Fire Emblem Echoes: Shadows of Valentia: Difference between revisions
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{{short description|2017 video game for the Nintendo 3DS}} |
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{{Use mdy dates|date=January 2020}} |
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{{good article}} |
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{{Infobox video game |
{{Infobox video game |
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|title = Fire Emblem Echoes: Shadows of Valentia |
| title = Fire Emblem Echoes: Shadows of Valentia |
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|image = Fire Emblem Echoes cover.png |
| image = Fire Emblem Echoes cover.png |
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|caption = |
| caption = Box art featuring dual protagonists Alm and Celica |
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|developer = [[Intelligent Systems]] |
| developer = [[Intelligent Systems]] |
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|publisher = [[Nintendo]] |
| publisher = [[Nintendo]] |
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|director |
| director = Toshiyuki Kusakihara<br>Kenta Nakanishi<br>Genki Yokota |
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| producer = Masahiro Higuchi<br>Hitoshi Yamagami |
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| designer = Naohiro Yasuhara<br>Ryuichiro Kouguchi |
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|programmer = Susumu Ishihara |
| programmer = Susumu Ishihara |
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|artist |
| artist = [[Hidari (illustrator)|Hidari]]<br>Akio Shimada |
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|writer = Sakoto Kurihara |
| writer = Sakoto Kurihara |
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| composer = Takeru Kanazaki<br>Yasuhisa Baba<br>[[Takafumi Wada]]<br>Sho Murakami |
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|released = {{vgrelease|JP|April 20, 2017|[[North America|NA]]/[[Europe|EU]]|May 19, 2017|AUS|May 20, 2017}} |
| released = {{vgrelease|JP|April 20, 2017|[[North America|NA]]/[[Europe|EU]]|May 19, 2017|AUS|May 20, 2017}} |
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|series = ''[[Fire Emblem]]'' |
| series = ''[[Fire Emblem]]'' |
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|platforms = [[Nintendo 3DS]] |
| platforms = [[Nintendo 3DS]] |
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|genre = [[Tactical role-playing game|Tactical role-playing]] |
| genre = [[Tactical role-playing game|Tactical role-playing]] |
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|modes = [[Single-player video game|Single-player]] |
| modes = [[Single-player video game|Single-player]] |
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}} |
}} |
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'''''Fire Emblem Echoes: Shadows of Valentia'''''{{efn|{{nihongo|Known in Japan as '''''Fire Emblem Echoes: Another Hero King'''''|ファイアーエムブレム エコーズ もうひとりの英雄王| |
'''''Fire Emblem Echoes: Shadows of Valentia'''''{{efn|{{nihongo|Known in Japan as '''''Fire Emblem Echoes: Another Hero King'''''|ファイアーエムブレム エコーズ もうひとりの英雄王|Faiā Emuburemu Ekōzu: Mō Hitori no Eiyū-ō|lead=yes}}<!-- See [[WP:JFN]] -->}} is a [[tactical role-playing game|tactical role-playing]] [[video game]] developed by [[Intelligent Systems]] and published by [[Nintendo]] for the [[Nintendo 3DS]] in 2017. It is the fifteenth installment in the ''[[Fire Emblem]]'' series{{efn|Sources disagree on the exact numbering:<ref>{{cite news|url=https://venturebeat.com/2013/01/30/fire-emblem-awakening-is-one-of-the-deepest-and-best-3ds-games-review/|title=Fire Emblem: Awakening is one of the deepest and best 3DS games (review)|author=Minotti, Mike|work=VentureBeat|date=January 30, 2013|access-date=January 22, 2017|archive-url=https://web.archive.org/web/20160207033153/http://venturebeat.com/2013/01/30/fire-emblem-awakening-is-one-of-the-deepest-and-best-3ds-games-review/|archive-date=February 7, 2016|url-status=live}}</ref><ref>{{cite magazine|url=https://www.pastemagazine.com/articles/2013/01/fire-emblem-awakening-review-3ds.html|title=Fire Emblem: Awakening Review (3DS)|author=Crabtree, Dan|magazine=[[Paste (magazine)|Paste]]|date=January 30, 2013|access-date=January 22, 2017|archive-url=https://web.archive.org/web/20140902215023/http://www.pastemagazine.com/articles/2013/01/fire-emblem-awakening-review-3ds.html|archive-date=September 2, 2014|url-status=live}}</ref> it is variously called the fifteenth including remakes<ref>{{cite magazine|url=http://www.officialnintendomagazine.co.uk/48555/features/fire-emblem-through-the-ages/|title=Fire Emblem through the ages|author=East, Thomas|magazine=[[Official Nintendo Magazine]]|date=April 13, 2013|access-date=July 17, 2015|archive-url=https://web.archive.org/web/20130416201524/http://www.officialnintendomagazine.co.uk/48555/features/fire-emblem-through-the-ages/|archive-date=April 16, 2013|url-status=dead}}</ref> and sixteenth including remakes and ''[[Fire Emblem Heroes]]''.<ref>[https://m.youtube.com/watch?v=2aqVlLlKkcg&feature=youtu.be Super Smash Bros. Ultimate - Mr. Sakurai Presents "Byleth"]</ref>}} and a remake of the 1992 [[Famicom]] game ''[[Fire Emblem Gaiden]]'', the second entry in the series. It follows dual [[protagonist]]s Alm and Celica as they aim to bring an end to the war through opposite methods, with Alm fighting to resolve the war through battle, while Celica attempts to find a peaceful end through guidance from the Goddess Mila. ''Fire Emblem Echoes'' carries over the core gameplay mechanics of the ''Fire Emblem'' series while incorporating mechanics from ''Gaiden'', like [[dungeon crawl]]ing. |
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Development of ''Fire Emblem Echoes'' began in 2015 following the completion of ''[[Fire Emblem Fates]]''. Intended as the culmination of the ''Fire Emblem'' series on the 3DS platform, several staff members from both ''Fates'' and ''[[Fire Emblem Awakening]]'' were involved. The game carried over the unconventional mechanics of ''Gaiden'' while expanding and rebuilding the story and gameplay based on recent ''Fire Emblem'' games and the team's wishes for added role-playing elements. While ''Gaiden'' remains exclusive to Japan, ''Fire Emblem Echoes'' was [[Video game localization|localized]] by [[8-4]]. The game released to strong sales worldwide |
Development of ''Fire Emblem Echoes'' began in 2015 following the completion of ''[[Fire Emblem Fates]]''. Intended as the culmination of the ''Fire Emblem'' series on the 3DS platform, several staff members from both ''Fates'' and ''[[Fire Emblem Awakening]]'' were involved. The game carried over the unconventional mechanics of ''Gaiden'' while expanding and rebuilding the story and gameplay based on recent ''Fire Emblem'' games and the team's wishes for added role-playing elements. While ''Gaiden'' remains exclusive to Japan, ''Fire Emblem Echoes'' was [[Video game localization|localized]] by [[8-4]]. The game released to strong sales worldwide and received generally positive reviews from critics for its story, unique gameplay additions and voice acting. |
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==Gameplay== |
==Gameplay== |
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{{see also|Fire Emblem#Gameplay|l1=Gameplay of Fire Emblem}} |
{{see also|Fire Emblem#Gameplay|l1=Gameplay of Fire Emblem}} |
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[[File:FE Echoes screenshot.jpg|left|thumb|190px|Screenshot of a battle in ''Fire Emblem Echoes'', showing a player unit attacking an enemy unit. The basic mechanics of the battle system are all displayed.]] |
[[File:FE Echoes screenshot.jpg|left|thumb|190px|Screenshot of a battle in ''Fire Emblem Echoes'', showing a player unit attacking an enemy unit. The basic mechanics of the battle system are all displayed.]] |
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''Fire Emblem Echoes: Shadows of Valentia'' is a [[tactical role-playing game]] in which players command two armies on opposite sides of a war on the continent of Valentia. There are two difficulty settings (Normal and Hard) and two modes that dictate the fate of characters that fall in battle. In Classic Mode, a fallen unit is subject to [[permanent death]], a recurring mode in the ''[[Fire Emblem]]'' series that removes fallen characters from the rest of the game (though it is possible in ''Echoes'' to revive fallen units a limited number of times). Casual Mode enables units to be revived at the end of a battle.<ref name="GRadarPreview">{{cite web|url=http://www.gamesradar.com/fire-emblem-echoes-shadows-of-valentia-preview/|title=What's old is new again in Fire Emblem Echoes: Shadows of Valentia|author=Sullivan, Lucas|publisher=[[GamesRadar]]|date= |
''Fire Emblem Echoes: Shadows of Valentia'' is a [[tactical role-playing game]] in which players command two armies on opposite sides of a war on the continent of Valentia. There are two difficulty settings (Normal and Hard) and two modes that dictate the fate of characters that fall in battle. In Classic Mode, a fallen unit is subject to [[permanent death]], a recurring mode in the ''[[Fire Emblem]]'' series that removes fallen characters from the rest of the game (though it is possible in ''Echoes'' to revive fallen units a limited number of times). Casual Mode enables units to be revived at the end of a battle.<ref name="GRadarPreview">{{cite web|url=http://www.gamesradar.com/fire-emblem-echoes-shadows-of-valentia-preview/|title=What's old is new again in Fire Emblem Echoes: Shadows of Valentia|author=Sullivan, Lucas|publisher=[[GamesRadar]]|date=April 20, 2017|access-date=April 28, 2017|archive-url=https://web.archive.org/web/20170428144455/http://www.gamesradar.com/fire-emblem-echoes-shadows-of-valentia-preview/|archive-date=April 28, 2017|url-status=live}}</ref> The player navigates Valentia using a world map, going to different story-based and optional locations. Environments are split between battle maps similar to earlier ''Fire Emblem'' games, towns which can be explored to find friendly [[non-playable character]]s who run shops, and [[Dungeon crawl|dungeons]] that the player can explore. Encountering an enemy on the world map or in dungeons will trigger a battle.<ref name="IGNpreview">{{cite web|url=http://www.ign.com/articles/2017/04/20/fire-emblem-echoes-shadows-of-valentia-hands-on|title=Fire Emblem Echoes: Shadows of Valentia Takes A Calculated Risk By Revamping The Strategy RPG|author=Graeber, Brendan|website=[[IGN]]|date=April 20, 2017|access-date=April 28, 2017|archive-url=https://web.archive.org/web/20170420221638/http://www.ign.com/articles/2017/04/20/fire-emblem-echoes-shadows-of-valentia-hands-on|archive-date=April 20, 2017|url-status=live}}</ref><ref name="NWRpreview2"/> |
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As with other ''Fire Emblem'' games, ''Fire Emblem Echoes'' uses a [[Turn-based strategy|turn-based system]] where each unit on both sides is given their chance to move and act. Battles take place on a grid-based battlefield, with turns being given for players and enemies. During an attack, the view transitions from a [[top-down perspective]] to a [[ |
As with other ''Fire Emblem'' games, ''Fire Emblem Echoes'' uses a [[Turn-based strategy|turn-based system]] where each unit on both sides is given their chance to move and act. Battles take place on a grid-based battlefield, with turns being given for players and enemies. During an attack, the view transitions from a [[top-down perspective]] to a [[Third-person (video games)|third-person view]].<ref name="GRadarPreview"/> Unlike many other ''Fire Emblem'' games, the Weapon Triangle (a [[rock–paper–scissors]] system where certain weapons have advantages over others) and limited weapon durability are removed. Units instead have standard weapons that last the whole campaign, and they can be given special weapons which replace their standard weapon and grant passive advantages. Each unit can only carry one weapon, which can unlock special Combat Arts as its wielder gains experience points and levels up through battle.<ref name="IGNpreview"/><ref name="NWRpreview1">{{cite web|url=https://www.nintendoworldreport.com/hands-on-preview/44389/fire-emblem-echoes-shadows-of-valentia-3ds-hands-on-preview|title=Fire Emblem Echoes: Shadows of Valentia (3DS) Hands-on Preview|author=Koopman, Daan|publisher=Nintendo World Report|date=March 30, 2017|access-date=May 1, 2017|archive-url=https://web.archive.org/web/20170331182727/https://www.nintendoworldreport.com/hands-on-preview/44389/fire-emblem-echoes-shadows-of-valentia-3ds-hands-on-preview|archive-date=March 31, 2017|url-status=live}}</ref> Combat Arts are weapon-specific special moves that can range from higher-damaging attacks to supportive abilities like swapping places with another unit. Each unit is assigned a unique [[character class]], with the class dictating their weapon and consequently their actions; archers can attack at a distance, melee fighters are limited to close-range attacks, while mages must sacrifice a portion of their health to perform an action. Once a unit has reached a certain level, their class can be evolved into more powerful versions. Villager NPCs can also be recruited in towns; while initially weak, they can be strengthened and assigned any available character class.<ref name="NWRpreview2">{{cite web|url=https://www.nintendoworldreport.com/hands-on-preview/44542/fire-emblem-echoes-shadows-of-valentia-3ds-hands-on-preview-2|title=Fire Emblem Echoes: Shadows of Valentia (3DS) Hands-on Preview 2|author=Koopman, Daan|publisher=Nintendo World Report|date=April 26, 2017|access-date=May 1, 2017|archive-url=https://web.archive.org/web/20170501194107/https://www.nintendoworldreport.com/hands-on-preview/44542/fire-emblem-echoes-shadows-of-valentia-3ds-hands-on-preview-2|archive-date=May 1, 2017|url-status=live}}</ref><ref name="NWRpreview1"/> |
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Each time a unit is used in a battle, their Fatigue meter is filled and their maximum health is decreased. The meter is depleted by either giving that unit gifts or purifying them at special statues.<ref name="GRadarPreview"/><ref name="IGNpreview"/> During battles, adjacent allied units can engage in |
Each time a unit is used in a battle in dungeons, their Fatigue meter is filled and their maximum health is decreased. The meter is depleted by either giving that unit gifts or purifying them at special statues found at the end of the dungeon.<ref name="GRadarPreview"/><ref name="IGNpreview"/> During battles, adjacent allied units can engage in support conversations, dialogue exchanges which impact their relationship and gameplay performance.<ref name="GRadarPreview"/> In dungeons, players can roam freely through a 3D environment with a party of ten, are able to avoid encounters if they wish, and can smash objects or open crates to obtain money and items. Upon engaging an enemy, the perspective switches to the standard top-down battle screen.<ref name="GRadarPreview"/><ref name="IGNpreview"/> A brand new feature introduced to the series is Mila's Turnwheel, a mechanic whereby players can rewind turns with limited uses to redo moves if they so choose, from as little as one character's movement to as far back as the beginning of the battle.<ref name="IGNpreview"/><ref name="NWRpreview1"/> In addition, ''Fire Emblem Echoes'' features [[Amiibo]] support, with two of the compatible figurines being main protagonists Alm and Celica, in addition to characters from earlier ''Fire Emblem'' games: using an Amiibo summons a phantom unit for a single turn at the cost of a character's health. Amiibo not related to the ''Fire Emblem'' series summon allied monsters, and the Alm and Celica Amiibo can be used outside of battle to unlock special exclusive dungeons.<ref name="IGNpreview"/> |
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==Synopsis== |
==Synopsis== |
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{{Main article|Fire Emblem Gaiden#Synopsis}} |
{{Main article|Fire Emblem Gaiden#Synopsis}} |
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The main storyline remains the same as in ''Fire Emblem Gaiden''. Long ago, the sibling gods Mila and Duma fought for control over the continent of Valentia. Eventually, they called a |
The main storyline remains the same as in ''Fire Emblem Gaiden''. Long ago, the sibling gods Mila and Duma fought for control over the continent of Valentia. Eventually, they called a ceasefire and each took half of the continent. In the south, Mila's worshippers would form the Kingdom of Zofia, a land of plentiful bounty. Over time, however, it spoiled and corrupted its people through complacency. In the north, Duma's worshippers created the Empire of Rigel, a desolate land whose people grew in strength but also became numb to emotion. The game follows Alm and Celica, childhood friends who set off on their own journeys across Valentia in order to restore peace. |
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After the completion of the game, a new post-game chapter can be started which allows Alm, Celica, and their allies to journey across the sea to Archanea, the setting of [[Fire Emblem: Shadow Dragon and the Blade of Light|the original ''Fire Emblem'']]. While there, a large labyrinth buried in the nearby desert can be discovered. Exploring its depths, various stone tables speak of an alchemist named Forneus who attempted to create the perfect |
After the completion of the game, a new post-game chapter can be started which allows Alm, Celica, and their allies to journey across the sea to Archanea, the setting of [[Fire Emblem: Shadow Dragon and the Blade of Light|the original ''Fire Emblem'']]. While there, a large labyrinth buried in the nearby desert can be discovered. Exploring its depths, various stone tables speak of an alchemist named Forneus who attempted to create the perfect life-form with divine dragon blood as well as reanimating the dead to be subservient, but was sealed within the labyrinth as punishment for his inhumane experiments. At the deepest level, Forneus' "perfect life-form" is encountered: a monstrous being dubbed "The Creation" which serves as the final boss of the labyrinth and is heavily implied to be Grima, the main antagonist of ''[[Fire Emblem Awakening]]''. |
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==Development== |
==Development== |
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'' |
''Fire Emblem Echoes'' is a complete remake of ''[[Fire Emblem Gaiden]]''.<ref name="FamInfo"/> The second entry in the ''Fire Emblem'' series, ''Gaiden'' was released in 1992 for the [[Nintendo Entertainment System|Famicom]]. The game was notable for breaking away from the gameplay precedents set in its predecessor, ''[[Fire Emblem: Shadow Dragon and the Blade of Light|Shadow Dragon and the Blade of Light]]''; while it retained that game's tactical turn-based battle system, it included new features, such as navigable towns and overworld akin to a traditional RPG, and simplified mechanics. Due to these changes, ''Gaiden'' came to be considered the "black sheep" of the series, with many of its new elements being dropped for subsequent entries. Like its predecessor, ''Gaiden'' did not receive a Western release.<ref name="PolyDateFEE"/><ref>{{cite web|url=http://www.usgamer.net/articles/what-is-fire-emblem-gaiden-heres-how-it-differs-from-the-rest-of-the-series |title=What is Fire Emblem Gaiden? Here's How it Differs From the Rest of the Series |author=Oxford, Nadia |website=[[Eurogamer|USGamer]] |date=January 19, 2017 |access-date=January 21, 2017 |archive-url=https://web.archive.org/web/20170121103618/http://www.usgamer.net/articles/what-is-fire-emblem-gaiden-heres-how-it-differs-from-the-rest-of-the-series |archive-date=January 21, 2017 |url-status=live }}</ref> Development for ''Echoes'' began following the completion of ''[[Fire Emblem Fates]]'' for the [[Nintendo 3DS]] in 2015. [[Nintendo]] series producer Hitoshi Yamagami thought about developing a ''Fire Emblem'' game for the [[Nintendo Switch]] home console, but considered it was too early as the console's specifications were still being decided upon. Several [[Intelligent Systems]] staff said they wanted to implement features that had to be cut from ''Fates'' in a remake of ''Gaiden''. As ''Gaiden'' has received little attention up to this point, Yamagami thought they could quickly develop a remake and release it before the Switch's release.<ref name="DengNinInterview"/> An alternative plan was creating an all-new game, but early planning was already in place for the [[Fire Emblem: Three Houses|planned ''Fire Emblem'' game for Nintendo Switch]], so it was considered too late to begin a third original 3DS game.<ref name="EuroInterview"/> It was initially scheduled for release in September 2016, but they could not reach this deadline without compromising the game's quality, so the release was revised into 2017.<ref name="DengNinInterview"/> |
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Nintendo staff member Kenta |
Nintendo staff member Kenta Nakanishi — who was a lifelong fan of ''Fire Emblem'' and particularly ''Gaiden'' — came on board as a sub-director of ''Fates'', Genki Yokota, was busy with another project. The director for Intelligent Systems was Toshiyuki Kusakihara, who had acted as art director for ''Fates'' and its predecessor ''Fire Emblem Awakening''—he took up the role due to his sympathetic understanding ''Gaiden''{{'}}s unconventional gameplay. Rather than calling it "''New Gaiden''", the team chose the English word "''Echoes''" to give it worldwide appeal, enable its differentiation from the other side story projects within the ''Fire Emblem'' series, and as the potential branding for a new series of remakes. ''Echoes'' was intended to be the culmination of the ''Fire Emblem'' series on the 3DS.<ref name="DengNinInterview">{{cite journal|script-title=ja:『FE Echoes』内容ぎっしりインタビュー|journal=[[Dengeki Nintendo]]|publisher=[[ASCII Media Works]]|issue=June 2017|language=ja|date=April 21, 2017}} [https://kantopia.wordpress.com/2017/04/27/fire-emblem-echoes-dengeki-developer-interview-april-2017/ Translation]</ref> The characters were redesigned by [[Hidari (illustrator)|Hidari]], who was chosen due to Kusakihara's frequent praising for his work.<ref name="FamInfo"/> Kusakihara had tried to hire Hidari to work on both ''Awakening'' and the ''Fire Emblem'' trading card game, though he was too busy with other projects. For ''Echoes'', however, a meeting was set up well in advance and Hidari was able to accept. Hidari's first character design was Alm; he underwent four redesigns, which enabled Hidari to get a handle on the game's artstyle and design the rest of the cast on his own.<ref name="DengNinInterview"/> The game features animated cutscenes by [[Khara (studio)|Studio Khara]].<ref name="FamInfo">{{cite web|url=https://www.famitsu.com/news/201701/19125105.html |script-title=ja:ニンテンドー3DS用ソフト『ファイアーエムブレム エコーズ もうひとりの英雄王』2017年4月20日発売決定! 『FE外伝』をリメイク |language=ja |publisher=[[Famitsu]] |date=January 19, 2017 |access-date=January 21, 2017 |archive-url=https://web.archive.org/web/20170121102938/https://www.famitsu.com/news/201701/19125105.html |archive-date=January 21, 2017 |url-status=live }}</ref> |
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According to Nakanishi and Kusakihara, the original story had been underdeveloped compared to later ''Fire Emblem'' |
According to Nakanishi and Kusakihara, the original story had been underdeveloped compared to later ''Fire Emblem'' games; the remake enabled them to redesign the narrative to suit the tastes of modern ''Fire Emblem'' players.<ref name="PolyInterview">{{cite web|url=https://www.polygon.com/2017/5/19/15662860/fire-emblem-echoes-shadows-of-valentia-interview-remake|title=Fire Emblem Echoes team: 'It's a new experience, not an old game'|author=Frank, Allegra|website=[[Polygon (website)|Polygon]]|date=May 19, 2017|access-date=May 22, 2017|archive-url=https://web.archive.org/web/20170520090637/https://www.polygon.com/2017/5/19/15662860/fire-emblem-echoes-shadows-of-valentia-interview-remake|archive-date=May 20, 2017|url-status=live}}</ref> The story of ''Gaiden'' was expanded significantly with the inclusion of the core conflict between the two nations that was previously confined to the original version's manual, and cast the character Saber in the role of narrator so as not to limit the scope of the story.<ref name="DengNinInterview"/> Another issue they wanted to address was the original game's poor character writing.<ref name="EuroInterview"/> The theme of royalty and its impact on the characters was one of the story's new elements. To further emphasize the theme, the characters Berkut and Rinea were introduced, who expanded upon the original themes of duality by acting as opposites to Alm and Celica. Berkut was designed as a [[Foil (literature)|foil]] for Alm, with the latter's common roots contrasting with Berkut's royal lineage.<ref name="FEEinterviewUSG">{{cite web|url=http://www.usgamer.net/articles/fire-emblem-echoes-shadows-of-valentia-interview|title=How Fire Emblem Echoes: Shadows of Valentia Modernized a Forgotten 8-bit Strategy Classic for the 3DS|author=Bailey, Kat|website=[[Eurogamer|USGamer]]|date=May 31, 2017|access-date=June 1, 2017|archive-url=https://web.archive.org/web/20170601150931/http://www.usgamer.net/articles/fire-emblem-echoes-shadows-of-valentia-interview|archive-date=June 1, 2017|url-status=live}}</ref> Additionally, the new character Faye was added to Alm's army to add another female character and to add unpredictability for new and returning players.<ref name="DengNinInterview"/> The characters also underwent both subtle and grand alterations, such as Celica being made of royal blood.<ref name="NinInsideInterview">{{cite web|url=https://www.ndw.jp/post-1668/|script-title=ja:『ファイアーエムブレム Echoes もうひとりの英雄王』インタビュー(前編)|language=ja|website=Nintendo Dream|date=May 20, 2017|access-date=August 1, 2019|archive-url=https://web.archive.org/web/20190801095339/https://www.ndw.jp/post-1668/|archive-date=August 1, 2019|url-status=live}} [https://kantopia.wordpress.com/2017/08/16/fire-emblem-echoes-shadows-of-valentia-nintendo-dream-interview-july-2017-complete/ Translation] {{Webarchive|url=https://web.archive.org/web/20240817132624/https://kantopia.wordpress.com/2017/08/16/fire-emblem-echoes-shadows-of-valentia-nintendo-dream-interview-july-2017-complete/ |date=August 17, 2024 }}</ref> The team decided to focus on original protagonists Alm and Celica rather than incorporating an [[Avatar (computing)|avatar]] as had been done for ''Awakening'' and ''Fates''. The sibling relationship and their positions in separate rebellious factions was what had originally drawn Nakanishi back towards the game.<ref name="PolyInterview"/> |
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The gameplay was rebuilt from the ground up based on the technology developed for '' |
The gameplay was rebuilt from the ground up based on the technology developed for ''Awakening'' and ''Fates'', with its redesign being seen as a necessity with remaking the story due to the original version's "obtuse" mechanics.<ref name="DengNinInterview"/><ref name="PolyInterview"/> Rather than bring the game more in line with the rest of the ''Fire Emblem'' series, they preserved the role-playing elements and combined them with more recent ''Fire Emblem'' mechanics. The free roaming ability had been developed for ''Fates'', but quality concerns led it to being cut. As ''Gaiden'' had this feature originally, free roaming was considered by the staff of ''Echoes'' to be a "perfect" match. It was also decided to lower the difficulty when compared to the original, allowing both series veterans and newcomers to enjoy the game.<ref name="DengNinInterview"/> While the team considered adding the Weapon Triangle, it would have required adding more characters or altering the original cast, going against the team's intentions. The Marriage system—a mechanic from ''Awakening'' and ''Fates'' that allowed for the creation of child characters with new storylines and inherited statistics—was similarly not included as it would have disrupted established character relations too much. Despite this, the series' established Support system was added to properly flesh out characters.<ref name="EuroInterview">{{cite web|url=http://www.eurogamer.net/articles/2017-05-30-the-past-present-and-future-of-fire-emblem|title=The past, present and future of Fire Emblem|author=Robinson, Martin|website=[[Eurogamer]]|date=May 30, 2017|access-date=May 30, 2017|archive-url=https://web.archive.org/web/20170530120031/http://www.eurogamer.net/articles/2017-05-30-the-past-present-and-future-of-fire-emblem|archive-date=May 30, 2017|url-status=live}}</ref> |
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===Music=== |
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The game's music was composed and arranged primarily by Takeru Kanazaki, who had co-composed the music for ''Fates''. Kanazaki had assistance from Intelligent Systems composers Yasuhisa Baba and Shoh Murakami; and anime composer [[Takafumi Wada]] of Dimension Cruise, who also handled mixing and editing. The composer for the past few entries, Hiroki Morishita, was not involved with the project due to his commitment to scoring ''[[Fire Emblem Heroes]]''.<ref>{{cite web |author=Greening, Chris |title=Music and composer details for Fire Emblem Echoes |url=http://www.vgmonline.net/music-and-composer-details-for-fire-emblem-echoes/ |publisher=Video Game Music Online |date=April 21, 2017 |access-date=April 21, 2017 |archive-url=https://archive.today/20170428132620/http://www.vgmonline.net/music-and-composer-details-for-fire-emblem-echoes/ |archive-date=April 28, 2017 |url-status=live }}</ref> The official soundtrack was released by Japanese music label Symphony No. 5 on October 25, 2017. It covered five discs of music, with the fifth being a data disc.<ref name="FEEostComments"/><ref>{{cite web|url=https://www.famitsu.com/news/201710/25143759.html|script-title=ja:『ファイアーエムブレム Echoes もうひとりの英雄王 オリジナル・サウンドトラック』が本日発売 総収録5時間超の大ボリューム【プレゼントあり】|language=ja|date=October 25, 2017|access-date=August 1, 2019|archive-url=https://web.archive.org/web/20190201170447/https://www.famitsu.com/news/201710/25143759.html|archive-date=February 1, 2019|url-status=live}}</ref> The team used the original game's music, composed by [[Yuka Tsujiyoko]], as a starting point for their work. The team attempted to incorporate as many live instruments as possible into the soundtrack. The lyrics for all songs were written by Kusakihara.<ref name="FEEostComments">{{cite web|url=http://symphony-5.com/fe-echoes/|script-title=ja:ファイアーエムブレム Echoes もうひとりの英雄王 サウンドトラック|language=ja|website=Symphony No. 5|access-date=August 1, 2019|archive-url=https://web.archive.org/web/20190331035056/http://symphony-5.com/fe-echoes/|archive-date=March 31, 2019|url-status=live}}</ref> The vocal ending theme was "The Heritors of Arcadia". With lyrics written by Kusakihara, the song was performed by Japanese singer Janis Crunch. The song was written from the dragon Mila's point of view, describing the passing on of responsibilities to humanity.<ref name="FEEostComments"/> The English version was performed by [[Bonnie Gordon]], who also voiced the character Silque. She became the singer purely by chance, and was worried by the number of high notes in the song due to her low singing voice.<ref>{{cite web|url=http://www.nintendolife.com/news/2017/07/feature_talking_trade_with_bonnie_gordon_voice_of_fire_emblem_echoes_silque|title=Feature: Talking Trade With Bonnie Gordon, Voice of Fire Emblem: Echoes' Silque|last=Sleeper|first=Morgan|website=Nintendo Life|date=July 13, 2017|access-date=August 1, 2019|archive-url=https://web.archive.org/web/20190215120016/http://www.nintendolife.com/news/2017/07/feature_talking_trade_with_bonnie_gordon_voice_of_fire_emblem_echoes_silque|archive-date=February 15, 2019|url-status=live}}</ref> |
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==Release== |
==Release== |
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The |
The game was first announced in January 2017 during a Nintendo Direct broadcast dedicated to the ''Fire Emblem'' series.<ref name="PolyDateFEE"/> In Japan, multiple versions of the game were released; in addition to the standard release, there was also a limited edition with a special soundtrack, and a "Valentia Complete" edition featuring the contents of the limited edition with added items, including an artbook.<ref>{{cite web|url=https://www.famitsu.com/news/201701/19125136.html |title=『ファイアーエムブレム Echoes もうひとりの英雄王』"LIMITED EDITION"とマイニンテンドーストア限定版"VALENTIA COMPLETE"には豪華特典を同梱 |language=ja |publisher=[[Famitsu]] |date=January 19, 2017 |access-date=January 21, 2017 |archive-url=https://web.archive.org/web/20170121104227/https://www.famitsu.com/news/201701/19125136.html |archive-date=January 21, 2017 |url-status=live }}</ref> The game was released in Japan on April 20, 2017;<ref>{{cite web |url=http://www.4gamer.net/games/369/G036902/20170119001/ |script-title=ja:「ファイアーエムブレム エコーズ もうひとりの英雄王」が3DSで4月20日に発売。シリーズ2作目「ファイアーエムブレム外伝」のリメイク |language=ja |publisher=[[4Gamer.net]] |date=January 18, 2017 |access-date=January 18, 2017 |archive-url=https://web.archive.org/web/20170118224033/http://www.4gamer.net/games/369/G036902/20170119001/ |archive-date=January 18, 2017 |url-status=dead }}</ref> in North America and Europe on May 19;<ref name="PolyDateFEE">{{cite web|url=http://www.polygon.com/2017/1/18/14316120/fire-emblem-echoes-shadows-of-valentia-3ds-release-date |title=Fire Emblem Echoes: Shadows of Valentia heading to 3DS this May |author=Frank, Allegra |website=[[Polygon (website)|Polygon]] |date=January 18, 2017 |access-date=January 18, 2017 |archive-url=https://web.archive.org/web/20170118224157/http://www.polygon.com/2017/1/18/14316120/fire-emblem-echoes-shadows-of-valentia-3ds-release-date |archive-date=January 18, 2017 |url-status=live }}</ref><ref>{{cite web|url=http://www.eurogamer.net/articles/2017-01-18-theres-a-new-fire-emblem-coming-to-the-3ds-this-year |title=There's a new Fire Emblem coming to the 3DS this year |author=Robinson, Martin |website=[[Eurogamer]] |date=January 18, 2017 |access-date=January 18, 2017 |archive-url=https://web.archive.org/web/20170118230855/http://www.eurogamer.net/articles/2017-01-18-theres-a-new-fire-emblem-coming-to-the-3ds-this-year |archive-date=January 18, 2017 |url-status=live }}</ref> and in Australasia on May 20.<ref>{{cite web|url=http://www.nintendo.com.au/fire-emblem-games-for-mobile-nintendo-switch-and-nintendo-3ds-in-development |title=Fire Emblem games for mobile, Nintendo Switch and Nintendo 3DS in development! |publisher=[[Nintendo|Nintendo AU]] |date=January 19, 2017 |access-date=January 19, 2017 |archive-url=https://web.archive.org/web/20170119104235/http://www.nintendo.com.au/fire-emblem-games-for-mobile-nintendo-switch-and-nintendo-3ds-in-development |archive-date=January 19, 2017 |url-status=live }}</ref> Amiibo figures of the game's protagonists Alm and Celica were released alongside the game.<ref name="PolyDateFEE"/> The game features full voice acting—a first for the ''Fire Emblem'' series—for all but minor characters, but the English release does not include dual audio unlike ''Awakening''.<ref name="NWRpreview2"/><ref>{{cite web|url=http://www.siliconera.com/2017/02/14/fire-emblem-echoes-will-available-english-voiceover/ |title=Fire Emblem Echoes Will Only Be Available With English Voiceover |author=Sato |publisher=Siliconera |date=February 14, 2017 |access-date=February 15, 2017 |archive-url=https://web.archive.org/web/20170215212319/http://www.siliconera.com/2017/02/14/fire-emblem-echoes-will-available-english-voiceover/ |archive-date=February 15, 2017 |url-status=live }}</ref> The game's [[video game localization|localization]] was handled by [[8-4]], who previously worked on ''Awakening'' and the 2008 [[Nintendo DS]] installment ''[[Fire Emblem: Shadow Dragon]]''.<ref>{{cite web|url=http://www.siliconera.com/2017/03/26/localization-team-8-4-working-fire-emblem-echoes-shadows-valentia/|title=Localization Team 8–4 Is Working On Fire Emblem Echoes: Shadows of Valentia|author=Casey|publisher=Siliconera|date=March 27, 2017|access-date=March 27, 2017|archive-url=https://web.archive.org/web/20170327085853/http://www.siliconera.com/2017/03/26/localization-team-8-4-working-fire-emblem-echoes-shadows-valentia/|archive-date=March 27, 2017|url-status=live}}</ref> |
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Post-release, five [[downloadable content]] (DLC) packs were released over the following two months alongside smaller free DLC, with a Season Pass giving access to all five packs at a reduced price.<ref>{{cite web|url=http://gematsu.com/2017/05/fire-emblem-echoes-shadows-valentia-dlc-packs-detailed|title=Fire Emblem Echoes: Shadows of Valentia DLC packs detailed|author=Romano, Sal|publisher=Gematsu|date=May 3, 2017|access-date=May 3, 2017|archive-url=https://web.archive.org/web/20170503133810/http://gematsu.com/2017/05/fire-emblem-echoes-shadows-valentia-dlc-packs-detailed|archive-date=May 3, 2017|url-status=live}}</ref> The DLC packs were split between new dungeons and maps with exclusive character classes, a prologue to the main narrative, and a collaborative character pack with the trading card game ''Fire Emblem Cipher''.<ref>{{cite web|url=https://www.nintendo.co.uk/News/2017/May/Expand-your-adventure-with-new-downloadable-content-for-Fire-Emblem-Echoes-Shadows-of-Valentia-from-19th-May-1220202.html|title=Expand your adventure with new downloadable content for Fire Emblem Echoes: Shadows of Valentia from 19th May|website=[[Nintendo|Nintendo UK]]|date=March 5, 2017|access-date=August 2, 2019|archive-url=https://archive.today/20190802105554/https://www.nintendo.co.uk/News/2017/May/Expand-your-adventure-with-new-downloadable-content-for-Fire-Emblem-Echoes-Shadows-of-Valentia-from-19th-May-1220202.html|archive-date=August 2, 2019 }}</ref><ref>{{cite web|url=https://www.nintendo.co.jp/3ds/ajjj/contents/index.html|script-title=ja:ファイアーエムブレム Echoes もうひとりの英雄王 : 追加コンテンツ|language=ja|website=Fire Emblem Echoes Japanese website|access-date=August 2, 2019|archive-url=https://web.archive.org/web/20190228231139/https://www.nintendo.co.jp/3ds/ajjj/contents/index.html|archive-date=February 28, 2019|url-status=live}}</ref> |
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==Reception== |
==Reception== |
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{{Video game reviews |
{{Video game reviews |
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| MC = 81/100 |
| MC = 81/100<ref name="Metacritic">{{cite web|title=Fire Emblem Echoes: Shadows of Valentia for 3DS Reviews|url=https://www.metacritic.com/game/fire-emblem-echoes-shadows-of-valentia/critic-reviews/?platform=3ds|website=[[Metacritic]]|access-date=May 27, 2017|archive-url=https://web.archive.org/web/20171206142723/http://www.metacritic.com/game/3ds/fire-emblem-echoes-shadows-of-valentia|archive-date=December 6, 2017|url-status=live}}</ref> |
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| Destruct = 7.5/10<ref name="DestructoidReview">{{cite web|author=Carter, Chris|title=Review: Fire Emblem Echoes: Shadows of Valentia|url=https://www.destructoid.com/review-fire-emblem-echoes-shadows-of-valentia-435155.phtml| |
| Destruct = 7.5/10<ref name="DestructoidReview">{{cite web|author=Carter, Chris|title=Review: Fire Emblem Echoes: Shadows of Valentia|url=https://www.destructoid.com/review-fire-emblem-echoes-shadows-of-valentia-435155.phtml|website=[[Destructoid]]|access-date=May 16, 2017|date=May 16, 2017|archive-url=https://web.archive.org/web/20170516233622/https://www.destructoid.com/review-fire-emblem-echoes-shadows-of-valentia-435155.phtml|archive-date=May 16, 2017|url-status=live}}</ref> |
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| EGM = 8.5/10<ref name="EGMreview">{{cite |
| EGM = 8.5/10<ref name="EGMreview">{{cite magazine|author=Carsillo, Ray|title=Fire Emblem Echoes: Shadows of Valentia review|url=http://www.egmnow.com/articles/reviews/fire-emblem-echoes-shadows-of-valentia-review/|magazine=[[Electronic Gaming Monthly]]|access-date=May 16, 2017|date=May 16, 2017|archive-url=https://web.archive.org/web/20171201040246/http://www.egmnow.com/articles/reviews/fire-emblem-echoes-shadows-of-valentia-review/|archive-date=December 1, 2017|url-status=live}}</ref> |
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| Fam = 37/40<ref name="FamReview">{{cite |
| Fam = 37/40<ref name="FamReview">{{cite magazine|script-title=ja:ニンテンドー3DS – ファイアーエムブレム エコーズ もうひとりの英雄王|magazine=[[Famitsu]]|publisher=[[Enterbrain]]|issue=1480|language=ja|date=April 13, 2017}} [https://kantopia.wordpress.com/2017/04/12/fire-emblem-echoes-shadows-of-valentia-famitsu-review-translated/ Translation] {{Webarchive|url=https://web.archive.org/web/20200625190525/https://kantopia.wordpress.com/2017/04/12/fire-emblem-echoes-shadows-of-valentia-famitsu-review-translated/ |date=June 25, 2020 }}</ref> |
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| GI = 7/10<ref name="GIreview">{{cite |
| GI = 7/10<ref name="GIreview">{{cite magazine|author=Gwaltney, Javy|title=Fire Emblem Echoes: Shadows of Valentia|url=http://www.gameinformer.com/games/fire_emblem_echoes_shadows_of_valentia/b/3ds/archive/2017/05/16/welcome-to-the-grindhouse.aspx|magazine=[[Game Informer]]|access-date=May 16, 2017|date=May 16, 2017|archive-url=https://web.archive.org/web/20171201030842/http://www.gameinformer.com/games/fire_emblem_echoes_shadows_of_valentia/b/3ds/archive/2017/05/16/welcome-to-the-grindhouse.aspx|archive-date=December 1, 2017|url-status=dead}}</ref> |
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| GameRev = {{Rating|4.5|5}}<ref name="GameRevReview">{{cite web|author=Vacheron, Griffin|title=Fire Emblem Echoes: Shadows of Valentia Review|url=http://www.gamerevolution.com/review/fire-emblem-echoes-shadows-of-valentia|publisher=[[Game Revolution]]| |
| GameRev = {{Rating|4.5|5}}<ref name="GameRevReview">{{cite web|author=Vacheron, Griffin|title=Fire Emblem Echoes: Shadows of Valentia Review|url=http://www.gamerevolution.com/review/fire-emblem-echoes-shadows-of-valentia|publisher=[[Game Revolution]]|access-date=May 16, 2017|date=May 16, 2017|archive-url=https://web.archive.org/web/20170516233725/http://www.gamerevolution.com/review/fire-emblem-echoes-shadows-of-valentia|archive-date=May 16, 2017|url-status=live}}</ref> |
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| GSpot = 9/10<ref name="GameSpotReview">{{cite web|author=Kemps, Heidi|title=Fire Emblem Echoes: Shadows of Valentia Review|url=https://www.gamespot.com/reviews/fire-emblem-echoes-shadows-of-valentia-review/1900-6416681/| |
| GSpot = 9/10<ref name="GameSpotReview">{{cite web|author=Kemps, Heidi|title=Fire Emblem Echoes: Shadows of Valentia Review|url=https://www.gamespot.com/reviews/fire-emblem-echoes-shadows-of-valentia-review/1900-6416681/|website=[[GameSpot]]|access-date=May 16, 2017|date=May 16, 2017|archive-url=https://web.archive.org/web/20171201035040/https://www.gamespot.com/reviews/fire-emblem-echoes-shadows-of-valentia-review/1900-6416681/|archive-date=December 1, 2017|url-status=live}}</ref> |
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| GRadar = {{Rating|4|5}}<ref name="GRreview">{{cite web|author=Schilling, Chris|title=Fire Emblem Echoes: Shadows of Valentia review|url=http://www.gamesradar.com/fire-emblem-echoes-shadows-of-valentia-review/|publisher=[[GamesRadar]]| |
| GRadar = {{Rating|4|5}}<ref name="GRreview">{{cite web|author=Schilling, Chris|title=Fire Emblem Echoes: Shadows of Valentia review|url=http://www.gamesradar.com/fire-emblem-echoes-shadows-of-valentia-review/|publisher=[[GamesRadar]]|access-date=May 16, 2017|date=May 16, 2017|archive-url=https://web.archive.org/web/20171201032432/http://www.gamesradar.com/fire-emblem-echoes-shadows-of-valentia-review/|archive-date=December 1, 2017|url-status=live}}</ref> |
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| IGN = 7.8/10<ref name="IGNreview">{{cite web|author=Sullivan, Meghan |title=Fire Emblem Echoes: Shadows of Valentia Review |url=http://www.ign.com/articles/2017/05/16/fire-emblem-echoes-shadows-of-valentia-review | |
| IGN = 7.8/10<ref name="IGNreview">{{cite web|author=Sullivan, Meghan |title=Fire Emblem Echoes: Shadows of Valentia Review |url=http://www.ign.com/articles/2017/05/16/fire-emblem-echoes-shadows-of-valentia-review |website=[[IGN]] |access-date=May 16, 2017 |date=May 16, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170516194821/http://www.ign.com/articles/2017/05/16/fire-emblem-echoes-shadows-of-valentia-review |archive-date=May 16, 2017 }}</ref> |
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| NLife = 9/10<ref name="NintendoLifeReview">{{cite web|author=Sleeper, Morgan|title=Review: Fire Emblem Echoes: Shadows of Valentia|url=http://www.nintendolife.com/reviews/3ds/fire_emblem_echoes_shadows_of_valentia| |
| NLife = 9/10<ref name="NintendoLifeReview">{{cite web|author=Sleeper, Morgan|title=Review: Fire Emblem Echoes: Shadows of Valentia|url=http://www.nintendolife.com/reviews/3ds/fire_emblem_echoes_shadows_of_valentia|website=[[Nintendo Life]]|access-date=May 16, 2017|date=May 16, 2017|archive-url=https://web.archive.org/web/20171201033943/http://www.nintendolife.com/reviews/3ds/fire_emblem_echoes_shadows_of_valentia|archive-date=December 1, 2017|url-status=live}}</ref> |
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| NWR = 9/10<ref name="NWRreview">{{cite web|author=Koopman, Daan|title=Fire Emblem Echoes: Shadows of Valentia (3DS) Review|url=http://www.nintendoworldreport.com/review/44629/fire-emblem-echoes-shadows-of-valentia-3ds-review|publisher=Nintendo World Report| |
| NWR = 9/10<ref name="NWRreview">{{cite web|author=Koopman, Daan|title=Fire Emblem Echoes: Shadows of Valentia (3DS) Review|url=http://www.nintendoworldreport.com/review/44629/fire-emblem-echoes-shadows-of-valentia-3ds-review|publisher=Nintendo World Report|access-date=May 16, 2017|date=May 16, 2017|archive-url=https://web.archive.org/web/20171201041629/http://www.nintendoworldreport.com/review/44629/fire-emblem-echoes-shadows-of-valentia-3ds-review|archive-date=December 1, 2017|url-status=live}}</ref> |
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}} |
}} |
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⚫ | Japanese gaming journal ''[[Famitsu]]'' praised the voice acting and more action-oriented story scenes, saying it made the story more entertaining and dramatic.<ref name="FamReview"/> Chris Carter, writing for ''[[Destructoid]]'', enjoyed the grand scope and grounded nature of the narrative despite a weaker cast than previous ''Fire Emblem'' |
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⚫ | The game received “generally favorable reviews” from [[review aggregator]] website [[Metacritic]], having a score of 81/100. Japanese gaming journal ''[[Famitsu]]'' praised the voice acting and more action-oriented story scenes, saying it made the story more entertaining and dramatic.<ref name="FamReview"/> Chris Carter, writing for ''[[Destructoid]]'', enjoyed the grand scope and grounded nature of the narrative despite a weaker cast than previous ''Fire Emblem'' games.<ref name="DestructoidReview"/> Ray Carsillo of ''[[Electronic Gaming Monthly]]'' called the narrative "your typical ''Fire Emblem'' tale of kings, queens, dragons, and magic",<ref name="EGMreview"/> while ''[[Game Informer]]''{{'}}s Javy Gwaltney said that the narrative and its leads Alm and Celica were the main reason he continued playing the game.<ref name="GIreview"/> Griffin Vacheron of ''[[Game Revolution]]'' praised the story's emulation of popular [[visual novel]] games such as ''[[Danganronpa]]'' and enjoyed both the writing and localization.<ref name="GameRevReview"/> ''[[GameSpot]]''{{'}}s Heidi Kemps praised the balance between dialogue and combat when portraying the characters,<ref name="GameSpotReview"/> and Chris Schilling of ''[[GamesRadar]]'' enjoyed the narrative and singled out Celica's storyline as the better part of the game.<ref name="GRreview"/> Meghan Sullivan of ''[[IGN]]'', while noting the game's very familiar premise, said that the overall story "makes for a good soap opera".<ref name="IGNreview"/> ''[[Nintendo Life]]''{{'}}s Morgan Sleeper enjoyed the simplified storyline after the complex structure of ''Fates'',<ref name="NintendoLifeReview"/> while Daan Koopman of ''Nintendo World Report'' admired its scope and the dynamic between the two protagonists' contrasting views on the war.<ref name="NWRreview"/> |
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''Famitsu'' positively noted the general presentation and its impact on the experience,<ref name="FamReview"/> while Carsillo praised the full-motion cutscenes and character portraits.<ref name="EGMreview"/> Gwaltney enjoyed cutscenes and battle animations while finding character models "a bit fuzzy".<ref name="GIreview"/> Vacheron lauded the quality of cutscenes and its visual style, while he positively compared to visual novels.<ref name="GameRevReview"/> Schilling found the subdued color palate and felt that the graphics were created with a lower budget than earlier titles,<ref name="GRreview"/> while Sullivan cited the cutscenes as being "well-made".<ref name="IGNreview"/> Sleeper praised the graphical variety and the opportunities to see environmental details,<ref name="NintendoLifeReview"/> and Koopman felt that its visuals were the game's greatest improvement over earlier 3DS titles.<ref name="NWRreview"/> The voice acting also received general praise for its quality and scope,{{efn|''Electronic Gaming Monthly'',<ref name="EGMreview"/> ''GamesRadar'',<ref name="GRreview"/> ''Game Revolution'',<ref name="GameRevReview"/> ''GameSpot'',<ref name="GameSpotReview"/> ''Nintendo Life'',<ref name="NintendoLifeReview"/> ''Nintendo World Report''<ref name="NWRreview"/>}} with the exception of Carter who found it uneven.<ref name="DestructoidReview"/> |
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''Famitsu'' praised the gameplay for both introducing new elements and updating the mechanics of ''Gaiden'', saying it helped elevate the game above its previous black sheep status.<ref name="FamReview"/> Carter enjoyed the gameplay flow despite finding some of the mechanics underdeveloped.<ref name="DestructoidReview"/> while Carsillo enjoyed combat but noted a lack of variation in victory conditions.<ref name="EGMreview"/> Gwaltney mentioned several points where the difficulty became unfair and compromised the more enjoyable elements of battles,<ref name="GIreview"/> and Vacheron found the older mechanics had been successfully retooled to feel satisfying to use.<ref name="GameRevReview"/> Kemps enjoyed the gameplay and new additions such as Mila's Turnwheel despite the requirement for [[Grinding (gaming)|grinding]] to progress past difficult battles,<ref name="GameSpotReview"/> and Schilling praised the gameplay refinements while pointing out its weak map design.<ref name="GRreview"/> Sullivan adjusted to the old-fashioned mechanics and found them enjoyable after the initial shock, praising their implementation but noting several unfair difficulty spikes.<ref name="IGNreview"/> Sleeper praised much of the map design and enjoyed how the additional systems expanded the game's combat and tactical options.<ref name="NintendoLifeReview"/> Koopman positively noted the various key parts of the gameplay elements, calling the combat and exploration segments one of the reasons the game stood out in the ''Fire Emblem'' series as a whole.<ref name="NWRreview"/> The new dungeon crawling segments were generally praised by critics,{{efn|''Destructoid'',<ref name="DestructoidReview"/> ''Electronic Gaming Monthly'',<ref name="EGMreview"/> ''Famitsu'',<ref name="FamReview"/> ''GameSpot'',<ref name="GameSpotReview"/> ''IGN'',<ref name="IGNreview"/> ''Nintendo Life'',<ref name="NintendoLifeReview"/> ''Nintendo World Report''<ref name="NWRreview"/>}} although Vacheron found them lacking in substance.<ref name="GameRevReview"/> The omission of the series' recurring Weapon Triangle mechanic also raised comments, with several noting that players would take time to get used to it after experiencing the likes of ''Awakening''.{{efn|''Destructoid'',<ref name="DestructoidReview"/> ''Electronic Gaming Monthly'',<ref name="EGMreview"/> ''GameSpot'',<ref name="GameSpotReview"/> ''IGN''<ref name="IGNreview"/>}} |
''Famitsu'' positively noted the general presentation and its impact on the experience,<ref name="FamReview"/> while Carsillo praised the full-motion cutscenes and character portraits.<ref name="EGMreview"/> Gwaltney enjoyed cutscenes and battle animations while finding character models "a bit fuzzy".<ref name="GIreview"/> Vacheron lauded the quality of cutscenes and its visual style, while he positively compared to visual novels.<ref name="GameRevReview"/> Schilling found the subdued color palette and felt that the graphics were created with a lower budget than earlier games,<ref name="GRreview"/> while Sullivan cited the cutscenes as being "well-made".<ref name="IGNreview"/> Sleeper praised the graphical variety and the opportunities to see environmental details,<ref name="NintendoLifeReview"/> and Koopman felt that its visuals were the game's greatest improvement over earlier 3DS games.<ref name="NWRreview"/> The voice acting also received general praise for its quality and scope,{{efn|''Electronic Gaming Monthly'',<ref name="EGMreview"/> ''GamesRadar'',<ref name="GRreview"/> ''Game Revolution'',<ref name="GameRevReview"/> ''GameSpot'',<ref name="GameSpotReview"/> ''Nintendo Life'',<ref name="NintendoLifeReview"/> ''Nintendo World Report''<ref name="NWRreview"/>}} with the exception of Carter who found it uneven.<ref name="DestructoidReview"/> |
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''Famitsu'' praised the gameplay for both introducing new elements and updating the mechanics of ''Gaiden'', saying it helped elevate the game above its previous black sheep status.<ref name="FamReview"/> Carter enjoyed the gameplay flow despite finding some of the mechanics underdeveloped.<ref name="DestructoidReview"/> while Carsillo enjoyed combat but noted a lack of variation in victory conditions.<ref name="EGMreview"/> Gwaltney mentioned several points where the difficulty became unfair and compromised the more enjoyable elements of battles,<ref name="GIreview"/> and Vacheron found the older mechanics had been successfully retooled to feel satisfying to use.<ref name="GameRevReview"/> Kemps enjoyed the gameplay and new additions such as Mila's Turnwheel despite the requirement for [[Grinding (gaming)|grinding]] to progress past difficult battles,<ref name="GameSpotReview"/> and Schilling praised the gameplay refinements while pointing out its weak map design.<ref name="GRreview"/> Sullivan adjusted to the old-fashioned mechanics and found them enjoyable after the initial shock, praising their implementation but noting several unfair difficulty spikes.<ref name="IGNreview"/> Sleeper praised much of the map design and enjoyed how the additional systems expanded the game's combat and tactical options.<ref name="NintendoLifeReview"/> Koopman positively noted the various key parts of the gameplay elements, calling the combat and exploration segments one of the reasons the game stood out in the ''Fire Emblem'' series as a whole.<ref name="NWRreview"/> The new dungeon crawling segments were generally praised by critics,{{efn|''Destructoid'',<ref name="DestructoidReview"/> ''Electronic Gaming Monthly'',<ref name="EGMreview"/> ''Famitsu'',<ref name="FamReview"/> ''GameSpot'',<ref name="GameSpotReview"/> ''IGN'',<ref name="IGNreview"/> ''Nintendo Life'',<ref name="NintendoLifeReview"/> ''Nintendo World Report''<ref name="NWRreview"/>}} although Vacheron found them lacking in substance.<ref name="GameRevReview"/> The omission of the series's recurring Weapon Triangle mechanic also raised comments, with several noting that players would take time to get used to it after experiencing the likes of ''Awakening''.{{efn|''Destructoid'',<ref name="DestructoidReview"/> ''Electronic Gaming Monthly'',<ref name="EGMreview"/> ''GameSpot'',<ref name="GameSpotReview"/> ''IGN''<ref name="IGNreview"/>}} |
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===Sales=== |
===Sales=== |
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During its first week on sale in Japan, ''Fire Emblem Echoes'' sold 135,195 units, topping gaming charts and selling through 80% of its initial shipment.<ref>{{cite web|url=http://dengekionline.com/elem/000/001/513/1513089/|script-title=ja:【週間ソフト販売ランキング TOP50】3DS『FE エコーズ』が14.3万本で1位(4月17日~23日)|publisher= |
During its first week on sale in Japan, ''Fire Emblem Echoes'' sold 135,195 units, topping gaming charts and selling through 80% of its initial shipment.<ref>{{cite web|url=http://dengekionline.com/elem/000/001/513/1513089/|script-title=ja:【週間ソフト販売ランキング TOP50】3DS『FE エコーズ』が14.3万本で1位(4月17日~23日)|publisher=[[ASCII Media Works|Dengeki Online]]|language=ja|date=April 27, 2017|access-date=May 1, 2017|archive-url=https://web.archive.org/web/20170501192111/http://dengekionline.com/elem/000/001/513/1513089/|archive-date=May 1, 2017|url-status=live}}</ref> Not even a full week into its release, ''Fire Emblem Echoes'' became number one on Japan's sale charts. Beating out its 2nd place competitor by 83,526 more copies sold.<ref>{{cite web|url=https://kotaku.com/fire-emblem-echoes-was-the-biggest-selling-game-in-japa-1794700615|title=Fire Emblem Echoes Was The Biggest Selling Game In Japan Last Week|first=Brian|last=Ashcraft|date=April 27, 2017|access-date=February 4, 2018|archive-date=January 9, 2022|archive-url=https://web.archive.org/web/20220109130151/https://kotaku.com/fire-emblem-echoes-was-the-biggest-selling-game-in-japa-1794700615|url-status=live}}</ref> Upon its debut in the United Kingdom, the game was fifth in the all-format gaming charts.<ref>{{cite web|author=Whitehead, Thomas|title=Fire Emblem Echoes: Shadows of Valentia Enjoys a Reasonable Debut in UK Charts|url=http://www.nintendolife.com/news/2017/05/fire_emblem_echoes_shadows_of_valentia_enjoys_a_reasonable_debut_in_uk_charts|website=Nintendo Life|access-date=May 27, 2017|date=May 22, 2017|archive-url=https://web.archive.org/web/20170527163438/http://www.nintendolife.com/news/2017/05/fire_emblem_echoes_shadows_of_valentia_enjoys_a_reasonable_debut_in_uk_charts|archive-date=May 27, 2017|url-status=live}}</ref> In Australia and New Zealand, the game was second in the all platform gaming charts, and topped 3DS charts.<ref>{{cite web|author=Makuch, Eddie|title=Top 10 Best-Selling Games Of The Past Week In Australia And New Zealand|url=https://www.gamespot.com/articles/top-10-best-selling-games-of-the-past-week-in-aust/1100-6450327/|website=[[GameSpot]]|access-date=May 27, 2017|date=May 24, 2017|archive-url=https://web.archive.org/web/20170527163259/https://www.gamespot.com/articles/top-10-best-selling-games-of-the-past-week-in-aust/1100-6450327/|archive-date=May 27, 2017|url-status=live}}</ref> In North America, ''Fire Emblem Echoes'' reached seventh place in the all-format gaming charts. According to the [[NPD Group]], the release of ''Fire Emblem Echoes'' prompted a rise in portable console sales.<ref>{{cite web|author=Hillier, Brenna|title=Injustice 2 tramples May NPD charts, poor old Prey not so hot|url=http://www.vg247.com/2017/06/20/injustice-2-tramples-may-npd-charts-poor-old-prey-not-so-hot/|website=[[VG247]]|access-date=June 20, 2017|date=June 20, 2017|archive-url=https://web.archive.org/web/20170620073835/http://www.vg247.com/2017/06/20/injustice-2-tramples-may-npd-charts-poor-old-prey-not-so-hot/|archive-date=June 20, 2017|url-status=live}}</ref> In their quarterly financial report, Nintendo stated that ''Fire Emblem Echoes'' had been a popular game during the period.<ref>{{cite web|title=Earnings Release: Three Months Ended June 30, 2017|url=https://www.nintendo.co.jp/ir/pdf/2017/170726e.pdf|publisher=[[Nintendo]]|access-date=August 4, 2017|date=July 26, 2017|archive-url=https://web.archive.org/web/20170802172636/https://www.nintendo.co.jp/ir/pdf/2017/170726e.pdf|archive-date=August 2, 2017|url-status=live}}</ref> As of December 31, 2022, ''Fire Emblem Echoes'' has sold 1 million copies worldwide.<ref>{{cite book|script-title=ja:CESAゲーム白書 2023|title=CESA Gaming White Paper 2023|publisher=[[Computer Entertainment Supplier's Association]]|language=ja|date=August 1, 2023}}</ref><ref>{{Cite web |last=Brian |date=2023-08-03 |title=Tons of sales data revealed for first and third-party Switch / 3DS games |url=https://nintendoeverything.com/tons-of-sales-data-revealed-for-first-and-third-party-switch-3ds-games/ |access-date=2024-05-27 |website=Nintendo Everything |language=en |archive-date=August 17, 2024 |archive-url=https://web.archive.org/web/20240817132656/https://nintendoeverything.com/tons-of-sales-data-revealed-for-first-and-third-party-switch-3ds-games/ |url-status=live }}</ref> |
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===Accolades=== |
===Accolades=== |
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''Shadows of Valentia'' was nominated for "Best 3DS Game" in IGN's Best of 2017 Awards.<ref>{{cite web|title=Best of 2017 Awards: Best 3DS Game|url=http://www.ign.com/wikis/best-of-2017-awards/Best_3DS_Game|website=IGN|access-date=January 21, 2018|date=December 20, 2017|archive-date=January 10, 2018|archive-url=https://web.archive.org/web/20180110003232/http://www.ign.com/wikis/best-of-2017-awards/Best_3DS_Game|url-status=live}}</ref> It was also nominated for "[[D.I.C.E. Award for Mobile Game of the Year|Handheld Game of the Year]]" at the [[21st Annual D.I.C.E. Awards]],<ref>{{cite web|last=Makuch|first=Eddie|title=Game Of The Year Nominees Announced For DICE Awards|url=https://www.gamespot.com/articles/game-of-the-year-nominees-announced-for-dice-award/1100-6456107/|website=GameSpot|access-date=January 21, 2018|date=January 14, 2018|archive-date=January 17, 2018|archive-url=https://web.archive.org/web/20180117131244/https://www.gamespot.com/articles/game-of-the-year-nominees-announced-for-dice-award/1100-6456107/|url-status=live}}</ref> and for "Original Dramatic Score, Franchise" at the 17th Annual National Academy of Video Game Trade Reviewers Awards.<ref>{{cite web|title=Nominee List for 2017|url=http://navgtr.org/archives/3351/|publisher=National Academy of Video Game Trade Reviewers|access-date=February 19, 2018|date=February 9, 2018|archive-url=https://archive.today/20180215172210/http://navgtr.org/archives/3351/|archive-date=February 15, 2018|url-status=dead}}</ref><ref>{{cite web|title=Horizon wins 7; Mario GOTY|url=http://navgtr.org/archives/3365/|publisher=National Academy of Video Game Trade Reviewers|access-date=March 15, 2018|date=March 13, 2018|archive-url=https://archive.today/20180314070824/http://navgtr.org/archives/3365/|archive-date=March 14, 2018|url-status=dead}}</ref> |
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{{clear}} |
{{clear}} |
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== Legacy== |
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Several characters from ''Echoes'' were added as playable units in the mobile game ''[[Fire Emblem Heroes]]'' in early 2017 to commemorate the game's initial launch.<ref>{{cite web |title=Fire Emblem Echoes Characters Coming to FE Heroes - IGN |date=April 12, 2017 |url=https://www.ign.com/articles/2017/04/12/fire-emblem-echoes-characters-coming-to-fe-heroes |access-date=13 October 2020 |language=en |archive-date=November 12, 2020 |archive-url=https://web.archive.org/web/20201112010902/https://www.ign.com/articles/2017/04/12/fire-emblem-echoes-characters-coming-to-fe-heroes |url-status=live }}</ref> Celica was also added as a playable character in the [[hack and slash]] spinoff ''[[Fire Emblem Warriors]]''. Four music tracks taken directly from ''Echoes'' are featured in the 2018 [[gaming crossover|crossover]] [[fighting game]] ''[[Super Smash Bros. Ultimate]]'', along with collectable Spirit artwork of Alm, Celica, and the three Pegasus Sisters: Palla, Catria, and Est. Two gameplay mechanics first introduced in ''Echoes'', being Combat Arts and the ability to rewind time in the middle of battles, went on to be incorporated in the next mainline installment, ''[[Fire Emblem: Three Houses]]'' for the Nintendo Switch.<ref>{{cite web |title=Fire Emblem: Three Houses lets you time travel to fix your dumb mistakes |url=https://www.polygon.com/platform/amp/e3/2019/6/12/18662999/fire-emblem-three-houses-divine-pulse-time-travel-turnwheel-revive-e3-2019-nintendo |website=www.polygon.com |date=June 12, 2019 |access-date=13 October 2020 |language=en |archive-date=June 13, 2019 |archive-url=https://web.archive.org/web/20190613174342/https://www.polygon.com/platform/amp/e3/2019/6/12/18662999/fire-emblem-three-houses-divine-pulse-time-travel-turnwheel-revive-e3-2019-nintendo |url-status=live }}</ref> Additionally, the Alm and Celica Amiibo figures can be scanned into ''Three Houses'' to unlock music tracks for use in optional battles.<ref>{{cite web|url=https://www.vg247.com/2019/08/09/fire-emblem-three-houses-amiibo-unlocks-gazebo/|title=Fire Emblem Three Houses amiibo unlocks: what every amiibo does at the gazebo|last=Donaldson|first=Alex|website=VG247|date=August 9, 2019|access-date=January 31, 2021|archive-date=January 30, 2021|archive-url=https://web.archive.org/web/20210130145238/https://www.vg247.com/2019/08/09/fire-emblem-three-houses-amiibo-unlocks-gazebo/|url-status=live}}</ref> |
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==Notes== |
==Notes== |
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Latest revision as of 16:47, 14 December 2024
Fire Emblem Echoes: Shadows of Valentia | |
---|---|
Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Director(s) | Toshiyuki Kusakihara Kenta Nakanishi Genki Yokota |
Producer(s) | Masahiro Higuchi Hitoshi Yamagami |
Designer(s) | Naohiro Yasuhara Ryuichiro Kouguchi |
Programmer(s) | Susumu Ishihara |
Artist(s) | Hidari Akio Shimada |
Writer(s) | Sakoto Kurihara |
Composer(s) | Takeru Kanazaki Yasuhisa Baba Takafumi Wada Sho Murakami |
Series | Fire Emblem |
Platform(s) | Nintendo 3DS |
Release | |
Genre(s) | Tactical role-playing |
Mode(s) | Single-player |
Fire Emblem Echoes: Shadows of Valentia[a] is a tactical role-playing video game developed by Intelligent Systems and published by Nintendo for the Nintendo 3DS in 2017. It is the fifteenth installment in the Fire Emblem series[b] and a remake of the 1992 Famicom game Fire Emblem Gaiden, the second entry in the series. It follows dual protagonists Alm and Celica as they aim to bring an end to the war through opposite methods, with Alm fighting to resolve the war through battle, while Celica attempts to find a peaceful end through guidance from the Goddess Mila. Fire Emblem Echoes carries over the core gameplay mechanics of the Fire Emblem series while incorporating mechanics from Gaiden, like dungeon crawling.
Development of Fire Emblem Echoes began in 2015 following the completion of Fire Emblem Fates. Intended as the culmination of the Fire Emblem series on the 3DS platform, several staff members from both Fates and Fire Emblem Awakening were involved. The game carried over the unconventional mechanics of Gaiden while expanding and rebuilding the story and gameplay based on recent Fire Emblem games and the team's wishes for added role-playing elements. While Gaiden remains exclusive to Japan, Fire Emblem Echoes was localized by 8-4. The game released to strong sales worldwide and received generally positive reviews from critics for its story, unique gameplay additions and voice acting.
Gameplay
[edit]Fire Emblem Echoes: Shadows of Valentia is a tactical role-playing game in which players command two armies on opposite sides of a war on the continent of Valentia. There are two difficulty settings (Normal and Hard) and two modes that dictate the fate of characters that fall in battle. In Classic Mode, a fallen unit is subject to permanent death, a recurring mode in the Fire Emblem series that removes fallen characters from the rest of the game (though it is possible in Echoes to revive fallen units a limited number of times). Casual Mode enables units to be revived at the end of a battle.[5] The player navigates Valentia using a world map, going to different story-based and optional locations. Environments are split between battle maps similar to earlier Fire Emblem games, towns which can be explored to find friendly non-playable characters who run shops, and dungeons that the player can explore. Encountering an enemy on the world map or in dungeons will trigger a battle.[6][7]
As with other Fire Emblem games, Fire Emblem Echoes uses a turn-based system where each unit on both sides is given their chance to move and act. Battles take place on a grid-based battlefield, with turns being given for players and enemies. During an attack, the view transitions from a top-down perspective to a third-person view.[5] Unlike many other Fire Emblem games, the Weapon Triangle (a rock–paper–scissors system where certain weapons have advantages over others) and limited weapon durability are removed. Units instead have standard weapons that last the whole campaign, and they can be given special weapons which replace their standard weapon and grant passive advantages. Each unit can only carry one weapon, which can unlock special Combat Arts as its wielder gains experience points and levels up through battle.[6][8] Combat Arts are weapon-specific special moves that can range from higher-damaging attacks to supportive abilities like swapping places with another unit. Each unit is assigned a unique character class, with the class dictating their weapon and consequently their actions; archers can attack at a distance, melee fighters are limited to close-range attacks, while mages must sacrifice a portion of their health to perform an action. Once a unit has reached a certain level, their class can be evolved into more powerful versions. Villager NPCs can also be recruited in towns; while initially weak, they can be strengthened and assigned any available character class.[7][8]
Each time a unit is used in a battle in dungeons, their Fatigue meter is filled and their maximum health is decreased. The meter is depleted by either giving that unit gifts or purifying them at special statues found at the end of the dungeon.[5][6] During battles, adjacent allied units can engage in support conversations, dialogue exchanges which impact their relationship and gameplay performance.[5] In dungeons, players can roam freely through a 3D environment with a party of ten, are able to avoid encounters if they wish, and can smash objects or open crates to obtain money and items. Upon engaging an enemy, the perspective switches to the standard top-down battle screen.[5][6] A brand new feature introduced to the series is Mila's Turnwheel, a mechanic whereby players can rewind turns with limited uses to redo moves if they so choose, from as little as one character's movement to as far back as the beginning of the battle.[6][8] In addition, Fire Emblem Echoes features Amiibo support, with two of the compatible figurines being main protagonists Alm and Celica, in addition to characters from earlier Fire Emblem games: using an Amiibo summons a phantom unit for a single turn at the cost of a character's health. Amiibo not related to the Fire Emblem series summon allied monsters, and the Alm and Celica Amiibo can be used outside of battle to unlock special exclusive dungeons.[6]
Synopsis
[edit]The main storyline remains the same as in Fire Emblem Gaiden. Long ago, the sibling gods Mila and Duma fought for control over the continent of Valentia. Eventually, they called a ceasefire and each took half of the continent. In the south, Mila's worshippers would form the Kingdom of Zofia, a land of plentiful bounty. Over time, however, it spoiled and corrupted its people through complacency. In the north, Duma's worshippers created the Empire of Rigel, a desolate land whose people grew in strength but also became numb to emotion. The game follows Alm and Celica, childhood friends who set off on their own journeys across Valentia in order to restore peace.
After the completion of the game, a new post-game chapter can be started which allows Alm, Celica, and their allies to journey across the sea to Archanea, the setting of the original Fire Emblem. While there, a large labyrinth buried in the nearby desert can be discovered. Exploring its depths, various stone tables speak of an alchemist named Forneus who attempted to create the perfect life-form with divine dragon blood as well as reanimating the dead to be subservient, but was sealed within the labyrinth as punishment for his inhumane experiments. At the deepest level, Forneus' "perfect life-form" is encountered: a monstrous being dubbed "The Creation" which serves as the final boss of the labyrinth and is heavily implied to be Grima, the main antagonist of Fire Emblem Awakening.
Development
[edit]Fire Emblem Echoes is a complete remake of Fire Emblem Gaiden.[9] The second entry in the Fire Emblem series, Gaiden was released in 1992 for the Famicom. The game was notable for breaking away from the gameplay precedents set in its predecessor, Shadow Dragon and the Blade of Light; while it retained that game's tactical turn-based battle system, it included new features, such as navigable towns and overworld akin to a traditional RPG, and simplified mechanics. Due to these changes, Gaiden came to be considered the "black sheep" of the series, with many of its new elements being dropped for subsequent entries. Like its predecessor, Gaiden did not receive a Western release.[10][11] Development for Echoes began following the completion of Fire Emblem Fates for the Nintendo 3DS in 2015. Nintendo series producer Hitoshi Yamagami thought about developing a Fire Emblem game for the Nintendo Switch home console, but considered it was too early as the console's specifications were still being decided upon. Several Intelligent Systems staff said they wanted to implement features that had to be cut from Fates in a remake of Gaiden. As Gaiden has received little attention up to this point, Yamagami thought they could quickly develop a remake and release it before the Switch's release.[12] An alternative plan was creating an all-new game, but early planning was already in place for the planned Fire Emblem game for Nintendo Switch, so it was considered too late to begin a third original 3DS game.[13] It was initially scheduled for release in September 2016, but they could not reach this deadline without compromising the game's quality, so the release was revised into 2017.[12]
Nintendo staff member Kenta Nakanishi — who was a lifelong fan of Fire Emblem and particularly Gaiden — came on board as a sub-director of Fates, Genki Yokota, was busy with another project. The director for Intelligent Systems was Toshiyuki Kusakihara, who had acted as art director for Fates and its predecessor Fire Emblem Awakening—he took up the role due to his sympathetic understanding Gaiden's unconventional gameplay. Rather than calling it "New Gaiden", the team chose the English word "Echoes" to give it worldwide appeal, enable its differentiation from the other side story projects within the Fire Emblem series, and as the potential branding for a new series of remakes. Echoes was intended to be the culmination of the Fire Emblem series on the 3DS.[12] The characters were redesigned by Hidari, who was chosen due to Kusakihara's frequent praising for his work.[9] Kusakihara had tried to hire Hidari to work on both Awakening and the Fire Emblem trading card game, though he was too busy with other projects. For Echoes, however, a meeting was set up well in advance and Hidari was able to accept. Hidari's first character design was Alm; he underwent four redesigns, which enabled Hidari to get a handle on the game's artstyle and design the rest of the cast on his own.[12] The game features animated cutscenes by Studio Khara.[9]
According to Nakanishi and Kusakihara, the original story had been underdeveloped compared to later Fire Emblem games; the remake enabled them to redesign the narrative to suit the tastes of modern Fire Emblem players.[14] The story of Gaiden was expanded significantly with the inclusion of the core conflict between the two nations that was previously confined to the original version's manual, and cast the character Saber in the role of narrator so as not to limit the scope of the story.[12] Another issue they wanted to address was the original game's poor character writing.[13] The theme of royalty and its impact on the characters was one of the story's new elements. To further emphasize the theme, the characters Berkut and Rinea were introduced, who expanded upon the original themes of duality by acting as opposites to Alm and Celica. Berkut was designed as a foil for Alm, with the latter's common roots contrasting with Berkut's royal lineage.[15] Additionally, the new character Faye was added to Alm's army to add another female character and to add unpredictability for new and returning players.[12] The characters also underwent both subtle and grand alterations, such as Celica being made of royal blood.[16] The team decided to focus on original protagonists Alm and Celica rather than incorporating an avatar as had been done for Awakening and Fates. The sibling relationship and their positions in separate rebellious factions was what had originally drawn Nakanishi back towards the game.[14]
The gameplay was rebuilt from the ground up based on the technology developed for Awakening and Fates, with its redesign being seen as a necessity with remaking the story due to the original version's "obtuse" mechanics.[12][14] Rather than bring the game more in line with the rest of the Fire Emblem series, they preserved the role-playing elements and combined them with more recent Fire Emblem mechanics. The free roaming ability had been developed for Fates, but quality concerns led it to being cut. As Gaiden had this feature originally, free roaming was considered by the staff of Echoes to be a "perfect" match. It was also decided to lower the difficulty when compared to the original, allowing both series veterans and newcomers to enjoy the game.[12] While the team considered adding the Weapon Triangle, it would have required adding more characters or altering the original cast, going against the team's intentions. The Marriage system—a mechanic from Awakening and Fates that allowed for the creation of child characters with new storylines and inherited statistics—was similarly not included as it would have disrupted established character relations too much. Despite this, the series' established Support system was added to properly flesh out characters.[13]
Music
[edit]The game's music was composed and arranged primarily by Takeru Kanazaki, who had co-composed the music for Fates. Kanazaki had assistance from Intelligent Systems composers Yasuhisa Baba and Shoh Murakami; and anime composer Takafumi Wada of Dimension Cruise, who also handled mixing and editing. The composer for the past few entries, Hiroki Morishita, was not involved with the project due to his commitment to scoring Fire Emblem Heroes.[17] The official soundtrack was released by Japanese music label Symphony No. 5 on October 25, 2017. It covered five discs of music, with the fifth being a data disc.[18][19] The team used the original game's music, composed by Yuka Tsujiyoko, as a starting point for their work. The team attempted to incorporate as many live instruments as possible into the soundtrack. The lyrics for all songs were written by Kusakihara.[18] The vocal ending theme was "The Heritors of Arcadia". With lyrics written by Kusakihara, the song was performed by Japanese singer Janis Crunch. The song was written from the dragon Mila's point of view, describing the passing on of responsibilities to humanity.[18] The English version was performed by Bonnie Gordon, who also voiced the character Silque. She became the singer purely by chance, and was worried by the number of high notes in the song due to her low singing voice.[20]
Release
[edit]The game was first announced in January 2017 during a Nintendo Direct broadcast dedicated to the Fire Emblem series.[10] In Japan, multiple versions of the game were released; in addition to the standard release, there was also a limited edition with a special soundtrack, and a "Valentia Complete" edition featuring the contents of the limited edition with added items, including an artbook.[21] The game was released in Japan on April 20, 2017;[22] in North America and Europe on May 19;[10][23] and in Australasia on May 20.[24] Amiibo figures of the game's protagonists Alm and Celica were released alongside the game.[10] The game features full voice acting—a first for the Fire Emblem series—for all but minor characters, but the English release does not include dual audio unlike Awakening.[7][25] The game's localization was handled by 8-4, who previously worked on Awakening and the 2008 Nintendo DS installment Fire Emblem: Shadow Dragon.[26]
Post-release, five downloadable content (DLC) packs were released over the following two months alongside smaller free DLC, with a Season Pass giving access to all five packs at a reduced price.[27] The DLC packs were split between new dungeons and maps with exclusive character classes, a prologue to the main narrative, and a collaborative character pack with the trading card game Fire Emblem Cipher.[28][29]
Reception
[edit]Aggregator | Score |
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Metacritic | 81/100[30] |
Publication | Score |
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Destructoid | 7.5/10[31] |
Electronic Gaming Monthly | 8.5/10[32] |
Famitsu | 37/40[33] |
Game Informer | 7/10[34] |
GameRevolution | [35] |
GameSpot | 9/10[36] |
GamesRadar+ | [37] |
IGN | 7.8/10[38] |
Nintendo Life | 9/10[39] |
Nintendo World Report | 9/10[40] |
The game received “generally favorable reviews” from review aggregator website Metacritic, having a score of 81/100. Japanese gaming journal Famitsu praised the voice acting and more action-oriented story scenes, saying it made the story more entertaining and dramatic.[33] Chris Carter, writing for Destructoid, enjoyed the grand scope and grounded nature of the narrative despite a weaker cast than previous Fire Emblem games.[31] Ray Carsillo of Electronic Gaming Monthly called the narrative "your typical Fire Emblem tale of kings, queens, dragons, and magic",[32] while Game Informer's Javy Gwaltney said that the narrative and its leads Alm and Celica were the main reason he continued playing the game.[34] Griffin Vacheron of Game Revolution praised the story's emulation of popular visual novel games such as Danganronpa and enjoyed both the writing and localization.[35] GameSpot's Heidi Kemps praised the balance between dialogue and combat when portraying the characters,[36] and Chris Schilling of GamesRadar enjoyed the narrative and singled out Celica's storyline as the better part of the game.[37] Meghan Sullivan of IGN, while noting the game's very familiar premise, said that the overall story "makes for a good soap opera".[38] Nintendo Life's Morgan Sleeper enjoyed the simplified storyline after the complex structure of Fates,[39] while Daan Koopman of Nintendo World Report admired its scope and the dynamic between the two protagonists' contrasting views on the war.[40]
Famitsu positively noted the general presentation and its impact on the experience,[33] while Carsillo praised the full-motion cutscenes and character portraits.[32] Gwaltney enjoyed cutscenes and battle animations while finding character models "a bit fuzzy".[34] Vacheron lauded the quality of cutscenes and its visual style, while he positively compared to visual novels.[35] Schilling found the subdued color palette and felt that the graphics were created with a lower budget than earlier games,[37] while Sullivan cited the cutscenes as being "well-made".[38] Sleeper praised the graphical variety and the opportunities to see environmental details,[39] and Koopman felt that its visuals were the game's greatest improvement over earlier 3DS games.[40] The voice acting also received general praise for its quality and scope,[c] with the exception of Carter who found it uneven.[31]
Famitsu praised the gameplay for both introducing new elements and updating the mechanics of Gaiden, saying it helped elevate the game above its previous black sheep status.[33] Carter enjoyed the gameplay flow despite finding some of the mechanics underdeveloped.[31] while Carsillo enjoyed combat but noted a lack of variation in victory conditions.[32] Gwaltney mentioned several points where the difficulty became unfair and compromised the more enjoyable elements of battles,[34] and Vacheron found the older mechanics had been successfully retooled to feel satisfying to use.[35] Kemps enjoyed the gameplay and new additions such as Mila's Turnwheel despite the requirement for grinding to progress past difficult battles,[36] and Schilling praised the gameplay refinements while pointing out its weak map design.[37] Sullivan adjusted to the old-fashioned mechanics and found them enjoyable after the initial shock, praising their implementation but noting several unfair difficulty spikes.[38] Sleeper praised much of the map design and enjoyed how the additional systems expanded the game's combat and tactical options.[39] Koopman positively noted the various key parts of the gameplay elements, calling the combat and exploration segments one of the reasons the game stood out in the Fire Emblem series as a whole.[40] The new dungeon crawling segments were generally praised by critics,[d] although Vacheron found them lacking in substance.[35] The omission of the series's recurring Weapon Triangle mechanic also raised comments, with several noting that players would take time to get used to it after experiencing the likes of Awakening.[e]
Sales
[edit]During its first week on sale in Japan, Fire Emblem Echoes sold 135,195 units, topping gaming charts and selling through 80% of its initial shipment.[41] Not even a full week into its release, Fire Emblem Echoes became number one on Japan's sale charts. Beating out its 2nd place competitor by 83,526 more copies sold.[42] Upon its debut in the United Kingdom, the game was fifth in the all-format gaming charts.[43] In Australia and New Zealand, the game was second in the all platform gaming charts, and topped 3DS charts.[44] In North America, Fire Emblem Echoes reached seventh place in the all-format gaming charts. According to the NPD Group, the release of Fire Emblem Echoes prompted a rise in portable console sales.[45] In their quarterly financial report, Nintendo stated that Fire Emblem Echoes had been a popular game during the period.[46] As of December 31, 2022, Fire Emblem Echoes has sold 1 million copies worldwide.[47][48]
Accolades
[edit]Shadows of Valentia was nominated for "Best 3DS Game" in IGN's Best of 2017 Awards.[49] It was also nominated for "Handheld Game of the Year" at the 21st Annual D.I.C.E. Awards,[50] and for "Original Dramatic Score, Franchise" at the 17th Annual National Academy of Video Game Trade Reviewers Awards.[51][52]
Legacy
[edit]Several characters from Echoes were added as playable units in the mobile game Fire Emblem Heroes in early 2017 to commemorate the game's initial launch.[53] Celica was also added as a playable character in the hack and slash spinoff Fire Emblem Warriors. Four music tracks taken directly from Echoes are featured in the 2018 crossover fighting game Super Smash Bros. Ultimate, along with collectable Spirit artwork of Alm, Celica, and the three Pegasus Sisters: Palla, Catria, and Est. Two gameplay mechanics first introduced in Echoes, being Combat Arts and the ability to rewind time in the middle of battles, went on to be incorporated in the next mainline installment, Fire Emblem: Three Houses for the Nintendo Switch.[54] Additionally, the Alm and Celica Amiibo figures can be scanned into Three Houses to unlock music tracks for use in optional battles.[55]
Notes
[edit]- ^ Known in Japan as Fire Emblem Echoes: Another Hero King (Japanese: ファイアーエムブレム エコーズ もうひとりの英雄王, Hepburn: Faiā Emuburemu Ekōzu: Mō Hitori no Eiyū-ō)
- ^ Sources disagree on the exact numbering:[1][2] it is variously called the fifteenth including remakes[3] and sixteenth including remakes and Fire Emblem Heroes.[4]
- ^ Electronic Gaming Monthly,[32] GamesRadar,[37] Game Revolution,[35] GameSpot,[36] Nintendo Life,[39] Nintendo World Report[40]
- ^ Destructoid,[31] Electronic Gaming Monthly,[32] Famitsu,[33] GameSpot,[36] IGN,[38] Nintendo Life,[39] Nintendo World Report[40]
- ^ Destructoid,[31] Electronic Gaming Monthly,[32] GameSpot,[36] IGN[38]
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External links
[edit]- 2017 video games
- Tactical role-playing video games
- Video games featuring female protagonists
- Fire Emblem video games
- Nintendo 3DS eShop games
- Nintendo 3DS games
- Nintendo 3DS-only games
- Video game remakes
- Video games developed in Japan
- Video games that use Amiibo figurines
- Fiction about deicide
- Fiction about patricide
- Single-player video games