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{{good article}}
{{Use mdy dates|date=March 2016}}
{{Short description|2014 video game}}
{{Use American English|date=October 2023}}
{{use mdy dates|date=October 2023}}
{{Infobox video game
{{Infobox video game
| title = Five Nights at Freddy's 2
| title = Five Nights at Freddy's 2
| image = FNAF2logo.jpg
| image = FNAF2logo.jpg
| caption = [[Steam (software)|Steam]] storefront header
| caption = [[Steam (service)|Steam]] storefront header
| developer = [[Scott Cawthon]]
| developer = [[Scott Cawthon]]
| publisher = Scott Cawthon
| publisher = {{ubl|Scott Cawthon|[[Clickteam]] (mobile and consoles)}}
| series = ''[[Five Nights at Freddy's]]''
| series = ''[[Five Nights at Freddy's]]''
| engine = [[Clickteam Fusion 2.5]]
| engine = [[Clickteam Fusion 2.5]]
| platforms = [[Microsoft Windows]], [[Android (operating system)|Android]], [[iOS]]
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[Android (operating system)|Android]]|[[iOS]]|[[Windows Phone]]|[[Nintendo Switch]]|[[PlayStation 4]]|[[Xbox One]]}}
| released = '''Microsoft Windows'''{{Video game release|WW|{{start date|2014|11|10}}}}'''Android'''{{Video game release|WW|{{start date|2014|11|13}}}}'''iOS'''{{Video game release|WW|{{start date|2014|11|20}}}}
| released = {{ubl|class=nowrap|'''Windows'''|November 10, 2014|'''Android'''|November 12, 2014|'''iOS'''|November 20, 2014|'''Windows Phone'''|December 1, 2014|'''Switch''', '''PlayStation 4''', '''Xbox One'''|November 29, 2019}}
| genre = [[Survival horror]]
| genre = [[Survival horror]], [[Adventure game#Point-and-click adventure games|point-and-click]]
| modes = [[Single-player video game|Single-player]]
| modes = [[Single-player video game|Single-player]]
}}
}}
'''''Five Nights at Freddy's 2''''' ('''''FNaF 2''''') is a 2014 [[Adventure game#Point-and-click adventure games|point-and-click]] [[survival horror]] game developed and published by [[Scott Cawthon]]. It is the second installment in the ''[[Five Nights at Freddy's]]'' series. Set in a fictional pizzeria, the player takes on the role of night security guards Jeremy Fitzgerald and Fritz Smith, defending themselves from the restaurant's hostile [[animatronics|animatronic]] mascots. The player cannot leave their office, but has access to a flashlight and security cameras throughout the restaurant to monitor animatronic activity. Wearing a mask that looks like one of the animatronics allows the player to avoid being detected in most cases, though some animatronics are repelled via other methods. If the player is detected, they will be [[Jump scare|jumpscared]] and experience a [[game over]]. As the game progresses, [[Atari 2600|Atari]]-styled [[Minigame|minigames]] and phone calls provide insight into the history of the restaurant.


Cawthon teased ''Five Nights at Freddy's 2'' in September 2014. It was released for [[Microsoft Windows|Windows]] via [[Steam (service)|Steam]] on November 10, 2014, earlier than its planned release date of December 25. Ports for [[Android (operating system)|Android]] and [[iOS]] were released on November 12 and November 20 respectively that same year, and a [[Windows Phone]] version was launched on December 1. Versions for [[Nintendo Switch]], [[PlayStation 4]], and [[Xbox One]] were released in November 2019. ''Five Nights at Freddy's 2'' received mixed reviews from critics. Reviewers praised the atmosphere, story, and jumpscares while criticizing the game's [[Game balance|difficulty]]. The third game in the series, ''[[Five Nights at Freddy's 3]]'', was released on March 2, 2015. A [[Five Nights at Freddy's (film)#Sequel|film adaptation]] by [[Blumhouse Productions]] is in development, which is scheduled for release on December 5, 2025.
'''''Five Nights at Freddy's 2''''' (also known as FNaF2) is an [[Indie game|indie]] [[Graphic adventure game|point-and-click]] [[survival horror]] [[video game]] created by [[Scott Cawthon]]. It is the second installment in the ''[[Five Nights at Freddy's]]'' series, and is chronologically set before the events of [[Five Nights at Freddy's (video game)|the first game]]. The game was released on [[Steam (software)|Steam]] on November 10, 2014,<ref name="gamerankings"/><ref name="steamrelease">{{cite web|url=http://www.pcgamer.com/five-nights-at-freddys-2-is-now-available-on-steam/|title=Five Nights at Freddy's 2 is now available on Steam|work=[[PC Gamer]]|last=Prescott|first=Shaun|date=November 10, 2014|accessdate=February 3, 2015}}</ref> earlier than its two planned dates of sometime in 2015<ref>{{cite web |last=Squires |first=Jim | url=http://www.gamezebo.com/2014/09/23/five-nights-at-freddys-2-release-date-2015/| title=Five Nights at Freddy's 2 Coming in 2015| publisher=[[Gamezebo]] | date=September 23, 2014 | accessdate=September 23, 2014 }}</ref> and December 25, 2014,<ref>{{cite web|last=Lionet |first=François |url=http://www.clickteam.com/interview-of-the-author-of-a-top-paid-game-in-appstore.html |title=Interview of the author of a top paid game in AppStore |publisher=[[Clickteam]] |date=November 5, 2014 |accessdate=February 11, 2015 |deadurl=yes |archiveurl=https://web.archive.org/web/20141106092818/http://www.clickteam.com/interview-of-the-author-of-a-top-paid-game-in-appstore.html |archivedate=November 6, 2014 }}</ref> respectively, with the latter due to issues with releasing the demo.<ref>{{cite news|title=Five Nights at Freddy's 2 sneaks out on Steam|url=http://www.eurogamer.net/articles/2014-11-11-five-nights-at-freddys-2-sneaks-out-on-steam|author=Jeffrey Matulef|date=November 11, 2014|accessdate=November 12, 2014|publisher=Eurogamer}}</ref> Mobile ports for [[Android (operating system)|Android]] and [[iOS]] were released on November 13, 2014, and November 20, 2014, respectively.


== Gameplay ==
Similar to the previous game, ''Five Nights at Freddy's 2'' centers around the fictional Freddy Fazbear's Pizza, where the player acts as a security guard and must defend himself from the restaurant's [[Animatronics|animatronic]] mascots, who are possessed by the souls of murdered children out for revenge on their murderer. The game also introduces several new gameplay components, such as a [[flashlight]] and 8-bit [[minigame]]s.<ref>{{cite web|last=Carlson |first=Alex |url=http://www.hardcoregamer.com/2014/10/21/five-nights-at-freddys-2-hits-steam-greenlight-removes-doors/113217/| title=Five Nights at Freddy's 2 Hits Steam Greenlight, Removes Doors| publisher=Hardcore Gamer LLC | date=October 21, 2014 | accessdate=October 30, 2014 }}</ref><ref>{{cite web|last=Prieststman |first=Chris | url=http://www.siliconera.com/2014/10/24/five-nights-freddys-2-lets-wear-freddy-mask/| title=Five Nights At Freddy's 2 Let's You Wear A Freddy Mask| website=Siliconera | date=October 24, 2014 | accessdate=October 30, 2014 }}</ref>
[[File:FNAF 2 office.jpg|left|thumb|A gameplay screenshot showing the protagonist's office, with the animatronic Mangle in the center hallway]]
''Five Nights at Freddy's 2'' is a [[Adventure game#Point-and-click adventure games|point-and-click]] [[survival horror]] game.<ref>{{Cite news |last=Matulef |first=Jeffrey |date=2015-01-05 |title=Five Nights at Freddy's 3 in development |language=en |work=[[Eurogamer]] |url=https://www.eurogamer.net/five-nights-at-freddys-3-is-in-development |access-date=2023-10-17 |archive-date=June 22, 2023 |archive-url=https://web.archive.org/web/20230622134602/https://www.eurogamer.net/five-nights-at-freddys-3-is-in-development |url-status=live }}</ref> Players take on the role of a night security guard who must complete their shift without being caught by the homicidal animatronic characters that wander through the building.<ref name="pcg-review"/>


The [[player character]] sits alone in an office which they cannot leave.<ref name=":0">{{cite web |last=Musgrave |first=Shaun |date=2015-03-27 |title='Five Nights At Freddy's 2' Review – Back On The Job |url=https://toucharcade.com/2015/03/27/five-nights-at-freddys-2-review/ |access-date=July 17, 2018 |website=[[TouchArcade]] |archive-date=July 17, 2018 |archive-url=https://web.archive.org/web/20180717183524/https://toucharcade.com/2015/03/27/five-nights-at-freddys-2-review/ |url-status=live }}</ref> They have access to a network of security cameras which can be used to track the movement of the animatronics throughout the restaurant.<ref name="pcg-review" /><ref name=":0" /> The office has three entrances; a center hallway and two side air vents. Unlike with the [[Five Nights at Freddy's (video game)|previous game]], none of the office entrances can be sealed off, and the animatronics can enter unimpeded.<ref name=":0"/>
The game received mixed to positive reviews from critics, praising the new mechanics but criticizing its [[Balance (game design)|difficulty]] in comparison with its predecessor. A sequel to the game, ''[[Five Nights at Freddy's 3]]'', was released on March 2, 2015.


The animatronics include remodeled versions of Freddy, Bonnie, Chica and Foxy from the first game, their decrepit counterparts, and two new characters called the Puppet and Balloon Boy.<ref name="pcg-review" /><ref name=":2" /> The player can shine a flashlight on animatronics through the camera feeds to slow them down temporarily, use lights at the air vents to check if any are about to sneak in, and avoid being detected by most characters by wearing an animatronic mask.<ref name=":0" /><ref>{{cite web |last=Prieststman |first=Chris |date=2014-10-24 |title=Five Nights At Freddy's 2 Let's You Wear A Freddy Mask |url=http://www.siliconera.com/2014/10/24/five-nights-freddys-2-lets-wear-freddy-mask/ |access-date=October 30, 2014 |website=[[Siliconera]] |archive-date=November 8, 2015 |archive-url=https://web.archive.org/web/20151108153131/http://www.siliconera.com/2014/10/24/five-nights-freddys-2-lets-wear-freddy-mask/ |url-status=live }}</ref> The mask does not work on Foxy or the Puppet, and the player is incapable of accessing the cameras while wearing it.<ref name="pcg-review" /><ref name=":2" /> The flashlight must be repeatedly shone into the center hallway to ward off Foxy, and the Puppet is subdued by a music box that must be constantly wound up using the camera feed.<ref name=":0" /><ref name=":2">{{Cite web |last=Oxford |first=Nadia |date=2014-11-22 |title=Five Nights at Freddy's 2 Tips, Cheats, and Strategies |url=https://www.gamezebo.com/walkthroughs/five-nights-at-freddys-2-tips-cheats-and-strategies/ |archive-url=https://web.archive.org/web/20210602215249/https://www.gamezebo.com/2014/11/22/five-nights-freddys-2-tips-cheats-strategies/ |archive-date=2021-06-02 |access-date=2021-05-31 |website=[[Gamezebo]] |language=en-GB}}</ref> The power supply for camera and vent light use is unlimited, but this does not apply to the flashlight; if its battery runs out, the player becomes vulnerable.<ref name=":0" /><ref name="des" />
==Gameplay==
[[File:FnaF 2 Office.jpg|thumb|left|The player's office from ''Five Nights at Freddy's 2''.]]
Similar to the first game, ''Five Nights at Freddy's 2'' is a [[survival horror]] video game with [[Point-and-click Adventure|point-and-click]] elements. Players must survive a night shift at Freddy Fazbear's Pizza, a restaurant reminiscent of those like [[Chuck E. Cheese's]] and [[ShowBiz Pizza Place]], from 12 A.M. to 6 A.M. game time (approximately seven minutes and six seconds), without being attacked by any of the [[Animatronics|animatronic]] enemy characters that wander from room to room. There are multiple different animatronic characters: the original game's antagonists (the titular Freddy Fazbear, Bonnie the Bunny, Chica the Chicken, Foxy the Pirate Fox, and Golden Freddy), as well as upgraded "toy" versions of Freddy, Bonnie, Chica, and Foxy, a [[marionette]] referred to as "the Puppet", a humanoid robot named "Balloon Boy" and Mangle.


The player character is killed if they are caught by an animatronic, except for Balloon Boy, who only disables the flashlight.<ref name="pcg-review" /><ref name=":2" /> After the player dies and receives a [[game over]], there is a chance that an Atari-style minigame will appear. These minigames provide insight into the plot.<ref name=":0" /><ref name="NLife"/> The game is divided into [[Level (video games)|levels]] called nights, which last several minutes in real time and gradually increase in difficulty.<ref name="pcg-review" /><ref name=":0" />
The player cannot leave the security office, but can track the animatronics' movements via a network of surveillance cameras placed throughout the building. The office has three entrances (a hallway and two side air vents); in a departure from the previous game, none of these can be sealed off to block enemies from entering. Each vent is equipped with a light that can be used to check for any characters that are about to crawl into the office. Players are given a spare animatronic mask to ward off approaching animatronics, however, this strategy will not work on certain characters, who must be repelled by other means. A flashlight is also available, used to check the hallway and darkened areas of the camera feeds, as well as to reset Foxy via strobing. Unlike the previous title, the power supply for the cameras and vent lights is unlimited, but the flashlight does not have an infinite battery life; if it runs out, the player becomes vulnerable to attack. In addition, a music box has been placed in one room and must be remotely wound up through the camera interface, to avoid being attacked by the Puppet, who appears when the music stops. Failure to defend oneself from the animatronics will result in a [[jump scare|jumpscare]], thus [[Game over|ending the game]].


== Plot ==
Unlike the first game, after the player is killed, there is a chance that rather than the Game Over screen, one of four low-resolution [[minigame]]s will appear, with instructions given at the start of each. These mini-games contain insight into the plot of the game.
<!-- Information in this section must be reliably sourced and not speculation by the fandom. Also, do not use this section (or the gameplay one) to give specific playing hints. -->
Jeremy Fitzgerald has begun working as a night security guard at a new Freddy Fazbear's Pizza location.<ref name="touch">{{cite web |last=Musgrave |first=Shaun |date=2015-07-13 |title='Five Nights At Freddy's' Plot Guide – Everything To Know Before 'Five Nights At Freddy's 4' |url=https://toucharcade.com/2015/07/13/five-nights-at-freddys-plot-guide-everything-to-know-before-five-nights-at-freddys-4/ |url-status=live |archive-url=https://web.archive.org/web/20210213095922/https://toucharcade.com/2015/07/13/five-nights-at-freddys-plot-guide-everything-to-know-before-five-nights-at-freddys-4/ |archive-date=February 13, 2021 |access-date=November 12, 2020 |website=[[Touch Arcade]]}}</ref> An unnamed staff member calls Fitzgerald on the phone each night to provide advice and information on the franchise's backstory.<ref name=":0" /> The employee explains that the restaurant's animatronics feature [[Facial recognition system|facial recognition]] software connected to a criminal database, with the purpose of protecting children from potential harm. Despite these features, the robots were not programmed with a proper night mode; when they detect silence, they seek out the nearest source of noise to find people to entertain, which happens to be the security office. The caller further relates that a number of older animatronics were outfitted with this technology and are kept onsite for spare parts.


As the game progresses, the employee reveals that the restaurant is being subject to a police investigation. The Atari-styled minigames provide insight into the restaurant's troubled past, implying that it was the site of the murder of multiple children by an unnamed purple-colored figure. On the game's fifth night, Fitzgerald is informed by the staff member that the restaurant has been put on lockdown due to an unspecified incident. At the end of the fifth night, Fitzgerald receives a paycheck. On the sixth night, the employee explains that the restaurant has been temporarily shut down, and mentions that he plans to act as the new night security guard while Fitzgerald will be promoted to a day shift. A newspaper shown upon the night's completion announces the restaurant's closure, stating that the newly redesigned animatronics will be scrapped, but their older counterparts will be saved for an eventual reopening. On the seventh "custom night", the player controls a new character named Fritz Smith. Upon completing this night, Smith is fired.<ref name="touch" />
The game consists of five [[Level (video gaming)|levels]] referred to as "nights", increasing in difficulty. Completing all five unlocks an even more difficult sixth night, which in turn unlocks a "Custom Night" upon completion. In the Custom Night, the player can adjust the AI difficulty of the individual enemy characters or play one of ten pre-set challenges.


== Release and reception ==
==Plot==
<!-- Information in this section must be reliably sourced and not speculation by the fandom. Also, do not use this section (or the Gameplay one) to give specific playing hints. -->
Set in 1987, the player character, whose name is later revealed to be Jeremy Fitzgerald, has started working as a night watch security guard at the improved Freddy Fazbear's Pizza.<ref name=":3">Scott Cawthon. ''Five Nights at Freddy's 2.'' Night 5 completion cheque.</ref> As he did in the previous game, a certain Freddy Fazbear's Pizza employee calls Jeremy on the phone in the office at the beginning of each night to explain both gameplay and parts of the backstory surrounding the restaurant. He explains that the "new" (at the time) animatronics, which have special facial recognition software to protect the children from potential harm, were not programmed with a proper night mode; when things go silent, their programming tells them that they are in the wrong room and they seek out the nearest source of noise to find people to entertain, which happens to be in the office.<ref>Scott Cawthon. ''Five Nights at Freddy's 2.'' Scene: Night 1.</ref>

As in the previous game, the animatronics' programming tells them that there should not be people in the restaurant after hours, so when they encounter Jeremy, they believe he is an animatronic endoskeleton without a costume and stuff him into a spare Freddy Fazbear suit, killing him in the process.<ref name=":4">Scott Cawthon. ''Five Nights at Freddy's 2.'' Scene: Night 1 phone call.</ref> The man on the phone explains that this restaurant has an unlimited power source at night, unlike the previous location, but there are no doors blocking access to the office, requiring the player to use a spare Freddy Fazbear mask to trick most animatronics into thinking he is not an endoskeleton; he gives additional tips to help the player survive their shift.<ref name=":4" /> As more enemy characters appear as the game progresses, the man on the phone informs Jeremy of the characters' presence, their movement patterns, and some background information on their presence in the game.<ref>FNaF 2 Phone calls.</ref> For example, the man on the phone explains that the older animatronics are in the new restaurant, and have been retrofitted with the new technology, but as they did not work properly they are kept for spare parts.<ref>Scott Cawthon. ''Five Nights at Freddy's 2.'' Night 2.</ref>

As the game progresses, it is hinted that something is going on during the day, as the man on the phone mentions that rumors are going around and, later, that a police investigation is going on regarding the restaurant. [[Atari 2600|Atari]]-styled [[minigame]]s reveal that the restaurant has had a troubled past, as it was apparently the location of a [[mass murder]] in which five children were killed by a someone portrayed as a purple-colored man.<ref>Scott Cawthon. ''Five Nights at Freddy's 2.'' Night 4.</ref> On the game's fifth night, Jeremy is informed by the man on the phone that the restaurant has been put on lock-down due to an event that he will not describe but which is in place to make sure no employees, present or former, can come in or go out. The man also mentions that the position of the restaurant's day shift security has a vacancy and Jeremy may be promoted to it, and that the owner of the older restaurant named "Fredbear's Family Diner" will be contacted for more information on the animatronics.<ref>Scott Cawthon. ''Five Nights at Freddy's 2.'' Scene: Night 5.</ref> On the sixth night, the man on the phone informs Jeremy that the restaurant has been shut down for undisclosed reasons, although mentioning the use of a "spare yellow suit" and an issue of the animatronics not functioning properly.<ref>Scott Cawthon. ''Five Nights at Freddy's 2.'' Night 6.</ref> He also tells Jeremy that he will be taking over as night shift security guard when the restaurant reopens. If Jeremy is successful in surviving the sixth night, he is promoted to day shift to cover a birthday party on the next day to make sure the animatronics do not cause any problems.

In the custom night level, Jeremy is replaced by a new player character named Fritz Smith due to Jeremy's promotion. If the player manages to win the custom night, they discover Fritz has been fired for "tampering with the animatronics" and "odor", a call back to the previous game's custom level message. A newspaper that is shown in the winning screen of the sixth night says that the restaurant will close down and the newer animatronics will be scrapped; however, the older ones will be saved for when the restaurant reopens, hinting at the events of the first game.

== Development ==
Shortly after the release of [[Five Nights at Freddy's]], developer Cawthon began to confirm rumors of a sequel to the game.<ref>{{Cite web|url=https://games.mxdwn.com/news/sequel-to-five-nights-at-freddys-on-the-way/|title=Sequel to ‘Five Nights at Freddy’s’ On The Way {{!}} mxdwn Games|website=games.mxdwn.com|language=en-US|access-date=2017-04-25}}</ref> Just one month after the original game's release, Cawthon posted a teaser of a sequel on his webpage, and continued to post teasers until the game's release.<ref>{{Cite news|url=https://www.gamespot.com/articles/horror-game-five-nights-at-freddys-teases-sequel/1100-6422310/|title=Horror Game Five Nights at Freddy's Teases Sequel|work=GameSpot|access-date=2017-04-25|language=en}}</ref> A trailer for the game was released in October 2014. ''Five Nights at Freddy's 2'' was first released for Microsoft Windows on November 10, 2014, earlier of its planned release of December 25, 2014. Ports for Android and iOS were released on November 13 and November 20 of the same year.

==Reception==
{{Expand section|date=September 2017}}
{{Video game reviews
{{Video game reviews
| title = Reviews
| title = Reviews
| GR = (PC) 66.25%<ref name="gamerankings">{{cite web |url=http://www.gamerankings.com/pc/867007-five-nights-at-freddys-2/index.html | title=Five Nights at Freddy's 2 for PC| work=GameRankings.com | accessdate=November 30, 2014}}</ref><br/>(iOS) 75%<ref>{{cite web|url=http://www.gamerankings.com/iphone/891985-five-nights-at-freddys-2/index.html| title=Five Nights at Freddy's 2 for iOS| work=GameRankings.com | accessdate=November 30, 2014}}</ref>
| MC = PC: 62/100<ref name="metacritic">{{cite web |url=https://www.metacritic.com/game/five-nights-at-freddys-2/critic-reviews/?platform=pc |title=Five Nights at Freddy's 2 for PC Reviews |date=November 11, 2014 |website=[[Metacritic]] |publisher=[[Red Ventures]] |access-date=July 17, 2018 |archive-date=May 18, 2016 |archive-url=https://web.archive.org/web/20160518111504/http://www.metacritic.com/game/pc/five-nights-at-freddys-2 |url-status=live }}</ref>
| Destruct = PC: 7/10<ref name="des"/>
| MC = (PC) 63/100<ref name="metacritic">{{cite web |url=http://www.metacritic.com/game/pc/five-nights-at-freddys-2 | title=Five Nights at Freddy's 2| work=metacritic.com | accessdate=January 18, 2015}}</ref>
| Gamezebo = MOB: 4/5<ref name="GZReview"/>
| PCGUS = 70/100<ref name="pcg-review">{{cite news |last=Petitte |first=Omri |date=November 24, 2014 |title=Five Nights at Freddy's 2 review |url=http://www.pcgamer.com/five-nights-at-freddys-2-review/ |newspaper=[[PC Gamer]] |publisher=[[Future plc]] |accessdate=November 30, 2014}}</ref>
| NLife = NS: 6/10<ref name="NLife">{{Cite web|last=Vogel|first=Mitch|url=https://www.nintendolife.com/reviews/switch-eshop/five_nights_at_freddys_2|title=Review: Five Nights at Freddy's 2 - A Sinister Sequel That Dials Up The Complexity|work=[[Gamer Network#Partnered websites|Nintendo Life]]|date=December 3, 2019|access-date=March 18, 2022|archive-date=March 22, 2022|archive-url=https://web.archive.org/web/20220322044210/https://www.nintendolife.com/reviews/switch-eshop/five_nights_at_freddys_2|url-status=live}}</ref>
| PCGUS = PC: 70/100<ref name="pcg-review">{{cite news |last=Petitte |first=Omri |date=November 24, 2014 |title=Five Nights at Freddy's 2 review |url=http://www.pcgamer.com/five-nights-at-freddys-2-review/ |newspaper=[[PC Gamer]] |publisher=[[Future plc]] |access-date=November 30, 2014 |archive-date=September 15, 2017 |archive-url=https://web.archive.org/web/20170915114512/http://www.pcgamer.com/five-nights-at-freddys-2-review/ |url-status=live }}</ref>
| TA = MOB: 6/10<ref name=":0"/>
}}
}}
On September 13, 2014, ''Five Nights at Freddy's'' developer [[Scott Cawthon]] posted a teaser image for a sequel to the original on his webpage.<ref>{{Cite news |last=Maiberg |first=Emanuel |date=2014-09-13 |title=Horror Game Five Nights at Freddy's Teases Sequel |language=en |work=[[GameSpot]] |url=https://www.gamespot.com/articles/horror-game-five-nights-at-freddys-teases-sequel/1100-6422310/ |access-date=April 25, 2017 |archive-date=May 19, 2017 |archive-url=https://web.archive.org/web/20170519085949/https://www.gamespot.com/articles/horror-game-five-nights-at-freddys-teases-sequel/1100-6422310/ |url-status=live }}</ref> In October 2014, a trailer was launched and the game was posted onto Steam Greenlight, with a demo being available shortly afterwards.<ref>{{Cite news |last=O'Connor |first=Alice |date=2014-11-11 |title=When Did This Get Here? Five Nights At Freddy's 2 |language=en |work=[[Rock Paper Shotgun]] |url=https://www.rockpapershotgun.com/five-nights-at-freddys-2-released |access-date=2023-10-17 |archive-date=October 18, 2023 |archive-url=https://web.archive.org/web/20231018135009/https://www.rockpapershotgun.com/five-nights-at-freddys-2-released |url-status=live }}</ref> ''Five Nights at Freddy's 2'' was released on November 11, 2014 for [[Microsoft Windows|Windows]] through Steam,<ref name="steamrelease">{{cite web |last=Prescott |first=Shaun |date=2014-11-10 |title=Five Nights at Freddy's 2 is now available on Steam |url=http://www.pcgamer.com/five-nights-at-freddys-2-is-now-available-on-steam/ |access-date=February 3, 2015 |work=[[PC Gamer]] |archive-date=January 13, 2016 |archive-url=https://web.archive.org/web/20160113180253/http://www.pcgamer.com/five-nights-at-freddys-2-is-now-available-on-steam/ |url-status=live }}</ref> ahead of the planned release date of December 25.<ref>{{cite web |last=Lionet |first=François |date=2014-11-04 |title=Interview of the author of a top paid game in AppStore |url=https://www.clickteam.com/clickteam-blog?p=interview-of-the-author-of-a-top-paid-game-in-appstore |access-date=December 23, 2021 |website=[[Clickteam]] |archive-date=November 6, 2014 |archive-url=https://web.archive.org/web/20141106092818/http://www.clickteam.com/interview-of-the-author-of-a-top-paid-game-in-appstore.html |url-status=live }}</ref> Ports for Android and iOS were released on November 12 and 20 of the same year.<ref>{{Cite web |last=Priestman |first=Chris |date=2014-11-20 |title=Horror game sequel Five Nights At Freddy's 2 is out now on iOS |url=https://www.pocketgamer.com/five-nights-at-freddys-2/horror-game-sequel-five-nights-at-freddys-2-is-out-now-on-ios/ |access-date=2023-10-17 |website=[[Pocket Gamer]] |language=en |archive-date=October 6, 2022 |archive-url=https://web.archive.org/web/20221006205759/https://www.pocketgamer.com/five-nights-at-freddys-2/horror-game-sequel-five-nights-at-freddys-2-is-out-now-on-ios/ |url-status=live }}</ref><ref>{{Cite web |title=Five Nights at Freddy's 2, FNAF 2 PC, iOS, AND, WP, Switch, XONE, PS4 {{!}} GRYOnline.pl |url=https://www.gry-online.pl/gry/five-nights-at-freddys-2/zd4054 |access-date=2023-10-17 |website=[[Gry-Online]] |language=pl |archive-date=April 7, 2023 |archive-url=https://web.archive.org/web/20230407124059/https://www.gry-online.pl/gry/five-nights-at-freddys-2/zd4054 |url-status=live }}</ref> Versions for [[Nintendo Switch]], [[PlayStation 4]], and [[Xbox One]] were released on November 29, 2019 alongside the first, third, and fourth games.<ref>{{Cite web|last=Romano|first=Sal|date=November 27, 2019|title=Five Nights at Freddy's 1, 2, 3, and 4 for PS4, Xbox One, and Switch launch November 29|url=https://gematsu.com/2019/11/five-nights-at-freddys-1-2-3-and-4-for-ps4-xbox-one-and-switch-launch-november-29|publisher=[[GamesRadar+]]|language=en|access-date=November 27, 2019|archive-date=November 27, 2019|archive-url=https://web.archive.org/web/20191127215835/https://gematsu.com/2019/11/five-nights-at-freddys-1-2-3-and-4-for-ps4-xbox-one-and-switch-launch-november-29|url-status=live}}</ref> Following the success of the [[Five Nights at Freddy's (film)|''Five Nights at Freddy's'' film]], an adaptation of ''Five Nights at Freddy's 2'' is in production and is set to be released on December 5, 2025.<ref name="FNAF2RD">{{cite web |last1=Grobar |first1=Matt |date=16 May 2024 |title=Universal Dates 'Five Nights At Freddy's 2,' 'Woman In The Yard' & 'Drop'; 'The Black Phone', 'M3GAN' Sequels Pushed |url=https://deadline.com/2024/05/five-nights-at-freddys-2-sets-release-date-m3gan-sequel-pushed-1235919529/ |access-date=16 May 2024 |website=[[Deadline Hollywood|Deadline]]}}</ref>
''Five Nights at Freddy's 2'' was met with mixed to positive reviews from critics; the [[iOS]] version holds an aggregate score of 75% on [[GameRankings]].


''Five Nights at Freddy's 2'' received "mixed or average" reviews according to [[review aggregator]] website [[Metacritic]]. Some critics recommended it to fans of the first game.<ref name=":0" /><ref name="GZReview" /> ''[[TouchArcade]]'' felt that the game was superior to its predecessor, saying that it made new innovations on gameplay and improved the story.<ref name=":0" /> ''[[Destructoid]]'' said that the game fine-tuned the concepts presented in the original and added more.<ref name="des">{{cite web |last=Rowen |first=Nic |date=November 17, 2015 |title=Review: Five Nights at Freddy's 2 |url=http://www.destructoid.com/review-five-nights-at-freddy-s-2-283960.phtml |access-date=September 6, 2015 |work=[[Destructoid]] |archive-date=October 23, 2016 |archive-url=https://web.archive.org/web/20161023091821/https://www.destructoid.com/review-five-nights-at-freddy-s-2-283960.phtml |url-status=live }}</ref>
Omri Petitte for ''[[PC Gamer]]'' gave ''Five Nights at Freddy's 2'' a score of 70 out of 100, commenting that what he wanted in the sequel "was more mind games and more uncertainty. I wanted the plodding animatronic suits to find me and rip my face off in new and interesting ways. I wanted working legs. What I got was a horror game dipping heavily into deception and subtlety, a wonderfully cruel cocktail of supernatural mystery and jolts of panicked adrenaline. Enjoying the good parts, though, comes with a cost of a frustratingly steep difficulty."<ref name="pcg-review" /> ''Destructoid'' also gave the game a positive review, saying that "It's absolutely terrifying to know that you could be attacked at any moment from multiple avenues", praising the introduction of new animatronics and mechanics, but also criticizing the jumpscares and called the game "too hard for its own good".<ref>{{cite web|url = http://www.destructoid.com/review-five-nights-at-freddy-s-2-283960.phtml|title = Review: Five Nights at Freddy's 2 |publisher = Destructoid |author = Nic Rowen |date = November 17, 2015 |accessdate = September 6, 2015}}</ref>


The atmosphere was praised.<ref name="pcg-review" /><ref name="des" /><ref name="GZReview">{{Cite web |last=Oxford |first=Nadia |date=2014-11-21 |title=Five Nights at Freddy's 2 Review: Put In Some Overtime |url=https://www.gamezebo.com/reviews/five-nights-at-freddys-2-review-put-in-some-overtime/ |access-date=2023-10-19 |website=[[Gamezebo]] |language=en-GB |archive-date=January 24, 2023 |archive-url=https://web.archive.org/web/20230124034122/https://www.gamezebo.com/reviews/five-nights-at-freddys-2-review-put-in-some-overtime/ |url-status=live }}</ref> ''[[Gamezebo]]'' highlighted the sounds, jumpscares, and animatronics, saying they contributed to an overall scary game.<ref name="GZReview" /> ''[[PC Gamer]]'' said that the game had an excellent environment, and that Cawthon "further establishes his skills at crafting a truly frightening experience".<ref name="pcg-review" /> Critics similarly praised the story. ''Destructoid'' equated the plot to a complex mystery, and highlighted the Atari-style mini games as intriguing and disturbing.<ref name="des" /> ''TouchArcade'' found the plot to be satisfying, saying that was less subtle than the original game's, but was still mysterious.<ref name=":0" />
==References==
{{reflist}}


Reviewers criticized the game's difficulty, many saying it detracted from the rest of the experience.<ref name="des" /><ref name="NLife" /><ref name="GZReview" /> ''TouchArcade'' said that the difficulty would discourage players who had not been interested in the original,<ref name=":0" /> and Gamezebo felt that the increased number of animatronics made the game feel overwhelming.<ref name="GZReview" /> ''PC Gamer'' contended that the constant pressure of the difficult gameplay took away from the horror and atmosphere.<ref name="pcg-review" /> In a critical review, ''Nintendo Life'' noted that the number of tasks the player had to balance made ''Five Nights at Freddy's 2'' stressful instead of scary, and made it feel worse than the original.<ref name="NLife" /> The jumpscares were positively received,<ref name=":0" /><ref name="GZReview" /> but some critics felt that they would become repetitive over time.<ref name="des" /><ref name="NLife" /> ''Destructoid'' wrote that the jumpscares were effective, but would lose their horror if they were shown too frequently.<ref name="des" /> ''Nintendo Life'' felt that they lost their appeal due to the complex gameplay, contending that the stress of playing made the jumpscares predictable rather than surprising.<ref name="NLife" />{{clear}}
==External links==

== References ==
{{Reflist}}

== External links ==
{{Wikiquote}}
{{Wikiquote}}
{{commons}}
* {{Official website|http://www.scottgames.com/}}
* ''[http://www.indiedb.com/games/five-nights-at-freddys-2 Five Nights at Freddy's 2]'' on [[IndieDB]]
* ''[http://www.indiedb.com/games/five-nights-at-freddys-2 Five Nights at Freddy's 2]'' on [[IndieDB]]


{{Five Nights at Freddy's}}
{{Five Nights at Freddy's}}


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Latest revision as of 15:30, 19 December 2024

Five Nights at Freddy's 2
Steam storefront header
Developer(s)Scott Cawthon
Publisher(s)
SeriesFive Nights at Freddy's
EngineClickteam Fusion 2.5
Platform(s)
Release
  • Windows
  • November 10, 2014
  • Android
  • November 12, 2014
  • iOS
  • November 20, 2014
  • Windows Phone
  • December 1, 2014
  • Switch, PlayStation 4, Xbox One
  • November 29, 2019
Genre(s)Survival horror, point-and-click
Mode(s)Single-player

Five Nights at Freddy's 2 (FNaF 2) is a 2014 point-and-click survival horror game developed and published by Scott Cawthon. It is the second installment in the Five Nights at Freddy's series. Set in a fictional pizzeria, the player takes on the role of night security guards Jeremy Fitzgerald and Fritz Smith, defending themselves from the restaurant's hostile animatronic mascots. The player cannot leave their office, but has access to a flashlight and security cameras throughout the restaurant to monitor animatronic activity. Wearing a mask that looks like one of the animatronics allows the player to avoid being detected in most cases, though some animatronics are repelled via other methods. If the player is detected, they will be jumpscared and experience a game over. As the game progresses, Atari-styled minigames and phone calls provide insight into the history of the restaurant.

Cawthon teased Five Nights at Freddy's 2 in September 2014. It was released for Windows via Steam on November 10, 2014, earlier than its planned release date of December 25. Ports for Android and iOS were released on November 12 and November 20 respectively that same year, and a Windows Phone version was launched on December 1. Versions for Nintendo Switch, PlayStation 4, and Xbox One were released in November 2019. Five Nights at Freddy's 2 received mixed reviews from critics. Reviewers praised the atmosphere, story, and jumpscares while criticizing the game's difficulty. The third game in the series, Five Nights at Freddy's 3, was released on March 2, 2015. A film adaptation by Blumhouse Productions is in development, which is scheduled for release on December 5, 2025.

Gameplay

[edit]
A gameplay screenshot showing the protagonist's office, with the animatronic Mangle in the center hallway

Five Nights at Freddy's 2 is a point-and-click survival horror game.[1] Players take on the role of a night security guard who must complete their shift without being caught by the homicidal animatronic characters that wander through the building.[2]

The player character sits alone in an office which they cannot leave.[3] They have access to a network of security cameras which can be used to track the movement of the animatronics throughout the restaurant.[2][3] The office has three entrances; a center hallway and two side air vents. Unlike with the previous game, none of the office entrances can be sealed off, and the animatronics can enter unimpeded.[3]

The animatronics include remodeled versions of Freddy, Bonnie, Chica and Foxy from the first game, their decrepit counterparts, and two new characters called the Puppet and Balloon Boy.[2][4] The player can shine a flashlight on animatronics through the camera feeds to slow them down temporarily, use lights at the air vents to check if any are about to sneak in, and avoid being detected by most characters by wearing an animatronic mask.[3][5] The mask does not work on Foxy or the Puppet, and the player is incapable of accessing the cameras while wearing it.[2][4] The flashlight must be repeatedly shone into the center hallway to ward off Foxy, and the Puppet is subdued by a music box that must be constantly wound up using the camera feed.[3][4] The power supply for camera and vent light use is unlimited, but this does not apply to the flashlight; if its battery runs out, the player becomes vulnerable.[3][6]

The player character is killed if they are caught by an animatronic, except for Balloon Boy, who only disables the flashlight.[2][4] After the player dies and receives a game over, there is a chance that an Atari-style minigame will appear. These minigames provide insight into the plot.[3][7] The game is divided into levels called nights, which last several minutes in real time and gradually increase in difficulty.[2][3]

Plot

[edit]

Jeremy Fitzgerald has begun working as a night security guard at a new Freddy Fazbear's Pizza location.[8] An unnamed staff member calls Fitzgerald on the phone each night to provide advice and information on the franchise's backstory.[3] The employee explains that the restaurant's animatronics feature facial recognition software connected to a criminal database, with the purpose of protecting children from potential harm. Despite these features, the robots were not programmed with a proper night mode; when they detect silence, they seek out the nearest source of noise to find people to entertain, which happens to be the security office. The caller further relates that a number of older animatronics were outfitted with this technology and are kept onsite for spare parts.

As the game progresses, the employee reveals that the restaurant is being subject to a police investigation. The Atari-styled minigames provide insight into the restaurant's troubled past, implying that it was the site of the murder of multiple children by an unnamed purple-colored figure. On the game's fifth night, Fitzgerald is informed by the staff member that the restaurant has been put on lockdown due to an unspecified incident. At the end of the fifth night, Fitzgerald receives a paycheck. On the sixth night, the employee explains that the restaurant has been temporarily shut down, and mentions that he plans to act as the new night security guard while Fitzgerald will be promoted to a day shift. A newspaper shown upon the night's completion announces the restaurant's closure, stating that the newly redesigned animatronics will be scrapped, but their older counterparts will be saved for an eventual reopening. On the seventh "custom night", the player controls a new character named Fritz Smith. Upon completing this night, Smith is fired.[8]

Release and reception

[edit]

On September 13, 2014, Five Nights at Freddy's developer Scott Cawthon posted a teaser image for a sequel to the original on his webpage.[11] In October 2014, a trailer was launched and the game was posted onto Steam Greenlight, with a demo being available shortly afterwards.[12] Five Nights at Freddy's 2 was released on November 11, 2014 for Windows through Steam,[13] ahead of the planned release date of December 25.[14] Ports for Android and iOS were released on November 12 and 20 of the same year.[15][16] Versions for Nintendo Switch, PlayStation 4, and Xbox One were released on November 29, 2019 alongside the first, third, and fourth games.[17] Following the success of the Five Nights at Freddy's film, an adaptation of Five Nights at Freddy's 2 is in production and is set to be released on December 5, 2025.[18]

Five Nights at Freddy's 2 received "mixed or average" reviews according to review aggregator website Metacritic. Some critics recommended it to fans of the first game.[3][10] TouchArcade felt that the game was superior to its predecessor, saying that it made new innovations on gameplay and improved the story.[3] Destructoid said that the game fine-tuned the concepts presented in the original and added more.[6]

The atmosphere was praised.[2][6][10] Gamezebo highlighted the sounds, jumpscares, and animatronics, saying they contributed to an overall scary game.[10] PC Gamer said that the game had an excellent environment, and that Cawthon "further establishes his skills at crafting a truly frightening experience".[2] Critics similarly praised the story. Destructoid equated the plot to a complex mystery, and highlighted the Atari-style mini games as intriguing and disturbing.[6] TouchArcade found the plot to be satisfying, saying that was less subtle than the original game's, but was still mysterious.[3]

Reviewers criticized the game's difficulty, many saying it detracted from the rest of the experience.[6][7][10] TouchArcade said that the difficulty would discourage players who had not been interested in the original,[3] and Gamezebo felt that the increased number of animatronics made the game feel overwhelming.[10] PC Gamer contended that the constant pressure of the difficult gameplay took away from the horror and atmosphere.[2] In a critical review, Nintendo Life noted that the number of tasks the player had to balance made Five Nights at Freddy's 2 stressful instead of scary, and made it feel worse than the original.[7] The jumpscares were positively received,[3][10] but some critics felt that they would become repetitive over time.[6][7] Destructoid wrote that the jumpscares were effective, but would lose their horror if they were shown too frequently.[6] Nintendo Life felt that they lost their appeal due to the complex gameplay, contending that the stress of playing made the jumpscares predictable rather than surprising.[7]

References

[edit]
  1. ^ Matulef, Jeffrey (January 5, 2015). "Five Nights at Freddy's 3 in development". Eurogamer. Archived from the original on June 22, 2023. Retrieved October 17, 2023.
  2. ^ a b c d e f g h i j Petitte, Omri (November 24, 2014). "Five Nights at Freddy's 2 review". PC Gamer. Future plc. Archived from the original on September 15, 2017. Retrieved November 30, 2014.
  3. ^ a b c d e f g h i j k l m n o Musgrave, Shaun (March 27, 2015). "'Five Nights At Freddy's 2' Review – Back On The Job". TouchArcade. Archived from the original on July 17, 2018. Retrieved July 17, 2018.
  4. ^ a b c d Oxford, Nadia (November 22, 2014). "Five Nights at Freddy's 2 Tips, Cheats, and Strategies". Gamezebo. Archived from the original on June 2, 2021. Retrieved May 31, 2021.
  5. ^ Prieststman, Chris (October 24, 2014). "Five Nights At Freddy's 2 Let's You Wear A Freddy Mask". Siliconera. Archived from the original on November 8, 2015. Retrieved October 30, 2014.
  6. ^ a b c d e f g h Rowen, Nic (November 17, 2015). "Review: Five Nights at Freddy's 2". Destructoid. Archived from the original on October 23, 2016. Retrieved September 6, 2015.
  7. ^ a b c d e f Vogel, Mitch (December 3, 2019). "Review: Five Nights at Freddy's 2 - A Sinister Sequel That Dials Up The Complexity". Nintendo Life. Archived from the original on March 22, 2022. Retrieved March 18, 2022.
  8. ^ a b Musgrave, Shaun (July 13, 2015). "'Five Nights At Freddy's' Plot Guide – Everything To Know Before 'Five Nights At Freddy's 4'". Touch Arcade. Archived from the original on February 13, 2021. Retrieved November 12, 2020.
  9. ^ "Five Nights at Freddy's 2 for PC Reviews". Metacritic. Red Ventures. November 11, 2014. Archived from the original on May 18, 2016. Retrieved July 17, 2018.
  10. ^ a b c d e f g Oxford, Nadia (November 21, 2014). "Five Nights at Freddy's 2 Review: Put In Some Overtime". Gamezebo. Archived from the original on January 24, 2023. Retrieved October 19, 2023.
  11. ^ Maiberg, Emanuel (September 13, 2014). "Horror Game Five Nights at Freddy's Teases Sequel". GameSpot. Archived from the original on May 19, 2017. Retrieved April 25, 2017.
  12. ^ O'Connor, Alice (November 11, 2014). "When Did This Get Here? Five Nights At Freddy's 2". Rock Paper Shotgun. Archived from the original on October 18, 2023. Retrieved October 17, 2023.
  13. ^ Prescott, Shaun (November 10, 2014). "Five Nights at Freddy's 2 is now available on Steam". PC Gamer. Archived from the original on January 13, 2016. Retrieved February 3, 2015.
  14. ^ Lionet, François (November 4, 2014). "Interview of the author of a top paid game in AppStore". Clickteam. Archived from the original on November 6, 2014. Retrieved December 23, 2021.
  15. ^ Priestman, Chris (November 20, 2014). "Horror game sequel Five Nights At Freddy's 2 is out now on iOS". Pocket Gamer. Archived from the original on October 6, 2022. Retrieved October 17, 2023.
  16. ^ "Five Nights at Freddy's 2, FNAF 2 PC, iOS, AND, WP, Switch, XONE, PS4 | GRYOnline.pl". Gry-Online (in Polish). Archived from the original on April 7, 2023. Retrieved October 17, 2023.
  17. ^ Romano, Sal (November 27, 2019). "Five Nights at Freddy's 1, 2, 3, and 4 for PS4, Xbox One, and Switch launch November 29". GamesRadar+. Archived from the original on November 27, 2019. Retrieved November 27, 2019.
  18. ^ Grobar, Matt (May 16, 2024). "Universal Dates 'Five Nights At Freddy's 2,' 'Woman In The Yard' & 'Drop'; 'The Black Phone', 'M3GAN' Sequels Pushed". Deadline. Retrieved May 16, 2024.
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