Jump to content

F-Zero (video game): Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
No edit summary
 
Formatting.
 
Line 1: Line 1:
A Futuristic racing game series from Nintendo.
{{Short description|1990 racing game}}
{{About|the video game|the series|F-Zero}}
{{Use American English|date=September 2022}}
{{Use mdy dates|date=September 2022}}
{{Infobox video game
| title = F-Zero
| image = SNES F-Zero boxart.jpg
| caption = North American box art
| developer = [[Nintendo Entertainment Analysis & Development|Nintendo EAD]]
| publisher = [[Nintendo]]
| series = ''[[F-Zero]]''
| platforms = [[Super Nintendo Entertainment System]]
| released = {{vgrelease|JP|November 21, 1990|NA|August 23<!-- SEE FOOTNOTE AND SNES TALK BEFORE CHANGING THIS -->, 1991|EU|1992}}
| genre = [[Racing video game|Racing]]
| modes = [[Single-player]]
| director = Kazunobu Shimizu
| producer = [[Shigeru Miyamoto]]
| programmer = Yasunari Nishida
| artist = [[Takaya Imamura]]
| composer = Yumiko Kanki<br />Naoto Ishida
}}


{{nihongo foot|'''''F-Zero'''''|エフゼロ|Efu Zero|group=lower-alpha|lead=yes}} is a 1990 [[racing game]] developed and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]] (SNES). It was released in [[Japan]] on November 21, 1990, in [[North America]] in August 1991, and in [[Europe]] in 1992. ''F-Zero'' is the first game in the [[F-Zero|''F-Zero'' series]] and was a [[launch game]] for the SNES. ''F-Zero'' was rereleased for the [[Virtual Console]] service on various Nintendo platforms and as part of the [[Super NES Classic Edition]] in 2017.
* F-Zero (1991)

* F-Zero X
The game takes place in the year 2560, where multi-billionaires with lethargic lifestyles created a new form of entertainment based on [[Formula One]] races called "F-Zero". The player can choose between one of four characters in the game, each with their respective hovercar. The player can race against computer-controlled characters in 15 tracks divided into three leagues.
* F-Zero

''F-Zero'' has been acknowledged by critics for setting the standard for the racing genre and the creation of its futuristic [[genre|subgenre]]. Critics lauded ''F-Zero'' for its fast and challenging gameplay, variety of tracks, and extensive use of the [[Mode 7]] graphics mode. This graphics-rendering technique was an innovative technological achievement at the time that made racing games more realistic, the first of which was ''F-Zero''. As a result, it is credited for reinvigorating the genre and inspiring the future creation of numerous racing games.

==Gameplay==
[[File:SNES F-Zero.png|left|thumb|[[Mode 7]] allows the track to be scaled and rotated around the vehicle to simulate a 3D environment.<ref name="EGM 219"/><ref name="Essential 50">{{cite web|url=http://www.1up.com/do/feature?cId=3134033 |title=The Essential 50 #29 -- Super Mario Kart |access-date=November 30, 2007 |last=Hiranand |first=Ravi |website=[[1UP.com]] |quote=The first example of this [more realistic racing games] was F-Zero, which cleverly didn't bother moving the car around the circuit -- it moved the circuit around the car [...] In 1991, however, it was truly breathtaking, and provided a vital tool for Nintendo's efforts to withstand Sega's relentless media campaigns. |archive-date=May 13, 2006 |archive-url=https://web.archive.org/web/20060513211242/http://www.1up.com/do/feature?cId=3134033 |url-status=dead }}</ref>]]
''F-Zero'' is a futuristic [[Racing video game|racing game]] in which players compete in a high-speed racing tournament called "F-Zero". There are four ''F-Zero'' characters. Each has their own selectable [[hovercar]], and each hovercar has its own unique performance abilities.<ref name="ign review"/> The objective of the game is to beat opponents to the finish line while avoiding hazards such as slip zones and magnets that pull the vehicle off-center in an effort to make the player damage their vehicle or fall completely off the track. Each machine has a power meter, which serves as a measurement of the machine's durability; it decreases when the machine collides with land mines, the side of the track or another vehicle.<ref name="SNES manual"/> Energy can be replenished by driving over pit areas placed along the [[Straight (racing)|home straight]] or nearby.<ref name="manual 1320"/>

A race in ''F-Zero'' consists of five laps around the track. The player must complete each lap in a successively higher place to avoid disqualification from the race. For each lap completed, the player is rewarded with an approximate four-second speed boost called the "Super Jet" and a number of points determined by place. An on-screen display will be shaded green to indicate that a boost can be used; however, the player is limited to saving up to three at a time. If a certain number of points are accumulated, an extra "[[Life (gaming)#Extra lives|spare machine]]" is acquired, which gives the player another chance to retry the course.<ref name="SNES manual"/> Tracks may feature two methods for temporarily boosting speeds; jump plates launch vehicles into the air thus providing additional acceleration for those not at full speed and dash zones greatly increases the racer's speed on the ground.<ref name="manual 1320"/> ''F-Zero'' includes two modes of play. In the Grand Prix mode, the player chooses a league and races against other vehicles through each track in that league while avoiding disqualification. The Practice mode allows the player to practice seven of the courses from the Grand Prix mode.<ref name="SNES manual"/>

''F-Zero'' has a total of fifteen tracks divided into three leagues ordered by increasing difficulty: Knight, Queen, and King. Furthermore, each league has four selectable [[difficulty level]]s: beginner, standard, expert,<ref name="SNES manual"/> and master.<ref name="CheatsCodesGuides">{{cite web|url= http://www.cheatscodesguides.com/super-nes-cheats/f-zero/|title= F-Zero Cheats| access-date= September 27, 2007|date=November 17, 1998|publisher= CheatsCodesGuides|archive-url= https://web.archive.org/web/20071013205334/http://cheatscodesguides.com/super-nes-cheats/f-zero/|archive-date=October 13, 2007|url-status=dead}}</ref> <!-- The higher the difficulty level selected, the tougher the opponents, and less spare machines the player starts with. any source? --> The multiple courses of Death Wind, Port Town, and Red Canyon have a pathway that is not accessible unless the player is on another iteration of those tracks, which then in turn closes the path previously available. Unlike most ''F-Zero'' games, there are three iterations of Mute City that show it in either a day, evening, or night setting with slightly different configurations. In ''BS F-Zero 2'', Mute City IV continued the theme with an early morning setting.{{cn|date=December 2023}}

==Setting==
''F-Zero'' is set in the year 2560, when humanity's multiple encounters with alien life forms had resulted in the expansion of [[Earth|Earth's]] social framework. This led to commercial, technological and cultural interchanges between planets. The multi-billionaires who earned their wealth through [[Intergalactic space|intergalactic]] trade were mainly satisfied with their lifestyles, although most coveted more entertainment in their lives. This resulted in a new entertainment based on the [[Formula One]] races to be founded with vehicles that could hover one foot above the track. These Grand Prix races were soon named "F-Zero" after a rise in popularity of the races.<ref name="ign review"/><ref name="SNES manual"/> The game introduced the first set of ''F-Zero'' racers: [[Captain Falcon]], Dr. Stewart, Pico, and Samurai Goroh.<ref name="ign review"/> [[IGN]] claimed Captain Falcon "was thrust into the limelight" in this game since he was the "star character".<ref name="Smash profile"/> An eight-page comic was included in its SNES manual that carried the reader through one of Captain Falcon's bounty missions.<ref name="instruction manual 14–17, 21–28"/>

==Development and releases==
''F-Zero'' was released alongside the SNES in Japan on November 21, 1990,<ref name="Nintendo Zapped Merica"/> in North America in August 1991,{{Efn|name=SNES official launch date|According to Stephen Kent's ''The Ultimate History of Video Games'', the official SNES launch date was September 9.{{Sfn|Kent|2001|p=432|ps=: "Nintendo set aside $25 million for marketing and prepared to release Super NES in the United States at a retail price of $199 on September 1, 1991. [...] That date was eventually changed to September 9, which would later become the launch date of Sony's PlayStation and Sega's Dreamcast as well."}} Newspaper and magazine articles from late 1991 report that the first shipments were in stores in some regions on August 23,<ref name="OC outlets"/><ref name="EGM 28"/> while it arrived in other regions at a later date.<ref name="Chicago date"/> Many modern online sources (circa 2005 and later) report mid-August.<ref name="Purple Reign"/><ref name="IGN date"/>}} and in Europe in 1992.<ref name="euro Allgame"/> Only it and ''[[Super Mario World]]'' were initially available for the Japanese launch.<ref name="Nintendo Zapped Merica"/> In North America, ''Super Mario World'' shipped with the console, and other initial games included ''F-Zero'', ''[[Pilotwings (video game)|Pilotwings]]'', ''[[SimCity (1989 video game)|SimCity]]'', and ''[[Gradius III]]''.<ref name="SNES lineup"/> The game was [[Game producer|produced]] by [[Shigeru Miyamoto]] and directed by Kazunobu Shimizu who also worked on art.<ref name="SNES Classic Interview" /> [[Takaya Imamura]], one of the art designers for the game, was surprised to be able to so freely design ''F-Zero''{{'}}s characters and courses as he wanted since it was his first game.<ref name="GCAC interview" /> Yasunari Nishida served as the main programmer. A total of nine people including three programmers worked [[wiktionary:in house|in house]] on ''F-Zero''. It was common practice for personnel to take on multiple roles for SNES game development.<ref name="SNES Classic Interview" />

[[Mode 7]] is a form of texture mapping available on the SNES which allows a [[raster graphics|raster graphical]] [[Plane (geometry)|plane]] to be rotated and scaled freely, simulating the appearance of [[3D computer graphics|3D]] environments<ref name="EGM 219"/> without processing any polygons.<ref name="ign review"/> The Mode 7 rendering applied in ''F-Zero'' consists of a single-layer which is scaled and rotated around the vehicle.<ref name="ign history"/> This [[2.5D|pseudo-3D]] capability of the SNES was designed to be represented by the game.<ref name="IGN Maximum Velocity preview"/> [[1UP.com]]'s Jeremy Parish stated that ''F-Zero'' and ''Pilotwings'' "existed almost entirely for the sake of showing [the system's pseudo-3D capabilities] off" as they outclassed the competition.<ref name="SNES lineup"/>

The game was downloadable over the [[Nintendo Power (cartridge)|Nintendo Power]] peripheral in Japan<ref name="Nintendo Power peripheral" /> and was also released as a demo onto the [[Nintendo Super System]] in 1991.<ref name="F-Zero Allgame" /><ref name="arcadeflyers" /><!--check Nintendo Power and Super System sources --> An ''F-Zero'' jazz album was released on March 25, 1992, in Japan by [[Tokuma Shoten|Tokuma Japan Communications]].<ref name=album/><ref name="GT"/> It features twelve songs from the game on a single disc composed by Yumiko Kanki and Naoto Ishida, and arranged by Robert Hill and Michiko Hill. The album also features Marc Russo (saxophones) of the [[Yellowjackets (band)|Yellowjackets]] and [[Robben Ford]] (electric guitar).<ref name="album"/> The game was re-released for the [[Virtual Console]] service on the [[Wii]] in late 2006,<ref name="Wii date"/> then on the [[Wii U]] in February 2013,{{Efn|name=Wii U official launch date|The game was available through the Wii U Virtual Console trial campaign in February 2013 before the Virtual Console's formal launch in April.<ref name="campaign"/>}} followed by its [[New Nintendo 3DS]] release in March 2016.<ref name="VC N3DS"/> Nintendo re-released ''F-Zero'' in September 2017 as part of the company's [[Super NES Classic Edition]].<ref>{{cite web|url=https://www.nintendo.com/super-nes-classic|title=Super NES Classic Edition|publisher=[[Nintendo of America, Inc.]]|date=September 29, 2017|access-date=September 11, 2017|archive-date=September 28, 2017|archive-url=https://web.archive.org/web/20170928025849/https://www.nintendo.com/super-nes-classic|url-status=live}}</ref> It was also later included as one of the 20 SNES games for [[Nintendo Switch Online]] subscribers in September 2019.

==Reception==
{{Video game reviews
<!-- Reviewers -->
| GR = 83% (SNES & Wii)<ref>{{cite web|url=http://www.gamerankings.com/snes/588351-f-zero/index.html|archive-url=https://web.archive.org/web/20160303204318/http://www.gamerankings.com/snes/588351-f-zero/index.html|url-status=dead|archive-date=March 3, 2016|title=F-Zero|website=[[GameRankings]]|access-date=September 1, 2021}}</ref>
| ACE = 840/1000 (SNES)<ref>{{cite magazine|last=Douglas|first=Jim|date=July 1991|url=https://archive.org/details/ace-magazine-46/page/n69/mode/2up|title=F-Zero|magazine=[[ACE (magazine)|ACE]]|issue=46|page=71|access-date=September 1, 2021}}</ref>
| CVG = 90% (SNES)<ref>{{cite magazine |title=All-Formats Racing Games: Comparison Chart Ratings |magazine=[[Computer and Video Games]] |date=April 15, 1994 |issue=150 (May 1994) |page=113 |publisher=[[EMAP]] |location=United Kingdom |url=https://retrocdn.net/images/d/dd/CVG_UK_150.pdf#page=113 |access-date=October 14, 2021 |archive-date=January 8, 2022 |archive-url=https://web.archive.org/web/20220108234558/https://retrocdn.net/images/d/dd/CVG_UK_150.pdf#page=113 |url-status=live }}</ref>
| Fam = 37/40 (SNES)<ref name="Fam115"/><br />
36/40 (SNES)<ref name="30 Point Plus"/>
| GSpot = 8/10 (Wii)<ref name="GSreview"/>
| GameZone = {{rating|5|5}} (SNES)<ref>{{cite magazine|url=https://archive.org/details/game-zone-01/page/98/mode/2up?q=f+zero|title=Console Countdown: Super Famicom|date=November 1991|magazine=[[Dennis Publishing|Game Zone]]|issue=1|pages=99–100|access-date=September 1, 2021}}</ref>
| IGN = 7.5/10 (SNES)<ref name="ign review"/><br /> 7.5/10 (Wii)<ref name="IGN VCreview"/>
| MM = 90%<ref>{{cite magazine|author1=[[Julian Rignall]]|author2=Richard Leadbetter|url=https://archive.org/details/Mean_Machines_Issue_09_1991-06_EMAP_Images_GB/page/n45/mode/2up|title=F-Zero|magazine=[[Mean Machines]]|issue=9|date=June 1991|pages=46-48|access-date=December 9, 2024}}</ref>
| NP = 16.9/20 (SNES)<ref>{{cite magazine|url=https://archive.org/details/NintendoPower1988-2004/Nintendo%20Power%20Issue%20029%20%28October%201991%29/page/n93/mode/2up|title=And Super NES Releases|magazine=[[Nintendo Power]]|volume=29|date=October 1991|page=87|access-date=September 1, 2021}}</ref>
| SP = 81% (SNES)<ref>{{cite magazine|url=https://archive.org/details/Superplay_Gold_1993_Future_Publishing_GB/page/n33/mode/2up|title=F-Zero|magazine=[[Super Play]] Gold|year=1993|page=34|access-date=September 1, 2021}}</ref>
| TOT = 91% (SNES)<ref>{{Cite journal|author=Steve|date=May 1992|title=F-Zero|url=https://archive.org/details/Total_Issue_005_1992-05_Future_Publishing_GB/page/n17|journal=[[Total!]]|publisher=Future Publishing|issue=5|pages=18–19}}</ref>
<!-- Custom reviewers -->
| rev1 = ''[[Entertainment Weekly]]''
| rev1Score = A− (SNES)<ref>{{Cite magazine|last=Strauss|first=Bob|url=https://ew.com/article/1991/09/27/latest-video-games/| url-status=live | archive-url=https://ghostarchive.org/archive/20211111/https://ew.com/article/1991/09/27/latest-video-games/| archive-date=November 11, 2021|title=The latest video games|magazine=[[Entertainment Weekly]]|date=September 27, 1991|access-date=September 1, 2021}}{{cbignore}}</ref>
| rev2 = ''[[:de:Play Time|Play Time]]''
| rev2Score = 55% (SNES)<ref>{{cite magazine|url=https://www.kultboy.com/index.php?site=t&id=1117|title=F-Zero|language=de|magazine=[[:de:Play Time|Play Time]]|date=October 1992|access-date=September 1, 2021|archive-date=August 17, 2024|archive-url=https://web.archive.org/web/20240817133956/https://www.kultboy.com/index.php?site=t&id=1117|url-status=live}}</ref>
| rev3 = ''[[The Virginian-Pilot]]''
| rev3Score = A (SNES)<ref name=vpilot/>
}}

''F-Zero'' was widely lauded by game critics for its graphical realism, and has been called the fastest and most fluid pseudo-3D racing game of its time for home systems.<ref name="EGM 219"/><ref name="GPro Maximum Velocity preview"/><ref name="MV IGNreview"/> This has been mostly credited to the development team's pervasive use of the "Mode 7" system.<ref name="extensive"/><ref>{{cite magazine|title=NG Alphas: F-Zero 64 |magazine=[[Next Generation (magazine)|Next Generation]] |issue=34|publisher=[[Imagine Media]] |date=October 1997|page=93}}</ref> <!-- IGN - Critics consider such techniques in video games to be revolutionary at a time when games were restricted to static/flat backgrounds and 2-dimensional ([[2D computer graphics|2D]]) objects.<ref name="ign review"/> --> ''[[Eurogamer]]''{{'}}s Tom Bramwell commented "this abundance of Mode 7 was unheard of" for the SNES.<ref name="EG Maximum Velocity review"/> This graphics-rendering technique was an innovative technological achievement at the time that made racing games more realistic, the first of which was ''F-Zero''.<ref name="Essential 50"/><ref name="IGN F-Zero X"/> Jeremy Parish of ''[[Electronic Gaming Monthly]]'' wrote that the game's use of Mode 7 created the "most convincing racetracks that had ever been seen on a home console"<ref name="EGM 219"/> that gave "console gamers an experience even more visceral than could be found in the arcades."<ref name="EGM 219"/> ''[[1UP.com]]'' editor Ravi Hiranand agreed, arguing ''F-Zero''{{'}}s combination of fast-paced racing and free-range of motion were superior compared to that of previous home console games.<ref name="Essential 50"/> ''[[IGN]]''{{'}}s [[Peer Schneider]] assured readers ''F-Zero'' was one of the few [[History of video game consoles (fourth generation)|16-bit era]] video games to "perfectly combine presentation and functionality to create a completely new gaming experience".<ref name="ign history"/>

The game was praised for its variety of tracks, and steady increase in difficulty.<ref name="ign history"/> ''[[GameSpy]]''{{'}}s Jason D'Aprile thought the game "was something of a [[Wiktionary:finesse|finesse]] racer. It took lots of practice, good memorization skills, and a rather fine sense of control."<ref name="MVspy rev"/> Matt Taylor of ''[[The Virginian-Pilot]]'' commented that the game is more about "reflexes than realism", and it lacked the ability to save progress between races.<ref name="vpilot"/> ''F-Zero''{{'}}s soundtrack was lauded.{{elucidate|date=November 2014}}<ref name="ign history"/>

In ''[[GameSpot]]''{{'}}s retrospective review by Greg Kasavin, he praised ''F-Zero''{{'}}s controls, longevity and track design. Kasavin felt it offered exceptional gameplay, with "a perfect balance of pick-up-and-play accessibility and sheer depth".<ref name="GSreview"/> Retrospective reviews agreed that the game should have used a multiplayer mode.<ref name="GSreview"/><ref name="IGN VCreview"/><ref name="cvgReview"/> ''IGN''{{'}}s Lucas Thomas criticized the lack of a substantial plot and mentioned ''F-Zero'' "doesn't have the same impact these days" suggesting "the sequels on GBA very much pick up where this title left off".<ref name="IGN VCreview"/><ref name="AU Buyer's Guide"/> In 2009, ''[[Official Nintendo Magazine]]'' called the game "Blisteringly fast, seriously challenging and insanely fun", ranking the game 66th on a list of greatest Nintendo games.<ref>{{cite magazine|url=http://www.officialnintendomagazine.co.uk/article.php?id=7188 |title=100-81 ONM |magazine=[[Official Nintendo Magazine|ONM]] |access-date=September 9, 2022 |url-status=dead |archive-url=https://web.archive.org/web/20090223134327/http://www.officialnintendomagazine.co.uk/article.php?id=7188 |archive-date=February 23, 2009 }}</ref>

===Legacy===
{{See also|List of F-Zero media}}
''F-Zero'' has been credited with being the game that set a standard for the racing genre<ref name="GSreview"/><ref name="Day 5"/> and inventing the "futuristic racing" subgenre of video games.<ref name="cvgReview"/><ref name=top91/><ref name="GS GX review"/> IGN credits the game for having inspired the future creation of numerous racing games inside and out of the futuristic subgenre, including the [[Wipeout (video game series)|''Wipeout'' series]] and ''[[Daytona USA]]''.<ref name="ign review"/><ref name="top97"/> [[Toshihiro Nagoshi]], President of [[Sega]]'s [[Amusement Vision]], stated in 2002 that ''F-Zero'' "actually taught me what a game should be" and that it served as an influence for him to create ''[[Daytona USA (arcade game)|Daytona USA]]'' and other racing games.<ref name="GCAC interview"/> Amusement Vision collaborated with Nintendo to develop ''[[F-Zero GX]]'' and ''[[F-Zero AX|AX]]'', with Nagoshi serving as one of the co-producers for these games.<ref name="GCAC interview"/><ref name="Press Conference"/>

''F-Zero'' has continued to be included in lists of the best SNES video games ever for decades since its release. In 1995, ''Total!'' rated the game 50th on their Top 100 SNES Games summarizing: "It’s old and basic but this garish futuristic offering still pushes your driving skills to the limit.<ref>{{Cite journal |date=July 1995 |title=Top 100 SNES Games |url=https://archive.org/details/total-43/page/n45/mode/2up |journal=Total! |issue=43 |pages=46 |access-date=March 1, 2022}}</ref> In 1997 ''Electronic Gaming Monthly'' ranked it the 18th best console video game of all time, citing its tight controls, the different handling characteristics of the four craft, and the competitive opponent AI.<ref name=EGM100/> ''IGN'' ranked ''F-Zero'' as the 91st best game ever in 2003, discussing its originality at time of release and as the 97th best game ever in 2005, describing it as still "respected as one of the all-time top racers".<ref name="top91"/><ref name=top97/> ''[[ScrewAttack]]'' placed it as the [[ScrewAttack's Top 10|18th best SNES game]].<ref name="20 SNES Games"/> In 2018, ''[[Complex Networks|Complex]]'' listed F-Zero 31st on its "The Best Super Nintendo Games of All Time."<ref>{{Cite web|title=The Best Super Nintendo Games of All Time|url=https://www.complex.com/pop-culture/the-100-best-super-nintendo-games/|access-date=February 10, 2022|website=Complex|language=en|archive-date=January 16, 2018|archive-url=https://web.archive.org/web/20180116111038/http://www.complex.com/pop-culture/the-100-best-super-nintendo-games/|url-status=live}}</ref>

Nintendo initially developed the sequel of the first ''F-Zero'' game for the SNES, although it was broadcast in several versions on the [[St.GIGA]] subscription service for the [[Satellaview]] attachment of the [[Super Nintendo Entertainment System|Super Famicom]] instead.<ref name="ign history"/><ref name="IGN VCreview"/> Using this add-on, players could download games via satellite and save it onto a flash [[Read-only memory|ROM]] cartridge for temporary play.<ref name="History of Zelda"/> The sequel was released under the Japanese names of ''BS F-Zero Grand Prix'' and ''BS F-Zero Grand Prix 2'' during the mid-1990s.{{Efn|name=BS F-Zero|IGN refers to ''BS F-Zero Grand Prix'' as the planned sequel<ref name="IGN VCreview"/> and ''BS F-Zero Grand Prix 2'' as a "special edition"<ref name="F-Zero 2"/> or "semi-sequel"<ref name="ign history"/> to the original game. ''Computer and Video Games'' mentions the planned sequel to ''F-Zero'' was split into these two games.<ref name="BS cvg"/>}} ''BS F-Zero Grand Prix'' contained a new track along with the original 15 tracks from the SNES game and four different playable vehicles. According to ''[[Nintendo Power]]'', the game was under consideration for a North American release via [[Game Pak]].<ref name="np94"/> ''IGN'' states ''BS F-Zero Grand Prix 2'' features one new league containing five tracks, a Grand Prix and a Practice mode.<ref name="F-Zero 2"/><!-- info on the existence of 2-player by CVG is false -->

Although the ''F-Zero'' franchise made the transition to 3D graphics on the [[Nintendo 64]] with the release of ''[[F-Zero X]]'' in 1998, Mode 7 graphical effects continued to be used for the [[Game Boy Advance]] (GBA) installments ''[[F-Zero: Maximum Velocity|Maximum Velocity]]'' (2001),<ref name="MV IGNreview"/> ''[[F-Zero: GP Legend (video game)|GP Legend]]'' (2003),<ref name="Legend review"/> and ''[[F-Zero Climax|Climax]]'' (2004).<ref name=nwr/><ref name="siliconera playtest"/> ''F-Zero: Maximum Velocity'' was described by ''GameSpy'' as a hard overhaul of ''F-Zero'' and featured improvements to its graphical effects.<ref name="MVspy rev"/><ref name="GS Velocity review"/> ''[[F-Zero Climax]]'' features expanded backgrounds, improved track detail, and a more distinguishable separation between the course and ground below.<ref name=nwr/> The free [[Online game|online]] racing video game, ''[[F-Zero 99]]'' (2023), was released through the [[Nintendo Switch Online]] (NSO) subscription service.<ref name="99 announce"/> In a similar vein to the NSO exclusives like ''[[Tetris 99]]'' and ''[[Pac-Man 99]]'', the game reuses graphical aesthetics and gameplay, and recontextualizes it as a [[battle royale game|battle royale]] — players choose the same vehicles and tracks from the 1990 game.<ref name="techradar 99"/>

==Notes==
{{Notelist}}

==References==
{{Reflist|refs=
<ref name="VC N3DS">{{cite magazine|url=https://www.wired.co.uk/news/archive/2016-03/04/nintendo-direct-snes-virtual-console| title=Nintendo's SNES classics finally come to 3DS|access-date=March 6, 2016|last=Kamen|first=Matt|date= March 4, 2016 |magazine=[[Wired UK]]| archive-url= https://web.archive.org/web/20160305111257/http://www.wired.co.uk/news/archive/2016-03/04/nintendo-direct-snes-virtual-console|archive-date=March 5, 2016|url-status=live}}</ref>

<ref name="IGN date">{{cite web|url= http://www.ign.com/games/f-zero/snes-9334| url-status=live | archive-url=https://ghostarchive.org/archive/20211111/http://www.ign.com/games/f-zero/snes-9334| archive-date=November 11, 2021|title=F-Zero| access-date=October 15, 2014|website=IGN}}{{cbignore}}</ref>

<ref name="campaign">{{cite video |people=Satoru Iwata (president) with translator|date=January 23, 2013|title=Wii U Direct|url=https://www.nintendo.com/nintendo-direct/01-23-2013/#/video-ndirect|medium=[[Streaming media]]|language=ja, en|publisher=Nintendo |access-date=December 19, 2010|time=10:36 – 12:41| archive-url=https://web.archive.org/web/20140712223041/http://www.nintendo.com/nintendo-direct/01-23-2013/#/video-ndirect|archive-date=July 12, 2014|url-status=live}}</ref>

<ref name="ign history">{{cite web|url=http://guides.ign.com/guides/480123/page_12.html| title=F-Zero GX Guide |access-date=May 17, 2014|first=Peer|last= Schneider|date=August 25, 2003|website=IGN| archive-url= https://web.archive.org/web/20090615171511/http://guides.ign.com/guides/480123/page_12.html|archive-date=June 15, 2009|url-status=dead}}</ref>

<ref name="BS cvg">{{cite magazine |url=http://www.computerandvideogames.com/428218/features/history-lesson-f-zero/ |title=History Lesson: F-Zero |access-date=May 17, 2014 |last=Castle |first=Matthew |date=September 8, 2013 |magazine=[[Computer and Video Games]] |archive-url=https://web.archive.org/web/20140222212000/http://www.computerandvideogames.com/428218/features/history-lesson-f-zero/ |archive-date=February 22, 2014 |url-status=dead }}</ref>

<ref name="OC outlets">{{cite news |title=Super Nintendo sells quickly at OC outlets |first=Ron |last=Campbell |newspaper=The Orange County Register |date=August 27, 1991 |via=NewsBank|quote=Last weekend, months after video-game addicts started calling, Dave Adams finally was able to sell them what they craved: Super Nintendo. Adams, manager of Babbages in South Coast Plaza, got 32 of the $199.95 systems Friday.}} Based on the publication date, the "Friday" mentioned would be August 23, 1991.</ref>

<ref name="EGM 28">{{cite magazine |title=Super Nintendo It's Here!!! |magazine=[[Electronic Gaming Monthly]] |date=November 1991 |issue=28 |page=162 |publisher=Sendai Publishing Group |quote=The Long{{sic|hide=y}} awaited Super NES is finally available to the U.S. gaming public. The first few pieces of this fantastic unit hit the store shelves on August 23, 1991. Nintendo, however, released the first production run without any heavy fanfare or spectacular announcements.}}</ref>

<ref name="Chicago date">{{cite news |title=New products put more zip into the video-game market |first=Delia|last=O'Hara|url=http://www.highbeam.com/doc/1P2-4070124.html |archive-url=https://web.archive.org/web/20121103060509/http://www.highbeam.com/doc/1P2-4070124.html |url-status=dead |archive-date=November 3, 2012 |via=HighBeam Research |newspaper=Chicago Sun-Times |date=August 27, 1991 |access-date=November 12, 2014 |quote=A couple of hot new video-game products that were scheduled to start doing battle for consumers' dollars early in September, are already showing up on store shelves. [...] On Friday, area Toys R Us stores [...] were expecting Super NES, with a suggested retail price of $199.95, any day, said Brad Grafton, assistant inventory control manager for Toys R Us.|url-access=subscription }} Based on the publication date, the "Friday" mentioned would be August 23, 1991.</ref>

<ref name="Purple Reign">{{cite web|url=http://www.1up.com/do/feature?pager.offset=1&cId=3152604 |title=Purple Reign: 15 Years of the Super NES |first=Ray |last=Barnholt |date=August 4, 2006 |website=1UP.com |page=2 |access-date=June 14, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20121015183930/http://www.1up.com/do/feature?pager.offset=1&cId=3152604 |archive-date=October 15, 2012 }}</ref>

<ref name="euro Allgame">{{cite web|url=http://www.allgame.com/game.php?id=27341 |title=F-Zero [European] |access-date=November 12, 2014 |publisher=Allgame |url-status=dead |archive-url=https://web.archive.org/web/20141210185011/http://www.allgame.com/game.php?id=27341 |archive-date=December 10, 2014 }}</ref>

<ref name="Wii date">{{cite web|url= http://www.ign.com/games/f-zero/wii-864236| url-status=live | archive-url=https://ghostarchive.org/archive/20211111/http://www.ign.com/games/f-zero/wii-864236| archive-date=November 11, 2021|title=F-Zero: Game Editions| access-date=October 15, 2014|website=IGN}}{{cbignore}}</ref>

<ref name="ign review">{{cite web|url= http://retro.ign.com/articles/879/879428p1.html| url-status=live | archive-url=https://ghostarchive.org/archive/20211111/http://retro.ign.com/articles/879/879428p1.html| archive-date=November 11, 2021|title=F-Zero (SNES) review| access-date=October 7, 2008|last=Thomas|first=Lucas|date=January 26, 2007|website=IGN}}{{cbignore}}</ref>

<ref name="manual 1320">{{cite book | editor=Nintendo EAD | title=F-Zero instruction manual | date=August 13, 1991 | publisher=Nintendo | pages=13, 20 | url=http://www.replacementdocs.com/download.php?view.1304 | access-date=August 12, 2007 | archive-date=November 7, 2019 | archive-url=https://web.archive.org/web/20191107153951/http://www.replacementdocs.com/download.php?view.1304 | url-status=live }}</ref>

<ref name="SNES manual">{{cite book | editor=Nintendo EAD | title=F-Zero instruction manual | date=August 13, 1991 | publisher=Nintendo | pages=3–5, 7–9, 11 | url=http://www.replacementdocs.com/download.php?view.1304 | access-date=August 12, 2007 | archive-date=November 7, 2019 | archive-url=https://web.archive.org/web/20191107153951/http://www.replacementdocs.com/download.php?view.1304 | url-status=live }}</ref>

<ref name="Smash profile">{{cite web|url=http://guides.ign.com/guides/16387/page_11.html| url-status=live | archive-url=https://ghostarchive.org/archive/20211111/http://guides.ign.com/guides/16387/page_11.html| archive-date=November 11, 2021|title=Smash Profile: Captain Falcon|access-date=June 5, 2007|website=IGN|author=Fran and Peer|author2=Craig}}{{cbignore}}</ref>

<ref name="instruction manual 14–17, 21–28">{{cite book|editor=Nintendo EAD|title=F-Zero instruction manual|date=August 13, 1991|publisher=[[Nintendo]]|pages=14–17, 21–28|url=http://www.replacementdocs.com/download.php?view.1304|access-date=August 12, 2007|archive-date=November 7, 2019|archive-url=https://web.archive.org/web/20191107153951/http://www.replacementdocs.com/download.php?view.1304|url-status=live}}</ref>

<ref name="Nintendo Zapped Merica">{{cite book|last=Sheff|first=David|title=[[Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children]]|edition=First|publisher=Random House|location=New York|isbn=978-0-679-40469-9|pages=[https://archive.org/details/gameoverhowninte00shef/page/360 360–361]|year=1993|quote=Yamauchi and Imanishi jointly directed Operation Midnight Shipping, which commenced in the wee hours of November 20, 1990. [...] The hundred trucks, each loaded with three thousand Super Family Computers and boxes of the first two Super Famicom games, "Super Mario World" and "F-Zero" (a racing game), had dropped off their secret cargo by the end of the business day on the twentieth.}}</ref>

<ref name="SNES lineup">{{cite web|url=http://www.1up.com/do/feature?cId=3155264 |title=Out to Launch: Wii |access-date=July 3, 2007 |last=Parish |first=Jeremy |date=November 14, 2006 |website=[[1UP.com]] |url-status=dead |archive-url=https://web.archive.org/web/20120819040529/http://www.1up.com/features/launch-wii |archive-date=August 19, 2012 }}</ref>

<ref name="Nintendo Power peripheral">{{cite web|url=https://www.nintendo.co.jp/n03/index.html|title=Nintendo Power|access-date=August 5, 2007|publisher=Nintendo|language=ja|archive-url=https://web.archive.org/web/20061215234433/http://www.nintendo.co.jp/n03/riyou/mosikomi/sf.html|archive-date=December 15, 2006}}</ref>

<ref name="F-Zero Allgame">{{cite web|url=http://www.allgame.com/game.php?id=32147|title=F-Zero|access-date=October 7, 2009|work=[[Allgame]]|publisher=[[All Media Guide]]|archive-date=November 14, 2014|archive-url=https://web.archive.org/web/20141114112717/http://www.allgame.com/game.php?id=32147|url-status=dead}}</ref>

<ref name="arcadeflyers">{{cite web|url=http://www.arcadeflyers.com/?page=flyer&db=videodb&id=3920%E2%84%91%3D2|title=Nintendo Super System: The Future Takes Shape|access-date=October 7, 2009|publisher=The Arcade Flyer Archive|archive-date=August 17, 2024|archive-url=https://web.archive.org/web/20240817133941/https://flyers.arcade-museum.com/|url-status=live}}</ref>

<ref name="IGN Maximum Velocity preview">{{cite web|url= http://gameboy.ign.com/articles/135/135423p1.html| url-status=live | archive-url=https://ghostarchive.org/archive/20211111/http://gameboy.ign.com/articles/135/135423p1.html| archive-date=November 11, 2021 |title= F-Zero: Maximum Velocity preview |access-date= October 4, 2008|author=IGN Staff|date= March 8, 2001 |website= IGN}}{{cbignore}}</ref>

<ref name="GT">{{cite video|date=July 25, 2009|title=GT Anthology: F-Zero|url= http://www.gametrailers.com/video/f-zero-gt-anthology/53335| url-status=live | archive-url=https://ghostarchive.org/archive/20211111/http://www.gametrailers.com/video/f-zero-gt-anthology/53335| archive-date=November 11, 2021|publisher=[[GameTrailers]]|location=California|access-date=October 3, 2009|time=:20, 3:07}}{{cbignore}}</ref>

<ref name="album">{{cite AV media notes |url=http://vgmdb.net/album/200| url-status=live | archive-url=https://ghostarchive.org/archive/20211111/http://vgmdb.net/album/200| archive-date=November 11, 2021 |year=1992 |title=F-Zero |publisher=[[Tokuma Shoten|Tokuma Japan Communications Co., Ltd.]]}}{{cbignore}}</ref>

<ref name="Fam115">{{cite magazine|url=https://archive.org/stream/bi-weekly-famitsu-no.-115-november-23rd-1990/Bi-Weekly%20Famitsu%20-%20No.%20115%20November%2023rd%2C%201990%20%28Compressed%29#page/n10/mode/1up|title=F-ZERO [スーパーファミコン]|magazine=[[Famitsu]]|issue=115|publisher=[[ASCII Corporation]]|date=November 23, 1990|page=11}}</ref>

<ref name="30 Point Plus">30 Point Plus: F-ZERO. Weekly Famicom Tsūshin. No.358. Pg.32. October 27, 1995.</ref>

<ref name="EGM 219">{{cite magazine| last=Parish |first=Jeremy| date=September 2007| title=The Evolution of 2D | magazine=[[Electronic Gaming Monthly]] |publisher=Ziff Davis Media| issue= 219| page= 107| issn=1058-918X |quote=F-Zero used the Super NES's unique technology to give console gamers an experience even more visceral than could be found in the arcades. The Super NES featured a tech trick called Mode 7, a unique hardware feature that allowed it to stretch, skew, and rotate a single bitmap graphic to fake a 3D environment—put to use here to create the fastest, most convincing racetracks that had ever been seen on a home console.}}</ref>

<ref name="GPro Maximum Velocity preview">{{cite magazine|url=http://www.gamepro.com/article/previews/13120/f-zero-maximum-velocity/|title=F-Zero: Maximum Velocity preview| access-date= November 3, 2008 |last=Dust|first=Uncle|date=April 10, 2001|magazine=[[GamePro]]|archive-url=https://web.archive.org/web/20041213033002/http://www.gamepro.com/nintendo/gameboy_advance/games/previews/13120.shtml|archive-date=December 13, 2004 }}</ref>

<ref name="MV IGNreview">{{cite web|url= http://gameboy.ign.com/articles/165/165423p1.html |title=F-Zero: Maximum Velocity review| access-date= December 10, 2007 |last=Harris|first=Craig |date=June 14, 2001 |website=IGN|quote=One of the first titles for the Super NES was also one of the system's most technically impressive games as well -- when F-Zero was released on the Nintendo 16-bit system a decade ago, it offered the fastest, smoothest pseudo-3D racer ever conceived for a home system...and it was only the beginning. |archive-url=https://web.archive.org/web/20061214210309/http://gameboy.ign.com/articles/165/165423p1.html |archive-date=December 14, 2006|url-status=live}}</ref>

<ref name="extensive">{{cite web |url=http://www.1up.com/features/15-years-snes?pager.offset=4 |title=Purple Reign: 15 Years of the Super NES |access-date=May 31, 2015 |last=Barnholt |first=Ray |date=August 4, 2006 |website=[[1UP.com]] |page=5 |archive-url=https://web.archive.org/web/20150408135625/http://www.1up.com/features/15-years-snes?pager.offset=4 |archive-date=April 8, 2015 |url-status=dead }}</ref>

<ref name="EG Maximum Velocity review">{{cite web| url= http://www.eurogamer.net/articles/r_f-zero_gba| title= F-Zero: Maximum Velocity review|access-date=May 31, 2015|last=Bramwell|first=Tom|date=July 21, 2001| website= Eurogamer|archive-url=https://web.archive.org/web/20140413204440/http://www.eurogamer.net/articles/r_f-zero_gba|archive-date=April 13, 2014|url-status=live}}</ref>

<ref name="IGN F-Zero X">{{cite web|url=http://ign64.ign.com/articles/120/120418p1.html| url-status=live | archive-url=https://ghostarchive.org/archive/20211111/http://ign64.ign.com/articles/120/120418p1.html| archive-date=November 11, 2021|title=F-Zero X|access-date=July 16, 2007|author=IGN Staff|date=July 14, 1998|website=IGN}}{{cbignore}}</ref>

<ref name="MVspy rev">{{cite web|url= http://archive.gamespy.com/reviews/december01/fzerogba/|title=F-Zero Maximum Velocity (GBA) | access-date=October 13, 2008|last=D'Aprile|first=Jason|date=December 25, 2001|publisher=[[GameSpy]]|archive-url=https://web.archive.org/web/20080211095415/http://archive.gamespy.com/reviews/december01/fzerogba/|archive-date=February 11, 2008 }}</ref>

<ref name="vpilot">{{Citation | last =Taylor| first =Matt |date=September 20, 1991|title=If It's Speed You Want, Then Hop On One Of These|newspaper=[[The Virginian-Pilot]]|page=17}}</ref>

<ref name="GSreview">{{cite web|url=http://www.gamespot.com/wii/driving/fzerosnes/review.html |title=F-Zero review (Virtual Console) |access-date=July 17, 2007 |last=Kasavin |first=Greg |date=November 19, 2006 |website=[[GameSpot]] |archive-url=https://web.archive.org/web/20070708124032/http://www.gamespot.com/wii/driving/fzerosnes/review.html |archive-date=July 8, 2007 |url-status=dead }}</ref>

<ref name="cvgReview">{{cite magazine|url=http://www.computerandvideogames.com/article.php?id=8602 |title=Reviews: Nintendo (F-Zero) |access-date=November 2, 2008|last=Fulljames |first=Stephen |date=June 22, 2001 |magazine=[[Computer and Video Games]] |archive-url=https://web.archive.org/web/20090709012231/http://www.computerandvideogames.com/article.php?id=8602 |archive-date=July 9, 2009 |quote=F-Zero on GBA will ultimately be judged against the SNES version that invented the franchise. The fact that itis [sic] better than the pioneer of future racing, secures it the CVG 5 stars and we can all go home happy.}})</ref>

<ref name="IGN VCreview">{{cite web|url=http://wii.ign.com/articles/759/759087p1.html |title=F-Zero (Virtual Console) review |access-date=July 16, 2007 |last=Thomas |first=Lucas |date=January 26, 2007 |website=IGN |url-status=dead |archive-url=https://web.archive.org/web/20070315022902/http://wii.ign.com/articles/759/759087p1.html |archive-date=March 15, 2007 }}</ref>

<ref name="Day 5">{{cite web|url=http://www.ntsc-uk.com/feature.php?featuretype=ret&fea=SnesWeekDay5|title=SNES Week: Day 5|access-date=December 3, 2007|last=Allen|first=Matt|publisher=NTSC-uk|archive-date=December 7, 2008|archive-url=https://web.archive.org/web/20081207135512/http://www.ntsc-uk.com/feature.php?featuretype=ret&fea=SnesWeekDay5|url-status=dead}}</ref>{{unreliable source?|date=October 2014}}

<ref name="AU Buyer's Guide">{{cite web|url=http://wii.ign.com/articles/761/761704p1.html|title=Virtual Console AU Buyer's Guide - Part 2|access-date=November 18, 2008|last=Shea|first=Cam|date=February 5, 2007|website=IGN|archive-url=https://web.archive.org/web/20110522123919/http://wii.ign.com/articles/761/761704p1.html|archive-date=May 22, 2011|url-status=dead}}</ref>

<ref name="GS GX review">{{cite web|url=http://www.gamespot.com/gamecube/driving/fzero/review.html| url-status=live | archive-url=https://ghostarchive.org/archive/20211111/http://www.gamespot.com/gamecube/driving/fzero/review.html| archive-date=November 11, 2021|title=F-Zero GX review|access-date=January 24, 2009|last=Gerstmann|first=Jeff|author-link=Jeff Gerstmann|date=August 25, 2003|website=[[GameSpot]]}}{{cbignore}}</ref>

<ref name="top91">{{cite web|url=http://top100.ign.com/2003/91-100.html|title=IGN's Top 100 Games|access-date=October 3, 2008|author=IGN Staff|date=April 29, 2003|website=IGN|archive-date=December 11, 2007|url-status=dead|archive-url=https://web.archive.org/web/20071211041214/http://top100.ign.com/2003/91-100.html}}</ref>

<ref name="20 SNES Games">{{cite web|url=http://www.gametrailers.com/video/top-20-screwattack/31740| url-status=live | archive-url=https://ghostarchive.org/archive/20211111/http://www.gametrailers.com/video/top-20-screwattack/31740| archive-date=November 11, 2021|title=Top 20 SNES Games (20-11)|access-date=November 21, 2010|date=March 11, 2008|series=''[[ScrewAttack's Top 10]]''|publisher=[[GameTrailers]]}}{{cbignore}}</ref>

<ref name="top97">{{cite web|url=http://top100.ign.com/2005/091-100.html |title=IGN's Top 100 Games |access-date=October 3, 2008 |author=IGN Staff |year=2005 |website=IGN |archive-date=June 19, 2010 |archive-url=https://web.archive.org/web/20100619235710/http://top100.ign.com/2005/091-100.html |url-status=dead }}</ref>

<ref name="GCAC interview">{{cite web| url=http://cube.ign.com/articles/356/356325p1.html |title=Interview: F-Zero AC/GC |access-date=July 15, 2007 |author=IGN Staff |date=March 28, 2002 |website=[[IGN]] |url-status=dead |archive-url=https://web.archive.org/web/20020408105429/http://cube.ign.com/articles/356/356325p1.html |archive-date=April 8, 2002}}</ref>

<ref name="Press Conference">{{cite web|url= http://cube.ign.com/articles/427/427647p2.html| url-status=live | archive-url=https://ghostarchive.org/archive/20211111/http://cube.ign.com/articles/427/427647p2.html| archive-date=November 11, 2021 |title= F-Zero Press Conference| access-date= July 18, 2007| author=IGN Staff |date=July 8, 2003 |website= IGN|page=2}}{{cbignore}}</ref>

<ref name="History of Zelda">{{cite web|url=http://www.gamespot.com/gamespot/features/video/hist_zelda/page22.html |title=The History of Zelda |access-date=September 21, 2008 |website=GameSpot |url-status=dead |archive-url=https://web.archive.org/web/20070930204948/http://www.gamespot.com/gamespot/features/video/hist_zelda/page22.html |archive-date=September 30, 2007 }}</ref>

<ref name="np94">{{cite magazine|date=March 1997 |title=Pak Watch: F-Zero Returns|magazine=[[Nintendo Power]]|volume=94|page=103|publisher = Nintendo| location = United States | issn = 1041-9551 |url= https://archive.org/details/Nintendo-Power-Magazine-The-N64-Era-1996-2001| access-date=April 7, 2024}}</ref>

<ref name="F-Zero 2">{{cite web|title=BS F-Zero 2 Grand Prix|url= http://cheats.ign.com/objects/573/573890.html| url-status=live | archive-url=https://ghostarchive.org/archive/20211111/http://cheats.ign.com/objects/573/573890.html| archive-date=November 11, 2021 |website= IGN|access-date=June 19, 2006}}{{cbignore}}</ref>

<ref name="Legend review">{{cite web|url= http://gameboy.ign.com/articles/549/549675p1.html|title=F-Zero GP Legend review| access-date=October 16, 2008|last=Harris|first=Craig|date=September 20, 2004|website=IGN | archive-date=March 18, 2008| archive-url=https://web.archive.org/web/20080318164510/http://gameboy.ign.com/articles/549/549675p1.html| url-status=live}}{{cbignore}}</ref>

<ref name="GS Velocity review">{{cite web|url=http://www.gamespot.com/gba/driving/fzeromaximumvelocity/review.html |title=F-Zero: Maximum Velocity review |access-date=February 14, 2009 |last=Satterfield |first=Shane |date=June 6, 2001 |website=[[GameSpot]] |url-status=dead |archive-url=https://web.archive.org/web/20061018051958/http://www.gamespot.com/gba/driving/fzeromaximumvelocity/review.html |archive-date=October 18, 2006 }}</ref>

<ref name="SNES Classic Interview">{{cite web|url=https://www.nintendo.com/super-nes-classic/interview-f-zero/|title=F-Zero Developer Interview - Super Nintendo Entertainment System: Super NES Classic Edition|access-date=September 11, 2017|publisher=Nintendo|archive-url= https://web.archive.org/web/20170912035312/https://www.nintendo.com/super-nes-classic/interview-f-zero/ |archive-date=September 12, 2017 |url-status=live }}</ref>

<ref name=EGM100>{{cite magazine |title=100 Best Games of All Time |magazine=[[Electronic Gaming Monthly]]|issue=100 |publisher=[[Ziff Davis]] |date=November 1997|pages=147–8}} Note: Contrary to the title, the intro to the article (on page 100) explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.</ref>

<ref name="siliconera playtest">{{cite web|url =http://www.siliconera.com/f-zero-climax/|title = Playtest: F-Zero Climax |access-date = May 18, 2014|publisher = Siliconera|archive-url = https://web.archive.org/web/20131110054930/http://www.siliconera.com/gba/fzeroclimax/041026.htm|archive-date =November 10, 2013|url-status=dead}}</ref>

<ref name=nwr>{{cite web|url =http://www.nintendoworldreport.com/review/4287/f-zero-climax-game-boy-advance|title = Review: F-Zero Climax |access-date = May 18, 2014|first=Daniel|last=Bloodworth|date = November 9, 2004|publisher = Nintendo World Report|page=1|archive-url = https://web.archive.org/web/20140423211716/http://www.nintendoworldreport.com/review/4287/f-zero-climax-game-boy-advance|archive-date =April 23, 2014|url-status=live}}</ref>

<ref name="99 announce">{{cite web|url=https://www.ign.com/articles/f-zero-99-announced-for-nintendo-switch-and-its-out-today|title=F-Zero 99 Announced for Nintendo Switch, and It's Out Today|access-date=September 14, 2023|last=Bankhurst|first=Adam|date=September 14, 2023|website=IGN|archive-date=September 16, 2023|archive-url=https://web.archive.org/web/20230916220448/https://www.ign.com/articles/f-zero-99-announced-for-nintendo-switch-and-its-out-today|url-status=live}}</ref>

<ref name="techradar 99">{{Cite web |url=https://www.techradar.com/gaming/consoles-pc/f-zero-99-might-not-be-the-game-you-wanted-but-it-sure-is-a-lot-of-fun |title=F-Zero 99 might not be the game you wanted - but it sure is a lot of fun |last=Wood |first=Rhys |date=September 15, 2023 |website=TechRadar|access-date=September 17, 2023 |archive-url=https://web.archive.org/web/20230916135557/https://www.techradar.com/gaming/consoles-pc/f-zero-99-might-not-be-the-game-you-wanted-but-it-sure-is-a-lot-of-fun|archive-date=September 16, 2023 |url-status=live }}</ref>
}}

'''Bibliography'''
{{Refbegin}}
* {{cite book |last=Kent |first=Steven L. |author-link=Steven L. Kent |title=[[The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World]] |year=2001 |publisher=Prima Publishing |location=Roseville, California |isbn=0-7615-3643-4}}
{{Refend}}

==External links==
* [https://www.nintendo.com/games/detail/Pw3uFrEofIz6Yxh7ICrjlMqiDrRoVHlM ''F-Zero'' at Nintendo.com] {{Webarchive|url=https://web.archive.org/web/20160927054616/https://www.nintendo.com/games/detail/Pw3uFrEofIz6Yxh7ICrjlMqiDrRoVHlM |date=September 27, 2016 }}
* [https://www.nintendo.co.jp/n02/shvc/fz/index.html ''F-Zero'' at Nintendo.co.jp]
*{{moby game|id=/f-zero|name=''F-Zero''}}

{{F-Zero series}}
{{Portal bar|Video games|1990s|Japan}}
{{Authority control}}
{{Good article}}

{{DEFAULTSORT:F-Zero (Video Game)}}
[[Category:1990 video games]]
[[Category:F-Zero]]
[[Category:New Nintendo 3DS games]]
[[Category:Nintendo Entertainment Analysis and Development games]]
[[Category:Nintendo Switch Online games]]
[[Category:Racing video games]]
[[Category:Satellaview games]]
[[Category:Single-player video games]]
[[Category:Super Nintendo Entertainment System games]]
[[Category:Video games developed in Japan]]
[[Category:Video games produced by Shigeru Miyamoto]]
[[Category:Video games set on fictional planets]]
[[Category:Video games with 2.5D graphics]]
[[Category:Virtual Console games for Nintendo 3DS]]
[[Category:Virtual Console games for Wii]]
[[Category:Virtual Console games for Wii U]]
[[Category:Video games set in the 26th century]]
[[Category:Video games set in the future]]

Latest revision as of 20:18, 27 December 2024

F-Zero
North American box art
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)Kazunobu Shimizu
Producer(s)Shigeru Miyamoto
Programmer(s)Yasunari Nishida
Artist(s)Takaya Imamura
Composer(s)Yumiko Kanki
Naoto Ishida
SeriesF-Zero
Platform(s)Super Nintendo Entertainment System
Release
  • JP: November 21, 1990
  • NA: August 23, 1991
  • EU: 1992
Genre(s)Racing
Mode(s)Single-player

F-Zero[a] is a 1990 racing game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan on November 21, 1990, in North America in August 1991, and in Europe in 1992. F-Zero is the first game in the F-Zero series and was a launch game for the SNES. F-Zero was rereleased for the Virtual Console service on various Nintendo platforms and as part of the Super NES Classic Edition in 2017.

The game takes place in the year 2560, where multi-billionaires with lethargic lifestyles created a new form of entertainment based on Formula One races called "F-Zero". The player can choose between one of four characters in the game, each with their respective hovercar. The player can race against computer-controlled characters in 15 tracks divided into three leagues.

F-Zero has been acknowledged by critics for setting the standard for the racing genre and the creation of its futuristic subgenre. Critics lauded F-Zero for its fast and challenging gameplay, variety of tracks, and extensive use of the Mode 7 graphics mode. This graphics-rendering technique was an innovative technological achievement at the time that made racing games more realistic, the first of which was F-Zero. As a result, it is credited for reinvigorating the genre and inspiring the future creation of numerous racing games.

Gameplay

[edit]
Mode 7 allows the track to be scaled and rotated around the vehicle to simulate a 3D environment.[1][2]

F-Zero is a futuristic racing game in which players compete in a high-speed racing tournament called "F-Zero". There are four F-Zero characters. Each has their own selectable hovercar, and each hovercar has its own unique performance abilities.[3] The objective of the game is to beat opponents to the finish line while avoiding hazards such as slip zones and magnets that pull the vehicle off-center in an effort to make the player damage their vehicle or fall completely off the track. Each machine has a power meter, which serves as a measurement of the machine's durability; it decreases when the machine collides with land mines, the side of the track or another vehicle.[4] Energy can be replenished by driving over pit areas placed along the home straight or nearby.[5]

A race in F-Zero consists of five laps around the track. The player must complete each lap in a successively higher place to avoid disqualification from the race. For each lap completed, the player is rewarded with an approximate four-second speed boost called the "Super Jet" and a number of points determined by place. An on-screen display will be shaded green to indicate that a boost can be used; however, the player is limited to saving up to three at a time. If a certain number of points are accumulated, an extra "spare machine" is acquired, which gives the player another chance to retry the course.[4] Tracks may feature two methods for temporarily boosting speeds; jump plates launch vehicles into the air thus providing additional acceleration for those not at full speed and dash zones greatly increases the racer's speed on the ground.[5] F-Zero includes two modes of play. In the Grand Prix mode, the player chooses a league and races against other vehicles through each track in that league while avoiding disqualification. The Practice mode allows the player to practice seven of the courses from the Grand Prix mode.[4]

F-Zero has a total of fifteen tracks divided into three leagues ordered by increasing difficulty: Knight, Queen, and King. Furthermore, each league has four selectable difficulty levels: beginner, standard, expert,[4] and master.[6] The multiple courses of Death Wind, Port Town, and Red Canyon have a pathway that is not accessible unless the player is on another iteration of those tracks, which then in turn closes the path previously available. Unlike most F-Zero games, there are three iterations of Mute City that show it in either a day, evening, or night setting with slightly different configurations. In BS F-Zero 2, Mute City IV continued the theme with an early morning setting.[citation needed]

Setting

[edit]

F-Zero is set in the year 2560, when humanity's multiple encounters with alien life forms had resulted in the expansion of Earth's social framework. This led to commercial, technological and cultural interchanges between planets. The multi-billionaires who earned their wealth through intergalactic trade were mainly satisfied with their lifestyles, although most coveted more entertainment in their lives. This resulted in a new entertainment based on the Formula One races to be founded with vehicles that could hover one foot above the track. These Grand Prix races were soon named "F-Zero" after a rise in popularity of the races.[3][4] The game introduced the first set of F-Zero racers: Captain Falcon, Dr. Stewart, Pico, and Samurai Goroh.[3] IGN claimed Captain Falcon "was thrust into the limelight" in this game since he was the "star character".[7] An eight-page comic was included in its SNES manual that carried the reader through one of Captain Falcon's bounty missions.[8]

Development and releases

[edit]

F-Zero was released alongside the SNES in Japan on November 21, 1990,[9] in North America in August 1991,[b] and in Europe in 1992.[16] Only it and Super Mario World were initially available for the Japanese launch.[9] In North America, Super Mario World shipped with the console, and other initial games included F-Zero, Pilotwings, SimCity, and Gradius III.[17] The game was produced by Shigeru Miyamoto and directed by Kazunobu Shimizu who also worked on art.[18] Takaya Imamura, one of the art designers for the game, was surprised to be able to so freely design F-Zero's characters and courses as he wanted since it was his first game.[19] Yasunari Nishida served as the main programmer. A total of nine people including three programmers worked in house on F-Zero. It was common practice for personnel to take on multiple roles for SNES game development.[18]

Mode 7 is a form of texture mapping available on the SNES which allows a raster graphical plane to be rotated and scaled freely, simulating the appearance of 3D environments[1] without processing any polygons.[3] The Mode 7 rendering applied in F-Zero consists of a single-layer which is scaled and rotated around the vehicle.[20] This pseudo-3D capability of the SNES was designed to be represented by the game.[21] 1UP.com's Jeremy Parish stated that F-Zero and Pilotwings "existed almost entirely for the sake of showing [the system's pseudo-3D capabilities] off" as they outclassed the competition.[17]

The game was downloadable over the Nintendo Power peripheral in Japan[22] and was also released as a demo onto the Nintendo Super System in 1991.[23][24] An F-Zero jazz album was released on March 25, 1992, in Japan by Tokuma Japan Communications.[25][26] It features twelve songs from the game on a single disc composed by Yumiko Kanki and Naoto Ishida, and arranged by Robert Hill and Michiko Hill. The album also features Marc Russo (saxophones) of the Yellowjackets and Robben Ford (electric guitar).[25] The game was re-released for the Virtual Console service on the Wii in late 2006,[27] then on the Wii U in February 2013,[c] followed by its New Nintendo 3DS release in March 2016.[29] Nintendo re-released F-Zero in September 2017 as part of the company's Super NES Classic Edition.[30] It was also later included as one of the 20 SNES games for Nintendo Switch Online subscribers in September 2019.

Reception

[edit]

F-Zero was widely lauded by game critics for its graphical realism, and has been called the fastest and most fluid pseudo-3D racing game of its time for home systems.[1][46][47] This has been mostly credited to the development team's pervasive use of the "Mode 7" system.[48][49] Eurogamer's Tom Bramwell commented "this abundance of Mode 7 was unheard of" for the SNES.[50] This graphics-rendering technique was an innovative technological achievement at the time that made racing games more realistic, the first of which was F-Zero.[2][51] Jeremy Parish of Electronic Gaming Monthly wrote that the game's use of Mode 7 created the "most convincing racetracks that had ever been seen on a home console"[1] that gave "console gamers an experience even more visceral than could be found in the arcades."[1] 1UP.com editor Ravi Hiranand agreed, arguing F-Zero's combination of fast-paced racing and free-range of motion were superior compared to that of previous home console games.[2] IGN's Peer Schneider assured readers F-Zero was one of the few 16-bit era video games to "perfectly combine presentation and functionality to create a completely new gaming experience".[20]

The game was praised for its variety of tracks, and steady increase in difficulty.[20] GameSpy's Jason D'Aprile thought the game "was something of a finesse racer. It took lots of practice, good memorization skills, and a rather fine sense of control."[52] Matt Taylor of The Virginian-Pilot commented that the game is more about "reflexes than realism", and it lacked the ability to save progress between races.[45] F-Zero's soundtrack was lauded.[further explanation needed][20]

In GameSpot's retrospective review by Greg Kasavin, he praised F-Zero's controls, longevity and track design. Kasavin felt it offered exceptional gameplay, with "a perfect balance of pick-up-and-play accessibility and sheer depth".[36] Retrospective reviews agreed that the game should have used a multiplayer mode.[36][38][53] IGN's Lucas Thomas criticized the lack of a substantial plot and mentioned F-Zero "doesn't have the same impact these days" suggesting "the sequels on GBA very much pick up where this title left off".[38][54] In 2009, Official Nintendo Magazine called the game "Blisteringly fast, seriously challenging and insanely fun", ranking the game 66th on a list of greatest Nintendo games.[55]

Legacy

[edit]

F-Zero has been credited with being the game that set a standard for the racing genre[36][56] and inventing the "futuristic racing" subgenre of video games.[53][57][58] IGN credits the game for having inspired the future creation of numerous racing games inside and out of the futuristic subgenre, including the Wipeout series and Daytona USA.[3][59] Toshihiro Nagoshi, President of Sega's Amusement Vision, stated in 2002 that F-Zero "actually taught me what a game should be" and that it served as an influence for him to create Daytona USA and other racing games.[19] Amusement Vision collaborated with Nintendo to develop F-Zero GX and AX, with Nagoshi serving as one of the co-producers for these games.[19][60]

F-Zero has continued to be included in lists of the best SNES video games ever for decades since its release. In 1995, Total! rated the game 50th on their Top 100 SNES Games summarizing: "It’s old and basic but this garish futuristic offering still pushes your driving skills to the limit.[61] In 1997 Electronic Gaming Monthly ranked it the 18th best console video game of all time, citing its tight controls, the different handling characteristics of the four craft, and the competitive opponent AI.[62] IGN ranked F-Zero as the 91st best game ever in 2003, discussing its originality at time of release and as the 97th best game ever in 2005, describing it as still "respected as one of the all-time top racers".[57][59] ScrewAttack placed it as the 18th best SNES game.[63] In 2018, Complex listed F-Zero 31st on its "The Best Super Nintendo Games of All Time."[64]

Nintendo initially developed the sequel of the first F-Zero game for the SNES, although it was broadcast in several versions on the St.GIGA subscription service for the Satellaview attachment of the Super Famicom instead.[20][38] Using this add-on, players could download games via satellite and save it onto a flash ROM cartridge for temporary play.[65] The sequel was released under the Japanese names of BS F-Zero Grand Prix and BS F-Zero Grand Prix 2 during the mid-1990s.[d] BS F-Zero Grand Prix contained a new track along with the original 15 tracks from the SNES game and four different playable vehicles. According to Nintendo Power, the game was under consideration for a North American release via Game Pak.[68] IGN states BS F-Zero Grand Prix 2 features one new league containing five tracks, a Grand Prix and a Practice mode.[66]

Although the F-Zero franchise made the transition to 3D graphics on the Nintendo 64 with the release of F-Zero X in 1998, Mode 7 graphical effects continued to be used for the Game Boy Advance (GBA) installments Maximum Velocity (2001),[47] GP Legend (2003),[69] and Climax (2004).[70][71] F-Zero: Maximum Velocity was described by GameSpy as a hard overhaul of F-Zero and featured improvements to its graphical effects.[52][72] F-Zero Climax features expanded backgrounds, improved track detail, and a more distinguishable separation between the course and ground below.[70] The free online racing video game, F-Zero 99 (2023), was released through the Nintendo Switch Online (NSO) subscription service.[73] In a similar vein to the NSO exclusives like Tetris 99 and Pac-Man 99, the game reuses graphical aesthetics and gameplay, and recontextualizes it as a battle royale — players choose the same vehicles and tracks from the 1990 game.[74]

Notes

[edit]
  1. ^ Japanese: エフゼロ, Hepburn: Efu Zero
  2. ^ According to Stephen Kent's The Ultimate History of Video Games, the official SNES launch date was September 9.[10] Newspaper and magazine articles from late 1991 report that the first shipments were in stores in some regions on August 23,[11][12] while it arrived in other regions at a later date.[13] Many modern online sources (circa 2005 and later) report mid-August.[14][15]
  3. ^ The game was available through the Wii U Virtual Console trial campaign in February 2013 before the Virtual Console's formal launch in April.[28]
  4. ^ IGN refers to BS F-Zero Grand Prix as the planned sequel[38] and BS F-Zero Grand Prix 2 as a "special edition"[66] or "semi-sequel"[20] to the original game. Computer and Video Games mentions the planned sequel to F-Zero was split into these two games.[67]

References

[edit]
  1. ^ a b c d e Parish, Jeremy (September 2007). "The Evolution of 2D". Electronic Gaming Monthly. No. 219. Ziff Davis Media. p. 107. ISSN 1058-918X. F-Zero used the Super NES's unique technology to give console gamers an experience even more visceral than could be found in the arcades. The Super NES featured a tech trick called Mode 7, a unique hardware feature that allowed it to stretch, skew, and rotate a single bitmap graphic to fake a 3D environment—put to use here to create the fastest, most convincing racetracks that had ever been seen on a home console.
  2. ^ a b c Hiranand, Ravi. "The Essential 50 #29 -- Super Mario Kart". 1UP.com. Archived from the original on May 13, 2006. Retrieved November 30, 2007. The first example of this [more realistic racing games] was F-Zero, which cleverly didn't bother moving the car around the circuit -- it moved the circuit around the car [...] In 1991, however, it was truly breathtaking, and provided a vital tool for Nintendo's efforts to withstand Sega's relentless media campaigns.
  3. ^ a b c d e f Thomas, Lucas (January 26, 2007). "F-Zero (SNES) review". IGN. Archived from the original on November 11, 2021. Retrieved October 7, 2008.
  4. ^ a b c d e Nintendo EAD, ed. (August 13, 1991). F-Zero instruction manual. Nintendo. pp. 3–5, 7–9, 11. Archived from the original on November 7, 2019. Retrieved August 12, 2007.
  5. ^ a b Nintendo EAD, ed. (August 13, 1991). F-Zero instruction manual. Nintendo. pp. 13, 20. Archived from the original on November 7, 2019. Retrieved August 12, 2007.
  6. ^ "F-Zero Cheats". CheatsCodesGuides. November 17, 1998. Archived from the original on October 13, 2007. Retrieved September 27, 2007.
  7. ^ Fran and Peer; Craig. "Smash Profile: Captain Falcon". IGN. Archived from the original on November 11, 2021. Retrieved June 5, 2007.
  8. ^ Nintendo EAD, ed. (August 13, 1991). F-Zero instruction manual. Nintendo. pp. 14–17, 21–28. Archived from the original on November 7, 2019. Retrieved August 12, 2007.
  9. ^ a b Sheff, David (1993). Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children (First ed.). New York: Random House. pp. 360–361. ISBN 978-0-679-40469-9. Yamauchi and Imanishi jointly directed Operation Midnight Shipping, which commenced in the wee hours of November 20, 1990. [...] The hundred trucks, each loaded with three thousand Super Family Computers and boxes of the first two Super Famicom games, "Super Mario World" and "F-Zero" (a racing game), had dropped off their secret cargo by the end of the business day on the twentieth.
  10. ^ Kent 2001, p. 432: "Nintendo set aside $25 million for marketing and prepared to release Super NES in the United States at a retail price of $199 on September 1, 1991. [...] That date was eventually changed to September 9, which would later become the launch date of Sony's PlayStation and Sega's Dreamcast as well."
  11. ^ Campbell, Ron (August 27, 1991). "Super Nintendo sells quickly at OC outlets". The Orange County Register – via NewsBank. Last weekend, months after video-game addicts started calling, Dave Adams finally was able to sell them what they craved: Super Nintendo. Adams, manager of Babbages in South Coast Plaza, got 32 of the $199.95 systems Friday. Based on the publication date, the "Friday" mentioned would be August 23, 1991.
  12. ^ "Super Nintendo It's Here!!!". Electronic Gaming Monthly. No. 28. Sendai Publishing Group. November 1991. p. 162. The Long awaited Super NES is finally available to the U.S. gaming public. The first few pieces of this fantastic unit hit the store shelves on August 23, 1991. Nintendo, however, released the first production run without any heavy fanfare or spectacular announcements.
  13. ^ O'Hara, Delia (August 27, 1991). "New products put more zip into the video-game market". Chicago Sun-Times. Archived from the original on November 3, 2012. Retrieved November 12, 2014 – via HighBeam Research. A couple of hot new video-game products that were scheduled to start doing battle for consumers' dollars early in September, are already showing up on store shelves. [...] On Friday, area Toys R Us stores [...] were expecting Super NES, with a suggested retail price of $199.95, any day, said Brad Grafton, assistant inventory control manager for Toys R Us. Based on the publication date, the "Friday" mentioned would be August 23, 1991.
  14. ^ Barnholt, Ray (August 4, 2006). "Purple Reign: 15 Years of the Super NES". 1UP.com. p. 2. Archived from the original on October 15, 2012. Retrieved June 14, 2007.
  15. ^ "F-Zero". IGN. Archived from the original on November 11, 2021. Retrieved October 15, 2014.
  16. ^ "F-Zero [European]". Allgame. Archived from the original on December 10, 2014. Retrieved November 12, 2014.
  17. ^ a b Parish, Jeremy (November 14, 2006). "Out to Launch: Wii". 1UP.com. Archived from the original on August 19, 2012. Retrieved July 3, 2007.
  18. ^ a b "F-Zero Developer Interview - Super Nintendo Entertainment System: Super NES Classic Edition". Nintendo. Archived from the original on September 12, 2017. Retrieved September 11, 2017.
  19. ^ a b c IGN Staff (March 28, 2002). "Interview: F-Zero AC/GC". IGN. Archived from the original on April 8, 2002. Retrieved July 15, 2007.
  20. ^ a b c d e f Schneider, Peer (August 25, 2003). "F-Zero GX Guide". IGN. Archived from the original on June 15, 2009. Retrieved May 17, 2014.
  21. ^ IGN Staff (March 8, 2001). "F-Zero: Maximum Velocity preview". IGN. Archived from the original on November 11, 2021. Retrieved October 4, 2008.
  22. ^ "Nintendo Power" (in Japanese). Nintendo. Archived from the original on December 15, 2006. Retrieved August 5, 2007.
  23. ^ "F-Zero". Allgame. All Media Guide. Archived from the original on November 14, 2014. Retrieved October 7, 2009.
  24. ^ "Nintendo Super System: The Future Takes Shape". The Arcade Flyer Archive. Archived from the original on August 17, 2024. Retrieved October 7, 2009.
  25. ^ a b F-Zero (Media notes). Tokuma Japan Communications Co., Ltd. 1992. Archived from the original on November 11, 2021.
  26. ^ GT Anthology: F-Zero. California: GameTrailers. July 25, 2009. Event occurs at :20, 3:07. Archived from the original on November 11, 2021. Retrieved October 3, 2009.
  27. ^ "F-Zero: Game Editions". IGN. Archived from the original on November 11, 2021. Retrieved October 15, 2014.
  28. ^ Satoru Iwata (president) with translator (January 23, 2013). Wii U Direct (Streaming media) (in Japanese and English). Nintendo. Event occurs at 10:36 – 12:41. Archived from the original on July 12, 2014. Retrieved December 19, 2010.
  29. ^ Kamen, Matt (March 4, 2016). "Nintendo's SNES classics finally come to 3DS". Wired UK. Archived from the original on March 5, 2016. Retrieved March 6, 2016.
  30. ^ "Super NES Classic Edition". Nintendo of America, Inc. September 29, 2017. Archived from the original on September 28, 2017. Retrieved September 11, 2017.
  31. ^ "F-Zero". GameRankings. Archived from the original on March 3, 2016. Retrieved September 1, 2021.
  32. ^ Douglas, Jim (July 1991). "F-Zero". ACE. No. 46. p. 71. Retrieved September 1, 2021.
  33. ^ "All-Formats Racing Games: Comparison Chart Ratings" (PDF). Computer and Video Games. No. 150 (May 1994). United Kingdom: EMAP. April 15, 1994. p. 113. Archived (PDF) from the original on January 8, 2022. Retrieved October 14, 2021.
  34. ^ "F-ZERO [スーパーファミコン]". Famitsu. No. 115. ASCII Corporation. November 23, 1990. p. 11.
  35. ^ 30 Point Plus: F-ZERO. Weekly Famicom Tsūshin. No.358. Pg.32. October 27, 1995.
  36. ^ a b c d Kasavin, Greg (November 19, 2006). "F-Zero review (Virtual Console)". GameSpot. Archived from the original on July 8, 2007. Retrieved July 17, 2007.
  37. ^ "Console Countdown: Super Famicom". Game Zone. No. 1. November 1991. pp. 99–100. Retrieved September 1, 2021.
  38. ^ a b c d e Thomas, Lucas (January 26, 2007). "F-Zero (Virtual Console) review". IGN. Archived from the original on March 15, 2007. Retrieved July 16, 2007.
  39. ^ Julian Rignall; Richard Leadbetter (June 1991). "F-Zero". Mean Machines. No. 9. pp. 46–48. Retrieved December 9, 2024.
  40. ^ "And Super NES Releases". Nintendo Power. Vol. 29. October 1991. p. 87. Retrieved September 1, 2021.
  41. ^ "F-Zero". Super Play Gold. 1993. p. 34. Retrieved September 1, 2021.
  42. ^ Steve (May 1992). "F-Zero". Total! (5). Future Publishing: 18–19.
  43. ^ Strauss, Bob (September 27, 1991). "The latest video games". Entertainment Weekly. Archived from the original on November 11, 2021. Retrieved September 1, 2021.
  44. ^ "F-Zero". Play Time (in German). October 1992. Archived from the original on August 17, 2024. Retrieved September 1, 2021.
  45. ^ a b Taylor, Matt (September 20, 1991), "If It's Speed You Want, Then Hop On One Of These", The Virginian-Pilot, p. 17
  46. ^ Dust, Uncle (April 10, 2001). "F-Zero: Maximum Velocity preview". GamePro. Archived from the original on December 13, 2004. Retrieved November 3, 2008.
  47. ^ a b Harris, Craig (June 14, 2001). "F-Zero: Maximum Velocity review". IGN. Archived from the original on December 14, 2006. Retrieved December 10, 2007. One of the first titles for the Super NES was also one of the system's most technically impressive games as well -- when F-Zero was released on the Nintendo 16-bit system a decade ago, it offered the fastest, smoothest pseudo-3D racer ever conceived for a home system...and it was only the beginning.
  48. ^ Barnholt, Ray (August 4, 2006). "Purple Reign: 15 Years of the Super NES". 1UP.com. p. 5. Archived from the original on April 8, 2015. Retrieved May 31, 2015.
  49. ^ "NG Alphas: F-Zero 64". Next Generation. No. 34. Imagine Media. October 1997. p. 93.
  50. ^ Bramwell, Tom (July 21, 2001). "F-Zero: Maximum Velocity review". Eurogamer. Archived from the original on April 13, 2014. Retrieved May 31, 2015.
  51. ^ IGN Staff (July 14, 1998). "F-Zero X". IGN. Archived from the original on November 11, 2021. Retrieved July 16, 2007.
  52. ^ a b D'Aprile, Jason (December 25, 2001). "F-Zero Maximum Velocity (GBA)". GameSpy. Archived from the original on February 11, 2008. Retrieved October 13, 2008.
  53. ^ a b Fulljames, Stephen (June 22, 2001). "Reviews: Nintendo (F-Zero)". Computer and Video Games. Archived from the original on July 9, 2009. Retrieved November 2, 2008. F-Zero on GBA will ultimately be judged against the SNES version that invented the franchise. The fact that itis [sic] better than the pioneer of future racing, secures it the CVG 5 stars and we can all go home happy.)
  54. ^ Shea, Cam (February 5, 2007). "Virtual Console AU Buyer's Guide - Part 2". IGN. Archived from the original on May 22, 2011. Retrieved November 18, 2008.
  55. ^ "100-81 ONM". ONM. Archived from the original on February 23, 2009. Retrieved September 9, 2022.
  56. ^ Allen, Matt. "SNES Week: Day 5". NTSC-uk. Archived from the original on December 7, 2008. Retrieved December 3, 2007.
  57. ^ a b IGN Staff (April 29, 2003). "IGN's Top 100 Games". IGN. Archived from the original on December 11, 2007. Retrieved October 3, 2008.
  58. ^ Gerstmann, Jeff (August 25, 2003). "F-Zero GX review". GameSpot. Archived from the original on November 11, 2021. Retrieved January 24, 2009.
  59. ^ a b IGN Staff (2005). "IGN's Top 100 Games". IGN. Archived from the original on June 19, 2010. Retrieved October 3, 2008.
  60. ^ IGN Staff (July 8, 2003). "F-Zero Press Conference". IGN. p. 2. Archived from the original on November 11, 2021. Retrieved July 18, 2007.
  61. ^ "Top 100 SNES Games". Total! (43): 46. July 1995. Retrieved March 1, 2022.
  62. ^ "100 Best Games of All Time". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. pp. 147–8. Note: Contrary to the title, the intro to the article (on page 100) explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.
  63. ^ "Top 20 SNES Games (20-11)". ScrewAttack's Top 10. GameTrailers. March 11, 2008. Archived from the original on November 11, 2021. Retrieved November 21, 2010.
  64. ^ "The Best Super Nintendo Games of All Time". Complex. Archived from the original on January 16, 2018. Retrieved February 10, 2022.
  65. ^ "The History of Zelda". GameSpot. Archived from the original on September 30, 2007. Retrieved September 21, 2008.
  66. ^ a b "BS F-Zero 2 Grand Prix". IGN. Archived from the original on November 11, 2021. Retrieved June 19, 2006.
  67. ^ Castle, Matthew (September 8, 2013). "History Lesson: F-Zero". Computer and Video Games. Archived from the original on February 22, 2014. Retrieved May 17, 2014.
  68. ^ "Pak Watch: F-Zero Returns". Nintendo Power. Vol. 94. United States: Nintendo. March 1997. p. 103. ISSN 1041-9551. Retrieved April 7, 2024.
  69. ^ Harris, Craig (September 20, 2004). "F-Zero GP Legend review". IGN. Archived from the original on March 18, 2008. Retrieved October 16, 2008.
  70. ^ a b Bloodworth, Daniel (November 9, 2004). "Review: F-Zero Climax". Nintendo World Report. p. 1. Archived from the original on April 23, 2014. Retrieved May 18, 2014.
  71. ^ "Playtest: F-Zero Climax". Siliconera. Archived from the original on November 10, 2013. Retrieved May 18, 2014.
  72. ^ Satterfield, Shane (June 6, 2001). "F-Zero: Maximum Velocity review". GameSpot. Archived from the original on October 18, 2006. Retrieved February 14, 2009.
  73. ^ Bankhurst, Adam (September 14, 2023). "F-Zero 99 Announced for Nintendo Switch, and It's Out Today". IGN. Archived from the original on September 16, 2023. Retrieved September 14, 2023.
  74. ^ Wood, Rhys (September 15, 2023). "F-Zero 99 might not be the game you wanted - but it sure is a lot of fun". TechRadar. Archived from the original on September 16, 2023. Retrieved September 17, 2023.

Bibliography

[edit]