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{{Short description|2016 video game}}
{{Use mdy dates|date=June 2012}}
{{copyedit|date=August 2016}}
{{Use mdy dates|date=August 2020}}
{{good article}}
{{Infobox video game
{{Infobox video game
| title = The King of Fighters XIV
| title = The King of Fighters XIV
| image = File:King of Fighters XIV cover art.jpg
| image = King of Fighters XIV cover art.jpg
| alt = A cgi render of video game characters and the logo of the game in the bottom
| caption = North American cover art
| developer = [[SNK]]
| developer = [[SNK]]<br>[[Taito]] (Arcade)
| publisher = {{vgrelease|JP=SNK|NA=[[Atlus#Atlus USA|Atlus USA]]|EU=[[Deep Silver]]}}|director = Yasuyuki Oda
| publisher = {{vgrelease|JP|SNK|NA|[[Atlus USA]]|EU|[[Deep Silver]]}}{{vgrelease|JP|Taito (Arcade)}}
| director = [[Yasuyuki Oda]]
| artist = [[Eisuke Ogura]]
| series = ''[[The King of Fighters]]''
| series = ''[[The King of Fighters]]''
| genre = [[Fighting game]]
| genre = [[Fighting game|Fighting]]
| modes = [[Single-player video game|Single-player]], [[multiplayer video game|multiplayer]]
| modes = [[Single-player]], [[multiplayer]]
| platforms = [[PlayStation 4]]
| platforms = {{ubl|[[PlayStation 4]]|[[Windows]]|[[Arcade game|Arcade]]}}
| released = {{vgrelease|NA=August 23, 2016}}{{vgrelease|JP=August 25, 2016}}{{vgrelease|EU=August 26, 2016}}
| released = '''PlayStation 4'''{{vgrelease|NA|August 23, 2016|JP|August 25, 2016|PAL|August 26, 2016}}'''Windows'''{{vgrelease|WW|June 15, 2017}}'''Arcade'''{{vgrelease|JP|June 29, 2017}}
| arcade system = Taito Type X3 (NESiCAxLive2)
}}
}}
{{nihongo|'''''The King of Fighters XIV'''''|ザ・キング・オブ・ファイターズ XIV}} is an [[fighting game]] in ''[[The King of Fighters]]'' series developed and published in Japan by [[SNK]]. It is developed for the [[PlayStation 4]] released on August 23 in North America, August 25 in Japan, and August 26 in Europe. [[Atlus#Atlus USA|Atlus USA]] will publish in North America, and [[Deep Silver]] in Europe in close dates. The game is notable as the first main-series ''The King of Fighters'' game rendered entirely in 3D, in contrast to previous installments which used 2D raster imagery.


{{nihongo foot|'''''The King of Fighters XIV'''''|ザ・キング・オブ・ファイターズ XIV|Za Kingu Obu Faitāzu Fōtīn|lead=yes|group=lower-alpha}} ''(KOF XIV)'' is a 2016 Japanese [[fighting game]] part of [[SNK]]'s ''[[The King of Fighters]]'' (''KOF'') franchise, with this installment being published by [[Atlus USA]] in North America and [[Deep Silver]] in Europe. After the [[The King of Fighters XIII|13th installment]] from 2010 that used 2D [[Raster graphics|raster]] imagery, this game is rendered entirely in [[3D computer graphics|3D]] similar to the spin-off ''[[KOF: Maximum Impact|Maximum Impact]]'', although gameplay is restricted to a 2D plane. The game was released worldwide for the [[PlayStation 4]] in August 2016 and [[port (video gaming)|ported]] to [[Windows]] and Japanese [[Arcade game|arcade cabinets]] in June 2017.
The game started development in April 2014 when SNK's CEO announced the company should start designing new appealing video games. This entry in the series is being directed by Yasuyuki Oda who has previously worked on [[Capcom]]'s ''[[Street Fighter IV]]'' as well as other titles by SNK. While working to make it as popular as ''[[The King of Fighters '98]]'' and ''[[The King of Fighters 2002]]'', the designers also decided to implement the "Rush" system in order to invite newcomers to the series.

The development of ''The King of Fighters XIV'' began in April 2014, after SNK's CEO Eikichi Kawasaki who reoriented the company toward traditional video games after several years of focus on [[Pachinko]]-style slot machines and mobile apps. [[Yasuyuki Oda]], who previously worked on [[Capcom]]'s ''[[Street Fighter IV]]'' and other titles by SNK, directed the game. It retains the series' system of teams composed of three fighters while introducing "Rush Combo", an automatic [[Combo (video games)|combo]] system designed to make the series more accessible for new players. The game received post-release [[downloadable content]] support through new characters, alternative outfits and [[patch (computing)|patches]] to improve the game's visuals. Kyōtarō Azuma wrote a spin-off [[manga]] series, ''[[The King of Fighters: A New Beginning]]'', published from 2018 to 2020.

''The King of Fighters XIV'' received generally favorable reviews. Critics praised the game's fighting system as enjoyable for both new players and fighting game experts, but criticized its graphics as inferior to other fighting games released for the [[eighth generation of video game consoles]]. A sequel, ''[[The King of Fighters XV]]'', was released in 2022.


Critical reception to ''The King of Fighters XIV'' has been generally positive with video game publications praising its fighting system that would appeal newcomers and experts of fighting games. Nevertheless, it has also been criticized for its use of dated 3D character designs.
==Gameplay==
==Gameplay==
[[File:KOFXIVgameplay.jpg|thumb|left|A fight between Terry Bogard (left) against Geese Howard (right).]]
[[File:KOFXIVgameplay.jpg|thumb|left|A fight between [[Terry Bogard]] (left) and [[Geese Howard]] (right)|alt=An image from a fighting game including two characters in each side with bars indicating their health and energy]]

''The King of Fighters XIV'' features full 3D models like in ''[[The King of Fighters: Maximum Impact]]'', but on a 2D plane like in ''[[Street Fighter IV]]'' and its updates, while keeping the same formula used in the previous installments. The Hyper Drive system from the last game is no longer present and has been replaced with a new version of "Max Mode" from earlier games in the series. In Max mode, the player can perform unlimited EX special moves for a short period of time, and the timer changes depending on what position their character is in.
''The King of Fighters XIV'' features full 3D models like its spin-off ''[[The King of Fighters: Maximum Impact]]'' against a 2D background.<ref>{{cite web|url=https://www.denofgeek.com/games/king-of-fighters-xiv-review/|title=''King of Fighters XIV'' Review|website=Den of Geek|date=August 22, 2016|access-date=October 18, 2020|author=Jasper, Gavin}}</ref> The player can select a three-character team. In the game's story, the characters often interact depending on their relationships. After eight rounds, the player fights two [[Boss (video games)|bosses]].<ref>{{cite web|url=http://www.siliconera.com/2016/08/22/king-fighters-xiv-characters-stories-told-ring/|title=''The King of Fighters XIV'' Characters' Stories Are Told in the Ring|website=[[Siliconera]]|access-date=August 22, 2016|date=August 22, 2016|url-status=live|archive-url=https://web.archive.org/web/20160823163128/http://www.siliconera.com/2016/08/22/king-fighters-xiv-characters-stories-told-ring/|archive-date=August 23, 2016}}</ref><ref>{{cite web|url=https://www.usgamer.net/articles/king-of-fighters-xiv-ps4-review-|title=''King of Fighters XIV'' PS4 Review: A New Challenger Appears|date=August 22, 2016|website=US Gamer|access-date=October 18, 2020|author=Williams, Mike|archive-date=November 29, 2020|archive-url=https://web.archive.org/web/20201129143855/https://www.usgamer.net/articles/king-of-fighters-xiv-ps4-review-|url-status=dead}}</ref>

The game introduced a system known as the Max Mode. While in Max Mode, the player can perform an unlimited amount of named EX, [[Fighting game#Special attacks and combos|special moves]] superior than the regular moves for a short time, with the timer changing in response to the character's position.<ref>{{cite web|title=Sistema de Batalla|url=https://www.snk-corp.co.jp/es-mx/games/kof-xiv/webmanual/howtoplay2.php|access-date=August 23, 2020|website=[[SNK]]}}</ref> The characters use three types of Supers: Super Special Moves, Max Super Special Moves, and a new type called Climax Super Special Moves. Max Super Special Moves require two power bars (located in the screen's bottom), in to execute—one if Max Mode is activated. Climax Super Special Moves are the strongest in the game, requiring three power gauges, or two while Max Mode is active. The game also features the Just Defend mechanic which allows the players to parry enemies' moves.<ref name=famitsu/>


The characters have three types of Supers: the returning "Super Special Moves" and "Max Super Special Moves" (the latter of which are only usable in Max mode), and a new type called "Climax Super Special Moves". Climax Super Special Moves are the strongest types in the game and will require a total of three power gauges (two with Max mode on). The game also features the "Just Defend" mechanic from ''[[Garou: Mark of the Wolves]]''. The HD thrust system now makes the opponent hit the wall and crumple for follow up attacks.<ref name="famitsu"/> The game is designed to play like ''[[The King of Fighters XIII]]'', but just during Max mode where the player can use EX moves and three levels of Supers that can be canceled in their order of hierarchy. For beginners, there will be the automatic and simple "Rush Combo".<ref name="fourgamerfirst"/> The online lobby has three modes: team VS, single VS, and party VS; up to 12 people can enter and also spectate.<ref name="fourgamer">{{cite web|url=http://www.4gamer.net/games/317/G031749/20160613002/|title=新生SNKのモノ作りはここから始まる。「餓狼MOW2」の話題も飛び出した,「THE KING OF FIGHTERS XIV」開発陣インタビュー|publisher=Four Gamer|date=June 25, 2016|accessdate=June 25, 2016}}</ref>
For beginners, there is an automatic feature called Rush Combo. When performing a Rush, the player can create combos of special attacks as well as Desperation Moves if the energy bar is filled. Techniques created by the Rush system produce less damage than ones performed manually.<ref name=fourgamerfirst/> The online lobby has modes called team VS, single VS, and party VS; up to 12 players can enter and spectate.<ref name=fourgamer>{{cite web|url=http://www.4gamer.net/games/317/G031749/20160613002/|title=新生SNKのモノ作りはここから始まる。「餓狼MOW2」の話題も飛び出した,「''The King of Fighters XIV''」開発陣インタビュー|website=Four Gamer|date=June 25, 2016|access-date=June 25, 2016|url-status=live|archive-url=https://web.archive.org/web/20160624221529/http://www.4gamer.net/games/317/G031749/20160613002/|archive-date=June 24, 2016|trans-title=The manufacturing of the new SNK begins here. Interview with the development team of "''The King of Fighters XIV''", where the topic of "Fatal Fury MOW2" also popped up}}</ref>


==Plot==
==Plot==
''The King of Fighters XIV'' takes place four years after the 2010 events of ''[[The King of Fighters XIII]]''. A Russian billionaire named Antonov buys the rights to the King of Fighters competitions to host a new tournament in which veterans and newcomers compete. Following the competition, the chosen faces Antonov. In the aftermath, the winning team must confront a strange, threatening entity named Verse. This anomaly attracts characters from other dimensions, timelines and universes. Following Verse's defeat, some characters take missions to confront people revived through this mysterious enemy.
The game will have a story mode but the staff members stated that they would not comment about it yet, except to reaffirm that the new game begins a new storyline.<ref name="gamewatch"/> A man known as Antonov will host the new "The King of Fighters" tournament.<ref name="ethree"/> For the story mode, players can choose a team of three fighters and interact with others depending on their relationships.<ref>{{cite web|url=http://www.siliconera.com/2016/08/22/king-fighters-xiv-characters-stories-told-ring/|title=The King Of Fighters XIV Characters’ Stories Are Told In The Ring|publisher=Siliconera|accessdate=August 22, 2016|date=August 22, 2016}}</ref>


==Characters==
==Characters==
{{main|List of The King of Fighters characters}}
''The King of Fighters XIV'' includes 16 teams of 3 fighters, plus a sub-boss and a final boss totaling up to 50 combatatans:
''The King of Fighters XIV'' includes 16 teams of three fighters, a sub-boss, a final boss, and eight [[Downloadable content|downloadable characters]], totaling 58 combatants:<ref name="SNKSite">{{cite web|url=http://www.snkplaymore.co.jp/us/games/kof-xiv/teams/|title=Teams & Characters|website=SNK|archive-url=https://web.archive.org/web/20160428042714/http://www.snkplaymore.co.jp/us/games/kof-xiv/teams/|archive-date=April 28, 2016|access-date=November 28, 2019}}</ref><ref name="dlc"/>
{{Col-begin}}
{{Col-break}}
{{Col-float}}
{{Col-float-break}}


'''Japan Team'''
'''Team Japan'''
* [[Kyo Kusanagi]]
* [[Kyo Kusanagi]]<ref name="first">{{cite web|url=http://www.animenewsnetwork.com/news/2016-04-12/snk-playmore-atlus-usa-partner-for-king-of-fighters-xiv-american-release/.100976|title= SNK Playmore, Atlus USA Partner for King of Fighters XIV's American Release|publisher=Anime News Network|date=April 12, 2016|accessdate=April 13, 2016}}</ref>
* [[List of The King of Fighters characters#Japan Team|Benimaru Nikaido]]
* Benimaru Nikaido
* Goro Daimon
* [[List of The King of Fighters characters#Japan Team|Goro Daimon]]<ref name="SNKSite" />


'''Official Invitation Team'''
'''Official Invitation Team'''
* Sylvie Paula Paula
* Sylvie Paula Paula<ref name="ninth">{{cite web|url=http://gematsu.com/2016/03/king-fighters-xiv-adds-new-fighter-sylvie-paula-paula-kim-vice|title=The King of Fighters XIV adds new fighter Sylvie Paula Paula, Kim, and Vice|publisher=Gematsu|date=March 17, 2016|accessdate=March 17, 2016}}</ref>
* Kukri
* Kukri<ref name="teaser11">{{cite web|last1=Grey|first1=Jonathan|title=Mui Mui and Kukri revealed for King of Fighters 14|url=http://www.eventhubs.com/news/2016/apr/07/muimui-and-kukri-revealed-king-fighters-14/|website=eventhubs.com|publisher=Eventhubs|accessdate=2016-04-07}}</ref>
* Mian<ref name="SNKSite" />
* Mian


'''South America Team'''
'''Team South America'''
* Nelson<ref name="newright"/>
* Nelson
* Zarina<ref name="SNKSite" />
* Zarina
* Bandeiras Hattori<ref name="12th Teaser"/>
* Bandeiras Hattori


'''Yagami Team'''
'''Team Yagami'''
* [[Iori Yagami]]<ref name="first"/>
* [[Iori Yagami]]
* Mature
* [[List of The King of Fighters characters#Vice & Mature|Mature]]<ref name="SNKSite" />
* Vice
* [[List of The King of Fighters characters#Vice & Mature|Vice]]<ref name="ninth"/>


'''Bosses'''
'''Team Kim'''
* [[Kim Kaphwan]]
* Antonov<ref name="SNKSite" />
* Gang-Il
* Verse<ref name="SNKSite" />
* Luong


{{Col-break}}
{{Col-float-break}}


'''Kim Team'''
'''Team Mexico'''
* Ramón
* [[Kim Kaphwan]]<ref name="ninth"/>
* Ángel
* Gang-Il<ref name="SNKSite" />
* King of Dinosaurs
* Luong<ref name="newright">{{cite web|title=The King of Fighters XIV Adds Athena And Newcomers Luong And Nelson|url=http://www.siliconera.com/2016/03/24/king-fighters-xiv-adds-athena-newcomers-luong-nelson/|publisher=Siliconera|accessdate=March 24, 2016}}</ref>

'''Mexico Team'''
* [[List of The King of Fighters characters#Ramon|Ramon]]<ref name="SNKSite" />
* [[List of The King of Fighters characters#NESTS Team|Angel]]<ref name=PSExperience/>
* [[List of Fatal Fury characters#Tizoc|King of Dinosaurs]]<ref name="new"/>


'''Another World Team'''
'''Another World Team'''
* [[Nakoruru]]<ref name="SNKSite" />
* [[Nakoruru]]
* Mui Mui<ref name="first"/>
* Mui Mui
* Love Heart<ref name="SNKSite" />
* Love Heart


'''Villains Team'''
'''Villains Team'''
* Xanadu<ref name="SNKSite" />
* Xanadu
* Chang Koehan
* [[list of The King of Fighters characters#Team Korea|Chang Koehan]]<ref name="second">{{cite web|url=http://gematsu.com/2015/11/king-fighters-xiv-adds-leona-chang-koehan|title=The King of Fighters XIV adds Leona, Chang Koehan|publisher=Gematsu|date=November 3, 2015|accessdate=November 19, 2015}}</ref>
* Choi Bounge
* [[list of The King of Fighters characters#Team Korea|Choi Bounge]]<ref name="trailer7"/>


'''Team China'''
{{Col-break}}
* Shun'ei

*Tung Fu Rue
'''China Team'''
* Meitenkun
* Shun'Ei<ref name="SNKSite">[http://www.snkplaymore.co.jp/us/games/kof-xiv/teams/ The King of Fighters XIV: Teams & Characters - SNK ]</ref>
*[[list of Fatal Fury characters#Tung Fu Rue|Tung Fu Rue]]<ref name="trailer7"/>
* Meitenkun<ref name="SNKSite" />


'''K' Team'''
'''K' Team'''
*[[K']]<ref name="first"/>
*[[K']]
* [[Kula Diamond]]
* [[List of The King of Fighters characters#Kula Diamond|Kula Diamond]]<ref name=PSExperience/>
* Maxima
* [[List of The King of Fighters characters#Maxima|Maxima]]<ref name=PSExperience>[http://www.eventhubs.com/news/2015/dec/05/ralf-billy-kane-angel-kula-king-and-50-character-roster-confirmed-king-fighters-14/ Ralf, Billy, Angel, Kula, King, and 50-character roster confirmed for King of Fighters 14 - ''The King of Fighters XIV'']</ref>


{{Col-float-break}}
'''Ikari Team'''
* [[Ralf Jones]]<ref name=PSExperience/>
* [[Clark Still]]<ref name=PSExperience/>
* [[List of The King of Fighters characters#Ikari Team|Leona Heidern]]<ref name="second"/>


'''South Town Team'''
'''Ikari Warriors'''
* [[Ralf Jones]]
* [[Geese Howard]]<ref name="tenth teaser"/>
* Clark Still
* [[Billy Kane]]<ref name=PSExperience/>
* [[Leona Heidern]]
* Hein<ref name="SNKSite" />


'''Team South Town'''
{{Col-break}}
* [[Geese Howard]]
* [[Billy Kane]]
* Hein


'''Fatal Fury Team'''
'''Fatal Fury Team'''
* [[Terry Bogard]]<ref name="first"/>
* [[Terry Bogard]]
* Andy Bogard
* [[List of Fatal Fury characters#Andy Bogard|Andy Bogard]]<ref>{{cite web|last1=Laura Kate Dale|title=Andy Bogard is confirmed for King of Fighters XIV|url=http://www.destructoid.com/andy-bogard-is-confirmed-for-king-of-fighters-xiv-322279.phtml|website=destructoid.com|publisher=Destructoid|accessdate=2015-12-01}}</ref>
* [[Joe Higashi]]<ref name="tenth teaser"/>
* [[Joe Higashi]]


'''Women Fighters Team'''
'''Women Fighters'''
* King
* [[List of Art of Fighting characters#King|King]]<ref name="first"/>
* [[Mai Shiranui]]
* [[Mai Shiranui]]<ref name="12th Teaser">{{cite web|url=https://www.youtube.com/watch?v=cKvEsIYYcks|title=THE KING OF FIGHTERS XIV - 12th Teaser Trailer {{pipe}} PS4|publisher=SNK Playmore|date=April 14, 2016|accessdate=April 14, 2016}}</ref>
* Alice<ref name="SNKSite" />
* Alice


'''Psycho Soldier Team'''
'''Psycho Soldiers'''
* [[Athena Asamiya]]<ref name="newright"/>
* [[Athena Asamiya]]
* [[Psycho Soldier#Plot|Sie Kensou]]<ref name="SNKSite" />
* Sie Kensou
* Chin Gentsai
* [[list of The King of Fighters characters#Psycho Soldier Team|Chin Gentsai]]<ref name="trailer7">{{cite web|url=https://www.youtube.com/watch?v=GIS7VcOxeqo|title=KOFXIV Trailer #7|date=March 9, 2016|website=YouTube.com|publisher=Sony|accessdate=2016-03-09}}</ref>

{{Col-float-break}}


'''Art of Fighting Team'''
'''Art of Fighting Team'''
* [[Ryo Sakazaki]]<ref name="tenth teaser">{{cite web|title=
* [[Ryo Sakazaki]]
* [[Robert Garcia (Art of Fighting)|Robert Garcia]]
THE KING OF FIGHTERS XIV - 10th Teaser Trailer|url=https://www.youtube.com/watch?v=OeB-4s1Cho4&feature=youtu.be|publisher=Youtube|accessdate=March 31, 2016}}</ref>
* [[Yuri Sakazaki]]
* [[Robert Garcia (Art of Fighting)|Robert Garcia]]<ref name="new">{{cite web|url=http://www.siliconera.com/2016/02/17/terry-bogard-clark-still-maxima-king-dinosaurs-join-king-fighters-xiv/|title=Terry Bogard, Clark Still, Maxima, and the King of Dinosaurs Join The King of Fighters XIV|publisher=Siliconera|date=February 17, 2016|accessdate=February 17, 2016}}</ref>

* [[Yuri Sakazaki]]<ref name="SNKSite" />
'''Single Entry/Sub Boss'''
* Antonov

'''Boss'''
* Verse

'''DLC'''<ref name="dlc">{{cite web|url=https://www.snk-corp.co.jp/us/games/kof-xiv/newcharacter/|title=New character|website=SNK|access-date=October 18, 2020}}</ref>


<small>'''Season 1'''</small>
{{Col-end}}
* Whip
* Ryuji Yamazaki
* Vanessa
* [[Rock Howard]]
<small>'''Season 2'''</small>
* Heidern
* Oswald
* Najd
* [[Blue Mary]]
{{col-float-end}}


==Development==
==Development==
Production of ''The King of Fighters XIV'' began in April 2014.<ref>{{cite web|url=http://www.famitsu.com/news/201604/25104518.html|title=『ザ・キング・オブ・ファイターズXIV』正式発表! 発表会でキャラクターやシステムの全貌が明らかに(1/2)|publisher=Famitsu|accessdate=April 28, 2016}}</ref> The decision to start it was made when SNK Playmore's CEO decided would return to make appealing fighting games.<ref name="Famitsu"/> The staff wanted the game to be easy to play as well as popular as ''[[The King of Fighters '98]]'' and ''[[The King of Fighters 2002|KOF 2002]]''.<ref name="fourgamerfirst">{{cite web|url=http://www.4gamer.net/games/317/G031749/20151216086/|title=「THE KING OF FIGHTERS XIV」が目指すのは,これまでで一番遊びやすいKOF。小田泰之プロデューサーへのインタビューと直撮りプレイムービーを掲載|publisher=4Gamer|accessdate=December 21, 2015}}</ref> While ''[[The King of Fighters XIII|KOF XIII]]'' was a success, it was noted by the staff to be challenging to newcomers.<ref name="shoryuken">{{cite web|url=http://shoryuken.com/2016/01/30/yasuyuki-oda-mixes-old-school-expertise-modern-conventions-in-king-of-fighters-xiv/|title=Yasuyuki Oda Mixes Old-School Expertise, Modern Conventions in King of Fighters XIV|publisher=Shoryuken|date=October 22, 2015|accessdate=October 6, 2015|author1=Kemps, Heidi |author2=Moses, Jason }}</ref> As a result, the game is intended to be combination of ''KOF '98''{{'}}s simplicity, ''KOF 2002''{{'}}s Quick Max and the way meters were managed in ''KOF XIII''.<ref name="fourgamer"/> The game was first announced at the [[Sony Computer Entertainment]] Press Conference for the 2015 [[Tokyo Game Show]]<ref name=gamespot>{{cite web|url=http://www.gamespot.com/articles/the-king-of-fighters-14-announced-for-ps4/1100-6430564/|title=The King of Fighters 14 Announced for PS4|date=September 15, 2015|website=[[Gamespot]]}}</ref> and was present at the PlayStation Experience 2015.<ref>{{cite web|url=http://blog.us.playstation.com/2015/10/22/playstation-experience-2015-exhibitors-list-playable-games/|title=PlayStation Experience 2015: Exhibitors List & Playable Games|publisher=PlayStation Blog|date=October 22, 2015|accessdate=October 6, 2015|author=Shuman, Sid}}</ref> SNK Playmore chose the [[PlayStation 4]] as its console due to high sales worldwide.<ref>{{cite web|url=http://www.famitsu.com/news/201512/28096392.html|title=SNKプレイモアがゲーム事業を強化 その真意をキーパーソンに直撃!|publisher=Famitsu|date=December 28, 2015|accessdate=January 2, 2016|author=Shuman, Sid}}</ref> While SNK Playmore did not want to add a new system to the game, some changes were made in response to the system from ''The King of Fighters XIII''. Whether the game will be given some updates (like ''Street Fighter IV'') or it will be a single release followed by sequels was yet to be decided.<ref name="famitsu"/> In August 2016, the staff decided to advance the new plot through a sequel.<ref name="newfamitsu">{{cite web|url=http://www.famitsu.com/news/201608/22113485.html|title=『ザ・キング・オブ・ファイターズ XIV』発売直前インタビュー――開発秘話からアップデート情報、懐かしのネオジオ話まで!|publisher=Famitsu|accessdate=August 23, 2016}}</ref>
''The King of Fighters XIV'' was made when [[SNK]]'s then-CEO Eikichi Kawasaki decided the company should return to producing appealing fighting games rather than [[Pachinko]]-style [[slot machine]]s and mobile apps. The game began full production in April 2014 using staff from [[Esaka]].<ref>{{cite web|url=https://blog.eu.playstation.com/2016/08/26/the-king-of-fighters-xiv-is-out-today-watch-the-launch-trailer/|title=''The King of Fighters XIV'' is out today – watch the launch trailer|website=PlayStation Europe|date=August 26, 2016|access-date=August 26, 2016|url-status=live |archive-url=https://web.archive.org/web/20160827194950/https://blog.eu.playstation.com/2016/08/26/the-king-of-fighters-xiv-is-out-today-watch-the-launch-trailer/|archive-date=August 27, 2016}}</ref><ref>{{cite magazine|url=http://www.famitsu.com/news/201604/25104518.html|title=『ザ・キング・オブ・ファイターズXIV』正式発表! 発表会でキャラクターやシステムの全貌が明らかに(1/2)|magazine=Famitsu|access-date=April 28, 2016|url-status=live |archive-url=https://web.archive.org/web/20160428040220/http://www.famitsu.com/news/201604/25104518.html|archive-date=April 28, 2016|language=ja|trans-title=Official announcement of "The King of Fighters XIV"! The whole picture of the character and system was revealed at the recital (1/2)}}</ref> The development team wanted the game to be easy to play and as popular as ''[[The King of Fighters '98]]'' and ''[[KOF 2002]]''.<ref name=fourgamerfirst>{{cite web|url=http://www.4gamer.net/games/317/G031749/20151216086/|title=「The King of Fighters XIV」が目指すのは,これまでで一番遊びやすいKOF。小田泰之プロデューサーへのインタビューと直撮りプレイムービーを掲載|website=[[4Gamer.net|4Gamer]] |access-date=December 21, 2015|url-status=live|archive-url=https://web.archive.org/web/20151219222518/http://www.4gamer.net/games/317/G031749/20151216086/|archive-date=December 19, 2015|trans-title="THE KING OF FIGHTERS XIV" aims to be the easiest KOF to play ever. Interview with producer Yasuyuki Oda and direct shooting play movie posted}}</ref> While ''The King of Fighters XIII'' was a success, the staff said it was challenging to new players.<ref name=shoryuken>{{cite web|url=http://shoryuken.com/2016/01/30/yasuyuki-oda-mixes-old-school-expertise-modern-conventions-in-king-of-fighters-xiv/|title=Yasuyuki Oda Mixes Old-School Expertise, Modern Conventions in ''King of Fighters XIV''|website=Shoryuken|date=October 22, 2015|access-date=October 6, 2015|author1=Kemps, Heidi|author2=Moses, Jason|url-status=live|archive-url=https://web.archive.org/web/20160131210333/http://shoryuken.com/2016/01/30/yasuyuki-oda-mixes-old-school-expertise-modern-conventions-in-king-of-fighters-xiv/|archive-date=January 31, 2016}}</ref> Accordingly, they intended to combine the simplicity of ''KOF '98'' with the Quick Max features of ''KOF 2002'' and the method used to manage meters in ''KOF XIII''.<ref name=fourgamer/>

''The King of Fighters XIV'' was first announced at the [[Sony Computer Entertainment]] press conference for the 2015 [[Tokyo Game Show]]<ref>{{cite web|url=http://www.gamespot.com/articles/the-king-of-fighters-14-announced-for-ps4/1100-6430564/|title=''The King of Fighters XIV'' Announced for PS4|date=September 15, 2015|website=[[GameSpot]]|url-status=live|archive-url=https://web.archive.org/web/20150917222646/http://www.gamespot.com/articles/the-king-of-fighters-14-announced-for-ps4/1100-6430564/|archive-date=September 17, 2015}}</ref> and was present at the [[PlayStation Experience#2015|PlayStation Experience 2015]].<ref>{{cite web|url=http://blog.us.playstation.com/2015/10/22/playstation-experience-2015-exhibitors-list-playable-games/|title=PlayStation Experience 2015: Exhibitors List & Playable Games|website=PlayStation Blog|date=October 22, 2015|access-date=October 6, 2015|author=Shuman, Sid|url-status=live|archive-url=https://web.archive.org/web/20151023162742/http://blog.us.playstation.com/2015/10/22/playstation-experience-2015-exhibitors-list-playable-games/|archive-date=October 23, 2015}}</ref> SNK chose to develop the game for the [[PlayStation 4]] because of the console's high worldwide sales.<ref>{{cite magazine|url=http://www.famitsu.com/news/201512/28096392.html|title=SNKプレイモアがゲーム事業を強化 その真意をキーパーソンに直撃!|magazine=Famitsu|date=December 28, 2015|access-date=January 2, 2016|url-status=live|archive-url=https://web.archive.org/web/20151231025148/http://www.famitsu.com/news/201512/28096392.html|archive-date=December 31, 2015|trans-title=SNK Playmore strengthens game business. Hits the key person directly!}}</ref> The company did not want to add a new system to the game, but made some changes in response to ''The King of Fighters XIII''; they had yet to decide whether they would update the game or leave it as a single release followed by sequels.<ref name=famitsu/> In August 2016, their staff decided to advance the new plot through a sequel.<ref name=newfamitsu>{{cite magazine|url=http://www.famitsu.com/news/201608/22113485.html|title=『ザ・キング・オブ・ファイターズ XIV』発売直前インタビュー――開発秘話からアップデート情報、懐かしのネオジオ話まで!|magazine=[[Famitsu]] |access-date=August 23, 2016|url-status=live|archive-url=https://web.archive.org/web/20160823173508/http://www.famitsu.com/news/201608/22113485.html|archive-date=August 23, 2016|trans-title=Interview just before the release of "The King of Fighters XIV" -From development secrets to update information and nostalgic Neo Geo stories!}}</ref>


===Engine===
===Engine===
In October 2015, it was confirmed that ''[[Street Fighter IV]]'' battle designer Yasuyuki Oda, who previously worked for SNK R&D Division 1 which includes staff members from the ''[[Fatal Fury (series)|Fatal Fury]]'' and the ''[[Art of Fighting]]'' series, would be the director of ''The King of Fighters XIV'' <ref>{{cite web|url=http://dreamcancel.com/2015/10/27/kofxiv-director-yasuyuki-oda-was-previously-sf4-battle-director-and-game-designer/|title=KOFXIV Director Yasuyuki Oda Was Previously SF4 Battle Director and Game Designer|publisher=Dream Cancel|date=October 27, 2015|accessdate=October 29, 2015|author=Lazy Freddy}}</ref> and it will be his first contribution to the franchise. Additionally, a younger staff is also contributing for the game. During Oda's time in SNK there were other games like ''[[Virtua Fighter (video game)|Virtua Fighter]]'' which amazed Oda and motivated him to make a 3D game after his departure. When Oda returned to SNK, there were never any debates about making the series transition from 2D to 3D. Some characters' changes proved difficulties whereas some felt easier.<ref name="Famitsu">{{cite web|url=http://www.famitsu.com/news/201512/10094237.html|title=『ザ・キング・オブ・ファイターズ XIV』プロデューサーインタビュー! 最新作は新旧スタッフが総力を挙げて開発(1/2)|publisher=Famtisu|accessdate=December 11, 2015}}</ref> The team received negative feedback to early trailers of the game were working on it to please the fans.<ref name="gamewatch">{{cite web|url=http://game.watch.impress.co.jp/docs/news/20160131_741552.html|title=「THE KING OF FIGHTERS XIV」プロデューサー小田泰之氏インタビュー |publisher=Game Watch|date=January 31, 2016|accessdate=February 1, 2016}}</ref> The staff originally planned using cell-shaded graphics in the [[Unreal Engine]] but they later discarded such ideas. The game engine was developed by SNK. The original game had more realistic visuals but due to how it clashed with the characters' model like Kula Diamond and Athena Asamiya's design, they opted for the current look.<ref name="fourgamer"/> Additionally, the staff found the development of the game difficult due to demand of it running at 60 frames per seconds as well as doing it in high definition. The demand for 60 frames per second over more appealing graphics was made so that the game worked well in online mode.<ref name="newfamitsu"/> Nevertheless, the members were still insecure with the characters' face models, so they decided to add masks, glasses or other stuff to make them look good.<ref name="newfamitsu"/> Sound director Hideki Asanaka also found problems into making all the sounds for the 3D game in contrast to previous titles. The team used camerawork in every MAX Super Desperation Move as well as Climax in order to make them look stylish.<ref name="ethree">{{cite web|url=https://www.youtube.com/watch?v=-sYR7hdKys0|title=The King of Fighters Station vol. 1 PS4 |publisher=Youtube|date=June 14, 2016|accessdate=June 14, 2016}}</ref> The battle design was made by Hayato Watanabe whereas Eisuke Ogura is the main artist.<ref name="fourgamer"/>
In October 2015, it was confirmed [[Yasuyuki Oda]], the battle designer of ''Street Fighter IV'', would direct ''The King of Fighters XIV''.<ref>{{cite web|url=http://dreamcancel.com/2015/10/27/kofxiv-director-yasuyuki-oda-was-previously-sf4-battle-director-and-game-designer/|title=''KOFXIV'' Director Yasuyuki Oda Was Previously SF4 Battle Director and Game Designer|website=Dream Cancel|date=October 27, 2015 |access-date=October 29, 2015|author=Lazy Freddy|url-status=live |archive-url=https://web.archive.org/web/20151030200125/http://dreamcancel.com/2015/10/27/kofxiv-director-yasuyuki-oda-was-previously-sf4-battle-director-and-game-designer/|archive-date=October 30, 2015}}</ref> This was his first contribution to the franchise, leading a younger staff. Oda claimed the ''KOF'' franchise was unique for its fast-paced combat and how players have to react to the game's mechanics. During Oda's first employment at SNK, games like [[Virtua Fighter]] motivated him to make a 3D game after his departure. When he returned, he transitioned the ''King of Fighters'' series from 2D to 3D, though the adaption of some characters was more difficult than others. 3D models for characters like [[Leona Heidern]] were more difficult than those for [[Chang Koehan]].<ref name="Famitsu">{{cite magazine|title=『ザ・キング・オブ・ファイターズ XIV』プロデューサーインタビュー! 最新作は新旧スタッフが総力を挙げて開発(1/2)|trans-title=Interview with the producer of "''The King of Fighters XIV''"! The latest work is developed by the old and new staff with all their might (1/2)|url=http://www.famitsu.com/news/201512/10094237.html|url-status=live|archive-url=https://web.archive.org/web/20151210141059/http://www.famitsu.com/news/201512/10094237.html|archive-date=December 10, 2015|access-date=December 11, 2015|magazine=Famitsu}}</ref>

SNK developed the game engine internally. They considered using [[Unreal Engine 4]], but decided against using the version at the time since it did not fit with SNK's budget and goals. Rather than using [[cel-shaded]] graphic, the staff adhered to Oda and Kuroki's vision for the ''King of Fighters'' series to follow the ''[[The King of Fighters '94|'94]]''<nowiki/>'s style. According to the developer Neo_G, [[Neo Geo]] games of that vintage have a look that tried to imitate reality using pixels. According to Oda, the series always had tall, realistic characters until ''XIII'', which uses a style similar to [[anime]]. The original game has realistic visuals which clash with character models like Kula Diamond and [[Athena Asamiya]], so they chose the current look.<ref name=fourgamer/> The team, however, received negative feedback about the game's visuals due to being too different from the original ones. As a result, the company worked in order to make the cast look like usual.<ref>{{cite web|url=http://game.watch.impress.co.jp/docs/news/20160131_741552.html |title=「The King of Fighters XIV」プロデューサー小田泰之氏インタビュー|website=Game Watch|date=January 31, 2016|access-date=February 1, 2016|url-status=live |archive-url=https://web.archive.org/web/20160131084527/http://game.watch.impress.co.jp/docs/news/20160131_741552.html|archive-date=January 31, 2016|trans-title=Interview with Yasuyuki Oda, Producer of "''The King of Fighters XIV''"}}</ref>

The development team found running the game at 60 [[frames per second]] (fps) in [[full HD]] challenging. The demand for 60 fps over more detailed graphics was made to ensure the game would perform well online.<ref name=newfamitsu/> To save production time and budget, Oda allowed three characters to have obscured faces so they would not require facial animations.<ref name=newfamitsu/> Sound director Hideki Asanaka had problems incorporating all the sound effects for the 3D game. The team used camerawork in every Max Super Desperation Move and Climax Super Special Move to make them look stylish.<ref name=ethree>{{cite web|url=https://www.youtube.com/watch?v=-sYR7hdKys0|title=''The King of Fighters'' Station vol. 1 PS4|website=Youtube|date=June 14, 2016|access-date=June 14, 2016|url-status=live |archive-url=https://web.archive.org/web/20160823070437/https://www.youtube.com/watch?v=-sYR7hdKys0|archive-date=August 23, 2016}}</ref> Hayato Watanabe created the battle design; Eisuke Ogura was the main artist.<ref name=fourgamer/>


===Cast===
===Cast===
''[[The King of Fighters]]'' ''(KOF)'' is known for its large character roster.<ref name=shoryuken/> On December&nbsp;5, 2015, at PlayStation Experience, SNK confirmed a 50-character roster for the game.<ref>{{cite web|url=https://www.eventhubs.com/news/2015/dec/05/ralf-billy-kane-angel-kula-king-and-50-character-roster-confirmed-king-fighters-14/|title=Ralf, Billy Kane, Angel, Kula, King, and 50 character roster confirmed for ''King of Fighters 14'' |website=Even Thubs|access-date=November 28, 2019|date=December 5, 2015|author=Chavez, Steven |archive-url=https://web.archive.org/web/20190330233053/https://www.eventhubs.com/news/2015/dec/05/ralf-billy-kane-angel-kula-king-and-50-character-roster-confirmed-king-fighters-14/|archive-date=March 30, 2019|url-status=live}}</ref> Oda said while researching for the game's new characters, they avoided stereotypes like Japanese [[sumo wrestlers]] to produce more diversity in the cast which includes characters of various nationalities. Oda coined the term "Kyo-ify" based on the series' main character Kyo Kusanagi in regards to the stylishness presented in the cast. As a result, Oda wanted the fighters to look as appealing as Kyo.<ref>{{cite web |url=https://www.eventhubs.com/news/2017/jan/03/yamazaki-and-blue-mary-were-left-out-kof14-make-it-feel-more-kof-less-fatal-fury-art-fightings-jack-turner-john-crawley-also-considered/|title=Yamazaki and Blue Mary were left out of ''KoF14'' to make it feel 'more KoF, less Fatal Fury', Art of Fighting's Jack Turner, John Crawley also considered|website=Even Thubs |date=January 3, 2017|access-date=September 9, 2018|archive-url=https://web.archive.org/web/20180910014551/https://www.eventhubs.com/news/2017/jan/03/yamazaki-and-blue-mary-were-left-out-kof14-make-it-feel-more-kof-less-fatal-fury-art-fightings-jack-turner-john-crawley-also-considered/|archive-date=September 10, 2018|url-status=live}}</ref> Art director [[Nobuyuki Kuroki]] found it unfair that only a few designers were included on the staff.<ref name=newfamitsu/> Oda created Antonov by mixing traits SNK founding owner, Chairman Kawasaki, and Mr. T, an executive at the time, and divides it by the cosmological constant.<ref>https://x.com/snk_oda/status/1842226966617010615</ref>
Known for having a large character roster,<ref name="shoryuken"/> on December 5, 2015 at PlayStation Experience, SNK Playmore confirmed a 50-character roster for ''The King of Fighters XIV''.<ref name=PSExperience/> As a result of having few designer, art director Nobuyuki Kuroki found this "unfair".<ref name="newfamitsu"/> SNK also expressed satisfaction with the way the game is being received by the Chinese market. However, China's release of the game had some cases of censorship.<ref>{{cite web|url=http://game.watch.impress.co.jp/docs/interview/1013057.html|title=中国で人気爆発! 「KOF XIV」プロデューサー小田泰之氏インタビュー|publisher=Game Watch|accessdate=August 7, 2016}}</ref> One roster was composed almost entirely of all old characters, while another one was nearly made-up of new characters only, so the staff selected from all of them, putting into consideration the market, which has become global. They wanted give the roster some regional colors, teams by countries and teams by concepts (like the female fighters team).<ref name="Famitsu"/> They also confirmed the game was 70% completed.<ref name="famitsu">{{cite web|url=http://www.famitsu.com/news/201512/06094695.html|title=SNKプレイモアブースで『ザ・キング・オブ・ファイターズXIV』プロデューサーの小田氏を直撃!【PSX2015】|publisher=Famitsu|date=December 6, 2015|accessdate=December 6, 2015}}</ref> The staff used all of their sources to make these characters so they do not have plans to make more characters.<ref name="fourgamer"/>


Keisuke Ogura created newcomers Shun'ei and Sylvie, distancing them from previous veterans. He was also in charge of Athena's look as the character always wears different clothing. Kuroki regarded Shun'ei as important to the narrative, desiring his personality to contrast previous leads.<ref>{{cite web|url=http://ryanjosephhart.com/blog/gamescom-exclusive-kof-xiv-qa-with-snk|title=Gamescom Exclusive ''KOF XIV'' Q&A with SNK|website=RyanJosephHart|access-date=October 1, 2018|archive-url=https://web.archive.org/web/20181002064914/http://ryanjosephhart.com/blog/gamescom-exclusive-kof-xiv-qa-with-snk|archive-date=October 2, 2018|url-status=live}}</ref> Main characters Kyo Kusanagi and Iori Yagami underwent a major redesign to fit the series' new [[story arc]] while at the same time the development team tried to keep their appeal intact. Kuroki said he made this move despite fearing a negative response based on the rivals' popularity.<ref>{{Cite book | year= 2016 | title=''The King of Fighters XIV'' artbook| page=21 | publisher=[[Atlus]]}}</ref><ref>{{Cite book | year= 2016 | title=''The King of Fighters XIV'' artbook| page=45| publisher=Atlus}}</ref>
Despite speculations that King of Dinosaurs is just Tizoc from ''[[Garou: Mark of the Wolves]]'' with a different design, Ogura said the two are different characters despite their similar fighting styles. Back in the Neo Geo's era of the series, developers were unable to add [[Nakoruru]] from ''[[Samurai Shodown]]'' to the series due to the engine limitations. When she was revealed in ''KOF XIV'', the staff was surprised by her popularity. The staff also noted that despite the Orochi clan members dying in the series' first story arc, they might consider adding them depending on thoughts regarding the storyline.<ref name="fourgamer"/> [[Blue Mary]] and [[Ryuji Yamazaki]] from the ''Fatal Fury'' series were also considered to be playable but the staff wanted the game to feel more like ''The King of Fighters''. On the other hand, they noted this game lacked characters from ''Art of Fighting'' and attempted to add Jack Turner and John Crawly but Oda declined due to their lack of popularity. [[Rock Howard]] from ''Garou'' was also considered to be included but due to Geese's appearance, they found it complicated as ''Garou'' took place years after Geese's death in the ''Fatal Fury'' series.<ref name="newfamitsu">{{cite web|url=http://www.famitsu.com/news/201608/22113485.html|title=『ザ・キング・オブ・ファイターズ XIV』発売直前インタビュー――開発秘話からアップデート情報、懐かしのネオジオ話まで!|publisher=Famitsu|accessdate=August 23, 2016}}</ref> SNK also expressed satisfaction with the way the game is being received by the Chinese market. However, China's release of the game had some cases of censorship.<ref>{{cite web|url=http://game.watch.impress.co.jp/docs/interview/1013057.html|title=中国で人気爆発! 「KOF XIV」プロデューサー小田泰之氏インタビュー|publisher=Game Watch|accessdate=August 7, 2016}}</ref>


SNK was satisfied with the way the Chinese market received the game even though it was slightly censored in the country.<ref>{{cite web|url=http://game.watch.impress.co.jp/docs/interview/1013057.html|title=中国で人気爆発! 「''KOF XIV''」プロデューサー小田泰之氏インタビュー |website=Game Watch|date=July 30, 2016 |access-date=August 7, 2016|url-status=live |archive-url=https://web.archive.org/web/20160802161904/http://game.watch.impress.co.jp/docs/interview/1013057.html|archive-date=August 2, 2016|trans-title=Popular explosion in China! Interview with Yasuyuki Oda, producer of "''KOF XIV''"}}</ref> One roster is composed entirely of returning characters, while another has mostly new characters, so the staff selected from all of them, wanting to give the roster some regional colors, grouping teams by countries and concepts, such as a female fighters team.<ref name=Famitsu/> They also confirmed the game was 70% completed by December 2015.<ref name=famitsu>{{cite magazine|url=http://www.famitsu.com/news/201512/06094695.html|title=SNKプレイモアブースで『ザ・キング・オブ・ファイターズXIV』プロデューサーの小田氏を直撃!【PSX2015】|magazine=Famitsu|date=December 6, 2015|access-date=December 6, 2015|url-status=live|archive-url=https://web.archive.org/web/20151206123650/http://www.famitsu.com/news/201512/06094695.html|archive-date=December 6, 2015|trans-title=Hit Mr. Oda, the producer of "''The King of Fighters XIV''", at the SNK Playmore booth! PSX2015}}</ref>
===Demos and release===
[[File:The King of Fighters XIV (28427687144).jpg|thumb|The King of Fighters XIV at [[Gamescom]] 2016]]
In July 13, 2016, SNK "The King of Fighters XIV World Premiere Tour" where they would go through different parts of the world to let the players try 48 characters of the game. The demo would last from July 15 to August 21.<ref>{{cite web|url=https://www.snkplaymore.co.jp/us/press/2016/071301/|title=PlayStation®4 Exclusive "THE KING OF FIGHTERS XIV"|date=July 13, 2016|website=SNK Playmore|accessdate=July 14, 2016}}</ref> The demos served to balance the characters' cast and avoid overpowered characters.<ref name="newfamitsu"/> Whereas SNK is releasing it in Japan, [[Atlus#Atlus SA|Atlus USA]] and [[Deep Silver]] will publish it in North America and Europe respectively.<ref name="atlus announcement">{{cite news|title=THE KING OF FIGHTERS XIV Official US Website|url=http://atlus.com/kofxiv/|accessdate=12 April 2016|agency=Atlus U.S.A., Inc.}}</ref><ref name=":2">{{cite web|url=http://www.siliconera.com/2016/05/19/king-fighters-xiv-will-release-europe-august-26-2016/|title=The King of Fighters XIV Will Release In Europe On August 26, 2016|date=May 19, 2016|website=Siliconera|accessdate=May 19, 2016}}</ref> Demos of the game have been shown in various countries such as Japan, Korea, and the United States.<ref>{{cite web|url=http://game.snkplaymore.co.jp/official/kof-xiv/news/news01.php|title=店頭体験会では|publisher=SNK|accessdate=May 21, 2016}}</ref><ref>{{cite web|url=https://ceogaming.org/kofxivceo2016|title=The King of Fighters XIV Comes to CEO 2016!|publisher=Ceo Gaming|accessdate=May 13, 2016|date=May 11, 2016|author=Jebailey, Alex}}</ref><ref>{{cite web|url=http://ruliweb.daum.net/news/view/81372.daum|title=SIEK, 2016 플레이엑스포에 게임 28종 전시|publisher=Ruliweb|accessdate=May 13, 2016|date=May 12, 2016}}</ref>


Ogura denied speculation that King of Dinosaurs was a redesign of Tizoc from ''Garou: Mark of the Wolves'', and said they just had similar fighting styles. However, upon the game's release, fans found out that King of Dinosaurs and Tizoc were the same character. In the Neo Geo era of the series, developers could not add [[Nakoruru]] from ''[[Samurai Shodown]]'' because of the ''KOF'' engine's limitations. When the character was revealed in ''KOF XIV'', her popularity surprised the developers who indicated that in spite of the Orochi clan members' deaths in the series' first story arc, they might consider adding them depending on the storyline.<ref name=fourgamer/>
In the Americas, some copies of the game have been shipped earlier than their official date. As a result, SNK asked players to avoid spoiling the game.<ref>{{cite web|url=http://www.siliconera.com/2016/08/12/king-fighters-xiv-retailers-soldshipped-copies-early/|title=King Of Fighters XIV: Some Retailers Have Sold/Shipped Copies Early|publisher=Siliconera|date=August 12, 2016|accessdate=August 12, 2016}}</ref> Kyo Kusanagi's classic form will appear as a pre-order bonus and downloadable content.<ref>{{cite web|url=http://www.animenewsnetwork.com/news/2016-04-25/the-king-of-fighters-xiv-ps4-game-2-trailers-reveal-august-23-u.s-release-date/.101444|title= The King of Fighters XIV PS4 Game's 2 Trailers Reveal August 23 U.S. Release Date|publisher=Anime News Network|date=April 25, 2016|accessdate=April 25, 2016}}</ref> Additionally, a new design of "[[Geese Howard|Nightmare Geese]]" will also be DLC.<ref>{{cite web|url=https://www.youtube.com/watch?app=desktop&persist_app=1&v=lzFEa9Sz7Ck|title=Nightmare Geese in THE KING OF FIGHTERS XIV

|publisher=Youtube|date=May 12, 2016|accessdate=May 12, 2016}}</ref> For Japan's release, SNK will sell the game alongside an artbook.<ref>{{cite web|url=http://www.siliconera.com/2016/07/05/king-fighters-xivs-first-print-bonus-japan-sweet-120-page-premium-art-book/|title=The King of Fighters XIV’s First-Print Bonus In Japan Is A Sweet 120-Page Premium Art Book|publisher=Siliconera|date=July 5, 2016|accessdate=July 5, 2016}}</ref> Atlus USA announced that for their limited edition, the game will include a three-CD soundtrack as well as an artbook.<ref>{{cite web|url=http://www.siliconera.com/2016/05/26/king-fighters-xivs-premium-edition-3-disc-soundtrack/|title=The King Of Fighters XIV’s Premium Edition Has A 3 Disc Soundtrack|publisher=Siliconera|date=May 26, 2016|accessdate=May 27, 2016}}</ref> A patch to fix the game's issues with the online mode is planned to be released by SNK too.<ref>{{cite web|url=http://shoryuken.com/2016/08/19/king-of-fighters-xivs-day-one-patch-will-contain-online-tweaks-fuzzy-guard-to-be-removed-in-a-later-patch/|title=King of Fighters XIV’s Day One Patch Will Contain Online Tweaks & Balance Changes; Fuzzy Guard to Be Removed in a Later Patch|publisher=Shoryuken|date=August 19, 2016|accessdate=August 23, 2016}}</ref>
Before being added as [[Downloadable content|DLC]] characters, SNK also considered [[Blue Mary]] and [[Ryuji Yamazaki]] from the ''[[Fatal Fury]]'' series for the base roster, but they wanted the game to feel more like ''The King of Fighters''. They noted the game lacked characters from ''Art of Fighting'' and attempted to add Jack Turner and John Crawley. However, Oda declined to do this because of their lack of popularity. The developers considered [[Rock Howard]] from ''Garou: Mark of the Wolves'' for inclusion but found it complicated due to chronology issues: Rock had appeared in previous ''KOF'' as a child rather than a teenager so it was not possible to incorporate him to the cast.<ref name="newfamitsu" />

==Release==
To promote ''The King of Fighters XIV'' in Japan, SNK released an arcade game build containing 36 playable characters.<ref>{{cite web|url=https://www.siliconera.com/36-playable-characters-king-fighters-xivs-upcoming-build/amp/|title=Here Are the 36 Playable Characters in the ''King of Fighters XIV''{{'}}s Upcoming Build|website=Siliconera |date=May 27, 2016|access-date=November 24, 2019}}</ref> On July&nbsp;13, 2016, SNK announced "The King of Fighters XIV World Premiere Tour". The development team would visit other countries to let fans play the release build with 48 characters from the game. The demo was available from July&nbsp;15 to August&nbsp;21, 2016.<ref>{{cite web|url=https://www.snkplaymore.co.jp/us/press/2016/071301/|title=PlayStation 4 Exclusive ''The King of Fighters XIV''|date=July 13, 2016|website=SNK Playmore|access-date=July 14, 2016|url-status=live|archive-url=https://web.archive.org/web/20160817032241/https://www.snkplaymore.co.jp/us/press/2016/071301/|archive-date=August 17, 2016}}</ref> They were used to balance the cast based on feedback.<ref name=newfamitsu/><ref>{{cite web|url=https://www.culturaneogeo.com/imagenes/entrevistas/kofxiveng|website=Cultura Neo Geo |access-date=August 15, 2020|title=Interview with Yasuyuki Oda, ''KOF XIV'' producer.}}</ref> SNK released ''The King of Fighters XIV'' in Japan and through [[Atlus USA]] in North America; [[Deep Silver]] published it in Europe.<ref>{{cite news |title=''The King of Fighters XIV'' Official US Website|url=http://atlus.com/kofxiv/ |access-date=April 12, 2016|agency=[[Atlus USA|Atlus U.S.A., Inc.]]|url-status=live |archive-url=https://web.archive.org/web/20160414134314/http://www.atlus.com/kofxiv/|archive-date=April 14, 2016}}</ref><ref>{{cite web|url=http://www.siliconera.com/2016/05/19/king-fighters-xiv-will-release-europe-august-26-2016/|title=''The King of Fighters XIV'' Will Release In Europe On August 26, 2016|date=May 19, 2016|website=Siliconera |access-date=May 19, 2016|url-status=live|archive-url=https://web.archive.org/web/20160520152754/http://www.siliconera.com/2016/05/19/king-fighters-xiv-will-release-europe-august-26-2016/|archive-date=May 20, 2016}}</ref> Demos of the game were shown in Japan, Korea, the United States and other countries.<ref>{{cite web|url=http://game.snkplaymore.co.jp/official/kof-xiv/news/news01.php|title=店頭体験会では|website=SNK|access-date=May 21, 2016|url-status=live|archive-url=https://web.archive.org/web/20160523081215/http://game.snkplaymore.co.jp/official/kof-xiv/news/news01.php |archive-date=May 23, 2016|trans-title=At the store experience event}}</ref><ref>{{cite web|url=https://ceogaming.org/kofxivceo2016 |title=''The King of Fighters XIV'' Comes to CEO 2016!|website=Ceo Gaming|access-date=May 13, 2016|date=May 11, 2016|author=Jebailey, Alex|url-status=live |archive-url=https://web.archive.org/web/20160516191443/http://ceogaming.org/kofxivceo2016 |archive-date=May 16, 2016}}</ref>

[[File:KOFXIVPatch.jpg|thumb|right|300px|A comparison of the graphics before and after update (Sylvie Paula Paula is shown)|alt=A comparison of a gaming character following a graphical upgrade]]
In the Americas, some copies of the game were shipped earlier than the official release date and SNK asked players not to spoil the game.<ref>{{cite web |url=http://www.siliconera.com/2016/08/12/king-fighters-xiv-retailers-soldshipped-copies-early/|title=''King Of Fighters XIV'': Some Retailers Have Sold/Shipped Copies Early |website=Siliconera|date=August 12, 2016|access-date=August 12, 2016|url-status=live |archive-url=https://web.archive.org/web/20160813131605/http://www.siliconera.com/2016/08/12/king-fighters-xiv-retailers-soldshipped-copies-early/|archive-date=August 13, 2016}}</ref> Kyo Kusanagi's classic high-school outfit appeared as a pre-order bonus and downloadable content, while Iori Yagami's classic outfit appeared as a pre-order bonus for the Chinese version and was later released as DLC worldwide.<ref>{{cite web|url=http://www.animenewsnetwork.com/news/2016-04-25/the-king-of-fighters-xiv-ps4-game-2-trailers-reveal-august-23-u.s-release-date/.101444|title=''The King of Fighters XIV'' PS4 Game's 2 Trailers Reveal August 23 U.S. Release Date|website=[[Anime News Network]]|date=April 25, 2016|access-date=April 25, 2016|url-status=live|archive-url=https://web.archive.org/web/20160426152452/http://www.animenewsnetwork.com/news/2016-04-25/the-king-of-fighters-xiv-ps4-game-2-trailers-reveal-august-23-u.s-release-date/.101444|archive-date=April 26, 2016}}</ref> A new design of "[[Nightmare Geese]]" also appeared as DLC.<ref>{{cite web|url=https://www.youtube.com/watch?app=desktop&persist_app=1&v=lzFEa9Sz7Ck |title=Nightmare Geese in ''The King of Fighters XIV''|website=Youtube|date=May 12, 2016 |access-date=May 12, 2016|url-status=live|archive-url=https://web.archive.org/web/20170820230235/http://latam.ign.com/king-of-fighters-xiv/41251/interview/yasuyuki-oda-y-hayato-watanabe-hablan-sobre-el-desarrollo-y|archive-date=August 20, 2017}}</ref> In Japan, SNK sold the game with an artbook.<ref>{{cite web|url=http://www.siliconera.com/2016/07/05/king-fighters-xivs-first-print-bonus-japan-sweet-120-page-premium-art-book/|title=''The King of Fighters XIV''{{'}}s First-Print Bonus In Japan Is A Sweet 120-Page Premium Art Book|website=Siliconera|date=July 5, 2016|access-date=July 5, 2016|url-status=live |archive-url=https://web.archive.org/web/20160706164942/http://www.siliconera.com/2016/07/05/king-fighters-xivs-first-print-bonus-japan-sweet-120-page-premium-art-book/ |archive-date=July 6, 2016}}</ref> Atlus USA announced its limited edition of the game would include a three-CD soundtrack and an artbook.<ref>{{cite web|url=http://www.siliconera.com/2016/05/26/king-fighters-xivs-premium-edition-3-disc-soundtrack/|title=''The King Of Fighters XIV''{{'}}s Premium Edition Has A 3 Disc Soundtrack|website=Siliconera|date=May 26, 2016|access-date=May 27, 2016|url-status=live|archive-url=https://web.archive.org/web/20160527115226/http://www.siliconera.com/2016/05/26/king-fighters-xivs-premium-edition-3-disc-soundtrack/|archive-date=May 27, 2016}}</ref>

Shortly after its debut, SNK released a patch to fix problems with the game's online mode.<ref>{{cite web|url=http://shoryuken.com/2016/08/19/king-of-fighters-xivs-day-one-patch-will-contain-online-tweaks-fuzzy-guard-to-be-removed-in-a-later-patch/|title=''King of Fighters XIV''{{'}}s Day One Patch Will Contain Online Tweaks & Balance Changes; Fuzzy Guard to Be Removed in a Later Patch|website=Shoryuken|date=August 19, 2016|access-date=August 23, 2016|url-status=live|archive-url=https://web.archive.org/web/20160822033511/http://shoryuken.com/2016/08/19/king-of-fighters-xivs-day-one-patch-will-contain-online-tweaks-fuzzy-guard-to-be-removed-in-a-later-patch/|archive-date=August 22, 2016}}</ref> That November, SNK announced another patch that boosted the game's visuals.<ref>{{cite web |url=http://gematsu.com/2016/11/king-fighters-xiv-version-1-10-patch-includes-graphics-boost |title=The King of Fighters XIV version 1.10 patch includes graphics boost|website=Gematsu |date=November 27, 2016|access-date=November 29, 2016|url-status=live |archive-url=https://web.archive.org/web/20161130111851/http://gematsu.com/2016/11/king-fighters-xiv-version-1-10-patch-includes-graphics-boost|archive-date=November 30, 2016}}</ref> This free patch became available on January 11, 2017, along with alternative colors for the characters. Athena Asamiya's ''The King of Fighters '98'' outfit was also available as DLC later that month;<ref>{{cite web|url=http://gematsu.com/2016/12/king-fighters-xiv-version-1-10-update-launches-january-11|title=''The King of Fighters XIV'' version 1.10 update launches January 11|website=Gematsu|date=December 22, 2016|access-date=December 26, 2016|url-status=live|archive-url=https://web.archive.org/web/20161226215103/http://gematsu.com/2016/12/king-fighters-xiv-version-1-10-update-launches-january-11|archive-date=December 26, 2016}}</ref> Kula Diamond was given a sundress outfit in April.<ref>{{cite web |url=http://www.siliconera.com/2017/04/10/king-of-fighters-xivs-kula-is-getting-a-cool-new-dlc-outfit-on-april-12/|title=''King of Fighters XIV''{{'}}s Kula Is Getting A Cool New DLC Outfit On April 12|website=Siliconera|date=April 10, 2017 |access-date=October 2, 2018|archive-url=https://web.archive.org/web/20181003020908/http://www.siliconera.com/2017/04/10/king-of-fighters-xivs-kula-is-getting-a-cool-new-dlc-outfit-on-april-12/|archive-date=October 3, 2018|url-status=live}}</ref>

A patch with enhanced graphics was demonstrated in late December 2016.<ref>{{cite web|url=http://www.siliconera.com/2016/12/26/king-fighters-xivs-ver-1-10-update-enhanced-graphics-gets-demo-today/|title=''The King of Fighters XIV''{{'}}s Ver. 1.10 Update For Enhanced Graphics Gets Its Demo Today|website=Siliconera|date=December 26, 2016|access-date=December 27, 2016|url-status=live|archive-url=https://web.archive.org/web/20161228124004/http://www.siliconera.com/2016/12/26/king-fighters-xivs-ver-1-10-update-enhanced-graphics-gets-demo-today/|archive-date=December 28, 2016}}</ref> It was announced the DLC characters Whip, Ryuji Yamazaki, Vanessa and Rock Howard, along with two free DLC update patch stages—Terry Bogard's ''[[Fatal Fury 2]]'' stage and the Monaco stage from ''[[The King of Fighters '97]]''—would be released on April 5, 2017.<ref>{{cite web |url=http://blog.us.playstation.com/2017/03/29/fan-favorite-rock-howard-joins-king-of-fighters-xiv/|title=Fan-favorite Rock Howard joins ''KOF XIV''|website=PlayStation Blog |date=March 30, 2017|access-date=March 30, 2017|url-status=live |archive-url=https://web.archive.org/web/20170329165844/http://blog.us.playstation.com/2017/03/29/fan-favorite-rock-howard-joins-king-of-fighters-xiv/|archive-date=March 29, 2017}}</ref> Fans leaked Rock's inclusion as DLC; this angered Oda, who wanted to surprise the fans with the official trailer.<ref>{{cite web|url=https://www.facebook.com/permalink.php?story_fbid=1850058775282749&id=100008359335918&pnref=story|title=Yasuyuki Oda|website=[[Facebook]]|access-date=March 23, 2017}}</ref> Other DLC characters included the returning Heidern and Oswald.<ref>{{cite web|url=http://www.siliconera.com/2018/02/22/heidern-joining-king-fighters-xiv/|title=Heidern Is Joining The King Of Fighters XIV|website=Siliconera|date=February 22, 2018 |access-date=October 2, 2018|archive-url=https://web.archive.org/web/20181002215009/http://www.siliconera.com/2018/02/22/heidern-joining-king-fighters-xiv/|archive-date=October 2, 2018|url-status=live}}</ref><ref>{{cite web |url=http://www.siliconera.com/2018/01/26/king-fighters-xiv-getting-four-dlc-fighters-total-oswald-command-list-revealed/|title=''The King Of Fighters XIV'' Getting Four More DLC Fighters Total; Oswald Command List Revealed|website=Siliconera|date=January 26, 2018 |access-date=October 2, 2018|archive-url=https://web.archive.org/web/20181002215006/http://www.siliconera.com/2018/01/26/king-fighters-xiv-getting-four-dlc-fighters-total-oswald-command-list-revealed/|archive-date=October 2, 2018|url-status=live}}</ref>

Besides regular DLC characters, in November 2017, SNK added a character based on a sketch by Saudi Arabian artist Mashael Al-Barrak, who won a contest organized by Manga Productions in Saudi Arabia, Bahrain, Oman, Iraq, and the [[United Arab Emirates]]. SNK used the winning design in the game. The character, Najd, became available with a new stage designed by Zainab Al-Lawaty from Oman. Pleased with the result, SNK chairman, Zhihui Ge, said he wanted to incorporate more content from Middle-Eastern fans and developers to increase the series' appeal in the region.<ref>{{cite web|url=http://www.siliconera.com/2017/11/20/king-fighters-xiv-new-dlc-character-stage-announced/|title=''The King Of Fighters XIV'' New DLC Character And Stage Announced|website=Siliconera|date=November 20, 2017 |access-date=October 2, 2018|archive-url=https://web.archive.org/web/20181001181314/http://www.siliconera.com/2017/11/20/king-fighters-xiv-new-dlc-character-stage-announced/|archive-date=October 1, 2018|url-status=live}}</ref>

In May 2017, SNK confirmed ''The King of Fighters XIV'' would be ported to [[Windows]], offering as few requirements as possible for the PC platform to run the game. SNK released the Windows port was on June&nbsp;15 of the same year in two versions—one identical to the original PlayStation 4 game and the other including all the DLC provided by the company.<ref>{{cite web|url=https://www.3djuegos.com/noticias-ver/170509/the-king-of-fighters-xiv-a-la-venta-en-pc-el-15-de-junio/|title=''The King of Fighters XIV'', a la venta en PC el 15 de junio|website=3DJuegos|date=May 19, 2017|language=es|access-date=December 7, 2019}}</ref> A Japanese arcade port was released shortly afterwards; this was tested at [[Taito|Taito Station]] arcades.<ref>{{cite web|url=https://www.levelup.com/noticias/407780/Iniciaran-pruebas-de-King-of-Fighters-XIV-Arcade-en-Japon|title=Iniciarán pruebas de ''King of Fighters XIV'' Arcade en Japón|website=[[LevelUp]]|date=January 30, 2017 |language=es|access-date=December 7, 2019}}</ref><ref>{{cite web |url=http://www.arcade-fighter.com/af/juegos/the-king-of-fighters-xiv.php|title=Ficha ''The King of Fighters XIV''|website=Arcade Fighter|language=es|access-date=December 7, 2019}}</ref> On January 6, 2021, SNK announced a new version of the game, ''Ultimate Edition'', which includes the entire original installment alongside all the downloadable content.<ref>{{cite web|url=https://store.playstation.com/en-nz/product/EP4062-CUSA05461_00-KOF14UE0000000EU|title=THE KING OF FIGHTERS XIV ULTIMATE EDITION|website=Store PlayStation|access-date=January 6, 2021}}</ref>


==Reception==
==Reception==
===Critical response===
{{Video game reviews
{{Video game reviews
| MC = 81/100<ref name="meta"/>
| MC = 79/100 (PS4)<ref name=meta/>
| Destruct = 8/10<ref name=des>{{cite web|url=https://www.destructoid.com/review-the-king-of-fighters-xiv-379319.phtml|title=Review: ''The King of Fighters XIV''|website=[[Destructoid]]|access-date=August 11, 2020|date=August 22, 2016|author=Cater, Chris|archive-date=October 27, 2020|archive-url=https://web.archive.org/web/20201027232846/https://www.destructoid.com/review-the-king-of-fighters-xiv-379319.phtml|url-status=dead}}</ref>
| Destruct = 80
| EGM=8.5/10<ref name=egmr>{{cite web |url=http://www.egmnow.com/articles/reviews/the-king-of-fighters-xiv-review/ |title=''The King of Fighters XIV'' review|access-date=August 30, 2016|url-status=live |archive-url=https://web.archive.org/web/20160829074908/http://www.egmnow.com/articles/reviews/the-king-of-fighters-xiv-review/ |archive-date=August 29, 2016 |date=August 26, 2016|author=Patterson, Mollie L.|website=EGM Now}}</ref>
| EuroG = 8/10<ref>http://www.eurogamer.it/articles/2016-08-23-the-king-of-fighters-14-recensione</ref>
| Fam = 31/40<ref>{{cite news |title=Famitsu Review Scores: Issue 1445 |url=https://www.gematsu.com/2016/08/famitsu-review-scores-issue-1445 |access-date=13 October 2020 |work=Gematsu |date=16 August 2016}}</ref>
| GI = 7.3<ref name="gameinfor">http://www.gameinformer.com/games/the_king_of_fighters_xiv/b/playstation4/archive/2016/08/23/king-of-fighters-xiv-review-game-informer.aspx</ref>
| GI = 7.3<ref name=gameinfor>{{cite web |last=Vazquez |first=Suriel |url=http://www.gameinformer.com/games/the_king_of_fighters_xiv/b/playstation4/archive/2016/08/23/king-of-fighters-xiv-review-game-informer.aspx |title=A Small Jump Forward, An Evasive Roll Back - ''The King of Fighters XIV'' - PlayStation 4 |website=[[GameInformer.com]] |date=August 23, 2016|access-date=August 27, 2016|url-status=dead |archive-url=https://web.archive.org/web/20160826065435/http://www.gameinformer.com/games/the_king_of_fighters_xiv/b/playstation4/archive/2016/08/23/king-of-fighters-xiv-review-game-informer.aspx |archive-date=August 26, 2016}}</ref>
| GSpot = 80<ref name="regamespot"/>
| GRadar = 90<ref name="gameradar"/>
| GSpot = 80<ref name=regamespot/>
| GRadar = 90<ref name=gameradar/>
| GameRev = 8/10<ref>http://www.gamerevolution.com/review/the-king-of-fighters-xiv</ref>
| GameRev = 8/10<ref name=gamerev>{{cite web |url=http://www.gamerevolution.com/review/the-king-of-fighters-xiv |title=''The King of Fighters XIV'' Review |website=[[Gamerevolution.com]] |date=August 23, 2016|access-date=August 27, 2016|url-status=live |archive-url=https://archive.today/20160823182901/http://www.gamerevolution.com/review/the-king-of-fighters-xiv |archive-date=August 23, 2016}}</ref>
| IGN = 82
| IGN = 8/10<ref name=ignreview>{{cite web|url=http://www.ign.com/articles/2016/08/24/king-of-fighters-14-review|title=Game review: ''The King Of Fighters XIV''|website=[[IGN]] |access-date=August 27, 2016|url-status=live|archive-url=https://web.archive.org/web/20160827064541/http://www.ign.com/articles/2016/08/24/king-of-fighters-14-review |archive-date=August 27, 2016|date=August 24, 2016|author=Huskey, Durrey}}</ref>
| rev1 = Gaming Age
| rev1 = ''Gaming Age''
| rev1Score = A+<ref name="gamingage">{{cite web|url= The King of Fighters XIV review for PS4 |title=The King of Fighters XIV|publisher=Gaming Age|accessdate=August 23, 2016}}</ref>
| rev1Score = A+<ref name=gamingage>{{citation|title=''The King of Fighters XIV'' |website=Gaming Age|access-date=August 23, 2016|url=http://www.gaming-age.com/2016/08/king-fighters-xiv-review-ps4/|url-status=live|archive-url=https://web.archive.org/web/20160826092214/http://www.gaming-age.com/2016/08/king-fighters-xiv-review-ps4/ |archive-date=August 26, 2016|author=Dunslap, Chris|date=August 22, 2016 }}</ref>
| rev2 = [[Metro (British newspaper)|Metro GameCentral]]
| rev2 =''[[Metro (British newspaper)|Metro GameCentral]]''
| rev2Score = 8/10<ref name="metr">http://metro.co.uk/2016/08/24/the-king-of-fighters-xiv-review-royal-rumble-6086866/</ref>
| rev2Score = 8/10<ref name=metr>{{cite web |url=http://metro.co.uk/2016/08/24/the-king-of-fighters-xiv-review-royal-rumble-6086866/ |title=Game review: ''The King Of Fighters XIV'' is a real ''Street Fighter'' rival &#124; Metro News |website=[[Metro.co.uk]] |date=August 24, 2016 |access-date=August 27, 2016|url-status=live |archive-url=https://web.archive.org/web/20160827040110/http://metro.co.uk/2016/08/24/the-king-of-fighters-xiv-review-royal-rumble-6086866/ |archive-date=August 27, 2016}}</ref>
|rev3 =''GameSpew''
| rev3Score = 9/10 (PC)<ref name=spew/>
|rev4 =''IGN (Spanish)''
| rev4Score = 8.2/10<ref name=ignspa/>
| rev5 = ''[[Hobby Consolas]]''
| rev5Score = 89/100<ref name=hobby>{{cite web|url=https://www.hobbyconsolas.com/reviews/king-fighters-xiv-analisis-65028|title=''The King Of Fighters XIV'' - Análisis|website=[[Hobby Consolas]]|access-date=August 11, 2020|language=es|date=August 22, 2016|author=Fernandez, Lazaro}}</ref>
}}
}}

''The King of Fighters XIV'' received generally positive reviews by video game media with [[Metacritic]] having an average of 81 out of 100.<ref name="meta">{{cite web|url=http://www.metacritic.com/game/playstation-4/the-king-of-fighters-xiv|title=The King of Fighters XIV|publisher=Metacritic|accessdate=August 22, 2016}}</ref> Gaming Age's Chris Dunlap gave it a perfect score believing it is the best ''The King of Fighters'' game in the entire series recomming it for fans of the fighting genre due to how appealing were its traits.<ref name="gamingage"/> [[GameSpot]] writer Matt Espineli praised the fighting system due to how would appeal to newcomers but criticized the 3D characters models.<ref name="regamespot">{{cite web|url=http://www.gamespot.com/reviews/the-king-of-fighters-xiv-review/1900-6416498/|title=GameSpot The King of Fighters XIV Reviews PS4|publisher=GameSpot|date=August 22, 2016|accessdate=August 22, 2016}}</ref> Despite also criticizing its design as well as the difficulties of mastering a character's moves without the Rush system, ''[[Game Informer]]'' writer Suriel Vazquez praised the game's online mode despiting some slow downs.<ref name="gameinfor"/> Lucas Sullivan from [[GamesRadar]] was more positive; while finding the 3D more likable and enjoyed the game's mechanics, he criticized the story for its similarities with the ones from arcades.<ref name="gameradar">{{cite web|url=http://www.gamesradar.com/king-of-fighters-14-review/|title=The King of Fighters XIV Review|publisher=GamesRadar|date=August 22, 2016|accessdate=August 22, 2016}}</ref> Metro summarized it as "A successful soft reboot for the venerable fighting game series, and a great jumping on point for those dissatisfied by ''Street Fighter V''."<ref name="metr" />
''The King of Fighters XIV'' received generally positive reviews in video game media; on [[Metacritic]] it holds an average score of 79 out of 100.<ref name=meta>{{cite web |url=https://www.metacritic.com/game/the-king-of-fighters-xiv/critic-reviews/?platform=playstation-4|title=''The King of Fighters XIV''|website=Metacritic|access-date=August 22, 2016|url-status=live |archive-url=https://web.archive.org/web/20160817161827/http://www.metacritic.com/game/playstation-4/the-king-of-fighters-xiv|archive-date=August 17, 2016}}</ref> ''Gaming Age''{{'s}} Chris Dunlap gave it a perfect score, saying it is the best of ''The King of Fighters'' games. He recommended it to fans of the fighting game genre because of its appealing features such as the Rush System which makes fights easier for newcomers and the possibilities for rematches against the artificial intelligence.<ref name=gamingage/> Many reviewers commented on the fighting system;<ref name=des/><ref name=gameinfor/><ref name="hobby" /> ''[[GameSpot]]'' praised its appeal to newcomers,<ref name=regamespot>{{cite web|url=http://www.gamespot.com/reviews/the-king-of-fighters-xiv-review/1900-6416498/|title=GameSpot ''The King of Fighters XIV'' Reviews PS4|website=GameSpot|date=August 22, 2016|access-date=August 22, 2016|url-status=live |archive-url=https://web.archive.org/web/20160824052353/http://www.gamespot.com/reviews/the-king-of-fighters-xiv-review/1900-6416498/|archive-date=August 24, 2016}}</ref> while ''EGM'' praised the game's core mechanics and the use of the Rush System to appeal to a wider audience.<ref name=egmr/> Despite the difficulties of mastering characters' moves without the Rush system, ''[[Game Informer]]'' felt the game's online mode was well executed despite some slowdowns during the game's launch.<ref name=gameinfor/> While also enjoying the multiple mechanics, ''[[Hobby Consolas]]'' considered the online gaming modes among the most fun in the genre.<ref name=hobby/> ''Metro'' liked it for appealing to skilled fighting game fans while still being a good starting point for players unhappy with ''Street Fighter V''.<ref name=metr/> ''[[GameRevolution]]'' said the gameplay remains true to earlier ''KOF'' games, most notably ''The King of Fighters XIII'', and was pleased that it retained the challenge needed to execute special moves.<ref name=gamerev/> ''IGN'' praised the large number of modes, characters and unlockable material,<ref name=ignspa/> ''GamesRadar'' and ''[[Destructoid]]'' appreciated the multiple game mechanics which made the game unique within the franchise.<ref name="des" /><ref name=gameradar/>

Reviewers also commented on the narrative and its cast. ''GamesRadar'' thought the story mode too simple.<ref name=gameradar>{{cite web |url=http://www.gamesradar.com/king-of-fighters-14-review/|title=''The King of Fighters XIV'' Review|website=GamesRadar|date=August 22, 2016|access-date=August 22, 2016|url-status=live|archive-url=https://web.archive.org/web/20160823163927/http://www.gamesradar.com/king-of-fighters-14-review/|archive-date=August 23, 2016}}</ref> ''Destructoid'' felt it not reach the appeal of its predecessor due to its lack of narrative.<ref name=des/> Despite issues with the graphics, ''Gaming Age'' found the characters interesting, noting each has a unique fighting style and theme songs that are played when facing rivals.<ref name=gamingage/> Like ''Gaming Age'', ''PCMRace'' found the arcade mode fitting for the series due to how rivals interact before their matches and enjoyed the art behind endings unlocked through a main team.<ref name="pcmrace"/> ''IGN'' saw the story as appealing but not noteworthy until the clash between rivals which the reviewer felt were few.<ref name=ignreview/>

The game's 3D characters received negative comments for their poor designs compared to other games of the same generation.<ref name="gameinfor" /><ref name=regamespot/><ref name="hobby" /> ''Hobby Consolas'' judged the designs in general to be up to the series' high standards, but described Andy Bogard's model as overly stylized and lacking in grace.<ref name=hobby/> ''Destructoid'' lamented that the 3D models did not do justice to the excellent character designs, which suffered from bland coloring and lack of detail.<ref name=des/> Juan Garcia of ''IGN''{{'}}s Spanish site praised the redesigns of Robert Garcia and Kyo Kusanagi, which he found visually striking in contrast with the other characters,<ref name=ignspa>{{cite web|url=http://es.ign.com/king-of-fighters-xiv-ps4/107313/review/king-of-fighters-xiv-analisis-para-ps4|title=El Mayor Torneo de Lucha |author=Garcia, Juan|website=IGN|language=es|date=August 22, 2016|access-date=August 25, 2017|archive-url=https://web.archive.org/web/20170825065147/http://es.ign.com/king-of-fighters-xiv-ps4/107313/review/king-of-fighters-xiv-analisis-para-ps4|archive-date=August 25, 2017|url-status=live}}</ref> something which ''Destructoid'' agreed favoring the redesign of veteran character Maxima and newcomer Kukri.<ref name=des/> ''IGN'' said the game looks poor despite running at 60 fps, but enjoyed the large number of characters and the detailed backgrounds.<ref name=ignreview/> ''EGMNOW'' shared similar comments about the graphics and the surprisingly large number of characters, stating that despite problems with the visuals, there is a large amount of content to entertain players.<ref name=egmr/> ''GameRevolution'' enjoyed the interactions between the characters when engaging in a rival fight, citing Kyo and Iori Yagami's interactions, but was disappointed there was not as much of it as in previous titles, like Joe Higashi competing with King.<ref name=gamerev/>

The [[Steam (service)|Steam]] version of ''The King of Fighters XIV'' received mixed reviews. ''GameSpew'' appreciated that SNK had updated the dated graphics of the PlayStation 4 version, making it more competent in comparison with other fighting-game franchises such as ''Street Fighter'' and ''Tekken''.<ref name=spew>{{cite web|url=https://www.gamespew.com/2017/06/review-the-king-of-fighters-xiv-steam-edition-demands-your-respect/|title=Review: ''The King of Fighters XIV'' Steam Edition Demands Your Respect|website=GameSpew|date=June 22, 2017|access-date=October 6, 2018|archive-url=https://web.archive.org/web/20190523183203/https://www.gamespew.com/2017/06/review-the-king-of-fighters-xiv-steam-edition-demands-your-respect/|archive-date=May 23, 2019|url-status=live}}</ref> Despite giving it a positive review, ''PCMrace'' said the port could have benefited from a [[cross-platform play]] with PlayStation 4 players and that the cast still needed to be more balanced in terms of move sets.<ref name="pcmrace">{{cite web|url=http://www.pcmrace.com/2017/07/06/the-king-of-figters-xiv-steam-edition-review/|title=''The King of Fighters XIV'' Steam Edition – Review|website=PCmrace |date=July 7, 2017|access-date=October 6, 2018|archive-url=https://web.archive.org/web/20181007111531/http://www.pcmrace.com/2017/07/06/the-king-of-figters-xiv-steam-edition-review/|archive-date=October 7, 2018|url-status=live}}</ref> ONE37pm listed ''XIV'' it as the 18th best SNK game due to the new crossovers the series featured besides retaining classic characters thanks to its massive roster.<ref>{{cite web|url=https://www.one37pm.com/gaming/snk-fighting-games|title=The 20 Best SNK Fighting Games|website=ONEP37pm|access-date=September 9, 2024|date=January 9, 2024|author=Jones, Elton}}</ref>

===Legacy===
''The King of Fighters XIV'' reached number 20 on the UK physical sales chart.<ref>{{cite web |url=http://www.chart-track.co.uk/index.jsp?c=p%2Fsoftware%2Fuk%2Farchive%2Findex_test.jsp&ct=110042&arch=t&lyr=2016&year=2016&week=34 |title=UK Archive Software Charts |access-date=September 11, 2016 |url-status=dead |archive-url=https://web.archive.org/web/20170820230235/http://www.chart-track.co.uk/index.jsp?c=p%2Fsoftware%2Fuk%2Farchive%2Findex_test.jsp&ct=110042&arch=t&lyr=2016&year=2016&week=34 |archive-date=August 20, 2017|website=Chart Track}}</ref> The game's Japanese release sold 46,474 units in its first ten days.<ref>{{cite web|url=http://www.siliconera.com/2016/09/02/week-sales-battle-sengokus-king-fighters-xiv-no-mans-sky/|title=This Week In Sales: Battle Of The Sengokus, ''The King of Fighters XIV'', No Man's Sky, And More |website=Siliconera|access-date=September 18, 2018|date=September 2, 2016|archive-url=https://web.archive.org/web/20160930113930/http://www.siliconera.com/2016/09/02/week-sales-battle-sengokus-king-fighters-xiv-no-mans-sky/|archive-date=September 30, 2016|url-status=live}}</ref><ref>{{cite web|url=http://www.siliconera.com/2016/09/08/week-sales-yo-kai-watch-3-still-dominates-cheaper-witcher-3-wild-hunt-follows/|title=This Week In Sales: Yo-kai Watch 3 Still Dominates, Cheaper Witcher 3: Wild Hunt Follows|website=Siliconera |access-date=April 3, 2020|date=September 8, 2016|archive-url=https://web.archive.org/web/20161017225843/http://www.siliconera.com/2016/09/08/week-sales-yo-kai-watch-3-still-dominates-cheaper-witcher-3-wild-hunt-follows/|archive-date=October 17, 2016|url-status=live}}</ref> By November 2017, SNK announced the period from mid-2016 to mid-2017 was very profitable, attributing it to the release of ''The King of Fighters XIV'' and its DLC characters.<ref>{{cite web|url=https://www.destructoid.com/snk-saw-a-huge-increase-in-sales-and-profit-within-the-last-year-472889.phtml|title=SNK saw a huge increase in sales and profit within the last year|website=Destructoid|date=November 15, 2017|access-date=September 18, 2018|archive-url=https://web.archive.org/web/20190423102612/https://www.destructoid.com/snk-saw-a-huge-increase-in-sales-and-profit-within-the-last-year-472889.phtml|archive-date=April 23, 2019|url-status=live}}</ref> ''The King of Fighters XIV'' was nominated for the Best Fighting Game Award at [[The Game Awards]] of 2016 but lost to ''Street Fighter V''.<ref>{{cite web|url=https://www.polygon.com/2016/12/1/13784410/the-game-awards-winners|title=The Game Awards: Here's the full winners list|work=Polygon|access-date=September 27, 2018 |date=December 1, 2016|archive-url=https://web.archive.org/web/20171126060212/https://www.polygon.com/2016/12/1/13784410/the-game-awards-winners|archive-date=November 26, 2017|url-status=live}}</ref>

Despite initial issues with the online mode and other game features, Yasuyuki Oda said fan response to ''The King of Fighters XIV'' was positive, especially after fixing some technical issues. As a result, he thinks ''The King of Fighters XV'' is possible, but the company also wants to focus on other franchises.<ref>{{cite web|url=http://latam.ign.com/king-of-fighters-xiv/41251/interview/yasuyuki-oda-y-hayato-watanabe-hablan-sobre-el-desarrollo-y|title=Yasuyuki Oda y Hayato Watanabe hablan sobre el Desarrollo Y Futuro de KOF|website=IGN|author=Moreno, Tania|language=es|date=August 18, 2017|access-date=August 20, 2017|url-status=live|archive-url=https://web.archive.org/web/20170820230235/http://latam.ign.com/king-of-fighters-xiv/41251/interview/yasuyuki-oda-y-hayato-watanabe-hablan-sobre-el-desarrollo-y|archive-date=August 20, 2017|trans-title=Yasuyuki Oda and Hayato Watanabe talk about the Development and Future of KOF}}</ref> Oda instead worked in a spin-off, ''[[SNK Heroines: Tag Team Frenzy]]'', a female character-driven fighting game.<ref>{{cite magazine|url=http://www.gameinformer.com/b/news/archive/2018/02/09/yasuyuki-oda-on-snk-heroines-sexualization-accessibility-and-competitive-audiences.aspx|title=Yasuyuki Oda on SNK Heroines' Sexualization, Accessibility, And Competitive Audiences|magazine=Game Informer|access-date=February 10, 2018|date=February 9, 2018|archive-url=https://web.archive.org/web/20180210153316/http://www.gameinformer.com/b/news/archive/2018/02/09/yasuyuki-oda-on-snk-heroines-sexualization-accessibility-and-competitive-audiences.aspx|archive-date=February 10, 2018|url-status=dead}}</ref> Oda spoke about the possibility of porting ''KOF XIV'' to the [[Nintendo Switch]], but said there are unspecified technical hurdles.<ref>{{cite web|url=http://www.siliconera.com/2018/11/04/snk-producer-yasuyuki-oda-talks-about-reviving-old-series/|title=SNK Producer Yasuyuki Oda Talks About Reviving Old Series|website=Siliconera|date=November 4, 2018 |access-date=November 4, 2018|archive-url=https://web.archive.org/web/20181105033744/http://www.siliconera.com/2018/11/04/snk-producer-yasuyuki-oda-talks-about-reviving-old-series/|archive-date=November 5, 2018|url-status=live}}</ref> In December 2018, SNK revealed the company was working on ''The King of Fighters XV'', aiming to release it during 2020.{{citation needed|date=October 2024}} Feeling the game's graphics were outdated for a 2016 game, SNK chairman Zhihui GE said the ''XV'' will use the Unreal Engine 4 to provide a better presentation.<ref>{{cite web|url=http://gamefocus.co.kr/detail.php?number=88950 |title=SNK 갈지휘 회장 겸 개발총괄 "언리얼 엔진 사용 확대, KOF15도 언리얼로 개발중"|website=GameFocus |access-date=December 12, 2018|archive-url=https://web.archive.org/web/20181210054026/http://gamefocus.co.kr/detail.php?number=88950|archive-date=December 10, 2018|url-status=live|trans-title=SNK Chairman Gal Ji-Hwi and Head of Development "Expanding the use of Unreal Engine, KOF15 is also being developed with Unreal"}}</ref> In retrospect, Oda said the SNK game studio was revived with ''KOFXIV'', resulting in the company finally making more ''Samurai Shodowns'', ''Fatal Fury'' and ''Art of Fighting'' games in future years. Oda wishes the company could keep doing this.<ref>https://x.com/snk_oda/status/1852732515049775386</ref>

''The King of Fighters XIV'' also inspired two printed adaptations. The first one is a [[manhua]] with the same name released in January 2017.<ref>{{cite web|url=https://www.comic-clear.jp/article.aspx?a=126|title=『''The King of Fighters XIV』(KOF14'')オリジナルコミック、一挙4言語で1月31日(火)15時から掲載!|website=Comic Clear|access-date=October 13, 2019|archive-url=https://web.archive.org/web/20191013231815/https://www.comic-clear.jp/article.aspx?a=126|archive-date=October 13, 2019|url-status=live|trans-title="''The King of Fighters XIV" (KOF14'') original comic, published in 4 languages at once from 15:00 on January 31 (Tuesday)!}}</ref> The second one is a [[manga]] titled ''[[The King of Fighters: A New Beginning]]'' written by Kyōtarō Azuma. [[Kodansha]] published the series ''Magazine Pocket'' beginning in January 2018.<ref>{{cite web|url=https://www.animenewsnetwork.com/news/2017-11-27/king-of-fighters-games-inspire-new-beginning-manga/.124534|title=King of Fighters Games Inspire 'New Beginning' Manga|website=Anime News Network|date=November 27, 2017|access-date=September 18, 2018|archive-url=https://web.archive.org/web/20180919025125/https://www.animenewsnetwork.com/news/2017-11-27/king-of-fighters-games-inspire-new-beginning-manga/.124534|archive-date=September 19, 2018|url-status=live}}</ref> [[Seven Seas Entertainment]] licensed the manga for a North-American edition for volumes to be released across 2020.<ref>{{cite web|url=https://www.siliconera.com/2019/07/08/the-king-of-fighters-a-new-beginning-manga-licensed-for-na-by-seven-seas/|title=The King of Fighters: A New Beginning Manga Licensed For NA By Seven Seas|website=Siliconera |access-date=July 8, 2019|date=July 8, 2019|archive-url=https://web.archive.org/web/20190708234121/https://www.siliconera.com/2019/07/08/the-king-of-fighters-a-new-beginning-manga-licensed-for-na-by-seven-seas/|archive-date=July 8, 2019|url-status=live}}</ref>

==Notes==
{{notelist}}


==References==
==References==
{{bare urls|date=August 2016}}
{{Reflist|30em}}
{{Reflist|30em}}


==External links==
==External links==
*[http://www.snkplaymore.co.jp/us/games/kof-xiv/ Official website] (SNK Playmore)
*[https://www.snk-corp.co.jp/us/games/kof-xiv/ Official website] (SNK)
*[http://atlus.com/kofxiv/ Official website] (Atlus)
*[http://atlus.com/kofxiv/ Official website] (Atlus)


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Latest revision as of 19:44, 27 November 2024

The King of Fighters XIV
A cgi render of video game characters and the logo of the game in the bottom
Developer(s)SNK
Taito (Arcade)
Publisher(s)
  • JP: Taito (Arcade)
Director(s)Yasuyuki Oda
Artist(s)Eisuke Ogura
SeriesThe King of Fighters
Platform(s)
ReleasePlayStation 4
  • NA: August 23, 2016
  • JP: August 25, 2016
  • PAL: August 26, 2016
Windows
  • WW: June 15, 2017
Arcade
  • JP: June 29, 2017
Genre(s)Fighting
Mode(s)Single-player, multiplayer
Arcade systemTaito Type X3 (NESiCAxLive2)

The King of Fighters XIV[a] (KOF XIV) is a 2016 Japanese fighting game part of SNK's The King of Fighters (KOF) franchise, with this installment being published by Atlus USA in North America and Deep Silver in Europe. After the 13th installment from 2010 that used 2D raster imagery, this game is rendered entirely in 3D similar to the spin-off Maximum Impact, although gameplay is restricted to a 2D plane. The game was released worldwide for the PlayStation 4 in August 2016 and ported to Windows and Japanese arcade cabinets in June 2017.

The development of The King of Fighters XIV began in April 2014, after SNK's CEO Eikichi Kawasaki who reoriented the company toward traditional video games after several years of focus on Pachinko-style slot machines and mobile apps. Yasuyuki Oda, who previously worked on Capcom's Street Fighter IV and other titles by SNK, directed the game. It retains the series' system of teams composed of three fighters while introducing "Rush Combo", an automatic combo system designed to make the series more accessible for new players. The game received post-release downloadable content support through new characters, alternative outfits and patches to improve the game's visuals. Kyōtarō Azuma wrote a spin-off manga series, The King of Fighters: A New Beginning, published from 2018 to 2020.

The King of Fighters XIV received generally favorable reviews. Critics praised the game's fighting system as enjoyable for both new players and fighting game experts, but criticized its graphics as inferior to other fighting games released for the eighth generation of video game consoles. A sequel, The King of Fighters XV, was released in 2022.

Gameplay

[edit]
An image from a fighting game including two characters in each side with bars indicating their health and energy
A fight between Terry Bogard (left) and Geese Howard (right)

The King of Fighters XIV features full 3D models like its spin-off The King of Fighters: Maximum Impact against a 2D background.[1] The player can select a three-character team. In the game's story, the characters often interact depending on their relationships. After eight rounds, the player fights two bosses.[2][3]

The game introduced a system known as the Max Mode. While in Max Mode, the player can perform an unlimited amount of named EX, special moves superior than the regular moves for a short time, with the timer changing in response to the character's position.[4] The characters use three types of Supers: Super Special Moves, Max Super Special Moves, and a new type called Climax Super Special Moves. Max Super Special Moves require two power bars (located in the screen's bottom), in to execute—one if Max Mode is activated. Climax Super Special Moves are the strongest in the game, requiring three power gauges, or two while Max Mode is active. The game also features the Just Defend mechanic which allows the players to parry enemies' moves.[5]

For beginners, there is an automatic feature called Rush Combo. When performing a Rush, the player can create combos of special attacks as well as Desperation Moves if the energy bar is filled. Techniques created by the Rush system produce less damage than ones performed manually.[6] The online lobby has modes called team VS, single VS, and party VS; up to 12 players can enter and spectate.[7]

Plot

[edit]

The King of Fighters XIV takes place four years after the 2010 events of The King of Fighters XIII. A Russian billionaire named Antonov buys the rights to the King of Fighters competitions to host a new tournament in which veterans and newcomers compete. Following the competition, the chosen faces Antonov. In the aftermath, the winning team must confront a strange, threatening entity named Verse. This anomaly attracts characters from other dimensions, timelines and universes. Following Verse's defeat, some characters take missions to confront people revived through this mysterious enemy.

Characters

[edit]

The King of Fighters XIV includes 16 teams of three fighters, a sub-boss, a final boss, and eight downloadable characters, totaling 58 combatants:[8][9]

Team Japan

Official Invitation Team

  • Sylvie Paula Paula
  • Kukri
  • Mian

Team South America

  • Nelson
  • Zarina
  • Bandeiras Hattori

Team Yagami

Team Kim

Team Mexico

  • Ramón
  • Ángel
  • King of Dinosaurs

Another World Team

Villains Team

  • Xanadu
  • Chang Koehan
  • Choi Bounge

Team China

  • Shun'ei
  • Tung Fu Rue
  • Meitenkun

K' Team

Ikari Warriors

Team South Town

Fatal Fury Team

Women Fighters

Psycho Soldiers

Art of Fighting Team

Single Entry/Sub Boss

  • Antonov

Boss

  • Verse

DLC[9]

Season 1

Season 2

Development

[edit]

The King of Fighters XIV was made when SNK's then-CEO Eikichi Kawasaki decided the company should return to producing appealing fighting games rather than Pachinko-style slot machines and mobile apps. The game began full production in April 2014 using staff from Esaka.[10][11] The development team wanted the game to be easy to play and as popular as The King of Fighters '98 and KOF 2002.[6] While The King of Fighters XIII was a success, the staff said it was challenging to new players.[12] Accordingly, they intended to combine the simplicity of KOF '98 with the Quick Max features of KOF 2002 and the method used to manage meters in KOF XIII.[7]

The King of Fighters XIV was first announced at the Sony Computer Entertainment press conference for the 2015 Tokyo Game Show[13] and was present at the PlayStation Experience 2015.[14] SNK chose to develop the game for the PlayStation 4 because of the console's high worldwide sales.[15] The company did not want to add a new system to the game, but made some changes in response to The King of Fighters XIII; they had yet to decide whether they would update the game or leave it as a single release followed by sequels.[5] In August 2016, their staff decided to advance the new plot through a sequel.[16]

Engine

[edit]

In October 2015, it was confirmed Yasuyuki Oda, the battle designer of Street Fighter IV, would direct The King of Fighters XIV.[17] This was his first contribution to the franchise, leading a younger staff. Oda claimed the KOF franchise was unique for its fast-paced combat and how players have to react to the game's mechanics. During Oda's first employment at SNK, games like Virtua Fighter motivated him to make a 3D game after his departure. When he returned, he transitioned the King of Fighters series from 2D to 3D, though the adaption of some characters was more difficult than others. 3D models for characters like Leona Heidern were more difficult than those for Chang Koehan.[18]

SNK developed the game engine internally. They considered using Unreal Engine 4, but decided against using the version at the time since it did not fit with SNK's budget and goals. Rather than using cel-shaded graphic, the staff adhered to Oda and Kuroki's vision for the King of Fighters series to follow the '94's style. According to the developer Neo_G, Neo Geo games of that vintage have a look that tried to imitate reality using pixels. According to Oda, the series always had tall, realistic characters until XIII, which uses a style similar to anime. The original game has realistic visuals which clash with character models like Kula Diamond and Athena Asamiya, so they chose the current look.[7] The team, however, received negative feedback about the game's visuals due to being too different from the original ones. As a result, the company worked in order to make the cast look like usual.[19]

The development team found running the game at 60 frames per second (fps) in full HD challenging. The demand for 60 fps over more detailed graphics was made to ensure the game would perform well online.[16] To save production time and budget, Oda allowed three characters to have obscured faces so they would not require facial animations.[16] Sound director Hideki Asanaka had problems incorporating all the sound effects for the 3D game. The team used camerawork in every Max Super Desperation Move and Climax Super Special Move to make them look stylish.[20] Hayato Watanabe created the battle design; Eisuke Ogura was the main artist.[7]

Cast

[edit]

The King of Fighters (KOF) is known for its large character roster.[12] On December 5, 2015, at PlayStation Experience, SNK confirmed a 50-character roster for the game.[21] Oda said while researching for the game's new characters, they avoided stereotypes like Japanese sumo wrestlers to produce more diversity in the cast which includes characters of various nationalities. Oda coined the term "Kyo-ify" based on the series' main character Kyo Kusanagi in regards to the stylishness presented in the cast. As a result, Oda wanted the fighters to look as appealing as Kyo.[22] Art director Nobuyuki Kuroki found it unfair that only a few designers were included on the staff.[16] Oda created Antonov by mixing traits SNK founding owner, Chairman Kawasaki, and Mr. T, an executive at the time, and divides it by the cosmological constant.[23]

Keisuke Ogura created newcomers Shun'ei and Sylvie, distancing them from previous veterans. He was also in charge of Athena's look as the character always wears different clothing. Kuroki regarded Shun'ei as important to the narrative, desiring his personality to contrast previous leads.[24] Main characters Kyo Kusanagi and Iori Yagami underwent a major redesign to fit the series' new story arc while at the same time the development team tried to keep their appeal intact. Kuroki said he made this move despite fearing a negative response based on the rivals' popularity.[25][26]

SNK was satisfied with the way the Chinese market received the game even though it was slightly censored in the country.[27] One roster is composed entirely of returning characters, while another has mostly new characters, so the staff selected from all of them, wanting to give the roster some regional colors, grouping teams by countries and concepts, such as a female fighters team.[18] They also confirmed the game was 70% completed by December 2015.[5]

Ogura denied speculation that King of Dinosaurs was a redesign of Tizoc from Garou: Mark of the Wolves, and said they just had similar fighting styles. However, upon the game's release, fans found out that King of Dinosaurs and Tizoc were the same character. In the Neo Geo era of the series, developers could not add Nakoruru from Samurai Shodown because of the KOF engine's limitations. When the character was revealed in KOF XIV, her popularity surprised the developers who indicated that in spite of the Orochi clan members' deaths in the series' first story arc, they might consider adding them depending on the storyline.[7]

Before being added as DLC characters, SNK also considered Blue Mary and Ryuji Yamazaki from the Fatal Fury series for the base roster, but they wanted the game to feel more like The King of Fighters. They noted the game lacked characters from Art of Fighting and attempted to add Jack Turner and John Crawley. However, Oda declined to do this because of their lack of popularity. The developers considered Rock Howard from Garou: Mark of the Wolves for inclusion but found it complicated due to chronology issues: Rock had appeared in previous KOF as a child rather than a teenager so it was not possible to incorporate him to the cast.[16]

Release

[edit]

To promote The King of Fighters XIV in Japan, SNK released an arcade game build containing 36 playable characters.[28] On July 13, 2016, SNK announced "The King of Fighters XIV World Premiere Tour". The development team would visit other countries to let fans play the release build with 48 characters from the game. The demo was available from July 15 to August 21, 2016.[29] They were used to balance the cast based on feedback.[16][30] SNK released The King of Fighters XIV in Japan and through Atlus USA in North America; Deep Silver published it in Europe.[31][32] Demos of the game were shown in Japan, Korea, the United States and other countries.[33][34]

A comparison of a gaming character following a graphical upgrade
A comparison of the graphics before and after update (Sylvie Paula Paula is shown)

In the Americas, some copies of the game were shipped earlier than the official release date and SNK asked players not to spoil the game.[35] Kyo Kusanagi's classic high-school outfit appeared as a pre-order bonus and downloadable content, while Iori Yagami's classic outfit appeared as a pre-order bonus for the Chinese version and was later released as DLC worldwide.[36] A new design of "Nightmare Geese" also appeared as DLC.[37] In Japan, SNK sold the game with an artbook.[38] Atlus USA announced its limited edition of the game would include a three-CD soundtrack and an artbook.[39]

Shortly after its debut, SNK released a patch to fix problems with the game's online mode.[40] That November, SNK announced another patch that boosted the game's visuals.[41] This free patch became available on January 11, 2017, along with alternative colors for the characters. Athena Asamiya's The King of Fighters '98 outfit was also available as DLC later that month;[42] Kula Diamond was given a sundress outfit in April.[43]

A patch with enhanced graphics was demonstrated in late December 2016.[44] It was announced the DLC characters Whip, Ryuji Yamazaki, Vanessa and Rock Howard, along with two free DLC update patch stages—Terry Bogard's Fatal Fury 2 stage and the Monaco stage from The King of Fighters '97—would be released on April 5, 2017.[45] Fans leaked Rock's inclusion as DLC; this angered Oda, who wanted to surprise the fans with the official trailer.[46] Other DLC characters included the returning Heidern and Oswald.[47][48]

Besides regular DLC characters, in November 2017, SNK added a character based on a sketch by Saudi Arabian artist Mashael Al-Barrak, who won a contest organized by Manga Productions in Saudi Arabia, Bahrain, Oman, Iraq, and the United Arab Emirates. SNK used the winning design in the game. The character, Najd, became available with a new stage designed by Zainab Al-Lawaty from Oman. Pleased with the result, SNK chairman, Zhihui Ge, said he wanted to incorporate more content from Middle-Eastern fans and developers to increase the series' appeal in the region.[49]

In May 2017, SNK confirmed The King of Fighters XIV would be ported to Windows, offering as few requirements as possible for the PC platform to run the game. SNK released the Windows port was on June 15 of the same year in two versions—one identical to the original PlayStation 4 game and the other including all the DLC provided by the company.[50] A Japanese arcade port was released shortly afterwards; this was tested at Taito Station arcades.[51][52] On January 6, 2021, SNK announced a new version of the game, Ultimate Edition, which includes the entire original installment alongside all the downloadable content.[53]

Reception

[edit]

Critical response

[edit]

The King of Fighters XIV received generally positive reviews in video game media; on Metacritic it holds an average score of 79 out of 100.[54] Gaming Age's Chris Dunlap gave it a perfect score, saying it is the best of The King of Fighters games. He recommended it to fans of the fighting game genre because of its appealing features such as the Rush System which makes fights easier for newcomers and the possibilities for rematches against the artificial intelligence.[63] Many reviewers commented on the fighting system;[55][58][67] GameSpot praised its appeal to newcomers,[59] while EGM praised the game's core mechanics and the use of the Rush System to appeal to a wider audience.[56] Despite the difficulties of mastering characters' moves without the Rush system, Game Informer felt the game's online mode was well executed despite some slowdowns during the game's launch.[58] While also enjoying the multiple mechanics, Hobby Consolas considered the online gaming modes among the most fun in the genre.[67] Metro liked it for appealing to skilled fighting game fans while still being a good starting point for players unhappy with Street Fighter V.[64] GameRevolution said the gameplay remains true to earlier KOF games, most notably The King of Fighters XIII, and was pleased that it retained the challenge needed to execute special moves.[61] IGN praised the large number of modes, characters and unlockable material,[66] GamesRadar and Destructoid appreciated the multiple game mechanics which made the game unique within the franchise.[55][60]

Reviewers also commented on the narrative and its cast. GamesRadar thought the story mode too simple.[60] Destructoid felt it not reach the appeal of its predecessor due to its lack of narrative.[55] Despite issues with the graphics, Gaming Age found the characters interesting, noting each has a unique fighting style and theme songs that are played when facing rivals.[63] Like Gaming Age, PCMRace found the arcade mode fitting for the series due to how rivals interact before their matches and enjoyed the art behind endings unlocked through a main team.[68] IGN saw the story as appealing but not noteworthy until the clash between rivals which the reviewer felt were few.[62]

The game's 3D characters received negative comments for their poor designs compared to other games of the same generation.[58][59][67] Hobby Consolas judged the designs in general to be up to the series' high standards, but described Andy Bogard's model as overly stylized and lacking in grace.[67] Destructoid lamented that the 3D models did not do justice to the excellent character designs, which suffered from bland coloring and lack of detail.[55] Juan Garcia of IGN's Spanish site praised the redesigns of Robert Garcia and Kyo Kusanagi, which he found visually striking in contrast with the other characters,[66] something which Destructoid agreed favoring the redesign of veteran character Maxima and newcomer Kukri.[55] IGN said the game looks poor despite running at 60 fps, but enjoyed the large number of characters and the detailed backgrounds.[62] EGMNOW shared similar comments about the graphics and the surprisingly large number of characters, stating that despite problems with the visuals, there is a large amount of content to entertain players.[56] GameRevolution enjoyed the interactions between the characters when engaging in a rival fight, citing Kyo and Iori Yagami's interactions, but was disappointed there was not as much of it as in previous titles, like Joe Higashi competing with King.[61]

The Steam version of The King of Fighters XIV received mixed reviews. GameSpew appreciated that SNK had updated the dated graphics of the PlayStation 4 version, making it more competent in comparison with other fighting-game franchises such as Street Fighter and Tekken.[65] Despite giving it a positive review, PCMrace said the port could have benefited from a cross-platform play with PlayStation 4 players and that the cast still needed to be more balanced in terms of move sets.[68] ONE37pm listed XIV it as the 18th best SNK game due to the new crossovers the series featured besides retaining classic characters thanks to its massive roster.[69]

Legacy

[edit]

The King of Fighters XIV reached number 20 on the UK physical sales chart.[70] The game's Japanese release sold 46,474 units in its first ten days.[71][72] By November 2017, SNK announced the period from mid-2016 to mid-2017 was very profitable, attributing it to the release of The King of Fighters XIV and its DLC characters.[73] The King of Fighters XIV was nominated for the Best Fighting Game Award at The Game Awards of 2016 but lost to Street Fighter V.[74]

Despite initial issues with the online mode and other game features, Yasuyuki Oda said fan response to The King of Fighters XIV was positive, especially after fixing some technical issues. As a result, he thinks The King of Fighters XV is possible, but the company also wants to focus on other franchises.[75] Oda instead worked in a spin-off, SNK Heroines: Tag Team Frenzy, a female character-driven fighting game.[76] Oda spoke about the possibility of porting KOF XIV to the Nintendo Switch, but said there are unspecified technical hurdles.[77] In December 2018, SNK revealed the company was working on The King of Fighters XV, aiming to release it during 2020.[citation needed] Feeling the game's graphics were outdated for a 2016 game, SNK chairman Zhihui GE said the XV will use the Unreal Engine 4 to provide a better presentation.[78] In retrospect, Oda said the SNK game studio was revived with KOFXIV, resulting in the company finally making more Samurai Shodowns, Fatal Fury and Art of Fighting games in future years. Oda wishes the company could keep doing this.[79]

The King of Fighters XIV also inspired two printed adaptations. The first one is a manhua with the same name released in January 2017.[80] The second one is a manga titled The King of Fighters: A New Beginning written by Kyōtarō Azuma. Kodansha published the series Magazine Pocket beginning in January 2018.[81] Seven Seas Entertainment licensed the manga for a North-American edition for volumes to be released across 2020.[82]

Notes

[edit]
  1. ^ Japanese: ザ・キング・オブ・ファイターズ XIV, Hepburn: Za Kingu Obu Faitāzu Fōtīn

References

[edit]
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