|Sean Vanaman}}
| composer = [[Chris Remo]]
| composer = Chris Remo
| engine = [[Unity (game engine)|Unity]]
| engine = [[Unity (game engine)|Unity]]
| platforms = {{Unbulleted list|[[Microsoft Windows]]|[[OS X]]|[[Linux]]|[[PlayStation 4]]}}
| platforms = {{Unbulleted list|[[Linux]]|[[OS X]]|[[PlayStation 4]]|[[Windows]]|[[Xbox One]]|[[Nintendo Switch]]}}
| released = '''Linux, OS X, PlayStation 4, Windows'''{{Video game release|WW|February 9, 2016}}'''Xbox One'''{{Video game release|NA|September 21, 2016|EU|September 30, 2016|AUS|October 14, 2016}}'''Nintendo Switch'''{{Video game release|WW|December 17, 2018}}
| released = {{vgrelease|WW=February 9, 2016}}
| genre = [[Adventure game|Adventure]]
| genre = [[Adventure game|Adventure]]
| modes = [[Single-player video game|Single-player]]
| modes = [[Single-player video game|Single-player]]
}}
}}


'''''Firewatch''''' is a [[First person (video games)|first person]] [[adventure game|adventure]] video game developed by Campo Santo and published by [[Panic (company)|Panic]] for [[Microsoft Windows]], [[OS X]], [[Linux]], and [[PlayStation 4]]. It was the debut video game by both companies. ''Firewatch'' follows the story of a [[fire lookout]] in the aftermath of the [[Yellowstone fires of 1988]].
'''''Firewatch''''' is an [[adventure game]] developed by [[Campo Santo (company)|Campo Santo]] and published by the developer in partnership with [[Panic Inc.|Panic]]. The game was released in February 2016 for [[Linux]], [[OS X]], [[PlayStation 4]], [[Windows]], and [[Xbox One]] in September 2016, and for [[Nintendo Switch]] in December 2018. The story follows a [[fire lookout]] named Henry who works in [[Shoshone National Forest]]. Henry interacts with his supervisor Delilah using a [[walkie-talkie]], with the player choosing from [[dialog tree|dialog options]] to communicate. His exchanges with Delilah inform the process by which their relationship is developed. Over the course of the summer, Henry and Delilah appear to be menaced by unseen forces and have to unravel a years-old mystery.


The game was directed by [[Olly Moss]] and [[Sean Vanaman]], written by [[Chris Remo]], [[Jake Rodkin]], Moss and Vanaman, and produced by Gabe McGill and artist [[Jane Ng]]. The game's environment was modelled by Ng, based on a single painting by Moss. The design draws inspiration from [[New Deal]] advertisements by the [[National Park Service]] and field research conducted in [[Yosemite National Park]].
==Gameplay==

''Firewatch'' takes place in the [[Wyoming]] wilderness in 1989.<ref name="Polygon, 2014-03-12">{{Cite news |first=Dave |last=Tach |url=http://www.polygon.com/features/2015/3/12/8190441/before-firewatch-was-a-3d-world-it-was-a-painting |title=Before Firewatch was a 3D world, it was a painting |work=[[Polygon (website)|Polygon]] |date=March 12, 2015 |accessdate=December 4, 2015}}</ref> Players take on the role of Henry (voiced by [[Rich Sommer]]), a fire lookout who is assigned to his own tower in [[Shoshone National Forest]].<ref>{{Cite news |first=Megan |last=Farokhmanesh |url=http://www.polygon.com/2014/9/8/6111015/firewatch-campo-santo |title=Campo Santo's debut, Firewatch, is an exploration of isolation and choice |work=[[Polygon (website)|Polygon]] |date=September 8, 2014 |accessdate=March 12, 2015}}</ref> Through exploration of the surrounding area, Henry uncovers clues about mysterious occurrences in the vicinity that are related to the ransacking of his tower while out on a routine patrol and a shadowy figure that occasionally appears watching him from afar.<ref>{{Cite news |first=Ian |last=Birnbaum |url=http://www.pcgamer.com/first-person-mystery-story-firewatch-revealed-by-campo-santo-at-pax/ |title=First-person mystery story Firewatch revealed by Campo Santo at PAX |work=[[PC Gamer]] |date=August 29, 2014 |accessdate=December 4, 2015}}</ref> Henry's only form of communication is a [[walkie-talkie]] connecting him to his supervisor, Delilah (voiced by Cissy Jones).<ref name="announce">{{Cite news |first=Dave |last=Tach |url=http://www.polygon.com/2014/3/13/5505422/firewatch-campo-santo-game |title=Firewatch is Campo Santo's first game |work=[[Polygon (website)|Polygon]] |date=March 13, 2014 |accessdate=December 4, 2015}}</ref> Players may choose from a number of dialog options to interact with her when players discover new interactive objects or environments, or refrain from responding. The player's choices will influence the tone of Henry's relationship with Delilah. As the story progresses, new areas will be opened up for players. The game also features a day-night cycle, but time will only shift if players successfully complete all the objectives set for that period of time.<ref name="lip">{{cite web|url=http://www.pcgamer.com/firewatchs-wyoming-fosters-a-bigger-weirder-adventure-than-i-expected/|title=Firewatch's Wyoming fosters a bigger, weirder adventure than I expected|first=Wes|last= Fenlon|date=March 12, 2015|accessdate=February 11, 2016|work=[[PC Gamer]]}}</ref>
The game received generally positive reviews, earning praise for its story, characters, dialogue, and visual style, yet the presence of technical issues and the game's ending were both subjects of criticism. ''Firewatch'' won the award for Best 3D Visual Experience at the [[Unity Technologies|Unity Awards 2016]], Best Indie Game at the 2016 [[Golden Joystick Awards]], Best Narrative at the 2017 [[Game Developers Choice Awards]] and Debut Game at the 2017 [[British Academy Games Awards]]. By late 2016, the game had sold over a million copies.

== Gameplay ==
[[File:Firewatch gameplay.png|thumb|left|Henry interacts with Delilah using his walkie-talkie.]]
''Firewatch'' is an [[adventure game]] played from a [[First-person (video games)|first-person]] view that takes place in the American state of [[Wyoming]] in 1989.<ref name="in 1989" /><ref name="Polygon, 2014-03-12" /> The player takes on the role of Henry, a fire lookout who is assigned to his own tower in [[Shoshone National Forest]].<ref name="shoshone" /> Through exploration of the surrounding area, Henry uncovers clues about mysterious occurrences in the vicinity that are related to the ransacking of his tower while he is out on a routine patrol and a shadowy figure that occasionally appears watching him from afar.<ref name="from afar" /> Henry's only means of communication is a [[walkie-talkie]] connecting him to his supervisor, Delilah.<ref name="announce" /> The player may choose from a number of [[Dialog tree|dialog options]] to speak with her upon the discovery of new interactive objects or environments, or can refrain from communicating. The player's choices will influence the tone of Henry's relationship with Delilah. As the story progresses, new areas will be opened up for the player, and certain events are set at different times of the day.<ref name="lip" /> Objects found in the wilderness can be kept in the inventory for later use.<ref name="inventory" />

Upon finishing the game, the player can explore the game in an open-world free-roam mode or an audio tour mode.<ref>{{Cite web |last=Priestman |first=Chris |date=10 November 2016 |title=Calling all explorers: Firewatch now has a free-roam mode |url=https://killscreen.com/previously/articles/calling-explorers-firewatch-now-free-roam-mode/ |access-date=17 June 2022 |website=Kill Screen |language=en-US |archive-date=August 17, 2022 |archive-url=https://web.archive.org/web/20220817094422/https://killscreen.com/previously/articles/calling-explorers-firewatch-now-free-roam-mode/ |url-status=live }}</ref>


== Plot ==
== Plot ==
In 1989, Henry takes a job as a [[fire lookout]] in Wyoming after his wife develops advanced early-onset Alzheimers. On his first day, Delilah, a lookout in another watchtower, contacts him via [[walkie-talkie]] and asks him to investigate illegal fireworks by the lake. Henry discovers a pair of drunken teenage girls, who accuse him of leering. On his way home he comes across a locked cave and spots a shadowy figure. He returns to his watchtower to find it ransacked.
In the spring of 1989, after his wife Julia (Larissa Gallagher) develops early-onset [[dementia]], Henry ([[Rich Sommer]]) takes a job as a [[fire lookout]] in [[Shoshone National Forest]], [[Wyoming]]. On his first day, Delilah ([[Cissy Jones]]), a lookout in another watchtower, contacts him via [[walkie-talkie]] and asks him to investigate illegal [[fireworks]] by the lake. Henry discovers a pair of teenage girls, Chelsea ([[Erin Yvette]]) and Lily ([[Nicki Rapp|Nikki Rapp]]), who accuse him of leering. On his way back to his tower, he comes across a locked cave and spots a shadowy figure watching him before disappearing. He returns to his watchtower to find it ransacked. The next day, Delilah asks Henry to investigate a downed communication line. He finds it cut, with a note apparently signed by the teens.


Henry finds an old backpack and a [[disposable camera]] belonging to a boy named Brian Goodwin, who Delilah explains was the son of Ned ([[Mac Brandt]]), a former lookout. Ned was an [[outdoorsman]] who [[alcoholism|drank heavily]] due to his traumatic experiences in the [[Vietnam War]], while his son, Brian, enjoyed [[fantasy|fantasy novels]] and [[role-playing game]]s. Though it is against the rules for employees to bring their children to the towers, Delilah was fond of Brian and lied about his presence. He and Ned apparently left abruptly and never returned.
The next day, Delilah asks Henry to investigate a downed communication line. He finds it cut, with a note apparently signed by the teens. He and Delilah plot to scare the girls off, but when he finds the girls' campsite ransacked, they begin to worry. A note left at the site blames Henry for wrecking their camp and stealing their belongings.


Henry and Delilah plot to scare the teenage girls off, but when Henry finds their campsite ransacked and abandoned, they begin to worry. The teens are reported missing. Fearing an inquiry, Delilah falsifies reports to say that neither she nor Henry encountered the girls.
Later, Henry finds an old backpack and a disposable camera belonging to a boy named Brian, who Delilah explains was a lookout with his father Ned. Ned was an outdoorsman who drank heavily due to his traumatic experiences in the [[Vietnam War]], while his son, Brian, enjoyed fantasy novels and role-playing games. Though it is against the rules for employees to bring their children to the towers, Delilah was fond of Brian and lied about his presence. Evidently, he and Ned left abruptly and never returned.


The teenage girls are reported missing. Fearing an inquiry, Delilah falsifies reports to say that neither she nor Henry encountered the girls. By the lake the next day, Henry discovers a radio and a clipboard with notes including transcripts of his conversations with Delilah. He is then knocked unconscious by an unseen assailant. He wakes to find the clipboard and radio gone. In a meadow referred to on the clipboard letterhead he finds a fenced-off government research area. He breaks in and discovers surveillance equipment and typewritten reports detailing his and Delilah's conversations and private lives. He also discovers a tracking device which he takes with him.
Two months after Henry starts his job, a small [[wildfire]] breaks out south of his tower. Two weeks later, Henry discovers a radio and a clipboard while fishing, with notes including transcripts of his conversations with Delilah. He is suddenly beaten unconscious by an unseen assailant and wakes up to find the clipboard and radio gone. In a meadow referred to on the clipboard letterhead, he finds a fenced-off government research area. He breaks in and discovers [[surveillance]] equipment and typewritten reports detailing his and Delilah's conversations and private lives. He also discovers a tracking device and takes it with him. Disturbed by this discovery, Henry and Delilah discuss destroying the government camp but decide against it. As Henry hikes home, someone sets fire to the camp.


Henry and Delilah discuss destroying the government camp, but decide against it. As Henry hikes home, someone sets fire to the camp. He uses the tracking device to find a backpack with a key to the cave. Delilah reports a figure in Henry’s tower; when Henry arrives, he finds a [[Walkman]] taped to the door with an incriminating recording of Henry and Delilah's discussion about destroying the government camp.
The next day, Henry uses the tracking device to find a backpack with a key to the locked cave. Delilah reports a figure in Henry's tower; when Henry arrives, he finds a [[Walkman]] taped to the door with an incriminating recording of Henry and Delilah's discussion about destroying the government camp. The next day, someone impersonating Henry calls another lookout and claims that Delilah knows the cause of the station fire, putting her and Henry more on edge.


Henry uses the found key to enter the cave but is suddenly locked inside by an unseen figure. Deep in the cave, Henry discovers the decayed body of Brian Goodwin. Determining that he died trying to climb into the cave, Henry escapes the cave and reports it to Delilah who becomes upset by the news. The next day, an [[emergency evacuation|evacuation order]] is given for all the lookouts, as the wildfire that Henry had spotted earlier has grown out of control after merging with the government camp fire.
When Henry enters the cave, someone locks the gate behind him. He escapes through another exit and discovers Brian's old hiding spot, where he went to escape his father when he tried to teach him how to climb. He goes deeper into the cave using climbing equipment left at Brian's camp, and discovers Brian's mummified body at the bottom of a cavern. Delilah is upset by the news, blaming herself for allowing Brian to stay.


The next day, the fire at the government camp has grown out of control and an [[evacuation|emergency evacuation]] order is given for all the lookouts. As Henry prepares to leave, the tracking device begins beeping. He follows the signal and discovers a tape with a recording from Ned. Ned claims in the tape that Brian's death was accidental, and that the boy fell due to climbing inexperience. Unwilling to return to society after Brian's death, Ned admits he has been living in secret in the wilderness ever since. He then announces that he's heading deeper into the Shoshone to find a new campsite and that Henry shouldn't follow him. Henry finds Ned’s camp, along with items stolen from the government camp, the lookout towers, and the teenage girls, who Delilah confirms have been found safe. The government camp was simply studying wildlife; Ned had been using its radio equipment to ensure no one was looking for him and to create transcripts to scare Henry away. Delilah blames Ned for Brian's death and leaves on the helicopter, telling Henry to return to his wife. He goes to her tower, where the rescue helicopter is waiting for him, and he and Delilah say their goodbyes via radio.
As Henry prepares to leave, the tracking device begins beeping. He follows the signal and discovers a tape from Ned Goodwin, who had been thought to have left the area many years ago. Ned claims that Brian's death was accidental and that the boy fell due to climbing inexperience. Unwilling to return to society after Brian's death, Ned secretly lived in the area ever since. Choosing to venture deeper into the wilderness, Ned warns Henry not to look for him or else he will either die in the fire or he will kill him. Henry finds Ned's makeshift bunker, along with items stolen from the government camp, the lookout towers, and the teenage girls, who Delilah confirms have been found safe. The government camp was simply studying wildlife; Ned had been using its radio equipment to ensure that no one was looking for him and to create transcripts to scare Henry away. Despite Ned’s confession, Delilah blames him for Brian's death and leaves on the rescue helicopter. Henry goes to her tower, and he and Delilah say their goodbyes via radio before Henry evacuates as the forest collapses around him.


== Development and release ==
During the credits, any pictures taken by the player through the disposable camera are displayed, as well as a few pictures of Ned and Brian.
[[File:Chrisremo outside reversed.jpg|thumb|right|Chris Remo designed, wrote, and scored for the game.]]
''Firewatch'' is the first video game from [[Campo Santo (company)|Campo Santo]] and was created by [[Jake Rodkin]] and [[Sean Vanaman]], who were the creative leads on ''[[The Walking Dead (video game)|The Walking Dead]]''; Nels Anderson, the lead designer of ''[[Mark of the Ninja]]''; and artist [[Olly Moss]].<ref name="founding" /> [[Chris Remo]] was involved in many aspects of the design and also composed the score.<ref name="remo" /> Development for ''Firewatch'' began with a single painting by Moss.<ref name="Polygon, 2014-03-12" /> [[Jane Ng]], lead environmental artist at Campo Santo, was tasked with translating Moss' work into 3D environments while maintaining his stylized artistic vision.<ref name="Polygon, 2014-03-12" /> Moss, who had previously been known primarily for his graphic design work, had joined Vanaman and Rodkin to found Campo Santo after spending many years working on the periphery of game development.<ref name="olly" /> In creating the painting, Moss emulated [[National Park Service]] posters from the [[New Deal]] era in both color palette and iconography.<ref name="iconography" /> The development team went on a camping trip to [[Yosemite National Park]] for inspiration for the game,<ref name="yosemite" /> where they visited a [[Fire lookout tower|lookout tower]] built with the same design as its video game counterpart.<ref name="tower" /> Further inspiration for the game came from Vanaman and Anderson's experiences growing up in rural Wyoming.<ref name="tower" />


''Firewatch'' runs on the [[Unity (game engine)|Unity]] game engine.<ref name="unity" /> Ng disapproved of the tools for creating trees and therefore hand-modeled the 23 kinds of trees that would be placed within the game 4,600 times. A custom [[shader]] was also employed to produce more stylized and simplified foliage.<ref name="foliage" /> The in-game fire lookout towers were built in accordance with government specifications, utilizing standard lumber size, after Ng's first attempt was unsatisfactory.<ref name="lumber" />
== Development ==
''Firewatch'' is the first video game from Campo Santo, a [[San Francisco]]-based developer founded by [[Jake Rodkin]] and [[Sean Vanaman]], who were the creative leads of [[Telltale Games]]' ''[[The Walking Dead (video game)|The Walking Dead]]''; Nels Anderson, the lead designer of ''[[Mark of the Ninja]]''; and [[Olly Moss]], an artist.<ref name="founding">{{cite web|author=Tach, Dave |date=September 19, 2013 |url=http://www.polygon.com/2013/9/19/4747902/campo-santo-walking-dead-mark-of-the-ninja-telltale-games|title=Walking Dead, Mark of the Ninja vets form Campo Santo, working on new game|work=Polygon|accessdate=March 12, 2015}}</ref> [[Chris Remo]] composed the score. ''Firewatch'' runs on the [[Unity (game engine)|Unity game engine]].<ref>{{cite web|url=http://www.firewatchgame.com/faq.php|title=Firewatch FAQ |work=Campo Santo|accessdate=March 12, 2015}}</ref>


The [[walkie-talkie]] interaction in ''Firewatch'' is inspired by the relationship in ''[[BioShock]]'' between the player character and [[list of characters in the BioShock series#Frank Fontaine/Atlas|Atlas]], as well as the dialog system from ''The Walking Dead''.<ref name="olly" /> At one point in the development, it was intended that the protagonist would be able to communicate with multiple characters, such as [[Hiking|hikers]], but the idea was discarded due to its expense and the schedule requirements with which the team were working.<ref name="tower" /> The team hoped to avoid [[lip sync]]ing and minimize the amount of [[Game art design|animation]] needed due to the limited team size and resources.<ref name="lip" /> The developers cast [[Cissy Jones]], who appeared in ''The Walking Dead'', as the voice of Delilah in 2014. It took longer to find a voice actor for Henry whom the developers felt jibed with Jones; they ultimately cast [[Rich Sommer]]. Jones and Sommer recorded their lines in separate studios, but while on conference calls with each other to achieve a more natural rapport. The actors made a decision not to meet during production to maintain the distance between their characters.<ref name="Ella-Feb2016" /><ref name="Farokhmanesh-Feb2016" />
Development for ''Firewatch'' began with a single painting by Moss.<ref name="Polygon, 2014-03-12"/> Jane Ng, lead environment artist at Campo Santo, was tasked with translating Moss' key art into 3D environments while maintaining his stylized, elemental artistic vision.<ref name="Polygon, 2014-03-12"/> Moss, who had previously been known primarily for his graphic design work, joined Vanaman and Rodkin to found Campo Santo after spending many years working on the periphery of game development.<ref name="olly">{{cite web|author=IGN UK Podcast |date=October 12, 2014 |url=http://www.ign.com/videos/2014/10/12/discussing-firewatch-with-olly-moss-ign-uk-podcast|title=Discussing Firewatch with Olly Moss |work=IGN|accessdate=March 12, 2015}}</ref> In creating the aforementioned painting, Moss emulated [[National Park Service]] posters from the [[New Deal]] era in both color palette and iconography.<ref>{{cite web|author=Ng, Jane |date=October 22, 2014 |url=http://blog.camposanto.com/post/100680711679/i-asked-twitter-if-anyone-had-questions-about-the|title=Jane Ng Q&A Part 2|work=Campo Santo|accessdate=March 12, 2015}}</ref> The walkie-talkie interaction in ''Firewatch'' is inspired by the player's relationship with Atlas in ''[[BioShock]]'', as well as the dialog system from ''The Walking Dead''.<ref name="olly"/> The development team went on a camping trip to [[Yosemite National Park]] for inspiration for the game.<ref>{{cite web|author=Bowman, Mitch |date=October 21, 2014 |url=http://www.rockpapershotgun.com/2014/10/21/making-of-ethan-carter-firewatch/#more-243319M|title=Field Notes: How Devs Recreate Wilderness In Games |work=Rock, Paper, Shotgun|accessdate=March 12, 2015}}</ref> The game is also inspired in part by Vanaman's and Anderson's experiences growing up in rural Wyoming.<ref>{{cite web|author=Anderson, Nels |date=November 26, 2014 |url=http://blog.camposanto.com/post/103652107594/no-one-lives-in-wyoming-technically-yes-some|title=Greetings from Wyoming |work=Campo Santo|accessdate=March 12, 2015}}</ref>


The game is a first-person game played from the perspective of Henry, and Delilah will only talk through the walkie-talkie. This gameplay decision was made as the team hoped to avoid [[lip syncing]] and minimize the amount of animation needed, as both were very expensive for them due to the limited team size and resources.<ref name="lip"/> The lakefront sequence of the game's opening chapter features "Push Play"—a song by musicians Joy Chun and Nate Bosley from a 2014 [[synthwave]] [[concept album]], "Let's Get Electric", which depicts a fictitious 1980's synthpop act known as Cheap Talk. In development, [[Taylor Dayne]]'s "[[Tell It To My Heart]]" was used as a placeholder in the scene, but Vanaman conceded that the song was too overwhelming, and would cost too much to license. Under the realization that it would also cost too much to commission a song, Remo sought a song in the style of the 1980s by an unsigned, independent artist, leading to the use of "Push Play". Vanaman explained that "if the tone of a song is taking you, the player away from the game, we don't have anything to pull you back or make it better. This is the one that's like a soundtrack-to-your-life type thing. People don't make a lot of music like that, and they just nail it".<ref name="polygon-pushplay">{{cite news|title=Firewatch's boom box song by the lake is the best new single of 1987 — and today|url=http://www.polygon.com/2016/2/21/11083534/firewatch-boom-box-song-video-push-play-cheap-talk|accessdate=February 22, 2016|work=Polygon}}</ref>
The game's opening chapter features the song "Push Play" from Joy Chun and Nate Bosley's 2014 [[Synthwave (2000s genre)|synthwave]] album ''Let's Get Electric'', which depicts a fictitious 1980s synthpop act known as Cheap Talk. [[Taylor Dayne]]'s "[[Tell It to My Heart (Taylor Dayne song)|Tell It to My Heart]]" was used as a placeholder in the scene, but Vanaman conceded that the song was too overwhelming and would cost too much to license. Upon the realization that it would also be too costly to commission a song, Remo sought a song in the style of the 1980s by an unsigned, independent artist, leading to the use of "Push Play".<ref name="polygon-pushplay" /> The score features a combination of [[Electric guitar|electric]] and [[acoustic guitar]], [[Bass guitar|bass]] and [[electric piano]], with samples of [[Rhodes piano|Fender Rhodes]] as a substitute for the actual piano. Remo played all of the instruments himself.<ref name="remo" />


The game was announced in March 2014 with a tentative release date of "2015".<ref name="announce"/> At [[Game Developers Conference|GDC]], the company housed a public playtest away from the main building and game artist, Jane Ng, hosted a panel on the design and aesthetic of the game entitled ''The Art of Firewatch''.<ref>{{Cite web |url=https://www.youtube.com/watch?v=ZYnS3kKTcGg |title=The Art of Firewatch (GDC 2015) |publisher=Campo Santo Productions |date=March 12, 2015 |accessdate=June 24, 2015}}</ref> In June 2015, the team visited [[Electronic Entertainment Expo|E3]] and confirmed that they would be bringing the game to [[PlayStation 4]] as the only console version.<ref>{{Cite web|title = Firewatch Coming to PS4|url = http://blog.us.playstation.com/2015/06/15/firewatch-launching-on-ps4-this-year/|website = PlayStation.Blog|accessdate = June 24, 2015}}</ref>
The game was announced in March 2014 with a tentative release date of 2015.<ref name="announce" /> At [[Game Developers Conference|GDC]], Campo Santo housed a public playtest, and Ng hosted a panel on the design and aesthetic of the game entitled "The Art of Firewatch".<ref name="aesthetic" /> In June 2015, the team visited [[Electronic Entertainment Expo|E3]]. There, they confirmed that they would be bringing the game to [[PlayStation 4]], but that this would be the only [[video games console|console]] version.<ref name="console" /> However, an [[Xbox One]] version was later released in North America on September 21, 2016, featuring an [[audio tour]] and a [[Nonlinear gameplay|free roam]] mode.<ref name="NA" /><ref name="mode" /> Due to [[Video game rating system|ratings issues]], the version was delayed in Europe until September 30<ref name="EUAUS" /> and in Australia and New Zealand until October 14.<ref name="NZ" />


Users of the [[HTC Vive]] and [[Oculus Rift]] [[virtual reality headset]]s can [[3D interaction|tour]] Henry's lookout tower using the [[Steam (service)|Steam]] application Destinations. For this purpose, the scene was rebuilt on the [[Source (game engine)|Source]] game engine.<ref name="oculus vive" /> ''Firewatch'' was made compatible with [[PlayStation 4 Pro]] on its November 10 launch, with enhanced performance through [[4K resolution]] and [[high-dynamic-range imaging]].<ref name="4k pro" /> The free roam mode was enabled for PlayStation 4 Pro and [[Steam (service)|Steam]] shortly thereafter.<ref name="pro tour" /><ref name="PC tour" /> Partnering with [[Limited Run Games]], Campo Santo distributed under ten thousand physical copies of the game on PlayStation 4.<ref name="under ten" /><ref name="run sometime" /> 4,800 copies were made available for order on the Limited Run Games website on December 16, 2016, while 2,500 were sold through the Campo Santo online store starting January 16, 2017.<ref name="seven thousand three hundred" /> In April 2018, Campo Santo announced the game would be released for [[Nintendo Switch]] later in the year. It was later clarified that the Nintendo Switch port would be a heavily optimised version of the game, and the update would also be available for other platforms. Additionally, the Nintendo Switch version featured some exclusive elements.<ref name="IGN cites Switch release" /> Campo Santo later confirmed, via [[Twitter]], the worldwide release date for the Nintendo Switch port as December 17, 2018.<ref name="NintendSoup cites Switch release date" />
==Reception==

== Reception ==
{{Video game reviews
{{Video game reviews
| MC = PC: 81/100<ref name="MCPC" /><br />PS4: 76/100<ref name="MCPS4" /><br />XONE: 85/100<ref name="MCXONE" /><br />NS: 87/100<ref name="MCNS" />
| PC = true
| Destruct = 8/10<ref name="Destruct" />
| PS4 = true
| GI = 7.75/10<ref name="GI" />
| na = true
| GSpot = 7/10<ref name="GSpot" />
| Destruct_PC = 8/10<ref>{{cite web |last=Hansen |first=Steven |date=February 8, 2016 |url=http://www.destructoid.com/review-firewatch-339920.phtml |title=Review: Firewatch |publisher=[[Destructoid]] |accessdate=February 8, 2016}}</ref>
| GRadar = {{Rating|4.5|5}}<ref name="GRadar" />
| GI_PS4 = 7.75/10<ref>{{cite web |last=Cork |first=Jeff |date=February 8, 2016 |url=http://www.gameinformer.com/games/firewatch/b/playstation4/archive/2016/02/08/firewatch-review-gabbin-in-the-woods.aspx |title=Gabbin' In The Woods - Firewatch - PlayStation 4 |publisher=[[Game Informer]] |accessdate=February 8, 2016}}</ref>
| IGN = 9.3/10<ref name="IGN" />
| GSpot_PC = 7/10<ref name="GSpot">{{cite web |last=Butterworth |first=Scott |date=February 8, 2016 |url=http://www.gamespot.com/reviews/firewatch-review/1900-6416353/ |title=Firewatch Review |publisher=[[GameSpot]] |accessdate=February 8, 2016}}</ref>
| GSpot_PS4 = 7/10<ref name="GSpot"/>
| Poly = 8.5/10<ref name="Poly" />
| GRadar_PC = {{Rating|4.5|5}}<ref name="GRadar">{{cite web |last=Towell |first=Justin |date=February 8, 2016 |url=http://www.gamesradar.com/firewatch-review/ |title=Firewatch review |publisher=[[GamesRadar]] |accessdate=February 8, 2016}}</ref>
| GRadar_PS4 = {{Rating|4.5|5}}<ref name="GRadar"/>
| GB_PC = {{Rating|4|5}}<ref name="GB">{{cite web |last=Navarro |first=Alex |date=February 9, 2016 |url=http://www.giantbomb.com/reviews/firewatch-review/1900-732/ |title=Firewatch Review |publisher=[[Giant Bomb]] |accessdate=February 9, 2016}}</ref>
| GB_PS4 = {{Rating|4|5}}<ref name="GB"/>
| IGN_PC = 9.3/10<ref name="IGN">{{cite web |last=McCaffrey |first=Ryan |date=February 8, 2016 |url=http://www.ign.com/articles/2016/02/08/firewatch-review |title=Firewatch Review |publisher=[[IGN]] |accessdate=February 8, 2016}}</ref>
| IGN_PS4 = 9.3/10<ref name="IGN"/>
| PCGUS_PC = 85/100<ref>{{cite web |last=Kelly |first=Andy |date=February 8, 2016 |url=http://www.pcgamer.com/firewatch-review/ |title=Firewatch review |publisher=[[PC Gamer]] |accessdate=February 8, 2016}}</ref>
| Poly_PC = 8.5/10<ref name="Poly">{{cite web |last=Campbell |first=Colin |date=February 8, 2016 |url=http://www.polygon.com/2016/2/8/10900796/firewatch-review-pc-ps4-playstation-4-campo-santo |title=Firewatch review |publisher=[[Polygon (website)|Polygon]] |accessdate=February 8, 2016}}</ref>
| Poly_PS4 = 8.5/10<ref name="Poly"/>
| VG_PC = 8/10<ref name="VG">{{cite web |last=Orry |first=Tom |date=February 8, 2016 |url=http://www.videogamer.com/reviews/firewatch_review.html |title=Firewatch Review |publisher=[[VideoGamer.com]] |accessdate=February 8, 2016}}</ref>
| VG_PS4 = 8/10<ref name="VG"/>
| MC_PC = 81/100<ref name="MCPC">{{cite web |url=http://www.metacritic.com/game/pc/firewatch |title=Firewatch for PC Reviews |publisher=[[Metacritic]] |accessdate=March 24, 2016}}</ref>
| MC_PS4 = 76/100<ref name="MCPS4">{{cite web |url=http://www.metacritic.com/game/playstation-4/firewatch |title=Firewatch for PlayStation 4 Reviews |publisher=[[Metacritic]] |accessdate=March 24, 2016}}</ref>
}}
}}


''Firewatch'' received "generally favorable" reviews, according to video game [[review aggregator]] [[Metacritic]].<ref name="MCPC" /><ref name="MCPS4" /> Praise was given to its story, characters, dialogue, exploration based gameplay, and visuals while criticism fell upon its short length, ending, and technical hiccups. The game sold enough copies on the first day to break even, and a month since release has sold more than 500,000 copies.<ref>{{cite web | url = http://www.polygon.com/2016/3/19/11269280/firewatch-sales-pc-ps4-psn |title = Firewatch sells half a million copies, ships a thousand sets of photos | first = Owen | last = Good | work = [[Polygon (website)|Polygon]] | date = March 19, 2016 | accessdate = March 19, 2016 }}</ref>
''Firewatch'' received "generally favorable" reviews, according to review aggregator [[Metacritic]].<ref name="MCPC" /><ref name="MCPS4" /><ref name="MCXONE" /> The game sold more than five hundred thousand copies within a month of its release and over one million copies by the end of its first year.<ref name="five hundred thousand" /><ref name="end of" /> As of 2018, ''Firewatch'' has sold over 2.5 million copies across all platforms.<ref name="Walker-May2018" />


Steven Hansen at ''[[Destructoid]]'' welcomed the choice-based [[dialogue tree]] gameplay, and praised the dialogue itself, as well as the voice performances. The game's most impressive achievement, as stated by Hansen, was the "thematic cohesion", which was said to revolve around self-imposed isolation. The sound design was lauded to have evoked a [[Hitchcockian]] sense of fear.<ref name="Destruct" /> Reviewing ''Firewatch'', [[Game Informer]]'s Jeff Cork wrote, "I was immediately drawn into the game's world, partly because of the power of its simple text intro, and also because of the novelty of taking part in something so mundane". Cork observed that its interactive dialogue, though simple, "breathes life into the game" and called the conversations "natural" and "engaging". He enjoyed exploring the forest environment, yet felt the ending was unsatisfactory.<ref name="GI" />
{{clear}}

Scott Butterworth of ''[[GameSpot]]'' thought that the analog navigation tools – a hand-held compass and paper map – were "immersive" but "occasionally frustrating". He found the visual beauty of the setting allowed for a more rewarding form of exploration and noted that the sound design complemented the depth of its atmosphere. Judging the development of the characters through dialog to be "bold" and "admirable", he opined that it served as "a patient, reflective examination of how two people grow to trust and care for each other". According to Butterworth, the voice acting was brilliant and layered with emotional nuance, as he had evolved a strong attachment to the characters.<ref name="GSpot" /> [[GamesRadar]]'s Justin Towell described ''Firewatch'' as "one of the most enthralling slices of entertainment I've ever experienced". He commended the voice acting for having successfully defined each character's personality traits. Towell added that the music, alongside the sound design, worked well in service of the atmosphere. However, he disparaged a few noticeable continuity problems that left him disillusioned.<ref name="GRadar" />

Ryan McCaffrey at ''[[IGN]]'' hailed the sense of realism elicited by the setting, despite the stylized level design and artwork. He also approved of the script, saying that voice acting enhanced it further. Of the writing, McCaffrey said, "It's tense, scary, and funny – sometimes all within a few minutes of each other. Not a lot of games can successfully claim that". He deemed the ending polarizing because of the story's promising escalation.<ref name="IGN" /> ''[[Polygon (website)|Polygon]]''{{'}}s Colin Campbell appreciated the use of humor and empathy to develop the characters, considered the game's mystery to be successful and the story to be "elegant" and "satisfying". He criticized the conclusion, regarding it as "not entirely successful".<ref name="Poly" />

===Accolades===
{| class="wikitable sortable"
|-
! Year !! Award !! Category !! Result !! Ref.
|-
| rowspan="15" style="text-align:center;"| 2016
| rowspan="2"| [[Unity Technologies|Unity Awards 2016]]
| Best Desktop/Console Game
| {{nom}}
| rowspan="2"| {{center|<ref name="desktop console" />}}
|-
| Best 3D Visual Experience
| {{won}}
|-
| rowspan="5"| [[Golden Joystick Awards|Golden Joystick Awards 2016]]
| Best Original Game
| {{nom}}
| rowspan="5"| {{center|<ref name="best indie game" /><ref name="joystick" />}}
|-
| Best Storytelling
| {{nom}}
|-
| Best Visual Design
| {{nom}}
|-
| Best Indie Game
| {{won}}
|-
| PlayStation Game of the Year
| {{nom}}
|-
| rowspan="5"| [[The Game Awards 2016]]
| Best Narrative
| {{nom}}
| rowspan="5"| {{center|<ref name="The Game Awards 2016" />}}
|-
| Best Art Direction
| {{nom}}
|-
| Best Performance <small>([[Cissy Jones]] as Delilah)</small>
| {{nom}}
|-
| Best Performance <small>([[Rich Sommer]] as Henry)</small>
| {{nom}}
|-
| Best Independent Game
| {{nom}}
|-
| [[PC Gamer]]'s Best of 2016
| Best Writing
| {{won}}
| {{center|<ref name="pc gamer" />}}
|-
| rowspan="2"| [[Giant Bomb]]'s 2016 Game of the Year Awards
| Best Music
| {{nom}}
| {{center|<ref name="giant bomb" />}}
|-
| Best Story
| {{nom}}
| {{center|<ref name="bomb giant" />}}
|-
| style="text-align:center;" rowspan="24" | 2017
| [[Polygon (website)|Polygon]]'s Best of 2016
| Game of the Year
| {{won}}
| {{center|<ref name="gon" />}}
|-
| [[PlayStation Blog]]'s Best of 2016
| Best Independent Game
| {{won}}
| {{center|<ref name="psblog" />}}
|-
| rowspan="6" | [[20th Annual D.I.C.E. Awards]]
| [[D.I.C.E. Award for Adventure Game of the Year|Adventure Game of the Year]]
| {{Nom}}
| rowspan="6" | {{center|<ref name="dice" />}}
|-
| [[D.I.C.E. Award for Outstanding Achievement for an Independent Game|D.I.C.E. Sprite Award]]
| {{Nom}}
|-
| [[D.I.C.E. Award for Outstanding Achievement in Art Direction|Outstanding Achievement in Art Direction]]
| {{Nom}}
|-
| [[D.I.C.E. Award for Outstanding Achievement in Character|Outstanding Achievement in Character]] <small>(Delilah)</small>
| {{Nom}}
|-
| [[D.I.C.E. Award for Outstanding Achievement in Character|Outstanding Achievement in Character]] <small>(Henry)</small>
| {{Nom}}
|-
| [[D.I.C.E. Award for Outstanding Achievement in Story|Outstanding Achievement in Story]]
| {{Nom}}
|-
| rowspan="5" | [[Game Developers Choice Awards]]
| Innovation Award
| {{Nom}}
| rowspan="5" | {{center|<ref name="gdconf" /><ref name="gdc" />}}
|-
| Best Debut
| {{Won}}
|-
| Best Narrative
| {{Won}}
|-
| Best Visual Art
| {{Nom}}
|-
| [[Game Developers Choice Award for Game of the Year|Game of the Year]]
| {{Nom}}
|-
| rowspan="4" | National Academy of Video Game Trade Reviewers
| Performance in a Drama Lead <small>(Cissy Jones as Delilah)</small>
| {{Nom}}
| rowspan="4" | {{center|<ref name="navgtr" />}}
|-
| Performance in a Drama Lead <small>(Rich Sommer as Henry)</small>
| {{Won}}
|-
| Writing in a Drama
| {{Won}}
|-
| Game, Original Adventure
| {{Won}}
|-
| rowspan="6" | [[British Academy Games Awards]]
| [[British Academy Games Award for Best Game|Best Game]]
| {{nom}}
| rowspan="6" | {{center|<ref name="b4ft4" />}}
|-
| [[British Academy Games Award for Debut Game|Debut Game]]
| {{won}}
|-
| [[British Academy Games Award for Technical Achievement|Game Innovation]]
| {{nom}}
|-
| Narrative
| {{nom}}
|-
| Original Property
| {{nom}}
|-
| [[British Academy Games Award for Performer|Performer]] <small>(Cissy Jones as Delilah)</small>
| {{won}}
|-
| The [[Edge (magazine)|Edge]] Awards 2016
| Best Storytelling
| {{won}}
| {{center|<ref name="EdgeAwards" />}}
|}

== Film adaptation==
On August 17, 2020, it was announced that Campo Santo was partnering with production company Snoot Entertainment ([[Keith Calder]] and Jess Wu) to adapt the game into a feature film.<ref name="film" />


== References ==
== References ==
{{Reflist|30em}}
{{Reflist|30em|refs=

<ref name="IGN cites Switch release">{{Cite news |url=http://uk.ign.com/articles/2018/04/05/firewatch-announced-for-nintendo-switch |title=Firewatch Announced for Nintendo Switch |last=Skrebels |first=Joe |date=April 5, 2018 |work=[[IGN]] UK |access-date=April 5, 2018 |archive-date=June 12, 2018 |archive-url=https://web.archive.org/web/20180612185426/http://www.ign.com/articles/2018/04/05/firewatch-announced-for-nintendo-switch |url-status=live }}</ref>

<ref name="in 1989">{{cite web |url=http://www.pcgamer.com/first-person-mystery-story-firewatch-revealed-by-campo-santo-at-pax/ |title=First-person mystery story Firewatch revealed by Campo Santo at PAX |last=Birnbaum |first=Ian |date=August 30, 2014 |website=[[PC Gamer]] |access-date=September 6, 2016 |archive-date=October 12, 2016 |archive-url=https://web.archive.org/web/20161012104036/http://www.pcgamer.com/first-person-mystery-story-firewatch-revealed-by-campo-santo-at-pax/ |url-status=live }}</ref>

<ref name="Polygon, 2014-03-12">{{cite web |first=Dave |last=Tach |url=http://www.polygon.com/features/2015/3/12/8190441/before-firewatch-was-a-3d-world-it-was-a-painting |title=Before Firewatch was a 3D world, it was a painting |website=[[Polygon (website)|Polygon]] |date=March 12, 2015 |access-date=December 4, 2015 |archive-date=December 15, 2015 |archive-url=https://web.archive.org/web/20151215215629/http://www.polygon.com/features/2015/3/12/8190441/before-firewatch-was-a-3d-world-it-was-a-painting |url-status=live }}</ref>

<ref name="shoshone">{{cite web |first=Megan |last=Farokhmanesh |url=http://www.polygon.com/2014/9/8/6111015/firewatch-campo-santo |title=Campo Santo's debut, Firewatch, is an exploration of isolation and choice |website=[[Polygon (website)|Polygon]] |date=September 8, 2014 |access-date=March 12, 2015 |archive-date=March 5, 2015 |archive-url=https://web.archive.org/web/20150305160827/http://www.polygon.com/2014/9/8/6111015/firewatch-campo-santo |url-status=live }}</ref>

<ref name="from afar">{{cite web |first=Ian |last=Birnbaum |url=http://www.pcgamer.com/first-person-mystery-story-firewatch-revealed-by-campo-santo-at-pax/ |title=First-person mystery story Firewatch revealed by Campo Santo at PAX |website=[[PC Gamer]] |date=August 29, 2014 |access-date=December 4, 2015 |archive-date=October 12, 2016 |archive-url=https://web.archive.org/web/20161012104036/http://www.pcgamer.com/first-person-mystery-story-firewatch-revealed-by-campo-santo-at-pax/ |url-status=live }}</ref>

<ref name="announce">{{cite web |first=Dave |last=Tach |url=http://www.polygon.com/2014/3/13/5505422/firewatch-campo-santo-game |title=Firewatch is Campo Santo's first game |website=[[Polygon (website)|Polygon]] |date=March 13, 2014 |access-date=December 4, 2015 |archive-date=January 20, 2016 |archive-url=https://web.archive.org/web/20160120065600/http://www.polygon.com/2014/3/13/5505422/firewatch-campo-santo-game |url-status=live }}</ref>

<ref name="lip">{{cite web |url=http://www.pcgamer.com/firewatchs-wyoming-fosters-a-bigger-weirder-adventure-than-i-expected/ |title=Firewatch's Wyoming fosters a bigger, weirder adventure than I expected |first=Wes |last=Fenlon |date=March 12, 2015 |access-date=February 11, 2016 |website=[[PC Gamer]] |archive-date=February 5, 2016 |archive-url=https://web.archive.org/web/20160205223803/http://www.pcgamer.com/firewatchs-wyoming-fosters-a-bigger-weirder-adventure-than-i-expected/ |url-status=live }}</ref>

<ref name="founding">{{cite web |author=Tach, Dave |date=September 19, 2013 |url=http://www.polygon.com/2013/9/19/4747902/campo-santo-walking-dead-mark-of-the-ninja-telltale-games |title=Walking Dead, Mark of the Ninja vets form Campo Santo, working on new game |website=[[Polygon (website)|Polygon]] |access-date=March 12, 2015 |archive-date=April 24, 2014 |archive-url=https://web.archive.org/web/20140424014552/http://www.polygon.com/2013/9/19/4747902/campo-santo-walking-dead-mark-of-the-ninja-telltale-games |url-status=live }}</ref>

<ref name="remo">{{cite web |url=http://www.hardcoregamer.com/2016/02/16/checking-the-score-chris-remo-on-firewatch/193192/ |title=Checking the Score: Chris Remo on Firewatch |first=Mark |last=Steighner |date=February 16, 2016 |website=Hardcore Gamer |access-date=October 11, 2016 |archive-date=October 11, 2016 |archive-url=https://web.archive.org/web/20161011233524/http://www.hardcoregamer.com/2016/02/16/checking-the-score-chris-remo-on-firewatch/193192/ |url-status=live }}</ref>

<ref name="unity">{{cite web |url=https://madewith.unity.com/games/firewatch |title=Firewatch |website=[[Unity (game engine)|Unity]] |access-date=September 6, 2016 |archive-date=July 12, 2016 |archive-url=https://web.archive.org/web/20160712230922/http://madewith.unity.com/games/firewatch |url-status=live }}</ref>

<ref name="olly">{{cite web |date=October 12, 2014 |url=http://www.ign.com/videos/2014/10/12/discussing-firewatch-with-olly-moss-ign-uk-podcast |title=Discussing Firewatch with Olly Moss |website=[[IGN]] |access-date=March 12, 2015 |archive-date=March 5, 2015 |archive-url=https://web.archive.org/web/20150305161846/http://www.ign.com/videos/2014/10/12/discussing-firewatch-with-olly-moss-ign-uk-podcast |url-status=dead }}</ref>

<ref name="iconography">{{cite web |author=Ng, Jane |date=October 22, 2014 |url=http://blog.camposanto.com/post/100680711679/i-asked-twitter-if-anyone-had-questions-about-the |title=Jane Ng Q&A Part 2 |website=[[Campo Santo (company)|Campo Santo]] |access-date=March 12, 2015 |archive-date=August 1, 2020 |archive-url=https://web.archive.org/web/20200801132816/https://blog.camposanto.com/post/100680711679/i-asked-twitter-if-anyone-had-questions-about-the |url-status=live }}</ref>

<ref name="yosemite">{{cite web |author=Bowman, Mitch |date=October 21, 2014 |url=http://www.rockpapershotgun.com/2014/10/21/making-of-ethan-carter-firewatch/#more-243319M |title=Field Notes: How Devs Recreate Wilderness In Games |website=[[Rock, Paper, Shotgun]] |access-date=March 12, 2015 |archive-date=October 9, 2020 |archive-url=https://web.archive.org/web/20201009123018/https://www.rockpapershotgun.com/2014/10/21/making-of-ethan-carter-firewatch/#more-243319M |url-status=live }}</ref>

<ref name="tower">{{cite web |url=https://www.theguardian.com/technology/2016/feb/01/firewatch-american-wilderness-campo-santo |title=Firewatch: hope and heartbreak in the American wilderness |first=Nathan |last=Ditum |date=February 1, 2016 |website=[[The Guardian]] |access-date=October 11, 2016 |archive-date=April 29, 2016 |archive-url=https://web.archive.org/web/20160429141721/https://www.theguardian.com/technology/2016/feb/01/firewatch-american-wilderness-campo-santo |url-status=live }}</ref>

<ref name="polygon-pushplay">{{cite web |title=Firewatch's boom box song by the lake is the best new single of 1987 — and today |url=http://www.polygon.com/2016/2/21/11083534/firewatch-boom-box-song-video-push-play-cheap-talk |access-date=February 22, 2016 |website=[[Polygon (website)|Polygon]] |first=Owen S. |last=Good |date=February 21, 2016 |archive-date=February 23, 2016 |archive-url=https://web.archive.org/web/20160223033347/http://www.polygon.com/2016/2/21/11083534/firewatch-boom-box-song-video-push-play-cheap-talk |url-status=live }}</ref>

<ref name="aesthetic">{{cite AV media |url=https://www.youtube.com/watch?v=ZYnS3kKTcGg |title=The Art of Firewatch (GDC 2015) |website=[[YouTube]] |author=Campo Santo |author-link=Campo Santo (company) |date=March 12, 2015 |access-date=June 24, 2015}}</ref>

<ref name="console">{{cite web |title=Firewatch Coming to PS4 |author=Remo, Chris |author-link=Chris Remo |date=June 15, 2015 |url=http://blog.us.playstation.com/2015/06/15/firewatch-launching-on-ps4-this-year/ |website=[[PlayStation Blog]] |access-date=June 24, 2015 |archive-date=June 13, 2020 |archive-url=https://web.archive.org/web/20200613012506/https://blog.playstation.com/2015/06/15/firewatch-launching-on-ps4-this-year/ |url-status=live }}</ref>

<ref name="mode">{{cite web |url=https://www.engadget.com/2016/09/02/firewatch-comes-to-xbox-one-on-september-21st-with-bonus-modes/ |title='Firewatch' comes to Xbox One on September 21st with bonus modes |first=David |last=Lumb |website=[[Engadget]] |date=September 2, 2016 |access-date=September 3, 2016 |archive-date=October 23, 2020 |archive-url=https://web.archive.org/web/20201023064405/https://www.engadget.com/2016-09-02-firewatch-comes-to-xbox-one-on-september-21st-with-bonus-modes.html |url-status=live }}</ref>

<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/firewatch/critic-reviews/?platform=pc |title=Firewatch for PC Reviews |website=[[Metacritic]] |access-date=March 24, 2016 |archive-date=November 6, 2020 |archive-url=https://web.archive.org/web/20201106134316/https://www.metacritic.com/game/pc/firewatch |url-status=live }}</ref>

<ref name="MCPS4">{{cite web |url=https://www.metacritic.com/game/firewatch/critic-reviews/?platform=playstation-4 |title=Firewatch for PlayStation 4 Reviews |website=[[Metacritic]] |access-date=March 24, 2016 |archive-date=November 28, 2020 |archive-url=https://web.archive.org/web/20201128163937/https://www.metacritic.com/game/playstation-4/firewatch |url-status=live }}</ref>

<ref name="MCXONE">{{cite web |url=https://www.metacritic.com/game/firewatch/critic-reviews/?platform=xbox-one |title=Firewatch for Xbox One Reviews |website=[[Metacritic]] |access-date=March 24, 2016 |archive-date=November 8, 2020 |archive-url=https://web.archive.org/web/20201108210501/http://www.metacritic.com/game/xbox-one/firewatch |url-status=live }}</ref>

<ref name="MCNS">{{cite web |url=https://www.metacritic.com/game/firewatch/critic-reviews/?platform=nintendo-switch |title=Firewatch for Switch Reviews |website=[[Metacritic]] |access-date=November 2, 2020 |archive-date=November 29, 2020 |archive-url=https://web.archive.org/web/20201129111505/https://www.metacritic.com/game/switch/firewatch |url-status=live }}</ref>

<ref name="Destruct">{{cite web |last=Hansen |first=Steven |date=February 8, 2016 |url=http://www.destructoid.com/review-firewatch-339920.phtml |title=Review: Firewatch |website=[[Destructoid]] |access-date=February 8, 2016 |archive-date=August 8, 2020 |archive-url=https://web.archive.org/web/20200808054119/https://www.destructoid.com/review-firewatch-339920.phtml |url-status=live }}</ref>

<ref name="GI">{{cite magazine |last=Cork |first=Jeff |date=February 8, 2016 |url=http://www.gameinformer.com/games/firewatch/b/playstation4/archive/2016/02/08/firewatch-review-gabbin-in-the-woods.aspx |archive-url=https://web.archive.org/web/20160209033657/http://www.gameinformer.com/games/firewatch/b/playstation4/archive/2016/02/08/firewatch-review-gabbin-in-the-woods.aspx |url-status=dead |archive-date=February 9, 2016 |title=Gabbin' In The Woods - Firewatch - PlayStation 4 |magazine=[[Game Informer]] |access-date=February 8, 2016}}</ref>

<ref name="GSpot">{{cite web |last=Butterworth |first=Scott |date=February 8, 2016 |url=http://www.gamespot.com/reviews/firewatch-review/1900-6416353/ |title=Firewatch Review |website=[[GameSpot]] |access-date=February 8, 2016 |archive-date=August 1, 2020 |archive-url=https://web.archive.org/web/20200801132949/https://www.gamespot.com/reviews/firewatch-review/1900-6416353/ |url-status=live }}</ref>

<ref name="GRadar">{{cite web |last=Towell |first=Justin |date=February 8, 2016 |url=http://www.gamesradar.com/firewatch-review/ |title=Firewatch review |website=[[GamesRadar]] |access-date=February 8, 2016 |archive-date=November 2, 2020 |archive-url=https://web.archive.org/web/20201102035620/https://www.gamesradar.com/firewatch-review/ |url-status=live }}</ref>

<ref name="IGN">{{cite web |last=McCaffrey |first=Ryan |date=February 8, 2016 |url=http://www.ign.com/articles/2016/02/08/firewatch-review |title=Firewatch Review |website=[[IGN]] |access-date=February 8, 2016 |archive-date=September 30, 2016 |archive-url=https://web.archive.org/web/20160930145441/http://www.ign.com/articles/2016/02/08/firewatch-review |url-status=live }}</ref>

<ref name="Poly">{{cite web |last=Campbell |first=Colin |date=February 8, 2016 |url=http://www.polygon.com/2016/2/8/10900796/firewatch-review-pc-ps4-playstation-4-campo-santo |title=Firewatch review |website=[[Polygon (website)|Polygon]] |access-date=February 8, 2016 |archive-date=May 10, 2020 |archive-url=https://web.archive.org/web/20200510224943/http://www.polygon.com/2016/2/8/10900796/firewatch-review-pc-ps4-playstation-4-campo-santo |url-status=live }}</ref>

<ref name="five hundred thousand">{{cite web |url=http://www.polygon.com/2016/3/19/11269280/firewatch-sales-pc-ps4-psn |title=Firewatch sells half a million copies, ships a thousand sets of photos |first=Owen |last=Good |work=[[Polygon (website)|Polygon]] |date=March 19, 2016 |access-date=March 19, 2016 |archive-date=March 19, 2016 |archive-url=https://web.archive.org/web/20160319182510/http://www.polygon.com/2016/3/19/11269280/firewatch-sales-pc-ps4-psn |url-status=live }}</ref>

<ref name="film">{{Cite web |last=Galuppo |first=Mia |date=17 August 2020 |title='Blindspotting' Producers Snoot Entertainment Developing 'Firewatch' Movie {{!}} Hollywood Reporter |url=https://www.hollywoodreporter.com/heat-vision/blindspotting-producers-snoot-entertainment-developing-firewatch-movie |access-date=17 August 2020 |website=[[The Hollywood Reporter]] |archive-date=August 18, 2020 |archive-url=https://web.archive.org/web/20200818010048/https://www.hollywoodreporter.com/heat-vision/blindspotting-producers-snoot-entertainment-developing-firewatch-movie |url-status=live }}</ref>

<ref name="lumber">{{cite web |url=http://www.polygon.com/2015/3/27/8244743/firewatch-mental-health-ghost-stories-toilets |title=What we learned about Firewatch: ghost stories, toilets and mental health |first=Megan |last=Farokhmanesh |date=March 27, 2015 |website=[[Polygon (website)|Polygon]] |access-date=September 30, 2016 |archive-date=October 2, 2016 |archive-url=https://web.archive.org/web/20161002054426/http://www.polygon.com/2015/3/27/8244743/firewatch-mental-health-ghost-stories-toilets |url-status=live }}</ref>

<ref name="foliage">{{cite web |url=http://www.pcgamer.com/why-less-is-more-when-it-comes-to-firewatchs-beautiful-trees/ |title=Why less is more when it comes to Firewatch's beautiful trees |first=Tim |last=Clark |date=March 17, 2016 |website=[[PC Gamer]] |access-date=September 30, 2016 |archive-date=October 2, 2016 |archive-url=https://web.archive.org/web/20161002200516/http://www.pcgamer.com/why-less-is-more-when-it-comes-to-firewatchs-beautiful-trees/ |url-status=live }}</ref>

<ref name="desktop console">{{cite web |url=http://www.gamasutra.com/view/news/282930/Firewatch_Inside_and_Virginia_among_2016_Unity_Award_noms.php |title=Firewatch, Inside, and Virginia among 2016 Unity Award noms |first=Chris |last=Kerr |date=October 7, 2016 |website=[[Gamasutra]] |access-date=October 8, 2016 |archive-date=October 10, 2016 |archive-url=https://web.archive.org/web/20161010061954/http://www.gamasutra.com/view/news/282930/Firewatch_Inside_and_Virginia_among_2016_Unity_Award_noms.php |url-status=live }}</ref>

<ref name="NA">{{cite web|url=https://www.videogamer.com/news/firewatch-xbox-one-version-hit-by-short-delay-in-europe|title=Firewatch Xbox One version hit by short delay in Europe|first=James|last=Orry|date=September 22, 2016|website=VideoGamer.com|access-date=October 12, 2016|archive-date=October 12, 2016|archive-url=https://web.archive.org/web/20161012152424/https://www.videogamer.com/news/firewatch-xbox-one-version-hit-by-short-delay-in-europe|url-status=live}}</ref>

<ref name="EUAUS">{{cite web|url=http://www.ign.com/articles/2016/09/22/firewatch-on-xbox-one-delayed-in-europe-australia-new-zealand|title=Firewatch on Xbox One Delayed in Europe, Australia, New Zealand|first=Matt|last=Porter|date=September 22, 2016|website=[[IGN]]|access-date=October 12, 2016|archive-date=May 10, 2020|archive-url=https://web.archive.org/web/20200510225018/http://www.ign.com/articles/2016/09/22/firewatch-on-xbox-one-delayed-in-europe-australia-new-zealand|url-status=live}}</ref>

<ref name="NZ">{{cite web|url=http://www.winbeta.org/news/xbox-one-video-game-firewatch-australian-new-zealand|title=Xbox One video game Firewatch is FINALLY available for Australian and New Zealand gamers|first=Brad|last=Stephenson|date=October 14, 2016|website=WinBeta|access-date=October 15, 2016|archive-date=October 23, 2020|archive-url=https://web.archive.org/web/20201023064534/https://www.onmsft.com/news/xbox-one-video-game-firewatch-australian-new-zealand|url-status=live}}</ref>

<ref name="oculus vive">{{cite web|url=http://blog.camposanto.com/post/152084256139/experience-henrys-lookout-tower-in-vr-thanks-to|title=Experience Henry's lookout tower in VR thanks to Steam Destinations!|date=October 20, 2016|website=[[Campo Santo (company)|Campo Santo]]|access-date=October 21, 2016|archive-date=August 1, 2020|archive-url=https://web.archive.org/web/20200801133020/https://blog.camposanto.com/post/152084256139/experience-henrys-lookout-tower-in-vr-thanks-to|url-status=live}}</ref>

<ref name="joystick">{{cite web|url=http://www.digitalspy.com/gaming/golden-joystick-awards/news/a807943/golden-joystick-awards-2016-voting-now-open-to-the-public/|title=Golden Joystick Awards 2016 voting now open to the public|first=Sam|last=Loveridge|date=September 15, 2016|website=[[Digital Spy]]|access-date=October 29, 2016|archive-date=February 28, 2017|archive-url=https://web.archive.org/web/20170228140939/http://www.digitalspy.com/gaming/golden-joystick-awards/news/a807943/golden-joystick-awards-2016-voting-now-open-to-the-public/|url-status=live}}</ref>

<ref name="4k pro">{{cite web|url=https://blog.eu.playstation.com/2016/11/03/heres-the-list-of-games-that-will-be-optimised-for-ps4-pro-on-launch-day/?emcid=social_20161103_67507566|title=Here's the list of games that will be optimised for PS4 Pro on launch day|first=Fred|last=Dutton|date=November 3, 2016|website=[[PlayStation Blog]]|access-date=November 5, 2016|archive-date=October 5, 2020|archive-url=https://web.archive.org/web/20201005123951/https://blog.playstation.com/archive/2016/11/03/heres-the-list-of-games-that-will-be-optimised-for-ps4-pro-on-launch-day/?emcid=social_20161103_67507566%3Femcid%3Dsocial_20161103_67507566|url-status=live}}</ref>

<ref name="pro tour">{{cite web|url=http://blog.camposanto.com/post/152960478249/firewatch-is-now-updated-and-enhanced-to-support|title=Firewatch is now updated and enhanced to support the Playstation Pro.|author=Vanaman, Sean|author-link=Sean Vanaman|date=November 9, 2016|website=[[Campo Santo (company)|Campo Santo]]|access-date=November 9, 2016|archive-date=August 1, 2020|archive-url=https://web.archive.org/web/20200801134541/https://blog.camposanto.com/post/152960478249/firewatch-is-now-updated-and-enhanced-to-support|url-status=live}}</ref>

<ref name="PC tour">{{cite web|url=http://www.pcgamer.com/firewatchs-free-roam-mode-goes-live-today/|title=Firewatch's "free-roam" mode goes live today|first=Andy|last=Chalk|date=November 9, 2016|website=[[PC Gamer]]|access-date=November 9, 2016|archive-date=August 1, 2020|archive-url=https://web.archive.org/web/20200801133108/https://www.pcgamer.com/firewatchs-free-roam-mode-goes-live-today/|url-status=live}}</ref>

<ref name="The Game Awards 2016">{{cite web|url=http://www.polygon.com/2016/12/1/13784410/the-game-awards-winners|title=The Game Awards: Here's the full winners list|first=Chelsea|last=Stark|date=December 1, 2016|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|access-date=December 2, 2016|archive-date=December 2, 2016|archive-url=https://web.archive.org/web/20161202121204/http://www.polygon.com/2016/12/1/13784410/the-game-awards-winners|url-status=live}}</ref>

<ref name="run sometime">{{cite web|url=http://www.ign.com/articles/2016/11/16/limited-run-of-firewatch-physical-copies-announced-for-playstation-4|title=Limited Run of Firewatch Physical Copies Announced For PlayStation 4|first=Blake|last=Hester|date=November 16, 2016|website=[[IGN]]|access-date=November 16, 2016|archive-date=October 5, 2017|archive-url=https://web.archive.org/web/20171005064520/http://www.ign.com/articles/2016/11/16/limited-run-of-firewatch-physical-copies-announced-for-playstation-4|url-status=live}}</ref>

<ref name="best indie game">{{cite web|url=http://www.gamesradar.com/overwatch-scoops-5-awards-firewatch-wins-best-indie-game-here-are-all-the-golden-joystick-2016-winners/|title=Overwatch scoops five awards, Firewatch wins Best Indie Game: Here are all the Golden Joystick 2016 winners|first=Connor|last=Sheridan|date=November 18, 2016|website=[[GamesRadar]]|access-date=November 18, 2016|archive-date=March 26, 2017|archive-url=https://web.archive.org/web/20170326055857/http://www.gamesradar.com/overwatch-scoops-5-awards-firewatch-wins-best-indie-game-here-are-all-the-golden-joystick-2016-winners/|url-status=live}}</ref>

<ref name="inventory">{{cite web|url=http://www.polygon.com/2016/5/25/11768750/firewatch-walkthrough-prologue|title=Firewatch collectibles walkthrough: Prologue|first=Kelly|last=Hudson|date=May 25, 2016|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|access-date=November 28, 2016|archive-date=January 11, 2017|archive-url=https://web.archive.org/web/20170111124818/http://www.polygon.com/2016/5/25/11768750/firewatch-walkthrough-prologue|url-status=live}}</ref>

<ref name="under ten">{{cite web|url=http://www.polygon.com/2016/11/16/13655942/firewatch-physical-release-limited-edition-ps4|title=Firewatch getting limited-edition physical release this year (update)|first=Samit|last=Sarkar|date=November 16, 2016|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|access-date=December 3, 2016|archive-date=August 1, 2020|archive-url=https://web.archive.org/web/20200801133153/https://www.polygon.com/2016/11/16/13655942/firewatch-physical-release-limited-edition-ps4|url-status=live}}</ref>

<ref name="seven thousand three hundred">{{cite web|url=https://www.limitedrungames.com/products/limited-run-32-firewatch-ps4|title=Limited Run #32: Firewatch (PS4)|website=[[Limited Run Games]]|access-date=December 15, 2016|archive-date=October 23, 2020|archive-url=https://web.archive.org/web/20201023064649/https://www.limitedrungames.com/products/limited-run-32-firewatch-ps4|url-status=live}}</ref>

<ref name="pc gamer">{{cite web|url=http://www.pcgamer.com/best-writing-2016-firewatch/|title=Best Writing 2016: Firewatch|date=December 20, 2016|website=[[PC Gamer]]|publisher=[[Future plc]]|access-date=December 21, 2016|archive-date=December 21, 2016|archive-url=https://web.archive.org/web/20161221232710/http://www.pcgamer.com/best-writing-2016-firewatch/|url-status=live}}</ref>

<ref name="giant bomb">{{cite web|url=http://www.giantbomb.com/articles/giant-bombs-2016-game-of-the-year-awards-day-four/1100-5524/|title=Giant Bomb's 2016 Game of the Year Awards: Day Four|author=Giant Bomb Staff|date=December 29, 2016|website=[[Giant Bomb]]|publisher=[[CBS Interactive]]|access-date=December 29, 2016|archive-date=January 30, 2017|archive-url=https://web.archive.org/web/20170130194149/http://www.giantbomb.com/articles/giant-bombs-2016-game-of-the-year-awards-day-four/1100-5524/|url-status=live}}</ref>

<ref name="bomb giant">{{cite web|url=http://www.giantbomb.com/articles/giant-bombs-2016-game-of-the-year-awards-day-five/1100-5525/|title=Giant Bomb's 2016 Game of the Year Awards: Day Five|author=Giant Bomb Staff|date=December 30, 2016|website=[[Giant Bomb]]|publisher=[[CBS Interactive]]|access-date=December 30, 2016|archive-date=April 4, 2019|archive-url=https://web.archive.org/web/20190404171545/https://www.giantbomb.com/articles/giant-bombs-2016-game-of-the-year-awards-day-five/1100-5525/|url-status=live}}</ref>

<ref name="end of">{{cite web|last=Leack|first=Jonathan|title=Firewatch Burns Down One Million Sales Milestone|url=http://www.gamerevolution.com/news/firewatch-burns-down-one-million-sales-milestone-38825|website=[[Game Revolution]]|publisher=[[CraveOnline]]|date=January 3, 2017|access-date=January 4, 2017|archive-date=January 9, 2017|archive-url=https://web.archive.org/web/20170109124859/http://www.gamerevolution.com/news/firewatch-burns-down-one-million-sales-milestone-38825|url-status=live}}</ref>

<ref name="gdconf">{{cite web|url=http://www.gdconf.com/news/inside-overwatch-firewatch-among-2017-choice-awards-nominees/|title=Inside, Overwatch and Firewatch lead GDC 2017 Choice Awards nominees!|author=Staff|date=January 4, 2017|website=[[Game Developers Conference]]|publisher=[[UBM plc]]|access-date=January 4, 2017|archive-date=June 7, 2017|archive-url=https://archive.today/20170607101554/http://www.gdconf.com/news/inside-overwatch-firewatch-among-2017-choice-awards-nominees/|url-status=live}}</ref>

<ref name="gon">{{cite web|url=http://www.polygon.com/2017/1/5/14129570/firewatch-games-of-the-year-2016|title=Polygon's 2016 Games of the Year #4: Firewatch|first=Allegra|last=Frank|date=January 5, 2017|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|access-date=January 5, 2017|archive-date=February 1, 2017|archive-url=https://web.archive.org/web/20170201212629/http://www.polygon.com/2017/1/5/14129570/firewatch-games-of-the-year-2016|url-status=live}}</ref>

<ref name="dice">{{cite web|url=http://www.gamespot.com/articles/overwatch-wins-dice-game-of-the-year-all-winners-r/1100-6448157/|title=Overwatch Wins DICE Game of the Year; All Winners Revealed [UPDATED]|first1=Eddie|last1=Makuch|first2=Jason|last2=Imms|website=[[GameSpot]]|publisher=[[CBS Interactive]]|access-date=February 25, 2017|archive-date=February 26, 2017|archive-url=https://web.archive.org/web/20170226080929/http://www.gamespot.com/articles/overwatch-wins-dice-game-of-the-year-all-winners-r/1100-6448157/|url-status=live}}</ref>

<ref name="psblog">{{cite web|url=http://blog.us.playstation.com/2017/01/12/the-winners-playstation-blog-game-of-the-year-2016/|title=The Winners: PlayStation.Blog Game of the Year 2016|first=Justin|last=Massongill|date=January 12, 2017|website=[[PlayStation Blog]]|publisher=[[Sony Interactive Entertainment]]|access-date=January 13, 2017|archive-date=January 17, 2017|archive-url=https://web.archive.org/web/20170117172149/http://blog.us.playstation.com/2017/01/12/the-winners-playstation-blog-game-of-the-year-2016/|url-status=live}}</ref>

<ref name="navgtr">{{cite web|url=http://navgtr.org/winners/2016-awards/|title=2016 Awards|date=March 20, 2017|website=National Academy of Video Game Trade Reviewers|access-date=April 1, 2017|archive-date=January 13, 2019|archive-url=https://web.archive.org/web/20190113022137/http://navgtr.org/winners/2016-awards|url-status=live}}</ref>

<ref name="gdc">{{cite web|url=http://nordic.ign.com/overwatch/1201/news/gdc-2017-overwatch-wins-game-of-the-year-at-game-developers|title=GDC 2017: Overwatch Wins Game of the Year at Game Developers Choice Awards|first=Jonathon|last=Dornbush|date=March 2, 2017|website=[[IGN]]|publisher=[[Ziff Davis]]|access-date=March 2, 2017|archive-date=June 7, 2017|archive-url=https://archive.today/20170607103513/http://nordic.ign.com/overwatch/1201/news/gdc-2017-overwatch-wins-game-of-the-year-at-game-developers|url-status=live}}</ref>

<ref name="b4ft4">{{cite web|url=http://www.bafta.org/media-centre/press-releases/games-awards-winners-list-2017|title=Winners List for the British Academy Games Awards in 2017 (Plain Text)|date=April 6, 2017|website=[[British Academy of Film and Television Arts]]|access-date=April 23, 2017|archive-date=September 25, 2018|archive-url=https://web.archive.org/web/20180925133601/http://www.bafta.org/media-centre/press-releases/games-awards-winners-list-2017|url-status=live}}</ref>

<ref name="Walker-May2018">{{cite web|url=https://www.rockpapershotgun.com/2018/05/09/exclusive-campo-santo-talk-to-us-about-moving-to-valve/|title=Interview: Campo Santo talk to us about moving to Valve|first=John|last=Walker|date=May 9, 2018|website=[[Rock, Paper, Shotgun]]|archive-date=May 11, 2018|archive-url=https://archive.today/20180511105600/https://www.rockpapershotgun.com/2018/05/09/exclusive-campo-santo-talk-to-us-about-moving-to-valve/|url-status=live|access-date=July 9, 2018}}</ref>

<ref name="EdgeAwards">{{cite magazine |author=<!--Staff writer(s); no by-line--> |title=The Edge Awards |magazine=[[Edge (magazine)|Edge]] |issue=302|publisher=[[Future plc|Future]] |pages=76–87|date=February 2017}}</ref>

<ref name="Ella-Feb2016">{{cite web|url= http://www.hardcoregamer.com/2016/02/01/cissy-jones-on-being-the-voice-of-firewatch/190152/|title= Cissy Jones on Being the Voice of Firewatch|last= Ella|first= Thomas|date= February 1, 2016|website= Hardcore Gamer|access-date= September 29, 2017|archive-date= June 23, 2017|archive-url= https://web.archive.org/web/20170623085842/http://www.hardcoregamer.com/2016/02/01/cissy-jones-on-being-the-voice-of-firewatch/190152/|url-status= live}}</ref>

<ref name="Farokhmanesh-Feb2016">{{cite web|url= https://www.polygon.com/2016/2/12/10968920/firewatch-rich-sommer-mad-men-campo-santo|title= Wyoming is a long way from Sterling Cooper|last= Farokhmanesh|first= Megan|date= February 12, 2016|website= [[Polygon (website)|Polygon]]|access-date= September 29, 2017|archive-date= December 17, 2016|archive-url= https://web.archive.org/web/20161217042947/http://www.polygon.com/2016/2/12/10968920/firewatch-rich-sommer-mad-men-campo-santo|url-status= live}}</ref>

<ref name="NintendSoup cites Switch release date">{{cite web |url=https://nintendosoup.com/firewatch-launches-worldwide-for-nintendo-switch-on-december-17/ |date=December 1, 2018 |access-date=December 1, 2018 |last=Lim |first=Gabriel |website=NintendoSoup |title=Firewatch Launches Worldwide For Nintendo Switch On December 17 |archive-date=October 28, 2020 |archive-url=https://web.archive.org/web/20201028212511/https://nintendosoup.com/firewatch-launches-worldwide-for-nintendo-switch-on-december-17/ |url-status=live }}</ref>

}}


== External links ==
== External links ==
* [http://www.firewatchgame.com/ Official website]
* {{Official website|https://www.firewatchgame.com}}

{{Panic Inc.}}


[[Category:2016 video games]]
[[Category:2016 video games]]
[[Category:Adventure games]]
[[Category:Adventure games]]
[[Category:Firefighting video games]]
[[Category:British Academy Games Award for Debut Game winners]]
[[Category:First-person adventure games]]
[[Category:First-person adventure games]]
[[Category:Game Developers Choice Award winners]]
[[Category:Immersive sims]]
[[Category:Indie games]]
[[Category:Linux games]]
[[Category:Linux games]]
[[Category:OS X games]]
[[Category:MacOS games]]
[[Category:Mystery adventure games]]
[[Category:Nintendo Switch games]]
[[Category:Panic Inc. games]]
[[Category:PlayStation 4 games]]
[[Category:PlayStation 4 games]]
[[Category:Unity (game engine) games]]
[[Category:PlayStation 4 Pro enhanced games]]
[[Category:PlayStation Network games]]
[[Category:Single-player video games]]
<!--- [[WP:CRYSTAL]]: Do not unhide until the film adaptation has at least entered production [[Category:Video games adapted into films]] --->
[[Category:Video games developed in the United States]]
[[Category:Video games developed in the United States]]
[[Category:Video games set in Wyoming]]
[[Category:Video games scored by Chris Remo]]
[[Category:Video games set in 1989]]
[[Category:Video games set in 1989]]
[[Category:Video games set in forests]]
[[Category:Video games set in Wyoming]]
[[Category:Video games with cel-shaded animation]]
[[Category:Video games with commentaries]]
[[Category:Walking simulators]]
[[Category:Windows games]]
[[Category:Windows games]]
[[Category:Xbox Cloud Gaming games]]
[[Category:Xbox One games]]

Latest revision as of 02:03, 26 November 2024

Firewatch
Artwork by Olly Moss, depicting a fire lookout in the Shoshone National Forest
Developer(s)Campo Santo
Publisher(s)
Director(s)
Producer(s)
Designer(s)
Programmer(s)
  • Ben Burbank
  • Nels Anderson
  • Patrick Ewing
  • Paolo Surricchio
  • William Armstrong
Artist(s)
  • Jane Ng
  • Olly Moss
Writer(s)
  • Chris Remo
  • Jake Rodkin
  • Olly Moss
  • Sean Vanaman
Composer(s)Chris Remo
EngineUnity
Platform(s)
ReleaseLinux, OS X, PlayStation 4, Windows
  • WW: February 9, 2016
Xbox One
  • NA: September 21, 2016
  • EU: September 30, 2016
  • AU: October 14, 2016
Nintendo Switch
  • WW: December 17, 2018
Genre(s)Adventure
Mode(s)Single-player

Firewatch is an adventure game developed by Campo Santo and published by the developer in partnership with Panic. The game was released in February 2016 for Linux, OS X, PlayStation 4, Windows, and Xbox One in September 2016, and for Nintendo Switch in December 2018. The story follows a fire lookout named Henry who works in Shoshone National Forest. Henry interacts with his supervisor Delilah using a walkie-talkie, with the player choosing from dialog options to communicate. His exchanges with Delilah inform the process by which their relationship is developed. Over the course of the summer, Henry and Delilah appear to be menaced by unseen forces and have to unravel a years-old mystery.

The game was directed by Olly Moss and Sean Vanaman, written by Chris Remo, Jake Rodkin, Moss and Vanaman, and produced by Gabe McGill and artist Jane Ng. The game's environment was modelled by Ng, based on a single painting by Moss. The design draws inspiration from New Deal advertisements by the National Park Service and field research conducted in Yosemite National Park.

The game received generally positive reviews, earning praise for its story, characters, dialogue, and visual style, yet the presence of technical issues and the game's ending were both subjects of criticism. Firewatch won the award for Best 3D Visual Experience at the Unity Awards 2016, Best Indie Game at the 2016 Golden Joystick Awards, Best Narrative at the 2017 Game Developers Choice Awards and Debut Game at the 2017 British Academy Games Awards. By late 2016, the game had sold over a million copies.

Gameplay

[edit]
Henry interacts with Delilah using his walkie-talkie.

Firewatch is an adventure game played from a first-person view that takes place in the American state of Wyoming in 1989.[1][2] The player takes on the role of Henry, a fire lookout who is assigned to his own tower in Shoshone National Forest.[3] Through exploration of the surrounding area, Henry uncovers clues about mysterious occurrences in the vicinity that are related to the ransacking of his tower while he is out on a routine patrol and a shadowy figure that occasionally appears watching him from afar.[4] Henry's only means of communication is a walkie-talkie connecting him to his supervisor, Delilah.[5] The player may choose from a number of dialog options to speak with her upon the discovery of new interactive objects or environments, or can refrain from communicating. The player's choices will influence the tone of Henry's relationship with Delilah. As the story progresses, new areas will be opened up for the player, and certain events are set at different times of the day.[6] Objects found in the wilderness can be kept in the inventory for later use.[7]

Upon finishing the game, the player can explore the game in an open-world free-roam mode or an audio tour mode.[8]

Plot

[edit]

In the spring of 1989, after his wife Julia (Larissa Gallagher) develops early-onset dementia, Henry (Rich Sommer) takes a job as a fire lookout in Shoshone National Forest, Wyoming. On his first day, Delilah (Cissy Jones), a lookout in another watchtower, contacts him via walkie-talkie and asks him to investigate illegal fireworks by the lake. Henry discovers a pair of teenage girls, Chelsea (Erin Yvette) and Lily (Nikki Rapp), who accuse him of leering. On his way back to his tower, he comes across a locked cave and spots a shadowy figure watching him before disappearing. He returns to his watchtower to find it ransacked. The next day, Delilah asks Henry to investigate a downed communication line. He finds it cut, with a note apparently signed by the teens.

Henry finds an old backpack and a disposable camera belonging to a boy named Brian Goodwin, who Delilah explains was the son of Ned (Mac Brandt), a former lookout. Ned was an outdoorsman who drank heavily due to his traumatic experiences in the Vietnam War, while his son, Brian, enjoyed fantasy novels and role-playing games. Though it is against the rules for employees to bring their children to the towers, Delilah was fond of Brian and lied about his presence. He and Ned apparently left abruptly and never returned.

Henry and Delilah plot to scare the teenage girls off, but when Henry finds their campsite ransacked and abandoned, they begin to worry. The teens are reported missing. Fearing an inquiry, Delilah falsifies reports to say that neither she nor Henry encountered the girls.

Two months after Henry starts his job, a small wildfire breaks out south of his tower. Two weeks later, Henry discovers a radio and a clipboard while fishing, with notes including transcripts of his conversations with Delilah. He is suddenly beaten unconscious by an unseen assailant and wakes up to find the clipboard and radio gone. In a meadow referred to on the clipboard letterhead, he finds a fenced-off government research area. He breaks in and discovers surveillance equipment and typewritten reports detailing his and Delilah's conversations and private lives. He also discovers a tracking device and takes it with him. Disturbed by this discovery, Henry and Delilah discuss destroying the government camp but decide against it. As Henry hikes home, someone sets fire to the camp.

The next day, Henry uses the tracking device to find a backpack with a key to the locked cave. Delilah reports a figure in Henry's tower; when Henry arrives, he finds a Walkman taped to the door with an incriminating recording of Henry and Delilah's discussion about destroying the government camp. The next day, someone impersonating Henry calls another lookout and claims that Delilah knows the cause of the station fire, putting her and Henry more on edge.

Henry uses the found key to enter the cave but is suddenly locked inside by an unseen figure. Deep in the cave, Henry discovers the decayed body of Brian Goodwin. Determining that he died trying to climb into the cave, Henry escapes the cave and reports it to Delilah who becomes upset by the news. The next day, an evacuation order is given for all the lookouts, as the wildfire that Henry had spotted earlier has grown out of control after merging with the government camp fire.

As Henry prepares to leave, the tracking device begins beeping. He follows the signal and discovers a tape from Ned Goodwin, who had been thought to have left the area many years ago. Ned claims that Brian's death was accidental and that the boy fell due to climbing inexperience. Unwilling to return to society after Brian's death, Ned secretly lived in the area ever since. Choosing to venture deeper into the wilderness, Ned warns Henry not to look for him or else he will either die in the fire or he will kill him. Henry finds Ned's makeshift bunker, along with items stolen from the government camp, the lookout towers, and the teenage girls, who Delilah confirms have been found safe. The government camp was simply studying wildlife; Ned had been using its radio equipment to ensure that no one was looking for him and to create transcripts to scare Henry away. Despite Ned’s confession, Delilah blames him for Brian's death and leaves on the rescue helicopter. Henry goes to her tower, and he and Delilah say their goodbyes via radio before Henry evacuates as the forest collapses around him.

Development and release

[edit]
Chris Remo designed, wrote, and scored for the game.

Firewatch is the first video game from Campo Santo and was created by Jake Rodkin and Sean Vanaman, who were the creative leads on The Walking Dead; Nels Anderson, the lead designer of Mark of the Ninja; and artist Olly Moss.[9] Chris Remo was involved in many aspects of the design and also composed the score.[10] Development for Firewatch began with a single painting by Moss.[2] Jane Ng, lead environmental artist at Campo Santo, was tasked with translating Moss' work into 3D environments while maintaining his stylized artistic vision.[2] Moss, who had previously been known primarily for his graphic design work, had joined Vanaman and Rodkin to found Campo Santo after spending many years working on the periphery of game development.[11] In creating the painting, Moss emulated National Park Service posters from the New Deal era in both color palette and iconography.[12] The development team went on a camping trip to Yosemite National Park for inspiration for the game,[13] where they visited a lookout tower built with the same design as its video game counterpart.[14] Further inspiration for the game came from Vanaman and Anderson's experiences growing up in rural Wyoming.[14]

Firewatch runs on the Unity game engine.[15] Ng disapproved of the tools for creating trees and therefore hand-modeled the 23 kinds of trees that would be placed within the game 4,600 times. A custom shader was also employed to produce more stylized and simplified foliage.[16] The in-game fire lookout towers were built in accordance with government specifications, utilizing standard lumber size, after Ng's first attempt was unsatisfactory.[17]

The walkie-talkie interaction in Firewatch is inspired by the relationship in BioShock between the player character and Atlas, as well as the dialog system from The Walking Dead.[11] At one point in the development, it was intended that the protagonist would be able to communicate with multiple characters, such as hikers, but the idea was discarded due to its expense and the schedule requirements with which the team were working.[14] The team hoped to avoid lip syncing and minimize the amount of animation needed due to the limited team size and resources.[6] The developers cast Cissy Jones, who appeared in The Walking Dead, as the voice of Delilah in 2014. It took longer to find a voice actor for Henry whom the developers felt jibed with Jones; they ultimately cast Rich Sommer. Jones and Sommer recorded their lines in separate studios, but while on conference calls with each other to achieve a more natural rapport. The actors made a decision not to meet during production to maintain the distance between their characters.[18][19]

The game's opening chapter features the song "Push Play" from Joy Chun and Nate Bosley's 2014 synthwave album Let's Get Electric, which depicts a fictitious 1980s synthpop act known as Cheap Talk. Taylor Dayne's "Tell It to My Heart" was used as a placeholder in the scene, but Vanaman conceded that the song was too overwhelming and would cost too much to license. Upon the realization that it would also be too costly to commission a song, Remo sought a song in the style of the 1980s by an unsigned, independent artist, leading to the use of "Push Play".[20] The score features a combination of electric and acoustic guitar, bass and electric piano, with samples of Fender Rhodes as a substitute for the actual piano. Remo played all of the instruments himself.[10]

The game was announced in March 2014 with a tentative release date of 2015.[5] At GDC, Campo Santo housed a public playtest, and Ng hosted a panel on the design and aesthetic of the game entitled "The Art of Firewatch".[21] In June 2015, the team visited E3. There, they confirmed that they would be bringing the game to PlayStation 4, but that this would be the only console version.[22] However, an Xbox One version was later released in North America on September 21, 2016, featuring an audio tour and a free roam mode.[23][24] Due to ratings issues, the version was delayed in Europe until September 30[25] and in Australia and New Zealand until October 14.[26]

Users of the HTC Vive and Oculus Rift virtual reality headsets can tour Henry's lookout tower using the Steam application Destinations. For this purpose, the scene was rebuilt on the Source game engine.[27] Firewatch was made compatible with PlayStation 4 Pro on its November 10 launch, with enhanced performance through 4K resolution and high-dynamic-range imaging.[28] The free roam mode was enabled for PlayStation 4 Pro and Steam shortly thereafter.[29][30] Partnering with Limited Run Games, Campo Santo distributed under ten thousand physical copies of the game on PlayStation 4.[31][32] 4,800 copies were made available for order on the Limited Run Games website on December 16, 2016, while 2,500 were sold through the Campo Santo online store starting January 16, 2017.[33] In April 2018, Campo Santo announced the game would be released for Nintendo Switch later in the year. It was later clarified that the Nintendo Switch port would be a heavily optimised version of the game, and the update would also be available for other platforms. Additionally, the Nintendo Switch version featured some exclusive elements.[34] Campo Santo later confirmed, via Twitter, the worldwide release date for the Nintendo Switch port as December 17, 2018.[35]

Reception

[edit]

Firewatch received "generally favorable" reviews, according to review aggregator Metacritic.[36][37][38] The game sold more than five hundred thousand copies within a month of its release and over one million copies by the end of its first year.[46][47] As of 2018, Firewatch has sold over 2.5 million copies across all platforms.[48]

Steven Hansen at Destructoid welcomed the choice-based dialogue tree gameplay, and praised the dialogue itself, as well as the voice performances. The game's most impressive achievement, as stated by Hansen, was the "thematic cohesion", which was said to revolve around self-imposed isolation. The sound design was lauded to have evoked a Hitchcockian sense of fear.[40] Reviewing Firewatch, Game Informer's Jeff Cork wrote, "I was immediately drawn into the game's world, partly because of the power of its simple text intro, and also because of the novelty of taking part in something so mundane". Cork observed that its interactive dialogue, though simple, "breathes life into the game" and called the conversations "natural" and "engaging". He enjoyed exploring the forest environment, yet felt the ending was unsatisfactory.[41]

Scott Butterworth of GameSpot thought that the analog navigation tools – a hand-held compass and paper map – were "immersive" but "occasionally frustrating". He found the visual beauty of the setting allowed for a more rewarding form of exploration and noted that the sound design complemented the depth of its atmosphere. Judging the development of the characters through dialog to be "bold" and "admirable", he opined that it served as "a patient, reflective examination of how two people grow to trust and care for each other". According to Butterworth, the voice acting was brilliant and layered with emotional nuance, as he had evolved a strong attachment to the characters.[42] GamesRadar's Justin Towell described Firewatch as "one of the most enthralling slices of entertainment I've ever experienced". He commended the voice acting for having successfully defined each character's personality traits. Towell added that the music, alongside the sound design, worked well in service of the atmosphere. However, he disparaged a few noticeable continuity problems that left him disillusioned.[43]

Ryan McCaffrey at IGN hailed the sense of realism elicited by the setting, despite the stylized level design and artwork. He also approved of the script, saying that voice acting enhanced it further. Of the writing, McCaffrey said, "It's tense, scary, and funny – sometimes all within a few minutes of each other. Not a lot of games can successfully claim that". He deemed the ending polarizing because of the story's promising escalation.[44] Polygon's Colin Campbell appreciated the use of humor and empathy to develop the characters, considered the game's mystery to be successful and the story to be "elegant" and "satisfying". He criticized the conclusion, regarding it as "not entirely successful".[45]

Accolades

[edit]
Year Award Category Result Ref.
2016 Unity Awards 2016 Best Desktop/Console Game Nominated
Best 3D Visual Experience Won
Golden Joystick Awards 2016 Best Original Game Nominated
Best Storytelling Nominated
Best Visual Design Nominated
Best Indie Game Won
PlayStation Game of the Year Nominated
The Game Awards 2016 Best Narrative Nominated
Best Art Direction Nominated
Best Performance (Cissy Jones as Delilah) Nominated
Best Performance (Rich Sommer as Henry) Nominated
Best Independent Game Nominated
PC Gamer's Best of 2016 Best Writing Won
Giant Bomb's 2016 Game of the Year Awards Best Music Nominated
Best Story Nominated
2017 Polygon's Best of 2016 Game of the Year Won
PlayStation Blog's Best of 2016 Best Independent Game Won
20th Annual D.I.C.E. Awards Adventure Game of the Year Nominated
D.I.C.E. Sprite Award Nominated
Outstanding Achievement in Art Direction Nominated
Outstanding Achievement in Character (Delilah) Nominated
Outstanding Achievement in Character (Henry) Nominated
Outstanding Achievement in Story Nominated
Game Developers Choice Awards Innovation Award Nominated
Best Debut Won
Best Narrative Won
Best Visual Art Nominated
Game of the Year Nominated
National Academy of Video Game Trade Reviewers Performance in a Drama Lead (Cissy Jones as Delilah) Nominated
Performance in a Drama Lead (Rich Sommer as Henry) Won
Writing in a Drama Won
Game, Original Adventure Won
British Academy Games Awards Best Game Nominated
Debut Game Won
Game Innovation Nominated
Narrative Nominated
Original Property Nominated
Performer (Cissy Jones as Delilah) Won
The Edge Awards 2016 Best Storytelling Won

Film adaptation

[edit]

On August 17, 2020, it was announced that Campo Santo was partnering with production company Snoot Entertainment (Keith Calder and Jess Wu) to adapt the game into a feature film.[64]

References

[edit]
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