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{{short description|Professional esports league}}
{{Short description|Esports league}}
{{Use mdy dates|date=July 2019}}
{{Use mdy dates|date=January 2024}}
{{Infobox sports league
{{Infobox sports league
| title = Overwatch League
| title = Overwatch League
| current_season = <!--2020 Overwatch League season-->
| current_season =
| logo = Overwatch League logo.svg
| logo = Overwatch League logo.svg
| caption =
| caption =
| game = ''[[Overwatch (video game)|Overwatch]]''
| game = ''[[Overwatch]]''
| sport = esport
| sport = esport
| founded = 2017
| founded = 2017
| folded = 2024
| inaugural = [[2018 Overwatch League season|2018]]
| replaced = [[Overwatch Champions Series]]
| commissioner = Pete Vlastelica
| inaugural = [[2018 Overwatch League season|2018]]
| motto =
| commissioner = Johanna Faries
| champion = [[San Francisco Shock]]
| motto =
| owner = [[Blizzard Entertainment]]
| champion = [[Florida Mayhem]]
| countries = {{ubl|{{USA}} (11)|{{CHN}} (4)|{{CAN}} (2)|{{KOR}} (1)|{{UK}} (1)|{{FR}} (1)}}
| most_champs = [[San Francisco Shock]] (2)
| teams = [[#Teams|20]]
| owner = [[Blizzard Entertainment]]
| related_comps = {{ubl|[[Overwatch Contenders]]|[[#Overwatch Open and Overwatch Contenders|Overwatch Open Division]]}}
| countries = {{ubl|{{USA}} (11)|{{CHN}} (3)|{{CAN}} (2)|{{KOR}} (2)|{{UK}} (1)}}
| website = {{url|https://overwatchleague.com/}}
| teams = [[#Teams|19]]
| footnotes =
| related_comps = {{ubl|[[Overwatch Champions Series]] |[[Overwatch Contenders]]|[[#Open Division and Contenders|Open Division]]}}
| website = {{url|https://overwatchleague.com/}}
| footnotes =
}}
}}


The '''Overwatch League''' ('''OWL''') is a professional [[esports]] league for the video game ''[[Overwatch (video game)|Overwatch]]'', produced by its developer [[Blizzard Entertainment]]. The Overwatch League follows the model of other traditional North American professional sporting leagues by using a set of permanent, city-based teams backed by separate ownership groups. In addition, the league plays in the [[regular season]] and [[playoffs]] format rather than the use of [[promotion and relegation]] used commonly in other esports and non-North American leagues, with players on the roster being assured a minimum annual salary, benefits, and a portion of winnings and revenue-sharing based on how that team performs. The League was announced in 2016 with its inaugural season taking place in [[2018 Overwatch League season|2018]], with a total prize pool of {{USD|3.5 million}} given to teams that year.
The '''Overwatch League''' ('''OWL''') was a professional [[esports]] league for the video game ''[[Overwatch]]'', produced by its developer, [[Blizzard Entertainment]]. From 2018 to 2023, the Overwatch League followed the model of other traditional North American professional sporting leagues by using a set of permanent, city-based teams backed by separate ownership groups. The league used the [[regular season]] and [[playoffs]] format rather than [[promotion and relegation]] used commonly in other esports and non-North American leagues, with players on the roster being assured a minimum annual salary, benefits, and a portion of winnings and revenue-sharing based on team performance.

The Overwatch League was announced in 2016 and secured commitments from 12 teams across the United States, Europe, and Asia, each investing $20{{nbsp}}million in franchise fees, to participate in its [[2018 Overwatch League season|2018 inaugural season]]. The league faced skeptics who questioned its potential success due to the lack of a proven concept and a game without a substantial esports history. For the following season, the Overwatch League brought in eight new franchises, each investing between{{nbsp}}$35 million to $60{{nbsp}}million.

In 2020, the outbreak of the [[COVID-19 pandemic]] led to widespread disruptions and forced the league to abandon its original homestand model and shift to an online format, where teams competed remotely from their respective regions. While the suspension of in-person events provided a temporary solution, it also raised concerns about its financial viability. However, some team owners noted that not having live events allowed them to mitigate financial losses that they would have otherwise incurred. During the 2021 season, in the wake of [[California Department of Fair Employment and Housing v. Activision Blizzard|a lawsuit filed against Activision Blizzard]], nearly all of the league's sponsors withdrew their support from the league.

In November 2022, a broken partnership with [[NetEase]] and Blizzard resulted in ''Overwatch 2'' being banned in China. As a result, the league allowed [[Overwatch Contenders]] teams to compete in its Eastern Region for the following season, and the league saw its first team leave, as the [[Chengdu Hunters]] dissolved. In January 2023, Overwatch League teams collectively initiated a [[collective bargaining]] process, which resulted in the Overwatch League agreeing to waive all outstanding franchise fees. By November 2023, Blizzard had announced that Overwatch esports was "transitioning" from the Overwatch League into a more traditional esports structure for the title, which would become the [[Overwatch Champions Series]] (OWCS) in 2024.


==Format==
==Format==
The Overwatch League is owned by Blizzard Entertainment and run under the [[Major League Gaming]] organization, which is also owned by Blizzard's parent company, [[Activision Blizzard]].<ref name="glixel owl"/> The Overwatch League plays out similar to most North American professional sports leagues, in which all teams play scheduled games against other teams to vie for position in the season's playoffs, rather than the approach of team [[promotion and relegation]] more commonly used in other esports leagues.<ref name="overwathcusatoday"/> The league currently features twenty teams split between two conferences, which is subdivided into two divisions each.
The Overwatch League was owned by Blizzard Entertainment and run by [[Major League Gaming]], which is also owned by Blizzard's parent company [[Activision Blizzard]].<ref name="glixel owl"/> The Overwatch League played out similar to most North American professional sports leagues, in which all teams played scheduled games against other teams to vie for position in the season's playoffs, rather than the approach of team [[promotion and relegation]] more commonly used in other esports leagues.<ref name="overwatchusatoday"/> The league featured twenty teams split between two conferences based on their location: East and West. The East had eight teams, while the West had twelve.<ref>{{Cite web|title=2021 About Page|url=https://overwatchleague.com/about|access-date=November 24, 2021|website=overwatchleague.com|language=en|archive-date=September 3, 2023|archive-url=https://web.archive.org/web/20230903004742/https://overwatchleague.com/en-us/about|url-status=live}}</ref>

The 2018 season consisted of non-regulation pre-season play, a regular season divided into four stages, and a post-season playoffs tournament to determine the championship team for the season. Each regular season stage lasted five weeks, with each stage ending with a short playoff of the top teams based on that stage's records to determine stage champions.<ref name="pcgamer format"/> Teams played 40 matches across the regular season, playing teams both within and outside their division. The post-season playoffs used teams' overall standings across all stages. The top standing team in both divisions received the top two seed in the playoffs, followed by a fixed number of teams determined from across both divisions.<ref name="pcgamer format"/> An [[All-star game|All-Star]] weekend is also held, featuring two division-based teams selected by league representatives and voted on by fans.


The 2019 season format was similar to that of the previous season, though stage playoffs for the fourth stage were eliminated and the number of matches was decreased to 28, among [[#2019|other changes]]. The 2020 season introduced a number of changes, including a home-and-away format, where each team would host home games with up to eight teams per homestand event, and the elimination of the stage format. This format was eventually changed to a bimonthly tournament-based season in April due to the global impact of the [[COVID-19 pandemic]].
The 2019 season consisted of a period of non-regulation pre-season play, a regular season divided into four stages, and a post-season double-elimination playoffs to determine the championship team for the season. Each regular season stage lasted five weeks, with the first three stages ending with a short playoff of the top teams based on that stage's records to determine stage champions.<ref name="pcgamer format"/> Teams played 28 matches across the regular season, playing teams both within and outside their division. The post-season playoffs used teams' overall standings across all stages. The top standing team in both divisions received the top two seed in the playoffs, followed by a fixed number of teams determined from across both divisions, as well as two slots open to the winners of a mini-elimination tournament from the remaining top teams across both divisions.<ref name="pcgamer format"/> An [[All-Star]] weekend is also held, featuring two division-based teams selected by League representatives and voted on by fans.


Teams are awarded with monetary prizes for how they place at the end of the regular season, as well as for participating and placing high in the stage playoffs and post-season tournament. For example, the first season had a total prize pool of {{USD|3.5 million}} available, with the top prize of $1 million}} awarded to the post-season championship team.<ref name="pcgamer format">{{cite web | url = http://www.pcgamer.com/the-overwatch-league-will-have-matches-four-days-a-week-and-each-team-will-play-40-games/ | title = Overwatch League will show matches four days a week, each team will play 40 times a season | first = Samuel | last = Horti | date = November 5, 2017 | accessdate = November 5, 2017 | website = [[PC Gamer]] | archive-url = https://web.archive.org/web/20171105164810/http://www.pcgamer.com/the-overwatch-league-will-have-matches-four-days-a-week-and-each-team-will-play-40-games/ | archive-date = November 5, 2017 | url-status = live | df = mdy-all }}</ref>
Teams are awarded with monetary prizes for how they place at the end of the regular season, as well as for participating and placing high in the stage playoffs and post-season tournament. For example, the first season had a total prize pool of {{USD|3.5 million}} available, with the top prize of $1 million awarded to the post-season championship team.<ref name="pcgamer format">{{cite magazine | url = http://www.pcgamer.com/the-overwatch-league-will-have-matches-four-days-a-week-and-each-team-will-play-40-games/ | title = Overwatch League will show matches four days a week, each team will play 40 times a season | first = Samuel | last = Horti | date = November 5, 2017 | access-date = November 5, 2017 | magazine = [[PC Gamer]] | archive-url = https://web.archive.org/web/20171105164810/http://www.pcgamer.com/the-overwatch-league-will-have-matches-four-days-a-week-and-each-team-will-play-40-games/ | archive-date = November 5, 2017 | url-status = live | df = mdy-all }}</ref>


===Rules===
===Rules===
{{see also|Gameplay of Overwatch|l1=Gameplay of Overwatch}}
{{see also|Gameplay of Overwatch|l1=Gameplay of Overwatch}}
''Overwatch'' is a six-versus-six team-based [[first-person shooter]] video game. Broadly, the goal is to work with team members to eliminate or repel opponents while attacking, defending, or competing for an objective. Players select from the game's roster of thirty heroes, each with their own pre-designed set of weapons and skill kits, though each player on a team must play a unique hero. A player can switch to an available hero if they are eliminated prior to [[Spawning (gaming)|respawning]], or if they return to their current spawn point, which allows for teams to adjust their composition dynamically based on the current situation.
''Overwatch'' is a five-versus-five team-based [[first-person shooter]] video game. Broadly, the goal is to work with team members to eliminate or repel opponents while attacking, defending, or competing for an objective. Players select from the game's roster of [[Characters of Overwatch|thirty-three heroes]], split between [[character class|classes]] of Damage (the main attackers), Support (providing healing and other buffs), and Tank (shielding teammates with high health amounts) each with their own pre-designed set of weapons and skill kits, though each player on a team must play a unique hero. Starting with stage four of the 2019 season, each team must be composed of two Damage heroes, two Supports, and two Tanks. A player can switch to an available hero within the same class if they are eliminated prior to [[Spawning (gaming)|respawning]], or if they return to their current spawn point, which allows for teams to adjust their composition dynamically based on the current situation.


Within League play, a regular season match features two teams (one selected as the home team, the other as the visiting team) playing at least four games, with each game featuring a predetermined map type, following the same gameplay format as with normal competitive mode in ''Overwatch''. The League uses both Control maps, played on a best-of-three rounds, and Assault, Escort, and Hybrid maps, with each team having at least one chance as the attacking team. The pool of specific maps from the standard ''Overwatch'' rotation are determined at the start of each Stage, allowing the teams to determine their player lineups and strategy while also changing the season's [[metagame]].<ref>{{cite web | url = https://dotesports.com/overwatch/news/overwatch-league-second-stage-new-maps-players-meta-preview-21217 | title = Overwatch League's second stage is set to bring new maps, players, and a different meta | first = Scott | last = Duwe | date = February 19, 2018 | accessdate = February 19, 2018 | website = [[Dot Esports]] | archive-url = https://web.archive.org/web/20180220151903/https://dotesports.com/overwatch/news/overwatch-league-second-stage-new-maps-players-meta-preview-21217 | archive-date = February 20, 2018 | url-status = live | df = mdy-all }}</ref> A team may call in substitutes for players only between games. The team that won the most games wins the match. If teams are tied after four games, a tiebreaker game played on a Control map (which cannot end in a tie) is used to break the tie and determine the match winner. League standings are based primarily on the overall match win/loss record, but ties are broken based on the total game win/loss record; as such, all four games in a match are played even if one team has already secured three wins for the match. Any further ties for tournament placement are broken based first on the head-to-head game win/loss record, then head-to-head match count.
Within league play, a regular season match featured two teams (one selected as the home team, the other as the visiting team) playing a best-of-five format, with each map featuring a predetermined map type, following the same gameplay format as with normal competitive mode in ''Overwatch'': Control maps, played on a best-of-three rounds, and Assault, Escort, and Hybrid maps, with each team having at least one chance as the attacking team. The pool of specific maps from the standard ''Overwatch'' rotation were determined periodically, allowing the teams to determine their player lineups and strategy while also changing the season's [[metagame]].<ref>{{cite web | url = https://dotesports.com/overwatch/news/overwatch-league-second-stage-new-maps-players-meta-preview-21217 | title = Overwatch League's second stage is set to bring new maps, players, and a different meta | first = Scott | last = Duwe | date = February 19, 2018 | access-date = February 19, 2018 | website = [[Dot Esports]] | archive-url = https://web.archive.org/web/20180220151903/https://dotesports.com/overwatch/news/overwatch-league-second-stage-new-maps-players-meta-preview-21217 | archive-date = February 20, 2018 | url-status = live | df = mdy-all }}</ref> A team may have called in substitutes for players only between maps. The team that won three maps first won the match. If teams are tied after four games, a tiebreaker game played on a Control map (which cannot end in a tie) was used to break the tie and determine the match winner. Standings were based primarily on the overall match win–loss record, but ties were broken based on the total map win–loss record. Any further ties for tournament placement were broken based first on the head-to-head game win–loss record, then head-to-head match count.


Overwatch League games are played on a custom server controlled by Blizzard; this server is also available to League players for practice skirmishes between games. This version of the game receives similar updates to the main commercial game, adding new maps and heroes, and altering the various hero abilities based on testing within the Public Test Servers. However, these updates are not be applied immediately as they are for the commercial game, but instead no more frequent than once every six weeks, effectively between the stages of each season, a natural placement according to former league commissioner Nate Nanzer. For example, a late January 2018 patch, which had significant effects on characters like [[Mercy (Overwatch)|Mercy]] and thus had potential to upset the [[metagame]], was not applied to the League server until mid-February, at the start of the second stage.<ref>{{cite web | url = https://www.pcgamesn.com/overwatch/overwatch-league-patches-fantasy-european-teams | title = Overwatch League won't change patches more than once every six weeks | first = Dustin | last = Bailey | date = January 9, 2018 | accessdate = January 9, 2018 | website = [[PCGamesN]] | archive-url = https://web.archive.org/web/20180110033556/https://www.pcgamesn.com/overwatch/overwatch-league-patches-fantasy-european-teams | archive-date = January 10, 2018 | url-status = live | df = mdy-all }}</ref><ref>{{cite web | url = https://dotesports.com/overwatch/news/mercy-nerf-overwatch-league-20683 | title = Mercy nerf won't hit Overwatch League until mid-February | first = Nicole | last = Carpenter | date = January 31, 2018 | accessdate = January 31, 2018 | website = [[Dot Esports]] | archive-url = https://web.archive.org/web/20180201075324/https://dotesports.com/overwatch/news/mercy-nerf-overwatch-league-20683 | archive-date = February 1, 2018 | url-status = live | df = mdy-all }}</ref> However, teams are given access to private servers updated to alongside the main release of ''Overwatch'' for them to practice and skirmish against other teams to learn and develop strategies on updates and patches before experiencing them in League matches.<ref>{{cite web | url = https://www.washingtonpost.com/news/sports/wp/2018/07/27/the-overwatch-leagues-first-grand-finals-provide-a-crucial-esports-lesson-adapt-or-die/ | title = Overwatch League's first Grand Finals provide a crucial esports lesson: Adapt or die | first = Sam | last = Fortier | date = July 27, 2018 | accessdate = July 28, 2018 | website = [[The Washington Post]] | archive-url = https://web.archive.org/web/20180728053630/https://www.washingtonpost.com/news/sports/wp/2018/07/27/the-overwatch-leagues-first-grand-finals-provide-a-crucial-esports-lesson-adapt-or-die/ | archive-date = July 28, 2018 | url-status = live | df = mdy-all }}</ref> For matches, each player is provided with an identical desktop computer, monitor, and noise-cancelling headphones to play on to eliminate any handicaps related to computational or graphics processing, but players may use their preferred keyboard and mouse.<ref name="wired">{{cite web | url = https://www.wired.com/story/overwatch-videogame-league-aims-to-become-new-nfl/ | title = The Overwatch Videogame League Aims to Become the New NFL | first = Nathan | last = Hill | date = December 7, 2017 | accessdate = December 7, 2017 | website = [[Wired (magazine)|Wired]] | archive-url = https://web.archive.org/web/20171206055507/https://www.wired.com/story/overwatch-videogame-league-aims-to-become-new-nfl/ | archive-date = December 6, 2017 | url-status = live | df = mdy-all }}</ref>
Overwatch League games were played on a custom server controlled by Blizzard; this server is also available to players for practices. This version of the game received similar updates to the main commercial game, adding new maps and heroes, and altering the various hero abilities based on testing within the Public Test Realm. However, these updates were not applied immediately as they are for the commercial game, but instead no more frequent than once every six weeks. For example, a late January 2018 patch, which had significant effects on characters like [[Mercy (Overwatch)|Mercy]] and thus had potential to upset the [[metagame]], was not applied to the league server until mid-February, at the start of the second stage.<ref>{{cite web | url = https://www.pcgamesn.com/overwatch/overwatch-league-patches-fantasy-european-teams | title = Overwatch League won't change patches more than once every six weeks | first = Dustin | last = Bailey | date = January 9, 2018 | access-date = January 9, 2018 | website = [[PCGamesN]] | archive-url = https://web.archive.org/web/20180110033556/https://www.pcgamesn.com/overwatch/overwatch-league-patches-fantasy-european-teams | archive-date = January 10, 2018 | url-status = live | df = mdy-all }}</ref><ref>{{cite web | url = https://dotesports.com/overwatch/news/mercy-nerf-overwatch-league-20683 | title = Mercy nerf won't hit Overwatch League until mid-February | first = Nicole | last = Carpenter | date = January 31, 2018 | access-date = January 31, 2018 | website = [[Dot Esports]] | archive-url = https://web.archive.org/web/20180201075324/https://dotesports.com/overwatch/news/mercy-nerf-overwatch-league-20683 | archive-date = February 1, 2018 | url-status = live | df = mdy-all }}</ref> However, teams were given access to private servers updated to alongside the main release of ''Overwatch'' for them to practice and scrimmage against other teams to learn and develop strategies on updates and patches before experiencing them in official matches.<ref>{{cite news | url = https://www.washingtonpost.com/news/sports/wp/2018/07/27/the-overwatch-leagues-first-grand-finals-provide-a-crucial-esports-lesson-adapt-or-die/ | title = Overwatch League's first Grand Finals provide a crucial esports lesson: Adapt or die | first = Sam | last = Fortier | date = July 27, 2018 | access-date = July 28, 2018 | newspaper = [[The Washington Post]] | archive-url = https://web.archive.org/web/20180728053630/https://www.washingtonpost.com/news/sports/wp/2018/07/27/the-overwatch-leagues-first-grand-finals-provide-a-crucial-esports-lesson-adapt-or-die/ | archive-date = July 28, 2018 | url-status = live | df = mdy-all }}</ref> For matches, each player was provided with an identical desktop computer, monitor, and pair of noise-cancelling headphones to play on to eliminate any handicaps related to computational or graphics processing, but players may have used their preferred keyboard and mouse.<ref name="wired">{{cite magazine | url = https://www.wired.com/story/overwatch-videogame-league-aims-to-become-new-nfl/ | title = The Overwatch Videogame League Aims to Become the New NFL | first = Nathan | last = Hill | date = December 7, 2017 | access-date = December 7, 2017 | magazine = [[Wired (magazine)|Wired]] | archive-url = https://web.archive.org/web/20171206055507/https://www.wired.com/story/overwatch-videogame-league-aims-to-become-new-nfl/ | archive-date = December 6, 2017 | url-status = live | df = mdy-all }}</ref>


===Player eligibility and benefits===
===Player eligibility and benefits===
[[File:Dallas Fuel player practice facility.jpg|thumb|right|The esports training facilities for the Dallas Fuel]]
[[File:Dallas Fuel player practice facility.jpg|thumb|right|The esports training facilities for the [[Dallas Fuel]]]]
While ''Overwatch'' is played in teams of six, League teams can have up to six additional players that can be swapped between matches.<ref name="dotesports format">{{Cite web | url = https://dotesports.com/overwatch/news/overwatch-league-viewing-guide-19885 | title = Here's what you need to know about the Overwatch League | first = Nicole | last = Carpenter | date = January 3, 2018 | accessdate = January 4, 2018 | website = [[Dot Esports]] | archive-url = https://web.archive.org/web/20180105180304/https://dotesports.com/overwatch/news/overwatch-league-viewing-guide-19885 | archive-date = January 5, 2018 | url-status = live | df = mdy-all }}</ref> A team's membership is locked at the start of the season, but a mid-season signing period allows teams to bring in new players or trade players between teams.<ref name="dotesports format"/> Following the finals, teams have about one month to extend current player contracts, bring on players from affiliated [[Overwatch Contenders]] teams, or privately held tryout sessions. Subsequently, all unsigned players by the end of this period enter [[free agent|free agency]] during which players can negotiate with teams to become part of the roster; in the case of when expansion teams are added, there is a month period where expansion teams have exclusive negotiating rights before other teams can engage. A team's minimum roster is to be set prior to the season's exhibition matches, about two months prior to season play, but they can expand and change this roster up until a specified date.<ref name="s2 agency">{{cite web | url = https://dotesports.com/overwatch/news/owl-free-agency-contenders-rules-two-way-players-24843 | title = OWL sets free agency start date, new Contenders rules, and introduces two-way players | first = Preston | last = Byers | date = June 14, 2018 | accessdate = August 2, 2018 | website = [[Dot Esports]] | archive-url = https://web.archive.org/web/20180802223554/https://dotesports.com/overwatch/news/owl-free-agency-contenders-rules-two-way-players-24843 | archive-date = August 2, 2018 | url-status = live | df = mdy-all }}</ref><ref>{{cite web | url = https://dotesports.com/overwatch/news/ow-league-nate-nanzer-geguri-inspiration-31719 | title = OWL commissioner Nate Nanzer: Geguri has inspired "millions of girls" around the world | first = Nicole | last = Carpenter | date = August 2, 2018 | accessdate = August 2, 2018 | website = [[Dot Esports]] | archive-url = https://web.archive.org/web/20180802223642/https://dotesports.com/overwatch/news/ow-league-nate-nanzer-geguri-inspiration-31719 | archive-date = August 2, 2018 | url-status = live | df = mdy-all }}</ref> Currently, the League is not region-locked, so teams can use players of any nationality to fill their ranks, as long as the team ownership is based in that city or region. For example, the [[London Spitfire]] at the onset of the first season was entirely made up of South Korean players. The only restriction on players is to be of at least 18 years old and ability to travel internationally.<ref>{{cite web | url = https://www.pcgamesn.com/overwatch/overwatch-league-teams-cities-dates | title = Overwatch League teams, structure, schedule and, everything else we know | first = Ben | last = Barrett | date = January 12, 2018 | accessdate = January 15, 2018 | website = [[PCGamesN]] | archive-url = https://web.archive.org/web/20180116081345/https://www.pcgamesn.com/overwatch/overwatch-league-teams-cities-dates | archive-date = January 16, 2018 | url-status = live | df = mdy-all }}</ref>
While ''Overwatch'' is played in teams of five, Overwatch League teams could have had up to six additional players that could be swapped between maps.<ref name="dotesports format">{{Cite web | url = https://dotesports.com/overwatch/news/overwatch-league-viewing-guide-19885 | title = Here's what you need to know about the Overwatch League | first = Nicole | last = Carpenter | date = January 3, 2018 | access-date = January 4, 2018 | website = [[Dot Esports]] | archive-url = https://web.archive.org/web/20180105180304/https://dotesports.com/overwatch/news/overwatch-league-viewing-guide-19885 | archive-date = January 5, 2018 | url-status = live | df = mdy-all }}</ref> A team's membership was locked at the start of the season, but a mid-season signing period allowed teams to bring in new players or trade players between teams.<ref name="dotesports format"/> Following the end of the season, teams had about one month to extend current player contracts, bring on players from affiliated [[Overwatch Contenders]] teams, or hold private tryout sessions. Subsequently, all unsigned players by the end of this period entered [[free agent|free agency]] during which players could negotiate with teams to become part of the roster; in the case of when expansion teams were added, there was a month-long period where expansion teams had exclusive negotiating rights before other teams can engage. A team's minimum roster was to be set prior to the season's pre-season matches, about two months prior to season play, but they could expand and change this roster up until a specified date.<ref name="s2 agency">{{cite web | url = https://dotesports.com/overwatch/news/owl-free-agency-contenders-rules-two-way-players-24843 | title = OWL sets free agency start date, new Contenders rules, and introduces two-way players | first = Preston | last = Byers | date = June 14, 2018 | access-date = August 2, 2018 | website = [[Dot Esports]] | archive-url = https://web.archive.org/web/20180802223554/https://dotesports.com/overwatch/news/owl-free-agency-contenders-rules-two-way-players-24843 | archive-date = August 2, 2018 | url-status = live | df = mdy-all }}</ref><ref>{{cite web | url = https://dotesports.com/overwatch/news/ow-league-nate-nanzer-geguri-inspiration-31719 | title = OWL commissioner Nate Nanzer: Geguri has inspired "millions of girls" around the world | first = Nicole | last = Carpenter | date = August 2, 2018 | access-date = August 2, 2018 | website = [[Dot Esports]] | archive-url = https://web.archive.org/web/20180802223642/https://dotesports.com/overwatch/news/ow-league-nate-nanzer-geguri-inspiration-31719 | archive-date = August 2, 2018 | url-status = live | df = mdy-all }}</ref> The league was not region-locked, so teams could use players of any nationality to fill their ranks, as long as the team ownership was based in that city or region. For example, the [[London Spitfire]] at the onset of the first season was entirely made up of South Korean players. The only restriction on players is to be of at least 17 years old and to be able to travel internationally.<ref>{{cite web | url = https://www.pcgamesn.com/overwatch/overwatch-league-teams-cities-dates | title = Overwatch League teams, structure, schedule and, everything else we know | first = Ben | last = Barrett | date = January 12, 2018 | access-date = January 15, 2018 | website = [[PCGamesN]] | archive-url = https://web.archive.org/web/20180116081345/https://www.pcgamesn.com/overwatch/overwatch-league-teams-cities-dates | archive-date = January 16, 2018 | url-status = live | df = mdy-all }}</ref><ref>{{cite news |last1=Richardson |first1=Liz |title=Overwatch League to lower player age minimum for 2023 in hopes for more "accessible" competition |url=https://dotesports.com/overwatch/news/overwatch-league-to-lower-player-age-minimum-for-2023-in-hopes-for-more-accessible-competition |access-date=December 22, 2022 |work=[[Dot Esports]] |date=December 22, 2022 |archive-date=December 22, 2022 |archive-url=https://web.archive.org/web/20221222024330/https://dotesports.com/overwatch/news/overwatch-league-to-lower-player-age-minimum-for-2023-in-hopes-for-more-accessible-competition |url-status=live }}</ref>


Overwatch League players, while on a team's contract, are paid an annual salary. In the first year, a player's salary was a minimum of {{USD|50000}} set by the League. Additionally, the League offers players with health and retirement benefits, as well as housing and training support. Blizzard required team owners to provide the signed players with bonuses representing at least 50% of the team's winnings and revenue.<ref>{{Cite web | url = http://www.usgamer.net/articles/do-you-want-to-be-a-pro-overwatch-player-heres-how-much-you-could-make | title = Do You Want to be a Pro Overwatch Player? Here's How Much You Could Make | first = Matt | last = Kim | date = July 26, 2017 | accessdate = July 26, 2017 | website = [[US Gamer]] | archive-url = https://web.archive.org/web/20170728221313/http://www.usgamer.net/articles/do-you-want-to-be-a-pro-overwatch-player-heres-how-much-you-could-make | archive-date = July 28, 2017 | url-status = live | df = mdy-all }}</ref> Players can negotiate for larger amounts with their team's owners and larger portion of the bonus revenue-sharing from tournament winnings and other income. For example, Jay "sinatraa" Won secured the League's highest salary of $150,000 for his spot on the [[San Francisco Shock]], along with a 50% share of the team's bonuses.<ref>{{cite web | url = http://www.espn.com/esports/story/_/id/20564135/nrg-signs-17-year-old-overwatch-pro-sinatraa-150k | title = NRG signs 17-year-old Overwatch pro sinatraa for $150K | first = Jacob | last = Wolf | date = September 3, 2017 | accessdate = December 5, 2017 | website = [[ESPN]] | archive-url = https://web.archive.org/web/20171206074641/http://www.espn.com/esports/story/_/id/20564135/nrg-signs-17-year-old-overwatch-pro-sinatraa-150k | archive-date = December 6, 2017 | url-status = live | df = mdy-all }}</ref>
Overwatch League players, while on a team's contract, were paid an annual salary. As of the 2023 season, a player's salary was a minimum of {{USD|54249}} set by the league.<ref>{{cite news |title=Roster Construction Rules for the 2023 Overwatch League Season |url=https://overwatchleague.com/en-us/news/roster-construction-rules-for-the-2023-overwatch-league-season |access-date=July 19, 2023 |work=Overwatch League |date=November 14, 2022 |archive-date=August 6, 2023 |archive-url=https://web.archive.org/web/20230806182416/https://overwatchleague.com/en-us/news/roster-construction-rules-for-the-2023-overwatch-league-season |url-status=live }}</ref> Additionally, the league offered players with health and retirement benefits, as well as housing and training support. Blizzard required team owners to provide the signed players with bonuses representing at least 50% of the team's winnings and revenue.<ref>{{Cite web | url = http://www.usgamer.net/articles/do-you-want-to-be-a-pro-overwatch-player-heres-how-much-you-could-make | title = Do You Want to be a Pro Overwatch Player? Here's How Much You Could Make | first = Matt | last = Kim | date = July 26, 2017 | access-date = July 26, 2017 | website = [[US Gamer]] | archive-url = https://web.archive.org/web/20170728221313/http://www.usgamer.net/articles/do-you-want-to-be-a-pro-overwatch-player-heres-how-much-you-could-make | archive-date = July 28, 2017 | url-status = live | df = mdy-all }}</ref> Players could negotiate for larger amounts with their team's owners and larger portion of the bonus revenue-sharing from tournament winnings and other income. For example, in 2017, [[Jay "sinatraa" Won]] secured the league's highest salary of $150,000 for his spot on the [[San Francisco Shock]], along with a 50% share of the team's bonuses.<ref>{{cite web | url = http://www.espn.com/esports/story/_/id/20564135/nrg-signs-17-year-old-overwatch-pro-sinatraa-150k | title = NRG signs 17-year-old Overwatch pro sinatraa for $150K | first = Jacob | last = Wolf | date = September 3, 2017 | access-date = December 5, 2017 | website = [[ESPN]] | archive-url = https://web.archive.org/web/20171206074641/http://www.espn.com/esports/story/_/id/20564135/nrg-signs-17-year-old-overwatch-pro-sinatraa-150k | archive-date = December 6, 2017 | url-status = live | df = mdy-all }}</ref>


Players are expected to follow a code of conduct set by Blizzard while playing and representing the League, and may face suspension and fines for violating these, in addition to any penalties the team itself may impose.<ref name="telegraph 18jan24">{{cite web |url= https://www.telegraph.co.uk/gaming/features/overwatch-league-nate-nanzer-rules-diversity-player-unions |title= Overwatch League {{!}} Commissioner Nate Nanzer on diversity, player unions and where the league's rules are |first= Hannah |last= Dwan |date= January 24, 2017 |accessdate= January 24, 2017 |website= [[The Daily Telegraph]] |archive-url= https://web.archive.org/web/20180124173018/http://www.telegraph.co.uk/gaming/features/overwatch-league-nate-nanzer-rules-diversity-player-unions/ |archive-date= January 24, 2018 |url-status= live |df= mdy-all }}</ref> A noted incident shortly after the League's launch saw [[Dallas Fuel]]'s [[Félix Lengyel|Félix "xQc" Lengyel]] suspended by the League for four games and fined $2,000 for making comments about another player that were deemed homophobic; the Dallas Fuel further suspended him for the remainder of the first Stage of play.<ref>{{cite web | url = http://www.espn.com/esports/story/_/id/22156350/dallas-fuel-suspends-felix-xqc-lengyel-following-use-anti-gay-slurs-stream | title = Dallas Fuel suspend xQc for anti-gay slurs; Overwatch League fines player | first = Jacob | last = Wolf | date = January 19, 2018 | accessdate = January 19, 2018 | website = [[ESPN]] | archive-url = https://web.archive.org/web/20180121184307/http://www.espn.com/esports/story/_/id/22156350/dallas-fuel-suspends-felix-xqc-lengyel-following-use-anti-gay-slurs-stream | archive-date = January 21, 2018 | url-status = live | df = mdy-all }}</ref> Following additional conduct violations in the second stage that led to further suspension, xQc was let go by the Fuel.<ref name="engadget xQc"/> Blizzard has since started its online "discipline tracker" in December 2018 to list players which have been temporarily suspended or fined for actions related to their behavior as representatives of the Overwatch League.<ref name="kotaku tracker">{{cite web | url = https://kotaku.com/blizzard-is-publicly-shaming-overwatch-pros-who-break-t-1831262574 | title = Blizzard Creates Official Catalog Of Overwatch Pros Who Break The Rules | first = Cecilia | last = D'Anastasio | date = December 21, 2018 | accessdate = December 21, 2018 | work = [[Kotaku]] | archive-url = https://web.archive.org/web/20181221232102/https://kotaku.com/blizzard-is-publicly-shaming-overwatch-pros-who-break-t-1831262574 | archive-date = December 21, 2018 | url-status = live | df = mdy-all }}</ref> Players, as part of their benefits, receive media training to help with speaking to the press and public about their roles, an issue that has been a problem in previous organized esport systems.<ref name="polygon future march2018">{{cite web | url = https://www.polygon.com/2018/3/2/17071452/blizzard-mike-morhaime-future-of-overwatch-league-toxicity-remasters-interview | title = Blizzard boss Mike Morhaime talks about the future of Overwatch League | first = Colin | last = Campbell | date = March 2, 2018 | accessdate = March 2, 2018 | website = [[Polygon (website)|Polygon]] | archive-url = https://web.archive.org/web/20180302230936/https://www.polygon.com/2018/3/2/17071452/blizzard-mike-morhaime-future-of-overwatch-league-toxicity-remasters-interview | archive-date = March 2, 2018 | url-status = live | df = mdy-all }}</ref>
Players were expected to follow a code of conduct set by Blizzard while playing and representing the league, and may have face suspension and fines for violating these, in addition to any penalties the team itself may impose.<ref name="telegraph 18jan24">{{cite web |url= https://www.telegraph.co.uk/gaming/features/overwatch-league-nate-nanzer-rules-diversity-player-unions |url-access=subscription |title= Overwatch League {{!}} Commissioner Nate Nanzer on diversity, player unions and where the league's rules are |first= Hannah |last= Dwan |date= January 24, 2017 |access-date= January 24, 2017 |website= [[The Daily Telegraph]] |archive-url= https://web.archive.org/web/20180124173018/http://www.telegraph.co.uk/gaming/features/overwatch-league-nate-nanzer-rules-diversity-player-unions/ |archive-date= January 24, 2018 |url-status= live |df= mdy-all }}{{cbignore}}</ref> A noted incident shortly after the league's launch saw [[Dallas Fuel]]'s [[Félix Lengyel|Félix "xQc" Lengyel]] suspended by the league for four games and fined $2,000 for making homophobic comments about another player; the Fuel further suspended him for the remainder of the first stage of play.<ref>{{cite web | url = http://www.espn.com/esports/story/_/id/22156350/dallas-fuel-suspends-felix-xqc-lengyel-following-use-anti-gay-slurs-stream | title = Dallas Fuel suspend xQc for anti-gay slurs; Overwatch League fines player | first = Jacob | last = Wolf | date = January 19, 2018 | access-date = January 19, 2018 | website = [[ESPN]] | archive-url = https://web.archive.org/web/20180121184307/http://www.espn.com/esports/story/_/id/22156350/dallas-fuel-suspends-felix-xqc-lengyel-following-use-anti-gay-slurs-stream | archive-date = January 21, 2018 | url-status = live | df = mdy-all }}</ref> Following additional conduct violations in the second stage that led to further suspension, xQc was released by the Fuel.<ref name="engadget xQc"/> Blizzard has since started its online "discipline tracker" in December 2018 to list players who have been temporarily suspended or fined for actions related to their behavior as representatives of the Overwatch League.<ref name="kotaku tracker">{{cite web | url = https://kotaku.com/blizzard-is-publicly-shaming-overwatch-pros-who-break-t-1831262574 | title = Blizzard Creates Official Catalog Of Overwatch Pros Who Break The Rules | first = Cecilia | last = D'Anastasio | date = December 21, 2018 | access-date = December 21, 2018 | work = [[Kotaku]] | archive-url = https://web.archive.org/web/20181221232102/https://kotaku.com/blizzard-is-publicly-shaming-overwatch-pros-who-break-t-1831262574 | archive-date = December 21, 2018 | url-status = live | df = mdy-all }}</ref> Players, as part of their benefits, received media training to help with speaking to the press and public about their roles, an issue that has been a problem in previous organized esport systems.<ref name="polygon future march2018">{{cite web | url = https://www.polygon.com/2018/3/2/17071452/blizzard-mike-morhaime-future-of-overwatch-league-toxicity-remasters-interview | title = Blizzard boss Mike Morhaime talks about the future of Overwatch League | first = Colin | last = Campbell | date = March 2, 2018 | access-date = March 2, 2018 | website = [[Polygon (website)|Polygon]] | archive-url = https://web.archive.org/web/20180302230936/https://www.polygon.com/2018/3/2/17071452/blizzard-mike-morhaime-future-of-overwatch-league-toxicity-remasters-interview | archive-date = March 2, 2018 | url-status = live | df = mdy-all }}</ref>


===Overwatch Open and Overwatch Contenders===
===Open Division and Contenders===
Professional teams in the League are given the opportunity to scout for new players through two additional competitive leagues run by Blizzard. The "Overwatch Open" division, first started in June 2017, allows amateur teams pulled from the best players in the game's normal competitive mode (those that qualify at the end of the game's competitive season into top two tiers) to compete in a structured season and post-season format with intra-regional matches. Players that complete all non-playoff games for their team can earn a small amount of credit to Blizzard's digital storefront, while regional winning teams can earn higher prize payouts. The Open division is played across seven different regions: North America, South America, Europe, Oceania, Southeast Asia, South Korea, and China.<ref>{{cite web | url = http://www.pcgamer.com/the-new-overwatch-open-division-promises-more-formal-competition-for-aspiring-amateurs/ | title = The new Overwatch Open Division promises 'more formal' competition for aspiring amateurs | first = Andy | last = Chalk | date = June 14, 2017 | accessdate = November 27, 2017 | website = [[PC Gamer]] | archive-url = https://web.archive.org/web/20171201032139/http://www.pcgamer.com/the-new-overwatch-open-division-promises-more-formal-competition-for-aspiring-amateurs/ | archive-date = December 1, 2017 | url-status = live | df = mdy-all }}</ref>
Professional teams in the league were given the opportunity to scout for new players through two additional competitive leagues run by Blizzard. The Open Division, first started in June 2017, allowed amateur teams to compete against each other in a structured season. Those that qualify at the end of the season were seeded into a post-season tournament with intra-regional matches. Players that complete all non-playoff games for their team could earn a small amount of credit to Blizzard's digital storefront, while regional winning teams could earn higher prize payouts. The Open division was played across seven different regions: Australia, China, Europe, Korea, North America, Pacific, and South America.<ref>{{cite magazine | url = http://www.pcgamer.com/the-new-overwatch-open-division-promises-more-formal-competition-for-aspiring-amateurs/ | title = The new Overwatch Open Division promises 'more formal' competition for aspiring amateurs | first = Andy | last = Chalk | date = June 14, 2017 | access-date = November 27, 2017 | magazine = [[PC Gamer]] | archive-url = https://web.archive.org/web/20171201032139/http://www.pcgamer.com/the-new-overwatch-open-division-promises-more-formal-competition-for-aspiring-amateurs/ | archive-date = December 1, 2017 | url-status = live | df = mdy-all }}</ref>


Players or teams can then move up from the Open Division into the [[Overwatch Contenders]] league, a [[minor league]] to the Overwatch League. The Contenders league was launched in 2018 to merge existing regional tournaments into a structure to support the Overwatch League. The Contenders league consists of several global divisions with a number of teams within each, which may include both professional and amateur players. Contender teams may be affiliated with a League team, and players can be freely moved between these affiliated teams during set periods of each Overwatch League season.<ref name="s2 agency"/> Teams otherwise play a series of games against other teams in their division as regular season play, followed by an elimination-format playoff similar to the [[2017 Overwatch World Cup]] to determine the season's winner for that division, with an associated structured cash-payout for the highest-placing teams in each division.<ref>{{cite web | url = https://venturebeat.com/2017/05/22/overwatchs-esports-is-getting-a-minor-league/ | title = Overwatch's esports is getting a minor league | first = Mike | last = Minotti | date = May 22, 2017 | accessdate = May 22, 2017 | website = [[Venture Beat]] | archive-url = https://web.archive.org/web/20170828100912/https://venturebeat.com/2017/05/22/overwatchs-esports-is-getting-a-minor-league/ | archive-date = August 28, 2017 | url-status = live | df = mdy-all }}</ref>
Players or teams can then move up from the Open Division into [[Overwatch Contenders]], which was a [[minor league]] to the Overwatch League. Contenders was launched in 2018 to merge existing regional tournaments into a structure to support the Overwatch League. Contenders consisted of several global divisions with a number of teams within each, which may include both professional and amateur players. Contender teams may have been affiliated with an Overwatch League team as an [[Overwatch Contenders#Academy teams|academy team]], and up to two players per academy team could be signed to [[two-way contract]]s to be moved between their academy team and Overwatch League team.<ref name="s2 agency"/>


The Contenders League was launched in the first half of 2018 with five divisions with 12 teams each: Korea (replacing the Overwatch Apex tournament), China (replacing the Overwatch Premier Series), and Pacific (replacing Overwatch Pacific Championship for other Asian-Pacific countries), and adding in North America and European divisions. Prior to the second 2018 Contenders season, Blizzard added two additional divisions, for Australia and South America, bringing the total to seven. Further, Blizzard gave the opportunity for the top eight teams from the Open division within each region were invited to a Contenders Trials, to take place in a promotion and relegation tournament at the end of a Contenders season for the chance to compete in the next Contenders season.<ref>{{cite web | url = http://www.pcgamer.com/australia-and-south-america-will-join-overwatch-contenders-in-2018/ | title = Australia and South America will join Overwatch Contenders in 2018 | first = Andy | last = Chalk | date = November 27, 2017 | accessdate = November 27, 2017 | website = [[PC Gamer]] | archive-url = https://web.archive.org/web/20171127234415/http://www.pcgamer.com/australia-and-south-america-will-join-overwatch-contenders-in-2018/ | archive-date = November 27, 2017 | url-status = live | df = mdy-all }}</ref> For its second season in 2019, Blizzard adjusted the format by reducing the number of teams in each region to eight, while dividing the North American region into East and West divisions. Blizzard also added a regional limit of the number of "import players", which are those that live outside the division's region, to a maximum of three.<ref>{{cite web | url = http://www.espn.com/esports/story/_/id/25130165/overwatch-blizzard-confirms-changes-contenders | title = Blizzard confirms changes to Contenders | publisher = [[Reuters]] | via = [[ESPN]] | date = October 30, 2018 | accessdate = October 31, 2018 | archive-url = https://web.archive.org/web/20181101015414/http://www.espn.com/esports/story/_/id/25130165/overwatch-blizzard-confirms-changes-contenders | archive-date = November 1, 2018 | url-status = live | df = mdy-all }}</ref>
Contenders was launched in the first half of 2018 with five divisions with 12 teams each: Korea (replacing the [[Overwatch Apex]] tournament), China (replacing the Overwatch Premier Series), and Pacific (replacing Overwatch Pacific Championship for other Asian-Pacific countries), and adding in North America and European divisions. Prior to the second 2018 Contenders season, Blizzard added two additional divisions, for Australia and South America, bringing the total to seven. The top eight teams from the Open Division within each region are also invited to Contenders Trials, a weekly promotion and relegation tournament to compete in the following week of Contenders.<ref>{{cite magazine | url = http://www.pcgamer.com/australia-and-south-america-will-join-overwatch-contenders-in-2018/ | title = Australia and South America will join Overwatch Contenders in 2018 | first = Andy | last = Chalk | date = November 27, 2017 | access-date = November 27, 2017 | magazine = [[PC Gamer]] | archive-url = https://web.archive.org/web/20171127234415/http://www.pcgamer.com/australia-and-south-america-will-join-overwatch-contenders-in-2018/ | archive-date = November 27, 2017 | url-status = live | df = mdy-all }}</ref> For its second season in 2019, Blizzard adjusted the format by reducing the number of teams in each region to eight, while dividing the North American region into East and West divisions. Blizzard also added a regional limit of the number of "import players", which are those that live outside the division's region, to a maximum of three.<ref>{{cite web | url = http://www.espn.com/esports/story/_/id/25130165/overwatch-blizzard-confirms-changes-contenders | title = Blizzard confirms changes to Contenders | publisher = [[Reuters]] | via = [[ESPN]] | date = October 30, 2018 | access-date = October 31, 2018 | archive-url = https://web.archive.org/web/20181101015414/http://www.espn.com/esports/story/_/id/25130165/overwatch-blizzard-confirms-changes-contenders | archive-date = November 1, 2018 | url-status = live | df = mdy-all }}</ref> These changes were reverted for the 2020 season.


==History==
==History==
===Concept===
===Concept===
[[File:Bobby Kotick in NYC photographed by Jordan Matter.jpg|thumb|right|Activision-Blizzard CEO [[Bobby Kotick]] was a major supporter of establishing the Overwatch League]]
[[Development of Overwatch|''Overwatch''{{'s}} development]] started around 2013, near the same time that [[esports]] and spectator-driven video gaming were starting to gain wide popularity due to accessibility of [[live streaming]] platforms.<ref name="wired"/> However, the game's development was not dedicated towards esports; according to lead director [[Jeff Kaplan]], "it's dangerous to be overly committed to esport too early in the lifespan of the game" based on past experiences Blizzard had had in esports, and instead planned any esports-related goals by observing the game's player community.<ref name="pcgamer esport">{{cite web |url=http://www.pcgamer.com/overwatch-game-interview-jeff-kaplan/ |title=Blizzard's blueprint: Overwatch as a competitive FPS |first=Evan |last=Lahti |date=April 13, 2015 |accessdate=June 10, 2016 |website=[[PC Gamer]] |url-status=live | archiveurl = https://web.archive.org/web/20160529172322/http://www.pcgamer.com/overwatch-game-interview-jeff-kaplan/ |archivedate=May 29, 2016 }}</ref> During ''Overwatch''{{'}}s beta period, between late 2015 and mid-2016, Blizzard observed that players were already forming ''ad hoc'' competitions and tournaments for the game. According to Nanzer, who was Blizzard's global director of research and consumer insights prior to being the League's commissioner, Blizzard considered the potential if they were the ones in charge of setting up these competitions. Nanzer stated: "If we structure a league the right way and put the right investment behind it, we can actually monetize it in a way that’s not too dissimilar from traditional sports."<ref name="wired"/> Building from this insight, Blizzard started crafting the basis for the Overwatch League.<ref name="wired"/> Part of this included adding competitive features into the main ''Overwatch'' game, such as ranked player where skilled players would be able to climb a rankings ladder, allowing them to be noticed by esport team organizers.<ref name="glixel owl">{{cite web | url = https://www.rollingstone.com/glixel/features/overwatch-birth-of-a-professional-esports-league-w517207 | title = 'Overwatch': Birth of a Professional Esports League | first = Brian | last = Crecente | date = February 28, 2018 | accessdate = March 2, 2018 | website = [[Glixel]] | archive-url = https://web.archive.org/web/20180302164742/https://www.rollingstone.com/glixel/features/overwatch-birth-of-a-professional-esports-league-w517207 | archive-date = March 2, 2018 | url-status = live | df = mdy-all }}</ref> In October 2016, [[Bobby Kotick]], CEO of Blizzard's parent company [[Activision Blizzard]], first mentioned the Overwatch League, describing how viewership of user-generated esports content was around 100 million, exceeding viewership for some professional [[NFL]] and [[NBA]] games, and saw the potential to provide "professional content" through the Overwatch League to tap into that viewership.<ref>{{cite web | url = https://www.thestreet.com/story/13860794/1/activision-blizzard-atvi-ceo-kotick-talks-future-of-vr-esports.html | title = Activision Blizzard (ATVI) CEO Kotick Talks Future of VR, esports | first = Giovanni | last = Bruno | date = October 20, 2016 | accessdate = December 13, 2017 | website = [[TheStreet.com|The Street]] | archive-url = https://web.archive.org/web/20171214073432/https://www.thestreet.com/story/13860794/1/activision-blizzard-atvi-ceo-kotick-talks-future-of-vr-esports.html | archive-date = December 14, 2017 | url-status = live | df = mdy-all }}</ref>


The [[Development of Overwatch|development of ''Overwatch'']] began in approximately 2013, coinciding with the rising popularity of esports and spectator-driven video gaming, fueled by the accessibility of [[live streaming]] platforms.<ref name="wired"/> However, the game's development was not dedicated to esports. Lead director [[Jeff Kaplan]], based on Blizzard's past experiences with esports, emphasized the importance of avoiding excessive commitment to esports too early in the game's lifespan. Instead, they chose to closely observe the player community and incorporate any esports-related goals based on their observations.<ref name="pcgamer esport">{{cite magazine |url=http://www.pcgamer.com/overwatch-game-interview-jeff-kaplan/ |title=Blizzard's blueprint: Overwatch as a competitive FPS |first=Evan |last=Lahti |date=April 13, 2015 |access-date=June 10, 2016 |magazine=[[PC Gamer]] |url-status=live | archive-url = https://web.archive.org/web/20160529172322/http://www.pcgamer.com/overwatch-game-interview-jeff-kaplan/ |archive-date=May 29, 2016 }}</ref> During the beta period of ''Overwatch'', which lasted from late 2015 to mid-2016, Blizzard observed that players were organizing ''ad hoc'' competitions and tournaments for the game. This led to Blizzard's consideration of the potential impact if they took charge of formalizing and structuring these competitions. Nate Nanzer, who later became the league's commissioner, noted that with the right approach and investment, they could monetize esports in a manner comparable to traditional sports. Building on this insight, Blizzard laid the groundwork for what would eventually become the Overwatch League.<ref name="wired"/> Part of this included introducing competitive features directly into the main ''Overwatch'' game, such as ranked play, allowing players to climb a rankings ladder and attract the attention of esports team organizers.<ref name="glixel owl">{{cite web | url = https://www.rollingstone.com/glixel/features/overwatch-birth-of-a-professional-esports-league-w517207 | title = 'Overwatch': Birth of a Professional Esports League | first = Brian | last = Crecente | date = February 28, 2018 | access-date = March 2, 2018 | website = [[Glixel]] | archive-url = https://web.archive.org/web/20180302164742/https://www.rollingstone.com/glixel/features/overwatch-birth-of-a-professional-esports-league-w517207 | archive-date = March 2, 2018 | url-status = live | df = mdy-all }}</ref> In October 2016, [[Bobby Kotick]], the CEO of [[Activision Blizzard]], the parent company of Blizzard, first publicly mentioned the Overwatch League. Kotick highlighted the viewership of user-generated esports content, which had already reached around 100{{nbsp}}million, surpassing the viewership of some professional [[NFL]] and [[NBA]] games. Recognizing this potential, Kotick envisioned the Overwatch League as a means to deliver "professional content" and tap into this extensive viewership.<ref>{{cite web | url = https://www.thestreet.com/story/13860794/1/activision-blizzard-atvi-ceo-kotick-talks-future-of-vr-esports.html | title = Activision Blizzard (ATVI) CEO Kotick Talks Future of VR, esports | first = Giovanni | last = Bruno | date = October 20, 2016 | access-date = December 13, 2017 | website = [[TheStreet.com|The Street]] | archive-url = https://web.archive.org/web/20171214073432/https://www.thestreet.com/story/13860794/1/activision-blizzard-atvi-ceo-kotick-talks-future-of-vr-esports.html | archive-date = December 14, 2017 | url-status = live | df = mdy-all }}</ref>
Overwatch League was formally announced at [[BlizzCon]] in November 2016.<ref name="overwathcusatoday" /><ref>{{cite web |url=http://www.gamesindustry.biz/articles/2016-11-07-blizzards-new-overwatch-esports-league-to-emphasise-financial-stability |title=Blizzard's Overwatch esports league to emphasise financial stability |website=GamesIndustry.biz |date=November 7, 2016 |accessdate=March 24, 2017 |archive-url=https://web.archive.org/web/20170515045719/http://www.gamesindustry.biz/articles/2016-11-07-blizzards-new-overwatch-esports-league-to-emphasise-financial-stability |archive-date=May 15, 2017 |url-status=live }}</ref><ref>{{cite web|last=Webster|first=Andrew|url=https://www.theverge.com/2016/11/4/13524364/blizzard-overwatch-league-esports|title=Blizzard is launching an ambitious new Overwatch league for pros|website=The Verge|date=November 4, 2016|accessdate=March 8, 2017|archive-url=https://web.archive.org/web/20161202165733/http://www.theverge.com/2016/11/4/13524364/blizzard-overwatch-league-esports|archive-date=December 2, 2016|url-status=live}}</ref><ref>{{cite web |url=https://www.engadget.com/2016/11/04/overwatch-league-is-blizzards-esports-incubator/ |title=Overwatch League is Blizzard's esports incubator |website=Engadget.com |accessdate=March 24, 2017 |archive-url=https://web.archive.org/web/20170428174033/https://www.engadget.com/2016/11/04/overwatch-league-is-blizzards-esports-incubator/ |archive-date=April 28, 2017 |url-status=live }}</ref> The announcement stated that the League would feature franchised teams that would hire skilled ''[[Overwatch (video game)|Overwatch]]'' players to compete in live arenas and via video streaming. Teams would provide competitors with salaries and benefits and would help "cultivate team and player development".<ref name="hollywoodreporteroverwathc"/><ref name="overwathcusatoday"/> Rather than following the format of other esports that use relegation and promotion as in the [[League of Legends Championship Series|''League of Legends'' Championship Series]], Blizzard wanted to follow the American model used in more traditional physical sports.<ref name="overwathcusatoday"/><ref name="polygon"/> Kotick believed that "nothing like this has ever really been done before" in esports.<ref name="overwathcusatoday"/><ref name="hollywoodreporteroverwathc"/>


The Overwatch League was formally announced at [[BlizzCon]] in November 2016.<ref name="overwatchusatoday"/> During the announcement, Blizzard revealed their plans for the league, which would feature franchised teams employing players to compete in both live arenas and via video streaming platforms. These teams would provide players with salaries, benefits, and opportunities for team and player development.<ref name="overwatchusatoday"/><ref name="hollywoodreporteroverwatch"/> Blizzard's approach to the league differed from traditional esports models that used [[relegation and promotion]] systems, such as the one employed in the [[League of Legends Championship Series|''League of Legends'' Championship Series]]. Instead, they opted to follow the American model prevalent in more traditional physical sports.<ref name="overwatchusatoday"/><ref name="polygon"/> Kotick expressed his belief that the Overwatch League represented an unprecedented venture in esports, emphasizing that nothing of this scale had been attempted before.<ref name="overwatchusatoday"/><ref name="hollywoodreporteroverwatch"/> He also emphasized the importance of adopting a model similar to the NFL in terms of league structure and financial opportunities to attract substantial investments and establish long-lasting franchises within the Overwatch League. He described this approach as a "forever investment".<ref name="wapost 2020"/>
For Blizzard, the costs of running the League would be offset by traditional revenue streams that professional sports league have, such as promotion and advertisement, and physical League merchandise. Kotick also said that due to the digital nature of the esport, Blizzard can also obtain revenue from virtual League items to fans, and additional sales of ''Overwatch'' and other games, and they are able to include more lucrative "over-the-top advertising opportunities that wouldn't exist in traditional sports".<ref name="cnbc jan18"/> Kotick said, just prior to the start of the inaugural season, "It's a ways before you're going to see certain revenue streams, but we're already seeing a lot of traction and enthusiasm from fans."<ref name="cnbc jan18">{{Cite web | url = https://www.cnbc.com/2018/01/10/activision-blizzard-ceo-kotick-overwatch-league-seeing-a-lot-traction.html | title = Activision Blizzard CEO: Overwatch League seeing a lot of traction | date = January 10, 2018 | accessdate = January 11, 2018 | website = [[CNBC]] | archive-url = https://web.archive.org/web/20180111011915/https://www.cnbc.com/2018/01/10/activision-blizzard-ceo-kotick-overwatch-league-seeing-a-lot-traction.html | archive-date = January 11, 2018 | url-status = live | df = mdy-all }}</ref> Kotick saw the importance of making this endeavor follow the same model as the NFL, in both league structure and financial opportunities, to be able to draw in large investors to establish franchises within the league, calling it a "forever investment".<ref name="wapost 2020"/>

Blizzard aimed to cover the costs of running the league through traditional revenue streams commonly seen in professional sports leagues, including promotion, advertisements, and physical merchandise. Additionally, owing to the digital nature of esports, Kotick said that they had the opportunity to generate revenue from virtual league-based items offered to fans, as well as increased sales of ''Overwatch'' and other games. He also expressed that they could explore more lucrative "over-the-top advertising opportunities that wouldn't exist in traditional sports". Kotick expressed confidence in the league's future financial success. While certain revenue streams might take time to fully materialize, he noted significant traction and enthusiasm from fans before the inaugural season began.<ref name="cnbc jan18">{{Cite web | url = https://www.cnbc.com/2018/01/10/activision-blizzard-ceo-kotick-overwatch-league-seeing-a-lot-traction.html | title = Activision Blizzard CEO: Overwatch League seeing a lot of traction | date = January 10, 2018 | access-date = January 11, 2018 | website = [[CNBC]] | archive-url = https://web.archive.org/web/20180111011915/https://www.cnbc.com/2018/01/10/activision-blizzard-ceo-kotick-overwatch-league-seeing-a-lot-traction.html | archive-date = January 11, 2018 | url-status = live | df = mdy-all }}</ref>


===Buildout===
===Buildout===
[[File:Robert_Kraft_at_Patriots_at_Raiders_12-14-08.JPG|thumb|right|[[Robert Kraft]], owner of the [[New England Patriots]] American football team, was one of the first businesspeople approached to own an Overwatch League team.]]
[[File:Robert_Kraft_at_Patriots_at_Raiders_12-14-08.JPG|thumb|upright|right|[[New England Patriots]] owner [[Robert Kraft]] was one of the first businesspeople approached to own an Overwatch League team.]]
Blizzard sought out potential team owners, aiming to include teams that were localized to a geographic area. Blizzard believed having such local teams would spark more interest in esports from spectators and potential sponsors through new activities around supporting their team.<ref name="hollywoodreporteroverwathc"/> A first meeting for prospective team owners was held at BlizzCon 2016 after League's announcement, with [[New England Patriots]]’ owner [[Robert Kraft]], and [[Los Angeles Rams]] owner [[Stan Kroenke]] among the attendees.<ref name="hollywoodreporteroverwathc"/> During the formulative period, Blizzard hired [[Steve Bornstein]], former president of [[ABC Sports]] and CEO of [[NFL Network]], to serve as the company's esports chair, with particular emphasis on the broadcast and presentation of games played in the Overwatch League.<ref name="wired"/>
Blizzard sought out potential team owners, with a focus on establishing localized teams tied to specific geographic areas. The company believed that having such local teams would generate greater interest in esports among spectators and potential sponsors, as it would create new opportunities for fans to engage and support their hometown teams. A meeting for prospective team owners took place at BlizzCon 2016, shortly after the league's official announcement. Notable attendees included [[Robert Kraft]], the owner of the [[New England Patriots]], and [[Stan Kroenke]], the owner of the [[Los Angeles Rams]].<ref name="hollywoodreporteroverwatch"/> During the formative stages of the league, Blizzard appointed [[Steve Bornstein]] as the company's esports chair. Bornstein, formerly the president of [[ABC Sports]] and CEO of [[NFL Network]], assumed a role in shaping the broadcast and presentation of Overwatch League games.<ref name="wired"/>


Blizzard anticipated the ''Overwatch'' League would have a seven-figure payoff for the winning team at the end of a season.<ref name="polygon"/> The first, shortened season of the League was expected to start in Q3 2017, with full seasons starting in 2018, with the League having half-year long seasonal breaks starting in Q4 of that year.<ref name="polygon"/> Prior to starting the League, Blizzard planned to run a "combine," where players are invited to try out for guaranteed team contracts.<ref name="msprtleqagueofrwat"/>
Blizzard anticipated the Overwatch League would have a seven-figure payoff for the winning team at the end of a season. The inaugural season of the league, which was initially intended to be a shortened one, was planned to start in Q3 2017. Subsequent full-length seasons were scheduled to commence in 2018, with the league incorporating half-year long seasonal breaks beginning in Q4 of that year.<ref name="polygon"/> Prior to the league's official start, Blizzard planned to host a combine, during which players would be invited to try out for guaranteed team contracts.<ref name="msprtleqagueofrwat"/>


Little information about the League came out of Blizzard following the initial November 2016 announcement for the next several months, leading to some speculation that the League was having trouble. In May 2017, [[ESPN]] reported that the League had been having difficulties in signing franchises, which ESPN ascribed to two issues. The first was the high base cost of starting a franchise, starting at $20 million with higher costs in more urban markets like New York City and Los Angeles, and much higher than other esports league buy-ins. Second, there would be no revenue sharing until 2021, making recovery of the franchise costs difficult.<ref>{{cite web | url = http://www.espn.co.uk/esports/story/_/id/19347153/teams-hesitant-buy-overwatch-league-due-high-cost-undesirable-contract-terms | title = Sources: Teams hesitant to buy into Overwatch League due to high cost, undesirable contract terms | first = Jacob | last = Wolf | date = May 10, 2017 | accessdate = May 11, 2017 | website = [[ESPN]] | archive-url = https://web.archive.org/web/20170511150145/http://www.espn.co.uk/esports/story/_/id/19347153/teams-hesitant-buy-overwatch-league-due-high-cost-undesirable-contract-terms | archive-date = May 11, 2017 | url-status = live | df = mdy-all }}</ref> These difficulties lead to a delay for the start of the first season.
After the initial announcement in November 2016, Blizzard remained tight-lipped about the Overwatch League for several months, leading to some speculation that the league might be encountering challenges. In May 2017, ''[[ESPN]]'' reported that the league was indeed facing difficulties in securing franchise deals and attributed these issues to two primary factors. Firstly, the high base cost of starting a franchise, which began at $20{{nbsp}}million and could be even higher in more urban markets like New York City and Los Angeles, presented a significant barrier. This entry fee was substantially higher compared to buy-ins for other esports leagues. Secondly, another obstacle was the absence of revenue sharing until 2021. This meant that potential franchise owners could face difficulties in recovering their initial investment costs.<ref>{{cite web | url = http://www.espn.co.uk/esports/story/_/id/19347153/teams-hesitant-buy-overwatch-league-due-high-cost-undesirable-contract-terms | title = Sources: Teams hesitant to buy into Overwatch League due to high cost, undesirable contract terms | first = Jacob | last = Wolf | date = May 10, 2017 | access-date = May 11, 2017 | website = [[ESPN]] | archive-url = https://web.archive.org/web/20170511150145/http://www.espn.co.uk/esports/story/_/id/19347153/teams-hesitant-buy-overwatch-league-due-high-cost-undesirable-contract-terms | archive-date = May 11, 2017 | url-status = live | df = mdy-all }}</ref> However, during this time, Activision Blizzard was actively engaging with potential team owners, opting to withhold extensive announcements until they could present comprehensive details.<ref name="bleacher report">{{cite web | url = http://bleacherreport.com/articles/2752940-blizzards-overwatch-league-isnt-aiming-for-perfection | title = Blizzard's Overwatch League Isn't Aiming for Perfection | first = Alex | last = Magdelano | date = January 9, 2018 | access-date = January 11, 2018 | website = [[Bleacher Report]] | archive-url = https://web.archive.org/web/20180111034052/http://bleacherreport.com/articles/2752940-blizzards-overwatch-league-isnt-aiming-for-perfection | archive-date = January 11, 2018 | url-status = live | df = mdy-all }}</ref>


However, during this time, Activision and Blizzard was working behind-the-scenes to engage potential team owners, wanting to hold back as to provide large comprehensive announcements rather than trickles of information.<ref name="bleacher report">{{cite web | url = http://bleacherreport.com/articles/2752940-blizzards-overwatch-league-isnt-aiming-for-perfection | title = Blizzard's Overwatch League Isn't Aiming for Perfection | first = Alex | last = Magdelano | date = January 9, 2018 | accessdate = January 11, 2018 | website = [[Bleacher Report]] | archive-url = https://web.archive.org/web/20180111034052/http://bleacherreport.com/articles/2752940-blizzards-overwatch-league-isnt-aiming-for-perfection | archive-date = January 11, 2018 | url-status = live | df = mdy-all }}</ref> Activision had seen the [[Kraft Group]] as a key team owner. Robert Kraft had been previously interested in investing into esports; he and Kotick had met earlier in 2013 when Kotick was looking to invest in a NFL franchise, where Kraft told him they were looking to seek investment in an esports team.<ref name="espn backing">{{Cite web | url = http://www.espn.com/esports/story/_/id/24203693/how-blizzard-convinced-robert-kraft-other-billionaires-buy-overwatch-league | title = How Blizzard convinced sports billionaires to buy into the Overwatch League | first1 = Kieran | last1 = Darcy | first2 = Jacob | last2 = Wolf | date = July 27, 2018 | accessdate = July 27, 2018 | website = [[ESPN]] | archive-url = https://web.archive.org/web/20180728110348/http://www.espn.com/esports/story/_/id/24203693/how-blizzard-convinced-robert-kraft-other-billionaires-buy-overwatch-league | archive-date = July 28, 2018 | url-status = live | df = mdy-all }}</ref> Kraft spent time over the next few years evaluating other esport competitions but was not comfortable with their grassroots nature, but the Overwatch League, as explained by Kotick during BlizzCon 2016, caught his attention.<ref name="espn backing"/> By March 2017, the Krafts and Activition had worked out the deal to secure the first team owner for the Overwatch League.<ref name="espn backing"/> Once the Kraft Group agreed to support a Boston-based team (later named the [[Boston Uprising]]), this had a [[snowball effect]] towards establishing of six other teams.<ref name="espn s1">{{cite web | url = http://www.espn.com/esports/story/_/id/21331089/everything-need-know-overwatch-league-season-1-teams-roster-calendar-news-recaps | title = Overwatch League Season 1 -- everything you need to know | date = December 11, 2017 | accessdate = December 13, 2017 | website = [[ESPN]] | archive-url = https://web.archive.org/web/20171213004949/http://www.espn.com/esports/story/_/id/21331089/everything-need-know-overwatch-league-season-1-teams-roster-calendar-news-recaps | archive-date = December 13, 2017 | url-status = live | df = mdy-all }}</ref> The Kraft Group themselves helped to convince some of the other owners to buy into the Overwatch League.<ref name="espn backing"/>
The [[Kraft Group]], headed by Robert Kraft, emerged as a key team owner for the league. Kraft had shown previous interest in investing in esports and had met with Bobby Kotick in 2013 when Kotick was exploring investment opportunities in an NFL franchise. During that meeting, Kraft revealed their intent to seek investment in an esports team. Over the next few years, Kraft evaluated various esports competitions but was not entirely comfortable with their grassroots nature. However, when Blizzard introduced the Overwatch League during BlizzCon 2016, it captured Kraft's attention. By March 2017, a deal was successfully struck between Kraft and Activision, securing the first team ownership group for the Overwatch League.<ref name="espn backing">{{Cite web | url = http://www.espn.com/esports/story/_/id/24203693/how-blizzard-convinced-robert-kraft-other-billionaires-buy-overwatch-league | title = How Blizzard convinced sports billionaires to buy into the Overwatch League | first1 = Kieran | last1 = Darcy | first2 = Jacob | last2 = Wolf | date = July 27, 2018 | access-date = July 27, 2018 | website = [[ESPN]] | archive-url = https://web.archive.org/web/20180728110348/http://www.espn.com/esports/story/_/id/24203693/how-blizzard-convinced-robert-kraft-other-billionaires-buy-overwatch-league | archive-date = July 28, 2018 | url-status = live | df = mdy-all }}</ref> Once the Kraft Group committed to supporting a Boston-based team, later named the [[Boston Uprising]], this acted as a catalyst, leading to the formation of six additional teams in the league.<ref name="espn s1">{{cite web | url = http://www.espn.com/esports/story/_/id/21331089/everything-need-know-overwatch-league-season-1-teams-roster-calendar-news-recaps | title = Overwatch League Season 1 everything you need to know | date = December 11, 2017 | access-date = December 13, 2017 | website = [[ESPN]] | archive-url = https://web.archive.org/web/20171213004949/http://www.espn.com/esports/story/_/id/21331089/everything-need-know-overwatch-league-season-1-teams-roster-calendar-news-recaps | archive-date = December 13, 2017 | url-status = live | df = mdy-all }}</ref> The Kraft Group themselves helped to convince some of the other owners to buy into the Overwatch League.<ref name="espn backing"/>


The first seven teams were revealed in July 2017, and additional teams announced in the months following.<ref name="verge initial teams">{{cite web | url = https://www.theverge.com/2017/7/12/15958222/blizzard-overwatch-league-teams-owners-robert-kraft-jeff-wilpon-esports | title = Blizzard announces first Overwatch League teams and owners, including Robert Kraft and Jeff Wilpon | first = Chaim | last = Gartenberg | date = July 12, 2017 | accessdate = July 12, 2017 | website = [[The Verge]] | archive-url = https://web.archive.org/web/20170713011804/https://www.theverge.com/2017/7/12/15958222/blizzard-overwatch-league-teams-owners-robert-kraft-jeff-wilpon-esports | archive-date = July 13, 2017 | url-status = live | df = mdy-all }}</ref> With its first twelve teams set by mid-December, Blizzard announced that its first season ran run from January to June 2018, with a pre-season in December 2017 and the championship game in July 2018.<ref name="last 3"/>
In July 2017, Blizzard revealed the first seven teams and their respective owners for the Overwatch League.<ref name="verge initial teams">{{cite web | url = https://www.theverge.com/2017/7/12/15958222/blizzard-overwatch-league-teams-owners-robert-kraft-jeff-wilpon-esports | title = Blizzard announces first Overwatch League teams and owners, including Robert Kraft and Jeff Wilpon | first = Chaim | last = Gartenberg | date = July 12, 2017 | access-date = July 12, 2017 | website = [[The Verge]] | archive-url = https://web.archive.org/web/20170713011804/https://www.theverge.com/2017/7/12/15958222/blizzard-overwatch-league-teams-owners-robert-kraft-jeff-wilpon-esports | archive-date = July 13, 2017 | url-status = live | df = mdy-all }}</ref> Over the following months, additional teams were announced, eventually finalizing a total of twelve teams by mid-December.<ref name="last 3">{{cite magazine | url = http://www.pcgamer.com/overwatch-league-adds-final-three-teams-in-houston-dallas-and-philadelphia/ | title = Overwatch League adds final three teams in Houston, Dallas, and Philadelphia | first = Andy | last = Chalk | date = September 20, 2017 | access-date = September 20, 2017 | magazine = [[PC Gamer]] | archive-url = https://web.archive.org/web/20170921042317/http://www.pcgamer.com/overwatch-league-adds-final-three-teams-in-houston-dallas-and-philadelphia/ | archive-date = September 21, 2017 | url-status = live | df = mdy-all }}</ref>


[[File:Fuel vs Excelsior 2019 Stage 3.jpg|thumb|right|Blizzard Arena during a 2019 OWL season game between the Dallas Fuel and New York Excelsior]]
[[File:Blizzard Arena.jpg|thumb|[[Blizzard Arena]] hosted nearly every Overwatch League match from 2018 to 2019.|alt=]]
Blizzard announced in September 2017 it will make permanent use of Studio 1 at [[The Burbank Studios]] in [[Burbank, California]] (the former [[NBC]] Studios stage where ''[[The Tonight Show Starring Johnny Carson]]'' and [[Bob Hope]]'s [[Bob Hope television specials|specials]] were recorded), which it converted into the "Blizzard Arena", an esports venue which was initially used for both the Overwatch Contenders and the Overwatch League games, and eventually planned for use by other Blizzard esports.<ref>{{cite web | url = http://www.gamesindustry.biz/articles/2017-09-07-blizzard-opening-dedicated-esports-production-facility | title = Blizzard opening dedicated esports production facility | first = Brendan | last = Sinclair | date = September 7, 2017 | accessdate = September 7, 2017 | website = [[GamesIndustry.biz]] | archive-url = https://web.archive.org/web/20170908020202/http://www.gamesindustry.biz/articles/2017-09-07-blizzard-opening-dedicated-esports-production-facility | archive-date = September 8, 2017 | url-status = live | df = mdy-all }}</ref> Having a dedicated arena was seen to help establish the Overwatch League as a more orchestrated event compared to other esports tournaments, and to better connect players with their fans.<ref name="latimes jan2018"/> Blizzard operated the first Overwatch Contenders in the Blizzard Arena in October 2017 as a means to test the facility's capabilities and make modifications to improve both the players' and audiences' experience in time for the pre-season of the Overwatch League in December 2017.<ref name="latimes jan2018">{{cite web | url = http://www.latimes.com/socal/burbank-leader/news/tn-blr-me-burbank-arena-esports-20180111-story.html | title = Burbank's Blizzard Arena aims to take esports to the next level | first = Jeff | last = Landa | date = January 11, 2018 | accessdate = January 12, 2018 | website = [[Los Angeles Times]] | archive-url = https://web.archive.org/web/20180112152354/http://www.latimes.com/socal/burbank-leader/news/tn-blr-me-burbank-arena-esports-20180111-story.html | archive-date = January 12, 2018 | url-status = live | df = mdy-all }}</ref>
In September 2017, Blizzard announced that they would make permanent use of Studio 1 at [[The Burbank Studios]] in [[Burbank, California]], and would convert it into the "[[Blizzard Arena]]".<ref>{{cite web | url = http://www.gamesindustry.biz/articles/2017-09-07-blizzard-opening-dedicated-esports-production-facility | title = Blizzard opening dedicated esports production facility | first = Brendan | last = Sinclair | date = September 7, 2017 | access-date = September 7, 2017 | website = [[GamesIndustry.biz]] | archive-url = https://web.archive.org/web/20170908020202/http://www.gamesindustry.biz/articles/2017-09-07-blizzard-opening-dedicated-esports-production-facility | archive-date = September 8, 2017 | url-status = live | df = mdy-all }}</ref> Having a dedicated arena served several purposes. Firstly, it aimed to elevate the status of the Overwatch League, presenting it as a highly orchestrated event distinct from other esports tournaments. Additionally, the Blizzard Arena provided an opportunity for players to build stronger connections with their fanbase. Blizzard conducted Overwatch Contenders events in the Blizzard Arena in October 2017. This allowed them to identify areas for improvement and make necessary adjustments ahead of the Overwatch League pre-season, which commenced in December 2017.<ref name="latimes jan2018">{{cite web | url = http://www.latimes.com/socal/burbank-leader/news/tn-blr-me-burbank-arena-esports-20180111-story.html | title = Burbank's Blizzard Arena aims to take esports to the next level | first = Jeff | last = Landa | date = January 11, 2018 | access-date = January 12, 2018 | website = [[Los Angeles Times]] | archive-url = https://web.archive.org/web/20180112152354/http://www.latimes.com/socal/burbank-leader/news/tn-blr-me-burbank-arena-esports-20180111-story.html | archive-date = January 12, 2018 | url-status = live | df = mdy-all }}</ref>


=== Launch and expansion ===
In July 2017, it was discovered that the [[Major League Baseball]] association had issued a [[trademark]] dispute for the logo that Blizzard registered for the League, stating in their complaint to the [[United States Patent and Trademark Office]] that they felt Blizzard's logo was too similar to their own and may cause confusion.<ref>{{cite web | url = https://www.vg247.com/2017/07/19/major-league-baseball-could-oppose-blizzards-logo-trademark-for-overwatch-league-because-it-believes-theyre-too-similar/ | title = Major League Baseball could oppose Blizzard's logo trademark for Overwatch League because it believes they're too similar | first = Sharif | last = Saed | date = July 19, 2017 | accessdate = July 19, 2017 | website = [[VG247]] | archive-url = https://web.archive.org/web/20170810202938/https://www.vg247.com/2017/07/19/major-league-baseball-could-oppose-blizzards-logo-trademark-for-overwatch-league-because-it-believes-theyre-too-similar/ | archive-date = August 10, 2017 | url-status = live | df = mdy-all }}</ref> However, no further filings were made by Major League Baseball within the required dispute period, indicating that either the association had decided to drop the dispute, or that the association and the Overwatch League came to an undisclosed understanding to allow the League to continue to use the logo.<ref>{{cite web | url = https://dotesports.com/overwatch/news/overwatch-league-major-league-baseball-logo-16196 | title = Major League Baseball won't oppose Overwatch League logo | first = Nicole | last = Carpenter | date = July 27, 2017 | accessdate = January 11, 2018 | website = [[Dot Esports]] | archive-url = https://web.archive.org/web/20180112042423/https://dotesports.com/overwatch/news/overwatch-league-major-league-baseball-logo-16196 | archive-date = January 12, 2018 | url-status = live | df = mdy-all }}</ref>
To support spectating on broadcast and streaming media, Blizzard implemented cosmetic modifications to the game. Each team received dedicated character skins featuring their team colors, names, and logos. These customized skins were used during matches to easily identify and represent their respective teams.<ref name="ign cameraman"/> To allow fans outside of the league to show their support, Blizzard introduced a special in-game currency called "OWL Tokens". Players could purchase a character's team skin using OWL Tokens. A percentage of the revenue generated from these purchases was allocated to the teams themselves, providing them with additional financial support.<ref>{{cite magazine | url = http://www.pcgamer.com/overwatch-league-skins/ | title = Overwatch is getting a new currency exclusively for esports skins | first = Andy | last = Chalk | date = December 4, 2017 | access-date = December 4, 2017 | magazine = [[PC Gamer]] | archive-url = https://web.archive.org/web/20171204213720/http://www.pcgamer.com/overwatch-league-skins/ | archive-date = December 4, 2017 | url-status = live | df = mdy-all }}</ref><ref>{{cite web | url = https://www.gamespot.com/articles/new-overwatch-skins-arrive-today-to-mark-the-start/1100-6455986/ | title = New Overwatch Skins Arrive Today To Mark The Start Of Overwatch League | first = Chris | last = Pereira | date = January 9, 2018 | access-date = January 9, 2018 | website = [[GameSpot]] | archive-date = September 3, 2023 | archive-url = https://web.archive.org/web/20230903004744/https://www.gamespot.com/articles/new-overwatch-skins-now-available-to-mark-the-star/1100-6455986/ | url-status = live }}</ref> Initially, OWL Tokens were obtainable through an in-game purchase with real currency. However, during the first season, viewers could receive tokens by watching the live broadcast of games through any official Overwatch League channel.<ref>{{cite magazine | url = https://www.pcgamer.com/you-can-now-earn-in-game-skins-by-watching-overwatch-league/ | title = You can now earn in-game skins by watching Overwatch League | first = Bo | last = Moore | date = February 21, 2018 | access-date = February 22, 2018 | magazine = [[PC Gamer]] | archive-url = https://web.archive.org/web/20180222034324/https://www.pcgamer.com/you-can-now-earn-in-game-skins-by-watching-overwatch-league/ | archive-date = February 22, 2018 | url-status = live | df = mdy-all }}</ref>


Blizzard also worked to create an [[artificial intelligence|AI]]-based cameraman, capable of following the action of the game and selecting key instant replays.<ref name="ign cameraman">{{cite web | url = http://www.ign.com/articles/2017/11/05/how-blizzard-made-the-perfect-ai-cameraman-for-overwatch-league-ign-access | title = How Blizzard Made the Perfect AI Cameraman for Overwatch League | first = Tom | last = Marks | date = November 5, 2017 | access-date = November 5, 2017 | website = [[IGN]] | archive-url = https://web.archive.org/web/20171105053403/http://www.ign.com/articles/2017/11/05/how-blizzard-made-the-perfect-ai-cameraman-for-overwatch-league-ign-access | archive-date = November 5, 2017 | url-status = live | df = mdy-all }}</ref> During regular season matches, Blizzard employed a team of approximately 80 to 100 people to manage the game and its broadcast. This team included on-screen hosts, interviewers, play-by-play announcers or "[[shoutcasters]]", broadcasting and technical support personnel, and "observers" who used the AI cameraman to monitor matches from various angles. Additionally, there were broadcasting and technical support personnel involved in the production.<ref name="wired"/> For broadcasting and commentary, Blizzard enlisted individuals such as [[Christopher "MonteCristo" Mykles]], [[Erik "DoA" Lonnquist]], Matt "Mr. X" Morello, and Mitchell "Uber" Leslie to shoutcast the matches.<ref>{{cite web | url = http://www.espn.com/esports/story/_/id/19103234/montecristo-doa-depart-south-korea-blizzard-overwatch-league-us | title = MonteCristo, DoA to depart South Korea to cast Blizzard's Overwatch League in U.S | first = Tyler | last = Erzberger | date = April 14, 2017 | access-date = December 14, 2017 | website = [[ESPN]] | archive-url = https://web.archive.org/web/20171215001132/http://www.espn.com/esports/story/_/id/19103234/montecristo-doa-depart-south-korea-blizzard-overwatch-league-us | archive-date = December 15, 2017 | url-status = live | df = mdy-all }}</ref> Blizzard released an Overwatch League app in early January 2018, just before the first season commenced. The app provided schedules, results, highlights, and other essential details about the league's progress.<ref>{{Cite web | url = https://www.pcgamesn.com/overwatch/overwatch-league-app | title = Overwatch League now has an official app | first = Dustin | last = Bailey | date = January 8, 2018 | access-date = January 8, 2018 | website = [[PCGamesN]] | archive-url = https://web.archive.org/web/20180109024721/https://www.pcgamesn.com/overwatch/overwatch-league-app | archive-date = January 9, 2018 | url-status = live | df = mdy-all }}</ref>
===Launch===
To support spectating on broadcast and streaming media, Blizzard has implemented cosmetic modifications to the game. Each of the teams have been given a unique color scheme, and character skins with those colors and team names/logos have been added for these matches.<ref name="ign cameraman"/> Players of ''Overwatch'' outside of the League will be able to purchase a character's team skin using tokens, a special in-game currency, added to the game a day before the launch of the first regular season, that will require real-world funds to purchase, but which assures that teams get a portion of the revenue of their team's skins.<ref>{{cite web | url = http://www.pcgamer.com/overwatch-league-skins/ | title = Overwatch is getting a new currency exclusively for esports skins | first = Andy | last = Chalk | date = December 4, 2017 | accessdate = December 4, 2017 | website = [[PC Gamer]] | archive-url = https://web.archive.org/web/20171204213720/http://www.pcgamer.com/overwatch-league-skins/ | archive-date = December 4, 2017 | url-status = live | df = mdy-all }}</ref><ref>{{cite web | url = https://www.gamespot.com/articles/new-overwatch-skins-arrive-today-to-mark-the-start/1100-6455986/ |title = New Overwatch Skins Arrive Today To Mark The Start Of Overwatch League | first = Chris | last = Pereira | date = January 9, 2018 | accessdate = January 9, 2018 | website = [[GameSpot]] }}</ref> Later, at the start of the second stage for the first season, Blizzard offered players tokens for watching the live broadcast of the games through any of the official channels.<ref>{{cite web | url = https://www.pcgamer.com/you-can-now-earn-in-game-skins-by-watching-overwatch-league/ | title = You can now earn in-game skins by watching Overwatch League | first = Bo | last = Moore | date = February 21, 2018 | accessdate = February 22, 2018 | website = [[PC Gamer]] | archive-url = https://web.archive.org/web/20180222034324/https://www.pcgamer.com/you-can-now-earn-in-game-skins-by-watching-overwatch-league/ | archive-date = February 22, 2018 | url-status = live | df = mdy-all }}</ref>


Blizzard has also worked to create an [[artificial intelligence|AI]]-based cameraman that can follow the action of the game as well as select key instant replays.<ref name="ign cameraman">{{cite web | url = http://www.ign.com/articles/2017/11/05/how-blizzard-made-the-perfect-ai-cameraman-for-overwatch-league-ign-access | title = How Blizzard Made the Perfect AI Cameraman for Overwatch League | first = Tom | last = Marks | date = November 5, 2017 | accessdate = November 5, 2017 | website = [[IGN]] | archive-url = https://web.archive.org/web/20171105053403/http://www.ign.com/articles/2017/11/05/how-blizzard-made-the-perfect-ai-cameraman-for-overwatch-league-ign-access | archive-date = November 5, 2017 | url-status = live | df = mdy-all }}</ref> During regular season matches, Blizzard employs a team of about 80 to 100 people to manage the game and its broadcast; this includes on-screen hosts and interviewers, play-by-play announcers or "[[shoutcaster]]s", "overseers" who use the AI cameraman and monitor a match from several different angles to present the best view for audiences, and broadcasting and technical support.<ref name="wired"/> Among those Blizzard has brought on to shoutcast matches include [[Christopher "MonteCristo" Mykles]], Erik "DoA" Lonnquist, Matt "Mr. X" Morello, and Mitchell "Uber" Leslie.<ref>{{cite web | url = http://www.espn.com/esports/story/_/id/19103234/montecristo-doa-depart-south-korea-blizzard-overwatch-league-us | title = MonteCristo, DoA to depart South Korea to cast Blizzard's Overwatch League in U.S | first = Tyler | last = Erzberger | date = April 14, 2017 | accessdate = December 14, 2017 | website = [[ESPN]] | archive-url = https://web.archive.org/web/20171215001132/http://www.espn.com/esports/story/_/id/19103234/montecristo-doa-depart-south-korea-blizzard-overwatch-league-us | archive-date = December 15, 2017 | url-status = live | df = mdy-all }}</ref> Blizzard released a special Overwatch League app in early January 2018, just prior to the start of the first season, to provide schedules, results, highlights, and other details about the League's progress.<ref>{{Cite web | url = https://www.pcgamesn.com/overwatch/overwatch-league-app | title = Overwatch League now has an official app | first = Dustin | last = Bailey | date = January 8, 2018 | accessdate = January 8, 2018 | website = [[PCGamesN]] | archive-url = https://web.archive.org/web/20180109024721/https://www.pcgamesn.com/overwatch/overwatch-league-app | archive-date = January 9, 2018 | url-status = live | df = mdy-all }}</ref>
Preseason play for the inaugural season of the Overwatch League commenced on December 6, 2017.<ref>{{cite news |last1=Alonzo |first1=Damian |title=Overwatch League preseason power rankings |url=https://www.pcgamer.com/overwatch-league-preseason-power-rankings/ |access-date=May 3, 2022 |work=[[PC Gamer]] |date=December 5, 2017 |archive-date=May 3, 2022 |archive-url=https://web.archive.org/web/20220503045054/https://www.pcgamer.com/overwatch-league-preseason-power-rankings/ |url-status=live }}</ref> The first regular season game took place on January 10, 2018, with the [[Los Angeles Valiant]] defeating the [[San Francisco Shock]].<ref>{{cite news |last1=Alonzo |first1=Damian |title=Opening day of Overwatch League lived up to the hype |url=https://www.pcgamer.com/opening-day-of-overwatch-league-lived-up-to-the-hype/ |access-date=May 3, 2022 |work=[[PC Gamer]] |date=January 11, 2018 |archive-date=October 8, 2022 |archive-url=https://web.archive.org/web/20221008194837/https://www.pcgamer.com/opening-day-of-overwatch-league-lived-up-to-the-hype/ |url-status=live }}</ref> The initial night of play through the English broadcast on [[Twitch (service)|Twitch]] garnered over 415,000 viewers, while never dropping below 285,000 once play started.<ref>{{cite web | url = https://www.pcgamesn.com/overwatch/overwatch-league-viewer-numbers | title = Over 400,000 viewers tuned into the Overwatch League on its first day | first = Julian | last = Benson | date = January 11, 2018 | access-date = January 11, 2018 | website = [[PCGamesN]] | archive-url = https://web.archive.org/web/20180111144734/https://www.pcgamesn.com/overwatch/overwatch-league-viewer-numbers | archive-date = January 11, 2018 | url-status = live | df = mdy-all }}</ref> Blizzard reported that during the first week, over 10{{nbsp}}million viewers watched league play across all streaming platforms, and the Blizzard Arena was sold-out throughout the entire week.<ref>{{cite web | url = http://www.gamesindustry.biz/articles/2018-01-17-overwatch-league-attracts-10m-viewers-in-first-week | title = Overwatch League attracts 10m viewers in its first week | first = James | last = Batchelor | date = January 17, 2018 | access-date = January 17, 2018 | website = [[GamesIndustry.biz]] | archive-url = https://web.archive.org/web/20180117201256/http://www.gamesindustry.biz/articles/2018-01-17-overwatch-league-attracts-10m-viewers-in-first-week | archive-date = January 17, 2018 | url-status = live | df = mdy-all }}</ref> However, by the end of the season, the league faced challenges in filling seats at Blizzard Arena. According to a former esports executive, it was not uncommon to have only around 100 people in the audience. To address this issue, the company resorted to busing in employees or distributing free tickets to students when high-profile individuals like Kotick or other VIPs were expected to attend. However, this approach was seen as incentivizing undesirable behavior, as it artificially inflated attendance numbers to impress potential team owners and sell them on the promise of a thriving live audience.<ref name="Bloomberg2022" />


As the postseason began, Blizzard and [[Disney]] signed a deal to air postseason games on [[ABC News (United States)|ABC]], [[ESPN]], and [[Disney XD]] alongside the official Twitch streams, with the partnership extending into the second season.<ref name="OWL on TV">{{cite web|url=http://www.espn.com/esports/story/_/id/24062274/overwatch-league-comes-espn-disney-abc|title=Overwatch League comes to ESPN, Disney and ABC|date=July 11, 2018|website=[[ESPN]]|url-status=live|archive-url=https://web.archive.org/web/20180711180039/http://www.espn.com/esports/story/_/id/24062274/overwatch-league-comes-espn-disney-abc|archive-date=July 11, 2018|access-date=July 11, 2018}}</ref> During its first season, the league secured over $200{{nbsp}}million in sponsorships and broadcast rights. Major sponsors included [[Intel]], [[HP Omen|Omen by HP]], [[Toyota]], [[T-Mobile US|T-Mobile]], and [[Spotify]], with most deals valued at over $10{{nbsp}}million each.<ref name="espn jul2018">{{cite web | url = http://www.espn.com/esports/story/_/id/24200145/sources-paris-guangzhou-teams-expected-join-overwatch-league | title = Sources: Paris and Guangzhou teams expected to join Overwatch League | first = Jacob | last = Wolf | date = July 27, 2018 | access-date = July 27, 2018 | website = [[ESPN]] | archive-url = https://web.archive.org/web/20180727212308/http://www.espn.com/esports/story/_/id/24200145/sources-paris-guangzhou-teams-expected-join-overwatch-league | archive-date = July 27, 2018 | url-status = live | df = mdy-all }}</ref> The league ultimately exceeded its 2018 projected revenue of $22{{nbsp}}million.<ref name="Bloomberg2022">{{cite news |last1=D'Anastasio |first1=Cecilia |title=The Shaky Future of Activision's Overwatch League |url=https://www.bloomberg.com/news/articles/2022-06-09/activision-blizzard-s-overwatch-league-fails-to-fulfill-bobby-kotick-s-vision |access-date=July 20, 2023 |work=[[Bloomberg News|Bloomberg]] |date=June 9, 2022 |language=en |archive-date=January 14, 2023 |archive-url=https://web.archive.org/web/20230114123240/https://www.bloomberg.com/news/articles/2022-06-09/activision-blizzard-s-overwatch-league-fails-to-fulfill-bobby-kotick-s-vision |url-status=live }}</ref>
Over the first season, the League acquired over {{USD|200 million}} in sponsorships and broadcast rights; major sponsors included [[Intel]], [[HP Omen]], [[Toyota]], [[T-Mobile]], and [[Spotify]], with most deals valued at over $10 million.<ref name="espn jul2018">{{cite web | url = http://www.espn.com/esports/story/_/id/24200145/sources-paris-guangzhou-teams-expected-join-overwatch-league | title = Sources: Paris and Guangzhou teams expected to join Overwatch League | first = Jacob | last = Wolf | date = July 27, 2018 | accessdate = July 27, 2018 | website = [[ESPN]] | archive-url = https://web.archive.org/web/20180727212308/http://www.espn.com/esports/story/_/id/24200145/sources-paris-guangzhou-teams-expected-join-overwatch-league | archive-date = July 27, 2018 | url-status = live | df = mdy-all }}</ref> During the first season's pre-season, the games were only streamed through Blizzard's website and through its subsidiary [[Major League Gaming]]. Just prior to the launch of the regular season, Blizzard and [[Twitch.tv|Twitch]] established a two-year, $90 million}} deal for Twitch to be the sole third-party stream broadcaster for the Overwatch League in the world, excluding China. Twitch provided these streams in English, French, and Korean, and will incentivize viewers to watch these streams with in-game items for ''Overwatch''.<ref>{{cite web | url = https://www.gamespot.com/articles/at-the-last-minute-blizzard-strikes-overwatch-leag/1100-6455971/ | title = At The Last Minute, Blizzard Strikes Overwatch League Deal With Twitch | first = Miguel | last = Concepcion | date = January 9, 2018 | accessdate = January 9, 2018 | website = [[GameSpot]] | archive-url = https://web.archive.org/web/20180110024754/https://www.gamespot.com/articles/at-the-last-minute-blizzard-strikes-overwatch-leag/1100-6455971/ | archive-date = January 10, 2018 | url-status = live | df = mdy-all }}</ref> Additionally, the partnership allowed Blizzard to offer an All-Access Pass to viewers, which gave those that purchased it access to private streams and chat rooms with players, coaches, league officials and announcers, in-game currency to purchase team skins, emotes for use on Twitch chats, and discounts at Blizzard's store.<ref>{{cite web | url = https://www.ign.com/articles/2018/04/05/overwatch-league-all-access-pass-includes-twitch-emotes-in-game-skins-and-more-for-30 | title = Overwatch League All-Access Pass Includes Twitch Emotes, in-Game Skins, and More for $30 | first = Shabana | last = Arif | date = April 3, 2018 | accessdate = January 31, 2019 | work = [[IGN]] | archive-url = https://web.archive.org/web/20190201013650/https://www.ign.com/articles/2018/04/05/overwatch-league-all-access-pass-includes-twitch-emotes-in-game-skins-and-more-for-30 | archive-date = February 1, 2019 | url-status = live | df = mdy-all }}</ref> The deal was reported to be worth at least $90 million.<ref>{{cite web | url = http://www.sportsbusinessdaily.com/Daily/Closing-Bell/2018/01/09/overwatch.aspx | title = Sources: Overwatch League-Twitch Deal Worth At Least $90M | first = Ben | last = Fischer | date = January 9, 2018 | accessdate = January 9, 2018 | website = [[Sports Business Daily]] | archive-url = https://web.archive.org/web/20180110114800/http://www.sportsbusinessdaily.com/Daily/Closing-Bell/2018/01/09/overwatch.aspx | archive-date = January 10, 2018 | url-status = live | df = mdy-all }}</ref> On the first day of the inaugural season's playoffs, [[Disney]] and [[Blizzard Entertainment]] announced a multi-year partnership that would bring the league to [[ESPN]], [[Disney XD]], and [[American Broadcasting Company|ABC]], starting with the playoffs and through to all of the following season. This partnership included broadcasting rights to the [[Overwatch World Cup]] as well.<ref name="OWL on TV">{{cite web | url = http://www.espn.com/esports/story/_/id/24062274/overwatch-league-comes-espn-disney-abc | title = Overwatch League comes to ESPN, Disney and ABC | date = July 11, 2018 | accessdate = July 11, 2018 | website = [[ESPN]] | archive-url = https://web.archive.org/web/20180711180039/http://www.espn.com/esports/story/_/id/24062274/overwatch-league-comes-espn-disney-abc | archive-date = July 11, 2018 | url-status = live | df = mdy-all }}</ref> Subsequently, Blizzard partnered with [[Twitter]] to broadcast near-real-time highlights from games via the service, starting with the first season's All-Star Weekend and continuing into the second season, which will include a weekly pre-game show called ''Watchpoint''.<ref>{{cite web | url = https://www.engadget.com/2018/08/23/overwatch-league-preview-show-twitter/ | title = An Overwatch League preview show is coming to Twitter | first = Mallory | last = Locklear | date = August 23, 2018 | accessdate = August 23, 2018 | website = [[Engadget]] | archive-url = https://web.archive.org/web/20180823191422/https://www.engadget.com/2018/08/23/overwatch-league-preview-show-twitter/ | archive-date = August 23, 2018 | url-status = live | df = mdy-all }}</ref> During the break before the start of the second season, the league announced a multi-year partnership with [[Fanatics (sports retailer)|Fanatics]] for the outfitter to make and sell team- and OWL-related clothing and other items.<ref>{{cite web | url = https://www.engadget.com/2018/12/03/overwatch-league-fanatics-blizzard-merchandise-gear-apparel/ | title = Overwatch League lands major merchandise deal with Fanatics | first = Kris | last = Holt | date = December 3, 2018 | accessdate = December 3, 2018 | work = [[Engadget]] | archive-url = https://web.archive.org/web/20181204010007/https://www.engadget.com/2018/12/03/overwatch-league-fanatics-blizzard-merchandise-gear-apparel/ | archive-date = December 4, 2018 | url-status = live | df = mdy-all }}</ref>


[[File:London Spitfire after winning 2018 Grand Finals - 1.jpg|thumb|The London Spitfire won the 2018 Grand Finals.]]
===Future growth===
Blizzard's long-term plans for the league were to expand its geographic reach to have more teams, potentially up to 28 teams, and establish worldwide stadiums and implement home/away team formats with teams travelling between these locations, similar to professional leagues.<ref name="verge s2 beyond">{{cite web | url = https://www.theverge.com/2018/11/2/18051546/blizzard-overwatch-league-season-2-nate-nanzer-interview | title = Blizzard's Overwatch League is making big changes with player wellness in mind | first = Andrew | last = Webster | date = November 2, 2018 | accessdate = November 2, 2018 | work = [[The Verge]] | archive-url = https://web.archive.org/web/20181102165145/https://www.theverge.com/2018/11/2/18051546/blizzard-overwatch-league-season-2-nate-nanzer-interview | archive-date = November 2, 2018 | url-status = live | df = mdy-all }}</ref> Blizzard is planning to implement the home/away concept with the third season of the League.<ref name="last 3">{{cite web | url = http://www.pcgamer.com/overwatch-league-adds-final-three-teams-in-houston-dallas-and-philadelphia/ | title = Overwatch League adds final three teams in Houston, Dallas, and Philadelphia | first = Andy | last = Chalk | date = September 20, 2017 | accessdate = September 20, 2017 | website = [[PC Gamer]] | archive-url = https://web.archive.org/web/20170921042317/http://www.pcgamer.com/overwatch-league-adds-final-three-teams-in-houston-dallas-and-philadelphia/ | archive-date = September 21, 2017 | url-status = live | df = mdy-all }}</ref> To better accommodate this, the third season is expected to retain the 20 team/28 game format from the second season, but now regrouping the current Atlantic and Pacific Divisions into same-named Conferences, and then creating five-team Divisions within each. For example, the Eastern Division of the Pacific Conference will include the five current southeast Asian teams, such that a quarter of all games will be played in Asia. Because of the travel aspects, Blizzard will eliminate the Stage format in exchange for a longer schedule with a team having a bye week once every three weeks. There will still be a mid-season All-star break.<ref>{{cite web | url = https://www.theverge.com/2019/7/16/20694642/blizzard-overwatch-league-home-away-games-esports-2020 | title = Blizzard explains how home and away games will work in the Overwatch League | first = Andrew | last = Webster | date = July 16, 2019 | accessdate = July 16, 2019 | work = [[The Verge]] }}</ref>


The [[London Spitfire]] became the first champions of Overwatch League after defeating the [[Philadelphia Fusion]] in the [[2018 Overwatch League Grand Finals|Grand Finals]], which took place before 22,000 fans at the [[Barclays Center]] in Brooklyn, New York on July 27–28.<ref>{{cite news |last1=Pei |first1=Annie |title=Activision Blizzard holds first-ever Overwatch League Grand Finals |url=https://www.cnbc.com/2018/07/30/activision-blizzard-holds-first-ever-overwatch-league-grand-finals.html |access-date=May 3, 2022 |work=[[CNBC]] |date=July 20, 2018 |archive-date=May 3, 2022 |archive-url=https://web.archive.org/web/20220503045053/https://www.cnbc.com/2018/07/30/activision-blizzard-holds-first-ever-overwatch-league-grand-finals.html |url-status=live }}</ref> The finals were watched by more than 10.8{{nbsp}}million people, with a viewership comparable to regular season NFL games.<ref name="hnd s2">{{cite web | url = https://www.heroesneverdie.com/2018/12/18/18146063/overwatch-league-season-2-2019 | title = Next year's Overwatch League tweaks will change esports — and your own gameplay | first = Heather | last = Newman | date = December 18, 2018 | access-date = December 18, 2018 | work = [[Polygon (website)|Polygon]] | archive-url = https://web.archive.org/web/20181219044050/https://www.heroesneverdie.com/2018/12/18/18146063/overwatch-league-season-2-2019 | archive-date = December 19, 2018 | url-status = live | df = mdy-all }}</ref>
The permanent nature of teams with the Overwatch League, compared to promotion and relegation formats, would give opportunity for team owners to find additional revenue models by running their own stadiums and the merchandising opportunities for these, according to Morhaime.<ref name="polygon future march2018"/> Additional teams would be added in regions like Europe and Asia, so that Blizzard can organize the League's divisions around these geographic regions. This would then lead to more divisional play, with teams playing primarily other division teams at regional stadiums during the regular season to minimizing the cost of overseas travels. However, Blizzard would still offer intra-division matches during the regular season.<ref>{{cite web | url = https://www.washingtonpost.com/news/sports/wp/2018/08/02/overwatch-league-expansion-wave-begins-in-atlanta-guangzhou/ | title = Overwatch League looks to future of esports, as London Spitfire makes history | first = Rick | last = Maese | date = August 2, 2018 | accessdate = August 2, 2018 | website = [[The Washington Post]] | archive-url = https://web.archive.org/web/20180803014634/https://www.washingtonpost.com/news/sports/wp/2018/08/02/overwatch-league-expansion-wave-begins-in-atlanta-guangzhou/ | archive-date = August 3, 2018 | url-status = live | df = mdy-all }}</ref> While ESPN stated that it should be easy for Blizzard to obtain new American teams, investors for teams from Europe will be more difficult as they tend to look for security and history for investments. ESPN also identified that South Korean investors will not likely be invited, given that their products lack a global distribution, while many of the main Chinese investors already have possible conflicts of interests with other esports leagues.<ref name="espn s2 team exp"/>


In March 2018, Overwatch League executives began to search for new expansion teams, particularly in international markets, as only one team, the [[Shanghai Dragons]] were owned by a foreign corporation at the time. Despite initial skepticism and doubts about the league's potential, Overwatch League's revenue had already exceeded expectations, reaching almost four times its original projection from December 2017 to February 2018. The franchise fee for expansion teams was expected to be higher than the inaugural season, estimated to be between $35{{nbsp}}million to $60{{nbsp}}million.<ref>{{cite news |last1=Wolf |first1=Jacob |title=Overwatch League expansion will face serious stumbling blocks overseas |url=https://www.espn.com/esports/story/_/id/22386533/overwatch-league-expansion-face-serious-stumbling-blocks-overseas |access-date=July 20, 2023 |work=[[ESPN]] |date=February 10, 2018 |language=en |archive-date=October 22, 2022 |archive-url=https://web.archive.org/web/20221022121139/https://www.espn.com/esports/story/_/id/22386533/overwatch-league-expansion-face-serious-stumbling-blocks-overseas |url-status=live }}</ref> In September 2018, Blizzard announced the addition of eight new teams for the second season: the [[Atlanta Reign]], [[Guangzhou Charge]], [[Hangzhou Spark]], [[Toronto Defiant]], [[Paris Eternal]], [[Washington Justice]], [[Vancouver Titans]], and [[Chengdu Hunters]]. This brought the total number of teams in the league to 20.<ref>{{cite news |last1=McWhertor |first1=Michael |title=Overwatch League expands to 20 teams for 2019 season |url=https://www.heroesneverdie.com/2018/9/7/17831322/overwatch-league-2019-expansion-teams-roster |access-date=May 4, 2022 |work=Heroes Never Die |publisher=[[Polygon (website)|Polygon]] |date=September 7, 2018 |archive-date=July 3, 2022 |archive-url=https://web.archive.org/web/20220703213435/https://www.heroesneverdie.com/2018/9/7/17831322/overwatch-league-2019-expansion-teams-roster |url-status=live }}</ref>
While the first season saw all players under contract, Blizzard does not rule out the potential for players to form [[trade union]]s, with Nanzer stating that such a decision would be left to the players.<ref name="telegraph 18jan24"/> Nanzer further stated that Blizzard planned to have all teams playing at home stadiums for all such games in 2020. Teams would play half their games at this home stadium, and the other half away at others. In their scheduling, Blizzard would arrange for teams to play away games in geographic clusters and through more divisional matchups, as to minimize travel on players. While there are still plans to expand to 28 teams, Nanzer said that they would maintain 20 teams for the third season in 2020 so that team owners can focus on the scheduling logistics first.<ref>{{cite web | url = https://www.pcgamer.com/all-overwatch-league-teams-will-play-in-their-home-cities-in-2020/ | title = All Overwatch League teams will play in their home cities in 2020 | first = James | last = Davenport | date = March 15, 2019 | accessdate = March 15, 2019 | work = [[PC Gamer]] | archive-url = https://web.archive.org/web/20190317112714/https://www.pcgamer.com/all-overwatch-league-teams-will-play-in-their-home-cities-in-2020/ | archive-date = March 17, 2019 | url-status = live | df = mdy-all }}</ref><ref>{{cite web | url = https://esportsobserver.com/owl-home-and-away-schedule-2020/ | title = Overwatch League Full Home-and-Away Schedule Launching in 2020 | first =Ben | last =Fischer | date = March 15, 2019 | accessdate = March 15, 2019 | website = The Esports Observer }}</ref>

[[File:Dallas Fuel Homestand.jpg|thumb|The [[Dallas Fuel]] Homestand event held at the [[Allen Event Center]] in [[Allen, Texas]], during the 2019 season|alt=]]

For the second season, the regular season was split into four stages, and each team played a total of 28 games, with seven games per stage. This reduced the number of games from 40, which was played in the first season, addressing concerns related to player fatigue and mental health.<ref name="verge s2 beyond">{{cite web | url = https://www.theverge.com/2018/11/2/18051546/blizzard-overwatch-league-season-2-nate-nanzer-interview | title = Blizzard's Overwatch League is making big changes with player wellness in mind | first = Andrew | last = Webster | date = November 2, 2018 | access-date = November 2, 2018 | work = [[The Verge]] | archive-url = https://web.archive.org/web/20181102165145/https://www.theverge.com/2018/11/2/18051546/blizzard-overwatch-league-season-2-nate-nanzer-interview | archive-date = November 2, 2018 | url-status = live | df = mdy-all }}</ref> Most regular season games were played at the Blizzard Arena in Los Angeles, but select Homestand Weekends matches took place at locations in Dallas, Atlanta, and Los Angeles, testing the feasibility of home-and-away games for the following season.<ref name="s2 sched">{{cite web | url = https://kotaku.com/overwatch-league-season-two-will-have-some-road-games-1830894028 | title = Overwatch League Season Two Will Have Some Road Games | first = Nathan | last = Grayson | date = December 5, 2018 | access-date = December 5, 2018 | work = [[Kotaku]] | archive-url = https://web.archive.org/web/20181206055604/https://kotaku.com/overwatch-league-season-two-will-have-some-road-games-1830894028 | archive-date = December 6, 2018 | url-status = live | df = mdy-all }}</ref><ref>{{cite web | url = https://www.heroesneverdie.com/2018/12/12/18136626/2019-overwatch-league-season-two-schedule | title = 2019 Overwatch League season two schedule | first = Austin | last = Goslin | date = December 12, 2018 | access-date = December 12, 2018 | work = [[Polygon (website)|Heroes Never Die]] | archive-url = https://web.archive.org/web/20181213012159/https://www.heroesneverdie.com/2018/12/12/18136626/2019-overwatch-league-season-two-schedule | archive-date = December 13, 2018 | url-status = live | df = mdy-all }}</ref>

In May 2019, during the middle of the season, league commissioner Nate Nanzer announced that he would be leaving Blizzard to join [[Epic Games]]. Pete Vlastelica, who was the CEO and president of Activision Blizzard Esports, took over as the league commissioner following Nanzer's departure.<ref>{{cite web |last1=Wolf |first1=Jacob |date=May 24, 2019 |title=Overwatch League commissioner Nanzer to join Epic Games |url=http://www.espn.com/esports/story/_/id/26815521/overwatch-league-commissioner-nanzer-join-epic-games |access-date=May 26, 2019 |website=ESPN |archive-date=May 25, 2019 |archive-url=https://web.archive.org/web/20190525040037/http://www.espn.com/esports/story/_/id/26815521/overwatch-league-commissioner-nanzer-join-epic-games |url-status=live }}</ref> The following month, [[Immortals Gaming Club]] (IGC), the parent company of the [[Los Angeles Valiant]], acquired Infinite Esports, the parent company of [[Houston Outlaws]], marking the first sale of any Overwatch League franchise.<ref>{{cite news |last=Goslin |first=Austen |title=Immortals Gaming acquires Infinite Esports parent company of OpTic Gaming and Houston Outlaws |work=Polygon |date=June 12, 2019 |url=https://www.polygon.com/2019/6/12/18663066/immortals-gaming-buys-infinite-esports-optic-gaming-houston-outlaws-la-valiant-overwatch-league |access-date=July 2, 2019 |archive-date=December 1, 2020 |archive-url=https://web.archive.org/web/20201201101624/https://www.polygon.com/2019/6/12/18663066/immortals-gaming-buys-infinite-esports-optic-gaming-houston-outlaws-la-valiant-overwatch-league |url-status=live }}</ref> Since one company may not own more than one OWL franchise, IGC sold the Outlaws to the [[Beasley Media Group]] in November 2019.<ref>{{cite web | url = https://venturebeat.com/2019/11/14/immortals-gaming-club-sells-its-houston-outlaws-overwatch-team-to-beasley-media-group/ | title = Immortals Gaming Club sells its Houston Outlaws Overwatch team to Beasley Media Group | first = Dean | last = Takahashi | date = November 14, 2019 | access-date = November 14, 2019 | work = [[Venture Beat]] | archive-date = November 15, 2019 | archive-url = https://web.archive.org/web/20191115030536/https://venturebeat.com/2019/11/14/immortals-gaming-club-sells-its-houston-outlaws-overwatch-team-to-beasley-media-group/ | url-status = live }}</ref>

Beginning in the second season, [[Fanatics (sports retailer)|Fanatics]] became the league's outfitter, responsible for producing and selling team- and OWL-related clothing and merchandise.<ref>{{cite web|url=https://www.engadget.com/2018/12/03/overwatch-league-fanatics-blizzard-merchandise-gear-apparel/|title=Overwatch League lands major merchandise deal with Fanatics|last=Holt|first=Kris|date=December 3, 2018|work=[[Engadget]]|url-status=live|archive-url=https://web.archive.org/web/20181204010007/https://www.engadget.com/2018/12/03/overwatch-league-fanatics-blizzard-merchandise-gear-apparel/|archive-date=December 4, 2018|access-date=December 3, 2018}}</ref> Blizzard also signed a multi-year deal with [[Coca-Cola]] to become the official non-alcoholic beverage sponsor for various ''Overwatch'' esports events, including the Overwatch League, Overwatch Contenders, Open Division, [[Overwatch World Cup]], and BlizzCon.<ref>{{cite web | url = https://esportsobserver.com/blizzard-owl-coca-cola/ | title = Activision Blizzard Signs Coca-Cola as Official Non-Alcoholic Beverage for Overwatch | first = Ben | last = Fischer | date = February 8, 2019 | access-date = February 8, 2019 | website = The Esports Observer | archive-url = https://web.archive.org/web/20190209180106/https://esportsobserver.com/blizzard-owl-coca-cola/ | archive-date = February 9, 2019 | url-status = live | df = mdy-all }}</ref> [[Bud Light]] became the league's alcoholic beverage sponsor, excluding in China.<ref>{{cite web | url = https://esportsobserver.com/overwatch-league-bud-light/ | title = Overwatch League Signs Bud Light for Remainder of 2019 Season | first = Ben | last = Fischer | date = April 26, 2019 | access-date = April 26, 2019 | work = The Esports Observer | archive-date = April 26, 2019 | archive-url = https://web.archive.org/web/20190426164146/https://esportsobserver.com/overwatch-league-bud-light/ | url-status = live }}</ref> Furthermore, [[Xfinity]] signed on as a sponsor for the [[2019 Overwatch League playoffs]] and [[2019 Overwatch League Grand Finals|Grand Finals]].<ref>{{cite web | url = https://esportsinsider.com/2019/08/overwatch-league-playoffs-xfinity/ | title = Xfinity to sponsor Overwatch League playoffs and grand finals | first = Adam | last = Finch | date = August 28, 2019 | access-date = September 30, 2019 | work = Esports Insider | archive-date = September 30, 2019 | archive-url = https://web.archive.org/web/20190930223450/https://esportsinsider.com/2019/08/overwatch-league-playoffs-xfinity/ | url-status = live }}</ref> Throughout the second season, the overall global viewership was estimated at 218,000 per minute on average across all games, with a majority of viewers coming from outside the United States.<ref name="wapost 2020" />

=== Transition to online play ===
Ahead of the 2020 season, Blizzard signed a three-year deal with YouTube to be the exclusive broadcaster of the Overwatch League. This agreement replaced Twitch as the primary streaming platform for the league's matches. As part of the arrangement, Blizzard also established [[Google Cloud Platform]] as the preferred infrastructure provider for the game servers.<ref name="Stern" /><ref>{{cite web|url=https://variety.com/2020/digital/news/youtube-exclusive-activision-blizzard-e-sports-overwatch-call-of-duty-1203479140/|title=YouTube Scores Exclusive Streaming for Activision Blizzard's E-Sports, Including Overwatch and Call of Duty Leagues|last=Spangler|first=Todd|date=January 24, 2020|work=[[Variety (magazine)|Variety]]|accessdate=January 24, 2020|archive-date=May 26, 2020|archive-url=https://web.archive.org/web/20200526223030/https://variety.com/2020/digital/news/youtube-exclusive-activision-blizzard-e-sports-overwatch-call-of-duty-1203479140/|url-status=live}}</ref>

In the third season of the Overwatch League, significant changes were made to fully adopt the away-and-home format, allowing games to take place in home arenas for each team.<ref name="variety 2020">{{cite web | url = https://variety.com/2019/digital/news/overwatch-league-grand-finals-season-3-pete-vlastelica-1203349574/ | title = Overwatch League's Commissioner on Grand Finals and the Big Changes for Season 3 | first = Alex | last = Stedman | date = September 26, 2019 | access-date = September 30, 2019 | work = [[Variety (magazine)|Variety]] | archive-date = September 29, 2019 | archive-url = https://web.archive.org/web/20190929085353/https://variety.com/2019/digital/news/overwatch-league-grand-finals-season-3-pete-vlastelica-1203349574/ | url-status = live }}</ref> The home arenas were not required to be dedicated esports venues, and some teams collaborated with their local cities to develop such spaces that could also host other sports and entertainment events. For instance, the Philadelphia Fusion's owner, [[Comcast Spectacor]], announced plans to construct the $50{{nbsp}}million [[Fusion Arena]] by the 2021 season,<ref>SUNMUCKS, M. (2019). $50M esports arena coming to Philly. ''Street & Smith's Sportsbusiness Journal'', ''21''(48), 7.</ref> but during the 2020 season, they scheduled homestand games at the [[Metropolitan Opera House (Philadelphia)|Metropolitan Opera House]] in Philadelphia and [[Boardwalk Hall]] in Atlantic City.<ref name="wapost 2020">{{cite news | url = https://www.washingtonpost.com/technology/2019/09/30/overwatch-league-true-test-starts/ | title = For Overwatch League, the true test starts in 2020 | first = Hawken | last = Miller | date = September 30, 2019 | access-date = September 30, 2019 | newspaper = [[The Washington Post]] | archive-date = September 30, 2019 | archive-url = https://web.archive.org/web/20190930221824/https://www.washingtonpost.com/technology/2019/09/30/overwatch-league-true-test-starts/ | url-status = live }}</ref> Throughout the 2020 season, there were 52 homestand events planned, with each team hosting at least two in their home arenas. Teams that already secured larger arenas were set to host additional regular season events to support the newer teams and arenas in becoming better established. For example, Dallas, Washington, and Guangzhou each had five homestand events scheduled.<ref name="variety 2020" />

The initial schedules were managed by the teams, but Blizzard anticipated taking over scheduling for the 2021 season. Blizzard provided flexibility for teams to plan the 2020 schedule and develop logistics for hosting homestand events, including providing accommodations and practice areas for visiting teams during those weekends. This expansion was coordinated with the [[Call of Duty League]] (CDL), a professional esports league founded by Activision in 2020, which also followed the city-based model with many teams owned by the same entities as OWL teams. Both leagues faced similar logistics challenges and coordinated efforts when applicable.<ref name="verge 2020">{{cite web | url = https://www.theverge.com/2019/9/27/20885729/overwatch-league-grand-finals-owl-global-vancouver-titans-san-francisco-shock | title = After the Overwatch League grand finals, the league prepares to finally go global | first = Andrew | last = Webster | date = September 27, 2019 | access-date = September 30, 2019 | work = [[The Verge]] | archive-date = September 30, 2019 | archive-url = https://web.archive.org/web/20190930192509/https://www.theverge.com/2019/9/27/20885729/overwatch-league-grand-finals-owl-global-vancouver-titans-san-francisco-shock | url-status = live }}</ref> Moreover, the previously established divisions were converted into conferences, with each conference having two divisions. The stages were eliminated, and teams continued to play 28 games throughout the season with a planned mid-season All-Star break.<ref name="polygon 2020">{{cite web | url = https://www.polygon.com/2019/7/16/20696633/overwatch-league-2020-season-format-home-games | title = Here's how the Overwatch League's 2020 season will work | first = Cass | last = Marshall | date = July 16, 2019 | access-date = July 16, 2019 | work = [[Polygon (website)|Polygon]] | archive-date = July 16, 2019 | archive-url = https://web.archive.org/web/20190716185948/https://www.polygon.com/2019/7/16/20696633/overwatch-league-2020-season-format-home-games | url-status = live }}</ref> Looking forward, League Commissioner Pete Vlastelica expressed interest in potential expansion of the league, with a primary focus on introducing more teams from Europe.<ref name="variety 2020" />

Due to the restrictions imposed in response to the [[COVID-19 pandemic]], the league had to suspend all homestand events and transitioned to online play just a month into the 2020 season.<ref>{{cite news|url=https://www.washingtonpost.com/video-games/esports/2020/03/11/overwatch-league-cancels-all-matches-march-april-amid-coronavirus-outbreak/|title=Overwatch League cancels live events for March and April, plans to broadcast matches|newspaper=[[The Washington Post]]|date=March 11, 2020|last=Amenabar|first=Teddy|access-date=March 30, 2020|archive-date=March 29, 2020|archive-url=https://web.archive.org/web/20200329051036/https://www.washingtonpost.com/video-games/esports/2020/03/11/overwatch-league-cancels-all-matches-march-april-amid-coronavirus-outbreak/|url-status=live}}</ref> Blizzard Entertainment announced its intention to return to the homestand format as soon as it was safe and logistically feasible.<ref>{{cite web|url=https://overwatchleague.com/en-us/news/23335605|title=Overwatch League Matches Moving Online|publisher=Blizzard Entertainment|date=March 13, 2020|access-date=March 30, 2020|archive-date=March 29, 2020|archive-url=https://web.archive.org/web/20200329045842/https://overwatchleague.com/en-us/news/23335605|url-status=live}}</ref> With the closure of entertainment venues in Los Angeles,<ref>{{cite web|url=https://deadline.com/2020/03/los-angeles-mayor-eric-garcetti-bars-restaurants-close-1202883916/|title=L.A. Mayor Eric Garcetti Orders Closure Of Movie Theaters To Help Prevent Spread Of Coronavirus – Update|publisher=Deadline|date=March 15, 2020|last=Ramos|first=Dino-Ray|access-date=March 30, 2020|archive-date=March 17, 2020|archive-url=https://web.archive.org/web/20200317050849/https://deadline.com/2020/03/los-angeles-mayor-eric-garcetti-bars-restaurants-close-1202883916/|url-status=live}}</ref> the Overwatch League production team, including casters and analysts, moved to remote setups, with everyone working from home for the remainder of the season.<ref>{{cite web|url=https://overwatchleague.com/en-us/news/23368317|title=Online Matches Update with Overwatch League VP Jon Spector|publisher=Blizzard Entertainment|date=March 27, 2020|access-date=March 30, 2020|archive-date=March 28, 2020|archive-url=https://web.archive.org/web/20200328181300/https://overwatchleague.com/en-us/news/23368317|url-status=live}}</ref> As part of the adaptation to the new circumstances, the league abandoned the original conferences and instead organized teams into two regions to account for their geographical locations. Teams exclusively competed within their respective regions during the regular season, and inter-regional matches only occurred at the end of the playoffs period. Additionally, the 2020 season introduced mid-season tournaments, held three times throughout the regular season, all still split by region.<ref>{{cite news |last1=Webster |first1=Andrew |title=After a rough 2020 season, the Overwatch League aims to end on a high note |url=https://www.theverge.com/2020/10/7/21505843/overwatch-league-owl-grand-finals-2020-schedule-youtube |access-date=May 4, 2022 |work=[[The Verge]] |date=October 7, 2020 |archive-date=May 4, 2022 |archive-url=https://web.archive.org/web/20220504202549/https://www.theverge.com/2020/10/7/21505843/overwatch-league-owl-grand-finals-2020-schedule-youtube |url-status=live }}</ref>

According to two owners, the pandemic had an unexpected positive impact on teams as it halted the financial losses incurred from live events. However, the suspension of in-person games also challenged the league's original justification for its existence, leading some teams to contemplate not paying franchise fees in 2020. Two individuals familiar with the situation revealed that Activision Blizzard permitted teams to postpone the fees and provided a $2{{nbsp}}million payroll credit. As part of the agreement, teams were required to sign a release stating they would not pursue legal action against the company, as reported by two other sources.<ref name="Bloomberg2022" />

At the end of the 2020 season, commissioner Pete Vlastelica stepped down to take on a new position.<ref>{{cite news |last1=Hitt |first1=Kevin |title=Sources: Pete Vlastelica Steps Down as Overwatch League Commissioner |url=https://esportsobserver.com/owl-commish-pete-vlastelica-out/ |access-date=October 1, 2020 |work=The Esports Observer |date=October 1, 2020 |archive-date=October 7, 2020 |archive-url=https://web.archive.org/web/20201007021844/https://esportsobserver.com/owl-commish-pete-vlastelica-out/ |url-status=live }}</ref> He was replaced by Johanna Faries, the commissioner of the Call of Duty League, who became the commissioner of both leagues.<ref>{{cite news |last1=Richardson |first1=Liz |title=Call of Duty League commissioner Johanna Faries reportedly named "Head of Leagues," will also run Overwatch League |url=https://dotesports.com/news/cdl-commissioner-johanna-faries-reportedly-named-head-of-leagues-also-run-owl |access-date=April 26, 2021 |work=Dot Esports |date=October 2, 2020 |archive-date=April 26, 2021 |archive-url=https://web.archive.org/web/20210426140551/https://dotesports.com/news/cdl-commissioner-johanna-faries-reportedly-named-head-of-leagues-also-run-owl |url-status=live }}</ref><ref>{{cite web |last1=Stedman |first1=Alex |title=Pete Vlastelica Exits Post as Overwatch League Commissioner |url=https://variety.com/2020/gaming/news/pete-vlastelica-overwatch-league-commissioner-1234789426/ |website=Variety |date=October 2020 |access-date=October 20, 2020 |archive-date=October 26, 2020 |archive-url=https://web.archive.org/web/20201026165814/https://variety.com/2020/gaming/news/pete-vlastelica-overwatch-league-commissioner-1234789426/ |url-status=live }}</ref>

During the fourth season of the Overwatch League, the league continued to adopt regional, online play due to the ongoing COVID-19 pandemic. However, some live events were initially planned to take place in China.<ref>{{cite news |last1=Webster |first1=Andrew |title=The Overwatch League is bringing back some live matches with a trio of events in China |url=https://www.theverge.com/2021/4/14/22380705/overwatch-league-2021-season-live-events-china |access-date=April 14, 2021 |work=The Verge |date=April 14, 2021 |archive-date=April 14, 2021 |archive-url=https://web.archive.org/web/20210414040327/https://www.theverge.com/2021/4/14/22380705/overwatch-league-2021-season-live-events-china |url-status=live }}</ref> The OWL expanded on its tournament format from the previous year, introducing four midseason tournaments throughout the regular season.<ref>{{cite news |last1=Richardson |first1=Liz |title=The Overwatch League returns on April 16 |url=https://dotesports.com/overwatch/news/overwatch-league-2021-returns-april-16 |access-date=February 24, 2021 |work=Dot Esports |date=February 20, 2021 |archive-date=February 20, 2021 |archive-url=https://web.archive.org/web/20210220210239/https://dotesports.com/overwatch/news/overwatch-league-2021-returns-april-16 |url-status=live }}</ref> In July 2021, the league announced that it would host its two postseason events live at different venues: the [[2021 Overwatch League playoffs|playoffs]] would be held at the [[Esports Stadium Arlington]] in Arlington, Texas, and the [[2021 Overwatch League Grand Finals|2021 Grand Finals]] would take place at the [[Galen Center]] in Los Angeles, California.<ref>{{Cite web|url=https://overwatchleague.com/en-us/2021-playoffs|title=2021 Playoffs|access-date=July 29, 2021|website=overwatchleague.com|archive-date=July 23, 2021|archive-url=https://web.archive.org/web/20210723043635/https://overwatchleague.com/en-us/2021-playoffs|url-status=live}}</ref> However, due to increasing risks related to COVID-19 and the [[SARS-CoV-2 Delta variant|Delta variant]], as well as [[Travel visa|visa]] difficulties, these live events were later canceled and shifted to online play.<ref>{{cite news |last1=Collins |first1=Sean |title=Overwatch League playoffs no longer in North Texas, moving back to online |url=https://www.dallasnews.com/sports/dallas-fuel/2021/08/25/overwatch-league-playoffs-no-longer-in-north-texas-moving-back-to-online/ |access-date=August 25, 2021 |work=The Dallas Morning News |date=August 25, 2021 |archive-date=August 26, 2021 |archive-url=https://web.archive.org/web/20210826014517/https://www.dallasnews.com/sports/dallas-fuel/2021/08/25/overwatch-league-playoffs-no-longer-in-north-texas-moving-back-to-online/ |url-status=live }}</ref><ref>{{cite news |last1=Parrish |first1=Ash |title=Overwatch League cancels its in-person playoff events |url=https://www.theverge.com/2021/8/26/22643253/overwatch-league-owl-2021-playoffs-hawaii |access-date=August 26, 2021 |work=The Verge |date=August 26, 2021 |archive-date=August 26, 2021 |archive-url=https://web.archive.org/web/20210826195619/https://www.theverge.com/2021/8/26/22643253/overwatch-league-owl-2021-playoffs-hawaii |url-status=live }}</ref> During the season, the OWL also faced sponsor pullbacks, with many of its partners withdrawing their sponsorships following a lawsuit filed by the [[California Department of Fair Employment and Housing]] (DFEH) against Activision Blizzard for sexual harassment and discrimination within the company. Sponsors, such as [[Coca-Cola]], [[Kellogg's]], [[State Farm]], and [[T-Mobile US|T-Mobile]], withdrew their support from the league.<ref>{{cite news |last1=Amenabar |first1=Teddy |title=Amid harassment lawsuit, advertisers pull back from Blizzard's Overwatch League |url=https://www.washingtonpost.com/video-games/2021/08/05/activision-blizzard-sponsors-overwatch/ |access-date=August 19, 2021 |newspaper=The Washington Post |date=August 6, 2021 |archive-date=August 6, 2021 |archive-url=https://web.archive.org/web/20210806020827/https://www.washingtonpost.com/video-games/2021/08/05/activision-blizzard-sponsors-overwatch/ |url-status=live }}</ref><ref>{{cite news |last1=McWhertor |first1=Michael |title=Kellogg's pulls Overwatch sponsorship over 'troubling' Blizzard allegations |url=https://www.polygon.com/22613315/overwatch-league-sponsor-kelloggs-pulls-ads-activision-blizzard-lawsuit |access-date=August 19, 2021 |work=Polygon |date=August 6, 2021 |archive-date=August 6, 2021 |archive-url=https://web.archive.org/web/20210806190946/https://www.polygon.com/22613315/overwatch-league-sponsor-kelloggs-pulls-ads-activision-blizzard-lawsuit |url-status=live }}</ref> By mid-August 2021, the only sponsor present during Overwatch League broadcasts was [[Voice over IP|voice-over-Internet Protocol]] software company [[TeamSpeak]].<ref>{{cite news |last1=Parrish |first1=Ash |title=The Overwatch League's 2021 regular season was full of drama amid an uncertain future |url=https://www.theverge.com/2021/8/18/22631026/overwatch-league-fourth-season-overview-blizzard |access-date=August 19, 2021 |work=The Verge |date=August 18, 2021 |archive-date=August 18, 2021 |archive-url=https://web.archive.org/web/20210818230459/https://www.theverge.com/2021/8/18/22631026/overwatch-league-fourth-season-overview-blizzard |url-status=live }}</ref>

=== ''Overwatch 2'' era ===
[[File:Dallas Fuel win 2022 OWL Grand Finals - 2.jpg|thumb|For the first time since 2019, the Grand Finals were played live in 2022.]]

For the fifth season of the OWL, the league played on an early release of ''[[Overwatch 2]]''.<ref>{{cite news |last1=Amenabar |first1=Teddy |title=Overwatch League will play on 'early build' of 'Overwatch 2' next season starting in April |url=https://www.washingtonpost.com/video-games/esports/2021/09/03/overwatch-2-league-early-build/ |access-date=November 28, 2021 |newspaper=The Washington Post |date=September 3, 2021 |archive-date=September 28, 2021 |archive-url=https://web.archive.org/web/20210928090104/https://www.washingtonpost.com/video-games/esports/2021/09/03/overwatch-2-league-early-build/ |url-status=live }}</ref> The season, which began in early May 2022, faced several challenges on multiple fronts. Notably, there were no known sponsors for the season as of June 9, 2022. Moreover, the league underwent significant changes in its leadership during this time, as five top executives left Activision Blizzard Esports or transitioned to other departments since the start of the season. Furthermore, the company made adjustments to its operations, deciding to outsource its broadcast and event production to a third party.<ref name="Bloomberg2022" /> During the midseason tournaments, viewership numbers experienced a significant decrease compared to the previous season, with a reduction of up to 40.5%.<ref>{{cite news |last1=Miceli |first1=Max |title=Overwatch League posts declining viewership averages for Summer Showdown |url=https://dotesports.com/overwatch/news/overwatch-league-posts-declining-viewership-averages-for-summer-showdown |access-date=November 13, 2022 |work=[[Dot Esports]] |date=September 15, 2022 |archive-date=November 13, 2022 |archive-url=https://web.archive.org/web/20221113160231/https://dotesports.com/overwatch/news/overwatch-league-posts-declining-viewership-averages-for-summer-showdown |url-status=live }}</ref> However, after the official release of ''Overwatch 2'' on October 5, 2022, the league saw a surge in viewership. The [[2022 Overwatch League playoffs|2022 playoffs]] reached an live [[average minute audience]] of 250,000, surpassing previous viewership records from when the league was broadcast on Twitch in 2018 and 2019. The [[2022 Overwatch League Grand Finals|2022 Grand Finals]] were held live at the [[Anaheim Convention Center]] in Anaheim, California, marking the first time that the Grand Finals were held live since 2019.<ref>{{cite news |last1=Miller |first1=Hawken |title=Dallas Fuel beat San Francisco Shock 4-3 in Overwatch League Grand Final |url=https://www.washingtonpost.com/video-games/esports/2022/11/05/overwatch-2-grand-finals-san-francisco-shock-dallas-fuel/ |access-date=November 13, 2022 |newspaper=[[The Washington Post]] |date=November 5, 2022 |archive-date=November 5, 2022 |archive-url=https://web.archive.org/web/20221105103203/https://www.washingtonpost.com/video-games/esports/2022/11/05/overwatch-2-grand-finals-san-francisco-shock-dallas-fuel/ |url-status=live }}</ref> In terms of sponsorships, the league secured a deal with [[Butterfinger]] for the playoffs, marking their first new sponsorship since 2021.<ref>{{cite news |last1=Parrish |first1=Ash |title=At the Overwatch League grand finals, a candy bar was the real winner |url=https://www.theverge.com/2022/11/11/23453321/overwatch-league-grand-finals-2022-dallas-fuel |access-date=November 13, 2022 |work=[[The Verge]] |date=November 11, 2022 |archive-date=November 12, 2022 |archive-url=https://web.archive.org/web/20221112211109/https://www.theverge.com/2022/11/11/23453321/overwatch-league-grand-finals-2022-dallas-fuel |url-status=live }}</ref>

During the offseason leading up to the [[2023 Overwatch League season|2023 season]], the league faced challenges with uncertainties about its future, as broken partnership with [[NetEase]] caused disruptions in the East Region as certain Blizzard games, including ''Overwatch 2'', were banned in China. To adapt to this, in the East Region, an "open ecosystem" approach was implemented, allowing Overwatch Contenders teams to compete alongside Overwatch League teams. A preseason [[pro-am]] tournament was also held in the West Region, where Overwatch Contenders teams competed against established OWL teams. The regular season was divided into two stages, Spring and Summer, and featured only one midseason tournament.<ref>{{cite news |last1=Richardson |first1=Liz |title=Overwatch League returns in March with 'open ecosystem' and pro-am tournament |url=https://dotesports.com/overwatch/news/overwatch-league-returns-in-march-with-open-ecosystem-and-pro-am-tournament |access-date=July 17, 2023 |work=[[Dot Esports]] |date=February 8, 2023 |archive-date=June 6, 2023 |archive-url=https://web.archive.org/web/20230606014017/https://dotesports.com/overwatch/news/overwatch-league-returns-in-march-with-open-ecosystem-and-pro-am-tournament |url-status=live }}</ref> Several teams underwent significant changes in branding and regions during this offseason as well. The Paris Eternal relocated to Las Vegas and rebranded as the [[Vegas Eternal]], making them the first team in the league to switch cities.<ref>{{cite news |title=Eternal make move from Paris to Vegas official |url=https://www.reuters.com/article/esports-overwatch-par-vegas/eternal-make-move-from-paris-to-vegas-official-idUSFLM9gTXWB |access-date=July 17, 2023 |work=[[Reuters]] |agency=Field Level Media |date=December 10, 2022 |language=en |archive-date=July 17, 2023 |archive-url=https://web.archive.org/web/20230717171559/https://www.reuters.com/article/esports-overwatch-par-vegas/eternal-make-move-from-paris-to-vegas-official-idUSFLM9gTXWB |url-status=live }}</ref> Similarly, the Philadelphia Fusion shifted their base to Seoul and adopted a new identity as the [[Seoul Infernal]].<ref>{{cite news |last1=Fragen |first1=Jordan |title=OWL's Philadelphia Fusion relocate and rebrand to Seoul Infernal |url=https://venturebeat.com/gaming-business/philadelphia-fusion-seoul-infernal-rebrand-relocate-overwatch-league/ |access-date=July 17, 2023 |work=[[VentureBeat]] |date=December 30, 2022 |archive-date=June 1, 2023 |archive-url=https://web.archive.org/web/20230601200036/https://venturebeat.com/gaming-business/philadelphia-fusion-seoul-infernal-rebrand-relocate-overwatch-league/ |url-status=live }}</ref> Not all teams remained intact, as the [[Chengdu Hunters]] disbanded.<ref>{{cite news |last1=Robertson |first1=Scott |title=Chengdu Hunters officially leave Overwatch League |url=https://dotesports.com/overwatch/news/chengdu-hunters-officially-leave-overwatch-league |access-date=July 17, 2023 |work=[[Dot Esports]] |date=June 20, 2023 |archive-date=July 17, 2023 |archive-url=https://web.archive.org/web/20230717003051/https://dotesports.com/overwatch/news/chengdu-hunters-officially-leave-overwatch-league |url-status=live }}</ref>

In January 2023, in an effort to address operating costs and viewership challenges, Overwatch League teams collectively initiated a bargaining process. They enlisted the representation of Sheridans, a British law firm, to negotiate with Activision Blizzard. This collective bargaining process led to an agreement between OverActive Media, the owner of the Toronto Defiant, and the Overwatch League. As part of this agreement, the Toronto Defiant signed a sponsorship deal with the league, and the Overwatch League agreed to waive the outstanding franchise fees owed by all teams.<ref>{{cite news |last1=Lee |first1=Jonathan |title=It cost millions to join the Overwatch League. Teams are pushing for a break. |url=https://www.washingtonpost.com/video-games/2023/01/19/overwatch-activision-blizzard-collective-bargaining/ |access-date=July 17, 2023 |newspaper=[[Washington Post]] |date=January 19, 2023 |archive-date=March 14, 2023 |archive-url=https://web.archive.org/web/20230314172055/https://www.washingtonpost.com/video-games/2023/01/19/overwatch-activision-blizzard-collective-bargaining/ |url-status=live }}</ref><ref>{{cite news |last1=Cooke |first1=Hunter |last2=Hitt |first2=Kevin |title=OWL teams' outstanding entry fees waived |url=https://www.sportsbusinessjournal.com/Daily/Closing-Bell/2023/06/05/activision-blizzard-overwatch-league.aspx |access-date=July 17, 2023 |work=[[Sports Business Journal]] |date=June 5, 2023 |language=en |archive-date=July 17, 2023 |archive-url=https://web.archive.org/web/20230717154648/https://www.sportsbusinessjournal.com/Daily/Closing-Bell/2023/06/05/activision-blizzard-overwatch-league.aspx |url-status=live }}</ref>

===Termination===
On July 19, 2023, Activision-Blizzard released its second-quarter earnings report. According to the report, following the conclusion of the 2023 season, franchise owners voted on an updated operating agreement. Should the teams opt not to continue under the updated agreement, a termination fee of $6{{nbsp}}million would be payable to each participating team entity, amounting to a total fee of approximately $114{{nbsp}}million.<ref>{{cite news |last1=Parrish |first1=Ash |title=Activision Blizzard lays off esports staff as it faces potential dramatic changes for the Overwatch League |url=https://www.theverge.com/2023/7/19/23799550/activision-blizzard-esports-layoffs-overwatch-league-owl |access-date=July 19, 2023 |work=[[The Verge]] |date=July 19, 2023 |archive-date=July 19, 2023 |archive-url=https://web.archive.org/web/20230719130303/https://www.theverge.com/2023/7/19/23799550/activision-blizzard-esports-layoffs-overwatch-league-owl |url-status=live }}</ref> On November 8, 2023, an OWL spokesperson confirmed that Blizzard would be transitioning away from its current model and would be working on building a new framework for competitive ''Overwatch'', as a two-thirds majority of OWL franchisees voted to depart from the league. Reports suggested that the league might be operated by a third-party tournament organizer in 2024.<ref>{{cite news |last1=Fudge |first1=James |title=Teams Vote to Exit Overwatch League |url=https://esportsadvocate.net/2023/11/teams-vote-to-exit-overwatch-league/ |access-date=November 8, 2023 |work=The Esports Advocate |date=November 8, 2023}}</ref><ref>{{cite news |last1=Esguerra |first1=Tyler |title=Blizzard confirms Overwatch League is officially dead |url=https://dotesports.com/overwatch/news/breaking-blizzard-confirms-overwatch-league-dead |access-date=November 8, 2023 |work=[[Dot Esports]] |date=November 8, 2023}}</ref> On January 23, 2024, Blizzard announced that the Overwatch League was officially folded; on the same day, they announced a multi-year deal with [[ESL (company)|ESL FACEIT Group]] and WDG Esports to create the [[Overwatch Champions Series]] (OWCS) to replace the OWL.<ref>{{cite news |last1=Miller |first1=Sean |title=Thank you, Overwatch League |url=https://overwatchleague.com/en-us/news/thank-you-overwatch-league |access-date=January 24, 2024 |work=overwatchleague.com |date=January 23, 2024 |language=en}}</ref><ref>{{cite news |last1=Gardner |first1=Matt |title='Overwatch 2' Esports Returns With All-New Champions Series For 2024 |url=https://www.forbes.com/sites/mattgardner1/2024/01/23/overwatch-2-esports-returns-with-all-new-champions-series-for-2024/?sh=320f74687ffc |access-date=January 23, 2024 |work=[[Forbes]] |date=January 23, 2024 |language=en}}</ref>


== Teams ==
== Teams ==
The league launched in 2018 with twelve teams, each based in a [[global city]]. Eight additional teams were added in the league's 2019 season. Prior to the 2020 season, the teams were divided between two divisions: the Atlantic Division with the [[American East Coast]], [[Eastern Canada|Eastern Canadian]] and [[Europe]]an teams, and the Pacific Division with the [[American West Coast]], [[Western Canada|Western Canadian]] and [[Asia]]n teams.{{r|Industry: S1 finalized}}<ref name="pcgamer format"/><ref name="poly s2 format">{{cite web | url = https://www.heroesneverdie.com/2018/10/10/17957832/overwatch-league-season-2-format-changes | title = The Overwatch League season 2 format for 2019 has been revealed | first = Cass | last = Marshall | date = October 10, 2018 | accessdate = October 10, 2018 | work = [[Polygon (website)|Heroes Never Die]] | archive-url = https://web.archive.org/web/20181011013805/https://www.heroesneverdie.com/2018/10/10/17957832/overwatch-league-season-2-format-changes | archive-date = October 11, 2018 | url-status = live | df = mdy-all }}</ref> With the 2020 season, the two divisions were elevated to conferences, keeping the same team distributions, but with now two divisions within each conference.<ref name="polygon 2020"/> Additionally, teams will begin playing in home/away games, with each team having one or more venues to host homestead weekends.<ref name="polygon 2020"/>
The league launched in 2018 with twelve teams, each based in a [[global city]]. Eight additional teams were added in the league's 2019 season. Prior to the 2020 season, the teams were divided between two divisions: the Atlantic Division with the [[American East Coast]], [[Eastern Canada|Eastern Canadian]] and [[Europe]]an teams, and the Pacific Division with the [[American West Coast]], [[Western Canada|Western Canadian]] and [[Asia]]n teams.{{r|Industry: S1 finalized}}<ref name="pcgamer format"/><ref name="poly s2 format">{{cite web | url = https://www.heroesneverdie.com/2018/10/10/17957832/overwatch-league-season-2-format-changes | title = The Overwatch League season 2 format for 2019 has been revealed | first = Cass | last = Marshall | date = October 10, 2018 | access-date = October 10, 2018 | work = [[Polygon (website)|Heroes Never Die]] | archive-url = https://web.archive.org/web/20181011013805/https://www.heroesneverdie.com/2018/10/10/17957832/overwatch-league-season-2-format-changes | archive-date = October 11, 2018 | url-status = live | df = mdy-all }}</ref> With the 2020 season, the two divisions were elevated to conferences, keeping the same team distributions, but with now two divisions within each conference.<ref name="polygon 2020"/> Additionally, teams began playing in home/away games, with each team having one or more venues to host homestand weekends.<ref name="polygon 2020"/> However, due to the emergence of the COVID-19 pandemic, all live matches were cancelled near the beginning of the 2020 season, and teams were divided into regions.<ref>{{cite news |last1=Amenabar |first1=Ted |title=Overwatch League teams face a reset after pandemic spoils its grand plans |url=https://www.washingtonpost.com/video-games/esports/2020/03/27/overwatch-league-schedule-coronavirus-online/ |access-date=March 24, 2022 |newspaper=[[The Washington Post]] |date=March 27, 2020 |archive-date=March 29, 2022 |archive-url=https://web.archive.org/web/20220329091745/https://www.washingtonpost.com/video-games/esports/2020/03/27/overwatch-league-schedule-coronavirus-online/ |url-status=live }}</ref> Below was the region split as of the 2023 season.
{{OWL labelled map}}
{{OWL labelled map}}
{|class="wikitable" style="text-align:left; width:100%; font-size:95%;"
{|class="wikitable" style="text-align:left; width:100%; font-size:95%;"
! style="background:white"| Division
! style="background:white"| Team
! style="background:white"| Team
! style="background:white"| Location
! style="background:white"| Location
! style="background:white"| Venue(s)
! style="background:white"| Joined
! style="background:white"| Joined
! style="background:white"| Owner<ref>{{cite news |last=Ashton |first=Graham |title=Guide to The Overwatch League 2019 Teams, Their Owners, and Investors |date=February 14, 2019 |work=The Esports Observer |url=https://esportsobserver.com/guide-to-the-overwatch-league-teams/ |access-date=April 4, 2019}}</ref>
! style="background:white"| Owner<ref>{{cite news |last1=Daniel |first1=Tom |title=Who owns every Overwatch League franchise? |url=https://esportsinsider.com/2023/05/every-overwatch-league-franchise |access-date=May 5, 2023 |work=Esports Insider |date=May 2, 2023 |archive-date=May 5, 2023 |archive-url=https://web.archive.org/web/20230505152412/https://esportsinsider.com/2023/05/every-overwatch-league-franchise |url-status=live }}</ref>
! style="background:white"| [[Overwatch Contenders#Team ownership and OWL affiliations|Academy team]]
! style="background:white"| [[Overwatch Contenders#Team ownership and OWL affiliations|Academy team]]
|-
|-
! colspan="14" style="background:#2c6872; color:white;" | Atlantic Conference
! colspan="13" style="background:#7b271c; color:white" | East Region
|-
|-
| '''[[Dallas Fuel]]'''
! rowspan="5" style="background:#2c6872; color:white;" |North
| {{Flagicon|United States}} [[Dallas]]
| '''[[Boston Uprising]]'''
| align="center" | 2018
|{{Flagicon|United States}} [[Boston]], United States
| [[OpTic Gaming]]
|TBD<ref>{{Cite web|url=https://uprising.overwatchleague.com/en-us/news/an-update-on-our-venue|title=An Update on our Venue|last=|first=|date=August 27, 2019|website=Boston Uprising|archive-url=|archive-date=|dead-url=|access-date=2019-08-28}}</ref>
| style="background:#CCCCCC" | [[Team Envy (Overwatch team)|Team Envy]] (inactive)
| rowspan="3" align="center" | 2018
| [[Kraft Group]]
|[[Uprising Academy]]
|-
|-
| '''[[London Spitfire]]'''
| '''[[Guangzhou Charge]]'''
|{{Flagicon|United Kingdom}} [[London]], United Kingdom
| {{Flagicon|China}} [[Guangzhou]]
| align="center" | 2019
|TBA
| [[Cloud9]]
| [[Nenking Group]]
| style="background:#CCCCCC" | [[Ultra Prime Academy]] (inactive)
|[[British Hurricane]]
|-
|-
| '''[[New York Excelsior]]'''
| '''[[Hangzhou Spark]]'''
|{{Flagicon|United States}} [[New York City]], United States
| {{Flagicon|China}} [[Hangzhou]]
| align="center" | 2019
|[[Hammerstein Ballroom]]<ref name=":0">{{Cite web|url=https://www.forbes.com/sites/hnewman/2019/08/20/the-overwatch-league-travels-in-2020-starting-in-a-historic-new-york-ballroom/|title=The Overwatch League Travels In 2020, Starting In A Historic New York Ballroom|last=Newman|first=Heather|website=Forbes|language=en|access-date=2019-08-20}}</ref>
| [[Bilibili]]
| Sterling.VC
| style="background:#CCCCCC" | [[Bilibili Gaming]] (inactive)
|[[XL2 Academy]]
|-
|-
| '''[[Paris Eternal]]'''
| '''[[Seoul Dynasty]]'''
|{{Flagicon|France}} [[Paris]], France
| {{Flagicon|South Korea}} [[Seoul]]
| align="center" | 2018
|[[Zénith Paris]]<ref>{{Cite web|url=https://www.afjv.com/news/9808_l-overwatch-league-au-zenith-de-paris-en-2020.htm|title=L'Overwatch League au Zénith de Paris en 2020|website=AFJV|language=fr|access-date=2019-08-21}}</ref>
| [[Gen.G Esports]]
| rowspan="2" align="center" | 2019
| [[Gen.G#Overwatch|Gen.G Global Academy]]
|DM-Esports
|''None''
|-
|-
| '''[[Toronto Defiant]]'''
| '''[[Seoul Infernal]]'''
|{{Flagicon|Canada}} [[Toronto]], Canada
| {{Flagicon|South Korea}} [[Seoul]]
| align="center" | 2018
|[[Roy Thomson Hall]]<ref>{{Cite web|url=https://www.sportsnet.ca/more/roy-thomson-hall-host-toronto-defiant-homestand-weekends-2020/|title=Roy Thomson Hall to host Toronto Defiant homestand weekends in 2020 - Sportsnet.ca|website=www.sportsnet.ca|access-date=2019-08-20}}</ref>
| [[Comcast Spectacor]]
| OverActive Media
| style="background:#CCCCCC" | [[Fusion University]] (inactive), [[T1 (Overwatch team)|T1]] (inactive)
|[[Montreal Rebellion]]
|-
| '''[[Shanghai Dragons]]'''
| {{Flagicon|China}} [[Shanghai]]
| align="center" | 2018
| [[NetEase]]
| style="background:#CCCCCC" | [[Team CC]] (inactive)
|-
! colspan="13" style="background:#2c6872; color:white;" | West Region
|-
|-
! rowspan="5" style="background:#2c6872; color:white;" |South
| '''[[Atlanta Reign]]'''
| '''[[Atlanta Reign]]'''
|{{Flagicon|United States}} [[Atlanta]], United States
| {{Flagicon|United States}} [[Atlanta]]
|[[SunTrust Park#The Battery Atlanta|Coca-Cola Roxy]]<ref>{{Cite web|url=https://www.atlreign.com/|title=ATL Reign 2020 Homestand Weekends|website=www.atlreign.com|access-date=2019-09-02}}</ref>
| align=center | 2019
| align=center | 2019
| Atlanta Esports Ventures
| [[Atlanta Esports Ventures]]
|[[ATL Academy]]
| style="background:#CCCCCC" | [[ATL Academy]] (inactive)
|-
| '''[[Boston Uprising]]'''
| {{Flagicon|United States}} [[Boston]]
| align="center" | 2018
| [[Kraft Group]]
| style="background:#CCCCCC" | [[Uprising Academy]] (inactive)
|-
|-
| '''[[Florida Mayhem]]'''
| '''[[Florida Mayhem]]'''
|{{Flagicon|United States}} [[Miami]]–[[Orlando]], United States
| {{Flagicon|United States}} [[Miami]]–[[Orlando, Florida|Orlando]]
| align="center" | 2018
|[[Watsco Center]]<br>[[Full Sail Live]]<ref>{{Cite web|url=https://esportsinsider.com/2019/08/florida-mayhem-homestand-events/|title=Florida Mayhem announces details for 2020 homestand events|last=Byrne|first=Laura|date=2019-08-20|website=Esports Insider|language=en-GB|access-date=2019-08-20}}</ref>
| rowspan="3" align="center" | 2018
| [[Misfits Gaming]]
| [[Misfits Gaming]]
|[[Mayhem Academy]] (inactive)
| style="background:#CCCCCC" | [[Mayhem Academy]] (inactive)
|-
|-
| '''[[Houston Outlaws]]'''
| '''[[Houston Outlaws]]'''
|{{Flagicon|United States}} [[Houston]], United States
| {{Flagicon|United States}} [[Houston]]
| align="center" | 2018
|[[Revention Music Center]]<ref>{{Cite web|url=https://abc13.com/5496939/|title=Experts warn of video game addiction signs as esports gains popularity|date=2019-08-27|website=ABC13 Houston|language=en|access-date=2019-08-28}}</ref>
| [[Beasley Media Group]]
| style="background:#CCCCCC" | [[GG Esports Academy]] (inactive)
|-
| '''[[London Spitfire]]'''
| {{Flagicon|United Kingdom}} [[London]]
| align="center" | 2018
| [[Cloud9]]
| style="background:#CCCCCC" | [[British Hurricane]] (inactive)
|-
| '''[[Los Angeles Gladiators]]'''
| {{Flagicon|United States}} [[Los Angeles]]
| align="center" | 2018
| [[Kroenke Sports & Entertainment]]
| style="background:#CCCCCC" | [[Gladiators Legion]] (inactive)
|-
| '''[[Los Angeles Valiant]]'''
| {{Flagicon|United States}} [[Los Angeles]]
| align="center" | 2018
| [[Immortals Gaming Club]]
| [[Immortals Gaming Club]]
|''None''
| style="background:#CCCCCC" | ''None''
|-
|-
| '''[[Philadelphia Fusion]]'''
| '''[[New York Excelsior]]'''
|{{Flagicon|United States}} [[Philadelphia]], United States
| {{Flagicon|United States}} [[New York City]]
| align="center" | 2018
|[[Metropolitan Opera House (Philadelphia)|Metropolitan Opera House]]<br>[[Boardwalk Hall]]<ref>{{Cite web|url=https://www.nbcsports.com/philadelphia/fusion/fusion-are-bringing-overwatch-league-home-2020-3-homestand-weekend-events|title=The Fusion are bringing the Overwatch League home in 2020|date=2019-08-27|website=NBC Sports Philadelphia|access-date=2019-08-28}}</ref>
| [[Comcast Spectacor]]
| [[NYXL (company)|NYXL]]
|[[Fusion University]]
| [[NYXL Academy]]
|-
|-
| '''[[Washington Justice]]'''
| '''[[San Francisco Shock]]'''
|{{Flagicon|United States}} [[Washington, D.C.]], United States
| {{Flagicon|United States}} [[San Francisco]]
| align="center" | 2018
|[[The Anthem (music venue)|The Anthem]]<br>[[St. Elizabeths East Entertainment and Sports Arena|Entertainment and Sports Arena]]<ref>{{Cite web|url=https://www.washingtonpost.com/sports/2019/08/20/overwatch-league-releases-its-schedule/?noredirect=on|title=Overwatch League releases its 2020 schedule|last=Hume|first=Mike|date=August 20, 2019|website=Washington Post|archive-url=|archive-date=|dead-url=|access-date=August 20, 2019}}</ref>
| [[NRG Esports]]
| align=center | 2019
| O2 Blast
| Washington Esports Ventures
|''None''
|-
|-
| '''[[Toronto Defiant]]'''
! colspan="14" style="background:#7b271c; color:white" | Pacific Conference
| {{Flagicon|Canada}} [[Toronto]]
| align="center" | 2019
| [[OverActive Media]]
| style="background:#CCCCCC" | [[Montreal Rebellion]] (inactive)
|-
|-
| '''[[Vancouver Titans]]'''
!rowspan="5" style="background:#7b271c; color:white"|East
| {{Flagicon|Canada}} [[Vancouver]]
| '''[[Chengdu Hunters]]'''
| align=center | 2019
|{{Flagicon|China}} [[Chengdu]], China
| [[Canucks Sports & Entertainment]]
|Wuliangye Chengdu Performing Arts Center<ref>{{Cite web|url=https://twitter.com/ChengduHunters/status/1163877476130594816|title=Next Summer, meet the hunters in our home venue between [07.25-07.26] and [08.01-08.02]|last=Hunters|first=Chengdu|date=2019-08-20|website=@ChengduHunters|language=en|archive-url=|archive-date=|dead-url=|access-date=2019-08-20}}</ref>
| style="background:#CCCCCC" | ''None''
| rowspan="3" align="center" | 2019
| Huya
|[[LGE.Huya]]
|-
|-
| '''[[Guangzhou Charge]]'''
| '''[[Vegas Eternal]]'''
|{{Flagicon|China}} [[Guangzhou]], China
| {{Flagicon|United States}} [[Las Vegas]]
| align="center" | 2019
|[[Foshan International Sports and Cultural Center]]<br>[[Tianhe Stadium]]<ref name=":2">{{Cite web|url=https://www.overwatchleague.cn/zh-cn/news/17961979/owl2020|title=从暴雪竞技场到战队主场,OWL2020赛季引燃联赛激情!|last=|first=|date=August 28, 2019|website=Overwatch League|language=Chinese|archive-url=|archive-date=|dead-url=|access-date=August 28, 2019}}</ref>
| DM-Esports
| [[Nenking Group]]
| style="background:#CCCCCC" | [[Eternal Academy]] (inactive)
|[[T1w.GZA]]
|-
|-
| '''[[Hangzhou Spark]]'''
| '''[[Washington Justice]]'''
|{{Flagicon|China}} [[Hangzhou]], China
| {{Flagicon|United States}} [[Washington, D.C.]]
| align=center | 2019
|Hangzhou Grand Theatre<br>Wuzhen Grand Theatre<ref>{{Cite web|url=https://twitter.com/Hangzhou_Spark/status/1163799489775169536|title=We are GOING HOME ! 2020 Homestand is confirmed. Welcome to Hangzhou! ୧(๑•̀⌄•́๑)૭✧ @overwatchleague Hangzhou Theatre Feb 29- Mar 1 Wuzhen Grand Theatre Jun 20- Jun 21|last=Spark|first=Hangzhou|date=2019-08-20|website=@Hangzhou_Spark via Twitter|language=en|archive-url=|archive-date=|dead-url=|access-date=2019-08-20}}</ref>
| [[Washington Esports Ventures]]
| [[Bilibili]]
| style="background:#CCCCCC" | ''None''
|[[Bilibili Gaming]]
|}

== League championships ==
As of the 2023 season, 20 different teams have competed in the league, with five having won at least one Grand Finals title.

{| class="wikitable"
|+
!Season
!Champions
!Score
!Runners-up
|-
|-
|[[2018 Overwatch League Grand Finals|2018]]{{efn|The 2018 Grand Finals was a best-of-three series; London won 3–1 in the first match and 3–0 in the second.}}
| '''[[Seoul Dynasty]]'''
|[[London Spitfire]]
|{{Flagicon|South Korea}} [[Seoul]], South Korea
|style="text-align:center" | 2–0
|TBA
|[[Philadelphia Fusion]]
| rowspan="2" align="center" | 2018
| [[Gen.G Esports]]
|[[Gen.G esports]]
|-
|-
|[[2019 Overwatch League Grand Finals|2019]]
| '''[[Shanghai Dragons]]'''
|[[San Francisco Shock]]
|{{Flagicon|China}} [[Shanghai]], China
|style="text-align:center" |4–0
|XinYeFang Studio<ref>{{Cite web|url=https://twitter.com/ShanghaiDragons/status/1167618119864586240|title=VENUE REVEAL The Dragons will be hosting both of their Homestands at XinYeFang Studio in the Jing’an district of Shanghai! Ticket prices and info to be revealed at a later date. Address: 210 Wenshui Rd, Jing’an, Shanghai, China #ShanghaiDragons #Breakthrough|last=Dragons|first=Shanghai|date=2019-08-30|website=@ShanghaiDragons|language=en|archive-url=|archive-date=|dead-url=|access-date=2019-08-31}}</ref>
| [[NetEase]]
|[[Vancouver Titans]]
|[[Team CC]]
|-
|-
|[[2020 Overwatch League Grand Finals|2020]]
!rowspan="5" style="background:#7b271c; color:white"|West
|[[San Francisco Shock]]
| '''[[Dallas Fuel]]'''
|style="text-align:center" |4–2
|{{Flagicon|United States}} [[Dallas]], United States
|[[Seoul Dynasty]]
|[[Allen Event Center]]<br>Esports Stadium Arlington<br>[[Toyota Music Factory]]<ref>{{Cite web|url=https://sportsday.dallasnews.com/dallas-fuel/dallas-fuel/2019/08/20/were-going-to-have-a-lot-of-eyes-on-us-how-the-dallas-fuel-overwatch-league-are-preparing-for-continued-growth-in-2020|title='We’re going to have a lot of eyes on us': How the Dallas Fuel, Overwatch League are preparing for continued growth in 2020|date=2019-08-20|website=SportsDay|language=en|access-date=2019-08-20}}</ref>
| rowspan="4" align="center" | 2018
| [[Envy Gaming]]<br>[[Kenneth Hersh|Hersh Interactive Group]]
|[[Team Envy (Overwatch team)|Team Envy]]
|-
|-
|[[2021 Overwatch League Grand Finals|2021]]
| '''[[Los Angeles Gladiators]]'''
|[[Shanghai Dragons]]
| rowspan="2" |{{Flagicon|United States}} [[Los Angeles]], United States
|style="text-align:center" |4–0
| rowspan="2" |[[The Novo by Microsoft]]<ref name=":1">{{Cite web|url=https://www.latimes.com/sports/story/2019-08-24/la-adds-another-rivalry-this-time-in-the-esports-arena-with-the-gladiators-and-valiant|title=Column: L.A. adds another rivalry, this time in the esports arena with the Gladiators and Valiant|date=2019-08-25|website=Los Angeles Times|language=en-US|access-date=2019-08-25}}</ref>
|[[Atlanta Reign]]
| [[Kroenke Sports & Entertainment]]
| [[Gladiators Legion]]
|-
|-
|[[2022 Overwatch League Grand Finals|2022]]
| '''[[Los Angeles Valiant]]'''
|[[Dallas Fuel]]
| Immortals Gaming Club
|style="text-align:center"|4–3
|''None''
|[[San Francisco Shock]]
|-
|-
|[[2023 Overwatch League Grand Finals|2023]]
| '''[[San Francisco Shock]]'''
|[[Florida Mayhem]]
|{{Flagicon|United States}} [[San Francisco]], United States
|style="text-align:center"|4–0
|[[Cow Palace]]<br>[[San Jose Civic]]<ref>{{Cite web|url=https://twitter.com/SFShock/status/1163862097706381312|title=THE COUNTDOWN TO PRE-SALE ON WEDNESDAY 8/28 BEGINS NOW… SHOCKFEST 2020: First Arrival: March 28-29 at the Historic Cow Palace Silicon Valley Showdown: July 18-19 at the San Jose Civic Center|last=Shock|first=San Francisco|date=2019-08-20|website=@SFShock|language=en|archive-url=|archive-date=|dead-url=|access-date=2019-08-21}}</ref>
| [[NRG Esports]]
|[[Houston Outlaws]]
|''None''
|-
|-
| '''[[Vancouver Titans]]'''
|{{Flagicon|Canada}} [[Vancouver]], Canada
|[[Rogers Arena]]<ref>{{cite web|url=https://dotesports.com/overwatch/news/vancouver-titans-bring-overwatch-league-games-to-rogers-arena-in-2020|title=Vancouver Titans bring Overwatch League games to Rogers Arena in 2020|last=Richardson|first=Liz|work=Dot Esports|date=July 16, 2019|accessdate=August 4, 2019}}</ref>
| align=center | 2019
| [[Aquilini Investment Group]]
|''None''
|}
|}


==Seasons==
== Broadcasting ==
Shortly prior to the beginning of the 2018 regular season, Blizzard reached a two-year deal with [[Twitch (service)|Twitch]] to be the main streaming broadcaster of the Overwatch League outside of China, reported to be valued at $90{{nbsp}}million.<ref>{{cite web|url=http://www.sportsbusinessdaily.com/Daily/Closing-Bell/2018/01/09/overwatch.aspx|title=Sources: Overwatch League-Twitch Deal Worth At Least $90M|last=Fischer|first=Ben|date=January 9, 2018|website=[[Sports Business Daily]]|url-status=live|archive-url=https://web.archive.org/web/20180110114800/http://www.sportsbusinessdaily.com/Daily/Closing-Bell/2018/01/09/overwatch.aspx|archive-date=January 10, 2018|access-date=January 9, 2018}}</ref> The service carried streams in English, French, and Korean, while users who linked their Twitch account to their [[Battle.net]] account would also be eligible for chances to receive in-game items for ''Overwatch'' while watching broadcasts.<ref>{{cite web|url=https://www.gamespot.com/articles/at-the-last-minute-blizzard-strikes-overwatch-leag/1100-6455971/|title=At The Last Minute, Blizzard Strikes Overwatch League Deal With Twitch|last=Concepcion|first=Miguel|date=January 9, 2018|website=[[GameSpot]]|url-status=live|archive-url=https://web.archive.org/web/20180110024754/https://www.gamespot.com/articles/at-the-last-minute-blizzard-strikes-overwatch-leag/1100-6455971/|archive-date=January 10, 2018|access-date=January 9, 2018}}</ref> A subscription service known as the "All-Access Pass" also allowed users access to private streams and chat rooms with players, coaches, league officials and announcers, in-game currency to purchase team skins, emotes for use on Twitch chats, and discounts at Blizzard's store.<ref>{{cite web|url=https://www.ign.com/articles/2018/04/05/overwatch-league-all-access-pass-includes-twitch-emotes-in-game-skins-and-more-for-30|title=Overwatch League All-Access Pass Includes Twitch Emotes, in-Game Skins, and More for $30|last=Arif|first=Shabana|date=April 3, 2018|work=[[IGN]]|url-status=live|archive-url=https://web.archive.org/web/20190201013650/https://www.ign.com/articles/2018/04/05/overwatch-league-all-access-pass-includes-twitch-emotes-in-game-skins-and-more-for-30|archive-date=February 1, 2019|access-date=January 31, 2019}}</ref> This feature was expanded for the 2019 season to include the ability for viewers to use the "command center" app introduced during the [[2018 Overwatch World Cup]], to be able to view matches from different camera angles in real-time.<ref>{{cite web|last=Webster|first=Andrew|date=January 31, 2019|title=Blizzard's Overwatch League has a robust new spectator tool if you pay for an all-access pass|url=https://www.theverge.com/2019/1/31/18204364/blizzard-overwatch-league-twitch-all-access-pass|url-status=live|archive-url=https://web.archive.org/web/20190131224038/https://www.theverge.com/2019/1/31/18204364/blizzard-overwatch-league-twitch-all-access-pass|archive-date=January 31, 2019|access-date=January 31, 2019|work=[[The Verge]]}}</ref> The league also posted highlights on [[Twitter]] starting with the first season's All-Star Weekend and continuing into the second season, and also produced a weekly pre-game show called ''Watchpoint''.<ref>{{cite web|url=https://www.engadget.com/2018/08/23/overwatch-league-preview-show-twitter/|title=An Overwatch League preview show is coming to Twitter|last=Locklear|first=Mallory|date=August 23, 2018|website=[[Engadget]]|url-status=live|archive-url=https://web.archive.org/web/20180823191422/https://www.engadget.com/2018/08/23/overwatch-league-preview-show-twitter/|archive-date=August 23, 2018|access-date=August 23, 2018}}</ref>
===2018===
{{main|2018 Overwatch League season}}
Pre-season play for the inaugural season began on December 6, 2017. The official season began January 10 and continued through June 2018, with a six-team [[2018 Overwatch League playoffs|championship]] series to crown the season winners in July. Outside of the [[2018 Overwatch League Grand Finals|Grand Finals]], teams played at the [[Blizzard Arena]] in Los Angeles, though Blizzard hopes that teams will eventually travel to compete in each other's home cities in future seasons.{{r|PC Gamer: final three}} The Grand Finals were held at [[Barclays Center]] in New York City on July 27 and 28, 2018, in which the [[London Spitfire]] swept the [[Philadelphia Fusion]] 3-1, 3-0 to become the first Overwatch League champions.


On July 11, 2018, Blizzard also announced a U.S. television deal with [[ESPN Inc.|ESPN]] through the 2019 season, under which coverage of the 2018 playoffs would be simulcast across ESPN networks, including the semi-finals airing across [[ESPN2]], [[ESPNews]], and [[Walt Disney Television|Disney–ABC Television Group]] sister channel [[Disney XD]], the first night of the final airing on the [[ESPN|main ESPN network]] (marking its first-ever primetime broadcast of an esports event), continuing on Disney XD the next day, and a highlights package the following Sunday on [[ESPN on ABC|ABC]].<ref>{{Cite web|url=https://www.sportsbusinessdaily.com/en/Daily/Issues/2018/07/12/Media/ESPN%20Overwatch.aspx|title=Disney-Activision Deal Will Put Overwatch League On ESPN, ABC|date=July 11, 2018|website=Sports Business Journal|language=en|access-date=March 2, 2020|archive-date=June 15, 2020|archive-url=https://web.archive.org/web/20200615071431/https://www.sportsbusinessdaily.com/en/Daily/Issues/2018/07/12/Media/ESPN%20Overwatch.aspx|url-status=live}}</ref><ref>{{Cite web|url=https://awfulannouncing.com/espn/disney-signs-multi-year-deal-to-broadcast-overwatch-league-across-espn-abc-digital-platforms.html|title=Disney signs multi-year deal to broadcast Overwatch League across ESPN and ABC platforms|date=July 11, 2018|website=Awful Announcing|language=en-US|access-date=March 2, 2020|archive-date=March 2, 2020|archive-url=https://web.archive.org/web/20200302200802/https://awfulannouncing.com/espn/disney-signs-multi-year-deal-to-broadcast-overwatch-league-across-espn-abc-digital-platforms.html|url-status=live}}</ref> The arrangement continued into the 2019 season, with Disney XD adding regular-season broadcasts, and ABC adding broadcast television simulcasts of the Stage 1 and Stage 2 finals, and the all-star event.<ref>{{Cite web|url=https://www.espn.com/esports/story/_/page/overwatchseason2schedule/overwatch-league-air-espn-disney-xd-abc|title=Overwatch League to air on ESPN, Disney XD, ABC|date=February 7, 2019|website=ESPN.com|language=en|access-date=March 2, 2020|archive-date=March 2, 2020|archive-url=https://web.archive.org/web/20200302200801/https://www.espn.com/esports/story/_/page/overwatchseason2schedule/overwatch-league-air-espn-disney-xd-abc|url-status=live}}</ref> This partnership included broadcasting rights to the [[Overwatch World Cup]] as well.<ref name="OWL on TV" /> ESPN's sister Canadian network [[The Sports Network|TSN]] also carried broadcasts on its platforms, including television encores of matches involving the league's new Canadian franchises.<ref>{{Cite web|url=https://www.bellmedia.ca/the-lede/press/tsn-teams-up-with-the-overwatch-league-to-deliver-live-coverage-of-the-stage-2-playoffs-may-9-12|title=TSN Teams Up with the OVERWATCH LEAGUE™ To Deliver Live Coverage of the Stage 2 Playoffs, May 9–12 – Bell Media|language=en-US|access-date=March 2, 2020|archive-date=March 2, 2020|archive-url=https://web.archive.org/web/20200302200809/https://www.bellmedia.ca/the-lede/press/tsn-teams-up-with-the-overwatch-league-to-deliver-live-coverage-of-the-stage-2-playoffs-may-9-12/|url-status=live}}</ref>
[[Intel]] and [[HP Inc.|HP]] were the league's first sponsors, in multiyear agreements including the provision of HP gaming computers and Intel processors.{{r|ESPN: launch sponsors}} After the first week, Blizzard announced that [[Toyota]] was a sponsor, with the car company providing support and running contests for viewers, in exchange for advertising space during matches and in Blizzard Arena.<ref>{{cite web | url = https://www.gamespot.com/articles/overwatch-league-adds-a-huge-name-sponsor/1100-6456208/ | title = Overwatch League Adds A Huge-Name Sponsor | first = Eddie | last = Makuch | date = January 18, 2018 | accessdate = January 18, 2018 | website = [[GameSpot]] | archive-url = https://web.archive.org/web/20180119012340/https://www.gamespot.com/articles/overwatch-league-adds-a-huge-name-sponsor/1100-6456208/ | archive-date = January 19, 2018 | url-status = live | df = mdy-all }}</ref> At the start of the championship finales, Blizzard and [[Disney]] signed a deal for [[American Broadcasting Company|ABC]], [[ESPN]] and [[Disney XD]] to air the post-season games alongside the official Twitch streams, which would also extend into future seasons <ref name="OWL on TV"/>


German sports channel [[Sport1 (Germany)|Sport1]], which broadcasts to Switzerland and Austria in addition to Germany, made a two-year deal with Blizzard games live starting in the second season, partnering to form a new eSports1 sister channel.<ref>{{cite web|url=https://www.engadget.com/2019/01/29/overwatch-league-live-tv-europe/|title=Overwatch League will air on live TV in Germany, Austria, and Switzerland|last=Shah|first=Saqib|date=January 29, 2019|work=[[Engadget]]|url-status=live|archive-url=https://web.archive.org/web/20190129165530/https://www.engadget.com/2019/01/29/overwatch-league-live-tv-europe/|archive-date=January 29, 2019|access-date=January 29, 2019}}</ref><ref>{{Cite web|url=https://esportsinsider.com/2019/01/esports1-partners-with-blizzard-to-broadcast-the-overwatch-league/|title=Esports1 partners with Blizzard to broadcast the Overwatch League|last=Wicks|first=Alisha|date=January 29, 2019|website=Esports Insider|language=en-GB|access-date=March 2, 2020|archive-date=August 11, 2020|archive-url=https://web.archive.org/web/20200811003210/https://esportsinsider.com/2019/01/esports1-partners-with-blizzard-to-broadcast-the-overwatch-league/|url-status=live}}</ref>
Viewership of the first night of play through the English broadcast of Twitch reached over 415,000 viewers, while never dropping below 285,000 once play started, exceeding typical Twitch viewership numbers; additional viewers not included in this include those watching the other language broadcasts on Twitch, and MLG's own streaming media.<ref>{{cite web | url = https://www.pcgamesn.com/overwatch/overwatch-league-viewer-numbers | title = Over 400,000 viewers tuned into the Overwatch League on its first day | first = Julian | last = Benson | date = January 11, 2018 | accessdate = January 11, 2018 | website = [[PCGamesN]] | archive-url = https://web.archive.org/web/20180111144734/https://www.pcgamesn.com/overwatch/overwatch-league-viewer-numbers | archive-date = January 11, 2018 | url-status = live | df = mdy-all }}</ref> Blizzard reported that over the first week, over 10 million viewers across all streaming formats watched League play, and that the Blizzard Arena was sold-out all four days of the week.<ref>{{cite web | url = http://www.gamesindustry.biz/articles/2018-01-17-overwatch-league-attracts-10m-viewers-in-first-week | title = Overwatch League attracts 10m viewers in its first week | first = James | last = Batchelor | date = January 17, 2018 | accessdate = January 17, 2018 | website = [[GamesIndustry.biz]] | archive-url = https://web.archive.org/web/20180117201256/http://www.gamesindustry.biz/articles/2018-01-17-overwatch-league-attracts-10m-viewers-in-first-week | archive-date = January 17, 2018 | url-status = live | df = mdy-all }}</ref> According to [[Kevin Chou]], the CEO of KSV Esports which manages the [[Seoul Dynasty]], the owners had considered consistent viewership over 50,000 during regular system to be a success for their investments.<ref>{{cite web | url = https://venturebeat.com/2018/01/20/overwatch-league-an-owners-view-of-the-latest-esports-sensation/ | title = Overwatch League: An owner's view of the latest esports sensation | first = Dean | last = Takahashi | date = January 20, 2018 | accessdate = January 22, 2018 | website = [[Venture Beat]] | archive-url = https://web.archive.org/web/20180121051043/https://venturebeat.com/2018/01/20/overwatch-league-an-owners-view-of-the-latest-esports-sensation/ | archive-date = January 21, 2018 | url-status = live | df = mdy-all }}</ref> The finals were watched by more than 10.8 million people, a magnitude comparable to viewership of [[NFL]] regular season games.<ref name="hnd s2">{{cite web | url = https://www.heroesneverdie.com/2018/12/18/18146063/overwatch-league-season-2-2019 | title = Next year's Overwatch League tweaks will change esports — and your own gameplay | first = Heather | last = Newman | date = December 18, 2018 | accessdate = December 18, 2018 | work = [[Polygon (website)|Polygon]] | archive-url = https://web.archive.org/web/20181219044050/https://www.heroesneverdie.com/2018/12/18/18146063/overwatch-league-season-2-2019 | archive-date = December 19, 2018 | url-status = live | df = mdy-all }}</ref>


In early 2020, [[YouTube]] reached a three-year exclusive deal to serve as broadcaster for all Activision Blizzard esports events, including the Overwatch League, [[Call of Duty League]], and ''[[Hearthstone in esports|Hearthstone]]'', replacing Twitch. The deal was reported to be valued at $160{{nbsp}}million.<ref name="Stern">{{cite news |last1=Stern |first1=Adam |title=Sources: YouTube's Deal With Activision Blizzard Valued At $160M |url=https://esportsobserver.com/sources-youtube-actiblizzard-160m/ |access-date=June 14, 2021 |work=The Esports Observer |date=February 13, 2020 |archive-date=February 16, 2020 |archive-url=https://web.archive.org/web/20200216182735/https://esportsobserver.com/sources-youtube-actiblizzard-160m/ |url-status=live }}</ref> Alongside the agreement, Activision Blizzard also reached an agreement to use [[Google Cloud Platform]] as its preferred infrastructure provider for its game servers.<ref>{{cite web|url=https://variety.com/2020/digital/news/youtube-exclusive-activision-blizzard-e-sports-overwatch-call-of-duty-1203479140/|title=YouTube Scores Exclusive Streaming for Activision Blizzard's E-Sports, Including Overwatch and Call of Duty Leagues|last=Spangler|first=Todd|date=January 24, 2020|work=[[Variety (magazine)|Variety]]|access-date=January 24, 2020|archive-date=May 26, 2020|archive-url=https://web.archive.org/web/20200526223030/https://variety.com/2020/digital/news/youtube-exclusive-activision-blizzard-e-sports-overwatch-call-of-duty-1203479140/|url-status=live}}</ref> After the expiration of the deal, the Overwatch League season would continue to be exclusively broadcast on YouTube.<ref>{{cite news |last1=Martinello |first1=Eva |title=Overwatch League fans disappointed 2023 Opening Weekend won't be on major streaming platform |url=https://dotesports.com/overwatch/news/overwatch-league-fans-disappointed-2023-opening-weekend-wont-be-on-major-streaming-platform |access-date=July 19, 2023 |work=[[Dot Esports]] |date=April 21, 2023}}</ref>
[[New York Excelsior]]'s Bang "[[JJonak]]" Sung-hyeon was named the 2018 Overwatch League season's [[most valuable player]].<ref>{{cite web | url = https://overwatchwire.usatoday.com/2018/07/11/jjonak-crowned-overwatch-league-mvp/ | title = JJoNak crowned first ever Overwatch League MVP | access-date = August 27, 2018 | archive-url = https://web.archive.org/web/20180828070955/https://overwatchwire.usatoday.com/2018/07/11/jjonak-crowned-overwatch-league-mvp/ | archive-date = August 28, 2018 | url-status = live | df = mdy-all }}</ref> London Spitfire's Jun-Young “Profit” Park was awarded the finals [[most valuable player]] award.<ref>{{cite web | url = https://www.polygon.com/2018/7/28/17626004/overwatch-league-finals-winner-season-one-london-spitfire | title = London Spitfire win Overwatch League's first championship | access-date = August 27, 2018 | archive-url = https://web.archive.org/web/20180825073509/https://www.polygon.com/2018/7/28/17626004/overwatch-league-finals-winner-season-one-london-spitfire | archive-date = August 25, 2018 | url-status = live | df = mdy-all }}</ref> During the Overwatch All-Star Weekend, which was held August 25–26, 2018, [[Dallas Fuel]]'s Pongphop “Mickie” Rattanasangchod was awarded the Dennis Hawelka Award,<ref>{{cite web | url = https://dotesports.com/overwatch/news/dallas-fuel-tank-player-mickie-awarded-dennis-hawelka-prize | title = Dallas Fuel tank player Mickie awarded Dennis Hawelka prize | access-date = August 27, 2018 | archive-url = https://web.archive.org/web/20180828035830/https://dotesports.com/overwatch/news/dallas-fuel-tank-player-mickie-awarded-dennis-hawelka-prize | archive-date = August 28, 2018 | url-status = live | df = mdy-all }}</ref> which was created in honor of esports player and coach Dennis "INTERNETHULK" Hawelka who died in November 2017 and is awarded to a player who made a positive impact on their community.<ref>{{cite web | url = https://dotesports.com/overwatch/news/internethulk-passes-away-18591 | title = Overwatch legend Dennis "INTERNETHULK" Hawelka dies at 30 | access-date = August 27, 2018 | archive-url = https://web.archive.org/web/20180828035856/https://dotesports.com/overwatch/news/internethulk-passes-away-18591 | archive-date = August 28, 2018 | url-status = live | df = mdy-all }}</ref>


===2019===
==Reception==
Some commentators observed that of the more than 100 players selected for teams for the first season, none of them were female.<ref>{{cite web | url = https://www.pastemagazine.com/articles/2018/01/no-girls-allowed-dissecting-the-gender-imbalance-i.html | title = No Girls Allowed: Dissecting The Gender Divide in Overwatch League | first = Holly | last = Green | date = January 11, 2018 | access-date = January 12, 2018 | website = [[Paste (magazine)|Paste]] | archive-url = https://web.archive.org/web/20180111235926/https://www.pastemagazine.com/articles/2018/01/no-girls-allowed-dissecting-the-gender-imbalance-i.html | archive-date = January 11, 2018 | url-status = live | df = mdy-all }}</ref><ref>{{cite web | url = https://www.dailydot.com/parsec/overwatch-league-no-women-players/ | title = Women esports players face an uphill battle in Overwatch League | first = Chris | last = Reed | date = January 11, 2018 | access-date = January 12, 2018 | website = [[The Daily Dot]] | archive-url = https://web.archive.org/web/20180112010903/https://www.dailydot.com/parsec/overwatch-league-no-women-players/ | archive-date = January 12, 2018 | url-status = live | df = mdy-all }}</ref> Some noted the absence of [[Geguri|Kim "Geguri" Se-yeon]], a teenage South Korean player who is recognized as one of the highest-skilled Zarya players and who was the first female player to play in the Overwatch APEX league.<ref name="kotaku gegari"/> During the press day event prior to the start of the season, teams acknowledged they had considered signing on Geguri but noted issues with such an action. The [[Houston Outlaws]] said that there would have been a language barrier issue with her potential teammates, and complications related to co-ed housing for teams. The team also claimed that if they had brought her on board, there would have been issues from external commentators about whether it was a press stunt or an otherwise legitimate reason, and the nature of this legitimacy would shadow her career. Other teams like the [[London Spitfire]] and the [[New York Excelsior]] had looked to Geguri as a free agent but in the end desired to work from an established set of players that had already worked in leagues in the past. Team owners recognized that they want to make the player roster more diverse, but this in part requires making the community around ''Overwatch'' less toxic and more inviting.<ref name="kotaku gegari">{{cite web | url = https://compete.kotaku.com/no-overwatch-league-team-signed-the-games-most-notable-1821968992 | title = No Overwatch League Team Signed The Game's Most Notable Female Pro To Their Roster | first = Nathan | last = Grayson | date = January 10, 2018 | access-date = January 12, 2018 | website = [[Kotaku]] | archive-url = https://web.archive.org/web/20180112020910/https://compete.kotaku.com/no-overwatch-league-team-signed-the-games-most-notable-1821968992 | archive-date = January 12, 2018 | url-status = live | df = mdy-all }}</ref> Nanzer also said he would like to see further diversity in players in the league, but was aware that there are cultures where there is a social stigma against professional video game players that can be a barrier to achieve this.<ref name="telegraph 18jan24"/> By mid-February, during the Season 1 free agency window, Geguri was signed by the [[Shanghai Dragons]], making her the first female player in the league.<ref>{{cite web | url = https://www.theverge.com/2018/2/14/17011504/overwatch-league-first-woman-player-geguri-shanghai-dragons | title = The Overwatch League signs its first female player | first = Andrew | last = Webster | date = February 14, 2018 | access-date = February 14, 2018 | website = [[The Verge]] | archive-url = https://web.archive.org/web/20180214154047/https://www.theverge.com/2018/2/14/17011504/overwatch-league-first-woman-player-geguri-shanghai-dragons | archive-date = February 14, 2018 | url-status = live | df = mdy-all }}</ref>
{{main|2019 Overwatch League season}}
Prior to the end of the 2018 season, Blizzard had stated their intent to add six expansion teams for the second season, bringing the total number of teams to 18. Blizzard desired to have two or three based in Europe, and with the new franchise fee raised to {{USD|50 million}}.<ref>{{cite web | url = https://www.bloomberg.com/news/articles/2018-05-03/activision-gives-tepid-earnings-outlook-as-fortnite-threat-looms | title = To Fight Fortnite, Activision Is Retooling How Its Games Work | first = Christopher | last = Palmeri | date = May 3, 2018 | accessdate = May 3, 2018 | website = [[Bloomberg Businessweek]] | archive-url = https://web.archive.org/web/20180503232706/https://www.bloomberg.com/news/articles/2018-05-03/activision-gives-tepid-earnings-outlook-as-fortnite-threat-looms | archive-date = May 3, 2018 | url-status = live | df = mdy-all }}</ref> Blizzard began shopping for investors for new teams in March 2018, but because of the higher projections, stated that the franchise fee for new teams in Season 2 would be higher than {{USD|20 million}}.<ref name="espn s2 team exp">{{cite web | url = http://www.espn.com/esports/story/_/id/22386533/overwatch-league-expansion-face-serious-stumbling-blocks-overseas | title = Overwatch League expansion will face serious stumbling blocks overseas | first = Jacob | last = Wolf | date = February 11, 2018 | accessdate = February 12, 2018 | website = [[ESPN]] | archive-url = https://web.archive.org/web/20180212183612/http://www.espn.com/esports/story/_/id/22386533/overwatch-league-expansion-face-serious-stumbling-blocks-overseas | archive-date = February 12, 2018 | url-status = live | df = mdy-all }}</ref> In September 2018, Blizzard announced eight new teams to play in Season 2, which were the [[Atlanta Reign]], [[Guangzhou Charge]], [[Hangzhou Spark]], [[Toronto Defiant]], [[Paris Eternal]], [[Washington Justice]], [[Vancouver Titans]], and [[Chengdu Hunters]], bringing the total number of teams in the league to 20.


Additional concerns were raised following several league-issued fines and suspensions issued against a number of players based on their conduct. Journalists found that some players carried over the toxic nature from their days as YouTube or Twitch broadcasters, in which players would often routinely ridicule their opponents; many of the fines and suspensions follow from similar behavior displayed at the league level. The ''Overwatch'' player base outside of the league has also had [[Overwatch (video game)#Reception|issues of toxicity]], which Blizzard has been trying to handle through better reporting tools. In addition to requiring the league players to follow the code of conduct, Blizzard is also watching how these players behave on off-league broadcasts, and would fine players if they engage in toxic or inappropriate behavior even if not part of a league session, as well as publicizing when the league takes such actions.<ref name="kotaku tracker"/><ref>{{cite web | url = https://www.polygon.com/2018/3/6/16936932/overwatch-league-code-conduct-twitch-xqc | title = Overwatch League needs to figure out what it means to be a professional player | first = Julia | last = Alexander | date = March 6, 2018 | access-date = March 12, 2018 | website = [[Polygon (website)|Polygon]] | archive-url = https://web.archive.org/web/20180311062846/https://www.polygon.com/2018/3/6/16936932/overwatch-league-code-conduct-twitch-xqc | archive-date = March 11, 2018 | url-status = live | df = mdy-all }}</ref><ref name="engadget xQc">{{cite web | url = https://www.engadget.com/2018/03/09/overwatch-pro-suspended-again-for-racially-disparaging-emote/ | title = 'Overwatch' pro suspended for 'racially disparaging' emote | first = Richard | last = Lawler | date = March 9, 2018 | access-date = March 12, 2018 | website = [[Engadget]] | archive-url = https://web.archive.org/web/20180312104557/https://www.engadget.com/2018/03/09/overwatch-pro-suspended-again-for-racially-disparaging-emote/ | archive-date = March 12, 2018 | url-status = live | df = mdy-all }}</ref><ref>{{Cite web | url = https://www.polygon.com/2018/3/12/17109790/overwatch-league-xqc-twitch-chat-toxicity | title = Overwatch casters, players point to Twitch chat toxicity in wake of xQc departure | first = Julia | last = Alexander | date = March 12, 2018 | access-date = March 12, 2018 | website = [[Polygon (website)|Polygon]] | archive-url = https://web.archive.org/web/20180312220512/https://www.polygon.com/2018/3/12/17109790/overwatch-league-xqc-twitch-chat-toxicity | archive-date = March 12, 2018 | url-status = live | df = mdy-all }}</ref> Some of this poor behavior had concerned at least one of the league's sponsors, [[HP Inc.|HP]], since the behavior becomes associated with their brand, though such problems were not unique to esports, according to HP product manager John Ludwig.<ref>{{cite web | url = http://www.pcgamesinsider.biz/news/66850/overwatch-league-sponsor-hp-omen-says-bad-player-behaviour-does-make-it-nervous/ | title = Overwatch League sponsor HP Omen says bad player behaviour does make it nervous | first = Alex | last = Calvin | date = March 27, 2018 | access-date = March 27, 2018 | website = PC Games Insider | archive-url = https://web.archive.org/web/20180327212126/http://www.pcgamesinsider.biz/news/66850/overwatch-league-sponsor-hp-omen-says-bad-player-behaviour-does-make-it-nervous/ | archive-date = March 27, 2018 | url-status = live | df = mdy-all }}</ref>
For the season, existing teams began re-contracting existing players, trading players with other teams, and bringing on any players from affiliated Contenders teams starting August 1 and ending September 8, 2018. All unsigned players became free agents at this point. From September 9 to October 7, 2018, the expansion teams had exclusive rights to negotiate with the free agents to build their team. Following October 7, 2018, all remaining free agents were free to negotiate with any team in the League. Teams were expected to have signed a minimum of eight members by early December 2018, and had until early 2019 to build and change their roster to the maximum size.<ref name="s2 agency"/>


After the conclusion of the first stage of the inaugural season, ESPN reported that the revenue projections for the league has exceeded its expectations, with some insiders claiming that the league's revenue was four times greater than initially planned; this was in part through its Twitch streaming deal and new advertisers, such as [[Toyota]] and [[T-Mobile US|T-Mobile]], that came on board a few weeks into play.<ref name="espn s2 team exp">{{cite web | url = http://www.espn.com/esports/story/_/id/22386533/overwatch-league-expansion-face-serious-stumbling-blocks-overseas | title = Overwatch League expansion will face serious stumbling blocks overseas | first = Jacob | last = Wolf | date = February 11, 2018 | access-date = February 12, 2018 | website = [[ESPN]] | archive-url = https://web.archive.org/web/20180212183612/http://www.espn.com/esports/story/_/id/22386533/overwatch-league-expansion-face-serious-stumbling-blocks-overseas | archive-date = February 12, 2018 | url-status = live | df = mdy-all }}</ref> Due to the success of the first season of the Overwatch League, ''[[Fortune (magazine)|Fortune]]'' named commissioner Nate Nanzer as one of their "[[40 Under 40]]" in 2018.<ref>{{cite web | url = http://fortune.com/40-under-40/nate-nanzer-37/ | title = 40 Under 40 – #37: Nate Nanzer, 39 | date = July 19, 2018 | access-date = August 2, 2018 | website = [[Fortune (magazine)|Fortune]] | archive-url = https://web.archive.org/web/20180802223621/http://fortune.com/40-under-40/nate-nanzer-37/ | archive-date = August 2, 2018 | url-status = live | df = mdy-all }}</ref>
[[File:Dallas Fuel Homestand.jpg|thumb|right|The Dallas Homestand event held at the Allen Event Center, Allen, Texas during the 2019 season]]
The regular season began on February 14 and ran August 25.<ref name="s2 sched"/> The four five-week stage format was used again, with stage playoffs after the first three stages. Each week featured twelve matches across Thursday through Sunday. Each team played a total of 28 games during the regular season, seven per stage, which means that teams had one or two matches each week or may even have a bye week, addressing issues related to fatigue and mental health of players that had arisen during the first season.<ref name="verge s2 beyond"/> The playoffs were among eight teams: the top team in each division, the next four best teams across both divisions, and then the top two teams determined by a play-in tournament of the 7th through 12th place teams to be held after the completion of stage four in lieu of a stage four playoff. The season's All-Star Weekend was moved up earlier to between Stages 2 and 3.<ref name="poly s2 format"/> While most regular season games were played at the Blizzard Arena in Los Angeles, select Homestand Weekends matches took place at locations in Dallas, Atlanta, and Los Angeles; these were used to evaluate how away/home games would work in the following season.<ref name="s2 sched">{{cite web | url = https://kotaku.com/overwatch-league-season-two-will-have-some-road-games-1830894028 | title = Overwatch League Season Two Will Have Some Road Games | first = Nathan | last = Grayson | date = December 5, 2018 | accessdate = December 5, 2018 | work = [[Kotaku]] | archive-url = https://web.archive.org/web/20181206055604/https://kotaku.com/overwatch-league-season-two-will-have-some-road-games-1830894028 | archive-date = December 6, 2018 | url-status = live | df = mdy-all }}</ref><ref>{{cite web | url = https://www.heroesneverdie.com/2018/12/12/18136626/2019-overwatch-league-season-two-schedule | title = 2019 Overwatch League season two schedule | first = Austin | last = Goslin | date = December 12, 2018 | accessdate = December 12, 2018 | work = [[Polygon (website)|Heroes Never Die]] | archive-url = https://web.archive.org/web/20181213012159/https://www.heroesneverdie.com/2018/12/12/18136626/2019-overwatch-league-season-two-schedule | archive-date = December 13, 2018 | url-status = live | df = mdy-all }}</ref> The total prize pool for the season is {{USD|5 million}}.<ref name="hnd s2"/>


Entering the third season, concern had been raised on the stress of the league on its players. Fifty players had dropped from the league during the first two years, with several of them citing the stress the league places on them and mental health issues.<ref>{{cite web | url = https://www.polygon.com/2020/1/28/21083588/overwatch-league-player-caster-talent-burnout-season-3 | title = Don't worry about the Overwatch League, worry about its workers | first = Jay | last= Castello | date = January 28, 2020 | access-date = January 28, 2020 | work = [[Polygon (website)|Polygon]] }}</ref>
German sports channel [[Sport1 (Germany)|Sport1]], which broadcasts to Switzerland and Austria in addition to Germany, made a two-year deal with Blizzard to broadcast ''Overwatch League'' games live starting in the second season.<ref>{{cite web | url = https://www.engadget.com/2019/01/29/overwatch-league-live-tv-europe/ | title = Overwatch League will air on live TV in Germany, Austria, and Switzerland | first = Saqib | last = Shah | date = January 29, 2019 | accessdate = January 29, 2019 | work = [[Engadget]] | archive-url = https://web.archive.org/web/20190129165530/https://www.engadget.com/2019/01/29/overwatch-league-live-tv-europe/ | archive-date = January 29, 2019 | url-status = live | df = mdy-all }}</ref> Blizzard again offered its All Access Pass to streaming viewers, adding in the ability for viewers to use the "command center" app introduced during the 2018 Overwatch World Cup, to be able to view matches from different camera angles in real-time.<ref>{{cite web | url = https://www.theverge.com/2019/1/31/18204364/blizzard-overwatch-league-twitch-all-access-pass | title = Blizzard's Overwatch League has a robust new spectator tool if you pay for an all-access pass | first = Andrew | last = Webster | date = January 31, 2019 | accessdate = January 31, 2019 | work = [[The Verge]] | archive-url = https://web.archive.org/web/20190131224038/https://www.theverge.com/2019/1/31/18204364/blizzard-overwatch-league-twitch-all-access-pass | archive-date = January 31, 2019 | url-status = live | df = mdy-all }}</ref> Blizzard signed [[Coca-Cola]] in a multiyear deal as the League's official non-alcoholic beverage sponsor, covering not only League games but also Overwatch Contenders, Open, and World Cup, as well as for the annual BlizzCon event.<ref>{{cite web | url = https://esportsobserver.com/blizzard-owl-coca-cola/ | title = Activision Blizzard Signs Coca-Cola as Official Non-Alcoholic Beverage for Overwatch | first = Ben | last = Fischer | date = February 8, 2019 | accessdate = February 8, 2019 | website = The Esports Observer | archive-url = https://web.archive.org/web/20190209180106/https://esportsobserver.com/blizzard-owl-coca-cola/ | archive-date = February 9, 2019 | url-status = live | df = mdy-all }}</ref> During Stage 2, [[Bud Light]] signed to be the League's alcoholic beverage sponsor for the rest of the 2019 season outside of China, with their support used to fund additional television broadcasts.<ref>{{cite web | url = https://esportsobserver.com/overwatch-league-bud-light/ | title = Overwatch League Signs Bud Light for Remainder of 2019 Season |first= Ben | last= Fischer | date = April 26, 2019 | accessdate = April 26, 2019 | work = The Esports Observer }}</ref> [[Xfinity]] signed on as a sponsor for the 2019 OWL Playoffs and Grand Finals.<ref>{{cite web | url = https://esportsinsider.com/2019/08/overwatch-league-playoffs-xfinity/ | title= Xfinity to sponsor Overwatch League playoffs and grand finals | first = Adam | last = Finch | date = August 28, 2019 | accessdate = September 30, 2019 | work = Esports Insider }}</ref> Overall global viewership was estimated at about 218,000 per minute on average across all games with most coming from outside the United States, which only had about 95,000 viewers per minute on average.<ref name="wapost 2020"/>


==Litigation==
In May 2019, before Stage 3 commenced, league commissioner Nate Nanzer announced he was leaving Blizzard for [[Epic Games]]. Pete Vlastelica, the CEO and president of Activision Blizzard Esports, took Nanzer's place to become the league commissioner.<ref>{{cite web |last1=Wolf |first1=Jacob |title=Overwatch League commissioner Nanzer to join Epic Games |url=http://www.espn.com/esports/story/_/id/26815521/overwatch-league-commissioner-nanzer-join-epic-games |website=ESPN |accessdate=May 26, 2019}}</ref>
In July 2017, a [[trademark]] dispute arose when [[Major League Baseball]] (MLB) association expressed concerns regarding the logo that Blizzard had registered for the Overwatch League. MLB argued that Blizzard's logo bore similarities to their own, raising the potential for confusion among consumers.<ref>{{cite web | url = https://www.vg247.com/2017/07/19/major-league-baseball-could-oppose-blizzards-logo-trademark-for-overwatch-league-because-it-believes-theyre-too-similar/ | title = Major League Baseball could oppose Blizzard's logo trademark for Overwatch League because it believes they're too similar | first = Sharif | last = Saed | date = July 19, 2017 | access-date = July 19, 2017 | website = [[VG247]] | archive-url = https://web.archive.org/web/20170810202938/https://www.vg247.com/2017/07/19/major-league-baseball-could-oppose-blizzards-logo-trademark-for-overwatch-league-because-it-believes-theyre-too-similar/ | archive-date = August 10, 2017 | url-status = live | df = mdy-all }}</ref> However, following the initial complaint, no further filings were made by Major League Baseball within the required dispute period. This suggested that either MLB decided to drop the dispute, or an undisclosed understanding was reached between MLB and the Overwatch League, allowing the league to continue using the logo.<ref>{{cite web | url = https://dotesports.com/overwatch/news/overwatch-league-major-league-baseball-logo-16196 | title = Major League Baseball won't oppose Overwatch League logo | first = Nicole | last = Carpenter | date = July 27, 2017 | access-date = January 11, 2018 | website = [[Dot Esports]] | archive-url = https://web.archive.org/web/20180112042423/https://dotesports.com/overwatch/news/overwatch-league-major-league-baseball-logo-16196 | archive-date = January 12, 2018 | url-status = live | df = mdy-all }}</ref>


In July 2021, ''[[Dot Esports]]'' reported that the [[United States Department of Justice]] (DOJ) was investigating the Overwatch League in regards to their team soft cap on players' salaries. In contrast to professional sports leagues like the NFL, where the use of player unions allows the league to implement salary caps under the Supreme Court ruling in ''Amalgamated Meat Cutters v. Jewel Tea Co.'', the Overwatch League currently lacks such unions, which would make salary caps potentially a violation of the [[Sherman Antitrust Act of 1890]]. The league soft cap in 2020 was {{USD|1.6 million|long=no}}, and while a team could have salaries over that amount, they would be taxed as a luxury tax and would be considered detrimental.<ref>{{cite web | url = https://dotesports.com/news/u-s-department-of-justice-opens-antitrust-inquiry-into-overwatch-leagues-soft-salary-cap-competitive-balance-tax | title = U.S. Department of Justice opens antitrust inquiry into Overwatch League's soft salary cap, 'competitive balance tax' | first1 = Jacob | last1 = Wolf | first2 = Liz | last2 = Richardson | date = July 2, 2021 | accessdate = July 2, 2021 | work = [[Dot Esports]] | archive-date = September 3, 2023 | archive-url = https://web.archive.org/web/20230903005433/https://dotesports.com/news/u-s-department-of-justice-opens-antitrust-inquiry-into-overwatch-leagues-soft-salary-cap-competitive-balance-tax | url-status = live }}</ref> In October 2021, ''[[Sports Business Journal]]'' reported that the OWL would be eliminating the luxury tax and maximum salary caps.<ref>{{cite news |last1=Hitt |first1=Kevin |title=Sources: Overwatch, Call of Duty League dump competitive balance tax and maximum player salary cap |url=https://www.sportsbusinessjournal.com/Esports/Sections/Leagues/2021/10/OWL-CDL-cap |access-date=October 15, 2021 |work=[[Sports Business Journal]] |date=October 14, 2021 |archive-date=October 14, 2021 |archive-url=https://web.archive.org/web/20211014212217/https://www.sportsbusinessjournal.com/Esports/Sections/Leagues/2021/10/OWL-CDL-cap |url-status=live }}</ref> A settlement between the two parties was proposed, but according to a report by former ''[[ESPN]]'' writer Jacob Wolf in late 2022, Activision Blizzard refused to terms regarding particular requests that would endure after the proposed [[acquisition of Activision Blizzard by Microsoft]].<ref>{{cite news |last1=Sinclair |first1=Brendan |title=Activision Blizzard settlement talks in esports antitrust case break down |url=https://www.gamesindustry.biz/activision-blizzard-settlement-talks-in-esports-antitrust-case-break-down-report |access-date=November 8, 2022 |work=[[GamesIndustry.biz]] |date=November 8, 2022 |archive-date=November 8, 2022 |archive-url=https://web.archive.org/web/20221108160142/https://www.gamesindustry.biz/activision-blizzard-settlement-talks-in-esports-antitrust-case-break-down-report |url-status=live }}</ref> The Department of Justice filed a lawsuit, and Activision Blizzard agreed to settle the suit in April 2023, with provisions that would prohibit it from implementing similar measures in the future in the Overwatch League, the [[Call of Duty League]], or any other esports league it operates.<ref>{{cite news |last1=Parrish |first1=Ash |title=Activision settles with Justice Department for limiting esports players' salaries |url=https://www.theverge.com/2023/4/3/23668568/activision-blizzard-doj-antitrust-suit-overwatch-league |access-date=April 4, 2023 |work=[[The Verge]] |date=April 3, 2023 |archive-date=April 3, 2023 |archive-url=https://web.archive.org/web/20230403233859/https://www.theverge.com/2023/4/3/23668568/activision-blizzard-doj-antitrust-suit-overwatch-league |url-status=live }}</ref>
The [[2019 Overwatch League Grand Finals]] were held on September 29, 2019 at the [[Wells Fargo Center (Philadelphia)|Wells Fargo Center]] in [[Philadelphia]]. The [[San Francisco Shock]] swept the [[Vancouver Titans]] in four matches to become the season champions. Choi "ChoiHyoBin" Hyo-bin of the Shock was named the finals MVP.


===2020===
==Legacy==
Activision Blizzard used the Overwatch League model to establish the [[Call of Duty League]] in 2019.<ref>{{cite news |last1=Wolf |first1=Jacob |title=Activision Blizzard announces layoffs, Call of Duty league geolocation |url=https://www.espn.com/esports/story/_/id/25982427/activision-blizzard-announces-layoffs-call-duty-league-geolocation |access-date=January 26, 2020 |work=ESPN |date=February 12, 2019 |archive-date=January 26, 2020 |archive-url=https://web.archive.org/web/20200126163224/https://www.espn.com/esports/story/_/id/25982427/activision-blizzard-announces-layoffs-call-duty-league-geolocation |url-status=live }}</ref><ref>{{Cite web|url=https://esportsinsider.com/2019/10/call-of-duty-league-start-date/|title=Call of Duty League's inaugural season commences on January 24|last=Fitch|first=Adam|date=October 29, 2019|website=Esports Insider|language=en-GB|access-date=January 25, 2020|archive-date=January 6, 2020|archive-url=https://web.archive.org/web/20200106173329/https://esportsinsider.com/2019/10/call-of-duty-league-start-date/|url-status=live}}</ref> While the Call of Duty League was to have its inaugural season in 2020 with the same planned home/away format that the Overwatch League was planning the use in its third season, the [[COVID-19 pandemic]] forced the Call of Duty League to switch to a fully online format.<ref>{{Cite web|url=https://callofdutyleague.com/en-us/news/call-of-duty-league-shifting-currently-scheduled-live-events-to-online-competition|title=Call of Duty League announce event cancellations and online play|date=March 12, 2020|website=Call of Duty League|language=en-GB|access-date=March 15, 2020|archive-date=March 13, 2020|archive-url=https://web.archive.org/web/20200313004329/https://callofdutyleague.com/en-us/news/call-of-duty-league-shifting-currently-scheduled-live-events-to-online-competition|url-status=live}}</ref> The league was a central plot element in the [[American Dad! (season 17)|seventeenth season]] episode "Brave N00b World" of ''[[American Dad!]]'' which was first broadcast in May 2020.<ref>{{cite web | url = https://kotaku.com/someone-at-american-dad-is-a-big-fan-of-the-overwatch-l-1843550281 | title = Someone At American Dad Is A Big Fan Of The Overwatch League | first = Ash | last = Parrish | date = May 19, 2020 | access-date = May 19, 2020 | work = [[Kotaku]] | archive-date = May 26, 2020 | archive-url = https://web.archive.org/web/20200526184605/https://kotaku.com/someone-at-american-dad-is-a-big-fan-of-the-overwatch-l-1843550281 | url-status = live }}</ref>
The third season of OWL will be the first year that OWL will fully adopt the away/home format, with games taking place in home arenas for each team; Blizzard Arena will not be used for any games during this season.<ref name="variety 2020">{{cite web | url = https://variety.com/2019/digital/news/overwatch-league-grand-finals-season-3-pete-vlastelica-1203349574/ | title = Overwatch League’s Commissioner on Grand Finals and the Big Changes for Season 3 | first = Alex | last =Stedman |date = September 26, 2019 | accessdate = September 30, 2019 | work = [[Variety (magazine)|Variety]] }}</ref> These home arenas are not required to be dedicated spaces for esports events, though there are some teams working with their local city to develop dedicated esports arenas that can also serve as venues for other sport and entertainment. For example, the [[Philadelphia Fusion]]'s owner [[Comcast Spectacor]] announced plans to build the [[Fusion Arena]] by the time of the 2021 season, but during the 2020 season, the Fusion will hold its homestand games at the [[Metropolitan Opera House (Philadelphia)|Metropolitan Opera House]] in the city and at [[Boardwalk Hall]] in [[Atlantic City]].<ref name="wapost 2020">{{cite web | url = https://www.washingtonpost.com/technology/2019/09/30/overwatch-league-true-test-starts/ | title = For Overwatch League, the true test starts in 2020 | first = Hawken | last = Miller | date = September 30, 2019 | accessdate= September 30, 2019 | work = [[The Washington Post]] }}</ref> There will be 52 homestand events throughout the season, with each team hosting at least two of these in their home arenas. Other teams which already have secured larger arenas will host additional regular season events to allow the newer teams/arenas to become better established; for example, Dallas, Washington and Guangzhou will host five homestand events.<ref name="variety 2020"/> These initial schedules are being developed by the teams as to best manage travel and cost, but Blizzard anticipates taking over the scheduling in the following season. Blizzard provided flexibility in planning the 2020 schedule for teams to develop the necessarily logistics of hosting homestand events, including providing accommodations and practice areas for visiting teams during those weekends.<ref name="verge 2020">{{cite web | url = https://www.theverge.com/2019/9/27/20885729/overwatch-league-grand-finals-owl-global-vancouver-titans-san-francisco-shock | title = After the Overwatch League grand finals, the league prepares to finally go global | first = Andrew | last= Webster | date = September 27, 2019 | accessdate = September 30, 2019 | work = [[The Verge]] }}</ref> Blizzard will continue to manage all the broadcast and streaming of matches.<ref name="verge 2020"/> This expansion is being coordinated with Activision's [[Call of Duty World League]], a new league for ''[[Call of Duty]]'' following the OWL model with twelve worldwide teams, many of which are owned by the same owners of OWL teams, and launching with away/home gameplay in 2020. Both leagues see similar issues in logistics, and will coordinate efforts where applicable.<ref name="verge 2020"/>
There is no planned expansion of teams, but the Divisions will be converted into Conferences with each Conference having two Divisions within each. Teams will still play 28 games through the season, but there will no longer be any Stages, outside of the mid-season All-Star break.<ref name="polygon 2020">{{cite web | url = https://www.polygon.com/2019/7/16/20696633/overwatch-league-2020-season-format-home-games | title = Here’s how the Overwatch League’s 2020 season will work | first = Cass | last = Marshall | date = July 16, 2019 | accessdate = July 16, 2019 | work = [[Polygon (website)|Polygon]] }}</ref> League commissioner Vlastelica stated that once the 2020 OWL is running that only they would they look to potential expansion of the league with a principle focus on more teams out of Europe.<ref name="variety 2020"/>


== Notes ==
The free agency period for the 2020 season began September 30, 2019, following conclusion of the 2019 Grand Finals.<ref name="wapost 2020"/>
{{notelist}}

==Reception==

Some commentators observed that of the more than 100 players selected for teams for the first season, none of them were female.<ref>{{cite web | url = https://www.pastemagazine.com/articles/2018/01/no-girls-allowed-dissecting-the-gender-imbalance-i.html | title = No Girls Allowed: Dissecting The Gender Divide in Overwatch League | first = Holly | last = Green | date = January 11, 2018 | accessdate = January 12, 2018 | website = [[Paste (magazine)|Paste]] | archive-url = https://web.archive.org/web/20180111235926/https://www.pastemagazine.com/articles/2018/01/no-girls-allowed-dissecting-the-gender-imbalance-i.html | archive-date = January 11, 2018 | url-status = live | df = mdy-all }}</ref><ref>{{cite web | url = https://www.dailydot.com/parsec/overwatch-league-no-women-players/ | title = Women esports players face an uphill battle in Overwatch League | first = Chris | last = Reed | date = January 11, 2018 | accessdate = January 12, 2018 | website = [[The Daily Dot]] | archive-url = https://web.archive.org/web/20180112010903/https://www.dailydot.com/parsec/overwatch-league-no-women-players/ | archive-date = January 12, 2018 | url-status = live | df = mdy-all }}</ref> Some noted the absence of [[Geguri|Kim "Geguri" Se-yeon]], a teenage South Korean female player who is recognized as one of the highest-skilled Zarya players and who was the first female player to play in the Overwatch APEX league.<ref name="kotaku gegari"/> During the press day event prior to the start of the season, teams acknowledged they had considered signing on Geguri but noted issues with such an action. The [[Houston Outlaws]] said that there would have been a language barrier issue with her potential teammates, and complications related to co-ed housing for teams. The team also claimed that if they had brought her on board, there would have been issues from external commentators about whether it was a press stunt or an otherwise legitimate reason, and the nature of this legitimacy would shadow her career. Other teams like the [[London Spitfire]] and the [[New York Excelsior]] had looked to Geguri as a free agent but in the end desired to work from an established set of players that had already worked in leagues in the past. Team owners recognized that they want to make the player roster more diverse, but this in part requires making the community around ''Overwatch'' less toxic and more inviting.<ref name="kotaku gegari">{{cite web | url = https://compete.kotaku.com/no-overwatch-league-team-signed-the-games-most-notable-1821968992 | title = No Overwatch League Team Signed The Game's Most Notable Female Pro To Their Roster | first = Nathan | last = Grayson | date = January 10, 2018 | accessdate = January 12, 2018 | website = [[Kotaku]] | archive-url = https://web.archive.org/web/20180112020910/https://compete.kotaku.com/no-overwatch-league-team-signed-the-games-most-notable-1821968992 | archive-date = January 12, 2018 | url-status = live | df = mdy-all }}</ref> Nanzer also said he would like to see further diversity in players in the League, but was aware that there are cultures where there is a social stigma against professional video game players that can be a barrier to achieve this.<ref name="telegraph 18jan24"/> By mid-February, during the Season 1 free agency window, Geguri was signed on by the [[Shanghai Dragons]], making her the first female player in the League.<ref>{{cite web | url = https://www.theverge.com/2018/2/14/17011504/overwatch-league-first-woman-player-geguri-shanghai-dragons | title = The Overwatch League signs its first female player | first = Andrew | last = Webster | date = February 14, 2018 | accessdate = February 14, 2018 | website = [[The Verge]] | archive-url = https://web.archive.org/web/20180214154047/https://www.theverge.com/2018/2/14/17011504/overwatch-league-first-woman-player-geguri-shanghai-dragons | archive-date = February 14, 2018 | url-status = live | df = mdy-all }}</ref>

Additional concerns were raised following several League-issued fines and suspensions issued against a number of players based on their conduct. Journalists found that some players carried over the toxic nature from their days as YouTube or Twitch broadcasters, in which players would often routinely ridicule their opponents; many of the fines and suspensions follow from similar behavior displayed at the League level. The ''Overwatch'' player base outside of the League has also had issues of toxicity, which Blizzard has been trying to handle through better reporting tools. In addition to requiring the League players to follow the code of conduct, Blizzard is also watching how these players behavior on off-League broadcasts, and will fine players if they engage in toxic or inappropriate behavior even if not part of a League session, as well as publicizing when the League takes such actions.<ref name="kotaku tracker"/><ref>{{cite web | url = https://www.polygon.com/2018/3/6/16936932/overwatch-league-code-conduct-twitch-xqc | title = Overwatch League needs to figure out what it means to be a professional player | first = Julia | last = Alexander | date = March 6, 2018 | accessdate = March 12, 2018 | website = [[Polygon (website)|Polygon]] | archive-url = https://web.archive.org/web/20180311062846/https://www.polygon.com/2018/3/6/16936932/overwatch-league-code-conduct-twitch-xqc | archive-date = March 11, 2018 | url-status = live | df = mdy-all }}</ref><ref name="engadget xQc">{{cite web | url = https://www.engadget.com/2018/03/09/overwatch-pro-suspended-again-for-racially-disparaging-emote/ | title = 'Overwatch' pro suspended for 'racially disparaging' emote | first = Richard | last = Lawler | date = March 9, 2018 | accessdate = March 12, 2018 | website = [[Engadget]] | archive-url = https://web.archive.org/web/20180312104557/https://www.engadget.com/2018/03/09/overwatch-pro-suspended-again-for-racially-disparaging-emote/ | archive-date = March 12, 2018 | url-status = live | df = mdy-all }}</ref><ref>{{Cite web | url = https://www.polygon.com/2018/3/12/17109790/overwatch-league-xqc-twitch-chat-toxicity | title = Overwatch casters, players point to Twitch chat toxicity in wake of xQc departure | first = Julia | last = Alexander | date = March 12, 2018 | accessdate = March 12, 2018 | website = [[Polygon (website)|Polygon]] | archive-url = https://web.archive.org/web/20180312220512/https://www.polygon.com/2018/3/12/17109790/overwatch-league-xqc-twitch-chat-toxicity | archive-date = March 12, 2018 | url-status = live | df = mdy-all }}</ref> Some of this poor behavior had concerned at least one of the League's sponsors, [[HP Inc.]], since the behavior becomes associated with their brand, though such problems were not unique to esports, according to HP product manager John Ludwig.<ref>{{cite web | url = http://www.pcgamesinsider.biz/news/66850/overwatch-league-sponsor-hp-omen-says-bad-player-behaviour-does-make-it-nervous/ | title = Overwatch League sponsor HP Omen says bad player behaviour does make it nervous | first = Alex | last = Calvin | date = March 27, 2018 | accessdate = March 27, 2018 | website = PC Games Insider | archive-url = https://web.archive.org/web/20180327212126/http://www.pcgamesinsider.biz/news/66850/overwatch-league-sponsor-hp-omen-says-bad-player-behaviour-does-make-it-nervous/ | archive-date = March 27, 2018 | url-status = live | df = mdy-all }}</ref>

After the conclusion of the first stage of the inaugural season, ESPN reported that the revenue projections for the League has exceeded its expectations, with some insiders claiming that the League's revenue was four times greater than initially planned; this was in part through its Twitch streaming deal and new advertisers, such as [[Toyota]] and [[T-Mobile]], that came on board a few weeks into play.<ref name="espn s2 team exp"/> Due to the success of the first season of the Overwatch League, ''[[Fortune (magazine)|Fortune]]'' named commissioner Nate Nanzer as one of their "40 under 40" in 2018.<ref>{{cite web | url = http://fortune.com/40-under-40/nate-nanzer-37/ | title = 40 Under 40 - #37: Nate Nanzer, 39 | date = July 19, 2018 | accessdate = August 2, 2018 | website = [[Fortune (magazine)|Fortune]] | archive-url = https://web.archive.org/web/20180802223621/http://fortune.com/40-under-40/nate-nanzer-37/ | archive-date = August 2, 2018 | url-status = live | df = mdy-all }}</ref>


== References ==
== References ==
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{{reflist|refs=
{{reflist|refs=


<ref name="ESPN: launch sponsors">{{Cite web |last1=Lee |first1=Timothy |title=Intel, HP named as Overwatch League launch sponsors |website=[[ESPN.com]] |date=November 2, 2017 |url=http://www.espn.com/esports/story/_/id/21257021 |accessdate=November 3, 2017 |archive-url=https://web.archive.org/web/20171107012611/http://www.espn.com/esports/story/_/id/21257021 |archive-date=November 7, 2017 |url-status=live }}</ref>
<ref name="Industry: S1 finalized">{{Cite web |last1=Sinclair |first1=Brendan |title=Overwatch League finalizes season 1 teams |website=[[GamesIndustry.biz]] |date=September 20, 2017 |url=http://www.gamesindustry.biz/articles/2017-09-20-overwatch-league-finalizes-season-1-teams |access-date=October 26, 2017 |archive-url=https://web.archive.org/web/20171026111803/http://www.gamesindustry.biz/articles/2017-09-20-overwatch-league-finalizes-season-1-teams |archive-date=October 26, 2017 |url-status=live }}</ref>

<ref name="Industry: S1 finalized">{{Cite web |last1=Sinclair |first1=Brendan |title=Overwatch League finalizes season 1 teams |website=[[GamesIndustry.biz]] |date=September 20, 2017 |url=http://www.gamesindustry.biz/articles/2017-09-20-overwatch-league-finalizes-season-1-teams |accessdate=October 26, 2017 |archive-url=https://web.archive.org/web/20171026111803/http://www.gamesindustry.biz/articles/2017-09-20-overwatch-league-finalizes-season-1-teams |archive-date=October 26, 2017 |url-status=live }}</ref>

<ref name="PC Gamer: final three">{{Cite web |last1=Chalk |first1=Andy |title=Overwatch League adds final three teams in Houston, Dallas, and Philadelphia |website=[[PC Gamer]] |date=September 20, 2017 |url=http://www.pcgamer.com/overwatch-league-adds-final-three-teams-in-houston-dallas-and-philadelphia/ |accessdate=October 26, 2017 |archive-url=https://web.archive.org/web/20171030020933/http://www.pcgamer.com/overwatch-league-adds-final-three-teams-in-houston-dallas-and-philadelphia/ |archive-date=October 30, 2017 |url-status=live }}</ref>


<ref name="polygon">{{cite web | url = http://www.polygon.com/2016/11/4/13511762/overwatch-league-is-blizzards-ambitious-new-esports-org-includes-city | title = Overwatch League is Blizzard's ambitious new esports org, includes city-based teams | first = Philip | last = Kollar | date = November 4, 2016 | accessdate = November 4, 2016 | website = [[Polygon (website)|Polygon]] | archive-url = https://web.archive.org/web/20161105223420/http://www.polygon.com/2016/11/4/13511762/overwatch-league-is-blizzards-ambitious-new-esports-org-includes-city | archive-date = November 5, 2016 | url-status = live | df = mdy-all }}</ref>
<ref name="polygon">{{cite web | url = http://www.polygon.com/2016/11/4/13511762/overwatch-league-is-blizzards-ambitious-new-esports-org-includes-city | title = Overwatch League is Blizzard's ambitious new esports org, includes city-based teams | first = Philip | last = Kollar | date = November 4, 2016 | access-date = November 4, 2016 | website = [[Polygon (website)|Polygon]] | archive-url = https://web.archive.org/web/20161105223420/http://www.polygon.com/2016/11/4/13511762/overwatch-league-is-blizzards-ambitious-new-esports-org-includes-city | archive-date = November 5, 2016 | url-status = live | df = mdy-all }}</ref>
<ref name="hollywoodreporteroverwathc">
<ref name="hollywoodreporteroverwatch">
{{cite news
{{cite news
|title = Activision Blizzard to Create esports League for 'Overwatch' Video Game
|title = Activision Blizzard to Create esports League for 'Overwatch' Video Game
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|newspaper = [[The Hollywood Reporter]]
|newspaper = [[The Hollywood Reporter]]
|date = November 4, 2016
|date = November 4, 2016
|accessdate = November 29, 2016
|access-date = November 29, 2016
|archive-url = https://web.archive.org/web/20161130044202/http://www.hollywoodreporter.com/news/activision-blizzard-create-esports-league-overwatch-video-game-944096
|archive-url = https://web.archive.org/web/20161130044202/http://www.hollywoodreporter.com/news/activision-blizzard-create-esports-league-overwatch-video-game-944096
|archive-date = November 30, 2016
|archive-date = November 30, 2016
|url-status = live
|url-status = live
|df = mdy-all
|df = mdy-all
}}
}}
</ref>
</ref>


<ref name="overwathcusatoday">
<ref name="overwatchusatoday">
{{cite news
{{cite news
|title = Blizzard to launch pro sports league for 'Overwatch'
|title = Blizzard to launch pro sports league for 'Overwatch'
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|newspaper = [[USA Today]]
|newspaper = [[USA Today]]
|date = November 5, 2016
|date = November 5, 2016
|accessdate = March 14, 2016
|access-date = March 14, 2016
|archive-url = https://web.archive.org/web/20161128231108/http://www.usatoday.com/story/tech/gaming/2016/11/04/blizzard-launch-pro-sports-league-overwatch/93292006/
|archive-url = https://web.archive.org/web/20161128231108/http://www.usatoday.com/story/tech/gaming/2016/11/04/blizzard-launch-pro-sports-league-overwatch/93292006/
|archive-date = November 28, 2016
|archive-date = November 28, 2016
|url-status = live
|url-status = live
|df = mdy-all
|df = mdy-all
}}
}}
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|title = Blizzard Entertainment Establishes Professional Sports League for Overwatch
|title = Blizzard Entertainment Establishes Professional Sports League for Overwatch
|url = http://investor.activision.com/releasedetail.cfm?ReleaseID=997804
|url = http://investor.activision.com/releasedetail.cfm?ReleaseID=997804
|publisher = Press release - Activision Blizzard
|publisher = Press release Activision Blizzard
|date = November 4, 2016
|date = November 4, 2016
|accessdate = March 14, 2016
|access-date = March 14, 2016
|archive-url = https://web.archive.org/web/20161202041133/http://investor.activision.com/releasedetail.cfm?ReleaseID=997804
|archive-url = https://web.archive.org/web/20161202041133/http://investor.activision.com/releasedetail.cfm?ReleaseID=997804
|archive-date = December 2, 2016
|archive-date = December 2, 2016
|url-status = live
|url-status = live
|df = mdy-all
|df = mdy-all
}}
}}
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==External links==
==External links==
{{commons}}
* {{officialwebsite|https://overwatchleague.com/en-us/}}
* {{officialwebsite|https://overwatchleague.com/en-us/}}


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[[Category:Overwatch League| ]]
[[Category:Overwatch League| ]]
[[Category:Esports competitions in the United States]]
[[Category:Overwatch (video game)]]
[[Category:Sports leagues established in 2017]]
[[Category:Sports leagues established in 2017]]
[[Category:Sports leagues disestablished in 2024]]
[[Category:2017 establishments in the United States]]
[[Category:2017 establishments in the United States]]
[[Category:2024 disestablishments in the United States]]
[[Category:Professional sports leagues in the United States]]

Latest revision as of 10:08, 28 December 2024

Overwatch League
GameOverwatch
Founded2017
First season2018
Ceased2024
Replaced byOverwatch Champions Series
Owner(s)Blizzard Entertainment
CommissionerJohanna Faries
No. of teams19
Countries
Last
champion(s)
Florida Mayhem
Most titlesSan Francisco Shock (2)
Related
competitions
Official websiteoverwatchleague.com

The Overwatch League (OWL) was a professional esports league for the video game Overwatch, produced by its developer, Blizzard Entertainment. From 2018 to 2023, the Overwatch League followed the model of other traditional North American professional sporting leagues by using a set of permanent, city-based teams backed by separate ownership groups. The league used the regular season and playoffs format rather than promotion and relegation used commonly in other esports and non-North American leagues, with players on the roster being assured a minimum annual salary, benefits, and a portion of winnings and revenue-sharing based on team performance.

The Overwatch League was announced in 2016 and secured commitments from 12 teams across the United States, Europe, and Asia, each investing $20 million in franchise fees, to participate in its 2018 inaugural season. The league faced skeptics who questioned its potential success due to the lack of a proven concept and a game without a substantial esports history. For the following season, the Overwatch League brought in eight new franchises, each investing between $35 million to $60 million.

In 2020, the outbreak of the COVID-19 pandemic led to widespread disruptions and forced the league to abandon its original homestand model and shift to an online format, where teams competed remotely from their respective regions. While the suspension of in-person events provided a temporary solution, it also raised concerns about its financial viability. However, some team owners noted that not having live events allowed them to mitigate financial losses that they would have otherwise incurred. During the 2021 season, in the wake of a lawsuit filed against Activision Blizzard, nearly all of the league's sponsors withdrew their support from the league.

In November 2022, a broken partnership with NetEase and Blizzard resulted in Overwatch 2 being banned in China. As a result, the league allowed Overwatch Contenders teams to compete in its Eastern Region for the following season, and the league saw its first team leave, as the Chengdu Hunters dissolved. In January 2023, Overwatch League teams collectively initiated a collective bargaining process, which resulted in the Overwatch League agreeing to waive all outstanding franchise fees. By November 2023, Blizzard had announced that Overwatch esports was "transitioning" from the Overwatch League into a more traditional esports structure for the title, which would become the Overwatch Champions Series (OWCS) in 2024.

Format

[edit]

The Overwatch League was owned by Blizzard Entertainment and run by Major League Gaming, which is also owned by Blizzard's parent company Activision Blizzard.[1] The Overwatch League played out similar to most North American professional sports leagues, in which all teams played scheduled games against other teams to vie for position in the season's playoffs, rather than the approach of team promotion and relegation more commonly used in other esports leagues.[2] The league featured twenty teams split between two conferences based on their location: East and West. The East had eight teams, while the West had twelve.[3]

The 2018 season consisted of non-regulation pre-season play, a regular season divided into four stages, and a post-season playoffs tournament to determine the championship team for the season. Each regular season stage lasted five weeks, with each stage ending with a short playoff of the top teams based on that stage's records to determine stage champions.[4] Teams played 40 matches across the regular season, playing teams both within and outside their division. The post-season playoffs used teams' overall standings across all stages. The top standing team in both divisions received the top two seed in the playoffs, followed by a fixed number of teams determined from across both divisions.[4] An All-Star weekend is also held, featuring two division-based teams selected by league representatives and voted on by fans.

The 2019 season format was similar to that of the previous season, though stage playoffs for the fourth stage were eliminated and the number of matches was decreased to 28, among other changes. The 2020 season introduced a number of changes, including a home-and-away format, where each team would host home games with up to eight teams per homestand event, and the elimination of the stage format. This format was eventually changed to a bimonthly tournament-based season in April due to the global impact of the COVID-19 pandemic.

Teams are awarded with monetary prizes for how they place at the end of the regular season, as well as for participating and placing high in the stage playoffs and post-season tournament. For example, the first season had a total prize pool of US$3.5 million available, with the top prize of $1 million awarded to the post-season championship team.[4]

Rules

[edit]

Overwatch is a five-versus-five team-based first-person shooter video game. Broadly, the goal is to work with team members to eliminate or repel opponents while attacking, defending, or competing for an objective. Players select from the game's roster of thirty-three heroes, split between classes of Damage (the main attackers), Support (providing healing and other buffs), and Tank (shielding teammates with high health amounts) each with their own pre-designed set of weapons and skill kits, though each player on a team must play a unique hero. Starting with stage four of the 2019 season, each team must be composed of two Damage heroes, two Supports, and two Tanks. A player can switch to an available hero within the same class if they are eliminated prior to respawning, or if they return to their current spawn point, which allows for teams to adjust their composition dynamically based on the current situation.

Within league play, a regular season match featured two teams (one selected as the home team, the other as the visiting team) playing a best-of-five format, with each map featuring a predetermined map type, following the same gameplay format as with normal competitive mode in Overwatch: Control maps, played on a best-of-three rounds, and Assault, Escort, and Hybrid maps, with each team having at least one chance as the attacking team. The pool of specific maps from the standard Overwatch rotation were determined periodically, allowing the teams to determine their player lineups and strategy while also changing the season's metagame.[5] A team may have called in substitutes for players only between maps. The team that won three maps first won the match. If teams are tied after four games, a tiebreaker game played on a Control map (which cannot end in a tie) was used to break the tie and determine the match winner. Standings were based primarily on the overall match win–loss record, but ties were broken based on the total map win–loss record. Any further ties for tournament placement were broken based first on the head-to-head game win–loss record, then head-to-head match count.

Overwatch League games were played on a custom server controlled by Blizzard; this server is also available to players for practices. This version of the game received similar updates to the main commercial game, adding new maps and heroes, and altering the various hero abilities based on testing within the Public Test Realm. However, these updates were not applied immediately as they are for the commercial game, but instead no more frequent than once every six weeks. For example, a late January 2018 patch, which had significant effects on characters like Mercy and thus had potential to upset the metagame, was not applied to the league server until mid-February, at the start of the second stage.[6][7] However, teams were given access to private servers updated to alongside the main release of Overwatch for them to practice and scrimmage against other teams to learn and develop strategies on updates and patches before experiencing them in official matches.[8] For matches, each player was provided with an identical desktop computer, monitor, and pair of noise-cancelling headphones to play on to eliminate any handicaps related to computational or graphics processing, but players may have used their preferred keyboard and mouse.[9]

Player eligibility and benefits

[edit]
The esports training facilities for the Dallas Fuel

While Overwatch is played in teams of five, Overwatch League teams could have had up to six additional players that could be swapped between maps.[10] A team's membership was locked at the start of the season, but a mid-season signing period allowed teams to bring in new players or trade players between teams.[10] Following the end of the season, teams had about one month to extend current player contracts, bring on players from affiliated Overwatch Contenders teams, or hold private tryout sessions. Subsequently, all unsigned players by the end of this period entered free agency during which players could negotiate with teams to become part of the roster; in the case of when expansion teams were added, there was a month-long period where expansion teams had exclusive negotiating rights before other teams can engage. A team's minimum roster was to be set prior to the season's pre-season matches, about two months prior to season play, but they could expand and change this roster up until a specified date.[11][12] The league was not region-locked, so teams could use players of any nationality to fill their ranks, as long as the team ownership was based in that city or region. For example, the London Spitfire at the onset of the first season was entirely made up of South Korean players. The only restriction on players is to be of at least 17 years old and to be able to travel internationally.[13][14]

Overwatch League players, while on a team's contract, were paid an annual salary. As of the 2023 season, a player's salary was a minimum of US$54,249 set by the league.[15] Additionally, the league offered players with health and retirement benefits, as well as housing and training support. Blizzard required team owners to provide the signed players with bonuses representing at least 50% of the team's winnings and revenue.[16] Players could negotiate for larger amounts with their team's owners and larger portion of the bonus revenue-sharing from tournament winnings and other income. For example, in 2017, Jay "sinatraa" Won secured the league's highest salary of $150,000 for his spot on the San Francisco Shock, along with a 50% share of the team's bonuses.[17]

Players were expected to follow a code of conduct set by Blizzard while playing and representing the league, and may have face suspension and fines for violating these, in addition to any penalties the team itself may impose.[18] A noted incident shortly after the league's launch saw Dallas Fuel's Félix "xQc" Lengyel suspended by the league for four games and fined $2,000 for making homophobic comments about another player; the Fuel further suspended him for the remainder of the first stage of play.[19] Following additional conduct violations in the second stage that led to further suspension, xQc was released by the Fuel.[20] Blizzard has since started its online "discipline tracker" in December 2018 to list players who have been temporarily suspended or fined for actions related to their behavior as representatives of the Overwatch League.[21] Players, as part of their benefits, received media training to help with speaking to the press and public about their roles, an issue that has been a problem in previous organized esport systems.[22]

Open Division and Contenders

[edit]

Professional teams in the league were given the opportunity to scout for new players through two additional competitive leagues run by Blizzard. The Open Division, first started in June 2017, allowed amateur teams to compete against each other in a structured season. Those that qualify at the end of the season were seeded into a post-season tournament with intra-regional matches. Players that complete all non-playoff games for their team could earn a small amount of credit to Blizzard's digital storefront, while regional winning teams could earn higher prize payouts. The Open division was played across seven different regions: Australia, China, Europe, Korea, North America, Pacific, and South America.[23]

Players or teams can then move up from the Open Division into Overwatch Contenders, which was a minor league to the Overwatch League. Contenders was launched in 2018 to merge existing regional tournaments into a structure to support the Overwatch League. Contenders consisted of several global divisions with a number of teams within each, which may include both professional and amateur players. Contender teams may have been affiliated with an Overwatch League team as an academy team, and up to two players per academy team could be signed to two-way contracts to be moved between their academy team and Overwatch League team.[11]

Contenders was launched in the first half of 2018 with five divisions with 12 teams each: Korea (replacing the Overwatch Apex tournament), China (replacing the Overwatch Premier Series), and Pacific (replacing Overwatch Pacific Championship for other Asian-Pacific countries), and adding in North America and European divisions. Prior to the second 2018 Contenders season, Blizzard added two additional divisions, for Australia and South America, bringing the total to seven. The top eight teams from the Open Division within each region are also invited to Contenders Trials, a weekly promotion and relegation tournament to compete in the following week of Contenders.[24] For its second season in 2019, Blizzard adjusted the format by reducing the number of teams in each region to eight, while dividing the North American region into East and West divisions. Blizzard also added a regional limit of the number of "import players", which are those that live outside the division's region, to a maximum of three.[25] These changes were reverted for the 2020 season.

History

[edit]

Concept

[edit]

The development of Overwatch began in approximately 2013, coinciding with the rising popularity of esports and spectator-driven video gaming, fueled by the accessibility of live streaming platforms.[9] However, the game's development was not dedicated to esports. Lead director Jeff Kaplan, based on Blizzard's past experiences with esports, emphasized the importance of avoiding excessive commitment to esports too early in the game's lifespan. Instead, they chose to closely observe the player community and incorporate any esports-related goals based on their observations.[26] During the beta period of Overwatch, which lasted from late 2015 to mid-2016, Blizzard observed that players were organizing ad hoc competitions and tournaments for the game. This led to Blizzard's consideration of the potential impact if they took charge of formalizing and structuring these competitions. Nate Nanzer, who later became the league's commissioner, noted that with the right approach and investment, they could monetize esports in a manner comparable to traditional sports. Building on this insight, Blizzard laid the groundwork for what would eventually become the Overwatch League.[9] Part of this included introducing competitive features directly into the main Overwatch game, such as ranked play, allowing players to climb a rankings ladder and attract the attention of esports team organizers.[1] In October 2016, Bobby Kotick, the CEO of Activision Blizzard, the parent company of Blizzard, first publicly mentioned the Overwatch League. Kotick highlighted the viewership of user-generated esports content, which had already reached around 100 million, surpassing the viewership of some professional NFL and NBA games. Recognizing this potential, Kotick envisioned the Overwatch League as a means to deliver "professional content" and tap into this extensive viewership.[27]

The Overwatch League was formally announced at BlizzCon in November 2016.[2] During the announcement, Blizzard revealed their plans for the league, which would feature franchised teams employing players to compete in both live arenas and via video streaming platforms. These teams would provide players with salaries, benefits, and opportunities for team and player development.[2][28] Blizzard's approach to the league differed from traditional esports models that used relegation and promotion systems, such as the one employed in the League of Legends Championship Series. Instead, they opted to follow the American model prevalent in more traditional physical sports.[2][29] Kotick expressed his belief that the Overwatch League represented an unprecedented venture in esports, emphasizing that nothing of this scale had been attempted before.[2][28] He also emphasized the importance of adopting a model similar to the NFL in terms of league structure and financial opportunities to attract substantial investments and establish long-lasting franchises within the Overwatch League. He described this approach as a "forever investment".[30]

Blizzard aimed to cover the costs of running the league through traditional revenue streams commonly seen in professional sports leagues, including promotion, advertisements, and physical merchandise. Additionally, owing to the digital nature of esports, Kotick said that they had the opportunity to generate revenue from virtual league-based items offered to fans, as well as increased sales of Overwatch and other games. He also expressed that they could explore more lucrative "over-the-top advertising opportunities that wouldn't exist in traditional sports". Kotick expressed confidence in the league's future financial success. While certain revenue streams might take time to fully materialize, he noted significant traction and enthusiasm from fans before the inaugural season began.[31]

Buildout

[edit]
New England Patriots owner Robert Kraft was one of the first businesspeople approached to own an Overwatch League team.

Blizzard sought out potential team owners, with a focus on establishing localized teams tied to specific geographic areas. The company believed that having such local teams would generate greater interest in esports among spectators and potential sponsors, as it would create new opportunities for fans to engage and support their hometown teams. A meeting for prospective team owners took place at BlizzCon 2016, shortly after the league's official announcement. Notable attendees included Robert Kraft, the owner of the New England Patriots, and Stan Kroenke, the owner of the Los Angeles Rams.[28] During the formative stages of the league, Blizzard appointed Steve Bornstein as the company's esports chair. Bornstein, formerly the president of ABC Sports and CEO of NFL Network, assumed a role in shaping the broadcast and presentation of Overwatch League games.[9]

Blizzard anticipated the Overwatch League would have a seven-figure payoff for the winning team at the end of a season. The inaugural season of the league, which was initially intended to be a shortened one, was planned to start in Q3 2017. Subsequent full-length seasons were scheduled to commence in 2018, with the league incorporating half-year long seasonal breaks beginning in Q4 of that year.[29] Prior to the league's official start, Blizzard planned to host a combine, during which players would be invited to try out for guaranteed team contracts.[32]

After the initial announcement in November 2016, Blizzard remained tight-lipped about the Overwatch League for several months, leading to some speculation that the league might be encountering challenges. In May 2017, ESPN reported that the league was indeed facing difficulties in securing franchise deals and attributed these issues to two primary factors. Firstly, the high base cost of starting a franchise, which began at $20 million and could be even higher in more urban markets like New York City and Los Angeles, presented a significant barrier. This entry fee was substantially higher compared to buy-ins for other esports leagues. Secondly, another obstacle was the absence of revenue sharing until 2021. This meant that potential franchise owners could face difficulties in recovering their initial investment costs.[33] However, during this time, Activision Blizzard was actively engaging with potential team owners, opting to withhold extensive announcements until they could present comprehensive details.[34]

The Kraft Group, headed by Robert Kraft, emerged as a key team owner for the league. Kraft had shown previous interest in investing in esports and had met with Bobby Kotick in 2013 when Kotick was exploring investment opportunities in an NFL franchise. During that meeting, Kraft revealed their intent to seek investment in an esports team. Over the next few years, Kraft evaluated various esports competitions but was not entirely comfortable with their grassroots nature. However, when Blizzard introduced the Overwatch League during BlizzCon 2016, it captured Kraft's attention. By March 2017, a deal was successfully struck between Kraft and Activision, securing the first team ownership group for the Overwatch League.[35] Once the Kraft Group committed to supporting a Boston-based team, later named the Boston Uprising, this acted as a catalyst, leading to the formation of six additional teams in the league.[36] The Kraft Group themselves helped to convince some of the other owners to buy into the Overwatch League.[35]

In July 2017, Blizzard revealed the first seven teams and their respective owners for the Overwatch League.[37] Over the following months, additional teams were announced, eventually finalizing a total of twelve teams by mid-December.[38]

Blizzard Arena hosted nearly every Overwatch League match from 2018 to 2019.

In September 2017, Blizzard announced that they would make permanent use of Studio 1 at The Burbank Studios in Burbank, California, and would convert it into the "Blizzard Arena".[39] Having a dedicated arena served several purposes. Firstly, it aimed to elevate the status of the Overwatch League, presenting it as a highly orchestrated event distinct from other esports tournaments. Additionally, the Blizzard Arena provided an opportunity for players to build stronger connections with their fanbase. Blizzard conducted Overwatch Contenders events in the Blizzard Arena in October 2017. This allowed them to identify areas for improvement and make necessary adjustments ahead of the Overwatch League pre-season, which commenced in December 2017.[40]

Launch and expansion

[edit]

To support spectating on broadcast and streaming media, Blizzard implemented cosmetic modifications to the game. Each team received dedicated character skins featuring their team colors, names, and logos. These customized skins were used during matches to easily identify and represent their respective teams.[41] To allow fans outside of the league to show their support, Blizzard introduced a special in-game currency called "OWL Tokens". Players could purchase a character's team skin using OWL Tokens. A percentage of the revenue generated from these purchases was allocated to the teams themselves, providing them with additional financial support.[42][43] Initially, OWL Tokens were obtainable through an in-game purchase with real currency. However, during the first season, viewers could receive tokens by watching the live broadcast of games through any official Overwatch League channel.[44]

Blizzard also worked to create an AI-based cameraman, capable of following the action of the game and selecting key instant replays.[41] During regular season matches, Blizzard employed a team of approximately 80 to 100 people to manage the game and its broadcast. This team included on-screen hosts, interviewers, play-by-play announcers or "shoutcasters", broadcasting and technical support personnel, and "observers" who used the AI cameraman to monitor matches from various angles. Additionally, there were broadcasting and technical support personnel involved in the production.[9] For broadcasting and commentary, Blizzard enlisted individuals such as Christopher "MonteCristo" Mykles, Erik "DoA" Lonnquist, Matt "Mr. X" Morello, and Mitchell "Uber" Leslie to shoutcast the matches.[45] Blizzard released an Overwatch League app in early January 2018, just before the first season commenced. The app provided schedules, results, highlights, and other essential details about the league's progress.[46]

Preseason play for the inaugural season of the Overwatch League commenced on December 6, 2017.[47] The first regular season game took place on January 10, 2018, with the Los Angeles Valiant defeating the San Francisco Shock.[48] The initial night of play through the English broadcast on Twitch garnered over 415,000 viewers, while never dropping below 285,000 once play started.[49] Blizzard reported that during the first week, over 10 million viewers watched league play across all streaming platforms, and the Blizzard Arena was sold-out throughout the entire week.[50] However, by the end of the season, the league faced challenges in filling seats at Blizzard Arena. According to a former esports executive, it was not uncommon to have only around 100 people in the audience. To address this issue, the company resorted to busing in employees or distributing free tickets to students when high-profile individuals like Kotick or other VIPs were expected to attend. However, this approach was seen as incentivizing undesirable behavior, as it artificially inflated attendance numbers to impress potential team owners and sell them on the promise of a thriving live audience.[51]

As the postseason began, Blizzard and Disney signed a deal to air postseason games on ABC, ESPN, and Disney XD alongside the official Twitch streams, with the partnership extending into the second season.[52] During its first season, the league secured over $200 million in sponsorships and broadcast rights. Major sponsors included Intel, Omen by HP, Toyota, T-Mobile, and Spotify, with most deals valued at over $10 million each.[53] The league ultimately exceeded its 2018 projected revenue of $22 million.[51]

The London Spitfire won the 2018 Grand Finals.

The London Spitfire became the first champions of Overwatch League after defeating the Philadelphia Fusion in the Grand Finals, which took place before 22,000 fans at the Barclays Center in Brooklyn, New York on July 27–28.[54] The finals were watched by more than 10.8 million people, with a viewership comparable to regular season NFL games.[55]

In March 2018, Overwatch League executives began to search for new expansion teams, particularly in international markets, as only one team, the Shanghai Dragons were owned by a foreign corporation at the time. Despite initial skepticism and doubts about the league's potential, Overwatch League's revenue had already exceeded expectations, reaching almost four times its original projection from December 2017 to February 2018. The franchise fee for expansion teams was expected to be higher than the inaugural season, estimated to be between $35 million to $60 million.[56] In September 2018, Blizzard announced the addition of eight new teams for the second season: the Atlanta Reign, Guangzhou Charge, Hangzhou Spark, Toronto Defiant, Paris Eternal, Washington Justice, Vancouver Titans, and Chengdu Hunters. This brought the total number of teams in the league to 20.[57]

The Dallas Fuel Homestand event held at the Allen Event Center in Allen, Texas, during the 2019 season

For the second season, the regular season was split into four stages, and each team played a total of 28 games, with seven games per stage. This reduced the number of games from 40, which was played in the first season, addressing concerns related to player fatigue and mental health.[58] Most regular season games were played at the Blizzard Arena in Los Angeles, but select Homestand Weekends matches took place at locations in Dallas, Atlanta, and Los Angeles, testing the feasibility of home-and-away games for the following season.[59][60]

In May 2019, during the middle of the season, league commissioner Nate Nanzer announced that he would be leaving Blizzard to join Epic Games. Pete Vlastelica, who was the CEO and president of Activision Blizzard Esports, took over as the league commissioner following Nanzer's departure.[61] The following month, Immortals Gaming Club (IGC), the parent company of the Los Angeles Valiant, acquired Infinite Esports, the parent company of Houston Outlaws, marking the first sale of any Overwatch League franchise.[62] Since one company may not own more than one OWL franchise, IGC sold the Outlaws to the Beasley Media Group in November 2019.[63]

Beginning in the second season, Fanatics became the league's outfitter, responsible for producing and selling team- and OWL-related clothing and merchandise.[64] Blizzard also signed a multi-year deal with Coca-Cola to become the official non-alcoholic beverage sponsor for various Overwatch esports events, including the Overwatch League, Overwatch Contenders, Open Division, Overwatch World Cup, and BlizzCon.[65] Bud Light became the league's alcoholic beverage sponsor, excluding in China.[66] Furthermore, Xfinity signed on as a sponsor for the 2019 Overwatch League playoffs and Grand Finals.[67] Throughout the second season, the overall global viewership was estimated at 218,000 per minute on average across all games, with a majority of viewers coming from outside the United States.[30]

Transition to online play

[edit]

Ahead of the 2020 season, Blizzard signed a three-year deal with YouTube to be the exclusive broadcaster of the Overwatch League. This agreement replaced Twitch as the primary streaming platform for the league's matches. As part of the arrangement, Blizzard also established Google Cloud Platform as the preferred infrastructure provider for the game servers.[68][69]

In the third season of the Overwatch League, significant changes were made to fully adopt the away-and-home format, allowing games to take place in home arenas for each team.[70] The home arenas were not required to be dedicated esports venues, and some teams collaborated with their local cities to develop such spaces that could also host other sports and entertainment events. For instance, the Philadelphia Fusion's owner, Comcast Spectacor, announced plans to construct the $50 million Fusion Arena by the 2021 season,[71] but during the 2020 season, they scheduled homestand games at the Metropolitan Opera House in Philadelphia and Boardwalk Hall in Atlantic City.[30] Throughout the 2020 season, there were 52 homestand events planned, with each team hosting at least two in their home arenas. Teams that already secured larger arenas were set to host additional regular season events to support the newer teams and arenas in becoming better established. For example, Dallas, Washington, and Guangzhou each had five homestand events scheduled.[70]

The initial schedules were managed by the teams, but Blizzard anticipated taking over scheduling for the 2021 season. Blizzard provided flexibility for teams to plan the 2020 schedule and develop logistics for hosting homestand events, including providing accommodations and practice areas for visiting teams during those weekends. This expansion was coordinated with the Call of Duty League (CDL), a professional esports league founded by Activision in 2020, which also followed the city-based model with many teams owned by the same entities as OWL teams. Both leagues faced similar logistics challenges and coordinated efforts when applicable.[72] Moreover, the previously established divisions were converted into conferences, with each conference having two divisions. The stages were eliminated, and teams continued to play 28 games throughout the season with a planned mid-season All-Star break.[73] Looking forward, League Commissioner Pete Vlastelica expressed interest in potential expansion of the league, with a primary focus on introducing more teams from Europe.[70]

Due to the restrictions imposed in response to the COVID-19 pandemic, the league had to suspend all homestand events and transitioned to online play just a month into the 2020 season.[74] Blizzard Entertainment announced its intention to return to the homestand format as soon as it was safe and logistically feasible.[75] With the closure of entertainment venues in Los Angeles,[76] the Overwatch League production team, including casters and analysts, moved to remote setups, with everyone working from home for the remainder of the season.[77] As part of the adaptation to the new circumstances, the league abandoned the original conferences and instead organized teams into two regions to account for their geographical locations. Teams exclusively competed within their respective regions during the regular season, and inter-regional matches only occurred at the end of the playoffs period. Additionally, the 2020 season introduced mid-season tournaments, held three times throughout the regular season, all still split by region.[78]

According to two owners, the pandemic had an unexpected positive impact on teams as it halted the financial losses incurred from live events. However, the suspension of in-person games also challenged the league's original justification for its existence, leading some teams to contemplate not paying franchise fees in 2020. Two individuals familiar with the situation revealed that Activision Blizzard permitted teams to postpone the fees and provided a $2 million payroll credit. As part of the agreement, teams were required to sign a release stating they would not pursue legal action against the company, as reported by two other sources.[51]

At the end of the 2020 season, commissioner Pete Vlastelica stepped down to take on a new position.[79] He was replaced by Johanna Faries, the commissioner of the Call of Duty League, who became the commissioner of both leagues.[80][81]

During the fourth season of the Overwatch League, the league continued to adopt regional, online play due to the ongoing COVID-19 pandemic. However, some live events were initially planned to take place in China.[82] The OWL expanded on its tournament format from the previous year, introducing four midseason tournaments throughout the regular season.[83] In July 2021, the league announced that it would host its two postseason events live at different venues: the playoffs would be held at the Esports Stadium Arlington in Arlington, Texas, and the 2021 Grand Finals would take place at the Galen Center in Los Angeles, California.[84] However, due to increasing risks related to COVID-19 and the Delta variant, as well as visa difficulties, these live events were later canceled and shifted to online play.[85][86] During the season, the OWL also faced sponsor pullbacks, with many of its partners withdrawing their sponsorships following a lawsuit filed by the California Department of Fair Employment and Housing (DFEH) against Activision Blizzard for sexual harassment and discrimination within the company. Sponsors, such as Coca-Cola, Kellogg's, State Farm, and T-Mobile, withdrew their support from the league.[87][88] By mid-August 2021, the only sponsor present during Overwatch League broadcasts was voice-over-Internet Protocol software company TeamSpeak.[89]

Overwatch 2 era

[edit]
For the first time since 2019, the Grand Finals were played live in 2022.

For the fifth season of the OWL, the league played on an early release of Overwatch 2.[90] The season, which began in early May 2022, faced several challenges on multiple fronts. Notably, there were no known sponsors for the season as of June 9, 2022. Moreover, the league underwent significant changes in its leadership during this time, as five top executives left Activision Blizzard Esports or transitioned to other departments since the start of the season. Furthermore, the company made adjustments to its operations, deciding to outsource its broadcast and event production to a third party.[51] During the midseason tournaments, viewership numbers experienced a significant decrease compared to the previous season, with a reduction of up to 40.5%.[91] However, after the official release of Overwatch 2 on October 5, 2022, the league saw a surge in viewership. The 2022 playoffs reached an live average minute audience of 250,000, surpassing previous viewership records from when the league was broadcast on Twitch in 2018 and 2019. The 2022 Grand Finals were held live at the Anaheim Convention Center in Anaheim, California, marking the first time that the Grand Finals were held live since 2019.[92] In terms of sponsorships, the league secured a deal with Butterfinger for the playoffs, marking their first new sponsorship since 2021.[93]

During the offseason leading up to the 2023 season, the league faced challenges with uncertainties about its future, as broken partnership with NetEase caused disruptions in the East Region as certain Blizzard games, including Overwatch 2, were banned in China. To adapt to this, in the East Region, an "open ecosystem" approach was implemented, allowing Overwatch Contenders teams to compete alongside Overwatch League teams. A preseason pro-am tournament was also held in the West Region, where Overwatch Contenders teams competed against established OWL teams. The regular season was divided into two stages, Spring and Summer, and featured only one midseason tournament.[94] Several teams underwent significant changes in branding and regions during this offseason as well. The Paris Eternal relocated to Las Vegas and rebranded as the Vegas Eternal, making them the first team in the league to switch cities.[95] Similarly, the Philadelphia Fusion shifted their base to Seoul and adopted a new identity as the Seoul Infernal.[96] Not all teams remained intact, as the Chengdu Hunters disbanded.[97]

In January 2023, in an effort to address operating costs and viewership challenges, Overwatch League teams collectively initiated a bargaining process. They enlisted the representation of Sheridans, a British law firm, to negotiate with Activision Blizzard. This collective bargaining process led to an agreement between OverActive Media, the owner of the Toronto Defiant, and the Overwatch League. As part of this agreement, the Toronto Defiant signed a sponsorship deal with the league, and the Overwatch League agreed to waive the outstanding franchise fees owed by all teams.[98][99]

Termination

[edit]

On July 19, 2023, Activision-Blizzard released its second-quarter earnings report. According to the report, following the conclusion of the 2023 season, franchise owners voted on an updated operating agreement. Should the teams opt not to continue under the updated agreement, a termination fee of $6 million would be payable to each participating team entity, amounting to a total fee of approximately $114 million.[100] On November 8, 2023, an OWL spokesperson confirmed that Blizzard would be transitioning away from its current model and would be working on building a new framework for competitive Overwatch, as a two-thirds majority of OWL franchisees voted to depart from the league. Reports suggested that the league might be operated by a third-party tournament organizer in 2024.[101][102] On January 23, 2024, Blizzard announced that the Overwatch League was officially folded; on the same day, they announced a multi-year deal with ESL FACEIT Group and WDG Esports to create the Overwatch Champions Series (OWCS) to replace the OWL.[103][104]

Teams

[edit]

The league launched in 2018 with twelve teams, each based in a global city. Eight additional teams were added in the league's 2019 season. Prior to the 2020 season, the teams were divided between two divisions: the Atlantic Division with the American East Coast, Eastern Canadian and European teams, and the Pacific Division with the American West Coast, Western Canadian and Asian teams.[105][4][106] With the 2020 season, the two divisions were elevated to conferences, keeping the same team distributions, but with now two divisions within each conference.[73] Additionally, teams began playing in home/away games, with each team having one or more venues to host homestand weekends.[73] However, due to the emergence of the COVID-19 pandemic, all live matches were cancelled near the beginning of the 2020 season, and teams were divided into regions.[107] Below was the region split as of the 2023 season.

  East Region   West Region
Team Location Joined Owner[108] Academy team
East Region
Dallas Fuel United States Dallas 2018 OpTic Gaming Team Envy (inactive)
Guangzhou Charge China Guangzhou 2019 Nenking Group Ultra Prime Academy (inactive)
Hangzhou Spark China Hangzhou 2019 Bilibili Bilibili Gaming (inactive)
Seoul Dynasty South Korea Seoul 2018 Gen.G Esports Gen.G Global Academy
Seoul Infernal South Korea Seoul 2018 Comcast Spectacor Fusion University (inactive), T1 (inactive)
Shanghai Dragons China Shanghai 2018 NetEase Team CC (inactive)
West Region
Atlanta Reign United States Atlanta 2019 Atlanta Esports Ventures ATL Academy (inactive)
Boston Uprising United States Boston 2018 Kraft Group Uprising Academy (inactive)
Florida Mayhem United States MiamiOrlando 2018 Misfits Gaming Mayhem Academy (inactive)
Houston Outlaws United States Houston 2018 Beasley Media Group GG Esports Academy (inactive)
London Spitfire United Kingdom London 2018 Cloud9 British Hurricane (inactive)
Los Angeles Gladiators United States Los Angeles 2018 Kroenke Sports & Entertainment Gladiators Legion (inactive)
Los Angeles Valiant United States Los Angeles 2018 Immortals Gaming Club None
New York Excelsior United States New York City 2018 NYXL NYXL Academy
San Francisco Shock United States San Francisco 2018 NRG Esports O2 Blast
Toronto Defiant Canada Toronto 2019 OverActive Media Montreal Rebellion (inactive)
Vancouver Titans Canada Vancouver 2019 Canucks Sports & Entertainment None
Vegas Eternal United States Las Vegas 2019 DM-Esports Eternal Academy (inactive)
Washington Justice United States Washington, D.C. 2019 Washington Esports Ventures None

League championships

[edit]

As of the 2023 season, 20 different teams have competed in the league, with five having won at least one Grand Finals title.

Season Champions Score Runners-up
2018[a] London Spitfire 2–0 Philadelphia Fusion
2019 San Francisco Shock 4–0 Vancouver Titans
2020 San Francisco Shock 4–2 Seoul Dynasty
2021 Shanghai Dragons 4–0 Atlanta Reign
2022 Dallas Fuel 4–3 San Francisco Shock
2023 Florida Mayhem 4–0 Houston Outlaws

Broadcasting

[edit]

Shortly prior to the beginning of the 2018 regular season, Blizzard reached a two-year deal with Twitch to be the main streaming broadcaster of the Overwatch League outside of China, reported to be valued at $90 million.[109] The service carried streams in English, French, and Korean, while users who linked their Twitch account to their Battle.net account would also be eligible for chances to receive in-game items for Overwatch while watching broadcasts.[110] A subscription service known as the "All-Access Pass" also allowed users access to private streams and chat rooms with players, coaches, league officials and announcers, in-game currency to purchase team skins, emotes for use on Twitch chats, and discounts at Blizzard's store.[111] This feature was expanded for the 2019 season to include the ability for viewers to use the "command center" app introduced during the 2018 Overwatch World Cup, to be able to view matches from different camera angles in real-time.[112] The league also posted highlights on Twitter starting with the first season's All-Star Weekend and continuing into the second season, and also produced a weekly pre-game show called Watchpoint.[113]

On July 11, 2018, Blizzard also announced a U.S. television deal with ESPN through the 2019 season, under which coverage of the 2018 playoffs would be simulcast across ESPN networks, including the semi-finals airing across ESPN2, ESPNews, and Disney–ABC Television Group sister channel Disney XD, the first night of the final airing on the main ESPN network (marking its first-ever primetime broadcast of an esports event), continuing on Disney XD the next day, and a highlights package the following Sunday on ABC.[114][115] The arrangement continued into the 2019 season, with Disney XD adding regular-season broadcasts, and ABC adding broadcast television simulcasts of the Stage 1 and Stage 2 finals, and the all-star event.[116] This partnership included broadcasting rights to the Overwatch World Cup as well.[52] ESPN's sister Canadian network TSN also carried broadcasts on its platforms, including television encores of matches involving the league's new Canadian franchises.[117]

German sports channel Sport1, which broadcasts to Switzerland and Austria in addition to Germany, made a two-year deal with Blizzard games live starting in the second season, partnering to form a new eSports1 sister channel.[118][119]

In early 2020, YouTube reached a three-year exclusive deal to serve as broadcaster for all Activision Blizzard esports events, including the Overwatch League, Call of Duty League, and Hearthstone, replacing Twitch. The deal was reported to be valued at $160 million.[68] Alongside the agreement, Activision Blizzard also reached an agreement to use Google Cloud Platform as its preferred infrastructure provider for its game servers.[120] After the expiration of the deal, the Overwatch League season would continue to be exclusively broadcast on YouTube.[121]

Reception

[edit]

Some commentators observed that of the more than 100 players selected for teams for the first season, none of them were female.[122][123] Some noted the absence of Kim "Geguri" Se-yeon, a teenage South Korean player who is recognized as one of the highest-skilled Zarya players and who was the first female player to play in the Overwatch APEX league.[124] During the press day event prior to the start of the season, teams acknowledged they had considered signing on Geguri but noted issues with such an action. The Houston Outlaws said that there would have been a language barrier issue with her potential teammates, and complications related to co-ed housing for teams. The team also claimed that if they had brought her on board, there would have been issues from external commentators about whether it was a press stunt or an otherwise legitimate reason, and the nature of this legitimacy would shadow her career. Other teams like the London Spitfire and the New York Excelsior had looked to Geguri as a free agent but in the end desired to work from an established set of players that had already worked in leagues in the past. Team owners recognized that they want to make the player roster more diverse, but this in part requires making the community around Overwatch less toxic and more inviting.[124] Nanzer also said he would like to see further diversity in players in the league, but was aware that there are cultures where there is a social stigma against professional video game players that can be a barrier to achieve this.[18] By mid-February, during the Season 1 free agency window, Geguri was signed by the Shanghai Dragons, making her the first female player in the league.[125]

Additional concerns were raised following several league-issued fines and suspensions issued against a number of players based on their conduct. Journalists found that some players carried over the toxic nature from their days as YouTube or Twitch broadcasters, in which players would often routinely ridicule their opponents; many of the fines and suspensions follow from similar behavior displayed at the league level. The Overwatch player base outside of the league has also had issues of toxicity, which Blizzard has been trying to handle through better reporting tools. In addition to requiring the league players to follow the code of conduct, Blizzard is also watching how these players behave on off-league broadcasts, and would fine players if they engage in toxic or inappropriate behavior even if not part of a league session, as well as publicizing when the league takes such actions.[21][126][20][127] Some of this poor behavior had concerned at least one of the league's sponsors, HP, since the behavior becomes associated with their brand, though such problems were not unique to esports, according to HP product manager John Ludwig.[128]

After the conclusion of the first stage of the inaugural season, ESPN reported that the revenue projections for the league has exceeded its expectations, with some insiders claiming that the league's revenue was four times greater than initially planned; this was in part through its Twitch streaming deal and new advertisers, such as Toyota and T-Mobile, that came on board a few weeks into play.[129] Due to the success of the first season of the Overwatch League, Fortune named commissioner Nate Nanzer as one of their "40 Under 40" in 2018.[130]

Entering the third season, concern had been raised on the stress of the league on its players. Fifty players had dropped from the league during the first two years, with several of them citing the stress the league places on them and mental health issues.[131]

Litigation

[edit]

In July 2017, a trademark dispute arose when Major League Baseball (MLB) association expressed concerns regarding the logo that Blizzard had registered for the Overwatch League. MLB argued that Blizzard's logo bore similarities to their own, raising the potential for confusion among consumers.[132] However, following the initial complaint, no further filings were made by Major League Baseball within the required dispute period. This suggested that either MLB decided to drop the dispute, or an undisclosed understanding was reached between MLB and the Overwatch League, allowing the league to continue using the logo.[133]

In July 2021, Dot Esports reported that the United States Department of Justice (DOJ) was investigating the Overwatch League in regards to their team soft cap on players' salaries. In contrast to professional sports leagues like the NFL, where the use of player unions allows the league to implement salary caps under the Supreme Court ruling in Amalgamated Meat Cutters v. Jewel Tea Co., the Overwatch League currently lacks such unions, which would make salary caps potentially a violation of the Sherman Antitrust Act of 1890. The league soft cap in 2020 was $1.6 million, and while a team could have salaries over that amount, they would be taxed as a luxury tax and would be considered detrimental.[134] In October 2021, Sports Business Journal reported that the OWL would be eliminating the luxury tax and maximum salary caps.[135] A settlement between the two parties was proposed, but according to a report by former ESPN writer Jacob Wolf in late 2022, Activision Blizzard refused to terms regarding particular requests that would endure after the proposed acquisition of Activision Blizzard by Microsoft.[136] The Department of Justice filed a lawsuit, and Activision Blizzard agreed to settle the suit in April 2023, with provisions that would prohibit it from implementing similar measures in the future in the Overwatch League, the Call of Duty League, or any other esports league it operates.[137]

Legacy

[edit]

Activision Blizzard used the Overwatch League model to establish the Call of Duty League in 2019.[138][139] While the Call of Duty League was to have its inaugural season in 2020 with the same planned home/away format that the Overwatch League was planning the use in its third season, the COVID-19 pandemic forced the Call of Duty League to switch to a fully online format.[140] The league was a central plot element in the seventeenth season episode "Brave N00b World" of American Dad! which was first broadcast in May 2020.[141]

Notes

[edit]
  1. ^ The 2018 Grand Finals was a best-of-three series; London won 3–1 in the first match and 3–0 in the second.

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