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{{Short description|Type of game}}
{{More citations needed|date=September 2007}}
{{More citations needed|date=September 2007}}
'''Conversation games''' are games that require only [[conversation]]al ability. Conversation games owe their popularity to their ability to be played almost anywhere with almost anyone and for their ability to generate conversation. Their popularity has gained in part due to the hip hop culture and TV shows like ''[[Wild 'N Out]]'' and ''[[Yo Momma]]''. Below are some examples.
'''Conversation games''' are games that require only [[conversation]]al ability. Conversation games owe their popularity to their ability to be played almost anywhere with almost anyone and for their ability to generate conversation. Their popularity has gained in part due to the hip hop culture and TV shows like ''[[Wild 'N Out]]'' and ''[[Yo Momma (TV series)|Yo Momma]]''. Below are some examples.


;[[The Dozens]]: A game originating from [[Hip-hop]] culture where players verbally spar in an attempt to entertainingly [[insult]] one another. Related to [[your mom|"your mom" jokes]].
;[[The Dozens]]: A game originating from [[Hip-hop]] culture where players verbally spar in an attempt to entertainingly [[insult]] one another. Related to [[your mom|"your mom" jokes]].
;[[I spy]]: Guessing game where one player thinks of an item that can be seen nearby, and others guess it.
;[[I spy]]: Guessing game where one player thinks of an item that can be seen nearby, and others guess it.
;[[Never Have I Ever]]: A [[drinking game]] among university students in which a person makes a statement in the form of "I have never ''X''". All people who have done ''X'' must then drink. Often people try to craft questions in order to find out interesting information about others.
;[[Never have I ever|Never Have I Ever]]: A [[drinking game]] in which a person makes a statement in the form of "I have never ''X''". All people who have done ''X'' must then drink. Often people try to craft questions in order to find out interesting information about others.
;[[Psychiatrist (game)|Psychiatrist]]: a handful of players sit (the patients) in a circle and one leaves the room (the psychiatrist). The 'patients' sitting in the circle then agree on a fictitious psychiatric condition that they all have in common. The 'psychiatrist' then comes back into the room and assumes the role of psychiatrist and quizzes the group in order to find out what the condition is. The psychiatrist may not inquire about the psychiatric condition itself, but may ask any other questions. For instance, the group may agree that they all believe they are the person sitting to their right, and when the psychiatrist returns into the room, they behave with the mannerisms of that person, and answers the psychiatrist's questions in the way they imagine the person to their right would.
;[[Psychiatrist (game)|Psychiatrist]]: a handful of players sit (the "patients") in a circle and one leaves the room (the "psychiatrist"). The "patients" sitting in the circle then agree on a fictitious psychiatric condition that they all have in common. The "psychiatrist" then comes back into the room and assumes the role of psychiatrist and quizzes the group in order to find out what the condition is. The psychiatrist may not inquire about the psychiatric condition itself, but may ask any other questions. For instance, the group may agree that they all believe they are the person sitting to their right, and when the psychiatrist returns into the room, they behave with the mannerisms of that person, and answers the psychiatrist's questions in the way they imagine the person to their right would.
;[[Twenty Questions]]: A two-player game in which one person has a noun in mind and the other player is allowed to ask twenty yes/no questions to try to guess the noun.
;[[Twenty Questions]]: A two-player game in which one person has a noun in mind and the other player is allowed to ask twenty yes/no questions to try to guess the noun.
;[[Two Truths and a Lie]]: The player in the hot seat makes three statements about their life or experiences, of which two are true and one is false. The other players must interrogate them for further details about the three statements; the hot-seated player must tell the truth in connection with the two true statements, but may lie to conceal the falsity of the untrue statement. Other players have to guess which is the lie.
;[[Two Truths and a Lie]]: The player in the hot seat makes three statements about their life or experiences, of which two are true and one is false. The other players must interrogate them for further details about the three statements; the hot-seated player must tell the truth in connection with the two true statements, but may lie to conceal the falsity of the untrue statement. Other players have to guess which is the lie.
;[[Would you rather]]:A game in which one player poses two scenarios, both equally revolting and dreadful, to another player who must then choose in which scenario they would rather find themselves. The challenge of the game is to not only come up with the horrific scenarios but find the advantages and disadvantages of each scenario and make a judgment call on which seems like the lesser of two horrors. There are many notably extreme examples of this, such as "Would you rather be homeless or be in prison?"<ref>{{Cite web|url=https://pluc.io/would-you-rather/|title=45 Would You Rather Questions You Just Cannot Answer|last=Plumhoff|first=Katherine|date=2019-04-11|website=Pluc|language=en-US|access-date=2019-04-14}}</ref> <ref>{{Cite web|url=https://deep-questions.com/deep-would-you-rather-questions/|title=Deep Would You Rather Questions, Best for this Game|date=2018-12-05|website=Deep Questions|language=en-US|access-date=2019-11-07}}</ref>or "Would you rather faint at your wedding or your graduation?".
;[[Would you rather]]:A game in which one player poses two scenarios, both equally revolting and dreadful, to another player who must then choose in which scenario they would rather find themselves. The challenge of the game is to not only come up with the horrific scenarios but find the advantages and disadvantages of each scenario and make a judgment call on which seems like the lesser of two horrors. There are many notably extreme examples of this, such as "Would you rather be homeless or be in prison?"
;Questions: A game in which each player must respond with a question. Statements are out, repetition and rhetoric are not allowed. It was played by the title characters in [[Rosencrantz and Guildenstern Are Dead]]. In the [[Rosencrantz & Guildenstern Are Dead (film)|film version]], it was played in a tennis court.<ref>Salen, Katie and Zimmerman, Eric, "Rules of play." MIT Press, 2003.Page 318. {{ISBN|0-262-24045-9}}, {{ISBN|978-0-262-24045-1}}. Retrieved May 1, 2009</ref><ref>[http://records.viu.ca/~Johnstoi/introser/stoppard.htm] Johnston, Ian, Malaspina University -College, Nanaimon BC, LBST 402, April 10, 1997. Lecture on Stoppard, "Rosenkrantz and Guildenstern are dead." Retrieved May 1, 2009</ref>
;[[Questions (game)|Questions]]: A game in which each player must respond with a question. Statements are out, repetition and rhetoric are not allowed. It was played by the title characters in [[Rosencrantz and Guildenstern Are Dead]]. In the [[Rosencrantz & Guildenstern Are Dead (film)|film version]], it was played in a tennis court.<ref>Salen, Katie and Zimmerman, Eric, "Rules of play." MIT Press, 2003.Page 318. {{ISBN|0-262-24045-9}}, {{ISBN|978-0-262-24045-1}}. Retrieved May 1, 2009</ref><ref>[http://records.viu.ca/~Johnstoi/introser/stoppard.htm] {{Webarchive|url=https://web.archive.org/web/20170912021432/http://records.viu.ca/~Johnstoi/introser/stoppard.htm |date=2017-09-12 }} Johnston, Ian, Malaspina University -College, Nanaimon BC, LBST 402, April 10, 1997. Lecture on Stoppard, "Rosenkrantz and Guildenstern are dead." Retrieved May 1, 2009</ref>
;[[Truth or dare?]]: Players ask one another whether they want to answer a question truthfully or perform a "dare"
;[[Truth or dare?]]: Players ask one another whether they want to answer a question truthfully or perform a "dare." The game-master asks the person to their right "truth or dare," followed by the player choosing either a truth or a dare.<ref>[https://icebreakerquestions.info/truth-or-dare/] icebreakerquestions.info</ref>
;[[Mafia (party game)]]: A [[social deduction game]] played between 5 or more people in which participants are divided in two groups, the mafia and citizens. Players try to guess who are the mafia.


== See also ==
==See also==
{{Portal|Games}}
* [[Drinking games]]
* [[Drinking games]]
* [[Party games]]
* [[Party games]]
* [[Pub games]]
* [[Pub games]]
* [[Singing game]]
* [[Singing game]]
* [[Superlative Game]]


==References==
==References==
<references/>
<references/>

{{DEFAULTSORT:Conversation Games}}
[[Category:Game terminology]]
[[Category:Game terminology]]

Latest revision as of 03:07, 1 August 2024

Conversation games are games that require only conversational ability. Conversation games owe their popularity to their ability to be played almost anywhere with almost anyone and for their ability to generate conversation. Their popularity has gained in part due to the hip hop culture and TV shows like Wild 'N Out and Yo Momma. Below are some examples.

The Dozens
A game originating from Hip-hop culture where players verbally spar in an attempt to entertainingly insult one another. Related to "your mom" jokes.
I spy
Guessing game where one player thinks of an item that can be seen nearby, and others guess it.
Never Have I Ever
A drinking game in which a person makes a statement in the form of "I have never X". All people who have done X must then drink. Often people try to craft questions in order to find out interesting information about others.
Psychiatrist
a handful of players sit (the "patients") in a circle and one leaves the room (the "psychiatrist"). The "patients" sitting in the circle then agree on a fictitious psychiatric condition that they all have in common. The "psychiatrist" then comes back into the room and assumes the role of psychiatrist and quizzes the group in order to find out what the condition is. The psychiatrist may not inquire about the psychiatric condition itself, but may ask any other questions. For instance, the group may agree that they all believe they are the person sitting to their right, and when the psychiatrist returns into the room, they behave with the mannerisms of that person, and answers the psychiatrist's questions in the way they imagine the person to their right would.
Twenty Questions
A two-player game in which one person has a noun in mind and the other player is allowed to ask twenty yes/no questions to try to guess the noun.
Two Truths and a Lie
The player in the hot seat makes three statements about their life or experiences, of which two are true and one is false. The other players must interrogate them for further details about the three statements; the hot-seated player must tell the truth in connection with the two true statements, but may lie to conceal the falsity of the untrue statement. Other players have to guess which is the lie.
Would you rather
A game in which one player poses two scenarios, both equally revolting and dreadful, to another player who must then choose in which scenario they would rather find themselves. The challenge of the game is to not only come up with the horrific scenarios but find the advantages and disadvantages of each scenario and make a judgment call on which seems like the lesser of two horrors. There are many notably extreme examples of this, such as "Would you rather be homeless or be in prison?"
Questions
A game in which each player must respond with a question. Statements are out, repetition and rhetoric are not allowed. It was played by the title characters in Rosencrantz and Guildenstern Are Dead. In the film version, it was played in a tennis court.[1][2]
Truth or dare?
Players ask one another whether they want to answer a question truthfully or perform a "dare." The game-master asks the person to their right "truth or dare," followed by the player choosing either a truth or a dare.[3]
Mafia (party game)
A social deduction game played between 5 or more people in which participants are divided in two groups, the mafia and citizens. Players try to guess who are the mafia.

See also

[edit]

References

[edit]
  1. ^ Salen, Katie and Zimmerman, Eric, "Rules of play." MIT Press, 2003.Page 318. ISBN 0-262-24045-9, ISBN 978-0-262-24045-1. Retrieved May 1, 2009
  2. ^ [1] Archived 2017-09-12 at the Wayback Machine Johnston, Ian, Malaspina University -College, Nanaimon BC, LBST 402, April 10, 1997. Lecture on Stoppard, "Rosenkrantz and Guildenstern are dead." Retrieved May 1, 2009
  3. ^ [2] icebreakerquestions.info