Jump to content

Grim Fandango: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Rescuing 15 sources and tagging 0 as dead. #IABot (v1.3beta3)
added short description
 
(334 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{Short description|1998 video game}}
{{Use mdy dates|date=March 2016}}
{{featured article}}
{{Use mdy dates|date=March 2022}}
{{infobox video game
{{infobox video game
| title = Grim Fandango
| title = Grim Fandango
| image = Grim Fandango artwork.jpg
| image = Grim Fandango artwork.jpg
| developer = {{Unbulleted list|[[LucasArts]]|[[Double Fine Productions]] {{small|(''Remastered'')}}}}
| developer = [[LucasArts]]{{efn|Remastered version developed by [[Double Fine Productions]].}}
| publisher = {{Unbulleted list|LucasArts|Double Fine Productions {{small|(''Remastered'')}}}}
| publisher = LucasArts{{efn|Remastered version published by [[Double Fine Productions]]; Xbox One remastered version published by [[Xbox Game Studios]].}}
| engine = [[GrimE]]
| director = [[Tim Schafer]]
| designer = <!-- Blank because of Wikidata -->
| platforms = {{Unbulleted list|[[Android (operating system)|Android]]|[[iOS]]|[[Linux]]|[[Microsoft Windows]]|[[OS X]]|[[PlayStation 4]]|[[PlayStation Vita]]}}
| released = {{Video game release|NA|October 30, 1998|EU|1998|WW|January 27, 2015 {{small|(''Remastered'')}}}}
| genre = [[Graphic adventure game|Graphic adventure]]
| modes = [[Single-player video game|Single-player]]
| director = [[Tim Schafer]]
| producer =
| designer = Tim Schafer
| programmer = Bret Mogilefsky
| programmer = Bret Mogilefsky
| artist = Peter Tsaykel
| artist = Peter Tsacle
| writer = Tim Schafer
| writer = Tim Schafer
| composer = [[Peter McConnell]]
| composer = [[Peter McConnell]]
| engine = [[GrimE]]
| platforms = {{Unbulleted list|[[Windows]]|[[Linux]]|[[OS X]]|[[PlayStation 4]]|[[PlayStation Vita]]|[[Android (operating system)|Android]]|[[iOS]]|[[Nintendo Switch]]|[[Xbox One]]}}
| released = {{Collapsible list|title={{Nobold|October 30, 1998}}|'''Windows'''{{Video game release|NA|October 30, 1998|EU|November 1998}}|'''''Remastered'''''|'''Linux''', '''OS X''', '''PS4''', '''Vita''', '''Win'''{{Video game release|WW|January 27, 2015}}'''Android''', '''iOS'''{{Video game release|WW|May 5, 2015}}'''Nintendo Switch'''{{Video game release|WW|November 1, 2018}}'''Xbox One'''{{video game release|WW|October 29, 2020}}}}
| genre = [[Graphic adventure]]
| modes = [[Single-player]]
}}
}}


'''''Grim Fandango''''' is an [[adventure game]] developed and published by [[LucasArts]] in 1998 for [[Microsoft Windows]], with [[Tim Schafer]] as the game's project leader. It is the first adventure game by LucasArts to use [[3D computer graphics]] overlaid on [[Rendering (computer graphics)|pre-rendered]], static backgrounds. As with other [[LucasArts adventure games]], the player must converse with other characters and examine, collect, and use objects correctly to solve puzzles in order to progress.
'''''Grim Fandango''''' is a 1998 [[adventure game]] directed by [[Tim Schafer]] and developed and published by [[LucasArts]] for [[Microsoft Windows]]. It is the first adventure game by LucasArts to use [[3D computer graphics]] overlaid on [[Rendering (computer graphics)|pre-rendered]] static backgrounds. As with other [[LucasArts adventure games]], the player must converse with characters and examine, collect, and use objects to solve puzzles.


''Grim Fandango''{{'s}} world combines elements of the [[Aztec religion#Cosmology and ritual|Aztec belief of afterlife]] with style aspects of ''[[film noir]]'', including ''[[The Maltese Falcon (1941 film)|The Maltese Falcon]]'', ''[[On the Waterfront]]'' and ''[[Casablanca (film)|Casablanca]]'', to create the Land of the Dead, through which recently departed souls, represented in the game as ''[[calaca]]''-like figures, must travel before they reach their final destination, the Ninth Underworld. The story follows travel agent Manuel "Manny" [[Calavera]] as he attempts to save Mercedes "Meche" Colomar, a newly arrived but virtuous soul, during her long journey.
''Grim Fandango'' is set in the Land of the Dead and the [[retro-futuristic]] version of the 1950s, through which recently departed souls, represented as ''[[calaca]]''-like figures, travel before they reach their final destination. The story follows travel agent Manuel "Manny" [[Calavera]] as he attempts to save new arrival Mercedes "Meche" Colomar, a virtuous soul, on her journey. The game combines elements of the [[Aztec religion#Cosmology and ritual|Aztec afterlife]] with ''[[film noir]]'' style, with influences including ''[[The Maltese Falcon (1941 film)|The Maltese Falcon]]'', ''[[On the Waterfront]]'' and ''[[Casablanca (film)|Casablanca]]''.


The game received universal acclaim from critics, who praised its artistic design and overall game direction in particular. ''Grim Fandango'' was selected for several gaming awards at the time of release, and is often listed as [[List of video games considered the best|one of the greatest video games of all time]]. However, the game was considered a commercial failure and factored into LucasArts' termination of their adventure game development, contributing to the decline of the adventure game genre.
''Grim Fandango'' received praise for its art design and direction. It was selected for several awards and is often listed as [[List of video games considered the best|one of the greatest video games of all time]]. However, it was a [[List of commercial failures in video games|commercial failure]] and contributed towards LucasArts' decision to end adventure game development and the decline of the adventure game genre.


A remastered version of ''Grim Fandango'' was announced during [[Sony]]'s press conference at [[E3 2014]], and was developed by Schafer's current studio [[Double Fine Productions]] with help from Sony to secure the property after [[Disney]]'s acquisition and closure of the LucasArts studio. The remastered title, featuring improved character graphics and textures, an orchestrated score, and directors' commentary, was released on January 27, 2015 for the [[PlayStation 4]], [[PlayStation Vita]], [[Microsoft Windows]], [[OS X]], and [[Linux]] platforms. [[Android (operating system)|Android]] and [[iOS]] versions were released on May 5, 2015.
In 2014, with help from [[Sony]], Schafer's studio [[Double Fine Productions]] acquired the ''Grim Fandango'' license following [[Disney]]'s acquisition and closure of LucasArts as a video game developer the previous year. Double Fine produced a remastered version of the game, featuring improved character graphics, controls (including point and click), an orchestrated score, and directors' commentary. It was released for [[Linux]], [[OS X]], [[PlayStation 4]], [[PlayStation Vita]], and Windows in January 2015, for [[Android (operating system)|Android]] and [[iOS]] in May 2015, for [[Nintendo Switch]] in November 2018, and for [[Xbox One]] in October 2020.


== Gameplay ==
== Gameplay ==
''Grim Fandango'' is an [[adventure game]], in which the player controls Manuel "Manny" Calavera (''[[calavera]]'' being [[Spanish language|Spanish]] for 'skull') as he follows Mercedes "Meche" Colomar in the Underworld. The game uses the [[GrimE]] engine, pre-rendering static backgrounds from [[3D model]]s, while the main objects and characters are animated in [[3D computer graphics|3D]].<ref name="bwire080997" /> The player controls Manny's movements and actions with a [[keyboard (computing)|keyboard]], a [[joystick]], or a [[gamepad]]. Manny must collect objects that can be used with either other collectible objects, parts of the scenery, or with other people in the Land of the Dead in order to solve [[puzzle]]s and progress in the game. The game lacks any type of [[HUD (video gaming)|HUD]]. Unlike the earlier 2D LucasArts games, the player is informed of objects or persons of interest not by text floating on the screen when the player passes a cursor over them, but instead by the fact that Manny will turn his head towards that object or person as he walks by.<ref name="sfgate review"/> The player reviews the inventory of items that Manny has collected by watching him pull each item in and out of his coat jacket.<ref name="eurogamer retrospective">{{cite web|url=http://www.eurogamer.net/articles/2012-02-05-retrospective-grim-fandango |title=Retrospective: Grim Fandango |first=Jeffery |last=Matulef |date=February 5, 2012 |accessdate=February 5, 2012 |publisher=[[Eurogamer]] |archiveurl=http://www.webcitation.org/6FXrjmfOJ?url=http://www.eurogamer.net/articles/2012-02-05-retrospective-grim-fandango |archivedate=April 1, 2013 |deadurl=no |df=mdy-all }}</ref> Manny can engage in dialogue with other characters through [[conversation tree]]s to gain hints of what needs to be done to solve the puzzles or to progress the plot.<ref name="manual">{{cite book | title = Grim Fandango Instruction Manual | publisher = [[LucasArts]] | year = 1998 |url= http://www.brainygamer.com/VGC/GrimManual.pdf |archiveurl= https://web.archive.org/web/20120915043524/http://www.brainygamer.com/VGC/GrimManual.pdf |archivedate= September 15, 2012 |accessdate= October 11, 2014 |deadurl=no}}</ref> As in most LucasArts adventure games, the player can never [[game over|die]] or otherwise get into a [[no-win situation#Video games|no-win situation]] (that prevents completion of the game).<ref>{{cite web|url=http://www.gamespot.com/gamespot/features/all/greatestgames/p-48.html |title=The Greatest Games of All Time: Day of the Tentacle |publisher=[[GameSpot]] |date=April 30, 2004 |accessdate=March 13, 2008 |archiveurl=http://www.webcitation.org/6FXsBMl3T?url=http://www.gamespot.com/gamespot/features/all/greatestgames/p-48.html |archivedate=April 1, 2013 |deadurl=yes |df=mdy-all }}</ref>
''Grim Fandango'' is an [[adventure game]], in which the player controls Manuel "Manny" Calavera (''[[calavera]]'' being [[Spanish language|Spanish]] for 'skull') as he follows Mercedes "Meche" Colomar in the Underworld. The game uses the [[GrimE]] engine, pre-rendering static backgrounds from [[3D model]]s, while the main objects and characters are animated in [[3D computer graphics|3D]].<ref name="bwire080997" /> Additionally, cutscenes in the game have also been pre-rendered in 3D. The player controls Manny's movements and actions with a [[computer keyboard|keyboard]], a [[joystick]], or a [[gamepad]]. The remastered edition allows control via a [[computer mouse|mouse]] as well. Manny must collect objects that can be used with either other collectible objects, parts of the scenery, or with other people in the Land of the Dead in order to solve [[puzzle]]s and progress in the game. The game lacks any type of [[HUD (video gaming)|HUD]]. Unlike the earlier 2D LucasArts games, the player is informed of objects or persons of interest not by text floating on the screen when the player passes a cursor over them, but instead by the fact that Manny will turn his head toward that object or person as he walks by.<ref name="sfgate review"/> The player reviews the inventory of items that Manny has collected by watching him pull each item in and out of his coat jacket.<ref name="eurogamer retrospective">{{cite web |url=http://www.eurogamer.net/articles/2012-02-05-retrospective-grim-fandango |title=Retrospective: Grim Fandango |first=Jeffery |last=Matulef |date=February 5, 2012 |access-date=February 5, 2012 |website=[[Eurogamer]] |archive-url=https://web.archive.org/web/20130509093631/http://www.eurogamer.net/articles/2012-02-05-retrospective-grim-fandango |archive-date=May 9, 2013 |url-status=live}}</ref> Manny can engage in dialogue with other characters through [[conversation tree]]s to gain hints of what needs to be done to solve the puzzles or to progress the plot.<ref name="manual">{{cite book |title=Grim Fandango Instruction Manual |publisher=[[LucasArts]] |year=1998 |url=http://www.brainygamer.com/VGC/GrimManual.pdf |archive-url=https://web.archive.org/web/20120915043524/http://www.brainygamer.com/VGC/GrimManual.pdf |archive-date=September 15, 2012 |access-date=October 11, 2014 |url-status=live}}</ref> As in most LucasArts adventure games, the player can never [[game over|die]] or otherwise get into a [[no-win situation#Video games|no-win situation]] (that prevents completion of the game).<ref>{{cite web |url=http://www.gamespot.com/gamespot/features/all/greatestgames/p-48.html |title=The Greatest Games of All Time: Day of the Tentacle |website=[[GameSpot]] |date=April 30, 2004 |access-date=March 13, 2008 |archive-url=https://web.archive.org/web/20130402084445/http://www.gamespot.com/gamespot/features/all/greatestgames/p-48.html |archive-date=April 2, 2013 |url-status=dead}}</ref>


== Synopsis ==
== Synopsis ==

=== Setting ===
=== Setting ===
''Grim Fandango'' takes place in the Land of the Dead (the Eighth Underworld), where recently departed souls aim to make their way to the Land of Eternal Rest (the Ninth Underworld). Good deeds in life are rewarded by access to better travel packages to assist in making the journey of the soul, the best of which is the Number Nine, a train that takes four minutes to reach the gate to the Ninth Underworld.<ref>{{cite video game|title = Grim Fandango | developer = LucasArts | year = 1997 | quote = '''Celso''': The Number Nine?<br>'''Manny''': That's our top of the line express train. It shoots straight to the Ninth Underworld, the land of eternal rest in four minutes instead of four years.}}</ref> Souls who did not lead a kind life are left to travel through the Land of the Dead on foot, which would take around four years. Such souls often lose faith in the existence of the Ninth Underworld and instead find jobs in the Land of the Dead. The travel agents of the Department of Death act as the [[Grim Reaper]] to escort the souls from the mortal world to the Land of the Dead, and then determine which mode of transport the soul has merited. Each year on the [[Day of the Dead]], these souls are allowed to visit their families in the Land of the Living.<ref name="manual"/><ref name="Schafer design diary"/>
''Grim Fandango'' takes place in the Land of the Dead (the Eighth Underworld), where recently departed souls aim to make their way to the Land of Eternal Rest (the Ninth Underworld) on the Four Year Journey of the Soul. Good deeds in life are rewarded by access to better travel packages, provided by the Department of Death, to assist in making the journey (such as sports cars and luxury ocean cruises), the best of which is the Number Nine, an express train that takes four minutes to reach the gate to the Ninth Underworld.<ref>{{cite video game |title=Grim Fandango |developer=LucasArts |year=1997 |quote='''Celso''': The Number Nine?<br />'''Manny''': That's our top of the line express train. It shoots straight to the Ninth Underworld, the land of eternal rest in four minutes instead of four years.}}</ref> However, souls who did not lead a kind life are left to travel through the Land of the Dead on foot, which would take around four years. Such souls often lose faith in the existence of the Ninth Underworld and instead find jobs and stay in the Land of the Dead. The travel agents of the Department of Death act as the [[Grim Reaper]] to escort the souls from the Land of the Living to the Land of the Dead, and then determine which mode of transport the soul has merited. Each year on the [[Day of the Dead]], these souls are allowed to visit their families in the Land of the Living.<ref name="manual"/><ref name="Schafer design diary"/>


The souls in the Land of the Dead appear as skeletal ''calaca'' figures.<ref name="Schafer design diary"/> Alongside them are demons that have been summoned to help with the more mundane tasks of day-to-day life, such as vehicle maintenance. The souls themselves can suffer death-within-death by being "sprouted", the result of being shot with "sproutella"-filled darts that cause flowers to grow out through the bones.<ref name="pcgamer preview"/> Many of the characters are [[Mexican people|Mexican]] and occasional [[Spanish language|Spanish]] words are interspersed into the [[English language|English]] dialog, resulting in [[Spanglish]].<ref name="sfgate review"/> Many of the characters smoke, following a film noir tradition;<ref name="manual"/> the manual asks players to consider that every smoker in the game is dead.<ref name="manual"/>
The souls in the Land of the Dead appear as skeletal ''calaca'' figures.<ref name="Schafer design diary"/> Alongside them are demons that have been summoned to help with the more mundane tasks of day-to-day life, such as vehicle maintenance and even drink service. The souls themselves can suffer death-within-death by being "sprouted", the result of being shot with [[Bioweapon|"sproutella"-filled darts]] that cause flowers to grow out through bones,<ref name="pcgamer preview"/> rapidly feeding off the calcium of the soul's skeleton. The ones who are sprouted are reincarnated. Many of the characters are [[Mexican people|Mexican]] and occasional [[Spanish language|Spanish]] words are interspersed into the [[English language|English]] dialogue, resulting in [[Spanglish]].<ref name="sfgate review"/> Many of the characters smoke, following a film noir tradition;<ref name="manual"/> the manual asks players to consider that every smoker in the game is dead.<ref name="manual"/>


=== Plot ===
=== Plot ===
[[File:Catrina-sculpture.jpg|thumb|right|upright=0.5|alt=A photograph of a sculpture of a skeletal figure in a brightly-colored, feminine outfit and hat.|The characters in ''Grim Fandango'' are based on Mexican ''[[calaca]]'' figures used to celebrate the [[Day of the Dead]].]]
[[File:Catrina-sculpture.jpg|thumb|right|upright=0.5|alt=A photograph of a sculpture of a skeletal figure in a brightly colored, feminine outfit and hat.|The characters in ''Grim Fandango'' are based on Mexican ''[[calaca]]'' figures used to celebrate the [[Day of the Dead]].]]


The game is divided into four acts, each taking place on November 2 (the Day of the Dead) in four consecutive years.<ref>{{cite web |archive-url=https://web.archive.org/web/19990508050903/http://www.gamespot.com/features/grim_gg/ |url=http://www.gamespot.com/features/grim_gg/ |title=Grim Fandango Game Guide |website=[[GameSpot]] |first=Wyatt |last=Shaker |year=1999 |archive-date=May 8, 1999 |access-date=March 13, 2008}}</ref>
The game is divided into four acts, each taking place on November 2 on four consecutive years.<ref>{{cite web | archiveurl = https://web.archive.org/web/19990508050903/http://www.gamespot.com/features/grim_gg/ | url = http://www.gamespot.com/features/grim_gg/ | title = Grim Fandango Game Guide | publisher = [[GameSpot]] | first = Wyatt | last = Shaker | year = 1999 | archivedate = May 8, 1999 | accessdate = March 13, 2008}}</ref> Manuel "Manny" Calavera is a travel agent at the Department of Death in the city of El Marrow, forced into his job to work off a debt "to the powers that be".<ref>{{cite video game|title = Grim Fandango | developer = LucasArts | year = 1998 | quote = '''Manny''': Oh I can't leave here till I've worked off a little debt to the powers that be.}}</ref> Manny is frustrated with being assigned clients that must take the four-year journey and is threatened to be fired by his boss, Don Copal, if he does not come up with better clients. Manny steals a client, Mercedes "Meche" Colomar, from his co-worker Domino Hurley. The Department computers assign Meche to the four-year journey even though Manny believes she should have a guaranteed spot on the "Number Nine" luxury express train due to her pureness of heart in her life.<ref>{{cite video game|title = Grim Fandango | developer = LucasArts | year = 1998 | quote = '''Manny''': Meche. I can see it in your face. And in your file here, where it says you're entitled to a first-class ticket to... ...nowhere? WHAT?!<br>'''Meche''': Did I do something wrong?<br> '''Manny''': Not according to your bio! It was spotless! ...at least the part I read was.}}</ref> After setting Meche on her way, Manny investigates further and finds that Domino and Don have been rigging the system to deny many clients Double N tickets, hoarding them for the boss of the criminal underworld, Hector LeMans. LeMans then sells the tickets at an exorbitant price to those that can afford it. Manny recognizes that he cannot stop Hector at present and instead, with the help of his driver and speed demon Glottis, he tries to find Meche on her journey in the nearby Petrified Forest. During the trip Manny encounters Salvador "Sal" Limones, the leader of the small underground organization Lost Souls Alliance (LSA), who is aware of Hector's plans and recruits Manny to help.<ref>{{cite video game|title = Grim Fandango | developer = LucasArts | year = 1998 | quote = '''Salvador''': I was once a reaper like yourself Manuel, but I uncovered a web of corruption in our beloved Department of Death. I have reason to believe that the Bureau of Acquisitions is cheating the very souls it was charted to serve. I think someone is robbing these poor naive souls of their rightful destinies, leaving them no option but to march on a treacherous trail of tears, unprotected and alone, like babies, Manuel, like babies.}}</ref> Manny arrives at the small port city of Rubacava and finds that he has beaten Meche there, and waits for her to show up.


Manuel "Manny" Calavera is a travel agent at the Department of Death in the city of El Marrow, forced into his job to work off a debt "to the powers that be".<ref>{{cite video game |title=Grim Fandango |developer=LucasArts |year=1998 |quote='''Manny''': Oh I can't leave here till I've worked off a little debt to the powers that be.}}</ref> Manny is frustrated with being assigned clients that must take the four-year journey due to their poor living choices and is threatened to be fired by his boss, Don Copal, if he does not come up with better clients. Manny steals a client, Mercedes "Meche" Colomar, from his successful co-worker Domino Hurley. The Department computers assign Meche to the four-year journey even though Manny believes she should have a guaranteed spot on the "Number Nine" luxury express train due to her pureness of heart in her life.<ref>{{cite video game |title=Grim Fandango |developer=LucasArts |year=1998 |quote='''Manny''': Meche. I can see it in your face. And in your file here, where it says you're entitled to a first-class ticket to&nbsp;...&nbsp;...nowhere? WHAT?!<br />'''Meche''': Did I do something wrong?<br /> '''Manny''': Not according to your bio! It was spotless!&nbsp;... at least the part I read was.}}</ref> When Manny goes to his boss while asking Meche to wait for him fixing the issue, Meche starts her journey on foot herself. Don Copal uses it as a reason to arrest Manny. Manny is freed from arrest and sprouting by Salvador "Sal" Limones, the leader of the small underground organization the Lost Souls Alliance (LSA), who warns him of Domino and Don rigging the system to deny many clients Double N tickets, hoarding them for the boss of the criminal underworld, Hector LeMans.<ref>{{cite video game |title=Grim Fandango |developer=LucasArts |year=1998 |quote='''Salvador''': I was once a reaper like yourself Manuel, but I uncovered a web of corruption in our beloved Department of Death. I have reason to believe that the Bureau of Acquisitions is cheating the very souls it was charted to serve. I think someone is robbing these poor naïve souls of their rightful destinies, leaving them no option but to march on a treacherous trail of tears, unprotected and alone, like babies, Manuel, like babies.}}</ref> LeMans then sells the tickets at an exorbitant price to those that can afford it. Sal recruits Manny to help LSA by setting up a system of [[pigeon mail]] and providing the group with [[biometrics]] of Manny in order to access the computer systems of the Department. Manny recognizes that he cannot stop Hector at present and instead, with the help of his driver and speed demon Glottis, he tries to find Meche on her journey in the nearby Petrified Forest. Manny arrives at the small port city of Rubacava and finds that he has beaten Meche there, and waits for her to arrive.
[[Image:Grim-fandango-cast.jpg|left|thumb|The cast of ''Grim Fandango''. In front center are Domino, Meche, Manny, and Sal. Glottis is in the upper left and Hector is on the far right. The game's creator, Tim Schafer, is in the bottom-left corner.|alt=A compute image of approximately 40 characters, most skeletal figures with a few large, cartoonish characters, arranged on a series of steps, posing for the photograph; one figure is of a human face imposed onto the character.]]


[[Image:Grim-fandango-cast.jpg|left|thumb|The cast of ''Grim Fandango''. In the front-center are Domino, Meche, Manny, and Sal. Glottis is in the upper left and Hector is on the far right. The game's creator, Tim Schafer, is in the bottom-left corner.|alt=A compute image of approximately 40 characters, most skeletal figures with a few large, cartoonish characters, arranged on a series of steps, posing for the photograph; one figure is of a human face imposed onto the character.]]
A year passes, and the city of Rubacava has grown. Manny now runs his own nightclub off a converted automat near the edge of the Forest. Manny learns from Olivia Ofrenda that Don has been "sprouted" for letting the scandal be known and that Meche was recently seen with Domino leaving the port. Manny gives chase and a year later tracks them to a coral mining plant on the Edge of the World. Domino has been holding Meche there as a trap to lure Manny.<ref>{{cite video game|title = Grim Fandango | developer = LucasArts | year = 1998 | quote = '''Meche''': You were headed for a trap, I was trying to warn you. Domino was using me like bait. I didn't want you to end up a prisoner here like me.}}</ref> All of Domino's clients who had their tickets stolen are also being held there and used as slave labor, both to make a profit with the coral mining and as a way to keep Hector's scandal quiet. Domino tries to convince Manny to take over his position in the plant seeing as he has no alternative and can spend the rest of eternity with Meche but he refuses. After rescuing Meche, Manny defeats Domino by causing him to fall into a rock crusher. Manny, along with Meche, Glottis and all the souls being held at the plant then escape from the Edge of the World.


A year passes, and the city of Rubacava has grown. Manny now runs his own nightclub off a converted automat near the edge of the Forest. Manny sees Meche leaving the port with Domino, but when he tries to stop them, he is stopped by Meche. Manny learns from Olivia Ofrenda, the owner of the beatnik Blue Casket nightclub, that Don has been sprouted for letting the scandal be known.
The three travel for another year until they reach the terminus for the Number Nine train before the Ninth Underworld. Unfortunately, the Gate Keeper to the Ninth Underworld won't let the souls progress without their tickets, mistakenly believing they have sold them. Meanwhile, Glottis has fallen deathly ill. Manny learns from demons stationed at the terminus that the only way to revive Glottis is to travel at high speeds to restore Glottis' purpose for being summoned. Manny and the others devise a makeshift fuel source to create a "rocket" train cart, quickly taking Manny and Meche back to Rubacava and saving Glottis' life.<ref>{{cite video game|title = Grim Fandango | developer = LucasArts | year = 1998 | quote = '''Mechanics''': We shoot you now like an arrow into the wind. May you pierce the heart of the wind itself, and drink the blood of flight. Speed is the food of the great Glottis. Speed bring you life. Come back to us some day.}}</ref> The three return to El Marrow, now found to be fully in Hector's control and renamed as Nuevo Marrow. Manny regroups with Sal and his expanded LSA and with the help of Olivia, who volunteered to join the gang earlier in Rubacava, and is able to learn about Hector's current activities.<ref>{{cite video game|title = Grim Fandango | developer = LucasArts | year = 1998 | quote = '''Salvador''': So Manuel Calavera, we meet again. I am glad to see you have found what you were looking for. It is fortunate that you should arrive just now, as we, too, are about to achieve great success. Our army has grown, and right now our top agents are in Hector's weapon lab, about to close in on the enemy in his own den. I couldn't have done it without you, Manuel.}}</ref> Further investigation reveals that Hector not only has been hoarding the Number Nine tickets, but has created counterfeit versions that he has sold to others.<ref>{{cite video game|title = Grim Fandango | developer = LucasArts | year = 1998 | quote = '''Meche''': It's all the Double-N tickets Hector and Dom have stolen over the years. Each one stolen from a good soul, and now they just... ...sit there.<br>'''Manny''': That's it<br> '''Meche''': What?<br> '''Manny''': They just sit there! That's what's been bothering me! In the days when I was a hot salesman, I used to see Double-N tickets all the time... ...and they move!<br> '''Meche''': What do you mean, they move?<br> '''Manny''': They become agitated around human souls, and the ticket that belongs to you will actually fly into your hand. But these tickets, and the tickets in that suitcase of Charlie's, it's like they're... ...dead. Why would Hector and Domino be hoarding cases of counterfeit Double-N tickets?}}</ref> Manny tries to confront Hector but is lured into another trap by Olivia, who has also captured Sal, and is taken to Hector's greenhouse to be sprouted. Manny is able to defeat Hector after Sal sacrifices himself to prevent Olivia from interfering. Manny and Meche are able to find the real Double N tickets, including the one that Meche should have received. Manny makes sure the rest of the tickets are given to their rightful owners; in turn, he is granted his own for his good deeds.<ref>{{cite video game|title = Grim Fandango | developer = LucasArts | year = 1998 | quote = '''Meche''': You can count them if you want. They're all here. <br> '''Gate Keeper''': What about yours? <br> '''Manny''': The company gave me one on the other end; sort of a retirement present.}}</ref> Together, Manny and Meche board the Number Nine for their happy journey to the Ninth Underworld while Glottis who can't join them waves tearfully goodbye.<ref name="Prima Guide 1998">{{cite book |first=Jo |last= Ashburn| title=Grim Fandango: Prima's Official Strategy Guide |date=October 28, 1998 |publisher= [[Prima Games]], [[Random House]]|location= Roseville, California|isbn=978-0761517979 |issn=|page=}}</ref>


Manny gives chase, manages to get on board of a leaving ship as a janitor, and a year later (after being promoted to a captain) tracks them to a coral mining plant on the Edge of the World. Domino has been holding Meche there as a trap to lure Manny.<ref>{{cite video game |title=Grim Fandango |developer=LucasArts |year=1998 |quote='''Meche''': You were headed for a trap, I was trying to warn you. Domino was using me like bait. I didn't want you to end up a prisoner here like me.}}</ref> All of Domino's clients who had their tickets stolen are also being held there and used as slave labor, both to make a profit with the coral mining and as a way to keep Hector's scandal quiet. Domino tries to convince Manny to take over his position in the plant seeing as he has no alternative and can spend the rest of eternity with Meche but he refuses. After rescuing Meche, Manny defeats Domino by causing him to fall into a rock crusher. Manny, along with Meche, Glottis and a few of the souls being held at the plant then escape from the Edge of the World.
== Development ==


The three travel for another year until they reach the terminus for the Number Nine train before the Ninth Underworld. The Gate Keeper to the Ninth Underworld won't let the souls progress without their tickets, mistakenly believing they have sold them, and it's further revealed that a wicked soul that has either not paid off their debt or tried to cheat the Gate Keeper with a fake or stolen Double N Ticket to gain entrance to the Ninth Underworld will cause the express train to transform into the hell train (which sends all souls on board to hell). Meanwhile, Glottis has fallen deathly ill. Manny learns from demons stationed at the terminus that the only way to revive Glottis is to travel at high speeds to restore Glottis' purpose for being summoned. Manny and the others devise a makeshift fuel source to create a "rocket" train cart, quickly taking Manny and Meche back to Rubacava and saving Glottis' life.<ref>{{cite video game |title=Grim Fandango |developer=LucasArts |year=1998 |quote='''Mechanics''': We shoot you now like an arrow into the wind. May you pierce the heart of the wind itself, and drink the blood of flight. Speed is the food of the great Glottis. Speed bring you life. Come back to us some day.}}</ref> The three return to El Marrow, now found to be fully in Hector's control and renamed as Nuevo Marrow. Manny regroups with Sal and his expanded LSA and with the help of Olivia, who volunteered to join the gang earlier in Rubacava, and is able to learn about Hector's current activities.<ref>{{cite video game |title=Grim Fandango |developer=LucasArts |year=1998 |quote='''Salvador''': Manuel Calavera, we meet again. I am glad to see you have found what you were looking for. It is fortunate that you should arrive just now, as we, too, are about to achieve great success. Our army has grown, and right now our top agents are in Hector's weapons lab, about to close in on the enemy in his own den. I couldn't have done it without you, Manuel.}}</ref> Further investigation reveals that Hector not only has been hoarding the Number Nine tickets, but has created counterfeit versions that he has sold to others while keeping the real tickets for himself in a desperate attempt to balance out his sinful life and get out of the Land of the Dead.<ref>{{cite video game |title=Grim Fandango |developer=LucasArts |year=1998 |quote='''Manny''': Is this where you tell me all about your secret plan, Hector? How you stole Double N tickets from innocent souls, pretended to sell them but really hoarded them all for yourself in a desperate attempt to get out of the Land of the Dead?}}</ref> Manny tries to confront Hector but is lured into another trap by Olivia, who is revealed to be Hector's girlfriend, who has also captured Sal, and is taken to Hector's greenhouse to be sprouted. Manny is able to defeat Hector after Sal sacrifices himself to prevent Olivia from interfering.

Manny and Meche are able to find the real Double N tickets, including the one that Meche should have received. Manny makes sure the rest of the tickets are given to their rightful owners; in turn, he is granted his own ticket for his good deeds.<ref>{{cite video game |title=Grim Fandango |developer=LucasArts |year=1998 |quote='''Meche''': You can count them if you want. They're all here. <br /> '''Gate Keeper''': What about yours? <br /> '''Manny''': The company gave me one on the other end; sort of a retirement present.}}</ref> Together, Manny and Meche board the Number Nine for their happy journey to the Ninth Underworld while Glottis waves tearfully goodbye.<ref name="Prima Guide 1998">{{cite book |first=Jo |last=Ashburn |title=Grim Fandango: Prima's Official Strategy Guide |date=October 28, 1998 |publisher=[[Prima Games]], [[Random House]] |location=Roseville, California |isbn=978-0761517979}}</ref>

== Development ==
===Background and project inception===
===Background and project inception===
[[File:Tim Schafer Art Futura 2009.jpg|right|thumb|upright|[[Tim Schafer]] was the project lead for ''Grim Fandango''.|alt=A middle aged Caucasian man with dark hair speaks from a lectern.]]
[[File:Tim Schafer Art Futura 2009.jpg|right|thumb|upright|[[Tim Schafer]] was the project lead for ''Grim Fandango''.|alt=A middle aged Caucasian man with dark hair speaks from a lectern.]]


''Grim Fandango''{{'s}} development was led by project leader [[Tim Schafer]], co-designer of ''[[Day of the Tentacle]]'' and creator of ''[[Full Throttle (1995 video game)|Full Throttle]]'' and the more recent ''[[Psychonauts]]'' and ''[[Brütal Legend]]''.<ref>{{cite web|url=http://www.gamasutra.com/view/feature/6691/happy_action_happy_developer_tim_.php?print=1 |title=Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine |publisher=[[Gamasutra]] |first=Frank |last=Cifaldi |date=February 3, 2012 |accessdate=February 17, 2012 |archiveurl=http://www.webcitation.org/6FXsOkQhU?url=http://www.gamasutra.com/view/feature/6691/happy_action_happy_developer_tim_.php?print=1 |archivedate=April 1, 2013 |deadurl=no |df=mdy-all }}</ref><ref name="Sunday Herald 2012"/> Schafer had begun work on the game soon after completing ''Full Throttle'' in June {{vgy|1995}}, though he conceived the idea of a [[Day of the Dead]]-themed adventure before production on the latter began.<ref name="designer diaries">{{cite web|url=http://www.grimfandango.net/?page=diaries |title=Inside the Mind – Designer Diaries – Page 1 |publisher=Grim Fandango Network |accessdate=February 17, 2012 |archiveurl=http://www.webcitation.org/6FXsXhW5j?url=http://www.grimfandango.net/?page=diaries |archivedate=April 1, 2013 |deadurl=no |df=mdy-all }}</ref> ''Grim Fandango'' was an attempt by LucasArts to rejuvenate the graphic adventure genre, in decline by 1998.<ref name="gamasutra lifecycle">{{cite web|url=http://www.gamasutra.com/view/feature/1453/the_circle_of_life_an_analysis_of_.php |title=The Circle of Life: An Analysis of the Game Product Lifecycle |first=Daniel |last=Cook |date=May 7, 2007 |accessdate=March 3, 2008 |publisher=[[Gamasutra]] |archiveurl=http://www.webcitation.org/6FXso1Z7X?url=http://www.gamasutra.com/view/feature/129880/the_circle_of_life_an_analysis_of_.php?print=1 |archivedate=April 1, 2013 |deadurl=no |df=mdy-all }}</ref><ref name="salon the adventure continues">{{cite web | archiveurl = https://web.archive.org/web/20000816182438/http://www.salon.com/21st/feature/1998/10/21feature.html | url = http://www.salon.com/21st/feature/1998/10/21feature.html | title = The adventure continues | first = Greg | last = Costykian |date = October 21, 1998 | archivedate = August 16, 2000 | accessdate = May 3, 2012 | publisher = [[Salon (website)|Salon]]}}</ref> According to Schafer, the game was developed on a $3 million budget.<ref>{{cite web | url = http://www.eurogamer.net/articles/2012-02-10-double-fine-adventure-passes-day-of-the-tentacle-budget | title = Double Fine Adventure passes Day of the Tentacle budget | first = Fred | last = Dutton | date = February 10, 2012 | accessdate = February 10, 2012 | publisher = [[Eurogamer]] |archiveurl=https://web.archive.org/web/20130314075902/http://www.eurogamer.net/articles/2012-02-10-double-fine-adventure-passes-day-of-the-tentacle-budget |archivedate= March 14, 2013|deadurl=no}}</ref> It was the first LucasArts adventure since ''[[Labyrinth: The Computer Game|Labyrinth]]'' not to use the [[SCUMM]] engine, instead using the [[Sith (engine)|Sith]] engine, pioneered by ''[[Jedi Knight: Dark Forces II]]'', as the basis of the new GrimE engine.<ref>{{cite web | first = Bret | last = Mogilefsky | url = http://www.grimfandango.net/?page=articles&pagenumber=2 | title = Lua in Grim Fandango | publisher = Grim Fandango Network | accessdate = March 6, 2008|archiveurl=https://web.archive.org/web/20120218045500/http://www.grimfandango.net/?page=articles&pagenumber=2 |archivedate=February 18, 2012 |deadurl=no}}</ref><ref>{{cite web | url =http://www.gamasutra.com/view/feature/3368/postmortem_lucaslearnings_star_.php | title = Postmortem: LucasLearning's Star Wars DroidWorks | date = August 13, 1999 |author1=Blossom, Jon |author2=Michaud, Collette | publisher = [[Gamasutra]] | accessdate = March 17, 2008|archiveurl=https://web.archive.org/web/20130405085752/http://www.gamasutra.com/view/feature/3368/postmortem_lucaslearnings_star_.php |archivedate=April 5, 2013 |deadurl=no}}</ref> The GrimE engine was built using the scripting language [[Lua (programming language)|Lua]]. This design decision was due to LucasArts programmer Bret Mogilefsky's interest in the language, and is considered one of the first uses of Lua in gaming applications. The game's success led to the language's use in many other games and applications, including ''[[Escape from Monkey Island]]'' and ''[[Baldur's Gate]]''.<ref name="lua gf">{{cite conference | first = Roberto | last = Ierusalimschy | author2 = de Figueiredo, Luiz Henrique |author3=Celes, Waldemar | title =The Evolution of an Extension Language: A History of Lua | work= Proceedings of V Brazilian Symposium on Programming Languages | year = 2001 | pages = B-14–B-28 | url = http://www.lua.org/history.html | accessdate = March 17, 2008|archiveurl= https://web.archive.org/web/20140103184646/http://www.lua.org///history.html|archivedate=January 3, 2014 |deadurl=no}}</ref>
''Grim Fandango''{{'s}} development was led by project leader [[Tim Schafer]], co-designer of ''[[Day of the Tentacle]]'' and creator of ''[[Full Throttle (1995 video game)|Full Throttle]]'' and the more recent ''[[Psychonauts]]'' and ''[[Brütal Legend]]''.<ref>{{cite web |url=http://www.gamasutra.com/view/feature/6691/happy_action_happy_developer_tim_.php?print=1 |title=Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine |website=[[Gamasutra]] |first=Frank |last=Cifaldi |date=February 3, 2012 |access-date=February 17, 2012 |archive-url=https://web.archive.org/web/20131231001114/http://www.gamasutra.com/view/feature/6691/happy_action_happy_developer_tim_.php?print=1 |archive-date=December 31, 2013 |url-status=live}}</ref><ref name="Sunday Herald 2012"/> Schafer had conceived a [[Day of the Dead]]-themed adventure before production of ''Full Throttle'' began,<ref name="designer diaries" /> and he submitted both concepts to LucasArts for approval at the same time. ''Full Throttle'' was accepted instead because of its greater mainstream appeal; it became a hit and opened the way for Schafer to create ''Grim Fandango''.<ref name=pcgamesprev>{{cite web |archive-url=https://web.archive.org/web/19991008052840/http://www.games.net/pcgames/articles/0,1034,1870,00.html |url=http://www.games.net:80/pcgames/articles/0,1034,1870,00.html |title=Preview: ''Grim Fandango'' |date=April 10, 1998 |author=Knibbe, Willem |work=[[GamePro#PC Games|PC Games]] |archive-date=October 8, 1999 |url-status=dead |access-date=August 5, 2018}}</ref> ''[[Rogue Leaders: The Story of LucasArts]]'' noted that the pitching process for ''Grim Fandango'' was "a breeze" because of Schafer's earlier success, despite the new project's unusual theme.<ref name=rogue>{{cite book |author=Smith, Rob |title=Rogue Leaders: The Story of LucasArts |date=November 26, 2008 |publisher=[[Chronicle Books]] |page=116 |isbn=978-0-8118-6184-7 |title-link=Rogue Leaders: The Story of LucasArts}}</ref>
Development began soon after the completion of ''Full Throttle'' in June 1995.<ref name="designer diaries">{{cite web |url=http://www.grimfandango.net/?page=diaries |title=Inside the Mind – Designer Diaries – Page 1 |publisher=Grim Fandango Network |access-date=February 17, 2012 |archive-url=https://web.archive.org/web/20130720023353/http://www.grimfandango.net/?page=diaries |archive-date=July 20, 2013 |url-status=live}}</ref> ''Grim Fandango'' was an attempt by LucasArts to rejuvenate the graphic adventure genre, in decline by 1998.<ref name="gamasutra lifecycle">{{cite web |url=http://www.gamasutra.com/view/feature/1453/the_circle_of_life_an_analysis_of_.php |title=The Circle of Life: An Analysis of the Game Product Lifecycle |first=Daniel |last=Cook |date=May 7, 2007 |access-date=March 3, 2008 |website=[[Gamasutra]] |archive-url=https://web.archive.org/web/20130513044550/http://www.gamasutra.com/view/feature/129880/the_circle_of_life_an_analysis_of_.php?print=1 |archive-date=May 13, 2013 |url-status=live}}</ref><ref>{{cite news |archive-url=https://web.archive.org/web/20000816182438/http://www.salon.com/21st/feature/1998/10/21feature.html |url=http://www.salon.com/21st/feature/1998/10/21feature.html |title=The adventure continues |first=Greg |last=Costikyan |date=October 21, 1998 |archive-date=August 16, 2000 |access-date=May 3, 2012 |work=[[Salon (website)|Salon]]}}</ref> In response to complaints that ''Full Throttle'' was too short, Schafer set the goal of having twice as many puzzles as ''Full Throttle'', which demanded a more lengthy and ambitious story to accommodate them.<ref name=NGen36>{{cite magazine |title=Grim Fandango |magazine=[[Next Generation (magazine)|Next Generation]] |issue=36 |publisher=[[Imagine Media]] |date=December 1997|pages=100–103}}</ref> According to Schafer, the game was developed on a $3 million budget.<ref>{{cite web |url=http://www.eurogamer.net/articles/2012-02-10-double-fine-adventure-passes-day-of-the-tentacle-budget |title=Double Fine Adventure passes Day of the Tentacle budget |first=Fred |last=Dutton |date=February 10, 2012 |access-date=February 10, 2012 |website=[[Eurogamer]] |archive-url=https://web.archive.org/web/20130314075902/http://www.eurogamer.net/articles/2012-02-10-double-fine-adventure-passes-day-of-the-tentacle-budget |archive-date=March 14, 2013 |url-status=live}}</ref> It was the first LucasArts adventure since ''[[Labyrinth: The Computer Game|Labyrinth]]'' not to use the [[SCUMM]] engine, instead using the Sith engine, pioneered by ''[[Jedi Knight: Dark Forces II]]'', as the basis of the new GrimE engine.<ref>{{cite web |first=Bret |last=Mogilefsky |url=http://www.grimfandango.net/?page=articles&pagenumber=2 |title=Lua in Grim Fandango |publisher=Grim Fandango Network |access-date=March 6, 2008 |archive-url=https://web.archive.org/web/20120218045500/http://www.grimfandango.net/?page=articles&pagenumber=2 |archive-date=February 18, 2012 |url-status=live}}</ref><ref>{{cite web |url=http://www.gamasutra.com/view/feature/3368/postmortem_lucaslearnings_star_.php |title=Postmortem: LucasLearning's Star Wars DroidWorks |date=August 13, 1999 |author1=Blossom, Jon |author2=Michaud, Collette |website=[[Gamasutra]] |access-date=March 17, 2008 |archive-url=https://web.archive.org/web/20130405085752/http://www.gamasutra.com/view/feature/3368/postmortem_lucaslearnings_star_.php |archive-date=April 5, 2013 |url-status=live}}</ref> The GrimE engine was built using the scripting language [[Lua (programming language)|Lua]]. This design decision was due to LucasArts programmer Bret Mogilefsky's interest in the language, and is considered one of the first uses of Lua in gaming applications. The game's success led to the language's use in many other games and applications, including ''[[Escape from Monkey Island]]'' and ''[[Baldur's Gate (video game)|Baldur's Gate]]''.<ref>{{cite conference |first=Roberto |last=Ierusalimschy |author2=de Figueiredo, Luiz Henrique |author3=Celes, Waldemar |title=The Evolution of an Extension Language: A History of Lua |work=Proceedings of V Brazilian Symposium on Programming Languages |year=2001 |pages=B–14–B–28 |url=http://www.lua.org/history.html |access-date=March 17, 2008 |archive-url=https://web.archive.org/web/20140103184646/http://www.lua.org///history.html |archive-date=January 3, 2014 |url-status=live}}</ref>


{{Imageframe|width=200|content=[[Image:Office-concept2.jpg|200px|alt=An image of an office drawn in pencil; the office has two windows, a desk, an oval-shaped computer monitor, and additional furniture. The walls and decorations of the furniture have art-deco stylings to them.]]
{{Imageframe|width=200|content=[[Image:Office-concept2.jpg|200px|alt=An image of an office drawn in pencil; the office has two windows, a desk, an oval-shaped computer monitor, and additional furniture. The walls and decorations of the furniture have art-deco stylings to them.]]
Line 60: Line 67:


===3D design===
===3D design===
''Grim Fandango'' mixed static [[pre-rendering|pre-rendered]] background images with 3D characters and objects. Part of this decision was based on how the ''[[calaca]]'' figures would appear in three dimensions.<ref name="pcgamer preview">{{cite news|title=The Everlasting Adventure|work=[[PC Gamer]]|date=May 1998|author=Buxton, Chris|pages=48–52}}</ref> There were more than 90 sets and 50 characters in the game to be created and rendered; Manny's character alone comprised 250 [[polygon (computer graphics)|polygon]]s.<ref name="pcgamer preview"/> The development team found that by utilizing three-dimensional models to pre-render the backgrounds, they could alter the camera shot to achieve more effective or dramatic angles for certain scenes simply by re-rendering the background, instead of having to have an artist redraw the background for a traditional 2D adventure game.<ref name="pcgamer preview"/> The team adapted the engine to allow Manny's head to move separately from his body to make the player aware of important objects nearby.<ref name="pcgamer preview"/> The 3D engine also aided in the choreography between the spoken dialog and body and arm movements of the characters.<ref name="pcgamer preview"/> Additionally, [[full motion video]] [[cutscene]]s were incorporated to advance the plot, using the same in-game style for the characters and backgrounds to make them nearly indistinguishable from the actual game.<ref>{{cite web | url = http://gamasutra.com/features/20000103/fmv_01.htm | title = Video in Games: The State of the Industry | date = January 3, 2000 | accessdate =March 13, 2008 |author1=Waggoner, Ben |author2=York, Halstead | publisher = [[Gamasutra]]}}</ref>
''Grim Fandango'' mixed static [[pre-rendering|pre-rendered]] background images with 3D characters and objects. Part of this decision was based on how the ''[[calaca]]'' figures would appear in three dimensions.<ref name="pcgamer preview">{{cite news |title=The Everlasting Adventure |work=[[PC Gamer]] |date=May 1998 |author=Buxton, Chris |pages=48–52}}</ref> There were more than 90 sets and 50 characters in the game to be created and rendered; Manny's character alone comprised 250 [[polygon (computer graphics)|polygons]].<ref name="pcgamer preview"/> The development team found that by utilizing three-dimensional models to pre-render the backgrounds, they could alter the camera shot to achieve more effective or dramatic angles for certain scenes simply by re-rendering the background, instead of having to have an artist redraw the background for a traditional 2D adventure game.<ref name="pcgamer preview"/> The team adapted the engine to allow Manny's head to move separately from his body to make the player aware of important objects nearby.<ref name="pcgamer preview"/> The 3D engine also aided in the choreography between the spoken dialog and body and arm movements of the characters.<ref name="pcgamer preview"/><ref name=NGen36/> Additionally, [[full motion video]] [[cutscene]]s were incorporated to advance the plot, using the same in-game style for the characters and backgrounds to make them nearly indistinguishable from the actual game.<ref>{{cite web |url=http://gamasutra.com/features/20000103/fmv_01.htm |title=Video in Games: The State of the Industry |date=January 3, 2000 |access-date=March 13, 2008 |author1=Waggoner, Ben |author2=York, Halstead |website=[[Gamasutra]] |url-status=live |archive-url=https://web.archive.org/web/20080326172610/http://www.gamasutra.com/features/20000103/fmv_01.htm |archive-date=March 26, 2008}}</ref>


===Themes and influences===
===Themes and influences===
The game combines several [[Aztec]] beliefs of the [[Mictlan|afterlife and underworld]] with 1930s [[Art Deco]] design motifs and a dark plot reminiscent of the [[film noir]] genre.<ref name="Schaferinterview">{{cite journal | first=Celia | last = Pearce | date=March 7, 2003 | title= Game Noir&nbsp;– A Conversation with Tim Schafer| url=http://www.gamestudies.org/0301/pearce/ | journal=International Journal of Computer Game Research | accessdate=March 6, 2008|archiveurl=https://web.archive.org/web/20130914232305/http://www.gamestudies.org/0301/pearce/ |archivedate=September 14, 2013 |deadurl=no}}</ref> The Aztec motifs of the game were influenced by Schafer's decade-long fascination with [[folklore]], stemming from an anthropology class he took at [[University of California Berkeley]], and talks with folklorist [[Alan Dundes]], with Schafer recognizing that the four-year journey of the soul in the afterlife would set the stage for an adventure game.<ref name="sfgate review"/><ref>{{cite web | url = http://popwatch.ew.com/2015/01/26/grim-fandango-tim-schafer-interview/ | title = 'Grim Fandango' creator Tim Schafer talks his magnum opus -- a classic game lost for 16 years | first = Joshua | last = Rivera | date = January 26, 2015 | accessdate = January 26, 2015 | work = [[Entertainment Weekly]]}}</ref><ref name="TechRaptor Grosso 2015"/> Schafer stated that once he had set on the Afterlife setting: "Then I thought, what role would a person want to play in a Day of the Dead scenario? You'd want to be the grim reaper himself. That's how Manny got his job. Then I imagined him picking up people in the land of the living and bringing them to the land of the dead, like he's really just a glorified limo or taxi driver. So the idea came of Manny having this really mundane job that looks glamorous because he has the robe and the scythe, but really, he's just punching the clock."<ref name="sfgate review"/> Schafer recounted a Mexican folklore about how the dead were buried with two bags of gold to be used in the afterlife, one on their chest and one hidden in their coffin, such that if the spirits in the afterlife stole the one on the chest, they would still have the hidden bag of gold; this idea of a criminal element in the afterlife led to the idea of a crime-ridden, film noir style to the world, triggered too many ideas that they had to then trim down.<ref name="psblog remake"/><ref name="TechRaptor Grosso 2015"/> The division of the game into four years was a way of breaking the game's overall puzzle into four discrete sections.<ref name="sfgate review"/><ref name="pcgamer preview"/><ref name="TechRaptor Grosso 2015"/> Each year was divided into several non-linear branches of puzzles that all had to be solved before the player could progress to the next year.<ref name="TechRaptor Grosso 2015"/><ref name="eurogamer puzzle doc"/>
The game combines several [[Aztec]] beliefs of the [[Mictlan|afterlife and underworld]] with 1930s [[Art Deco]] design motifs and a dark plot reminiscent of the [[film noir]] genre.<ref name="Schaferinterview">{{cite journal |first=Celia |last=Pearce |date=March 7, 2003 |title=Game Noir&nbsp;– A Conversation with Tim Schafer |url=http://www.gamestudies.org/0301/pearce/ |journal=International Journal of Computer Game Research |access-date=March 6, 2008 |archive-url=https://web.archive.org/web/20130914232305/http://www.gamestudies.org/0301/pearce/ |archive-date=September 14, 2013 |url-status=live}}</ref> The Aztec motifs of the game were influenced by Schafer's decade-long fascination with [[folklore]], stemming from an anthropology class he took at [[University of California Berkeley]], and talks with folklorist [[Alan Dundes]], with Schafer recognizing that the four-year journey of the soul in the afterlife would set the stage for an adventure game.<ref name="sfgate review"/><ref>{{cite magazine |url=http://popwatch.ew.com/2015/01/26/grim-fandango-tim-schafer-interview/ |title='Grim Fandango' creator Tim Schafer talks his magnum opus -- a classic game lost for 16 years |first=Joshua |last=Rivera |date=January 26, 2015 |access-date=January 26, 2015 |magazine=[[Entertainment Weekly]] |url-status=live |archive-url=https://web.archive.org/web/20150128230503/http://popwatch.ew.com/2015/01/26/grim-fandango-tim-schafer-interview/ |archive-date=January 28, 2015}}</ref><ref name="TechRaptor Grosso 2015"/> Schafer stated that once he had set on the Afterlife setting: "Then I thought, what role would a person want to play in a Day of the Dead scenario? You'd want to be the grim reaper himself. That's how Manny got his job. Then I imagined him picking up people in the land of the living and bringing them to the land of the dead, like he's really just a glorified limo or taxi driver. So the idea came of Manny having this really mundane job that looks glamorous because he has the robe and the scythe, but really, he's just punching the clock".<ref name="sfgate review"/> Schafer recounted a Mexican folklore about how the dead were buried with two bags of gold to be used in the afterlife, one on their chest and one hidden in their coffin, such that if the spirits in the afterlife stole the one on the chest, they would still have the hidden bag of gold; this idea of a criminal element in the afterlife led to the idea of a crime-ridden, film noir style to the world.<ref name="psblog remake"/><ref name="TechRaptor Grosso 2015"/> The division of the game into four years was a way of breaking the game's overall puzzle into four discrete sections.<ref name="sfgate review"/><ref name="pcgamer preview"/><ref name="TechRaptor Grosso 2015"/> Each year was divided into several non-linear branches of puzzles that all had to be solved before the player could progress to the next year.<ref name="TechRaptor Grosso 2015"/><ref name="eurogamer puzzle doc"/>


[[Image:Grim-fandango-puzzle-layout.png|right|upright|thumb|The team created a puzzle design document in the planning of the game, laying out branching non-linear puzzle paths for the player to solve within the context of each year of the game.<ref name="Eurogamer 2008">{{cite web |title=Grim Fandango design doc now on net |url=http://www.eurogamer.net/articles/grim-fandango-design-doc-now-on-net |first=Robert |last=Purchese |publisher=[[Eurogamer]] |date=November 6, 2008 |access-date=October 11, 2014 |archive-url=https://web.archive.org/web/20140429222917/http://www.eurogamer.net/articles/grim-fandango-design-doc-now-on-net |archive-date=April 29, 2014 |dead-url=no}}</ref><ref name="Canard PC 2008">{{cite web | url= http://www.canardpc.com/news-30466-grim_fandango___tim_schafer_exhume_un_tresor.html |title= Grim Fandango : Tim Schafer exhume un trésor |trans_title=Grim Fandango: Tim Schafer exhumes a treasure |language=French | date= November 6, 2008 | publisher= [[Canard PC]] | location= France | accessdate= October 12, 2014 |archiveurl= https://web.archive.org/web/20140821164011/http://canardpc.com/news-30466-Grim_Fandango___Tim_Schafer_exhume_un_tresor.html| archivedate= August 21, 2014|deadurl=no}}</ref><ref name="Kotaku 2008">{{cite web | url= http://kotaku.com/5077780/tim-schafer-publishes-original-grim-fandango-design-doc |title=Tim Schafer Publishes Original Grim Fandango Design Doc |first=Michael |last= McWhertor | date= November 5, 2008| publisher= Kotaku| location= | accessdate= October 12, 2014 |archiveurl= https://web.archive.org/web/20120701131656/http://kotaku.com/5077780/tim-schafer-publishes-original-grim-fandango-design-doc | archivedate= July 1, 2012|deadurl=no}}</ref><ref name="TechRaptor Grosso 2015"/> |alt=A flow diagram consisting of text boxes connected by arrows; the contents of each box list out the summary of a puzzle that is to be completed before following puzzles can be completed.]]
[[Image:Grim-fandango-puzzle-layout.png|right|upright|thumb|The team created a puzzle design document in the planning of the game, laying out branching non-linear puzzle paths for the player to solve within the context of each year of the game.<ref name="Eurogamer 2008">{{cite web |title=Grim Fandango design doc now on net |url=http://www.eurogamer.net/articles/grim-fandango-design-doc-now-on-net |first=Robert |last=Purchese |publisher=[[Eurogamer]] |date=November 6, 2008 |access-date=October 11, 2014 |archive-url=https://web.archive.org/web/20140429222917/http://www.eurogamer.net/articles/grim-fandango-design-doc-now-on-net |archive-date=April 29, 2014 |url-status=live}}</ref><ref name="Canard PC 2008">{{cite web |url=http://www.canardpc.com/news-30466-grim_fandango___tim_schafer_exhume_un_tresor.html |title=Grim Fandango: Tim Schafer exhume un trésor |trans-title=Grim Fandango: Tim Schafer exhumes a treasure |language=fr |date=November 6, 2008 |publisher=[[Canard PC]] |location=France |access-date=October 12, 2014 |archive-url=https://web.archive.org/web/20140821164011/http://canardpc.com/news-30466-Grim_Fandango___Tim_Schafer_exhume_un_tresor.html |archive-date=August 21, 2014 |url-status=dead}}</ref><ref name="Kotaku 2008">{{cite web |url=http://kotaku.com/5077780/tim-schafer-publishes-original-grim-fandango-design-doc |title=Tim Schafer Publishes Original Grim Fandango Design Doc |first=Michael |last=McWhertor |date=November 5, 2008 |publisher=Kotaku |access-date=October 12, 2014 |archive-url=https://web.archive.org/web/20120701131656/http://kotaku.com/5077780/tim-schafer-publishes-original-grim-fandango-design-doc |archive-date=July 1, 2012 |url-status=live}}</ref><ref name="TechRaptor Grosso 2015"/> |alt=A flow diagram consisting of text boxes connected by arrows; the contents of each box list out the summary of a puzzle that is to be completed before following puzzles can be completed.]]


Schafer opted to give the conversation-heavy game the flavor of film noir set in the 1930s and 1940s, stating that "there's something that I feel is really honest about the way people talked that's different than modern movies".<ref name="eg remastered retrospective"/> He was partially inspired by novels written by [[Raymond Chandler]] and [[Dashiell Hammett]].<ref name="eg remastered retrospective"/> Several film noir movies were also inspiration for much of the game's plot and characters. Tim Schafer stated that the true inspiration was drawn from films like ''[[Double Indemnity (film)|Double Indemnity]]'', in which a weak and undistinguished insurance salesman finds himself entangled in a murder plot.<ref name="Schaferinterview"/> The design and early plot are fashioned after films such as ''[[Chinatown (1974 film)|Chinatown]]'' and ''[[Glengarry Glen Ross (film)|Glengarry Glen Ross]]''.<ref name="sfgate review"/><ref name="TechRaptor Grosso 2015"/><ref name="Schafer design diary">{{cite web | first=Tim | last= Schafer | year=1997 | title =Grim Fandango Design Diaries| url=http://www.gamespot.com/features/fandango_dd/110597/110597_3.html | publisher=[[GameSpot]]| accessdate=September 25, 2007 | archiveurl=https://web.archive.org/web/20071014202209/http://www.gamespot.com/features/fandango_dd/110597/110597_3.html <!--Added by H3llBot--> | archivedate=October 14, 2007}}</ref> Several scenes in ''Grim Fandango'' are directly inspired by the genre's films such as ''[[The Maltese Falcon (1941 film)|The Maltese Falcon]]'', ''[[The Third Man]]'', ''[[Key Largo (film)|Key Largo]]'', and most notably ''Casablanca'': two characters in the game's second act are directly modeled after the roles played by [[Peter Lorre]] and [[Claude Rains]] in the film.<ref name="bwire080997">{{cite web | url = http://www.thefreelibrary.com/LucasArts'+Grim+Fandango+Presents+a+Surreal+Tale+of+Crime,+Corruption...-a019726667 | title = LucasArts' Grim Fandango Presents a Surreal Tale of Crime, Corruption and Greed in the Land of the Dead; Dramatic New Graphic Adventure from the Creator of Award-Winning Full Throttle Expected to Release in First Half 1998 | publisher = Business Wire | date = September 8, 1997 | accessdate = December 2, 2007}}</ref><ref name="Schaferinterview"/> The main villain, Hector LeMans, was designed to resemble [[Sydney Greenstreet]]'s character of Signor Ferrari from ''Casablanca''.<ref name="sfgate review"/> His voice was also modeled after Greenstreet, complete with his trademark chuckle.
Schafer opted to give the conversation-heavy game the flavor of film noir set in the 1930s and 1940s, stating that "there's something that I feel is really honest about the way people talked that's different than modern movies".<ref name="eg remastered retrospective"/> He was partially inspired by novels written by [[Raymond Chandler]] and [[Dashiell Hammett]].<ref name="eg remastered retrospective"/> Several film noir movies were also inspiration for much of the game's plot and characters. Tim Schafer stated that the true inspiration was drawn from films like ''[[Double Indemnity]]'', in which a weak and undistinguished insurance salesman finds himself entangled in a murder plot.<ref name="Schaferinterview"/> The design and early plot are fashioned after films such as ''[[Chinatown (1974 film)|Chinatown]]'' and ''[[Glengarry Glen Ross (film)|Glengarry Glen Ross]]''.<ref name="sfgate review"/><ref name="TechRaptor Grosso 2015"/><ref name="Schafer design diary">{{cite web |first=Tim |last=Schafer |year=1997 |title=Grim Fandango Design Diaries |url=http://www.gamespot.com/features/fandango_dd/110597/110597_3.html |website=[[GameSpot]] |access-date=September 25, 2007 |archive-url=https://web.archive.org/web/20071014202209/http://www.gamespot.com/features/fandango_dd/110597/110597_3.html <!--Added by H3llBot--> |archive-date=October 14, 2007}}</ref> Several scenes in ''Grim Fandango'' are directly inspired by the genre's films such as ''[[The Maltese Falcon (1941 film)|The Maltese Falcon]]'', ''[[The Third Man]]'', ''[[Key Largo (film)|Key Largo]]'', and most notably ''Casablanca'': two characters in the game's second act are directly modeled after the roles played by [[Peter Lorre]] and [[Claude Rains]] in the film.<ref name="bwire080997">{{cite web |url=http://www.thefreelibrary.com/LucasArts'+Grim+Fandango+Presents+a+Surreal+Tale+of+Crime,+Corruption...-a019726667 |title=LucasArts' Grim Fandango Presents a Surreal Tale of Crime, Corruption and Greed in the Land of the Dead; Dramatic New Graphic Adventure from the Creator of Award-Winning Full Throttle Expected to Release in First Half 1998 |publisher=Business Wire |date=September 8, 1997 |access-date=December 2, 2007 |archive-date=February 2, 2017 |archive-url=https://web.archive.org/web/20170202113513/http://www.thefreelibrary.com/LucasArts%27+Grim+Fandango+Presents+a+Surreal+Tale+of+Crime%2C+Corruption...-a019726667 |url-status=dead}}</ref><ref name="Schaferinterview"/> The main villain, Hector LeMans, was designed to resemble [[Sydney Greenstreet]]'s character of Signor Ferrari from ''Casablanca''.<ref name="sfgate review"/> His voice was also modeled after Greenstreet, complete with his trademark chuckle.


Visually, the game drew inspiration from various sources: the skeletal character designs were based largely on the ''calaca'' figures used in Mexican Day of the Dead festivities, while the architecture ranged from Art Deco skyscrapers to an Aztec temple.<ref name="Schaferinterview"/> The team turned to LucasArts artist [[Peter Chan (artist)|Peter Chan]] to create the ''calaca'' figures. The art of [[Ed Roth|Ed "Big Daddy" Roth]] was used as inspiration for the designs of the [[hot rod]]s and the demon characters like Glottis.<ref name="sfgate review">{{cite news | publisher = San Francisco Chronicle | date = October 27, 1998 | first = Laura | last = Evenson | title = Fleshing Out an Idea | url = http://www.sfgate.com/cgi-bin/article.cgi?file=/c/a/1998/10/27/DD89817.DTL | accessdate= March 15, 2008| archiveurl=https://web.archive.org/web/20140714224854/http://www.sfgate.com/entertainment/article/Fleshing-Out-an-Idea-Day-of-the-Dead-inspires-2982510.php |archivedate=July 14, 2014 |deadurl=no}}</ref>
Visually, the game drew inspiration from various sources: the skeletal character designs were based largely on the ''calaca'' figures used in Mexican Day of the Dead festivities, while the architecture ranged from Art Deco skyscrapers to an Aztec temple.<ref name="Schaferinterview"/> The team turned to LucasArts artist [[Peter Chan (artist)|Peter Chan]] to create the ''calaca'' figures. The art of [[Ed Roth|Ed "Big Daddy" Roth]] was used as inspiration for the designs of the [[hot rod]]s and the demon characters like Glottis.<ref name="sfgate review">{{cite news |newspaper=San Francisco Chronicle |date=October 27, 1998 |first=Laura |last=Evenson |title=Fleshing Out an Idea |url=http://www.sfgate.com/cgi-bin/article.cgi?file=/c/a/1998/10/27/DD89817.DTL |access-date=March 15, 2008 |archive-url=https://web.archive.org/web/20140714224854/http://www.sfgate.com/entertainment/article/Fleshing-Out-an-Idea-Day-of-the-Dead-inspires-2982510.php |archive-date=July 14, 2014 |url-status=live}}</ref>


Originally, Schafer had come up with the name "Deeds of the Dead" for the game's title, as he had originally planned Manny to be a real estate agent in the Land of the Dead. Other potential titles included "The Long Siesta" and "Dirt Nap", before he came up with the title ''Grim Fandango''.<ref name="eg remastered retrospective"/>
Originally, Schafer had come up with the name "Deeds of the Dead" for the game's title, as he had originally planned Manny to be a real estate agent in the Land of the Dead. Other potential titles included "The Long Siesta" and "Dirt Nap", before he came up with the title ''Grim Fandango''.<ref name="eg remastered retrospective"/>


===Dialogue and music===
===Voice cast===
[[File:Tony_Plana,_actor.jpg|thumb|left|upright|[[Tony Plana]] (pictured in 2013) provides the voice for Manny.]]
The game featured a large cast for voice acting in the game's dialog and cutscenes, employing many [[Latino]] actors to help with the Spanish slang.<ref name="sfgate review"/> Voice actors included [[Tony Plana]] as Manny, [[Maria Canals-Barrera]] as Meche, [[Alan Blumenfeld]] as Glottis, and [[Jim Ward (voice actor)|Jim Ward]] as Hector. Schafer credits Plana for helping to deepen the character of Manny, as the voice actor was a native Spanish speaker and suggested alternate dialog for the game that was more natural for casual Spanish conversations.<ref name="eg remastered retrospective"/> The game's music, a mix of an orchestral score, South American folk music, jazz, swing and big band sounds, was composed at LucasArts by [[Peter McConnell]] and inspired by the likes of [[Duke Ellington]] and [[Benny Goodman]] as well as film composers [[Max Steiner]] and [[Adolph Deutsch]].<ref name="mcconnell music"/> The score featured live musicians that McConnell knew or made contact with in [[San Francisco, California|San Francisco]]'s [[Mission District]], including a [[mariachi]] band.<ref name="mcconnell music">{{cite web| url=http://www.lucasarts.com/products/grim/grim_files.htm| title=Grim Fandango Files| publisher=[[LucasArts]]| archiveurl=https://web.archive.org/web/20070214102114/http://www.lucasarts.com/products/grim/grim_files.htm| archivedate=February 14, 2007| accessdate=September 17, 2007}}</ref> The soundtrack was released as a [[compact disc|CD]] in 1998.<ref>{{cite web | url = http://www.amazon.com/dp/B000J5N2OC | title = Grim Fandango Soundtrack | publisher = [[Amazon.com]] | accessdate = March 21, 2008}}</ref>
The game featured a large cast for voice acting in the game's dialog and cutscenes, employing many [[Latinos|Latino]] actors to help with the Spanish slang.<ref name="sfgate review"/> Voice actors included [[Tony Plana]] as Manny, [[Maria Canals-Barrera]] as Meche, [[Alan Blumenfeld]] as Glottis, and [[Jim Ward (voice actor)|Jim Ward]] as Hector. Schafer credits Plana for helping to deepen the character of Manny, as the voice actor was a native Spanish speaker and suggested alternate dialog for the game that was more natural for casual Spanish conversations.<ref name="eg remastered retrospective"/> Schafer planned from the beginning for the voice cast to consist entirely of Latino performers.<ref name=NGen36/>


===Original release===
===Original release===
Originally, the game was to be shipped in the first half of {{vgy|1998}} but was delayed;<ref name="pcgamer preview"/> as a result, the game was released on October 30, 1998, the Friday before November 2, the actual date of the Day of the Dead celebration.<ref name="sfgate review"/> Even with the delay, the team had to drop several of the puzzles and characters from the game, including a climactic five-step puzzle against Hector LeMans at the conclusion of the game; Schafer later noted that they would have needed one to two more years to implement their original designs.<ref name="eurogamer puzzle doc">{{cite web | url = http://www.eurogamer.net/articles/grim-fandango-design-doc-now-on-net | title = Grim Fandango design doc now on net | first = Rob | last = Purchase | date = November 6, 2008 | accessdate = November 6, 2008 | publisher = [[Eurogamer]]|archiveurl= https://web.archive.org/web/20140429222917/http://www.eurogamer.net/articles/grim-fandango-design-doc-now-on-net|archivedate= April 29, 2014|deadurl=no}}</ref>
Originally, the game was to be shipped in the first half of 1998 but was delayed;<ref name="pcgamer preview"/> as a result, the game was shipped on October 28, 1998,<ref name=realrelease>{{cite web |archive-url=https://web.archive.org/web/20000226201849/http://headline.gamespot.com/news/98_10/28_grim/index.html |url=http://headline.gamespot.com:80/news/98_10/28_grim/index.html |title=''Grim Fandango'' Releases |author=Mullen, Micheal |date=October 28, 1998 |archive-date=February 26, 2000 |work=[[GameSpot]] |url-status=dead}}</ref> for release on October 30, the Friday before November 2, the actual date of the Day of the Dead celebration.<ref name="sfgate review"/> Even with the delay, the team had to drop several of the puzzles and characters from the game, including a climactic five-step puzzle against Hector LeMans at the conclusion of the game; Schafer later noted that they would have needed one to two more years to implement their original designs.<ref name="eurogamer puzzle doc">{{cite web |url=http://www.eurogamer.net/articles/grim-fandango-design-doc-now-on-net |title=Grim Fandango design doc now on net |first=Rob |last=Purchase |date=November 6, 2008 |access-date=November 6, 2008 |website=[[Eurogamer]] |archive-url=https://web.archive.org/web/20140429222917/http://www.eurogamer.net/articles/grim-fandango-design-doc-now-on-net |archive-date=April 29, 2014 |url-status=live}}</ref>


===Remastered version===
===Remastered version===

====Acquisition of rights and announcement====
====Acquisition of rights and announcement====
A remastered release of ''Grim Fandango'' was announced in June 2014 during [[Sony Computer Entertainment]]'s press event of the [[Electronic Entertainment Expo 2014|2014 Electronic Entertainment Expo]], with a simultaneous release for the [[PlayStation 4]], [[PlayStation Vita]], [[Microsoft Windows]], [[Mac OS X]], and [[Linux]] platforms on January 27, 2015.<ref>{{cite web | url = http://www.vg247.com/2014/06/10/grim-fandango-remastered-e32014-ps4-vita/ | title = Grim Fandango remastered coming to PlayStation | first = Stephany | last = Nunnely | date = June 9, 2014 | accessdate = June 9, 2014 | publisher = [[VG247]]}}</ref><ref>{{cite web | url = http://www.polygon.com/e3-2014/2014/6/9/5795458/grim-fandango-ps4-ps-vita | title = Grim Fandango is coming to PS4 and PS Vita (update) | first = Emily | last = Gera | date = June 9, 2014 | accessdate = June 10, 2014 | publisher = [[Polygon (website)|Polygon]]}}</ref><ref>{{cite web | url = https://twitter.com/DoubleFine/status/486918031533035520 | title = Grim Fandango platforms | date = July 9, 2014 | accessdate = July 9, 2014 | publisher = [[Double Fine Productions]]}}</ref><ref>{{cite web | url = http://doublefine.tumblr.com/post/91266961053/double-fine-is-pleased-to-announce-that-along | title = Double Fine is Pleased to Announce... | publisher = [[Double Fine Productions]] | date = July 9, 2014 | accessdate = July 9, 2014}}</ref> It was later released for [[Android (operating system)|Android]] and [[iOS]] on May 5, 2015.<ref>{{cite web | url = http://www.eurogamer.net/articles/2015-05-05-grim-fandango-remastered-is-out-today-on-ios | title = Grim Fandango Remastered is out today on iOS and Android | first = Jeffrey | last = Matuleft | date = May 5, 2015 | accessdate = May 6, 2015 | publisher = [[Eurogamer]]}}</ref>
A remastered version of ''Grim Fandango'' was released for [[Linux]], [[OS X]], [[PlayStation 4]], [[PlayStation Vita]], and Windows platforms on January 27, 2015.<ref>{{cite web |url=http://www.vg247.com/2014/06/10/grim-fandango-remastered-e32014-ps4-vita/ |title=Grim Fandango remastered coming to PlayStation |first=Stephany |last=Nunnely |date=June 9, 2014 |access-date=June 9, 2014 |website=[[VG247]] |url-status=live |archive-url=https://web.archive.org/web/20140614002635/http://www.vg247.com/2014/06/10/grim-fandango-remastered-e32014-ps4-vita/ |archive-date=June 14, 2014}}</ref><ref>{{cite web |url=http://www.polygon.com/e3-2014/2014/6/9/5795458/grim-fandango-ps4-ps-vita |title=Grim Fandango is coming to PS4 and PS Vita (update) |first=Emily |last=Gera |date=June 9, 2014 |access-date=June 10, 2014 |website=[[Polygon (website)|Polygon]] |url-status=live |archive-url=https://web.archive.org/web/20140613090553/http://www.polygon.com/e3-2014/2014/6/9/5795458/grim-fandango-ps4-ps-vita |archive-date=June 13, 2014}}</ref><ref>{{cite web |url=https://twitter.com/DoubleFine/status/486918031533035520 |title=Grim Fandango platforms |date=July 9, 2014 |access-date=July 9, 2014 |publisher=[[Double Fine Productions]] |url-status=live |archive-url=https://web.archive.org/web/20140714185749/https://twitter.com/DoubleFine/status/486918031533035520 |archive-date=July 14, 2014}}</ref><ref>{{cite web |url=http://doublefine.tumblr.com/post/91266961053/double-fine-is-pleased-to-announce-that-along |title=Double Fine is Pleased to Announce... |publisher=[[Double Fine Productions]] |date=July 9, 2014 |access-date=July 9, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140714144114/http://doublefine.tumblr.com/post/91266961053/double-fine-is-pleased-to-announce-that-along |archive-date=July 14, 2014}}</ref> The PlayStation 4 and PlayStation Vita versions feature [[cross-buy]]<ref>{{cite web |title=Playstation Store: Grim Fandango Remastered|url=https://store.playstation.com/en-us/product/UP2154-CUSA01319_00-GRIMFANDANGOPS04/ |access-date=August 25, 2021}}</ref> and cross-save.<ref>{{cite web |title=Playstation Trophies: Cross-Save Solution |date=February 2, 2015 |url=https://www.playstationtrophies.org/forum/topic/241504-cross-save-solution/ |access-date=August 25, 2021}}</ref> It was later released for [[Android (operating system)|Android]] and [[iOS]] on May 5.<ref>{{cite web |url=http://www.eurogamer.net/articles/2015-05-05-grim-fandango-remastered-is-out-today-on-ios |title=Grim Fandango Remastered is out today on iOS and Android |first=Jeffrey |last=Matuleft |date=May 5, 2015 |access-date=May 6, 2015 |website=[[Eurogamer]] |url-status=live |archive-url=https://web.archive.org/web/20150507064219/http://www.eurogamer.net/articles/2015-05-05-grim-fandango-remastered-is-out-today-on-ios |archive-date=May 7, 2015}}</ref> The remastered version was released as a [[PlayStation Plus]] title for the month of January 2016.<ref>{{cite web |last1=Sarkar |first1=Samit |title=PlayStation Plus brings you Grim Fandango Remastered and more in January 2016 |url=https://www.polygon.com/2015/12/30/10689714/playstation-plus-free-games-january-2016 |website=Polygon |access-date=August 25, 2021 |date=December 30, 2015}}</ref><ref>{{cite web |last1=Osborn |first1=Alex |title=Grim Fandango Remastered Headlines PlayStation Plus' Free Games for January |url=https://www.ign.com/articles/2015/12/30/grim-fandango-remastered-headlines-playstation-plus-free-games-for-january |website=IGN |access-date=August 25, 2021 |date=December 30, 2015}}</ref>


The remastered version was predicated on the transition of LucasArts from a developer and publisher into a licensor and publisher in 2013 shortly after its acquisition by [[Disney]]. Under new management, LucasArts licensed several of its [[intellectual property|intellectual properties]] (IP), including ''Grim Fandango'', to outside developers. Schafer was able to acquire the rights to the game with financial assistance from Sony, and started the process of building out the remaster within Double Fine Productions.<ref name="psblog remake"/> Schafer said that the sale of LucasArts to Disney had reminded them of the past efforts of former LucasArts president Darrell Rodrigeuz to release the older LucasArts titles as Legacy Properties, such as the 2009 rerelease of ''[[The Secret of Monkey Island#2009 rerelease|The Secret of Monkey Island]]''.<ref name="eg remastered retrospective"/> Schafer also noted that they had tried to acquire the property from Lucasarts in the years prior, but the frequent change in management stalled progress.<ref name="polygon remastered"/> When they began to inquire about the rights with Disney and LucasArts following its acquisition, they found that Sony, through their vice president of publisher and [[platform evangelism|developer relations]] Adam Boyes, was also looking to acquire the rights. Boyes stated that Sony had been interested in working with a wide array of developers for the PlayStation 4, and was also inspired to seek ''Grim Fandango''{{'s}} after seeing developers like [[Capcom]] and [[Midway Games]] revive older properties. Boyes' determination was supported by John Vignocchi, VP of Production for [[Disney Interactive]], who also shared memories of the game, and was able to bring in contacts to track down the game's assets.<ref name="polygon remastered"/> After discovering they were vying for the same property, Schafer and Boyes agreed to work together to acquire the IP and subsequent funding, planning to make the re-release a remastered version.<ref name="eg remastered retrospective">{{cite web | url = http://www.eurogamer.net/articles/2015-01-24-bringing-out-the-dead-tim-schafer-reflects-back-on-grim-fandango | title = Bringing out the Dead: Tim Schafer reflects back on Grim Fandango | publisher = [[Eurogamer]] | date = January 26, 2015 | accessdate = January 26, 2015 | first = Jeffrey | last = Matulef}}</ref><ref name="polygon remastered">{{cite web | url = http://www.polygon.com/2015/1/27/7921837/grim-fandango-remastered-interview-double-fine-disney-lucasfilm-sony | title = Digital Archeology: How Double Fine, Disney, Lucasarts and Sony Resurrected Grim Fandango | publisher = [[Polygon (website)|Polygon]] | date = January 27, 2015 | accessdate = January 27, 2015 | first = Dave | last = Tach |archiveurl= https://web.archive.org/web/20150128123552/http://www.polygon.com/2015/1/27/7921837/grim-fandango-remastered-interview-double-fine-disney-lucasfilm-sony | archivedate=January 28, 2015 |deadurl=no}}</ref> Sony did not ask for any of IP rights for the game, instead only asking Double Fine to give the PlayStation platforms console exclusivity in exchange for funding support, similar to their Pub Fund scheme they use to support independent developers.<ref name="polygon remastered"/>
The remastered version was predicated on the transition of LucasArts from a developer and publisher into a licensor and publisher in 2013 shortly after its acquisition by [[Disney]]. Under new management, LucasArts licensed several of its [[intellectual property|intellectual properties]] (IP), including ''Grim Fandango'', to outside developers. Schafer was able to acquire the rights to the game with financial assistance from Sony, and started the process of building out the remaster within Double Fine Productions.<ref name="psblog remake"/> Schafer said that the sale of LucasArts to Disney had reminded them of the past efforts of former LucasArts president Darrell Rodriguez to release the older LucasArts titles as Legacy Properties, such as the 2009 rerelease of ''[[The Secret of Monkey Island#Special_edition|The Secret of Monkey Island]]''.<ref name="eg remastered retrospective"/> Schafer also noted that they had tried to acquire the property from LucasArts in the years prior, but the frequent change in management stalled progress.<ref name="polygon remastered"/> When they began to inquire about the rights with Disney and LucasArts following its acquisition, they found that Sony, through their vice president of publisher and [[platform evangelism|developer relations]] [[Adam Boyes (entrepreneur)|Adam Boyes]], was also looking to acquire the rights. Boyes stated that Sony had been interested in working with a wide array of developers for the PlayStation 4, and was also inspired to seek ''Grim Fandango''{{'s}} after seeing developers like [[Capcom]] and [[Midway Games]] revive older properties. Boyes' determination was supported by John Vignocchi, VP of Production for [[Disney Interactive]], who also shared memories of the game, and was able to bring in contacts to track down the game's assets.<ref name="polygon remastered"/> After discovering they were vying for the same property, Schafer and Boyes agreed to work together to acquire the IP and subsequent funding, planning to make the re-release a remastered version.<ref name="eg remastered retrospective">{{cite web |url=http://www.eurogamer.net/articles/2015-01-24-bringing-out-the-dead-tim-schafer-reflects-back-on-grim-fandango |title=Bringing out the Dead: Tim Schafer reflects back on Grim Fandango |website=[[Eurogamer]] |date=January 26, 2015 |access-date=January 26, 2015 |first=Jeffrey |last=Matulef |url-status=live |archive-url=https://web.archive.org/web/20150128094744/http://www.eurogamer.net/articles/2015-01-24-bringing-out-the-dead-tim-schafer-reflects-back-on-grim-fandango |archive-date=January 28, 2015}}</ref><ref name="polygon remastered">{{cite web |url=http://www.polygon.com/2015/1/27/7921837/grim-fandango-remastered-interview-double-fine-disney-lucasfilm-sony |title=Digital Archeology: How Double Fine, Disney, Lucasarts and Sony Resurrected Grim Fandango |website=[[Polygon (website)|Polygon]] |date=January 27, 2015 |access-date=January 27, 2015 |first=Dave |last=Tach |archive-url=https://web.archive.org/web/20150128123552/http://www.polygon.com/2015/1/27/7921837/grim-fandango-remastered-interview-double-fine-disney-lucasfilm-sony |archive-date=January 28, 2015 |url-status=live}}</ref> Sony did not ask for any of IP rights for the game, instead only asking Double Fine to give the PlayStation platforms console exclusivity in exchange for funding support, similar to their Pub Fund scheme they use to support independent developers.<ref name="polygon remastered"/>


====Challenges====
====Challenges====
Line 91: Line 98:
A major complication in remastering the original work was having many of the critical game files go missing or on archaic formats. A large number of backup files were made on [[Digital Linear Tape]] (DLT) which Disney/LucasArts had been able to recover for Double Fine, but the company had no drives to read the tapes. Former LucasArts sound engineer [[Jory Prum]] had managed to save a DLT drive and was able to extract all of the game's audio development data from the tapes.<ref name="polygon remastered"/>
A major complication in remastering the original work was having many of the critical game files go missing or on archaic formats. A large number of backup files were made on [[Digital Linear Tape]] (DLT) which Disney/LucasArts had been able to recover for Double Fine, but the company had no drives to read the tapes. Former LucasArts sound engineer [[Jory Prum]] had managed to save a DLT drive and was able to extract all of the game's audio development data from the tapes.<ref name="polygon remastered"/>


Schafer noted at the time of ''Grim Fandango''{{'s}} original development, retention of code was not as rigorous as present day standards, and in some cases, Schafer believes the only copies of some files were unintentionally taken by employees when they had left LucasArts. As such, Schafer and his team have been going back through past employee records to try to trace down any of them and ask for any files they may have saved.<ref name="kotaku remastered"/> In other cases, they have had difficulty in identifying elements on the low-resolution artwork of the original game, such as an emblem on one character's hat, and have had to go looking for original concept art to figure out the design.<ref name="kotaku remastered"/>
Schafer noted at the time of ''Grim Fandango''{{'s}} original development, retention of code was not as rigorous as present-day standards, and in some cases, Schafer believes the only copies of some files were unintentionally taken by employees when they had left LucasArts. As such, Schafer and his team have been going back through past employee records to try to trace down any of them and ask for any files they may have saved.<ref name="kotaku remastered"/> In other cases, they have had difficulty in identifying elements on the low-resolution artwork of the original game, such as an emblem on one character's hat, and have had to go looking for original concept art to figure out the design.<ref name="kotaku remastered"/>


Once original assets were identified, as to be used to present the "classic" look of the game in the Remastered editor, Double Fine worked to improve the overall look for modern computers. The textures and lighting models for the characters were improved, in particular for Manny.<ref name="polygon remastered"/> Schafer has likened the remastering approach to [[The Criterion Collection]] film releases in providing a high-fidelity version of the game without changing the story or the characters.<ref>{{cite web|last1=Diver|first1=Mike|title=Tim Schafer Discusses the Classic Video Games ‘Grim Fandango’ and ‘Monkey Island’|url=http://www.vice.com/read/tim-schafer-discusses-grim-fandango-and-monkey-island-990|website=VICE|accessdate=February 2, 2015|date=January 27, 2015}}</ref>
Once original assets were identified, as to be used to present the "classic" look of the game in the Remastered edition, Double Fine worked to improve the overall look for modern computers. The textures and lighting models for the characters were improved, in particular for Manny.<ref name="polygon remastered"/> Schafer has likened the remastering approach to [[The Criterion Collection]] film releases in providing a high-fidelity version of the game without changing the story or the characters.<ref>{{cite web |last1=Diver |first1=Mike |title=Tim Schafer Discusses the Classic Video Games 'Grim Fandango' and 'Monkey Island' |url=https://www.vice.com/read/tim-schafer-discusses-grim-fandango-and-monkey-island-990 |website=VICE |access-date=February 2, 2015 |date=January 27, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150130043109/http://www.vice.com/read/tim-schafer-discusses-grim-fandango-and-monkey-island-990 |archive-date=January 30, 2015}}</ref>


In addition to his own developers, Schafer reached out to players who had created [[unofficial patch]]es and graphical improvements on the original game, and modifications needed to keep it running in [[ResidualVM]], and gained their help to improve the game's assets for the remastered version.<ref name="psblog remake">{{cite web | url = http://blog.us.playstation.com/2014/06/10/a-closer-look-at-grim-fandangos-surprise-revival | title = A Closer Look at Grim Fandango’s Surprise Revival | first = Asif | last = Siddiky | publisher = [[PlayStation Blog]] | date = June 10, 2014 | accessdate = June 10, 2014 |archiveurl= https://web.archive.org/web/20140813064108/http://blog.us.playstation.com/2014/06/10/a-closer-look-at-grim-fandangos-surprise-revival/|archivedate=August 13, 2014 |deadurl=no}}</ref><ref>{{cite web | url= http://www.gamespot.com/articles/e3-2014-remastered-grim-fandango-heading-to-ps4-vita/1100-6420283/ |title=E3 2014: Remastered Grim Fandango heading to PS4, Vita - Tim Schafer’s classic adventure game headed to current-gen Sony consoles. |last1= Ramsay|first1= Randolph | date= June 9, 2014 | publisher= GameSpot | location= | accessdate= October 2, 2014 |archiveurl= https://web.archive.org/web/20141002172725/http://www.gamespot.com/articles/e3-2014-remastered-grim-fandango-heading-to-ps4-vita/1100-6420283/ | archivedate= October 2, 2014|deadurl=no}}</ref><ref>{{cite news |title=5 things from E3 Sony PS event |first=Brett |last=Molina |newspaper= USA Today|date=June 11, 2014 |page= 5B – Money Section}}</ref> One such feature was a modified control scheme that converted the game's movement controls from the tank-style controls to a [[point and click]]-style interface. Schafer noted they created the game with tank-style control as it was popular with other games like ''[[Resident Evil]]'' at the time, but recognized it did not work well within the adventure game genre.<ref name="eg remastered retrospective"/> Schafer contacted Tobias Pfaff who created the point-and-click modification to obtain access to his code to incorporate into the remastered version.<ref name="kotaku remastered">{{cite web | url = http://kotaku.com/the-crazy-journey-to-save-grim-fandango-1655133550 | title = The Crazy Journey To Save Grim Fandango | publisher = Kotaku | first = Nathan | last = Grayson | date= November 5, 2014 | accessdate = November 6, 2014}}</ref>
In addition to his own developers, Schafer reached out to players who had created [[unofficial patch]]es and graphical improvements on the original game, and modifications needed to keep it running in [[ResidualVM]], and gained their help to improve the game's assets for the remastered version.<ref name="psblog remake">{{cite web |url=http://blog.us.playstation.com/2014/06/10/a-closer-look-at-grim-fandangos-surprise-revival |title=A Closer Look at Grim Fandango's Surprise Revival |first=Asif |last=Siddiky |publisher=[[PlayStation Blog]] |date=June 10, 2014 |access-date=June 10, 2014 |archive-url=https://web.archive.org/web/20140813064108/http://blog.us.playstation.com/2014/06/10/a-closer-look-at-grim-fandangos-surprise-revival/ |archive-date=August 13, 2014 |url-status=live}}</ref><ref>{{cite web |url=http://www.gamespot.com/articles/e3-2014-remastered-grim-fandango-heading-to-ps4-vita/1100-6420283/ |title=E3 2014: Remastered Grim Fandango heading to PS4, Vita - Tim Schafer's classic adventure game headed to current-gen Sony consoles. |last1=Ramsay |first1=Randolph |date=June 9, 2014 |website=GameSpot |access-date=October 2, 2014 |archive-url=https://web.archive.org/web/20141002172725/http://www.gamespot.com/articles/e3-2014-remastered-grim-fandango-heading-to-ps4-vita/1100-6420283/ |archive-date=October 2, 2014 |url-status=live}}</ref><ref>{{cite news |title=5 things from E3 Sony PS event |first=Brett |last=Molina |newspaper=USA Today |date=June 11, 2014 |page=5B – Money Section}}</ref> One such feature was a modified control scheme that converted the game's movement controls from the [[tank controls]] to a [[point and click]]-style interface. Schafer said the team used tank controls as it was popular with other games like ''[[Resident Evil]]'' at the time, but recognized it did not work well within the adventure game genre.<ref name="eg remastered retrospective"/> Schafer contacted Tobias Pfaff who created the point-and-click modification to obtain access to his code to incorporate into the remastered version.<ref name="kotaku remastered">{{cite web |url=http://kotaku.com/the-crazy-journey-to-save-grim-fandango-1655133550 |title=The Crazy Journey To Save Grim Fandango |publisher=Kotaku |first=Nathan |last=Grayson |date=November 5, 2014 |access-date=November 6, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141106190215/http://kotaku.com/the-crazy-journey-to-save-grim-fandango-1655133550 |archive-date=November 6, 2014}}</ref>


====Later development and new features====
====Later development and new features====
Double Fine demonstrated an in-progress version of the remastered game at the 2014 [[IndieCade]] event in October 2014; new features included higher-resolution textures and improved resolution for the character models as well as having real-time lighting models, and the ability to switch back and forth between this presentation and the original graphics at the touch of a control. The remastered game runs in 4:3 aspect ratio but has an option to stretch this to a 16:9 ratio rather than render in a native 16:9 ratio. The remaster includes improvements to the control scheme developed by Pfaff's patch and other alternate control schemes in addition to the original tank-like controls, including analogue controls for console versions and point-and-click controls for computer versions. The game's soundtrack was fully orchestrated through performances of the [[Melbourne Symphony Orchestra]] (who also performed the soundtrack for Double Fine's ''[[Broken Age]]''). The remastered version also includes developer commentary, which can be activated via the options menu and listened to at various points in the game. The PlayStation version also features cloud saving between the PS4 and Vita versions.<ref name="McWhertor 2014">{{cite web | url = http://www.polygon.com/2014/10/10/6960243/grim-fandango-remastered-ps4-pc | title = Grim Fandango returns with updated graphics, orchestral score and fan-made controls | first = Michael | last = McWhertor | date = October 10, 2014 | accessdate = October 10, 2014 | publisher = [[Polygon (website)|Polygon]]}}</ref>
Double Fine demonstrated an in-progress version of the remastered game at [[IndieCade]] event in October 2014; new features included higher-resolution textures and improved resolution for the character models as well as having real-time lighting models, and the ability to switch back and forth between this presentation and the original graphics at the touch of a control. The remastered game runs in 4:3 aspect ratio but has an option to stretch this to a 16:9 ratio rather than render in a native 4:3 ratio. The remaster includes improvements to the control scheme developed by Pfaff's patch and other alternate control schemes in addition to the original tank like controls, including analogue controls for console versions and point-and-click controls for computer versions. The game's soundtrack was fully orchestrated through performances of the [[Melbourne Symphony Orchestra]] (who also performed the soundtrack for Double Fine's ''[[Broken Age]]''). The remastered version also includes developer commentary, which can be activated via the options menu and listened to at various points in the game. The PlayStation version also features cloud saving between the PS4 and Vita versions.<ref name="McWhertor 2014">{{cite web |url=http://www.polygon.com/2014/10/10/6960243/grim-fandango-remastered-ps4-pc |title=Grim Fandango returns with updated graphics, orchestral score and fan-made controls |first=Michael |last=McWhertor |date=October 10, 2014 |access-date=October 10, 2014 |website=[[Polygon (website)|Polygon]] |url-status=live |archive-url=https://web.archive.org/web/20141011200000/http://www.polygon.com/2014/10/10/6960243/grim-fandango-remastered-ps4-pc |archive-date=October 11, 2014}}</ref> A [[Nintendo Switch]] port<ref>{{cite web |url=https://www.usgamer.net/articles/double-fines-grim-fandango-and-broken-age-head-to-nintendo-switch |title=Double Fine's Grim Fandango and Broken Age Head to Nintendo Switch |first=Jake |last=Green |date=June 13, 2018 |access-date=June 13, 2018 |work=[[USGamer]] |archive-date=November 24, 2020 |archive-url=https://web.archive.org/web/20201124122916/https://www.usgamer.net/articles/double-fines-grim-fandango-and-broken-age-head-to-nintendo-switch |url-status=dead }}</ref> was released on November 1, 2018.<ref>{{cite web |url=https://www.destructoid.com/surprise-grim-fandango-remastered-launches-today-on-switch-529283.phtml |title=Surprise! Grim Fandango Remastered launches today on Switch |first=Chris |last=Carter |date=November 1, 2018 |access-date=November 1, 2018 |work=[[Destructoid]] |archive-url=https://web.archive.org/web/20220912043922/https://www.destructoid.com/surprise-grim-fandango-remastered-launches-today-on-switch/ |archive-date=September 12, 2022}}</ref> Double Fine was acquired by [[Xbox Game Studios]] in 2019, and ''Grim Fandango'' for the [[Xbox One]] arrived in 2020.<ref>{{cite web | url = https://www.destructoid.com/grim-fandango-full-throttle-and-day-of-the-tentacle-finally-break-ps4-console-exclusivity-this-year-590841.phtml | title = Grim Fandango, Full Throttle, and Day of the Tentacle finally break PS4 console exclusivity this year | first = Brett | last = Makedonski | date = May 13, 2020 | access-date = May 13, 2020 | work = [[Destructoid]] | archive-url = https://web.archive.org/web/20210806103817/https://www.destructoid.com/grim-fandango-full-throttle-and-day-of-the-tentacle-finally-break-ps4-console-exclusivity-this-year/ | archive-date = August 6, 2021}}</ref>


== Soundtrack ==
== Soundtrack ==
{{main|Music of Grim Fandango}}


===Original soundtrack===
===Original soundtrack===
[[File:Grim Fandango Remastered - Soundtrack -Casino Calavera Short Excerpt.ogg|thumb|right|A sample of the "Casino Calavera" track as heard on the remastered soundtrack. In the first release of the game, IGN noted that "LucasArts has put together a film class soundtrack that uses a blend of simple jazz and classical Mexican themes to add depth to the atmosphere of an already fantastic title. Not only is the soundtrack not annoying, but once again it is used to reinforce the emotions delivered in various sequences of the game".<ref name="ign review"/>]]
{{Infobox album|
| Name = Grim Fandango soundtrack
| Cover =
| Type = Soundtrack
| Artist = [[Peter McConnell]] (Composer, Producer)
| Released = 1998
| Recorded =
| Genre = [[Big Band]], [[Bebop]]
| Length = 43:37
| Label = LucasArts Entertainment Company LLC
| Producer =
}}


''Grim Fandango'' has an original soundtrack that combines orchestral score, South American folk music, jazz, bebop, swing, and big band music,<ref name="TechRaptor Grosso 2015"/><ref name="Fact Magazine 2015-04"/> inspired by the likes of [[Duke Ellington]] and [[Benny Goodman]] as well as film composers [[Max Steiner]] and [[Adolph Deutsch]].<ref name="mcconnell music"/> It also has various influences from traditional Russian, Celtic, Mexican, Spanish, and Indian strings culture.<ref name="adventure classic"/><ref name="Fact Magazine 2015-04"/> It was composed and produced by [[Peter McConnell]] at LucasArts. Others credited are Jeff Kliment (Engineer, Mixed By, Mastered), and Hans Christian Reumschüssel (Additional Music Production).<ref name="manual"/> The score featured live musicians that McConnell knew or made contact with in [[San Francisco, California|San Francisco]]'s [[Mission District]], including a [[mariachi]] band.<ref name="mcconnell music">{{cite web |url=http://www.lucasarts.com/products/grim/grim_files.htm |title=Grim Fandango Files |publisher=[[LucasArts]] |archive-url=https://web.archive.org/web/20070214102114/http://www.lucasarts.com/products/grim/grim_files.htm |archive-date=February 14, 2007 |access-date=September 17, 2007}}</ref> The soundtrack was released as a [[compact disc|CD]] in 1998.<ref>{{cite web |url=https://www.amazon.com/dp/B000J5N2OC |title=Grim Fandango Soundtrack |website=Amazon |access-date=March 21, 2008}}</ref>
[[File:Grim Fandango Remastered - Soundtrack -Casino Calavera Short Excerpt.ogg|thumb|right|Sample of the ''Casino Calavera'' track, as part of the remastered soundtrack. In the first release of the game, IGN noted that "LucasArts has put together a film class soundtrack that uses a blend of simple jazz and classical Mexican themes to add depth to the atmosphere of an already fantastic title. Not only is the soundtrack not annoying, but once again it is used to reinforce the emotions delivered in various sequences of the game."<ref name="ign review"/>]]


The soundtrack was very well received. IGN called it a "beautiful soundtrack that you'll find yourself listening to even after you're done with the game".<ref name="IGN 1998"/> SEMO said "the compositions and performances are so good that listening to this album on a stand-alone basis can make people feel like they're in a bar back then".<ref name="SEMO"/> RPGFan said "the pieces are beautifully composed, wonderfully played&nbsp;... has a stellar soundtrack with music that easily stands alone outside the context of the game. This CD was an absolute pleasure to listen to and comes highly recommended".<ref name="RPGFan"/> ''[[Game Revolution]]'' in its game review praised as one of the "most memorable soundtracks ever to grace the inside of a cranial cavity where an eardrum used to be".<ref name="game revolution review"/> [[PC Gamer]] in its 2014 list of Top 100 Games, acclaimed Grim Fandango for including "one of the best soundtracks in PC gaming history".<ref name="PC Gamer Best games 2014">{{cite magazine |url=http://www.pcgamer.com/the-pc-gamer-top-100/#page-9 |title=The PC Gamer Top 100 - 21. Grim Fandango |first1=Philippa |last1=Warr |first2=Tom |last2=Senior |first3=Andy |last3=Kelly |date=August 29, 2014 |magazine=[[PC Gamer]] |access-date=October 12, 2014 |archive-url=https://web.archive.org/web/20141012163123/http://www.pcgamer.com/the-pc-gamer-top-100/ |archive-date=October 12, 2014 |url-status=live}}</ref> In 2017 ''[[Fact (UK magazine)|Fact]]'' magazine also listed it as one of the "100 best video game soundtracks of all time".<ref name="Fact Magazine 2015-04"/>
''Grim Fandango'' has an original soundtrack that combines orchestral score, South American folk music, jazz, bebop, swing, and big band music.<ref name="Giantbomb"/><ref name="TechRaptor Grosso 2015"/> It also has various influences from traditional Russian, Celtic, Mexican, Spanish, and Indian strings culture.<ref name="adventure classic"/> It was composed and produced by Peter McConnell at LucasArts. Others credited are Jeff Kliment (Engineer, Mixed By, Mastered), and Hans Christian Reumschüssel (Additional Music Production).<ref name="manual"/><ref name="Discogs"/>


In 1999's [[Academy of Interactive Arts & Sciences]]' [[2nd Annual Interactive Achievement Awards|Interactive Achievement Awards]], the soundtrack was nominated in the category of "[[D.I.C.E. Award for Outstanding Achievement in Original Music Composition|Outstanding Achievement in Sound and Music]]".<ref name="Academy award">{{cite web |url=http://www.interactive.org/games/video_game_details.asp?idAward=1999&idGame=628 |archive-url=https://web.archive.org/web/20141009034153/http://www.interactive.org/games/video_game_details.asp?idAward=1999&idGame=628 |archive-date=October 9, 2014 |title=2nd Annual Interactive Achievement Awards |publisher=[[Academy of Interactive Arts & Sciences]] |access-date=March 4, 2008 |year=1999}}</ref> It was also lauded by GameSpot, which awarded it the "Best PC Music awards",<ref name="GameSpot Best PC Music awards"/> and included it in the "Ten Best PC Game Soundtracks" list in 1999.<ref name="gamespot best soundtracks"/>
The soundtrack was released in 1998 as a CD album with 32 tracks and sold at the LucasArts company store.<ref name="Giantbomb"/><ref name="Musicbrainz 1"/>


===Remastered soundtrack===
The soundtrack was very well received. IGN called it a "beautiful soundtrack that you'll find yourself listening to even after you're done with the game".<ref name="IGN 1998"/> SEMO said "the compositions and performances are so good that listening to this album on a stand-alone basis can make people feel like they're in a bar back then".<ref name="SEMO"/> RPGFan said "the pieces are beautifully composed, wonderfully played (...). has a stellar soundtrack with music that easily stands alone outside the context of the game. This CD was an absolute pleasure to listen to and comes highly recommended."<ref name="RPGFan"/> [[Game Revolution]] in its game review praised as one of the "most memorable soundtracks ever to grace the inside of a cranial cavity where an ear drum used to be."<ref name="game revolution review"/> [[PC Gamer]] in its 2014 list of Top 100 Games, acclaimed Grim Fandango for including "one of the best soundtracks in PC gaming history".<ref name="PC Gamer Best games 2014">{{cite web | url= http://www.pcgamer.com/the-pc-gamer-top-100/#page-9 |title= The PC Gamer Top 100 - 21. Grim Fandango |first1= Philippa| last1=Warr |first2=Tom |last2=Senior |first3=Andy |last3=Kelly | date= Aug 29, 2014| publisher= [[PC Gamer]] | location= | accessdate= October 12, 2014 |archiveurl= https://web.archive.org/web/20141012163123/http://www.pcgamer.com/the-pc-gamer-top-100/ | archivedate= October 12, 2014|deadurl=no}}</ref>
After the original [[Pro Tools]] sound files were recovered, Peter McConnell found that some of the samples he had used originally did not sound good, and the team opted to re-orchestrate the score.<ref name="polygon remastered"/> The game's soundtrack was fully orchestrated through performances of the [[Melbourne Symphony Orchestra]] for the remastered version of the game.<ref name="McWhertor 2014"/>


The re-made soundtrack was produced under [[Nile Rodgers]]' label [[Sumthing Distribution|Sumthing Else]].<ref name="Fact Magazine 2015-05"/> It had a standard release of 37 tracks, as well as a Director's Cut with 14 extra tracks (the latter sold exclusively through Sumthing Else).<ref name="Rock, Paper, Shotgun 2015-04-24"/> It included the original score from the LucasArts archives, new compositions by Peter McConnell and new orchestral arrangements, as well as new extended versions of jazz pieces re-mixed at Sony Computer Entertainment America.<ref name="Fact Magazine 2015-05"/>
In 1999's [[Academy of Interactive Arts & Sciences]] Annual Interactive Achievement Awards, the soundtrack was nominated in the category of "Outstanding Achievement in Sound and Music".<ref name="Academy award"/> It was also lauded by GameSpot, which awarded it the "Best PC Music awards",<ref name="GameSpot Best PC Music awards"/> and included it in the "Ten Best PC Game Soundtracks" list in 1999.<ref name="Giantbomb"/><ref name="gamespot best soundtracks"/>


In 2018, celebrating the 20th anniversary of the original release of the game, the soundtrack was released for the first time in [[List of video game soundtracks released on vinyl|vinyl format]].<ref name="Theslanted 2018"/>
{{Track listing
| headline = ''Grim Fandango Original Game Soundtrack: Big Band, Bebop and Bones'' (1998)<ref name="Giantbomb"/><ref name="Musicbrainz 1"/>
| collapsed = yes
| title1 = Casino Calavera
| length1 = 1:06
| title2 = Swanky Maximino
| length2 = 2:16
| title3 = Smooth Hector
| length3 = 2:01
| title4 = Mr. Frustration Man
| length4 = 2:20
| title5 = Hector Steps Out
| length5 = 0:56
| title6 = Hi-Tone Fandango
| length6 = 1:23
| title7 = She Sailed Away
| length7 = 0:23
| title8 = High Roller
| length8 = 1:43
| title9 = Domino's in Charge
| length9 = 1:02
| title10 = Trouble with Carla
| length10 = 1:08
| title11 = Blue Casket Bop
| length11 = 1:10
| title12 = Manny's Office
| length12 = 1:15
| title13 = Rubacava
| length13 = 1:08
| title14 = Blue Hector
| length14 = 1:59
| title15 = This Elevator is Slow
| length15 = 1:03
| title16 = Domino
| length16 = 1:08
| title17 = Don Copal
| length17 = 1:00
| title18 = Neon Ledge
| length18 = 1:07
| title19 = Nuevo Marrow
| length19 = 1:28
| title20 = Gambling Glottis
| length20 = 2:11
| title21 = Raoul Appears
| length21 = 0:19
| title22 = Scrimshaw
| length22 = 0:54
| title23 = Talking Limbo
| length23 = 0:54
| title24 = Coaxing Meche
| length24 = 1:09
| title25 = Lost Souls' Alliance
| length25 = 2:14
| title26 = Los Angelitos
| length26 = 1:00
| title27 = The Enlightened Florist
| length27 = 1:25
| title28 = Temple Gate
| length28 = 1:44
| title29 = Ninth Heaven
| length29 = 1:18
| title30 = Compañeros
| length30 = 1:08
| title31 = Manny & Meche
| length31 = 2:17
| title32 = Bone Wagon
| length32 = 1:28
| total_length = 43:37
}}

===Remastered soundtrack===
Peter McConnell announced that the game's soundtrack would be fully orchestrated through performances of the [[Melbourne Symphony Orchestra]] for the remastered version of the game being released in 2015.<ref name="McWhertor 2014"/><ref name="Giantbomb"/> After the original [[Pro Tools]] sound files were recovered, McConnell found that some of the samples he had used originally did not sound good, and the team opted to re-orchestrate the score.<ref name="polygon remastered"/>


== Reception ==
== Reception ==

===Reviews===
===Reviews===
{{Video game reviews
{{Video game reviews
| title = Grim Fandango (1998)
| title = ''Grim Fandango'' (1998)
| GR = 93%<ref name="Grim Fandango reviews">{{cite web | url = http://www.gamerankings.com/pc/50544-grim-fandango/index.html | title = Grim Fandango reviews | publisher = [[GameRankings]] | accessdate = March 4, 2008|archiveurl=https://web.archive.org/web/20140712091813/http://www.gamerankings.com/pc/50544-grim-fandango/index.html |archivedate=July 12, 2014 |deadurl=no}}</ref>
| MC = 94/100<ref name="Grim Fandango pc: 1998">{{cite web |url=https://www.metacritic.com/game/grim-fandango/critic-reviews/?platform=pc |title=Grim Fandango (pc: 1998) |website=[[Metacritic]] |access-date=March 4, 2008 |archive-url=https://web.archive.org/web/20140703020957/http://www.metacritic.com/game/pc/grim-fandango |archive-date=July 3, 2014 |url-status=live}}</ref>
| MC = 94/100<ref name="Grim Fandango pc: 1998">{{cite web | url = http://www.metacritic.com/game/pc/grim-fandango | title = Grim Fandango (pc: 1998) | publisher = [[Metacritic]] | accessdate = March 4, 2008|archiveurl= https://web.archive.org/web/20140703020957/http://www.metacritic.com/game/pc/grim-fandango|archivedate=July 3, 2014 |deadurl=no}}</ref>
| AdvGamers = {{rating|4.5|5}}<ref name="adventure gamers review">{{cite web |url=https://adventuregamers.com/articles/view/17517 |title=Grim Fandango Review |publisher=Adventure Gamers |date=May 20, 2002 |access-date=March 4, 2008 |first=Heidi |last=Fournier |archive-url=https://web.archive.org/web/20140702120226/http://www.adventuregamers.com/articles/view/17517 |archive-date=July 2, 2014 |url-status=live}}</ref>
| AdvGamers = {{rating|4.5|5}}<ref name="adventure gamers review">{{cite web | url = http://www.adventuregamers.com/articles/view/17517 | title = Grim Fandango Review | publisher = Adventure Gamers | date = May 20, 2002 | accessdate = March 4, 2008 | first = Heidi | last = Fournier|archiveurl= https://web.archive.org/web/20140702120226/http://www.adventuregamers.com/articles/view/17517|archivedate=July 2, 2014 |deadurl=no}}</ref>
| Allgame = {{rating|4.5|5}}<ref>{{cite web |url=http://www.allgame.com/game.php?id=9420&tab=review |title=Grim Fandango |first=Michael L. |last=House |publisher=[[AllGame]] |access-date=October 11, 2014 |archive-url=https://web.archive.org/web/20141012025513/http://www.allgame.com/game.php?id=9420&tab=review |archive-date=October 12, 2014}}</ref>
| Allgame = {{rating|4.5|5}}<ref>{{cite web | url= http://www.allgame.com/game.php?id=9420&tab=review |title= Grim Fandango |first=Michael L. |last= House| publisher= [[AllGame]] | location= | accessdate= October 11, 2014 |archiveurl=https://web.archive.org/web/20141012025513/http://www.allgame.com/game.php?id=9420&tab=review | archivedate=October 12, 2014}}</ref>
| Edge = 9/10<ref>{{cite magazine |author=Edge staff |date=October 28, 1998 |title=Grim Fandango Review |magazine=[[Edge (magazine)|Edge]] |issue=65 |url=http://www.edge-online.com/review/grim-fandango-review/ |access-date=October 12, 2014 |archive-url=https://web.archive.org/web/20140904225252/http://www.edge-online.com/review/grim-fandango-review/ |archive-date=September 4, 2014 |url-status=live}}</ref>
| Edge = 9/10<ref>{{cite journal |author= Edge staff|date=October 28, 1998 |title= Grim Fandango Review|journal= [[Edge (magazine)|Edge]] |volume= |issue=65 |pages= |publisher=|url=http://www.edge-online.com/review/grim-fandango-review/ |accessdate= October 12, 2014 |archiveurl=https://web.archive.org/web/20140904225252/http://www.edge-online.com/review/grim-fandango-review/ |archivedate=September 4, 2014 |deadurl=no}}</ref>
| GameRev = A−<ref name="game revolution review">{{cite web |author=Manny |year=1998 |url=http://www.gamerevolution.com/review/pc/grim_fandango |title=Dang! I Left My Heart In The Land Of The Living! |publisher=[[Game Revolution]] |access-date=March 6, 2008 |archive-url=https://web.archive.org/web/20140820081303/http://www.gamerevolution.com/review/grim-fandango |archive-date=August 20, 2014 |url-status=live}}</ref>
| GameRev = A−<ref name="game revolution review">{{cite web|author=Manny|year=1998|url=http://www.gamerevolution.com/review/pc/grim_fandango|title=Dang! I Left My Heart In The Land Of The Living!|publisher=[[Game Revolution]]|accessdate=March 6, 2008|archiveurl=https://web.archive.org/web/20140820081303/http://www.gamerevolution.com/review/grim-fandango |archivedate= August 20, 2014|deadurl=no}}</ref>
| GSpot = 9.3/10<ref name="gamespot review">{{cite web |first=Ron |last=Dulin |date=October 30, 1998 |url=http://www.gamespot.com/reviews/grim-fandango-review/1900-2537300/ |title=Grim Fandango for PC Review |website=[[GameSpot]] |access-date=April 29, 2014 |archive-url=https://web.archive.org/web/20140317093833/http://www.gamespot.com/reviews/grim-fandango-review/1900-2537300/ |archive-date=March 17, 2014 |url-status=live}}</ref>
| GSpot = 9.3/10<ref name="gamespot review">{{cite web|first=Ron | last= Dulin|date=October 30, 1998|url=http://www.gamespot.com/reviews/grim-fandango-review/1900-2537300/|title=Grim Fandango for PC Review|publisher=[[GameSpot]]|accessdate=April 29, 2014|archiveurl=https://web.archive.org/web/20140317093833/http://www.gamespot.com/reviews/grim-fandango-review/1900-2537300/ |archivedate=March 17, 2014 |deadurl=no}}</ref>
| IGN = 9.4/10<ref name="ign review"/>
| IGN = 9.4/10<ref name="ign review"/>
| NGen = {{rating|5|5}}<ref name="NG"/>
| PCGUS = 91%<ref name="Grim Fandango pc: 1998"/>
| PCGUS = 91%<ref name="Grim Fandango pc: 1998"/>
| PCZone = 9.0/10<ref name="pc zone review"/>
| PCZone = 9.0/10<ref name="pc zone review"/>
}}
}}


''Grim Fandango'' gained critical acclaim upon its release.<ref>{{cite web | url= http://www.adventuregamers.com/games/view/15609 |title= Grim Fandango | publisher= [[Adventure Gamers]] | location= | accessdate= October 11, 2014 |archiveurl= https://web.archive.org/web/20141007211924/http://www.adventuregamers.com/games/view/15609 | archivedate=October 7, 2014 |deadurl=no}}</ref> Aggregating review websites [[GameRankings]] and [[Metacritic]] gave the game scores of 93% and 94/100.<ref name="Grim Fandango reviews"/><ref name="Grim Fandango pc: 1998"/> Critics lauded the art direction in particular, with [[GameSpot]] rating the visual design as "consistently great".<ref name="gamespot review"/> ''[[PC Zone]]'' emphasized the production as a whole calling the direction, costumes, characters, music, and atmosphere expertly done. They also commented the game would make a "superb film".<ref name="pc zone review">{{cite web| first=Steve| last= Hill| date=August 13, 2001| archiveurl = https://web.archive.org/web/20071014032109/http://computerandvideogames.com/article.php?id=3039| url=http://www.computerandvideogames.com/3039/reviews/grim-fandango-review/| title=Grim Fandango| work=[[PC Zone]]|publisher=[[Future plc]]| archivedate = October 14, 2007| accessdate=January 25, 2006}}</ref> The ''[[San Francisco Chronicle]]'' stated "''Grim Fandango'' feels like a wild dance through a cartoonish film-noir adventure. Its wacky characters, seductive puzzle-filled plot and a nearly invisible interface allow players to lose themselves in the game just as cinemagoers might get lost in a movie."<ref name="sfgate review"/> The ''[[Houston Chronicle]]'', in naming ''Grim Fandango'' the best game of {{vgy|1998}} along with ''[[Half-Life (video game)|Half-Life]]'', complimented the graphics calling them "jaw-dropping" and commented that the game "is full of both dark and light humor."<ref>{{cite news| first = Dwight| last = Silverman| publisher = Houston Chronicle| date = December 15, 1998| title = Outstanding in their fields| accessdate = March 15, 2008| url = http://www.chron.com/content/chronicle/tech/98/12/18/main.html| archiveurl = https://web.archive.org/web/20041210151900/http://www.chron.com/content/chronicle/tech/98/12/18/main.html| archivedate = December 10, 2004}}</ref> [[IGN]] summed its review up by saying the game was the "best adventure game" it had ever seen.<ref name="ign review">{{cite web|first=Trent C.|last = Ward|date=November 3, 1998|url=http://pc.ign.com/articles/153/153100p1.html|title=LucasArts flexes their storytelling muscle in this near-perfect adventure game.|publisher=IGN|accessdate=March 6, 2008|archiveurl=https://web.archive.org/web/20140912090435/http://www.ign.com/articles/1998/11/04/grim-fandango |archivedate= September 12, 2014|deadurl=no}}</ref>
''Grim Fandango'' gained critical acclaim upon its release.<ref>{{cite web |url=https://adventuregamers.com/games/view/15609 |title=Grim Fandango |publisher=[[Adventure Gamers]] |access-date=October 11, 2014 |archive-url=https://web.archive.org/web/20141007211924/http://www.adventuregamers.com/games/view/15609 |archive-date=October 7, 2014 |url-status=live}}</ref> Aggregating review website [[Metacritic]] gave the game a score of 94/100.<ref name="Grim Fandango pc: 1998"/> Critics lauded the art direction in particular, with [[GameSpot]] rating the visual design as "consistently great".<ref name="gamespot review"/> ''[[PC Zone]]'' emphasized the production as a whole calling the direction, costumes, characters, music, and atmosphere expertly done. They also commented the game would make a "superb film".<ref name="pc zone review">{{cite web |first=Steve |last=Hill |date=August 13, 2001 |archive-url=https://web.archive.org/web/20071014032109/http://computerandvideogames.com/article.php?id=3039 |url=http://www.computerandvideogames.com/3039/reviews/grim-fandango-review/ |title=Grim Fandango |work=[[PC Zone]] |publisher=[[Future plc]] |archive-date=October 14, 2007 |access-date=January 25, 2006}}</ref> The ''[[San Francisco Chronicle]]'' stated "''Grim Fandango'' feels like a wild dance through a cartoonish film-noir adventure. Its wacky characters, seductive puzzle-filled plot and a nearly invisible interface allow players to lose themselves in the game just as cinemagoers might get lost in a movie."<ref name="sfgate review"/> The ''[[Houston Chronicle]]'', in naming ''Grim Fandango'' the best game of 1998 along with ''[[Half-Life (video game)|Half-Life]]'', complimented the graphics calling them "jaw-dropping" and commented that the game "is full of both dark and light humor".<ref>{{cite news |first=Dwight |last=Silverman |newspaper=Houston Chronicle |date=December 15, 1998 |title=Outstanding in their fields |access-date=March 15, 2008 |url=http://www.chron.com/content/chronicle/tech/98/12/18/main.html |archive-url=https://web.archive.org/web/20041210151900/http://www.chron.com/content/chronicle/tech/98/12/18/main.html |archive-date=December 10, 2004}}</ref> [[IGN]] summed its review up by saying the game was the "best adventure game" it had ever seen.<ref name="ign review">{{cite web |first=Trent C. |last=Ward |date=November 3, 1998 |url=http://pc.ign.com/articles/153/153100p1.html |title=LucasArts flexes their storytelling muscle in this near-perfect adventure game. |website=IGN |access-date=March 6, 2008 |archive-url=https://web.archive.org/web/20140912090435/http://www.ign.com/articles/1998/11/04/grim-fandango |archive-date=September 12, 2014 |url-status=dead}}</ref>


''[[Next Generation (magazine)|Next Generation]]'' reviewed the PC version of the game, rating it five stars out of five, and stated that "''Grim Fandango'' is a smart, beautiful, and enjoyable adventure game that will leave you holding your breath waiting for ''Grim Fandango 2''."<ref name="NG">{{cite magazine |title=Finals |magazine=[[Next Generation (magazine)|Next Generation]] |issue=50 |publisher=[[Future US|Imagine Media]] |date=February 1999 |page=96}}</ref>
The game also received criticisms from the media. Several reviewers noted that there were difficulties experienced with the interface, requiring a certain [[learning curve]] to get used to, and selected camera angles for some puzzles were poorly chosen.<ref name="ign review"/><ref name="adventure gamers review"/><ref name="gamespot review"/> The use of elevators in the game was particularly noted as troublesome.<ref name="ign review"/><ref name="gamespot review"/> The review from Adventure Gamers expressed dislike of the soundtrack, and, at times, "found it too heavy and not well suited to the game's theme".<ref name="adventure gamers review"/> A ''[[Computer and Video Games]]'' review also noted that the game had continuous and long data loading from the [[CD-ROM]] that interrupted the game and "spoils the fluidity of some sequences and causes niggling delays".<ref>{{cite web | archiveurl = https://web.archive.org/web/20090314113056/http://www.computerandvideogames.com/article.php?id=8331 |url = http://www.computerandvideogames.com/8331/reviews/grim-fandango-review/ | title = PC Review: Grim Fandango | first = Stephan | last = Fulljames | date = August 15, 2001 | archivedate = March 14, 2009 |accessdate = March 21, 2008 | publisher = [[Computer and Video Games]]}}</ref>

The game also received criticisms from the media. Several reviewers noted that there were difficulties experienced with the interface, requiring a certain [[learning curve]] to get used to, and selected camera angles for some puzzles were poorly chosen.<ref name="ign review"/><ref name="adventure gamers review"/><ref name="gamespot review"/> The use of elevators in the game was particularly noted as troublesome.<ref name="ign review"/><ref name="gamespot review"/> The review from Adventure Gamers expressed dislike of the soundtrack, and, at times, "found it too heavy and not well suited to the game's theme".<ref name="adventure gamers review"/> A ''[[Computer and Video Games]]'' review also noted that the game had continuous and long data loading from the [[CD-ROM]] that interrupted the game and "spoils the fluidity of some sequences and causes niggling delays".<ref>{{cite magazine |archive-url=https://web.archive.org/web/20090314113056/http://www.computerandvideogames.com/article.php?id=8331 |url=http://www.computerandvideogames.com/8331/reviews/grim-fandango-review/ |title=PC Review: Grim Fandango |first=Stephan |last=Fulljames |date=August 15, 2001 |archive-date=March 14, 2009 |access-date=March 21, 2008 |magazine=[[Computer and Video Games]]}}</ref>

In 1999, ''[[Next Generation (magazine)|Next Generation]]'' listed ''Grim Fandango'' as number 26 on their "Top 50 Games of All Time", commenting that, "''Grim'' offered adventure fans funny, touching, and infuriating moments in following its characters, and it did so through a magnificently beautiful game."<ref>{{cite magazine|title=Top 50 Games of All Time |magazine=[[Next Generation (magazine)|Next Generation]]|issue=50 |publisher=[[Imagine Media]] |date=February 1999|page=77}}</ref>


=== Awards ===
=== Awards ===
''Grim Fandango'' won several awards after its release in 1998.<ref name="Giantbomb"/> ''[[PC Gamer]]'' selected the game as the 1998 "Adventure Game of the Year".<ref name="PC Gamer award">{{cite news | publisher = PC Gamer | date = March 1999 | work = Vol. 6, No. 3 | title = PC Gamer Fifth Annual Awards}}</ref><ref name="Lucasarts awards list">{{cite web | url = http://www.lucasarts.com/company/about/page5.html | archiveurl = https://web.archive.org/web/20080507064852/http://www.lucasarts.com/company/about/page5.html | archivedate = May 7, 2008 | title = A Selection of Awards and Accolades for Recent LucasArts Releases | publisher = [[LucasArts]] | accessdate = March 15, 2008}}</ref> The game won [[IGN]]'s "Best Adventure Game of the Year" in 1998,<ref name="IGN Awards 1998">{{cite web | url = http://pc.ign.com/articles/066/066665p1.html | title = IGNPC's Best of 1998 Awards | date = January 31, 1999 | publisher = IGN | accessdate = March 6, 2008 | author = IGN Staff|archiveurl=https://web.archive.org/web/20141007060918/http://www.ign.com/articles/1999/01/29/ignpcs-best-of-1998-awards |archivedate=October 7, 2014 |deadurl=no}}</ref> while GameSpot awarded it their "Best of E3 1998",<ref name="GameSpot E3">{{cite web | url = http://www.gamespot.com/features/e398/gri.html | title = GameSpot's Best of E3: Grim Fandango | publisher = [[GameSpot]] | accessdate = April 29, 2014 | year = 1998}}</ref> "PC Adventure Game of the Year",<ref name="GameSpot Adventure PC award">{{cite web | url = http://www.gamespot.com/features/awards1998/genre2b.html | title = Best and Worst of 1998: Genre Awards | publisher = [[GameSpot]] | year = 1999 |accessdate = April 29, 2014}}</ref> "PC Game of the Year",<ref name="GameSpot PC Game year">{{cite web|url=http://www.gamespot.com/features/awards1998/gameofyear2.html |title=Best and Worst of 1998: Game of the Year |publisher=[[GameSpot]] |accessdate=April 29, 2014 |year=1999 |deadurl=yes |archiveurl=https://web.archive.org/web/20131005144227/http://www.gamespot.com/features/awards1998/gameofyear2.html |archivedate=October 5, 2013 |df=mdy-all }}</ref> "Best PC Graphics for Artistic Design",<ref name="Gamespot Best PC graphics">{{cite web | url = http://www.gamespot.com/features/awards1998/special2.html | title = Best and Worst of 1998: Special Achievement Awards | publisher = [[GameSpot]] | accessdate = April 29, 2014 | year = 1999}}</ref> and "Best PC Music awards".<ref name="Giantbomb"/><ref name="GameSpot Best PC Music awards">{{cite web | url = http://www.gamespot.com/features/awards1998/special.html | title = Best and Worst of 1998: Special Achievement Awards | publisher = [[GameSpot]] | accessdate = April 29, 2014 | year = 1999}}</ref> GameSpot named ''Grim Fandango'' its Game of the Year for 1998,<ref name="1up scheffer profile">{{cite web | url = http://www.1up.com/features/tim-schafer-profile | title = Tim Schafer Profile | publisher = [[1UP.com|1UP]] | date = March 30, 2009 | accessdate = April 1, 2009 | first = Matt | last = Leone}}</ref> and in the following year included the game in their "Ten Best PC Game Soundtracks"<ref name="gamespot best soundtracks">{{cite web | url = http://www.gamespot.com/features/tenspot_music/page5.html | title = The Ten Best Game Soundtracks | publisher = [[GameSpot]] | accessdate = April 29, 2014 | year = 2000}}</ref> and was selected as the 10th "Best PC Ending" by their readership.<ref name="GameSpot Top Ten Endings">{{cite web|url=http://www.gamespot.com/features/tenspot_readers_endings/1.html | title = The Ten Best Readers Endings | publisher = [[GameSpot]] | accessdate = April 29, 2014 | year = 2000}}</ref> In 1999, ''Grim Fandango'' won "Computer Adventure Game of the Year"<ref name="Academy award">{{cite web | url = http://www.interactive.org/games/video_game_details.asp?idAward=1999&idGame=628 | archiveurl = https://web.archive.org/web/20141009034153/http://www.interactive.org/games/video_game_details.asp?idAward=1999&idGame=628 | archivedate = October 9, 2014 | title =2nd Annual Interactive Achievement Awards | publisher = [[Academy of Interactive Arts & Sciences]] | accessdate = March 4, 2008 | year = 1999}}</ref><ref name="Sydney Morning Herald 1999">{{cite news |title= INSERT; Games|first= Stuart|last= Clarke|url= |newspaper=Sydney Morning Herald |location= Australia |date= May 29, 1999 |page= 13 - Computers section}}</ref> for the {{vgy|1999}} [[Academy of Interactive Arts & Sciences]] Annual Interactive Achievement Awards. It was also nominated for "Game of the Year", "Outstanding Achievement in Art/Graphics", "Outstanding Achievement in Character or Story Development" and "Outstanding Achievement in Sound and Music" that same year.
''Grim Fandango'' won several awards after its release in 1998. ''[[PC Gamer]]'' selected the game as the 1998 "Adventure Game of the Year".<ref name="PC Gamer award">{{cite news |publisher=PC Gamer |date=March 1999 |work=Vol. 6, No. 3 |title=PC Gamer Fifth Annual Awards}}</ref><ref name="Lucasarts awards list">{{cite web |url=http://www.lucasarts.com/company/about/page5.html |archive-url=https://web.archive.org/web/20080507064852/http://www.lucasarts.com/company/about/page5.html |archive-date=May 7, 2008 |title=A Selection of Awards and Accolades for Recent LucasArts Releases |publisher=[[LucasArts]] |access-date=March 15, 2008}}</ref> The game won [[IGN]]'s "Best Adventure Game of the Year" in 1998,<ref name="IGN Awards 1998">{{cite web |url=http://pc.ign.com/articles/066/066665p1.html |title=IGNPC's Best of 1998 Awards |date=January 31, 1999 |website=IGN |access-date=March 6, 2008 |author=IGN Staff |archive-url=https://web.archive.org/web/20141007060918/http://www.ign.com/articles/1999/01/29/ignpcs-best-of-1998-awards |archive-date=October 7, 2014 |url-status=dead}}</ref> while GameSpot awarded it their "Best of E3 1998",<ref name="GameSpot E3">{{cite web |url=http://www.gamespot.com/features/e398/gri.html |title=GameSpot's Best of E3: Grim Fandango |website=[[GameSpot]] |access-date=April 29, 2014 |year=1998 |url-status=live |archive-url=https://archive.today/20121209082104/http://www.gamespot.com/features/e398/gri.html |archive-date=December 9, 2012}}</ref> "PC Adventure Game of the Year",<ref name="GameSpot Adventure PC award">{{cite web |url=http://www.gamespot.com/features/awards1998/genre2b.html |title=Best and Worst of 1998: Genre Awards |website=[[GameSpot]] |year=1999 |access-date=April 29, 2014 |url-status=live |archive-url=https://archive.today/20130224152003/http://web.archive.org/web/19990508205504/http%3A//www.gamespot.com/features/awards1998/genre2b.html |archive-date=February 24, 2013}}</ref> "PC Game of the Year",<ref name="GameSpot PC Game year">{{cite web |url=http://www.gamespot.com/features/awards1998/gameofyear2.html |title=Best and Worst of 1998: Game of the Year |website=[[GameSpot]] |access-date=April 29, 2014 |year=1999 |url-status=dead |archive-url=https://web.archive.org/web/20131005144227/http://www.gamespot.com/features/awards1998/gameofyear2.html |archive-date=October 5, 2013}}</ref> "Best PC Graphics for Artistic Design",<ref name="Gamespot Best PC graphics">{{cite web |url=http://www.gamespot.com/features/awards1998/special2.html |title=Best and Worst of 1998: Special Achievement Awards |website=[[GameSpot]] |access-date=April 29, 2014 |year=1999 |url-status=live |archive-url=https://archive.today/20120526041214/http://www.gamespot.com/features/awards1998/special2.html |archive-date=May 26, 2012}}</ref> and "Best PC Music awards".<ref name="GameSpot Best PC Music awards">{{cite web |url=http://www.gamespot.com/features/awards1998/special.html |title=Best and Worst of 1998: Special Achievement Awards |website=[[GameSpot]] |access-date=April 29, 2014 |year=1999 |url-status=live |archive-url=https://web.archive.org/web/20121106020734/http://www.gamespot.com/features/awards1998/special.html |archive-date=November 6, 2012}}</ref> GameSpot named ''Grim Fandango'' its Game of the Year for 1998,<ref name="1up scheffer profile">{{cite web |url=http://www.1up.com/features/tim-schafer-profile |title=Tim Schafer Profile |website=[[1UP.com|1UP]] |date=March 30, 2009 |access-date=April 1, 2009 |first=Matt |last=Leone}}</ref> and in the following year included the game in their "Ten Best PC Game Soundtracks"<ref name="gamespot best soundtracks">{{cite web |url=http://www.gamespot.com/features/tenspot_music/page5.html |title=The Ten Best Game Soundtracks |website=[[GameSpot]] |access-date=April 29, 2014 |year=2000 |url-status=dead |archive-url=https://web.archive.org/web/20001206164500/http://gamespot.com/features/tenspot_music/page5.html |archive-date=December 6, 2000 }}</ref> and was selected as the 10th "Best PC Ending" by their readership.<ref name="GameSpot Top Ten Endings">{{cite web |url=http://www.gamespot.com/features/tenspot_readers_endings/1.html |title=The Ten Best Readers Endings |website=[[GameSpot]] |access-date=April 29, 2014 |year=2000 |url-status=live |archive-url=https://archive.today/20121202234706/http://www.gamespot.com/features/tenspot_readers_endings/1.html |archive-date=December 2, 2012}}</ref> In 1999, ''Grim Fandango'' won "[[D.I.C.E. Award for Adventure Game of the Year|PC Adventure Game of the Year]]"<ref name="IAA_Computer">{{cite web |title=Second Interactive Achievement Awards - Computer |url=http://www.interactive.org/iaa/finalists_pc.html |website=Interactive.org |publisher=Academy of Interactive Arts & Sciences |access-date=12 May 2023 |archive-url=https://web.archive.org/web/19991104003923/http://www.interactive.org/iaa/finalists_pc.html |archive-date=November 4, 1999}}</ref><ref name="Sydney Morning Herald 1999">{{cite news |title=INSERT; Games |first=Stuart |last=Clarke |newspaper=Sydney Morning Herald |location=Australia |date=May 29, 1999 |page=13 Computers section}}</ref> during the [[Academy of Interactive Arts & Sciences|AIAS]]' [[2nd Annual Interactive Achievement Awards]] (now known as the [[D.I.C.E. Awards]]); it was also nominated for "[[D.I.C.E. Award for Game of the Year|Game of the Year]]", "Computer Entertainment Title of the Year", "[[D.I.C.E. Award for Outstanding Achievement in Art Direction|Outstanding Achievement in Art/Graphics]]", "[[D.I.C.E. Award for Outstanding Achievement in Story|Outstanding Achievement in Character or Story Development]]", and "[[D.I.C.E. Award for Outstanding Achievement in Original Music Composition|Outstanding Achievement in Sound and Music]]".<ref name="IAA_GOTY">{{cite web |title=Second Interactive Achievement Awards - Game of the Year |url=http://www.interactive.org/iaa/finalists_titleofyear.html |website=Academy of Interactive Arts & Sciences |access-date=12 May 2023 |archive-url=https://web.archive.org/web/19991104011602/http://www.interactive.org/iaa/finalists_titleofyear.html |archive-date=November 4, 1999}}</ref><ref name="IAA_Craft">{{cite web |title=Second Interactive Achievement Awards - Craft Award |url=http://www.interactive.org/iaa/finalists_craft.html |website=Academy of Interactive Arts & Sciences |access-date=12 May 2023 |archive-url=https://web.archive.org/web/19991103220401/http://www.interactive.org/iaa/finalists_craft.html |archive-date=November 3, 1999}}</ref>


''Grim Fandango'' has been included in several publishers' "Top Games" lists well after its release. GameSpot inducted the game into their "Greatest Games of All Time" in {{vgy|2003}} citing, "Ask just about anyone who has played Grim Fandango, and he or she will agree that it's one of the greatest games of all time."<ref name="GameSpot greatest games">{{cite web | url = http://www.gamespot.com/gamespot/features/all/greatestgames/p-19.html | title = The Greatest Games of All Time&nbsp;– Grim Fandango | publisher = [[GameSpot]] | accessdate = April 29, 2014 | year = 2003}}</ref> [[GameSpy]] also added the game to their Hall of Fame in {{vgy|2004}},<ref name="GameSpy Hall of Fame">{{cite web | url = http://www.gamespy.com/articles/505/505156p1.html | title = Hall of Fame: Grim Fandango | first = Justin | last = Leeper | date = April 10, 2004 | accessdate = April 29, 2014 | publisher = [[GameSpy]] | archiveurl = https://web.archive.org/web/20130402085554/http://www.gamespy.com/articles/505/505156p1.html | archivedate = April 2, 2013}}</ref> further describing it as the seventh "Most Underrated Game of All Time" as of 2003.<ref name="GameSpy list of underrated games">{{cite web|url= http://archive.gamespy.com/articles/september03/25underrated/index20.shtml | title = 25 Most Underrated Games of All Time&nbsp;– Grim Fandango | publisher = [[GameSpy]] | accessdate = April 29, 2014 | year = 2003 | archiveurl = https://web.archive.org/web/20120102142106/http://archive.gamespy.com/articles/september03/25underrated/index20.shtml | archivedate = January 2, 2012}}</ref> [[Adventure Gamers]] listed ''Grim Fandango'' as the seventh "Top Adventure Game of All Time" in 2004;<ref name="adventure gamers top adventures">{{cite web | url = http://www.adventuregamers.com/articles/view/17572 | title = Top 20 Adventure Games of All-Time | first = Evan | last = Dickens | publisher = Adventure Gamers | date = April 2, 2004 | accessdate = March 6, 2008|archiveurl= https://web.archive.org/web/20140813175243/http://www.adventuregamers.com/articles/view/17572|archivedate=August 13, 2014 |deadurl=no}}</ref> in their 2011 list of "Top 100 All-Time Adventures" it was listed as #1.<ref name="Adventure Gamers Top adventures 2011">{{cite web|url=http://www.adventuregamers.com/articles/view/18643/page21/ |title=Top 100 All-Time Adventures |publisher=Adventure Gamers |date=December 30, 2011 |accessdate=January 26, 2015 |archiveurl=https://web.archive.org/web/20120513040043/http://www.adventuregamers.com/article/id%2C1401/p%2C21 |archivedate=May 13, 2012 |deadurl=no |df=mdy-all }}</ref> In {{vgy|2007}}, [[IGN]] included the game in the "Top&nbsp;25 PC Games" (as 15th)<ref>{{cite web | url = http://pc.ign.com/articles/772/772285p2.html | title = Top 25 PC Games of All Time | author1 = Adams, Dan | author2 = Butts, Steve | author3 = Onyett, Charles | publisher = IGN | date = March 16, 2007 | accessdate = March 6, 2008|archiveurl=https://web.archive.org/web/20140220214759/http://www.ign.com/articles/2007/03/16/top-25-pc-games-of-all-time?page=2 |archivedate=February 20, 2014 |deadurl=no}}</ref> and "Top&nbsp;100 Games of All Time" (at 36th), citing that "LucasArts' second-to-last stab at the classic adventure genre may very well be the most original and brilliant one ever made."<ref name="ign top 100">{{cite web| url = http://top100.ign.com/2007/ign_top_game_36.html| title = Top 100 Games of All Time| publisher = IGN| year = 2007| accessdate = March 6, 2008}}</ref> ''Grim Fandango'' remained as the 20th in the Top&nbsp;25 PC Games in IGN's 2009 list.<ref name="IGN Top 25 PC games 2009">{{cite web | url = http://pc.ign.com/articles/101/1011624p27.html | title = Top 25 PC Games – 2009 Edition | first = Ocampo | last = Jason | author2 = Butts, Steve|author3=Haynes, Jeff | publisher = IGN | date = September 27, 2010 | accessdate =May 17, 2011|archiveurl=https://web.archive.org/web/20140219163154/http://www.ign.com/articles/2011/08/04/the-top-25-modern-pc-games?page=27 |archivedate=February 19, 2014 |deadurl=no}}</ref>
''Grim Fandango'' has been included in several publishers' "Top Games" lists well after its release. GameSpot inducted the game into their "Greatest Games of All Time" in 2003 citing, "Ask just about anyone who has played Grim Fandango, and he or she will agree that it's one of the greatest games of all time."<ref name="GameSpot greatest games">{{cite web |url=http://www.gamespot.com/gamespot/features/all/greatestgames/p-19.html |title=The Greatest Games of All Time&nbsp;– Grim Fandango |website=[[GameSpot]] |access-date=April 29, 2014 |year=2003 |url-status=live |archive-url=https://archive.today/20121206025329/http://www.gamespot.com/gamespot/features/all/greatestgames/p-19.html |archive-date=December 6, 2012}}</ref> [[GameSpy]] also added the game to their Hall of Fame in 2004,<ref name="GameSpy Hall of Fame">{{cite web |url=http://www.gamespy.com/articles/505/505156p1.html |title=Hall of Fame: Grim Fandango |first=Justin |last=Leeper |date=April 10, 2004 |access-date=April 29, 2014 |publisher=[[GameSpy]] |archive-url=https://web.archive.org/web/20130402085554/http://www.gamespy.com/articles/505/505156p1.html |archive-date=April 2, 2013}}</ref> further describing it as the seventh "Most Underrated Game of All Time" in 2003.<ref name="GameSpy list of underrated games">{{cite web |url=http://archive.gamespy.com/articles/september03/25underrated/index20.shtml |title=25 Most Underrated Games of All Time&nbsp;– Grim Fandango |publisher=[[GameSpy]] |access-date=April 29, 2014 |year=2003 |archive-url=https://web.archive.org/web/20120102142106/http://archive.gamespy.com/articles/september03/25underrated/index20.shtml |archive-date=January 2, 2012}}</ref> [[Adventure Gamers]] listed ''Grim Fandango'' as the seventh "Top Adventure Game of All Time" in 2004;<ref name="adventure gamers top adventures">{{cite web |url=https://adventuregamers.com/articles/view/17572 |title=Top 20 Adventure Games of All-Time |first=Evan |last=Dickens |publisher=Adventure Gamers |date=April 2, 2004 |access-date=March 6, 2008 |archive-url=https://web.archive.org/web/20140813175243/http://www.adventuregamers.com/articles/view/17572 |archive-date=August 13, 2014 |url-status=live}}</ref> in their 2011 list of "Top 100 All-Time Adventures" it was listed as #1.<ref name="Adventure Gamers Top adventures 2011">{{cite web |url=https://adventuregamers.com/articles/view/18643/page21/ |title=Top 100 All-Time Adventures |publisher=Adventure Gamers |date=December 30, 2011 |access-date=January 26, 2015 |archive-url=https://web.archive.org/web/20120513040043/http://www.adventuregamers.com/article/id%2C1401/p%2C21 |archive-date=May 13, 2012 |url-status=live}}</ref> In 2007, [[IGN]] included the game in the "Top&nbsp;25 PC Games" (as 15th)<ref>{{cite web |url=http://pc.ign.com/articles/772/772285p2.html |title=Top 25 PC Games of All Time |author1=Adams, Dan |author2=Butts, Steve |author3=Onyett, Charles |website=IGN |date=March 16, 2007 |access-date=March 6, 2008 |archive-url=https://web.archive.org/web/20140220214759/http://www.ign.com/articles/2007/03/16/top-25-pc-games-of-all-time?page=2 |archive-date=February 20, 2014 |url-status=dead}}</ref> and "Top&nbsp;100 Games of All Time" (at 36th), citing that "LucasArts' second-to-last stab at the classic adventure genre may very well be the most original and brilliant one ever made."<ref name="ign top 100">{{cite web |url=http://top100.ign.com/2007/ign_top_game_36.html |title=Top 100 Games of All Time |website=IGN |year=2007 |access-date=March 6, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20071129205646/http://top100.ign.com/2007/ign_top_game_36.html |archive-date=November 29, 2007}}</ref> ''Grim Fandango'' remained as the 20th in the Top&nbsp;25 PC Games in IGN's 2009 list.<ref name="IGN Top 25 PC games 2009">{{cite web |url=http://pc.ign.com/articles/101/1011624p27.html |title=Top 25 PC Games – 2009 Edition |first=Ocampo |last=Jason |author2=Butts, Steve |author3=Haynes, Jeff |website=IGN |date=September 27, 2010 |access-date=May 17, 2011 |archive-url=https://web.archive.org/web/20140219163154/http://www.ign.com/articles/2011/08/04/the-top-25-modern-pc-games?page=27 |archive-date=February 19, 2014 |url-status=dead}}</ref>


==== Lists of awards and rankings====
====Lists of awards and rankings====
{| class="wikitable"
{| class="wikitable"
|+ Awards and nominations
|+ Awards and nominations
Line 250: Line 180:
|{{won}}
|{{won}}
|1998
|1998
|style="text-align:center;"|<ref>{{cite web | url= http://www.gamecenter.com/Features/Exclusives/Awards98/ss02c.html |title= Gamecenter takes a look at 1998 and chooses the best games of the year!|author= Gamecenter editors | date= January 29, 1999 | publisher= [[CNET]] | location= United States |archiveurl= https://web.archive.org/web/20001217054800/http://www.gamecenter.com/Features/Exclusives/Awards98/ss02c.html | archivedate=December 17, 2000 |deadurl=yes}}</ref>
|style="text-align:center;"|<ref>{{cite web |url=http://www.gamecenter.com/Features/Exclusives/Awards98/ss02c.html |title=Gamecenter takes a look at 1998 and chooses the best games of the year! |date=January 29, 1999 |website=[[CNET]] Gamecenter |location=United States |archive-url=https://web.archive.org/web/20001217054800/http://www.gamecenter.com/Features/Exclusives/Awards98/ss02c.html |archive-date=December 17, 2000 |url-status=dead}}</ref>
|-
|-
|[[GameSpot]]
|rowspan=6 |[[GameSpot]]
|PC Adventure Game of the Year
|PC Adventure Game of the Year
|{{won}}
|{{won}}
Line 258: Line 188:
|style="text-align:center;"|<ref name="GameSpot Adventure PC award"/>
|style="text-align:center;"|<ref name="GameSpot Adventure PC award"/>
|-
|-
|[[GameSpot]]
|PC Game of the Year
|PC Game of the Year
|{{won}}
|{{won}}
Line 264: Line 193:
|style="text-align:center;"|<ref name="GameSpot PC Game year"/>
|style="text-align:center;"|<ref name="GameSpot PC Game year"/>
|-
|-
|[[GameSpot]]
|Best PC Graphics for Artistic Design
|Best PC Graphics for Artistic Design
|{{won}}
|{{won}}
Line 270: Line 198:
|style="text-align:center;"|<ref name="Gamespot Best PC graphics"/>
|style="text-align:center;"|<ref name="Gamespot Best PC graphics"/>
|-
|-
|[[GameSpot]]
|Best PC Music awards
|Best PC Music awards
|{{won}}
|{{won}}
Line 276: Line 203:
|style="text-align:center;"|<ref name="GameSpot Best PC Music awards"/>
|style="text-align:center;"|<ref name="GameSpot Best PC Music awards"/>
|-
|-
|[[GameSpot]]
|Game of the Year
|Game of the Year
|{{won}}
|{{won}}
Line 282: Line 208:
|style="text-align:center;"|<ref name="1up scheffer profile"/>
|style="text-align:center;"|<ref name="1up scheffer profile"/>
|-
|-
|[[GameSpot]]
|Best of [[Electronic Entertainment Expo|E3]] 1998
|Best of [[Electronic Entertainment Expo|E3]] 1998
|{{won}}
|{{won}}
Line 292: Line 217:
| Won, tied with ''[[Sanitarium (video game)|Sanitarium]]''
| Won, tied with ''[[Sanitarium (video game)|Sanitarium]]''
|1998
|1998
|style="text-align:center;"|<ref name="Computer Gaming World awards 1998">{{cite journal |author=CGW staff |date= April 1999|title=The Best of the Year |journal= [[Computer Gaming World]]|volume= |issue=177 |page=96 |publisher= [[Ziff Davis]]}}</ref>
|style="text-align:center;"|<ref name="Computer Gaming World awards 1998">{{cite magazine |author=CGW staff |date=April 1999 |title=The Best of the Year |magazine=[[Computer Gaming World]] |issue=177 |page=96 |publisher=[[Ziff Davis]]}}</ref>
|-
|-
| [[Micromanía (computer game magazine)|MicroManía]]
| [[Micromanía]]
| Best game in the Adventure and RPG categories
| Best game in the Adventure and RPG categories
|{{won}}
|{{won}}
|1998
|1998
|style="text-align:center;"|<ref name="MicroMania" >{{cite journal |author=MicroMania staff |date= December 1998|title= Los Mejores Juegos del 98 |trans_title= The Best Games of 1998 |language= Spanish |journal= [[w:es:MicroManía|MicroManía]] |volume=3 [Tercera Época] |issue= 47|pages=44, 48 |publisher= Hobby Press, S.A., [[Axel Springer AG]] |location=Spain}}</ref>
|style="text-align:center;"|<ref name="Micromanía" >{{cite journal |date=December 1998 |title=Los Mejores Juegos del 98 |trans-title=The Best Games of 1998 |language=es |journal=[[Micromanía]] |volume=3 [Tercera Época] |issue=47 |pages=44, 48 |publisher=Hobby Press |location=Spain}}</ref>
|-
|-
|[[Game Critics Awards]]
|[[Game Critics Awards]]
Line 304: Line 229:
|{{won}}
|{{won}}
|1998
|1998
|style="text-align:center;"|<ref>{{cite web | url= http://www.gamecriticsawards.com/1998winners.html |title=1998 Winners | date= 1998 | publisher= [[Game Critics Awards]] | location= | accessdate= October 13, 2014 |archiveurl= https://web.archive.org/web/20140701185858/http://gamecriticsawards.com/1998winners.html | archivedate=July 1, 2014 |deadurl=no}}</ref>
|style="text-align:center;"|<ref>{{cite web |url=http://www.gamecriticsawards.com/1998winners.html |title=1998 Winners |date=1998 |publisher=[[Game Critics Awards]] |access-date=October 13, 2014 |archive-url=https://web.archive.org/web/20140701185858/http://gamecriticsawards.com/1998winners.html |archive-date=July 1, 2014 |url-status=live}}</ref>
|-
|-
|[[Academy of Interactive Arts & Sciences]]
|rowspan=6 |[[Academy of Interactive Arts & Sciences]]
|Computer Adventure Game of the Year (Annual Interactive Achievement Awards)
|[[D.I.C.E. Award for Adventure Game of the Year|PC Adventure Game of the Year]]
|{{won}}
|{{won}}
|[[2nd Annual Interactive Achievement Awards|1999]]
|1998
|style="text-align:center;"|<ref name="Academy award"/><ref name="Sydney Morning Herald 1999"/>
|style="text-align:center;"|<ref name="IAA_Computer"/><ref name="Sydney Morning Herald 1999"/>
|-
|-
|[[D.I.C.E. Award for Game of the Year|Game of the Year]]
|[[Academy of Interactive Arts & Sciences]]
|Game of the Year
|{{nom}}
|{{nom}}
|[[2nd Annual Interactive Achievement Awards|1999]]
|1998
|style="text-align:center;"|<ref name="Academy award"/>
|style="text-align:center;"|<ref name="IAA_GOTY"/>
|-
|Computer Entertainment Title of the Year
|{{nom}}
|[[2nd Annual Interactive Achievement Awards|1999]]
|style="text-align:center;"|<ref>{{cite web |url=http://www.interactive.org/iaa/finalists_pc.html |title=Personal Computer Awards |publisher=[[Academy of Interactive Arts and Sciences]] |access-date=29 June 2023 |archive-date=November 4, 1999 |archive-url=https://web.archive.org/web/19991104003923/http://www.interactive.org/iaa/finalists_pc.html |url-status=dead }}</ref>
|-
|-
|[[D.I.C.E. Award for Outstanding Achievement in Art Direction|Outstanding Achievement in Art/Graphics]]
|[[Academy of Interactive Arts & Sciences]]
|Outstanding Achievement in Art/Graphics
|{{nom}}
|{{nom}}
|[[2nd Annual Interactive Achievement Awards|1999]]
|1998
|style="text-align:center;"|<ref name="Academy award"/>
|style="text-align:center;"|<ref name="IAA_Craft"/>
|-
|-
|[[D.I.C.E. Award for Outstanding Achievement in Story|Outstanding Achievement in Character or Story Development]]
|[[Academy of Interactive Arts & Sciences]]
|Outstanding Achievement in Character or Story Development
|{{nom}}
|{{nom}}
|[[2nd Annual Interactive Achievement Awards|1999]]
|1998
|style="text-align:center;"|<ref name="Academy award"/>
|style="text-align:center;"|<ref name="IAA_Craft"/>
|-
|-
|[[D.I.C.E. Award for Outstanding Achievement in Original Music Composition|Outstanding Achievement in Sound and Music]]
|[[Academy of Interactive Arts & Sciences]]
|Outstanding Achievement in Sound and Music
|{{nom}}
|{{nom}}
|[[2nd Annual Interactive Achievement Awards|1999]]
|1998
|style="text-align:center;"|<ref name="Academy award"/>
|style="text-align:center;"|<ref name="IAA_Craft"/>
|}
|}


Line 345: Line 271:
!Ref.
!Ref.
|-
|-
|[[GameSpot]]
|''[[GameSpot]]''
|Ten Best PC Game Soundtracks
|Ten Best PC Game Soundtracks
|Included in top ten
|Included in top ten
Line 351: Line 277:
|<ref name="gamespot best soundtracks"/>
|<ref name="gamespot best soundtracks"/>
|-
|-
|[[Adventure Classic Gaming]]
|''Adventure Classic Gaming''
|Top 10 adventure games of all time
|Top 10 adventure games of all time
|9th position
|9th position
|2000
|2000
|<ref>{{cite web | url= http://www.adventureclassicgaming.com/index.php/site/reviews/308/ |title=Top 10 adventure games of the 20th century | date= January 1, 2000 | publisher= [[Adventure Classic Gaming]] | location= | accessdate= October 14, 2014 |archiveurl= https://web.archive.org/web/20060310044043/http://www.adventureclassicgaming.com/index.php/site/features/142/ | archivedate= March 10, 2006 |deadurl=no}}</ref>
|<ref>{{cite web |url=http://www.adventureclassicgaming.com/index.php/site/reviews/308/ |title=Top 10 adventure games of the 20th century |date=January 1, 2000 |publisher=[[Adventure Classic Gaming]] |access-date=October 14, 2014 |archive-url=https://web.archive.org/web/20060310044043/http://www.adventureclassicgaming.com/index.php/site/features/142/ |archive-date=March 10, 2006 |url-status=live}}</ref>
|-
|-
|[[Computer Gaming World]]
|''[[Computer Gaming World]]''
| CGW's Hall of Fame
| CGW's Hall of Fame
|Inducted
|Inducted
|2001
|2001
|<ref>{{cite journal |author= CGW staff |date= February 2001 |title= Welcome to the Cooperstown of Computer Games - Hall of Fame - Inductions: Grim Fandango, Half-Life |journal= [[Computer Gaming World]]|volume= |issue=199 |pages=62–63 |publisher= [[Ziff Davis]]}}</ref>
|<ref>{{cite magazine |author=CGW staff |date=February 2001 |title=Welcome to the Cooperstown of Computer Games - Hall of Fame - Inductions: Grim Fandango, Half-Life |magazine=[[Computer Gaming World]] |issue=199 |pages=62–63 |publisher=[[Ziff Davis]]}}</ref>
|-
|-
|[[GameSpot]]
|''[[GameSpot]]''
|Greatest Games of All Time
|Greatest Games of All Time
|Included in the list
|Included in the list
Line 369: Line 295:
|<ref name="GameSpot greatest games"/>
|<ref name="GameSpot greatest games"/>
|-
|-
|[[GameSpy]]
|''[[GameSpy]]''
|25 Most Underrated Games of All Time
|25 Most Underrated Games of All Time
|7th position
|7th position
Line 375: Line 301:
|<ref name="GameSpy list of underrated games"/>
|<ref name="GameSpy list of underrated games"/>
|-
|-
|[[Adventure Gamers]]
|''[[Adventure Gamers]]''
|Top Adventure Game of All Time
|Top Adventure Game of All Time
|7th position
|7th position
Line 381: Line 307:
|<ref name="adventure gamers top adventures"/>
|<ref name="adventure gamers top adventures"/>
|-
|-
|[[GameSpy]]
|''[[GameSpy]]''
|GameSpy Hall of Fame
|GameSpy Hall of Fame
|Inducted
|Inducted
Line 387: Line 313:
|<ref name="GameSpy Hall of Fame"/>
|<ref name="GameSpy Hall of Fame"/>
|-
|-
|[[IGN]]
|''[[IGN]]''
|Top 100 Games of All Time
|Top 100 Games of All Time
|36th position
|36th position
Line 393: Line 319:
|<ref name="ign top 100"/>
|<ref name="ign top 100"/>
|-
|-
|[[IGN]]
|''[[IGN]]''
|Top 25 PC Games of All Time
|15th position
|2007
|<ref name="IGN top PC 25, 2007"/>
|-
|''[[IGN]]''
|Top 25 PC Games
|Top 25 PC Games
|20th position
|20th position
Line 399: Line 331:
|<ref name="IGN Top 25 PC games 2009"/>
|<ref name="IGN Top 25 PC games 2009"/>
|-
|-
|[[Adventure Gamers]]
|''[[Adventure Gamers]]''
|Top 100 All-Time Adventures
|Top 100 All-Time Adventures
|1st position
|1st position
Line 405: Line 337:
|<ref name="Adventure Gamers Top adventures 2011"/>
|<ref name="Adventure Gamers Top adventures 2011"/>
|-
|-
|[[PC Gamer]]
|''[[PC Gamer]]''
|The 100 best PC games of all time
|The 100 best PC games of all time
|80th position
|80th position
|2011
|2011
|<ref>{{cite web | url = http://www.pcgamer.com/the-100-best-pc-games-of-all-time/#page-3 | title = The 100 best PC games of all time | author = PC Gamer staff| publisher = [[PC Gamer]] | date = February 15, 2011 | accessdate =October 11, 2014 | archiveurl= https://web.archive.org/web/20141010100355/http://www.pcgamer.com/the-100-best-pc-games-of-all-time/#page-3 |archivedate=October 10, 2014 |deadurl=yes}}</ref>
|<ref>{{cite magazine |url=http://www.pcgamer.com/the-100-best-pc-games-of-all-time/#page-3 |title=The 100 best PC games of all time |author=PC Gamer staff |magazine=[[PC Gamer]] |date=February 15, 2011 |access-date=October 11, 2014 |archive-url=https://web.archive.org/web/20141010100355/http://www.pcgamer.com/the-100-best-pc-games-of-all-time/#page-3 |archive-date=October 10, 2014 |url-status=dead}}</ref>
|-
|-
|[[Time (magazine)|TIME magazine]]
|''[[Time (magazine)|Time]]''
|All-TIME 100 Greatest Video Games
|All-Time 100 Greatest Video Games
|Included in list
|Included in list
|2012
|2012
|<ref>{{cite magazine | url= http://techland.time.com/2012/11/15/all-time-100-video-games/slide/grim-fandango-1998/ |title=All-TIME 100 Video Games - From Adventure to Zork, here are our picks for the All-TIME 100 greatest video games. |last1=Peckham |first1= Matt| date= November 15, 2012 |magazine=[[Time (magazine)|TIME magazine]] | publisher= | location= New York, U.S. | accessdate= October 13, 2014 |archiveurl= https://web.archive.org/web/20140330193022/http://techland.time.com/2012/11/15/all-time-100-video-games/slide/grim-fandango-1998/ | archivedate=March 30, 2014 |deadurl=no}}</ref>
|<ref>{{cite magazine |url=https://techland.time.com/2012/11/15/all-time-100-video-games/slide/grim-fandango-1998/ |title=All-Time 100 Video Games - From Adventure to Zork, here are our picks for the All-Time 100 greatest video games. |last1=Peckham |first1=Matt |date=November 15, 2012 |magazine=[[Time (magazine)|Time]] |location=New York, U.S. |access-date=October 13, 2014 |archive-url=https://web.archive.org/web/20140330193022/http://techland.time.com/2012/11/15/all-time-100-video-games/slide/grim-fandango-1998/ |archive-date=March 30, 2014 |url-status=live }}</ref>
|-
|-
|[[GameSpot]]
|''[[GameSpot]]''
|Best PC Ending (of all time)
|Best PC Ending (of all time)
|10th position
|10th position
Line 423: Line 355:
|<ref name="GameSpot Top Ten Endings"/>
|<ref name="GameSpot Top Ten Endings"/>
|-
|-
|[[Wired (website)|WIRED]]
|''[[Wired (website)|Wired]]''
|The Most Jaw-Dropping Game Graphics of the Last 20 Years
|The Most Jaw-Dropping Game Graphics of the Last 20 Years
|Best of 1998
|Best of 1998
|2013
|2013
|<ref>{{cite web |last1= Kohler |first1= Chris |last2= Groen|first2=Andrew|last3= Rigney|first3= Ryan |date= May 6, 2013 |title=The Most Jaw-Dropping Game Graphics of the Last 20 Years - 1998: Grim Fandango = |publisher= |url=https://www.wired.com/2013/05/best-game-graphics-gallery/ |accessdate= April 13, 2014 |archiveurl= https://web.archive.org/web/20140408150719/http://www.wired.com/2013/05/best-game-graphics-gallery/
|<ref>{{cite magazine |last1=Kohler |first1=Chris |last2=Groen |first2=Andrew |last3=Rigney |first3=Ryan |date=May 6, 2013 |title=The Most Jaw-Dropping Game Graphics of the Last 20 Years - 1998: Grim Fandango = |magazine=[[Wired (website)|Wired]] |url=https://www.wired.com/2013/05/best-game-graphics-gallery/ |access-date=April 13, 2014 |archive-url=https://web.archive.org/web/20140408150719/http://www.wired.com/2013/05/best-game-graphics-gallery/ |archive-date=April 8, 2014 |url-status=live}}</ref>
| archivedate= April 8, 2014 |deadurl=no}}</ref>
|-
|-
|[[Empire (film magazine)]]
|''[[Empire (film magazine)|Empire]]''
|The 100 Greatest Video Games of All Time
|The 100 Greatest Video Games of All Time
|84th position
|84th position
|2014
|2014
|<ref>{{cite web | url= http://www.empireonline.com/features/100greatestgames/game.asp?title=84 |title= The 100 Greatest Video Games of All Time - 84. Grim Fandango| date= 2014 | publisher= [[Empire (film magazine)|Empire]] | location= United Kingdom | accessdate= October 13, 2014 |archiveurl= https://web.archive.org/web/20140819172459/http://www.empireonline.com/features/100greatestgames/game.asp?title=84 | archivedate= August 19, 2014|deadurl=no}}</ref>
|<ref>{{cite magazine |url=http://www.empireonline.com/features/100greatestgames/game.asp?title=84 |title=The 100 Greatest Video Games of All Time - 84. Grim Fandango |date=2014 |magazine=[[Empire (magazine)|Empire]] |location=United Kingdom |access-date=October 13, 2014 |archive-url=https://web.archive.org/web/20140819172459/http://www.empireonline.com/features/100greatestgames/game.asp?title=84 |archive-date=August 19, 2014 |url-status=dead}}</ref>
|-
|-
|[[PC Gamer]]
|''[[PC Gamer]]''
|The PC Gamer Top 100
|The PC Gamer Top 100
|21st position
|21st position
Line 444: Line 375:


=== Sales and aftermath ===
=== Sales and aftermath ===
''Grim Fandango'' sales were poor despite the positive reception given to the game.<ref>{{cite web |url=http://www.gamespot.com/news/6199534.html |title=EA CEO talks game-killing, Legend brutalizing |first=Tom |last=Magrino |publisher=[[GameSpot]] |date=October 16, 2008 |accessdate=October 17, 2008|archiveurl=https://web.archive.org/web/20140322152825/http://www.gamespot.com/articles/ea-ceo-talks-game-killing-legend-brutalizing/1100-6199534/ |archivedate=March 22, 2014 |deadurl=no}}</ref> Initial estimates suggested that the game sold well during the {{vgy|1998}} holiday season.<ref>{{cite web | url = http://www.smartmoney.com/spending/deals/tech-gifts-of-the-season-3828/ | title = Tech Gifts of the Season | first= Joshua | last = Albertson | publisher = Smart Money | date = December 8, 1998 | accessdate = March 15, 2008}}</ref> Total cumulative worldwide sales are estimated between 100,000 and 500,000 units.<ref name="escapist 10 years"/> The game is commonly considered a commercial failure,<ref>{{cite web | url = http://archives.cnn.com/2000/TECH/computing/01/04/y2k.game.idg/index.html | title = Y2K the game, appropriately enough, is a dud | publisher = CNN | accessdate = April 29, 2014 | date = January 4, 2000 | first = Barry | last = Brenasal | archiveurl = https://web.archive.org/web/20120924054345/http://archives.cnn.com/2000/TECH/computing/01/04/y2k.game.idg/index.html | archivedate = September 24, 2012}}</ref><ref>{{cite web | url = http://www.gameology.org/node/636 | title = Review: LucasArts' Grim Fandango (1998) | first = Matt | last = Barton | publisher = Gameology | date = November 5, 2005 | accessdate = March 6, 2008|archiveurl= https://web.archive.org/web/20130402085433/http://www.gameology.org/node/636|archivedate=April 2, 2013|deadurl=no}}</ref><ref>{{cite web | url = http://retro.ign.com/articles/856/856379p1.html | title = The Lives and Deaths of the Interactive Movie | publisher = IGN | date = March 3, 2008 | accessdate = March 6, 2008 | first = Travis | last = Fahs}}</ref> even though LucasArts stated that "Grim Fandango met domestic expectations and exceeded them worldwide".<ref>{{cite web | url = http://www.gamer.nl/nieuws/5468/lucasarts-ziet-het-licht | title = Lucasarts ziet het licht | language = Dutch | first = Bob | last = Christof | publisher = Gamer.nl | date = June 26, 2000 | accessdate = December 2, 2007}}</ref><ref>{{cite web|url= http://www.dailyradar.com/news/game_news_3201.html |archiveurl= https://web.archive.org/web/20010627012617/http://www.dailyradar.com/news/game_news_3201.html |archivedate= June 27, 2001 | title = The Future Of LucasArts | publisher = Daily Radar | date = May 25, 2000 | accessdate = March 19, 2008}} "Although LucasArts, a privately held company, will not release sales figures, a spokesperson expressed confidence in the history and future of LucasArt's{{sic}} original titles. 'The response to the Monkey Island series has been phenomenal,' he said. '[And] Grim Fandango met domestic expectations and exceeded them worldwide.'"</ref><ref name="TechRaptor Grosso 2015"/> Tim Schafer has affirmed that the game was profitable.<ref name="polygon remastered"/>
Initial estimates suggested that ''Grim Fandango'' sold well during the 1998 holiday season.<ref>{{cite web |url=http://www.smartmoney.com/spending/deals/tech-gifts-of-the-season-3828/ |title=Tech Gifts of the Season |first=Joshua |last=Albertson |publisher=Smart Money |date=December 8, 1998 |access-date=March 15, 2008 |url-status=live |archive-url=https://web.archive.org/web/20041221231835/http://www.smartmoney.com/consumer/index.cfm?story=199812082 |archive-date=December 21, 2004}}</ref> It debuted at #6 for the first week of November on [[PC Data]]'s computer game sales charts, at an average retail price of $35. It was absent by its second week.<ref name=firstweeknov>{{cite web |archive-url=https://web.archive.org/web/20000609184911/http://headline.gamespot.com/news/98_11/25_pc_pcsellers/index.html |url=http://headline.gamespot.com:80/news/98_11/25_pc_pcsellers/index.html |title=Top Sellers of the Week |date=November 25, 1998 |author=Feldman, Curt |work=[[GameSpot]] |archive-date=June 9, 2000 |url-status=dead }}</ref> In the United Kingdom, ''Grim Fandango'' claimed first place on [[Chart-Track]]'s weekly sales chart in December, before falling to ninth place.<ref name=pczonechart2>{{cite journal |title=Charts; The ChartTrack Top 10 |issue=72 |date=January 1999 |author=Mallinson, Paul |journal=[[PC Zone]] |page=22}}</ref> It secured 12th after four weeks,<ref name=pcgw>{{cite web |archive-url=https://web.archive.org/web/19981206061244/http://www.gamespot.co.uk/pcgw/chart.html |url=http://www.gamespot.co.uk:80/pcgw/chart.html |title=''PC Gaming World''{{'}}s ELSPA Chart |date=December 4, 1998 |work=[[GameSpot UK]] |archive-date=December 6, 1998 |url-status=dead |access-date=January 28, 2019 }}</ref> and 24th at the 13-week mark.<ref name=pcgw2>{{cite web |archive-url=https://web.archive.org/web/19990128010951/http://www.gamespot.co.uk/pcgw/chart.html |url=http://www.gamespot.co.uk:80/pcgw/chart.html |title=''PC Gaming World''{{'}}s ELSPA Charts |date=January 27, 1999 |work=[[GameSpot UK]] |archive-date=January 28, 1999 |url-status=dead |access-date=January 28, 2019 }}</ref> The game sold 58,617 copies and earned $2.33 million in the United States by the end of 1998,<ref name=pcgsales2>{{cite journal |author=Staff |date=April 1999 |volume=6 |issue=4 |title=The Numbers Game; Does Award Winner = Best Seller? |journal=[[PC Gamer US]] |page=50}}</ref> and rose to 95,000 sales there by March 2000, according to PC Data.<ref name=95k>{{cite web |archive-url=https://web.archive.org/web/20010420153305/http://www.justadventure.com/articles/Not_Playing/Part_4.asp |url=http://www.justadventure.com:80/articles/Not_Playing/Part_4.asp |title=(Not) Playing the Game; Part 4 |date=March 2000 |author=Sluganski, Randy |work=[[Just Adventure]] |archive-date=April 20, 2001 |url-status=dead }}</ref><ref name=july2000ja>{{cite web |archive-url=https://web.archive.org/web/20010420154239/http://www.justadventure.com/articles/State_of_Adventure_Gaming/00-07/Jul_00.asp |url=http://www.justadventure.com:80/articles/State_of_Adventure_Gaming/00-07/Jul_00.asp |title=The State of Adventure Gaming |date=July 2000 |author=Sluganski, Randy |work=[[Just Adventure]] |archive-date=April 20, 2001 |url-status=dead }}</ref> ''Grim Fandango'' sold another 16,157 units in the region during 2001,<ref name=adventure2001>{{cite web |archive-url=https://web.archive.org/web/20020619111456/http://www.justadventure.com/articles/State_of_Adventure_Gaming/Mar-02/sales2001.shtm |url=http://www.justadventure.com:80/articles/State_of_Adventure_Gaming/Mar-02/sales2001.shtm |title=State of Adventure Gaming - March 2002 - 2001 Sales Table |date=March 2002 |author=Sluganski, Randy |archive-date=June 19, 2002 |work=[[Just Adventure]] |url-status=dead }}</ref> and 8,032 in the first six months of 2002;<ref name=janjun2002>{{cite web |archive-url=https://web.archive.org/web/20050314010007/http://justadventure.com/articles/State_of_Adventure_Gaming/August2002/SalesJune2002.shtm |url=http://justadventure.com:80/articles/State_of_Adventure_Gaming/August2002/SalesJune2002.shtm |title=State of Adventure Gaming - August 2002 - June 2002 Sales Table |date=August 2002 |author=Sluganski, Randy |archive-date=March 14, 2005 |work=[[Just Adventure]] |url-status=dead }}</ref> its [[Optical disc packaging#Jewel case|jewel case]] [[Stock keeping unit|SKU]] reached 5,621 sales during 2003.<ref name=2003sales>{{cite web |archive-url=https://web.archive.org/web/20040411223950/http://www.justadventure.com/articles/State_of_Adventure_Gaming/March2004/Dec03ret_gam.shtm |url=http://www.justadventure.com:80/articles/State_of_Adventure_Gaming/March2004/Dec03ret_gam.shtm |title=Sales December 2003 - The State of Adventure Gaming |date=March 2004 |author=Sluganski, Randy |archive-date=April 11, 2004 |work=[[Just Adventure]] |url-status=dead }}</ref> According to Tim Schafer, the game achieved sales of approximately 500,000 units by 2012,<ref name=sfweekly>{{cite web |author=Winegarner, Beth |title=The Adventures of a Videogame Rebel: Tim Schafer at Double Fine |url=http://www.sfweekly.com/news/the-adventures-of-a-videogame-rebel-tim-schafer-at-double-fine/ |website=[[SF Weekly]] |archive-url=https://web.archive.org/web/20170709031529/http://www.sfweekly.com/news/the-adventures-of-a-videogame-rebel-tim-schafer-at-double-fine/ |archive-date=July 9, 2017 |date=May 23, 2012 |url-status=live}}</ref> around 50% fewer than ''Full Throttle'' had achieved.<ref name=edgesales /> It is commonly considered a commercial failure,<ref>{{cite web |url=http://archives.cnn.com/2000/TECH/computing/01/04/y2k.game.idg/index.html |title=Y2K the game, appropriately enough, is a dud |publisher=CNN |access-date=April 29, 2014 |date=January 4, 2000 |first=Barry |last=Brenasal |archive-url=https://web.archive.org/web/20120924054345/http://archives.cnn.com/2000/TECH/computing/01/04/y2k.game.idg/index.html |archive-date=September 24, 2012}}</ref><ref>{{cite web |url=http://www.gameology.org/node/636 |title=Review: LucasArts' Grim Fandango (1998) |first=Matt |last=Barton |publisher=Gameology |date=November 5, 2005 |access-date=March 6, 2008 |archive-url=https://web.archive.org/web/20130402085433/http://www.gameology.org/node/636 |archive-date=April 2, 2013 |url-status=dead }}</ref><ref>{{cite web |url=http://retro.ign.com/articles/856/856379p1.html |title=The Lives and Deaths of the Interactive Movie |website=IGN |date=March 3, 2008 |access-date=March 6, 2008 |first=Travis |last=Fahs |url-status=live |archive-url=https://web.archive.org/web/20080306172102/http://retro.ign.com/articles/856/856379p1.html |archive-date=March 6, 2008}}</ref> even though LucasArts stated that "Grim Fandango met domestic expectations and exceeded them worldwide".<ref>{{cite web |url=http://www.gamer.nl/nieuws/5468/lucasarts-ziet-het-licht |title=Lucasarts ziet het licht |language=nl |first=Bob |last=Christof |publisher=Gamer.nl |date=June 26, 2000 |access-date=December 2, 2007 |url-status=live |archive-url=https://web.archive.org/web/20110724152308/http://www.gamer.nl/nieuws/5468/lucasarts-ziet-het-licht |archive-date=July 24, 2011}}</ref><ref>{{cite web |url=http://www.dailyradar.com/news/game_news_3201.html |archive-url=https://web.archive.org/web/20010627012617/http://www.dailyradar.com/news/game_news_3201.html |archive-date=June 27, 2001 |title=The Future Of LucasArts |publisher=Daily Radar |date=May 25, 2000 |access-date=March 19, 2008}} "Although LucasArts, a privately held company, will not release sales figures, a spokesperson expressed confidence in the history and future of LucasArt's{{sic}} original titles. 'The response to the Monkey Island series has been phenomenal,' he said. '[And] Grim Fandango met domestic expectations and exceeded them worldwide.'"</ref><ref name="TechRaptor Grosso 2015"/> The game had become profitable by 2000,<ref name=emiprev>{{cite web |archive-url=https://web.archive.org/web/20001117012800/http://www.zdnet.com/gamespot/stories/previews/0,10869,2626194,00.html |url=http://www.zdnet.com/gamespot/stories/previews/0,10869,2626194,00.html |title=''Escape from Monkey Island'' Preview |author=Ajami, Amer |date=September 8, 2000 |work=[[GameSpot]] |archive-date=November 17, 2000 |url-status=dead}}</ref> although [[Dave Grossman (game developer)|Dave Grossman]] has said, "It was pretty ambitious and expensive, and I don't think it made very much money back."<ref name=sfweekly /> A writer for ''[[Edge (magazine)|Edge]]'' summarized in 2009, "While its reputation as a flop isn't entirely accurate, ''Grim''{{'}}s sales were either an indication that people preferred motorbikes to Gitanes-smoking corpses, or a sign of the times: adventure games were simply on their way out."<ref name=edgesales>{{cite magazine |title=Master of Unreality |magazine=[[Edge (magazine)|Edge]] |author=Staff |pages=82–87 |date=August 2009 |issue=204 |publisher=[[Future Publishing]] |location=United Kingdom}}</ref>


While LucasArts proceeded to produce ''[[Escape from Monkey Island]]'' in {{vgy|2000}}, they canceled development of sequels to ''[[Sam & Max Hit the Road]]''<ref name="sam max cancelled">{{cite web | url = http://www.gamespot.com/pc/adventure/samandmaxfreelancepolice/news.html?sid=6090535 | title = Sam & Max sequel canceled | date = March 4, 2003 | accessdate = March 21, 2008 | publisher = [[GameSpot]] | first = Tor | last = Thorsen|archiveurl= https://web.archive.org/web/20140323000316/http://www.gamespot.com/articles/sam-and-max-sequel-canceled/1100-6090535/|archivedate=March 23, 2014 |deadurl=no}}</ref> and ''[[Full Throttle (1995 video game)|Full Throttle]]''<ref>{{cite web | url = http://www.gamespot.com/pc/adventure/fullthrottle2/news_6073105.html | title = LucasArts cancels Full Throttle | publisher = [[GameSpot]] | first = Sam | last = Parker | date = August 7, 2003 | accessdate = April 29, 2014}}</ref> stating that "After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC."<ref name="sam max cancelled"/> Subsequently, the studio dismissed many of the people involved with their adventure games,<ref name="Edge">{{cite web|url=http://www.next-gen.biz/features/short-history-lucasarts|title=A Short History of LucasArts|work=[[Edge (magazine)|Edge]]|publisher=[[Future plc]]|date=August 26, 2006|accessdate=February 2, 2009|archiveurl= https://web.archive.org/web/20131012110136/http://www.edge-online.com/features/short-history-lucasarts/|archivedate=October 12, 2013 |deadurl=no}}</ref><ref>{{cite web|url=http://uk.gamespot.com/news/6104775.html|title=LucasArts undergoing "major restructuring"|publisher=[[GameSpot]]|first=Curt|last=Feldman|date=August 13, 2004|accessdate=February 2, 2009|archiveurl=https://web.archive.org/web/20141004231619/http://www.gamespot.com/articles/lucasarts-undergoing-major-restructuring/1100-6104775/ |archivedate= October 4, 2014|deadurl=no}}</ref> some of whom went on to set up [[Telltale Games]], creating an [[episodic games|episodic]] series of [[Sam & Max Save the World|''Sam & Max'' games]].<ref>{{cite web | url = http://www.gamasutra.com/php-bin/news_index.php?story=4372 | title = Sam & Max 2 Developers Form New Studio | publisher = [[Gamasutra]] | date = October 4, 2004 | accessdate = March 21, 2008 | first = David | last = Jenkins|archiveurl= https://web.archive.org/web/20131230232259/http://www.gamasutra.com/php-bin/news_index.php?story=4372|archivedate=December 30, 2013 |deadurl=no}}</ref> These events, along with other changes in the video game market towards action-based games, are seen as primary causes in the decline of the adventure game genre.<ref name="gamasutra lifecycle"/><ref name="salon future of gaming">{{cite web | archiveurl = https://web.archive.org/web/20110629101617/http://www.salon.com/21st/feature/1998/10/cov_08feature.html | url = http://www.salon.com/21st/feature/1998/10/cov_08feature.html | title = Myst And Riven Are A Dead End. The Future Of Computer Gaming Lies In Online, Multiplayer Worlds | publisher = Salon | first = Greg | last = Lindsay | date = October 8, 1998 | archivedate=June 29, 2011| accessdate = March 13, 2008}}</ref> ''Grim Fandango'''s underperformance was seen as a sign that the genre was commercially "dead" to rival [[Sierra Entertainment|Sierra]], as well.<ref>{{cite web|url=http://www.the-nextlevel.com/feature/adventure-series-part-iii/2 |title=Adventure Series: Part III Feature |publisher=The Next Level |date=November 28, 2005 |accessdate=April 29, 2014 |archiveurl=https://web.archive.org/web/20100113194006/http://www.the-nextlevel.com/feature/adventure-series-part-iii/2 |archivedate=January 13, 2010}}</ref> LucasArts stated in {{vgy|2006}} that they do not plan on returning to adventure games until the "next decade".<ref>{{cite web | url = http://www.g4tv.com/videos/11326/LucasArts-at-E3/ | title = LucasArts at E3 | year = 2006 | publisher = [[G4tv.com|G4tv]] | accessdate = March 3, 2008}}</ref> Ultimately the studio stopped developing video games in 2013 after [[The Walt Disney Company]] acquisition of [[Lucasfilm]], and was dissolved shortly thereafter.
While LucasArts proceeded to produce ''[[Escape from Monkey Island]]'' in 2000, they canceled development of sequels to ''[[Sam & Max Hit the Road]]''<ref name="sam max cancelled">{{cite web |url=http://www.gamespot.com/pc/adventure/samandmaxfreelancepolice/news.html?sid=6090535 |title=Sam & Max sequel canceled |date=March 4, 2003 |access-date=March 21, 2008 |website=[[GameSpot]] |first=Tor |last=Thorsen |archive-url=https://web.archive.org/web/20140323000316/http://www.gamespot.com/articles/sam-and-max-sequel-canceled/1100-6090535/ |archive-date=March 23, 2014 |url-status=live}}</ref> and ''[[Full Throttle (1995 video game)|Full Throttle]]''<ref>{{cite web |url=http://www.gamespot.com/pc/adventure/fullthrottle2/news_6073105.html |title=LucasArts cancels Full Throttle |website=[[GameSpot]] |first=Sam |last=Parker |date=August 7, 2003 |access-date=April 29, 2014 |url-status=live |archive-url=https://archive.today/20130123205423/http://www.gamespot.com/news/lucasarts-cancels-full-throttle-6073105 |archive-date=January 23, 2013}}</ref> stating that "After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC."<ref name="sam max cancelled"/> Subsequently, the studio dismissed many of the people involved with their adventure games,<ref name="Edge">{{cite magazine |url=http://www.next-gen.biz/features/short-history-lucasarts |title=A Short History of LucasArts |magazine=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |date=August 26, 2006 |access-date=February 2, 2009 |archive-url=https://web.archive.org/web/20131012110136/http://www.edge-online.com/features/short-history-lucasarts/ |archive-date=October 12, 2013 |url-status=dead }}</ref><ref>{{cite web |url=http://uk.gamespot.com/news/6104775.html |title=LucasArts undergoing "major restructuring" |website=[[GameSpot]] |first=Curt |last=Feldman |date=August 13, 2004 |access-date=February 2, 2009 |archive-url=https://web.archive.org/web/20141004231619/http://www.gamespot.com/articles/lucasarts-undergoing-major-restructuring/1100-6104775/ |archive-date=October 4, 2014 |url-status=dead}}</ref> some of whom went on to set up [[Telltale Games]], creating an [[episodic games|episodic]] series of [[Sam & Max Save the World|''Sam & Max'' games]].<ref>{{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=4372 |title=Sam & Max 2 Developers Form New Studio |website=[[Gamasutra]] |date=October 4, 2004 |access-date=March 21, 2008 |first=David |last=Jenkins |archive-url=https://web.archive.org/web/20131230232259/http://www.gamasutra.com/php-bin/news_index.php?story=4372 |archive-date=December 30, 2013 |url-status=live}}</ref> These events, along with other changes in the video game market towards action-based games, are seen as primary causes in the decline of the adventure game genre.<ref name="gamasutra lifecycle"/><ref name="salon future of gaming">{{cite news |archive-url=https://web.archive.org/web/20110629101617/http://www.salon.com/21st/feature/1998/10/cov_08feature.html |url=http://www.salon.com/21st/feature/1998/10/cov_08feature.html |title=Myst And Riven Are A Dead End. The Future Of Computer Gaming Lies In Online, Multiplayer Worlds |work=Salon |first=Greg |last=Lindsay |date=October 8, 1998 |archive-date=June 29, 2011 |access-date=March 13, 2008}}</ref> ''Grim Fandango''{{'s}} underperformance was seen as a sign that the genre was commercially "dead" to rival [[Sierra Entertainment|Sierra]], as well.<ref>{{cite web |url=http://www.the-nextlevel.com/feature/adventure-series-part-iii/2 |title=Adventure Series: Part III Feature |publisher=The Next Level |date=November 28, 2005 |access-date=April 29, 2014 |archive-url=https://web.archive.org/web/20100113194006/http://www.the-nextlevel.com/feature/adventure-series-part-iii/2 |archive-date=January 13, 2010}}</ref> LucasArts stated in 2006 that they do not plan on returning to adventure games until the "next decade".<ref>{{cite web |url=http://www.g4tv.com/videos/11326/LucasArts-at-E3/ |title=LucasArts at E3 |year=2006 |publisher=[[G4tv.com|G4tv]] |access-date=March 3, 2008 |url-status=live |archive-url=https://web.archive.org/web/20121016202241/http://www.g4tv.com/videos/11326/LucasArts-at-E3/ |archive-date=October 16, 2012}}</ref> Ultimately the studio stopped developing video games in 2013 after [[The Walt Disney Company]] acquisition of [[Lucasfilm]], and was dissolved shortly thereafter.


Tim Schafer left LucasArts shortly after ''Grim Fandango''{{'s}} release, and created his own company, [[Double Fine Productions]], in {{vgy|2000}} along with many of those involved in the development of ''Grim Fandango''. The company has found similar critical success with their first title, ''Psychonauts''. Schafer stated that while there is strong interest from fans and that he "would love to go back and spend time with the characters from any game [he{{'s}}] worked on", a sequel to ''Grim Fandango'' or his other previous games is unlikely as "I always want to make something new."<ref>{{cite web | url = http://www.playboy.com/magazine/features/video-game-blowout/video-game-blowout7.html | title = Geniuses at Play | publisher = [[Playboy]] | accessdate = April 29, 2014 | year = 2007 | archiveurl=https://web.archive.org/web/20080704220907/http://www.playboy.com/magazine/features/video-game-blowout/video-game-blowout7.html | archivedate=July 4, 2008}}</ref> With the help of developers such as Double Fine and Telltale Games, adventure games saw a resurgence in the 2010s, with financially successful titles such as ''[[Broken Age]]'', ''[[The Walking Dead (video game)|The Walking Dead]]'', and ''[[The Wolf Among Us]]''.
Tim Schafer left LucasArts shortly after ''Grim Fandango''{{'s}} release, and created his own company, [[Double Fine Productions]], in 2000 along with many of those involved in the development of ''Grim Fandango''. The company has found similar critical success with their first title, ''Psychonauts''. Schafer stated that while there is strong interest from fans and that he "would love to go back and spend time with the characters from any game [he{{'s}}] worked on", a sequel to ''Grim Fandango'' or his other previous games is unlikely as "I always want to make something new."<ref>{{cite magazine |url=http://www.playboy.com/magazine/features/video-game-blowout/video-game-blowout7.html |title=Geniuses at Play |magazine=[[Playboy]] |access-date=April 29, 2014 |year=2007 |archive-url=https://web.archive.org/web/20080704220907/http://www.playboy.com/magazine/features/video-game-blowout/video-game-blowout7.html |archive-date=July 4, 2008}}</ref> With the help of developers such as Double Fine and Telltale Games, adventure games saw a resurgence in the 2010s, with financially successful titles such as ''[[Broken Age]]'', ''[[The Walking Dead (video game)|The Walking Dead]]'', and ''[[The Wolf Among Us]]''.


===Remastered version===
===Remastered version===
{{Video game reviews
{{Video game reviews
| title = Grim Fandango Remastered (2015)
| title = ''Grim Fandango Remastered'' (2015)
| MC = PC: 84/100<ref name="Grim Fandango Remastered - Metracritic">{{cite web |url=https://www.metacritic.com/game/grim-fandango-remastered/critic-reviews/?platform=pc |title=Grim Fandango Remastered for PC Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=January 27, 2015 |archive-url=https://web.archive.org/web/20150128204832/http://www.metacritic.com/game/pc/grim-fandango-remastered |archive-date=January 28, 2015 |url-status=live}}</ref><br />PS4: 80/100<ref>{{cite web |url=https://www.metacritic.com/game/grim-fandango-remastered/critic-reviews/?platform=playstation-4 |title=Grim Fandango Remastered for PlayStation 4 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=July 12, 2018}}</ref><br />VITA: 84/100<ref>{{cite web |url=https://www.metacritic.com/game/grim-fandango-remastered/critic-reviews/?platform=playstation-vita |title=Grim Fandango Remastered for PlayStation Vita Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=July 12, 2018}}</ref><br />iOS: 78/100<ref>{{cite web |url=https://www.metacritic.com/game/grim-fandango-remastered/critic-reviews/?platform=ios-iphoneipad |title=Grim Fandango Remastered for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=July 12, 2018}}</ref><br />NS: 84/100<ref>{{cite web |url=https://www.metacritic.com/game/grim-fandango-remastered/critic-reviews/?platform=nintendo-switch |title=Grim Fandango Remastered for Switch Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=April 5, 2020}}</ref>
| GR = 84%<ref name="Grim Fandango Remastered - Game Rankings">{{cite web | url = http://www.gamerankings.com/pc/100038-grim-fandango-remastered/index.html | title = Grim Fandango Remastered | publisher = [[GameRankings]] | accessdate = January 28, 2015|archiveurl= https://web.archive.org/web/20150128204537/http://www.gamerankings.com/pc/100038-grim-fandango-remastered/index.html |archivedate=January 28, 2015 |deadurl=no}}</ref>
| MC = 83/100<ref name="Grim Fandango Remastered - Metracritic">{{cite web | url = http://www.metacritic.com/game/pc/grim-fandango-remastered | title = Grim Fandango Remastered | publisher = [[Metacritic]] | accessdate = January 27, 2015 |archiveurl= https://web.archive.org/web/20150128204832/http://www.metacritic.com/game/pc/grim-fandango-remastered |archivedate=January 28, 2015 |deadurl=no}}</ref>
| EuroG = 8/10<ref name="eurogamer rm review">{{cite web |url=http://www.eurogamer.net/articles/2015-01-27-grim-fandango-remastered-review |title=Grim Fandango Remastered review |first=Richard |last=Cobbett |date=January 27, 2015 |access-date=January 27, 2015 |website=[[Eurogamer]] |url-status=live |archive-url=https://web.archive.org/web/20150128233321/http://www.eurogamer.net/articles/2015-01-27-grim-fandango-remastered-review |archive-date=January 28, 2015}}</ref>
| EuroG = 8/10 <ref name="eurogamer rm review">{{cite web | url = http://www.eurogamer.net/articles/2015-01-27-grim-fandango-remastered-review | title = Grim Fandango Remastered review | first = Richard | last = Cobbett | date = January 27, 2015 | accessdate = January 27, 2015 | publisher = [[Eurogamer]]}}</ref>
| GameRev = {{rating|4.5|5}}<ref name="game revolution - Remastered review 2015">{{cite web |author=Nick_Tan |year=2015 |url=http://www.gamerevolution.com/review/grim-fandango-remastered |title=Grim Fandango Remastered Review |publisher=[[Game Revolution]] |access-date=January 28, 2015 |archive-url=https://web.archive.org/web/20150128205330/http://www.gamerevolution.com/review/grim-fandango-remastered |archive-date=January 28, 2015 |url-status=live}}</ref>
| GameRev = 4.5/5<ref name="game revolution - Remastered review 2015">{{cite web|author=Nick_Tan |year=2015|url=http://www.gamerevolution.com/review/grim-fandango-remastered|title= Grim Fandango Remastered Review |publisher=[[Game Revolution]]|accessdate= January 28, 2015|archiveurl=https://web.archive.org/web/20150128205330/http://www.gamerevolution.com/review/grim-fandango-remastered |archivedate= January 28, 2015|deadurl=no}}</ref>
| GSpot = 8/10<ref name="gamespot rm review">{{cite web |url=http://www.gamespot.com/reviews/grim-fandango-remastered-review/1900-6416008/ |title=Grim Fandango Remastered Review |date=January 27, 2015 |access-date=January 27, 2015 |website=[[GameSpot]] |first=Kevin |last=VanOrd |archive-url=https://web.archive.org/web/20150128205611/http://www.gamespot.com/reviews/grim-fandango-remastered-review/1900-6416008/ |archive-date=January 28, 2015 |url-status=live}}</ref>
| GSpot = 8/10 <ref name="gamespot rm review">{{cite web | url = http://www.gamespot.com/reviews/grim-fandango-remastered-review/1900-6416008/ | title = Grim Fandango Remastered Review | date = January 27, 2015 | accessdate = January 27, 2015 | publisher = [[GameSpot]] | first = Kevin | last = VanOrd |archiveurl= https://web.archive.org/web/20150128205611/http://www.gamespot.com/reviews/grim-fandango-remastered-review/1900-6416008/ |archivedate= January 28, 2015|deadurl=no}}</ref>
| IGN = 9.3/10<ref name="ign rm review">{{cite web |url=http://www.ign.com/articles/2015/01/27/grim-fandango-remastered-review |title=Rise from Your Grave |date=January 26, 2015 |access-date=January 26, 2015 |first=Ryan |last=McCaffrey |website=IGN |archive-url=https://web.archive.org/web/20150128162822/http://www.ign.com/articles/2015/01/27/grim-fandango-remastered-review |archive-date=January 28, 2015 |url-status=live}}</ref>
| IGN = 9.3/10 <ref name="ign rm review">{{cite web | url = http://www.ign.com/articles/2015/01/27/grim-fandango-remastered-review | title = Rise from Your Grave | date = January 26, 2015 | accessdate = January 26, 2015 | first = Ryan | last = McCaffrey | publisher = IGN|archiveurl= https://web.archive.org/web/20150128162822/http://www.ign.com/articles/2015/01/27/grim-fandango-remastered-review |archivedate= January 28, 2015|deadurl=no}}</ref>
| PCGUS = 80%<ref name="pcgamer rm review 2015">{{cite web |url=http://www.pcgamer.com/grim-fandango-remastered-review/ |title=grim fandango remastered |first=Tom |last=Senior |date=January 27, 2015 |access-date=January 27, 2015 |work=[[PC Gamer]] |url-status=live |archive-url=https://web.archive.org/web/20150130011703/http://www.pcgamer.com/grim-fandango-remastered-review/ |archive-date=January 30, 2015}}</ref>
| PCGUS = 80% <ref name="pcgamer rm review 2015">{{cite web | url = http://www.pcgamer.com/grim-fandango-remastered-review/ | title= grim fandango remastered | first = Tom | last = Senior | date = January 27, 2015 | accessdate = January 27, 2015 | work = [[PC Gamer]]}}</ref>
| TA = iOS: {{rating|5|5}}<ref>{{cite web |url=https://toucharcade.com/2015/05/27/grim-fandango-remastered-review/ |title='Grim Fandango Remastered' Review Dust off the Bones Before you Roll Em |last=Fretz |first=Andrew |date=May 27, 2015 |website=[[TouchArcade]] |access-date=July 12, 2018}}</ref>
| USG = {{rating|3|5}}<ref>{{Cite web |last=Mackey |first=Bob |date=2015-02-04 |title=Grim Fandango Remastered PS4 Review: A Bone to Pick |url=http://www.usgamer.net/articles/grim-fandango-remastered-ps4-review-a-bone-to-pick |access-date=2022-12-14 |website=[[USgamer]] |language=en |archive-date=November 27, 2022 |archive-url=https://web.archive.org/web/20221127015808/https://www.usgamer.net/articles/grim-fandango-remastered-ps4-review-a-bone-to-pick |url-status=dead }}</ref>
| SN = 7/10<ref>{{Cite web |last=Perez |first=Daniel |date=2015-01-27 |title=Grim Fandango Remastered Review: Los Muertos Resucitan |url=https://www.shacknews.com/article/87859/grim-fandango-remastered-review-los-muertos-resucitan |access-date=2022-12-14 |website=[[Shacknews]] |language=en}}</ref>
| PSQ = 9/10<ref>{{Cite web |last=Banas |first=Graham |date=2015-01-29 |title=Review: Grim Fandango Remastered (PlayStation 4) |url=https://www.pushsquare.com/reviews/ps4/grim_fandango_remastered |access-date=2022-12-14 |website=[[Push Square]] |language=en-GB}}</ref>
| NLife = 9/10<ref>{{Cite web |last=Reseigh-Lincoln |first=Dom |date=2018-11-16 |title=Review: Grim Fandango Remastered - Still One Of The Greatest Point-And-Click Adventures Ever Made |url=https://www.nintendolife.com/reviews/switch-eshop/grim_fandango_remastered |access-date=2022-12-14 |website=[[Nintendo Life]] |language=en-GB}}</ref>
| PCGN = 7/10<ref>{{Cite web |last=Brown |first=Fraser |date=2015-01-27 |title=Grim Fandango Remastered PC review |url=https://www.pcgamesn.com/grim-fandango/grim-fandango-remastered-pc-review |access-date=2022-12-14 |website=[[PCGamesN]] |language=en-US}}</ref>
| DT = {{rating|4.5|5}}<ref>{{Cite web |last=Agnello |first=Anthony |date=2015-01-29 |title=Grim Fandango tells a lively, relatable story set in the land of the dead |url=https://www.digitaltrends.com/gaming/grim-fandango-remastered-review/ |access-date=2022-12-14 |website=[[Digital Trends]] |language=en}}</ref>
| HCG = 4.5/5<ref>{{Cite web |last=Thew |first=Geoff |date=2015-01-27 |title=Review: Grim Fandango Remastered - Hardcore Gamer |url=https://hardcoregamer.com/reviews/review-grim-fandango-remastered/131448/ |access-date=2022-12-14 |website=Hardcore Gamer |language=en-US}}</ref>
}}
}}


''Grim Fandango Remastered'' has received similar positive reception as the original release, with many critics continuing to praise the game's story, characters, and soundtrack. They also found the developer's commentary to be very insightful to the history of the game. Reviewers were disappointed at the lack of an auto-save system, as well as the game not receiving a full high-definition upgrade, leaving the higher-resolution characters somewhat out of place with the original 3D backgrounds.<ref name="eurogamer rm review"/><ref name="gamespot rm review"/><ref name="ign rm review"/><ref name="pcgamer rm review 2015"/> Many reviewers also noted that the puzzles, though a staple of the day when ''Grim Fandango'' was first released, remain somewhat obtuse with solutions that are not clear even after the player solves them, and that a hint system, as was added to the ''Monkey Island'' remake, would have been very helpful.<ref name="eurogamer rm review"/><ref name="pcgamer rm review 2015"/><ref>{{cite news | url = http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/grim-fandango-remastered-review-its-worth-admiring-this-lovingly-restored-antique-10022521.html | title = Grim Fandango Remastered review: it's worth admiring this lovingly restored antique | work = [[The Independent]] | first = Oliver | last = Cragg | date = February 4, 2015 | accessdate = February 6, 2015}}</ref><ref>{{cite web | url = http://www.washingtonpost.com/news/comic-riffs/wp/2015/02/03/grim-fandango-remastered-review-a-witty-but-tedious-classic/ | title = Grim Fandango Remastered review: A witty but tedious classic | first = Christopher | last = Byrd | date = February 3, 2015 | accessdate = February 6, 2015 | work = [[The Washington Post]]}}</ref> The game's pacing, also unchanged from the original version, was also found harder to grasp considering the direction taken in modern games, in both the pacing within the game's four acts, and the time taken to move around and between rooms.<ref>{{cite web | url = http://arstechnica.com/gaming/2015/01/grim-fandango-remastered-is-a-flawed-remake-of-a-considered-masterpiece/ | title = Grim Fandango Remastered is a flawed remake of a considered masterpiece | publisher = Ars Technica | date = January 27, 2015 | accessdate = January 27, 2015 | first = Steven | last= Strom}}</ref> In his review for [[Eurogamer]], Richard Cobbett warned players to "be careful of rose-tinted memories", that while the remastered version is faithful to the original, it does show aspects of the original game that have become outdated in more modern video game development.<ref name="eurogamer rm review"/> ''[[Wired (magazine)|Wired]]''{{'s}} Laura Hudson considered the remastered version highlighted how the original game was "an artifact of its time, an exceptional piece of interactive art wrapped inextricably around the technology and conventions of its time in a way that reveals both their limitations and the brilliance they were capable of producing".<ref name="wired rm review">{{cite web | url = https://www.wired.com/2015/01/grim-fandango-remastered/ | title = I Love You, Grim Fandango, Even Though You’re Broken | first = Laura | last = Hudson | date = January 29, 2015 | accessdate = January 29, 2015 | work = [[Wired (magazine)|Wired]]}}</ref>
''Grim Fandango Remastered'' has received similar positive reception as the original release, with many critics continuing to praise the game's story, characters, and soundtrack. They also found the developer's commentary to be very insightful to the history of the game. Reviewers were disappointed at the lack of an auto-save system, as well as the game not receiving a full high-definition upgrade, leaving the higher-resolution characters somewhat out of place with the original 3D backgrounds.<ref name="eurogamer rm review"/><ref name="gamespot rm review"/><ref name="ign rm review"/><ref name="pcgamer rm review 2015"/> Many reviewers also noted that the puzzles, though a staple of the day when ''Grim Fandango'' was first released, remain somewhat obtuse with solutions that are not clear even after the player solves them, and that a hint system, as was added to the ''Monkey Island'' remake, would have been very helpful.<ref name="eurogamer rm review"/><ref name="pcgamer rm review 2015"/><ref>{{cite news |url=https://www.independent.co.uk/life-style/gadgets-and-tech/gaming/grim-fandango-remastered-review-its-worth-admiring-this-lovingly-restored-antique-10022521.html |title=Grim Fandango Remastered review: it's worth admiring this lovingly restored antique |work=[[The Independent]] |first=Oliver |last=Cragg |date=February 4, 2015 |access-date=February 6, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150206185431/http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/grim-fandango-remastered-review-its-worth-admiring-this-lovingly-restored-antique-10022521.html |archive-date=February 6, 2015}}</ref><ref>{{cite news |url=https://www.washingtonpost.com/news/comic-riffs/wp/2015/02/03/grim-fandango-remastered-review-a-witty-but-tedious-classic/ |title=Grim Fandango Remastered review: A witty but tedious classic |first=Christopher |last=Byrd |date=February 3, 2015 |access-date=February 6, 2015 |newspaper=[[The Washington Post]]}}</ref> The game's pacing, also unchanged from the original version, was also found harder to grasp, in both the pacing within the game's four acts, and the time taken to move around and between rooms.<ref>{{cite web |url=https://arstechnica.com/gaming/2015/01/grim-fandango-remastered-is-a-flawed-remake-of-a-considered-masterpiece/ |title=Grim Fandango Remastered is a flawed remake of a considered masterpiece |website=Ars Technica |date=January 27, 2015 |access-date=January 27, 2015 |first=Steven |last=Strom |url-status=live |archive-url=https://web.archive.org/web/20150128021850/http://arstechnica.com/gaming/2015/01/grim-fandango-remastered-is-a-flawed-remake-of-a-considered-masterpiece/ |archive-date=January 28, 2015}}</ref> In his review for [[Eurogamer]], Richard Cobbett warned players to "be careful of rose-tinted memories", that while the remastered version is faithful to the original, it does show aspects of the original game that have become outdated in video game development.<ref name="eurogamer rm review"/> ''[[Wired (magazine)|Wired]]''{{'s}} Laura Hudson considered the remastered version highlighted how the original game was "an artifact of its time, an exceptional piece of interactive art wrapped inextricably around the technology and conventions of its time in a way that reveals both their limitations and the brilliance they were capable of producing".<ref name="wired rm review">{{cite magazine |url=https://www.wired.com/2015/01/grim-fandango-remastered/ |title=I Love You, Grim Fandango, Even Though You're Broken |first=Laura |last=Hudson |date=January 29, 2015 |access-date=January 29, 2015 |magazine=[[Wired (magazine)|Wired]] |url-status=live |archive-url=https://web.archive.org/web/20150201130938/http://www.wired.com/2015/01/grim-fandango-remastered |archive-date=February 1, 2015}}</ref>


==Legacy==
==Legacy==
In 2005 ''[[The Guardian]]'' characterized the game as "The last genuine classic to come from LucasArts, the company that helped define adventure games, Tim Schafer's noir-pastiche follows skull-faced Manny Calavera through a bureaucratic parody of the Land of the Dead. With a look that takes from both Mexican mythology and art deco, ''Grim Fandango'' is as unique an artistic statement as mainstream gaming has managed to offer. While loved by devotees, its limited sales prompted LucasArts to back away from original adventures to simply exploit franchises."<ref>{{cite news |title= Technology: Back story: The titles that defined Fahrenheit's genre |first= Kieron |last=Gillen |url= |newspaper=[[The Guardian]] |location=London |date=September 15, 2005 |page= 3 - Technology Pages}}</ref>
In 2005, ''[[The Guardian]]'' characterized the game as "the last genuine classic to come from LucasArts, the company that helped define adventure games, Tim Schafer's noir-pastiche follows skull-faced Manny Calavera through a bureaucratic parody of the Land of the Dead. With a look that takes from both Mexican mythology and art deco, ''Grim Fandango'' is as unique an artistic statement as mainstream gaming has managed to offer. While loved by devotees, its limited sales prompted LucasArts to back away from original adventures to simply exploit franchises".<ref>{{cite news |title=Technology: Back story: The titles that defined Fahrenheit's genre |first=Kieron |last=Gillen |newspaper=[[The Guardian]] |location=London |date=September 15, 2005 |page=3 Technology Pages}}</ref>


''[[Eurogamer]]''{{'s}} Jeffrey Matulef, in a 2012 retrospective look, believed that ''Grim Fandango'''s combination of film noir and the adventure game genre was the first of its kind and a natural fit due to the script-heavy nature of both, and would later help influence games with similar themes like the ''[[Ace Attorney]]'' series and ''[[L.A. Noire]]''.<ref name="eurogamer retrospective"/>
''[[Eurogamer]]''{{'s}} Jeffrey Matulef, in a 2012 retrospective look, believed that ''Grim Fandango''{{'s}} combination of film noir and the adventure game genre was the first of its kind and a natural fit due to the script-heavy nature of both, and would later help influence games with similar themes like the ''[[Ace Attorney]]'' series and ''[[L.A. Noire]]''.<ref name="eurogamer retrospective"/>


''Grim Fandango'' has been considered a representative title demonstrating [[Video games as art|video games as an art form]]; the game was selected in 2012 as a candidate for public voting for inclusion within the Smithsonian Institution's "[[The Art of Video Games]]" exhibit,<ref>{{cite web | url = http://americanart.si.edu/exhibitions/archive/2012/games/winninggames.pdf | title = The Art of Video Games Exhibition Checklist | publisher = [[Smithsonian Institution]] | format = PDF | year = 2012 | accessdate = December 4, 2012|archiveurl= https://web.archive.org/web/20131019043307/http://americanart.si.edu/exhibitions/archive/2012/games/winninggames.pdf|archivedate=October 19, 2013 |deadurl=no}}</ref> while the [[Museum of Modern Art]] seeks to install the game as an exhibit as part of its [[List of video games in the Museum of Modern Art|permanent collection]] within the Department of Architecture and Design.<ref>{{cite web | url = http://www.pcgamer.com/2012/11/30/museum-of-modern-art-to-install-14-games/ | title = Museum of Modern Art to install 14 games, including EVE, Dwarf Fortress and Portal | work = [[PC Magazine]] | date = November 30, 2012 | accessdate = December 4, 2012 | first = Phil | last = Savage |archiveurl= https://web.archive.org/web/20141004232254/http://www.pcgamer.com/museum-of-modern-art-to-install-14-games/|archivedate= October 4, 2014|deadurl=no}}</ref>
''Grim Fandango'' has been considered a representative title demonstrating [[Video games as art|video games as an art form]]; the game was selected in 2012 as a candidate for public voting for inclusion within the Smithsonian Institution's "[[The Art of Video Games]]" exhibit,<ref>{{cite web |url=http://americanart.si.edu/exhibitions/archive/2012/games/winninggames.pdf |title=The Art of Video Games Exhibition Checklist |publisher=[[Smithsonian Institution]] |year=2012 |access-date=December 4, 2012 |archive-url=https://web.archive.org/web/20131019043307/http://americanart.si.edu/exhibitions/archive/2012/games/winninggames.pdf |archive-date=October 19, 2013 |url-status=dead}}</ref> while the [[Museum of Modern Art]] seeks to install the game as an exhibit as part of its [[List of video games in the Museum of Modern Art|permanent collection]] within the Department of Architecture and Design.<ref>{{cite web |url=http://www.pcgamer.com/2012/11/30/museum-of-modern-art-to-install-14-games/ |title=Museum of Modern Art to install 14 games, including EVE, Dwarf Fortress and Portal |work=[[PC Magazine]] |date=November 30, 2012 |access-date=December 4, 2012 |first=Phil |last=Savage |archive-url=https://web.archive.org/web/20141004232254/http://www.pcgamer.com/museum-of-modern-art-to-install-14-games/ |archive-date=October 4, 2014 |url-status=live}}</ref>


The game was included in the "Game Masters" exhibition, organized in 2012 by the [[Australian Centre for the Moving Image]] (ACMI); an event devoted to explore the faces and the history behind computer games. Tim Schafer was featured as the creative force behind ''Grim Fandango'', within the exhibition section called "Game Changers", crediting him along a few other visionary game designers for having "pushed the boundaries of game design and storytelling, introducing new genres, creating our best-loved characters and revolutionising the way we understand and play games"<ref name="Sunday Herald 2012">{{cite news |title= Let the Games Begin|url= |newspaper=Sunday Herald Sun |location= Australia|date=June 24, 2012 |page= 12 - "Play" section}}</ref>
The game was included in the "Game Masters" exhibition, organized in 2012 by the [[Australian Centre for the Moving Image]] (ACMI); an event devoted to explore the faces and the history behind computer games. Tim Schafer was featured as the creative force behind ''Grim Fandango'', within the exhibition section called "Game Changers", crediting him along a few other visionary game designers for having "pushed the boundaries of game design and storytelling, introducing new genres, creating our best-loved characters and revolutionising the way we understand and play games".<ref name="Sunday Herald 2012">{{cite news |title=Let the Games Begin |newspaper=Sunday Herald Sun |location=Australia |date=June 24, 2012 |page=12 "Play" section}}</ref>


''Grim Fandango'' has been the centerpiece of a large fan community for the game that has continued to be active more than 10&nbsp;years after the game's release.<ref>{{cite news |title=G2: Games:The Player |first= Naomi
''Grim Fandango'' has been the centerpiece of a large fan community for the game that has continued to be active more than 10 years after the game's release.<ref>{{cite news |title=G2: Games:The Player |first=Naomi |last=Alderman |newspaper=The Guardian |location=London |date=January 21, 2010 |page=17, Feature Pages}}</ref> Such fan communities include the Grim Fandango Network and the Department of Death, both of which include fan art and fiction in addition to other original content.<ref name="escapist 10 years">{{cite magazine |url=http://www.escapistmagazine.com/articles/view/issues/issue_139/2994-Walk-Don-t-Run |title=Walk, Don't Run |magazine=[[The Escapist (magazine)|The Escapist]] |first=Nova |last=Barlow |date=March 4, 2008 |access-date=March 5, 2008 |archive-url=https://web.archive.org/web/20131224064934/http://www.escapistmagazine.com/articles/view/issues/issue_139/2994-Walk-Dont-Run |archive-date=December 24, 2013 |url-status=live}}</ref>
|last=Alderman |newspaper= The Guardian|location= London|date=January 21, 2010 |page=17, Feature Pages}}</ref> Such fan communities include the Grim Fandango Network and the Department of Death, both of which include fan art and fiction in addition to other original content.<ref name="escapist 10 years">{{cite web | url = http://www.escapistmagazine.com/articles/view/issues/issue_139/2994-Walk-Don-t-Run | title = Walk, Don't Run | publisher = [[The Escapist (magazine)|The Escapist]] | first = Nova | last = Barlow | date = March 4, 2008 | accessdate = March 5, 2008 |archiveurl=https://web.archive.org/web/20131224064934/http://www.escapistmagazine.com/articles/view/issues/issue_139/2994-Walk-Dont-Run |archivedate=December 24, 2013 |deadurl=no}}</ref>


In an interview with ''Kotaku'' after the announcement of the remaster, Schafer stated that he has long considered the aspect of a ''Grim Fandango'' sequel to further expand on the setting that was created for the game. He felt the story would be a difficult component, as either they would have to figure a means to bring Manny back from his final reward, or otherwise build the story around a new character. However, one option he has considered to alleviate the issue is by creating an adventure game using an open-world mechanic similar to the [[Grand Theft Auto|''Grand Theft Auto'' series]].<ref>{{cite web | url = http://kotaku.com/tim-schafer-dreams-of-an-open-world-grim-fandango-seque-1654750107 | title = Tim Schafer Dreams Of An Open-World Grim Fandango Sequel | date = November 4, 2014 | accessdate = November 5, 2014 | first = Nathan | last = Grayson | publisher = Kotaku}}</ref>
In an interview with ''Kotaku'' after the announcement of the remaster, Schafer stated that he has long considered the idea of a ''Grim Fandango'' sequel to further expand on the setting of the game. He felt the story would be a difficult component, as either they would have to figure a means to bring Manny back from his final reward, or otherwise build the story around a new character. One option he has considered to alleviate the issue is by creating an adventure game using an open-world mechanic similar to the [[Grand Theft Auto|''Grand Theft Auto'' series]].<ref>{{cite web |url=http://kotaku.com/tim-schafer-dreams-of-an-open-world-grim-fandango-seque-1654750107 |title=Tim Schafer Dreams Of An Open-World Grim Fandango Sequel |date=November 4, 2014 |access-date=November 5, 2014 |first=Nathan |last=Grayson |publisher=Kotaku |url-status=live |archive-url=https://web.archive.org/web/20141106010309/http://kotaku.com/tim-schafer-dreams-of-an-open-world-grim-fandango-seque-1654750107 |archive-date=November 6, 2014}}</ref>


== Notes ==
== Notes ==
{{refbegin}}
{{Notelist}}
*{{cite web|title=Grim Fandango Puzzle Document|url=http://games.on.net/file/22091/Grim_Fandango_-_Puzzle_Document_PDF|author1=Schafer, Tim |author2=Tsacle, Peter |author3=Ingerson, Eric |author4=Mogilefsky, Bret |author5=Chan, Peter |publisher=LucasArts|year=1996|archiveurl=https://web.archive.org/web/20081212145501/http://games.on.net/file/22091/Grim_Fandango_-_Puzzle_Document_PDF|archivedate=December 12, 2008|accessdate =April 29, 2014}}
{{refend}}


== References ==
== References ==
{{Reflist| 2|refs=
{{Reflist|refs=


<ref name="Giantbomb">{{cite web|url=http://www.giantbomb.com/grim-fandango/3030-13230/ |title=Grim Fandango |publisher=GiantBomb.com |location= |accessdate=March 31, 2013 |archiveurl=http://www.webcitation.org/6GHUGcrrQ?url=http://www.giantbomb.com/grim-fandango/3030-13230/ |archivedate=May 1, 2013 |deadurl=no |df=mdy-all }}</ref>
<ref name="adventure classic">{{cite web |url=http://www.adventureclassicgaming.com/index.php/site/reviews/308/ |title=Grim Fandango |date=September 1, 2008 |publisher=Adventure Classic Gaming |first=Stefan |last=Lubienski |access-date=April 1, 2013 |archive-url=https://web.archive.org/web/20130531045548/http://www.adventureclassicgaming.com/index.php/site/reviews/308/ |archive-date=May 31, 2013 |url-status=live}}</ref>


<ref name="Discogs">{{cite web|url=http://www.discogs.com/Peter-McConnell-Grim-Fandango-Original-Game-Soundtrack/release/1517090 |title=Peter McConnell – Grim Fandango Original Game Soundtrack |publisher=Discogs.com |location= |accessdate=March 31, 2013 |archiveurl=http://www.webcitation.org/6GHUOpMVU?url=http://www.discogs.com/Peter-McConnell-Grim-Fandango-Original-Game-Soundtrack/release/1517090 |archivedate=May 1, 2013 |deadurl=no |df=mdy-all }}</ref>
<ref name="SEMO">{{cite web |url=http://www.squareenixmusic.com/reviews/chris/grimfandango.shtml |title=Grim Fandango Original Game Soundtrack :: Review by Chris |publisher=Square Enix Music Online |access-date=April 1, 2013 |archive-url=https://web.archive.org/web/20101226054716/http://squareenixmusic.com/reviews/chris/grimfandango.shtml |archive-date=December 26, 2010 |url-status=live}}</ref>


<ref name="Musicbrainz 1">{{cite web|url=http://musicbrainz.org/release/e2b33c9a-d802-46f2-ad0e-70676a8306d4 |title=Grim Fandango Soundtrack: Big Band, Bebop and Bones |publisher=Musicbrainz.org |location= |accessdate=March 31, 2013 |archiveurl=http://www.webcitation.org/6GHUQPPnd?url=http://musicbrainz.org/release/e2b33c9a-d802-46f2-ad0e-70676a8306d4 |archivedate=May 1, 2013 |deadurl=no |df=mdy-all }}</ref>
<ref name="IGN 1998">{{cite web |url=http://www.ign.com/articles/1998/11/04/grim-fandango |title=Grim Fandango LucasArts flexes their storytelling muscle in this near-perfect adventure game |date=November 3, 1998 |publisher=IGN Entertainment, Inc. |access-date=April 30, 2013 |archive-url=https://web.archive.org/web/20130413224004/http://www.ign.com/articles/1998/11/04/grim-fandango |archive-date=April 13, 2013 |url-status=live}}</ref>


<ref name="adventure classic">{{cite web|url=http://www.adventureclassicgaming.com/index.php/site/reviews/308/ |title=Grim Fandango |date=September 1, 2008 |publisher=Adventure Classic Gaming |first=Stefan |last=Lubienski |location= |accessdate=April 1, 2013 |archiveurl=http://www.webcitation.org/6GHUUhTWa?url=http://www.adventureclassicgaming.com/index.php/site/reviews/308/ |archivedate=May 1, 2013 |deadurl=no |df=mdy-all }}</ref>
<ref name="RPGFan">{{cite web |url=http://www.rpgfan.com/soundtracks/grimfandango/index.html |title=Grim Fandango OGS |first=Neal |last=Chandran |access-date=April 30, 2013 |archive-url=https://web.archive.org/web/20130524195155/http://www.rpgfan.com/soundtracks/grimfandango/index.html |archive-date=May 24, 2013 |url-status=live}}</ref>


<ref name="TechRaptor Grosso 2015">{{cite news |title=Gaming Obscura: Grim Fandango |first=Robert |last=Grosso |url=https://techraptor.net/content/games-never-heard-grim-fandango |newspaper=TechRaptor |date=February 5, 2015 |access-date=September 14, 2016 |archive-url=https://web.archive.org/web/20160421113121/http://techraptor.net/content/games-never-heard-grim-fandango |archive-date=April 21, 2016 |url-status=live}}</ref>
<ref name="SEMO">{{cite web|url=http://www.squareenixmusic.com/reviews/chris/grimfandango.shtml |title=Grim Fandango Original Game Soundtrack :: Review by Chris |publisher=Square Enix Music Online |location= |accessdate=April 1, 2013 |archiveurl=http://www.webcitation.org/6GHUXVdap?url=http://www.squareenixmusic.com/reviews/chris/grimfandango.shtml |archivedate=May 1, 2013 |deadurl=no |df=mdy-all }}</ref>


<ref name="IGN 1998">{{cite web|url=http://www.ign.com/articles/1998/11/04/grim-fandango |title=Grim Fandango LucasArts flexes their storytelling muscle in this near-perfect adventure game |date=November 3, 1998 |publisher=IGN Entertainment, Inc. |location= |accessdate=April 30, 2013 |archiveurl=http://www.webcitation.org/6GHUZFqa5?url=http://www.ign.com/articles/1998/11/04/grim-fandango |archivedate=May 1, 2013 |deadurl=no |df=mdy-all }}</ref>
<ref name="Theslanted 2018">{{Cite news |url=https://www.polyarcgames.com/media-press/2018/7/27/press-release-moss-fans-score-big-with-the-release-of-the-moss-soundtrack |title='Grim Fandango Remastered' Celebrates Nintendo Switch Launch with Vinyl |first=Sean |last=Thomas |date=November 1, 2018 |access-date=July 10, 2019 |language=en-US |archive-url=https://web.archive.org/web/20181102014106/https://theslanted.com/2018/11/31159/grim-fandango-rremastered-switch-vinyl-collection/ |archive-date=November 2, 2018 |url-status=dead}}</ref>


<ref name="Fact Magazine 2015-05">{{cite news |title=Peter McConnell's classic Grim Fandango soundtrack reissued by Nile Rodgers' Sumthing Else |url=https://www.factmag.com/2015/05/05/tim-schafers-classic-grim-fandango-soundtrack-reissued-by-nile-rodgers-sumthing-else/ |newspaper=[[Fact (UK magazine)|Fact]] |location=United Kingdom |date=May 5, 2015 |access-date=July 11, 2019 |archive-url=https://web.archive.org/web/20170316215631/https://www.factmag.com/2015/05/05/tim-schafers-classic-grim-fandango-soundtrack-reissued-by-nile-rodgers-sumthing-else/ |archive-date=March 16, 2017 |url-status=live}}</ref>
<ref name="RPGFan">{{cite web|url=http://www.rpgfan.com/soundtracks/grimfandango/index.html |title=Grim Fandango OGS |publisher= |location= |first=Neal |last=Chandran |accessdate=April 30, 2013 |archiveurl=http://www.webcitation.org/6GHUb7wrc?url=http://www.rpgfan.com/soundtracks/grimfandango/index.html |archivedate=May 1, 2013 |deadurl=no |df=mdy-all }}</ref>


<ref name="Fact Magazine 2015-04">{{cite web |url=http://www.factmag.com/2015/04/28/the-100-greatest-video-game-soundtracks-best-ost/ |title=The 100 best video game soundtracks of all time |first1=Brad |last1=Stabler |first2=John |last2=Twells |first3=Miles |last3=Bowe |first4=Scott |last4=Wilson |first5=Tom |last5=Lea |date=April 28, 2015 |work=[[Fact (UK magazine)|Fact]] |location=United Kingdom |access-date=July 11, 2019 |archive-url=https://web.archive.org/web/20170430085308/http://www.factmag.com/2015/04/28/the-100-greatest-video-game-soundtracks-best-ost/ |archive-date=April 30, 2017 |url-status=live}}</ref>
<ref name="TechRaptor Grosso 2015">{{cite news|title=Gaming Obscura: Grim Fandango |first=Robert |last=Grosso |url=https://techraptor.net/content/games-never-heard-grim-fandango |newspaper=TechRaptor |location= |date=February 5, 2015 |accessdate=September 14, 2016 |page= |archiveurl=https://web.archive.org/web/20160421113121/http://techraptor.net/content/games-never-heard-grim-fandango |archivedate=April 21, 2016 |deadurl=no |df=mdy-all }}</ref>


<ref name="Rock, Paper, Shotgun 2015-04-24">{{cite news |title=Play It Again, Manny: Grim Fandango Remastered OST |first=Alec |last=Meer |url=https://www.rockpapershotgun.com/2015/04/24/grim-fandango-remastered-sountrack/ |website=[[Rock Paper Shotgun]] |date=April 24, 2015 |access-date=July 11, 2019 |archive-url=https://web.archive.org/web/20190326002550/https://www.rockpapershotgun.com/2015/04/24/grim-fandango-remastered-sountrack/ |archive-date=March 26, 2019 |url-status=live}}</ref>

<ref name="IGN top PC 25, 2007">{{cite web |url=http://pc.ign.com/articles/772/772285p1.html|title=Top 25 PC Games of All Time |last1=Adams |first1=Dan |author-link= |last2=Butts |first2=Steve |first3=Charles |last3=Onyett |date=March 16, 2007 |website=[[IGN]] |series= |publisher= |page=2 (web) |language= |access-date= |url-status=dead |archive-url=https://web.archive.org/web/20070325091010/http://pc.ign.com/articles/772/772285p2.html |archive-date=2007-03-25 |via= |quote=(...)there was a time when LucasArts was known as the industry's best adventure game developer. With a roster of superlative titles, the company had already cemented its reputation in the annals of gaming. Then they went one step further with a game that many consider the greatest adventure game of all time.}}</ref>
}}
}}


== External links ==
=== Sources ===
{{refbegin}}
{{Spoken Wikipedia|EN-GrimFandango.ogg|2008-05-06}}
* {{cite web |title=Grim Fandango Puzzle Document |url=http://games.on.net/file/22091/Grim_Fandango_-_Puzzle_Document_PDF |author1=Schafer, Tim |author2=Tsacle, Peter |author3=Ingerson, Eric |author4=Mogilefsky, Bret |author5=Chan, Peter |publisher=LucasArts |year=1996 |archive-url=https://web.archive.org/web/20081212145501/http://games.on.net/file/22091/Grim_Fandango_-_Puzzle_Document_PDF |archive-date=December 12, 2008 |access-date=April 29, 2014}}
{{refend}}

== Further reading ==
{{refbegin}}
* {{Cite web |last1=Robertson |first1=Adi |title=Remembering Grim Fandango: this week in tech, 20 years ago |work=[[The Verge]] |date=November 3, 2018 |url=https://www.theverge.com/2018/11/3/18044840/grim-fandango-20th-anniversary-this-week-in-tech-20-years-ago |access-date=November 4, 2018 |archive-url=https://web.archive.org/web/20181104120849/https://www.theverge.com/2018/11/3/18044840/grim-fandango-20th-anniversary-this-week-in-tech-20-years-ago |archive-date=November 4, 2018 |url-status=live}}
* ''The Making of Grim Fandango Remastered'' by [[2 Player Productions]]: [https://www.youtube.com/watch?v=JNhE7zxJymE Episode 1], [https://www.youtube.com/watch?v=s-LSMCYjHow Episode 2], [https://www.youtube.com/watch?v=y4rOgZ3RINE Episode 3]
* {{cite book|first=Jo |last= Ashburn |title=Grim Fandango: Prima's Official Strategy Guide Paperback |date=October 28, 1998 |publisher= [[Prima Games]] |isbn=978-0761517979}}
* {{cite journal |last1=McConnell |first1= Peter |date=September 1999 |title=Dance of the Dead: The Adventures of a Composer Creating the Game Music for Grim Fandango|url= https://www.emusician.com/how-to/dance-of-the-dead |journal=[[Electronic Musician]] |volume= 15|issue=9 |pages= 30–32, 35–36, 38–40, 42|publisher=[[NewBay Media|NewBay Media, LLC]] |location=New York |issn = 0884-4720}}
* {{cite web|title=Grim Fandango Puzzle Document|url=http://games.on.net/file/22091/Grim_Fandango_-_Puzzle_Document_PDF|author1=Schafer, Tim |author2=Tsacle, Peter |author3=Ingerson, Eric |author4=Mogilefsky, Bret |author5=Chan, Peter |publisher=LucasArts|year=1996|archive-url=https://web.archive.org/web/20081212145501/http://games.on.net/file/22091/Grim_Fandango_-_Puzzle_Document_PDF|archive-date=December 12, 2008|access-date =April 29, 2014}}
{{refend}}

{{Spoken Wikipedia|EN-GrimFandango.ogg|date=May 6, 2008}}
{{Wikiquote|Grim Fandango}}
{{Wikiquote|Grim Fandango}}
*''Making of Grim Fandango Remastered'' by [[2 Player Productions]]: [https://www.youtube.com/watch?v=JNhE7zxJymE Part 1], [https://www.youtube.com/watch?v=s-LSMCYjHow Part 2], [https://www.youtube.com/watch?v=y4rOgZ3RINE Part 3]
* {{IMDb title|id=0177822|name=Grim Fandango}}


{{LucasArts adventure games}}
{{LucasArts adventure games}}
{{Tim Schafer}}
{{Tim Schafer}}
{{Double Fine Productions}}
{{Double Fine Productions}}
{{featured article}}


[[Category:1998 video games]]
[[Category:1998 video games]]
[[Category:Adventure games]]
[[Category:Android (operating system) games]]
[[Category:Android (operating system) games]]
[[Category:Interactive Achievement Award winners]]
[[Category:Day of the Dead]]
[[Category:IOS games]]
[[Category:IOS games]]
[[Category:Linux games]]
[[Category:Linux games]]
[[Category:Lua-scripted video games]]
[[Category:Lua (programming language)-scripted video games]]
[[Category:LucasArts games]]
[[Category:LucasArts games]]
[[Category:Magic realism]]
[[Category:MacOS games]]
[[Category:MacOS games]]
[[Category:Magic realism]]
[[Category:Neo-noir video games]]
[[Category:Nintendo Switch games]]
[[Category:PlayStation 4 games]]
[[Category:PlayStation 4 games]]
[[Category:PlayStation Network games]]
[[Category:PlayStation Network games]]
[[Category:PlayStation Vita games]]
[[Category:PlayStation Vita games]]
[[Category:Single-player-only video games]]
[[Category:Point-and-click adventure games]]
[[Category:Skeleton video games]]
[[Category:Retrofuturistic video games]]
[[Category:ScummVM-supported games]]
[[Category:Single-player video games]]
[[Category:Video games about personifications of death]]
[[Category:Video games about skeletons]]
[[Category:Video games about the afterlife]]
[[Category:Video games developed in the United States]]
[[Category:Video games developed in the United States]]
[[Category:Video games scored by Peter McConnell]]
[[Category:Video games set in the 1950s]]
[[Category:Video games with pre-rendered 3D graphics]]
[[Category:Windows games]]
[[Category:Windows games]]
[[Category:ResidualVM supported games]]
[[Category:Xbox One games]]
[[Category:Console adventure games]]
[[Category:Day of the Dead]]

Latest revision as of 13:40, 1 January 2025

Grim Fandango
Developer(s)LucasArts[a]
Publisher(s)LucasArts[b]
Director(s)Tim Schafer
Programmer(s)Bret Mogilefsky
Artist(s)Peter Tsacle
Writer(s)Tim Schafer
Composer(s)Peter McConnell
EngineGrimE
Platform(s)
Release
October 30, 1998
  • Windows
    • NA: October 30, 1998
    • EU: November 1998
  • Remastered
  • Linux, OS X, PS4, Vita, Win
    • WW: January 27, 2015
    Android, iOS
    • WW: May 5, 2015
    Nintendo Switch
    • WW: November 1, 2018
    Xbox One
    • WW: October 29, 2020
Genre(s)Graphic adventure
Mode(s)Single-player

Grim Fandango is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered static backgrounds. As with other LucasArts adventure games, the player must converse with characters and examine, collect, and use objects to solve puzzles.

Grim Fandango is set in the Land of the Dead and the retro-futuristic version of the 1950s, through which recently departed souls, represented as calaca-like figures, travel before they reach their final destination. The story follows travel agent Manuel "Manny" Calavera as he attempts to save new arrival Mercedes "Meche" Colomar, a virtuous soul, on her journey. The game combines elements of the Aztec afterlife with film noir style, with influences including The Maltese Falcon, On the Waterfront and Casablanca.

Grim Fandango received praise for its art design and direction. It was selected for several awards and is often listed as one of the greatest video games of all time. However, it was a commercial failure and contributed towards LucasArts' decision to end adventure game development and the decline of the adventure game genre.

In 2014, with help from Sony, Schafer's studio Double Fine Productions acquired the Grim Fandango license following Disney's acquisition and closure of LucasArts as a video game developer the previous year. Double Fine produced a remastered version of the game, featuring improved character graphics, controls (including point and click), an orchestrated score, and directors' commentary. It was released for Linux, OS X, PlayStation 4, PlayStation Vita, and Windows in January 2015, for Android and iOS in May 2015, for Nintendo Switch in November 2018, and for Xbox One in October 2020.

Gameplay

[edit]

Grim Fandango is an adventure game, in which the player controls Manuel "Manny" Calavera (calavera being Spanish for 'skull') as he follows Mercedes "Meche" Colomar in the Underworld. The game uses the GrimE engine, pre-rendering static backgrounds from 3D models, while the main objects and characters are animated in 3D.[1] Additionally, cutscenes in the game have also been pre-rendered in 3D. The player controls Manny's movements and actions with a keyboard, a joystick, or a gamepad. The remastered edition allows control via a mouse as well. Manny must collect objects that can be used with either other collectible objects, parts of the scenery, or with other people in the Land of the Dead in order to solve puzzles and progress in the game. The game lacks any type of HUD. Unlike the earlier 2D LucasArts games, the player is informed of objects or persons of interest not by text floating on the screen when the player passes a cursor over them, but instead by the fact that Manny will turn his head toward that object or person as he walks by.[2] The player reviews the inventory of items that Manny has collected by watching him pull each item in and out of his coat jacket.[3] Manny can engage in dialogue with other characters through conversation trees to gain hints of what needs to be done to solve the puzzles or to progress the plot.[4] As in most LucasArts adventure games, the player can never die or otherwise get into a no-win situation (that prevents completion of the game).[5]

Synopsis

[edit]

Setting

[edit]

Grim Fandango takes place in the Land of the Dead (the Eighth Underworld), where recently departed souls aim to make their way to the Land of Eternal Rest (the Ninth Underworld) on the Four Year Journey of the Soul. Good deeds in life are rewarded by access to better travel packages, provided by the Department of Death, to assist in making the journey (such as sports cars and luxury ocean cruises), the best of which is the Number Nine, an express train that takes four minutes to reach the gate to the Ninth Underworld.[6] However, souls who did not lead a kind life are left to travel through the Land of the Dead on foot, which would take around four years. Such souls often lose faith in the existence of the Ninth Underworld and instead find jobs and stay in the Land of the Dead. The travel agents of the Department of Death act as the Grim Reaper to escort the souls from the Land of the Living to the Land of the Dead, and then determine which mode of transport the soul has merited. Each year on the Day of the Dead, these souls are allowed to visit their families in the Land of the Living.[4][7]

The souls in the Land of the Dead appear as skeletal calaca figures.[7] Alongside them are demons that have been summoned to help with the more mundane tasks of day-to-day life, such as vehicle maintenance and even drink service. The souls themselves can suffer death-within-death by being "sprouted", the result of being shot with "sproutella"-filled darts that cause flowers to grow out through bones,[8] rapidly feeding off the calcium of the soul's skeleton. The ones who are sprouted are reincarnated. Many of the characters are Mexican and occasional Spanish words are interspersed into the English dialogue, resulting in Spanglish.[2] Many of the characters smoke, following a film noir tradition;[4] the manual asks players to consider that every smoker in the game is dead.[4]

Plot

[edit]
A photograph of a sculpture of a skeletal figure in a brightly colored, feminine outfit and hat.
The characters in Grim Fandango are based on Mexican calaca figures used to celebrate the Day of the Dead.

The game is divided into four acts, each taking place on November 2 (the Day of the Dead) in four consecutive years.[9]

Manuel "Manny" Calavera is a travel agent at the Department of Death in the city of El Marrow, forced into his job to work off a debt "to the powers that be".[10] Manny is frustrated with being assigned clients that must take the four-year journey due to their poor living choices and is threatened to be fired by his boss, Don Copal, if he does not come up with better clients. Manny steals a client, Mercedes "Meche" Colomar, from his successful co-worker Domino Hurley. The Department computers assign Meche to the four-year journey even though Manny believes she should have a guaranteed spot on the "Number Nine" luxury express train due to her pureness of heart in her life.[11] When Manny goes to his boss while asking Meche to wait for him fixing the issue, Meche starts her journey on foot herself. Don Copal uses it as a reason to arrest Manny. Manny is freed from arrest and sprouting by Salvador "Sal" Limones, the leader of the small underground organization the Lost Souls Alliance (LSA), who warns him of Domino and Don rigging the system to deny many clients Double N tickets, hoarding them for the boss of the criminal underworld, Hector LeMans.[12] LeMans then sells the tickets at an exorbitant price to those that can afford it. Sal recruits Manny to help LSA by setting up a system of pigeon mail and providing the group with biometrics of Manny in order to access the computer systems of the Department. Manny recognizes that he cannot stop Hector at present and instead, with the help of his driver and speed demon Glottis, he tries to find Meche on her journey in the nearby Petrified Forest. Manny arrives at the small port city of Rubacava and finds that he has beaten Meche there, and waits for her to arrive.

A compute image of approximately 40 characters, most skeletal figures with a few large, cartoonish characters, arranged on a series of steps, posing for the photograph; one figure is of a human face imposed onto the character.
The cast of Grim Fandango. In the front-center are Domino, Meche, Manny, and Sal. Glottis is in the upper left and Hector is on the far right. The game's creator, Tim Schafer, is in the bottom-left corner.

A year passes, and the city of Rubacava has grown. Manny now runs his own nightclub off a converted automat near the edge of the Forest. Manny sees Meche leaving the port with Domino, but when he tries to stop them, he is stopped by Meche. Manny learns from Olivia Ofrenda, the owner of the beatnik Blue Casket nightclub, that Don has been sprouted for letting the scandal be known.

Manny gives chase, manages to get on board of a leaving ship as a janitor, and a year later (after being promoted to a captain) tracks them to a coral mining plant on the Edge of the World. Domino has been holding Meche there as a trap to lure Manny.[13] All of Domino's clients who had their tickets stolen are also being held there and used as slave labor, both to make a profit with the coral mining and as a way to keep Hector's scandal quiet. Domino tries to convince Manny to take over his position in the plant seeing as he has no alternative and can spend the rest of eternity with Meche but he refuses. After rescuing Meche, Manny defeats Domino by causing him to fall into a rock crusher. Manny, along with Meche, Glottis and a few of the souls being held at the plant then escape from the Edge of the World.

The three travel for another year until they reach the terminus for the Number Nine train before the Ninth Underworld. The Gate Keeper to the Ninth Underworld won't let the souls progress without their tickets, mistakenly believing they have sold them, and it's further revealed that a wicked soul that has either not paid off their debt or tried to cheat the Gate Keeper with a fake or stolen Double N Ticket to gain entrance to the Ninth Underworld will cause the express train to transform into the hell train (which sends all souls on board to hell). Meanwhile, Glottis has fallen deathly ill. Manny learns from demons stationed at the terminus that the only way to revive Glottis is to travel at high speeds to restore Glottis' purpose for being summoned. Manny and the others devise a makeshift fuel source to create a "rocket" train cart, quickly taking Manny and Meche back to Rubacava and saving Glottis' life.[14] The three return to El Marrow, now found to be fully in Hector's control and renamed as Nuevo Marrow. Manny regroups with Sal and his expanded LSA and with the help of Olivia, who volunteered to join the gang earlier in Rubacava, and is able to learn about Hector's current activities.[15] Further investigation reveals that Hector not only has been hoarding the Number Nine tickets, but has created counterfeit versions that he has sold to others while keeping the real tickets for himself in a desperate attempt to balance out his sinful life and get out of the Land of the Dead.[16] Manny tries to confront Hector but is lured into another trap by Olivia, who is revealed to be Hector's girlfriend, who has also captured Sal, and is taken to Hector's greenhouse to be sprouted. Manny is able to defeat Hector after Sal sacrifices himself to prevent Olivia from interfering.

Manny and Meche are able to find the real Double N tickets, including the one that Meche should have received. Manny makes sure the rest of the tickets are given to their rightful owners; in turn, he is granted his own ticket for his good deeds.[17] Together, Manny and Meche board the Number Nine for their happy journey to the Ninth Underworld while Glottis waves tearfully goodbye.[18]

Development

[edit]

Background and project inception

[edit]
A middle aged Caucasian man with dark hair speaks from a lectern.
Tim Schafer was the project lead for Grim Fandango.

Grim Fandango's development was led by project leader Tim Schafer, co-designer of Day of the Tentacle and creator of Full Throttle and the more recent Psychonauts and Brütal Legend.[19][20] Schafer had conceived a Day of the Dead-themed adventure before production of Full Throttle began,[21] and he submitted both concepts to LucasArts for approval at the same time. Full Throttle was accepted instead because of its greater mainstream appeal; it became a hit and opened the way for Schafer to create Grim Fandango.[22] Rogue Leaders: The Story of LucasArts noted that the pitching process for Grim Fandango was "a breeze" because of Schafer's earlier success, despite the new project's unusual theme.[23]

Development began soon after the completion of Full Throttle in June 1995.[21] Grim Fandango was an attempt by LucasArts to rejuvenate the graphic adventure genre, in decline by 1998.[24][25] In response to complaints that Full Throttle was too short, Schafer set the goal of having twice as many puzzles as Full Throttle, which demanded a more lengthy and ambitious story to accommodate them.[26] According to Schafer, the game was developed on a $3 million budget.[27] It was the first LucasArts adventure since Labyrinth not to use the SCUMM engine, instead using the Sith engine, pioneered by Jedi Knight: Dark Forces II, as the basis of the new GrimE engine.[28][29] The GrimE engine was built using the scripting language Lua. This design decision was due to LucasArts programmer Bret Mogilefsky's interest in the language, and is considered one of the first uses of Lua in gaming applications. The game's success led to the language's use in many other games and applications, including Escape from Monkey Island and Baldur's Gate.[30]

An image of an office drawn in pencil; the office has two windows, a desk, an oval-shaped computer monitor, and additional furniture. The walls and decorations of the furniture have art-deco stylings to them. An image of an office created in a 3D wireframe mesh (white on blue); the office has two windows, a desk, an oval-shaped computer monitor, and additional furniture. The walls and decorations of the furniture have art-deco stylings to them.

An image of an office rendered by a computer; the office has two windows, a desk, an oval-shaped computer monitor, and additional furniture. The walls and decorations of the furniture have art-deco stylings to them. A skeletal figure sits in one of the chairs looking to the viewer.
Manny's office, from Peter Chan's original concept art (top) to wireframe mesh (middle) to in-game representation (bottom)

3D design

[edit]

Grim Fandango mixed static pre-rendered background images with 3D characters and objects. Part of this decision was based on how the calaca figures would appear in three dimensions.[8] There were more than 90 sets and 50 characters in the game to be created and rendered; Manny's character alone comprised 250 polygons.[8] The development team found that by utilizing three-dimensional models to pre-render the backgrounds, they could alter the camera shot to achieve more effective or dramatic angles for certain scenes simply by re-rendering the background, instead of having to have an artist redraw the background for a traditional 2D adventure game.[8] The team adapted the engine to allow Manny's head to move separately from his body to make the player aware of important objects nearby.[8] The 3D engine also aided in the choreography between the spoken dialog and body and arm movements of the characters.[8][26] Additionally, full motion video cutscenes were incorporated to advance the plot, using the same in-game style for the characters and backgrounds to make them nearly indistinguishable from the actual game.[31]

Themes and influences

[edit]

The game combines several Aztec beliefs of the afterlife and underworld with 1930s Art Deco design motifs and a dark plot reminiscent of the film noir genre.[32] The Aztec motifs of the game were influenced by Schafer's decade-long fascination with folklore, stemming from an anthropology class he took at University of California Berkeley, and talks with folklorist Alan Dundes, with Schafer recognizing that the four-year journey of the soul in the afterlife would set the stage for an adventure game.[2][33][34] Schafer stated that once he had set on the Afterlife setting: "Then I thought, what role would a person want to play in a Day of the Dead scenario? You'd want to be the grim reaper himself. That's how Manny got his job. Then I imagined him picking up people in the land of the living and bringing them to the land of the dead, like he's really just a glorified limo or taxi driver. So the idea came of Manny having this really mundane job that looks glamorous because he has the robe and the scythe, but really, he's just punching the clock".[2] Schafer recounted a Mexican folklore about how the dead were buried with two bags of gold to be used in the afterlife, one on their chest and one hidden in their coffin, such that if the spirits in the afterlife stole the one on the chest, they would still have the hidden bag of gold; this idea of a criminal element in the afterlife led to the idea of a crime-ridden, film noir style to the world.[35][34] The division of the game into four years was a way of breaking the game's overall puzzle into four discrete sections.[2][8][34] Each year was divided into several non-linear branches of puzzles that all had to be solved before the player could progress to the next year.[34][36]

A flow diagram consisting of text boxes connected by arrows; the contents of each box list out the summary of a puzzle that is to be completed before following puzzles can be completed.
The team created a puzzle design document in the planning of the game, laying out branching non-linear puzzle paths for the player to solve within the context of each year of the game.[37][38][39][34]

Schafer opted to give the conversation-heavy game the flavor of film noir set in the 1930s and 1940s, stating that "there's something that I feel is really honest about the way people talked that's different than modern movies".[40] He was partially inspired by novels written by Raymond Chandler and Dashiell Hammett.[40] Several film noir movies were also inspiration for much of the game's plot and characters. Tim Schafer stated that the true inspiration was drawn from films like Double Indemnity, in which a weak and undistinguished insurance salesman finds himself entangled in a murder plot.[32] The design and early plot are fashioned after films such as Chinatown and Glengarry Glen Ross.[2][34][7] Several scenes in Grim Fandango are directly inspired by the genre's films such as The Maltese Falcon, The Third Man, Key Largo, and most notably Casablanca: two characters in the game's second act are directly modeled after the roles played by Peter Lorre and Claude Rains in the film.[1][32] The main villain, Hector LeMans, was designed to resemble Sydney Greenstreet's character of Signor Ferrari from Casablanca.[2] His voice was also modeled after Greenstreet, complete with his trademark chuckle.

Visually, the game drew inspiration from various sources: the skeletal character designs were based largely on the calaca figures used in Mexican Day of the Dead festivities, while the architecture ranged from Art Deco skyscrapers to an Aztec temple.[32] The team turned to LucasArts artist Peter Chan to create the calaca figures. The art of Ed "Big Daddy" Roth was used as inspiration for the designs of the hot rods and the demon characters like Glottis.[2]

Originally, Schafer had come up with the name "Deeds of the Dead" for the game's title, as he had originally planned Manny to be a real estate agent in the Land of the Dead. Other potential titles included "The Long Siesta" and "Dirt Nap", before he came up with the title Grim Fandango.[40]

Voice cast

[edit]
Tony Plana (pictured in 2013) provides the voice for Manny.

The game featured a large cast for voice acting in the game's dialog and cutscenes, employing many Latino actors to help with the Spanish slang.[2] Voice actors included Tony Plana as Manny, Maria Canals-Barrera as Meche, Alan Blumenfeld as Glottis, and Jim Ward as Hector. Schafer credits Plana for helping to deepen the character of Manny, as the voice actor was a native Spanish speaker and suggested alternate dialog for the game that was more natural for casual Spanish conversations.[40] Schafer planned from the beginning for the voice cast to consist entirely of Latino performers.[26]

Original release

[edit]

Originally, the game was to be shipped in the first half of 1998 but was delayed;[8] as a result, the game was shipped on October 28, 1998,[41] for release on October 30, the Friday before November 2, the actual date of the Day of the Dead celebration.[2] Even with the delay, the team had to drop several of the puzzles and characters from the game, including a climactic five-step puzzle against Hector LeMans at the conclusion of the game; Schafer later noted that they would have needed one to two more years to implement their original designs.[36]

Remastered version

[edit]

Acquisition of rights and announcement

[edit]

A remastered version of Grim Fandango was released for Linux, OS X, PlayStation 4, PlayStation Vita, and Windows platforms on January 27, 2015.[42][43][44][45] The PlayStation 4 and PlayStation Vita versions feature cross-buy[46] and cross-save.[47] It was later released for Android and iOS on May 5.[48] The remastered version was released as a PlayStation Plus title for the month of January 2016.[49][50]

The remastered version was predicated on the transition of LucasArts from a developer and publisher into a licensor and publisher in 2013 shortly after its acquisition by Disney. Under new management, LucasArts licensed several of its intellectual properties (IP), including Grim Fandango, to outside developers. Schafer was able to acquire the rights to the game with financial assistance from Sony, and started the process of building out the remaster within Double Fine Productions.[35] Schafer said that the sale of LucasArts to Disney had reminded them of the past efforts of former LucasArts president Darrell Rodriguez to release the older LucasArts titles as Legacy Properties, such as the 2009 rerelease of The Secret of Monkey Island.[40] Schafer also noted that they had tried to acquire the property from LucasArts in the years prior, but the frequent change in management stalled progress.[51] When they began to inquire about the rights with Disney and LucasArts following its acquisition, they found that Sony, through their vice president of publisher and developer relations Adam Boyes, was also looking to acquire the rights. Boyes stated that Sony had been interested in working with a wide array of developers for the PlayStation 4, and was also inspired to seek Grim Fandango's after seeing developers like Capcom and Midway Games revive older properties. Boyes' determination was supported by John Vignocchi, VP of Production for Disney Interactive, who also shared memories of the game, and was able to bring in contacts to track down the game's assets.[51] After discovering they were vying for the same property, Schafer and Boyes agreed to work together to acquire the IP and subsequent funding, planning to make the re-release a remastered version.[40][51] Sony did not ask for any of IP rights for the game, instead only asking Double Fine to give the PlayStation platforms console exclusivity in exchange for funding support, similar to their Pub Fund scheme they use to support independent developers.[51]

Challenges

[edit]
A comparison of Grim Fandango from its original release (top) and the remastered version. Double Fine increased texture resolution and improved lighting models to improve the looks of the characters.

A major complication in remastering the original work was having many of the critical game files go missing or on archaic formats. A large number of backup files were made on Digital Linear Tape (DLT) which Disney/LucasArts had been able to recover for Double Fine, but the company had no drives to read the tapes. Former LucasArts sound engineer Jory Prum had managed to save a DLT drive and was able to extract all of the game's audio development data from the tapes.[51]

Schafer noted at the time of Grim Fandango's original development, retention of code was not as rigorous as present-day standards, and in some cases, Schafer believes the only copies of some files were unintentionally taken by employees when they had left LucasArts. As such, Schafer and his team have been going back through past employee records to try to trace down any of them and ask for any files they may have saved.[52] In other cases, they have had difficulty in identifying elements on the low-resolution artwork of the original game, such as an emblem on one character's hat, and have had to go looking for original concept art to figure out the design.[52]

Once original assets were identified, as to be used to present the "classic" look of the game in the Remastered edition, Double Fine worked to improve the overall look for modern computers. The textures and lighting models for the characters were improved, in particular for Manny.[51] Schafer has likened the remastering approach to The Criterion Collection film releases in providing a high-fidelity version of the game without changing the story or the characters.[53]

In addition to his own developers, Schafer reached out to players who had created unofficial patches and graphical improvements on the original game, and modifications needed to keep it running in ResidualVM, and gained their help to improve the game's assets for the remastered version.[35][54][55] One such feature was a modified control scheme that converted the game's movement controls from the tank controls to a point and click-style interface. Schafer said the team used tank controls as it was popular with other games like Resident Evil at the time, but recognized it did not work well within the adventure game genre.[40] Schafer contacted Tobias Pfaff who created the point-and-click modification to obtain access to his code to incorporate into the remastered version.[52]

Later development and new features

[edit]

Double Fine demonstrated an in-progress version of the remastered game at IndieCade event in October 2014; new features included higher-resolution textures and improved resolution for the character models as well as having real-time lighting models, and the ability to switch back and forth between this presentation and the original graphics at the touch of a control. The remastered game runs in 4:3 aspect ratio but has an option to stretch this to a 16:9 ratio rather than render in a native 4:3 ratio. The remaster includes improvements to the control scheme developed by Pfaff's patch and other alternate control schemes in addition to the original tank like controls, including analogue controls for console versions and point-and-click controls for computer versions. The game's soundtrack was fully orchestrated through performances of the Melbourne Symphony Orchestra (who also performed the soundtrack for Double Fine's Broken Age). The remastered version also includes developer commentary, which can be activated via the options menu and listened to at various points in the game. The PlayStation version also features cloud saving between the PS4 and Vita versions.[56] A Nintendo Switch port[57] was released on November 1, 2018.[58] Double Fine was acquired by Xbox Game Studios in 2019, and Grim Fandango for the Xbox One arrived in 2020.[59]

Soundtrack

[edit]

Original soundtrack

[edit]
A sample of the "Casino Calavera" track as heard on the remastered soundtrack. In the first release of the game, IGN noted that "LucasArts has put together a film class soundtrack that uses a blend of simple jazz and classical Mexican themes to add depth to the atmosphere of an already fantastic title. Not only is the soundtrack not annoying, but once again it is used to reinforce the emotions delivered in various sequences of the game".[60]

Grim Fandango has an original soundtrack that combines orchestral score, South American folk music, jazz, bebop, swing, and big band music,[34][61] inspired by the likes of Duke Ellington and Benny Goodman as well as film composers Max Steiner and Adolph Deutsch.[62] It also has various influences from traditional Russian, Celtic, Mexican, Spanish, and Indian strings culture.[63][61] It was composed and produced by Peter McConnell at LucasArts. Others credited are Jeff Kliment (Engineer, Mixed By, Mastered), and Hans Christian Reumschüssel (Additional Music Production).[4] The score featured live musicians that McConnell knew or made contact with in San Francisco's Mission District, including a mariachi band.[62] The soundtrack was released as a CD in 1998.[64]

The soundtrack was very well received. IGN called it a "beautiful soundtrack that you'll find yourself listening to even after you're done with the game".[65] SEMO said "the compositions and performances are so good that listening to this album on a stand-alone basis can make people feel like they're in a bar back then".[66] RPGFan said "the pieces are beautifully composed, wonderfully played ... has a stellar soundtrack with music that easily stands alone outside the context of the game. This CD was an absolute pleasure to listen to and comes highly recommended".[67] Game Revolution in its game review praised as one of the "most memorable soundtracks ever to grace the inside of a cranial cavity where an eardrum used to be".[68] PC Gamer in its 2014 list of Top 100 Games, acclaimed Grim Fandango for including "one of the best soundtracks in PC gaming history".[69] In 2017 Fact magazine also listed it as one of the "100 best video game soundtracks of all time".[61]

In 1999's Academy of Interactive Arts & Sciences' Interactive Achievement Awards, the soundtrack was nominated in the category of "Outstanding Achievement in Sound and Music".[70] It was also lauded by GameSpot, which awarded it the "Best PC Music awards",[71] and included it in the "Ten Best PC Game Soundtracks" list in 1999.[72]

Remastered soundtrack

[edit]

After the original Pro Tools sound files were recovered, Peter McConnell found that some of the samples he had used originally did not sound good, and the team opted to re-orchestrate the score.[51] The game's soundtrack was fully orchestrated through performances of the Melbourne Symphony Orchestra for the remastered version of the game.[56]

The re-made soundtrack was produced under Nile Rodgers' label Sumthing Else.[73] It had a standard release of 37 tracks, as well as a Director's Cut with 14 extra tracks (the latter sold exclusively through Sumthing Else).[74] It included the original score from the LucasArts archives, new compositions by Peter McConnell and new orchestral arrangements, as well as new extended versions of jazz pieces re-mixed at Sony Computer Entertainment America.[73]

In 2018, celebrating the 20th anniversary of the original release of the game, the soundtrack was released for the first time in vinyl format.[75]

Reception

[edit]

Reviews

[edit]

Grim Fandango gained critical acclaim upon its release.[83] Aggregating review website Metacritic gave the game a score of 94/100.[76] Critics lauded the art direction in particular, with GameSpot rating the visual design as "consistently great".[80] PC Zone emphasized the production as a whole calling the direction, costumes, characters, music, and atmosphere expertly done. They also commented the game would make a "superb film".[82] The San Francisco Chronicle stated "Grim Fandango feels like a wild dance through a cartoonish film-noir adventure. Its wacky characters, seductive puzzle-filled plot and a nearly invisible interface allow players to lose themselves in the game just as cinemagoers might get lost in a movie."[2] The Houston Chronicle, in naming Grim Fandango the best game of 1998 along with Half-Life, complimented the graphics calling them "jaw-dropping" and commented that the game "is full of both dark and light humor".[84] IGN summed its review up by saying the game was the "best adventure game" it had ever seen.[60]

Next Generation reviewed the PC version of the game, rating it five stars out of five, and stated that "Grim Fandango is a smart, beautiful, and enjoyable adventure game that will leave you holding your breath waiting for Grim Fandango 2."[81]

The game also received criticisms from the media. Several reviewers noted that there were difficulties experienced with the interface, requiring a certain learning curve to get used to, and selected camera angles for some puzzles were poorly chosen.[60][77][80] The use of elevators in the game was particularly noted as troublesome.[60][80] The review from Adventure Gamers expressed dislike of the soundtrack, and, at times, "found it too heavy and not well suited to the game's theme".[77] A Computer and Video Games review also noted that the game had continuous and long data loading from the CD-ROM that interrupted the game and "spoils the fluidity of some sequences and causes niggling delays".[85]

In 1999, Next Generation listed Grim Fandango as number 26 on their "Top 50 Games of All Time", commenting that, "Grim offered adventure fans funny, touching, and infuriating moments in following its characters, and it did so through a magnificently beautiful game."[86]

Awards

[edit]

Grim Fandango won several awards after its release in 1998. PC Gamer selected the game as the 1998 "Adventure Game of the Year".[87][88] The game won IGN's "Best Adventure Game of the Year" in 1998,[89] while GameSpot awarded it their "Best of E3 1998",[90] "PC Adventure Game of the Year",[91] "PC Game of the Year",[92] "Best PC Graphics for Artistic Design",[93] and "Best PC Music awards".[71] GameSpot named Grim Fandango its Game of the Year for 1998,[94] and in the following year included the game in their "Ten Best PC Game Soundtracks"[72] and was selected as the 10th "Best PC Ending" by their readership.[95] In 1999, Grim Fandango won "PC Adventure Game of the Year"[96][97] during the AIAS' 2nd Annual Interactive Achievement Awards (now known as the D.I.C.E. Awards); it was also nominated for "Game of the Year", "Computer Entertainment Title of the Year", "Outstanding Achievement in Art/Graphics", "Outstanding Achievement in Character or Story Development", and "Outstanding Achievement in Sound and Music".[98][99]

Grim Fandango has been included in several publishers' "Top Games" lists well after its release. GameSpot inducted the game into their "Greatest Games of All Time" in 2003 citing, "Ask just about anyone who has played Grim Fandango, and he or she will agree that it's one of the greatest games of all time."[100] GameSpy also added the game to their Hall of Fame in 2004,[101] further describing it as the seventh "Most Underrated Game of All Time" in 2003.[102] Adventure Gamers listed Grim Fandango as the seventh "Top Adventure Game of All Time" in 2004;[103] in their 2011 list of "Top 100 All-Time Adventures" it was listed as #1.[104] In 2007, IGN included the game in the "Top 25 PC Games" (as 15th)[105] and "Top 100 Games of All Time" (at 36th), citing that "LucasArts' second-to-last stab at the classic adventure genre may very well be the most original and brilliant one ever made."[106] Grim Fandango remained as the 20th in the Top 25 PC Games in IGN's 2009 list.[107]

Lists of awards and rankings

[edit]
Awards and nominations
Publication or ceremony Award name Result Year Ref.
PC Gamer Adventure Game of the Year Won 1998 [87][88]
IGN Best Adventure Game of the Year Won 1998 [89]
CNET Gamecenter Best Adventure Game of 1998 Won 1998 [108]
GameSpot PC Adventure Game of the Year Won 1998 [91]
PC Game of the Year Won 1998 [92]
Best PC Graphics for Artistic Design Won 1998 [93]
Best PC Music awards Won 1998 [71]
Game of the Year Won 1998 [94]
Best of E3 1998 Won 1998 [90]
Computer Gaming World Best Adventure Game of the Year Won, tied with Sanitarium 1998 [109]
Micromanía Best game in the Adventure and RPG categories Won 1998 [110]
Game Critics Awards Best Action/Adventure Game (displayed at E3) Won 1998 [111]
Academy of Interactive Arts & Sciences PC Adventure Game of the Year Won 1999 [96][97]
Game of the Year Nominated 1999 [98]
Computer Entertainment Title of the Year Nominated 1999 [112]
Outstanding Achievement in Art/Graphics Nominated 1999 [99]
Outstanding Achievement in Character or Story Development Nominated 1999 [99]
Outstanding Achievement in Sound and Music Nominated 1999 [99]
Rankings
Publication Ranking name Position Year Ref.
GameSpot Ten Best PC Game Soundtracks Included in top ten 1999 [72]
Adventure Classic Gaming Top 10 adventure games of all time 9th position 2000 [113]
Computer Gaming World CGW's Hall of Fame Inducted 2001 [114]
GameSpot Greatest Games of All Time Included in the list 2003 [100]
GameSpy 25 Most Underrated Games of All Time 7th position 2004 [102]
Adventure Gamers Top Adventure Game of All Time 7th position 2004 [103]
GameSpy GameSpy Hall of Fame Inducted 2004 [101]
IGN Top 100 Games of All Time 36th position 2007 [106]
IGN Top 25 PC Games of All Time 15th position 2007 [115]
IGN Top 25 PC Games 20th position 2009 [107]
Adventure Gamers Top 100 All-Time Adventures 1st position 2011 [104]
PC Gamer The 100 best PC games of all time 80th position 2011 [116]
Time All-Time 100 Greatest Video Games Included in list 2012 [117]
GameSpot Best PC Ending (of all time) 10th position 2012 [95]
Wired The Most Jaw-Dropping Game Graphics of the Last 20 Years Best of 1998 2013 [118]
Empire The 100 Greatest Video Games of All Time 84th position 2014 [119]
PC Gamer The PC Gamer Top 100 21st position 2014 [69]

Sales and aftermath

[edit]

Initial estimates suggested that Grim Fandango sold well during the 1998 holiday season.[120] It debuted at #6 for the first week of November on PC Data's computer game sales charts, at an average retail price of $35. It was absent by its second week.[121] In the United Kingdom, Grim Fandango claimed first place on Chart-Track's weekly sales chart in December, before falling to ninth place.[122] It secured 12th after four weeks,[123] and 24th at the 13-week mark.[124] The game sold 58,617 copies and earned $2.33 million in the United States by the end of 1998,[125] and rose to 95,000 sales there by March 2000, according to PC Data.[126][127] Grim Fandango sold another 16,157 units in the region during 2001,[128] and 8,032 in the first six months of 2002;[129] its jewel case SKU reached 5,621 sales during 2003.[130] According to Tim Schafer, the game achieved sales of approximately 500,000 units by 2012,[131] around 50% fewer than Full Throttle had achieved.[132] It is commonly considered a commercial failure,[133][134][135] even though LucasArts stated that "Grim Fandango met domestic expectations and exceeded them worldwide".[136][137][34] The game had become profitable by 2000,[138] although Dave Grossman has said, "It was pretty ambitious and expensive, and I don't think it made very much money back."[131] A writer for Edge summarized in 2009, "While its reputation as a flop isn't entirely accurate, Grim's sales were either an indication that people preferred motorbikes to Gitanes-smoking corpses, or a sign of the times: adventure games were simply on their way out."[132]

While LucasArts proceeded to produce Escape from Monkey Island in 2000, they canceled development of sequels to Sam & Max Hit the Road[139] and Full Throttle[140] stating that "After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC."[139] Subsequently, the studio dismissed many of the people involved with their adventure games,[141][142] some of whom went on to set up Telltale Games, creating an episodic series of Sam & Max games.[143] These events, along with other changes in the video game market towards action-based games, are seen as primary causes in the decline of the adventure game genre.[24][144] Grim Fandango's underperformance was seen as a sign that the genre was commercially "dead" to rival Sierra, as well.[145] LucasArts stated in 2006 that they do not plan on returning to adventure games until the "next decade".[146] Ultimately the studio stopped developing video games in 2013 after The Walt Disney Company acquisition of Lucasfilm, and was dissolved shortly thereafter.

Tim Schafer left LucasArts shortly after Grim Fandango's release, and created his own company, Double Fine Productions, in 2000 along with many of those involved in the development of Grim Fandango. The company has found similar critical success with their first title, Psychonauts. Schafer stated that while there is strong interest from fans and that he "would love to go back and spend time with the characters from any game [he's] worked on", a sequel to Grim Fandango or his other previous games is unlikely as "I always want to make something new."[147] With the help of developers such as Double Fine and Telltale Games, adventure games saw a resurgence in the 2010s, with financially successful titles such as Broken Age, The Walking Dead, and The Wolf Among Us.

Remastered version

[edit]

Grim Fandango Remastered has received similar positive reception as the original release, with many critics continuing to praise the game's story, characters, and soundtrack. They also found the developer's commentary to be very insightful to the history of the game. Reviewers were disappointed at the lack of an auto-save system, as well as the game not receiving a full high-definition upgrade, leaving the higher-resolution characters somewhat out of place with the original 3D backgrounds.[153][155][156][157] Many reviewers also noted that the puzzles, though a staple of the day when Grim Fandango was first released, remain somewhat obtuse with solutions that are not clear even after the player solves them, and that a hint system, as was added to the Monkey Island remake, would have been very helpful.[153][157][166][167] The game's pacing, also unchanged from the original version, was also found harder to grasp, in both the pacing within the game's four acts, and the time taken to move around and between rooms.[168] In his review for Eurogamer, Richard Cobbett warned players to "be careful of rose-tinted memories", that while the remastered version is faithful to the original, it does show aspects of the original game that have become outdated in video game development.[153] Wired's Laura Hudson considered the remastered version highlighted how the original game was "an artifact of its time, an exceptional piece of interactive art wrapped inextricably around the technology and conventions of its time in a way that reveals both their limitations and the brilliance they were capable of producing".[169]

Legacy

[edit]

In 2005, The Guardian characterized the game as "the last genuine classic to come from LucasArts, the company that helped define adventure games, Tim Schafer's noir-pastiche follows skull-faced Manny Calavera through a bureaucratic parody of the Land of the Dead. With a look that takes from both Mexican mythology and art deco, Grim Fandango is as unique an artistic statement as mainstream gaming has managed to offer. While loved by devotees, its limited sales prompted LucasArts to back away from original adventures to simply exploit franchises".[170]

Eurogamer's Jeffrey Matulef, in a 2012 retrospective look, believed that Grim Fandango's combination of film noir and the adventure game genre was the first of its kind and a natural fit due to the script-heavy nature of both, and would later help influence games with similar themes like the Ace Attorney series and L.A. Noire.[3]

Grim Fandango has been considered a representative title demonstrating video games as an art form; the game was selected in 2012 as a candidate for public voting for inclusion within the Smithsonian Institution's "The Art of Video Games" exhibit,[171] while the Museum of Modern Art seeks to install the game as an exhibit as part of its permanent collection within the Department of Architecture and Design.[172]

The game was included in the "Game Masters" exhibition, organized in 2012 by the Australian Centre for the Moving Image (ACMI); an event devoted to explore the faces and the history behind computer games. Tim Schafer was featured as the creative force behind Grim Fandango, within the exhibition section called "Game Changers", crediting him along a few other visionary game designers for having "pushed the boundaries of game design and storytelling, introducing new genres, creating our best-loved characters and revolutionising the way we understand and play games".[20]

Grim Fandango has been the centerpiece of a large fan community for the game that has continued to be active more than 10 years after the game's release.[173] Such fan communities include the Grim Fandango Network and the Department of Death, both of which include fan art and fiction in addition to other original content.[174]

In an interview with Kotaku after the announcement of the remaster, Schafer stated that he has long considered the idea of a Grim Fandango sequel to further expand on the setting of the game. He felt the story would be a difficult component, as either they would have to figure a means to bring Manny back from his final reward, or otherwise build the story around a new character. One option he has considered to alleviate the issue is by creating an adventure game using an open-world mechanic similar to the Grand Theft Auto series.[175]

Notes

[edit]
  1. ^ Remastered version developed by Double Fine Productions.
  2. ^ Remastered version published by Double Fine Productions; Xbox One remastered version published by Xbox Game Studios.

References

[edit]
  1. ^ a b "LucasArts' Grim Fandango Presents a Surreal Tale of Crime, Corruption and Greed in the Land of the Dead; Dramatic New Graphic Adventure from the Creator of Award-Winning Full Throttle Expected to Release in First Half 1998". Business Wire. September 8, 1997. Archived from the original on February 2, 2017. Retrieved December 2, 2007.
  2. ^ a b c d e f g h i j k Evenson, Laura (October 27, 1998). "Fleshing Out an Idea". San Francisco Chronicle. Archived from the original on July 14, 2014. Retrieved March 15, 2008.
  3. ^ a b Matulef, Jeffery (February 5, 2012). "Retrospective: Grim Fandango". Eurogamer. Archived from the original on May 9, 2013. Retrieved February 5, 2012.
  4. ^ a b c d e Grim Fandango Instruction Manual (PDF). LucasArts. 1998. Archived (PDF) from the original on September 15, 2012. Retrieved October 11, 2014.
  5. ^ "The Greatest Games of All Time: Day of the Tentacle". GameSpot. April 30, 2004. Archived from the original on April 2, 2013. Retrieved March 13, 2008.
  6. ^ LucasArts. Grim Fandango. Celso: The Number Nine?
    Manny: That's our top of the line express train. It shoots straight to the Ninth Underworld, the land of eternal rest in four minutes instead of four years.
  7. ^ a b c Schafer, Tim (1997). "Grim Fandango Design Diaries". GameSpot. Archived from the original on October 14, 2007. Retrieved September 25, 2007.
  8. ^ a b c d e f g h Buxton, Chris (May 1998). "The Everlasting Adventure". PC Gamer. pp. 48–52.
  9. ^ Shaker, Wyatt (1999). "Grim Fandango Game Guide". GameSpot. Archived from the original on May 8, 1999. Retrieved March 13, 2008.
  10. ^ LucasArts. Grim Fandango. Manny: Oh I can't leave here till I've worked off a little debt to the powers that be.
  11. ^ LucasArts. Grim Fandango. Manny: Meche. I can see it in your face. And in your file here, where it says you're entitled to a first-class ticket to ... ...nowhere? WHAT?!
    Meche: Did I do something wrong?
    Manny: Not according to your bio! It was spotless! ... at least the part I read was.
  12. ^ LucasArts. Grim Fandango. Salvador: I was once a reaper like yourself Manuel, but I uncovered a web of corruption in our beloved Department of Death. I have reason to believe that the Bureau of Acquisitions is cheating the very souls it was charted to serve. I think someone is robbing these poor naïve souls of their rightful destinies, leaving them no option but to march on a treacherous trail of tears, unprotected and alone, like babies, Manuel, like babies.
  13. ^ LucasArts. Grim Fandango. Meche: You were headed for a trap, I was trying to warn you. Domino was using me like bait. I didn't want you to end up a prisoner here like me.
  14. ^ LucasArts. Grim Fandango. Mechanics: We shoot you now like an arrow into the wind. May you pierce the heart of the wind itself, and drink the blood of flight. Speed is the food of the great Glottis. Speed bring you life. Come back to us some day.
  15. ^ LucasArts. Grim Fandango. Salvador: Manuel Calavera, we meet again. I am glad to see you have found what you were looking for. It is fortunate that you should arrive just now, as we, too, are about to achieve great success. Our army has grown, and right now our top agents are in Hector's weapons lab, about to close in on the enemy in his own den. I couldn't have done it without you, Manuel.
  16. ^ LucasArts. Grim Fandango. Manny: Is this where you tell me all about your secret plan, Hector? How you stole Double N tickets from innocent souls, pretended to sell them but really hoarded them all for yourself in a desperate attempt to get out of the Land of the Dead?
  17. ^ LucasArts. Grim Fandango. Meche: You can count them if you want. They're all here.
    Gate Keeper: What about yours?
    Manny: The company gave me one on the other end; sort of a retirement present.
  18. ^ Ashburn, Jo (October 28, 1998). Grim Fandango: Prima's Official Strategy Guide. Roseville, California: Prima Games, Random House. ISBN 978-0761517979.
  19. ^ Cifaldi, Frank (February 3, 2012). "Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine". Gamasutra. Archived from the original on December 31, 2013. Retrieved February 17, 2012.
  20. ^ a b "Let the Games Begin". Sunday Herald Sun. Australia. June 24, 2012. p. 12 – "Play" section.
  21. ^ a b "Inside the Mind – Designer Diaries – Page 1". Grim Fandango Network. Archived from the original on July 20, 2013. Retrieved February 17, 2012.
  22. ^ Knibbe, Willem (April 10, 1998). "Preview: Grim Fandango". PC Games. Archived from the original on October 8, 1999. Retrieved August 5, 2018.
  23. ^ Smith, Rob (November 26, 2008). Rogue Leaders: The Story of LucasArts. Chronicle Books. p. 116. ISBN 978-0-8118-6184-7.
  24. ^ a b Cook, Daniel (May 7, 2007). "The Circle of Life: An Analysis of the Game Product Lifecycle". Gamasutra. Archived from the original on May 13, 2013. Retrieved March 3, 2008.
  25. ^ Costikyan, Greg (October 21, 1998). "The adventure continues". Salon. Archived from the original on August 16, 2000. Retrieved May 3, 2012.
  26. ^ a b c "Grim Fandango". Next Generation. No. 36. Imagine Media. December 1997. pp. 100–103.
  27. ^ Dutton, Fred (February 10, 2012). "Double Fine Adventure passes Day of the Tentacle budget". Eurogamer. Archived from the original on March 14, 2013. Retrieved February 10, 2012.
  28. ^ Mogilefsky, Bret. "Lua in Grim Fandango". Grim Fandango Network. Archived from the original on February 18, 2012. Retrieved March 6, 2008.
  29. ^ Blossom, Jon; Michaud, Collette (August 13, 1999). "Postmortem: LucasLearning's Star Wars DroidWorks". Gamasutra. Archived from the original on April 5, 2013. Retrieved March 17, 2008.
  30. ^ Ierusalimschy, Roberto; de Figueiredo, Luiz Henrique; Celes, Waldemar (2001). The Evolution of an Extension Language: A History of Lua. Proceedings of V Brazilian Symposium on Programming Languages. pp. B–14–B–28. Archived from the original on January 3, 2014. Retrieved March 17, 2008.
  31. ^ Waggoner, Ben; York, Halstead (January 3, 2000). "Video in Games: The State of the Industry". Gamasutra. Archived from the original on March 26, 2008. Retrieved March 13, 2008.
  32. ^ a b c d Pearce, Celia (March 7, 2003). "Game Noir – A Conversation with Tim Schafer". International Journal of Computer Game Research. Archived from the original on September 14, 2013. Retrieved March 6, 2008.
  33. ^ Rivera, Joshua (January 26, 2015). "'Grim Fandango' creator Tim Schafer talks his magnum opus -- a classic game lost for 16 years". Entertainment Weekly. Archived from the original on January 28, 2015. Retrieved January 26, 2015.
  34. ^ a b c d e f g h Grosso, Robert (February 5, 2015). "Gaming Obscura: Grim Fandango". TechRaptor. Archived from the original on April 21, 2016. Retrieved September 14, 2016.
  35. ^ a b c Siddiky, Asif (June 10, 2014). "A Closer Look at Grim Fandango's Surprise Revival". PlayStation Blog. Archived from the original on August 13, 2014. Retrieved June 10, 2014.
  36. ^ a b Purchase, Rob (November 6, 2008). "Grim Fandango design doc now on net". Eurogamer. Archived from the original on April 29, 2014. Retrieved November 6, 2008.
  37. ^ Purchese, Robert (November 6, 2008). "Grim Fandango design doc now on net". Eurogamer. Archived from the original on April 29, 2014. Retrieved October 11, 2014.
  38. ^ "Grim Fandango: Tim Schafer exhume un trésor" [Grim Fandango: Tim Schafer exhumes a treasure] (in French). France: Canard PC. November 6, 2008. Archived from the original on August 21, 2014. Retrieved October 12, 2014.
  39. ^ McWhertor, Michael (November 5, 2008). "Tim Schafer Publishes Original Grim Fandango Design Doc". Kotaku. Archived from the original on July 1, 2012. Retrieved October 12, 2014.
  40. ^ a b c d e f g Matulef, Jeffrey (January 26, 2015). "Bringing out the Dead: Tim Schafer reflects back on Grim Fandango". Eurogamer. Archived from the original on January 28, 2015. Retrieved January 26, 2015.
  41. ^ Mullen, Micheal (October 28, 1998). "Grim Fandango Releases". GameSpot. Archived from the original on February 26, 2000.
  42. ^ Nunnely, Stephany (June 9, 2014). "Grim Fandango remastered coming to PlayStation". VG247. Archived from the original on June 14, 2014. Retrieved June 9, 2014.
  43. ^ Gera, Emily (June 9, 2014). "Grim Fandango is coming to PS4 and PS Vita (update)". Polygon. Archived from the original on June 13, 2014. Retrieved June 10, 2014.
  44. ^ "Grim Fandango platforms". Double Fine Productions. July 9, 2014. Archived from the original on July 14, 2014. Retrieved July 9, 2014.
  45. ^ "Double Fine is Pleased to Announce..." Double Fine Productions. July 9, 2014. Archived from the original on July 14, 2014. Retrieved July 9, 2014.
  46. ^ "Playstation Store: Grim Fandango Remastered". Retrieved August 25, 2021.
  47. ^ "Playstation Trophies: Cross-Save Solution". February 2, 2015. Retrieved August 25, 2021.
  48. ^ Matuleft, Jeffrey (May 5, 2015). "Grim Fandango Remastered is out today on iOS and Android". Eurogamer. Archived from the original on May 7, 2015. Retrieved May 6, 2015.
  49. ^ Sarkar, Samit (December 30, 2015). "PlayStation Plus brings you Grim Fandango Remastered and more in January 2016". Polygon. Retrieved August 25, 2021.
  50. ^ Osborn, Alex (December 30, 2015). "Grim Fandango Remastered Headlines PlayStation Plus' Free Games for January". IGN. Retrieved August 25, 2021.
  51. ^ a b c d e f g Tach, Dave (January 27, 2015). "Digital Archeology: How Double Fine, Disney, Lucasarts and Sony Resurrected Grim Fandango". Polygon. Archived from the original on January 28, 2015. Retrieved January 27, 2015.
  52. ^ a b c Grayson, Nathan (November 5, 2014). "The Crazy Journey To Save Grim Fandango". Kotaku. Archived from the original on November 6, 2014. Retrieved November 6, 2014.
  53. ^ Diver, Mike (January 27, 2015). "Tim Schafer Discusses the Classic Video Games 'Grim Fandango' and 'Monkey Island'". VICE. Archived from the original on January 30, 2015. Retrieved February 2, 2015.
  54. ^ Ramsay, Randolph (June 9, 2014). "E3 2014: Remastered Grim Fandango heading to PS4, Vita - Tim Schafer's classic adventure game headed to current-gen Sony consoles". GameSpot. Archived from the original on October 2, 2014. Retrieved October 2, 2014.
  55. ^ Molina, Brett (June 11, 2014). "5 things from E3 Sony PS event". USA Today. p. 5B – Money Section.
  56. ^ a b McWhertor, Michael (October 10, 2014). "Grim Fandango returns with updated graphics, orchestral score and fan-made controls". Polygon. Archived from the original on October 11, 2014. Retrieved October 10, 2014.
  57. ^ Green, Jake (June 13, 2018). "Double Fine's Grim Fandango and Broken Age Head to Nintendo Switch". USGamer. Archived from the original on November 24, 2020. Retrieved June 13, 2018.
  58. ^ Carter, Chris (November 1, 2018). "Surprise! Grim Fandango Remastered launches today on Switch". Destructoid. Archived from the original on September 12, 2022. Retrieved November 1, 2018.
  59. ^ Makedonski, Brett (May 13, 2020). "Grim Fandango, Full Throttle, and Day of the Tentacle finally break PS4 console exclusivity this year". Destructoid. Archived from the original on August 6, 2021. Retrieved May 13, 2020.
  60. ^ a b c d e Ward, Trent C. (November 3, 1998). "LucasArts flexes their storytelling muscle in this near-perfect adventure game". IGN. Archived from the original on September 12, 2014. Retrieved March 6, 2008.
  61. ^ a b c Stabler, Brad; Twells, John; Bowe, Miles; Wilson, Scott; Lea, Tom (April 28, 2015). "The 100 best video game soundtracks of all time". Fact. United Kingdom. Archived from the original on April 30, 2017. Retrieved July 11, 2019.
  62. ^ a b "Grim Fandango Files". LucasArts. Archived from the original on February 14, 2007. Retrieved September 17, 2007.
  63. ^ Lubienski, Stefan (September 1, 2008). "Grim Fandango". Adventure Classic Gaming. Archived from the original on May 31, 2013. Retrieved April 1, 2013.
  64. ^ "Grim Fandango Soundtrack". Amazon. Retrieved March 21, 2008.
  65. ^ "Grim Fandango – LucasArts flexes their storytelling muscle in this near-perfect adventure game". IGN Entertainment, Inc. November 3, 1998. Archived from the original on April 13, 2013. Retrieved April 30, 2013.
  66. ^ "Grim Fandango Original Game Soundtrack :: Review by Chris". Square Enix Music Online. Archived from the original on December 26, 2010. Retrieved April 1, 2013.
  67. ^ Chandran, Neal. "Grim Fandango OGS". Archived from the original on May 24, 2013. Retrieved April 30, 2013.
  68. ^ a b Manny (1998). "Dang! I Left My Heart In The Land Of The Living!". Game Revolution. Archived from the original on August 20, 2014. Retrieved March 6, 2008.
  69. ^ a b Warr, Philippa; Senior, Tom; Kelly, Andy (August 29, 2014). "The PC Gamer Top 100 - 21. Grim Fandango". PC Gamer. Archived from the original on October 12, 2014. Retrieved October 12, 2014.
  70. ^ "2nd Annual Interactive Achievement Awards". Academy of Interactive Arts & Sciences. 1999. Archived from the original on October 9, 2014. Retrieved March 4, 2008.
  71. ^ a b c "Best and Worst of 1998: Special Achievement Awards". GameSpot. 1999. Archived from the original on November 6, 2012. Retrieved April 29, 2014.
  72. ^ a b c "The Ten Best Game Soundtracks". GameSpot. 2000. Archived from the original on December 6, 2000. Retrieved April 29, 2014.
  73. ^ a b "Peter McConnell's classic Grim Fandango soundtrack reissued by Nile Rodgers' Sumthing Else". Fact. United Kingdom. May 5, 2015. Archived from the original on March 16, 2017. Retrieved July 11, 2019.
  74. ^ Meer, Alec (April 24, 2015). "Play It Again, Manny: Grim Fandango Remastered OST". Rock Paper Shotgun. Archived from the original on March 26, 2019. Retrieved July 11, 2019.
  75. ^ Thomas, Sean (November 1, 2018). "'Grim Fandango Remastered' Celebrates Nintendo Switch Launch with Vinyl". Archived from the original on November 2, 2018. Retrieved July 10, 2019.
  76. ^ a b c "Grim Fandango (pc: 1998)". Metacritic. Archived from the original on July 3, 2014. Retrieved March 4, 2008.
  77. ^ a b c Fournier, Heidi (May 20, 2002). "Grim Fandango Review". Adventure Gamers. Archived from the original on July 2, 2014. Retrieved March 4, 2008.
  78. ^ House, Michael L. "Grim Fandango". AllGame. Archived from the original on October 12, 2014. Retrieved October 11, 2014.
  79. ^ Edge staff (October 28, 1998). "Grim Fandango Review". Edge. No. 65. Archived from the original on September 4, 2014. Retrieved October 12, 2014.
  80. ^ a b c d Dulin, Ron (October 30, 1998). "Grim Fandango for PC Review". GameSpot. Archived from the original on March 17, 2014. Retrieved April 29, 2014.
  81. ^ a b "Finals". Next Generation. No. 50. Imagine Media. February 1999. p. 96.
  82. ^ a b Hill, Steve (August 13, 2001). "Grim Fandango". PC Zone. Future plc. Archived from the original on October 14, 2007. Retrieved January 25, 2006.
  83. ^ "Grim Fandango". Adventure Gamers. Archived from the original on October 7, 2014. Retrieved October 11, 2014.
  84. ^ Silverman, Dwight (December 15, 1998). "Outstanding in their fields". Houston Chronicle. Archived from the original on December 10, 2004. Retrieved March 15, 2008.
  85. ^ Fulljames, Stephan (August 15, 2001). "PC Review: Grim Fandango". Computer and Video Games. Archived from the original on March 14, 2009. Retrieved March 21, 2008.
  86. ^ "Top 50 Games of All Time". Next Generation. No. 50. Imagine Media. February 1999. p. 77.
  87. ^ a b "PC Gamer Fifth Annual Awards". Vol. 6, No. 3. PC Gamer. March 1999.
  88. ^ a b "A Selection of Awards and Accolades for Recent LucasArts Releases". LucasArts. Archived from the original on May 7, 2008. Retrieved March 15, 2008.
  89. ^ a b IGN Staff (January 31, 1999). "IGNPC's Best of 1998 Awards". IGN. Archived from the original on October 7, 2014. Retrieved March 6, 2008.
  90. ^ a b "GameSpot's Best of E3: Grim Fandango". GameSpot. 1998. Archived from the original on December 9, 2012. Retrieved April 29, 2014.
  91. ^ a b "Best and Worst of 1998: Genre Awards". GameSpot. 1999. Archived from the original on February 24, 2013. Retrieved April 29, 2014.
  92. ^ a b "Best and Worst of 1998: Game of the Year". GameSpot. 1999. Archived from the original on October 5, 2013. Retrieved April 29, 2014.
  93. ^ a b "Best and Worst of 1998: Special Achievement Awards". GameSpot. 1999. Archived from the original on May 26, 2012. Retrieved April 29, 2014.
  94. ^ a b Leone, Matt (March 30, 2009). "Tim Schafer Profile". 1UP. Retrieved April 1, 2009.
  95. ^ a b "The Ten Best Readers Endings". GameSpot. 2000. Archived from the original on December 2, 2012. Retrieved April 29, 2014.
  96. ^ a b "Second Interactive Achievement Awards - Computer". Interactive.org. Academy of Interactive Arts & Sciences. Archived from the original on November 4, 1999. Retrieved May 12, 2023.
  97. ^ a b Clarke, Stuart (May 29, 1999). "INSERT; Games". Sydney Morning Herald. Australia. p. 13 – Computers section.
  98. ^ a b "Second Interactive Achievement Awards - Game of the Year". Academy of Interactive Arts & Sciences. Archived from the original on November 4, 1999. Retrieved May 12, 2023.
  99. ^ a b c d "Second Interactive Achievement Awards - Craft Award". Academy of Interactive Arts & Sciences. Archived from the original on November 3, 1999. Retrieved May 12, 2023.
  100. ^ a b "The Greatest Games of All Time – Grim Fandango". GameSpot. 2003. Archived from the original on December 6, 2012. Retrieved April 29, 2014.
  101. ^ a b Leeper, Justin (April 10, 2004). "Hall of Fame: Grim Fandango". GameSpy. Archived from the original on April 2, 2013. Retrieved April 29, 2014.
  102. ^ a b "25 Most Underrated Games of All Time – Grim Fandango". GameSpy. 2003. Archived from the original on January 2, 2012. Retrieved April 29, 2014.
  103. ^ a b Dickens, Evan (April 2, 2004). "Top 20 Adventure Games of All-Time". Adventure Gamers. Archived from the original on August 13, 2014. Retrieved March 6, 2008.
  104. ^ a b "Top 100 All-Time Adventures". Adventure Gamers. December 30, 2011. Archived from the original on May 13, 2012. Retrieved January 26, 2015.
  105. ^ Adams, Dan; Butts, Steve; Onyett, Charles (March 16, 2007). "Top 25 PC Games of All Time". IGN. Archived from the original on February 20, 2014. Retrieved March 6, 2008.
  106. ^ a b "Top 100 Games of All Time". IGN. 2007. Archived from the original on November 29, 2007. Retrieved March 6, 2008.
  107. ^ a b Jason, Ocampo; Butts, Steve; Haynes, Jeff (September 27, 2010). "Top 25 PC Games – 2009 Edition". IGN. Archived from the original on February 19, 2014. Retrieved May 17, 2011.
  108. ^ "Gamecenter takes a look at 1998 and chooses the best games of the year!". CNET Gamecenter. United States. January 29, 1999. Archived from the original on December 17, 2000.
  109. ^ CGW staff (April 1999). "The Best of the Year". Computer Gaming World. No. 177. Ziff Davis. p. 96.
  110. ^ "Los Mejores Juegos del 98" [The Best Games of 1998]. Micromanía (in Spanish). 3 [Tercera Época] (47). Spain: Hobby Press: 44, 48. December 1998.
  111. ^ "1998 Winners". Game Critics Awards. 1998. Archived from the original on July 1, 2014. Retrieved October 13, 2014.
  112. ^ "Personal Computer Awards". Academy of Interactive Arts and Sciences. Archived from the original on November 4, 1999. Retrieved June 29, 2023.
  113. ^ "Top 10 adventure games of the 20th century". Adventure Classic Gaming. January 1, 2000. Archived from the original on March 10, 2006. Retrieved October 14, 2014.
  114. ^ CGW staff (February 2001). "Welcome to the Cooperstown of Computer Games - Hall of Fame - Inductions: Grim Fandango, Half-Life". Computer Gaming World. No. 199. Ziff Davis. pp. 62–63.
  115. ^ Adams, Dan; Butts, Steve; Onyett, Charles (March 16, 2007). "Top 25 PC Games of All Time". IGN. p. 2 (web). Archived from the original on March 25, 2007. (...)there was a time when LucasArts was known as the industry's best adventure game developer. With a roster of superlative titles, the company had already cemented its reputation in the annals of gaming. Then they went one step further with a game that many consider the greatest adventure game of all time.
  116. ^ PC Gamer staff (February 15, 2011). "The 100 best PC games of all time". PC Gamer. Archived from the original on October 10, 2014. Retrieved October 11, 2014.
  117. ^ Peckham, Matt (November 15, 2012). "All-Time 100 Video Games - From Adventure to Zork, here are our picks for the All-Time 100 greatest video games". Time. New York, U.S. Archived from the original on March 30, 2014. Retrieved October 13, 2014.
  118. ^ Kohler, Chris; Groen, Andrew; Rigney, Ryan (May 6, 2013). "The Most Jaw-Dropping Game Graphics of the Last 20 Years - 1998: Grim Fandango =". Wired. Archived from the original on April 8, 2014. Retrieved April 13, 2014.
  119. ^ "The 100 Greatest Video Games of All Time - 84. Grim Fandango". Empire. United Kingdom. 2014. Archived from the original on August 19, 2014. Retrieved October 13, 2014.
  120. ^ Albertson, Joshua (December 8, 1998). "Tech Gifts of the Season". Smart Money. Archived from the original on December 21, 2004. Retrieved March 15, 2008.
  121. ^ Feldman, Curt (November 25, 1998). "Top Sellers of the Week". GameSpot. Archived from the original on June 9, 2000.
  122. ^ Mallinson, Paul (January 1999). "Charts; The ChartTrack Top 10". PC Zone (72): 22.
  123. ^ "PC Gaming World's ELSPA Chart". GameSpot UK. December 4, 1998. Archived from the original on December 6, 1998. Retrieved January 28, 2019.
  124. ^ "PC Gaming World's ELSPA Charts". GameSpot UK. January 27, 1999. Archived from the original on January 28, 1999. Retrieved January 28, 2019.
  125. ^ Staff (April 1999). "The Numbers Game; Does Award Winner = Best Seller?". PC Gamer US. 6 (4): 50.
  126. ^ Sluganski, Randy (March 2000). "(Not) Playing the Game; Part 4". Just Adventure. Archived from the original on April 20, 2001.
  127. ^ Sluganski, Randy (July 2000). "The State of Adventure Gaming". Just Adventure. Archived from the original on April 20, 2001.
  128. ^ Sluganski, Randy (March 2002). "State of Adventure Gaming - March 2002 - 2001 Sales Table". Just Adventure. Archived from the original on June 19, 2002.
  129. ^ Sluganski, Randy (August 2002). "State of Adventure Gaming - August 2002 - June 2002 Sales Table". Just Adventure. Archived from the original on March 14, 2005.
  130. ^ Sluganski, Randy (March 2004). "Sales December 2003 - The State of Adventure Gaming". Just Adventure. Archived from the original on April 11, 2004.
  131. ^ a b Winegarner, Beth (May 23, 2012). "The Adventures of a Videogame Rebel: Tim Schafer at Double Fine". SF Weekly. Archived from the original on July 9, 2017.
  132. ^ a b Staff (August 2009). "Master of Unreality". Edge. No. 204. United Kingdom: Future Publishing. pp. 82–87.
  133. ^ Brenasal, Barry (January 4, 2000). "Y2K the game, appropriately enough, is a dud". CNN. Archived from the original on September 24, 2012. Retrieved April 29, 2014.
  134. ^ Barton, Matt (November 5, 2005). "Review: LucasArts' Grim Fandango (1998)". Gameology. Archived from the original on April 2, 2013. Retrieved March 6, 2008.
  135. ^ Fahs, Travis (March 3, 2008). "The Lives and Deaths of the Interactive Movie". IGN. Archived from the original on March 6, 2008. Retrieved March 6, 2008.
  136. ^ Christof, Bob (June 26, 2000). "Lucasarts ziet het licht" (in Dutch). Gamer.nl. Archived from the original on July 24, 2011. Retrieved December 2, 2007.
  137. ^ "The Future Of LucasArts". Daily Radar. May 25, 2000. Archived from the original on June 27, 2001. Retrieved March 19, 2008. "Although LucasArts, a privately held company, will not release sales figures, a spokesperson expressed confidence in the history and future of LucasArt's [sic] original titles. 'The response to the Monkey Island series has been phenomenal,' he said. '[And] Grim Fandango met domestic expectations and exceeded them worldwide.'"
  138. ^ Ajami, Amer (September 8, 2000). "Escape from Monkey Island Preview". GameSpot. Archived from the original on November 17, 2000.
  139. ^ a b Thorsen, Tor (March 4, 2003). "Sam & Max sequel canceled". GameSpot. Archived from the original on March 23, 2014. Retrieved March 21, 2008.
  140. ^ Parker, Sam (August 7, 2003). "LucasArts cancels Full Throttle". GameSpot. Archived from the original on January 23, 2013. Retrieved April 29, 2014.
  141. ^ "A Short History of LucasArts". Edge. Future plc. August 26, 2006. Archived from the original on October 12, 2013. Retrieved February 2, 2009.
  142. ^ Feldman, Curt (August 13, 2004). "LucasArts undergoing "major restructuring"". GameSpot. Archived from the original on October 4, 2014. Retrieved February 2, 2009.
  143. ^ Jenkins, David (October 4, 2004). "Sam & Max 2 Developers Form New Studio". Gamasutra. Archived from the original on December 30, 2013. Retrieved March 21, 2008.
  144. ^ Lindsay, Greg (October 8, 1998). "Myst And Riven Are A Dead End. The Future Of Computer Gaming Lies In Online, Multiplayer Worlds". Salon. Archived from the original on June 29, 2011. Retrieved March 13, 2008.
  145. ^ "Adventure Series: Part III Feature". The Next Level. November 28, 2005. Archived from the original on January 13, 2010. Retrieved April 29, 2014.
  146. ^ "LucasArts at E3". G4tv. 2006. Archived from the original on October 16, 2012. Retrieved March 3, 2008.
  147. ^ "Geniuses at Play". Playboy. 2007. Archived from the original on July 4, 2008. Retrieved April 29, 2014.
  148. ^ "Grim Fandango Remastered for PC Reviews". Metacritic. CBS Interactive. Archived from the original on January 28, 2015. Retrieved January 27, 2015.
  149. ^ "Grim Fandango Remastered for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved July 12, 2018.
  150. ^ "Grim Fandango Remastered for PlayStation Vita Reviews". Metacritic. CBS Interactive. Retrieved July 12, 2018.
  151. ^ "Grim Fandango Remastered for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved July 12, 2018.
  152. ^ "Grim Fandango Remastered for Switch Reviews". Metacritic. CBS Interactive. Retrieved April 5, 2020.
  153. ^ a b c d Cobbett, Richard (January 27, 2015). "Grim Fandango Remastered review". Eurogamer. Archived from the original on January 28, 2015. Retrieved January 27, 2015.
  154. ^ Nick_Tan (2015). "Grim Fandango Remastered Review". Game Revolution. Archived from the original on January 28, 2015. Retrieved January 28, 2015.
  155. ^ a b VanOrd, Kevin (January 27, 2015). "Grim Fandango Remastered Review". GameSpot. Archived from the original on January 28, 2015. Retrieved January 27, 2015.
  156. ^ a b McCaffrey, Ryan (January 26, 2015). "Rise from Your Grave". IGN. Archived from the original on January 28, 2015. Retrieved January 26, 2015.
  157. ^ a b c Senior, Tom (January 27, 2015). "grim fandango remastered". PC Gamer. Archived from the original on January 30, 2015. Retrieved January 27, 2015.
  158. ^ Fretz, Andrew (May 27, 2015). "'Grim Fandango Remastered' Review – Dust off the Bones Before you Roll Em". TouchArcade. Retrieved July 12, 2018.
  159. ^ Mackey, Bob (February 4, 2015). "Grim Fandango Remastered PS4 Review: A Bone to Pick". USgamer. Archived from the original on November 27, 2022. Retrieved December 14, 2022.
  160. ^ Perez, Daniel (January 27, 2015). "Grim Fandango Remastered Review: Los Muertos Resucitan". Shacknews. Retrieved December 14, 2022.
  161. ^ Banas, Graham (January 29, 2015). "Review: Grim Fandango Remastered (PlayStation 4)". Push Square. Retrieved December 14, 2022.
  162. ^ Reseigh-Lincoln, Dom (November 16, 2018). "Review: Grim Fandango Remastered - Still One Of The Greatest Point-And-Click Adventures Ever Made". Nintendo Life. Retrieved December 14, 2022.
  163. ^ Brown, Fraser (January 27, 2015). "Grim Fandango Remastered PC review". PCGamesN. Retrieved December 14, 2022.
  164. ^ Agnello, Anthony (January 29, 2015). "Grim Fandango tells a lively, relatable story set in the land of the dead". Digital Trends. Retrieved December 14, 2022.
  165. ^ Thew, Geoff (January 27, 2015). "Review: Grim Fandango Remastered - Hardcore Gamer". Hardcore Gamer. Retrieved December 14, 2022.
  166. ^ Cragg, Oliver (February 4, 2015). "Grim Fandango Remastered review: it's worth admiring this lovingly restored antique". The Independent. Archived from the original on February 6, 2015. Retrieved February 6, 2015.
  167. ^ Byrd, Christopher (February 3, 2015). "Grim Fandango Remastered review: A witty but tedious classic". The Washington Post. Retrieved February 6, 2015.
  168. ^ Strom, Steven (January 27, 2015). "Grim Fandango Remastered is a flawed remake of a considered masterpiece". Ars Technica. Archived from the original on January 28, 2015. Retrieved January 27, 2015.
  169. ^ Hudson, Laura (January 29, 2015). "I Love You, Grim Fandango, Even Though You're Broken". Wired. Archived from the original on February 1, 2015. Retrieved January 29, 2015.
  170. ^ Gillen, Kieron (September 15, 2005). "Technology: Back story: The titles that defined Fahrenheit's genre". The Guardian. London. p. 3 – Technology Pages.
  171. ^ "The Art of Video Games Exhibition Checklist" (PDF). Smithsonian Institution. 2012. Archived from the original (PDF) on October 19, 2013. Retrieved December 4, 2012.
  172. ^ Savage, Phil (November 30, 2012). "Museum of Modern Art to install 14 games, including EVE, Dwarf Fortress and Portal". PC Magazine. Archived from the original on October 4, 2014. Retrieved December 4, 2012.
  173. ^ Alderman, Naomi (January 21, 2010). "G2: Games:The Player". The Guardian. London. p. 17, Feature Pages.
  174. ^ Barlow, Nova (March 4, 2008). "Walk, Don't Run". The Escapist. Archived from the original on December 24, 2013. Retrieved March 5, 2008.
  175. ^ Grayson, Nathan (November 4, 2014). "Tim Schafer Dreams Of An Open-World Grim Fandango Sequel". Kotaku. Archived from the original on November 6, 2014. Retrieved November 5, 2014.

Sources

[edit]

Further reading

[edit]
Listen to this article (22 minutes)
Spoken Wikipedia icon
This audio file was created from a revision of this article dated 6 May 2008 (2008-05-06), and does not reflect subsequent edits.