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{{short description|2017 video game}}
{{Use mdy dates|date=December 2017}}
{{Good article}}
{{Use mdy dates|date=January 2021}}
{{Infobox video game
{{Infobox video game
| title = Xenoblade Chronicles 2
| title = Xenoblade Chronicles 2
| image = Xenoblade Chronicles 2 Boxart.jpg
| image = Xenoblade Chronicles 2 Boxart.jpg
| alt = Game Cover
| caption = North American cover art
| caption = Icon artwork, featuring the protagonists Rex (left) and Pyra (right) looking at the Urayan Titan
| developer = [[Monolith Soft]]
| developer = [[Monolith Soft]]
| publisher = [[Nintendo]]
| publisher = [[Nintendo]]
| series = ''[[Xeno (series)|Xeno]]''
| platforms = [[Nintendo Switch]]
| released = {{Video game release|WW|December 1, 2017}}
| genre = [[Action role-playing game|Action role-playing]]
| modes = [[Single-player video game|Single-player]]
| director = {{ubl|Koh Kojima|Genki Yokota}}
| director = {{ubl|Koh Kojima|Genki Yokota}}
| producer = {{ubl|Koh Kojima|Hitoshi Yamagami}}
| producer = {{ubl|Koh Kojima|Hitoshi Yamagami}}
| designer = Koji Hayashi<!--planning lead-->
| designer = Koji Hayashi<!--planning lead-->
| artist = {{ubl|Eiji Takahashi<!--art lead-->|Masatsugu Saito<!--lead character designer-->}}
| writer = {{ubl|[[Tetsuya Takahashi]]|Yuichiro Takeda|Kazuho Hyodo}}
| composer = {{ubl|[[Yasunori Mitsuda]]|ACE|Kenji Hiramatsu|Manami Kiyota}}
| programmer = Toshiaki Yajima<!--lead programmer-->
| programmer = Toshiaki Yajima<!--lead programmer-->
| artist = {{ubl|Eiji Takahashi<!--art lead-->|Masatsugu Saito<!--lead character designer-->|[[Tetsuya Nomura]]}}
| writer = {{ubl|[[Tetsuya Takahashi]]|Yuichiro Takeda|Kazuho Hyodo|Mamoru Ohta}}
| composer = {{ubl|[[Yasunori Mitsuda]]|ACE{{efn|Music group consisting of Tomori Kudo and Hiroyo "CHiCO" Yamanaka}}|Kenji Hiramatsu|Manami Kiyota}}
| series = ''[[Xenoblade Chronicles]]''
| platforms = [[Nintendo Switch]]
| released = December 1, 2017
| genre = [[Action role-playing]]
| modes = [[Single-player]]
}}
}}


'''''Xenoblade Chronicles 2'''''{{efn|Known in Japan as {{nihongo|'''''Xenoblade 2'''''|ゼノブレイド2|Zenobureido Tsū}}<!-- See [[WP:JFN]] -->}} is an [[action role-playing game]] developed by [[Monolith Soft]] and published by [[Nintendo]] for the [[Nintendo Switch]] [[video game console]]. The game is part of the ''[[Xeno (series)|Xeno]]'' series, serving as a sequel to the first ''[[Xenoblade Chronicles]]'', and was released worldwide on December 1, 2017.
'''''Xenoblade Chronicles 2'''''{{efn|Known in Japan as {{Nihongo|'''''Xenoblade 2'''''|ゼノブレイド2|Zenobureido Tsū|lead=yes}}}} is a 2017 [[action role-playing game]] developed by [[Monolith Soft]] and published by [[Nintendo]] for the [[Nintendo Switch]]. It is the third installment in the ''[[Xenoblade Chronicles]]'' series and the sixth main entry in the [[Xeno (series)|''Xeno'' series]], and was released on December 1. Plans for the game began shortly before the launch of ''[[Xenoblade Chronicles X]]'' in 2014. Key developers from previous games returned, including franchise creator [[Tetsuya Takahashi]] and directors Koh Kojima and Genki Yokota. The team wanted to develop a story-driven game in the style of the original ''[[Xenoblade Chronicles (video game)|Xenoblade Chronicles]]''. The game was announced in 2017 and was released worldwide the same year. As with ''Xenoblade Chronicles'', the game was [[video game localization|localized]] by Nintendo of Europe.

''Xenoblade Chronicles 2'' has gameplay that is similar to previous entries, but with an added summoning mechanic. It features a different setting and characters than the first ''Xenoblade Chronicles'' and marks the series' return to being story-driven, unlike the previous installment ''Xenoblade Chronicles X'', which was focused on gameplay and open world exploration. ''Xenoblade Chronicles 2'' takes place in Alrest, a world covered in a sea of clouds where humans live atop and inside large living creatures known as Titans. Some people known as Drivers can summon powerful beings known as Blades from crystals. After he is hired for a salvaging mission, a young salvager named Rex meets a legendary Blade named Pyra, indirectly becoming her Driver, and promises to take her to a fabled paradise called Elysium. Throughout their journey, Rex and his party are pursued by Torna, an organization who seeks Pyra's power for their own means.

The game received generally positive reviews, being praised for its story, characters, themes, combat, music, environments, and scale but criticized for its gacha system, maps, tutorials, and technical issues. As of December 2020, it had sold over two million copies worldwide, making it the best-selling title in the ''Xeno'' series and Monolith Soft's most commercially successful game.<ref name="CESA2021">{{Cite book |title=2021CESAゲーム白書 (2021 CESA Games White Papers) |publisher=Computer Entertainment Supplier's Association |year=2021 |isbn=978-4-902346-43-5}}</ref> [[Downloadable content]] was released throughout 2018, and a story-focused [[expansion pack|expansion]] was released in September of that year. This side story, ''[[Xenoblade Chronicles 2: Torna – The Golden Country|Torna – The Golden Country]]'', is set 500 years before the main game and features new gameplay mechanics. A sequel, ''[[Xenoblade Chronicles 3]]'', was released in July 2022.

== Gameplay ==
{{see also|Xenoblade Chronicles#Gameplay}}
<!--Probably needs an image in-game -->
''Xenoblade Chronicles 2'' is an [[action role-playing game]], and similar to previous games, the player controls a main character out of a [[Party (role-playing games)|party]] of three.<ref name="Euro1"/><ref>{{cite web |url=https://venturebeat.com/2017/01/12/xenoblade-chronicles-2-is-first-japanese-role-playing-game-for-the-nintendo-switch/ |title=Xenoblade Chronicles 2 is the first big Japanese role-playing game for the Nintendo Switch |work=[[VentureBeat]] |first=Dean |last=Takahashi |date=January 12, 2017 |access-date=January 14, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170118070628/http://venturebeat.com/2017/01/12/xenoblade-chronicles-2-is-first-japanese-role-playing-game-for-the-nintendo-switch/ |archive-date=January 18, 2017}}</ref><ref name="GI XBC2 p.2">{{cite magazine |last=Wallace |first=Kimberley |title=Xenoblade Chronicles 2: Big World, Big Battles, Big Changes |url=http://www.gameinformer.com/games/xenoblade_chronicles_2/b/switch/archive/2017/11/07/xenoblade-chronicles-2-hands-on-feature.aspx?PostPageIndex=2 |magazine=[[Game Informer]] |date=November 7, 2017 |access-date=December 14, 2017 |page=2 |archive-date=December 14, 2017 |archive-url=https://web.archive.org/web/20171214125836/http://www.gameinformer.com/games/xenoblade_chronicles_2/b/switch/archive/2017/11/07/xenoblade-chronicles-2-hands-on-feature.aspx?PostPageIndex=2 |url-status=dead }}</ref> The game is [[open world]] and has a day-and-night time cycle that affects in-game events, including quests, enemy strength, and [[Item (gaming)|item]] availability. Unlike the two previous titles, which consisted of a cohesive open world, the game takes place on several different Titans which the player travels between using [[fast travel]].<ref name="Destructoid"/>

Unlike previous entries, characters in the party also control additional beings known as Blades and can have three Blades active at a time, which determines their [[character class|class]].<ref name=RPGuide>{{cite web |url=https://www.rpgsite.net/feature/6433-xenoblade-chronicles-2-blades-guide-unlocking-new-blades-upgrading-blades-overdrive-protocol-and-the-best-blades-explained |title=Xenoblade Chronicles 2 Blades Guide: unlocking new blades, upgrading blades, overdrive protocol and the best blades explained |work=RPGSite |date=December 16, 2017 |access-date=February 23, 2018 |archive-date=February 24, 2018 |archive-url=https://web.archive.org/web/20180224114112/https://www.rpgsite.net/feature/6433-xenoblade-chronicles-2-blades-guide-unlocking-new-blades-upgrading-blades-overdrive-protocol-and-the-best-blades-explained |url-status=live }}</ref> The game's Blades and skills are based on eight elements: Fire, Water, Wind, Ice, Electric, Earth, Light and Dark.<ref name="rpgs_Xeno">{{Cite web |title=Xenoblade Chronicles 2 Rare Blades Guide: elements, roles, field skills, and how to get every rare blade |work=rpgsite.net |date= |access-date=18 March 2021 |url=https://www.rpgsite.net/feature/6418-xenoblade-chronicles-2-rare-blades-guide-elements-roles-field-skills-and-how-to-get-every-rare-blade |quote= |archive-date=March 22, 2021 |archive-url=https://web.archive.org/web/20210322131505/https://www.rpgsite.net/feature/6418-xenoblade-chronicles-2-rare-blades-guide-elements-roles-field-skills-and-how-to-get-every-rare-blade |url-status=live }}</ref><ref name=RPGuide/> There are a total of 40 unique Rare Blades to collect throughout the base game, with 11 being obtainable through [[downloadable content]] and [[New Game Plus]]. Most of the game's Blades are optional and not obtainable through the main story; among them are [[KOS-MOS]] and T-ELOS from the ''Xeno'' sub-series ''[[Xenosaga]]''.<ref>{{cite web |url=https://gematsu.com/2017/11/xenoblade-chronicles-2-adds-kos-mos-re-xenosaga-rare-blade |title=Xenoblade Chronicles 2 adds KOS-MOS Re: from Xenosaga as Rare Blade |work=Gematsu |first=Sal |last=Romano |date=November 30, 2017 |access-date=February 21, 2019 |archive-date=December 14, 2017 |archive-url=https://web.archive.org/web/20171214031410/https://gematsu.com/2017/11/xenoblade-chronicles-2-adds-kos-mos-re-xenosaga-rare-blade |url-status=live }}</ref> The game's Challenge Mode, added through [[downloadable content]], features [[Shulk]] and Fiora from [[Xenoblade Chronicles (video game)|''Xenoblade Chronicles'']]<ref>{{Cite web |date=2018-06-13 |title=Xenoblade Chronicles 2 DLC 'Challenge Mode' launches June 14, adds Shulk and Fiora Blades |url=https://www.gematsu.com/2018/06/xenoblade-chronicles-2-dlc-challenge-mode-launches-june-14-adds-shulk-and-fiora-blades |access-date=2023-08-04 |website=Gematsu |language=en-US |archive-date=August 4, 2023 |archive-url=https://web.archive.org/web/20230804164611/https://www.gematsu.com/2018/06/xenoblade-chronicles-2-dlc-challenge-mode-launches-june-14-adds-shulk-and-fiora-blades |url-status=live }}</ref> and Elma from ''[[Xenoblade Chronicles X]]''<ref>{{Cite web |date=2018-08-24 |title=Xenoblade Chronicles 2's latest DLC introduces Elma from Xenoblade Chronicles X |url=https://www.destructoid.com/xenoblade-chronicles-2s-latest-dlc-introduces-elma-from-xenoblade-chronicles-x/ |access-date=2023-08-04 |website=Destructoid |language=en-US |archive-date=August 4, 2023 |archive-url=https://web.archive.org/web/20230804164607/https://www.destructoid.com/xenoblade-chronicles-2s-latest-dlc-introduces-elma-from-xenoblade-chronicles-x/ |url-status=live }}</ref> as obtainable Blades.

===Battle system===
''Xenoblade Chronicles 2'' has an [[Action role-playing game|action-based battle system]], where the player controls the current lead character in real-time and party members will "auto-attack" when enemies enter their attack radius.<ref name="game_Hand"/> Each character has skills called "Arts" that can deal damage or inflict [[status effects]].<ref name="game_Hand">{{Cite magazine |title=Hands-On With Xenoblade Chronicles 2 – Big World, Big Battles, Big Changes |author= |magazine=Game Informer |date= |access-date=6 January 2021 |url=https://www.gameinformer.com/games/xenoblade_chronicles_2/b/switch/archive/2017/11/07/xenoblade-chronicles-2-hands-on-feature.aspx?PostPageIndex=1 |quote= |archive-date=March 22, 2021 |archive-url=https://web.archive.org/web/20210322131512/https://www.gameinformer.com/games/xenoblade_chronicles_2/b/switch/archive/2017/11/07/xenoblade-chronicles-2-hands-on-feature.aspx?PostPageIndex=1 |url-status=dead }}</ref> Both party members and enemies have a finite amount of [[health points]], which is depleted by attacks. Combat is won when all enemies lose their HP, but is lost if the player character loses all their HP and is unable to be revived. Health can be restored through using healing Arts in battle and regenerates automatically outside of battle. Winning battles earns the player [[experience points]], which strengthens characters as they [[Experience point|level up]].<ref name="game_Hand"/> They also earn Skill Points, which are used to upgrade their stats and skills, and Weapon Points, which are used to power up their Arts. Losing a battle respawns the party at the most recently visited Landmark. Using Arts repeatedly allows use of special moves called Blade Specials, which when used in order creates a Blade Combo that does large amounts of damage and seals one of the enemy's abilities.<ref name="game_Hand"/> A Driver Combo requires the party to inflict four status conditions on an enemy in a specific order: Break, Topple, Launch, and Smash. Finishing a Driver Combo does massive damage and causes the enemy to drop items. Performing a Driver Combo and a Blade Combo simultaneously creates a Fusion Combo, which greatly increases damage dealt and the Blade Combo's effects.

A "Party Gauge" fills up as party members attack.<ref name="game_Hand"/> When full, the player can perform a Chain Attack, where characters perform attacks in succession. The Chain Attack can be made more effective by destroying elemental Orbs created by previously used Blade Specials, which deals additional damage and gives one additional Chain Attack round.<ref name="game_Hand"/> The three-tiered gauge gradually depletes outside of battle, and one tier is used to revive incapacitated characters. An "aggro ring" around a character denotes they have gained aggro from enemies by attacking, leading to a strategic aspect of luring and diverting attention of enemies.<ref name="game_Hand"/>

The player directly controls one of the Drivers in the party, who wields one of their Blades' Blade Weapons to auto-attack and perform Arts. Pressing an Art's button as an auto-attack connects allows them to "cancel" the ending animation of the auto-attack and use the Art immediately. After a cooldown, the Driver can Blade Switch to change their active Blade. Each Blade gives their Driver a different set of Arts, which is determined by the Blade's weapon type and the specific Driver.


== Plot ==
== Plot ==
=== Setting and characters ===
It stars protagonist Rex and his new friend Pyra, who are searching the world for Elysium, the ultimate paradise for humanity.<ref>{{cite web|url=http://www.ign.com/articles/2017/01/13/xenoblade-chronicles-2-announced-for-nintendo-switch |title=Xenoblade Chronicles 2 Announced for Nintendo Switch |work=[[IGN]] |first=Joe |last=Skrebels |date=June 13, 2017 |accessdate=June 19, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170113212218/http://www.ign.com/articles/2017/01/13/xenoblade-chronicles-2-announced-for-nintendo-switch |archivedate=January 13, 2017 |df= }}</ref> The main protagonist Rex lives on a Titan he calls "Gramps".<ref>{{cite web|url=https://e3.nintendo.com/games/xenoblade-chronicles-2-switch/ |title=Xenoblade Chronicles 2 |work=[[Nintendo]] |first= |last= |date=June 13, 2017 |accessdate=June 19, 2017 |deadurl=no |archiveurl= |archivedate= |df= }}</ref> One day, Bana, the Nopon chairman of the Argentum Trade Guild, refers Rex to a high-paying job offered by a masked man named Jin, and Jin's subordinates Malos, Nia, and Nia's [[White Tiger]]-like Blade Dromarch. The five unearth a massive ship from the depths of the Cloud Sea where inside the find a woman with an emerald core crystal on her chest and a red sword. When Rex touches the sword out of curiosity Jin responds by putting his sword through Rex's heart, much to Nia's horror. Rex soon awakens in a field of grass where he encounters the woman with the emerald core cystal, who introduces herself as Pyra, a legendary blade known throughout the world of Alrest as the "Aegis". Pyra implores Rex to help her reach the land of plenty known as Elysium as her new Driver, and resurrects Rex by giving him half of her core crystal. Rex and Pyra both reawaken in the real world where they face off against Malos before escaping on Azurda with Nia and Dromarch, the two having become disillusioned with Jin.
{{Further|Xenoblade Chronicles#Fictional chronology|label1=Fictional chronology of ''Xenoblade Chronicles''}}


The game is set in the fictional land of Alrest, a sea topped with clouds called the Cloud Sea, which is inhabited by massive creatures called Titans on which humanity lives. Legends claim that humanity once lived atop the World Tree, a massive tree at Alrest's center, in a paradise called Elysium with their creator, the Architect. However, they were exiled for unknown reasons and given the Titans to live on.<ref>{{Cite video game|title=Xenoblade Chronicles 2|developer=[[Monolith Soft]]|publisher=[[Nintendo]]|platform=[[Nintendo Switch]]|date=December 1, 2017|quote='''Rex:''' This... This is the world we call home...Alrest. Story goes that when the world was young...Everyone in Alrest lived on the Tree, together with our divine father, the Architect. According to the tales, it was a bountiful land. And the people there held the power to command even the heavens themselves. They called that paradise..."Elysium". But then, one day... we were cast out. Nobody knows why. Perhaps we angered our creator, or perhaps it was something else entirely...All we know is, we were forced to leave Elysium to live here in Alrest. Where, it turns out, life was pretty hard. But, when it seemed like we would surely die out, the Architect...took pity on us...sending his servants, the Titans, to save us. The few of us who survived settled on the Titans... and we've lived in harmony with them ever since.}}</ref> Blades are powerful beings summoned from Core Crystals who channel power into their weapons through a force called Ether. Their masters are called Drivers; when a Driver dies, their Blade reverts to a Core Crystal and loses their memory. After some time, another Driver can awaken them if the crystal is intact. Due to the close spiritual bond between Driver and Blade, the personality of the former influences that of the latter. Two nations, Mor Ardain and Uraya are on the brink of war throughout the story.
The group crash land on the Nia's home titan of Gormott, where Azurda, mortally wounded during the escape, reverts to his larvel state. The five make their way to Gormott's largest city Torigoth in hopes of finding a ship to use to make their way to the World Tree where Elysium is rumored to be atop of. Unfortunately Nia is recognized by the military as a member of the terrorist group Torna, and the group is forced to face off against the blade Brighid. Nia and Dromarch allow themselves to be captured to give Rex and Pyra a chance to escape. Rex and Pyra manage to evade capture thanks to the aid of a Nopon inventor named Tora, who unable to naturally become a Driver, has constructed a robot to act as his blade. Rex and Pyra help Tora activate the robot, whom Tora names "Poppi" and the four head off to rescue Nia from being executed as a terrorist. While attempting to escape the group encounter Brighid again, who is accompanied by her Driver Morag, the Special Inquisitor of the Empire of Mor Ardain, as well as the elder sister of its Emperor, Niall. Morag attempt to bring in Rex and Pyra, revealing the 500 years prior, the Aegis had destroyed three continents in a conflict that would come to be known as the Aegis War. The group outwit Morag and Brighid and retrieve a ship from Tora's uncle. The group sets sail for the World Tree, but they're unable to reach it when they are attacked by a massive "Artiface" known as Ophion, who sends their ship into the path of the Titan Uraya, who swallows them whole.


The main character is Rex (Japanese: [[Hiro Shimono]]; English: [[Al Weaver]]), who is the Driver of the Aegis, a powerful and legendary Blade. The Aegis has two personalities, Pyra and Mythra (Japanese: [[Shino Shimoji]]; English: Skye Bennett), who share the same conscience but have different abilities. As an orphan, Rex grew up in Fonsett Village on the Leftherian Archipelago, a place with several Titans that are close together and connected by bridges and other structures. Rex became very accustomed to the Cloud Sea and became a salvager to salvage parts found beneath it. He is very close with Azurda, a Titan whom he calls "Gramps" and lived a portion of his life upon. A group of Drivers called Torna set out to destroy the Aegis, leading Rex and the party to flee and find a way to the World Tree. Other important characters include Malos, another Aegis and the main antagonist; Jin, a Blade from Torna who aids Malos; Nia, a rebel from Torna, and her Blade Dromarch; Tora, a Nopon specializing in artificial Blades, and his Blade Poppi; Mòrag, a feared Driver from Mor Ardain, and her blade Brighid; and Zeke, the prince of the hermit country of Tantal, and his Blade Pandoria.
Making their way through Uraya, the group is attacked by a mercenary named Vandham and his blade Roc. Vandham defeats them, revealing that the ordeal was simply a test and takes the group to his village. He and Roc joins Rex's group and accompanies them to the Urayan capital Fonsa Myma to meet with Cole, an old friend of Vandham's who knows how to get to the World Tree. Along the way they encounter a swordsman named Zeke and his blade Pandoria, who the group defeats in combat. Arriving in Fonsa Myma, they meet with Cole, whom Pyra recognizes as old associate named "Minoth", the group rest before the agreed upon time set by Cole. Meanwhile, Malos, as well as fellow Torna member Akhos, lure Pyra out by abducting Cole's granddaughter. The group find Malos and Akhos and face them in combat, where they find themselves severely outmatched by Akhos' blade's ability to manipulate ether as well as Malos' own mysterious power. Vandham attempts to allow the others to escape by channeling Roc's ether through his own body, only to be killed by Malos. Rex, enraged by Vandhams' death, tries to fight and is nearly killed by Malos, forcing Pyra to reassume her true form, Mythra. Malos and Akhos are forced to retreat when Mythra forces their blades to revert to their core crystals. Burying Vandham, Pyra reveals that Malos is in fact another Aegis whom she and her previous driver Addam fought and defeated during the Aegis War. Cole direct the group to head for the Indoline Praetorium to meet with his driver, who once climbed the World Tree and came back with Mythra and Malos' core crystals, he then reveals himself to be a "Flesh Eater", a blade infused with human cells.


The downloadable content ''[[Xenoblade Chronicles 2: Torna – The Golden Country|Torna – The Golden Country]]'' adds a new story, set 500 years before the game's events. It focuses on Lora and her Blade Jin, as well as their allies, in their battle against Malos in Torna, a country that is inaccessible in the main game.
The group eventually arrive on the Titan of Mor Ardain en route to Indol. There they soon find another artificial blade wreaking havoc at the titan's capital, whom Tora seems to recognize as Lila, an artificial blade created by his father and grandfather, who was stolen in an attack that cause the death of the latter and the disappearance of the former. Lila escapes and the group is forced to fight Morag and Brighid again, who believe Poppi the one responsible. The group convince them of their innocence and forge a truce to find the ones really responsible. They deduce that Lila was headed to an abandoned factory near the heart of Mor Ardain, and along the way they fight and defeat Zeke and Pandoria again. At the factory the find Bana forcing Tora's father Tatazo to mass-produce artificial blades for Torna. After defeating Lila again, Bana retaliates by taking control of a giant version of Lila named Rosa, whom Poppi defeat after Tatazo gives her access to her full power. The group intimidate Bana into halting production on the artificial blades, only to be interrupted by Torna members Patroka and Mikhail. The two are eventually forced to retreat by the intervention of Morag and Fan La Norne, blade representing the Indoline Praetorium. Mythra recognizes Fan to be Haze, a blade she fought alongside in the Aegis War, Fan being unable to remember due to her core crystal being fragmented, she also reveal that Cole's driver is Amalthus, the Praetor of Indol. Amalthus is also the driver of Malos.


=== Story ===
Morag and Brighid fully ally themselves with Rex's group, and at the direction of Fan they makes their way to the Leftherian Archipelago to take a titan to Indol. The group make their way to Rex's village of Fonsett, where Rex shows Pyra his parent's graves and Pyra privately laments to Rex's adoptive aunt Corrine that she believe that Rex would ultimately be better off without her in his life. Making their way to the Leftherian port, the group face off against Zeke and Pandoria once again, the former of whom Morag recognizes as the Prince of the Kingdom of Tantal. The group defeat Zeke, who reveals that he was acting at the behest of Amalthus to test Rex's group, he and Pandoria subsequently join them. After arriving in Indol they meet Amalthus, who decides to aid Rex in reaching Elysium as retribution for activating Malos. Meanwhile, Jin heads for the ruined titan Temperantia and takes control of an old Ardainian titan weapon and fires at the Urayan forces stationed there. With the tensions between Mor Ardain and Uraya about to erupt, Amalthus sends Rex's group to Temperantia to stop Jin. They disable the titan weapon and face Jin, who Mythra reveals is also a Blade who fought with her in the Aegis War, and that he and Fan had the same driver, a woman named Lora. Jin defends his alliance with Malos and blames Mythra for the destruction of Old Torna and Lora's death. Jin makes his escape but not before killing Fan.
Rex, an orphaned salvager who collects treasure from below the Cloud Sea for money, is hired by Argentum Trade Guild Chairman Bana to aid the Drivers Jin, Malos, and Nia, part of a group named Torna, in the salvage of an ancient ship.<ref>{{Cite video game|title=Xenoblade Chronicles 2|developer=[[Monolith Soft]]|publisher=[[Nintendo]]|platform=[[Nintendo Switch]]|date=December 1, 2017|quote='''Bana:''' Bana offered to assemble team of veterans for this job. But this crew very picky. They want small elite team, and only from Leftheria. That when Bana have stroke of genius! Should hire Rex!}}</ref><ref>{{Cite video game|title=Xenoblade Chronicles 2|developer=[[Monolith Soft]]|publisher=[[Nintendo]]|platform=[[Nintendo Switch]]|date=December 1, 2017|quote='''Jin:''' So... There's something that we want to haul up. There were some current shifts. It showed up in an uncharted area. But it's a long way down.}}</ref> In the ship, they find Pyra, a legendary Blade known as the Aegis.<ref>{{Cite video game|title=Xenoblade Chronicles 2|developer=[[Monolith Soft]]|publisher=[[Nintendo]]|platform=[[Nintendo Switch]]|date=December 1, 2017|quote='''Jin:''' Yes. No mistaking it. That's the Aegis.}}</ref> When Rex reaches out to touch Pyra's sword, Jin fatally stabs him. Rex awakens on a field with Pyra, who reveals they are in a memory of her old home Elysium.<ref>{{Cite video game|title=Xenoblade Chronicles 2|developer=[[Monolith Soft]]|publisher=[[Nintendo]]|platform=[[Nintendo Switch]]|date=December 1, 2017|quote='''Pyra:''' This world is merely a memory. An ancient, half-forgotten memory of what once was. The real Elysium lies in your world...atop the World Tree that rises from the heart of Alrest.}}</ref> She asks him to bring her to Elysium and in exchange gives him half of her Core Crystal to revive him.<ref>{{Cite video game|title=Xenoblade Chronicles 2|developer=[[Monolith Soft]]|publisher=[[Nintendo]]|platform=[[Nintendo Switch]]|date=December 1, 2017|quote='''Pyra:''' I will give you half of my life force. That way...you can be revived...As my Driver. As the Driver of the Aegis.}}</ref> With help from his Titan companion Azurda and Nia, who has defected from Torna, Rex escapes to the Titan Gormott, but Azurda is wounded and reverts to his larval stage. Soon after, they arrive in Gormott's capital Torigoth and are joined by the Nopon Driver Tora and his artificial Blade Poppi. The group try to get to Elysium, but are stopped by the artifice Ophion and swallowed by the Titan Uraya.


After the group battles the mercenary Driver Vandham while escaping Uraya's stomach, he joins the party and Rex begins to look to him as a mentor. The group later learns that Jin and Malos are the leaders of Torna, a terrorist group named after a Titan destroyed in the Aegis War 494 years ago. Led by Jin, an embittered veteran Blade of the Aegis War, and Malos, later revealed as the other Aegis, they seek to destroy humanity by unleashing the artifice Aion on Elysium. During a battle with Malos and fellow Torna member Akhos, Vandham is killed and Pyra unveils her true form, Mythra.<ref>{{Cite video game|title=Xenoblade Chronicles 2|developer=[[Monolith Soft]]|publisher=[[Nintendo]]|platform=[[Nintendo Switch]]|date=December 1, 2017|quote='''Mythra:''' I am Mythra. Pyra... She's a different self that I constructed.}}</ref> They have shared memory and consider themselves sisters, switching back and forth as needed.
After holding Fan's funeral, Amalthus attempt to negotiate peace talks between Mor Ardain and Uraya, meanwhile Rex's group uncover a terrorist plot to kill the leaders of Mor Ardain and Uraya and spark war between the two countries. After chasing a false lead, Rex's group find the person behind the plot to be Bana, who attempts to kill them with an improved version of Rosa. After being defeated, Bana attempts to blow himself up and take everyone with him. Emperor Niall's blade Aegeaon protects everyone from the blast, but Niall is killed trying to stop Bana. However, Nia, revealed to be a blade, discreetly heals Niall. The group being unable to make it to the World Tree without getting past Ophion, Amalthus directs them to Tantal to retrieve the Omega Fetter, the device that would allow Pyra to regain control of Ophion. Arriving in Tantal they meet Zeke's father King Eulogimenos. Eulogimenos, upon learning that Pyra is the Aegis, has her detained and the rest of Rex's group, save Zeke and Pandoria, arrested. Poppi breaks the group out of their cell and regroup with Zeke and Pandoria, and rush to stop Eulogimenos from destroying Pyra with a massive ether cannon. Rex's group divert the cannons aim away from Pyra as it fires. The blast severs Pandoria's ability to communicate with the Tantalese titan Genbu, who begins diving into the cloud sea. Eulogimenos apologizes to Pyra after she gives him Addam's last message to people of Old Torna, whose surviving citizens founded Tantal. To prevent Tantal from being destroyed by the pressure of the cloud sea, Eulogimenos directs them to where the Omega Fetter is being kept. Mythra repairs the Omega Fetter and absorbs it into her being, allowing Pandoria to communicate with Genbu again. The group are then confronted by Akhos, Patroka, and Mikhail, who reveal themselves to be Flesh Eaters. After defeating htme the group are confronted by Jin who reveals that Old Torna was actually destroyed after the Aegis War on Amalthus' orders, who, unaware of Addam and Mythra's disappearance, ordered the country of fear of her retribution. Jin's driver Lora was mortally wounded and Jin, unwilling to lose his memories of her, survived by consuming Lora's heart. He then reveals that he intends to make it to Elysium to kill the Architect for designing blades to be servants to humanity. He assumes his true form and bests the group in combat with his unimaginable speed and ability to control particles. He then threatens to kill Rex if Pyra does not hand herself over to Torna, even when Pyra threatens to kill herself using the artiface Siren. Pyra ultimately complies and is taken away by Jin as Rex watches.


The group's search for a way past Ophion leads them to join forces with Mòrag, special inquisitor of Mor Ardain and elder sister of the Ardainian Emperor, Niall, and Zeke, prince of Tantal. In Tantal, the group battles Jin, who forces Pyra to surrender. While Azurda leads the group to the third Aegis sword to save Pyra, Malos siphons Pyra's power to regain his full strength. After the group finds the third sword, phantoms of Pyra's former Driver nearly kill Rex, but he is deemed worthy of the third sword. The group confronts Jin and Malos at the Cliffs of Morytha, during which Rex unlocks Pyra and Mythra's true form, Pneuma. Rex, now matched with Jin's power, forces Malos to summon Ophion, who knocks the group into Morytha, the devastated land beneath Cloud Sea.
Rex becomes despondent after being unable to stop Jin and contemplate giving up on his quest, but Nia convince him to stay and rescue Pyra. Eulogimenos tell the group that after the Aegis War, Addam went off to find the rumored third Aegis Sword, one that apparently even he was unable to control. Azurda reveals that he knows the location of the sword, having been tasked to guard it by Addam. The group make their way back to Fonsett village where Azurda directs them to the Spirit Crucible Elpys, making their way through the caves Nia, Dromarch, Brigid, and Pandoria are severely weakened by the high ether level within the caves, with Nia still hiding her true identity brush off as illness. Zeke is also affected to due being implanted with a portion of Pandoria core crystal, revealing himself to be a "Blade-Eater". Arriving at the bottom of the caves they're confronted by several phantoms in the image of Addam. Nia, finally learning to move on from her past, reveals herself to be a Flesh-Eater and allows Rex to become her driver. After defeating the phantoms Rex finds himself back in the memory of Elysium where he meets Addam's spirit, who names Rex the true driver of the Aegis. Back in the real world, Rex touches the third Aegis sword and sees a vision of the future. The rest of the group become hopeless when the sword turns to dust in Rex's hands, but Rex is unfazed, knowing that Torna is holding Pyra on the rotting titan at the Cliffs of Morytha.


In Morytha, the group is forced to work with a weakened Jin. Malos' Driver, Amalthus, attacks by controlling various Titans. The group severs his connection to the Titans, only for him to kill all Torna members except Malos and Jin, with Jin defeating Amalthus as he dies. The group arrives in Elysium, which is revealed to be a long-dead wasteland, and meet the Architect, a scientist named Klaus who explains that he had discovered a device called the Conduit that sends objects into different dimensions, the use of which split his body in two and destroyed the old world. {{efn|The Architect's other half was sent to an alternate dimension, the setting of [[Xenoblade Chronicles (video game)|the first ''Xenoblade Chronicles'']], where he became known as Zanza.}}
Meanwhile at the Cliffs, Malos uses Pyra to restore his powers to their full potential and takes control of Ophion. When Rex's group arrives he challeges them with his ability to destroy anything he comes into contact with. However, Nia matches him with her ability to restore what he destroys and throws him off the Cliffs, although he quickly makes his way back up. Rex's group finds Jin and Malos with a catatonic Pyra and challenge them, all the while Pyra and Mythra plead with Rex to abandon them and go to Elysium by himself, revealing that the reason she wanted to go there in the first place was to beg the Architect to let her die. Rex manages to convince them to stand by him, Pyra and Mythra then awaken their full power, granting Rex a new suit of armor and the third Aegis Sword, allowing him to match Jin's power blow for blow. Malos, growing impatient, unleashes Ophion, causing everyone to fall into the void between the cloud sea and the World Tree.


Sensing that his other half is about to die,{{efn|Klaus's other half, Zanza, is killed during the events of ''Xenoblade Chronicles''.}} which will result in his own death, Klaus sends the group to stop Malos, who was corrupted by Amalthus's malice and has obtained Aion. After Malos's defeat and death, Klaus dies, but not before granting Rex and the party a "final gift". Klaus's death causes Elysium to begin crumbling. Pneuma helps the group escape, but sacrifices herself to detonate the World Tree, preventing its debris from destroying Alrest. The group barely survives when Azurda, thanks to Pneuma, returns to his adult form and flies everyone down to Alrest. On returning to Alrest, the Cloud Sea fades to reveal a rejuvenated world, the Titans merging to form a new landmass. Afterwards, Pyra and Mythra are revived in separate bodies and reunite with Rex.
Rex and Mythra awaken in a heavily dilapidated city under the cloud sea, they soon encounter Jin who, weakened from their earlier fight, decided to temporarily ally himself with them to make it out of the city. He reveals the city to be Morytha, rumored to be the birthplace of the Architect. Making their way through Morytha they reunite with Poppi and Brighid. While resting Mythra makes Poppi promise to kill her if she ever loses control of her powers again. Rex, Mythra, Poppi, and Brighid eventually reunite with the rest of their group. Jin regroups with the members of Torna aboard an old Tornan warship and decides to spare Rex's group for helping him. Rex's group make their way to the roots of the World Tree, finding it to be a massive tower covered in thick vines. Meanwhile, Amathus becomes disillusioned with Rex and decides to handle the conflict with Torna himself, unleashing the full fury of the Indoline Titan against them. As Rex and his group make their way up the tree Amalthus begs them to assist him in destroying Torna. However, Rex, believing that they can be reasoned with, refuses. Amalthus is then revealed to possess the rest of Fan's core crystal and takes control of the other titans in order to destroy the World Tree. Rex, Pyra/Mythra, and Poppi destroy the towers amplifying Amathus' power and Mikhail, who was unaffected by Amalthus' spell due to being a Blade-Eater and thus not an actual blade, sacrifices himself to destroy Indol and Amalthus. Rex's group eventually catch up to Jin and face him for the final time. Rex finally convinces Jin that humanity is worth saving and spares him as Akhos and Patroka appear. Amalthus then also appears, now bearing a monstrous form after absorbing the Praetorium's supply of ether crystals into his being. Amalthus kills Akhos and Patroka, all while proclaiming himself superior to the rest of humanity. Mythra then realizes that Malos' desire to destroy the world wasn't by the Architect's design, but rather Amalthus' own hatred for humanity. Rex's group manage to defeat Amalthus and Jin sacrifces himself to kill him and as he fades away implores Rex to stop Malos, the latter having gone on ahead to Elysium.


== Development ==
Rex and his group arrive at the top of the World Tree, revealed to be a massive space station orbiting Alrest's atmosphere. They soon finally arrive at Elysium, only find it completely desolate. Making their way to a chapel in the middle of Elysium they find a passage leading deeper into the space station. Everyone in Rex's group then mysteriously vanish and Rex makes his way deeper into the station on his own, being forced to fight his friends, who seemingly blame him for leading them on a fools errand. After a non-confrontational encounter with Pyra and Mythra, the group reunite in the Architect's Chamber, the whole ordeal having been a test designed to expose their deeper feelings. The Architect reveals himself to be a decrepit scientist named Klaus. Thousands of years prior, the world was engaged in a new world war, having lost his faith in the state of humanity, Klaus attempted to use a trans-dimensional metafold called "The Conduit" to create a new universe, this instead glassed the earth and killed most of humanity, the only survivors being the zombie-like beings roaming Morytha, [[Xenoblade Chronicles|while the left half of Klaus' body become lost in another dimension]]. Klaus, regretful of his actions, decided to restore the world. Starting off by creating the cloud sea, in actuality a vast web of nanites that break down old matter and reshape it, as well as spreading the core cystals across the cloud sea, which eventually lead to the birth of a new generation of humanity. Klaus, wanting to ensure that someone wouldn't repeat his mistakes, created the blades and creating the three artificial intelligences Ontos, Logos, and Pneuma to command them. Ontos became lost in a trans-dimensional accident and Logos and Pneuma were stolen by Amalthus, allowing them to eventually become Malos and Mythra, respectively. With his other half's demise drawing near, Klaus transfers all of Elysium's data to Pyra/Mythra and implores Rex's group to stop Malos, who has taken control of Aion, the artifice designed with sole purpose of destroying the world. They confront Malos destroy Aion. A mortally wounded Malos laments not meeting Rex sooner and dies having finally found a purpose for himself. Meanwhile, the death of Klaus' other half causes the Conduit to vanish, causing the World Tree to begin to shake itself apart, threatening to destroy Alrest. As Klaus dies, he leaves humanity one final gift. Pyra/Mythra directs Rex and the others to a control room that can stabilize the World Tree. Arriving at the control room, Rex instead finds it filled with escape pods, Pyra/Mythra reveals that the only way to save Alrest is to use the last of Aion's power to destroy the World Tree, which also means her own death. Rex breaks down and refuse to leave her behind, but she and the others convince him to live. Before departing Pyra/Mythra gives Rex the rest of her core crystal. Aion's detonation destroy the group's escape pod, but Azurda reassume his old form and saves them from falling. Back on Alrest they find all of the titans converging on a new landmass created by Klaus, Rex then realizes that that was the Elysium they had been seeking the whole time. Shortly thereafter, Pyra and Mythra's core crystal reactivates and the game ends with the two of them reuniting with Rex and the others as Azurda flies them towards the new continent.
The game was developed for the [[Nintendo Switch]] by [[Monolith Soft]] and is the third entry in their ''[[Xenoblade Chronicles]]'' series, following the original ''[[Xenoblade Chronicles (video game)|Xenoblade Chronicles]]'' and ''[[Xenoblade Chronicles X]]''.<ref name="GameInformerPrev1">{{cite magazine |last=Wallace |first=Kimberley |title=Xenoblade Chronicles 2: Big World, Big Battles, Big Changes |url=http://www.gameinformer.com/games/xenoblade_chronicles_2/b/switch/archive/2017/11/07/xenoblade-chronicles-2-hands-on-feature.aspx?PostPageIndex=1 |magazine=[[Game Informer]] |date=November 7, 2017 |access-date=December 14, 2017 |page=1 |archive-date=December 1, 2017 |archive-url=https://web.archive.org/web/20171201181749/http://www.gameinformer.com/games/xenoblade_chronicles_2/b/switch/archive/2017/11/07/xenoblade-chronicles-2-hands-on-feature.aspx?PostPageIndex=1 |url-status=dead }}</ref> Plans for the game began in July 2014, during the latter half of development of ''Xenoblade Chronicles X''.<ref name="SilOrigins">{{cite web |author=Sato |title=Xenoblade Chronicles 2 Devs Explain Why There Are So Many Female Rare Blades |url=http://www.siliconera.com/2017/11/28/xenoblade-chronicles-2-devs-talk-many-female-rare-blades-super-rare/ |website=Siliconera |date=November 28, 2017 |access-date=November 28, 2017 |archive-date=November 28, 2017 |archive-url=https://web.archive.org/web/20171128190903/http://www.siliconera.com/2017/11/28/xenoblade-chronicles-2-devs-talk-many-female-rare-blades-super-rare/ |url-status=live }}</ref> While the original ''Xenoblade Chronicles'' followed the typical structure of a general story-driven JRPG, ''Xenoblade Chronicles X'' received far less emphasis on story, and was organized in more of a mission-based structure, focused primarily on exploring the game's massive open world.<ref name="GameInformerPrev1"/> The development team were unhappy upon hearing the fanbase complain about the changes, and started work on another story-driven title.<ref name="SilOrigins"/> Because the gameplay was more of a continuation of the first game, they decided to title it ''Xenoblade Chronicles 2''.<ref name="SilOrigins"/> ''Xenoblade Chronicles 2'' took shorter to develop than previous games, although development was difficult in the beginning due to a lack of finalization of the Switch's technical specifications.<ref name="SilOrigins"/> The architecture of ''Xenoblade Chronicles X'' was used for ''Xenoblade Chronicles 2'' to speed up development.<ref name="TimeMag1"/><ref name="Gem1">{{cite web |url=https://gematsu.com/2017/01/xenoblade-chronicles-2-announced-switch |title=Xenoblade Chronicles 2 announced for Switch |work=Gematsu |first=Sal |last=Romano |date=January 12, 2017 |access-date=January 14, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170116152646/https://gematsu.com/2017/01/xenoblade-chronicles-2-announced-switch |archive-date=January 16, 2017}}</ref> Another motivating factor was the agreement made by the team with [[Nintendo]] specifically to deliver the game early on in the Nintendo Switch's lifecycle.<ref name="TimeMag1">{{cite magazine |first=Matt |last=Peckham |title=Why 'Xenoblade Chronicles 2' Has a Character Designed by Tetsuya Nomura |url=https://time.com/4848935/xenoblade-chronicles-2-interview/ |magazine=[[Time (magazine)|Time]] |date=July 7, 2017 |access-date=July 28, 2017 |archive-date=July 7, 2017 |archive-url=https://web.archive.org/web/20170707170809/http://time.com/4848935/xenoblade-chronicles-2-interview/ |url-status=live }}</ref>


One of Monolith Soft's objectives for the game was to give the characters a wider range of facial expressions compared to past ''Xenoblade'' titles. The lead character designer was Masatsugu Saito, who was designing characters for a video game for the first time.<ref name="Gem1"/> The developers chose him to give the protagonists a more expressive [[anime]]-like art style than prior ''Xenoblade'' entries, which featured a more realistic type of modeling that they found a bit too stiff.<ref name="GameInformerPrev1" /><ref name="NLife1">{{cite web |url=https://www.nintendolife.com/news/2017/01/xenoblade_chronicles_2_is_currently_in_development |title=Xenoblade Chronicles 2 Is Currently in Development |work=[[Nintendo Life]] |first=Mitch |last=Vogel |date=January 12, 2017 |access-date=January 14, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170114184944/http://www.nintendolife.com/news/2017/01/xenoblade_chronicles_2_is_currently_in_development |archive-date=January 14, 2017}}</ref> [[Square Enix]] artist [[Tetsuya Nomura]] was responsible for the characters within the Torna organization.<ref name="TimeMag1" /><ref>{{cite web |url=https://gematsu.com/2017/06/tetsuya-nomura-handling-character-designs-xenoblade-chronicles-2-torna-organization |title=Tetsuya Nomura handling character designs for Xenoblade Chronicles 2's Torna organization |date=June 21, 2017 |author=Romano, Sal |publisher=Gematsu |access-date=June 21, 2017 |archive-date=June 21, 2017 |archive-url=https://web.archive.org/web/20170621102623/http://gematsu.com/2017/06/tetsuya-nomura-handling-character-designs-xenoblade-chronicles-2-torna-organization |url-status=live }}</ref> Takahashi had wanted to work with Nomura, but as he was busy with other games at Square Enix, he hesitantly approached the company with the hopes of letting him work as a guest artist. To Takahashi's surprise, they accepted the negotiation. Other guest artists also contributed, such as ''Xeno'' series veterans [[Kunihiko Tanaka]] and [[Soraya Saga]], who designed some of the game's Blades, weapon-like life forms.<ref>{{cite web |author=Casey |title=Xenoblade Chronicles 2 Director Says The Game Has 'An Enormous Amount Of Quests' |url=http://www.siliconera.com/2017/09/18/xenoblade-chronicles-2-director-says-game-enormous-amount-quests/ |website=Siliconera |date=September 18, 2017 |access-date=November 4, 2017 |archive-date=November 7, 2017 |archive-url=https://web.archive.org/web/20171107005131/http://www.siliconera.com/2017/09/18/xenoblade-chronicles-2-director-says-game-enormous-amount-quests/ |url-status=live }}</ref><ref>{{cite web |author=Sato |title=Xenoblade Chronicles 2 Introduces Its Elegant Water-Type Blade Yuuou, Designed By Soraya Saga |url=http://www.siliconera.com/2017/10/31/xenoblade-chronicles-2-introduces-elegant-water-type-blade-yuuou-designed-soraya-saga/ |website=Siliconera |date=October 31, 2017 |access-date=November 4, 2017 |archive-date=November 3, 2017 |archive-url=https://web.archive.org/web/20171103073654/http://www.siliconera.com/2017/10/31/xenoblade-chronicles-2-introduces-elegant-water-type-blade-yuuou-designed-soraya-saga/ |url-status=live }}</ref><ref>{{cite web |author=Sato |title=Xenoblade Chronicles 2's Blue-Haired Rare Blade Tokiha Reminds Us Of Xenosaga's KOS-MOS |url=http://www.siliconera.com/2017/10/23/xenoblade-chronicles-2s-blue-haired-rare-blade-tokiha-reminds-us-xenosagas-kos-mos/ |website=Siliconera |date=October 23, 2017 |access-date=October 24, 2017 |archive-date=October 24, 2017 |archive-url=https://web.archive.org/web/20171024155911/http://www.siliconera.com/2017/10/23/xenoblade-chronicles-2s-blue-haired-rare-blade-tokiha-reminds-us-xenosagas-kos-mos/ |url-status=live }}</ref> Tanaka designed a Blade version of KOS-MOS, one of the protagonists of the ''Xenosaga'' trilogy.<ref>{{cite web |url=https://gematsu.com/2017/11/xenoblade-chronicles-2-adds-kos-mos-re-xenosaga-rare-blade |title=Xenoblade Chronicles 2 adds KOS-MOS Re: from Xenosaga as Rare Blade |work=Gematsu |first=Sal |last=Romano |date=January 30, 2017 |access-date=December 14, 2017 |url-status=live |archive-url=https://web.archive.org/web/20171214031410/https://gematsu.com/2017/11/xenoblade-chronicles-2-adds-kos-mos-re-xenosaga-rare-blade |archive-date=December 14, 2017}}</ref> The game's story was conceived by Takahashi, with assistance from screenwriters Yuichiro Takeda and Kazuho Hyodo.<ref name="Story">{{cite web |title=Xenoblade Chronicles 2: Behind the story development |url=https://www.nintendo.com/whatsnew/detail/xenoblade-chronicles-2-behind-the-story-development |website=Nintendo.com |date=November 22, 2017 |access-date=November 22, 2017 |archive-date=December 7, 2017 |archive-url=https://web.archive.org/web/20171207180015/https://www.nintendo.com/whatsnew/detail/xenoblade-chronicles-2-behind-the-story-development |url-status=live }}</ref> Takeda, who also worked as a writer on the last two ''Xenoblade'' games, stated that the writing techniques and workflow for ''Xenoblade Chronicles 2'' was similar to that of a movie.<ref name="Story"/> While it is a sequel to ''Xenoblade Chronicles'', it features a new world and cast of characters.<ref>{{cite web |url=http://www.ign.com/articles/2017/06/14/e3-2017-xenoblade-chronicles-2-is-more-than-a-simple-sequel |title=E3 2017: Xenoblade Chronicles 2 Is More Than a Simple Sequel |work=[[IGN]] |first=Joe |last=Skrebels |date=June 13, 2017 |access-date=June 19, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170614025633/http://www.ign.com/articles/2017/06/14/e3-2017-xenoblade-chronicles-2-is-more-than-a-simple-sequel |archive-date=June 14, 2017}}</ref>
==Gameplay==
Like the previous games in the series, ''Xenoblade Chronicles 2'' plays as an [[action role-playing game]] (ARPG) where the player controls a main character out of an overall [[Party (role-playing games)|party]] of three.<ref name="Euro1"/><ref>{{cite web|url=https://venturebeat.com/2017/01/12/xenoblade-chronicles-2-is-first-japanese-role-playing-game-for-the-nintendo-switch/|title=Xenoblade Chronicles 2 is the first big Japanese role-playing game for the Nintendo Switch |work=[[VentureBeat]]|first=Dean|last=Takahashi|date=January 12, 2017|accessdate=January 14, 2017|deadurl=no |archiveurl=https://web.archive.org/web/20170118070628/http://venturebeat.com/2017/01/12/xenoblade-chronicles-2-is-first-japanese-role-playing-game-for-the-nintendo-switch/ |archivedate=January 18, 2017|df=}}</ref><ref name="GI XBC2 p.2">{{cite web|last=Wallace|first=Kimberley|title=Xenoblade Chronicles 2: Big World, Big Battles, Big Changes|url=http://www.gameinformer.com/games/xenoblade_chronicles_2/b/switch/archive/2017/11/07/xenoblade-chronicles-2-hands-on-feature.aspx?PostPageIndex=2|website=[[Game Informer]]|date=November 7, 2017|accessdate=December 14, 2017|page=2}}</ref> The game employs an [[open world]] design, with players able to freely navigate seamlessly interconnected environments. A day-and-night time cycle exists in the game, with the time of day often affecting in-game events, quests, enemy strengths, and [[Item (gaming)|item]] availability.


==Development==
=== Music ===
[[File:Yasunori Mitsuda (2019).jpg|thumb|right|upright=.8|Composition of the game's soundtrack was led by [[Yasunori Mitsuda]].]]
The game is the third title in [[Monolith Soft]]'s ''Xenoblade'' [[metaseries]], following the original ''[[Xenoblade Chronicles]]'' and ''[[Xenoblade Chronicles X]]''.<ref name="GameInformerPrev1">{{cite web|last=Wallace|first=Kimberley|title=Xenoblade Chronicles 2: Big World, Big Battles, Big Changes|url=http://www.gameinformer.com/games/xenoblade_chronicles_2/b/switch/archive/2017/11/07/xenoblade-chronicles-2-hands-on-feature.aspx?PostPageIndex=1|website=[[Game Informer]]|date=November 7, 2017|accessdate=December 14, 2017|page=1}}</ref> Plans for the game began as early as July 2014, during the latter half of development of ''Xenoblade Chronicles X'', out of the negative fan reaction from changes implemented in the title.<ref name="SilOrigins">{{cite web|author=Sato|title=Xenoblade Chronicles 2 Devs Explain Why There Are So Many Female Rare Blades|url=http://www.siliconera.com/2017/11/28/xenoblade-chronicles-2-devs-talk-many-female-rare-blades-super-rare/|website=Siliconera|date=November 28, 2017|accessdate=November 28, 2017}}</ref> While the original ''[[Xenoblade Chronicles]]'' followed the typical structure of a general story-driven [[JRPG]], ''Chronicles X'' received far less emphasis on story, and was organized in more of a mission-based structure, focused primarily on exploring the game's [[open world]].<ref name="GameInformerPrev1"/> The development grew impatient upon hearing the fanbase complain about the changes, and started work on another story-driven title.<ref name="SilOrigins"/> Because the gameplay was more of a continuation of the first title, they decided to title it ''Xenoblade Chronicles 2''.<ref name="SilOrigins"/> Initial work on the game was difficult because the [[technical specifications]] of the [[Nintendo Switch]] were not yet finalized or known yet,<ref name="SilOrigins"/> but once it was finalized, the game featured a shorter development period compared to the prior titles, with executive director [[Tetsuya Takahashi]] citing being able to use the technological foundation established in ''Chronicles X'' as a means of speeding up development time.<ref name="TimeMag1"/><ref name="Gem1">{{cite web|url=https://gematsu.com/2017/01/xenoblade-chronicles-2-announced-switch |title=Xenoblade Chronicles 2 announced for Switch |work=Gematsu |first=Sal |last=Romano |date=January 12, 2017 |accessdate=January 14, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170116152646/https://gematsu.com/2017/01/xenoblade-chronicles-2-announced-switch |archivedate=January 16, 2017 |df= }}</ref> Another motivating factor was the agreement made by the team with [[Nintendo]] specifically to deliver the game early on in the Nintendo Switch's lifecycle.<ref name="TimeMag1">{{cite web|first=Matt |last=Peckham |title=Why 'Xenoblade Chronicles 2' Has a Character Designed by Tetsuya Nomura |url=http://time.com/4848935/xenoblade-chronicles-2-interview/ |website=[[Time (magazine)|Time]] |date=July 7, 2017 |accessdate=July 28, 2017 |deadurl=no |archiveurl= |archivedate= |df= }}</ref>
The game's original score was written by [[Yasunori Mitsuda]], Kenji Hiramatsu, and Manami Kiyota and the duo of ACE (Tomori Kudo and Hiroyo Yamanaka).<ref>{{cite web |url=http://www.animenewsnetwork.com/news/2017-01-13/monolith-soft-reveals-xenoblade-chronicles-2-sequel-game-for-switch/.110980 |title=Monolith Soft Reveals Xenoblade Chronicles 2 Sequel Game For Switch |work=[[Anime News Network]] |date=January 13, 2017 |access-date=January 14, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170114023353/http://www.animenewsnetwork.com/news/2017-01-13/monolith-soft-reveals-xenoblade-chronicles-2-sequel-game-for-switch/.110980 |archive-date=January 14, 2017}}</ref> Mitsuda, who was also in charge of the audio budget, musician booking, schedule management, and [[sheet music]] proofreading, was first invited to the project by Takahashi in December 2014.<ref name="BiggestProject">{{cite web |author=Casey |title=Composer Yasunori Mitsuda Says Xenoblade Chronicles 2 Is The Largest Production He's Worked On |url=http://www.siliconera.com/2017/04/07/composer-yasunori-mitsuda-says-xenoblade-chronicles-2-largest-production-hes-worked/ |website=Siliconera |date=April 7, 2017 |access-date=May 11, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170407204629/http://www.siliconera.com/2017/04/07/composer-yasunori-mitsuda-says-xenoblade-chronicles-2-largest-production-hes-worked/ |archive-date=April 7, 2017}}</ref><ref name="BehindTheMusic">{{cite web |url=https://www.nintendo.com/whatsnew/detail/xenoblade-chronicles-2-behind-yasunori-mitsudas-music |title=Xenoblade Chronicles 2: Behind Yasunori Mitsuda's music |website=Nintendo |date=November 27, 2017 |access-date=November 28, 2017 |archive-date=December 7, 2017 |archive-url=https://web.archive.org/web/20171207175913/https://www.nintendo.com/whatsnew/detail/xenoblade-chronicles-2-behind-yasunori-mitsudas-music |url-status=live }}</ref> Throughout the following year, Mitsuda and Takahashi held numerous meetings discussing the overall direction of the music, eventually inviting musical group ACE and Kenji Hiramatsu, who had also worked on the first ''Xenoblade Chronicles''.<ref name="BehindTheMusic"/> At the meetings, each composer's contribution to the soundtrack was decided, with ACE primarily handling the field music, and Hiramatsu handling the battle music.<ref name="SilOrigins"/><ref name="BehindTheMusic"/> According to Mitsuda, it was done in a way that would satisfy the fans, as they did not want to "ruin the image" that was set by the first ''Xenoblade Chronicles''.<ref name="BehindTheMusic"/> With contributions from over 300 total musicians and 20,000 sheets worth of music, Mitsuda considered it the largest project he had ever worked on, with files and data from [[Pro Tools]], his music production software, surpassing one [[terabyte]] in size.<ref name="BiggestProject"/><ref>{{cite web |author=Sato |title=Xenoblade Chronicles 2 Composer Says Its Massive Music Production Is Complete |url=http://www.siliconera.com/2017/08/10/xenoblade-chronicles-2-composer-says-massive-music-production-complete/ |website=Siliconera |date=August 10, 2017 |access-date=November 28, 2017 |archive-date=December 1, 2017 |archive-url=https://web.archive.org/web/20171201043454/http://www.siliconera.com/2017/08/10/xenoblade-chronicles-2-composer-says-massive-music-production-complete/ |url-status=live }}</ref> Overall, there were approximately 120 tracks recorded for the game, with around 25 of them being from Mitsuda.<ref name="SilOrigins"/>


The soundtrack features performances from the Slovakian Bratislava Symphony Choir, as well as the Irish [[chamber choir]] [[Anúna]].<ref name="BehindTheMusic"/><ref>{{cite web |title=Anúna |url=http://www.allmusic.com/artist/an%C3%BAna-mn0000222867 |publisher=AllMusic |access-date=September 26, 2017 |archive-date=September 26, 2017 |archive-url=https://web.archive.org/web/20170926042543/http://www.allmusic.com/artist/an%C3%BAna-mn0000222867 |url-status=live }}</ref><ref>{{cite web |author=Sato |title=Xenoblade Chronicles 2 Composer Updates On Working With The Bratislava Symphony Choir |url=http://www.siliconera.com/2017/05/03/xenoblade-chronicles-2-composer-updates-working-bratislava-symphony-choir/ |website=Siliconera |date=May 3, 2017 |access-date=May 11, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170503195928/http://www.siliconera.com/2017/05/03/xenoblade-chronicles-2-composer-updates-working-bratislava-symphony-choir/ |archive-date=May 3, 2017}}</ref> Mitsuda, who had always wanted to work with Anúna after becoming a fan in the 1990s, claimed that their performances for the game made him cry.<ref name="BehindTheMusic"/> Two tracks, including the ending theme written by Mitsuda, were sung by Jennifer Bird of the English acoustic duo Tomorrow Bird. Before recording, Mitsuda and Bird corresponded so that she could properly convey the characters' emotions through her singing. While recording, Bird was able to improvise melodic elements of her singing, something that did not usually happen with Mitsuda's arrangements.<ref name="nint_JenB">{{Cite web |title=Jen Bird to sing two tracks for Xenoblade Chronicles 2 {{!}} Nintendo Wire |author=Brown, Tom |work=Nintendo Wire |date=23 July 2017 |access-date=18 March 2021 |url=https://nintendowire.com/news/2017/07/23/jen-bird-sing-two-tracks-xenoblade-chronicles-2/ |language= |quote= |archive-date=March 22, 2021 |archive-url=https://web.archive.org/web/20210322131513/https://nintendowire.com/news/2017/07/23/jen-bird-sing-two-tracks-xenoblade-chronicles-2/ |url-status=live }}</ref>
One of Monolith Soft's objectives for the game was to give the characters a wider range of facial expressions compared to past ''Xenoblade'' titles. The lead character designer was Masatsugu Saito, who for the first time was designing characters for a video game.<ref name="Gem1"/><ref>{{cite web|url=https://twitter.com/_saitomasatsugu|title=Saitō Masatsugu(@_saitomasatsugu)-san|last=Masatsugu|first=Saitō|date=June 16, 2017|website=[[Twitter]]|access-date=June 17, 2017}}</ref> The developers chose him to give the protagonists a more expressive [[anime]]-like art style than prior ''Xenoblade'' entries, which featured a more realistic type of modeling that they found a bit too stiff.<ref name="GameInformerPrev1" /><ref name="NLife1">{{cite web|url=https://www.nintendolife.com/news/2017/01/xenoblade_chronicles_2_is_currently_in_development |title=Xenoblade Chronicles 2 Is Currently in Development |work=[[Nintendo Life]] |first=Mitch |last=Vogel |date=January 12, 2017 |accessdate=January 14, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170114184944/http://www.nintendolife.com/news/2017/01/xenoblade_chronicles_2_is_currently_in_development |archivedate=January 14, 2017 |df= }}</ref> [[Square Enix]] artist [[Tetsuya Nomura]] was responsible for the characters within the Torna organization.<ref name="TimeMag1" /><ref>{{cite web|url=https://gematsu.com/2017/06/tetsuya-nomura-handling-character-designs-xenoblade-chronicles-2-torna-organization|title =Tetsuya Nomura handling character designs for Xenoblade Chronicles 2’s Torna organization|date =June 21, 2017|author=Romano, Sal|publisher =Gematsu|accessdate=June 21, 2017}}</ref> Takahashi had always wanted to work with Nomura, but as he was busy with other games at Square Enix, he hesitantly approached the company with the hopes of letting him work as a guest artist. To Takahashi's surprise, they accepted the negotiation. Other guest artists also contributed, such as ''Xeno'' series veterans [[Kunihiko Tanaka]] and [[Soraya Saga]], who designed some of the game's "Blades", weapon-like life forms.<ref>{{cite web|author=Casey|title=Xenoblade Chronicles 2 Director Says The Game Has "An Enormous Amount Of Quests"|url=http://www.siliconera.com/2017/09/18/xenoblade-chronicles-2-director-says-game-enormous-amount-quests/|website=Siliconera|date=September 18, 2017|accessdate=November 4, 2017}}</ref><ref>{{cite web|author=Sato|title=Xenoblade Chronicles 2 Introduces Its Elegant Water-Type Blade Yuuou, Designed By Soraya Saga|url=http://www.siliconera.com/2017/10/31/xenoblade-chronicles-2-introduces-elegant-water-type-blade-yuuou-designed-soraya-saga/|website=Siliconera|date=October 31, 2017|accessdate=November 4, 2017}}</ref><ref>{{cite web|author=Sato|title=Xenoblade Chronicles 2’s Blue-Haired Rare Blade Tokiha Reminds Us Of Xenosaga’s KOS-MOS|url=http://www.siliconera.com/2017/10/23/xenoblade-chronicles-2s-blue-haired-rare-blade-tokiha-reminds-us-xenosagas-kos-mos/|website=Siliconera|date=October 23, 2017|accessdate=October 24, 2017}}</ref> Notably, Tanaka designed a blade of [[KOS-MOS]], one of the protagonists of the ''[[Xenosaga]]'' trilogy.<ref>{{cite web|url=https://gematsu.com/2017/11/xenoblade-chronicles-2-adds-kos-mos-re-xenosaga-rare-blade |title=Xenoblade Chronicles 2 adds KOS-MOS Re: from Xenosaga as Rare Blade |work=Gematsu |first=Sal |last=Romano |date=January 30, 2017 |accessdate=December 14, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20171214031410/https://gematsu.com/2017/11/xenoblade-chronicles-2-adds-kos-mos-re-xenosaga-rare-blade |archivedate=December 14, 2017 |df= }}</ref> The game's story was conceived by Takahashi, with assistance from screenwriters Yuichiro Takeda and Kazuho Hyodo, who respectively worked on the even and odd chapters.<ref name="Story">{{cite web|title=Xenoblade Chronicles 2: Behind the story development|url=https://www.nintendo.com/whatsnew/detail/xenoblade-chronicles-2-behind-the-story-development|website=Nintendo.com|date=November 22, 2017|accessdate=November 22, 2017}}</ref> Takeda, who also worked as a writer on the last two ''Xenoblade'' games, stated that the writing techniques and workflow for ''Chronicles 2'' was similar to that of a movie.<ref name="Story"/> Takeda also stated that the story had the most "Tetsuya Takahashi flair to date".<ref name="Story"/> While it is a sequel to ''Xenoblade Chronicles'', it features a new world and cast of characters.<ref>{{cite web|url=http://www.ign.com/articles/2017/06/14/e3-2017-xenoblade-chronicles-2-is-more-than-a-simple-sequel |title=E3 2017: Xenoblade Chronicles 2 Is More Than a Simple Sequel |work=[[IGN]] |first=Joe |last=Skrebels |date=June 13, 2017 |accessdate=June 19, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170614025633/http://www.ign.com/articles/2017/06/14/e3-2017-xenoblade-chronicles-2-is-more-than-a-simple-sequel |archivedate=January 14, 2017 |df= }}</ref>


==Release==
The game was announced in January 2017 as part of [[Nintendo]]'s detailed reveal of the Nintendo Switch, with a gameplay trailer being released on the same day.<ref name="Euro1">{{cite web|url=http://www.eurogamer.net/articles/2017-01-13-xenoblade-chronicles-2-announced-for-nintendo-switch |title=Xenoblade Chronicles 2 announced for Nintendo Switch |work=[[Eurogamer]] |first=Jeffrey |last=Matulef |date=January 13, 2017 |accessdate=January 14, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170114002208/http://www.eurogamer.net/articles/2017-01-13-xenoblade-chronicles-2-announced-for-nintendo-switch |archivedate=January 14, 2017 |df= }}</ref><ref>{{cite web| url=http://www.gamespot.com/articles/xenoblade-chronicles-2-announced-for-nintendo-swit/1100-6446897/ | title=Xenoblade Chronicles 2 Announced for Nintendo Switch | work=[[GameSpot]] | first=Michael | last=Higham | date=January 12, 2017 | accessdate=January 14, 2017}}</ref><ref name="VG247">{{cite web|url=https://www.vg247.com/2017/01/13/xenoblade-2-is-coming-to-switch/ |title=Xenoblade Chronicles 2 is coming to Switch |work=[[VG247]] |first=James |last=O'Connor |date=January 13, 2017 |accessdate=January 14, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170114193041/http://www.vg247.com/2017/01/13/xenoblade-2-is-coming-to-switch/ |archivedate=January 14, 2017 |df= }}</ref> Similar to the original ''Xenoblade'', the title was announced as ''Xenoblade 2'' in Japan, but had ''Chronicles'' added to its name in English speaking regions.<ref>{{cite web|url=http://www.polygon.com/2017/1/12/14260960/xenoblade-chronicles-2-nintendo-switch |title=Xenoblade 2 coming to Nintendo Switch |work=[[Polygon (website)|Polygon]] |first=Michael |last=McWhertor |date=January 12, 2017 |accessdate=January 14, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170113135322/http://www.polygon.com/2017/1/12/14260960/xenoblade-chronicles-2-nintendo-switch |archivedate=January 13, 2017 |df= }}</ref> The game was also a part of Nintendo's presentation at [[E3 2017]], where it was reconfirmed for release by the end of 2017.<ref>{{cite web|last=Webster|first=Andrew|title=Xenoblade Chronicles 2 is a massive sci-fi RPG for Nintendo Switch|url=https://www.theverge.com/2017/6/13/15782670/xenoblade-chronicles-2-trailer-nintendo-switch-rpg-e3-2017|website=[[The Verge]]|accessdate=June 13, 2017|date=June 13, 2017}}</ref> Like the original ''Xenoblade Chronicles'', Nintendo's European division took up the reins for the English localization, who regularly communicated with Nintendo's Japanese and American divisions about decisions that could prove controversial, something that was previously an issue with ''Xenoblade Chronicles X''.<ref>{{cite web|first=Jason |last=Schreier |title=Xenoblade Chronicles X's Director On Localization Changes: 'I Didn't Mind Much At All' |url=http://kotaku.com/xenoblade-chronicles-xs-director-on-localization-change-1796157409 |website=[[Kotaku]] |date=June 16, 2017 |accessdate=June 21, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170616180417/http://kotaku.com/xenoblade-chronicles-xs-director-on-localization-change-1796157409 |archivedate=June 16, 2017 |df= }}</ref> Due to the game's simultaneous worldwide launch, the localization process took place during development rather than after it, unlike the first two games. The game released worldwide on December 1, 2017.<ref>{{cite web|last=Knezevic|first=Kevin|title=Nintendo Switch Open-World RPG Xenoblade Chronicles 2 Gets Release Date, Special Edition|url=https://www.gamespot.com/articles/nintendo-switch-open-world-rpg-xenoblade-chronicle/1100-6453314/|website=[[GameSpot]]|date=September 13, 2017|accessdate=September 13, 2017}}</ref>
The game was announced in January 2017 as part of Nintendo's detailed reveal of the Nintendo Switch, with a gameplay trailer being released on the same day.<ref name="Euro1">{{cite web |url=http://www.eurogamer.net/articles/2017-01-13-xenoblade-chronicles-2-announced-for-nintendo-switch |title=Xenoblade Chronicles 2 announced for Nintendo Switch |work=[[Eurogamer]] |first=Jeffrey |last=Matulef |date=January 13, 2017 |access-date=January 14, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170114002208/http://www.eurogamer.net/articles/2017-01-13-xenoblade-chronicles-2-announced-for-nintendo-switch |archive-date=January 14, 2017}}</ref><ref>{{cite web |url=http://www.gamespot.com/articles/xenoblade-chronicles-2-announced-for-nintendo-swit/1100-6446897/ |title=Xenoblade Chronicles 2 Announced for Nintendo Switch |work=[[GameSpot]] |first=Michael |last=Higham |date=January 12, 2017 |access-date=January 14, 2017 |archive-date=January 16, 2017 |archive-url=https://web.archive.org/web/20170116215719/http://www.gamespot.com/articles/xenoblade-chronicles-2-announced-for-nintendo-swit/1100-6446897/ |url-status=live }}</ref><ref name="VG247">{{cite web |url=https://www.vg247.com/2017/01/13/xenoblade-2-is-coming-to-switch/ |title=Xenoblade Chronicles 2 is coming to Switch |work=[[VG247]] |first=James |last=O'Connor |date=January 13, 2017 |access-date=January 14, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170114193041/http://www.vg247.com/2017/01/13/xenoblade-2-is-coming-to-switch/ |archive-date=January 14, 2017}}</ref> Similar to the original ''Xenoblade'', the title was announced as ''Xenoblade 2'' in Japan, but had ''Chronicles'' added to its name in English-speaking regions.<ref>{{cite web |url=http://www.polygon.com/2017/1/12/14260960/xenoblade-chronicles-2-nintendo-switch |title=Xenoblade 2 coming to Nintendo Switch |work=[[Polygon (website)|Polygon]] |first=Michael |last=McWhertor |date=January 12, 2017 |access-date=January 14, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170113135322/http://www.polygon.com/2017/1/12/14260960/xenoblade-chronicles-2-nintendo-switch |archive-date=January 13, 2017}}</ref> The game was also a part of Nintendo's presentation at [[E3 2017]], where it was reconfirmed for release by the end of 2017.<ref>{{cite web |last=Webster |first=Andrew |title=Xenoblade Chronicles 2 is a massive sci-fi RPG for Nintendo Switch |url=https://www.theverge.com/2017/6/13/15782670/xenoblade-chronicles-2-trailer-nintendo-switch-rpg-e3-2017 |website=[[The Verge]] |access-date=June 13, 2017 |date=June 13, 2017 |archive-date=June 15, 2017 |archive-url=https://web.archive.org/web/20170615214857/https://www.theverge.com/2017/6/13/15782670/xenoblade-chronicles-2-trailer-nintendo-switch-rpg-e3-2017 |url-status=live }}</ref>


Like the original ''Xenoblade Chronicles'', Nintendo's European division took up the reins for the English localization, who regularly communicated with Nintendo's Japanese and American divisions about decisions that could prove controversial, something that was previously an issue with ''Xenoblade Chronicles X''.<ref>{{cite web |first=Jason |last=Schreier |author-link=Jason Schreier |title=Xenoblade Chronicles X's Director On Localization Changes: 'I Didn't Mind Much At All' |url=http://kotaku.com/xenoblade-chronicles-xs-director-on-localization-change-1796157409 |website=[[Kotaku]] |date=June 16, 2017 |access-date=June 21, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170616180417/http://kotaku.com/xenoblade-chronicles-xs-director-on-localization-change-1796157409 |archive-date=June 16, 2017}}</ref> Unlike the first two games, the localization process took place during development rather than after and was ready in time for a simultaneous worldwide launch on December 1, 2017.<ref>{{cite web |last=Knezevic |first=Kevin |title=Nintendo Switch Open-World RPG Xenoblade Chronicles 2 Gets Release Date, Special Edition |url=https://www.gamespot.com/articles/nintendo-switch-open-world-rpg-xenoblade-chronicle/1100-6453314/ |website=[[GameSpot]] |date=September 13, 2017 |access-date=September 13, 2017 |archive-date=September 14, 2017 |archive-url=https://web.archive.org/web/20170914035151/https://www.gamespot.com/articles/nintendo-switch-open-world-rpg-xenoblade-chronicle/1100-6453314/ |url-status=live }}</ref> Days before the game's launch, a promotional music video featuring a vocal track from the game by Mitsuda, "Shadow of the Lowlands", was uploaded onto Nintendo's official [[YouTube]] accounts.<ref name="MusicVideo">{{cite web |last=Glagowski |first=Peter |title=Xenoblade Chronicles 2 gets a hauntingly beautiful music video |url=https://www.destructoid.com/xenoblade-chronicles-2-gets-a-hauntingly-beautiful-music-video-475012.phtml |website=[[Destructoid]] |date=November 27, 2017 |access-date=November 28, 2017 |archive-date=June 2, 2020 |archive-url=https://web.archive.org/web/20200602035622/https://www.destructoid.com/xenoblade-chronicles-2-gets-a-hauntingly-beautiful-music-video-475012.phtml |url-status=live }}</ref> The video features a performance by Anúna, and was filmed and directed by [[Michael McGlynn]], leader of the group.<ref name="MusicVideo"/> An official soundtrack, consisting of over a hundred tracks, was released in both physical and digital formats on May 23, 2018.<ref>{{cite web |last1=Gallagher |first1=Mathew |title=Xenoblade Chronicles 2 to receive soundtrack |url=http://www.vgmonline.net/xenoblade-chronicles-2-to-receive-soundtrack/ |website=Video Game Music Online |date=February 26, 2018 |access-date=March 2, 2018 |archive-date=March 2, 2018 |archive-url=https://web.archive.org/web/20180302104049/http://www.vgmonline.net/xenoblade-chronicles-2-to-receive-soundtrack/ |url-status=live }}</ref><ref>{{cite web |author1=Sato |title=Xenoblade Chronicles 2's Official Soundtrack Gets A Global Digital Release On May 23 |url=http://www.siliconera.com/2018/05/08/xenoblade-chronicles-2s-official-soundtrack-gets-global-digital-release-may-23/ |website=Siliconera |date=May 8, 2018 |access-date=May 8, 2018 |archive-date=May 8, 2018 |archive-url=https://web.archive.org/web/20180508163513/http://www.siliconera.com/2018/05/08/xenoblade-chronicles-2s-official-soundtrack-gets-global-digital-release-may-23/ |url-status=live }}</ref> Additional content was added through an expansion pass which released through 2018. Added content includes new items, quests, recruitable Blades, and a challenge battle mode.<ref>{{cite web |url=https://www.ign.com/articles/2017/11/07/xenoblade-chronicles-2-expansion-pass-day-one-japanese-voice-pack-announced |title=Xenoblade Chronicles 2: Expansion Pass, Day One Japanese Voice Pack Announced |last=Goldfarb |first=Andrew |website=[[IGN]] |date=November 7, 2017 |access-date=May 2, 2021 |archive-date=May 2, 2021 |archive-url=https://web.archive.org/web/20210502194514/https://www.ign.com/articles/2017/11/07/xenoblade-chronicles-2-expansion-pass-day-one-japanese-voice-pack-announced |url-status=live }}</ref><ref>{{cite magazine |url=https://www.gameinformer.com/2018/07/07/xenoblade-chronicles-2-is-worth-revisitingfor-a-price |title=Xenoblade Chronicles 2 Is Worth Revisiting…For A Price |last=Juba |first=Joe |magazine=[[Game Informer]] |date=July 7, 2018 |access-date=May 2, 2021 |archive-date=January 23, 2021 |archive-url=https://web.archive.org/web/20210123014622/https://www.gameinformer.com/2018/07/07/xenoblade-chronicles-2-is-worth-revisitingfor-a-price |url-status=dead }}</ref> New story-based content, ''Xenoblade Chronicles 2: Torna – The Golden Country'', was released digitally as part of the expansion pass on September 14, 2018, and as a standalone retail release a week later.<ref>{{cite news |last1=Wales |first1=Matt |title=Xenoblade Chronicles 2's new story DLC is called Torna - The Golden Country |url=https://www.eurogamer.net/articles/2018-06-12-xenoblade-chronicles-2s-new-story-dlc-is-called-tora-the-golden-country |newspaper=Eurogamer.net |date=June 12, 2018 |access-date=June 13, 2018 |archive-date=June 13, 2018 |archive-url=https://web.archive.org/web/20180613060904/https://www.eurogamer.net/articles/2018-06-12-xenoblade-chronicles-2s-new-story-dlc-is-called-tora-the-golden-country |url-status=live }}</ref>
===Music===
[[File:Yasunori Mitsuda.jpg|thumb|right|upright=.8|Composition of the game's soundtrack was led by [[Yasunori Mitsuda]]]]
The game's original score was written by [[Yasunori Mitsuda]], ACE (Tomori Kudo and Hiroyo "Chico" Yamanaka), Kenji Hiramatsu, and Manami Kiyota.<ref>{{cite web|url=http://www.animenewsnetwork.com/news/2017-01-13/monolith-soft-reveals-xenoblade-chronicles-2-sequel-game-for-switch/.110980 |title=Monolith Soft Reveals Xenoblade Chronicles 2 Sequel Game For Switch |work=[[Anime News Network]] |date=January 13, 2017 |accessdate=January 14, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170114023353/http://www.animenewsnetwork.com/news/2017-01-13/monolith-soft-reveals-xenoblade-chronicles-2-sequel-game-for-switch/.110980 |archivedate=January 14, 2017 |df= }}</ref> Mitsuda, who was also in charge of the audio budget, musician booking, schedule management, and [[music sheet]] proofreading, was first invited to the project by Takahashi in December 2014.<ref name="BiggestProject">{{cite web|author=Casey |title=Composer Yasunori Mitsuda Says Xenoblade Chronicles 2 Is The Largest Production He’s Worked On |url=http://www.siliconera.com/2017/04/07/composer-yasunori-mitsuda-says-xenoblade-chronicles-2-largest-production-hes-worked/ |website=Siliconera |date=April 7, 2017 |accessdate=May 11, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170407204629/http://www.siliconera.com/2017/04/07/composer-yasunori-mitsuda-says-xenoblade-chronicles-2-largest-production-hes-worked/ |archivedate=April 7, 2017 |df= }}</ref><ref name="BehindTheMusic">{{cite web|url=https://www.nintendo.com/whatsnew/detail/xenoblade-chronicles-2-behind-yasunori-mitsudas-music|title=Xenoblade Chronicles 2: Behind Yasunori Mitsuda's music|website=Nintendo|date=November 27, 2017|accessdate=November 28, 2017}}</ref> Throughout the following year, Mitsuda and Takahashi held numerous meetings discussing the overall direction of the music, eventually inviting musical group ACE and Kenji Hiramatsu, who had also worked on the first ''Xenoblade Chronicles''.<ref name="BehindTheMusic"/> At the meetings, each composer's contribution to the soundtrack was decided, with ACE primarily handling the field music, and Hiramatsu handling the battle music.<ref name="SilOrigins"/><ref name="BehindTheMusic"/> According to Mitsuda, it was done in a way that would satisfy the fans, as they did not want to "ruin the image" that was set by the first ''Xenoblade Chronicles''.<ref name="BehindTheMusic"/> With contributions from over 300 total musicians and 20,000 sheets worth of music, Mitsuda considered it the largest project he had ever worked on, with files and data from [[Pro Tools]], his music production software, surpassing one [[terabyte]] in size.<ref name="BiggestProject"/><ref>{{cite web|author=Sato|title=Xenoblade Chronicles 2 Composer Says Its Massive Music Production Is Complete|url=http://www.siliconera.com/2017/08/10/xenoblade-chronicles-2-composer-says-massive-music-production-complete/|website=Siliconera|date=August 10, 2017|accessdate=November 28, 2017}}</ref> Overall, there were approximately 120 tracks recorded for the game, with around 25 of them being from Mitsuda.<ref name="SilOrigins"/>


A costume based on Rex was added to ''[[The Legend of Zelda: Breath of the Wild]]'' a few weeks ahead of the game's launch.<ref>{{cite web|url=https://www.nintendolife.com/news/2017/11/xenoblade_chronicles_2_gets_expansion_pass_and_surprise_breath_of_the_wild_crossover|title=Xenoblade Chronicles 2 Gets Expansion Pass and Surprise Breath of the Wild Crossover|last=Whitehead|first=Thomas|website=[[Nintendo Life]]|date=November 7, 2017|access-date=May 1, 2021|archive-date=May 1, 2021|archive-url=https://web.archive.org/web/20210501163831/https://www.nintendolife.com/news/2017/11/xenoblade_chronicles_2_gets_expansion_pass_and_surprise_breath_of_the_wild_crossover|url-status=live}}</ref> Characters from ''Xenoblade Chronicles 2'' were considered for a position as a playable fighter in ''[[Super Smash Bros. Ultimate]]''{{'}}s initial roster, but they were ultimately passed over due to poor timing, as according to director [[Masahiro Sakurai]] the game was announced to the public far too late in the development of ''Ultimate''.<ref>{{cite web |url=https://www.destructoid.com/decidueye-nearly-made-it-into-smash-ultimate-over-incineroar-lack-of-arms-xenoblade-representation-is-due-to-bad-timing--539685.phtml |title=Decidueye nearly made it into Smash Ultimate over Incineroar, lack of ARMS/Xenoblade representation is due to 'bad timing' |website=[[Destructoid]] |first=Chris |last=Carter |date=January 21, 2019 |access-date=March 7, 2020 |archive-date=January 23, 2019 |archive-url=https://web.archive.org/web/20190123014303/https://www.destructoid.com/decidueye-nearly-made-it-into-smash-ultimate-over-incineroar-lack-of-arms-xenoblade-representation-is-due-to-bad-timing--539685.phtml |url-status=live }}</ref> Pyra and Mythra were eventually added to the roster as a 2-in-1 fighter via downloadable content in March 2021, along with a new stage and several music tracks.<ref>{{cite web|url=https://www.ign.com/articles/super-smash-bros-ultimates-new-dlc-character-is-pyra-from-xenoblade-chronicles-2|title=Super Smash Bros. Ultimate's New DLC Character Is Pyra From Xenoblade Chronicles 2|last=Dornbush|first=Jonathon|website=[[IGN]]|date=17 February 2021|access-date=17 February 2021|archive-date=March 22, 2021|archive-url=https://web.archive.org/web/20210322131456/https://www.ign.com/articles/super-smash-bros-ultimates-new-dlc-character-is-pyra-from-xenoblade-chronicles-2|url-status=live}}</ref> While Rex was considered, Sakurai deemed it unfeasible to control both of them at the same time, likening the situation to that of the [[Ice Climber]]s, so he was reduced to supportive roles in Pyra and Mythra's moveset.<ref>{{Cite web|url=https://www.siliconera.com/masahiro-sakurai-explains-why-rex-is-not-a-smash-ultimate-fighter/|title=Masahiro Sakurai Explains Why Rex is Not a Smash Ultimate Fighter|date=March 10, 2021|access-date=August 1, 2021|archive-date=August 1, 2021|archive-url=https://web.archive.org/web/20210801125323/https://www.siliconera.com/masahiro-sakurai-explains-why-rex-is-not-a-smash-ultimate-fighter/|url-status=live}}</ref>
The soundtrack features performances from the Slovakian-based Bratislava Symphony Choir and the Irish-based vocal ensemble [[Anúna]].<ref name="BehindTheMusic"/><ref>{{cite web|title=Anúna|url=http://www.allmusic.com/artist/an%C3%BAna-mn0000222867|website=AllMusic|accessdate=September 26, 2017}}</ref><ref>{{cite web|author=Sato |title=Xenoblade Chronicles 2 Composer Updates On Working With The Bratislava Symphony Choir |url=http://www.siliconera.com/2017/05/03/xenoblade-chronicles-2-composer-updates-working-bratislava-symphony-choir/ |website=Siliconera |date=May 3, 2017 |accessdate=May 11, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170503195928/http://www.siliconera.com/2017/05/03/xenoblade-chronicles-2-composer-updates-working-bratislava-symphony-choir/ |archivedate=May 3, 2017 |df= }}</ref> Mitsuda, who had always wanted to work with Anúna after becoming a fan of theirs in the 1990s, claimed that their performances for the game made him cry.<ref name="BehindTheMusic"/><ref>{{cite web|last=Guarino |first=Mike |title=Xenoblade Chronicles 2 Has Music So Good It Made The Composer Cry |url=https://attackofthefanboy.com/news/xenoblade-chronicles-2-has-music-so-good-it-made-the-composer-cry/ |website=attackofthefanboy.com |accessdate=May 11, 2017 |date=May 6, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170506180439/https://attackofthefanboy.com/news/xenoblade-chronicles-2-has-music-so-good-it-made-the-composer-cry/ |archivedate=May 6, 2017 |df= }}</ref> Two tracks, including the ending theme written by Mitsuda, were sung by Jennifer Bird of the English acoustic duo Tomorrow Bird.<ref>{{cite web|title=The secrets out! Jen has just finished recording two tracks for the upcoming @XenobladeJP game! #proud #xenoblade #excited @YasunoriMitsuda|url=https://twitter.com/Tomorrow_Bird/status/889069758246735872|author=Tomorrow Bird|website=[[Twitter]]|date=July 23, 2017|accessdate=July 25, 2017}}</ref> Before recording, Mitsuda and Bird corresponded so that she could properly convey the characters' emotions through her singing. While recording, Bird was able to improvise melodic elements of her singing, something that did not usually happen with Mitsuda's arrangements.<ref>{{cite web|url=https://twitter.com/PROCYONSTUDIO/status/888627563379081217|script-title=ja:Procyon Studio - 10:11 PM - July 21, 2017|author=Procyon Studio|publisher=[[Twitter]]|language=Japanese|date=July 21, 2017|accessdate=July 24, 2017|archiveurl=https://web.archive.org/web/20170724200143/https://twitter.com/PROCYONSTUDIO/status/888627563379081217|archivedate=July 24, 2017|deadurl=no}}</ref><ref>{{cite web|url=https://twitter.com/PROCYONSTUDIO/status/888645346003263488|script-title=ja:Procyon Studio - 11:22 PM - July 21, 2017|author=Procyon Studio|publisher=[[Twitter]]|language=Japanese|date=July 21, 2017|accessdate=July 24, 2017|archiveurl=https://web.archive.org/web/20170724200322/https://twitter.com/PROCYONSTUDIO/status/888645346003263488|archivedate=July 24, 2017|deadurl=no}}</ref> Days before the game's launch, a promotional music video featuring a vocal track from the game by Mitsuda, "Shadow of the Lowlands", was uploaded onto Nintendo's official [[YouTube]] accounts.<ref name="MusicVideo">{{cite web|last=Glagowski|first=Peter|title=Xenoblade Chronicles 2 gets a hauntingly beautiful music video|url=https://www.destructoid.com/xenoblade-chronicles-2-gets-a-hauntingly-beautiful-music-video-475012.phtml|website=[[Destructoid]]|date=November 27, 2017|accessdate=November 28, 2017}}</ref> The video features a performance by Anúna, and was filmed and directed by [[Michael McGlynn]], leader of the group.<ref name="MusicVideo"/>


==Reception==
== Reception ==

===Pre-launch===
Some critics called the initial reveal of the game "unexpected",<ref name="NLife1"/><ref name="VG247"/> with Jeremy Parish of ''[[USGamer]]'' favorably comparing it to ''[[Chrono Cross]]''.<ref>{{cite web |url=http://www.usgamer.net/articles/opinion-switch-isnt-for-everyone-but-its-definitely-for-me |title=Opinion: Switch Isn't for Everyone, But It's Definitely For Me |work=[[USGamer]] |first=Jeremy |last=Parish |date=January 14, 2017 |access-date=January 14, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170118042248/http://www.usgamer.net/articles/opinion-switch-isnt-for-everyone-but-its-definitely-for-me |archive-date=January 18, 2017}}</ref> At the [[Gamescom]] event in August 2017, the game received positive early hands-on impressions from gaming sites, being praised for its streamlined combat system and environments.<ref>{{cite web |url=http://www.ign.com/articles/2017/08/25/gamescom-2017-xenoblade-chronicles-2-is-beautiful-confusing-and-captivating |title=Gamescom 2017: Xenoblade Chronicles 2 is Beautiful, Confusing, and Captivating |work=[[IGN]] |first=Brian |last=Altano |date=August 25, 2017 |access-date=August 25, 2017 |archive-date=August 25, 2017 |archive-url=https://web.archive.org/web/20170825182153/http://www.ign.com/articles/2017/08/25/gamescom-2017-xenoblade-chronicles-2-is-beautiful-confusing-and-captivating |url-status=live }}</ref><ref>{{cite web |url=https://www.gamekult.com/jeux/xenoblade-chronicles-2-3050838149/test-switch.html |title=On a enchaîné les éléments sur Xenoblade 2 |work=Gamekult |author=boulapoire |date=August 25, 2017 |access-date=August 25, 2017 |language=fr |archive-date=August 25, 2017 |archive-url=https://web.archive.org/web/20170825232247/https://www.gamekult.com/jeux/xenoblade-chronicles-2-3050838149/test-switch.html |url-status=live }}</ref>

===Post-launch===
{{Video game reviews
{{Video game reviews
| MC = 83/100<ref name="MC">{{cite web |url=http://www.metacritic.com/game/switch/xenoblade-chronicles-2 |title=Xenoblade Chronicles 2 for Switch Reviews |publisher=[[Metacritic]] |accessdate=December 8, 2017}}</ref>
| MC = 83/100<ref name="MC">{{cite web |url=https://www.metacritic.com/game/xenoblade-chronicles-2/critic-reviews/?platform=nintendo-switch |title=Xenoblade Chronicles 2 for Switch Reviews |publisher=[[Metacritic]] |access-date=December 8, 2017 |archive-date=December 4, 2017 |archive-url=https://web.archive.org/web/20171204224110/http://www.metacritic.com/game/switch/xenoblade-chronicles-2 |url-status=live }}</ref>
|4P =90%<ref name="4pla_Xeno">{{Cite web |title=Xenoblade Chronicles: Definitive Edition - Test, Rollenspiel |author=Bischoff, Jens |work=4Players |date=May 5, 2020 |access-date=22 March 2021 |url=https://www.4players.de/4players.php/dispbericht/Switch/Test/41685/84387/0/Xenoblade_Chronicles_Definitive_Edition.html |quote= |archive-date=March 22, 2021 |archive-url=https://web.archive.org/web/20210322131507/https://www.4players.de/4players.php/dispbericht/Switch/Test/41685/84387/0/Xenoblade_Chronicles_Definitive_Edition.html |url-status=live }}</ref>
| Destruct = 8/10<ref>{{cite web |last=Carter |first=Chris |date=November 30, 2017 |url=https://www.destructoid.com/review-xenoblade-chronicles-2-471885.phtml |title=Review: Xenoblade Chronicles 2 |publisher=[[Destructoid]] |accessdate=November 30, 2017}}</ref>
| EGM = 7/10<ref>{{cite web |last=Schafer |first=Emma |date=November 30, 2017 |url=http://www.egmnow.com/articles/reviews/xenoblade-chronicles-2-review |title=Xenoblade Chronicles 2 review |publisher=[[Electronic Gaming Monthly]] |accessdate=November 30, 2017}}</ref>
| Destruct = 8/10<ref name="Destructoid">{{cite web |url=https://www.destructoid.com/review-xenoblade-chronicles-2-471885.phtml |title=Review: Xenoblade Chronicles 2 |work=[[Destructoid]] |first=Chris |last=Carter |date=November 30, 2017 |access-date=November 30, 2017 |archive-date=December 4, 2017 |archive-url=https://web.archive.org/web/20171204172529/https://www.destructoid.com/review-xenoblade-chronicles-2-471885.phtml |url-status=live }}</ref>
| Edge = 7/10<ref name="E314">{{cite magazine |title=Xenoblade Chronicles 2 |magazine=[[Edge (magazine)|Edge]] |issue=314 |publication-date=December 8, 2017 |pages=108–109 |issn=1350-1593}}</ref>
| Fam = 35/40<ref name="Fam">{{cite web |last=Romano |first=Sal |date=November 20, 2017 |url=https://gematsu.com/2017/11/famitsu-review-scores-issue-1512 |title=Famitsu Review Scores: Issue 1512 |publisher=Gematsu |accessdate=November 20, 2017}}</ref>
| GI = 7.5/10<ref>{{cite web |last=Juba |first=Joe |date=November 30, 2017 |url=http://www.gameinformer.com/games/xenoblade_chronicles_2/b/switch/archive/2017/11/30/xenoblade-chronicles-2-review-game-informer.aspx |title=Depth And Sacrifice - Xenoblade Chronicles 2 - Switch |publisher=[[Game Informer]] |accessdate=November 30, 2017}}</ref>
| EGM = 7/10<ref>{{cite magazine |url=http://www.egmnow.com/articles/reviews/xenoblade-chronicles-2-review |title=Xenoblade Chronicles 2 review |magazine=[[Electronic Gaming Monthly]] |first=Emma |last=Schafer |date=November 30, 2017 |access-date=November 30, 2017 |archive-date=December 1, 2017 |archive-url=https://web.archive.org/web/20171201004808/http://www.egmnow.com/articles/reviews/xenoblade-chronicles-2-review |url-status=live }}</ref>
| EuroG = {{Rating|4|5}} <ref name="euro_Xeno">{{Cite web |title=Xenoblade Chronicles Definitive Edition review - gently re-touched, thoughtfully expanded take on a modern classic |author=Robinson, Martin |work=Eurogamer.net |date=May 29, 2020 |access-date=22 March 2021 |url=https://www.eurogamer.net/articles/2020-05-27-xenoblade-chronicles-definitive-edition-gently-re-touched-thoughtfully-expanded-take-on-a-modern-classic |quote= |archive-date=August 9, 2020 |archive-url=https://web.archive.org/web/20200809063359/https://www.eurogamer.net/articles/2020-05-27-xenoblade-chronicles-definitive-edition-gently-re-touched-thoughtfully-expanded-take-on-a-modern-classic |url-status=live }}</ref>
| GameRev = {{Rating|4.5|5}}<ref>{{cite web |last=Faulkner |first=Jason |date=November 30, 2017 |url=http://www.gamerevolution.com/review/358207-xenoblade-chronicles-2-review-a-titantic-journey |title=Xenoblade Chronicles 2 Review — A Titanic Journey |publisher=[[Game Revolution]] |accessdate=November 30, 2017}}</ref>
| Fam = 35/40<ref name="Fam">{{cite web |url=https://gematsu.com/2017/11/famitsu-review-scores-issue-1512 |title=Famitsu Review Scores: Issue 1512 |work=Gematsu |first=Sal |last=Romano |date=November 20, 2017 |access-date=November 20, 2017 |archive-date=November 21, 2017 |archive-url=https://web.archive.org/web/20171121113409/https://gematsu.com/2017/11/famitsu-review-scores-issue-1512 |url-status=live }}</ref>
| GSpot = 7/10<ref>{{cite web |last=Brown |first=Peter |date=November 30, 2017 |url=https://www.gamespot.com/reviews/xenoblade-chronicles-2-review/1900-6416821/ |title=Xenoblade Chronicles 2 Review |publisher=[[GameSpot]] |accessdate=November 30, 2017}}</ref>
| IGN = 8.5/10<ref name="IGNrev">{{cite web |last=Johnson |first=Leif |date=November 30, 2017 |url=http://www.ign.com/articles/2017/11/30/xenoblade-chronicles-2-review |title=Xenoblade Chronicles 2 Review |publisher=[[IGN]] |accessdate=November 30, 2017}}</ref>
| GI = 7.5/10<ref>{{cite magazine |url=http://www.gameinformer.com/games/xenoblade_chronicles_2/b/switch/archive/2017/11/30/xenoblade-chronicles-2-review-game-informer.aspx |title=Depth And Sacrifice - Xenoblade Chronicles 2 - Switch |magazine=[[Game Informer]] |first=Joe |last=Juba |date=November 30, 2017 |access-date=November 30, 2017 |archive-date=December 1, 2017 |archive-url=https://web.archive.org/web/20171201141802/http://www.gameinformer.com/games/xenoblade_chronicles_2/b/switch/archive/2017/11/30/xenoblade-chronicles-2-review-game-informer.aspx |url-status=dead }}</ref>
|GTM=80%<ref name=GamesTM/>
| NLife = {{Rating|9|10}}<ref>{{cite web |last=Whitehead |first=Thomas |date=November 30, 2017 |url=http://www.nintendolife.com/reviews/nintendo-switch/xenoblade_chronicles_2 |title=Review: Xenoblade Chronicles 2 |publisher=[[Nintendo Life]] |accessdate=November 30, 2017}}</ref>
| NWR = 9.5/10<ref>{{cite web |last=Rairdin |first=John |date=November 30, 2017 |url=http://www.nintendoworldreport.com/review/45913/xenoblade-chronicles-2-review |title=Xenoblade Chronicles 2 Review |publisher=[[Nintendo World Report]] |accessdate=November 30, 2017}}</ref>
| GameRev = {{Rating|4.5|5}}<ref name=GameRev>{{cite web |url=http://www.gamerevolution.com/review/358207-xenoblade-chronicles-2-review-a-titantic-journey |title=Xenoblade Chronicles 2 Review — A Titanic Journey |work=[[Game Revolution]] |first=Jason |last=Faulkner |date=November 30, 2017 |access-date=November 30, 2017 |archive-date=December 2, 2017 |archive-url=https://web.archive.org/web/20171202194639/http://www.gamerevolution.com/review/358207-xenoblade-chronicles-2-review-a-titantic-journey |url-status=live }}</ref>
| GSpot = 7/10<ref>{{cite web |url=https://www.gamespot.com/reviews/xenoblade-chronicles-2-review/1900-6416821/ |title=Xenoblade Chronicles 2 Review |work=[[GameSpot]] |first=Peter |last=Brown |date=November 30, 2017 |access-date=November 30, 2017 |archive-date=December 1, 2017 |archive-url=https://web.archive.org/web/20171201035450/https://www.gamespot.com/reviews/xenoblade-chronicles-2-review/1900-6416821/ |url-status=live }}</ref>
|HCG = 3.5/5<ref name="hard_Revi">{{Cite web |title=Review: Xenoblade Chronicles 2 - Hardcore Gamer |author=Back, Adam |work=Hardcore Gamer |date=December 11, 2017 |access-date=22 March 2021 |url=https://hardcoregamer.com/2017/12/11/review-xenoblade-chronicles-2/282880/ |quote= |archive-date=March 22, 2021 |archive-url=https://web.archive.org/web/20210322131503/https://hardcoregamer.com/2017/12/11/review-xenoblade-chronicles-2/282880/ |url-status=live }}</ref>
| USG = 4.5/5<ref name="USG"/>
| IGN = 8.5/10<ref name="IGNrev">{{cite web |url=http://www.ign.com/articles/2017/11/30/xenoblade-chronicles-2-review |title=Xenoblade Chronicles 2 Review |work=[[IGN]] |first=Leif |last=Johnson |date=November 30, 2017 |access-date=November 30, 2017 |archive-date=December 1, 2017 |archive-url=https://web.archive.org/web/20171201211710/http://www.ign.com/articles/2017/11/30/xenoblade-chronicles-2-review |url-status=live }}</ref>
| NLife = {{Rating|9|10}}<ref>{{cite web |url=http://www.nintendolife.com/reviews/nintendo-switch/xenoblade_chronicles_2 |title=Review: Xenoblade Chronicles 2 |work=[[Nintendo Life]] |first=Thomas |last=Whitehead |date=November 30, 2017 |access-date=November 30, 2017 |archive-date=November 30, 2017 |archive-url=https://web.archive.org/web/20171130230051/http://www.nintendolife.com/reviews/nintendo-switch/xenoblade_chronicles_2 |url-status=live }}</ref>
| NWR = 9.5/10<ref name=NWR>{{cite web |url=http://www.nintendoworldreport.com/review/45913/xenoblade-chronicles-2-review |title=Xenoblade Chronicles 2 Review |work=Nintendo World Report |first=John |last=Rairdin |date=November 30, 2017 |access-date=November 30, 2017 |archive-date=November 30, 2017 |archive-url=https://web.archive.org/web/20171130181414/http://www.nintendoworldreport.com/review/45913/xenoblade-chronicles-2-review |url-status=live }}</ref>
}}
}}


Upon release, ''Xenoblade Chronicles 2'' received "generally favorable reviews" according to [[review aggregator]] website [[Metacritic]], which gave it an overall score of 83% on 93 reviews.<ref name="MC"/> The game's story, characters, complex combat system, soundtrack, amount of content, and the beauty and size of the environments were largely praised. John Rairdin of ''Nintendo World Report'' considered the game "one of the finest JRPGs of the generation and perhaps of all time" and was highly praising the music, "diverse world", "fresh and engaging combat", and "thrilling storyline".<ref name=NWR/> He also expressed doubt that there would be a better JRPG for the Switch.<ref>{{Cite web |url=http://www.nintendoworldreport.com/review/45913/xenoblade-chronicles-2-review |title=Xenoblade Chronicles 2 Review |work=Nintendo World Report |first=John |last=Rairdin |date=November 30, 2017 |access-date=February 11, 2019 |archive-date=February 12, 2019 |archive-url=https://web.archive.org/web/20190212230554/http://www.nintendoworldreport.com/review/45913/xenoblade-chronicles-2-review |url-status=live }}</ref> ''[[Game Revolution]]''{{'}}s Jason Faulkner called the game "a joy to review", stating that it was "full of wonder, exploration, and character".<ref name=GameRev/> Hiroshi Noguchi writing for ''[[IGN Japan]]'' gave a very positive review, stating that it "offers a timeless tale of adventure and an incredibly deep battle system."<ref name="jpign"/> Alex Fuller for ''RPGamer'' was enthusiastically supportive of the game, saying "2017 has been one of the greatest years in RPG history; Xenoblade Chronicles 2 caps that off in mesmerising fashion by being one of the finest titles of the year".<ref name="arch_RPGa">{{Cite web |title=RPGamer &gt; Review > Xenoblade Chronicles 2 |author=Alex Fuller |work=archive.rpgamer.com |date= |access-date=26 March 2021 |url=https://archive.rpgamer.com/games/xeno/xenoblade2/reviews/xenoblade2strev1.html |language= |quote= |archive-date=April 23, 2021 |archive-url=https://web.archive.org/web/20210423191948/https://archive.rpgamer.com/games/xeno/xenoblade2/reviews/xenoblade2strev1.html |url-status=live }}</ref>
''Xenoblade Chronicles 2'' was positively received upon announcement, with some critics calling its reveal "unexpected".<ref name="NLife1"/><ref name="VG247"/> Jeremy Parish of ''[[USgamer]]'' favorably compared it to ''[[Chrono Cross]]''.<ref>{{cite web|url=http://www.usgamer.net/articles/opinion-switch-isnt-for-everyone-but-its-definitely-for-me |title=Opinion: Switch Isn't for Everyone, But It's Definitely For Me |work=[[USgamer]] |first=Jeremy |last=Parish |date=January 14, 2017 |accessdate=January 14, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170118042248/http://www.usgamer.net/articles/opinion-switch-isnt-for-everyone-but-its-definitely-for-me |archivedate=January 18, 2017 |df= }}</ref> At the [[Gamescom]] event in August 2017, the game received positive early hands-on impressions from gaming sites, being praised for its streamlined combat system and environments.<ref>{{cite web|url=http://www.ign.com/articles/2017/08/25/gamescom-2017-xenoblade-chronicles-2-is-beautiful-confusing-and-captivating |title=Gamescom 2017: Xenoblade Chronicles 2 is Beautiful, Confusing, and Captivating |work=[[IGN]] |first=Brian |last=Altano |date=August 25, 2017 |accessdate=August 25, 2017 |deadurl=no |archiveurl= |archivedate= |df= }}</ref><ref>{{cite web|url=https://www.gamekult.com/jeux/xenoblade-chronicles-2-3050838149/test-switch.html |title=On a enchaîné les éléments sur Xenoblade 2 |work=Gamekult |author=boulapoire |date=August 25, 2017 |accessdate=August 25, 2017 |language=French |deadurl=no |archiveurl= |archivedate= |df= }}</ref>

Nadia Oxford of ''[[USgamer]]'' stated that ''Xenoblade Chronicles 2'' "captures nearly everything that made the first game great, borrows the best elements from ''Chronicles X'', and then improves on much of it. Though Blades change up how you fight in ''Chronicles 2'', the game spills over with the traits that make the first ''Chronicles'' game a stand-out experience. More story, more enemies to scrap with, more landscapes to tread across. ''Chronicles 2'' is a dialogue-heavy game, but there are many points where Monolith Soft lets its environments narrate the seriousness of Alrest's plight."<ref name="USG"/> She highly praised the game's story, stating "The narrative explores patriotism, war, environmental decline, refugees, and examines the little people who get caught in the crush when big powers scrap with one another. There are also a number of moral and philosophical questions raised about Blades [...] Are Blades humanity's partners, or their slaves?"<ref name="USG">{{Cite web |url=https://www.usgamer.net/articles/xenoblade-chronicles-2-review-an-rpg-with-the-heart-and-soul-of-a-titan |title=Xenoblade Chronicles 2 Review: An RPG With the Heart and Soul of a Titan |work=[[USgamer]] |first=Nadia |last=Oxford |date=November 30, 2017 |access-date=December 14, 2017 |archive-date=December 13, 2017 |archive-url=https://web.archive.org/web/20171213204749/http://www.usgamer.net/articles/xenoblade-chronicles-2-review-an-rpg-with-the-heart-and-soul-of-a-titan |url-status=live }}</ref> ''[[GamesTM]]'' called the game the "apex of open-world design", and the exploration made up for any minor issues.<ref name=GamesTM>{{cite magazine |magazine = GamesTM |date=Jan 25, 2018 |issue= 196 |page=82 |title=Xenoblade Chronicles 2 review}}</ref>

Leif Johnson of ''[[IGN]]'' praised the game and called it a "standout RPG that manages to keep its story, combat, and exploration interesting over the course of at least 70 hours of adventure through an impressively varied and rich world", though conceded a few frustrations with the game, including a confusing [[minimap]] that sometimes led to the reviewer getting lost.<ref name="IGNrev"/> Shubhankar Parijat of ''GamingBolt'' called it ""A must-play for all Nintendo Switch owners"" and "one of the best JRPGs of this generation" and calling its world "vast and beautiful", its story "complex and layered", and its combat "intricate and addictive", while also noting that the game was occasionally held back by "obtuse design choices" and "a simple lack of polish".<ref>{{Cite web |url=https://gamingbolt.com/xenoblade-chronicles-2-review |title=Xenoblade Chronicles 2 Review – Unbridled Ambition |work=GamingBolt |first=Shubhankar |last=Parijat |date=December 6, 2017 |access-date=December 14, 2017 |archive-date=February 1, 2018 |archive-url=https://web.archive.org/web/20180201144145/https://gamingbolt.com/xenoblade-chronicles-2-review |url-status=live }}</ref>


However, the game did have its criticisms. [[Jason Schreier]] of ''[[Kotaku]]'', who had also disliked the original ''Xenoblade Chronicles'', gave a largely negative review, calling the game "dull, dreary, overly complicated, and unconcerned with wasting the player's time".<ref name=Kotaku/> He heavily criticized the writing, technical issues, pacing, as well as the gameplay, which he considered overly extensive and complicated as well as the "clunky" menus.<ref name=Kotaku/> He was also critical of the story, calling it "an unsubtle script that stomps all over even the most interesting story scenes". However, he praised the "spectacular" music and "beautifully realized" environments.<ref name=Kotaku>{{cite web |url=https://kotaku.com/xenoblade-chronicles-2-the-kotaku-review-1820903229 |title=Xenoblade Chronicles 2: The Kotaku Review |work=[[Kotaku]] |first=Jason |last=Schreier |author-link=Jason Schreier|date=December 1, 2017 |access-date=December 1, 2017 |archive-date=December 1, 2017 |archive-url=https://web.archive.org/web/20171201195918/https://kotaku.com/xenoblade-chronicles-2-the-kotaku-review-1820903229 |url-status=live }}</ref> Noguchi of ''IGN Japan'' criticized some of the game's mechanics not being well explained and the amount of bugs found in the game at launch, but was looking forward to the early patch of the game to fix many of these issues.<ref name="jpign">{{Cite web |title=「ゼノブレイド2」レビュー |first=Hiroshi |last=Noguchi |work=IGN Japan |date=December 19, 2017 |access-date=6 January 2021 |url=https://jp.ign.com/xenoblade2/20306/review/2 |quote= |archive-date=March 22, 2021 |archive-url=https://web.archive.org/web/20210322131504/https://jp.ign.com/xenoblade2/20306/review/2 |url-status=live }}</ref> Jed Pressgrove, however, writing for ''[[Slant Magazine]]'' was highly critical of the large amount of tutorials found in the game, stating "It's very difficult, if not impossible, to feel like you’re in a different world, much less experiencing a story, when such elements call attention to the contrived nature of the whole shebang."<ref name="slan_Revi">{{Cite web |title=Review: Xenoblade Chronicles 2 |author=Pressgrove, Jed |work=slantmagazine.com |date=December 8, 2017 |access-date=23 March 2021 |url=https://www.slantmagazine.com/games/xenoblade-chronicles-2/ |quote= |archive-date=November 9, 2020 |archive-url=https://web.archive.org/web/20201109023645/https://www.slantmagazine.com/games/xenoblade-chronicles-2/ |url-status=live }}</ref> Pressgrove did approve of the game's "rousing soundtrack", however.<ref name="slan_Revi"/> ''[[Washington Post]]''{{'s}} Harold Goldberg found the "intricate, unfriendly gameplay" inaccessible, saying "A wondrous game lies in there somewhere.. it's too often too difficult to swim through", and that he wouldn't play the game again after completing it.<ref name="wash_Revi">{{Cite news |title=Review {{!}} Xenoblade Chronicles 2: A great game is in there … somewhere |author=Goldberg, Harold |newspaper=Washington Post |date=5 December 2017 |access-date=26 March 2021 |url=https://www.washingtonpost.com/news/comic-riffs/wp/2017/12/05/xenoblade-chronicles-2-a-great-game-is-in-there-somewhere/ |quote= |archive-date=January 17, 2023 |archive-url=https://web.archive.org/web/20230117053548/https://www.washingtonpost.com/news/comic-riffs/wp/2017/12/05/xenoblade-chronicles-2-a-great-game-is-in-there-somewhere/ |url-status=live }}</ref>
Upon release, ''Xenoblade Chronicles 2'' received "generally positive" reception according to [[review aggregator]] [[Metacritic]].<ref name="MC"/> [[IGN]] praised the game, calling it a "standout RPG that manages to keep its story, combat, and exploration interesting over the course of at least 70 hours of adventure through an impressively varied and rich world", though conceded a few frustrations with the game, including a confusing [[minimap]] that sometimes led to the reviewer getting lost.<ref name="IGNrev"/> GamingBolt called it "one of the best JRPGs of this generation", awarding it a score of 9/10, and calling its world "vast and beautiful", its story "complex and layered", and its combat "intricate and addictive", while also noting that the game was occasionally held back by "obtuse design choices" and "a simple lack of polish".<ref>{{Cite web|url=https://gamingbolt.com/xenoblade-chronicles-2-review|title=Xenoblade Chronicles 2 Review – Unbridled Ambition|website=Gamingbolt|language=en-US|date=December 6, 2017|access-date=December 14, 2017}}</ref>


''Xenoblade Chronicles 2'' won awards for excellence at both the 2019 [[Japan Game Awards]] and the 2018 [[Famitsū scores|''Famitsu'' Awards]].<ref name=award1>{{cite web |url=http://awards.cesa.or.jp/2018/en/prize/year/07.html |title=Awarded games Games of the Year Division |work=[[Japan Game Awards]] |access-date=February 21, 2019 |archive-date=February 22, 2019 |archive-url=https://web.archive.org/web/20190222041829/http://awards.cesa.or.jp/2018/en/prize/year/07.html |url-status=live }}</ref><ref name="otak_Fami">{{Cite web |title=Famitsu Announces Famitsu Award 2017 Winners! {{!}} Game News {{!}} TOM Shop: Figures & Merch From Japan |author= |work=otakumode.com |date= April 29, 2018|access-date=22 March 2021 |url=https://otakumode.com/news/5aea6ec227e44c033a435a70/Famitsu-Announces-Famitsu-Award-2017-Winners! |language= |quote= |archive-date=March 22, 2021 |archive-url=https://web.archive.org/web/20210322131456/https://otakumode.com/news/5aea6ec227e44c033a435a70/Famitsu-Announces-Famitsu-Award-2017-Winners%21 |url-status=live }}</ref> The game was also nominated for "Best RPG" at IGN's Best of 2017 Awards,<ref>{{cite web |url=http://www.ign.com/wikis/best-of-2017-awards/Best_RPG |title=Best of 2017 Awards: Best RPG |work=[[IGN]] |date=December 20, 2017 |access-date=February 19, 2018 |archive-date=December 6, 2017 |archive-url=https://archive.today/20171206221506/http://uk.ign.com/wikis/best-of-2017-awards/Best_RPG |url-status=live }}</ref> and a nomination for game engineering at the National Academy of Video Game Trade Reviewer Awards in 2018.<ref>{{cite web |url=http://navgtr.org/archives/3351/ |title=Nominee List for 2017 |work=National Academy of Video Game Trade Reviewers |date=February 9, 2018 |access-date=February 16, 2018 |archive-date=February 15, 2018 |archive-url=https://archive.today/20180215172210/http://navgtr.org/archives/3351/ |url-status=dead }}</ref><ref>{{cite web |url=http://navgtr.org/archives/3365/ |title=Horizon wins 7; Mario GOTY |work=National Academy of Video Game Trade Reviewers |date=March 13, 2018 |access-date=March 14, 2018 |archive-date=March 14, 2018 |archive-url=https://archive.today/20180314070824/http://navgtr.org/archives/3365/ |url-status=dead }}</ref>
A more negative review came from Jason Schreier of ''[[Kotaku]]'', who panned the game for being "dull, dreary, overly complicated, and unconcerned with wasting the player's time", as well as calling the writing "subpar". Despite his criticisms, Schreier praised the game's music and environments, calling the former "spectacular".<ref>{{Cite news|url=https://kotaku.com/xenoblade-chronicles-2-the-kotaku-review-1820903229|title=Xenoblade Chronicles 2: The Kotaku Review|last=Schreier|first=Jason|website=[[Kotaku]]|date=December 1, 2017|accessdate=December 1, 2017}}</ref> The game received a 35/40 review score from ''[[Famitsu]]''.<ref name="Fam" />


=== Sales ===
=== Sales ===
The game sold nearly 98,000 copies in its first week in Japan, and 168,000 after a month.<ref name="Xeno2JPsales">{{cite web|url=https://gematsu.com/2017/12/media-create-sales-11-27-17-12-3-17|title=Media Create Sales: 11/27/17 – 12/3/17|last=Romano|first=Sal|publisher=Gematsu|date=6 December 2017|accessdate=6 December 2017}}</ref><ref name="Xeno2JPsales2">{{cite web|url=https://gematsu.com/2018/01/media-create-sales-1-1-18-1-7-18|title=Media Create Sales: 1/1/18 – 1/7/18|last=Romano|first=Sal|publisher=Gematsu|date=11 January 2018|accessdate=12 January 2018}}</ref> In the United Kingdom, the game positioned itself at number 19 overall in its first week, which made it debut 9 places higher over ''[[Xenoblade Chronicles X]]''.<ref name="Xeno2UKsales">{{cite web|url=https://ukie.org.uk/news/2017/12/call-duty-wwii-bunkers-down-fifth-week-top|title=Call of Duty: WWII bunkers down for a fifth week at the top|last=Hebblethwaite|first=Luke|publisher=UKIE|date=4 December 2017|accessdate=6 December 2017}}</ref>
The game sold nearly 98,000 copies in its first week in Japan, and 168,000 after a month.<ref>{{cite web |url=https://gematsu.com/2017/12/media-create-sales-11-27-17-12-3-17 |title=Media Create Sales: 11/27/17 – 12/3/17 |work=Gematsu |first=Sal |last=Romano |date=December 6, 2017 |access-date=December 6, 2017 |archive-date=December 6, 2017 |archive-url=https://web.archive.org/web/20171206201442/https://gematsu.com/2017/12/media-create-sales-11-27-17-12-3-17 |url-status=live }}</ref><ref>{{cite web |url=https://gematsu.com/2018/01/media-create-sales-1-1-18-1-7-18 |title=Media Create Sales: 1/1/18 – 1/7/18 |work=Gematsu |first=Sal |last=Romano |date=January 11, 2018 |access-date=January 12, 2018 |archive-date=January 11, 2018 |archive-url=https://web.archive.org/web/20180111190726/https://gematsu.com/2018/01/media-create-sales-1-1-18-1-7-18 |url-status=live }}</ref> In the United Kingdom, the game positioned itself at number 19 overall in its first week, which made it debut 9 places higher over ''Xenoblade Chronicles X''.<ref>{{cite web |url=https://ukie.org.uk/news/2017/12/call-duty-wwii-bunkers-down-fifth-week-top |title=Call of Duty: WWII bunkers down for a fifth week at the top |work=UKIE |first=Luke |last=Hebblethwaite |date=December 4, 2017 |access-date=December 6, 2017 |archive-date=December 6, 2017 |archive-url=https://web.archive.org/web/20171206210153/https://ukie.org.uk/news/2017/12/call-duty-wwii-bunkers-down-fifth-week-top |url-status=live }}</ref> In the United States, it charted at number 16 for the month of December.<ref>{{cite web |url=https://venturebeat.com/2018/01/18/december-npd-2017-nintendo-switch-leads-the-hardware-pack-in-a-3-29-billion-month/ |title=December NPD 2017: Nintendo Switch leads a $3.29 billion month |work=[[VentureBeat]] |first=Stephanie |last=Chan |date=January 18, 2018 |access-date=February 2, 2018 |archive-date=February 3, 2018 |archive-url=https://web.archive.org/web/20180203005906/https://venturebeat.com/2018/01/18/december-npd-2017-nintendo-switch-leads-the-hardware-pack-in-a-3-29-billion-month/ |url-status=live }}</ref> Within a month, the game had sold over a million copies worldwide.<ref>{{cite web |url=http://www.gamesindustry.biz/articles/2018-01-31-nintendos-revenue-rockets-as-switch-nears-15m-sold |title=Nintendo's revenue rockets as Switch nears 15m sold |work=GamesIndustry.biz |first=Matthew |last=Handrahan |date=January 31, 2018 |access-date=January 31, 2018 |archive-date=January 31, 2018 |archive-url=https://web.archive.org/web/20180131201131/http://www.gamesindustry.biz/articles/2018-01-31-nintendos-revenue-rockets-as-switch-nears-15m-sold |url-status=live }}</ref><ref>{{cite web |url=https://www.nintendo.co.jp/ir/en/finance/software/index.html |title=IR Information : Sales Data |work=GamesIndustry.biz |date=March 31, 2018 |access-date=April 26, 2018 |archive-date=November 1, 2019 |archive-url=https://web.archive.org/web/20191101014747/https://www.nintendo.co.jp/ir/en/finance/software/index.html |url-status=live }}</ref>


By April 2018, ''Xenoblade Chronicles 2'' had become the best selling game in the ''Xeno'' franchise, and the best-selling game of Monolith Soft altogether.<ref>{{cite web |url=https://gamingbolt.com/xenoblade-2-sales-reach-1-31-million-becomes-monolith-softs-highest-selling-game-ever |title=Xenoblade 2 Sales Reach 1.31 Million, Becomes Monolith Soft's Highest Selling Game Ever |work=Gaming Bolt |author=Pramath |date=April 26, 2018 |access-date=February 21, 2019 |archive-date=June 13, 2018 |archive-url=https://web.archive.org/web/20180613184142/https://gamingbolt.com/xenoblade-2-sales-reach-1-31-million-becomes-monolith-softs-highest-selling-game-ever |url-status=live }}</ref> In September 2018, Takahashi stated: "''Xenoblade Chronicles 2'' exceeded my expectations. We really saw more people pick the game up and experience it in the North American and European territories than we thought would do so... the sales of the'' Torna'' DLC are exceeding our expectations as well."<ref>{{cite web |url=https://www.usgamer.net/articles/xenoblade-chronicles-2-sales-outside-japan-far-exceeded-monolith-softs-expectations |title=Xenoblade Chronicles 2 Sales Outside Japan Far Exceeded Monolith Soft's Expectations |work=[[USgamer]] |first=nadia |last=Oxford |date=September 28, 2018 |access-date=February 11, 2019 |archive-date=October 2, 2018 |archive-url=https://web.archive.org/web/20181002102302/https://www.usgamer.net/articles/xenoblade-chronicles-2-sales-outside-japan-far-exceeded-monolith-softs-expectations |url-status=live }}</ref> In an interview with ''[[4Gamer.net|4Gamer]]'', Takahashi revealed that ''Xenoblade Chronicles 2'' had sold 1.73 million units worldwide as of March 2019.<ref>{{Cite web |url=https://mynintendonews.com/2019/06/07/monolith-soft-announces-xenoblade-chronicles-2-has-sold-1-73-million/ |title=Monolith Soft Announces Xenoblade Chronicles 2 Has Sold 1.73 Million |last=Admin |first=My Nintendo News |date=June 7, 2019 |website=My Nintendo News |access-date=June 8, 2019 |archive-date=June 8, 2019 |archive-url=https://web.archive.org/web/20190608070707/https://mynintendonews.com/2019/06/07/monolith-soft-announces-xenoblade-chronicles-2-has-sold-1-73-million/ |url-status=live }}</ref><ref>{{Cite web |last=Izutsu |first=Kazuyuki |date=2019-06-08 |title=「ゼノサーガ」の紆余曲折が「ゼノブレイド」を生んだ――不定期連載「原田が斬る!」,第7回はゼノシリーズ総監督の高橋哲哉氏にモノリスソフトの今を聞いた |url=https://www.4gamer.net/games/368/G036837/20190416018/ |url-status=live |archive-url=https://web.archive.org/web/20190608012107/https://www.4gamer.net/games/368/G036837/20190416018/ |archive-date=June 8, 2019 |access-date=June 8, 2019 |website=4gamer.net |language=ja}}</ref> The 2023 CESA Games White Papers revealed that ''Xenoblade Chronicles 2'' had sold 2.70 million units worldwide, as of December 31, 2022.<ref name="CESA2023">{{cite book |title=2023CESAゲーム白書 (2023 CESA Games White Papers) |publisher=[[Computer Entertainment Supplier's Association]] |year=2023 |isbn=978-4-902346-47-3}}</ref>
{{clear}}


==Notes==
== Notes ==
{{notelist}}
{{Notelist}}


==References==
== References ==
{{reflist|30em}}
{{Reflist}}


== External links ==
== External links ==
*{{Official website|http://xenobladechronicles2.nintendo.com/}}
* {{Official website|http://xenobladechronicles2.nintendo.com/}}


{{Xeno series}}
{{Xeno series}}
{{Monolith Soft}}


[[Category:2017 video games]]
[[Category:2017 video games]]
[[Category:Action role-playing video games]]
[[Category:Action role-playing video games]]
[[Category:Video games about dissociative identity disorder]]
[[Category:Japanese role-playing video games]]
[[Category:Monolith Soft games]]
[[Category:Nintendo games]]
[[Category:Nintendo Switch games]]
[[Category:Nintendo Switch games]]
[[Category:Nintendo Switch eShop games]]
[[Category:Nintendo Switch-only games]]
[[Category:Nintendo Switch-only games]]
[[Category:Open world video games]]
[[Category:Open-world video games]]
[[Category:Video games composed by Yasunori Mitsuda]]
[[Category:Science fiction video games]]
[[Category:Video games with downloadable content]]
[[Category:Single-player video games]]
[[Category:Xenoblade Chronicles]]
[[Category:Video game sequels]]
[[Category:Video games developed in Japan]]
[[Category:Video games scored by Yasunori Mitsuda]]
[[Category:Xenoblade Chronicles|2]]
[[Category:Video games scored by ACE+]]
[[Category:Video games about parallel universes]]

Latest revision as of 15:20, 14 December 2024

Xenoblade Chronicles 2
Game Cover
Icon artwork, featuring the protagonists Rex (left) and Pyra (right) looking at the Urayan Titan
Developer(s)Monolith Soft
Publisher(s)Nintendo
Director(s)
  • Koh Kojima
  • Genki Yokota
Producer(s)
  • Koh Kojima
  • Hitoshi Yamagami
Designer(s)Koji Hayashi
Programmer(s)Toshiaki Yajima
Artist(s)
Writer(s)
Composer(s)
SeriesXenoblade Chronicles
Platform(s)Nintendo Switch
ReleaseDecember 1, 2017
Genre(s)Action role-playing
Mode(s)Single-player

Xenoblade Chronicles 2[b] is a 2017 action role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo Switch. It is the third installment in the Xenoblade Chronicles series and the sixth main entry in the Xeno series, and was released on December 1. Plans for the game began shortly before the launch of Xenoblade Chronicles X in 2014. Key developers from previous games returned, including franchise creator Tetsuya Takahashi and directors Koh Kojima and Genki Yokota. The team wanted to develop a story-driven game in the style of the original Xenoblade Chronicles. The game was announced in 2017 and was released worldwide the same year. As with Xenoblade Chronicles, the game was localized by Nintendo of Europe.

Xenoblade Chronicles 2 has gameplay that is similar to previous entries, but with an added summoning mechanic. It features a different setting and characters than the first Xenoblade Chronicles and marks the series' return to being story-driven, unlike the previous installment Xenoblade Chronicles X, which was focused on gameplay and open world exploration. Xenoblade Chronicles 2 takes place in Alrest, a world covered in a sea of clouds where humans live atop and inside large living creatures known as Titans. Some people known as Drivers can summon powerful beings known as Blades from crystals. After he is hired for a salvaging mission, a young salvager named Rex meets a legendary Blade named Pyra, indirectly becoming her Driver, and promises to take her to a fabled paradise called Elysium. Throughout their journey, Rex and his party are pursued by Torna, an organization who seeks Pyra's power for their own means.

The game received generally positive reviews, being praised for its story, characters, themes, combat, music, environments, and scale but criticized for its gacha system, maps, tutorials, and technical issues. As of December 2020, it had sold over two million copies worldwide, making it the best-selling title in the Xeno series and Monolith Soft's most commercially successful game.[1] Downloadable content was released throughout 2018, and a story-focused expansion was released in September of that year. This side story, Torna – The Golden Country, is set 500 years before the main game and features new gameplay mechanics. A sequel, Xenoblade Chronicles 3, was released in July 2022.

Gameplay

[edit]

Xenoblade Chronicles 2 is an action role-playing game, and similar to previous games, the player controls a main character out of a party of three.[2][3][4] The game is open world and has a day-and-night time cycle that affects in-game events, including quests, enemy strength, and item availability. Unlike the two previous titles, which consisted of a cohesive open world, the game takes place on several different Titans which the player travels between using fast travel.[5]

Unlike previous entries, characters in the party also control additional beings known as Blades and can have three Blades active at a time, which determines their class.[6] The game's Blades and skills are based on eight elements: Fire, Water, Wind, Ice, Electric, Earth, Light and Dark.[7][6] There are a total of 40 unique Rare Blades to collect throughout the base game, with 11 being obtainable through downloadable content and New Game Plus. Most of the game's Blades are optional and not obtainable through the main story; among them are KOS-MOS and T-ELOS from the Xeno sub-series Xenosaga.[8] The game's Challenge Mode, added through downloadable content, features Shulk and Fiora from Xenoblade Chronicles[9] and Elma from Xenoblade Chronicles X[10] as obtainable Blades.

Battle system

[edit]

Xenoblade Chronicles 2 has an action-based battle system, where the player controls the current lead character in real-time and party members will "auto-attack" when enemies enter their attack radius.[11] Each character has skills called "Arts" that can deal damage or inflict status effects.[11] Both party members and enemies have a finite amount of health points, which is depleted by attacks. Combat is won when all enemies lose their HP, but is lost if the player character loses all their HP and is unable to be revived. Health can be restored through using healing Arts in battle and regenerates automatically outside of battle. Winning battles earns the player experience points, which strengthens characters as they level up.[11] They also earn Skill Points, which are used to upgrade their stats and skills, and Weapon Points, which are used to power up their Arts. Losing a battle respawns the party at the most recently visited Landmark. Using Arts repeatedly allows use of special moves called Blade Specials, which when used in order creates a Blade Combo that does large amounts of damage and seals one of the enemy's abilities.[11] A Driver Combo requires the party to inflict four status conditions on an enemy in a specific order: Break, Topple, Launch, and Smash. Finishing a Driver Combo does massive damage and causes the enemy to drop items. Performing a Driver Combo and a Blade Combo simultaneously creates a Fusion Combo, which greatly increases damage dealt and the Blade Combo's effects.

A "Party Gauge" fills up as party members attack.[11] When full, the player can perform a Chain Attack, where characters perform attacks in succession. The Chain Attack can be made more effective by destroying elemental Orbs created by previously used Blade Specials, which deals additional damage and gives one additional Chain Attack round.[11] The three-tiered gauge gradually depletes outside of battle, and one tier is used to revive incapacitated characters. An "aggro ring" around a character denotes they have gained aggro from enemies by attacking, leading to a strategic aspect of luring and diverting attention of enemies.[11]

The player directly controls one of the Drivers in the party, who wields one of their Blades' Blade Weapons to auto-attack and perform Arts. Pressing an Art's button as an auto-attack connects allows them to "cancel" the ending animation of the auto-attack and use the Art immediately. After a cooldown, the Driver can Blade Switch to change their active Blade. Each Blade gives their Driver a different set of Arts, which is determined by the Blade's weapon type and the specific Driver.

Plot

[edit]

Setting and characters

[edit]

The game is set in the fictional land of Alrest, a sea topped with clouds called the Cloud Sea, which is inhabited by massive creatures called Titans on which humanity lives. Legends claim that humanity once lived atop the World Tree, a massive tree at Alrest's center, in a paradise called Elysium with their creator, the Architect. However, they were exiled for unknown reasons and given the Titans to live on.[12] Blades are powerful beings summoned from Core Crystals who channel power into their weapons through a force called Ether. Their masters are called Drivers; when a Driver dies, their Blade reverts to a Core Crystal and loses their memory. After some time, another Driver can awaken them if the crystal is intact. Due to the close spiritual bond between Driver and Blade, the personality of the former influences that of the latter. Two nations, Mor Ardain and Uraya are on the brink of war throughout the story.

The main character is Rex (Japanese: Hiro Shimono; English: Al Weaver), who is the Driver of the Aegis, a powerful and legendary Blade. The Aegis has two personalities, Pyra and Mythra (Japanese: Shino Shimoji; English: Skye Bennett), who share the same conscience but have different abilities. As an orphan, Rex grew up in Fonsett Village on the Leftherian Archipelago, a place with several Titans that are close together and connected by bridges and other structures. Rex became very accustomed to the Cloud Sea and became a salvager to salvage parts found beneath it. He is very close with Azurda, a Titan whom he calls "Gramps" and lived a portion of his life upon. A group of Drivers called Torna set out to destroy the Aegis, leading Rex and the party to flee and find a way to the World Tree. Other important characters include Malos, another Aegis and the main antagonist; Jin, a Blade from Torna who aids Malos; Nia, a rebel from Torna, and her Blade Dromarch; Tora, a Nopon specializing in artificial Blades, and his Blade Poppi; Mòrag, a feared Driver from Mor Ardain, and her blade Brighid; and Zeke, the prince of the hermit country of Tantal, and his Blade Pandoria.

The downloadable content Torna – The Golden Country adds a new story, set 500 years before the game's events. It focuses on Lora and her Blade Jin, as well as their allies, in their battle against Malos in Torna, a country that is inaccessible in the main game.

Story

[edit]

Rex, an orphaned salvager who collects treasure from below the Cloud Sea for money, is hired by Argentum Trade Guild Chairman Bana to aid the Drivers Jin, Malos, and Nia, part of a group named Torna, in the salvage of an ancient ship.[13][14] In the ship, they find Pyra, a legendary Blade known as the Aegis.[15] When Rex reaches out to touch Pyra's sword, Jin fatally stabs him. Rex awakens on a field with Pyra, who reveals they are in a memory of her old home Elysium.[16] She asks him to bring her to Elysium and in exchange gives him half of her Core Crystal to revive him.[17] With help from his Titan companion Azurda and Nia, who has defected from Torna, Rex escapes to the Titan Gormott, but Azurda is wounded and reverts to his larval stage. Soon after, they arrive in Gormott's capital Torigoth and are joined by the Nopon Driver Tora and his artificial Blade Poppi. The group try to get to Elysium, but are stopped by the artifice Ophion and swallowed by the Titan Uraya.

After the group battles the mercenary Driver Vandham while escaping Uraya's stomach, he joins the party and Rex begins to look to him as a mentor. The group later learns that Jin and Malos are the leaders of Torna, a terrorist group named after a Titan destroyed in the Aegis War 494 years ago. Led by Jin, an embittered veteran Blade of the Aegis War, and Malos, later revealed as the other Aegis, they seek to destroy humanity by unleashing the artifice Aion on Elysium. During a battle with Malos and fellow Torna member Akhos, Vandham is killed and Pyra unveils her true form, Mythra.[18] They have shared memory and consider themselves sisters, switching back and forth as needed.

The group's search for a way past Ophion leads them to join forces with Mòrag, special inquisitor of Mor Ardain and elder sister of the Ardainian Emperor, Niall, and Zeke, prince of Tantal. In Tantal, the group battles Jin, who forces Pyra to surrender. While Azurda leads the group to the third Aegis sword to save Pyra, Malos siphons Pyra's power to regain his full strength. After the group finds the third sword, phantoms of Pyra's former Driver nearly kill Rex, but he is deemed worthy of the third sword. The group confronts Jin and Malos at the Cliffs of Morytha, during which Rex unlocks Pyra and Mythra's true form, Pneuma. Rex, now matched with Jin's power, forces Malos to summon Ophion, who knocks the group into Morytha, the devastated land beneath Cloud Sea.

In Morytha, the group is forced to work with a weakened Jin. Malos' Driver, Amalthus, attacks by controlling various Titans. The group severs his connection to the Titans, only for him to kill all Torna members except Malos and Jin, with Jin defeating Amalthus as he dies. The group arrives in Elysium, which is revealed to be a long-dead wasteland, and meet the Architect, a scientist named Klaus who explains that he had discovered a device called the Conduit that sends objects into different dimensions, the use of which split his body in two and destroyed the old world. [c]

Sensing that his other half is about to die,[d] which will result in his own death, Klaus sends the group to stop Malos, who was corrupted by Amalthus's malice and has obtained Aion. After Malos's defeat and death, Klaus dies, but not before granting Rex and the party a "final gift". Klaus's death causes Elysium to begin crumbling. Pneuma helps the group escape, but sacrifices herself to detonate the World Tree, preventing its debris from destroying Alrest. The group barely survives when Azurda, thanks to Pneuma, returns to his adult form and flies everyone down to Alrest. On returning to Alrest, the Cloud Sea fades to reveal a rejuvenated world, the Titans merging to form a new landmass. Afterwards, Pyra and Mythra are revived in separate bodies and reunite with Rex.

Development

[edit]

The game was developed for the Nintendo Switch by Monolith Soft and is the third entry in their Xenoblade Chronicles series, following the original Xenoblade Chronicles and Xenoblade Chronicles X.[19] Plans for the game began in July 2014, during the latter half of development of Xenoblade Chronicles X.[20] While the original Xenoblade Chronicles followed the typical structure of a general story-driven JRPG, Xenoblade Chronicles X received far less emphasis on story, and was organized in more of a mission-based structure, focused primarily on exploring the game's massive open world.[19] The development team were unhappy upon hearing the fanbase complain about the changes, and started work on another story-driven title.[20] Because the gameplay was more of a continuation of the first game, they decided to title it Xenoblade Chronicles 2.[20] Xenoblade Chronicles 2 took shorter to develop than previous games, although development was difficult in the beginning due to a lack of finalization of the Switch's technical specifications.[20] The architecture of Xenoblade Chronicles X was used for Xenoblade Chronicles 2 to speed up development.[21][22] Another motivating factor was the agreement made by the team with Nintendo specifically to deliver the game early on in the Nintendo Switch's lifecycle.[21]

One of Monolith Soft's objectives for the game was to give the characters a wider range of facial expressions compared to past Xenoblade titles. The lead character designer was Masatsugu Saito, who was designing characters for a video game for the first time.[22] The developers chose him to give the protagonists a more expressive anime-like art style than prior Xenoblade entries, which featured a more realistic type of modeling that they found a bit too stiff.[19][23] Square Enix artist Tetsuya Nomura was responsible for the characters within the Torna organization.[21][24] Takahashi had wanted to work with Nomura, but as he was busy with other games at Square Enix, he hesitantly approached the company with the hopes of letting him work as a guest artist. To Takahashi's surprise, they accepted the negotiation. Other guest artists also contributed, such as Xeno series veterans Kunihiko Tanaka and Soraya Saga, who designed some of the game's Blades, weapon-like life forms.[25][26][27] Tanaka designed a Blade version of KOS-MOS, one of the protagonists of the Xenosaga trilogy.[28] The game's story was conceived by Takahashi, with assistance from screenwriters Yuichiro Takeda and Kazuho Hyodo.[29] Takeda, who also worked as a writer on the last two Xenoblade games, stated that the writing techniques and workflow for Xenoblade Chronicles 2 was similar to that of a movie.[29] While it is a sequel to Xenoblade Chronicles, it features a new world and cast of characters.[30]

Music

[edit]
Composition of the game's soundtrack was led by Yasunori Mitsuda.

The game's original score was written by Yasunori Mitsuda, Kenji Hiramatsu, and Manami Kiyota and the duo of ACE (Tomori Kudo and Hiroyo Yamanaka).[31] Mitsuda, who was also in charge of the audio budget, musician booking, schedule management, and sheet music proofreading, was first invited to the project by Takahashi in December 2014.[32][33] Throughout the following year, Mitsuda and Takahashi held numerous meetings discussing the overall direction of the music, eventually inviting musical group ACE and Kenji Hiramatsu, who had also worked on the first Xenoblade Chronicles.[33] At the meetings, each composer's contribution to the soundtrack was decided, with ACE primarily handling the field music, and Hiramatsu handling the battle music.[20][33] According to Mitsuda, it was done in a way that would satisfy the fans, as they did not want to "ruin the image" that was set by the first Xenoblade Chronicles.[33] With contributions from over 300 total musicians and 20,000 sheets worth of music, Mitsuda considered it the largest project he had ever worked on, with files and data from Pro Tools, his music production software, surpassing one terabyte in size.[32][34] Overall, there were approximately 120 tracks recorded for the game, with around 25 of them being from Mitsuda.[20]

The soundtrack features performances from the Slovakian Bratislava Symphony Choir, as well as the Irish chamber choir Anúna.[33][35][36] Mitsuda, who had always wanted to work with Anúna after becoming a fan in the 1990s, claimed that their performances for the game made him cry.[33] Two tracks, including the ending theme written by Mitsuda, were sung by Jennifer Bird of the English acoustic duo Tomorrow Bird. Before recording, Mitsuda and Bird corresponded so that she could properly convey the characters' emotions through her singing. While recording, Bird was able to improvise melodic elements of her singing, something that did not usually happen with Mitsuda's arrangements.[37]

Release

[edit]

The game was announced in January 2017 as part of Nintendo's detailed reveal of the Nintendo Switch, with a gameplay trailer being released on the same day.[2][38][39] Similar to the original Xenoblade, the title was announced as Xenoblade 2 in Japan, but had Chronicles added to its name in English-speaking regions.[40] The game was also a part of Nintendo's presentation at E3 2017, where it was reconfirmed for release by the end of 2017.[41]

Like the original Xenoblade Chronicles, Nintendo's European division took up the reins for the English localization, who regularly communicated with Nintendo's Japanese and American divisions about decisions that could prove controversial, something that was previously an issue with Xenoblade Chronicles X.[42] Unlike the first two games, the localization process took place during development rather than after and was ready in time for a simultaneous worldwide launch on December 1, 2017.[43] Days before the game's launch, a promotional music video featuring a vocal track from the game by Mitsuda, "Shadow of the Lowlands", was uploaded onto Nintendo's official YouTube accounts.[44] The video features a performance by Anúna, and was filmed and directed by Michael McGlynn, leader of the group.[44] An official soundtrack, consisting of over a hundred tracks, was released in both physical and digital formats on May 23, 2018.[45][46] Additional content was added through an expansion pass which released through 2018. Added content includes new items, quests, recruitable Blades, and a challenge battle mode.[47][48] New story-based content, Xenoblade Chronicles 2: Torna – The Golden Country, was released digitally as part of the expansion pass on September 14, 2018, and as a standalone retail release a week later.[49]

A costume based on Rex was added to The Legend of Zelda: Breath of the Wild a few weeks ahead of the game's launch.[50] Characters from Xenoblade Chronicles 2 were considered for a position as a playable fighter in Super Smash Bros. Ultimate's initial roster, but they were ultimately passed over due to poor timing, as according to director Masahiro Sakurai the game was announced to the public far too late in the development of Ultimate.[51] Pyra and Mythra were eventually added to the roster as a 2-in-1 fighter via downloadable content in March 2021, along with a new stage and several music tracks.[52] While Rex was considered, Sakurai deemed it unfeasible to control both of them at the same time, likening the situation to that of the Ice Climbers, so he was reduced to supportive roles in Pyra and Mythra's moveset.[53]

Reception

[edit]

Pre-launch

[edit]

Some critics called the initial reveal of the game "unexpected",[23][39] with Jeremy Parish of USGamer favorably comparing it to Chrono Cross.[54] At the Gamescom event in August 2017, the game received positive early hands-on impressions from gaming sites, being praised for its streamlined combat system and environments.[55][56]

Post-launch

[edit]

Upon release, Xenoblade Chronicles 2 received "generally favorable reviews" according to review aggregator website Metacritic, which gave it an overall score of 83% on 93 reviews.[57] The game's story, characters, complex combat system, soundtrack, amount of content, and the beauty and size of the environments were largely praised. John Rairdin of Nintendo World Report considered the game "one of the finest JRPGs of the generation and perhaps of all time" and was highly praising the music, "diverse world", "fresh and engaging combat", and "thrilling storyline".[71] He also expressed doubt that there would be a better JRPG for the Switch.[72] Game Revolution's Jason Faulkner called the game "a joy to review", stating that it was "full of wonder, exploration, and character".[65] Hiroshi Noguchi writing for IGN Japan gave a very positive review, stating that it "offers a timeless tale of adventure and an incredibly deep battle system."[73] Alex Fuller for RPGamer was enthusiastically supportive of the game, saying "2017 has been one of the greatest years in RPG history; Xenoblade Chronicles 2 caps that off in mesmerising fashion by being one of the finest titles of the year".[74]

Nadia Oxford of USgamer stated that Xenoblade Chronicles 2 "captures nearly everything that made the first game great, borrows the best elements from Chronicles X, and then improves on much of it. Though Blades change up how you fight in Chronicles 2, the game spills over with the traits that make the first Chronicles game a stand-out experience. More story, more enemies to scrap with, more landscapes to tread across. Chronicles 2 is a dialogue-heavy game, but there are many points where Monolith Soft lets its environments narrate the seriousness of Alrest's plight."[68] She highly praised the game's story, stating "The narrative explores patriotism, war, environmental decline, refugees, and examines the little people who get caught in the crush when big powers scrap with one another. There are also a number of moral and philosophical questions raised about Blades [...] Are Blades humanity's partners, or their slaves?"[68] GamesTM called the game the "apex of open-world design", and the exploration made up for any minor issues.[64]

Leif Johnson of IGN praised the game and called it a "standout RPG that manages to keep its story, combat, and exploration interesting over the course of at least 70 hours of adventure through an impressively varied and rich world", though conceded a few frustrations with the game, including a confusing minimap that sometimes led to the reviewer getting lost.[69] Shubhankar Parijat of GamingBolt called it ""A must-play for all Nintendo Switch owners"" and "one of the best JRPGs of this generation" and calling its world "vast and beautiful", its story "complex and layered", and its combat "intricate and addictive", while also noting that the game was occasionally held back by "obtuse design choices" and "a simple lack of polish".[75]

However, the game did have its criticisms. Jason Schreier of Kotaku, who had also disliked the original Xenoblade Chronicles, gave a largely negative review, calling the game "dull, dreary, overly complicated, and unconcerned with wasting the player's time".[76] He heavily criticized the writing, technical issues, pacing, as well as the gameplay, which he considered overly extensive and complicated as well as the "clunky" menus.[76] He was also critical of the story, calling it "an unsubtle script that stomps all over even the most interesting story scenes". However, he praised the "spectacular" music and "beautifully realized" environments.[76] Noguchi of IGN Japan criticized some of the game's mechanics not being well explained and the amount of bugs found in the game at launch, but was looking forward to the early patch of the game to fix many of these issues.[73] Jed Pressgrove, however, writing for Slant Magazine was highly critical of the large amount of tutorials found in the game, stating "It's very difficult, if not impossible, to feel like you’re in a different world, much less experiencing a story, when such elements call attention to the contrived nature of the whole shebang."[77] Pressgrove did approve of the game's "rousing soundtrack", however.[77] Washington Post's Harold Goldberg found the "intricate, unfriendly gameplay" inaccessible, saying "A wondrous game lies in there somewhere.. it's too often too difficult to swim through", and that he wouldn't play the game again after completing it.[78]

Xenoblade Chronicles 2 won awards for excellence at both the 2019 Japan Game Awards and the 2018 Famitsu Awards.[79][80] The game was also nominated for "Best RPG" at IGN's Best of 2017 Awards,[81] and a nomination for game engineering at the National Academy of Video Game Trade Reviewer Awards in 2018.[82][83]

Sales

[edit]

The game sold nearly 98,000 copies in its first week in Japan, and 168,000 after a month.[84][85] In the United Kingdom, the game positioned itself at number 19 overall in its first week, which made it debut 9 places higher over Xenoblade Chronicles X.[86] In the United States, it charted at number 16 for the month of December.[87] Within a month, the game had sold over a million copies worldwide.[88][89]

By April 2018, Xenoblade Chronicles 2 had become the best selling game in the Xeno franchise, and the best-selling game of Monolith Soft altogether.[90] In September 2018, Takahashi stated: "Xenoblade Chronicles 2 exceeded my expectations. We really saw more people pick the game up and experience it in the North American and European territories than we thought would do so... the sales of the Torna DLC are exceeding our expectations as well."[91] In an interview with 4Gamer, Takahashi revealed that Xenoblade Chronicles 2 had sold 1.73 million units worldwide as of March 2019.[92][93] The 2023 CESA Games White Papers revealed that Xenoblade Chronicles 2 had sold 2.70 million units worldwide, as of December 31, 2022.[94]

Notes

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  1. ^ Music group consisting of Tomori Kudo and Hiroyo "CHiCO" Yamanaka
  2. ^ Known in Japan as Xenoblade 2 (Japanese: ゼノブレイド2, Hepburn: Zenobureido Tsū)
  3. ^ The Architect's other half was sent to an alternate dimension, the setting of the first Xenoblade Chronicles, where he became known as Zanza.
  4. ^ Klaus's other half, Zanza, is killed during the events of Xenoblade Chronicles.

References

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