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{{Short description|1993 video game}}
{{one source|date=April 2015}}
{{Infobox video game
{{Infobox video game
|title = DinoPark Tycoon
|title = DinoPark Tycoon
|image = DinoPark Tycoon logo.jpg
|image = DinoPark Tycoon logo.jpg
|developer = [[Manley & Associates]]<br>[[The Learning Company]]
|developer = [[Manley & Associates]]
|publisher = [[Minnesota Educational Computing Consortium|MECC]]<br>[[PopTop Software]]
|publisher = [[MECC]]
|designer = Chuck Bilow
|designer = Chuck Bilow
|released = 1993 ([[MacOS]], [[MS-DOS]])<br>1994 ([[3DO Interactive Multiplayer|3DO]])<br>1997 ([[Microsoft Windows]])
|released = '''1993:''' [[MacOS]], [[MS-DOS]]<br>'''1994:''' 3DO<br>'''1997:''' Windows
|genre = [[Business simulation game]]
|genre = [[Business simulation game|Business simulation]]
|modes = [[Single player]]
|modes = [[Single-player video game|Single-player]]
|platforms = [[MS-DOS]], [[MacOS]], [[3DO Interactive Multiplayer|3DO]], [[Microsoft Windows]]
|platforms = [[MS-DOS]], [[MacOS]], [[3DO Interactive Multiplayer|3DO]], [[Microsoft Windows|Windows]]
}}
}}
'''''DinoPark Tycoon''''' is an [[educational game|educational]] [[business simulation game|business simulation]] [[video game]] developed by [[Manley & Associates]] and published by [[MECC]] in 1993 for [[MS-DOS]] and [[MacOS]]. Players run a [[theme park]] with dinosaurs as its main attraction. The goal of the game is to care for the dinosaurs while keeping the park clean, organized, and well maintained.
[[File:DinoPark-Tycoon-screenshot.png|thumb|right|alt=A screenshot of the main screen of the DinoPark Tycoon game under MS-DOS.|DinoPark Tycoon main screen (MS-DOS version)]]


A port for the [[3DO Interactive Multiplayer]] was released in 1994 with minor changes.<ref name=manual/>
'''''DinoPark Tycoon''''' is an [[educational game|educational]] [[business simulation game|business simulation]] [[computer game]] released by [[MECC]] in [[1993 in video gaming|1993]] for [[MS-DOS]] and [[MacOS]]. Players run a [[theme park]] which features dinosaurs as its main attraction. The goal of the game is to care for the dinosaurs while keeping the park clean, organized, and well maintained.

== Background ==

''DinoPark Tycoon'' was developed by [[Manley & Associates|Manley & Associates Inc.]] and published by [[MECC]] (later [[SoftKey]]). Two versions were released: a retail version and a special school version, which was released to public elementary schools across the [[United States]] and [[Canada]]. In addition to the retail software, the school version includes background information and classroom activities for teachers.<ref name="amag">{{cite web|url=http://www.atarimagazines.com/compute/issue162/90_DinoPark_Tycoon.php |title=DinoPark Tycoon |publisher=Atarimagazines.com |date= |accessdate=2012-10-23}}</ref> It was not required by the schools' curricula, but was intended to be a fun way for the students to learn basic finance and management skills.{{Citation needed|date=May 2010}} Writer Larry Blasko of the [[Associated Press]] described the game as having realistic similarities to real-life business management, along with skills such as mathematical estimation and "what if?" analysis.<ref>{{cite web |title=Kids can create their own 'Jurassic Park' |author=Blasko, Larry |date=1993-12-18 |page=6 |publisher=[[The Free Lance-Star]] |url=https://news.google.com/newspapers?id=Z14zAAAAIBAJ&sjid=mAcGAAAAIBAJ&pg=3577%2C3837895 |accessdate=2014-03-25}}</ref>


== Gameplay ==
== Gameplay ==

The objective in ''DinoPark Tycoon'' is the successful administration of a dinosaur park. Players start off with a $5,000 loan in the retail version, or a $20,000 loan in the school version.<ref name="amag" /> The money is used to pay for the land, dinosaurs, fencing, food and employees necessary to run the park and pay back the loan; failure to meet loan payments results in the park's foreclosure.<ref name="amag" /> Once the loan is paid off, players may expand the park and earn profits. If players are confused, an animated dinosaur appears and guides the players through the game.<ref name="amag" />
The objective in ''DinoPark Tycoon'' is the successful administration of a dinosaur park. Players start off with a $5,000 loan in the retail version, or a $20,000 loan in the school version.<ref name="amag" /> The money is used to pay for the land, dinosaurs, fencing, food and employees necessary to run the park and pay back the loan; failure to meet loan payments results in the park's foreclosure.<ref name="amag" /> Once the loan is paid off, players may expand the park and earn profits. If players are confused, an animated dinosaur appears and guides the players through the game.<ref name="amag" />

[[File:DinoPark-Tycoon-screenshot.png|thumb|left|alt=A screenshot of the main screen of the DinoPark Tycoon game under MS-DOS.|Main screen (MS-DOS)]]


Players then visit supply stores to buy the necessary items for park maintenance. The food store provides meat for carnivores, plants for herbivores and seeds for planting. The general store provides fences for the dinosaur pens, with varying degrees of strength and price; concessions such as bathrooms, gift shops and parking lots; and advertising, which is bought per season. The employment office offers the personnel to run the park, and Dino City retails the dinosaurs for the exhibits.<ref name="amag" />
Players then visit supply stores to buy the necessary items for park maintenance. The food store provides meat for carnivores, plants for herbivores and seeds for planting. The general store provides fences for the dinosaur pens, with varying degrees of strength and price; concessions such as bathrooms, gift shops and parking lots; and advertising, which is bought per season. The employment office offers the personnel to run the park, and Dino City retails the dinosaurs for the exhibits.<ref name="amag" />


As time passes, players face problems such as escaping dinosaurs, sick employees, and seasonal attendance declines. According to [[Atari]], "Keeping the staff paid and the dinos fed and healthy is an ongoing task that requires kids to analyze graphs and numbers and make decisions based on their assumptions. The trick is to scratch out enough profit to expand the park with capital improvements and bigger and better dinosaurs."<ref name="amag" /> After paying off the loan, players may choose to sell their park; if it has been successful, the player achieves an onscreen award and an entry on the top scores list.<ref name="amag" />
As time passes, players face problems such as escaping dinosaurs, sick employees, and seasonal attendance declines.<ref name="amag" /> Players may choose to sell their park. If it has been successful, the player achieves an onscreen award and an entry on the top scores list.<ref name=manual />


== Ports ==
== Release ==
Two versions were released: a retail version and a special school version, which was released to public elementary schools across the [[United States]] and [[Canada]]. In addition to the retail software, the school version includes background information and classroom activities for teachers.<ref name=amag/> It was not required by the schools' curricula, but was intended to be a fun way for the students to learn basic finance and management skills.<ref>{{cite web|url=https://archive.org/stream/1993-12-compute-magazine/Compute_Issue_159_1993_Dec_djvu.txt|title=Introducing DinoPark Tycoon|publisher=COMPUTE! Magazine|year=1993|accessdate=2019-02-06}}</ref>


==Reception==
''DinoPark Tycoon'' was released for the [[3DO Interactive Multiplayer]] home video game console in early 1994. It contains minor changes to gameplay and graphics.
Writer Larry Blasko of the [[Associated Press]] described the game as having realistic similarities to real-life business management, along with skills such as mathematical estimation and "what if?" analysis.<ref>{{cite web |title=Kids can create their own 'Jurassic Park' |author=Blasko, Larry |date=1993-12-18 |page=6 |publisher=[[The Free Lance-Star]] |url=https://news.google.com/newspapers?id=Z14zAAAAIBAJ&sjid=mAcGAAAAIBAJ&pg=3577%2C3837895 |accessdate=2014-03-25}}</ref>

In a ''[[Compute!|COMPUTE!]]'' review, David Gerding wrote: "Keeping the staff paid and the dinos fed and healthy is an ongoing task that requires kids to analyze graphs and numbers and make decisions based on their assumptions. The trick is to scratch out enough profit to expand the park with capital improvements and bigger and better dinosaurs".<ref name=amag/>


==References==
==References==
{{Reflist}}
{{Reflist|refs=
<ref name="amag">{{cite journal |last1=Gerding |first1=David |title=DinoPark Tycoon |journal=Compute! |date=March 1994 |issue=162 |page=90 |url=https://www.atarimagazines.com/compute/issue162/90_DinoPark_Tycoon.php}}</ref>
<ref name="manual">{{cite web |title=DinoPark Tycoon 3DO Manual |url=https://archive.org/details/Dinopark_Tycoon_1994_MECC_US |website=archive.org |publisher=MECC |date=1994}}</ref>
}}


[[Category:3DO Interactive Multiplayer games]]
[[Category:1993 video games]]
[[Category:1993 video games]]
[[Category:1994 video games]]
[[Category:3DO Interactive Multiplayer games]]
[[Category:Amusement park simulation games]]
[[Category:Business simulation games]]
[[Category:Children's educational video games]]
[[Category:Children's educational video games]]
[[Category:Classic Mac OS games]]
[[Category:DOS games]]
[[Category:DOS games]]
[[Category:Mac OS games]]
[[Category:The Learning Company games]]
[[Category:Video games with isometric graphics]]
[[Category:Manley & Associates games]]
[[Category:Business simulation games]]
[[Category:MECC games]]
[[Category:Dinosaurs in video games]]
[[Category:Single-player video games]]
[[Category:Video games about dinosaurs]]
[[Category:Video games developed in the United States]]
[[Category:Video games developed in the United States]]
[[Category:Video games with isometric graphics]]

Latest revision as of 06:03, 18 July 2024

DinoPark Tycoon
Developer(s)Manley & Associates
Publisher(s)MECC
Designer(s)Chuck Bilow
Platform(s)MS-DOS, MacOS, 3DO, Windows
Release1993: MacOS, MS-DOS
1994: 3DO
1997: Windows
Genre(s)Business simulation
Mode(s)Single-player

DinoPark Tycoon is an educational business simulation video game developed by Manley & Associates and published by MECC in 1993 for MS-DOS and MacOS. Players run a theme park with dinosaurs as its main attraction. The goal of the game is to care for the dinosaurs while keeping the park clean, organized, and well maintained.

A port for the 3DO Interactive Multiplayer was released in 1994 with minor changes.[1]

Gameplay

[edit]

The objective in DinoPark Tycoon is the successful administration of a dinosaur park. Players start off with a $5,000 loan in the retail version, or a $20,000 loan in the school version.[2] The money is used to pay for the land, dinosaurs, fencing, food and employees necessary to run the park and pay back the loan; failure to meet loan payments results in the park's foreclosure.[2] Once the loan is paid off, players may expand the park and earn profits. If players are confused, an animated dinosaur appears and guides the players through the game.[2]

A screenshot of the main screen of the DinoPark Tycoon game under MS-DOS.
Main screen (MS-DOS)

Players then visit supply stores to buy the necessary items for park maintenance. The food store provides meat for carnivores, plants for herbivores and seeds for planting. The general store provides fences for the dinosaur pens, with varying degrees of strength and price; concessions such as bathrooms, gift shops and parking lots; and advertising, which is bought per season. The employment office offers the personnel to run the park, and Dino City retails the dinosaurs for the exhibits.[2]

As time passes, players face problems such as escaping dinosaurs, sick employees, and seasonal attendance declines.[2] Players may choose to sell their park. If it has been successful, the player achieves an onscreen award and an entry on the top scores list.[1]

Release

[edit]

Two versions were released: a retail version and a special school version, which was released to public elementary schools across the United States and Canada. In addition to the retail software, the school version includes background information and classroom activities for teachers.[2] It was not required by the schools' curricula, but was intended to be a fun way for the students to learn basic finance and management skills.[3]

Reception

[edit]

Writer Larry Blasko of the Associated Press described the game as having realistic similarities to real-life business management, along with skills such as mathematical estimation and "what if?" analysis.[4]

In a COMPUTE! review, David Gerding wrote: "Keeping the staff paid and the dinos fed and healthy is an ongoing task that requires kids to analyze graphs and numbers and make decisions based on their assumptions. The trick is to scratch out enough profit to expand the park with capital improvements and bigger and better dinosaurs".[2]

References

[edit]
  1. ^ a b "DinoPark Tycoon 3DO Manual". archive.org. MECC. 1994.
  2. ^ a b c d e f g Gerding, David (March 1994). "DinoPark Tycoon". Compute! (162): 90.
  3. ^ "Introducing DinoPark Tycoon". COMPUTE! Magazine. 1993. Retrieved 2019-02-06.
  4. ^ Blasko, Larry (1993-12-18). "Kids can create their own 'Jurassic Park'". The Free Lance-Star. p. 6. Retrieved 2014-03-25.