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{{About|the Nintendo character|the franchise|Mario (franchise){{!}}''Mario'' (franchise)|other uses|Mario (given name)|and|Mario (disambiguation)}}
{{otheruses1|the [[Nintendo]] mascot}}
{{Pp-semi-indef|small=yes}}
{{General CVG character
{{Pp-move}}
{{Use American English|date=April 2023}}
{{Use mdy dates|date=April 2023}}
{{Infobox character
| name = Mario
| name = Mario
| franchise = ''[[Mario (franchise)|Mario]]'' and ''[[Donkey Kong]]''
| image = [[Image:Mario2small.jpg|center]]
| image = <!-- DO NOT CHANGE without discussion on talk. See Talk:Mario#Image -->Mario_by_Shigehisa_Nakaue.png<!-- DO NOT CHANGE without discussion on talk. See Talk:Mario#Image -->
| caption = For over 25 years, Mario has been <br/> [[Nintendo]]'s official [[List of video game mascots|mascot]].
| image_upright = 0.75
| series = [[List of Mario games|''Mario'' series]]
| alt = 2D illustration of a cartoon plumber with a mustache, a large round nose, a red cap with the letter M, a red shirt, blue overalls, and brown shoes.
| firstgame = ''[[Donkey Kong (arcade game)|Donkey Kong]]'' (1981)
| caption = Promotional art by Shigehisa Nakaue (2017)
| firstgame = ''[[Donkey Kong (1981 video game)|Donkey Kong]]'' (1981)
| creator = [[Shigeru Miyamoto]]
| creator = [[Shigeru Miyamoto]]
| designer = {{Unbulleted list
| artist = Shigeru Miyamoto (''Donkey Kong''), [[Yoichi Kotabe]] (''Super Mario Bros.'' series), [[Shigefumi Hino]] (''Super Mario World'')
| Shigeru Miyamoto
| voiceactor = [[Peter Cullen]] (''[[The Saturday Supercade]]'') (1983-1985)<br/>[[Lou Albano]] (''[[The Super Mario Bros. Super Show]]'') (1989-1990)<br/>[[Walker Boone]] (later DiC cartoons) (1990-1991)<br/>[[Bob Hoskins]] (movie) (1993)<br/>[[Mark Graue]] (''[[Hotel Mario]]'') (1994)<br/>[[Charles Martinet]] (games) (1995-present)
| japanactor = [[Tōru Furuya]]
| [[Yōichi Kotabe]]
| inuniverse =
| motionactor =
}}
}}
| lbl2 = Portrayed by
{{nihongo|'''Mario'''|マリオ}} is a [[video game character]] created by [[Japan]]ese game designer [[Shigeru Miyamoto]] and is the official mascot of [[Nintendo]].<ref>{{cite web | title=Super Mario 64 | publisher=IGN | url=http://ign64.ign.com/objects/000/000606.html | accessdate=2006-11-12}}</ref> He first appeared in ''[[Donkey Kong (arcade game)|Donkey Kong]]'', though his original name was '''Jumpman'''. Mario was originally portrayed with two-dimensional sprites, but in later games he is a three-dimensional, polygonal model. Because of the common reference to him and his brother [[Luigi]] as the "Mario Brothers," it has been speculated his full name is "Mario Mario," and in certain non-game sources (comic books and the ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' film), this is the case. However, Nintendo of America had stated in the 1980s that neither Mario nor Luigi have last names.<ref>{{cite web | title=Nintendo 1988 Inside Edition TV news report with Super Mario | url=http://www.youtube.com/watch?v=yGFRi_ueq-M | accessdate=2006-11-10}}</ref>
| data2 = {{Unbulleted list
| [[Lou Albano]] (''[[The Super Mario Bros. Super Show!]]'')
| [[Bob Hoskins]] ([[Super Mario Bros. (film)|1993 film]])
}}
| lbl1 = Voiced by
| data1 = {{Collapsible list| title=[[English language|English]]|
| [[Peter Cullen]] (''[[Saturday Supercade]]'')<ref name="btva"/>
| [[Lou Albano]] (''The Super Mario Bros. Super Show!'')<ref name="btva"/>
| [[Walker Boone]] (''[[The Adventures of Super Mario Bros. 3]]'', ''[[Super Mario World (TV series)|Super Mario World]]'')<ref name="btva"/>
| [[Charles Martinet]] (1991–2023)
| Ronald B. Ruben (''[[Mario Teaches Typing]]'' (MS-DOS))<ref name="btva">{{cite web |title=Mario Voices (Super Mario Bros.) |url=https://www.behindthevoiceactors.com/characters/Super-Mario-Bros/Mario/ |website=Behind The Voice Actors |access-date=October 3, 2021 |postscript=. A green check mark indicates that a role has been confirmed using a screenshot (or collage of screenshots) of a title's list of voice actors and their respective characters found in its credits or other reliable sources of information. |archive-date=November 4, 2021 |archive-url=https://web.archive.org/web/20211104020417/https://www.behindthevoiceactors.com/characters/Super-Mario-Bros/Mario/ |url-status=live}}</ref>
| Stevie Coyle (1992, 1997–1998; ''Mario in Real-Time'', [[E3]] puppet)<ref name="Summer CES">{{cite web|url=https://www.youtube.com/watch?v=R1t6iNG28zI&t=33s|title=Real Time Mario at the 1992 SCES|website=YouTube|date=April 23, 2010 |publisher=DigitalNeohuman|quote=Stevie Coyle: That's Charles putting the rig on me back in 1992. He has always been The Voice Of Mario. I was there to spell him on his breaks. Unfortunate, actually, that the video was shot when I was on the rig. Charles is da man!|access-date=February 21, 2021|archive-date=March 8, 2022|archive-url=https://web.archive.org/web/20220308054840/https://www.youtube.com/watch?t=32&v=R1t6iNG28zI&t=33s|url-status=live}}</ref><ref name="Coyle Interview">{{cite web|url=https://www.youtube.com/watch?v=Tpvp8wYPc1k|title=Stevie Coyle - Interview 2023, Mario (Mostly Unedited)|date=November 16, 2023 |publisher=-YouTube|access-date=September 9, 2024|archive-date=September 9, 2024|archive-url=https://web.archive.org/web/20240909191328/https://www.youtube.com/watch?app=desktop&v=Tpvp8wYPc1k|url-status=live}}</ref>
| [[Chris Pratt]] ([[The Super Mario Bros. Movie|2023 film]])<ref name="2023 film"/><ref name="btva"/>
| [[Kevin Afghani]] (2023–present)
}}{{Collapsible list| title=[[Japanese language|Japanese]]
| [[Tōru Furuya]] (1986–1998){{Efn|''[[Super Mario Bros.: The Great Mission to Rescue Princess Peach!]]'', ''Super Mario's Fire Brigade'', ''Super Mario's Traffic Safety'', ''[[Amada Anime Series: Super Mario Bros.]]'', ''[[Super Mario World: Mario to Yoshi no Bōken Land|Super Mario World: Mario & Yoshi's Adventure Land]]'', Nagatanien ''Super Mario Bros.'' [[furikake]] commercial, ''[[Super Mario Bros. 2|BS Super Mario USA]]'', ''[[Excitebike|Excitebike: Bun Bun Mario Battle Stadium]]'', and ''[[Super Mario All-Stars|BS Super Mario Collection]]''}}
| [[Hiroshi Otake]] (1986){{Efn|''Mario's Great Adventure''}}<ref name="Mario Daibouken">{{cite web|url=https://www.youtube.com/watch?v=Nc0SmBtjiG4&t=62s|title=Mario's Great Adventure - マリオの大冒険 (Mario no Daibouken) - VHS Rip HQ|website=YouTube|date=October 28, 2021 |publisher=Video Archaeology|access-date=October 12, 2023|archive-date=October 13, 2023|archive-url=https://web.archive.org/web/20231013211337/https://www.youtube.com/watch?v=Nc0SmBtjiG4&t=62s|url-status=live}}</ref>
| [[Nozomu Sasaki]] (1990){{Efn|''Super Mario Bros. Special'' Drama CD}}<ref>{{cite web|url=https://vgmsite.com/soundtracks/super-mario-bros.-vocal-special/Super%20Mario%20Bros.%20Special%20Booklet%20p.%2009-10.jpg|title=Super Mario Bros. Special Booklet p. 09-10.jpg|website=vgmsite.com|access-date=March 27, 2024|archive-url=https://web.archive.org/web/20240327210743/https://vgmsite.com/soundtracks/super-mario-bros.-vocal-special/Super%20Mario%20Bros.%20Special%20Booklet%20p.%2009-10.jpg|archive-date=March 27, 2024|url-status=live}}</ref>
| [[Kōsei Tomita]] (1993–1994){{Efn|Japanese dubs of ''Super Mario Bros.'' film.<ref>{{Cite web |url=https://www.animenewsnetwork.com/news/2020-10-01/voice-actor-kousei-tomita-passes-away-at-84/.164777 |title=Voice Actor Kousei Tomita Passes Away at 84 |first=Jennifer |last=Sherman |website=Anime News Network |date=October 1, 2020 |access-date=March 17, 2024 |archive-date=October 2, 2020 |archive-url=https://web.archive.org/web/20201002124844/https://www.animenewsnetwork.com/news/2020-10-01/voice-actor-kousei-tomita-passes-away-at-84/.164777/ |url-status=live}}</ref>}}
| [[Mamoru Miyano]] (2023 film)<ref>{{Cite news |title=Japanese Cast for The Super Mario Bros Movie Includes Mamoru Miyano |url=https://www.siliconera.com/japanese-cast-for-the-super-mario-bros-movie-includes-mamoru-miyano/ |date=November 30, 2022 |access-date=April 11, 2024 |first=Stephanie |last=Liu |work=Siliconera |language=en |archive-date=November 30, 2022 |archive-url=https://web.archive.org/web/20221130042218/https://www.siliconera.com/japanese-cast-for-the-super-mario-bros-movie-includes-mamoru-miyano/ |url-status=live }}</ref>
}}
| family = [[Luigi]] (brother)
| nationality = [[Italians|Italian]] (games)<br>[[Italian-American]] (other media)
}}
'''Mario''' is a [[Character (arts)|character]] created by the Japanese game designer [[Shigeru Miyamoto]]. He is the star of the ''[[Mario (franchise)|Mario]]'' franchise, a recurring character in the ''[[Donkey Kong]]'' franchise, and the [[mascot]] of the Japanese [[video game]] company [[Nintendo]]. Mario is an Italian plumber who lives in the [[Mushroom Kingdom]] with his younger twin brother, [[Luigi]]. Their adventures generally involve rescuing [[Princess Peach]] from the villain [[Bowser]] while using [[power-up]]s that give them different abilities. Mario's distinctive characteristics include his large nose and mustache, [[overalls]], red cap, and high-pitched, exaggerated [[Italian accent]].

Mario debuted as the [[player character]] of ''[[Donkey Kong (1981 video game)|Donkey Kong]]'', a 1981 [[platform game]]. Miyamoto created Mario after he was unable to obtain the license to use [[Popeye]] as the protagonist. The graphical limitations of [[arcade cabinet|arcade hardware]] influenced Mario's design, such as his nose, mustache, and overalls, and he was named after Nintendo of America's landlord, [[Mario Segale]]. After ''Donkey Kong'', Mario starred in ''[[Mario Bros.]]'' (1983). Its 1985 [[Nintendo Entertainment System]] sequel, ''[[Super Mario Bros.]]'', began the successful ''[[Super Mario]]'' platformer series. [[Charles Martinet]] voiced Mario from 1991 to 2023, when he was succeeded by [[Kevin Afghani]].

Mario has appeared in [[List of video games featuring Mario|over 200 video games]]. These include [[puzzle game]]s such as ''[[Dr. Mario (series)|Dr. Mario]]'', [[role-playing video game|role-playing games]] such as ''[[Paper Mario]]'' and ''[[Mario & Luigi]]'', and [[sports game]]s such as ''[[Mario Kart]]'' and ''[[Mario Tennis]]''. He lacks a set personality and consistent profession, allowing him to take on many different roles across the ''Mario'' franchise. Mario is often accompanied by [[List of Mario characters|a large cast of supporting characters]], including friends like [[Princess Daisy]], [[Toad (Mario)|Toad]], and [[Yoshi]] and rivals like [[Bowser Jr.]], [[Donkey Kong (character)|Donkey Kong]], and [[Wario]]. Mario has also appeared in other Nintendo properties, such as the ''[[Super Smash Bros.]]'' series of [[Crossover (fiction)|crossover]] [[fighting game]]s.

Mario is an established [[pop culture]] icon and is widely considered the most famous video game character in history. His likeness has been featured in merchandise, and people and places have been nicknamed after him. He inspired many video game characters, including [[Sega]]'s [[Sonic the Hedgehog (character)|Sonic the Hedgehog]], and [[List of unofficial Mario media|unofficial media]]. The ''Mario'' franchise is [[List of best-selling video game franchises|the bestselling video game franchise of all time]], with more than 800 million units sold worldwide. Mario has been adapted in [[List of non-video game media featuring Mario|various media]]; he was portrayed by [[Bob Hoskins]] in the live-action film ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' (1993) and voiced by [[Chris Pratt]] in the animated film ''[[The Super Mario Bros. Movie]]'' (2023).

{{TOClimit|limit=3}}

==Concept and creation==
[[File:Shigeru Miyamoto 20150610 (cropped 2).jpg|thumb|200px|upright|[[Shigeru Miyamoto]], the creator of Mario|right]]

[[Shigeru Miyamoto]] created Mario while developing ''[[Donkey Kong (1981 video game)|Donkey Kong]]'' in an attempt to produce a successful video game for [[Nintendo]]; previous games, such as ''[[Sheriff (arcade game)|Sheriff]],'' had not achieved the success of games such as [[Namco]]'s ''[[Pac-Man]]''.<ref name="wii-com1"/> Originally, Miyamoto wanted to create a game that used the 1930s characters [[Popeye]], [[Bluto]], and [[Olive Oyl]].<ref name="History" /><ref name="35factsgamespot">{{cite web |url=https://www.gamespot.com/gallery/35-facts-about-mario-only-hardcore-fans-will-know/2900-424/#1 |title=35 Facts About Mario Only Hardcore Fans Will Know |author=Fox Van Allen |website=GameSpot |date=December 22, 2015 |access-date=March 7, 2024 |archive-date=March 12, 2024 |archive-url=https://web.archive.org/web/20240312222239/https://www.gamespot.com/gallery/35-facts-about-mario-only-hardcore-fans-will-know/2900-424/#1 |url-status=live}}</ref> At the time, however, as Miyamoto was unable to acquire a [[license]] to use the characters (and would not until 1982 with ''[[Popeye (video game)|Popeye]]''), he ended up creating an unnamed [[player character]], along with [[Donkey Kong (character)|Donkey Kong]] and [[Pauline (Nintendo)|Lady]] (later known as Pauline).<ref name="History" />

In the early stages of ''Donkey Kong'', Mario was drawn using pixel dots in a 16x16 grid.<ref name="originsofmario">{{Cite web |url=https://www.npr.org/sections/alltechconsidered/2015/06/19/415568892/q-a-shigeru-miyamoto-on-the-origins-of-nintendos-famous-characters |title=Q&A: Shigeru Miyamoto On The Origins Of Nintendo's Famous Characters |website=NPR |publisher=NPR Staff |date=June 19, 2015 |access-date=March 23, 2024 |archive-date=June 19, 2015 |archive-url=https://web.archive.org/web/20150619152426/https://www.npr.org/sections/alltechconsidered/2015/06/19/415568892/q-a-shigeru-miyamoto-on-the-origins-of-nintendos-famous-characters |url-status=live}}</ref> The focus of the game was to escape a maze, while Mario could not jump. However, Miyamoto soon introduced jumping capabilities for the player character, reasoning that "If you had a barrel rolling towards you, what would you do?"<ref name="wired">{{Cite magazine |last=Orlando, Greg |date=May 15, 2007 |title=Console Portraits: A 40-Year Pictorial History of Gaming |url=https://www.wired.com/2007/06/gallery-game-history/ |magazine=[[Wired News]] |archive-url=https://web.archive.org/web/20081020153928/http://www.wired.com/gaming/gamingreviews/multimedia/2007/05/gallery_game_history?slide=18 |archive-date=October 20, 2008 |access-date=May 4, 2022}}</ref><ref name="wii-com1">{{cite web |title=Mario Couldn't Jump At First |url=http://iwataasks.nintendo.com/interviews/wii/nsmb/0/0 |url-status=live |archive-url=https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/0 |archive-date=July 25, 2015 |access-date=June 24, 2013 |website=[[Nintendo]] |page=1}}</ref> Continuing to draw from 1930s media, ''[[King Kong (1933 film)|King Kong]]'' served as an inspiration, and Mario was set in [[New York City]].<ref name="Kohler 36">{{cite book|last=Kohler|first=Chris|year=2005|title=Power-up: How Japanese Video Games Gave the World an Extra Life|location=Indianapolis, Indiana|publisher=BradyGAMES|page=36}}</ref><ref>{{Cite web |date=April 25, 2023 |title=マリオ映画公開記念!宮本茂さんインタビュー 制作の始まりから驚きの設定まで |trans-title=Commemorating the release of the Mario movie! Interview with Shigeru Miyamoto From the beginning of production to the surprising setting |url=https://www.ndw.jp/mario-interview-230425/2/ |url-status=live |archive-url=https://web.archive.org/web/20230425155151/https://www.ndw.jp/mario-interview-230425/2/ |archive-date=April 25, 2023 |website=[[Nintendo Dream]] |language=japanese |quote=もともと『マリオブラザーズ』は、土管がいっぱいあるニューヨークの地下で活躍する兄弟、ニューヨークのなかでもたぶんブルックリン、というところまで勝手に決めていて。『ドンキーコング』は舞台がニューヨークですし。['''Miyamoto:''' Originally, ''Mario Bros.'' was arbitrarily decided as brothers who are active in the underground of New York, where there are many clay pipes, and probably Brooklyn in New York. ''Donkey Kong'' is set in New York.]}}</ref><ref>{{cite web |url=https://www.gamedeveloper.com/design/how-the-creator-of-mario-designs-games-shigeru-miyamoto-game-designer-spotlight |title=How the Creator of Mario Designs Games – Shigeru Miyamoto – Game Designer Spotlight |first=Caleb |last=Compton |website=Game Developer |date=May 4, 2021 |access-date=March 23, 2024 |archive-date=March 23, 2024 |archive-url=https://web.archive.org/web/20240323141759/https://www.gamedeveloper.com/design/how-the-creator-of-mario-designs-games-shigeru-miyamoto-game-designer-spotlight |url-status=live}}</ref>

===Name===
Though the protagonist was unnamed in the Japanese release of ''Donkey Kong'', he was named "Jumpman" in the game's English instructions<ref>"[[iarchive:NEXT Generation 26/page/n49/mode/2up|Mario: Alive, Well, and Living in the Bronx?]]" ''[[Next Generation (magazine)|Next Generation]]'' 26:46. Brisbane, CA: [[Imagine Media]]. February 1997.</ref> and "little Mario" in the sales brochure.<ref name="tafa_dkusflyer">{{cite web |title=Donkey Kong |url=https://flyers.arcade-museum.com/videogames/show/294#gallery-2 |url-status=live |archive-url=https://web.archive.org/web/20140708222418/http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=316&image=2 |archive-date=July 8, 2014 |access-date=January 25, 2017 |website=The Arcade Flyers Archive}}</ref> Miyamoto envisioned a "go-to" character he could use in any game he developed if needed, albeit in [[cameo appearance]]s as Miyamoto did not, at the time, expect the character to become singularly popular.<ref name="yahoo">{{cite web |date=December 2, 2009 |title=Playback 93 |url=http://videogames.yahoo.com/events/playback/playback-93/1378336 |archive-url=https://web.archive.org/web/20091211223939/http://videogames.yahoo.com/events/playback/playback-93/1378336 |archive-date=December 11, 2009 |access-date=December 24, 2009 |publisher=Yahoo}}</ref> To this end, he originally named the character "Mr. Video", comparing what he intended for the character's appearances in later games to the cameos that [[Alfred Hitchcock]] had done within his films.<ref name="wii-com2">{{cite web |title=The Reason Mario Wears Overalls |url=http://iwataasks.nintendo.com/interviews/wii/nsmb/0/1 |url-status=live |archive-url=https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/1 |archive-date=July 25, 2015 |access-date=June 24, 2013 |website=[[Nintendo]] |page=2}}</ref> In retrospect, Miyamoto commented that if he had named Mario "Mr. Video", Mario likely would have "disappeared off the face of the Earth."<ref name="wii-com2" />

[[File:Mario Segale 2016.jpg|thumb|The character was named after [[Mario Segale]], a real estate developer.<ref name="35factsgamespot" />|upright|right]]

According to a widely circulated story, during the [[Internationalization and localization|localization]] of ''Donkey Kong'' for American audiences, Nintendo of America's warehouse landlord, [[Mario Segale]], confronted then-president [[Minoru Arakawa]], demanding back rent. Following a heated argument in which the Nintendo employees eventually convinced Segale he would be paid, they opted to name the character in the game Mario after him.<ref>{{cite web |last=Edwards |first=Benj |date=April 25, 2010 |title=The True Face of Mario |url=http://technologizer.com/2010/04/25/mario/ |url-status=live |archive-url=https://web.archive.org/web/20110625120834/http://technologizer.com/2010/04/25/mario/ |archive-date=June 25, 2011 |access-date=May 4, 2022 |website=[[Technologizer]]}}</ref><ref>{{Cite news |last=Eric Pryne |date=March 27, 2010 |title=Powerful Segale family has massive vision for Tukwila expanse |work=[[The Seattle Times]] |url=https://www.seattletimes.com/business/powerful-segale-family-has-massive-vision-for-tukwila-expanse/ |url-status=live |access-date=May 4, 2022 |archive-url=https://web.archive.org/web/20110921064117/http://seattletimes.nwsource.com/html/businesstechnology/2011460764_segale28.html |archive-date=September 21, 2011}}</ref> This story is contradicted by former Nintendo of America warehouse manager [[Don James (executive)|Don James]], who stated in 2012 that he and Arakawa named the character after Segale as a joke because Segale was so reclusive that none of the employees had ever met him.<ref>{{cite magazine |url=https://www.wired.com/2012/02/gamelife-podcast-episode-18/ |title=Game Life Podcast: When Jay Mohr Met Tomonobu Itagaki |first=Chris |last=Kohler |magazine=Wired |date=February 17, 2012 |access-date=September 28, 2024 |archive-date=April 17, 2014 |archive-url=https://web.archive.org/web/20140417022605/https://www.wired.com/2012/02/gamelife-podcast-episode-18/ |quote="And so we thought, 'This guy [Segale] is a recluse. No one's ever actually met him.' So we thought, 'Wouldn't it be a great joke if we named this character Mario?' And so we said, 'That's great,' and we sent a telex to Japan, and that's how Mario got his name."}} Interview with Don James starts at 51:16. Quotation occurs at 52:00.</ref> James repeated this account in 2018.<ref>{{cite web |date=June 14, 2018 |title=Nintendo Treehouse Live - E3 2018 - Arcade Archives Donkey Kong, Sky Skipper |website=[[YouTube]] |publisher=Nintendo Everything |url=https://www.youtube.com/watch?v=CizC6MqyiJM&t=138s |url-status=live |access-date=September 28, 2024 |archive-date=October 3, 2023 |archive-url=https://web.archive.org/web/20231003035157/https://www.youtube.com/watch?v=CizC6MqyiJM |quote="Mr. Arakawa, who was the president, and myself looked at the character, and we had a landlord that happened to be named Mario as well, and we'd never met the guy, so we thought it'd be funny to name this main character Mario after our landlord in Southcenter. And that's actually how Mario got his name."}} Quotation occurs at 2:25.</ref> A friend of Segale commented: "My direct understanding and perception is that Mario Segale doesn't mind at all the fact that his name inspired such an iconic character, and that he shows humble pride in that fact in front of his grandchildren and close-knit adult circles."<ref>{{cite web |url=https://www.npr.org/2018/11/02/663372770/mario-segale-inspiration-for-nintendos-hero-plumber-has-died |title=Mario Segale, Inspiration For Nintendo's Hero Plumber, Has Died |first=Bill |last=Chappell |website=NPR |date=November 2, 2018 |access-date=March 24, 2024 |archive-date=March 5, 2024 |archive-url=https://web.archive.org/web/20240305052527/https://www.npr.org/2018/11/02/663372770/mario-segale-inspiration-for-nintendos-hero-plumber-has-died |url-status=live }}</ref>

While it is implied by the title of the ''Mario Bros.'' series, in a 1989 interview, his full name was stated not to be "Mario Mario".<ref>{{Cite episode |title=Inside Super Mario Bros |series=[[Inside Edition]] |last=Loy |first=Joel |network=[[CBS Television Distribution]] |air-date=1989}}</ref> The first notable use of "Mario Mario" was in the [[Super Mario Bros. (film)|1993 live-action film adaptation]] of the ''Super Mario'' series, and was further used in [[Prima Games|Prima]]'s official video game strategy guides, in 2000 for ''[[Mario Party 2]]''<ref>{{Cite book |last1=Tica |first1=Don |last2=Govia |first2=Mario De |last3=Pham |first3=Tri |url=https://books.google.com/books?id=_XFa3rPUvSMC |title=Mario Party 2: Prima's Official Strategy Guide |date=2000 |publisher=Random House Information |isbn=9780761527671 |access-date=August 22, 2017 |archive-url=https://web.archive.org/web/20200516115241/https://books.google.com/books?id=_XFa3rPUvSMC |archive-date=May 16, 2020 |url-status=live}}</ref> and in 2003 for ''[[Mario & Luigi: Superstar Saga]]''.<ref>{{Cite book |last1=Stratton |first1=Stephen |last2=Buchanan |first2=Levi |url=https://books.google.com/books?id=8bpFw-oJTqgC |title=Mario & Luigi: Superstar Saga : Prima's Official Strategy Guide|date=2003 |isbn=9780761544234 |page=21 |publisher=Prima Games |access-date=August 22, 2017 |archive-url=https://web.archive.org/web/20200516094254/https://books.google.com/books?id=8bpFw-oJTqgC |archive-date=May 16, 2020 |url-status=live}}</ref> In 2012, after Mario voice actor [[Charles Martinet]] stated that the character's name was, in fact, "Mario Mario" at [[San Diego Comic-Con]],<ref>{{cite web |date=July 16, 2012 |title=Mario reveals his last name & other tales – San Diego Comic Con 2012 |website=[[YouTube]] |publisher=Patrick Scott Patterson |url=https://www.youtube.com/watch?v=AAjhjLuWbC8&t=1m15s |url-status=live |archive-url=https://web.archive.org/web/20200624114504/https://www.youtube.com/watch?v=AAjhjLuWbC8&t=1m15s |archive-date=June 24, 2020 |access-date=May 25, 2016 |quote="What's my last name? That's a very good question. That's right, it's Mario! My name's-a Mario Mario. Of course, my brother's name, a-Luigi Mario. And of course, my mama's-a Mama Mia Mario; my papa Papa Pio Mario. Of course, my grandmama Grandmama Mia Mario and my greatpapa et cetera, et cetera. Yeah, first name Mario, last name Mario. Yahoo!"}}</ref> Nintendo CEO [[Satoru Iwata]] said Mario had no last name,<ref>{{cite web |date=August 17, 2012 |title=Nintendo Chief: Mario Is Part Of Gamers' DNA |first=Stephen |last=Totilo |url=https://kotaku.com/nintendo-chief-mario-is-part-of-gamers-dna-5935721 |url-status=live |archive-url=https://web.archive.org/web/20160614023613/http://kotaku.com/5935721/super-marios-boss-doesnt-want-to-overdo-it-with-mr-video-game-and-wont-deceive-you-with-dlc |website=Kotaku |archive-date=June 14, 2016 |access-date=May 4, 2022 |quote=Could that mean that Mario's last name is "Video Game"? No, Iwata replied. "He does not have a last name."}}</ref> with which Miyamoto agreed the month after.<ref>{{Cite magazine |date=September 10, 2015 |title=Mario's Creators Answer Burning Questions About The Series |first=Dan |last=Ryckert |magazine=[[Game Informer]] |url=http://www.gameinformer.com/b/features/archive/2012/09/24/miyamoto-tezuka-interview.aspx |url-status=dead |archive-url=https://web.archive.org/web/20150912011321/https://www.gameinformer.com/b/features/archive/2015/09/10/miyamoto-tezuka-interview.aspx |archive-date=September 12, 2015 |access-date=December 20, 2017 }}</ref> Two months after Iwata's death in July 2015, Miyamoto changed his stance, asserting at the Super Mario Bros. 30th Anniversary festival that Mario's full name was indeed "Mario Mario".<ref name="getnews.jp">{{cite news |date=September 14, 2015 |title=【衝撃事実】ついに任天堂公式のマリオの本名が判明!任天堂の代表取締役・宮本茂氏が明かす |trans-title=[Impact] fact finally found real name of Nintendo official of Mario! Reveal the representative director, Shigeru Miyamoto of Nintendo |work=ガジェット通信 GetNews |url=http://getnews.jp/archives/1144379 |url-status=live |archive-url=https://web.archive.org/web/20160616214455/http://getnews.jp/archives/1144379 |archive-date=June 16, 2016 |access-date=May 25, 2016 |language=ja}}</ref><ref>{{cite web |url=https://www.denofgeek.com/games/super-mario-bros-luigi-last-name/ |title=Super Mario Bros: What Is Mario and Luigi's Last Name? |first=Aaron |last=Greenbaum |website=Den of Geek |date=March 30, 2023 |access-date=March 22, 2024 |archive-date=March 22, 2024 |archive-url=https://web.archive.org/web/20240322082138/https://www.denofgeek.com/games/super-mario-bros-luigi-last-name/ |url-status=live }}</ref> Mario can also be referred to as "Super Mario" when he acquires the Super Mushroom power-up.<ref>{{Cite book |title=Super Mario Bros. Encyclopedia |url=https://archive.org/details/super-mario-bros-encyclopedia-the-official-guide-to-the-first-30-years/page/n112/mode/1up |publisher=[[Nintendo]] |date=October 19, 2015 |via=Internet Archive |page=112 }}</ref>

===Appearance and profession===
By Miyamoto's own account, Mario's profession was chosen to fit with the game design: since ''Donkey Kong'' takes place on a construction site, Mario was made into a carpenter; and when he appeared again in ''[[Mario Bros.]]'', it was decided that he should be a [[plumber]], because a lot of the game is situated in underground settings.<ref name="usatoday">{{Cite news |last=Mike Snider |date=November 8, 2010 |title=Q&A: 'Mario' creator Shigeru Miyamoto |work=[[USA Today]] |url=http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1 |url-status=bot: unknown |access-date=November 9, 2010 |archive-url=https://web.archive.org/web/20101111140107/http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1 |archive-date=November 11, 2010 }}</ref> Mario's character design, particularly his large nose, draws on Western influences; once he became a plumber, Miyamoto decided to "put him in [[New York City|New York]]" and make him [[Italians|Italian]],<ref name="usatoday" /> light-heartedly attributing Mario's nationality to his mustache.<ref name="IGN Miyamoto Interview">{{Cite magazine |last=Kohler |first=Chris |date=June 27, 2008 |title=Q&A: 90 Minutes With Miyamoto, Nintendo's Master of Amusement |url=https://www.wired.com/2008/06/interview-90-mi/ |url-status=live |archive-url=https://web.archive.org/web/20100727214650/http://www.wired.com/gamelife/2008/06/interview-90-mi |archive-date=July 27, 2010 |access-date=July 30, 2010 |magazine=Wired}}</ref> Other sources have Mario's profession chosen to be carpentry in an effort to depict the character as an ordinary hard worker, making it easier for players to identify with him.<ref name="mariomania">[[Minoru Arakawa|Arakawa, Minoru]], ed. 1991. "The Man Behind Mario". Pp. [https://i.imgur.com/OUz9YWn.jpg 30] {{Webarchive|url=https://web.archive.org/web/20200803165314/https://i.imgur.com/OUz9YWn.jpg |date=August 3, 2020 }}–32 in ''[https://imgur.com/a/OsTEA Mario Mania] {{Webarchive|url=https://web.archive.org/web/20200401164505/https://imgur.com/a/OsTEA |date=April 1, 2020 }}''. Redmond, WA: Nintendo. {{ASIN|B000BPL42C}}.</ref> After a colleague suggested that Mario more closely resembled a plumber, Miyamoto changed Mario's profession accordingly and developed ''Mario Bros.'',<ref name="History"/> featuring the character in the sewers of [[New York City]].<ref>Grajqevci, Jeton (October 9, 2000). [http://www.n-sider.com/contentview.php?contentid=223 Profile: Shigeru Miyamoto] {{Webarchive|url=https://web.archive.org/web/20110514232650/http://www.n-sider.com/contentview.php?contentid=223 |date=May 14, 2011 }}. N-Sider. Retrieved May 6, 2009</ref>

Due to the graphical limitations of [[Arcade cabinet|arcade hardware]] at the time, Miyamoto clothed the character in red [[overalls]] and a blue shirt to contrast against each other and the background, making the movements of his arms easily perceptible.<ref name=NGen38>{{cite magazine |first=Neil |last=West |title=The Way Games Ought to Be... |magazine=[[Next Generation (magazine)|Next Generation]]|issue=38 |date=February 1998 |pages=106}}</ref> A red cap was added to let Miyamoto avoid drawing the character's hairstyle, forehead, and eyebrows, as well as to circumvent the issue of animating his hair as he jumped.<ref name=History/><ref name=usatoday /> To give distinctly human facial features with the limited graphical abilities, Miyamoto drew a large nose and a mustache, which avoided the need to draw a mouth and facial expressions.<ref name=CNN>Rao, Anjali (February 15, 2007). [http://www.cnn.com/2007/WORLD/asiapcf/02/14/miyamoto.script/index.html Sigeru Miyamao Talk Asia interview] {{Webarchive|url=https://web.archive.org/web/20090401060304/http://www.cnn.com/2007/WORLD/asiapcf/02/14/miyamoto.script/index.html |date=April 1, 2009 }}. [[CNN]]. Retrieved February 28, 2009</ref> Omitting a mouth circumvented the problem of clearly separating the nose from the mouth with a limited number of pixels available.<ref name=NGen38/>

Over time, Mario's appearance has become more defined; blue eyes, white gloves, brown shoes, a red "M" in a white circle on the front of his hat and gold buttons on his overalls have been added. According to an interview, Japanese character designer [[Yōichi Kotabe]], who worked on redesigning characters in ''[[Super Mario Bros.]]'' (1985), revealed that Mario's M on his hat was originally the resemblance of [[McDonald's]] logo; Kotabe later changed the design of M and straightened its lines to clearly distinguish the difference.<ref>{{cite web |url=https://www.lemonde.fr/pixels/article/2018/12/06/les-confidences-du-dessinateur-historique-des-personnages-nintendo_5393660_4408996.html |title=Les confidences du dessinateur historique des personnages Nintendo |trans-title=The secrets of the historic designer of Nintendo characters |author=Par William Audureau |website=Le Monde |date=December 6, 2018 |access-date=March 29, 2024 |language=french |quote=J’ai gardé la ligne de contour épaisse du personnage. En revanche, j’ai accentué les traits du « M » sur la casquette de Mario, pour bien le distinguer du logo de McDonald’s, qui nous demandait, au contraire, s’ils pouvaient davantage se ressembler. [I kept the thick outline of the character. On the other hand, I accentuated the lines of the "M" on Mario's cap, to clearly distinguish it from the McDonald's logo, which asked us, on the contrary, if they could be more alike.] |archive-date=October 11, 2021 |archive-url=https://web.archive.org/web/20211011004513/https://www.lemonde.fr/pixels/article/2018/12/06/les-confidences-du-dessinateur-historique-des-personnages-nintendo_5393660_4408996.html |url-status=live }}</ref> The colors of his shirt and overalls were also reversed from a blue shirt with red overalls to a red shirt with blue overalls. Miyamoto attributed this process to the different development teams and artists for each game as well as advances in technology.<ref name="mariomania" />


===Voice acting===
Mario is depicted as a short, pudgy [[Italian people|Italian]] [[plumber]]{{citequote}} who lives in the [[Mushroom Kingdom]], where he is regarded as a hero; he is best known for constantly thwarting the plans of the evil [[King Bowser]] to kidnap [[Princess Peach]] and subjugate the Mushroom Kingdom. He is well known for his plucky personality, enthusiasm and spirit in the face of enemies, unexpected physical agility, and cooperation with his brother, [[Luigi]], and his close relationship with Princess Peach whom he has repeatedly saved. He has an evil [[doppelgänger]] by the name of [[Wario]].
[[File:Charles Martinet Photo Op GalaxyCon Richmond 2020.jpg|thumb|right|upright|[[Charles Martinet]] voiced Mario for over 30 years before shifting to a [[brand ambassador]] position.]]


Mario was voiced by [[Charles Martinet]] from 1991 to 2023.<ref name="martinetBBCnews"/><ref name="EW">{{Cite magazine |url=https://ew.com/movies/longtime-mario-voice-actor-charles-martinet-retires-from-role/ |title=Charles Martinet retires as the voice of Mario: 'You are all Numba One in my heart!' |date=2023-08-21 |access-date=2024-02-13 |magazine=[[Entertainment Weekly]] |last=Hold |first=Christian |archive-date=February 14, 2024 |archive-url=https://web.archive.org/web/20240214010831/https://ew.com/movies/longtime-mario-voice-actor-charles-martinet-retires-from-role/ |url-status=live }}</ref> When he crashed the audition,<ref name="martinetthenational">{{Cite web |url=https://www.thenationalnews.com/arts-culture/2022/03/10/charles-martinet-on-30-years-of-voicing-nintendos-beloved-mario-its-such-an-honour/ |title=Charles Martinet on 30 years of voicing Nintendo's beloved Mario: 'It's such an honour' |date=March 10, 2022 |access-date=October 3, 2022 |website=[[The National News]] |last=Lau |first=Evelyn |archive-date=August 29, 2023 |archive-url=https://web.archive.org/web/20230829191641/https://www.thenationalnews.com/arts-culture/2022/03/10/charles-martinet-on-30-years-of-voicing-nintendos-beloved-mario-its-such-an-honour/ |url-status=live }}</ref> the directors were preparing to close for the night, already packing up when he arrived. He was prompted with "an Italian plumber from [[Brooklyn]]"; when he heard the phrase, he immediately thought of a stereotypical [[Italian language|Italian]] accent with a voice similar to that of a mobster.<ref name="silicon audition"/> He then assumed the voice would be too harsh for children, so he planned on using a voice of an older figure.<ref name="silicon audition">{{cite web |url=https://www.siliconera.com/its-a-me-charles-martinet-the-voice-of-mario |title=It's a me Charles Martinet, the voice of Mario |date=July 26, 2006 |access-date=March 25, 2021 |website=[[Siliconera]] |archive-date=November 2, 2021 |archive-url=https://web.archive.org/web/20211102222705/https://www.siliconera.com/its-a-me-charles-martinet-the-voice-of-mario/ |url-status=live }}</ref> However, according to Martinet, the audition for Mario was the only time where his thoughts crashed and he spoke complete nonsense. After he was prompted the character, he babbled the following in a soft and friendly voice instead:<ref>{{cite web|url=https://m.youtube.com/watch?v=r4Eudb_Tqg8|title=The Voice of Mario – Charles Martinet Interview|website=YouTube|date=September 10, 2011 |publisher=GamerSpawn|access-date=March 22, 2024|archive-date=February 26, 2020|archive-url=https://web.archive.org/web/20200226223908/https://m.youtube.com/watch?v=r4Eudb_Tqg8|url-status=live}}</ref>
As Nintendo's mascot, Mario is the most famous character in video game history,<ref>{{cite web | title=The History of Mario | url=http://www.gamecubicle.com/features-mario-nintendo_shining_star.htm | accessdate=2006-11-12}}</ref> becoming synonymous with video games. Mario games, as a whole, have sold more than 285 million units, making the Mario series the best-selling series ever.<ref>{{cite web | title=Classic of the Month: Mario | url=http://www.gamespot.com/pages/unions/read_article.php?topic_id=24897120&union_id=276&print=1 | accessdate=2006-11-12}}</ref> He has appeared in over a hundred games, many of them best-sellers. Outside of the [[Platform game|platformers]] with which he is traditionally associated, Mario has appeared in video games in different genres, including the ''[[Mario Kart]]'' racing series, Nintendo's arcade sports games (such as the ''[[Mario Tennis]]'' and ''[[Mario Golf]]'' series), and Nintendo's series of Mario [[console role playing game|RPGs]] (including ''[[Super Mario RPG: Legend of the Seven Stars]]'', the ''[[List of Mario games by genre#Paper Mario Series|Paper Mario series]]'', ''[[Mario & Luigi: Superstar Saga]]'', and its sequel, ''[[Mario & Luigi: Partners in Time]]''). Outside the original games, television shows, film and comics, he spawned a line of licensed merchandise.


{{Blockquote|text="Hello, ima Mario. Okey dokey, letsa make a pizza pie together, you go get somea spaghetti, you go geta some sausage, I getta some sauce, you gonna put some spaghetti on the sausage and the sausage on the pizza, then I'm gonna chasea you with the pizza, then you gonna chasea me with the pizza, and gonaa makea lasagne."<ref>{{cite web |url=https://kotaku.com/marios-voice-actor-recalls-his-rambling-audition-5361823 |title=Mario's Voice Actor Recalls His Rambling Audition |date=September 17, 2009 |access-date=March 25, 2021 |website=[[Kotaku]] |last=Totilio |first=Stephen |archive-date=January 16, 2021 |archive-url=https://web.archive.org/web/20210116101324/https://kotaku.com/marios-voice-actor-recalls-his-rambling-audition-5361823 |url-status=live}}</ref>}}
==Appearances==
===In video games===
{{main|List of Mario games}}
[[Image:Mario64 - Dire Dire Docks.png|left|thumb|250px|Mario made his [[3D computer graphics|3D]] debut in ''[[Super Mario 64]]'']]
Mario made his debut in the arcade game ''[[Donkey Kong (video game)|Donkey Kong]]'' in [[1981]]. In ''[[Donkey Kong Junior (arcade game)|Donkey Kong Junior]]'' in [[1982]], he was the [[villian]], and in the ending cinematic, he is knocked out (although he is not dead because he is in future games). The games were so successful that he carried over into an arcade spin-off, ''[[Mario Bros.]]'' in [[1983]], which boasted a simultaneous two-player mode and introduced his taller yet younger brother [[Luigi]]. His next appearance was in ''[[Super Mario Bros.]]'' for the [[Nintendo Entertainment System]] (NES). The game sold over 40 million copies<ref>{{cite web | title=Super Mario Bros., Best Selling Video Game Of All Time | url=http://ezinearticles.com/?Super-Mario-Bros,-Best-Selling-Video-Game-Of-All-Time&id=146044 | accessdate=2006-11-12}}</ref> (pack-in copies included) making it the best-selling video game ever, and the game has been ported to numerous Nintendo consoles since.
[[Image:Mario Bros..png|right|thumb|250px|The original arcade version of ''[[Mario Bros.]]'']]
Overall, Mario games have sold approximately 285 million copies worldwide,<ref name="sales">{{cite web | author = David Low | publisher = Australia's PAL Gaming Network | year = 2005 | url = http://palgn.com.au/article.php?id=3605&sid=4cea9e5e814470cb7ea6fd462d04a13e | title = Nintendo reveal sales figures | accessdate = February 12|accessyear = 2006}}</ref> with ''[[Super Mario Bros. 3]]'' holding the record for most copies of a non pack-in video game sold, selling well over 18 million copies.<ref>{{cite web | title=Super Mario Advance 4: Super Mario Bros. 3 | publisher=Nintendo | url=http://www.nintendo.com/gamemini?gameid=m-Game-0000-1858 | accessdate=2006-11-12}}</ref> Mario and his friends also appeared in the later [[Game & Watch]] games. Mario has explored almost every genre of video games. Aside from [[action platformer]]s, he has starred in [[puzzle game]]s, [[racing game]]s, [[sport|sports game]]s, [[fighting game]]s, [[role-playing games]], and even [[educational games]]. He has not yet appeared in a [[strategy game]].


The voice he chose was derived from another voice role he used to play the character Gremio from [[William Shakespeare]]'s ''[[The Taming of the Shrew]]''.<ref name="martinetthenational"/><ref name="gamesradarmartinet">{{Cite web |url=https://www.gamesradar.com/legendary-mario-voice-actor-charles-martinet-on-his-favorite-characters-and-why-he-now-dreams-in-2d/ |title=Legendary Mario voice actor Charles Martinet on his favorite characters and why he now 'dreams in 2D' |date=January 3, 2022 |access-date=October 3, 2022 |website=[[GamesRadar]] |last=Fisher |first=Andrew |archive-date=March 25, 2023 |archive-url=https://web.archive.org/web/20230325140440/https://www.gamesradar.com/legendary-mario-voice-actor-charles-martinet-on-his-favorite-characters-and-why-he-now-dreams-in-2d/ |url-status=live }}</ref> Martinet kept speaking with the voice until the audition tape ran out; the clip was the only tape sent back to Nintendo, and when the director called the company he said he "found our Mario".<ref name="martinetBBCnews">{{Cite web |url=https://www.bbc.com/news/entertainment-arts-19664003 |title=The actors hiding inside your video games |date=October 1, 2012 |access-date=October 3, 2022 |website=[[BBC News]] |last=Savage |first=Mark |archive-date=April 22, 2015 |archive-url=https://web.archive.org/web/20150422005227/https://www.bbc.com/news/entertainment-arts-19664003 |url-status=live }}</ref><ref>{{Cite web |title=The Voice of Mario |url=http://archive.gamespy.com/interviews/august02/mario/index2.shtml |work=GameSpy |date=August 10, 2002 |access-date=March 23, 2024 |archive-url=https://web.archive.org/web/20041222130723/http://archive.gamespy.com/interviews/august02/mario/index.shtml |archive-date=December 22, 2004 |url-status=live }}</ref> For the following years he would use the voice for an attraction at [[trade shows]]: small tracking sensors were glued onto his face, and he would voice a 3D model of Mario's head on a television while he remained hidden behind a curtain. When attendees would approach the screen, they could talk and interact with Mario.<ref name="martinetthenational"/><ref name="martinetBBCnews"/><ref>{{cite book |last=Ryan |first=Jeff |date=2012 |title=Super Mario: How Nintendo Conquered America |url=https://books.google.com/books?id=9_JvDwAAQBAJ&pg=PA137 |location=London, England |publisher=[[Portfolio (publisher)|Portfolio]] / [[Penguin Group|Penguin]] |page=137 |isbn=978-1-59184-563-8 |access-date=October 3, 2022 |archive-date=August 29, 2023 |archive-url=https://web.archive.org/web/20230829191634/https://books.google.com/books?id=9_JvDwAAQBAJ&pg=PA137 |url-status=live }}</ref> Due to the long shifts, Stevie Coyle was hired as a voice match to take over during breaks by Martinet's suggestion.<ref name="Summer CES"/><ref name="Coyle Interview"/> The attraction was successful and would be used for five years until Martinet was called by Miyamoto, requesting that he use the voice for a video game.<ref name="martinetthenational"/>
===Appearances on non-Nintendo platforms===
Nintendo holds the copyright to Mario in many nations and retains these rights for its own use with few exceptions. However, Mario appeared in educational PC titles in the [[United States]] such as ''[[Mario Teaches Typing]]'' and in some very early games for non-Nintendo systems such as the [[Atari 2600]] and the [[Mattel Intellivision]]. Philips made several games, such as [[Hotel Mario]], featuring Nintendo characters for its ill-fated [[CD-i]] console which was the result of a compromise with Nintendo over failing to release a joint [[CD-ROM]] product. ''[[Mario Is Missing!]]'', another PC game, was later ported to the NES and SNES much like its sequel ''[[Mario's Time Machine]]''. ''[[Super Mario Bros. Special]]'', the first sequel to ''Super Mario Bros.'', was also on a non-Nintendo platform.


His first official video game voice role would be the CD rerelease of ''[[Mario Teaches Typing]]'' in 1994, but his first major voice acting role was ''[[Super Mario 64]]''. He received instructions on the types of sound clips needed from Miyamoto, and Martinet appreciated the fun tone of the game and later called Miyamoto a genius.<ref name="silicon audition"/> He would continue to voice other various ''Mario'' characters, such as [[Luigi]], [[Wario]], and [[Waluigi]].<ref name="silicon audition"/> His time in the studio recording voice clips consisted of "45 takes of every sound [he] can think of", according to Martinet at a Q&A in Canada.<ref name="eurogamermartinet">{{Cite web |url=https://www.eurogamer.net/charles-martinet-i-want-to-voice-mario-until-i-drop-dead |title=Charles Martinet: "I want to voice Mario until I drop dead" |date=October 26, 2021 |access-date=October 3, 2022 |website=[[Eurogamer]] |last=Phillips |first=Tom |archive-date=August 29, 2023 |archive-url=https://web.archive.org/web/20230829191634/https://www.eurogamer.net/charles-martinet-i-want-to-voice-mario-until-i-drop-dead |url-status=live }}</ref> What time he gives vocals for the game varies, and according to him has ranged from three years before a game's release to one week. The amount of clips varies as well, ranging from one hour of audio to 20.<ref name="gamesradarmartinet" /><ref>{{Cite web |url=https://www.ign.com/articles/charles-martinet-dreams-mario |title=Charles Martinet Says He 'Dreams As Mario' |date=January 6, 2022 |access-date=October 3, 2022 |website=[[IGN]] |last=Moore |first=Jared |archive-date=August 29, 2023 |archive-url=https://web.archive.org/web/20230829192154/https://www.ign.com/articles/charles-martinet-dreams-mario |url-status=live }}</ref> Martinet was recognized by the ''[[Guinness World Records]]'' for the most roles performed with the same character, at the time one hundred, and is the most of any video game voice actor.<ref>{{cite web |url=https://www.avclub.com/charles-martinet-now-holds-a-guinness-record-for-voicin-1831124428 |title=Charles Martinet now holds a Guinness record for voicing Super Mario 100 times |first=Sam |last=Barsanti |date=December 15, 2018 |access-date=May 4, 2022 |work=[[The A.V. Club]] |archive-date=December 16, 2018 |archive-url=https://web.archive.org/web/20181216125556/https://news.avclub.com/charles-martinet-now-holds-a-guinness-record-for-voicin-1831124428 |url-status=live }}</ref> As of January 2022, he has voiced Mario in over 150 games and has recorded 5&nbsp;million audio files with the voice.<ref name="gamesradarmartinet"/><ref name="eurogamermartinet"/> In an interview, Martinet said he wants to continue voicing the character until he "drops dead", or until he can no longer perform the voice accurately.<ref name="eurogamermartinet"/> In August 2023, Nintendo announced Martinet would be retiring from the voice role of Mario,<ref name="EW"/> though he would continue to promote the franchise as a "Mario Ambassador", a [[brand ambassador]] position.<ref>{{Cite web |title=Mario's new voice actor has revealed himself |url=https://www.polygon.com/23914663/nintendo-mario-new-voice-actor-charles-martinet-kevin-afghani |last=McWhertor |first=Michael |date=2023-10-13 |access-date=2024-10-31 |website=[[Polygon (website)|Polygon]]}}</ref> Voice actor [[Kevin Afghani]] succeeded Martinet in ''[[Super Mario Bros. Wonder]]'' the following October.<ref>{{Cite web |url=https://www.theverge.com/2023/10/13/23916232/super-mario-bros-wonder-new-voice-kevin-afghani |title=Here's Mario's new voice actor |date=October 13, 2023 |access-date=February 13, 2024 |website=[[The Verge]] |last=Parrish |first=Ash |archive-date=October 20, 2023 |archive-url=https://web.archive.org/web/20231020175609/https://www.theverge.com/2023/10/13/23916232/super-mario-bros-wonder-new-voice-kevin-afghani |url-status=live }}</ref><ref>{{Cite web|url=https://variety.com/2023/digital/news/mario-new-voice-actor-nintendo-kevin-afghani-1235755568/|title=Mario's New Voice Actor Announced by Nintendo After Charles Martinet's Departure|first=Ethan|last=Shanfeld|website=Variety|accessdate=October 13, 2023|date=October 13, 2023|archive-date=October 18, 2023|archive-url=https://web.archive.org/web/20231018225905/https://variety.com/2023/digital/news/mario-new-voice-actor-nintendo-kevin-afghani-1235755568/|url-status=live}}</ref>
===Special cameo appearances===
{{main|Cameos of the Mario series}}
In the days of the [[Nintendo Entertainment System|NES]] and [[Game Boy]], Mario made cameos. In sports titles, he was often depicted as the referee (e.g. ''[[Mike Tyson's Punch-Out!!]]'' and ''[[Tennis (video game)|Tennis]]''); sometimes, however, he was a playable character (e.g. Nintendo's early ''[[Golf (video game)|Golf]]'' title). Some of his other cameos were more bizarre, such as in the ''[[Breakout]]'' clone ''[[Alleyway]]'', which featured Mario on the game's box-art and as the "pilot" of the paddle. He was also featured on the [[Game Over]] screen for the Game Boy version of ''[[Qix]]''. Allusions to or parodies of Mario feature in a number of other video games, including ''[[World of Warcraft]]''.


==Characteristics==
==Characteristics==
Mario is depicted as a portly plumber who lives in the fictional land of the [[Mushroom Kingdom]] with [[Luigi]], his younger, taller brother.<ref name="History" /><ref name="mariobioign" /><ref name="luigibioign">{{cite web |title=Luigi Biography |url=http://stars.ign.com/objects/924/924288_biography.html |url-status=dead |archive-url=https://web.archive.org/web/20090817041854/http://stars.ign.com/objects/924/924288_biography.html |archive-date=August 17, 2009 |access-date=January 26, 2010 |website=[[IGN]] |publisher=[[Ziff Davis]]}}</ref> The original ''[[Mario Bros.]]'' depicted Mario and Luigi as Italians in [[New York City|New York]],<ref name="usatoday" /> with the [[Super Mario Bros. Super Show!|television series]] and [[Super Mario Bros. (film)|films]] specifying them as originating from the borough [[Brooklyn]].<ref name="mariobioign" /> Mario's infancy, in which he was transported by a stork to the Mushroom Kingdom, was first depicted in ''[[Super Mario World 2: Yoshi's Island]]''.<ref>{{cite web |url=https://www.polygon.com/sub-gems/23283668/yoshis-island-super-mario-world-2-nintendo-switch-online-sub-gems |title=Yoshi's Island is the Super Mario series' loveliest detour |first=Oli |last=Welsh |website=Polygon |date=August 1, 2022 |access-date=April 1, 2024 |archive-date=August 1, 2022 |archive-url=https://web.archive.org/web/20220801182448/https://www.polygon.com/sub-gems/23283668/yoshis-island-super-mario-world-2-nintendo-switch-online-sub-gems |url-status=live }}</ref><ref>{{cite web |url=https://www.vulture.com/article/super-mario-world-2-yoshi-parenting.html |title=Yoshi Is a Good Dad |first=Dom |last=Nero |website=Vulture |date=October 30, 2023 |access-date=April 1, 2024 |archive-date=January 14, 2024 |archive-url=https://web.archive.org/web/20240114073520/https://www.vulture.com/article/super-mario-world-2-yoshi-parenting.html |url-status=live }}</ref> In a 2005 interview, Miyamoto stated that Mario's physical age was about 24–25 years old,<ref>{{Cite news |last=Mendelsohn |first=Tom |date=September 30, 2016 |title=Mario is only 24 years old, according to creator Shigeru Miyamoto|work=Ars Technica |url=https://arstechnica.com/gaming/2016/09/mario-24-years-old/ |url-status=live |access-date=August 6, 2018 |archive-url=https://web.archive.org/web/20180806115419/https://arstechnica.com/gaming/2016/09/mario-24-years-old/ |archive-date=August 6, 2018}}</ref><ref>{{cite web |year=2005 |title=2.宮本 茂ロングインタビュー マリオの生みの親からのメッセージ |trans-title=2. Long Interview with Shigeru Miyamoto, Message from the Creator of Mario |work=Nintendo Co., Ltd. |url=https://www.nintendo.co.jp/nom/0510/interv/index.html |access-date=March 9, 2024 |archive-url=https://web.archive.org/web/20051104074617/https://www.nintendo.co.jp/nom/0510/interv/index.html |archive-date=November 4, 2005 |language=Japanese |url-status=live }}</ref> and ''[[Nintendo Power]]'' stated that his birthday is October 11.<ref>{{cite web |url=http://transience.paragonsigma.com/nintendo/Nintendo%20Power%20002%20-%201988%20Sep-Oct.pdf |title=Nintento Power – Issue #2 (September–October 1998) |access-date=August 23, 2022 |archive-date=October 3, 2022 |archive-url=https://web.archive.org/web/20221003221713/http://transience.paragonsigma.com/nintendo/Nintendo%20Power%20002%20-%201988%20Sep-Oct.pdf |url-status=live }}</ref><ref>{{cite web|author=daniel.harris.porter |url=https://archive.org/details/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20003%20November-December%201988?view=theater#page/n95/mode/2up |title=Nintendo Power : Free Download, Borrow, and Streaming : Internet Archive |access-date=August 23, 2022}}</ref>
Mario is a [[plumber]] motivated by a sense of justice, though at times he has been depicted as a [[Physician|doctor]] and numerous other professions. His distinctive appearance was defined somewhat by the limitations of early video game hardware. Though he began with the ability to jump high, in subsequent games, he received additional powers such as throwing fire balls ([[pyrokinesis]]) and [[flight]], and additional playable versions, including Frog suit Mario, Tanooki suit Mario, and Metal Mario, through the use of power-ups. In adventure games, Mario has used varying techniques for defeating enemies and solving puzzles in his games, both by using his own abilities and the properties of items or abilities of allies he encountered.


He wears a long-sleeved red shirt, a pair of blue overalls with yellow buttons, brown shoes, white gloves, and a red cap with a red "M" printed on a white circle. In ''[[Donkey Kong (1981 video game)|Donkey Kong]]'', he wore a pair of red overalls, and a blue shirt. In ''[[Super Mario Bros.]]'', he wore a brown shirt with red overalls. He has blue eyes, and, like [[Luigi]], has brown hair, and a dark brown or black mustache. This consistent difference in color is attributed to being a relic from designing the characters for their original platforms, wherein certain features were actively distinguished while others had to be curtailed due to technical limitations.<ref>{{cite web |title=Miyamoto explains Mario's mismatched hair and mustache color |url=http://archive.beefjack.com/index.html?p=148496.html |url-status=dead |archive-url=https://web.archive.org/web/20170913231051/http://archive.beefjack.com/index.html%3Fp=148496.html |archive-date=September 13, 2017 |access-date=November 2, 2017 |website=BeefJack}}</ref>
Mario's appearance has frequently altered ever since. He originally wore red overalls over a blue shirt but that has now changed to the inverse. However, Mario is depicted with red overalls over a brown shirt in the original ''[[Super Mario Bros.]]''.


Mario's occupation is plumbing, though in the original ''[[Donkey Kong (series)|Donkey Kong]]'' games he is a [[carpenter]].<ref name="usatoday" /> Mario has also assumed several other occupations: in the ''[[Dr. Mario (video game)|Dr. Mario]]'' series of [[puzzle video game|puzzle games]], which debuted in 1990, Mario is portrayed as a medical physician named "Dr. Mario";<ref>{{cite web |url=https://www.gamespot.com/reviews/classic-nes-series-dr-mario-review/1900-6112134/ |title=Classic NES Series: Dr. Mario Review |first=Bob |last=Colayco |website=GameSpot |date=November 2, 2004 |access-date=March 7, 2024 |archive-date=March 17, 2024 |archive-url=https://web.archive.org/web/20240317163731/https://www.gamespot.com/reviews/classic-nes-series-dr-mario-review/1900-6112134/ |url-status=live }}</ref> in the [[Game Boy]] game ''[[Mario's Picross]]'', Mario is an [[Archaeology|archaeologist]];<ref>{{cite web |url=https://www.ign.com/articles/2011/08/05/marios-picross-review |title=Mario's Picross Review |author=Lucas M. Thomas |website=IGN |date=August 5, 2011 |access-date=March 26, 2024 |archive-date=April 9, 2023 |archive-url=https://web.archive.org/web/20230409064733/https://www.ign.com/articles/2011/08/05/marios-picross-review |url-status=live }}</ref> in the [[Mario vs. Donkey Kong series|''Mario vs. Donkey Kong'' series]], Mario is the president of a profitable toy-making company.<ref>{{Cite news |title=First screens of Mario vs. Donkey Kong 2: March of the Minis for DS |url=https://www.pocketgamer.com/mario-vs-donkey-kong-2-march-of-the-minis/first-screens-of-mario-vs-donkey-kong-2-march-of-the-minis-for-ds/ |date=May 9, 2006 |first=Owain |last=Bennallack |work=[[Pocket Gamer]] |access-date=April 11, 2024 |archive-date=January 28, 2022 |archive-url=https://web.archive.org/web/20220128153726/https://www.pocketgamer.com/mario-vs-donkey-kong-2-march-of-the-minis/first-screens-of-mario-vs-donkey-kong-2-march-of-the-minis-for-ds/ |url-status=live }}</ref> Mario partakes in sports activities such as [[tennis]] and [[golf]] in [[List of Mario sports games|''Mario'' sports games]], as well as [[kart racing]] in the ''[[Mario Kart]]'' series.<ref name="mariosports">{{cite magazine |url=https://www.esquire.com/lifestyle/g40274525/mario-video-game-sports-ranked/ |title=Is Mario Actually Any Good at Sports? |last1=Sherrill |first1=Cameron |last2=Langmann |first2=Brady |magazine=[[Esquire (magazine)|Esquire]] |date=April 5, 2023 |access-date=March 11, 2024 |archive-date=March 11, 2024 |archive-url=https://web.archive.org/web/20240311084846/https://www.esquire.com/lifestyle/g40274525/mario-video-game-sports-ranked/ |url-status=live }}</ref> In September 2017, Nintendo confirmed on their official Japanese profile for the character that Mario was no longer considered a plumber,<ref>{{cite web |last=Ashcraft |first=Brian |date=September 4, 2017 |title=Mario Is Officially No Longer A Plumber |url=https://kotaku.com/mario-is-officially-no-longer-a-plumber-1799118840 |url-status=live |archive-url=https://web.archive.org/web/20170904115834/http://kotaku.com/mario-is-officially-no-longer-a-plumber-1799118840 |archive-date=September 4, 2017 |access-date=September 4, 2017 |website=Kotaku}}</ref> but the statement was changed in March 2018.<ref>{{cite web |last=Schreier |first=Jason |date=March 6, 2018 |title=Mario Is Officially A Plumber Again |url=https://kotaku.com/mario-is-officially-a-plumber-again-1823545849 |url-status=live |archive-url=https://web.archive.org/web/20180319151208/https://kotaku.com/mario-is-officially-a-plumber-again-1823545849 |archive-date=March 19, 2018 |access-date=March 19, 2018 |website=Kotaku}}</ref> According to Nintendo, Mario has seven careers, which include plumber, doctor, racer, martial artist, basketball player, baseball player, and soccer player.<ref>{{cite web |url=https://www.nintendolife.com/news/2019/01/random_mario_holds_seven_jobs_and_still_saves_the_mushroom_kingdom_regularly |title=Random: Mario Holds Seven Jobs And Still Saves The Mushroom Kingdom Regularly |first=Liam |last=Doolan |website=Nintendo Life |date=January 3, 2019 |access-date=March 26, 2024 |archive-date=March 26, 2024 |archive-url=https://web.archive.org/web/20240326205023/https://www.nintendolife.com/news/2019/01/random_mario_holds_seven_jobs_and_still_saves_the_mushroom_kingdom_regularly |url-status=live }}</ref>
His hair has changed a bit. In promotional artwork for ''[[Super Mario Bros 3]]'' and ''[[Super Mario World]]'', he has very light brown hair. More recent depictions show it in a darker brown.


Nintendo's characterization of Mario as a Brooklynite Italian-American has been described as an example of ''[[mukokuseki]]'', or "nationlessness", with "roots across [the] three continents" of Europe, North America, and Japan.<ref name=PivotTrans>Zhang, X., & Song, H. (2023). The Mukokuseki Strategy and the Application of Pivot Translation in the Localization of Japanese Games. ''Games and Culture'', 0(0).</ref>
Mario's height has been of much debate in the fanbase. Nintendo Official Magazine in Europe produced a pack of cards stating that Mario is 135&nbsp;centimeters (4&nbsp;ft 4&nbsp;in) tall. However, recently, a Japanese shopping site known as Trend One announced a limited run of actual life-size Mario statues with a height of 155&nbsp;centimeters (5&nbsp;ft) licensed by Nintendo with claims that this height was based on actual background story.<ref>{{cite web | title=Five Foot Tall Mario Statue For Sale | accessdate=2006-11-12 | url=http://www.kotaku.com/gaming/top/five-foot-tall-mario-statue-for-sale-186665.php}}</ref> Fans believe Mario is usually "Super" in his 3-D games based on his size compared to other characters in the game. This is supported by games such as ''[[New Super Mario Bros.]]'' and [[Donkey Kong (Game Boy)|''Donkey Kong'' for the Game Boy]].<ref>{{cite web | title=Mario size chart | url=http://themushroomkingdom.net/images/mailbag/20060916_size_chart.jpg | accessdate=2006-11-12}}</ref>


===Relationships===
Over the years the promotional artwork style has changed too. In the art released alongside early games he was shown in 2D. With the advent of the [[Nintendo 64]] this changed, and he was rendered in 3D. Since then, successive 3D renders have depicted him with more detail and improved texturing. The ''Super Smash Bros.'' series has depicted him with still more detail, including a noticeable [[denim]] texture on his overalls.
Mario usually saves [[Princess Peach]] and the [[Mushroom Kingdom]] and purges antagonists, such as [[Bowser]], from various areas; since his first game, Mario has usually had the role of saving the [[damsel in distress]].<ref name="mariobioign">{{cite web |title=Mario Biography |url=http://stars.ign.com/objects/923/923448_biography.html |url-status=dead |archive-url=https://web.archive.org/web/20091220083249/http://stars.ign.com/objects/923/923448_biography.html |archive-date=December 20, 2009 |access-date=January 23, 2010 |website=[[IGN]] |publisher=[[Ziff Davis]]}}</ref> Originally, he had to rescue his girlfriend [[Pauline (Nintendo)|Pauline]] in ''[[Donkey Kong (1981 video game)|Donkey Kong]]'' (1981) from [[Donkey Kong (character)|Donkey Kong]].<ref name="dkhist">{{cite web |last=Trueman |first=Doug |title=GameSpot Presents: The History of Donkey Kong |url=http://www.gamespot.com/gamespot/features/video/dk_history/p03.html |url-status=dead |archive-url=https://web.archive.org/web/20010710164559/http://www.gamespot.com/gamespot/features/video/dk_history/p03.html |archive-date=July 10, 2001 |access-date=January 1, 2010 |website=[[GameSpot]]}}</ref> Despite being replaced as Mario's love interest by Princess Peach in ''[[Super Mario Bros.]],''<ref name="History" /> a redesigned Pauline that first appeared in [[Donkey Kong (1994 video game)|''Donkey Kong'']] (1994) has reappeared in the ''[[Mario vs. Donkey Kong (sub-series)|Mario vs. Donkey Kong]]'' series, ''[[Super Mario Odyssey]]'' and the ''[[Mario Kart]]'' series as a friend of Mario. Mario reprises his role of saving Peach in the ''Super Mario'' series,<ref name="mariobioign" /> but Mario himself was rescued by Peach in [[role-reversal]] in ''[[Super Princess Peach]]''.<ref>{{cite web |last=Bozon |first=Mark |date=February 1, 2006 |title=Hands-On: Super Princess Peach |url=https://www.ign.com/articles/2006/02/01/hands-on-super-princess-peach |url-status=live |archive-url=https://web.archive.org/web/20081007025852/http://ds.ign.com/articles/685/685051p1.html |archive-date=October 7, 2008 |access-date=May 4, 2022 |website=IGN}}</ref> Mario rescued [[Princess Daisy]] of Sarasaland in ''[[Super Mario Land]]'',<ref>{{cite web |title=Princess Daisy Biography |url=http://stars.ign.com/objects/963/963167_biography.html |url-status=dead |archive-url=https://web.archive.org/web/20071129224132/http://stars.ign.com/objects/963/963167_biography.html |archive-date=November 29, 2007 |access-date=January 27, 2009 |website=IGN}}</ref> but Luigi has since been more linked to her; in ''[[Super Smash Bros. Melee]]'', the text explaining Daisy states that "After her appearance in ''[[Mario Golf]]'', some gossips started portraying her as Luigi's answer to Mario's Peach."<ref>{{Cite web |url=https://www.thegamer.com/princess-daisy-deserves-better/ |title=Princess Daisy Deserves Better |first=Daniel |last=Alvarez |website=TheGamer |date=August 30, 2019 |access-date=April 11, 2024 |archive-date=September 1, 2019 |archive-url=https://web.archive.org/web/20190901032919/https://www.thegamer.com/princess-daisy-deserves-better/ |url-status=live }}</ref>


[[Luigi]] is Mario's younger fraternal twin brother, who is taller, slimmer, and can jump higher than him.<ref name="luigibioign" /><ref>{{cite web |url=https://www.gamesradar.com/life-shadows-luigi-biography/ |title=A life in shadows: A Luigi biography |first=Henry |last=Gilbert |website=GamesRadar |date=March 19, 2013 |access-date=March 20, 2024 |archive-date=November 26, 2023 |archive-url=https://web.archive.org/web/20231126091553/https://www.gamesradar.com/life-shadows-luigi-biography/ |url-status=live }}</ref> He is a companion in the ''Mario'' games,<ref name="luigibioign" /> and the character whom the second player controls in two-player sessions of many of the video games.<ref name="luigiprofileign">{{cite web |title=Luigi Profile |url=http://stars.ign.com/objects/924/924288.html |url-status=dead |archive-url=https://web.archive.org/web/20090225211747/http://stars.ign.com/objects/924/924288.html |archive-date=February 25, 2009 |access-date=January 26, 2010 |website=IGN}}</ref> Luigi has also occasionally rescued Mario as seen in ''[[Mario Is Missing!]]'' and the ''[[List of Luigi video games#Luigi's Mansion|Luigi's Mansion]]'' series.<ref>{{cite web |last=Buchanan |first=Levi |date=August 7, 2008 |title=The Other Mario Games, Vol. 2 |url=https://www.ign.com/articles/2008/08/07/the-other-mario-games-vol-2 |url-status=live |archive-url=https://web.archive.org/web/20090220003440/http://retro.ign.com/articles/897/897225p1.html |archive-date=February 20, 2009 |access-date=May 4, 2022 |website=IGN}}</ref> ''[[Super Mario Land 2: 6 Golden Coins]]'' for the Game Boy saw the arrival of [[Wario]], Mario's greedy [[wikt:counterpart|counterpart]] and self-declared arch rival, who usually assumes the role of a main antagonist or an [[antihero]].<ref>{{cite web |title=Wario Biography |url=http://stars.ign.com/objects/924/924285_biography.html |url-status=dead |archive-url=https://web.archive.org/web/20090712120508/http://stars.ign.com/objects/924/924285_biography.html |archive-date=July 12, 2009 |access-date=January 23, 2010 |website=IGN}}</ref> The dinosaur character [[Yoshi]] serves as Mario's steed and sidekick in games such as ''[[Super Mario World]]''.<ref name="yoshibio">{{cite web |title=Yoshi Biography |url=http://stars.ign.com/objects/924/924294_biography.html |url-status=dead |archive-url=https://web.archive.org/web/20100602142520/http://stars.ign.com/objects/924/924294_biography.html |archive-date=June 2, 2010 |access-date=January 23, 2009 |website=[[IGN]] |publisher=[[Ziff Davis]]}}</ref> [[Toad (Mario)|Toad]] is Mario's trusted close friend, who gives him advice and supports him throughout his journey to rescue Princess Peach.<ref>{{cite web |title=Toad (Nintendo) Biography |url=http://stars.ign.com/objects/960/960455_biography.html |archive-url=https://web.archive.org/web/20090327170948/http://stars.ign.com/objects/960/960455_biography.html |archive-date=March 27, 2009 |access-date=March 22, 2024 |website=IGN}}</ref>
As do with his height, Mario's age is also a subject of debate among the fandom, with some saying that his approximate age is 22-23. In ''[[Mario and Luigi: Partners in Time]]'', during a phase in Baby Mario and Luigi's time, Professer E. Gadd decides to move to the edge of Boo Woods. In ''[[Luigi's Mansion]]'', E. Gadd reveals that he has been at Boo Woods for 20 years. Therefore, since Baby Mario and Luigi are probably 2-3 years old, Mario and Luigi are 22-23 years old.


===Personality===
===Abilities===
During the development of ''[[Donkey Kong (1981 video game)|Donkey Kong]]'', Mario was known as {{Nihongo|Jumpman|ジャンプマン|Janpuman}}.<ref name="History" /> Jumping—both to facilitate level traversal and as an offensive move—is a common gameplay element in ''Mario'' games, especially the [[Super Mario|''Super Mario'' series]]. By the time ''[[Super Mario RPG]]'' was released, jumping became such a signature act of Mario that the player was often tasked with jumping to prove to [[non-player character]]s that he was Mario. Mario's most commonly portrayed form of attack is jumping to stomp on the heads of enemies, first used in ''[[Super Mario Bros.]]'' This jump-stomp move may entirely crush smaller enemies on the stage, and usually deal damage to larger ones, sometimes causing secondary effects.<ref name="History" /> Subsequent games have elaborated on Mario's jumping-related abilities. ''[[Super Mario World]]'' added the ability to spin-jump, which allows Mario to break blocks beneath him.<ref>{{cite web |url=https://www.vg247.com/super-nes-retro-review-super-mario-world |title=Super NES Retro Review: Super Mario World |first=Nadia |last=Oxford |work=VG247 |date=January 23, 2019 |access-date=March 13, 2024 |archive-date=March 13, 2024 |archive-url=https://web.archive.org/web/20240313114805/https://www.vg247.com/super-nes-retro-review-super-mario-world |url-status=live }}</ref> In ''[[Super Mario 64]]'', Mario gains new jumping abilities such as a sideways somersault; a ground pound, which is a high-impact downward thrusting motion; and the "Wall Kick", which propels him upwards by kicking off walls.<ref>{{cite web |title=Super Mario 64 Review |url=https://www.gamespot.com/reviews/super-mario-64-review/1900-2544714/ |website=[[GameSpot]] |access-date=March 6, 2024 |date=December 1, 1996|url-status=live |archive-url=https://web.archive.org/web/20180215023346/https://www.gamespot.com/reviews/super-mario-64-review/1900-2544714/ |archive-date=February 15, 2018}}</ref>
Mario is always portrayed in games and other media as being a kind-hearted and brave hero, known to fight "to the bitter end," as ''[[Paper Mario]]'' puts it. He helps those in need without hesitation. Despite his status as a great hero, Mario is very humble. His cheerful personality and love of life make him a very approachable video game character. He has a love of pasta and pizza, as the stereotypical Italian does. This was started in the American cartoons, but soon afterward, Nintendo supported the idea by having Mario dream of pasta. Not much else is known about Mario's personality, as much of it remains hidden due to the fact that the character never openly converses in the games.


''[[Super Mario Bros.]]'' introduced the basic three power-ups that have become staples for the series, especially the 2D games – the [[Super Mario#Power-ups and transformations|Super Mushroom]], a large red mushroom,<ref>{{cite web |url=https://www.denofgeek.com/games/is-super-marios-most-iconic-power-up-really-based-on-magic-mushrooms/ |title=How Super Mario's Most Iconic Power-Up Was Inspired by Magic Mushrooms |first=Matthew |last=Byrd |website=Den of Geek |date=April 20, 2022 |access-date=March 8, 2024 |archive-date=March 8, 2024 |archive-url=https://web.archive.org/web/20240308134817/https://www.denofgeek.com/games/is-super-marios-most-iconic-power-up-really-based-on-magic-mushrooms/ |url-status=live }}</ref> which causes Mario to grow larger and be able to survive getting hit once; the Fire Flower, which allows Mario to throw [[fire]]balls; and the Super Star, which gives Mario temporary invincibility. These powers have appeared regularly throughout the series.<ref name="History" />
Mario's cheerful personality is reflected in his voice, which since ''[[Super Mario 64]]'' has been provided by [[Charles Martinet]].<ref>{{cite web | title=Charles Martinet | url=http://www.n-sider.com/personnelview.php?personnelid=503 | publisher=N-Sider | accessdate=2006-11-12}}</ref> Although often limited to simple exclamatory noises ("Woo!", "Woohoo!" etc.), he often enthusiastically announces the titles of his games. A famous catchphrase used by Mario is "It's-a me, Mario". Although he largely speaks in English (with a thick Italian accent), he has been known to sporadically break into Italian (for example, in ''[[Super Mario Sunshine]]'' he occasionally says "arrivederci" upon losing a life), and naturally says "Mama mia!" when in distress.


==In video games==
===Occupation and hobbies===
{{see also|List of video games featuring Mario}}
[[Image:Mariohammer.jpg|thumb|Mario in the ''[[Paper Mario]]'' games, using his [[trademark]] [[weapon]], a [[hammer]]|left]]
Despite Mario's given occupation as a plumber, he is almost never seen doing plumbing during the games. The closest Mario came to actually doing plumbing was clearing pipe levels of enemies in ''[[Mario Bros.]]'' and fixing some pipes in the ''[[Mario & Luigi]]'' games. Pipes have, however, remained a mode of transportation in most Mario games. Mario was most often seen plumbing during the animated series. He was very knowledgeable about tools and fixing pipes in the movie. Both Mario and Luigi seemed to love their job as plumbers no matter how grueling it gets and have a deep passion for it as revealed in both the animated series and movie.


===''Super Mario'' series===
''[[The Super Mario Bros. Super Show]]'' delves deeper into Mario and Luigi's characters. It is revealed that Mario and Luigi are fans of [[Nicole Eggert]] and ''[[Baywatch]]'', as well as [[Elvis Presley]] and the All-American sport of [[Baseball]], and despite his age (by his looks, he is considered middle-aged), Mario is a fan of the [[cartoon]] series ''[[Inspector Gadget]]'' (most likely an inside joke since [[DiC Entertainment]] produced both shows). Mario considers himself the biggest fan of former WWF (now WWE) westler [[Captain Lou Albano]] (another inside joke since Albano himself was the one who portrayed Mario in the live action segments and provided his voice in the cartoon).
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Mario is the protagonist of the ''Super Mario'' series. Each game varies in its plot, but most of them have the ultimate goal of Mario rescuing [[Princess Peach]] after being kidnapped by [[Bowser]]. Mario explores a variety of locations, titled "worlds", and along the way, he can collect items and defeat enemies. Most levels have an end goal, such as stars or flagpoles, that he needs to reach to move on to the next. The series is divided into two general sets of games: the 2D [[Side-scrolling video game|side-scrolling]] ''Super Mario'' games and the 3D [[open world]] ''Super Mario'' games.
Beginning with the ''[[Dr. Mario]]'' series of puzzle games which first debuted in 1990, Mario has been occasionally depicted as a medical physician as well. His most time-consuming activity seems to be saving [[Princess Peach]], the [[Mushroom Kingdom]], and surrounding kingdoms from villains such as [[King Bowser|Bowser]]. As seen through character interactions in his role-playing games, Mario has achieved a level of fame among the kingdoms' populations due to his heroic deeds.
[[Image:Mariovsdonkeykong4.PNG|180px|thumb|right|Mini Mario, one of the figures produced by Mario's Mario Toy Company.]]


====2D games====
However, Mario earns most of his money through the profits from his Mario Toy Company, which produces Mini Mario figures, which, as of ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', has expanded to include similar versions of other characters, including Mini Peach.<ref>{{cite web | title=Mario vs. Donkey Kong 2: March of the Minis | publisher=Nintendo | year=2006 | url=http://e3src.nintendo.com/games/ds/mario_vs_donkey_kong_2_march_of_the_minis/ | accessdate=2006-07-18}}</ref>
The ''Super Mario'' series had Mario starring in [[platform game]]s, beginning with ''[[Super Mario Bros.]]'' on the [[Nintendo Entertainment System]] (NES) in 1985. In these games, Mario traverses worlds that contain a set number of levels for Mario to complete. In them, he traverses them from moving left to right, the screen scrolling in the direction he moves. Mario has the goal of reaching the end of the level to move onto the next, typically marked with a flagpole.<ref>{{cite web |url=https://www.thejournal.ie/super-mario-bros-30-year-anniversary-2309911-Sep2015/ |title=30 years ago, the game that changed everything was released |author=Quinton O'Reilly |website=[[TheJournal.ie|The Journal]] |date=September 12, 2015 |access-date=March 22, 2024 |archive-date=March 22, 2024 |archive-url=https://web.archive.org/web/20240322065256/https://www.thejournal.ie/super-mario-bros-30-year-anniversary-2309911-Sep2015/ |url-status=live }}</ref> These games are less focused on plot and more on platforming; most commonly, Bowser kidnaps Peach, and Mario, with the help of Luigi and other characters, sets out to rescue her. Most worlds have mini [[boss (video game)|boss battles]], which typically involve fighting [[Bowser Jr.]] or one of several [[Koopalings]]. The final level is a fight against Bowser.<ref name="History" />


[[File:Takashi Tezuka 2015 (cropped).jpg|upright|thumb|right|[[Takashi Tezuka]] in 2015]]
Mario and his friends are highly skilled in sports. The Mario franchise has spun off into games involving go-kart racing, soccer, baseball, tennis, golf, basketball and dancing. In most of these games where different characters may have varying levels of skill, Mario is typically the most balanced character in classes such as weight, speed, power, or other abilities.
His first appearance in the 2D variant of the series was ''Super Mario Bros.'' in 1985, which began with a 16x32 pixel rectangle prototype as the character; [[Takashi Tezuka]] suggested the character to be Mario after the success of one of his previous roles, ''[[Mario Bros.]]''<ref>{{cite web |url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-New-Super-Mario-Bros-Wii/Volume-2/3-It-Started-With-A-Square-Object-Moving/3-It-Started-With-A-Square-Object-Moving-232967.html |title=Iwata Asks: New Super Mario Bros (Volume 2- It Started With a Square Object Moving) |first=Satoru |last=Iwata |date=2009 |access-date=May 4, 2022 |archive-url=https://web.archive.org/web/20091215062341/http://us.wii.com/iwata_asks/nsmb/vol2_page3.jsp |archive-date=December 15, 2009 }}</ref> Certain other gameplay concepts were cut as well, such as how Mario could fly in a rocket ship and fire bullets.<ref name="Mario original control scheme">{{cite web |last=Gantayat |first=Anoop |title=Super Mario Bros. Originally Had Beam Guns and Rocket Packs |url=http://andriasang.com/comqln/mario_original_control_scheme/ |website=Andriasang |date=October 25, 2010 |access-date=January 24, 2014 |url-status=live |archive-url=http://archive.wikiwix.com/cache/20140126170905/http://andriasang.com/comqln/mario_original_control_scheme/ |archive-date=January 26, 2014 }}</ref> Originally designed with a small Mario in mind with the intention of increasing his size further in development, the developers implemented the feature of his size changes via power-ups as they considered it a fun addition.<ref>{{cite web |title=Letting Everyone Know It Was A Good Mushroom |url=http://iwataasks.nintendo.com/interviews/wii/nsmb/0/3 |work=Iwata Asks: New Super Mario Bros Wii |publisher=Nintendo |access-date=December 5, 2012 |url-status=live |archive-url=https://web.archive.org/web/20160927194716/http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/3 |archive-date=September 27, 2016 }}</ref> The concept was influenced by [[Japanese folktales]].<ref name="originsofmario" />


''[[Super Mario Bros. 2]]'' was originally not going to be a sequel to ''Super Mario Bros.'', and was originally going to be a game called ''Doki Doki Panic''; directed by [[Kensuke Tanabe]].<ref name="director">{{cite interview |url=http://www.nintendoworldreport.com/interview/2181/kensuke-tanabe-talks-metroid-prime-2-echoes| archive-url=https://web.archive.org/web/20131105143103/http://www.nintendoworldreport.com/interview/2181 |archive-date=November 5, 2013 | interviewer1=Jonathan Metts |interviewer2=Daniel Bloodworth |interviewer3=Matt Cassamassina | first=Kensuke | last=Tanabe | subject-link=Kensuke Tanabe | title=Interview – Kensuke Tanabe Talks Metroid Prime 2: Echoes |date=May 18, 2004 |publisher=Nintendo World Report |access-date=May 4, 2022}}</ref><ref name="gpara">{{cite web |url=http://www.gpara.com/contents/creator/bn_101.htm |title=クリエイターズファイル 第101回 |trans-title=Creators File No. 101 |date=February 10, 2003 |publisher=Gpara.com |access-date=January 11, 2011 |archive-date=September 30, 2011 |archive-url=https://web.archive.org/web/20110930045013/http://www.gpara.com/contents/creator/bn_101.htm |url-status=dead |language=Japanese }}</ref> One of the changes included the retexturing of the four main playable characters of ''Doki Doki Panic'', and since they varied in height, this was the first instance where Mario was noticeably shorter than Luigi.<ref name="History">{{cite web |last=McLaughlin |first=Rus |date=September 14, 2010 |title=IGN Presents The History of Super Mario Bros. |url=http://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros |url-status=live |archive-url=https://web.archive.org/web/20191109000531/https://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros |archive-date=November 9, 2019 |access-date=April 9, 2014 |website=[[IGN]] |publisher=[[Ziff Davis]]}}</ref> ''[[Super Mario Bros. 3]]'' experimented with Mario's looks with different power-ups that represented different creatures. An example included the raccoon tail, which was chosen over a power-up that represented a [[centaur]].<ref name="IGN-100">{{cite web| url = http://top100.ign.com/2007/ign_top_game_39.html| title = IGN Top 100 Games 2007: 39 ''Super Mario Bros. 3''| website = IGN| year = 2007| access-date = January 25, 2009| archive-url = https://web.archive.org/web/20170409163615/http://top100.ign.com/2007/ign_top_game_39.html| archive-date = April 9, 2017| url-status = dead| df = mdy-all}}</ref><ref name="NP-10-Develop">{{Cite magazine| magazine = [[Nintendo Power]]| title = The Making of ''Super Mario Bros. 3''| author= Nintendo Power Staff| issue = 10|date=January–February 1990| pages = 20–23| publisher = [[Nintendo]]}}</ref> The game's success led to an animated television series, ''[[The Adventures of Super Mario Bros. 3]]'', with Mario being portrayed by Walker Boone.<ref name="NP-16-TV">{{Cite magazine| magazine = [[Nintendo Power]]| title = On the Air: SMB3| author= Nintendo Power Staff| issue = 16|date=September–October 1990| page = 89| publisher = [[Nintendo]]}}</ref>
===Doctor Mario===
Marking his first appearance in [[1990]], as a doctor, Mario fights various germs by throwing pills into an infected jar that would match the color of the specific germ. When a certain number of color matching pills hit the germ, it is destroyed. In [[2001]], Mario appeared in ''[[Dr. Mario 64]]'' in an updated version of the original puzzle game (fighting an epidemic with Megavitamins that a scientist steals, and either Dr. Mario or Wario try to get it back.) Mario was in doctor form as a secret character in the [[Nintendo GameCube]] hit, ''[[Super Smash Bros. Melee]]''.


[[Hiroshi Yamauchi]] wanted a launch game for the [[Game Boy]] that featured Mario, as he believed in the statement "fun games sold consoles".<ref name="History"/> ''[[Super Mario Land]]'' was designed without the help of Miyamoto, a first for the series.<ref name="History"/> The game uses completely different elements to pair with the small screen due to the Game Boy's portability. For example, instead of rescuing Princess Peach from Bowser in the Mushroom Kingdom, Mario is instead rescuing [[Princess Daisy]] from [[List of Mario franchise characters|Tatanga]] in Sarasaland. Mario was designed with [[line art]].<ref>{{cite web |url=http://www.ign.com/articles/2012/06/01/building-to-new-super-mario-bros |access-date=April 11, 2015 |title=Building to ''New Super Mario Bros.'' |last=Thomas |first=Lucas M. |date=June 1, 2012 |work=[[IGN]] |archive-url=https://web.archive.org/web/20150411213327/http://www.ign.com/articles/2012/06/01/building-to-new-super-mario-bros |archive-date=April 11, 2015 |url-status=live}}</ref><ref>{{cite web |url=http://www.ign.com/articles/2011/06/16/super-mario-land-review |access-date=April 10, 2015 |title=''Super Mario Land'' Review |last=Thomas |first=Lucas M. |date=June 15, 2011 |work=[[IGN]] |archive-url=https://web.archive.org/web/20150424112839/http://www.ign.com/articles/2011/06/16/super-mario-land-review |archive-date=April 24, 2015 |url-status=live}}</ref>
Dr. Mario was parodied in [[WarioWare, Inc.: Mega Microgame$!]] for the [[Game Boy Advance]] in a mini-game called "Dr. Wario"; an unlockable remake of the original game replacing Mario with Wario, using slightly different character designs for the viruses, and only the "Chill" music.


''[[Super Mario World]]'' was the first video game to feature [[Yoshi]] as a companion to Mario. Miyamoto had always wanted a dinosaur-like companion, ever since the original ''Super Mario Bros.'', but the concept was never achievable due to limited hardware. Since ''Super Mario World'' took place in a land of dinosaurs, Takashi Tezuka requested [[Shigefumi Hino]] to draw a character based on Miyamoto's concepts and sketches, which he drew during the development of ''Super Mario Bros. 3''.<ref>{{cite book|title=Mario Mania|date=August 1991|last=''Nintendo Power'' staff|location=[[Bath, Somerset|Bath]]|page=32}}</ref><ref name="yoshi">{{cite web |last=Corrigan |first=Hope |title=Super Mario World: Mario Was Originally Punching Yoshi in The Head |url=https://www.ign.com/articles/2017/09/28/super-mario-world-mario-was-originally-punching-yoshi-in-the-head |website=[[IGN]]|access-date=May 4, 2022 |archive-url=https://web.archive.org/web/20170930194553/http://www.ign.com/articles/2017/09/28/super-mario-world-mario-was-originally-punching-yoshi-in-the-head |archive-date=September 30, 2017 |date=September 28, 2017}}</ref> ''Super Mario World'' was released during a [[console war]] between Nintendo and [[Sega]]; Sega's mascot, [[Sonic the Hedgehog (character)|Sonic the Hedgehog]], was considered a "cooler" alternative to Mario, to which Miyamoto apologized for.<ref>{{cite book|last=Kent|first=Steven|author-link=Steven L. Kent|title=[[The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World]]|year=2001|publisher=[[Prima Publishing]]|location=[[Roseville, California|Roseville]]|isbn=0-7615-3643-4}}</ref>
===Baby Mario===
[[Image:M&lpit baby mario.JPG|thumb|right|175px|Baby Mario, as usually depicted outside the Yoshi's Island games.]]
Baby Mario is the infant version of Mario. Although he has paradoxically appeared alongside his older self in Nintendo sports titles such as ''[[Mario Golf]]'', ''[[Mario Tennis]]'', ''[[Mario Superstar Baseball]]'' and ''[[Mario Kart: Double Dash!!]]'', it is generally accepted that these games are outside the [[Continuity (fiction)|continuity]] of the main Mario series, and therefore do not suggest that Mario and Baby Mario are separate characters in the main storyline. An alternative solution is that the babies were present via time travel, as was the case in ''[[Mario & Luigi: Partners in Time]]''. Like the older Mario, he is voiced by [[Charles Martinet]].<ref>{{cite web | title=Charles Martinet--Voice Over | url=http://www.charlesmartinet.com/voiceover.html | accessdate=2006-11-12}}</ref>


The plot for ''[[Super Mario Land 2: 6 Golden Coins]]'' has Mario pursue something for his own benefit rather than for someone else, his goal trying to reclaim ownership of his island, Mario Land, from [[Wario]].<ref>{{cite web |url=https://www.ign.com/articles/2011/09/30/super-mario-land-2-6-golden-coins-review |title=Super Mario Land 2: 6 Golden Coins Review |author=Lucas M. Thomas |website=IGN |date=September 30, 2011 |access-date=March 22, 2024 |archive-date=March 22, 2024 |archive-url=https://web.archive.org/web/20240322065256/https://www.ign.com/articles/2011/09/30/super-mario-land-2-6-golden-coins-review |url-status=live }}</ref> The game was developed by [[Nintendo Research & Development 1]] (R&D1). The company was unmotivated by the ''Super Mario'' series, and when they were tasked with creating a ''Super Mario'' game without Miyamoto, they created Wario to emphasize the frustration of working with a character they did not make. The name "Wario" is [[word play]] of "Mario" and "Warui", the latter meaning "bad" in Japanese to mean "bad Mario".<ref>{{cite web|url=https://www.gamesradar.com/wario-land-4-mario-fatter-arch-nemesis/|title=There's far more to Wario than being Mario's fatter arch nemesis|date=September 3, 2015|access-date=March 29, 2021|website=[[GamesRadar+]]|last=Schilling|first=Chris|archive-date=October 22, 2020|archive-url=https://web.archive.org/web/20201022031839/https://www.gamesradar.com/wario-land-4-mario-fatter-arch-nemesis/|url-status=live}}</ref>
Baby Mario first appeared in the [[Super NES]] game ''[[Super Mario World 2: Yoshi's Island]]'' where the [[Yoshi]]s saved his brother [[Luigi#Baby Luigi|Luigi]] from [[Kamek the Magikoopa]]. In Yoshi's Island, Baby Mario has a rather passive role, essentially being carried around by different [[Yoshi]]s for most of the game. However, in some levels, a [[power-up]] resembling a [[Starman (Nintendo)|starman]] allows him to transform into ''Super Baby Mario'', giving him very high speed, relative [[invincibility]], and the ability to float for short distances (thanks to the Super Mario World yellow cape). Other than this, Baby Mario is remembered for his boisterous sobs whenever Yoshi ran into an enemy. When Yoshi took a hit, Baby Mario would float within a bubble while bawling loudly, and the player controlling Yoshi would have between 1-30 seconds to recover Baby Mario and hitch him safely on Yoshi's back. If the time ran out, he would be kidnapped by Kamek's [[Mario series enemies#Toady|Toadies]] and Yoshi would lose a life.


The character's models and backgrounds in ''[[New Super Mario Bros.]]'' were 3D, but still only allowed for left and right movement and are considered [[2.5D]].<ref>{{cite web|last=Hollingshead|first=Anise|access-date=December 28, 2008|url=http://www.gamezone.com/news/two_new_titles_announced_for_nintendo_ds|title=Two New Titles Announced For Nintendo DS|publisher=GameZone|date=February 21, 2006|archive-date=November 4, 2014|archive-url=https://web.archive.org/web/20141104135405/http://www.gamezone.com/news/two_new_titles_announced_for_nintendo_ds|url-status=live}}</ref><ref>{{cite web|access-date=January 3, 2009|url=http://www.nintendoworldreport.com/preview/3693/new-super-mario-bros-nintendo-ds|title=''New Super Mario Bros.'' preview|publisher=Nintendo World Report|date=May 19, 2005|author=Martino, Chris|archive-date=July 14, 2014|archive-url=https://web.archive.org/web/20140714134733/http://www.nintendoworldreport.com/preview/3693/new-super-mario-bros-nintendo-ds|url-status=live}}</ref> With the 2D series of ''Super Mario'' games being absent for 14 years, the previous installment being released in 1992, game mechanics improved drastically. Since the characters were no longer [[sprite (computer graphics)|sprite]]s and the backdrops were not [[tile set|tile-based]], the developers were nearly restrictionless; new game mechanics, such as Mario teetering off of trees and swinging on ropes, were implemented.<ref name=e32005>{{cite web|access-date=December 28, 2008|url=http://www.ign.com/articles/2005/05/19/e3-2005-new-super-mario-bros-impressions|title=E3 2005: ''New Super Mario Bros.'' Impressions|publisher=IGN|date=May 18, 2005|archive-date=November 7, 2012|archive-url=https://web.archive.org/web/20121107032933/http://www.ign.com/articles/2005/05/19/e3-2005-new-super-mario-bros-impressions|url-status=live}}</ref> ''New Super Mario Bros.'' was the first 2D ''Super Mario'' game to use voice acting, with Charles Martinet voicing Mario and Luigi.<ref name=np-sizing>{{cite magazine|author=Thomason, Steve|magazine=Nintendo Power|issue=202|title=Sizing Up Mario|pages=41–42}}</ref> It was followed by three games similar to ''New Super Mario Bros.'', namely ''[[New Super Mario Bros. Wii]]'', ''[[New Super Mario Bros. 2]]'', and ''[[New Super Mario Bros. U]]'', the latter of which being the first game to feature Mario in [[high-definition video|high-definition]] graphics (HD).<ref>{{cite web|url=https://www.destructoid.com/reviews/review-new-super-mario-bros-u/|title=Review: New Super Mario Bros. U|website=Destructoid|date=November 18, 2012|access-date=May 4, 2022|archive-date=September 20, 2020|archive-url=https://web.archive.org/web/20200920120422/https://www.destructoid.com/review-new-super-mario-bros-u-238434.phtml|url-status=live}}</ref>
[[Image:Babymario1small.jpg|thumb|left|175px|Baby Mario, as depicted in ''[[Yoshi Touch & Go]]'']]
Baby Mario also appeared in ''[[Yoshi Touch & Go]]'' and ''[[Mario & Luigi: Partners in Time]]'' for the [[Nintendo DS]]. In ''Yoshi Touch & Go'' he reclaims the role he held in ''[[Yoshi's Island]]''; Baby Mario falls from the sky, this time held up by balloons, as the player guides him by drawing clouds down to the ground where Yoshi waits to catch him. He then rides on Yoshi's back for the rest of that level of the game. In some game modes, Baby Mario can again find the power-up that turns him into ''Super Baby Mario'', making him temporarily invincible. In ''Mario & Luigi: Partners in Time'', he appears alongside his adult counterpart, along with both respective versions of Luigi. The pair of brothers team up in order to save [[Princess Peach]] (the grown-up version) from a group of alien invaders known as the Shroobs.


Takashi Tezuka returned as a producer for the development of ''[[Super Mario Bros. Wonder]]'', with Shiro Mouri as the director of the game.<ref name="developmentofwonder">{{cite magazine |url=https://www.rollingstone.com/culture/culture-features/super-mario-bros-wonder-nintendo-interview-1234814207/ |title='Super Mario Bros. Wonder' is Nintendo on Acid |first=Christopher |last=Cruz |magazine=Rolling Stone |date=August 31, 2023 |access-date=April 8, 2024 |archive-date=August 31, 2023 |archive-url=https://web.archive.org/web/20230831181633/https://www.rollingstone.com/culture/culture-features/super-mario-bros-wonder-nintendo-interview-1234814207/ |url-status=live }}</ref> The game director, Shiro Mouri, said that the game developers aimed to provide a "stress free" experience to the players by allowing them to move freely through the course.<ref name="developmentofwonder" /> In comparison to the previous 2D Super Mario games, Mario's facial expressions are now more detailed and expressive.<ref name="developmentofwonder" />
The Japan-only game ''[[Bio Miracle Bokutte Upa]]'' is sometimes referred to as "Mario Baby" due to that name being applied to a [[ROM Image|ROM]] hack of the game.


====3D games====
In ''Yoshi's Island,'' Baby Mario was shown wearing just a diaper and his hat, but in games since then (except ''[[Yoshi Touch and Go]],'' probably because it takes place at the same time as ''Yoshi's Island''), Baby Mario has worn a red shirt and blue overalls -- the same outfit he would wear later in life. Another side note is that his red "M" cap is the same size and is rather big for Baby Mario's head.
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Most ''Super Mario'' games in 3D feature [[open world]] gameplay; instead of being confined to only moving left and right, Mario can move in any direction, and the player can complete the level however they please.<ref name="3dmario"/> The player chooses from one of the multiple objectives before entering a level, and Mario is tasked with completing that goal, which ultimately ends with an obtainable item such as a star.<ref name="3dmario"/> These games feature a more complex narrative, but most still have Mario rescuing a kidnapped Princess Peach from Bowser.
According to the information revealed about ''[[Yoshi's Island 2]]'' at [[Electronic Entertainment Expo|E3]] [[2006]], Baby Mario was preschooled on Yoshi's Island. When a mysterious island appeared and kidnapped most of his schoolmates, he teams up with [[Yoshi]], [[Princess Peach#Baby Peach|Baby Peach]], and even Baby Bowser, Baby Donkey Kong and Baby Wario to save them.


Mario's debut 3D role was in ''[[Super Mario 64]]''; since the concept of 3D video games was still new at the time, the developers knew they were helping to pave the way for future games, and they were not restricted on what the standard game was like.<ref name="3dmario">{{cite web |title=Playing a 3D Game Like It's 2D |url=https://iwataasks.nintendo.com/interviews/wii/supermariogalaxy2/0/0/ |url-status=live |archive-url=https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/#/wii/supermariogalaxy2/0/0 |archive-date=July 25, 2015 |access-date=March 11, 2024 |publisher=[[Nintendo]]}}</ref> However, when [[Yoshiaki Koizumi]] had to create a 3D model and animation of Mario, he had no frame of reference and struggled with the task. Koizumi stated how the whole concept was "arguably tough", but was overtaken by the enjoyment of innovating in a new field.<ref name="jumpI">{{Cite news|url=https://www.washingtonpost.com/video-games/2020/09/14/mario-nintendo-creators-miyamoto-koizumi-tezuka-motokura/|title=Mario makers reflect on 35 years and the evolution of gaming's most iconic jump|date=September 14, 2020|access-date=March 30, 2021|newspaper=[[The Washington Post]]|last=Park|first=Gene|archive-date=September 16, 2020|archive-url=https://web.archive.org/web/20200916203739/https://www.washingtonpost.com/video-games/2020/09/14/mario-nintendo-creators-miyamoto-koizumi-tezuka-motokura/|url-status=live}}</ref> Mario's movement was among the top priorities in the game's development, with his animation being tested long before the basic layout of the game's locations was in place. ''Super Mario 64'' was one of the first games voiced by Charles Martinet,<ref>{{cite magazine|date=October 1996|title=Super Mario 64|magazine=[[Nintendo Power]]|publisher=[[Nintendo]]|issue=89|page=67}}</ref> and Mario's character model was made with the [[N-World]] toolkit.<ref>{{cite web|author1=Andretti|title=ACCL Message Board – Msg: 1910481|url=http://www.siliconinvestor.com/readmsg.aspx?msgid=1910481|website=Silicon Investor|publisher=Knight Sac Media|access-date=February 14, 2018|date=August 5, 1997|url-status=live|archive-url=https://web.archive.org/web/20170909004812/http://www.siliconinvestor.com/readmsg.aspx?msgid=1910481|archive-date=September 9, 2017}}</ref> Mario's movements and animations were inspired by ''[[Arale Norimaki]]'' from ''[[Dr. Slump]]'', a Japanese manga series.<ref>{{cite web |url=https://shmuplations.com/mario64/ |title=Super Mario 64 – 1996 Developer Interviews |website=shmuplations.com |date=January 11, 2022 |access-date=March 27, 2024 |archive-date=September 29, 2021 |archive-url=https://archive.today/20210929071918/http://shmuplations.com/mario64/ |url-status=live }}</ref>
Baby Mario made a cameo alongside Baby Luigi in the first picture of the opening and ending intro of ''[[Mario Power Tennis]]''.


''[[Super Mario Sunshine]]'' was the first Nintendo game released after [[Satoru Iwata]] became the CEO of Nintendo, succeeding Hiroshi Yamauchi. The game's original concept did not feature Mario, as the developers believed the role was too out of the ordinary for such a character. Later on, when they used a generic man for the role instead, they believed having a realistic person alongside a character like Mario would cause "incongruity", and it was ultimately changed to Mario instead. Mario's ally, F.L.U.D.D., was one of ten design options but was chosen because it fit the game's theme, although it was not their favorite option in terms of looks.<ref>{{cite web |last=Anthony JC |date=August 2007 |title=The Making of The Game – Super Mario Sunshine |url=http://www.n-sider.com/articleview.php?articleid=415 |url-status=dead |archive-url=https://web.archive.org/web/20071013084107/http://www.n-sider.com/articleview.php?articleid=415 |archive-date=October 13, 2007 |access-date=August 7, 2007 |website=Nintendo Online Magazine |publisher=N-Sider}}</ref>
===Relations===
Ever since his first game, Mario usually has the role of saving the damsel in distress. Originally, he had to rescue his girlfriend [[Pauline (Nintendo)|Pauline]] in ''[[Donkey Kong (arcade game)|Donkey Kong]]'' from the clutches of DK. Pauline did not last long as a character and was soon replaced by new damsel in distress, [[Princess Peach]], in ''[[Super Mario Bros.]]'' (She was initially referred to as Princess Toadstool in North America until the late 1990s). Pauline returned in the Game Boy remake of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' and the recently released ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', although their relationship is now merely that of friends.


''[[Super Mario Galaxy]]'' had Mario exploring a number of spherical planets, which the developers at the time knew simply jumping on enemies would be difficult to perform. They instead took advantage of the [[Wii Remote]] and [[Nunchuk (controller)|Nunchuk]] having motion controls, and gave Mario a "spin" attack where he knocked over the enemies via spinning.<ref name="Iwata Asks 1.3">{{cite web|url=http://iwataasks.nintendo.com/interviews/wii/super_mario_galaxy/0/2 |title=A Mario Even Beginners Can Play |access-date=March 19, 2009 |publisher=[[Nintendo]] |archive-url=https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/#/wii/super_mario_galaxy/0/2 |archive-date=July 25, 2015 |url-status=live }}</ref><ref name="IGN interview">{{cite web|last=Casamassina |first=Matt |title=Interview: Super Mario Galaxy |url=https://www.ign.com/articles/2007/11/29/interview-super-mario-galaxy |website=IGN |access-date=May 4, 2022 |date=November 29, 2007 |archive-url=https://web.archive.org/web/20141024120130/http://www.ign.com/articles/2007/11/29/interview-super-mario-galaxy |archive-date=October 24, 2014 |url-status=live }}</ref> To also balance the game's difficulty, Mario was given fewer [[Health (game terminology)|hit points]].<ref name="Iwata Asks 1.4">{{cite web|title=From 5 to 95 |url=http://iwataasks.nintendo.com/interviews/wii/super_mario_galaxy/0/3 |website=Iwata Asks |publisher=Nintendo |access-date=July 18, 2016 |archive-url=https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/#/wii/super_mario_galaxy/0/3 |archive-date=July 25, 2015 |url-status=live }}</ref>
Mario has rescued Peach multiple times since ''Super Mario Bros.'', often receiving a kiss as a reward. Although the true nature of their relationship is never revealed (as is typical of most characters in the Mario-based games), it is evident that there is a mutual affection between the two characters. It has been revealed that Mario's nemesis [[King Bowser|Bowser]] is in love with Peach, which explains why he constantly steals her away from Mario. Oddly enough, in ''[[Super Princess Peach]]'', the roles Peach and Mario usually have are reversed, and Peach gets to act as the hero.


To create a sense of familiarity for ''[[Super Mario Odyssey]]'', various references to the ''Super Mario'' series were put in the game's environment. For example, [[Pauline (Nintendo)|Pauline]] was chosen to be a major aspect of the "Metro Kingdom" due to the kingdom representing the core of the game. Mario was also given a variety of costumes to represent other smaller games, such as the ''[[Mario's Picross (series)|Mario's Picross]]'' series.<ref>{{cite news|last=Plunkett|first=Luke|title=Super Mario Odyssey's Outfits Are A Nice Throwback|url=http://kotaku.com/super-mario-odysseys-outfits-are-a-nice-throwback-1796076020|access-date=June 14, 2017|work=Kotaku|date=June 13, 2017|url-status=live|archive-url=https://web.archive.org/web/20170614112516/http://kotaku.com/super-mario-odysseys-outfits-are-a-nice-throwback-1796076020|archive-date=June 14, 2017}}</ref><ref>{{cite web |last=McCarthy |first=Caty |title=Super Mario Odyssey Celebrates All the Spin-Offs of Mario's Past Through Costumes |work=[[USgamer]] |date=June 14, 2017 |url=http://www.usgamer.net/articles/super-mario-odyssey-celebrates-all-the-spin-offs-of-marios-past-through-costumes |access-date=June 15, 2017 |archive-url=https://web.archive.org/web/20170618002925/http://www.usgamer.net/articles/super-mario-odyssey-celebrates-all-the-spin-offs-of-marios-past-through-costumes |archive-date=June 18, 2017 |url-status=live }}</ref> The development team found the most fun way to use the [[Joy-Con]] controllers' motion controls was to throw a hat, and the gameplay was centered around Mario throwing his cap.<ref>{{cite web |last=Schreier |first=Jason |title=I Played 30 Minutes Of Super Mario Odyssey And It Sure Is Impressive |work=[[Kotaku]] |date=June 13, 2017 |url=http://kotaku.com/i-played-30-minutes-of-super-mario-odyssey-and-it-sure-1796037732 |access-date=June 15, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170615083232/http://kotaku.com/i-played-30-minutes-of-super-mario-odyssey-and-it-sure-1796037732 |archive-date=June 15, 2017 }}</ref>
Mario once rescued [[Princess Daisy]] in ''[[Super Mario Land]]'' on the Game Boy, at the end of which Mario received a kiss. Additionally, the Japanese-only album ''[[Super Mario Compact Disco]]'' mentions Daisy as Mario's number-one girl (Peach does get a mention, but only once during the song "Super Mario USA"). In sports titles, though, Daisy frequents with Luigi more often, leading to some fan speculation that she may be romantically inclined toward Luigi rather than Mario. In ''[[Super Smash Bros. Melee]]'', the text on Princess Daisy's trophy states that "after her appearance in Mario Golf, some gossips started portraying her as Luigi's answer to Mario's Peach."


====Other ''Super Mario'' games====
In the GameCube game ''[[Paper Mario: The Thousand-Year Door]]'', it is revealed that Mario is quite popular with the female characters. After Mario rescues Goombella from Lord Crump and his X-Naut soldiers at the beginning of the game, she rewards him with a kiss and at the end of the game in Goombella's e-mail it seems she has had a crush on him as well. Also, when Mario and his companions return Flurrie's necklace to her, she forcibly gives him a kiss. Another recurring character, Ms. Mowz (who is an optional partner) is instantly smitten by Mario when she first meets him and his companions and continuously flirts with him and gives him a kiss before she leaves every time she runs into them, much to the dismay of Goombella. Finally, another character who seemed to have a crush on Mario is Vivian, one of the three Shadow Sirens. When Mario's name and body are stolen and he is turned into a shadow of himself, he helps her search for a bomb she needed, and she is touched by his kindness, even though she becomes aware that he has worse problems than her. At the end of the game, just as Mario is about to board the boat back to the Mushroom Kingdom with Princess Peach and Toadsworth, Vivian sounds like she is about to reveal her feelings for Mario but stops and says that he and Peach would make a great couple. The female characters that join Mario's team have kissed him at least once. Not only that, but Beldam of the Shadow Sirens expressed that she found Mario attractive as well when she and her two sisters were glancing at the sketch of him that was given them to Grodus in order for them to find Mario and his friends.
There have also been a variety of ''Super Mario'' games starring Mario that do not have typical 2D or 3D platforming. The ''Super Mario 3D'' series does have 3D gameplay, but the stages are linear and do not allow for open-world movement. The ''Super Mario Maker'' games are a series of [[game creation system]]s where the player can create their own 2D ''Super Mario'' levels and play ones created by others.<ref>{{cite web |url=https://www.polygon.com/2015/9/2/9190435/super-mario-maker-review-nintendo-wii-u |title=Super Mario Maker Review: The Blueprint |first=Griffin |last=McElroy |website=Polygon |date=September 2, 2015 |access-date=March 11, 2024 |archive-date=March 11, 2024 |archive-url=https://web.archive.org/web/20240311125726/https://www.polygon.com/2015/9/2/9190435/super-mario-maker-review-nintendo-wii-u |url-status=live }}</ref><ref>{{cite web |url=https://www.polygon.com/2019/5/28/18641683/super-mario-maker-2-multiplayer-mode-preview |title=Super Mario Maker 2's surprise best new feature: chaotic multiplayer |first=Michael |last=McWhertor |website=Polygon |date=May 28, 2019 |access-date=March 11, 2024 |archive-date=March 11, 2024 |archive-url=https://web.archive.org/web/20240311125725/https://www.polygon.com/2019/5/28/18641683/super-mario-maker-2-multiplayer-mode-preview |url-status=live }}</ref> ''[[Super Mario Run]]'' is a 2D platforming [[mobile game]] with other unnatural gameplay aspects.<ref>{{cite web |url=https://www.theverge.com/2016/12/15/13961146/super-mario-run-review-nintendo-mobile-app-iphone-ipad |title=Super Mario Run review: a fun but compromised Mario on iPhone |first=Andrew |last=Webster |website=The Verge |date=December 15, 2016 |access-date=March 11, 2024 |archive-date=June 26, 2023 |archive-url=https://web.archive.org/web/20230626045721/https://www.theverge.com/2016/12/15/13961146/super-mario-run-review-nintendo-mobile-app-iphone-ipad |url-status=live }}</ref>


The main aspect of ''[[Super Mario 3D Land]]'' was bridging the aspects of 2D and 3D ''Super Mario'' games.<ref>{{cite web |url=https://www.ign.com/articles/2011/11/30/bridging-the-gap-between-2d-and-3d-mario |title=Bridging the Gap Between 2D and 3D Mario |author=Drake, Audrey |publisher=IGN |date=November 30, 2011 |access-date=June 21, 2020 |archive-date=June 24, 2020 |archive-url=https://web.archive.org/web/20200624030223/https://www.ign.com/articles/2011/11/30/bridging-the-gap-between-2d-and-3d-mario |url-status=live }}</ref><ref name="hope">{{cite web|author=Gilbert, Henry|url=http://www.gamesradar.com/super-mario-3d-land-built-creativity/|title=An inspiring development to find joy in the face of national tragedy|publisher=GamesRadar. Future Publishing|date=March 7, 2012|access-date=June 16, 2012|archive-date=September 3, 2014|archive-url=https://web.archive.org/web/20140903052748/http://www.gamesradar.com/super-mario-3d-land-built-creativity/|url-status=live}}</ref> One of the issues brought up was how Mario looked too small in comparison to the large terrain and the small, portable screen of the [[Nintendo 3DS]], so the game's [[camera system]] needed to be fixed to one position in certain occasions.<ref name="creation">{{cite web |url=http://ds.ign.com/articles/121/1213654p1.html |title=The Creation of Super Mario 3D Land |date=November 30, 2011 |access-date=August 12, 2012 |author=Drake, Audrey |publisher=IGN |archive-date=December 6, 2011 |archive-url=https://web.archive.org/web/20111206090632/http://ds.ign.com/articles/121/1213654p1.html |url-status=dead }}</ref> The game brought with it the "Tanooki Tail" power-up, which was originally introduced in ''Super Mario Bros. 3'', and its existence was teased by the developers to the fans prior to its official announcement.<ref>{{cite web|url=https://www.gamesradar.com/nintendo-reveals-new-super-mario-for-3ds/|publisher=[[GamesRadar+]]|date=March 2, 2011|title=Nintendo reveals new Super Mario for 3DS|first=Henry|last=Gilbert|access-date=May 4, 2022|archive-date=May 4, 2022|archive-url=https://web.archive.org/web/20220504152723/https://www.gamesradar.com/nintendo-reveals-new-super-mario-for-3ds/|url-status=live}}</ref><ref>{{cite web|url=https://www.ign.com/articles/2011/06/07/e3-2011-youll-play-super-mario-3ds-this-year|title=E3 2011: You'll Play Super Mario 3DS This Year|date=June 7, 2011|publisher=IGN|author=Moriarty, Colin|access-date=May 4, 2022|archive-date=May 24, 2012|url-status=live|archive-url=https://web.archive.org/web/20120524044851/http://ds.ign.com/articles/117/1173514p1.html}}</ref> Concepts for Mario, which included a skater outfit and a power-up that would make Mario grow to a large size, were cut; the latter would appear in its sequel as the Mega Mushroom.<ref name="hope"/><ref>{{Cite web |last=Nelson |first=Samantha |date=2021-02-02 |title=Super Mario 3D World items: All powerups and what they do |url=https://www.imore.com/super-mario-3d-world-items-all-powerups-and-what-they-do |access-date=2024-09-01 |website=iMore |language=en |archive-date=September 1, 2024 |archive-url=https://web.archive.org/web/20240901033943/https://www.imore.com/super-mario-3d-world-items-all-powerups-and-what-they-do |url-status=live }}</ref>
''[[Super Mario Land 2: 6 Golden Coins]]'' for the [[Game Boy]] saw the arrival of [[Wario]], Mario's demented and greedy [[Evil twin|alter ego]]. Though there is no official, tangible relationship between the two, some say Wario is Mario's cousin. It is clear that Wario is designed to act, in a way, as an anti-Mario, similar to the relationship between [[Bizarro]], a ''[[Superman (comic book)|Superman]]'' comic book character, and [[Superman]] himself.


''[[Super Mario 3D World]]'' on the [[Wii U]] included the "Cat Mario" power-up, which was implemented to help newcomers play the game and add new gameplay features such as climbing up walls. Another power-up was the "Double Cherry", which was added accidentally; one of the developers added a second Mario into the game in error, and found it humorous when both Marios were somehow controllable at the same time.<ref name="double">{{Cite news|url=https://www.gamesradar.com/double-mario-forced-nintendo-change-super-mario-3d-world/|title=Why double Mario forced Nintendo to change Super Mario 3D World|work=[[GamesRadar+]]|access-date=October 24, 2017|archive-date=October 24, 2017|archive-url=https://web.archive.org/web/20171024205046/http://www.gamesradar.com/double-mario-forced-nintendo-change-super-mario-3d-world/|url-status=live}}</ref> In 2020, also as part of the ''Super Mario Bros.'' 35th anniversary, Nintendo re-released ''Super Mario 3D World'' on the Nintendo Switch with a companion game, ''[[Bowser's Fury]]''.<ref>{{cite web |last=Watts |first=Steve |title=Super Mario 3D World + Bowser's Fury Review – Switch Release Reinvigorates A Classic |work=[[GameSpot]] |date=February 10, 2021 |url=https://www.gamespot.com/reviews/super-mario-3d-world-bowsers-fury-review-switch-release-reinvigorates-a-classic/1900-6417639/|access-date=March 15, 2021 |archive-date=May 3, 2021 |archive-url=https://web.archive.org/web/20210503035444/https://www.gamespot.com/reviews/super-mario-3d-world-bowsers-fury-review-switch-release-reinvigorates-a-classic/1900-6417639/ |url-status=live }}</ref>
===Abilities and techniques===
During the development of [[Donkey Kong]], Mario was known simply as "Jumpman", named for his keen ability to jump exceptional heights. This ability is still described as Mario's greatest talent in most forms of media in which he is portrayed, and jumping&mdash;both to access different areas of a level and as an offensive move&mdash;remains a core element of gameplay in most Mario games, especially in the ''[[Super Mario Bros.]]'' series.


===Other ''Mario'' games===
Mario's most commonly portrayed form of attack is jumping to stomp on the heads of enemies, first employed in ''[[Mario Bros.]]'' (but his main attack in this game was to hit the floor underneath the enemy, flipping them up-side-down) but better known from the later ''[[Super Mario Bros.]]'' game and its sequels. This jump-stomp move may entirely crush smaller enemies on the stage, and usually deals damage to larger ones, sometimes causing secondary effects as well. Most notably, this attack often enables Mario to knock the turtle-like [[Koopa|Koopa Troopas]] back into their shells, which may slide across the stage, damaging other enemies, or Mario. Mario can kick or toss these shells at enemies or barriers in many games.
While the most prominent use of Mario has been directed toward the ''Super Mario'' series, various spinoff series that split into numerous games covering various genres have also been released. This includes genres such as [[role-playing video game|role-playing games]] (RPGs), [[puzzle game]]s, [[sports game]]s, and even [[educational game]]s in the 1990s.


====RPGs====
Beyond this core mechanic, subsequent games have elaborated on Mario's jumping-related abilities. ''[[Super Mario World]]'' added the ability to spin-jump, which allows Mario to break blocks beneath him. Later, the [[Donkey Kong (Game Boy)|Game Boy remake of ''Donkey Kong'']] allowed Mario to jump higher with consecutive jumps, and perform a back-flip. ''[[Super Mario 64]]'' continued the use of these abilities as well as a long jump, a sideways flip called a Side Somersault, and a ground pound. It made jumping off of walls much simpler to accomplish, and named it the "Wall Kick." ''[[Super Mario Sunshine]]'' then re-introduced the spin jump, but changed its function; in ''Sunshine'', the spin-jump makes Mario jump a little bit higher and fall more slowly than after a normal jump.
{{See also|List of Mario role-playing games{{!}}List of ''Mario'' role-playing games|Paper Mario{{!}}''Paper Mario''|Mario & Luigi{{!}}''Mario & Luigi''}}
Mario has been the protagonist of various [[role-playing video games]] (RPGs), beginning with [[Square (video game company)|Square]]'s ''[[Super Mario RPG]]'' on the [[Super Nintendo Entertainment System]] (SNES). According to Yoshio Hongo of Nintendo, the game came out of Shigeru Miyamoto's desire to develop a ''Mario'' role-playing game while Square wanted a role-playing video game that sold well overseas.<ref>{{cite journal|title=Nintendo Ultra 64: The Launch of the Decade?|journal=Maximum: The Video Game Magazine|issue=2 |date=November 1995|pages=107–8}}</ref> The game was notable at the time for having a unique blend of action and role-playing game elements, and was a critical and commercial success, and led to two other spinoff RPG series starring the character, ''[[Paper Mario]]'' and ''[[Mario & Luigi (series)|Mario & Luigi]]''.


A sequel to ''Super Mario RPG'' was planned for the [[Nintendo 64]]. The original developer, Square, had signed a deal with [[Sony Interactive Entertainment|Sony]] to release ''[[Final Fantasy VII]]'' for the [[PlayStation (console)|PlayStation]], so Nintendo passed on development responsibilities to [[Intelligent Systems]]. The new art designer, Naohiko Aoyama, changed every character to two-dimensional to bring out "cuter" graphics compared to low-polygon three-dimensional graphics on the console. In the ''Paper Mario'' games, Mario is often aided by numerous allies who progress the story while Mario remains silent.<ref>{{Cite magazine|url=https://www.gameinformer.com/b/features/archive/2016/02/07/nintendo-and-alphadream-talk-paper-mario-rpgs-and-more.aspx|title=Nintendo and AlphaDream Talk Mario, RPGs, And More|date=February 7, 2016|access-date=March 19, 2021|magazine=[[Game Informer]]|archive-date=February 14, 2021|archive-url=https://web.archive.org/web/20210214050004/https://www.gameinformer.com/b/features/archive/2016/02/07/nintendo-and-alphadream-talk-paper-mario-rpgs-and-more.aspx|url-status=dead}}</ref>
[[Image:Lakitu (smb1).png|right|175px|thumb|Mario with his [[Fire Flower]] ability in ''Super Mario Bros.]]
Mario makes use of a wide array of items in most games in which he appears. The most prominent and best known of these is the [[Super Mushroom]], which allows Mario to grow to twice his size. In this form he is usually labeled "Super Mario", and receives an additional hit-point; sustaining damage from most enemies will only cause Super Mario to shrink back down to "regular Mario" size. Mario is apparently stronger in his Super form, too, having the ability to break bricks with his fist (or even head). Additionally, in many games collecting a [[Fire Flower]] transforms Mario into Fire Mario and allows him to throw fireballs at enemies ([[pyrokinesis]]), and a [[Starman]] renders Mario temporarily impervious to harm. In addition, ''[[Super Mario Bros. 3]]'' introduced a Racoon Leaf which transforms Mario into Racoon Mario allowing him to fly for short distances. ''[[Super Mario World]]'' introduced Mario's dinosaur friend [[Yoshi]] to the game series, whom Mario can ride. When riding Yoshi, Mario can clear spiky terrain and stomp foes that he otherwise cannot. Various other Mario power-ups have been included, for example the Rare Suits forms: Frog Mario, has improved jumping and swimming abilities; Tanooki Mario has the same abilities as Racoon Mario and can become a statue; and Hammer Mario can throw hammers and protect himself from fireballs by ducking (''[[Super Mario Bros. 3]]''). Other power-ups are the Cape Feather, that gives Mario a cape (Cape Mario) and allows Mario to fly, the Power Balloon, allows Mario to float upwards for a brief time (''[[Super Mario World]]'') - a similar ability returned, except via the Power Flower, in ''[[Super Mario 64 DS]]'' (in Super Mario Bros.3: Super Mario Advance 4, Mario could become Cape Mario, by using a card-e reader with the GBA); a Power Carrot that made Mario sprout [[rabbit]] ears (Bunny Mario) allowing him to float down from high places (''[[Super Mario Land 2]]''); and a Blue Shell that allowed Mario to transform into Shell Mario, and thereafter skid around levels in a manner similar to a kicked Koopa shell (''[[New Super Mario Bros.]]''). ''New Super Mario Bros.'' introduced the Mega Mushroom, too, which causes Mario to grow to screen-filling proportions, and allows him to not only crush enemies, but even destroy level scenery; and the Mini Mushroom which makes him shrink into a very small size, allowing him to run over the water and pass tiny gaps.


Unlike ''Paper Mario'', both Mario and Luigi have voices in the ''[[Mario & Luigi]]'' series and are voiced by Charles Martinet.<ref name="Gamers' Summit">{{cite web|author=Harris, Craig|date=September 17, 2003|url=http://uk.gameboy.ign.com/articles/450/450287p1.html|title=Mario & Luigi|publisher=IGN|access-date=January 26, 2008|url-status=dead|archive-url=https://web.archive.org/web/20090224224930/http://uk.gameboy.ign.com/articles/450/450287p1.html|archive-date=February 24, 2009}}</ref> According to the developers, the early games used [[Sprite (computer graphics)|character sprites]]; the developers were generally inexperienced and did not know much about hardware at the time. Once the [[Nintendo 3DS]] was released, the developers had the chance to switch to 3-dimensional graphics. They decided to change the background and world design but chose to keep the characters as 2D renderings of 3D characters as they believed it made it easier to convey comedic expressions. In 2013, they believed Mario took too much of the spotlight in the ''Mario'' franchise, and they made Luigi the more story-focused character in ''[[Mario & Luigi: Dream Team]]''.<ref>{{cite web|url=https://www.usgamer.net/articles/usgamer-interviews-mario-amp-luigidream-team|title=USGamer Interviews the Developers of Mario & Luigi : Dream Team|date=August 6, 2013|access-date=March 25, 2021|website=[[USGamer]]|last=Khaw|first=Cassandra|archive-date=September 14, 2019|archive-url=https://web.archive.org/web/20190914012614/https://www.usgamer.net/articles/usgamer-interviews-mario-amp-luigidream-team|url-status=live}}</ref>
Originally, Mario could swim underwater indefinitely, but in ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'', he will take damage underwater, although he will instantly regain health when he reaches the surface. The lack of a separate underwater health gauge allowed ''Super Mario 64'' players to recover health by diving under water then returning to the surface, reducing the game's difficulty in some places. In addition, in these two games, unlike in other games, Mario has either 6 or 8 [[hit points]] and regains health by collecting coins, running through a spinning heart item, or collecting a Star or Shine Sprite.


====Sports games====
Mario's hat is very important. In ''[[Super Mario 64]]'', Mario will take an extra point of damage if he is attacked without his hat, and in ''[[Super Mario Sunshine]]'', Mario will automatically take damage after a few seconds when his hat is stolen. In addition to this, ''Super Mario 64'' features different boxes with hats (or 'Caps') inside that, when donned by Mario, offer him different abilities; the Wing Cap, for example, allows him to fly for a limited amount of time (in Super Mario 64 DS, he uses a Special Feather to become Wing Mario), while the Metal Cap transforms him into Metal Mario and the Vanish Cap into Vanish Mario. Mario can also join the Metal Cap and Vanish Cap, transforming into Ultimate Mario, whose abilities are similar to Metal Mario and Vanish Mario together.
{{See also|List of Mario sports games{{!}}List of ''Mario'' sports games|Mario Kart{{!}}''Mario Kart''}}
Nintendo has released a variety of sports games featuring ''Super Mario'' properties, which include [[tennis]], [[golf]], [[baseball]], [[soccer]], [[kart racing]], and other miscellaneous.


In the 1984 video game ''[[Golf (1984 video game)|Golf]]'', although one of the two playable characters looks similar to that of him, wearing red clothes and black pants,<ref name="ign golf">{{cite web|url=https://www.ign.com/articles/2012/10/11/marios-love-of-golf|title=Mario's Love of Golf|date=October 11, 2012|access-date=March 25, 2021|website=[[IGN]]|last=Nix|first=Marc|archive-date=October 30, 2020|archive-url=https://web.archive.org/web/20201030033740/https://www.ign.com/articles/2012/10/11/marios-love-of-golf|url-status=live}}</ref> he is never directly referred to be Mario;<ref name="Kotaku sports">{{cite web|url=https://kotaku.com/the-ups-and-downs-of-mario-sports-games-1826037124|title=The Ups And Downs Of Mario Sports Games|date=June 22, 2018|access-date=March 25, 2021|website=[[Kotaku]]|last=Bertoli|first=Ben|archive-date=January 27, 2021|archive-url=https://web.archive.org/web/20210127202043/https://kotaku.com/the-ups-and-downs-of-mario-sports-games-1826037124|url-status=live}}</ref> In 1997, his look was changed in the re-release of the [[Famicom Disk System]] to that more like the character, and Nintendo later confirmed the character was Mario in a guide book of the game in 1991, marking his first sports video game appearance.<ref>{{cite book | title=Mario Mania: Nintendo Player's Guide | publisher=[[Nintendo of America]] | date=1991 | location=Redmond, WA | oclc=299240250 | page=9}}</ref> He then directly appeared in ''[[NES Open Tournament Golf]]'' in 1991 as one of two playable characters, the other being Luigi, along with a variety of other ''Mario'' characters with supporting roles. The character sprites were designed by [[Eiji Aonuma]], his first project in graphical art design.<ref name="Kotaku sports"/>
Although Mario is not usually portrayed using weapons in games, one exception is the use of hammers as weapons in some games, including ''[[Super Mario Bros. 3]]'', as well as the original ''[[Donkey Kong (video game)|Donkey Kong]]'', ''[[Super Mario RPG]]'' series and the''[[Mario & Luigi: Superstar Saga]]'' game. In the ''Super Mario RPG'' series, Mario uses his hammer to hit switches and solve puzzles as well as to hit enemies. In the ''[[Wrecking Crew]]'' series, Mario wields a hammer to break bricks, but not offensively. The other times that Mario would use weapons is in the Super Smash Bros. Series where he can wield bats, hammers, laser guns and others.


''[[Mario's Tennis]]'' for the [[Virtual Boy]] was the first tennis game featuring Mario. [[Camelot Software Planning]], who previously developed ''[[Everybody's Golf (1997 video game)|Everybody's Golf]]'' for Sony, was contracted to develop ''[[Mario Tennis]]'' for the [[Nintendo 64]].<ref name="Kotaku sports"/> Each character had a unique ability, with Mario having an all-around average set of skills to pair with his type of character.<ref>{{cite web|url=https://www.nintendolife.com/news/2015/08/mario_history_mario_tennis_-_2000|title=Mario History: Mario Tennis – 2000|date=August 28, 2015|access-date=March 25, 2021|website=[[Nintendo Life]]|last=Whitehead|first=Thomas|archive-date=April 24, 2019|archive-url=https://web.archive.org/web/20190424115609/http://www.nintendolife.com/news/2015/08/mario_history_mario_tennis_-_2000|url-status=live}}</ref> This would eventually set the stage for future ''Mario Tennis'' video games.<ref>{{cite web |url=http://www.ign.com/articles/2004/12/03/camelot-talks-mario-power-tennis |title=Camelot Talks Mario Power Tennis |author=<!--Not stated--> |date=December 2, 2004 |website=IGN |access-date=January 20, 2015 |archive-date=February 26, 2015 |archive-url=https://web.archive.org/web/20150226192502/http://www.ign.com/articles/2004/12/03/camelot-talks-mario-power-tennis |url-status=live }}</ref>
====Metal Mario====
Metal Mario started as a powerup for Mario in ''Super Mario 64''. In Hazy Maze Cave, there is a pool of swirling metal which held a new area. Once the switch in that area was pushed, Metal Caps become available. Metal Mario is completely invulnerable. Similar to [[Sega]]'s [[Super Sonic]], Metal Mario could harm enemies by simply running into them. The ability has a time limit. When Metal Mario is hit, he will sometimes flinch, but will not lose health. Along with this, Metal Mario does not have to breathe, which allows him to walk in noxious gas and water. His heavy weight allows him to be able to sink in water, helping in some missions. He loses the ability to speak (which, while not having significant impact on overall story or gameplay, only serves to show that Mario became composed entirely of metal). In the enhanced remake, ''[[Super Mario 64 DS]]'', the ability to turn into a metal being is granted to [[Wario]] instead.


The ''[[Mario Kart]]'' franchise began with ''[[Super Mario Kart]]'' for the [[Super Nintendo Entertainment System]] in 1992; early in development, the game did not have any ''Mario''-themed elements. A few months into the process, the designers were testing how one character would look at another they had just passed.<ref name="mariokartwii" /> They implemented Mario, simply to see how he would look inside a kart, and the original concept was scrapped entirely after they decided he looked better than the previous non-defined characters.<ref name="mariokartwii">{{cite web | title = It Started With A Guy In Overalls | publisher = Nintendo Wii | url = http://us.wii.com/iwata_asks/mariokart/vol1_page1.jsp | access-date = December 28, 2008 | archive-url = https://web.archive.org/web/20080409212703/http://us.wii.com/iwata_asks/mariokart/vol1_page1.jsp | archive-date = April 9, 2008 | url-status = live }}</ref> Similar to the ''Mario & Luigi'' series, he appears as a sprite that turns in 16 different angles.<ref>{{cite web|last=Heckel|first=Nathan|title=Reviews – Super Mario Kart|publisher=Nintendojo|url=http://www.nintendojo.com/reviews/SNES/view_item.php?1052508795|access-date=December 28, 2008|archive-url=https://web.archive.org/web/20061114022502/http://www.nintendojo.com/reviews/SNES/view_item.php?1052508795|archive-date=November 14, 2006|url-status=dead}}</ref> <!-- Add more info about later installments -->
In ''[[Super Smash Bros]]'', Metal Mario makes a return appearance as a sub-boss. In ''[[Super Smash Bros Melee]]'', Metal Mario returns, and after unlocking Luigi, it would not be just Metal Mario the player would have to contend with, but the "Metal Bros." There is also a power up that will turn any character into metal. Metal Mario appeared as a secret unlockable character in ''[[Dr. Mario 64]]'' and in ''[[Mario Golf]]''. In ''Mario Golf'' he was very strong, having an even longer drive than the super-powerful [[King Bowser|Bowser]].


''[[List of Mario sports games#Mario & Sonic at the Olympic Games series|Mario & Sonic at the Olympic Games]]'' is a crossover series of party and sports games featuring characters from the ''[[Mario (franchise)|Mario]]'' franchise and the ''[[Sonic the Hedgehog]]'' series. It includes different varieties of sports such as skateboarding, fencing, volleyball, gymnastics, and many others.<ref>{{cite web |url=http://www.nintendoworldreport.com/review/52115/mario-n-sonic-at-the-olympic-games-tokyo-2020-switch-review |title=Mario & Sonic at the Olympic Games: Tokyo 2020 (Switch) Review |first=Daan |last=Koopman |website=Nintendo World Report |date=November 5, 2019 |access-date=March 27, 2024 |archive-date=November 5, 2019 |archive-url=https://web.archive.org/web/20191105204939/http://www.nintendoworldreport.com/review/52115/mario-n-sonic-at-the-olympic-games-tokyo-2020-switch-review |url-status=live }}</ref>
==Conception and creation==
Mario first appeared in the video game ''[[Donkey Kong (arcade game)|Donkey Kong]]''. The game was surprisingly successful, and when the [[Nintendo Entertainment System]] was released, Mario was given the starring role in the revolutionary ''[[Super Mario Bros.]]'' game.


====Puzzle games====
Mario's distinctive look is due to technology restrictions in the mid-'80s; with limited pixels and colors, the programmers could not animate Mario's movement without making his arms "disappear" if his shirt was a solid color; they did not have the space to give him a mouth or ears; and they could not animate hair, so Mario got overalls, a moustache, sideburns, and a cap to bypass these problems. Mario's creator [[Shigeru Miyamoto]] has stated when interviewed that Mario wears a cap because he finds it difficult to draw hair.
{{See also|List of Mario puzzle games{{!}}List of ''Mario'' puzzle games|Mario vs. Donkey Kong{{!}}''Mario vs. Donkey Kong''}}
Mario has also starred in a variety of multiple [[puzzle game]]s, but sometimes only makes an appearance and is not playable. The first of which to release was ''[[Wrecking Crew (video game)|Wrecking Crew]]'', designed by [[Yoshio Sakamoto]]. Surprisingly, in this game, Mario can't jump because of hammer's weight.<ref>{{cite web |url=https://www.eurogamer.net/ive-discovered-wrecking-crew-the-game-where-mario-cant-jump-and-its-brilliant |title=I've discovered Wrecking Crew, the game where Mario can't jump, and it's brilliant |first=Christian |last=Donlan |website=Eurogamer |date=August 22, 2022 |access-date=March 22, 2024 |archive-date=March 22, 2024 |archive-url=https://web.archive.org/web/20240322085054/https://www.eurogamer.net/ive-discovered-wrecking-crew-the-game-where-mario-cant-jump-and-its-brilliant |url-status=live }}</ref> After which, three main series and a variety of spin-offs were released starring him, including ''[[Dr. Mario (series)|Dr. Mario]]'', ''[[Mario vs. Donkey Kong (sub-series)|Mario vs. Donkey Kong]]'', and ''Mario Picross''.


The original game in the ''Dr. Mario'' series, also titled ''[[Dr. Mario]]'', was designed by Takahiro Harada and had Mario assume the role of a doctor instead of a plumber.<ref>{{cite web|url=http://www.hirokazutanaka.com/works/|title=Hirokazu Tanaka's Works|language=ja|publisher=Sporadic Vacuum|access-date=November 21, 2011|archive-url=https://web.archive.org/web/20110119020328/http://www.hirokazutanaka.com/works/|archive-date=January 19, 2011|url-status=dead}}</ref><ref>{{cite web|url=https://www.shacknews.com/article/123220/mario-day-special-the-complete-evolution-of-mario-bros|title=Mario Day special: The complete evolution of Mario Bros.|date=March 10, 2021|access-date=March 29, 2021|website=[[Shacknews]]|last=Denzer|first=TJ|archive-date=March 16, 2021|archive-url=https://web.archive.org/web/20210316162957/https://www.shacknews.com/article/123220/mario-day-special-the-complete-evolution-of-mario-bros|url-status=live}}</ref> His appearance and role have generally remained the same; to celebrate his 30th anniversary in the series, an 8-bit rendering of his original appearance was made unlockable in the most recent game, ''[[Dr. Mario World]]''.<ref>{{cite web|url=https://www.nintendolife.com/news/2020/07/dr_mario_world_celebrates_the_characters_30th_anniversary_with_8-bit_dr_mario|title=Dr. Mario World Celebrates The Character's 30th Anniversary With 8-Bit Dr. Mario|date=July 27, 2020|access-date=March 29, 2021|website=[[Nintendo Life]]|last=Craddock|first=Ryan|archive-date=April 23, 2021|archive-url=https://web.archive.org/web/20210423044230/https://www.nintendolife.com/news/2020/07/dr_mario_world_celebrates_the_characters_30th_anniversary_with_8-bit_dr_mario|url-status=live}}</ref> ''Mario vs. Donkey Kong'' is centered around "Mini Marios", [[wind-up toy]]s that resemble Mario.<ref>{{cite web|url=https://www.nintendolife.com/guides/feature-best-donkey-kong-games-of-all-time|title=Feature: Best Donkey Kong Games Of All Time|date=March 23, 2021|access-date=March 29, 2021|website=[[Nintendo Life]]|last=Lane|first=Gavin|archive-date=March 20, 2021|archive-url=https://web.archive.org/web/20210320154619/https://www.nintendolife.com/guides/feature-best-donkey-kong-games-of-all-time|url-status=live}}</ref> The ''[[Mario's Picross]]'' series was an attempt by Nintendo to capitalize on the popularity of Mario and the success of puzzle games in Japan at the time.<ref>{{cite web|url=http://www.gamesetwatch.com/2006/12/column_beyond_tetrismarios_pic.php|title=Column: Beyond Tetris – Mario's Picross|last=Delgado|first=Tony|date=December 4, 2006|website=GameSetWatch|access-date=February 23, 2018|url-status=live|archive-url=https://web.archive.org/web/20180411025903/http://www.gamesetwatch.com/2006/12/column_beyond_tetrismarios_pic.php|archive-date=April 11, 2018}}</ref><ref name="nlife picross">{{cite web|url=https://www.nintendolife.com/news/2020/09/nintendo_shares_mariors_super_picross_tutorial_as_the_game_arrives_on_switch|title=Nintendo Shares Mario's Super Picross Tutorial As The Game Arrives On Switch|date=September 16, 2020|access-date=March 27, 2021|website=[[Nintendo Life]]|last=Craddock|first=Ryan|archive-date=January 26, 2021|archive-url=https://web.archive.org/web/20210126140004/https://www.nintendolife.com/news/2020/09/nintendo_shares_mariors_super_picross_tutorial_as_the_game_arrives_on_switch|url-status=live}}</ref> Released in 1995, the game was popular and was followed by two sequels, ''[[Super Mario Picross]]'' and ''Picross 2'', but the first game was only made available to American audiences in 2020.<ref name="nlife picross"/>
When Mario was first conceived, he looked, more or less, as he does today; a short, stubby man with the trademark hat, brown hair, black mustache, and overalls. He normally wears blue overalls on top of a red shirt, but such was not always the case. Originally, he wore red overalls on top of a blue shirt — exactly opposite what he wears now. The American ''[[Super Mario Bros. 2]]'' was the first appearance of his modern outfit (the box had the red overalls-on-blue shirt, but the game itself had a blue overalls-on-red shirt);The boxart of [[Super Mario Bros. 3]] has Mario's blue overall, red shirt and red hat combo; however, it was ''[[Super Mario World]]'' that standardized today's blue overalls-on-red shirt outfit. Incidentally, the original ''[[Super Mario Bros.]]'' has neither in-game; Mario wears a brown shirt with red overalls. (In the SNES remake of ''Super Mario Bros.'' as part of ''[[Super Mario All-Stars]],'' Mario wears the original red overalls and blue shirt.) In the animated series, Mario was always depicted as having red overalls and a blue shirt. In the arcade Mario Bros., he wore a blue hat instead of a red one.


Due to the abandonment of the [[SNES-CD]] hardware in the 1990s, a project developed by Nintendo and Phillips, as part of Nintendo's dissolving agreement with [[Philips]], they gave the licensing rights to ''Mario'' and ''[[The Legend of Zelda]]'' property to release games on the [[CD-i]].<ref name="Dumbest">{{cite web|url=http://archive.gamespy.com/articles/june03/dumbestmoments/index17.shtml|title=Nintendo: From Hero to Zero|author=GameSpy Staff|date=January 1, 2008|website=[[GameSpy]]|archive-url=https://web.archive.org/web/20080404183227/http://archive.gamespy.com/articles/june03/dumbestmoments/index17.shtml|archive-date=April 4, 2008|url-status=dead|access-date=April 7, 2008}}</ref><ref>{{cite web|url=https://www.ign.com/articles/2008/08/14/the-other-mario-games-vol-3|title=The Other Mario Games, Vol. 3|last=Buchanan|first=Levi|date=August 14, 2008|website=[[IGN]]|archive-url=https://web.archive.org/web/20120417225918/http://retro.ign.com/articles/898/898778p1.html|archive-date=April 17, 2012|url-status=live|access-date=September 16, 2008}}</ref> Multiple games were developed by the inexperienced Fantasy Factory, which included the puzzle game ''[[Hotel Mario]]'' in 1994.<ref>{{cite web|url=http://www.1up.com/features/15-years-cd-i?pager.offset=0|title=CDi Retrospective from 1Up.com|last=Cowan|first=Danny|date=April 25, 2006|website=[[1Up.com]]|archive-url=https://web.archive.org/web/20150629104204/http://www.1up.com/features/15-years-cd-i?pager.offset=0|archive-date=June 29, 2015|url-status=dead|access-date=June 29, 2018}}</ref><ref>{{cite web|url=https://www.engadget.com/2008-08-07-virtually-overlooked-hotel-mario.html|title=Virtually Overlooked: Hotel Mario|last=Fletcher|first=J. C.|date=August 7, 2008|website=[[Engadget]]|archive-url=https://web.archive.org/web/20180629155118/https://www.engadget.com/2008/08/07/virtually-overlooked-hotel-mario/|archive-date=June 29, 2018|url-status=live|access-date=May 4, 2022}}</ref> Via [[Animation Magic]], ''Hotel Mario'' had various cutscenes of Mario and Luigi, which borrowed animation elements from [[Disney]] and [[J. R. R. Tolkien]]. Mario was voiced by Marc Graue as the game was released prior to Charles Martinet receiving the role of voicing the character.<ref>{{cite web|url=http://www.blackmoonproject.co.uk/interviews/trici_venola.php|title=Interview with Trici Venola|author=Devin|date=September 16, 2007|website=The Black Moon Project|archive-url=https://web.archive.org/web/20071218154551/http://blackmoon.classicgaming.gamespy.com/interviews/trici_venola.html|archive-date=December 18, 2007|access-date=May 4, 2022}}</ref>
Mario's standard outfit rarely changes, though he's known to change it on occasion if the situation calls for it. For example, in ''[[Super Mario Strikers]]'' (''Mario Smash Football'' in Europe), Mario wears an [[Football (soccer)|Association Football]] (soccer) outfit as opposed to overalls. In ''[[Super Mario Sunshine]],'' Mario wore a red T-shirt with his hat and overalls rather than a long-sleeved shirt. (It was possible to for him to put on sunglasses and a Hawaiian-style [[Shine Sprite]] shirt.) In some Mario games, Mario can transform into different forms, each with a different costume/appearance. These include Tanooki Mario, which allows him to fly and turn into a statue to hide from enemies, Raccoon Mario, which allowed Mario to Fly for a limited time or until he got hit (P Wing), Hammer Bro Mario, which allowed Mario to throw hammer and gave him a shield against Fireballs when he ducked, and Fire Mario whereby, after collecting the Fire Flower, he will wear red overalls with a white shirt and hat (in ''[[Super Mario Bros.]],'' he wore white overalls with a red shirt and hat, but just as his normal color scheme changed, so did his fire color scheme) and can throw fireballs.
[[Image:Mushroom.jpg|thumb|150px|right|A Super Mushroom, inspired by the [[Lewis Carroll]] story, ''[[Alice's Adventures in Wonderland|Alice in Wonderland]]'']]
Miyamoto created many of the elements in the Mario world from ideas he had seen in other media. One of his most recognizable contributions to his Mario universe is the [[Super Mushroom]], which enlarges Mario until he is damaged by an enemy. There is also a Poison Mushroom, which is darker than the [[Super Mushroom]] and featured in the Japanese ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]'', and consequently in the western ''[[Super Mario All-Stars]]'' and ''[[Super Mario Bros. DX]]''. When Mario takes it, he is either returned to small Mario (if he is Super Mario) or killed. The item makes an appearance in ''[[Super Smash Bros. Melee]]'', wherein it shrinks combatants that touch in, with a resultant loss in power and weight.
:These ideas were derived from the "Eat me" cakes and "Drink me" potions in the [[Lewis Carroll]] story, ''[[Alice's Adventures in Wonderland|Alice in Wonderland]]'', after Miyamoto was forced to shrink the original sketches of Mario because they were too big.<ref name="shroom">{{cite web | author = O’Connell, Patricia | publisher = BusinessWeek|year = [[November 7]] [[2005]] | url = http://www.businessweek.com/magazine/content/05_45/b3958127.htm | title = Meet Mario's Papa | accessdate = February 12 | accessyear = 2006}}</ref> The concept behind [[warp pipe]]s, colored tubes which sometimes transport Mario to another area, was inspired by ''[[Star Trek]]''.


====Educational games====
The surname "Mario" (which would make his full name Mario Mario) was first used in [[Super Mario Bros. television series|''The Super Mario Bros. Super Show'']], and then in the 1993 feature film ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' This was meant to explain how both Mario and his brother Luigi could be known as the "Mario brothers". This surname theory has never been employed in official Nintendo games or media, however, and it is broadly accepted that Mario and Luigi are collectively called the Mario Bros. simply because Mario is the headliner of the pair.
{{See also|List of Mario educational games{{!}}List of ''Mario'' educational games}}
Due to the popularity of the ''Super Mario'' series, various [[educational games]] starring the character were released and appealed to younger audiences. These games had little involvement from Nintendo, with the games releasing for the NES, [[Super Nintendo Entertainment System]] (SNES), and [[personal computer]]s. The last of the genres to release was ''[[Mario Teaches Typing 2]]'' in 1997, before the production of such games was discontinued.<ref name="PCGN Mario education games"/>


''[[Mario is Missing!]]'' is one of the only occasions where Mario himself was kidnapped and rescued by another character. In the game, Mario and Luigi approach Bowser to stop his plans, but Mario is then captured; Luigi traverses real-world locations to follow after him, solving trivia along the way.<ref>{{cite web |url=https://www.pcgamer.com/the-pc-mario-game-that-time-forgot/ |title=The PC Mario game that time forgot |first=Samuel |last=Roberts |website=PC Gamer |date=May 5, 2016 |access-date=March 26, 2024 |archive-date=March 26, 2024 |archive-url=https://web.archive.org/web/20240326102628/https://www.pcgamer.com/the-pc-mario-game-that-time-forgot/ |url-status=live }}</ref><ref>{{cite web |url=https://www.gamedeveloper.com/business/-i-mario-is-missing-i-was-shaped-by-a-carmen-sandiego-rivalry-and-miscommunication |title=Mario is Missing! was shaped by a Carmen Sandiego rivalry and miscommunication |first=Justin |last=Carter |website=Game Developer |date=April 21, 2023 |access-date=March 26, 2024 |archive-date=March 26, 2024 |archive-url=https://web.archive.org/web/20240326102628/https://www.gamedeveloper.com/business/-i-mario-is-missing-i-was-shaped-by-a-carmen-sandiego-rivalry-and-miscommunication |url-status=live }}</ref> A similar game was released without the help of Miyamoto, ''[[Mario's Time Machine]]'', which starred Mario against Bowser instead.<ref name="PCGN Mario education games">{{cite web|url=https://www.pcgamesn.com/terrible-mario|title=Let's remember Nintendo's official – and terrible – Mario PC games|date=June 11, 2020|access-date=March 26, 2021|website=[[PCGamesN]]|last=Bailey|first=Dustin|archive-date=November 5, 2020|archive-url=https://web.archive.org/web/20201105121851/https://www.pcgamesn.com/terrible-mario|url-status=live}}</ref> ''[[Mario's Game Gallery]]'' has the player competing in various card and board games against Mario. The game was Charles Martinet's first official voice acting role for Mario, one year prior to ''Super Mario 64''.<ref name="PCGN Mario education games"/>
Mario has taken on the role of mascot of Nintendo and has since been extensively merchandised. Mario's major rival was [[Sega]] mascot [[Sonic the Hedgehog (character)|Sonic the Hedgehog]] who debuted in the early 1990s; the two mascots competed head-to-head for nearly a decade afterward, until around 2001 when a ''Sonic'' game showed up on a Nintendo console due to Sega's new third party status, ending a lengthy rivalry.<ref>{{cite web | title=A Rivalry Ends: Nintendo and Sega, Mario and Sonic | publisher=Gamecubicle | url=http://www.gamecubicle.com/features-nintendo-sega-rivalry.htm | accessdate=2006-11-12}}</ref>


For ''[[Mario Teaches Typing]]'', the head of [[Interplay Productions]], [[Brian Fargo]], saw the success of the typing game ''[[Mavis Beacon Teaches Typing]]'', and knew a character like Mario as the teacher would be appealing.<ref name="mario teaches typing interview"/> Pre-dating ''Mario's Game Gallery'', Martinet did not voice Mario. After release, the concept was so successful, it began a negative relationship between Fargo and Les Crane, the creator of ''Mavis Beacon Teaches Typing''. ''Mario Teaches Typing 2'' was released in 1997, which Martinet voiced Mario for.<ref name="PCGN Mario education games"/> When they were approved of creating ''Mario's Game Gallery'', another Mario-themed education game was also released that was of poor quality, so Miyamoto met with Fargo and halted production of any further education games using the character.<ref name="mario teaches typing interview">{{cite web|url=https://www.ign.com/articles/2017/06/20/interplay-founder-on-working-with-nintendo-on-mario-teaches-typing-a-ign-unfiltered|title=Interplay Founder on Working With Nintendo on Mario Teaches Typing — IGN Unfiltered|date=2017-06-17|access-date=2021-03-26|website=[[IGN]]|last=Osborn|first=Alex|archive-date=July 14, 2019|archive-url=https://web.archive.org/web/20190714033317/https://www.ign.com/articles/2017/06/20/interplay-founder-on-working-with-nintendo-on-mario-teaches-typing-a-ign-unfiltered|url-status=live}}</ref>
==In popular culture==
[[Image:Supermario Kungsbacka.jpg|thumb|left|Super Mario in [[Kungsbacka]], [[Sweden]]]]
Since his creation, Mario has established himself as a [[pop culture]] icon having starred in three [[television]] shows, [[comic book]]s, and in a [[Super Mario Bros. (film)|feature film]] where he was played by [[Bob Hoskins]]. Nintendo of Japan produced a 60-minute [[anime]] feature starring Mario and his friends in 1986, although this film has never been released outside of Japan. He has appeared on lunchboxes, t-shirts, magazines, [[television commercial|commercials]], in [[candy]] form, and as a [[plush toy]]. The animated series ''[[The Super Mario Bros. Super Show]]'' featured a live-action series of skits starring former WWF manager [[Captain Lou Albano|"Captain" Lou Albano]] as Mario and [[Danny Wells]] as Luigi. There was even a book series, the [[Nintendo Adventure Books]]. In 1990, a national survey found that Mario was more recognizable to children in the world than [[Mickey Mouse]].<ref>{{cite web | title=Mickey Mouse | url=http://experts.about.com/e/m/mi/mickey_mouse.htm | accessdate=2006-11-12}}</ref> In addition, Mario made history in 2003 by becoming the first video game character to be honored with a wax figure in the legendary [[Hollywood Wax Museum]]. In 2005, Jonathan Mann even wrote an [[opera]] based on the character, and performed ''The Mario Opera'' at the [[California Institute of the Arts]].


===In mass media===
===Cameos===
Apart from his platformer and spin-off game appearances, Mario has made guest appearances in other Nintendo games, such as ''[[Punch-Out!! (NES)|Mike Tyson's Punch-Out!!]]''<ref>{{cite web |last=Pigna |first=Kris |date=August 9, 2009 |title=Mario Included in NES Punch-Out!! Without Miyamoto's Permission |url=http://www.1up.com/do/newsStory?cId=3175501 |url-status=dead |archive-url=https://web.archive.org/web/20130521163842/http://www.1up.com/news/mario-included-nes-punch-out-miyamoto |archive-date=May 21, 2013 |access-date=January 28, 2009 |website=[[1UP.com]] }}</ref> and [[Tennis (1984 video game)|''Tennis'']] (1984), where Mario is an umpire,<ref>{{cite web |last=Shadow |first=Gray |title=10 Mario Cameos You Should Know About |url=https://www.noobfeed.com/features/446/10-mario-cameos-you-should-know-about |website=NoobFeed: Video Game Reviews & News |access-date=December 4, 2021 |date=September 14, 2015 |archive-date=December 4, 2021 |archive-url=https://web.archive.org/web/20211204155648/https://www.noobfeed.com/features/446/10-mario-cameos-you-should-know-about |url-status=live }}</ref> in ''[[Pac-Man Vs.]]'', he is the in-game announcer.<ref>{{cite web |last=Harris |first=Craig |title=Pac-Man Vs.|url=https://www.ign.com/articles/2003/12/10/pac-man-vs |access-date=May 4, 2022 |archive-url=https://web.archive.org/web/20120123144514/http://cube.ign.com/articles/445/445504p2.html |archive-date=January 23, 2012 |pages=1–2 |date=December 9, 2003}}</ref> Mario appears alongside Pauline in a bonus segment in ''[[Pinball (1984 video game)|Pinball]]'' (1984).<ref name="cameos" /> He also appears as a playable character in every installment of the ''[[Super Smash Bros.]]'' series.<ref>{{cite web |url=https://www.shacknews.com/article/106032/super-smash-bros-ultimate-character-profiles-mario |title=Super Smash Bros. Ultimate Character Profiles: Mario |first=Ozzie |last=Mejia |website=Shacknews |date=July 9, 2018 |access-date=October 9, 2021 |archive-date=October 9, 2021 |archive-url=https://web.archive.org/web/20211009024120/https://www.shacknews.com/article/106032/super-smash-bros-ultimate-character-profiles-mario |url-status=live}}</ref> He makes countless cameo appearances in many forms in many games, such as portraits and statues in ''[[The Legend of Zelda: A Link to the Past]]'', ''[[The Legend of Zelda: Majora's Mask]]'', ''[[The Legend of Zelda: Ocarina of Time]]'', ''[[Pilotwings 64]]'', and ''[[Stunt Race FX]]''.<ref name=":1">{{cite web |last=Obias |first=Rudie |title=9 Hidden Mario Cameos and References in Videogames |website=Mental Floss |date=August 21, 2014 |url=https://www.mentalfloss.com/article/58499/9-hidden-mario-cameos-and-references-video-games |url-status=live |archive-url=https://web.archive.org/web/20140824071300/https://www.mentalfloss.com/article/58499/9-hidden-mario-cameos-and-references-video-games |archive-date=August 24, 2014 |access-date=August 8, 2018}}</ref><ref name="cameos">{{cite magazine |last=Ryckert |first=Dan |title=Mario's Appearances In Non-Mario Games |magazine=Game Informer |date=December 21, 2010 |url=https://www.gameinformer.com/b/features/archive/2010/12/21/mario-in-non-mario-games.aspx |access-date=March 20, 2024 |archive-date=March 20, 2024 |archive-url=https://web.archive.org/web/20240320104053/https://www.gameinformer.com/b/features/archive/2010/12/21/mario-in-non-mario-games.aspx |url-status=dead }}</ref> Mario has a cameo appearance in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', despite having next to no presence in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' subseries.<ref>{{Cite web |last=Conlin |first=Dan |date=2024-07-12 |title=Best Mario Character Appearances In Other Games |url=https://www.thegamer.com/mario-best-character-appearances-cameos/ |access-date=2024-08-29 |website=TheGamer |language=en |archive-date=September 16, 2024 |archive-url=https://web.archive.org/web/20240916164343/https://www.thegamer.com/mario-best-character-appearances-cameos/ |url-status=live }}</ref> He can be seen in a crowd along with Luigi in ''[[Kirby Super Star]]''.<ref name="cameos" /> On an ending screen that appears in Nintendo's [[NES]] version of the video game [[Tetris (NES video game)|''Tetris'']], Mario appears with Luigi dancing to the music,<ref name="Rice Digital" /> which is a version from prelude to the opera ''[[Carmen]]''; Peach, Bowser and various Nintendo characters also appear.<ref>{{cite web |last=Birken |first=Mike |title=Applying Artificial Intelligence to Nintendo Tetris |url=https://meatfighter.com/nintendotetrisai/ |website=Meat Fighter |access-date=December 4, 2021 |date=January 28, 2014 |archive-date=December 5, 2021 |archive-url=https://web.archive.org/web/20211205023217/https://meatfighter.com/nintendotetrisai/ |url-status=live }}</ref><ref name="Rice Digital">{{cite web |title=Ten Interesting Link Links: Zelda Crossovers – Rice Digital |url=https://ricedigital.co.uk/ten-zelda-crossovers/ |website=Rice Digital – The No. 1 Stop For Asian Games & Culture! |publisher=Adam |access-date=December 4, 2021 |date=November 12, 2014 |archive-date=December 4, 2021 |archive-url=https://web.archive.org/web/20211204155648/https://ricedigital.co.uk/ten-zelda-crossovers/ |url-status=live }}</ref>
[[Image:CartoonMario.jpg|thumb|right|Mario as seen in the animated TV series]]
Mario's theme music in ''[[Super Mario Bros.]]'', composed by [[Koji Kondo]], is highly recognizable. [http:/upwiki/wikipedia/en/f/fa/Super_Mario_Bros._-_Original_Theme.ogg Sample]. Former [[NHL]] [[hockey]] player, [[Mario Lemieux]] was given the nickname "Super Mario" by the media during his illustrious career. [[Mario Williams]], the #1 draft pick in the [[2006 NFL Draft]], was also given the nickname "Super Mario", as was pro-cyclist, [[Mario Cipollini]]. Another sportsman who received this nickname was the Brazilian soccer player [[Mario Jardel]], famous for his jumps and headers. In ''[[Paper Mario: The Thousand Year Door]]'', Mario is given the stage name of "Great Gonzales" during his battles in Glitzville. Before a climatic battle, one of the audience members refers to Mario as "Jumpman," poking fun at Mario's past identity. Mario got his name from Nintendo of America's Landlord, Mario Segali. Before that, he did not have a name and was referred to as "Jumpman". Mario's nickname in '''[[Mario Hoops 3 on 3]]''' is '''The Jumpman''' again making reference to his original name. Mario is currently voiced by [[Charles Martinet]] who voices [[Luigi]], both their baby counterparts, and [[Wario]] and [[Waluigi]], as well as other characters such as [[Donkey Kong]].<ref>{{cite web | title=Charles Martinet Down Under | publisher=Nintendo | url=http://www.n-sider.com/articleview.php?articleid=199 | accessdate=2006-11-12}}</ref>


Outside of Nintendo-produced games, Mario has often appeared in third-party games on Nintendo consoles. Mario appears in ''[[Metal Gear Solid: The Twin Snakes]]'' as a figurine alongside Yoshi.<ref name=":1" /> Mario appears as a playable character in the [[GameCube]] versions of ''[[NBA Street V3]]''<ref>{{Cite web |last=Surette |first=Tim |date=2005-01-05 |title=Mario to hoop it up in NBA Street V3 |url=https://www.gamespot.com/articles/mario-to-hoop-it-up-in-nba-street-v3/1100-6115715/ |url-status=live |archive-url=https://web.archive.org/web/20050112112705/http://www.gamespot.com/news/2005/01/05/news_6115715.html |archive-date=2005-01-12 |access-date=2024-08-27 |website=GameSpot |language=en-US}}</ref> and ''[[SSX on Tour]]''.<ref>{{Cite web |last=Torres |first=Ricardo |date=2005-08-26 |title=SSX On Tour Character Spotlight: Mario, Luigi, and Peach |url=https://www.gamespot.com/articles/ssx-on-tour-character-spotlight-mario-luigi-and-peach/1100-6132098/ |url-status=live |archive-url=https://web.archive.org/web/20060114224521/http://www.gamespot.com/gamecube/sports/ssx4/news.html?sid=6132098 |archive-date=2006-01-14 |access-date=2024-08-27 |website=GameSpot |language=en-US}}</ref> Mario also appeared in ''[[Minecraft]]'' as a skin alongside other characters in the series.<ref>{{cite web |url=https://www.theverge.com/2016/5/16/11672668/nintendo-minecraft-super-mario-crossover-wii-u |title=Nintendo's new Minecraft mash-up is a love letter to Super Mario |first=Andrew |last=Webster |website=The Verge |date=May 16, 2016 |access-date=March 17, 2024 |archive-date=March 17, 2024 |archive-url=https://web.archive.org/web/20240317172006/https://www.theverge.com/2016/5/16/11672668/nintendo-minecraft-super-mario-crossover-wii-u |url-status=live }}</ref> ''[[Monster Hunter 4]]'' included Mario as one of the free [[Downloadable content|DLC]] outfits alongside Luigi.<ref>{{cite web |url=https://www.polygon.com/2015/4/3/8340993/monster-hunter-4-ultimate-mario-luigi-sonic-dlc |title=Mario, Luigi and Sonic DLC comes to Monster Hunter 4 Ultimate today |first=Michael |last=McWhertor |website=Polygon |date=April 3, 2015 |access-date=April 14, 2024 |archive-date=April 4, 2015 |archive-url=https://web.archive.org/web/20150404183640/https://www.polygon.com/2015/4/3/8340993/monster-hunter-4-ultimate-mario-luigi-sonic-dlc |url-status=live }}</ref> The Wii U version of ''[[Scribblenauts Unlimited]]'' features Mario along with other ''[[Super Mario]]'' and ''[[The Legend of Zelda]]'' characters; they are not present in the 3DS version of the game.<ref>{{cite web |url=https://www.polygon.com/2012/10/19/3527828/scribblenauts-unlimited-super-mario-zelda-characters-wii-u |title=Scribblenauts Unlimited to feature Super Mario and Legend of Zelda characters on Wii U |first=Samit |last=Sarkar |website=Polygon |date=October 19, 2012 |access-date=April 14, 2024 |archive-date=June 28, 2022 |archive-url=https://web.archive.org/web/20220628012343/https://www.polygon.com/2012/10/19/3527828/scribblenauts-unlimited-super-mario-zelda-characters-wii-u |url-status=live }}</ref><ref>{{Cite web |last=Goldfarb |first=Andrew |date=2012-10-19 |title=Why Scribblenauts Unlimited's Nintendo Characters Aren't on 3DS |url=https://www.ign.com/articles/2012/10/19/why-scribblenauts-unlimiteds-nintendo-characters-arent-on-3ds? |access-date=2024-08-27 |website=IGN |language=en |archive-date=September 16, 2024 |archive-url=https://web.archive.org/web/20240916164357/https://www.ign.com/articles/2012/10/19/why-scribblenauts-unlimiteds-nintendo-characters-arent-on-3ds? |url-status=live }}</ref> In December 2011, [[Ubisoft]]{{'s}} ''[[Just Dance 3]]'' included "Mario" as a downloadable dance track, with Mario appearing to dance on-screen.<ref>{{cite web |url=https://www.digitalspy.com/videogames/a355933/mario-dance-track-added-to-just-dance-3-watch-video/ |title='Mario' dance track added to 'Just Dance 3' - watch video |first=Matthew |last=Reynolds |website=Digital Spy |date=December 14, 2011 |access-date=April 14, 2024 |archive-date=April 14, 2024 |archive-url=https://web.archive.org/web/20240414205251/https://www.digitalspy.com/videogames/a355933/mario-dance-track-added-to-just-dance-3-watch-video/ |url-status=live }}</ref>
==In the Super Smash Bros. series==
[[Image:Brawlmario.jpg|thumb|right|100px|Mario, as depicted in ''[[Super Smash Bros. Brawl]]'']]
Mario has appeared in both ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'', and will appear in ''[[Super Smash Bros. Brawl]]''. He is considered the most well-rounded character in the series.


==In other media==
His special moves are Fireball, Cape, Super Jump Punch, and Mario Tornado. Some of his moves have a familiar Mario sound to them, and his throws resemble the way that he throws Bowser at the end of Super Mario 64.
{{see also|List of non-video game media featuring Mario}}
{{multiple image
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<!--image 1-->| image1 = Lou Albano and a fan crop.jpg
| alt1 = A photo of Lou Albano
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| alt2 = A photo of Bob Hoskins
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| alt3 = A photo of Chris Pratt
<!-- Footer -->| footer = [[Lou Albano]] and [[Bob Hoskins]] have both portrayed Mario in live-action performances, while [[Chris Pratt]] voiced the character for ''The Super Mario Bros. Movie''
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The first appearance of Mario in media other than games was ''[[Saturday Supercade]]'', an animated television series produced by [[Ruby-Spears Productions]] in 1983.<ref>{{cite web |url=https://www.ign.com/videos/the-evolution-of-mario-on-screen |title=The Evolution of Mario On Screen |work=IGN |date=April 9, 2023 |access-date=March 2, 2024 |archive-date=March 2, 2024 |archive-url=https://web.archive.org/web/20240302103102/https://www.ign.com/videos/the-evolution-of-mario-on-screen |url-status=live }}</ref> The 1986 [[original video animation]] ''[[Super Mario Bros.: The Great Mission to Rescue Princess Peach!]]'' features Mario (voiced by [[Toru Furuya]]) as the protagonist.<ref>{{cite news |last=Plunkett |first=Luke |title=There was a Good Super Mario Bros. Movie. Let's Watch it! |url=https://kotaku.com/there-was-a-good-super-mario-bros-movie-lets-watch-it-5903602 |access-date=October 4, 2020 |work=Kotaku |date=April 19, 2012 |archive-date=October 7, 2020 |archive-url=https://web.archive.org/web/20201007131408/https://kotaku.com/there-was-a-good-super-mario-bros-movie-lets-watch-it-5903602 |url-status=live }}</ref><ref>{{cite book |title=Guinness World Records 2016: Gamer's Edition |date=2015 |publisher=Guinness World Records |isbn=978-1910561096 |page=155 |url=https://archive.org/details/guinnessworldrec0000unse_s1m3/page/154/mode/2up |access-date=October 4, 2020}}</ref> The animated series ''[[The Super Mario Bros. Super Show!]]'' features a live-action series of skits that stars former WWF manager [[Lou Albano|"Captain" Lou Albano]] as Mario and [[Danny Wells]] as Luigi.<ref>{{cite web |last=Bozon |first=Mark |date=January 25, 2006 |title=Super Mario Bros. Super Show! Volume 1 |url=https://www.ign.com/articles/2006/01/25/super-mario-bros-super-show-volume-1 |url-status=live |archive-url=https://web.archive.org/web/20140905023010/https://www.ign.com/articles/2006/01/25/super-mario-bros-super-show-volume-1 |archive-date=September 5, 2014 |access-date=March 7, 2024 |website=IGN}}</ref> Mario appeared in a book series, the [[Nintendo Adventure Books]]. The other two animated series, ''[[The Adventures of Super Mario Bros. 3]]'' and ''[[Super Mario World (TV series)|Super Mario World]]'', star [[Walker Boone]] as Mario and [[Tony Rosato]] as Luigi.<ref>{{cite web |url=https://www.animenewsnetwork.com/news/2021-08-13/animated-mario-shows-actor-walker-boone-passes-away/.176230 |title=Animated Mario Shows' Actor Walker Boone Passes Away |first=Alex |last=Mateo |work=Anime News Network |date=August 13, 2021 |access-date=March 21, 2024 |archive-date=January 9, 2024 |archive-url=https://web.archive.org/web/20240109070349/https://www.animenewsnetwork.com/news/2021-08-13/animated-mario-shows-actor-walker-boone-passes-away/.176230 |url-status=live }}</ref>
==See also==
* [[List of Mario games]]
* [[List of Mario games by year]]
* [[List of best-selling computer and video games]]
* [[List of Mario series characters]]
* [[List of Nintendo characters]]
* [[List of Nintendo games created by Shigeru Miyamoto]]
* [[List of video games developed by Nintendo]]
* [[Nintendo]]
* [[Shigeru Miyamoto]]
* [[Cameos of the Mario series]]


Mario is portrayed by [[Bob Hoskins]] in the 1993 film loosely based on the ''Super Mario'' series, ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' In the film, he is the cynical older brother who takes great pride in being a plumber and is a parental figure to Luigi, portrayed by [[John Leguizamo]].<ref name="plotofmovie">{{cite web |url=https://variety.com/2023/film/news/1993-super-mario-bros-movie-directors-what-went-wrong-1235574696/ |title=Original 'Super Mario Bros.' Directors Were 'Abandoned by Hollywood' After 'Reviled' 1993 Film. Then Quentin Tarantino Helped Vindicate Them |first=Ethan |last=Shanfeld |website=Variety |date=April 6, 2023 |access-date=March 21, 2024 |archive-date=February 14, 2024 |archive-url=https://web.archive.org/web/20240214210236/https://variety.com/2023/film/news/1993-super-mario-bros-movie-directors-what-went-wrong-1235574696/ |url-status=live }}</ref> At first, he held no belief in unusual things happening, but meeting Daisy and taking a trip to Dinohattan soon changed his mind.<ref name="plotofmovie"/> Hoskins was ultimately cast to play the character after other choices fell out, such as [[Dustin Hoffman]] and [[Danny DeVito]].<ref>{{cite web |last=Lussier |first=Germain |date=September 2, 2014 |title=The Making of the 'Super Mario Bros.' Movie, From the Book 'Console Wars' |url=https://www.slashfilm.com/533603/super-mario-bros-movie-console-wars/ |url-status=live |archive-url=https://web.archive.org/web/20181215224703/https://www.slashfilm.com/super-mario-bros-movie-console-wars/ |archive-date=December 15, 2018 |access-date=May 4, 2022 |website=Slash Film}}</ref><ref name="SuperLarge">{{Cite news |last=Stayton |first=Richard |date=August 16, 1992 |title=The Bros. Mario Get Super Large |work=Los Angeles Times |url=https://www.latimes.com/archives/la-xpm-1992-08-16-ca-6865-story.html |url-status=live |access-date=June 22, 2018 |archive-url=https://web.archive.org/web/20190808005621/https://www.latimes.com/archives/la-xpm-1992-08-16-ca-6865-story.html |archive-date=August 8, 2019}}</ref><ref name="MarioTheMovie">{{Cite news |author=<!--Not stated--> |date=January 11, 1991 |title=Mario: The Movie |work=The Times-News |url=https://news.google.com/newspapers?id=6CAaAAAAIBAJ&pg=6519,1876640&dq=super+mario+bros+film+production&hl |access-date=June 22, 2018 |archive-date=August 29, 2021 |archive-url=https://web.archive.org/web/20210829221646/https://news.google.com/newspapers?id=6CAaAAAAIBAJ&pg=6519,1876640&dq=super+mario+bros+film+production&hl |url-status=live }}</ref> Hoskins had previously done multiple roles in children's films and kept suggesting changes to the script before he agreed to portray the character.<ref>Goodson Jr., William Wilson (June 1993). ''Nintendo Meets Bladerunner'', ''[[Cinefantastique]]''</ref> According to one of the films' directors, [[Annabel Jankel]], Hoskins was mainly considered due to his physical appearances.<ref>{{Cite book |last=Owen |first=Luke |url=https://www.schifferbooks.com/lights-camera-game-over-how-video-game-movies-get-made-6229.html |title=Lights, Camera GAME OVER!: How Video Game Movies Get Made |date=2017 |publisher=Schiffer Publishing, Ltd. |isbn=9780764353178|access-date=June 13, 2020 |archive-url=https://web.archive.org/web/20200613212634/https://www.schifferbooks.com/lights-camera-game-over-how-video-game-movies-get-made-6229.html |archive-date=June 13, 2020 |url-status=live}}</ref> In subsequent interviews, Hoskins considered the role his worst choice in his acting career, admitted to constantly drinking before and during filming, and noted that he was injured and almost died multiple times during production.<ref>{{cite web |last=Hattenstone |first=Simon |date=August 3, 2007 |title=The Method? Living it out? Cobblers! |url=https://www.theguardian.com/film/2007/aug/03/2 |url-status=live |archive-url=https://web.archive.org/web/20161216193111/https://www.theguardian.com/film/2007/aug/03/2 |archive-date=December 16, 2016 |access-date=December 13, 2016 |website=The Guardian}}</ref><ref>{{cite web |last=Greenstreet |first=Rosanna |date=June 17, 2011 |title=Q&A: Bob Hoskins |url=https://www.theguardian.com/lifeandstyle/2011/jun/18/bob-hoskins-interview-neverland |url-status=live |archive-url=https://web.archive.org/web/20131110021801/http://www.theguardian.com/lifeandstyle/2011/jun/18/bob-hoskins-interview-neverland |archive-date=November 10, 2013 |access-date=December 13, 2016 |website=The Guardian}}</ref><ref>{{cite web |last=O'Neill |first=Shane |date=March 15, 2020 |title=Super Mario Bros. The Movie: The Actor Who Almost Died On Set TWICE |url=https://screenrant.com/super-mario-bros-bob-hoskins-electrocuted-drowned-set/ |access-date=April 5, 2020 |website=[[Screen Rant]] |archive-date=March 16, 2020 |archive-url=https://web.archive.org/web/20200316131451/https://screenrant.com/super-mario-bros-bob-hoskins-electrocuted-drowned-set/ |url-status=live }}</ref>
==Notes and references==
<div class="references-small">
<references />
</div>


Mario is voiced by [[Chris Pratt]] in the 2023 film adaptation ''[[The Super Mario Bros. Movie]]''.<ref name="g429">{{cite web | last=Henley | first=Stacey | title=Why Chris Pratt's Movie Mario Works | website=TheGamer | date=2023-04-05 | url=https://www.thegamer.com/chris-pratt-super-mario-bros-movie-voice-works/ | access-date=2024-11-13}}</ref> Although American actor [[Sebastian Maniscalco]] originally auditioned to voice Mario in the 2023 film, he got the role of voicing Spike instead.<ref>{{cite magazine |url=https://ew.com/movies/sebastian-maniscalco-auditioned-mario-voice-role-stereotypical-italian-accent/ |title=Italian dad Sebastian Maniscalco auditioned for Mario voice role using stereotypical accent |first=Joey |last=Nolfi |magazine=Entertainment Weekly |date=May 26, 2023 |access-date=March 21, 2024 |archive-date=March 21, 2024 |archive-url=https://web.archive.org/web/20240321182717/https://ew.com/movies/sebastian-maniscalco-auditioned-mario-voice-role-stereotypical-italian-accent/ |url-status=live }}</ref> The film depicts him and Luigi as [[Italian-American]] plumbers who started their own business in [[Brooklyn]] after working for the antagonistic Foreman Spike, who supervises the Wrecking Crew.<ref>{{cite web |url=https://www.denofgeek.com/games/super-mario-bros-movie-foreman-spike-character-casting-history/ |title=Super Mario Bros. Movie: Who is Foreman Spike? |first=Matthew |last=Byrd |website=Den of Geek |date=August 11, 2021 |access-date=March 20, 2024 |archive-date=March 20, 2024 |archive-url=https://web.archive.org/web/20240320114844/https://www.denofgeek.com/games/super-mario-bros-movie-foreman-spike-character-casting-history/ |url-status=live }}</ref> They attempt to fix a significant manhole leak reported in the news to make a name for themselves, only for the pipe to transport Mario to the Mushroom Kingdom and Luigi to the Dark Lands. Mario works with Peach, Toad, and later Donkey Kong to rescue Luigi and the Mushroom Kingdom from the tyrannical Bowser.<ref>{{cite web |url=https://collider.com/super-mario-bros-movie-ending-explained/ |title='The Super Mario Bros. Movie' Ending Explained: So Many Galaxies to Explore |first=Julio |last=Bardini |website=Collider |date=February 18, 2024 |access-date=March 21, 2024 |archive-date=May 21, 2023 |archive-url=https://web.archive.org/web/20230521073547/https://collider.com/super-mario-bros-movie-ending-explained/ |url-status=live }}</ref> Martinet makes cameo appearances in the film as Mario and Luigi's unnamed father and as Giuseppe,<ref>{{cite web |url=https://www.digitaltrends.com/gaming/charles-martinet-stops-portaying-mario/ |title=Longtime Mario voice actor Charles Martinet is stepping away from the role |first=Tomas |last=Franzese |website=Digital Trends |date=August 21, 2023 |access-date=March 11, 2024 |archive-date=March 11, 2024 |archive-url=https://web.archive.org/web/20240311052025/https://www.digitaltrends.com/gaming/charles-martinet-stops-portaying-mario/ |url-status=live }}</ref><ref name="polygonvoiceofmario">{{cite web |url=https://www.polygon.com/23670020/super-mario-bros-movie-charles-martinet-character-voice-roles |title=Charles Martinet's cameo role in The Super Mario Bros. Movie is perfect |first=Michael |last=McWhertor |website=Polygon |date=April 5, 2023 |access-date=March 12, 2024 |archive-date=April 6, 2023 |archive-url=https://web.archive.org/web/20230406030333/https://www.polygon.com/23670020/super-mario-bros-movie-charles-martinet-character-voice-roles |url-status=live }}</ref> who appears in Brooklyn and resembles Mario's original design from ''Donkey Kong'', speaking in his in-game voice.<ref name="2023 film">{{cite web |url=https://www.ign.com/articles/chris-pratt-nintendo-direct-super-mario-bros-movie-cast-illumination-entertainment |title=Nintendo Direct: Chris Pratt Will Voice Mario in the Super Mario Bros. Movie |last=Murphy |first=J. Kim |work=[[IGN]] |publisher=[[Ziff Davis]] |date=September 23, 2021 |access-date=September 24, 2021 |archive-url=https://web.archive.org/web/20210923223916/https://www.ign.com/articles/chris-pratt-nintendo-direct-super-mario-bros-movie-cast-illumination-entertainment |archive-date=September 23, 2021 |url-status=live }}</ref><ref name="polygonvoiceofmario" /> In response to criticism of Pratt's casting, co-director [[Aaron Horvath]] explained that he was cast mainly because of his history of playing good-natured, [[blue collar]]-type protagonists.<ref>{{Cite web |last=Sharf |first=Zack |date=March 2, 2023 |title=Casting Chris Pratt as Mario Made 'Total Sense,' Directors Tell Baffled Fans: 'He's Really Good at Playing a Blue-Collar Hero' |url=https://variety.com/2023/film/news/super-mario-movie-directors-defend-chris-pratt-voice-acting-1235540800/ |url-status=live |archive-url=https://web.archive.org/web/20230305033321/https://variety.com/2023/film/news/super-mario-movie-directors-defend-chris-pratt-voice-acting-1235540800/ |archive-date=March 5, 2023 |access-date=March 5, 2023 |website=[[Variety (magazine)|Variety]]}}</ref>
==External links==
{{Portal|Mario}}
{{wikiquote}}
; Official
* [http://mario.nintendo.com/ Mario's World] (Nintendo of America Official Site, currently replaced by [[New Super Mario Bros.]] info)
* [http://ms.nintendo-europe.com/mario/enGB/index.html Mario's Megasite] (Nintendo of Europe Official Site)


{{anchor | Reception and legacy}}
; Unofficial
<!-- Please do not add links to this section unless they are notable, significant, and appropriate. Wikipedia is not a directory of links or a place to advertise. -->
* [http://www.supermariolegacy.com Super Mario Legacy]
* [http://www.smrpglegacy.com Super Mario RPG Legacy (Mario RPG Series Coverage)]
* [http://www.gamespot.com/features/vgs/universal/mario/ Mario: The Unauthorized Biography]
* [http://www.mariowiki.com/ Super Mario Wiki] A wiki dedicated to everything Mario
* [http://www.themushroomkingdom.net/ The Mushroom Kingdom]
* [http://www.smbhq.com/ Super Mario Bros. Headquarters]
* [http://www.mobygames.com/game_group/sheet/gameGroupId,484/ Mario Licensees at MobyGames]


==Reception==
{{Mario characters}}
[[File:Supermario Kungsbacka.jpg|thumb|upright|Statue of Mario in front of the offices of Nintendo's [[Nordic countries|Nordic]] distributor [[Bergsala]] in [[Kungsbacka]], Sweden]]
{{Mario series}}
As Nintendo's mascot, Mario is widely considered to be the most famous video game character in history, and has been called an icon of the gaming industry.<ref name="History of Mario">{{cite web |title=Nintendo's Shining Star: The History of Mario |url=http://www.gamecubicle.com/features-mario-nintendo_shining_star.htm |url-status=live |archive-url=https://web.archive.org/web/20160120154312/http://gamecubicle.com/features-mario-nintendo_shining_star.htm |archive-date=January 20, 2016 |access-date=August 23, 2008 |publisher=Gamecubicle}}</ref><ref name="wired" /><ref>{{cite web |last=Buchanan |first=Levi |date=February 13, 2009 |title=Is There a Bad Mario Game? |url=https://www.ign.com/articles/2009/02/13/is-there-a-bad-mario-game |archive-url=https://web.archive.org/web/20220101202543/https://www.ign.com/articles/2009/02/13/is-there-a-bad-mario-game |archive-date=January 1, 2022 |access-date=May 4, 2022 |website=IGN}}</ref> He has been featured in over two hundred video games.<ref name="History" /> Mario was one of the first video game character inductees at the [[Walk of Game]] in 2005, alongside [[Link (The Legend of Zelda)|Link]] and [[Sonic the Hedgehog (character)|Sonic the Hedgehog]].<ref>{{cite web |title=Past Inductees 2005 Games / Characters |url=http://www.walkofgame.com/inductees/inductees2005.html |archive-url=https://web.archive.org/web/20080121064109/http://www.walkofgame.com/inductees/inductees2005.html |archive-date=January 21, 2008 |access-date=February 21, 2008 |publisher=[[Walk of Game]]}}</ref> Mario was the first video game character to be honored with a wax figure in the [[Hollywood Wax Museum]] in 2003.<ref>{{cite web |url=https://www.gamespot.com/articles/hollywood-wax-museum-adds-mario/1100-6085249/ |title=Hollywood Wax Museum adds Mario |first=Justin |last=Calvert |website=GameSpot |date=December 9, 2003 |access-date=March 12, 2024 |archive-date=March 12, 2024 |archive-url=https://web.archive.org/web/20240312123250/https://www.gamespot.com/articles/hollywood-wax-museum-adds-mario/1100-6085249/ |url-status=live }}</ref> ''[[Kotaku]]'' writer Luke Plunkett had called Mario the most recognizable figure in the gaming industry, stating that, "Nintendo's mascot has been the most recognisable (and profitable) face this industry has ever - and will likely ever - see, almost single-handedly driving Nintendo through five whole generations of video game success".<ref>{{cite web |last=Plunkett |first=Luke |date=September 13, 2010 |title=Happy 25th Birthday, Super Mario Bros. |url=https://kotaku.com/happy-25th-birthday-super-mario-bros-5636283 |url-status=live |archive-url=https://web.archive.org/web/20100921225033/http://kotaku.com/5636283/happy-25th-birthday-super-mario-bros |archive-date=September 21, 2010 |access-date=May 4, 2022 |publisher=Kotaku}}</ref> In 2010, [[Guinness World Records]] gave Mario the title "Godfather of gaming" and "longest-running computer game character" and stated, "Mario is still 'The Godfather' of gaming as the most successful and enduring character in an industry which is constantly evolving."<ref>{{cite web |url=https://www.cnet.com/home/smart-home/guinness-crowns-mario-godfather-of-gaming/ |title=Guinness crowns Mario 'Godfather of gaming' |first=Don |last=Reisinger |website=[[CNET]] |date=May 21, 2010 |access-date=April 2, 2024 |archive-date=May 8, 2021 |archive-url=https://web.archive.org/web/20210508110521/https://www.cnet.com/home/smart-home/guinness-crowns-mario-godfather-of-gaming/ |url-status=live }}</ref> In 2024, a poll conducted by [[British Academy of Film and Television Arts|BAFTA]] with around 4,000 respondents named Mario as the second most iconic video-game character of all time.<ref>{{Cite news |author=Ollie Reynolds |title=Random: BAFTA's 'Iconic Game Characters' Poll Has Us Scratching Our Heads |url=https://www.nintendolife.com/news/2024/04/random-baftas-iconic-game-characters-poll-has-us-scratching-our-heads |work=Nintendo Life |date=April 3, 2024 |access-date=April 8, 2024 |archive-date=April 4, 2024 |archive-url=https://web.archive.org/web/20240404102422/https://www.nintendolife.com/news/2024/04/random-baftas-iconic-game-characters-poll-has-us-scratching-our-heads |url-status=live }}</ref> Ben Lindbergh of [[The Ringer (website)|The Ringer]] described Mario as "the most iconic video character of all time", "the medium's most successful character", and "video-game-character equivalent of type-O blood" and also reported that Mario has the highest [[Q&nbsp;Score]] among video game characters, with Link, [[Pac-Man (character)|Pac-Man]], and [[Master Chief (Halo)|Master Chief]] being one of his closest competitors.<ref>{{Cite web |url=https://www.theringer.com/2020/9/9/21428984/mario-spinoffs-franchises-kart-tennis-dr |title=More Than a Mustache: The Many Lives of Mario, Video Games' Most Malleable Mascot |first=Ben |last=Lindbergh |website=[[The Ringer (website)|The Ringer]] |date=September 9, 2020 |access-date=April 11, 2024 |archive-date=September 10, 2020 |archive-url=https://web.archive.org/web/20200910145344/https://www.theringer.com/2020/9/9/21428984/mario-spinoffs-franchises-kart-tennis-dr |url-status=live }}</ref> Lucas M. Thomas of ''[[IGN]]'' defined Mario as "gaming's greatest athlete", noting, "He's too short, he's out of shape and he's wearing entirely the wrong kind of shoes, but somehow Nintendo's main man Mario has still managed to become gaming's greatest athlete. From the tennis court to the ballpark, from the soccer field to the golf course, the heroic plumber has spent years now filling the time in-between his princess-rescuing adventures with a grand variety of leisurely sports".<ref>{{cite web |url=https://www.ign.com/articles/2011/01/13/mario-in-sports |title=Mario in Sports |author=Lucas M. Thomas |website=IGN |date=January 13, 2011 |access-date=April 12, 2024 |archive-date=February 9, 2023 |archive-url=https://web.archive.org/web/20230209040422/https://www.ign.com/articles/2011/01/13/mario-in-sports |url-status=live }}</ref>


In 1990, a national survey found that Mario was more recognizable to American children than [[Mickey Mouse]].<ref name="Recentering Globalization">{{Cite book |last=Iwabuchi |first=Koichi |url=http://www.dukeupress.edu/Catalog/ViewProduct.php?productid=8083&viewby=title |title=Recentering globalization: Popular culture and Japanese transnationalism |date=November 8, 2002 |publisher=Duke University Press |isbn=978-0-8223-2891-9 |page=30 |chapter=1. Taking Japanization seriously: Cultural globalization reconsidered |access-date=February 20, 2017 |chapter-url=https://books.google.com/books?id=k8ot27vLSV4C&pg=PA30 |archive-url=https://web.archive.org/web/20100709183746/http://www.dukeupress.edu/Catalog/ViewProduct.php?productid=8083&viewby=title |archive-date=July 9, 2010 |url-status=dead}}</ref><ref name=":0">{{cite web |last=Coates |first=James |date=May 18, 1993 |title=How Super Mario conquered America |url=https://www.baltimoresun.com/news/bs-xpm-1993-05-18-1993138174-story.html |url-status=live |archive-url=https://web.archive.org/web/20190104073006/https://www.baltimoresun.com/news/bs-xpm-1993-05-18-1993138174-story.html |archive-date=January 4, 2019 |access-date=January 3, 2019 |website=Baltimore Sun}}</ref> James Coates of ''[[The Baltimore Sun]]'' reported that, as author David Sheff notes, "In 1990, according to ‘Q’ ratings, Mario has become more popular than Mickey Mouse with American children" and he further mentions that his 9-year-old son is a Nintendo fan who is curious about what Mario is doing to the youth of America.<ref name=":0" /> In 2005, American musician [[Jonathan Mann (musician)|Jonathan Mann]] created an opera based on Super Mario Bros. and performed Mario Opera as a tribute to Shigeru Miyamoto.<ref>{{cite web |url=https://www.polygon.com/2014/8/23/6059521/mario-opera-video-jonathan-mann |title=Watch the entire first act of the Mario Opera |author=Owen S. Good |website=Polygon |date=August 23, 2014 |access-date=March 28, 2024 |quote="I think it's a great show that anyone who grew up playing Mario will appreciate and enjoy, and there are moments that will give you genuine feels." |archive-date=March 28, 2024 |archive-url=https://web.archive.org/web/20240328113454/https://www.polygon.com/2014/8/23/6059521/mario-opera-video-jonathan-mann |url-status=live }}</ref><ref>{{cite web |url=https://arcadesushi.com/mario-operas-history-revealed-by-its-creator-jonathan-mann/ |title=Mario Opera's History Revealed by its Creator, Jonathan Mann |first=Jon |last=Ledford |website=Arcade Sushi |date=August 25, 2014 |access-date=March 28, 2024 |archive-date=March 28, 2024 |archive-url=https://web.archive.org/web/20240328113453/https://arcadesushi.com/mario-operas-history-revealed-by-its-creator-jonathan-mann/ |url-status=live }}</ref> [[Salman Rushdie]], an Indian-born British-American novelist, was fond of Mario and his younger twin brother ''[[Luigi]]''. He also enjoyed playing ''[[Super Mario World]]'', which gave him the impression of having an enjoyment of life in comparison to the rest of the world.<ref>{{cite web |url=https://www.ign.com/articles/2012/10/11/how-mario-helped-the-man-condemned-to-death-by-iran |title=How Mario Helped the Man Condemned to Death by Iran |first=Colin |last=Campbell |website=IGN |date=October 11, 2012 |access-date=April 4, 2024 |archive-date=February 8, 2023 |archive-url=https://web.archive.org/web/20230208152550/https://www.ign.com/articles/2012/10/11/how-mario-helped-the-man-condemned-to-death-by-iran |url-status=live }}</ref><ref>{{cite web |url=https://themillions.com/2012/10/salman-rushdie-meets-super-mario.html |title=Salman Rushdie Meets Super Mario |first=Nina |last=Martyris |website=The Millions |date=October 8, 2012 |access-date=April 4, 2024 |archive-date=October 12, 2012 |archive-url=https://web.archive.org/web/20121012055558/https://themillions.com/2012/10/salman-rushdie-meets-super-mario.html |url-status=live }}</ref><ref>{{cite web |url=https://www.eurogamer.net/salman-rushdie-was-an-avid-super-mario-world-player-while-in-hiding |title=Salman Rushdie was an avid Super Mario World player while in hiding |first=Jeffrey |last=Matulef |website=Eurogamer |date=October 10, 2012 |access-date=April 4, 2024 |archive-date=December 5, 2023 |archive-url=https://web.archive.org/web/20231205075426/https://www.eurogamer.net/salman-rushdie-was-an-avid-super-mario-world-player-while-in-hiding |url-status=live }}</ref> In 2023, a survey was taken by gaming website Cribbage Online on "Top 20 most-loved "Super Mario" franchise characters", which consisted of over 87,000 voters. According to the survey, Mario was placed third with 5,602 votes, while Luigi and ''[[Yoshi]]'' surpassed him with 5,771 votes and 6,084 votes, respectively.<ref>{{cite news |url=https://www.newsnationnow.com/us-news/this-super-mario-character-is-more-beloved-than-mario-and-luigi-survey/ |title=This 'Super Mario' character is more beloved than Mario and Luigi: survey |first=Russell |last=Falcon |work=[[NewsNation]] |date=April 1, 2023 |access-date=April 15, 2024 |archive-date=April 1, 2023 |archive-url=https://web.archive.org/web/20230401223401/https://www.newsnationnow.com/us-news/this-super-mario-character-is-more-beloved-than-mario-and-luigi-survey/ |url-status=live }}</ref>
[[Category:Animation protagonists]]

Cameron Sherrill of ''[[Esquire (magazine)|Esquire]]'' praised Mario's athletic skills in [[track and field]], noting, "This is where Mario comes to life. I mean, he goes against the blue guy who's literally famous for going fast. Plus, Mario is the platforming king—i.e. running and jumping—so it stands to reason that he’d be good at track and field".<ref name="mariosports" /> Philip Kollar and Allegra Frank of Polygon wrote in their review of ''[[Super Mario Odyssey]]'' that Mario plays an important role in making the game more pleasurable and special. They also wrote about Mario's legacy, stating that, "From a plumber to a doctor to a tennis star to, uh, a Goomba, Mario has endured. No, this will not be the last Mario game, but it is almost certain to be lauded as one of his best".<ref>{{cite web |url=https://www.polygon.com/2017/10/26/16551724/super-mario-odyssey-review |title=Super Mario Odyssey review |last1=Kollar |first1=Philip |last2=Frank |first2=Allegra |website=Polygon |date=October 26, 2017 |access-date=April 9, 2024 |archive-date=October 26, 2017 |archive-url=https://web.archive.org/web/20171026214204/https://www.polygon.com/2017/10/26/16551724/super-mario-odyssey-review |url-status=live }}</ref> ''[[Electronic Gaming Monthly]]'' gave Mario their "Coolest Mascot" award for 1996, calling him "an age-old friend".<ref>{{Cite magazine |date=March 1997 |title=The Best of '96 |magazine=[[Electronic Gaming Monthly]] |publisher=[[Ziff Davis]] |issue=92 |page=90}}</ref> ''[[Nintendo Power]]'' listed Mario as their favorite hero, citing his defining characteristics as his mustache, red cap, plumbing prowess, and his mushrooms.<ref>{{Cite book |title=Nintendo Power 250th issue! |url=https://archive.org/details/nintendo-power-issue-250-january-2010/page/40/mode/1up |year=2010 |location=[[South San Francisco, California|South San Francisco]], California |pages=40, 41}}</ref> In a poll conducted in 2008 by [[Oricon]], Mario was voted as the most popular video game character in Japan by both men and women, overtaking popular video game icons such as ''[[Final Fantasy]]''{{'s}} ''[[Cloud Strife]]'' and ''[[Metal Gear]]''{{'s}} ''[[Solid Snake]]''.<ref>{{cite web |last=Brian Ashcraft |date=August 23, 2008 |title=And Japan's Favorite Video Game Characters Are...? |url=http://kotaku.com/5035884/and-japans-favorite-video-game-characters-are |url-status=live |archive-url=https://web.archive.org/web/20130509064520/http://kotaku.com/5035884/and-japans-favorite-video-game-characters-are |archive-date=May 9, 2013 |access-date=August 23, 2008 |publisher=Kotaku}}</ref> [[Yahoo! Japan]] held a poll between November 1, 2009, and October 31, 2010, to determine which video game character is more popular among readers. Mario won the poll with 9,862 votes.<ref>{{cite web |url=https://www.siliconera.com/with-9862-votes-japans-most-popular-video-game-character-is/ |title=With 9,862 Votes, Japan's Most Popular Video Game Character Is… |website=Siliconera |publisher=Siliconera Staff |date=December 21, 2010 |access-date=March 27, 2024 |archive-date=March 27, 2024 |archive-url=https://web.archive.org/web/20240327114907/https://www.siliconera.com/with-9862-votes-japans-most-popular-video-game-character-is/ |url-status=live }}</ref> Several publications have often compared Mario to ''[[Sega]]''{{'s}} mascot and iconic character, ''[[Sonic the Hedgehog (character)|Sonic the Hedgehog]]''.<ref>{{cite web |url=https://www.bbc.com/news/technology-67157732 |title=Mario v Sonic: Rivals launch similar games in same week |first=Tom |last=Gerken |work=BBC |date=October 22, 2023 |access-date=March 21, 2024 |archive-date=March 21, 2024 |archive-url=https://web.archive.org/web/20240321095308/https://www.bbc.com/news/technology-67157732 |url-status=live }}</ref><ref>{{cite web |url=https://www.denofgeek.com/movies/super-mario-movie-can-learn-sonic-the-hedgehog/ |title=What the Super Mario Movie Can Learn from Sonic the Hedgehog |first=Shawn |last=Laib |website=Den of Geek |date=April 9, 2022 |access-date=March 21, 2024 |archive-date=March 21, 2024 |archive-url=https://web.archive.org/web/20240321095308/https://www.denofgeek.com/movies/super-mario-movie-can-learn-sonic-the-hedgehog/ |url-status=live }}</ref><ref>{{cite web |url=https://gamerant.com/mario-sonic-hedgehog-sega-nintendo-fight-win-lose/ |title=Mario Vs. Sonic The Hedgehog: Who Wins In A Fight? |first=Logan |last=Sawyer |website=Game Rant |date=October 10, 2021 |access-date=March 21, 2024 |archive-date=February 22, 2024 |archive-url=https://web.archive.org/web/20240222164243/https://gamerant.com/mario-sonic-hedgehog-sega-nintendo-fight-win-lose/ |url-status=live }}</ref> Mario also serves as an inspiration for ''[[Sonic the Hedgehog]]''{{'s}} origin.<ref>{{cite web |url=https://www.gamedeveloper.com/design/-i-sonic-the-hedgehog-i-devs-explain-how-competing-with-mario-influenced-development |title=Sonic the Hedgehog devs explain how competing with Mario influenced development |first=Alissa |last=McAloon |website=Game Developer |date=May 15, 2018 |access-date=March 21, 2024 |archive-date=March 21, 2024 |archive-url=https://web.archive.org/web/20240321095308/https://www.gamedeveloper.com/design/-i-sonic-the-hedgehog-i-devs-explain-how-competing-with-mario-influenced-development |url-status=live }}</ref>

===Legacy===
[[File:Cerimônia de encerramento dos Jogos Olímpicos Rio 2016 1039534-21082016- mg 8618 (cropped).jpg|thumb|150px|Japanese prime minister [[Shinzo Abe]] dressed as Mario at the [[2016 Summer Olympics closing ceremony]]<ref>{{cite web |url=https://www.theguardian.com/world/shortcuts/2016/aug/22/japanese-pm-shinzo-abe-super-mario-rio-olympic-closing-ceremony |title=Why Japanese PM Shinzo Abe was dressed as Super Mario in Rio |work=[[The Guardian]] |date=August 22, 2016 |access-date=March 4, 2024 |archive-date=April 22, 2023 |archive-url=https://web.archive.org/web/20230422084313/https://www.theguardian.com/world/shortcuts/2016/aug/22/japanese-pm-shinzo-abe-super-mario-rio-olympic-closing-ceremony |url-status=live }}</ref>]]

Mario has been established as a [[popular culture|pop culture]] icon<ref>{{cite web |url=https://www.bbc.com/culture/article/20230323-super-mario-bros-the-ultimate-video-game-icon |title=Super Mario Bros: The ultimate video game icon |first=Arwa |last=Haider |work=[[BBC]] |date=March 24, 2023 |access-date=March 3, 2024 |archive-date=March 3, 2024 |archive-url=https://web.archive.org/web/20240303084726/https://www.bbc.com/culture/article/20230323-super-mario-bros-the-ultimate-video-game-icon |url-status=live }}</ref> and has appeared on lunch boxes, T-shirts, magazines, and commercials (notably in a [[Got Milk?]] commercial).<ref>Weiss, Jodi & Kahn, Russell (2004). In ''[https://books.google.com/books?id=Mp0LRxu0ibsC&dq=%22got+milk%22+mario&pg=PA25 145 Things to Be When You Grow Up] {{Webarchive|url=https://web.archive.org/web/20160613102809/https://books.google.com/books?id=Mp0LRxu0ibsC&pg=PA25&dq=%22got+milk%22+mario&ei=-_b0Sr7sG5PyNJ3B1YoF#v=onepage&q=%22got%20milk%22%20mario&f=false |date=June 13, 2016 }}''. Princeton Review Publishing. p. 25. {{ISBN|0-375-76369-4}}. Google Book Search. Retrieved November 6, 2009.</ref> Other products include cartoon shows, movies, books, hats, plush dolls, cereals, ice cream, bedding, kitchenware, clocks,<ref name="History of Mario" /> purses, cufflinks, wallets, mugs, art prints, boxers, [[Lego]] sets, coaster sets, [[Hot Wheels]] sets, stationery sets, and board games.<ref>{{cite magazine |url=https://www.empireonline.com/shopping/gaming/best-super-mario-merchandise/ |title=The Best Super Mario Merchandise |first=William |last=Lobley |magazine=[[Empire (magazine)|Empire]] |date=February 11, 2021 |access-date=March 25, 2024 |archive-date=March 25, 2024 |archive-url=https://web.archive.org/web/20240325085726/https://www.empireonline.com/shopping/gaming/best-super-mario-merchandise/ |url-status=live }}</ref><ref>{{cite magazine |url=https://www.radiotimes.com/technology/gaming/best-super-mario-gifts/ |title=Best Super Mario gifts and merchandise to buy for all ages in 2024 |first=Jason |last=Murdock |magazine=[[Radio Times]] |publisher=Immediate Media Company Ltd. |date=March 8, 2024 |access-date=March 25, 2024 |archive-date=March 25, 2024 |archive-url=https://web.archive.org/web/20240325085726/https://www.radiotimes.com/technology/gaming/best-super-mario-gifts/ |url-status=live }}</ref>

Mario has inspired unlicensed paintings,<ref>{{cite web |title=10 Works of Art Inspired By ''Super Mario Bros.'' |url=http://pixelatedgeek.com/2009/04/10-works-of-art-inspired-by-super-mario-bros/ |url-status=live |archive-url=https://web.archive.org/web/20090502101518/http://pixelatedgeek.com/2009/04/10-works-of-art-inspired-by-super-mario-bros/ |archive-date=May 2, 2009 |access-date=May 5, 2009 |publisher=Pixelated Geek}}</ref> performances on [[talent show]]s such as ''[[India's Got Talent]]'',<ref>{{cite web |last=Ashcraft |first=Brian |date=July 13, 2009 |title=India's Got Mario Talent |url=https://kotaku.com/indias-got-mario-talent-5313073 |url-status=live |archive-url=https://web.archive.org/web/20130509044656/http://kotaku.com/5313073/indias-got-mario-talent |archive-date=May 9, 2013 |access-date=May 4, 2022 |website=[[Kotaku]]}}</ref> short films,<ref>{{cite web |last=Totilo |first=Stephen |date=December 23, 2011 |title=32 Nintendo Fans made these 8 Short Movies in 24 Hours |url=https://kotaku.com/32-nintendo-fans-made-these-8-short-movies-in-24-hours-5870843 |url-status=live |archive-url=https://web.archive.org/web/20151222083354/http://kotaku.com/5870843/32-nintendo-fans-made-these-8-short-movies-in-24-hours/ |archive-date=December 22, 2015 |access-date=May 4, 2022 |publisher=Kotaku}}</ref> and web series.<ref>{{cite web |url=https://laughingsquid.com/mario-warfare-new-live-action-military-mario-brothers-web-series/ |title=Mario Warfare, New Live-Action Military Mario Brothers Web Series |first=Justin |last=Page |website=Laughing Squid |date=December 12, 2012 |access-date=April 12, 2024 |archive-date=December 14, 2012 |archive-url=https://web.archive.org/web/20121214012617/https://laughingsquid.com/mario-warfare-new-live-action-military-mario-brothers-web-series/ |url-status=live }}</ref> The character has been present in a number of works created by third parties other than Nintendo, such as in the [[iOS]] and [[Android (operating system)|Android]] video game ''[[Platform Panic]]'', in which one of the purchasable skins is a reference to him.<ref>{{cite web |last=Spencer |first=Spanner |date=December 30, 2014 |title=Platform Panic Review: Infinite Platforms, Infinite Pleasure |url=http://www.gamezebo.com/2014/12/30/platform-panic-review-infinite-platforms-infinite-pleasure/ |url-status=live |archive-url=https://web.archive.org/web/20160808195102/http://www.gamezebo.com/2014/12/30/platform-panic-review-infinite-platforms-infinite-pleasure/ |archive-date=August 8, 2016 |access-date=July 4, 2016 |website=Gamezebo}}</ref> ''[[Assassin's Creed II]]'', an [[Action-adventure game|action-adventure]] video game created by [[Ubisoft]], features a reference to the ''Super Mario'' series. The game's protagonist, ''[[Ezio Auditore da Firenze]]'', gets attacked on the road; his uncle saves him and introduces himself by saying Mario's iconic catchphrase, "It's a-me, Mario!"<ref>{{cite web |url=https://gamerant.com/assassins-creed-2-super-mario-reference-ezio-uncle-good/ |title=Nothing in the Franchise Has Topped Assassin's Creed 2's Super Mario Reference |first=Alex |last=Brown |website=Game Rant |date=January 11, 2023 |access-date=April 2, 2024 |archive-date=January 11, 2023 |archive-url=https://web.archive.org/web/20230111212229/https://gamerant.com/assassins-creed-2-super-mario-reference-ezio-uncle-good/ |url-status=live }}</ref> ''[[World of Warcraft]]'', a [[massively multiplayer online role-playing game]] created by [[Blizzard Entertainment]], features two non-playable characters named Muigin and Larion, who are references to Mario and Luigi. It also features a jumpbot that resembles Mario's appearance.<ref>{{cite web |url=https://www.gamesradar.com/the-hidden-references-in-world-of-warcraft/3/ |title=The hidden references in World of Warcraft |author=PC Gamer_US |website=GamesRadar+ |date=October 23, 2009 |access-date=April 13, 2024 |archive-date=August 21, 2016 |archive-url=https://web.archive.org/web/20160821112532/https://www.gamesradar.com/the-hidden-references-in-world-of-warcraft/3/ |url-status=live }}</ref>

Many people and places have been named or nicknamed after Mario. [[Bergsala]], the distributor of Nintendo's products in the [[Nordic countries|Nordic]] and the [[Baltic countries]], is located at Marios Gata 21 (Mario's Street 21) in [[Kungsbacka]], Sweden, named after Mario.<ref>{{cite web |title=Bergsala AB, Contact page |url=http://www.nintendo.se/kontakt |url-status=dead |archive-url=https://web.archive.org/web/20100817232653/http://www.nintendo.se/kontakt |archive-date=August 17, 2010 |access-date=June 24, 2013 |language=Swedish}}</ref> Many sports stars, including [[Bundesliga]] [[Association football|football]] players [[Mario Götze]]<ref>{{cite news |url=https://www.marca.com/en/football/champions-league/2021/08/04/610a96e8268e3e62388b45c0.html |title=Gotze is back to being Super Mario with PSV Eindhoven |work=[[Marca (newspaper)|Marca]] |date=August 4, 2021 |access-date=March 27, 2024 |archive-date=March 27, 2024 |archive-url=https://web.archive.org/web/20240327131351/https://www.marca.com/en/football/champions-league/2021/08/04/610a96e8268e3e62388b45c0.html |url-status=live }}</ref> and [[Mario Gómez]],<ref>{{cite news |url=https://www.bundesliga.com/en/bundesliga/news/mario-gomez-10-things-vfb-stuttgart-germany-bayern-munich-wolfsburg-besiktas-2786-1287 |title=Mario Gomez: 10 things on VfB Stuttgart's legendary striker |work=Bundesliga |date=June 29, 2020 |access-date=March 27, 2024 |archive-date=March 27, 2024 |archive-url=https://web.archive.org/web/20240327131351/https://www.bundesliga.com/en/bundesliga/news/mario-gomez-10-things-vfb-stuttgart-germany-bayern-munich-wolfsburg-besiktas-2786-1287 |url-status=live }}</ref> [[National Hockey League]] player [[Mario Lemieux]],<ref>{{cite web |first=Larry |last=Schwartz |title=Mario was super despite the obstacles |url=https://www.espn.com/sportscentury/features/00016068.html |url-status=live |archive-url=https://web.archive.org/web/20090205205621/http://espn.go.com/sportscentury/features/00016068.html |archive-date=February 5, 2009 |access-date=May 4, 2022 |work=ESPN}}</ref> [[Football in Italy|Italian footballer]] [[Mario Balotelli]],<ref>{{cite news|last=Leicester|first=John|title=Super Mario: Euro 2012: Super Mario Balotelli on target to finish as top scorer|url=https://www.thestar.com/sports/soccer/article/1219106--euro-2012-super-mario-balotelli-on-target-to-finish-as-top-scorer|work=[[Toronto Star]]|date=June 29, 2012|access-date=September 23, 2022|archive-date=September 4, 2012|archive-url=https://web.archive.org/web/20120904161848/http://www.thestar.com/sports/soccer/article/1219106--euro-2012-super-mario-balotelli-on-target-to-finish-as-top-scorer|url-status=dead}}</ref><ref>{{cite news |last1=Burns |first1=John F. |title=England's F.A. Charges Mario Balotelli Over Racist Posting |url=https://www.nytimes.com/2014/12/06/sports/soccer/englands-fa-charges-mario-balotelli-over-racist-posting.html |access-date=September 23, 2022 |work=The New York Times |date=December 5, 2014 |archive-date=September 23, 2022 |archive-url=https://web.archive.org/web/20220923183121/https://www.nytimes.com/2014/12/06/sports/soccer/englands-fa-charges-mario-balotelli-over-racist-posting.html |url-status=live }}</ref> Italian cyclist [[Mario Cipollini]], and American former footballer [[Mario Williams]] have been given the nickname "Super Mario".<ref>{{Cite news |last=Abt |first=Samuel |date=July 1, 1996 |title=Super Mario Comes Up Short |url=https://www.nytimes.com/1996/07/01/sports/IHT-super-mario-comes-up-short.html |url-status=live |archive-url=https://web.archive.org/web/20240311131936/https://www.nytimes.com/1996/07/01/sports/IHT-super-mario-comes-up-short.html |archive-date=March 11, 2024 |access-date=March 11, 2024 |work=The New York Times|via=International Herald Tribune}}</ref><ref>{{cite news |url=https://www.houstontexans.com/news/mario-williams-man-of-steel-2673598 |title=Mario Williams: Man of Steel |author=Michael A. Lutz |work=Houston Texans |date=December 1, 2009 |access-date=April 11, 2024 |archive-date=August 5, 2021 |archive-url=https://web.archive.org/web/20210805142935/https://www.houstontexans.com/news/mario-williams-man-of-steel-2673598 |url-status=live }}</ref> In a suburb of the Spanish city of [[Zaragoza]], streets were named after video games, including "Avenida de Super Mario Bros."<ref>{{Cite news |last=Shoichet |first=Catherine E. |date=November 8, 2010 |title=Spanish neighborhood unveils 'Super Mario' street |work=CNN|url=http://edition.cnn.com/2010/WORLD/europe/11/08/spain.super.mario.subdivision/index.html |url-status=live |access-date=August 27, 2018 |archive-url=https://web.archive.org/web/20180831040822/http://edition.cnn.com/2010/WORLD/europe/11/08/spain.super.mario.subdivision/index.html |archive-date=August 31, 2018}}</ref>

Mario's legacy is recognized by ''[[Guinness World Records]]'', who awarded the Nintendo mascot, and the series of platform games he has appeared in, seven world records in the ''Guinness World Records: Gamer's Edition 2008.'' These records include "Best Selling Video Game Series of All Time", "First Movie Based on an Existing Video Game", and "Most Prolific Video Game Character", with Mario appearing in 116 original games.<ref>{{Cite book |url=https://archive.org/details/guinnessworldrec00guin_0 |title=Guinness World Records Gamer's Edition 2008 |date=March 11, 2008 |publisher=Guinness |isbn=978-1-904994-21-3 |editor-last=Craig Glenday |series=[[Guinness World Records]]}}</ref> In 2009, ''Guinness World Records'' listed him as the second most recognizable video game character in the United States, recognized by 93 percent of the population, second only to Pac-Man, who was recognized by 94 percent of the population.<ref>{{cite news |last=Turi |first=Tim |title=Gain Knowledge From Guinness 2010 Gamer's Edition |url=https://www.gameinformer.com/b/news/archive/2009/12/21/gear-guinness-2010-gamer-s-edition-has.aspx |access-date=December 13, 2021 |magazine=[[Game Informer]] |date=December 21, 2009 |archive-date=December 13, 2021 |archive-url=https://web.archive.org/web/20211213102329/https://www.gameinformer.com/b/news/archive/2009/12/21/gear-guinness-2010-gamer-s-edition-has.aspx |url-status=dead }}</ref> In 2011, readers of ''Guinness World Records Gamer's Edition'' voted Mario as the top video game character of all time.<ref>{{Cite news |last=Marchiafava |first=Jeff |date=February 16, 2011 |title=Guinness Names Top 50 Video Game Characters Of All Time |magazine=[[Game Informer]] |url=http://www.gameinformer.com/b/news/archive/2011/02/16/guinness-names-top-50-video-game-characters-of-all-time.aspx |url-status=dead |access-date=February 2, 2018 |archive-url=https://web.archive.org/web/20120201201521/http://www.gameinformer.com/b/news/archive/2011/02/16/guinness-names-top-50-video-game-characters-of-all-time.aspx |archive-date=February 1, 2012}}</ref> In 2018, Charles Martinet, voice actor of Mario, received the Guinness World Record for most video game voice-over performances as the same character.<ref>{{cite magazine |url=https://www.gameinformer.com/2018/12/14/charles-martinet-attains-world-record-for-most-video-game-voiceovers-as-one-character |title=Charles Martinet Attains World Record For Most Video Game Voiceovers As One Character |first=Imran |last=Khan |magazine=Game Informer |date=December 14, 2018 |access-date=March 14, 2024 |archive-date=March 14, 2024 |archive-url=https://web.archive.org/web/20240314170035/https://www.gameinformer.com/2018/12/14/charles-martinet-attains-world-record-for-most-video-game-voiceovers-as-one-character |url-status=dead }}</ref>

Mario appeared in the [[2016 Summer Olympics closing ceremony]] to promote the [[2020 Summer Olympics]] in [[Tokyo]]. In a pre-recorded video, the prime minister [[Shinzo Abe]] became Mario to use a [[Warp pipe]] planted by [[Doraemon (character)|Doraemon]] from [[Shibuya#Shibuya Crossing|Shibuya Crossing]] to [[Maracanã Stadium]]. Abe then appeared dressed as Mario in an oversized Warp Pipe in the middle of the stadium.<ref name="TIME">{{Cite news |last=Samuelson |first=Kate |date=August 22, 2016 |title=Shinzo Abe Dresses as Super Mario for Rio Closing Ceremony |magazine=[[Time (magazine)|Time]] |url=https://time.com/4460923/super-mario-japan-prime-minister-shinzo-abe/ |url-status=live |access-date=August 22, 2016 |archive-url=https://web.archive.org/web/20160822100538/http://time.com/4460923/super-mario-japan-prime-minister-shinzo-abe/ |archive-date=August 22, 2016}}</ref><ref>{{Cite news |last=Palazzo |first=Chiara |date=August 22, 2016 |title=Shinzo Abe emerges from a green pipe disguised as Super Mario during Rio Closing Ceremony |work=The Daily Telegraph |url=https://www.telegraph.co.uk/olympics/2016/08/22/shinzo-abe-emerges-from-a-green-pipe-disguised-as-super-mario-du/ |url-status=live |access-date=August 22, 2016 |archive-url=https://web.archive.org/web/20160822025340/http://www.telegraph.co.uk/olympics/2016/08/22/shinzo-abe-emerges-from-a-green-pipe-disguised-as-super-mario-du/ |archive-date=August 22, 2016}}</ref> This segment was favorably well received as playful and tasteful in Japan, resulting in giving Abe the nickname "Abe-Mario".<ref>{{cite web |url=https://www.seattletimes.com/business/super-mario-marketing-op-in-rio-cost-nintendo-how-much-zero/ |title=Super Mario marketing op in Rio cost Nintendo how much? Zero |first=Yuri |last=Kageyama |website=The Seattle Times |date=September 1, 2016 |access-date=March 29, 2024 |archive-date=March 29, 2024 |archive-url=https://web.archive.org/web/20240329201746/https://www.seattletimes.com/business/super-mario-marketing-op-in-rio-cost-nintendo-how-much-zero/ |url-status=live }}</ref>

Mario Day is celebrated on March 10,<ref>{{cite news |last=Kim |first=Dan |title=It's-A Mario Day! 4 Deals to Save Your Ninten-dough. |url=https://www.nytimes.com/wirecutter/money/nintendo-deals-mario-day/ |access-date=March 4, 2021 |work=The New York Times |date=March 10, 2020 |archive-date=March 10, 2021 |archive-url=https://web.archive.org/web/20210310191624/https://www.nytimes.com/wirecutter/money/nintendo-deals-mario-day/ |url-status=live }}</ref><ref>{{cite news |last=Burkhardt |first=Kai |title=Wa-hoo! Celebrate Mario Day with deals on games, toys and more |url=https://www.cnn.com/2020/03/10/cnn-underscored/mario-day-deals-sales/index.html |access-date=March 4, 2021 |work=CNN Underscored |date=March 10, 2020 |archive-date=April 13, 2020 |archive-url=https://web.archive.org/web/20200413173206/https://www.cnn.com/2020/03/10/cnn-underscored/mario-day-deals-sales/index.html |url-status=live }}</ref> as when that date is presented as ''Mar 10'' it resembles the word "Mario".<ref>{{cite web |title=Fun Holiday – Mario Day |url=https://www.timeanddate.com/holidays/fun/mario-day |url-status=live |archive-url=https://web.archive.org/web/20170312032355/https://www.timeanddate.com/holidays/fun/mario-day |archive-date=March 12, 2017 |access-date=March 9, 2017 |publisher=Time And Date}}</ref><ref>{{Citation |last=Werner |first=Dani |title=Jump-start your week with some items of interest |date=March 7, 2016 |url=http://www.startribune.com/jump-start-your-week/371088501/ |work=[[Star Tribune]] |archive-url=https://web.archive.org/web/20170312032128/http://www.startribune.com/jump-start-your-week/371088501/ |access-date=March 9, 2017 |archive-date=March 12, 2017 |url-status=live}}</ref> Since 2016 the day has been officially observed by Nintendo,<ref>{{cite news |last=Webb |first=Jack |title=Happy Mario Day 2020 – Everything you need to know |url=https://www.standard.co.uk/tech/gaming/super-mario-day-2020-date-celebrated-a4383241.html |access-date=March 4, 2021 |work=[[Evening Standard]] |date=March 10, 2020 |archive-date=April 20, 2020 |archive-url=https://web.archive.org/web/20200420230456/https://www.standard.co.uk/tech/gaming/super-mario-day-2020-date-celebrated-a4383241.html |url-status=live }}</ref> who celebrates the day annually by promoting ''Mario'' games and holding ''Mario''-related events.<ref>{{Cite news |last=Burch |first=Jennifer |date=March 9, 2018 |title=Nintendo celebrates Mario Day with panache |work=Nintendo Wire |url=https://nintendowire.com/news/2018/03/09/nintendo-celebrates-mario-day-panache/ |url-status=live |access-date=March 13, 2018 |archive-url=https://web.archive.org/web/20180314042331/https://nintendowire.com/news/2018/03/09/nintendo-celebrates-mario-day-panache/ |archive-date=March 14, 2018}}</ref> In March 2018, [[Google Maps]] collaborated with Nintendo for the celebration of Mario Day. By tapping on a yellow ? Block, the navigation arrow changes into Mario, who drives his Pipe Frame kart from the ''Mario Kart'' series.<ref>{{cite web |url=https://venturebeat.com/mobile/google-maps-marks-mario-day-by-adding-a-super-mario-kart-to-your-navigation/ |title=Google Maps marks Mario Day by adding a Super Mario Kart to your navigation |first=Paul |last=Sawers |website=VentureBeat |date=March 9, 2018 |access-date=March 29, 2024 |archive-date=March 29, 2024 |archive-url=https://web.archive.org/web/20240329205948/https://venturebeat.com/mobile/google-maps-marks-mario-day-by-adding-a-super-mario-kart-to-your-navigation/ |url-status=live }}</ref><ref>{{cite web |url=https://www.theverge.com/2018/3/9/17099556/mario-google-maps-mario-day |title=Mario invades Google Maps to help you avoid bananas while driving |first=Tom |last=Warren |website=The Verge |date=March 9, 2018 |access-date=March 29, 2024 |archive-date=April 8, 2023 |archive-url=https://web.archive.org/web/20230408221654/https://www.theverge.com/2018/3/9/17099556/mario-google-maps-mario-day |url-status=live }}</ref><ref>{{cite web |url=https://www.digitalspy.com/tech/a851909/google-maps-mario-time-nintendo-mario-day-update/ |title=Google Maps now lets Super Mario drive you along your route |first=Louise |last=McCreesh |website=Digital Spy |date=March 9, 2018 |access-date=March 29, 2024 |archive-date=March 29, 2024 |archive-url=https://web.archive.org/web/20240329205909/https://www.digitalspy.com/tech/a851909/google-maps-mario-time-nintendo-mario-day-update/ |url-status=live }}</ref> In March 2024, American actor [[Gaten Matarazzo]] teamed up with Nintendo to celebrate that year's Mario Day.<ref>{{cite web |url=https://variety.com/2024/shopping/news/best-mario-day-deals-1235929572/ |title='Stranger Things' Actor Gaten Matarazzo Teams Up With Nintendo for Mario Day |first=Rudie |last=Obias |work=Variety |date=March 8, 2024 |access-date=March 9, 2024 |archive-date=March 9, 2024 |archive-url=https://web.archive.org/web/20240309000843/https://variety.com/2024/shopping/news/best-mario-day-deals-1235929572/ |url-status=live }}</ref><ref>{{cite web |url=https://edition.cnn.com/cnn-underscored/travel/mario-day-nintendo-stranger-things-gaten-matarazzo |title=The Essentials List: 'Stranger Things' star Gaten Matarazzo on Mario Day, Nintendo and his must-have travel products |first=Mike |last=Andronico |work=CNN Underscored |date=March 8, 2024 |access-date=March 9, 2024 |archive-date=March 9, 2024 |archive-url=https://web.archive.org/web/20240309145005/https://edition.cnn.com/cnn-underscored/travel/mario-day-nintendo-stranger-things-gaten-matarazzo |url-status=live }}</ref>
{{Clear}}

==See also==
{{Portal|Video games}}
* [[List of video games featuring Mario]]
* [[List of Mario franchise characters]]
* [[List of unofficial Mario media]]
* [[List of non-video game media featuring Mario]]

==Notes==
{{Notelist}}

==References==
{{reflist|colwidth=30em}}

==External links==
* {{commons category-inline|Mario (character)}}
* {{Wikiquote-inline|Mario (franchise)|Mario}}
* [http://mario.nintendo.com/ Official website for the ''Mario'' series]
* [https://mario.nintendo.com/about/ Mario profile] on mario.nintendo.com
* [https://www.smashbros.com/en_US/blog/index.html?category=cat02_fighter_01 Mario profile] on smashbros.com
{{Nintendo franchises}}
{{Mario franchise}}
{{Donkey Kong}}
{{Super Smash Bros.}}
{{authority control}}

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[[Category:Male characters in video games]]
[[Category:Mario (franchise) characters]]
[[Category:Mascots introduced in 1981]]
[[Category:Role-playing video game characters]]
[[Category:Shapeshifter characters in video games]]
[[Category:Super Smash Bros. fighters]]
[[Category:Super Smash Bros. fighters]]
[[Category:Twin characters in video games]]
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Latest revision as of 17:15, 13 December 2024

Mario
Mario and Donkey Kong character
2D illustration of a cartoon plumber with a mustache, a large round nose, a red cap with the letter M, a red shirt, blue overalls, and brown shoes.
Promotional art by Shigehisa Nakaue (2017)
First gameDonkey Kong (1981)
Created byShigeru Miyamoto
Designed by
Voiced by
Portrayed by
In-universe information
FamilyLuigi (brother)
NationalityItalian (games)
Italian-American (other media)

Mario is a character created by the Japanese game designer Shigeru Miyamoto. He is the star of the Mario franchise, a recurring character in the Donkey Kong franchise, and the mascot of the Japanese video game company Nintendo. Mario is an Italian plumber who lives in the Mushroom Kingdom with his younger twin brother, Luigi. Their adventures generally involve rescuing Princess Peach from the villain Bowser while using power-ups that give them different abilities. Mario's distinctive characteristics include his large nose and mustache, overalls, red cap, and high-pitched, exaggerated Italian accent.

Mario debuted as the player character of Donkey Kong, a 1981 platform game. Miyamoto created Mario after he was unable to obtain the license to use Popeye as the protagonist. The graphical limitations of arcade hardware influenced Mario's design, such as his nose, mustache, and overalls, and he was named after Nintendo of America's landlord, Mario Segale. After Donkey Kong, Mario starred in Mario Bros. (1983). Its 1985 Nintendo Entertainment System sequel, Super Mario Bros., began the successful Super Mario platformer series. Charles Martinet voiced Mario from 1991 to 2023, when he was succeeded by Kevin Afghani.

Mario has appeared in over 200 video games. These include puzzle games such as Dr. Mario, role-playing games such as Paper Mario and Mario & Luigi, and sports games such as Mario Kart and Mario Tennis. He lacks a set personality and consistent profession, allowing him to take on many different roles across the Mario franchise. Mario is often accompanied by a large cast of supporting characters, including friends like Princess Daisy, Toad, and Yoshi and rivals like Bowser Jr., Donkey Kong, and Wario. Mario has also appeared in other Nintendo properties, such as the Super Smash Bros. series of crossover fighting games.

Mario is an established pop culture icon and is widely considered the most famous video game character in history. His likeness has been featured in merchandise, and people and places have been nicknamed after him. He inspired many video game characters, including Sega's Sonic the Hedgehog, and unofficial media. The Mario franchise is the bestselling video game franchise of all time, with more than 800 million units sold worldwide. Mario has been adapted in various media; he was portrayed by Bob Hoskins in the live-action film Super Mario Bros. (1993) and voiced by Chris Pratt in the animated film The Super Mario Bros. Movie (2023).

Concept and creation

Shigeru Miyamoto, the creator of Mario

Shigeru Miyamoto created Mario while developing Donkey Kong in an attempt to produce a successful video game for Nintendo; previous games, such as Sheriff, had not achieved the success of games such as Namco's Pac-Man.[9] Originally, Miyamoto wanted to create a game that used the 1930s characters Popeye, Bluto, and Olive Oyl.[10][11] At the time, however, as Miyamoto was unable to acquire a license to use the characters (and would not until 1982 with Popeye), he ended up creating an unnamed player character, along with Donkey Kong and Lady (later known as Pauline).[10]

In the early stages of Donkey Kong, Mario was drawn using pixel dots in a 16x16 grid.[12] The focus of the game was to escape a maze, while Mario could not jump. However, Miyamoto soon introduced jumping capabilities for the player character, reasoning that "If you had a barrel rolling towards you, what would you do?"[13][9] Continuing to draw from 1930s media, King Kong served as an inspiration, and Mario was set in New York City.[14][15][16]

Name

Though the protagonist was unnamed in the Japanese release of Donkey Kong, he was named "Jumpman" in the game's English instructions[17] and "little Mario" in the sales brochure.[18] Miyamoto envisioned a "go-to" character he could use in any game he developed if needed, albeit in cameo appearances as Miyamoto did not, at the time, expect the character to become singularly popular.[19] To this end, he originally named the character "Mr. Video", comparing what he intended for the character's appearances in later games to the cameos that Alfred Hitchcock had done within his films.[20] In retrospect, Miyamoto commented that if he had named Mario "Mr. Video", Mario likely would have "disappeared off the face of the Earth."[20]

The character was named after Mario Segale, a real estate developer.[11]

According to a widely circulated story, during the localization of Donkey Kong for American audiences, Nintendo of America's warehouse landlord, Mario Segale, confronted then-president Minoru Arakawa, demanding back rent. Following a heated argument in which the Nintendo employees eventually convinced Segale he would be paid, they opted to name the character in the game Mario after him.[21][22] This story is contradicted by former Nintendo of America warehouse manager Don James, who stated in 2012 that he and Arakawa named the character after Segale as a joke because Segale was so reclusive that none of the employees had ever met him.[23] James repeated this account in 2018.[24] A friend of Segale commented: "My direct understanding and perception is that Mario Segale doesn't mind at all the fact that his name inspired such an iconic character, and that he shows humble pride in that fact in front of his grandchildren and close-knit adult circles."[25]

While it is implied by the title of the Mario Bros. series, in a 1989 interview, his full name was stated not to be "Mario Mario".[26] The first notable use of "Mario Mario" was in the 1993 live-action film adaptation of the Super Mario series, and was further used in Prima's official video game strategy guides, in 2000 for Mario Party 2[27] and in 2003 for Mario & Luigi: Superstar Saga.[28] In 2012, after Mario voice actor Charles Martinet stated that the character's name was, in fact, "Mario Mario" at San Diego Comic-Con,[29] Nintendo CEO Satoru Iwata said Mario had no last name,[30] with which Miyamoto agreed the month after.[31] Two months after Iwata's death in July 2015, Miyamoto changed his stance, asserting at the Super Mario Bros. 30th Anniversary festival that Mario's full name was indeed "Mario Mario".[32][33] Mario can also be referred to as "Super Mario" when he acquires the Super Mushroom power-up.[34]

Appearance and profession

By Miyamoto's own account, Mario's profession was chosen to fit with the game design: since Donkey Kong takes place on a construction site, Mario was made into a carpenter; and when he appeared again in Mario Bros., it was decided that he should be a plumber, because a lot of the game is situated in underground settings.[35] Mario's character design, particularly his large nose, draws on Western influences; once he became a plumber, Miyamoto decided to "put him in New York" and make him Italian,[35] light-heartedly attributing Mario's nationality to his mustache.[36] Other sources have Mario's profession chosen to be carpentry in an effort to depict the character as an ordinary hard worker, making it easier for players to identify with him.[37] After a colleague suggested that Mario more closely resembled a plumber, Miyamoto changed Mario's profession accordingly and developed Mario Bros.,[10] featuring the character in the sewers of New York City.[38]

Due to the graphical limitations of arcade hardware at the time, Miyamoto clothed the character in red overalls and a blue shirt to contrast against each other and the background, making the movements of his arms easily perceptible.[39] A red cap was added to let Miyamoto avoid drawing the character's hairstyle, forehead, and eyebrows, as well as to circumvent the issue of animating his hair as he jumped.[10][35] To give distinctly human facial features with the limited graphical abilities, Miyamoto drew a large nose and a mustache, which avoided the need to draw a mouth and facial expressions.[40] Omitting a mouth circumvented the problem of clearly separating the nose from the mouth with a limited number of pixels available.[39]

Over time, Mario's appearance has become more defined; blue eyes, white gloves, brown shoes, a red "M" in a white circle on the front of his hat and gold buttons on his overalls have been added. According to an interview, Japanese character designer Yōichi Kotabe, who worked on redesigning characters in Super Mario Bros. (1985), revealed that Mario's M on his hat was originally the resemblance of McDonald's logo; Kotabe later changed the design of M and straightened its lines to clearly distinguish the difference.[41] The colors of his shirt and overalls were also reversed from a blue shirt with red overalls to a red shirt with blue overalls. Miyamoto attributed this process to the different development teams and artists for each game as well as advances in technology.[37]

Voice acting

Charles Martinet voiced Mario for over 30 years before shifting to a brand ambassador position.

Mario was voiced by Charles Martinet from 1991 to 2023.[42][43] When he crashed the audition,[44] the directors were preparing to close for the night, already packing up when he arrived. He was prompted with "an Italian plumber from Brooklyn"; when he heard the phrase, he immediately thought of a stereotypical Italian accent with a voice similar to that of a mobster.[45] He then assumed the voice would be too harsh for children, so he planned on using a voice of an older figure.[45] However, according to Martinet, the audition for Mario was the only time where his thoughts crashed and he spoke complete nonsense. After he was prompted the character, he babbled the following in a soft and friendly voice instead:[46]

"Hello, ima Mario. Okey dokey, letsa make a pizza pie together, you go get somea spaghetti, you go geta some sausage, I getta some sauce, you gonna put some spaghetti on the sausage and the sausage on the pizza, then I'm gonna chasea you with the pizza, then you gonna chasea me with the pizza, and gonaa makea lasagne."[47]

The voice he chose was derived from another voice role he used to play the character Gremio from William Shakespeare's The Taming of the Shrew.[44][48] Martinet kept speaking with the voice until the audition tape ran out; the clip was the only tape sent back to Nintendo, and when the director called the company he said he "found our Mario".[42][49] For the following years he would use the voice for an attraction at trade shows: small tracking sensors were glued onto his face, and he would voice a 3D model of Mario's head on a television while he remained hidden behind a curtain. When attendees would approach the screen, they could talk and interact with Mario.[44][42][50] Due to the long shifts, Stevie Coyle was hired as a voice match to take over during breaks by Martinet's suggestion.[2][3] The attraction was successful and would be used for five years until Martinet was called by Miyamoto, requesting that he use the voice for a video game.[44]

His first official video game voice role would be the CD rerelease of Mario Teaches Typing in 1994, but his first major voice acting role was Super Mario 64. He received instructions on the types of sound clips needed from Miyamoto, and Martinet appreciated the fun tone of the game and later called Miyamoto a genius.[45] He would continue to voice other various Mario characters, such as Luigi, Wario, and Waluigi.[45] His time in the studio recording voice clips consisted of "45 takes of every sound [he] can think of", according to Martinet at a Q&A in Canada.[51] What time he gives vocals for the game varies, and according to him has ranged from three years before a game's release to one week. The amount of clips varies as well, ranging from one hour of audio to 20.[48][52] Martinet was recognized by the Guinness World Records for the most roles performed with the same character, at the time one hundred, and is the most of any video game voice actor.[53] As of January 2022, he has voiced Mario in over 150 games and has recorded 5 million audio files with the voice.[48][51] In an interview, Martinet said he wants to continue voicing the character until he "drops dead", or until he can no longer perform the voice accurately.[51] In August 2023, Nintendo announced Martinet would be retiring from the voice role of Mario,[43] though he would continue to promote the franchise as a "Mario Ambassador", a brand ambassador position.[54] Voice actor Kevin Afghani succeeded Martinet in Super Mario Bros. Wonder the following October.[55][56]

Characteristics

Mario is depicted as a portly plumber who lives in the fictional land of the Mushroom Kingdom with Luigi, his younger, taller brother.[10][57][58] The original Mario Bros. depicted Mario and Luigi as Italians in New York,[35] with the television series and films specifying them as originating from the borough Brooklyn.[57] Mario's infancy, in which he was transported by a stork to the Mushroom Kingdom, was first depicted in Super Mario World 2: Yoshi's Island.[59][60] In a 2005 interview, Miyamoto stated that Mario's physical age was about 24–25 years old,[61][62] and Nintendo Power stated that his birthday is October 11.[63][64]

He wears a long-sleeved red shirt, a pair of blue overalls with yellow buttons, brown shoes, white gloves, and a red cap with a red "M" printed on a white circle. In Donkey Kong, he wore a pair of red overalls, and a blue shirt. In Super Mario Bros., he wore a brown shirt with red overalls. He has blue eyes, and, like Luigi, has brown hair, and a dark brown or black mustache. This consistent difference in color is attributed to being a relic from designing the characters for their original platforms, wherein certain features were actively distinguished while others had to be curtailed due to technical limitations.[65]

Mario's occupation is plumbing, though in the original Donkey Kong games he is a carpenter.[35] Mario has also assumed several other occupations: in the Dr. Mario series of puzzle games, which debuted in 1990, Mario is portrayed as a medical physician named "Dr. Mario";[66] in the Game Boy game Mario's Picross, Mario is an archaeologist;[67] in the Mario vs. Donkey Kong series, Mario is the president of a profitable toy-making company.[68] Mario partakes in sports activities such as tennis and golf in Mario sports games, as well as kart racing in the Mario Kart series.[69] In September 2017, Nintendo confirmed on their official Japanese profile for the character that Mario was no longer considered a plumber,[70] but the statement was changed in March 2018.[71] According to Nintendo, Mario has seven careers, which include plumber, doctor, racer, martial artist, basketball player, baseball player, and soccer player.[72]

Nintendo's characterization of Mario as a Brooklynite Italian-American has been described as an example of mukokuseki, or "nationlessness", with "roots across [the] three continents" of Europe, North America, and Japan.[73]

Relationships

Mario usually saves Princess Peach and the Mushroom Kingdom and purges antagonists, such as Bowser, from various areas; since his first game, Mario has usually had the role of saving the damsel in distress.[57] Originally, he had to rescue his girlfriend Pauline in Donkey Kong (1981) from Donkey Kong.[74] Despite being replaced as Mario's love interest by Princess Peach in Super Mario Bros.,[10] a redesigned Pauline that first appeared in Donkey Kong (1994) has reappeared in the Mario vs. Donkey Kong series, Super Mario Odyssey and the Mario Kart series as a friend of Mario. Mario reprises his role of saving Peach in the Super Mario series,[57] but Mario himself was rescued by Peach in role-reversal in Super Princess Peach.[75] Mario rescued Princess Daisy of Sarasaland in Super Mario Land,[76] but Luigi has since been more linked to her; in Super Smash Bros. Melee, the text explaining Daisy states that "After her appearance in Mario Golf, some gossips started portraying her as Luigi's answer to Mario's Peach."[77]

Luigi is Mario's younger fraternal twin brother, who is taller, slimmer, and can jump higher than him.[58][78] He is a companion in the Mario games,[58] and the character whom the second player controls in two-player sessions of many of the video games.[79] Luigi has also occasionally rescued Mario as seen in Mario Is Missing! and the Luigi's Mansion series.[80] Super Mario Land 2: 6 Golden Coins for the Game Boy saw the arrival of Wario, Mario's greedy counterpart and self-declared arch rival, who usually assumes the role of a main antagonist or an antihero.[81] The dinosaur character Yoshi serves as Mario's steed and sidekick in games such as Super Mario World.[82] Toad is Mario's trusted close friend, who gives him advice and supports him throughout his journey to rescue Princess Peach.[83]

Abilities

During the development of Donkey Kong, Mario was known as Jumpman (ジャンプマン, Janpuman).[10] Jumping—both to facilitate level traversal and as an offensive move—is a common gameplay element in Mario games, especially the Super Mario series. By the time Super Mario RPG was released, jumping became such a signature act of Mario that the player was often tasked with jumping to prove to non-player characters that he was Mario. Mario's most commonly portrayed form of attack is jumping to stomp on the heads of enemies, first used in Super Mario Bros. This jump-stomp move may entirely crush smaller enemies on the stage, and usually deal damage to larger ones, sometimes causing secondary effects.[10] Subsequent games have elaborated on Mario's jumping-related abilities. Super Mario World added the ability to spin-jump, which allows Mario to break blocks beneath him.[84] In Super Mario 64, Mario gains new jumping abilities such as a sideways somersault; a ground pound, which is a high-impact downward thrusting motion; and the "Wall Kick", which propels him upwards by kicking off walls.[85]

Super Mario Bros. introduced the basic three power-ups that have become staples for the series, especially the 2D games – the Super Mushroom, a large red mushroom,[86] which causes Mario to grow larger and be able to survive getting hit once; the Fire Flower, which allows Mario to throw fireballs; and the Super Star, which gives Mario temporary invincibility. These powers have appeared regularly throughout the series.[10]

In video games

Super Mario series

Traditional 2D (left/top) and 3D (right/bottom) Super Mario gameplay. In 2D, Mario is confined to moving left and right, while in 3D, Mario is free to move around and explore as the player pleases.

Mario is the protagonist of the Super Mario series. Each game varies in its plot, but most of them have the ultimate goal of Mario rescuing Princess Peach after being kidnapped by Bowser. Mario explores a variety of locations, titled "worlds", and along the way, he can collect items and defeat enemies. Most levels have an end goal, such as stars or flagpoles, that he needs to reach to move on to the next. The series is divided into two general sets of games: the 2D side-scrolling Super Mario games and the 3D open world Super Mario games.

2D games

The Super Mario series had Mario starring in platform games, beginning with Super Mario Bros. on the Nintendo Entertainment System (NES) in 1985. In these games, Mario traverses worlds that contain a set number of levels for Mario to complete. In them, he traverses them from moving left to right, the screen scrolling in the direction he moves. Mario has the goal of reaching the end of the level to move onto the next, typically marked with a flagpole.[87] These games are less focused on plot and more on platforming; most commonly, Bowser kidnaps Peach, and Mario, with the help of Luigi and other characters, sets out to rescue her. Most worlds have mini boss battles, which typically involve fighting Bowser Jr. or one of several Koopalings. The final level is a fight against Bowser.[10]

Takashi Tezuka in 2015

His first appearance in the 2D variant of the series was Super Mario Bros. in 1985, which began with a 16x32 pixel rectangle prototype as the character; Takashi Tezuka suggested the character to be Mario after the success of one of his previous roles, Mario Bros.[88] Certain other gameplay concepts were cut as well, such as how Mario could fly in a rocket ship and fire bullets.[89] Originally designed with a small Mario in mind with the intention of increasing his size further in development, the developers implemented the feature of his size changes via power-ups as they considered it a fun addition.[90] The concept was influenced by Japanese folktales.[12]

Super Mario Bros. 2 was originally not going to be a sequel to Super Mario Bros., and was originally going to be a game called Doki Doki Panic; directed by Kensuke Tanabe.[91][92] One of the changes included the retexturing of the four main playable characters of Doki Doki Panic, and since they varied in height, this was the first instance where Mario was noticeably shorter than Luigi.[10] Super Mario Bros. 3 experimented with Mario's looks with different power-ups that represented different creatures. An example included the raccoon tail, which was chosen over a power-up that represented a centaur.[93][94] The game's success led to an animated television series, The Adventures of Super Mario Bros. 3, with Mario being portrayed by Walker Boone.[95]

Hiroshi Yamauchi wanted a launch game for the Game Boy that featured Mario, as he believed in the statement "fun games sold consoles".[10] Super Mario Land was designed without the help of Miyamoto, a first for the series.[10] The game uses completely different elements to pair with the small screen due to the Game Boy's portability. For example, instead of rescuing Princess Peach from Bowser in the Mushroom Kingdom, Mario is instead rescuing Princess Daisy from Tatanga in Sarasaland. Mario was designed with line art.[96][97]

Super Mario World was the first video game to feature Yoshi as a companion to Mario. Miyamoto had always wanted a dinosaur-like companion, ever since the original Super Mario Bros., but the concept was never achievable due to limited hardware. Since Super Mario World took place in a land of dinosaurs, Takashi Tezuka requested Shigefumi Hino to draw a character based on Miyamoto's concepts and sketches, which he drew during the development of Super Mario Bros. 3.[98][99] Super Mario World was released during a console war between Nintendo and Sega; Sega's mascot, Sonic the Hedgehog, was considered a "cooler" alternative to Mario, to which Miyamoto apologized for.[100]

The plot for Super Mario Land 2: 6 Golden Coins has Mario pursue something for his own benefit rather than for someone else, his goal trying to reclaim ownership of his island, Mario Land, from Wario.[101] The game was developed by Nintendo Research & Development 1 (R&D1). The company was unmotivated by the Super Mario series, and when they were tasked with creating a Super Mario game without Miyamoto, they created Wario to emphasize the frustration of working with a character they did not make. The name "Wario" is word play of "Mario" and "Warui", the latter meaning "bad" in Japanese to mean "bad Mario".[102]

The character's models and backgrounds in New Super Mario Bros. were 3D, but still only allowed for left and right movement and are considered 2.5D.[103][104] With the 2D series of Super Mario games being absent for 14 years, the previous installment being released in 1992, game mechanics improved drastically. Since the characters were no longer sprites and the backdrops were not tile-based, the developers were nearly restrictionless; new game mechanics, such as Mario teetering off of trees and swinging on ropes, were implemented.[105] New Super Mario Bros. was the first 2D Super Mario game to use voice acting, with Charles Martinet voicing Mario and Luigi.[106] It was followed by three games similar to New Super Mario Bros., namely New Super Mario Bros. Wii, New Super Mario Bros. 2, and New Super Mario Bros. U, the latter of which being the first game to feature Mario in high-definition graphics (HD).[107]

Takashi Tezuka returned as a producer for the development of Super Mario Bros. Wonder, with Shiro Mouri as the director of the game.[108] The game director, Shiro Mouri, said that the game developers aimed to provide a "stress free" experience to the players by allowing them to move freely through the course.[108] In comparison to the previous 2D Super Mario games, Mario's facial expressions are now more detailed and expressive.[108]

3D games

Super Mario 64 featured Mario's first 3D rendering (left). Due to 3D graphics being new at the time, Yoshiaki Koizumi (right) had trouble programming movement with no frame of reference.[109]

Most Super Mario games in 3D feature open world gameplay; instead of being confined to only moving left and right, Mario can move in any direction, and the player can complete the level however they please.[110] The player chooses from one of the multiple objectives before entering a level, and Mario is tasked with completing that goal, which ultimately ends with an obtainable item such as a star.[110] These games feature a more complex narrative, but most still have Mario rescuing a kidnapped Princess Peach from Bowser.

Mario's debut 3D role was in Super Mario 64; since the concept of 3D video games was still new at the time, the developers knew they were helping to pave the way for future games, and they were not restricted on what the standard game was like.[110] However, when Yoshiaki Koizumi had to create a 3D model and animation of Mario, he had no frame of reference and struggled with the task. Koizumi stated how the whole concept was "arguably tough", but was overtaken by the enjoyment of innovating in a new field.[109] Mario's movement was among the top priorities in the game's development, with his animation being tested long before the basic layout of the game's locations was in place. Super Mario 64 was one of the first games voiced by Charles Martinet,[111] and Mario's character model was made with the N-World toolkit.[112] Mario's movements and animations were inspired by Arale Norimaki from Dr. Slump, a Japanese manga series.[113]

Super Mario Sunshine was the first Nintendo game released after Satoru Iwata became the CEO of Nintendo, succeeding Hiroshi Yamauchi. The game's original concept did not feature Mario, as the developers believed the role was too out of the ordinary for such a character. Later on, when they used a generic man for the role instead, they believed having a realistic person alongside a character like Mario would cause "incongruity", and it was ultimately changed to Mario instead. Mario's ally, F.L.U.D.D., was one of ten design options but was chosen because it fit the game's theme, although it was not their favorite option in terms of looks.[114]

Super Mario Galaxy had Mario exploring a number of spherical planets, which the developers at the time knew simply jumping on enemies would be difficult to perform. They instead took advantage of the Wii Remote and Nunchuk having motion controls, and gave Mario a "spin" attack where he knocked over the enemies via spinning.[115][116] To also balance the game's difficulty, Mario was given fewer hit points.[117]

To create a sense of familiarity for Super Mario Odyssey, various references to the Super Mario series were put in the game's environment. For example, Pauline was chosen to be a major aspect of the "Metro Kingdom" due to the kingdom representing the core of the game. Mario was also given a variety of costumes to represent other smaller games, such as the Mario's Picross series.[118][119] The development team found the most fun way to use the Joy-Con controllers' motion controls was to throw a hat, and the gameplay was centered around Mario throwing his cap.[120]

Other Super Mario games

There have also been a variety of Super Mario games starring Mario that do not have typical 2D or 3D platforming. The Super Mario 3D series does have 3D gameplay, but the stages are linear and do not allow for open-world movement. The Super Mario Maker games are a series of game creation systems where the player can create their own 2D Super Mario levels and play ones created by others.[121][122] Super Mario Run is a 2D platforming mobile game with other unnatural gameplay aspects.[123]

The main aspect of Super Mario 3D Land was bridging the aspects of 2D and 3D Super Mario games.[124][125] One of the issues brought up was how Mario looked too small in comparison to the large terrain and the small, portable screen of the Nintendo 3DS, so the game's camera system needed to be fixed to one position in certain occasions.[126] The game brought with it the "Tanooki Tail" power-up, which was originally introduced in Super Mario Bros. 3, and its existence was teased by the developers to the fans prior to its official announcement.[127][128] Concepts for Mario, which included a skater outfit and a power-up that would make Mario grow to a large size, were cut; the latter would appear in its sequel as the Mega Mushroom.[125][129]

Super Mario 3D World on the Wii U included the "Cat Mario" power-up, which was implemented to help newcomers play the game and add new gameplay features such as climbing up walls. Another power-up was the "Double Cherry", which was added accidentally; one of the developers added a second Mario into the game in error, and found it humorous when both Marios were somehow controllable at the same time.[130] In 2020, also as part of the Super Mario Bros. 35th anniversary, Nintendo re-released Super Mario 3D World on the Nintendo Switch with a companion game, Bowser's Fury.[131]

Other Mario games

While the most prominent use of Mario has been directed toward the Super Mario series, various spinoff series that split into numerous games covering various genres have also been released. This includes genres such as role-playing games (RPGs), puzzle games, sports games, and even educational games in the 1990s.

RPGs

Mario has been the protagonist of various role-playing video games (RPGs), beginning with Square's Super Mario RPG on the Super Nintendo Entertainment System (SNES). According to Yoshio Hongo of Nintendo, the game came out of Shigeru Miyamoto's desire to develop a Mario role-playing game while Square wanted a role-playing video game that sold well overseas.[132] The game was notable at the time for having a unique blend of action and role-playing game elements, and was a critical and commercial success, and led to two other spinoff RPG series starring the character, Paper Mario and Mario & Luigi.

A sequel to Super Mario RPG was planned for the Nintendo 64. The original developer, Square, had signed a deal with Sony to release Final Fantasy VII for the PlayStation, so Nintendo passed on development responsibilities to Intelligent Systems. The new art designer, Naohiko Aoyama, changed every character to two-dimensional to bring out "cuter" graphics compared to low-polygon three-dimensional graphics on the console. In the Paper Mario games, Mario is often aided by numerous allies who progress the story while Mario remains silent.[133]

Unlike Paper Mario, both Mario and Luigi have voices in the Mario & Luigi series and are voiced by Charles Martinet.[134] According to the developers, the early games used character sprites; the developers were generally inexperienced and did not know much about hardware at the time. Once the Nintendo 3DS was released, the developers had the chance to switch to 3-dimensional graphics. They decided to change the background and world design but chose to keep the characters as 2D renderings of 3D characters as they believed it made it easier to convey comedic expressions. In 2013, they believed Mario took too much of the spotlight in the Mario franchise, and they made Luigi the more story-focused character in Mario & Luigi: Dream Team.[135]

Sports games

Nintendo has released a variety of sports games featuring Super Mario properties, which include tennis, golf, baseball, soccer, kart racing, and other miscellaneous.

In the 1984 video game Golf, although one of the two playable characters looks similar to that of him, wearing red clothes and black pants,[136] he is never directly referred to be Mario;[137] In 1997, his look was changed in the re-release of the Famicom Disk System to that more like the character, and Nintendo later confirmed the character was Mario in a guide book of the game in 1991, marking his first sports video game appearance.[138] He then directly appeared in NES Open Tournament Golf in 1991 as one of two playable characters, the other being Luigi, along with a variety of other Mario characters with supporting roles. The character sprites were designed by Eiji Aonuma, his first project in graphical art design.[137]

Mario's Tennis for the Virtual Boy was the first tennis game featuring Mario. Camelot Software Planning, who previously developed Everybody's Golf for Sony, was contracted to develop Mario Tennis for the Nintendo 64.[137] Each character had a unique ability, with Mario having an all-around average set of skills to pair with his type of character.[139] This would eventually set the stage for future Mario Tennis video games.[140]

The Mario Kart franchise began with Super Mario Kart for the Super Nintendo Entertainment System in 1992; early in development, the game did not have any Mario-themed elements. A few months into the process, the designers were testing how one character would look at another they had just passed.[141] They implemented Mario, simply to see how he would look inside a kart, and the original concept was scrapped entirely after they decided he looked better than the previous non-defined characters.[141] Similar to the Mario & Luigi series, he appears as a sprite that turns in 16 different angles.[142]

Mario & Sonic at the Olympic Games is a crossover series of party and sports games featuring characters from the Mario franchise and the Sonic the Hedgehog series. It includes different varieties of sports such as skateboarding, fencing, volleyball, gymnastics, and many others.[143]

Puzzle games

Mario has also starred in a variety of multiple puzzle games, but sometimes only makes an appearance and is not playable. The first of which to release was Wrecking Crew, designed by Yoshio Sakamoto. Surprisingly, in this game, Mario can't jump because of hammer's weight.[144] After which, three main series and a variety of spin-offs were released starring him, including Dr. Mario, Mario vs. Donkey Kong, and Mario Picross.

The original game in the Dr. Mario series, also titled Dr. Mario, was designed by Takahiro Harada and had Mario assume the role of a doctor instead of a plumber.[145][146] His appearance and role have generally remained the same; to celebrate his 30th anniversary in the series, an 8-bit rendering of his original appearance was made unlockable in the most recent game, Dr. Mario World.[147] Mario vs. Donkey Kong is centered around "Mini Marios", wind-up toys that resemble Mario.[148] The Mario's Picross series was an attempt by Nintendo to capitalize on the popularity of Mario and the success of puzzle games in Japan at the time.[149][150] Released in 1995, the game was popular and was followed by two sequels, Super Mario Picross and Picross 2, but the first game was only made available to American audiences in 2020.[150]

Due to the abandonment of the SNES-CD hardware in the 1990s, a project developed by Nintendo and Phillips, as part of Nintendo's dissolving agreement with Philips, they gave the licensing rights to Mario and The Legend of Zelda property to release games on the CD-i.[151][152] Multiple games were developed by the inexperienced Fantasy Factory, which included the puzzle game Hotel Mario in 1994.[153][154] Via Animation Magic, Hotel Mario had various cutscenes of Mario and Luigi, which borrowed animation elements from Disney and J. R. R. Tolkien. Mario was voiced by Marc Graue as the game was released prior to Charles Martinet receiving the role of voicing the character.[155]

Educational games

Due to the popularity of the Super Mario series, various educational games starring the character were released and appealed to younger audiences. These games had little involvement from Nintendo, with the games releasing for the NES, Super Nintendo Entertainment System (SNES), and personal computers. The last of the genres to release was Mario Teaches Typing 2 in 1997, before the production of such games was discontinued.[156]

Mario is Missing! is one of the only occasions where Mario himself was kidnapped and rescued by another character. In the game, Mario and Luigi approach Bowser to stop his plans, but Mario is then captured; Luigi traverses real-world locations to follow after him, solving trivia along the way.[157][158] A similar game was released without the help of Miyamoto, Mario's Time Machine, which starred Mario against Bowser instead.[156] Mario's Game Gallery has the player competing in various card and board games against Mario. The game was Charles Martinet's first official voice acting role for Mario, one year prior to Super Mario 64.[156]

For Mario Teaches Typing, the head of Interplay Productions, Brian Fargo, saw the success of the typing game Mavis Beacon Teaches Typing, and knew a character like Mario as the teacher would be appealing.[159] Pre-dating Mario's Game Gallery, Martinet did not voice Mario. After release, the concept was so successful, it began a negative relationship between Fargo and Les Crane, the creator of Mavis Beacon Teaches Typing. Mario Teaches Typing 2 was released in 1997, which Martinet voiced Mario for.[156] When they were approved of creating Mario's Game Gallery, another Mario-themed education game was also released that was of poor quality, so Miyamoto met with Fargo and halted production of any further education games using the character.[159]

Cameos

Apart from his platformer and spin-off game appearances, Mario has made guest appearances in other Nintendo games, such as Mike Tyson's Punch-Out!![160] and Tennis (1984), where Mario is an umpire,[161] in Pac-Man Vs., he is the in-game announcer.[162] Mario appears alongside Pauline in a bonus segment in Pinball (1984).[163] He also appears as a playable character in every installment of the Super Smash Bros. series.[164] He makes countless cameo appearances in many forms in many games, such as portraits and statues in The Legend of Zelda: A Link to the Past, The Legend of Zelda: Majora's Mask, The Legend of Zelda: Ocarina of Time, Pilotwings 64, and Stunt Race FX.[165][163] Mario has a cameo appearance in Donkey Kong Country 2: Diddy's Kong Quest, despite having next to no presence in the Donkey Kong Country subseries.[166] He can be seen in a crowd along with Luigi in Kirby Super Star.[163] On an ending screen that appears in Nintendo's NES version of the video game Tetris, Mario appears with Luigi dancing to the music,[167] which is a version from prelude to the opera Carmen; Peach, Bowser and various Nintendo characters also appear.[168][167]

Outside of Nintendo-produced games, Mario has often appeared in third-party games on Nintendo consoles. Mario appears in Metal Gear Solid: The Twin Snakes as a figurine alongside Yoshi.[165] Mario appears as a playable character in the GameCube versions of NBA Street V3[169] and SSX on Tour.[170] Mario also appeared in Minecraft as a skin alongside other characters in the series.[171] Monster Hunter 4 included Mario as one of the free DLC outfits alongside Luigi.[172] The Wii U version of Scribblenauts Unlimited features Mario along with other Super Mario and The Legend of Zelda characters; they are not present in the 3DS version of the game.[173][174] In December 2011, Ubisoft's Just Dance 3 included "Mario" as a downloadable dance track, with Mario appearing to dance on-screen.[175]

In other media

A photo of Lou Albano
A photo of Bob Hoskins
A photo of Chris Pratt
Lou Albano and Bob Hoskins have both portrayed Mario in live-action performances, while Chris Pratt voiced the character for The Super Mario Bros. Movie

The first appearance of Mario in media other than games was Saturday Supercade, an animated television series produced by Ruby-Spears Productions in 1983.[176] The 1986 original video animation Super Mario Bros.: The Great Mission to Rescue Princess Peach! features Mario (voiced by Toru Furuya) as the protagonist.[177][178] The animated series The Super Mario Bros. Super Show! features a live-action series of skits that stars former WWF manager "Captain" Lou Albano as Mario and Danny Wells as Luigi.[179] Mario appeared in a book series, the Nintendo Adventure Books. The other two animated series, The Adventures of Super Mario Bros. 3 and Super Mario World, star Walker Boone as Mario and Tony Rosato as Luigi.[180]

Mario is portrayed by Bob Hoskins in the 1993 film loosely based on the Super Mario series, Super Mario Bros. In the film, he is the cynical older brother who takes great pride in being a plumber and is a parental figure to Luigi, portrayed by John Leguizamo.[181] At first, he held no belief in unusual things happening, but meeting Daisy and taking a trip to Dinohattan soon changed his mind.[181] Hoskins was ultimately cast to play the character after other choices fell out, such as Dustin Hoffman and Danny DeVito.[182][183][184] Hoskins had previously done multiple roles in children's films and kept suggesting changes to the script before he agreed to portray the character.[185] According to one of the films' directors, Annabel Jankel, Hoskins was mainly considered due to his physical appearances.[186] In subsequent interviews, Hoskins considered the role his worst choice in his acting career, admitted to constantly drinking before and during filming, and noted that he was injured and almost died multiple times during production.[187][188][189]

Mario is voiced by Chris Pratt in the 2023 film adaptation The Super Mario Bros. Movie.[190] Although American actor Sebastian Maniscalco originally auditioned to voice Mario in the 2023 film, he got the role of voicing Spike instead.[191] The film depicts him and Luigi as Italian-American plumbers who started their own business in Brooklyn after working for the antagonistic Foreman Spike, who supervises the Wrecking Crew.[192] They attempt to fix a significant manhole leak reported in the news to make a name for themselves, only for the pipe to transport Mario to the Mushroom Kingdom and Luigi to the Dark Lands. Mario works with Peach, Toad, and later Donkey Kong to rescue Luigi and the Mushroom Kingdom from the tyrannical Bowser.[193] Martinet makes cameo appearances in the film as Mario and Luigi's unnamed father and as Giuseppe,[194][195] who appears in Brooklyn and resembles Mario's original design from Donkey Kong, speaking in his in-game voice.[4][195] In response to criticism of Pratt's casting, co-director Aaron Horvath explained that he was cast mainly because of his history of playing good-natured, blue collar-type protagonists.[196]

Reception

Statue of Mario in front of the offices of Nintendo's Nordic distributor Bergsala in Kungsbacka, Sweden

As Nintendo's mascot, Mario is widely considered to be the most famous video game character in history, and has been called an icon of the gaming industry.[197][13][198] He has been featured in over two hundred video games.[10] Mario was one of the first video game character inductees at the Walk of Game in 2005, alongside Link and Sonic the Hedgehog.[199] Mario was the first video game character to be honored with a wax figure in the Hollywood Wax Museum in 2003.[200] Kotaku writer Luke Plunkett had called Mario the most recognizable figure in the gaming industry, stating that, "Nintendo's mascot has been the most recognisable (and profitable) face this industry has ever - and will likely ever - see, almost single-handedly driving Nintendo through five whole generations of video game success".[201] In 2010, Guinness World Records gave Mario the title "Godfather of gaming" and "longest-running computer game character" and stated, "Mario is still 'The Godfather' of gaming as the most successful and enduring character in an industry which is constantly evolving."[202] In 2024, a poll conducted by BAFTA with around 4,000 respondents named Mario as the second most iconic video-game character of all time.[203] Ben Lindbergh of The Ringer described Mario as "the most iconic video character of all time", "the medium's most successful character", and "video-game-character equivalent of type-O blood" and also reported that Mario has the highest Q Score among video game characters, with Link, Pac-Man, and Master Chief being one of his closest competitors.[204] Lucas M. Thomas of IGN defined Mario as "gaming's greatest athlete", noting, "He's too short, he's out of shape and he's wearing entirely the wrong kind of shoes, but somehow Nintendo's main man Mario has still managed to become gaming's greatest athlete. From the tennis court to the ballpark, from the soccer field to the golf course, the heroic plumber has spent years now filling the time in-between his princess-rescuing adventures with a grand variety of leisurely sports".[205]

In 1990, a national survey found that Mario was more recognizable to American children than Mickey Mouse.[206][207] James Coates of The Baltimore Sun reported that, as author David Sheff notes, "In 1990, according to ‘Q’ ratings, Mario has become more popular than Mickey Mouse with American children" and he further mentions that his 9-year-old son is a Nintendo fan who is curious about what Mario is doing to the youth of America.[207] In 2005, American musician Jonathan Mann created an opera based on Super Mario Bros. and performed Mario Opera as a tribute to Shigeru Miyamoto.[208][209] Salman Rushdie, an Indian-born British-American novelist, was fond of Mario and his younger twin brother Luigi. He also enjoyed playing Super Mario World, which gave him the impression of having an enjoyment of life in comparison to the rest of the world.[210][211][212] In 2023, a survey was taken by gaming website Cribbage Online on "Top 20 most-loved "Super Mario" franchise characters", which consisted of over 87,000 voters. According to the survey, Mario was placed third with 5,602 votes, while Luigi and Yoshi surpassed him with 5,771 votes and 6,084 votes, respectively.[213]

Cameron Sherrill of Esquire praised Mario's athletic skills in track and field, noting, "This is where Mario comes to life. I mean, he goes against the blue guy who's literally famous for going fast. Plus, Mario is the platforming king—i.e. running and jumping—so it stands to reason that he’d be good at track and field".[69] Philip Kollar and Allegra Frank of Polygon wrote in their review of Super Mario Odyssey that Mario plays an important role in making the game more pleasurable and special. They also wrote about Mario's legacy, stating that, "From a plumber to a doctor to a tennis star to, uh, a Goomba, Mario has endured. No, this will not be the last Mario game, but it is almost certain to be lauded as one of his best".[214] Electronic Gaming Monthly gave Mario their "Coolest Mascot" award for 1996, calling him "an age-old friend".[215] Nintendo Power listed Mario as their favorite hero, citing his defining characteristics as his mustache, red cap, plumbing prowess, and his mushrooms.[216] In a poll conducted in 2008 by Oricon, Mario was voted as the most popular video game character in Japan by both men and women, overtaking popular video game icons such as Final Fantasy's Cloud Strife and Metal Gear's Solid Snake.[217] Yahoo! Japan held a poll between November 1, 2009, and October 31, 2010, to determine which video game character is more popular among readers. Mario won the poll with 9,862 votes.[218] Several publications have often compared Mario to Sega's mascot and iconic character, Sonic the Hedgehog.[219][220][221] Mario also serves as an inspiration for Sonic the Hedgehog's origin.[222]

Legacy

Japanese prime minister Shinzo Abe dressed as Mario at the 2016 Summer Olympics closing ceremony[223]

Mario has been established as a pop culture icon[224] and has appeared on lunch boxes, T-shirts, magazines, and commercials (notably in a Got Milk? commercial).[225] Other products include cartoon shows, movies, books, hats, plush dolls, cereals, ice cream, bedding, kitchenware, clocks,[197] purses, cufflinks, wallets, mugs, art prints, boxers, Lego sets, coaster sets, Hot Wheels sets, stationery sets, and board games.[226][227]

Mario has inspired unlicensed paintings,[228] performances on talent shows such as India's Got Talent,[229] short films,[230] and web series.[231] The character has been present in a number of works created by third parties other than Nintendo, such as in the iOS and Android video game Platform Panic, in which one of the purchasable skins is a reference to him.[232] Assassin's Creed II, an action-adventure video game created by Ubisoft, features a reference to the Super Mario series. The game's protagonist, Ezio Auditore da Firenze, gets attacked on the road; his uncle saves him and introduces himself by saying Mario's iconic catchphrase, "It's a-me, Mario!"[233] World of Warcraft, a massively multiplayer online role-playing game created by Blizzard Entertainment, features two non-playable characters named Muigin and Larion, who are references to Mario and Luigi. It also features a jumpbot that resembles Mario's appearance.[234]

Many people and places have been named or nicknamed after Mario. Bergsala, the distributor of Nintendo's products in the Nordic and the Baltic countries, is located at Marios Gata 21 (Mario's Street 21) in Kungsbacka, Sweden, named after Mario.[235] Many sports stars, including Bundesliga football players Mario Götze[236] and Mario Gómez,[237] National Hockey League player Mario Lemieux,[238] Italian footballer Mario Balotelli,[239][240] Italian cyclist Mario Cipollini, and American former footballer Mario Williams have been given the nickname "Super Mario".[241][242] In a suburb of the Spanish city of Zaragoza, streets were named after video games, including "Avenida de Super Mario Bros."[243]

Mario's legacy is recognized by Guinness World Records, who awarded the Nintendo mascot, and the series of platform games he has appeared in, seven world records in the Guinness World Records: Gamer's Edition 2008. These records include "Best Selling Video Game Series of All Time", "First Movie Based on an Existing Video Game", and "Most Prolific Video Game Character", with Mario appearing in 116 original games.[244] In 2009, Guinness World Records listed him as the second most recognizable video game character in the United States, recognized by 93 percent of the population, second only to Pac-Man, who was recognized by 94 percent of the population.[245] In 2011, readers of Guinness World Records Gamer's Edition voted Mario as the top video game character of all time.[246] In 2018, Charles Martinet, voice actor of Mario, received the Guinness World Record for most video game voice-over performances as the same character.[247]

Mario appeared in the 2016 Summer Olympics closing ceremony to promote the 2020 Summer Olympics in Tokyo. In a pre-recorded video, the prime minister Shinzo Abe became Mario to use a Warp pipe planted by Doraemon from Shibuya Crossing to Maracanã Stadium. Abe then appeared dressed as Mario in an oversized Warp Pipe in the middle of the stadium.[248][249] This segment was favorably well received as playful and tasteful in Japan, resulting in giving Abe the nickname "Abe-Mario".[250]

Mario Day is celebrated on March 10,[251][252] as when that date is presented as Mar 10 it resembles the word "Mario".[253][254] Since 2016 the day has been officially observed by Nintendo,[255] who celebrates the day annually by promoting Mario games and holding Mario-related events.[256] In March 2018, Google Maps collaborated with Nintendo for the celebration of Mario Day. By tapping on a yellow ? Block, the navigation arrow changes into Mario, who drives his Pipe Frame kart from the Mario Kart series.[257][258][259] In March 2024, American actor Gaten Matarazzo teamed up with Nintendo to celebrate that year's Mario Day.[260][261]

See also

Notes

  1. ^ Super Mario Bros.: The Great Mission to Rescue Princess Peach!, Super Mario's Fire Brigade, Super Mario's Traffic Safety, Amada Anime Series: Super Mario Bros., Super Mario World: Mario & Yoshi's Adventure Land, Nagatanien Super Mario Bros. furikake commercial, BS Super Mario USA, Excitebike: Bun Bun Mario Battle Stadium, and BS Super Mario Collection
  2. ^ Mario's Great Adventure
  3. ^ Super Mario Bros. Special Drama CD
  4. ^ Japanese dubs of Super Mario Bros. film.[7]

References

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