Tony Hawk's: Difference between revisions
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{{short description|Video game series}} |
{{short description|Video game series}} |
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{{ |
{{about||the comedian|Tony Hawks|the series namesake|Tony Hawk}} |
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{{Use mdy dates|date=April 2016}} |
{{Use mdy dates|date=April 2016}} |
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{{Infobox video game series |
{{Infobox video game series |
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| title = Tony Hawk's |
| title = Tony Hawk's |
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| image = |
| image = |
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| caption = |
| caption = |
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| creator = |
| creator = |
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| composer = |
| composer = |
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| developer = [[Neversoft]] |
| developer = [[Neversoft]] (1999–2007) <br />[[Vicarious Visions]] (2001–2007, 2020) <br />[[Robomodo]] (2009–2015){{collapsible list|title='''Other'''|[[Edge of Reality]]<br /> [[Natsume Co., Ltd.]]<br />[[Treyarch]]<br /> [[Shaba Games]]<br /> HotGen<br /> [[Gearbox Software]]<br /> [[Beenox]]<br /> Visual Impact<br /> [[Toys For Bob]]<br /> [[SuperVillain Studios]]<br /> [[Page 44 Studios]]<br /> [[Glu Mobile]]<br /> [[Creat Studios]]<br /> [[Buzz Monkey Software|Buzz Monkey]]<br /> Big Bit<br /> Disruptive Games<br /> Maple Media}} |
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| publisher = [[Activision]] |
| publisher = [[Activision]] (1999–2015, 2020)<br /> {{collapsible list|title='''Other'''|[[EA Mobile|Jamdat Mobile]]<br /> Glu Mobile<br /> Maple Media}} |
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| platforms = [[PlayStation (console)|PlayStation]]<br> [[PlayStation 2]]<br> [[PlayStation 3]]<br> [[PlayStation 4]]<br> [[PlayStation Portable]]<br> [[Nintendo 64]]<br> [[GameCube]]<br> [[Wii]]<br> [[Game Boy Color]]<br> [[Game Boy Advance]]<br> [[Nintendo DS]]<br> [[Dreamcast]]<br> [[Xbox (console)|Xbox]]<br> [[Xbox 360]]<br> [[Xbox One]]<br> [[Windows]]<br> [[Macintosh]]<br> |
| platforms = [[PlayStation (console)|PlayStation]]<br /> [[PlayStation 2]]<br /> [[PlayStation 3]]<br /> [[PlayStation 4]]<br /> [[PlayStation 5]]<br /> [[PlayStation Portable]]<br /> [[Nintendo 64]]<br /> [[GameCube]]<br /> [[Wii]]<br /> [[Nintendo Switch]]<br /> [[Game Boy Color]]<br /> [[Game Boy Advance]]<br /> [[Nintendo DS]]<br /> [[Dreamcast]]<br /> [[Xbox (console)|Xbox]]<br /> [[Xbox 360]]<br /> [[Xbox One]]<br /> [[Xbox Series X/S]]<br /> [[Windows]]<br /> [[Macintosh]]<br /> [[N-Gage (device)|N-Gage]]<br /> [[Mobile games|Mobile]]<br /> [[iOS]]<br /> [[Android (operating system)|Android]] |
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| first release version = ''[[Tony Hawk's Pro Skater]]'' |
| first release version = ''[[Tony Hawk's Pro Skater (video game)|Tony Hawk's Pro Skater]]'' |
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| first release date = September 29, 1999 |
| first release date = September 29, 1999 |
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| latest release version = ''Tony Hawk's Pro Skater 1 + 2'' |
| latest release version = ''[[Tony Hawk's Pro Skater 1 + 2]]'' |
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| latest release date = September 4, 2020 |
| latest release date = September 4, 2020 |
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| genre = [[ |
| genre = [[Sports game|Extreme sports]] |
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| spinoffs = |
| spinoffs = |
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}} |
}} |
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'''''Tony Hawk's''''' is a [[skateboarding]] video |
'''''Tony Hawk's''''' is a series of [[skateboarding]] video games published by [[Activision]] and endorsed by the American professional skateboarder [[Tony Hawk]]. From 1999 to 2007, the series was primarily developed for [[Home video game console|home consoles]] by [[Neversoft]] with generally annual releases. In 2008, Activision transferred the franchise to [[Robomodo]], which released several additions before Activision and Hawk's license expired in 2015, leaving the future of the series uncertain.<ref name="VR/Expired">{{cite web|title=Tony Hawk wants his next video game to use VR|url=http://finance.yahoo.com/news/tony-hawk-wants-his-next-video-game-to-use-vr-171800052.html|publisher=Yahoo Finance|date=Dec 1, 2016|last=Mangalindan|first=JP|access-date=January 28, 2017|archive-date=January 28, 2017|archive-url=https://web.archive.org/web/20170128082854/http://finance.yahoo.com/news/tony-hawk-wants-his-next-video-game-to-use-vr-171800052.html|url-status=live}}</ref> In 2020, the series returned under Activision with a [[Tony Hawk's Pro Skater 1 + 2|remake of the original two games in the series]] developed by [[Vicarious Visions]]. |
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Starting |
Starting with ''[[Tony Hawk's Pro Skater (video game)|Tony Hawk's Pro Skater]]'' in 1999,<ref name="Fielder">{{cite web |title=Female Skater Joins ''Tony Hawk'' |url=https://www.gamespot.com/articles/female-skater-joins-tony-hawk/1100-2450562/ |website=GameSpot |last=Fielder |first=Lauren |date=August 26, 1999 |access-date=April 17, 2010 |archive-date=June 29, 2015 |archive-url=https://web.archive.org/web/20150629200544/http://www.gamespot.com/articles/female-skater-joins-tony-hawk/1100-2450562/ |url-status=live}}</ref> the series was one of the [[List of best-selling video game franchises|best-selling video game franchises]] of the early 2000s. Three more ''Pro Skater'' games were released from 2000 to 2002, after which the developers took a more story-oriented approach with the releases of ''[[Tony Hawk's Underground|Underground]]'', ''[[Tony Hawk's Underground 2|Underground 2]]'' and ''[[Tony Hawk's American Wasteland|American Wasteland]]'' from 2003 to 2005. ''[[Tony Hawk's Project 8|Project 8]]'' in 2006 and ''[[Tony Hawk's Proving Ground|Proving Ground]]'' in 2007 were the last games in the series developed by Neversoft. After that, developer Robomodo took the franchise in a different direction with the [[peripheral]]-supported spin-offs ''[[Tony Hawk: Ride|Ride]]'' and ''[[Tony Hawk: Shred|Shred]]'', released in 2009 and 2010 to critical reviews and poor sales. Robomodo tried to revive the series with the back-to-the-roots ''[[Tony Hawk's Pro Skater HD|Pro Skater HD]]'' in 2012 and ''[[Tony Hawk's Pro Skater 5|Pro Skater 5]]'' in 2015. The series spawned several other spin-offs, such as ''[[Tony Hawk's Downhill Jam|Downhill Jam]]'' in 2006 and ''[[Tony Hawk's Motion|Motion]]'' in 2008, and several ports and re-releases. |
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Neversoft's first five ''Tony Hawk's'' received critical acclaim for their unique gameplay, varied soundtracks, and expansion over their predecessors. ''Tony Hawk's Pro Skater 2'' and ''Pro Skater 3'' are critically ranked among the best games released for the [[PlayStation (console)|PlayStation]] and [[PlayStation 2]], respectively.<ref name="MC"/><ref name="GSpot">{{cite web|title=Tony Hawk's Pro Skater 3 Review|url=http://www.gamespot.com/tony-hawks-pro-skater-3/reviews/tony-hawks-pro-skater-3-review-2820972|publisher=Gamespot|date=Oct 29, 2001|author=Jeff Gerstmann, GameSpot|access-date=January 4, 2011|archive-date=February 5, 2012|archive-url=https://web.archive.org/web/20120205081539/http://www.gamespot.com/tony-hawks-pro-skater-3/reviews/tony-hawks-pro-skater-3-review-2820972/|url-status=live}}</ref><ref name="PS2"/> Later entries drew less favorable reviews; ''Ride'' and ''Pro Skater 5'' were named "Worst Games of the Year" by several outlets.<ref name="gamesradar.com">{{cite web|url=http://www.gamesradar.com/f/the-anti-awards-2009/a-20100106105156509087/p-6|title=The Anti-Awards 2009|date=January 7, 2010|access-date=April 5, 2016|archive-date=February 27, 2023|archive-url=https://web.archive.org/web/20230227062938/https://www.gamesradar.com/the-anti-awards-2009/|url-status=live}}</ref><ref name="auto">{{cite web | url = http://www.gametrailers.com/video/most-disappointing-gt-goty/60219 | title = GameTrailers Game of the Year Awards 2009 - Most Disappointing Game | publisher = GameTrailers | access-date = 2009-12-26 | archive-date = January 17, 2012 | archive-url = https://web.archive.org/web/20120117142340/http://www.gametrailers.com/video/most-disappointing-gt-goty/60219 | url-status = live}}</ref><ref name="auto1">{{cite magazine|author=EW Staff|date=December 11, 2015|url=http://www.ew.com/gallery/best-video-games-2015/2408173_worst-1-tony-hawks-pro-skater-5|title=The 10 Best (And 3 Worst!) Video Games of 2015|magazine=[[Entertainment Weekly]]|access-date=December 13, 2015|archive-date=December 13, 2015|archive-url=https://web.archive.org/web/20151213164807/http://www.ew.com/gallery/best-video-games-2015/2408173_worst-1-tony-hawks-pro-skater-5|url-status=live}}</ref> After this, Activision let the licensing deal expire while holding all publishing rights.<ref name="VR/Expired"/><ref name = "Wired">{{cite magazine|url=https://www.wired.com/story/tony-hawk-skate-support/|title=Twitter aksed Tony Hawk how to do a 540 McTwist. Tony Hawk answered|first=Angela|last=Watercutter|magazine=[[Wired (magazine)|Wired]]|date=November 15, 2017|access-date=December 30, 2017|archive-date=December 31, 2017|archive-url=https://web.archive.org/web/20171231051750/https://www.wired.com/story/tony-hawk-skate-support/|url-status=live}}</ref> Fans continued to support the series through an [[online multiplayer]] [[fangame]] called ''[[THUG Pro]]'', which uses ''[[Tony Hawk's Underground 2|Underground 2]]''{{'}}s engine in an all-encompassing collection of levels from the series.<ref name="hester1">{{cite magazine |url=https://motherboard.vice.com/en_us/article/vbyadb/tony-hawk-pro-skater-fans-are-keeping-the-series-alive-with-mods |title=Tony Hawk Pro Skater Fans Are Keeping the Series Alive With Mods |last=Hester |first=Blake |date=Jan 25, 2018 |magazine=Vice |access-date=March 26, 2018 |archive-date=March 27, 2018 |archive-url=https://web.archive.org/web/20180327212138/https://motherboard.vice.com/en_us/article/vbyadb/tony-hawk-pro-skater-fans-are-keeping-the-series-alive-with-mods |url-status=live}}</ref> |
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The first game bearing the ''Tony Hawk's'' name not to be published by Activision, ''[[Tony Hawk's Skate Jam]]'', was released in December 2018 for [[iOS]] and [[Android (operating system)|Android]].<ref name="toucharcade.com">{{Cite web|url=https://toucharcade.com/2018/12/03/tony-hawks-skate-jam-release-date/|title='Tony Hawk's Skate Jam' is the New Tony Hawk Mobile Game, Coming December 13th – TouchArcade|date=December 3, 2018 |access-date=December 4, 2018|archive-date=December 5, 2018|archive-url=https://web.archive.org/web/20181205003753/https://toucharcade.com/2018/12/03/tony-hawks-skate-jam-release-date/|url-status=live}}</ref> A second high-definition remake of the first two games, ''[[Tony Hawk's Pro Skater 1 + 2]]'', published by Activision and developed by [[Vicarious Visions]] (who previously developed ports of several ''Tony Hawk's'' games), was released on [[Xbox One]], [[PlayStation 4]], and [[Microsoft Windows|Windows]] in 2020. |
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==Games== |
==Games== |
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Games in '''bold''' indicate main installments. |
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{| class="wikitable" |
{| class="wikitable" |
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! style="font-size:80%" | Handheld |
! style="font-size:80%" | Handheld |
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! style="font-size:80%" | Other |
! style="font-size:80%" | Other |
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|- style="text-align:center;background:#ddd;" |
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|colspan="5"|'''[[Neversoft]] era (1999–2007)''' |
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|- |
|- |
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| 1999 |
| 1999 |
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| ''[[Tony Hawk's Pro Skater (video game)|Pro Skater]]'' |
| '''''[[Tony Hawk's Pro Skater (video game)|Pro Skater]]''''' |
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|rowspan="2"| [[Neversoft]] <small>(PlayStation)</small> |
| rowspan="2"| [[Neversoft]] <small>(PlayStation)</small> |
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| [[Natsume |
| [[Natsume Co., Ltd.]] <small>(GBC)</small><br />[[Ideaworks Game Studio|Ideaworks3D]] <small>(N-Gage, Mobile)</small><ref>{{Cite web |url=https://www.gamespot.com/games/tony-hawks-pro-skater-3d/ |title=Tony Hawk's Pro Skater 3D at Gamespot |access-date=July 16, 2020 |archive-date=June 21, 2020 |archive-url=https://web.archive.org/web/20200621101455/https://www.gamespot.com/games/tony-hawks-pro-skater-3d/ |url-status=live}}</ref> |
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| [[ |
| [[Treyarch]] <small>(Dreamcast)</small><br />[[Edge of Reality]] <small>(N64)</small> |
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|- |
|- |
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| 2000 |
| 2000 |
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| ''[[Tony Hawk's Pro Skater 2|Pro Skater 2]]'' |
| '''''[[Tony Hawk's Pro Skater 2|Pro Skater 2]]''''' |
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| [[Vicarious Visions]] <small>(GBA)</small><br>[[Natsume |
| [[Vicarious Visions]] <small>(GBA)</small><br />[[Natsume Co., Ltd.]] <small>(GBC)</small> |
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| |
| LTI Gray Matter <small>(Windows, iOS)</small><br />[[Aspyr]] <small>(Mac/Pocket PC)</small><br />[[Treyarch]] <small>(Dreamcast)</small><br />[[Edge of Reality]] <small>(N64)</small> |
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|- |
|- |
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| 2001 |
|rowspan="2"| 2001 |
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| ''[[Tony Hawk's Pro Skater 3|Pro Skater 3]]'' |
| '''''[[Tony Hawk's Pro Skater 3|Pro Skater 3]]''''' |
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| [[Neversoft]] <small>(PS2, GCN, Xbox)</small> |
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| [[Vicarious Visions]] <small>(GBA)</small><br> |
| [[Vicarious Visions]] <small>(GBA)</small><br />HotGen <small>(GBC)</small> |
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| [[ |
| | [[Shaba Games]] <small>(PlayStation)</small><br />[[Gearbox Software]] <small>(Windows)</small><br />[[Edge of Reality]] <small>(N64)</small><br />[[Beenox]] <small>(Mac)</small> |
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|- |
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| ''[[Tony Hawk's Pro Skater 2x|Pro Skater 2x]]'' <!--- 2x is a remaster of both ''Pro Skater'' and ''Pro Skater 2'' with exclusive content ---> |
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| [[Treyarch]] <small>(Xbox)</small> |
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| {{n/a}} |
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| {{n/a}} |
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|- |
|- |
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| 2002 |
| 2002 |
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| ''[[Tony Hawk's Pro Skater 4|Pro Skater 4]]'' |
| '''''[[Tony Hawk's Pro Skater 4|Pro Skater 4]]''''' |
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| [[ |
| rowspan="3"| [[Neversoft]] <small>(PS2, GCN, Xbox)</small> |
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| [[Vicarious Visions]] <small>(GBA, Mobile<ref>{{Cite web |url=https://www.ign.com/games/tony-hawks-pro-skater-4-mobile |title=Tony Hawk's Pro Skater 4 Mobile (IGN) |access-date=July 16, 2020 |archive-date=July 17, 2020 |archive-url=https://web.archive.org/web/20200717065833/https://www.ign.com/games/tony-hawks-pro-skater-4-mobile |url-status=live}}</ref>)</small><br /> Semi Logic Entertainments <small>(Zodiac)<ref>{{Cite web |url=https://www.mobygames.com/game/tony-hawks-pro-skater-4_ |title=Tony Hawk's Pro Skater 4 (Zodiac) at Moby Games |access-date=July 16, 2020 |archive-date=November 16, 2020 |archive-url=https://web.archive.org/web/20201116045130/https://www.mobygames.com/game/tony-hawks-pro-skater-4_ |url-status=live}}</ref></small> |
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| [[Vicarious Visions]] <small>(PlayStation)</small><br>[[Beenox]] <small>(Windows, Mac)</small> |
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| [[Vicarious Visions]] <small>(PlayStation)</small><br />[[Beenox]] <small>(Windows, Mac)</small> |
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|- |
|- |
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| 2003 |
| 2003 |
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| ''[[Tony Hawk's Underground|Underground]]'' |
| '''''[[Tony Hawk's Underground|Underground]]''''' |
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| [[Vicarious Visions]] <small>(GBA)</small><br>[[Jamdat]] <small>(Mobile)</small> |
| [[Vicarious Visions]] <small>(GBA)</small><br />[[Jamdat]] <small>(Mobile)</small> |
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|rowspan="2"| [[Beenox]] <small>(Windows)</small> |
| rowspan="2"| [[Beenox]] <small>(Windows)</small> |
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|- |
|- |
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|2004 |
|2004 |
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| ''[[Tony Hawk's Underground 2|Underground 2]]'' |
| '''''[[Tony Hawk's Underground 2|Underground 2]]''''' |
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| [[Vicarious Visions]] <small>(GBA)</small><br>[[Shaba Games]] <small>(''[[Tony Hawk's Underground 2: Remix|Underground 2: Remix]]'')</small> |
| [[Vicarious Visions]] <small>(GBA)</small><br />[[Jamdat]] <small>(Mobile)</small><br />[[Shaba Games]] <small>(''[[Tony Hawk's Underground 2: Remix|Underground 2: Remix]]'': PSP)</small> |
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|- |
|- |
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|2005 |
|2005 |
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| ''[[Tony Hawk's American Wasteland|American Wasteland]]'' |
| '''''[[Tony Hawk's American Wasteland|American Wasteland]]''''' |
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| [[Neversoft]] <small>(PS2, GCN, Xbox, X360)</small> |
| [[Neversoft]] <small>(PS2, GCN, Xbox, X360)</small> |
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| [[Vicarious Visions]] <small>(''[[Tony Hawk's American Sk8land|American Sk8land]]'')</small> |
| [[Vicarious Visions]] <small>(''[[Tony Hawk's American Sk8land|American Sk8land]]'': DS, GBA)</small><br />[[Jamdat]] <small>(Mobile)</small> |
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| [[Aspyr]] <small>(Windows)</small> |
| [[Aspyr]] <small>(Windows)</small> |
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|- |
|- |
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| ''[[Tony Hawk's Downhill Jam|Downhill Jam]]'' |
| ''[[Tony Hawk's Downhill Jam|Downhill Jam]]'' |
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| [[Toys for Bob]] <small>(Wii)</small> |
| [[Toys for Bob]] <small>(Wii)</small> |
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| [[Vicarious Visions]] <small>(DS)</small><br />Visual Impact <small>(GBA)</small><br />[[Fishlabs]]<ref>{{Cite web |url=https://www.gamesindustry.biz/articles/fishlabs-award-silver-award-bestowed-upon-mobile-games-maker-by-juniper-research |title=Fishlabs silver award |date=March 6, 2009 |access-date=July 16, 2020 |archive-date=July 17, 2020 |archive-url=https://web.archive.org/web/20200717134737/https://www.gamesindustry.biz/articles/fishlabs-award-silver-award-bestowed-upon-mobile-games-maker-by-juniper-research |url-status=live}}</ref> <small>(Mobile)</small> |
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| [[Vicarious Visions]] <small>(DS)</small><br>Visual Impact <small>(GBA)</small> |
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| [[SuperVillain Studios]] <small>(PS2)</small> |
| [[SuperVillain Studios]] <small>(PS2)</small> |
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|- |
|- |
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| ''[[Tony Hawk's Project 8|Project 8]]'' |
| '''''[[Tony Hawk's Project 8|Project 8]]''''' |
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|rowspan="2"| [[Neversoft]] <small>(X360, PS3)</small> |
|rowspan="2"| [[Neversoft]] <small>(X360, PS3)</small> |
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| [[Page 44 Studios]] <small>(PSP)</small> |
| [[Page 44 Studios]] <small>(PSP)</small> <br /> [[InfoSpace]] <small>(Mobile)</small> |
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| [[Shaba Games]] <small>(Xbox, PS2)</small> |
| [[Shaba Games]] <small>(Xbox, PS2)</small> |
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|- |
|- |
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| 2007 |
| 2007 |
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| ''[[Tony Hawk's Proving Ground|Proving Ground]]'' |
| '''''[[Tony Hawk's Proving Ground|Proving Ground]]''''' |
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| [[Vicarious Visions]] <small>(DS)</small> |
| [[Vicarious Visions]] <small>(DS)</small> <br /> In-Fusio <small>(Mobile)</small> |
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| [[Page 44 Studios]] <small>(Wii, PS2)</small> |
| [[Page 44 Studios]] <small>(Wii, PS2)</small> |
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|- style="text-align:center;background:#ddd;" |
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|colspan="5"|'''[[Robomodo]] era (2008–2015)''' |
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|- |
|- |
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| 2008 |
| 2008 |
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|colspan="3"| [[Creat Studios]] <small>(DS)</small> |
|colspan="3"| [[Creat Studios]] <small>(DS)</small> |
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|- |
|- |
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| 2009 |
|rowspan="2"| 2009 |
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| ''[[Tony Hawk: Vert|Vert]]'' |
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|colspan="3"| [[Glu Mobile]] <small>(Mobile)</small> |
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|- |
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| ''[[Tony Hawk: Ride|Ride]]'' |
| ''[[Tony Hawk: Ride|Ride]]'' |
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| [[Robomodo]] <small>(X360, PS3)</small> |
| [[Robomodo]] <small>(X360, PS3)</small> |
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| [[Robomodo]] <small>(X360, PS3, Wii)</small> |
| [[Robomodo]] <small>(X360, PS3, Wii)</small> |
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|{{n/a}} |
|{{n/a}} |
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| [[Buzz Monkey Software]] <small>(Wii)</small> |
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| {{n/a}} |
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|- |
|- |
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| 2012 |
| 2012 |
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| [[Robomodo]] <small>(X360, PS3, Windows)</small> |
| [[Robomodo]] <small>(X360, PS3, Windows)</small> |
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| {{n/a}} |
| {{n/a}} |
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| Disruptive Games <small>( |
| Disruptive Games <small>(online multiplayer)</small> |
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|- |
|- |
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| 2014 |
| 2014 |
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|- |
|- |
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| 2015 |
| 2015 |
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| ''[[Tony Hawk's Pro Skater 5|Pro Skater 5]]'' |
| '''''[[Tony Hawk's Pro Skater 5|Pro Skater 5]]''''' |
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| [[Robomodo]] <small>(XONE, PS4)</small> |
| [[Robomodo]] <small>(XONE, PS4)</small> |
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| {{n/a}} |
| {{n/a}} |
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| Disruptive Games <small>( |
| Disruptive Games <small>(online multiplayer)</small><br />[[Fun Labs]] <small>(X360, PS3)</small> |
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|- style="text-align:center;background:#ddd;" |
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|colspan="5"|'''Post-Robomodo era (2018-present)''' |
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|- |
|- |
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| 2018 |
| 2018 |
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|- |
|- |
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| 2020 |
| 2020 |
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| ''Pro Skater 1 + 2''<ref name="engadget remastered 1+2">{{cite web |url = https://www.engadget.com/tony-hawks-pro-skater-1-2-hd-remaster-release-date-interview-160022416.html |title = 'Tony Hawk's Pro Skater 1 and 2' HD remaster lands in September | first |
| ''[[Tony Hawk's Pro Skater 1 + 2|Pro Skater 1 + 2]]''<ref name="engadget remastered 1+2">{{cite web | url = https://www.engadget.com/tony-hawks-pro-skater-1-2-hd-remaster-release-date-interview-160022416.html | title = 'Tony Hawk's Pro Skater 1 and 2' HD remaster lands in September | first = Jessica | last = Conduit | date = May 12, 2020 | access-date = May 12, 2020 | work = [[Engadget]] | archive-date = May 12, 2020 | archive-url = https://web.archive.org/web/20200512194114/https://www.engadget.com/tony-hawks-pro-skater-1-2-hd-remaster-release-date-interview-160022416.html | url-status = live}}</ref> |
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| [[Vicarious Visions]] <small>(Windows, PS4, XONE)</small> |
| [[Vicarious Visions]] <small>(Windows, PS4, PS5, XONE, XSX/S)</small> |
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| Turn Me Up Games (Switch)<ref>{{Cite tweet |user=TurnMeUpGames |author=Turn Me Up Games |date=June 24, 2021 |number=1408161746523549699 |title=We did it. Two iconic games. One tiny cart. #THPS 1+2 is now available for #NintendoSwitch! Grind rails, stack combos, or build a Skate Park from the safety of a bus, train, and/or toilet. You COULD skate while you skate -- but we don't recommend it. |access-date=June 29, 2021}}</ref> |
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| {{n/a}} |
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| [[Beenox]] <small>(additional work)</small><ref>{{Cite tweet |user=BeenoxTeam |author=Beenox |date=May 12, 2020 |number=1260313589811945474 |title=#THPS is finally back! Congratulations to Vicarious Visions for announcing Tony Hawk's Pro Skater 1 and 2, happy to be a part of the supporting team on the game. Star-struckSparkles |access-date=May 12, 2020}}</ref> |
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| {{n/a}} |
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|} |
|} |
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==Gameplay== |
==Gameplay== |
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The ''Tony Hawk's'' series was originally developed as a classic [[arcade game]]. The goal of most modes of the game is to achieve a high score.<ref>''Tony Hawk's Pro Skater 4'' (PlayStation 2) instruction manual, pp. 11-12</ref> To do this, the player has to successfully perform and combine [[Aerial (skateboarding)|aerials]], [[Flip trick|flips]], [[Grind (skateboarding)|grinds]], [[Lip trick|lips]], and [[Freestyle skateboarding tricks#Manual|manuals]], with successful executions adding to the player's score. The point value of the trick is based on time maintained, degrees rotated, number of tricks performed in sequence, performing tricks on specific landmarks on the map, and the number of times the tricks have been used.<ref>''Tony Hawk's Pro Skater 4'' (PlayStation 2) instruction manual, p. 6</ref> Successful tricks also add to the player's special meter, which, once full, allows for the execution of special tricks which are worth a great deal more than normal tricks. Bails (falling off the skateboard due to poor landing) cause no points to be awarded for the attempted trick and reset the special bar to empty. The controls of the game developed further the more the series progressed. While the original ''[[Tony Hawk's Pro Skater]]'' featured a fairly limited set of moves, later entries allowed the player to switch between moves during the same grind or manual sequence, perform transfers, hold on to and drive various vehicles, walk on foot and scale walls, [[Slow motion|slowing time]], or performing more advanced tricks by pressing buttons repeatedly, for example a double or triple [[kickflip]] instead of a normal one.<ref>''Tony Hawk's Underground 2'' (PlayStation 2) instruction manual, pp. 4–8</ref> Later entries, such as ''[[Tony Hawk's American Wasteland|American Wasteland]]'', allowed the player to also use a [[BMX]], whereas ''[[Tony Hawk's Motion|Motion]]'' and ''[[Tony Hawk: Shred|Shred]]'' featured [[snowboarding]]. |
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The ''Tony Hawk's'' series was originally developed as a classic [[arcade game]]. The goal of most modes of the game is to achieve a high score.<ref>''Tony Hawk's Pro Skater 4'' (PlayStation 2) instruction manual, pp. 11-12</ref> To do this, the player has to successfully perform and combine [[Aerial (skateboarding)|aerials]], [[Flip trick|flips]], [[Grind (skateboarding)|grinds]], [[Lip trick|lips]], and [[Freestyle skateboarding tricks|manuals]], with successful executions adding to the player's score. The point value of the trick is based on time maintained, degrees rotated, number of tricks performed in sequence, performing tricks on specific landmarks on the map, and the number of times the tricks have been used.<ref>''Tony Hawk's Pro Skater 4'' (PlayStation 2) instruction manual, p. 6</ref> Successful tricks also add to the player's special meter, which, once full, allows for the execution of special tricks which are worth a great deal more than normal tricks. Bails (falling off the skateboard due to poor landing) cause no points to be awarded for the attempted trick and reset the special bar to empty. The controls of the game developed further the more the series progressed. While the original ''[[Tony Hawk's Pro Skater]]'' featured a fairly limited set of moves, later entries allowed the player to switch between moves during the same grind or manual sequence, perform transfers, hold on to and drive various vehicles, walk on foot and scale walls, [[Slow motion|slowing time]], or performing more advanced tricks by pressing buttons repeatedly, for example a double or triple [[kickflip]] instead of a normal one.<ref>''Tony Hawk's Underground 2'' (PlayStation 2) instruction manual, pp. 4–8</ref> Later entries, such as ''[[Tony Hawk's American Wasteland|American Wasteland]]'', allowed the player to also use a [[BMX]], whereas ''[[Tony Hawk's Motion|Motion]]'' and ''[[Tony Hawk: Shred|Shred]]'' featured [[snowboarding]]. |
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The first three ''Pro Skater'' games centered around an arcade mode, in which the player is tasked with achieving a high score, perform certain tasks and collect a number of [[Collectable|objects]] in a limited amount of time. If the player completes enough of these [[Quest (gaming)|objective]]s in one [[level (video gaming)|level]], they unlock other levels and acquires currency, with which they can improve their character. Also, there are competition levels, in which the player does not have to collect any objects, but perform an excellent score with minimal bails in order to progress.<ref>''Tony Hawk's Pro Skater 3'' (PlayStation 2) instruction manual, p. 8</ref> Starting with ''[[Tony Hawk's Pro Skater 2|Pro Skater 2]]'', it was also possible to create a custom character and design individual [[skatepark]]s. Furthermore, all games until ''[[Tony Hawk's Pro Skater 5|Pro Skater 5]]'' featured [[local multiplayer]], while it was possible to compete in [[online multiplayer]] since ''[[Tony Hawk's Pro Skater 3]]''. From the first ''Pro Skater'' onward, it was possible to access all levels without having to perform tasks and without a time limit. This concept was later used in career mode from ''[[Tony Hawk's Pro Skater 4|Pro Skater 4]]'' onwards.<ref>''Tony Hawk's Pro Skater 4'' (PlayStation 2) instruction manual, p. 8</ref> [[Non-player character]]s give tasks to the player, who could otherwise freely explore the levels without time constraints. Starting with ''[[Tony Hawk's Underground|Underground]]'', the series replaced the career mode with a proper story mode. In ''Underground'', ''[[Tony Hawk's Project 8|Project 8]]'', and ''[[Tony Hawk's Proving Ground|Proving Ground]]'', the story centered around the [[player character]] turning into a [[Skateboarding|professional skateboarder]].<ref>''Tony Hawk's Underground'' (PlayStation 2) instruction manual, p. 11</ref> In ''[[Tony Hawk's Underground 2|Underground 2]]'', the only direct [[sequel]] in the series, on the other hand, the player embarks on a destruction tour around the world, orchestrated by [[Tony Hawk]] and [[Bam Margera]].<ref>''Tony Hawk's Underground 2'' (PlayStation 2) instruction manual, p. 10</ref> In ''American Wasteland'', which was the first entry to feature one consecutive [[open world]] instead of separate levels, the player character intends to rebuild an old skatepark in [[Los Angeles]].<ref>''Tony Hawk's American Wasteland'' (PlayStation 2) instruction manual, p. 10</ref> |
The first three ''Pro Skater'' games centered around an arcade mode, in which the player is tasked with achieving a high score, perform certain tasks and collect a number of [[Collectable|objects]] in a limited amount of time. If the player completes enough of these [[Quest (gaming)|objective]]s in one [[level (video gaming)|level]], they unlock other levels and acquires currency, with which they can improve their character. Also, there are competition levels, in which the player does not have to collect any objects, but perform an excellent score with minimal bails in order to progress.<ref>''Tony Hawk's Pro Skater 3'' (PlayStation 2) instruction manual, p. 8</ref> Starting with ''[[Tony Hawk's Pro Skater 2|Pro Skater 2]]'', it was also possible to create a custom character and design individual [[skatepark]]s. Furthermore, all games until ''[[Tony Hawk's Pro Skater 5|Pro Skater 5]]'' featured [[local multiplayer]], while it was possible to compete in [[online multiplayer]] since ''[[Tony Hawk's Pro Skater 3]]''. From the first ''Pro Skater'' onward, it was possible to access all levels without having to perform tasks and without a time limit. This concept was later used in career mode from ''[[Tony Hawk's Pro Skater 4|Pro Skater 4]]'' onwards.<ref>''Tony Hawk's Pro Skater 4'' (PlayStation 2) instruction manual, p. 8</ref> [[Non-player character]]s give tasks to the player, who could otherwise freely explore the levels without time constraints. Starting with ''[[Tony Hawk's Underground|Underground]]'', the series replaced the career mode with a proper story mode. In ''Underground'', ''[[Tony Hawk's Project 8|Project 8]]'', and ''[[Tony Hawk's Proving Ground|Proving Ground]]'', the story centered around the [[player character]] turning into a [[Skateboarding|professional skateboarder]].<ref>''Tony Hawk's Underground'' (PlayStation 2) instruction manual, p. 11</ref> In ''[[Tony Hawk's Underground 2|Underground 2]]'', the only direct [[sequel]] in the series, on the other hand, the player embarks on a destruction tour around the world, orchestrated by [[Tony Hawk]] and [[Bam Margera]].<ref>''Tony Hawk's Underground 2'' (PlayStation 2) instruction manual, p. 10</ref> In ''American Wasteland'', which was the first entry to feature one consecutive [[open world]] instead of separate levels, the player character intends to rebuild an old skatepark in [[Los Angeles]].<ref>''Tony Hawk's American Wasteland'' (PlayStation 2) instruction manual, p. 10</ref> |
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After [[Activision]] moved the series from [[Neversoft]] to [[Robomodo]], the developer significantly changed the general outlet and gameplay of the franchise. ''[[Tony Hawk: Ride]]'' and its successor, ''[[Tony Hawk: Shred]]'' introduced a [[peripheral]] [[skateboard]] which replaced the [[Game controller|controller]]. Aiming to provide a realistic skateboarding experience, turning, leaning, hopping, and other actions on the peripheral device were directly translated into the movements of the in-game character via [[infrared sensor]]s. |
After [[Activision]] moved the series from [[Neversoft]] to [[Robomodo]], the developer significantly changed the general outlet and gameplay of the franchise. ''[[Tony Hawk: Ride]]'' and its successor, ''[[Tony Hawk: Shred]]'' introduced a [[peripheral]] [[skateboard]] which replaced the [[Game controller|controller]]. Aiming to provide a realistic skateboarding experience, turning, leaning, hopping, and other actions on the peripheral device were directly translated into the movements of the in-game character via [[infrared sensor]]s. This resulted in the abandonment of open levels, which were replaced by linear levels that had the character skate on pre-set paths. A similar attempt was made with the [[Nintendo DS]] game ''[[Tony Hawk's Motion]]'', which used a peripheral device that recognized the leaning of the DS system and had the skater move accordingly. |
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== |
==Skaters== |
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The below table includes all playable professional skateboarders from the main series of games. It does not include playable characters such as Officer Dick, [[Darth Maul]] and [[Gene Simmons]] who are either fictional characters or based on real people who are not professional skateboarders.<ref>{{cite news |last1=Zwiezen |first1=Zack |title=The Best, Worst And Weirdest Guest Skaters From The Tony Hawk Games |url=https://kotaku.com/the-best-worst-and-weirdest-guest-skaters-from-the-ton-1836119376 |access-date=6 June 2022 |work=[[Kotaku]] |date=7 July 2019 |language=en-us |archive-date=June 6, 2022 |archive-url=https://web.archive.org/web/20220606033744/https://kotaku.com/the-best-worst-and-weirdest-guest-skaters-from-the-ton-1836119376 |url-status=live}}</ref> |
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{| class="wikitable plainrowheaders sortable" |
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|- |
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! scope="col" | Pro skater |
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! scope="col" style="width: 5em;"| ''[[Tony Hawk's Pro Skater (video game)|THPS]]'' |
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! scope="col" style="width: 5em;"| ''[[Tony Hawk's Pro Skater 2|THPS2]]'' |
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! scope="col" style="width: 5em;"| ''[[Tony Hawk's Pro Skater 3|THPS3]]'' |
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! scope="col" style="width: 5em;"| ''[[Tony Hawk's Pro Skater 4|THPS4]]'' |
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! scope="col" style="width: 5em;"| ''[[Tony Hawk's Underground|THUG]]'' |
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! scope="col" style="width: 5em;"| ''[[Tony Hawk's Underground 2|THUG2]]'' |
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! scope="col" style="width: 5em;"| ''[[Tony Hawk's American Wasteland|THAW]]'' |
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! scope="col" style="width: 5em;"| ''[[Tony Hawk's Project 8|THP8]]'' |
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! scope="col" style="width: 5em;"| ''[[Tony Hawk's Proving Ground|THPG]]'' |
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! scope="col" style="width: 5em;"| ''[[Tony Hawk's Pro Skater 5|THPS5]]'' |
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|- style="text-align:center;" |
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! scope="row"| {{Sortname|Bob|Burnquist}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Na}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
|||
| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Na}} |
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|- style="text-align:center;" |
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! scope="row"| {{Sortname|Kareem|Campbell}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
|||
| {{Na}} |
|||
| {{Na}} |
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| {{Na}} |
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| {{Na}} |
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| {{Na}} |
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|- style="text-align:center;" |
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! scope="row"| {{Sortname|Rune|Glifberg}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Na}} |
|||
| {{Na}} |
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| {{Na}} |
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| {{Na}} |
|||
| {{Na}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Tony|Hawk}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
|||
| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Bucky|Lasek}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
|||
| {{Na}} |
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| {{Na}} |
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| {{Na}} |
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| {{Na}} |
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| {{Na}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Chad|Muska}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
|||
| {{Na}} |
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| {{Na}} |
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| {{Na}} |
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| {{Na}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Andrew|Reynolds|dab=skateboarder}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
|||
| {{Na}} |
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| {{Ya}} |
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| {{Na}} |
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| {{Ya}} |
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| {{Ya}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Geoff|Rowley}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Na}} |
|||
|{{Na}} |
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|{{Na}} |
|||
|{{Na}} |
|||
|{{Na}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Elissa|Steamer}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Na}} |
|||
|{{Na}} |
|||
|{{Na}} |
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|{{Na}} |
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|{{Na}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Jamie|Thomas}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Na}} |
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|{{Na}} |
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|{{Na}} |
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|{{Na}} |
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|{{Na}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Steve|Caballero}} |
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| {{Na}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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|{{Na}} |
|||
|{{Na}} |
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|{{Na}} |
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|{{Na}} |
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|{{Na}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Rodney|Mullen}} |
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| {{Na}} |
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| {{ya}} |
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| {{ya}} |
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| {{ya}} |
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| {{Ya}} |
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|{{Ya}} |
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|{{Ya}} |
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|{{Ya}} |
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|{{Ya}} |
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|{{Na}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Eric|Koston}} |
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| {{Na}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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| {{Ya}} |
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|{{Ya}} |
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|{{Na}} |
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|{{Na}} |
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|{{Na}} |
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|{{Na}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Bam|Margera}} |
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| {{Na}} |
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| {{Na}} |
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| {{ya}} |
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| {{ya}} |
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| {{Ya}} |
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|{{Ya}} |
|||
|{{Ya}} |
|||
|{{Ya}} |
|||
|{{Ya}} |
|||
|{{na}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Mike|Vallely}} |
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| {{Na}} |
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| {{Na}} |
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| {{na}} |
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| data-sort-value="Y (DLC)" {{Yes2|{{Abbr|'''✓'''|Unlockable skater}}}} |
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| {{Ya}} |
|||
|{{Ya}} |
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|{{Ya}} |
|||
|{{Ya}} |
|||
|{{Ya}} |
|||
|{{na}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Paul|Rodriguez|dab=skateboarder}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{Ya}} |
|||
|{{na}} |
|||
|{{ya}} |
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|{{ya}} |
|||
|{{na}} |
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|{{na}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Arto|Saari}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{Ya}} |
|||
|{{na}} |
|||
|{{na}} |
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|{{na}} |
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|{{ya}} |
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|{{na}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Natas|Kaupas}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| data-sort-value="Y (DLC)" {{Yes2|{{Abbr|'''✓'''|Unlockable skater}}}} |
|||
|{{na}} |
|||
|{{na}} |
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|{{na}} |
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|{{na}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Ryan|Sheckler}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
|||
| {{na}} |
|||
| data-sort-value="Y (DLC)" {{Yes2|{{Abbr|'''✓'''|Unlockable skater}}}} |
|||
|{{ya}} |
|||
|{{ya}} |
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|{{ya}} |
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|{{na}} |
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|- style="text-align:center;" |
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! scope="row"| [[Wee Man]] |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| data-sort-value="Y (DLC)" {{Yes2|{{Abbr|'''✓'''|Unlockable skater}}}} |
|||
|{{na}} |
|||
|{{na}} |
|||
|{{na}} |
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|{{na}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Tony|Alva}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
|||
|{{ya}} |
|||
|{{na}} |
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|{{na}} |
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|{{na}} |
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|- style="text-align:center;" |
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! scope="row"| {{Sortname|Jason|Ellis|dab=radio host}} |
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|{{na}} |
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|{{na}} |
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|{{na}} |
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|{{na}} |
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|{{na}} |
|||
|{{na}} |
|||
|data-sort-value="Y (DLC)" {{Yes2|{{Abbr|'''✓'''|Unlockable skater}}}} |
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|{{na}} |
|||
|{{na}} |
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|{{na}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Daewon|Song}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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|{{ya}} |
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|{{ya}} |
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|{{ya}} |
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|{{na}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Tony|Trujillo}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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|{{ya}} |
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|{{na}} |
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|{{na}} |
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|{{na}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Stevie|Williams}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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|{{ya}} |
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|{{ya}} |
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|{{ya}} |
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|{{na}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Lyn-z|Adams Hawkins}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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|{{na}} |
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|{{ya}} |
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|{{na}} |
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|{{na}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Dustin|Dollin}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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|{{na}} |
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|{{ya}} |
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|{{ya}} |
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|{{na}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Christian|Hosoi}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
|||
| {{na}} |
|||
| {{na}} |
|||
| {{na}} |
|||
|{{na}} |
|||
| data-sort-value="Y (DLC)" {{Yes2|{{Abbr|'''✓'''|Unlockable skater}}}} |
|||
|{{na}} |
|||
|{{na}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Nyjah|Huston}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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|{{na}} |
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|{{ya}} |
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|{{ya}} |
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|{{ya}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Jason|Lee|dab=actor}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
|||
| {{na}} |
|||
| {{na}} |
|||
|{{na}} |
|||
| data-sort-value="Y (DLC)" {{Yes2|{{Abbr|'''✓'''|Unlockable skater}}}} |
|||
|{{na}} |
|||
|{{na}} |
|||
|- style="text-align:center;" |
|||
! scope="row"| {{sortname|Kevin|Staab|nolink=1}} |
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| {{na}} |
|||
| {{na}} |
|||
| {{na}} |
|||
| {{na}} |
|||
| {{na}} |
|||
| {{na}} |
|||
|{{na}} |
|||
| data-sort-value="Y (DLC)" {{Yes2|{{Abbr|'''✓'''|Unlockable skater}}}} |
|||
|{{na}} |
|||
|{{na}} |
|||
|- style="text-align:center;" |
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! scope="row"| {{sortname|Bryce|Kanights}} |
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| {{na}} |
|||
| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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|{{na}} |
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|{{na}} |
|||
|{{ya}} |
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|{{na}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Jeff|King|nolink=1}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Lance|Mountain}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Jereme|Rogers}} |
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|{{ya}} |
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|{{na}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Vanessa|Torres}} |
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| {{na}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Lizzie|Armanto}} |
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| data-sort-value="Y (DLC)" {{Yes2|{{Abbr|'''✓'''|Added with a post-release patch}}}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Letícia|Bufoni}} |
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| {{na}} |
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| {{na}} |
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|{{na}} |
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| {{na}} |
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|{{na}} |
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| data-sort-value="Y (DLC)" {{Yes2|{{Abbr|'''✓'''|Added with a post-release patch}}}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Chris|Cole|dab=skateboarder}} |
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| {{na}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|David|González|dab=skateboarder}} |
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| {{na}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Riley|Hawk}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Jaws|Homoki|link=Aaron Homoki}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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| {{na}} |
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|{{na}} |
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| {{na}} |
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|{{na}} |
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| data-sort-value="Y (DLC)" {{Yes2|{{Abbr|'''✓'''|Added with a post-release patch}}}} |
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|- style="text-align:center;" |
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! scope="row"| {{sortname|Ishod|Wair}} |
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| {{na}} |
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| data-sort-value="Y (DLC)" {{Yes2|{{Abbr|'''✓'''|Added with a post-release patch}}}} |
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|- style="text-align:center;" |
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|- class="sortbottom" style="text-align: center" |
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! style="text-align: left" | Total |
|||
| '''10''' |
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| '''13''' |
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| '''13''' |
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| '''15'''<br><small>(1 unlockable)</small> |
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| '''17''' |
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|'''10'''<br><small>(3 unlockable)</small> |
|||
|'''13'''<br><small>(1 unlockable)</small> |
|||
|'''15'''<br><small>(3 unlockable)</small> |
|||
|'''17''' |
|||
|'''10''' |
|||
|} |
|||
==Development== |
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===Background=== |
===Background=== |
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[[File:Tony Hawk right profile.jpg|thumb|left|Tony Hawk, the series' namesake, in 2006]] |
[[File:Tony Hawk right profile.jpg|thumb|left|Tony Hawk, the series' namesake, in 2006]] |
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To capitalize on the growing popularity of skateboarding as a sport, [[Activision]] approached small developer [[Neversoft]] to develop a skateboarding game. According to an interview with one of the developers in 2018, Activision originally wanted a [[racing game]] similar to the [[arcade game]] ''[[Top Skater]]''. However, after Neversoft showed them what their engine was capable of, the racing idea was abandoned in favor of a more free-flowing approach.<ref name="GameBrain Interview">{{cite web|title=Talking to the Original Designer of Tony Hawk's Pro Skater|url=https://www.youtube.com/watch?v=BzfmhHS0QX8|publisher=GameBrain|date=January 1, 2018|accessdate=January 10, 2018}}</ref> Activision signed professional skateboarder [[Tony Hawk]] as the face of the skateboarding game ''[[Tony Hawk's Pro Skater]]''. The game had been in development before Hawk was signed as the face of the brand and his name and likeness were included late in development.<ref name="Barton 2">{{cite web|title=The History of Tony Hawk's Pro Skater: Ollies, Grabs, and Grinds|url=http://www.gamasutra.com/view/feature/132350/the_history_of_tony_hawks_pro_.php?page=2|website=Gamasutra|last=Barton|first=Matt|date=March 10, 2009|accessdate=April 18, 2016}}</ref> Originally, Hawk signed a [[license|licensing contract]] valid until 2002, which was renewed until 2015, following the success of the ''Pro Skater'' series.<ref>{{cite web|title=Tony Hawk signs new deal with Activision|url=http://www.gamespot.com/articles/tony-hawk-signs-new-deal-with-activision/1100-2875474/|publisher=Gamespot|last=Calvert|first=Justin|date=July 24, 2002|accessdate=April 18, 2016}}</ref> [[Mitch Lasky]], at that time senior vice president of Activision, stated in an interview with [[GameSpot]] that the game as well as the character were meant "to reflect Tony's signature style – an intense mix of acrobatics and hard-core technical skating". Hawk himself was involved in the development of the game and his in-game persona, remarking that "[he had] always wanted to help create a video game that represented the reality and excitement of professional skateboarding".<ref name="air">{{cite web|title=Tony Hawk Takes Air|last=Mullen|first=Michael|url=http://www.gamespot.com/ps/sports/tonyhawksproskater/news.html?sid=2452543&mode=news|website=[[GameSpot]]|date=January 14, 1999|accessdate=April 17, 2010}}</ref> Hawk, along with other skaters featured in the game, was animated for the game using [[motion capture]]<ref name="Fielder"/> and voiced his character.<ref>{{cite web|title=Tony Hawk's Pro Skater — Credits — allgame|url=http://www.allgame.com/game.php?id=23234&tab=credits|publisher=[[Allgame]]|accessdate=April 18, 2010}}</ref> |
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To capitalize on the growing popularity of skateboarding as a sport, [[Activision]] approached small developer [[Neversoft]] to develop a skateboarding game. According to an interview with one of the developers in 2018, Activision originally wanted a skateboard [[racing game]] similar to [[Sega]]'s [[arcade game]] ''[[Top Skater]]'', but after Neversoft showed them what their engine was capable of, the racing idea was abandoned in favor of a more free-flowing approach.<ref name="GameBrain Interview">{{cite web|title=Talking to the Original Designer of Tony Hawk's Pro Skater|url=https://www.youtube.com/watch?v=BzfmhHS0QX8 |archive-url=https://ghostarchive.org/varchive/youtube/20211217/BzfmhHS0QX8 |archive-date=2021-12-17 |url-status=live|publisher=GameBrain|date=January 1, 2018|access-date=January 10, 2018}}{{cbignore}}</ref> Activision signed professional skateboarder [[Tony Hawk]] as the face of the skateboarding game ''[[Tony Hawk's Pro Skater (video game)|Tony Hawk's Pro Skater]]''. The game had been in development long before Hawk was signed as the face of the brand; as such, his name and likeness were included late in development.<ref name="Barton 2">{{cite web|title=The History of Tony Hawk's Pro Skater: Ollies, Grabs, and Grinds|url=http://www.gamasutra.com/view/feature/132350/the_history_of_tony_hawks_pro_.php?page=2|website=Gamasutra|last=Barton|first=Matt|date=March 10, 2009|access-date=April 18, 2016|archive-date=March 3, 2016|archive-url=https://web.archive.org/web/20160303170747/http://www.gamasutra.com/view/feature/132350/the_history_of_tony_hawks_pro_.php?page=2|url-status=live}}</ref> Originally, Hawk signed a [[license|licensing contract]] valid until 2002, which was then renewed until 2015, following the success of the ''Pro Skater'' series.<ref>{{cite web|title=Tony Hawk signs new deal with Activision|url=http://www.gamespot.com/articles/tony-hawk-signs-new-deal-with-activision/1100-2875474/|publisher=Gamespot|last=Calvert|first=Justin|date=July 24, 2002|access-date=April 18, 2016|archive-date=October 21, 2020|archive-url=https://web.archive.org/web/20201021002346/https://www.gamespot.com/articles/tony-hawk-signs-new-deal-with-activision/1100-2875474/|url-status=live}}</ref> [[Mitch Lasky]], at that time the senior vice president of Activision, stated in an interview with [[GameSpot]] that the game as well as the character were meant "to reflect Tony's signature style – an intense mix of acrobatics and hard-core technical skating". Hawk himself was involved in the development of the game and his in-game persona, remarking that "[he had] always wanted to help create a video game that represented the reality and excitement of professional skateboarding".<ref name="air">{{cite web|title=Tony Hawk Takes Air|last=Mullen|first=Michael|url=http://www.gamespot.com/ps/sports/tonyhawksproskater/news.html?sid=2452543&mode=news|website=[[GameSpot]]|date=January 14, 1999|access-date=April 17, 2010|archive-date=February 27, 2023|archive-url=https://web.archive.org/web/20230227062940/https://www.gamespot.com/games/tony-hawks-pro-skater/news/|url-status=live}}</ref> Hawk, along with other skaters featured in the game, was animated for the game using [[motion capture]]<ref name="Fielder"/> and voiced his character.<ref>{{cite web|title=Tony Hawk's Pro Skater — Credits — allgame|url=http://www.allgame.com/game.php?id=23234&tab=credits|publisher=[[Allgame]]|access-date=April 18, 2010|archive-date=November 14, 2014|archive-url=https://web.archive.org/web/20141114115653/http://www.allgame.com/game.php?id=23234|url-status=dead}}</ref> |
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===Neversoft era (1999–2007)=== |
===Neversoft era (1999–2007)=== |
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In early 1998, [[Activision]] approached |
In early 1998, [[Activision]] approached by developer [[Neversoft]] to develop a skateboarding [[racing game]], in order to capitalize on the growing popularity of the sport. The idea of a racing game was abandoned in development after Neversoft showed the adaptability of the control engine to various maneuvers.<ref name="GameBrain Interview"/> Members of the team were fans of Sega's ''[[Top Skater]]'', which they played at a local arcade, and that served as a basic influence on the game's original concept, but ''Top Skater'' had a racing element, which the team moved away from as they began studying real-life skaters.<ref name="Retro Gamer">{{cite magazine |title=The Making of ''Tony Hawk's Pro Skater'' |magazine=[[Retro Gamer]] |issue=131 |year=2014 |pages=84–7 |url=https://archive.org/details/retro_gamer/RetroGamer_131/page/84/mode/2up}}</ref> To make the gameplay seem as real as possible, company founder Joel Jewett had a [[halfpipe]] built in his backyard and started skateboarding with his coworkers.<ref name="Neversoft Era">{{cite web|title=The studio that made Tony Hawk's Pro Skater closed, here's its billion-dollar story|url=http://www.polygon.com/2014/7/22/5926545/neversoft-tony-hawk-guitar-hero-close|website=Polygon|last=Lien|first=Tracey|date=July 22, 2014|access-date=May 21, 2016|archive-date=May 29, 2016|archive-url=https://web.archive.org/web/20160529041842/http://www.polygon.com/2014/7/22/5926545/neversoft-tony-hawk-guitar-hero-close|url-status=live}}</ref> Also, [[motion capture]] was used to make the skateboarding moves seem as realistic as possible.<ref name="Fielder"/> To distance the franchise from other games, the developers opted for licensing modern rock songs, in contrast to the classic music usual for video games at that time.<ref name="Neversoft Era"/> The first game was developed within a year by a 12-person team,<ref name="Neversoft Era"/> and Tony Hawk was added as the face of the franchise late in development.<ref name="Barton 2"/> A month before the release of ''[[Tony Hawk's Pro Skater (video game)|Tony Hawk's Pro Skater]]'' for [[PlayStation (console)|PlayStation]] in 1999, Hawk successfully performed a [[900 (skateboarding)|900]] at that year's [[X Games]], which resulted in huge press coverage of the sport and helped boost sales.<ref name="Neversoft Era"/> Also, the inclusion of the game on the ''[[Jampack]]'' [[game demo|demo]] for the PlayStation generated further hype, as players were overwhelmed by the unique gameplay.<ref name="GameBrain Interview"/> The huge success of the game prompted Neversoft to vastly expand its production staff in order to be able to release ''Tony Hawk's'' games on a yearly basis.<ref name="Neversoft Era"/> Neversoft held true to that ambition and released ''[[Tony Hawk's Pro Skater 2|Pro Skater 2]]'' and ''[[Tony Hawk's Pro Skater 3|Pro Skater 3]]'' in 2000 and 2001, respectively. Both games retained mostly the same gameplay as their predecessor, along with some improvements. The two games were the most critically acclaimed games for their respective consoles and still rank among the highest rated games of all time.<ref name="MC"/><ref name="GSpot"/><ref name="PS2"/> Furthermore, ''Pro Skater 3'' was the first [[PlayStation 2]] game to feature online gameplay. Also, ''[[Tony Hawk's Pro Skater 2x]]'', a compilation of the first two games, was released as a launch title for the [[Xbox (console)|Xbox]] in 2001. 2002 saw the release of ''[[Tony Hawk's Pro Skater 4|Pro Skater 4]]''; by this time, the franchise was among the best-selling video game franchises in the world.<ref>{{cite web|title=Tony Hawk Takes Off|url=http://www.cbsnews.com/news/tony-hawk-takes-off-10-12-2002/|publisher=CBS News|last=Kohn|first=David|date=December 10, 2002|access-date=May 22, 2016|archive-date=January 22, 2017|archive-url=https://web.archive.org/web/20170122143011/http://www.cbsnews.com/news/tony-hawk-takes-off-10-12-2002/|url-status=live}}</ref> This was reflected in the manpower Activision and Neversoft invested in the franchise, as the employees working on the game had grown from 12 for the first entry to 150<ref name="Neversoft Era"/> and there were significantly more skaters featured, all of which received considerable royalties.<ref name="The Andrew Reynolds Interview">{{cite web|author1=Ian Michna|title=The Andrew Reynolds Interview|url=http://www.jenkemmag.com/home/2014/09/02/the-andrew-reynolds-interview-2/|website=Jenkem|access-date=16 November 2014|date=2 September 2014|archive-date=September 5, 2014|archive-url=https://web.archive.org/web/20140905010738/http://www.jenkemmag.com/home/2014/09/02/the-andrew-reynolds-interview-2/|url-status=live}}</ref> |
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With the 2003 release of the fifth entry in the series, ''[[Tony Hawk's Underground|Underground]]'', the developers used storytelling and exploration to distance their product from the plotless, task-based format of previous ''Tony Hawk's'' games, which led Neversoft president Joel Jewett to describe ''Underground'' as an adventure game.<ref name="handson">{{cite web|url=http://www.ign.com/articles/2003/10/07/tony-hawks-underground-hands-on|website=IGN|date=October 6, 2003|last=Perry|first=Douglass C.|title=Tony Hawk's Underground: Hands-On| |
With the 2003 release of the fifth entry in the series, ''[[Tony Hawk's Underground|Underground]]'', the developers used storytelling and exploration to distance their product from the plotless, task-based format of the previous ''Tony Hawk's'' games, which led Neversoft president Joel Jewett to describe ''Underground'' as an adventure game.<ref name="handson">{{cite web|url=http://www.ign.com/articles/2003/10/07/tony-hawks-underground-hands-on|website=IGN|date=October 6, 2003|last=Perry|first=Douglass C.|title=Tony Hawk's Underground: Hands-On|access-date=June 4, 2014|archive-date=June 6, 2014|archive-url=https://web.archive.org/web/20140606215815/http://www.ign.com/articles/2003/10/07/tony-hawks-underground-hands-on|url-status=live}}</ref> It follows the player character and their treacherous friend, Eric Sparrow, on their quest to become professional skateboarders. The game was created with a theme of individuality: it stars an amateur skater in a true story mode, whereas each previous ''Tony Hawk's'' game had starred professional skaters and had lacked a plot.<ref name="handson"/> One reason for only allowing the player to use a custom character was that certain criminal acts completed in the plot would not reflect well on real-world skaters.<ref name="egm feature">{{cite magazine|magazine=Electronic Gaming Monthly|pages=100–101|title=Still Tony from the Block: Skating gets back to its roots in Tony Hawk's Underground|date=November 2003|issue=172}}</ref> Previous games in the series had included character-creation features as well, but Neversoft heavily expanded customization in ''Underground'' by implementing face-scanning for the PlayStation 2 version.<ref name="handson"/><ref name="ign">{{cite web|url=http://www.ign.com/articles/2003/08/29/tony-hawks-underground-in-depth-look-3?page=1|first=Mike|last=Wiley|date=August 29, 2003|access-date=May 22, 2016|title=TONY HAWK'S UNDERGROUND: IN-DEPTH LOOK|website=IGN|archive-date=June 6, 2014|archive-url=https://web.archive.org/web/20140606215820/http://www.ign.com/articles/2003/08/29/tony-hawks-underground-in-depth-look-3?page=1|url-status=live}}</ref> Regarding the customization options, especially the park editor, producer Stacey Drellishak stated that Neversoft was "trying to create the most customizable game ever".<ref name="egm feature"/> Levels in the console versions of ''Underground'' were significantly larger than those of earlier ''Tony Hawk's'' games. Neversoft expanded each level until it ceased to run correctly, then shrunk it slightly.<ref name="ign"/> Most of the levels were modeled closely after real-world locations; the designers traveled to locales representative of each city in the game and took photographs and videos as reference.<ref name="notes">{{cite magazine|url=http://www.1up.com/article2/0,4364,1309796,00.asp|archive-url=https://web.archive.org/web/20031208174632/http://www.1up.com/article2/0,4364,1309796,00.asp|url-status=dead|archive-date=December 8, 2003|date=August 4, 2003|access-date=May 22, 2016|title=Notes from the Underground|magazine=[[Computer and Video Games]]}}</ref> Neversoft wanted the player to become familiar with the basic game mechanics quickly and to notice ''Underground''{{'}}s differences from previous ''Tony Hawk's'' games, who all stuck to roughly the same pattern, immediately. To accomplish this, they introduced the player to foot travel and the ability to climb along ledges in the first few missions of the game.<ref name="thugged">{{cite magazine|archive-url=https://web.archive.org/web/20070705085719/http://www.computerandvideogames.com/article.php?id=94655|url=http://www.computerandvideogames.com/article.php?id=94655|date=August 4, 2003|access-date=September 28, 2014|title=THUGged out! New Tony Hawk's revealed|magazine=[[Computer and Video Games]]|archive-date=July 5, 2007}}</ref> While Neversoft wanted to keep ''Underground'' realistic and relatable for the most part, they added driving missions as an enjoyable diversion and to push the boundaries of freedom in skateboarding games,<ref name="notes"/> but these missions were intended not to take away from the main experience of skateboarding.<ref name="thugged"/> Because ''Pro Skater 4'' had received criticism for its difficulty, Neversoft added four difficulty settings to ''Underground''{{'}}s story mode.<ref>{{cite web|url=http://cube.gamespy.com/gamecube/tony-hawks-underground/6226p2.html|publisher=GameSpy|last=Padilla|first=Raymond|title=Tony Hawk's Underground: Sporting the legendary THPS trick system and a heavier story, Neversoft is set to deliver gaming's first skateboarding adventure.|date=October 6, 2003|access-date=September 28, 2014|archive-date=October 6, 2014|archive-url=https://web.archive.org/web/20141006092311/http://cube.gamespy.com/gamecube/tony-hawks-underground/6226p2.html|url-status=live}}</ref> |
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''[[Tony Hawk's Underground 2]]'', released a year after its predecessor, was the only direct sequel in the series. While it still featured a story mode, it took a stark departure from ''Underground'' and focused on a "World Destruction Tour" orchestrated by Tony Hawk and [[Bam Margera]]. As such, the game tried to capitalize on the immense popularity of ''[[Jackass (franchise)|Jackass]]'' and its related media by also focusing on destruction and self- |
''[[Tony Hawk's Underground 2]]'', released a year after its predecessor, was the only direct sequel in the series. While it still featured a story mode, it took a stark departure from ''Underground'' and focused on a "World Destruction Tour" orchestrated by Tony Hawk and [[Bam Margera]]. As such, the game tried to capitalize on the immense popularity of ''[[Jackass (franchise)|Jackass]]'' and its related media by also focusing on destruction and self-deprecating pranks.<ref name="IGN Jackass">{{cite web|url=http://www.ign.com/articles/2004/10/07/tony-hawks-underground-2-6|first=Douglass C.|last=Perry|date=October 7, 2004|access-date=May 22, 2016|title=TONY HAWK'S UNDERGROUND 2|website=IGN|archive-date=April 8, 2014|archive-url=https://web.archive.org/web/20140408012448/http://www.ign.com/articles/2004/10/07/tony-hawks-underground-2-6|url-status=live}}</ref> One later review referred to the game being "more of a ''Jackass'' game than the [[Jackass: The Game|''Jackass'' game]]".<ref name="Jackass">{{cite web|url=http://stickskills.com/2014/04/15/tony-hawk-tuesdays-thug2/|first=Iain|last=Hunt|date=May 22, 2014|access-date=May 22, 2016|title=Jackasses in the Underground|publisher=Stickskills|archive-date=June 24, 2016|archive-url=https://web.archive.org/web/20160624192917/http://stickskills.com/2014/04/15/tony-hawk-tuesdays-thug2/|url-status=live}}</ref> This was reflected by the ''Jackass'' stars [[Jason "Wee-Man" Acuña]], [[Steve-O|Stephen "Steve-O" Glover]], Margera and his father [[Phil Margera|Phil]] featuring heavily in the game. Due to some fans being displeased with the absence of the goal-oriented approach of the ''Pro Skater'' era, a "Classic Mode" showcasing the old gameplay was included from this entry onwards.<ref name="IGN Jackass"/> The [[PlayStation Portable]] exclusive ''[[Tony Hawk's Underground 2: Remix]]'' contained different levels and a slightly different story and was released in the spring of 2005. Former developer Chris Rausch recalled that at the time of ''Underground'' and ''Underground 2'', the control scheme of the series had reached its limit and Activision instructed Neversoft to develop each new entry around one single new gimmick, such as a story mode or vehicle controls in the ''Underground'' subseries, or the [[open world]] of ''[[Tony Hawk's American Wasteland|American Wasteland]]''.<ref name="GameBrain Interview"/> |
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In 2005, ''American Wasteland'' was released on the PlayStation 2, Xbox, GameCube, Xbox 360 and later on PC. The game's story mode is set in the city of [[Los Angeles]], where the player character is trying to renovate a run-down [[skatepark]]. While the game was advertised with featuring one huge comprehensive open world in story mode, the game's world actually |
In 2005, ''American Wasteland'' was released on the PlayStation 2, Xbox, GameCube, Xbox 360 (as a launch title) and later on PC. The game's story mode is set in the city of [[Los Angeles]], where the player character is trying to renovate a run-down [[skatepark]]. While the game was advertised with featuring one huge comprehensive open world in story mode, the game's world was actually composed of several levels, resembling different [[List of districts and neighborhoods of Los Angeles|areas of Los Angeles]], which were connected through [[Loading screen|loading tunnels]] to make them appear consecutive.<ref>{{cite web|title=The History of Tony Hawk's Pro Skater: Ollies, Grabs, and Grinds|url=http://ps2.gamespy.com/playstation-2/tony-hawks-underground-2/659774p3.html|publisher=GameSpy|last=McGarvey|first=Sterling|date=October 19, 2005|access-date=December 21, 2016|archive-date=December 22, 2016|archive-url=https://web.archive.org/web/20161222092506/http://ps2.gamespy.com/playstation-2/tony-hawks-underground-2/659774p3.html|url-status=live}}</ref> Similar to ''Underground 2'', the game includes a classic mode separate from the story mode, which mostly recycles levels of the PSP-exclusive ''Underground 2: Remix'', released earlier that year. Furthermore, the game implemented [[BMX]] controls similar to the ''[[Mat Hoffman's Pro BMX]]'' games, which were also released by Activision. Also similar to its predecessor, the game was accompanied by ''[[Tony Hawk's American Sk8land|American Sk8land]]'', a [[Handheld game console|handheld]] game for [[Nintendo DS]] and [[Game Boy Advance]] consoles with slightly different story and levels. |
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The promise of an open world skateboarding game was fulfilled with the next entry in the series, ''[[Tony Hawk's Project 8|Project 8]]'', released in late 2006. While the PS2 and Xbox versions did not feature said open world, the [[seventh generation of video game consoles]], such as the [[PlayStation 3]] and [[Xbox 360]] could support larger content. Once again, the game's story centered on the player character aspiring to become a professional skateboarder, this time by advancing through a rank system to become a part of Tony Hawk's new fictional skateboarding team, the namegiving "Project 8". Unlike in previous entries, the classic mode was embedded in the different areas of the open world. The game did not appear on Nintendo's then-new [[Wii]] console, which instead saw the release of the then-exclusive [[Spin-off (media)|spin-off]] game ''[[Tony Hawk's Downhill Jam|Downhill Jam]]'', a [[Skateboarding styles#Downhill skateboarding|downhill racing]] game featuring a mostly fictitious cast. The game was also released on PS2 half a year later. |
The promise of an open world skateboarding game was fulfilled with the next entry in the series, ''[[Tony Hawk's Project 8|Project 8]]'', released in late 2006. While the PS2 and Xbox versions did not feature said open world, the [[seventh generation of video game consoles]], such as the [[PlayStation 3]] and [[Xbox 360]] could support larger content. Once again, the game's story centered on the player character aspiring to become a professional skateboarder, this time by advancing through a rank system to become a part of Tony Hawk's new fictional skateboarding team, the namegiving "Project 8". Unlike in previous entries, the classic mode was embedded in the different areas of the open world. The game did not appear on Nintendo's then-new [[Wii]] console, which instead saw the release of the then-exclusive [[Spin-off (media)|spin-off]] game ''[[Tony Hawk's Downhill Jam|Downhill Jam]]'', a [[Skateboarding styles#Downhill skateboarding|downhill racing]] game featuring a mostly fictitious cast. The game was also released on PS2 half a year later. |
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The next |
The next game in the main series, 2007's ''[[Tony Hawk's Proving Ground|Proving Ground]]'' featured a largely similar concept to ''Project 8'', with an open world and the player able to choose three career paths as a skater. [[Baltimore]], [[Philadelphia]], and [[Washington, D.C.]], were established as the three open world areas, with each containing three skateable areas, which also featured an integrated classic mode. The game was the first and only entry of the series to compete with rival skateboarding series ''[[Skate (2007 video game)|Skate]]'', which also featured an open world but with more advanced controls and a less arcade-style approach. ''Skate'' outsold ''Proving Ground'' on a 2:1 ratio, resembling its lackluster reception.<ref name="auto2">{{cite web |title=Skate outsells Tony Hawk 'nearly' 2 to 1 |url=http://www.joystiq.com/2008/02/01/skate-outsells-tony-hawk-nearly-2-to-1/ |last=Miller |first=Ross |publisher=Joystiq |date=January 2, 2008 |access-date=December 21, 2016 |archive-date=January 28, 2015 |archive-url=https://web.archive.org/web/20150128173757/http://www.joystiq.com/2008/02/01/skate-outsells-tony-hawk-nearly-2-to-1/ |url-status=live}}</ref> With the franchise suffering from product fatigue and appearing to be past its prime, Activision decided to dedicate most of Neversoft's laborforce to the ''[[Guitar Hero]]'' and ''[[Call of Duty]]'' franchises.<ref>{{cite web|last=McWhertor|first=Michael|title=Activision Takes Axe To Guitar Hero's Neversoft, Shuts Down Luxoflux|date=February 11, 2010|url=http://kotaku.com/5469858/activision-takes-axe-to-guitar-heros-neversoft-shuts-down-luxoflux|publisher=Kotaku|access-date=December 21, 2016|archive-date=August 24, 2016|archive-url=https://web.archive.org/web/20160824032538/http://kotaku.com/5469858/activision-takes-axe-to-guitar-heros-neversoft-shuts-down-luxoflux|url-status=live}}</ref><ref name="Neversoft Infinity Ward">{{cite web|last=Klepek|first=Patrick|title=Infinity Ward, Neversoft Merging into Single Super Studio|date=May 3, 2014 |url=http://www.giantbomb.com/articles/infinity-ward-neversoft-merging-into-single-super-studio/1100-4909/|publisher=Giant Bomb|access-date=December 21, 2016|archive-date=December 15, 2020|archive-url=https://web.archive.org/web/20201215000053/https://www.giantbomb.com/articles/infinity-ward-neversoft-merging-into-single-super-studio/1100-4909/|url-status=live}}</ref> This development would more and more marginalize Neversoft, which was defunct and completely merged with [[Infinity Ward]] by 2014.<ref name="Neversoft Infinity Ward"/><ref>{{cite web | url = http://www.eurogamer.net/articles/2014-07-11-tony-hawk-studio-neversoft-bids-farewell-burns-eyeball-effigy | title = Tony Hawk studio Neversoft bids farewell, burns eyeball effigy | first = Tom | last = Phillips | date = July 10, 2014 | access-date = July 11, 2014 | website = [[Eurogamer]] | archive-date = July 13, 2014 | archive-url = https://web.archive.org/web/20140713203848/http://www.eurogamer.net/articles/2014-07-11-tony-hawk-studio-neversoft-bids-farewell-burns-eyeball-effigy | url-status = live}}</ref> The control of the ''Tony Hawk's'' franchise had passed on to [[Chicago]] studio [[Robomodo]] by 2008. |
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===Robomodo era (2008–15)=== |
===Robomodo era (2008–15)=== |
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To combat product fatigue and be able to compete with rival [[EA]]'s ''Skate'' series, Activision decided to reboot the series with the new developer Robomodo.<ref name = "Ride Destructoid">{{cite web | url = https://www.destructoid.com/review-tony-hawk-ride-156837.phtml | title = Review: Tony Hawk: Ride | first = Nick | last = Chester | date = December 9, 2009 | website = [[Destructoid]] | |
To combat product fatigue and be able to compete with rival [[EA]]'s ''Skate'' series, Activision decided to reboot the series with the new developer Robomodo.<ref name = "Ride Destructoid">{{cite web | url = https://www.destructoid.com/review-tony-hawk-ride-156837.phtml | title = Review: Tony Hawk: Ride | first = Nick | last = Chester | date = December 9, 2009 | website = [[Destructoid]] | access-date = December 28, 2017 | archive-date = February 18, 2019 | archive-url = https://web.archive.org/web/20190218221217/https://www.destructoid.com/review-tony-hawk-ride-156837.phtml | url-status = live}}</ref><ref name = "Ride IGN">{{cite web | url = http://www.ign.com/articles/2009/11/21/tony-hawk-ride-review | title = Tony Hawk: Ride Review | date = November 20, 2009 | website = IGN | access-date = December 28, 2017 | archive-date = December 29, 2017 | archive-url = https://web.archive.org/web/20171229005833/http://www.ign.com/articles/2009/11/21/tony-hawk-ride-review | url-status = live}}</ref> Due to this, no new entry in the main series was released in 2008, but the [[Nintendo DS]] exclusive spin-off ''[[Tony Hawk's Motion|Motion]]'' already hinted at the new franchise's new direction, as it featured tilt and motion controls.<ref>{{cite web | url = http://planettonyhawk.gamespy.com/fullstory.php?id=153225 | title = Hawk DS News | author = slateman | date = August 21, 2008 | publisher = [[GameSpy]] | archive-url=https://web.archive.org/web/20080914182311/http://planettonyhawk.gamespy.com/fullstory.php?id=153225 | archive-date=September 14, 2008}}</ref> Furthermore, the game featured the option to [[snowboarding|snowboard]] for the first time in the series' history. |
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In 2009, Robomodo released their first entry in the series, ''[[Tony Hawk: Ride]]'', which relied on a [[peripheral|peripheral-supported controller]] shaped like a skateboard. The game did not rely on a plot or an open world any longer and featured a completely different control system, with the player [[Shoot 'em up#rail shooter|railing]] down a predetermined route, trying to use the skateboard controller to perform tricks on predetermined obstacles. Activision promoted the game as the next step in the evolution of skateboarding video games, |
In 2009, Robomodo released their first entry in the series, ''[[Tony Hawk: Ride]]'', which relied on a [[peripheral|peripheral-supported controller]] shaped like a skateboard. The game did not rely on a plot or an open world any longer and featured a completely different control system, with the player [[Shoot 'em up#rail shooter|railing]] down a predetermined route, trying to use the skateboard controller to perform tricks on predetermined obstacles. Activision promoted the game as the next step in the evolution of skateboarding video games, but the game sold poorly and critical reception was negative, with most critics calling the game's $120 price outrageous and the controls non-functioning.<ref name = "Ride Destructoid"/><ref name = "Ride IGN"/> [[GameTrailers]] named it "Most Disappointing Game of 2009",<ref name="auto"/> while [[GamesRadar]] named it "Worst Game of the Year".<ref>{{cite web | url = http://www.gamesradar.com/f/the-anti-awards-2009/a-20100106105156509087/p-6 | title = The Anti-Awards 2009 | publisher = GamesRadar | date = January 7, 2010 | access-date = December 28, 2017 | archive-date = February 27, 2023 | archive-url = https://web.archive.org/web/20230227062938/https://www.gamesradar.com/the-anti-awards-2009/ | url-status = live}}</ref> Despite the game's poor reception, a sequel called ''[[Tony Hawk: Shred|Shred]]'' was released a year later. The game used the same mechanics and concept as its predecessor and reintroduced snowboarding, while aiming at a younger audience.<ref>{{cite web | url = http://xbox360.gamespy.com/xbox-360/tony-hawks-pro-skater-11/1112791p1.html | title = Activision Details Tony Hawk: Shred | first = Mike | last = Sharkey | date = August 16, 2010 | publisher = [[Gamespy]] | access-date = December 28, 2017 | archive-date = September 7, 2015 | archive-url = https://web.archive.org/web/20150907192545/http://xbox360.gamespy.com/xbox-360/tony-hawks-pro-skater-11/1112791p1.html | url-status = live}}</ref> Just like its predecessor, the game was a critical and commercial failure, selling merely 3000 copies in its first week of release in the US.<ref>{{cite web | url = http://www.eurogamer.net/articles/2010-11-17-tony-hawk-shred-sold-how-many | title = Tony Hawk Shred sold how many? | first = Robert | last = Purchese | website = Eurogamer | date = November 17, 2010 | access-date = December 28, 2017 | archive-date = December 28, 2017 | archive-url = https://web.archive.org/web/20171228232253/http://www.eurogamer.net/articles/2010-11-17-tony-hawk-shred-sold-how-many | url-status = live}}</ref><ref>{{cite web | url = http://www.gamingunion.net/news/tony-hawk-shred-bombs-in-north-america--3302.html | title = Tony Hawk: Shred Bombs In North America | first = Darryl | last = Kane | publisher = Gaming Union | date = November 17, 2010 | access-date = December 28, 2017 | archive-date = November 23, 2010 | archive-url = https://web.archive.org/web/20101123033340/http://www.gamingunion.net/news/tony-hawk-shred-bombs-in-north-america--3302.html | url-status = dead}}</ref> A former developer of Neversoft stated that the idea of a peripheral-supported game came from Activision itself, who were eager to develop peripheral devices for every one of their franchises following the success of ''Guitar Hero''.<ref name="GameBrain Interview"/> In a 2012 interview, Hawk defended the idea of peripheral-supported games, stating that the original series had become "diluted" and unable to compete with ''Skate'', which made developing games with the then-popular peripheral devices necessary. Furthermore, he blamed biased critics and rushed development for the commercial failure of the games.<ref>{{cite web | url = https://www.engadget.com/2012/03/08/tony-hawk-says-ride-was-a-bit-rushed-still-thinks-critics-did/ | title = Tony Hawk says Ride was 'a bit rushed', still thinks critics didn't give his board a chance | first = David | last = Hinkle | publisher = Engadget | date = August 3, 2012 | access-date = December 28, 2017 | archive-date = December 29, 2017 | archive-url = https://web.archive.org/web/20171229052217/https://www.engadget.com/2012/03/08/tony-hawk-says-ride-was-a-bit-rushed-still-thinks-critics-did/ | url-status = live}}</ref> |
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Because all games in the series released since ''American Wasteland'' failed to achieve commercial success, Activision decided to put the franchise on hold. When Robomodo was tasked with developing a new game, it was decided to return to the franchise's roots and develop a port of the original ''Pro Skater'' series. ''[[Tony Hawk's Pro Skater HD]]'' was released in the summer of 2012 via [[download]] only and featured a collection of popular levels from ''Pro Skater 1-3''. Critical reception towards the game was mixed, as while critics felt that it captured the appeal of the original games, the content was described as sparse, while the game was said to not deliver updated gameplay mechanics and feel dated.<ref name="dtoid review">{{cite web |url=http://www.destructoid.com/review-tony-hawk-s-pro-skater-hd-231559.phtml |website=[[Destructoid]] | |
Because all games in the series released since ''American Wasteland'' failed to achieve commercial success, Activision decided to put the franchise on hold. When Robomodo was tasked with developing a new game, it was decided to return to the franchise's roots and develop a port of the original ''Pro Skater'' series. ''[[Tony Hawk's Pro Skater HD]]'' was released in the summer of 2012 via [[download]] only and featured a collection of popular levels from ''Pro Skater 1-3''. Critical reception towards the game was mixed, as while critics felt that it captured the appeal of the original games, the content was described as sparse, while the game was said to not deliver updated gameplay mechanics and feel dated.<ref name="dtoid review">{{cite web |url=http://www.destructoid.com/review-tony-hawk-s-pro-skater-hd-231559.phtml |website=[[Destructoid]] |access-date=July 23, 2012 |date=July 18, 2012 |title=Review: Tony Hawk's Pro Skater HD |first=Allistair |last=Pinsof |archive-date=July 22, 2012 |archive-url=https://web.archive.org/web/20120722000008/http://www.destructoid.com/review-tony-hawk-s-pro-skater-hd-231559.phtml |url-status=live}}</ref><ref>{{cite web | url = http://www.giantbomb.com/tony-hawks-pro-skater-hd/61-37026/reviews/ | title = Tony Hawk's Pro Skater HD Review | first = Jeff | last = Gerstmann | date = July 18, 2012 | access-date = July 18, 2012 | publisher = [[Giant Bomb]] | archive-date = July 19, 2012 | archive-url = https://web.archive.org/web/20120719202320/http://www.giantbomb.com/tony-hawks-pro-skater-hd/61-37026/reviews/ | url-status = live}}</ref> In 2014, the endless runner ''[[Tony Hawk's Shred Session|Shred Session]]'' [[soft launch]]ed for [[mobile device]]s in a handful of territories but was later pulled from the market, postponed indefinitely and later shelved.<ref>{{cite web|last1=Hodapp|first1=Eli|title='Tony Hawk's Shred Session' Postponed Indefinitely, New Console and Mobile 'Tony Hawk' Game Coming in 2015|date=November 7, 2014 |url=http://toucharcade.com/2014/11/07/new-tony-hawk-game-coming-2015/|publisher=TouchArcade.com|access-date=7 November 2014|archive-date=January 29, 2015|archive-url=https://web.archive.org/web/20150129212603/http://toucharcade.com/2014/11/07/new-tony-hawk-game-coming-2015/|url-status=live}}</ref> |
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After having only produced spin-offs and ports since inheriting the franchise in 2008, Activision announced in mid-2015 |
After having only produced spin-offs and ports since inheriting the franchise in 2008, Activision announced in mid-2015 a traditional entry in the series developed by Robomodo for PlayStation 3, Xbox 360, [[PlayStation 4]], and [[Xbox One]]. To point out its return to the series' roots and heyday, it was named ''[[Tony Hawk's Pro Skater 5]]''. According to Hawk, [[Robomodo]] consulted with some former [[Neversoft]] employees to ensure that the gameplay felt like the original ''Pro Skater'' games.<ref>{{cite web |last=Jayne |first=Jeremy |date=June 16, 2015 |url=http://www.gamespot.com/videos/talking-to-tony-hawk-about-tony-hawk-pro-skater-5-/2300-6425537/ |title=Talking To Tony Hawk About Tony Hawk Pro Skater 5 – E3 2015 |website=[[GameSpot]] |access-date=June 16, 2015 |archive-date=September 10, 2018 |archive-url=https://web.archive.org/web/20180910131727/https://www.gamespot.com/videos/talking-to-tony-hawk-about-tony-hawk-pro-skater-5-/2300-6425537/ |url-status=live}}</ref> Because the [[license|licensing deal]] between Activision and Tony Hawk was set to expire by the end of 2015, the game was hastily developed within a few months and released unfinished with little promotion.<ref>{{cite web|url=https://motherboard.vice.com/en_us/article/8qxwa4/skatergate-did-activision-rush-tony-hawk-pro-skater-5-for-legal-reasons|title=SkaterGate: Did Activision Rush Tony Hawk Pro Skater 5' for Legal Reasons?|first=Emanuel|last=Maiberg|work=[[Vice (magazine)|Vice]]|date=September 30, 2015|access-date=December 30, 2017|archive-date=December 30, 2017|archive-url=https://web.archive.org/web/20171230230419/https://motherboard.vice.com/en_us/article/8qxwa4/skatergate-did-activision-rush-tony-hawk-pro-skater-5-for-legal-reasons|url-status=live}}</ref><ref>{{cite web|url=http://www.craveonline.com/culture/906941-activision-may-left-tony-hawks-pro-skater-5-die-license-expires-2015#sHI37xZSXOaSeXjl.99|title=Activision May Have Left Tony Hawk's Pro Skater 5 to Die Because its License Expires in 2015|first=Paul|last=Tamburro|work=[[CraveOnline]]|date=September 30, 2015|access-date=December 30, 2017|archive-date=January 23, 2018|archive-url=https://web.archive.org/web/20180123083535/http://www.craveonline.com/culture/906941-activision-may-left-tony-hawks-pro-skater-5-die-license-expires-2015#sHI37xZSXOaSeXjl.99|url-status=live}}</ref> After initial footage received negative feedback by fans and commentators alike for its completely outdated graphics, Robomodo made a complete departure from the attempted realistic look to a [[Cel shading|cel-shaded]] style two months prior to the game's release. Even though Activision marketed this as a conscious stylistic decision unrelated to the feedback and solely owing to allow a consistent [[frame rate]],<ref>{{cite web|url=http://www.ign.com/articles/2015/08/06/gamescom-2015-tony-hawks-pro-skater-5-has-a-new-art-style|title=Tony Hakw's Pro Skater 5 Has A New Artstyle|first=Brian|last=Albert|work=[[IGN]]|date=August 5, 2015|access-date=October 19, 2015|archive-date=December 8, 2019|archive-url=https://web.archive.org/web/20191208131928/https://www.ign.com/articles/2015/08/06/gamescom-2015-tony-hawks-pro-skater-5-has-a-new-art-style|url-status=live}}</ref><ref>{{cite web|url=http://www.gamespot.com/articles/this-is-why-tony-hawks-pro-skater-5-changed-visual/1100-6429731/|title=This Is Why Tony Hawk's Pro Skater 5 Changed Visual Style|first=Chris|last=Pereira|date=August 13, 2015|access-date=October 19, 2015|work=[[GameSpot]]|archive-date=February 9, 2020|archive-url=https://web.archive.org/web/20200209052706/https://www.gamespot.com/articles/this-is-why-tony-hawks-pro-skater-5-changed-visual/1100-6429731/|url-status=live}}</ref> the end results did not save the game from being [[List of video games notable for negative reception|panned by critics]] upon release in September 2015. Most critics noted that the graphics were inferior even to the games released on the [[PlayStation 2]], while the gameplay barely resembled previous releases and the fact that the game was rendered almost unplayable by numerous [[Software bug|bugs]]. Furthermore, the simplistic, bland environments and missions, as well as the complete absence of [[Non-player character|NPC]]s were noted, while some critics pointed out that better levels could have been designed with the Create-a-Park feature of previous games, whereas most levels were simply inferior copies of levels from the original games.<ref name = "Broken">{{cite web |title=10 Games That Were Broken on Release |date=October 14, 2015 |url=http://metro.co.uk/2015/10/14/from-assassins-creed-unity-to-simcity-10-games-that-were-broken-on-release-5417484/ |access-date=October 17, 2015 |archive-date=October 16, 2015 |archive-url=https://web.archive.org/web/20151016181702/http://metro.co.uk/2015/10/14/from-assassins-creed-unity-to-simcity-10-games-that-were-broken-on-release-5417484/ |url-status=live}}</ref><ref name="auto3">{{cite web |title=Writing About Games:Tony Hawk's Pro Skater 5 |url=https://chromaburst.com/writing-about-games/tony-hawks-pro-skater-5/ |access-date=October 19, 2015 |url-status=dead |archive-url=https://web.archive.org/web/20151117023559/https://chromaburst.com/writing-about-games/tony-hawks-pro-skater-5/ |archive-date=November 17, 2015 |df=mdy-all}}</ref><ref name="auto4">{{cite web |title=Tony Hawk's Pro Skater 5 Panned Upon US Release |url=https://www.the-newshub.com/gaming/tony-hawks-pro-skater-5-binned-upon-us-release |access-date=October 19, 2015 |url-status=dead |archive-url=https://web.archive.org/web/20151117031754/https://www.the-newshub.com/gaming/tony-hawks-pro-skater-5-binned-upon-us-release |archive-date=November 17, 2015 |df=mdy-all}}</ref> The game was so rushed to release that it was unplayable without an 8GB [[Patch (computing)|day one patch]], with only the [[tutorial]] and park creator being accessible.<ref name = "Broken"/><ref name="auto5">{{cite web |title = Behold, The Terrible Tony Hawk's Pro Skater 5 |url = https://kotaku.com/tony-hawks-pro-skater-5-fails-1733664548 |first = Mike |last = Fahey |publisher = Kotaku |date = September 29, 2015 |access-date = December 30, 2017 |archive-date = December 19, 2019 |archive-url = https://web.archive.org/web/20191219195712/https://kotaku.com/tony-hawks-pro-skater-5-fails-1733664548 |url-status = live}}</ref> ''Pro Skater 5'' has the fourth-lowest average score of any PlayStation 4 game<ref name="auto6">{{cite web|title=Best PlayStation 4 Video Games of All Time|website=[[Metacritic]]|url=http://www.metacritic.com/browse/games/score/metascore/all/ps4/filtered?sort=desc&page=5|access-date=July 26, 2016|archive-date=July 26, 2016|archive-url=https://web.archive.org/web/20160726044119/http://www.metacritic.com/browse/games/score/metascore/all/ps4/filtered?sort=desc&page=5|url-status=live}}</ref> and the fifth-lowest average score of any Xbox One game<ref name="auto7">{{cite web|title=Best Xbox One Video Games of All Time|website=[[Metacritic]]|url=http://www.metacritic.com/browse/games/score/metascore/all/xboxone/filtered?sort=desc&page=2|access-date=October 26, 2015|archive-date=November 19, 2015|archive-url=https://web.archive.org/web/20151119121525/http://www.metacritic.com/browse/games/score/metascore/all/xboxone/filtered?sort=desc&page=2|url-status=live}}</ref> and was named the "Worst Video Game of 2015" by ''[[Entertainment Weekly]]''.<ref name="auto1"/> ''[[Edge (magazine)|Edge]]'' described it as "an insult to its history, to its licensed skaters and sponsors, to modern hardware, and to anyone who plays it".<ref name="auto8">{{cite magazine|title=Tony Hawk's Pro Skater 5|author=<!--Staff writer(s); no by-line.--> |magazine=[[Edge (magazine)|Edge]]|publisher=[[Future plc|Future Publishing]]|location=[[Bath, Somerset|Bath]]|pages=118–119 |issue=286|date=December 2015}}</ref> By the end of the year, the license had run out and was not renewed. Robomodo went out of business soon thereafter for unknown reasons. |
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===Hiatus and return (2016–2020)=== |
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The initial licensing deal between Hawk and Activision expired in December 2015.<ref name="VR/Expired"/> In January 2017, Hawk |
The initial licensing deal between Hawk and Activision expired in December 2015.<ref name="VR/Expired"/> In January 2017, Hawk said in an interview that he was in early talks to continue the franchise without Activision<ref>{{cite web|url=https://www.destructoid.com/tony-hawk-says-new-game-is-in-the-works-without-activision-s-involvement-415610.phtml|title=Tony Hawk says new game is in the works, without Activision's involvement|date=January 30, 2017|access-date=February 1, 2017|archive-date=February 2, 2017|archive-url=https://web.archive.org/web/20170202083239/https://www.destructoid.com/tony-hawk-says-new-game-is-in-the-works-without-activision-s-involvement-415610.phtml|url-status=live}}</ref><ref>{{cite web|url=http://www.gamespot.com/articles/tony-hawk-working-on-new-game-without-activision/1100-6447424/|title=Tony Hawk Working On New Game Without Activision|first=Eddie|last=Makuch|date=January 31, 2017|access-date=February 1, 2017|archive-date=December 31, 2017|archive-url=https://web.archive.org/web/20171231212029/https://www.gamespot.com/articles/tony-hawk-working-on-new-game-without-activision/1100-6447424/|url-status=live}}</ref> and that he was interested in using [[virtual reality]] for his next game.<ref name="VR/Expired"/> That November, Hawk stated that while he would agree to support the future installments under the ''Pro Skater'' moniker, Activision owned all rights to the license and thus controlled whether future games would be made.<ref name = "Wired"/> Meanwhile, fans of Neversoft's original series continued to preserve its levels through ''[[THUG Pro]]'', an [[online multiplayer]] [[fangame]] made using ''[[Tony Hawk's Underground 2|Underground 2]]'''s engine.<ref name="hester1"/> |
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The first game bearing his name and not to be published by Activision, ''[[Tony Hawk's Skate Jam]]'', was released for [[iOS]] and [[Android (operating system)|Android]] in December 2018.<ref name="toucharcade.com"/> |
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In 2020, [[Vicarious Visions]] remastered the first two ''Pro Skater'' games for Microsoft Windows, [[Nintendo Switch]], PlayStation 4, [[PlayStation 5]], [[Xbox Series X/S]] and Xbox One as ''[[Tony Hawk's Pro Skater 1 + 2]]''. It was released on September 4, once again published by Activision. All levels and skaters from the original games returned in the remaster, and improvements to the skater and park creation tools were added to allow these to be shared online in multiplayer modes. In addition to new songs, the majority of the music from the original games returned as well, with a few exceptions due to licensing issues.<ref name="engadget remastered 1+2"/><ref>{{cite web |last=Makuch |first=Eddie |date=May 12, 2020 |url=https://www.gamespot.com/articles/tony-hawks-pro-skater-1-2-remasters-releasing-this/1100-6477142/ |title=Tony Hawk's Pro Skater 1 + 2 Remasters Releasing This Year, Won't Have Microtransactions |publisher=[[GameSpot]] |access-date=May 12, 2020 |archive-date=May 13, 2020 |archive-url=https://web.archive.org/web/20200513104538/https://www.gamespot.com/articles/tony-hawks-pro-skater-1-2-remasters-releasing-this/1100-6477142/ |url-status=live}}</ref> Hawk claimed that remasters of ''Pro Skater 3'' and ''4'' were planned for development following the release of ''1 + 2'', but these were cancelled due to Vicarious Visions being merged with Blizzard.<ref>{{cite web | url=https://www.nme.com/news/gaming-news/tony-hawks-pro-skater-34-cancelled-due-to-vicarious-visions-merger-3252165 | title='Tony Hawk's Pro Skater 3+4' cancelled due to Vicarious Visions merger | website=[[NME]] | date=June 21, 2022 | access-date=July 19, 2022 | archive-date=July 19, 2022 | archive-url=https://web.archive.org/web/20220719100501/https://www.nme.com/news/gaming-news/tony-hawks-pro-skater-34-cancelled-due-to-vicarious-visions-merger-3252165 | url-status=live}}</ref> |
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==Featured skaters== |
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===Pro skaters=== |
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Note: Shaded cells represent unlockable skaters and downloadable skaters. |
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{| class="wikitable sortable" |
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|- |
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! ''Skater'' |
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! ''[[Tony Hawk's Pro Skater|THPS]]'' |
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! ''[[Tony Hawk's Pro Skater 2|THPS 2]]'' |
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! ''[[Tony Hawk's Pro Skater 3|THPS 3]]'' |
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! ''[[Tony Hawk's Pro Skater 4|THPS 4]]'' |
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! ''[[Tony Hawk's Underground|THUG]]'' |
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! ''[[Tony Hawk's Underground 2|THUG 2]]'' |
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! ''[[Tony Hawk's American Wasteland|THAW]]'' |
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! ''[[Tony Hawk's Project 8|THP8]]'' |
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! ''[[Tony Hawk's Proving Ground|THPG]]'' |
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! ''[[Tony Hawk: Ride|TH: R]]'' |
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! ''[[Tony Hawk: Shred|TH: S]]'' |
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! ''[[Tony Hawk's Pro Skater HD|THPS HD]]'' |
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! ''[[Tony Hawk's Pro Skater 5|THPS 5]]''<ref>{{cite web|url=http://jogos.uol.com.br/ultimas-noticias/2015/05/07/tony-hawks-pro-skater-5-tera-skatista-brasileira.htm#fotoNavId=prb99e6cdabd16e39e184127e649211720150507|title="Tony Hawk's Pro Skater 5" terá skatista brasileira|publisher=}}</ref> |
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|- |
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| [[Tony Hawk]] |
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| [[Lyn-Z Adams Hawkins]] |
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| [[Tony Alva]] |
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| [[Lizzie Armanto]] |
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| [[Torah Bright]] |
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| [[Leticia Bufoni]] |
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| [[Bob Burnquist]] |
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| [[Cara-Beth Burnside]] |
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| [[Steve Caballero]] |
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| [[Kareem Campbell]] |
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| [[Mike Mo Capaldi]] |
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| [[Chris Cole (skateboarder)|Chris Cole]] |
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| [[Dustin Dollin]] |
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| [[Corey Duffel]] |
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| [[Jason Ellis (radio host)|Jason Ellis]] |
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| [[Rune Glifberg]] |
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| [[David González (skateboarder)|David Gonzalez]] |
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| [[Riley Hawk (skateboarder)|Riley Hawk]] |
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| [[Mat Hoffman]] |
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| [[Aaron Homoki]] |
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| [[Christian Hosoi]] |
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| [[Nyjah Huston]] |
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| Atiba Jefferson |
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| [[Natas Kaupas]] |
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| [[Eric Koston]] |
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| [[Bucky Lasek]] |
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| [[Jason Lee (entertainer)|Jason Lee]] |
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| [[Sean Malto]] |
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| [[Bam Margera]] |
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| [[Lance Mountain]] |
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| [[Rodney Mullen]] |
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| [[Chad Muska]] |
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| [[Steve Nesser]] |
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| [[Stacy Peralta]] |
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| style="background:#dcdcdc;"|{{y}} {{ref|pedestrian|2}} |
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| [[Andrew Reynolds (skateboarder)|Andrew Reynolds]] |
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| [[Travis Rice]] |
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| [[Paul Rodriguez, Jr.]] |
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| [[Jereme Rogers]] |
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| [[Geoff Rowley]] |
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| style="background:#dcdcdc;"|{{y}} {{ref|dlc|6}} |
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| [[Arto Saari]] |
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| [[Ryan Sheckler]] |
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| style="background:#dcdcdc;"|{{y}} {{ref|secret|1}} |
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| style="background:#dcdcdc;"|{{y}} {{ref|thdj|3}} |
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| [[Elissa Steamer]] |
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| [[Jamie Thomas]] |
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| Rick Thorne |
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| style="background:#dcdcdc;"|{{y}} {{ref|pedestrian|2}} |
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| style="background:#dcdcdc;"|{{y}} {{ref|thaw|4}} |
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| [[Vanessa Torres]] |
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| [[Tony Trujillo]] |
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|- |
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| [[Mike Vallely]] |
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| style="background:#dcdcdc;"|{{y}} {{ref|secret|1}} |
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| {{y}} |
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|- |
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| [[Louie Vito]] |
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| style="background:#dcdcdc;"|{{y}} {{ref|ths|5}} |
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|- |
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| [[Ishod Wair]] |
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|- |
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| [[Jason Acuña|Wee Man]] |
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|- |
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| Emily Westlund |
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| style="background:#dcdcdc;"|{{y}} {{ref|dlc|6}} |
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| {{n}} |
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|- |
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| [[Stevie Williams]] |
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|} |
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{{refbegin}} |
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#{{note|secret}} ''This person is a Secret Skater.'' |
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#{{note|pedestrian}} ''This person appears as an [[Non-player character|NPC]].'' |
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#{{note|thdj}} ''This person also appears in [[Tony Hawk's Downhill Jam|Downhill Jam]].'' |
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#{{note|thaw}} ''This person is a BMXer.'' |
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#{{note|ths}} ''This person is a snowboarder.'' |
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#{{note|dlc}} ''This person is a downloadable skater.'' |
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{{refend}} |
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===Guest appearances=== |
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These are unlockable characters that have made guest appearances in the Tony Hawk games, while most are real-world celebrities and musicians, others come from properties and licenses that Activision or Neversoft held at the time. |
|||
{{col-start}} |
|||
{{col-2}} |
|||
;Celebrity appearances |
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*[[Kelly Slater]] (''Pro Skater 3'') |
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*[[Gene Simmons]] (''Underground'') |
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*[[Jesse James (customizer)|Jesse James]] (''Underground 2'') |
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*[[Steve-O]] (''Underground 2'') |
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*[[Phil Margera]] (''Underground 2'') |
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*[[Lil Jon]] (''American Wasteland'') |
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*[[Billie Joe Armstrong]] (''American Wasteland'') |
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*[[Travis Barker]] (''Project 8'') |
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*[[Adam Yauch|MCA]] (''Proving Ground'') |
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*[[Kat Von D]] (''Ride'') |
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*[[James Hetfield]] (''Pro Skater HD'') |
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*[[Robert Trujillo]] (''Pro Skater HD'') |
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*[[Lil Wayne]] (''Pro Skater 5'') |
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*[[Tyler, The Creator]] (''Pro Skater 5'') |
|||
{{col-2}} |
|||
;Fictitious guests from other properties |
|||
*[[Spider-Man]] (''Pro Skater 2'') |
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*[[Darth Maul]] (''Pro Skater 3'') |
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*[[Wolverine (character)|Wolverine]] (''Pro Skater 3'') |
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*[[Doomguy]] (''Pro Skater 3'')* |
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*[[Jango Fett]] (''Pro Skater 4'') |
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*[[Eddie the Head]] (''Pro Skater 4'') |
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*[[Iron Man]] (''Underground'') |
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*[[C.H.U.D.|T.H.U.D.]] (''Underground'') |
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*[[Shrek (character)|Shrek]] (''Underground 2'') |
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*[[Call of Duty|Call of Duty Soldier]] (''Underground 2'') |
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*[[True Crime: Streets of LA|Nick Kang]] (''Underground 2'') |
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*[[Guitar Hero|Grim Ripper]] (''Project 8'') |
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*[[Guitar Hero|Judy Nails]] (''Proving Ground'') |
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*[[King's Quest (2015 video game)|King Graham]] (''Pro Skater 5'') |
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*[[Teenage Mutant Ninja Turtles|TMNT]] (''Pro Skater 5'') |
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<nowiki>*</nowiki>PC version only. |
|||
{{col-end}} |
|||
==Reception== |
==Reception== |
||
<!--- Please DO NOT REMOVE scores from gamerankings.com (it includes reviews that aren't on Metacritic); the webpages (sources) can still be viewed via the Wayback Machine at web.archive.org and all scores are archived at https://gr.blade.sk/#/ --->{{VG Series Reviews |
|||
{{VG Series Reviews |
|||
| updated = |
| updated = December 15, 2021 |
||
| game1 = [[Tony Hawk's Pro Skater]] |
| game1 = [[Tony Hawk's Pro Skater (video game)|Tony Hawk's Pro Skater]] |
||
| gr1 = (DC) 94%<ref>{{cite web |url=http://www.gamerankings.com/dreamcast/199057-tony-hawks-pro-skater/index.html |title=''Tony Hawk's Pro Skater'' Reviews |publisher=[[GameRankings]] | |
| gr1 = (DC) 94%<ref>{{cite web |url=http://www.gamerankings.com/dreamcast/199057-tony-hawks-pro-skater/index.html |title=''Tony Hawk's Pro Skater'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=April 4, 2011 |archive-url=https://web.archive.org/web/20110404143717/http://www.gamerankings.com/dreamcast/199057-tony-hawks-pro-skater/index.html |url-status=live}}</ref><br />(PS1) 94%<ref>{{cite web |url=http://www.gamerankings.com/ps/199060-tony-hawks-pro-skater/index.html |title=''Tony Hawk's Pro Skater'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=August 4, 2012 |archive-url=https://web.archive.org/web/20120804162959/http://www.gamerankings.com/ps/199060-tony-hawks-pro-skater/index.html |url-status=live}}</ref><br />(N64) 92%<ref>{{cite web |url=http://www.gamerankings.com/n64/199059-tony-hawks-pro-skater/index.html |title=''Tony Hawk's Pro Skater'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=September 17, 2011 |archive-url=https://web.archive.org/web/20110917160015/http://www.gamerankings.com/n64/199059-tony-hawks-pro-skater/index.html |url-status=live}}</ref><br />(NGE) 77%<ref>{{cite web |url=http://www.gamerankings.com/ngage/918292-tony-hawks-pro-skater/index.html |title=''Tony Hawk's Pro Skater'' Reviews |publisher=[[GameRankings]] |access-date=December 15, 2021 |archive-url=https://web.archive.org/web/20180420135952/http://www.gamerankings.com/ngage/918292-tony-hawks-pro-skater/index.html |archive-date=20 April 2018 |url-status=dead}}</ref><br />(GBC) 63%<ref>{{cite web |url=http://www.gamerankings.com/gbc/250634-tony-hawks-pro-skater/index.html |title=''Tony Hawk's Pro Skater'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=April 11, 2013 |archive-url=https://web.archive.org/web/20130411223129/http://www.gamerankings.com/gbc/250634-tony-hawks-pro-skater/index.html |url-status=live}}</ref> |
||
| mc1 = (PS1) 92<ref>{{cite web |url= |
| mc1 = (PS1) 92<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-pro-skater/critic-reviews/?platform=playstation |title=''Tony Hawk's Pro Skater'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=July 29, 2012 |archive-url=https://web.archive.org/web/20120729050023/http://www.metacritic.com/game/playstation/tony-hawks-pro-skater |url-status=live}}</ref> |
||
| game2 = [[Tony Hawk's Pro Skater 2]] |
| game2 = [[Tony Hawk's Pro Skater 2]] |
||
| gr2 = (DC) 95%<ref>{{cite web |url=http://www.gamerankings.com/dreamcast/365573-tony-hawks-pro-skater-2/index.html |title=''Tony Hawk's Pro Skater 2'' Reviews |publisher=[[GameRankings]] | |
| gr2 = (DC) 95%<ref>{{cite web |url=http://www.gamerankings.com/dreamcast/365573-tony-hawks-pro-skater-2/index.html |title=''Tony Hawk's Pro Skater 2'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=October 2, 2011 |archive-url=https://web.archive.org/web/20111002222647/http://www.gamerankings.com/dreamcast/365573-tony-hawks-pro-skater-2/index.html |url-status=live}}</ref><br />(PS1) 95%<ref name="GR">{{cite web |url=http://www.gamerankings.com/ps/199061-tony-hawks-pro-skater-2/index |title=Tony Hawk's Pro Skater 2 |access-date=1 July 2014 |publisher=Gamerankings |archive-date=July 27, 2014 |archive-url=https://web.archive.org/web/20140727231041/http://www.gamerankings.com/ps/199061-tony-hawks-pro-skater-2/index |url-status=live}}</ref><br />(iOS) 90%<ref>{{cite web |url=https://www.gamerankings.com/iphone/991858-tony-hawks-pro-skater-2/index.html |title=Tony Hawk's Pro Skater 2 |access-date=15 December 2021 |publisher=Gamerankings |archive-url=https://web.archive.org/web/20190520174635/https://www.gamerankings.com/iphone/991858-tony-hawks-pro-skater-2/index.html |archive-date=20 May 2019 |url-status=dead}}</ref><br />(GBA) 90%<ref>{{cite web |url=http://www.gamerankings.com/gba/471231-tony-hawks-pro-skater-2/index.html |title=''Tony Hawk's Pro Skater 2'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=September 17, 2011 |archive-url=https://web.archive.org/web/20110917002452/http://www.gamerankings.com/gba/471231-tony-hawks-pro-skater-2/index.html |url-status=live}}</ref><br />(N64) 87%<ref>{{cite web |url=http://www.gamerankings.com/n64/470189-tony-hawks-pro-skater-2/index.html |title=''Tony Hawk's Pro Skater 2'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=September 15, 2011 |archive-url=https://web.archive.org/web/20110915193019/http://www.gamerankings.com/n64/470189-tony-hawks-pro-skater-2/index.html |url-status=live}}</ref><br />(PC) 86%<ref>{{cite web |url=http://www.gamerankings.com/pc/258826-tony-hawks-pro-skater-2/index.html |title=''Tony Hawk's Pro Skater 2'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=August 30, 2011 |archive-url=https://web.archive.org/web/20110830053414/http://www.gamerankings.com/pc/258826-tony-hawks-pro-skater-2/index.html |url-status=live}}</ref><br />(GBC) 71%<ref>{{cite web |url=http://www.gamerankings.com/gbc/444438-tony-hawks-pro-skater-2/index.html |title=''Tony Hawk's Pro Skater 2'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=September 17, 2011 |archive-url=https://web.archive.org/web/20110917002457/http://www.gamerankings.com/gbc/444438-tony-hawks-pro-skater-2/index.html |url-status=live}}</ref> |
||
| mc2 = (PS1) 98<ref name="MC">{{cite web |url= |
| mc2 = (PS1) 98<ref name="MC">{{cite web |url=https://www.metacritic.com/game/tony-hawks-pro-skater-2/critic-reviews/?platform=playstation |title=''Tony Hawk's Pro Skater 2'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=January 21, 2021 |archive-url=https://web.archive.org/web/20210121014938/https://www.metacritic.com/game/playstation/tony-hawks-pro-skater-2 |url-status=live}}</ref><br />(DC) 97<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-pro-skater-2/critic-reviews/?platform=dreamcast |title=''Tony Hawk's Pro Skater 2'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=September 28, 2011 |archive-url=https://web.archive.org/web/20110928044900/http://www.metacritic.com/game/dreamcast/tony-hawks-pro-skater-2 |url-status=live}}</ref><br />(GBA) 95<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-pro-skater-2/critic-reviews/?platform=game-boy-advance |title=''Tony Hawk's Pro Skater 2'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=September 26, 2011 |archive-url=https://web.archive.org/web/20110926193221/http://www.metacritic.com/game/game-boy-advance/tony-hawks-pro-skater-2 |url-status=live}}</ref><br />(PC) 91<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-pro-skater-2/critic-reviews/?platform=pc |title=''Tony Hawk's Pro Skater 2'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=September 26, 2011 |archive-url=https://web.archive.org/web/20110926095229/http://www.metacritic.com/game/pc/tony-hawks-pro-skater-2 |url-status=live}}</ref><br />(N64) 84<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-pro-skater-2/critic-reviews/?platform=nintendo-64 |title=''Tony Hawk's Pro Skater 2'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=October 12, 2011 |archive-url=https://web.archive.org/web/20111012164314/http://www.metacritic.com/game/nintendo-64/tony-hawks-pro-skater-2 |url-status=live}}</ref><br />(iOS) 84<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-pro-skater-2/critic-reviews/?platform=ios-iphoneipad |title=''Tony Hawk's Pro Skater 2'' Reviews |website=[[Metacritic]] |access-date=December 15, 2021 |archive-date=December 15, 2021 |archive-url=https://web.archive.org/web/20211215213229/https://www.metacritic.com/game/ios/tony-hawks-pro-skater-2 |url-status=live}}</ref> |
||
| game3 = [[Tony Hawk's Pro Skater 3]] |
| game3 = [[Tony Hawk's Pro Skater 3]] |
||
| gr3 = (PS2) 93%<ref>{{cite web |url=http://www.gamerankings.com/ps2/476948-tony-hawks-pro-skater-3/index.html |title=''Tony Hawk's Pro Skater 3'' Reviews |publisher=[[GameRankings]] | |
| gr3 = (PS2) 93%<ref>{{cite web |url=http://www.gamerankings.com/ps2/476948-tony-hawks-pro-skater-3/index.html |title=''Tony Hawk's Pro Skater 3'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=October 3, 2011 |archive-url=https://web.archive.org/web/20111003000953/http://www.gamerankings.com/ps2/476948-tony-hawks-pro-skater-3/index.html |url-status=live}}</ref><br />(GC) 91%<ref>{{cite web |url=http://www.gamerankings.com/gamecube/480906-tony-hawks-pro-skater-3/index.html |title=''Tony Hawk's Pro Skater 3'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=September 13, 2011 |archive-url=https://web.archive.org/web/20110913004314/http://www.gamerankings.com/gamecube/480906-tony-hawks-pro-skater-3/index.html |url-status=live}}</ref><br />(Xbox) 91%<ref>{{cite web |url=http://www.gamerankings.com/xbox/476947-tony-hawks-pro-skater-3/index.html |title=''Tony Hawk's Pro Skater 3'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=February 16, 2012 |archive-url=https://web.archive.org/web/20120216075955/http://www.gamerankings.com/xbox/476947-tony-hawks-pro-skater-3/index.html |url-status=live}}</ref><br />(PC) 90%<ref>{{cite web |url=http://www.gamerankings.com/pc/540060-tony-hawks-pro-skater-3/index.html |title=''Tony Hawk's Pro Skater 3'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=February 28, 2011 |archive-url=https://web.archive.org/web/20110228064012/http://www.gamerankings.com/pc/540060-tony-hawks-pro-skater-3/index.html |url-status=live}}</ref><br />(GBA) 88%<ref>{{cite web |url=http://www.gamerankings.com/gba/548609-tony-hawks-pro-skater-3/index.html |title=''Tony Hawk's Pro Skater 3'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=June 28, 2010 |archive-url=https://web.archive.org/web/20100628111249/http://www.gamerankings.com/gba/548609-tony-hawks-pro-skater-3/index.html |url-status=live}}</ref><br />(PS1) 81%<ref>{{cite web |url=http://www.gamerankings.com/ps/528723-tony-hawks-pro-skater-3/index.html |title=''Tony Hawk's Pro Skater 3'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=September 12, 2011 |archive-url=https://web.archive.org/web/20110912195436/http://www.gamerankings.com/ps/528723-tony-hawks-pro-skater-3/index.html |url-status=live}}</ref><br />(N64) 81%<ref>{{cite web |url=http://www.gamerankings.com/n64/914527-tony-hawks-pro-skater-3/index.html |title=''Tony Hawk's Pro Skater 3'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=September 17, 2011 |archive-url=https://web.archive.org/web/20110917152758/http://www.gamerankings.com/n64/914527-tony-hawks-pro-skater-3/index.html |url-status=live}}</ref><br />(GBC) 63%<ref>{{cite web |url=http://www.gamerankings.com/gbc/532799-tony-hawks-pro-skater-3/index.html |title=''Tony Hawk's Pro Skater 3'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=October 24, 2010 |archive-url=https://web.archive.org/web/20101024035548/http://www.gamerankings.com/gbc/532799-tony-hawks-pro-skater-3/index.html |url-status=live}}</ref> |
||
| mc3 = (PS2) 97<ref name="PS2">{{cite web |url= |
| mc3 = (PS2) 97<ref name="PS2">{{cite web |url=https://www.metacritic.com/game/tony-hawks-pro-skater-3/critic-reviews/?platform=playstation-2 |title=''Tony Hawk's Pro Skater 3'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=September 27, 2011 |archive-url=https://web.archive.org/web/20110927124155/http://www.metacritic.com/game/playstation-2/tony-hawks-pro-skater-3 |url-status=live}}</ref><br />(Xbox) 93<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-pro-skater-3/critic-reviews/?platform=xbox |title=''Tony Hawk's Pro Skater 3'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=September 30, 2011 |archive-url=https://web.archive.org/web/20110930135315/http://www.metacritic.com/game/xbox/tony-hawks-pro-skater-3 |url-status=live}}</ref><br />(GC) 91<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-pro-skater-3/critic-reviews/?platform=gamecube |title=''Tony Hawk's Pro Skater 3'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=December 10, 2011 |archive-url=https://web.archive.org/web/20111210031851/http://www.metacritic.com/game/gamecube/tony-hawks-pro-skater-3 |url-status=live}}</ref><br />(PC) 90<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-pro-skater-3/critic-reviews/?platform=pc |title=''Tony Hawk's Pro Skater 3'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=September 26, 2011 |archive-url=https://web.archive.org/web/20110926211721/http://www.metacritic.com/game/pc/tony-hawks-pro-skater-3 |url-status=live}}</ref><br />(GBA) 90<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-pro-skater-3/critic-reviews/?platform=game-boy-advance |title=''Tony Hawk's Pro Skater 3'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=April 3, 2011 |archive-url=https://web.archive.org/web/20110403084853/http://www.metacritic.com/game/game-boy-advance/tony-hawks-pro-skater-3 |url-status=live}}</ref><br />(PS1) 87<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-pro-skater-3/critic-reviews/?platform=playstation |title=''Tony Hawk's Pro Skater 3'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=November 26, 2011 |archive-url=https://web.archive.org/web/20111126234129/http://www.metacritic.com/game/playstation/tony-hawks-pro-skater-3 |url-status=live}}</ref> |
||
| game4 = [[Tony Hawk's Pro Skater |
| game4 = [[Tony Hawk's Pro Skater 2x]] |
||
| gr4 = |
| gr4 =(Xbox) 83%<ref>{{cite web |url=http://www.gamerankings.com/xbox/454281-tony-hawks-pro-skater-2x/index.html |title=''Tony Hawk's Pro Skater 2x'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=July 16, 2011 |archive-url=https://web.archive.org/web/20110716030849/http://www.gamerankings.com/xbox/454281-tony-hawks-pro-skater-2x/index.html |url-status=live}}</ref> |
||
| mc4 = ( |
| mc4 = (Xbox) 78<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-pro-skater-2x/critic-reviews/?platform=xbox |title=''Tony Hawk's Pro Skater 2x'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=April 4, 2011 |archive-url=https://web.archive.org/web/20110404022444/http://www.metacritic.com/game/xbox/tony-hawks-pro-skater-2x |url-status=live}}</ref> |
||
| game5 = [[Tony Hawk's |
| game5 = [[Tony Hawk's Pro Skater 4]] |
||
| gr5 = (PS2) |
| gr5 = (PS2) 93%<ref>{{cite web |url=http://www.gamerankings.com/ps2/561410-tony-hawks-pro-skater-4/index.html |title=''Tony Hawk's Pro Skater 4'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=November 2, 2013 |archive-url=https://web.archive.org/web/20131102230623/http://www.gamerankings.com/ps2/561410-tony-hawks-pro-skater-4/index.html |url-status=live}}</ref><br />(GC) 89%<ref>{{cite web |url=http://www.gamerankings.com/gamecube/561411-tony-hawks-pro-skater-4/index.html |title=''Tony Hawk's Pro Skater 4'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=October 25, 2013 |archive-url=https://web.archive.org/web/20131025050351/http://www.gamerankings.com/gamecube/561411-tony-hawks-pro-skater-4/index.html |url-status=live}}</ref><br />(Xbox) 89%<ref>{{cite web |url=http://www.gamerankings.com/xbox/561421-tony-hawks-pro-skater-4/index.html |title=''Tony Hawk's Pro Skater 4'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=November 2, 2013 |archive-url=https://web.archive.org/web/20131102230848/http://www.gamerankings.com/xbox/561421-tony-hawks-pro-skater-4/index.html |url-status=live}}</ref><br />(PC) 88%<ref>{{cite web |url=http://www.gamerankings.com/pc/914578-tony-hawks-pro-skater-4/index.html |title=''Tony Hawk's Pro Skater 4'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=October 25, 2013 |archive-url=https://web.archive.org/web/20131025135105/http://www.gamerankings.com/pc/914578-tony-hawks-pro-skater-4/index.html |url-status=live}}</ref><br />(GBA) 89%<ref>{{cite web |url=http://www.gamerankings.com/gba/562053-tony-hawks-pro-skater-4/index.html |title=''Tony Hawk's Pro Skater 4'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=November 3, 2013 |archive-url=https://web.archive.org/web/20131103011758/http://www.gamerankings.com/gba/562053-tony-hawks-pro-skater-4/index.html |url-status=live}}</ref><br />(PS1) 83%<ref>{{cite web |url=http://www.gamerankings.com/ps/563086-tony-hawks-pro-skater-4/index.html |title=''Tony Hawk's Pro Skater 4'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=June 26, 2013 |archive-url=https://web.archive.org/web/20130626140237/http://www.gamerankings.com/ps/563086-tony-hawks-pro-skater-4/index.html |url-status=live}}</ref> |
||
| mc5 = (PS2) |
| mc5 = (PS2) 94<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-pro-skater-4/critic-reviews/?platform=playstation-2 |title=''Tony Hawk's Pro Skater 4'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=September 15, 2013 |archive-url=https://web.archive.org/web/20130915034644/http://www.metacritic.com/game/playstation-2/tony-hawks-pro-skater-4 |url-status=live}}</ref><br />(GC) 91<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-pro-skater-4/critic-reviews/?platform=gamecube |title=''Tony Hawk's Pro Skater 4'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=April 24, 2014 |archive-url=https://web.archive.org/web/20140424220411/http://www.metacritic.com/game/gamecube/tony-hawks-pro-skater-4 |url-status=live}}</ref><br />(Xbox) 90<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-pro-skater-4/critic-reviews/?platform=xbox |title=''Tony Hawk's Pro Skater 4'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=April 30, 2013 |archive-url=https://web.archive.org/web/20130430122820/http://www.metacritic.com/game/xbox/tony-hawks-pro-skater-4 |url-status=live}}</ref><br />(PC) 88<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-pro-skater-4/critic-reviews/?platform=pc |title=''Tony Hawk's Pro Skater 4'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=August 27, 2013 |archive-url=https://web.archive.org/web/20130827214128/http://www.metacritic.com/game/pc/tony-hawks-pro-skater-4 |url-status=live}}</ref><br />(GBA) 85<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-pro-skater-4/critic-reviews/?platform=game-boy-advance |title=''Tony Hawk's Pro Skater 4'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=April 30, 2013 |archive-url=https://web.archive.org/web/20130430152000/http://www.metacritic.com/game/game-boy-advance/tony-hawks-pro-skater-4 |url-status=live}}</ref> |
||
| game6 = [[Tony Hawk's Underground |
| game6 = [[Tony Hawk's Underground]] |
||
| gr6 = ( |
| gr6 = (PS2) 91%<ref>{{cite web |url=http://www.gamerankings.com/ps2/915011-tony-hawks-underground/index.html |title=''Tony Hawk's Underground'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=April 14, 2014 |archive-url=https://web.archive.org/web/20140414014616/http://www.gamerankings.com/ps2/915011-tony-hawks-underground/index.html |url-status=live}}</ref><br />(GBA) 88%<ref>{{cite web |url=http://www.gamerankings.com/gba/915078-tony-hawks-underground/index.html |title=''Tony Hawk's Underground'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=January 22, 2012 |archive-url=https://web.archive.org/web/20120122034324/http://www.gamerankings.com/gba/915078-tony-hawks-underground/index.html |url-status=live}}</ref><br />(GC) 86%<ref>{{cite web |url=http://www.gamerankings.com/gamecube/915013-tony-hawks-underground/index.html |title=''Tony Hawk's Underground'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=January 26, 2012 |archive-url=https://web.archive.org/web/20120126010531/http://www.gamerankings.com/gamecube/915013-tony-hawks-underground/index.html |url-status=live}}</ref><br />(Xbox) 85%<ref>{{cite web |url=http://www.gamerankings.com/xbox/915012-tony-hawks-underground/index.html |title=''Tony Hawk's Underground'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=April 13, 2014 |archive-url=https://web.archive.org/web/20140413145355/http://www.gamerankings.com/xbox/915012-tony-hawks-underground/index.html |url-status=live}}</ref> |
||
| mc6 = ( |
| mc6 = (PS2) 90<ref name="MCPS2"/><br />(GC) 89<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-underground/critic-reviews/?platform=gamecube |title=''Tony Hawk's Underground'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=May 21, 2014 |archive-url=https://web.archive.org/web/20140521022954/http://www.metacritic.com/game/gamecube/tony-hawks-underground |url-status=live}}</ref><br />(GBA) 86<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-underground/critic-reviews/?platform=game-boy-advance |title=''Tony Hawk's Underground'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=May 9, 2014 |archive-url=https://web.archive.org/web/20140509030052/http://www.metacritic.com/game/game-boy-advance/tony-hawks-underground |url-status=live}}</ref><br />(Xbox) 85<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-underground/critic-reviews/?platform=xbox |title=''Tony Hawk's Underground'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=November 17, 2014 |archive-url=https://web.archive.org/web/20141117123221/http://www.metacritic.com/game/xbox/tony-hawks-underground |url-status=live}}</ref> |
||
| game7 = [[Tony Hawk's |
| game7 = [[Tony Hawk's Underground 2]] |
||
| gr7 = ( |
| gr7 = (PC) 86%<ref>{{cite web |url=http://www.gamerankings.com/pc/920663-tony-hawks-underground-2/index.html |title=''Tony Hawk's Underground 2'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=December 9, 2019 |archive-url=https://web.archive.org/web/20191209011158/https://www.gamerankings.com/pc/920663-tony-hawks-underground-2/index.html |url-status=live}}</ref><br />(PS2) 84%<ref>{{cite web |url=http://www.gamerankings.com/ps2/920660-tony-hawks-underground-2/index.html |title=''Tony Hawk's Underground 2'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=December 9, 2019 |archive-url=https://web.archive.org/web/20191209011149/https://www.gamerankings.com/ps2/920660-tony-hawks-underground-2/index.html |url-status=live}}</ref><br />(GC) 84%<ref>{{cite web |url=http://www.gamerankings.com/gamecube/920662-tony-hawks-underground-2/index.html |title=''Tony Hawk's Underground 2'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=December 9, 2019 |archive-url=https://web.archive.org/web/20191209011155/https://www.gamerankings.com/gamecube/920662-tony-hawks-underground-2/index.html |url-status=live}}</ref><br />([[Tony Hawk's Underground 2: Remix|PSP]]) 83%<ref>{{cite web |url=http://www.gamerankings.com/psp/920777-tony-hawks-underground-2-remix/index.html |title=''Tony Hawk's Underground 2 Remix'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=May 31, 2012 |archive-url=https://web.archive.org/web/20120531233505/http://www.gamerankings.com/psp/920777-tony-hawks-underground-2-remix/index.html |url-status=live}}</ref><br />(Xbox) 83%<ref>{{cite web |url=http://www.gamerankings.com/xbox/920661-tony-hawks-underground-2/index.html |title=''Tony Hawk's Underground 2'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=December 9, 2019 |archive-url=https://web.archive.org/web/20191209011153/https://www.gamerankings.com/xbox/920661-tony-hawks-underground-2/index.html |url-status=live}}</ref><br />(GBA) 70%<ref>{{cite web |url=http://www.gamerankings.com/gba/920874-tony-hawks-underground-2/index.html |title=''Tony Hawk's Underground 2'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=December 9, 2019 |archive-url=https://web.archive.org/web/20191209012319/https://www.gamerankings.com/gba/920874-tony-hawks-underground-2/index.html |url-status=live}}</ref> |
||
| mc7 = ( |
| mc7 = (PC) 85<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-underground-2/critic-reviews/?platform=pc |title=''Tony Hawk's Underground 2'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=April 30, 2013 |archive-url=https://web.archive.org/web/20130430142230/http://www.metacritic.com/game/pc/tony-hawks-underground-2 |url-status=live}}</ref><br />(PS2) 83<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-underground-2/critic-reviews/?platform=playstation-2 |title=''Tony Hawk's Underground 2'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=February 12, 2013 |archive-url=https://web.archive.org/web/20130212101543/http://www.metacritic.com/game/playstation-2/tony-hawks-underground-2 |url-status=live}}</ref><br />([[Tony Hawk's Underground 2: Remix|PSP]]) 83<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-underground-2/critic-reviews/?platform=psp |title=''Tony Hawk's Underground 2 Remix'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=October 6, 2011 |archive-url=https://web.archive.org/web/20111006235935/http://www.metacritic.com/game/psp/tony-hawks-underground-2-remix |url-status=live}}</ref><br />(Xbox) 83<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-underground-2/critic-reviews/?platform=xbox |title=''Tony Hawk's Underground 2'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=April 30, 2013 |archive-url=https://web.archive.org/web/20130430012101/http://www.metacritic.com/game/xbox/tony-hawks-underground-2 |url-status=live}}</ref><br />(GC) 82<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-underground-2/critic-reviews/?platform=gamecube |title=''Tony Hawk's Underground 2'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=November 27, 2011 |archive-url=https://web.archive.org/web/20111127002752/http://www.metacritic.com/game/gamecube/tony-hawks-underground-2 |url-status=live}}</ref><br />(GBA) 70<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-underground-2/critic-reviews/?platform=game-boy-advance |title=''Tony Hawk's Underground 2'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=April 28, 2014 |archive-url=https://web.archive.org/web/20140428150920/http://www.metacritic.com/game/game-boy-advance/tony-hawks-underground-2 |url-status=live}}</ref> |
||
| game8 = [[Tony Hawk's |
| game8 = [[Tony Hawk's American Wasteland]] |
||
| gr8 = ( |
| gr8 = ([[Tony Hawk's American Sk8land|NDS]]) 84%<ref>{{cite web |url=http://www.gamerankings.com/ds/928406-tony-hawks-american-sk8land/index.html |title=''Tony Hawk's American Sk8land'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=April 26, 2012 |archive-url=https://web.archive.org/web/20120426123728/http://www.gamerankings.com/ds/928406-tony-hawks-american-sk8land/index.html |url-status=live}}</ref><br />(Xbox) 79%<ref>{{cite web |url=http://www.gamerankings.com/xbox/928081-tony-hawks-american-wasteland/index.html |title=''Tony Hawk's American Wasteland'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=May 27, 2012 |archive-url=https://web.archive.org/web/20120527115144/http://www.gamerankings.com/xbox/928081-tony-hawks-american-wasteland/index.html |url-status=live}}</ref><br />(PS2) 78%<ref>{{cite web |url=http://www.gamerankings.com/ps2/928083-tony-hawks-american-wasteland/index.html |title=''Tony Hawk's American Wasteland'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=November 26, 2012 |archive-url=https://web.archive.org/web/20121126075958/http://www.gamerankings.com/ps2/928083-tony-hawks-american-wasteland/index.html |url-status=live}}</ref><br />(GC) 77%<ref>{{cite web |url=http://www.gamerankings.com/gamecube/928082-tony-hawks-american-wasteland/index.html |title=''Tony Hawk's American Wasteland'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=August 2, 2012 |archive-url=https://web.archive.org/web/20120802173843/http://www.gamerankings.com/gamecube/928082-tony-hawks-american-wasteland/index.html |url-status=live}}</ref><br />(X360) 75%<ref>{{cite web |url=http://www.gamerankings.com/xbox360/928296-tony-hawks-american-wasteland/index.html |title=''Tony Hawk's American Wasteland'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=November 26, 2012 |archive-url=https://web.archive.org/web/20121126033856/http://www.gamerankings.com/xbox360/928296-tony-hawks-american-wasteland/index.html |url-status=live}}</ref><br />(PC) 71%<ref>{{cite web |url=http://www.gamerankings.com/pc/930389-tony-hawks-american-wasteland/index.html |title=''Tony Hawk's American Wasteland'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=November 20, 2012 |archive-url=https://web.archive.org/web/20121120023559/http://www.gamerankings.com/pc/930389-tony-hawks-american-wasteland/index.html |url-status=live}}</ref><br />([[Tony Hawk's American Sk8land|GBA]]) 69%<ref>{{cite web |url=http://www.gamerankings.com/gba/929171-tony-hawks-american-sk8land/index.html |title=''Tony Hawk's American Sk8land'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=May 16, 2013 |archive-url=https://web.archive.org/web/20130516061728/http://www.gamerankings.com/gba/929171-tony-hawks-american-sk8land/index.html |url-status=live}}</ref> |
||
| mc8 = ( |
| mc8 = ([[Tony Hawk's American Sk8land|NDS]]) 84<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-american-sk8land/critic-reviews/?platform=ds |title=''Tony Hawk's American Sk8land'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=October 23, 2011 |archive-url=https://web.archive.org/web/20111023095233/http://www.metacritic.com/game/ds/tony-hawks-american-sk8land |url-status=live}}</ref><br />(Xbox) 77<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-american-wasteland/critic-reviews/?platform=xbox |title=''Tony Hawk's American Wasteland'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=November 27, 2011 |archive-url=https://web.archive.org/web/20111127024607/http://www.metacritic.com/game/xbox/tony-hawks-american-wasteland |url-status=live}}</ref><br />(PS2) 77<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-american-wasteland/critic-reviews/?platform=playstation-2 |title=''Tony Hawk's American Wasteland'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=January 21, 2012 |archive-url=https://web.archive.org/web/20120121052018/http://www.metacritic.com/game/playstation-2/tony-hawks-american-wasteland |url-status=live}}</ref><br />(GC) 76<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-american-wasteland/critic-reviews/?platform=gamecube |title=''Tony Hawk's American Wasteland'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=September 3, 2012 |archive-url=https://web.archive.org/web/20120903025457/http://www.metacritic.com/game/gamecube/tony-hawks-american-wasteland |url-status=live}}</ref><br />(X360) 75<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-american-wasteland/critic-reviews/?platform=xbox-360 |title=''Tony Hawk's American Wasteland'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=October 23, 2011 |archive-url=https://web.archive.org/web/20111023090415/http://www.metacritic.com/game/xbox-360/tony-hawks-american-wasteland |url-status=live}}</ref><br />(PC) 69<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-american-wasteland/critic-reviews/?platform=pc |title=''Tony Hawk's American Wasteland'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=May 17, 2013 |archive-url=https://web.archive.org/web/20130517153043/http://www.metacritic.com/game/pc/tony-hawks-american-wasteland |url-status=live}}</ref><br />([[Tony Hawk's American Sk8land|GBA]]) 64<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-american-sk8land/critic-reviews/?platform=game-boy-advance |title=''Tony Hawk's American Sk8land'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=November 27, 2011 |archive-url=https://web.archive.org/web/20111127161242/http://www.metacritic.com/game/game-boy-advance/tony-hawks-american-sk8land |url-status=live}}</ref> |
||
| game9 = [[Tony Hawk's Downhill Jam]] |
| game9 = [[Tony Hawk's Downhill Jam]] |
||
| gr9 = (NDS) 77%<ref>{{cite web |url=http://www.gamerankings.com/ds/932966-tony-hawks-downhill-jam/index.html |title=''Tony Hawk's Downhill Jam'' Reviews |publisher=[[GameRankings]] | |
| gr9 = (NDS) 77%<ref>{{cite web |url=http://www.gamerankings.com/ds/932966-tony-hawks-downhill-jam/index.html |title=''Tony Hawk's Downhill Jam'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=June 8, 2011 |archive-url=https://web.archive.org/web/20110608222841/http://www.gamerankings.com/ds/932966-tony-hawks-downhill-jam/index.html |url-status=live}}</ref><br />(Wii) 69%<ref>{{cite web |url=http://www.gamerankings.com/wii/932938-tony-hawks-downhill-jam/index.html |title=''Tony Hawk's Downhill Jam'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=December 9, 2010 |archive-url=https://web.archive.org/web/20101209064042/http://www.gamerankings.com/wii/932938-tony-hawks-downhill-jam/index.html |url-status=live}}</ref><br />(GBA) 64%<ref>{{cite web |url=http://www.gamerankings.com/gba/932967-tony-hawks-downhill-jam/index.html |title=''Tony Hawk's Downhill Jam'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=April 9, 2010 |archive-url=https://web.archive.org/web/20100409201532/http://www.gamerankings.com/gba/932967-tony-hawks-downhill-jam/index.html |url-status=live}}</ref><br />(PS2) 60%<ref>{{cite web |url=http://www.gamerankings.com/ps2/938212-tony-hawks-downhill-jam/index.html |title=''Tony Hawk's Downhill Jam'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=October 1, 2010 |archive-url=https://web.archive.org/web/20101001100048/http://www.gamerankings.com/ps2/938212-tony-hawks-downhill-jam/index.html |url-status=live}}</ref> |
||
| mc9 = (NDS) 76<ref>{{cite web |url= |
| mc9 = (NDS) 76<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-downhill-jam/critic-reviews/?platform=ds |title=''Tony Hawk's Downhill Jam'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=January 13, 2012 |archive-url=https://web.archive.org/web/20120113145611/http://www.metacritic.com/game/ds/tony-hawks-downhill-jam |url-status=live}}</ref><br />(Wii) 69<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-downhill-jam/critic-reviews/?platform=wii |title=''Tony Hawk's Downhill Jam'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=April 8, 2011 |archive-url=https://web.archive.org/web/20110408074628/http://www.metacritic.com/game/wii/tony-hawks-downhill-jam |url-status=live}}</ref><br />(PS2) 59<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-downhill-jam/critic-reviews/?platform=playstation-2 |title=''Tony Hawk's Downhill Jam'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=February 23, 2011 |archive-url=https://web.archive.org/web/20110223054815/http://www.metacritic.com/game/playstation-2/tony-hawks-downhill-jam |url-status=live}}</ref> |
||
| game10 = [[Tony Hawk's |
| game10 = [[Tony Hawk's Project 8]] |
||
| gr10 = ( |
| gr10 = (X360) 81%<ref>{{cite web |url=http://www.gamerankings.com/xbox360/932714-tony-hawks-project-8/index.html |title=''Tony Hawk's Project 8'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=January 21, 2012 |archive-url=https://web.archive.org/web/20120121081142/http://www.gamerankings.com/xbox360/932714-tony-hawks-project-8/index.html |url-status=live}}</ref><br />(PS3) 77%<ref>{{cite web |url=http://www.gamerankings.com/ps3/932715-tony-hawks-project-8/index.html |title=''Tony Hawk's Project 8'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=December 27, 2010 |archive-url=https://web.archive.org/web/20101227084457/http://www.gamerankings.com/ps3/932715-tony-hawks-project-8/index.html |url-status=live}}</ref><br />(PS2) 70%<ref>{{cite web |url=http://www.gamerankings.com/ps2/932974-tony-hawks-project-8/index.html |title=''Tony Hawk's Project 8'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=May 9, 2011 |archive-url=https://web.archive.org/web/20110509144605/http://www.gamerankings.com/ps2/932974-tony-hawks-project-8/index.html |url-status=live}}</ref><br />(PSP) 69%<ref>{{cite web |url=http://www.gamerankings.com/psp/932972-tony-hawks-project-8/index.html |title=''Tony Hawk's Project 8'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=January 19, 2012 |archive-url=https://web.archive.org/web/20120119123619/http://www.gamerankings.com/psp/932972-tony-hawks-project-8/index.html |url-status=live}}</ref><br />(Xbox) 66%<ref>{{cite web |url=http://www.gamerankings.com/xbox/932973-tony-hawks-project-8/index.html |title=''Tony Hawk's Project 8'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=March 12, 2011 |archive-url=https://web.archive.org/web/20110312034711/http://www.gamerankings.com/xbox/932973-tony-hawks-project-8/index.html |url-status=live}}</ref> |
||
| mc10 = ( |
| mc10 = (X360) 81<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-project-8/critic-reviews/?platform=xbox-360 |title=''Tony Hawk's Project 8'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=October 23, 2011 |archive-url=https://web.archive.org/web/20111023095413/http://www.metacritic.com/game/xbox-360/tony-hawks-project-8 |url-status=live}}</ref><br />(PS3) 76<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-project-8/critic-reviews/?platform=playstation-3 |title=''Tony Hawk's Project 8'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=November 23, 2011 |archive-url=https://web.archive.org/web/20111123115802/http://www.metacritic.com/game/playstation-3/tony-hawks-project-8 |url-status=live}}</ref><br />(PS2) 69<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-project-8/critic-reviews/?platform=playstation-2 |title=''Tony Hawk's Project 8'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=November 3, 2011 |archive-url=https://web.archive.org/web/20111103130928/http://www.metacritic.com/game/playstation-2/tony-hawks-project-8 |url-status=live}}</ref><br />(PSP) 68<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-project-8/critic-reviews/?platform=psp |title=''Tony Hawk's Project 8'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=October 22, 2010 |archive-url=https://web.archive.org/web/20101022033243/http://www.metacritic.com/game/psp/tony-hawks-project-8 |url-status=live}}</ref><br />(Xbox) 67<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-project-8/critic-reviews/?platform=xbox |title=''Tony Hawk's Project 8'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=November 27, 2011 |archive-url=https://web.archive.org/web/20111127024353/http://www.metacritic.com/game/xbox/tony-hawks-project-8 |url-status=live}}</ref> |
||
| game11 = [[Tony Hawk's |
| game11 = [[Tony Hawk's Proving Ground]] |
||
| gr11 = (NDS) 78%<ref>{{cite web |url=http://www.gamerankings.com/ds/939515-tony-hawks-proving-ground/index.html |title=''Tony Hawk's Proving Ground'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=October 19, 2012 |archive-url=https://web.archive.org/web/20121019173815/http://www.gamerankings.com/ds/939515-tony-hawks-proving-ground/index.html |url-status=live}}</ref><br />(PS3) 72%<ref>{{cite web |url=http://www.gamerankings.com/ps3/939511-tony-hawks-proving-ground/index.html |title=''Tony Hawk's Proving Ground'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=June 18, 2012 |archive-url=https://web.archive.org/web/20120618083548/http://www.gamerankings.com/ps3/939511-tony-hawks-proving-ground/index.html |url-status=live}}</ref><br />(X360) 72%<ref>{{cite web |url=http://www.gamerankings.com/xbox360/939512-tony-hawks-proving-ground/index.html |title=''Tony Hawk's Proving Ground'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=September 13, 2011 |archive-url=https://web.archive.org/web/20110913135756/http://www.gamerankings.com/xbox360/939512-tony-hawks-proving-ground/index.html |url-status=live}}</ref><br />(PS2) 66%<ref>{{cite web |url=http://www.gamerankings.com/ps2/939514-tony-hawks-proving-ground/index.html |title=''Tony Hawk's Proving Ground'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=March 12, 2011 |archive-url=https://web.archive.org/web/20110312034524/http://www.gamerankings.com/ps2/939514-tony-hawks-proving-ground/index.html |url-status=live}}</ref><br />(Wii) 58%<ref>{{cite web |url=http://www.gamerankings.com/wii/939513-tony-hawks-proving-ground/index.html |title=''Tony Hawk's Proving Ground'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=June 27, 2011 |archive-url=https://web.archive.org/web/20110627184206/http://www.gamerankings.com/wii/939513-tony-hawks-proving-ground/index.html |url-status=live}}</ref> |
|||
| gr11 = (NDS) 41%<ref>{{cite web |url=http://www.gamerankings.com/ds/952656-tony-hawks-motionhue-pixel-painter/index.html |title=''Tony Hawk's Motion'' Reviews |publisher=[[GameRankings]] |accessdate=October 1, 2011}}</ref> |
|||
| mc11 = (NDS) 79<ref name="PGNDS"/><br />(PS3) 73<ref name="PGPS3"/><br />(X360) 72<ref name="PGX360"/><br />(PS2) 65<ref name="PGPS2"/><br />(Wii) 57<ref name="PGWII"/> |
|||
| mc11 = (NDS) 39<ref>{{cite web |url=http://www.metacritic.com/game/ds/tony-hawks-motionhue-pixel-painter |title=''Tony Hawk's Motion'' Reviews |website=[[Metacritic]] |accessdate=October 1, 2011}}</ref> |
|||
| game12 = [[Tony Hawk |
| game12 = [[Tony Hawk's Motion]] |
||
| gr12 = ( |
| gr12 = (NDS) 41%<ref>{{cite web |url=http://www.gamerankings.com/ds/952656-tony-hawks-motionhue-pixel-painter/index.html |title=''Tony Hawk's Motion'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=April 12, 2010 |archive-url=https://web.archive.org/web/20100412115215/http://www.gamerankings.com/ds/952656-tony-hawks-motionhue-pixel-painter/index.html |url-status=live}}</ref> |
||
| mc12 = ( |
| mc12 = (NDS) 39<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-motion-hue-pixel-painter/critic-reviews/?platform=ds |title=''Tony Hawk's Motion'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=March 12, 2011 |archive-url=https://web.archive.org/web/20110312062910/http://www.metacritic.com/game/ds/tony-hawks-motionhue-pixel-painter |url-status=live}}</ref> |
||
| game13 = [[Tony Hawk: |
| game13 = [[Tony Hawk: Ride]] |
||
| gr13 = ( |
| gr13 = (X360) 52%<ref>{{cite web |url=http://www.gamerankings.com/xbox360/960208-tony-hawk-ride/index.html |title=''Tony Hawk: Ride'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=July 21, 2011 |archive-url=https://web.archive.org/web/20110721061335/http://www.gamerankings.com/xbox360/960208-tony-hawk-ride/index.html |url-status=live}}</ref><br />(Wii) 51%<ref>{{cite web |url=http://www.gamerankings.com/wii/960209-tony-hawk-ride/index.html |title=''Tony Hawk: Ride'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=September 14, 2010 |archive-url=https://web.archive.org/web/20100914042919/http://www.gamerankings.com/wii/960209-tony-hawk-ride/index.html |url-status=live}}</ref><br />(PS3) 49%<ref>{{cite web |url=http://www.gamerankings.com/ps3/960207-tony-hawk-ride/index.html |title=''Tony Hawk: Ride'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=January 24, 2012 |archive-url=https://web.archive.org/web/20120124034346/http://www.gamerankings.com/ps3/960207-tony-hawk-ride/index.html |url-status=live}}</ref> |
||
| mc13 = (Wii) 47<ref name="RWII"/><br />(X360) 46<ref name="RX360"/><br />(PS3) 44<ref name="RPS3"/> |
|||
| mc13 = (PS3) 56<ref>{{cite web |url=http://www.metacritic.com/game/playstation-3/tony-hawk-shred |title=''Tony Hawk: Shred'' Reviews |website=[[Metacritic]] |accessdate=October 1, 2011}}</ref><br />(X360) 53<ref>{{cite web |url=http://www.metacritic.com/game/xbox-360/tony-hawk-shred |title=''Tony Hawk: Shred'' Reviews |website=[[Metacritic]] |accessdate=October 1, 2011}}</ref> |
|||
| game14 = [[Tony Hawk |
| game14 = [[Tony Hawk: Shred]] |
||
| gr14 = ( |
| gr14 = (Wii) 68%<ref>{{cite web |url=http://www.gamerankings.com/wii/995479-tony-hawk-shred/index.html |title=''Tony Hawk: Shred'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=December 4, 2010 |archive-url=https://web.archive.org/web/20101204165923/http://www.gamerankings.com/wii/995479-tony-hawk-shred/index.html |url-status=live}}</ref><br />(PS3) 67%<ref>{{cite web |url=http://www.gamerankings.com/ps3/995477-tony-hawk-shred/index.html |title=''Tony Hawk: Shred'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=January 23, 2012 |archive-url=https://web.archive.org/web/20120123160832/http://www.gamerankings.com/ps3/995477-tony-hawk-shred/index.html |url-status=live}}</ref><br />(X360) 61%<ref>{{cite web |url=http://www.gamerankings.com/xbox360/995478-tony-hawk-shred/index.html |title=''Tony Hawk: Shred'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=January 23, 2012 |archive-url=https://web.archive.org/web/20120123081304/http://www.gamerankings.com/xbox360/995478-tony-hawk-shred/index.html |url-status=live}}</ref> |
||
| mc14 = (PS3) |
| mc14 = (PS3) 56<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawk-shred/critic-reviews/?platform=playstation-3 |title=''Tony Hawk: Shred'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=October 29, 2010 |archive-url=https://web.archive.org/web/20101029175210/http://www.metacritic.com/game/playstation-3/tony-hawk-shred |url-status=live}}</ref><br />(X360) 53<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawk-shred/critic-reviews/?platform=xbox-360 |title=''Tony Hawk: Shred'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=October 23, 2011 |archive-url=https://web.archive.org/web/20111023104423/http://www.metacritic.com/game/xbox-360/tony-hawk-shred |url-status=live}}</ref> |
||
| game15 = [[Tony Hawk's Pro Skater |
| game15 = [[Tony Hawk's Pro Skater HD]] |
||
| gr15 = ( |
| gr15 = (X360) 69%<ref>{{cite web |url=http://www.gamerankings.com/xbox360/652996-tony-hawks-pro-skater-hd/index.html |title=''Tony Hawk's Pro Skater HD'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=July 20, 2012 |archive-url=https://web.archive.org/web/20120720213539/http://www.gamerankings.com/xbox360/652996-tony-hawks-pro-skater-hd/index.html |url-status=live}}</ref><br />(PS3) 67%<ref>{{cite web |url=http://www.gamerankings.com/ps3/652995-tony-hawks-pro-skater-hd/index.html |title=''Tony Hawk's Pro Skater HD'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=July 29, 2012 |archive-url=https://web.archive.org/web/20120729002720/http://www.gamerankings.com/ps3/652995-tony-hawks-pro-skater-hd/index.html |url-status=live}}</ref><br />(PC) 50%<ref>{{cite web |url=http://www.gamerankings.com/pc/676781-tony-hawks-pro-skater-hd/index.html |title=''Tony Hawk's Pro Skater HD'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=July 28, 2012 |archive-url=https://web.archive.org/web/20120728233656/http://www.gamerankings.com/pc/676781-tony-hawks-pro-skater-hd/index.html |url-status=live}}</ref> |
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| mc15 = ( |
| mc15 = (PS3) 67<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-pro-skater-hd/critic-reviews/?platform=playstation-3 |title=''Tony Hawk's Pro Skater HD'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=July 21, 2012 |archive-url=https://web.archive.org/web/20120721161832/http://www.metacritic.com/game/playstation-3/tony-hawks-pro-skater-hd |url-status=live}}</ref><br />(X360) 66<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-pro-skater-hd/critic-reviews/?platform=xbox-360 |title=''Tony Hawk's Pro Skater HD'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=July 1, 2012 |archive-url=https://web.archive.org/web/20120701015727/http://www.metacritic.com/game/xbox-360/tony-hawks-pro-skater-hd |url-status=live}}</ref> |
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| game16 = [[Tony Hawk's Pro Skater 5]] |
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| gr16 = (XONE) 39%<ref>{{cite web |url=http://www.gamerankings.com/xboxone/154788-tony-hawks-pro-skater-5/index.html |title=''Tony Hawk's Pro Skater 5'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=September 30, 2015 |archive-url=https://web.archive.org/web/20150930235449/http://www.gamerankings.com/xboxone/154788-tony-hawks-pro-skater-5/index.html |url-status=live}}</ref><br />(PS4) 33%<ref>{{cite web |url=http://www.gamerankings.com/ps4/154786-tony-hawks-pro-skater-5/index.html |title=''Tony Hawk's Pro Skater 5'' Reviews |publisher=[[GameRankings]] |access-date=October 1, 2011 |archive-date=September 11, 2015 |archive-url=https://web.archive.org/web/20150911042340/http://www.gamerankings.com/ps4/154786-tony-hawks-pro-skater-5/index.html |url-status=live}}</ref> |
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| mc16 = (XONE) 39<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-pro-skater-5/critic-reviews/?platform=xbox-one |title=''Tony Hawk's Pro Skater 5'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=July 25, 2015 |archive-url=https://web.archive.org/web/20150725012004/http://www.metacritic.com/game/xbox-one/tony-hawks-pro-skater-5 |url-status=live}}</ref><br />(PS4) 32<ref>{{cite web |url=https://www.metacritic.com/game/tony-hawks-pro-skater-5/critic-reviews/?platform=playstation-4 |title=''Tony Hawk's Pro Skater 5'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=July 18, 2015 |archive-url=https://web.archive.org/web/20150718233341/http://www.metacritic.com/game/playstation-4/tony-hawks-pro-skater-5 |url-status=live}}</ref> |
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| game17 = [[Tony Hawk's Pro Skater 1 + 2]] |
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| gr17 = — |
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| mc17 = (PS5) 90<ref>{{Cite web|url=https://www.metacritic.com/game/tony-hawks-pro-skater-1-plus-2/critic-reviews/?platform=playstation-5|title=Tony Hawk's Pro Skater 1 + 2|website=[[Metacritic]]|access-date=July 8, 2021|archive-date=June 18, 2021|archive-url=https://web.archive.org/web/20210618155323/https://www.metacritic.com/game/playstation-5/tony-hawks-pro-skater-1-+-2|url-status=live}}</ref> <br /> (XBSX) 89<ref>{{Cite web|url=https://www.metacritic.com/game/tony-hawks-pro-skater-1-plus-2/critic-reviews/?platform=xbox-series-x|title=Tony Hawk's Pro Skater 1 + 2|website=[[Metacritic]]|access-date=July 8, 2021|archive-date=August 18, 2021|archive-url=https://web.archive.org/web/20210818045009/https://www.metacritic.com/game/xbox-series-x/tony-hawks-pro-skater-1-+-2|url-status=live}}</ref> <br /> (PS4) 89<ref name="MCPS4">{{cite web |url=https://www.metacritic.com/game/tony-hawks-pro-skater-1-plus-2/critic-reviews/?platform=playstation-4 |title=Tony Hawk's Pro Skater 1 + 2 for PlayStation 4 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=September 3, 2020 |archive-date=September 6, 2020 |archive-url=https://web.archive.org/web/20200906010243/https://www.metacritic.com/game/playstation-4/tony-hawks-pro-skater-1-+-2 |url-status=live}}</ref><br />(XONE) 88<ref name="MCXONE">{{cite web |url=https://www.metacritic.com/game/tony-hawks-pro-skater-1-plus-2/critic-reviews/?platform=xbox-one |title=Tony Hawk's Pro Skater 1 + 2 for Xbox One Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=March 30, 2020 |archive-date=September 6, 2020 |archive-url=https://web.archive.org/web/20200906023056/https://www.metacritic.com/game/xbox-one/tony-hawks-pro-skater-1-+-2 |url-status=live}}</ref> <br /> (PC) 88<ref>{{Cite web|url = https://www.metacritic.com/game/tony-hawks-pro-skater-1-plus-2/critic-reviews/?platform=pc|title = Tony Hawk's Pro Skater 1 + 2|website = [[Metacritic]]|access-date = September 4, 2020|archive-date = September 14, 2020|archive-url = https://web.archive.org/web/20200914103629/https://www.metacritic.com/game/pc/tony-hawks-pro-skater-1-+-2|url-status = live}}</ref> <br /> (NS) 85<ref>{{Cite web|url = https://www.metacritic.com/game/tony-hawks-pro-skater-1-plus-2/critic-reviews/?platform=nintendo-switch|title = Tony Hawk's Pro Skater 1 + 2|website = [[Metacritic]]|access-date = July 8, 2021|archive-date = July 9, 2021|archive-url = https://web.archive.org/web/20210709195835/https://www.metacritic.com/game/switch/tony-hawks-pro-skater-1-+-2|url-status = live}}</ref> |
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}} |
}} |
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===Critical reception=== |
===Critical reception=== |
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''Tony Hawk's Pro Skater'' was critically acclaimed. [[IGN]] gave the N64 version of the game a 9.1 out of 10 praising the gameplay for "genius control, combo system and design" despite little criticism with sound stating "the punk tracks are dumbed down and looped".<ref>[http://uk.ign64.ign.com/articles/162/162180p1.html IGN Reviews] {{webarchive|url=https:// |
''Tony Hawk's Pro Skater'' was critically acclaimed. [[IGN]] gave the N64 version of the game a 9.1 out of 10 praising the gameplay for "genius control, combo system and design" despite little criticism with sound stating "the punk tracks are dumbed down and looped".<ref>[http://uk.ign64.ign.com/articles/162/162180p1.html IGN Reviews] {{webarchive|url=https://web.archive.org/web/20120520182524/http://uk.ign64.ign.com/articles/162/162180p1.html |date=2012-05-20}} Tony Hawk's Pro Skater (N64 version)</ref> It also gave the PlayStation version an outstanding rating (9.4 out of 10) again praising the gameplay and the graphics stating it is "simple but amazing in terms of animations, physics, and size of levels".<ref>[http://uk.psx.ign.com/articles/161/161132p1.html IGN Reviews] {{webarchive|url=https://web.archive.org/web/20120307114118/http://uk.psx.ign.com/articles/161/161132p1.html |date=2012-03-07}} Tony Hawk's Pro Skater (PS1 version)</ref> ''Pro Skater 2'' was met with critical acclaim and commercial success, greatly surpassing its [[Tony Hawk's Pro Skater|predecessor]]. According to [[Metacritic]], it holds a score of 98/100, making it one of the highest rated video games of all time across all consoles and platforms. ''Pro Skater 2'' along with ''[[Soulcalibur (video game)|Soulcalibur]]'', and ''[[Grand Theft Auto IV]]'' are ranked second behind ''[[The Legend of Zelda: Ocarina of Time]]''.<ref name="MC"/><ref name="Highest">{{cite web |url=http://www.metacritic.com/browse/games/score/metascore/all |title=Game Releases by Score |access-date=1 July 2014 |website=Metacritic |archive-date=December 22, 2017 |archive-url=https://web.archive.org/web/20171222021357/http://www.metacritic.com/browse/games/score/metascore/all |url-status=live}}</ref> [[Jeff Gerstmann]] of [[GameSpot]] praised the PlayStation version, awarding it 9.9/10, saying "as most major publishers' development efforts shift to any number of next-generation platforms, ''Tony Hawk 2'' will likely stand as one of the last truly fantastic games to be released on the PlayStation".<ref>{{cite web |url=https://www.gamespot.com/reviews/tony-hawks-pro-skater-2-review/1900-2630641/ |title=Tony Hawk's Pro Skater 2 Review - Gamespot |access-date=23 November 2017 |website=GameSpot |archive-date=July 12, 2010 |archive-url=https://web.archive.org/web/20100712135843/http://www.gamespot.com/dreamcast/sports/tonyhawksproskater2/review.html |url-status=live}}</ref> The PlayStation version of the game received a score of 10 out of 10 from the magazine ''[[Game Informer]]'', while the rest of the other versions for other consoles received lower scores. In Japan, ''[[Famitsu]]'' magazine scored the Game Boy Advance version of the game a 33 out of 40<ref>''ゲームボーイアドバンス - SK8 トニーホークのプロスケーター2''. Weekly Famitsu. No.915 Pt.2. Pg.116. 30 June 2006.</ref> and the PlayStation version of the game a 28 out of 40.<ref>{{cite web |url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2304 |title=トニー・ホーク プロスケーター2 まとめ [PS] / ファミ通.com |access-date=5 March 2017 |publisher=[[Kadokawa Dwango]] |archive-date=August 20, 2018 |archive-url=https://web.archive.org/web/20180820014248/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2304 |url-status=live}}</ref> In the final issue of the [[Official UK PlayStation Magazine]], the game was chosen as the 7th best game of all time.<ref>Official UK PlayStation Magazine issue 108, page 28, [[Future Publishing]], March 2004</ref> ''[[Game Informer]]'' named it the fourth best game ever made in 2001. The staff praised the game for its growth over its predecessor and its impact on its genre.<ref>{{cite magazine |title=Game Informer's Top 100 Games of All Time (Circa Issue 100) |url=http://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |magazine=[[Game Informer]] |last=Cork |first=Jeff |date=2009-11-16 |access-date=2013-12-10 |archive-date=February 19, 2016 |archive-url=https://web.archive.org/web/20160219152324/http://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |url-status=dead}}</ref> Similarly, the PS2 version of ''Pro Skater 3'' earned a rare perfect 10 score from [[GameSpot]], one of only eleven games to ever receive said score.<ref>{{cite web|first=Jeff|last=Gerstmann|url=http://www.gamespot.com/reviews/tony-hawks-pro-skater-3-review/1900-2820972/|title=Tony Hawk's Pro Skater 3 for PlayStation 2 Review|website=GameSpot|date=2001-10-29|access-date=2014-01-19|archive-date=November 12, 2020|archive-url=https://web.archive.org/web/20201112031337/https://www.gamespot.com/reviews/tony-hawks-pro-skater-3-review/1900-2820972/|url-status=live}}</ref><ref>{{cite web|url=http://www.gamespot.com/reviews/?score=desc|title=Game Reviews, Video Game Reviews – Gamespot|access-date=2014-01-19|archive-date=November 28, 2019|archive-url=https://web.archive.org/web/20191128174606/https://www.gamespot.com/reviews/?score=desc|url-status=live}}</ref> It was also awarded the best sports game award at [[Electronic Entertainment Expo|E3]] 2001. [[IGN]] rated the game 9.7/10, stating that the game "should go down in history as one of the best twitch-fests on PS2".<ref>{{cite web|first=David|last=Smith |url=http://uk.ps2.ign.com/articles/164/164284p1.html|archive-url=https://web.archive.org/web/20080410115152/http://uk.ps2.ign.com/articles/164/164284p1.html|url-status=dead|archive-date=April 10, 2008|title=Tony Hawk's Pro Skater 3 Review|website=IGN|date=2001-10-31|access-date=2012-04-09}}</ref> The game is currently the top rated PS2 game on the review aggregate website [[Metacritic]], with an average score of 97/100, tying with ''[[Grand Theft Auto III]]''.<ref name="PS2"/> Famitsu gave the game a 30/40.<ref>''プレイステーション2 – トニー・ホーク プロスケーター3''. Weekly Famitsu. No.915 Pt.2. Pg.94. 30 June 2006.</ref> As for ''Pro Skater 4'', IGN gave the Xbox version a 9/10, stating that "''Tony Hawk 4'' is by far the best skateboarding title around and head and shoulders above its 'me-too' competition".<ref>{{cite web|last=Boulding|first=Aaron|url=http://www.ign.com/articles/2002/10/25/tony-hawks-pro-skater-4-review|title=Tony Hawk's Pro Skater 4 Review|website=IGN|date=October 25, 2002|access-date=2013-05-04|archive-date=December 3, 2019|archive-url=https://web.archive.org/web/20191203030107/https://www.ign.com/articles/2002/10/25/tony-hawks-pro-skater-4-review|url-status=live}}</ref> The PlayStation 2 version received the highest score from IGN, with a 9.3/10, commenting that though the graphics haven't changed from its predecessor, the maps are much larger than in ''Pro Skater 3'', along with praising the increased difficulty.<ref>{{cite web|last=Smith|first=David|url=http://www.ign.com/articles/2002/10/23/tony-hawks-pro-skater-4-3|title=Tony Hawk's Pro Skater 4|website=IGN|date=October 23, 2002|access-date=2013-05-04|archive-date=November 16, 2020|archive-url=https://web.archive.org/web/20201116045217/https://www.ign.com/articles/2002/10/23/tony-hawks-pro-skater-4-3|url-status=live}}</ref> |
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''Underground'' was released to critical acclaim: with scores for the PlayStation 2 at 90 |
''Underground'' was released to critical acclaim: with scores for the PlayStation 2 at 90/100 on [[Metacritic]].<ref name="MCPS2">{{cite web |url=https://www.metacritic.com/game/tony-hawks-underground/critic-reviews/?platform=playstation-2 |title=''Tony Hawk's Underground'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=January 23, 2015 |archive-url=https://web.archive.org/web/20150123103358/http://www.metacritic.com/game/playstation-2/tony-hawks-underground |url-status=live}}</ref> GameZone's Michael Knutson stated that ''Underground'' is "one of the best skating games around" and that players of every skill level would enjoy it.<ref name="gamezone"/> [[Eurogamer]]'s Tom Bramwell concurred that "as a 'pick-up-and-play' sort of game, ''THUG'' is endlessly rewarding" and called it the best entry in series.<ref name="euro">{{cite web|last=Bramwell|first=Tom|url=http://www.eurogamer.net/article.php?article_id=53980|title=Tony Hawk's Underground: Tony's back, and this time he's you!|website=[[Eurogamer]]|date=December 1, 2003|access-date=June 1, 2014|url-status=live |archive-url=https://web.archive.org/web/20041222182600/http://www.eurogamer.net/article.php?article_id=53980|archive-date=December 22, 2004}}</ref> The story was especially well received. Joe Rybicki of ''[[Official U.S. PlayStation Magazine]]'' said that the title, as an extreme-sports game, has a real story with "honest-to-goodness characters".<ref name="opm">{{cite magazine|magazine=[[Official U.S. PlayStation Magazine]]|last=Rybicki|first=Joe|date=January 2004|issue=76|title=Tony Hawk's Underground}}</ref> [[IGN]]'s Douglas Perry called it "a kick, albeit relatively lightweight in nature". He especially praised the pervasive sense of humor in the narrative and in the portrayal of real-world skaters.<ref name="ign 2">{{cite web|last=Perry|first=Douglass |url=http://ps2.ign.com/articles/456/456803p1.html|archive-url=https://web.archive.org/web/20081017151807/http://ps2.ign.com/articles/456/456803p1.html|archive-date=October 17, 2008|title=Tony Hawk's Underground: Neversoft takes its game to the people. The full review.|website=IGN|date=October 28, 2003|url-status=dead|access-date=June 1, 2014}}</ref> Knutson called the story "unique" and said that it blends well with the gameplay.<ref name="gamezone">{{cite web |url= http://ps2.gamezone.com/gzreviews/r22370.htm|archive-url=https://web.archive.org/web/20050413043242/http://ps2.gamezone.com/gzreviews/r22370.htm|archive-date=April 13, 2005|last=Knutson|first=Michael|access-date=June 2, 2014|date=November 11, 2003|title=Tony Hawk's Underground by Activision Inc.|publisher=GameZone}}</ref> The alternate gameplay modes were received very well. Knutson lauded the game's high degree of customization; he summarized that "everything is expounded a hundred fold: from create-a-skater to create-a-park mode, it is simply amazing". He singled out the level editor as one of the deepest he had ever seen.<ref name="gamezone"/> [[GameSpy]]'s Bryn Williams identified the level editor as an "extremely well-designed" feature that contributed to the overall "brilliance" of the full product.<ref name="gamespy">{{cite web|archive-url=https://web.archive.org/web/20060813073650/http://archive.gamespy.com/reviews/november03/thuggcn/|url=http://archive.gamespy.com/reviews/november03/thuggcn/|publisher=[[GameSpy]]|archive-date=August 13, 2006|date=October 27, 2003|last=Williams|first=Bryn|title=Tony Hawk's Underground (GCN)|access-date=June 1, 2013}}</ref> Leeper said that each customization mode is "intuitive and user-friendly", and both he and Rybicki especially enjoyed the trick-creation feature.<ref name="gi"/><ref name="opm"/> Reviewers for ''[[Famitsu]]'' magazine praised the story mode, whose [[open world]] format they compared to the ''[[Grand Theft Auto]]'' series.<ref name=famitsu>{{cite magazine|title=30 Point Plus: トニー・ホーク プロスケーター2003|magazine=[[Famitsu]]|number=1284|page=45|date=July 25, 2013}}</ref> Knutson and Perry enjoyed the multiplayer, particularly the online Firefight mode.<ref name="gamezone"/> Williams thought similarly and stated that "the most notable disappointment" of the game was the lack of online play for non-PlayStation 2 owners.<ref name="gamespy"/> Harris found the board customization of the Game Boy Advance version to be poorly implemented, though in-depth.<ref name="ign gba">{{cite web |archive-url=https://web.archive.org/web/20040426224154/http://gameboy.ign.com/articles/456/456718p2.html|url=http://gameboy.ign.com/articles/456/456718p2.html|website=IGN|date=October 27, 2003|title=Tony Hawk's Underground: It's a remarkable feat to make a great design even better... but they've done it.|archive-date=April 26, 2004 |access-date=June 4, 2014|last=Harris|first=Craig}}</ref> Despite his praise for the customization modes, Leeper admitted that his greatest enjoyment still came from "seeking out great lines and beating my scores".<ref name="gi">{{cite magazine|archive-url=https://web.archive.org/web/20080302112304/http://www.gameinformer.com/NR/exeres/F622E8AA-ED2C-4085-B903-95EC39CE9198.htm |url=http://www.gameinformer.com/NR/exeres/F622E8AA-ED2C-4085-B903-95EC39CE9198.htm? |title=In Hawk We Trust |last=Leeper |first=Justin |access-date=October 7, 2014 |archive-date=March 2, 2008 |magazine=[[Game Informer]] |url-status=dead}}</ref> While it still got fairly high reviews, critics criticized the story of ''Underground 2'' and some critics noted that the gameplay had not been significantly upgraded from ''Underground''. Silverman and Perry were unimpressed with the short selection of moves introduced in ''Underground 2''.<ref>{{cite web|last=Perry|first=Douglass C.|url=http://www.ign.com/articles/2004/10/07/tony-hawks-underground-2-6|title=Tony Hawk's Underground 2|website=IGN|date=October 7, 2004|access-date=September 6, 2017|archive-date=April 8, 2014|archive-url=https://web.archive.org/web/20140408012448/http://www.ign.com/articles/2004/10/07/tony-hawks-underground-2-6|url-status=live}}</ref> GameSpot agreed, but concluded that "while not all of these changes are all that great, the core gameplay in ''THUG2'' is still very strong".<ref>{{cite web |archive-url=https://web.archive.org/web/20090304191021/http://www.gamespot.com/ps2/sports/tonyhawksunderground2/review.html|url=http://www.gamespot.com/ps2/sports/tonyhawksunderground2/review.html|archive-date=March 4, 2009|title=Tony Hawk's Underground 2|work=[[GameSpot]] |access-date=September 6, 2017 |url-status=dead}}</ref> In contrast, Bramwell felt that the Sticker Slap and additional flip and grab tricks were meaningful, enjoyable additions.<ref>{{cite web|url=http://www.eurogamer.net/articles/r_thug2_ps2|website=[[Eurogamer]]|title=Tony Hawk's Underground 2|last=Bramwell|first=Tom|date=August 10, 2004|access-date=September 6, 2017|archive-date=September 7, 2017|archive-url=https://web.archive.org/web/20170907033612/http://www.eurogamer.net/articles/r_thug2_ps2|url-status=live}}</ref> The addition of Classic mode, was praised by [[1UP.com]], who considered it superior to the Story mode in terms of levels, while adding that "gamers weaned on PS1 Hawks will shed a tear, while newer fans will get a lesson on how things started".<ref name=1UPXbox>{{cite web|url=http://www.1up.com/reviews/tony-hawk-underground-2_6|title=Tony Hawk's Underground 2 Review for Xbox|work=[[1UP.com]]|date=October 29, 2004|access-date=December 10, 2012 |archive-url=https://web.archive.org/web/20150318044907/http://www.1up.com/reviews/tony-hawk-underground-2_6|archive-date=March 18, 2015 |url-status=dead}}</ref> ''American Wasteland's'' reception was largely similar to that of ''Underground 2'', with the exception that most critics were fond of the game's story. Chris Roper of [[IGN]] praised Neversoft's decision to "go back to its roots and make a game about skating" as opposed to "the chaos and destruction of the ''Underground'' games". Jeff Gerstmann of [[GameSpot]] stated that the saving grace of the game is a story mode that follows a 'ragtag group of misfits' who struggle to save the place they call home from evil real estate moguls' plot, and that "along the way, the characters become a little endearing". Reviews for Neversoft's entries started to dip with the release of ''Project 8''. In the [[GameSpot]] review of the PlayStation 3 version, ''Project 8'' was criticized for its lack of online play on Sony systems and unstable [[frame rate]], with critics noting that the series was becoming more and more stale.<ref>{{cite web|url=https://www.gamespot.com/reviews/tony-hawks-project-8-review/1900-6161341/|title=Tony Hawk's Project 8 Review|website=GameSpot|access-date=April 13, 2018|archive-date=April 14, 2018|archive-url=https://web.archive.org/web/20180414091712/https://www.gamespot.com/reviews/tony-hawks-project-8-review/1900-6161341/|url-status=live}}</ref> ''Proving Ground'' was met with mixed to positive reviews upon release. On [[Metacritic]], both the [[PlayStation 3]] and [[Xbox 360]] versions had an average score of 73/100 and 72/100,<ref name="PGPS3">{{cite web |url=https://www.metacritic.com/game/tony-hawks-proving-ground/critic-reviews/?platform=playstation-3 |title=''Tony Hawk's Proving Ground'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=November 23, 2011 |archive-url=https://web.archive.org/web/20111123115807/http://www.metacritic.com/game/playstation-3/tony-hawks-proving-ground |url-status=live}}</ref><ref name="PGX360">{{cite web |url=https://www.metacritic.com/game/tony-hawks-proving-ground/critic-reviews/?platform=xbox-360 |title=''Tony Hawk's Proving Ground'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=December 13, 2011 |archive-url=https://web.archive.org/web/20111213182753/http://www.metacritic.com/game/xbox-360/tony-hawks-proving-ground |url-status=live}}</ref> the [[PlayStation 2]] version had an average score of 65/100,<ref name="PGPS2">{{cite web |url=https://www.metacritic.com/game/tony-hawks-proving-ground/critic-reviews/?platform=playstation-2 |title=''Tony Hawk's Proving Ground'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=January 13, 2011 |archive-url=https://web.archive.org/web/20110113150835/http://www.metacritic.com/game/playstation-2/tony-hawks-proving-ground |url-status=live}}</ref> and the [[Wii]] version had an average score of 57/100.<ref name="PGWII">{{cite web |url=https://www.metacritic.com/game/tony-hawks-proving-ground/critic-reviews/?platform=wii |title=''Tony Hawk's Proving Ground'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=September 8, 2010 |archive-url=https://web.archive.org/web/20100908041923/http://www.metacritic.com/game/wii/tony-hawks-proving-ground |url-status=live}}</ref> All of these scores are considered "mixed or average" by the site. The PlayStation 2 and Nintendo Wii versions were criticized for not having the same mechanics that are in the PlayStation 3 and Xbox 360 versions. The [[Nintendo DS]] version received generally favorable reviews from critics. On [[Metacritic]] it received an average score of 79/100 based on 21 reviews.<ref name="PGNDS">{{cite web |url=https://www.metacritic.com/game/tony-hawks-proving-ground/critic-reviews/?platform=ds |title=''Tony Hawk's Proving Ground'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=January 13, 2012 |archive-url=https://web.archive.org/web/20120113131151/http://www.metacritic.com/game/ds/tony-hawks-proving-ground |url-status=live}}</ref> |
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As Robomodo began producing ''Tony Hawk's'' games, the reviews immediately dropped deep into negative. ''Tony Hawk: Ride'' received negative reviews from critics. The Metacritic average score of |
As Robomodo began producing ''Tony Hawk's'' games, the reviews immediately dropped deep into negative. ''Tony Hawk: Ride'' received negative reviews from critics. The Metacritic average score of 47/100,<ref name="RWII">{{cite web |url=https://www.metacritic.com/game/tony-hawk-ride/critic-reviews/?platform=wii |title=''Tony Hawk: Ride'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=August 16, 2012 |archive-url=https://web.archive.org/web/20120816013305/http://www.metacritic.com/game/wii/tony-hawk-ride |url-status=live}}</ref> 46/100,<ref name="RX360">{{cite web |url=https://www.metacritic.com/game/tony-hawk-ride/critic-reviews/?platform=xbox-360 |title=''Tony Hawk: Ride'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=December 12, 2011 |archive-url=https://web.archive.org/web/20111212100911/http://www.metacritic.com/game/xbox-360/tony-hawk-ride |url-status=live}}</ref> and 44/100<ref name="RPS3">{{cite web |url=https://www.metacritic.com/game/tony-hawk-ride/critic-reviews/?platform=playstation-3 |title=''Tony Hawk: Ride'' Reviews |website=[[Metacritic]] |access-date=October 1, 2011 |archive-date=October 23, 2011 |archive-url=https://web.archive.org/web/20111023090205/http://www.metacritic.com/game/playstation-3/tony-hawk-ride |url-status=live}}</ref> for the PlayStation 3, Wii, and Xbox 360 versions respectively indicates "generally unfavorable reviews". [[GameTrailers]] gave ''Tony Hawk: Ride'' a score 4.6<ref>{{cite web|url=http://www.gametrailers.com/video/review-tony-hawk/59353|title=GameTrailers|website=YouTube|access-date=November 22, 2009|archive-date=November 24, 2009|archive-url=https://web.archive.org/web/20091124024104/http://www.gametrailers.com/video/review-tony-hawk/59353|url-status=live}}</ref> and named it Most Disappointing Game of 2009,<ref name="auto"/> while [[IGN]] gave the game a 5.0.<ref>{{cite web|url=http://www.ign.com/games/tony-hawk-ride/ps3-14222062|title=Tony Hawk: Vert - IGN.com|access-date=February 4, 2018|archive-date=September 20, 2017|archive-url=https://web.archive.org/web/20170920203357/http://www.ign.com/games/tony-hawk-ride/ps3-14222062|url-status=live}}</ref> Both G4TV<ref>{{cite web|url=http://www.g4tv.com/games/xbox-360/61892/tony-hawk-ride/review/|title=G4TV|website=www.g4tv.com|access-date=February 4, 2018|archive-date=February 5, 2018|archive-url=https://web.archive.org/web/20180205072800/http://www.g4tv.com/games/xbox-360/61892/tony-hawk-ride/review/|url-status=live}}</ref> and Giant Bomb<ref>{{cite web|url=http://www.giantbomb.com/tony-hawk-ride/3030-24712/|title=Tony Hawk: RIDE (Game) - Giant Bomb|website=Giant Bomb|access-date=February 4, 2018|archive-date=February 5, 2018|archive-url=https://web.archive.org/web/20180205184737/https://www.giantbomb.com/tony-hawk-ride/3030-24712/|url-status=live}}</ref> rated it 1/5. GameSpot gave it a 3.5/10,<ref>{{cite web|url=https://www.gamespot.com/tony-hawk-ride/|title=Tony Hawk Ride|website=GameSpot|access-date=April 13, 2018|archive-date=April 14, 2018|archive-url=https://web.archive.org/web/20180414091818/https://www.gamespot.com/tony-hawk-ride/|url-status=live}}</ref> with the only positive emblem the game received being that the peripheral was "sturdy". [[GamesRadar]] gave the game 4/10.<ref>{{cite web|url=http://www.gamesradar.com/xbox360/tony-hawk-ride/review/tony-hawk-ride/a-20091123135816979098/g-2009051913329418040|title=Tony Hawk: Ride review|date=November 24, 2009|access-date=February 4, 2018|archive-date=February 27, 2023|archive-url=https://web.archive.org/web/20230227062941/https://www.gamesradar.com/tony-hawk-ride-review/|url-status=live}}</ref> They also named it the worst game of the year, using its skateboard peripheral as the trophy for the "Anti-Awards" feature.<ref name="gamesradar.com"/> ''[[Game Informer]]'' gave it a 5.75, remarking that "as a skateboarder and as a gamer, ''Tony Hawk: Ride'' is a curious idea but a letdown in practice. The huge level of frustration is not worth the time it takes to master the awkward gameplay idiosyncrasies".<ref>Tony Hawk: Ride review, Game Informer 201:82.</ref> Unlike its predecessors, ''Pro Skater HD'' was able to at least attain mixed reviews. [[IGN]]'s Nic Vargas gave the game a score of 8/10, praising its purist gameplay whilst lamenting the lack of certain modes such as park creator and split screen multiplayer.<ref name="ign review">{{cite web |url=http://www.ign.com/articles/2012/07/18/tony-hawks-pro-skater-hd-review |website=IGN |access-date=July 23, 2012 |date=July 18, 2012 |first=Nic |last=Vargas |title=Tony Hawk's Pro Skater HD Review |archive-date=July 21, 2012 |archive-url=https://web.archive.org/web/20120721073409/http://www.ign.com/articles/2012/07/18/tony-hawks-pro-skater-hd-review |url-status=live}}</ref> The reviewer from [[GameTrailers]] gave the game a score of 7.4 and wrote that ''Pro Skater HD'' "isn't flawless, but... it at least gets off on the right foot".<ref name="gt review">{{cite web |url=http://www.gametrailers.com/reviews/lc2sty/tony-hawk-s-pro-skater-hd-review |access-date=July 23, 2012 |title=Tony Hawk's Pro Skater HD - Review |date=July 19, 2012 |archive-date=July 21, 2012 |archive-url=https://web.archive.org/web/20120721212846/http://www.gametrailers.com/reviews/lc2sty/tony-hawk-s-pro-skater-hd-review |url-status=live}}</ref> Lucas Sullivan of [[GamesRadar]] felt that old-school fans of the franchise will be disappointed by what the game lacks, and gamers who never player the original games on PS1 will find the mechanics and level design sparse.<ref name="gradar review">{{cite web |url=http://www.gamesradar.com/tony-hawks-pro-skater-hd-review/ |publisher=[[GamesRadar]] |first=Lucas |last=Sullivan |access-date=July 23, 2012 |date=July 18, 2012 |title=Tony Hawk's Pro Skater HD review |archive-date=March 1, 2014 |archive-url=https://web.archive.org/web/20140301202048/http://www.gamesradar.com/tony-hawks-pro-skater-hd-review/ |url-status=live}}</ref> [[Destructoid]] gave the game 4.5/10, stating that the execution isn't handled as well as the original games, as well as some of the design choices the developer made.<ref name="dtoid review"/> [[G4 (American TV channel)|G4TV]] gave the game a 4.5/5 and praised the console versions' online multiplayer and soundtrack.<ref name="G4 review">{{cite web |url=http://www.g4tv.com/games/xbox-360/65816/tony-hawks-pro-skater-hd/review/ |publisher=[[G4 (American TV channel)|G4TV]] |access-date=July 23, 2012 |first=Alex |last=Rubens |date=July 18, 2012 |title=Tony Hawk's Pro Skater HD Review - Xbox 360 |archive-date=March 21, 2013 |archive-url=https://web.archive.org/web/20130321093158/http://www.g4tv.com/games/xbox-360/65816/tony-hawks-pro-skater-hd/review/ |url-status=live }}</ref> ''[[Official Xbox Magazine]]'' gave ''Pro Skater HD'' an 8/10. They praised the game's new big head mode.<ref name="oxm review">{{cite magazine |url=http://www.oxmonline.com/tony-hawks-pro-skater-hd-review |magazine=[[Official Xbox Magazine]] |access-date=July 23, 2012 |title=Tony Hawk's Pro Skater HD review |first=Dave |last=Rudden |date=July 18, 2012 |archive-date=July 21, 2012 |archive-url=https://web.archive.org/web/20120721045311/http://www.oxmonline.com/tony-hawks-pro-skater-hd-review |url-status=live}}</ref> ''Pro Skater 5'' reverted to catastrophic reviews again and was [[List of video games notable for negative reception|bashed by critics]] upon release in September 2015. Most critics noted that the graphics were inferior even to the games released on the [[PlayStation 2]], while the gameplay barely resembled previous releases and was rendered almost unplayable by numerous [[Software bug|bugs]]. Furthermore, the simplistic, bland environments and missions and complete absence of [[Non-player character|NPC]]s were noted, and some critics pointed out that better levels could have been designed with the Create-a-Park feature of previous games, while most levels were simply inferior copies of levels from the original games.<ref name = "Broken"/><ref name="auto3"/><ref name="auto4"/> The game was so rushed to release that it was unplayable without an 8GB [[Patch (computing)|day one patch]], with only the [[tutorial]] and park creator being accessible.<ref name = "Broken"/><ref name="auto5"/> ''Pro Skater 5'' has the fourth-lowest average score of any PlayStation 4 game<ref name="auto6"/> and the fifth-lowest average score of any Xbox One game<ref name="auto7"/> and was named the "Worst Video Game of 2015" by ''[[Entertainment Weekly]]''.<ref name="auto1"/> ''[[Edge (magazine)|Edge]]'' even went so far to call ''Pro Skater 5'' "an insult to its history, to its licensed skaters and sponsors, to modern hardware, and to anyone who plays it".<ref name="auto8"/> |
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[[IGN]]'s Nic Vargas gave the game a score of 8/10, praising its purist gameplay whilst lamenting the lack of certain modes such as park creator and split screen multiplayer.<ref name="ign review">{{cite web |url=http://www.ign.com/articles/2012/07/18/tony-hawks-pro-skater-hd-review |website=IGN |accessdate=July 23, 2012 |date=July 18, 2012 |first=Nic |last=Vargas |title=Tony Hawk's Pro Skater HD Review}}</ref> The reviewer from [[GameTrailers]] gave the game a score of 7.4 and stated that ''Pro Skater HD'' "isn't flawless, but... it at least gets off on the right foot."<ref name="gt review">{{cite web |url=http://www.gametrailers.com/reviews/lc2sty/tony-hawk-s-pro-skater-hd-review |accessdate=July 23, 2012 |title=Tony Hawk's Pro Skater HD - Review |date=July 19, 2012}}</ref> Lucas Sullivan of [[GamesRadar]] felt that "old-school fans of the franchise will be disappointed by what the game lacks, and gamers who’ve never laid eyes on a PS1 will find the mechanics and level design sparse."<ref name="gradar review">{{cite web |url=http://www.gamesradar.com/tony-hawks-pro-skater-hd-review/ |publisher=[[GamesRadar]] |first=Lucas |last=Sullivan |accessdate=July 23, 2012 |date=July 18, 2012 |title=Tony Hawk’s Pro Skater HD review}}</ref> [[Destructoid]] gave the game 4.5/10, stating that the execution isn't handled as well as the original titles, as well as some of the design choices the developer made.<ref name="dtoid review"/> [[G4 (American TV channel)|G4TV]] gave the game a 4.5/5 and praised the console versions' online multiplayer and soundtrack.<ref name="G4 review">{{cite web |url=http://www.g4tv.com/games/xbox-360/65816/tony-hawks-pro-skater-hd/review/ |publisher=[[G4 (American TV channel)|G4TV]] |accessdate=July 23, 2012 |first=Alex |last=Rubens |date=July 18, 2012 |title=Tony Hawk's Pro Skater HD Review - Xbox 360}}</ref> ''[[Official Xbox Magazine]]'' gave ''Pro Skater HD'' an 8/10. They praised the game's new big head mode.<ref name="oxm review">{{cite magazine |url=http://www.oxmonline.com/tony-hawks-pro-skater-hd-review |magazine=[[Official Xbox Magazine]] |accessdate=July 23, 2012 |title=Tony Hawk's Pro Skater HD review |first=Dave |last=Rudden |date=July 18, 2012}}</ref> ''Pro Skater 5'' reverted to catastrophic reviews again, it was [[List of video games notable for negative reception|bashed by critics]] upon release in September 2015. Most critics noted that the graphics were inferior even to the games released on the [[PlayStation 2]], while the gameplay barely resembled previous releases and was rendered almost unplayable by numerous [[Software bug|bugs]]. Furthermore, the simplistic, bland environments and missions and complete absence of [[Non-player character|NPC]]s were noted, and some critics pointed out that better levels could have been designed with the Create-a-Park feature of previous games, while most levels were simply inferior copies of levels from the original games.<ref name = "Broken"/><ref name="auto3"/><ref name="auto4"/> The game was so rushed to release that it was unplayable without an 8GB [[Patch (computing)|day one patch]], with only the [[tutorial]] and park creator being accessible.<ref name = "Broken"/><ref name="auto5"/> ''Pro Skater 5'' has the fourth-lowest average score of any PlayStation 4 title<ref name="auto6"/> and the fifth-lowest average score of any Xbox One title<ref name="auto7"/> and was named the "Worst Video Game of 2015" by ''[[Entertainment Weekly]]''.<ref name="auto1"/> ''[[Edge (magazine)|Edge]]'' even went so far to call ''Pro Skater 5'' "an insult to its history, to its licensed skaters and sponsors, to modern hardware, and to anyone who plays it."<ref name="auto8"/> |
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===Commercial reception=== |
===Commercial reception=== |
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The PlayStation version of ''Tony Hawk's Pro Skater'' received a "Platinum" sales award from the [[Entertainment and Leisure Software Publishers Association]] (ELSPA),<ref name=platinumelspa>{{cite web | |
The PlayStation version of ''Tony Hawk's Pro Skater'' received a "Platinum" sales award from the [[Entertainment and Leisure Software Publishers Association]] (ELSPA),<ref name=platinumelspa>{{cite web |archive-url=https://web.archive.org/web/20090515224703/http://www.elspa.com/?i=3944 |url=http://www.elspa.com:80/?i=3944 |title=ELSPA Sales Awards: Platinum |work=[[Entertainment and Leisure Software Publishers Association]] |archive-date=May 15, 2009 |url-status=dead}}</ref> indicating sales of at least 300,000 copies in the United Kingdom.<ref name=gamasutrasales>{{cite web|archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |title=ELSPA: ''Wii Fit'', ''Mario Kart'' Reach Diamond Status In UK | author=Caoili, Eric | date=November 26, 2008 |work=[[Gamasutra]] |archive-date=September 18, 2017 |url-status=dead}}</ref> In the United States, ''Tony Hawk's Pro Skater 2''{{'}}s computer version sold 320,000 copies and earned $8.0 million by August 2006, after its release in October 2000. It was the country's 58th best-selling computer game between January 2000 and August 2006. Combined sales of all ''Pro Skater'' computer games released between January 2000 and August 2006 had reached 440,000 units in the United States by the latter date.<ref name=edgesales>{{cite magazine|archive-url=https://web.archive.org/web/20121017165955/http://www.edge-online.com/features/top-100-pc-games-21st-century/ |url=http://www.edge-online.com/features/top-100-pc-games-21st-century/ |title=The Top 100 PC Games of the 21st Century |author=''Edge'' Staff |date=August 25, 2006 |magazine=[[Edge (magazine)|Edge]] |archive-date=October 17, 2012 |url-status=dead}}</ref> Also in the United States, the game's [[Game Boy Advance]] version sold 680,000 copies and earned $24 million by August 2006. During the period between January 2000 and August 2006, it was the 38th highest-selling game launched for the [[Game Boy Advance]], [[Nintendo DS]] or [[PlayStation Portable]] in that country.<ref name=nextgensales>{{cite web|archive-url=https://web.archive.org/web/20071010052300/http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3557&Itemid=2&pop=1&page=0 |url=http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3557&Itemid=2&pop=1&page=0 |title=The Century's Top 50 Handheld Games |author=Keiser, Joe |date=August 2, 2006 |work=[[Next Generation (magazine)|Next Generation]] |archive-date=October 10, 2007 |url-status=dead}}</ref> The game's PlayStation version received a "Platinum" sales award from the ELSPA.<ref name=gamasutrasales/> By July 2006, the PlayStation 2 version of ''Tony Hawk's Pro Skater 3'' had sold 2.1 million copies and earned $77 million in the United States. ''[[Next Generation (magazine)|Next Generation]]'' ranked it as the 14th highest-selling game launched for the [[PlayStation 2]], [[Xbox (console)|Xbox]] or [[GameCube]] between January 2000 and July 2006 in that country. Combined sales of ''Tony Hawk'' console games released in the 2000s reached 10.7 million units in the United States by July 2006.<ref name=nextgensales2>{{cite web|archive-url=https://web.archive.org/web/20071028115051/http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=2&pop=1&page=1 |url=http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3537&Itemid=2&pop=1&page=1 |title=The Top 100 Games of the 21st Century |author=Campbell, Colin; Keiser, Joe |date=July 29, 2006 |work=[[Next Generation (magazine)|Next Generation]] |archive-date=October 28, 2007 |url-status=dead}}</ref> Its PlayStation 2 version also received a "Platinum" sales award from the ELSPA.<ref name=gamasutrasales/> |
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In Europe, the PlayStation 2, Xbox, and GameCube versions of ''Underground'' were respectively the fifth, sixth, and eighth-best selling games for those consoles the week after the game's release |
In Europe, the PlayStation 2, Xbox, and GameCube versions of ''Underground'' were respectively the fifth, sixth, and eighth-best selling games for those consoles the week after the game's release.<ref>{{cite web|url=http://www.gamesindustry.biz/articles/ps2-top-20-22nd-november-2003|publisher=GamesIndustry.biz|title=PS2 Top 20|date=November 22, 2003|access-date=November 13, 2014|url-status=live|archive-url=https://web.archive.org/web/20141129013250/http://www.gamesindustry.biz/articles/ps2-top-20-22nd-november-2003|archive-date=November 29, 2014}}</ref><ref>{{cite web|url=http://www.gamesindustry.biz/articles/xbox-top-20-22nd-november-2003|publisher=GamesIndustry.biz|title=XBox Top 20|date=November 22, 2003|access-date=November 13, 2014|url-status=live|archive-url=https://web.archive.org/web/20141129013256/http://www.gamesindustry.biz/articles/xbox-top-20-22nd-november-2003|archive-date=November 29, 2014}}</ref><ref>{{cite web|url=http://www.gamesindustry.biz/articles/gamecube-top-20-22nd-november-2003|publisher=GamesIndustry.biz|title=GameCube Top 20|date=November 22, 2003|access-date=November 13, 2014|url-status=live|archive-url=https://web.archive.org/web/20141129013258/http://www.gamesindustry.biz/articles/gamecube-top-20-22nd-november-2003|archive-date=November 29, 2014}}</ref> It would remain uninterrupted in the top twenty of every week until January 24, 2004, for the Xbox and GameCube<ref>{{cite web|url=http://www.gamesindustry.biz/articles/xbox-top-20-24th-january-2004|publisher=GamesIndustry.biz|title=XBox Top 20|date=January 24, 2004|access-date=November 13, 2014|url-status=live|archive-url=https://web.archive.org/web/20141129013301/http://www.gamesindustry.biz/articles/xbox-top-20-24th-january-2004|archive-date=November 29, 2014}}</ref><ref>{{cite web|url=http://www.gamesindustry.biz/articles/gamecube-top-20-24th-january-2004|publisher=GamesIndustry.biz|title=GameCube Top 20|date=January 24, 2004|access-date=November 13, 2014|url-status=live|archive-url=https://web.archive.org/web/20141129013253/http://www.gamesindustry.biz/articles/gamecube-top-20-24th-january-2004|archive-date=November 29, 2014}}</ref> and February 21 for the PlayStation 2, inclusive.<ref>{{cite web|url=http://www.gamesindustry.biz/articles/ps2-top-20-21st-february-2004|publisher=GamesIndustry.biz|title=PS2 Top 20|date=February 21, 2004|access-date=November 13, 2014|url-status=live|archive-url=https://web.archive.org/web/20141129013252/http://www.gamesindustry.biz/articles/ps2-top-20-21st-february-2004|archive-date=November 29, 2014}}</ref> As of December 2007, the PlayStation 2 edition of the game had sold 2.11 million copies in the United States.<ref>{{cite web|url=http://www.the-magicbox.com/Chart-USPlatinum.shtml |publisher=The Magic Box |title=US Platinum Videogame Chart |date=December 27, 2007 |access-date=June 4, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20070421003854/http://www.the-magicbox.com/Chart-USPlatinum.shtml |archive-date=April 21, 2007}}</ref> The GameCube version made Nintendo's [[Nintendo Selects|Player's Choice]] list by selling 250,000 copies in the United States.<ref>{{cite web|archive-url=https://web.archive.org/web/20070220175943/http://www.nintendo.com/gamelist?category=pc|url=https://www.nintendo.com/gamelist?category=pc|publisher=[[Nintendo|Nintendo.com]]|title=Player's Choice|archive-date=February 20, 2007|access-date=November 13, 2014}}</ref> Its PlayStation 2 version also received a "Platinum" sales award from the ELSPA.<ref name=gamasutrasales/> ''Skate'' outsold ''Proving Ground'' on a 2:1 ratio, resembling its lackluster reception.<ref name="auto2"/> |
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In the first month of its U.S. release, ''Tony Hawk: Ride'' sold 114,000 copies.<ref>{{cite web|url=http://kotaku.com/5423817/tony-hawk-ride-grinds-up-114000-in-sales|title=Tony Hawk Ride Grinds Up 114,000 In Sales|first=Michael|last=McWhertor| |
In the first month of its U.S. release, ''Tony Hawk: Ride'' sold 114,000 copies.<ref>{{cite web|url=http://kotaku.com/5423817/tony-hawk-ride-grinds-up-114000-in-sales|title=Tony Hawk Ride Grinds Up 114,000 In Sales|first=Michael|last=McWhertor|date=December 11, 2009|access-date=February 4, 2018|archive-date=February 6, 2018|archive-url=https://web.archive.org/web/20180206131502/https://kotaku.com/5423817/tony-hawk-ride-grinds-up-114000-in-sales|url-status=live}}</ref> During its first week on sale in the United States, ''[[Tony Hawk: Shred]]'' sold 3,000 copies.<ref>{{cite web|url=http://www.eurogamer.net/articles/2010-11-17-tony-hawk-shred-sold-how-many|title=Tony Hawk Shred sold how many?|author=Robert Purchese|website=Eurogamer|date=November 17, 2010|access-date=December 28, 2017|archive-date=December 28, 2017|archive-url=https://web.archive.org/web/20171228232253/http://www.eurogamer.net/articles/2010-11-17-tony-hawk-shred-sold-how-many|url-status=live}}</ref><ref>{{cite web|url=http://www.gamingunion.net/news/tony-hawk-shred-bombs-in-north-america--3302.html|title=Tony Hawk: Shred Bombs In North America|publisher=GamingUnion.net|access-date=17 November 2010|archive-date=November 23, 2010|archive-url=https://web.archive.org/web/20101123033340/http://www.gamingunion.net/news/tony-hawk-shred-bombs-in-north-america--3302.html|url-status=dead}}</ref> Due to this, former developer Chris Rausch described ''Shred'' as the game that had killed the series and he expected no new game for release in the foreseeable future.<ref name="GameBrain Interview"/> |
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''[[Tony Hawk's Pro Skater 1 + 2]]'' became the fastest selling game in the franchise according to [[Activision]], selling 1 million copies within the first two weeks.<ref>{{cite web|last=Saed|first=Sherif|date=September 15, 2020|url=https://www.vg247.com/2020/09/15/tony-hawks-pro-skater-12-fastest-to-1-million/|title=Tony Hawk's Pro Skater 1+2 becomes the fastest ever THPS to reach 1 million sales|website=[[VG247]]|publisher=videogaming247 Ltd|access-date=December 16, 2020|df=mdy-all|archive-date=September 16, 2020|archive-url=https://web.archive.org/web/20200916222538/https://www.vg247.com/2020/09/15/tony-hawks-pro-skater-12-fastest-to-1-million/|url-status=live}}</ref> In the United Kingdom the game was the biggest launch in the franchise since ''Underground''.<ref>{{cite web|last=Dring|first=Christopher|date=September 10, 2020|url=https://www.gamesindustry.biz/articles/2020-09-10-tony-hawks-pro-skater-1-2-is-the-biggest-uk-launch-for-the-series-since-2003|title=Tony Hawk's Pro Skater 1 + 2 is the biggest UK launch for the series since 2003|website=[[Gamesindustry.biz]]|publisher=[[Gamer Network]]|access-date=December 16, 2020|archive-date=December 2, 2020|archive-url=https://web.archive.org/web/20201202101832/https://www.gamesindustry.biz/articles/2020-09-10-tony-hawks-pro-skater-1-2-is-the-biggest-uk-launch-for-the-series-since-2003|url-status=live}}</ref> |
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==Legacy and fandom== |
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Since the expiration of the license from Activision, the ''Tony Hawk's Pro Skater'' fanbase has largely sustained itself through ''[[THUG Pro]]'', a fan-made [[total conversion|total conversion mod]] of ''[[Tony Hawk's Underground 2]]'' for [[Microsoft Windows]] and [[macOS]] that features levels of every game in the series for use in online multiplayer.<ref>{{cite web|url=http://kotaku.com/fans-are-making-the-ultimate-tony-hawks-game-1499842025|title=Fans Are Making The Ultimate Tony Hawk Game|first=Luke|last=Plunkett|publisher=}}</ref> |
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The brand brought in about $715 million in revenue by 2004.<ref>{{cite news|url=https://www.newspapers.com/clip/85528221/|title=ESPN title out early to get jump on Madden|newspaper=[[Fort Worth Star-Telegram]]|page=28|date=August 24, 2004|accessdate=September 18, 2021|via=[[Newspapers.com]]|archive-date=February 27, 2023|archive-url=https://web.archive.org/web/20230227062942/https://www.newspapers.com/clip/85528221/fort-worth-star-telegram/|url-status=live}}</ref> |
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In March 2017, a documentary about the ''Pro Skater'' series was announced by former [[Neversoft]] employee and producer of the series, Ralph D'Amato. The documentary, titled ''Pretending I'm a Superman: The Tony Hawk Video Game Story'', features interviews from former Neversoft employees as well as skaters featured throughout the series, including Hawk himself and is directed by Ludvig Gür.<ref>{{cite web|url=https://news.avclub.com/get-involved-internet-help-fund-a-tony-hawk-s-pro-ska-1798259301|title=Get Involved, Internet: Help fund a Tony Hawk’s Pro Skater documentary|first=Matt|last=Gerardi|publisher=}}</ref> |
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==Legacy and fandom== |
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During a period of series inactivity caused by the lapse of Activision's contract with Hawk, the ''Tony Hawk's'' fanbase largely sustained itself through ''[[THUG Pro]]'', a fan-made [[total conversion|total conversion mod]] of ''[[Tony Hawk's Underground 2]]'' for [[Microsoft Windows]] and [[macOS]] that features levels of every game in the series for use in online multiplayer.<ref>{{cite web|url=http://kotaku.com/fans-are-making-the-ultimate-tony-hawks-game-1499842025|title=Fans Are Making The Ultimate Tony Hawk Game|first=Luke|last=Plunkett|date=January 13, 2014|access-date=March 25, 2017|archive-date=October 14, 2014|archive-url=https://web.archive.org/web/20141014155637/http://kotaku.com/fans-are-making-the-ultimate-tony-hawks-game-1499842025|url-status=live}}</ref> |
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A documentary about the ''Pro Skater'' series was developed by former [[Neversoft]] employee and producer of the series, Ralph D'Amato. The documentary, ''Pretending I'm a Superman: The Tony Hawk Video Game Story'', features interviews from former Neversoft employees as well as skaters featured throughout the series, including Hawk himself and is directed by Ludvig Gür.<ref>{{cite web|url=https://www.avclub.com/get-involved-internet-help-fund-a-tony-hawk-s-pro-ska-1798259301|title=Get Involved, Internet: Help fund a Tony Hawk's Pro Skater documentary|first=Matt|last=Gerardi|date=March 20, 2017|access-date=February 3, 2018|archive-date=February 4, 2018|archive-url=https://web.archive.org/web/20180204182256/https://news.avclub.com/get-involved-internet-help-fund-a-tony-hawk-s-pro-ska-1798259301|url-status=live}}</ref> The documentary came about after D'Amato had taken Gür, who was visiting him in California in 2016, to meet Hawk briefly but which turned out to be several hours discussing the possibility of documentary, which was further developed after more online calls and emails. The documentary's name is based on the song "Superman" by the band [[Goldfinger (band)|Goldfinger]] which was featured on the first game's soundtrack.<ref>{{cite web | url = https://www.cbssports.com/general/news/pretending-im-a-superman-how-tony-hawks-pro-skater-became-the-subject-of-an-anticipated-documentary/ | title = 'Pretending I'm a Superman': How 'Tony Hawk's Pro Skater' became the subject of an anticipated documentary | first = Chris | last = Bengel | date = June 5, 2020 | access-date = June 7, 2020 | work = [[CBS Sports]] | archive-date = July 4, 2020 | archive-url = https://web.archive.org/web/20200704110130/https://www.cbssports.com/general/news/pretending-im-a-superman-how-tony-hawks-pro-skater-became-the-subject-of-an-anticipated-documentary/ | url-status = live}}</ref> The film was released on August 18, 2020.<ref>{{cite web | url = https://gamerant.com/tony-hawks-pro-skater-documentary-release-august-2020/ | title = Tony Hawk's Pro Skater Documentary Out Today | first = Jason | last = Rochlin | date = August 18, 2020 | access-date = September 2, 2020 | work = Game Rant | archive-date = August 7, 2022 | archive-url = https://web.archive.org/web/20220807175017/https://gamerant.com/tony-hawks-pro-skater-documentary-release-august-2020/ | url-status = live}}</ref> |
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==See also== |
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*''[[Mat Hoffman's Pro BMX]]'' and ''[[Mat Hoffman's Pro BMX 2]]'', a similar franchise by Activision |
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*''[[Shaun Palmer's Pro Snowboarder]]'', a similar game by Activision |
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*''[[Kelly Slater's Pro Surfer]]'', a similar game by Activision |
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* ''[[Wakeboarding Unleashed featuring Shaun Murray]]''; a similar game by Activision previously titled ''Shaun Murray's Pro Wakeboarder'' |
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*''[[Disney's Extreme Skate Adventure]]'', a skateboarding game published by Activision which uses the same engine as ''[[Tony Hawk's Pro Skater 4]]'' |
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* ''[[MTX Mototrax]]''; a similar game by Activision previously titled ''Travis Pastrana's Pro MotoX' |
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==References== |
==References== |
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{{notelist}} |
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{{reflist}} |
{{reflist}} |
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== Further reading == |
== Further reading == |
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{{refbegin}} |
{{refbegin}} |
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* {{Cite web |last1=Hester |first1=Blake |title=Downhill Jam: The Game Industry Reflects on 20 Years of Tony Hawk's Pro Skater |work=[[USgamer]] |date=2019-08-29 |url=https://www.usgamer.net/articles/the-games-industry-reflects-on-20-years-of-tony-hawks-pro-skater |access-date=2019-09-02 |df=mdy-all |archive-date=August 29, 2019 |archive-url=https://web.archive.org/web/20190829215636/https://www.usgamer.net/articles/the-games-industry-reflects-on-20-years-of-tony-hawks-pro-skater |url-status=live}} |
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* {{Cite web |last1=Hester |first1=Blake |title=Downhill Jam: The Game Industry Reflects on 20 Years of Tony Hawk's Pro Skater |work=[[USgamer]] |date=2019-08-29 |url=https://www.usgamer.net/articles/the-games-industry-reflects-on-20-years-of-tony-hawks-pro-skater |accessdate=2019-09-02 |df=mdy-all }} |
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{{refend}} |
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[[Category:Tony Hawk's (series)| ]] |
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[[Category:Activision Blizzard franchises]] |
[[Category:Activision Blizzard franchises]] |
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[[Category:Sports video games with career mode]] |
[[Category:Sports video games with career mode]] |
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[[Category:Tony Hawk's (series)| ]] |
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[[Category:Video game franchises introduced in 1999]] |
[[Category:Video game franchises introduced in 1999]] |
Latest revision as of 14:38, 14 December 2024
Tony Hawk's | |
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Genre(s) | Extreme sports |
Developer(s) | Neversoft (1999–2007) Vicarious Visions (2001–2007, 2020) Robomodo (2009–2015) Other
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Publisher(s) | Activision (1999–2015, 2020) Other
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Platform(s) | PlayStation PlayStation 2 PlayStation 3 PlayStation 4 PlayStation 5 PlayStation Portable Nintendo 64 GameCube Wii Nintendo Switch Game Boy Color Game Boy Advance Nintendo DS Dreamcast Xbox Xbox 360 Xbox One Xbox Series X/S Windows Macintosh N-Gage Mobile iOS Android |
First release | Tony Hawk's Pro Skater September 29, 1999 |
Latest release | Tony Hawk's Pro Skater 1 + 2 September 4, 2020 |
Tony Hawk's is a series of skateboarding video games published by Activision and endorsed by the American professional skateboarder Tony Hawk. From 1999 to 2007, the series was primarily developed for home consoles by Neversoft with generally annual releases. In 2008, Activision transferred the franchise to Robomodo, which released several additions before Activision and Hawk's license expired in 2015, leaving the future of the series uncertain.[1] In 2020, the series returned under Activision with a remake of the original two games in the series developed by Vicarious Visions.
Starting with Tony Hawk's Pro Skater in 1999,[2] the series was one of the best-selling video game franchises of the early 2000s. Three more Pro Skater games were released from 2000 to 2002, after which the developers took a more story-oriented approach with the releases of Underground, Underground 2 and American Wasteland from 2003 to 2005. Project 8 in 2006 and Proving Ground in 2007 were the last games in the series developed by Neversoft. After that, developer Robomodo took the franchise in a different direction with the peripheral-supported spin-offs Ride and Shred, released in 2009 and 2010 to critical reviews and poor sales. Robomodo tried to revive the series with the back-to-the-roots Pro Skater HD in 2012 and Pro Skater 5 in 2015. The series spawned several other spin-offs, such as Downhill Jam in 2006 and Motion in 2008, and several ports and re-releases.
Neversoft's first five Tony Hawk's received critical acclaim for their unique gameplay, varied soundtracks, and expansion over their predecessors. Tony Hawk's Pro Skater 2 and Pro Skater 3 are critically ranked among the best games released for the PlayStation and PlayStation 2, respectively.[3][4][5] Later entries drew less favorable reviews; Ride and Pro Skater 5 were named "Worst Games of the Year" by several outlets.[6][7][8] After this, Activision let the licensing deal expire while holding all publishing rights.[1][9] Fans continued to support the series through an online multiplayer fangame called THUG Pro, which uses Underground 2's engine in an all-encompassing collection of levels from the series.[10]
The first game bearing the Tony Hawk's name not to be published by Activision, Tony Hawk's Skate Jam, was released in December 2018 for iOS and Android.[11] A second high-definition remake of the first two games, Tony Hawk's Pro Skater 1 + 2, published by Activision and developed by Vicarious Visions (who previously developed ports of several Tony Hawk's games), was released on Xbox One, PlayStation 4, and Windows in 2020.
Games
[edit]Games in bold indicate main installments.
Year | Title | Developer | |||
---|---|---|---|---|---|
Primary | Additional | ||||
Handheld | Other | ||||
1999 | Pro Skater | Neversoft (PlayStation) | Natsume Co., Ltd. (GBC) Ideaworks3D (N-Gage, Mobile)[12] |
Treyarch (Dreamcast) Edge of Reality (N64) | |
2000 | Pro Skater 2 | Vicarious Visions (GBA) Natsume Co., Ltd. (GBC) |
LTI Gray Matter (Windows, iOS) Aspyr (Mac/Pocket PC) Treyarch (Dreamcast) Edge of Reality (N64) | ||
2001 | Pro Skater 3 | Neversoft (PS2, GCN, Xbox) | Vicarious Visions (GBA) HotGen (GBC) |
Shaba Games (PlayStation) Gearbox Software (Windows) Edge of Reality (N64) Beenox (Mac) | |
Pro Skater 2x | Treyarch (Xbox) | — | — | ||
2002 | Pro Skater 4 | Neversoft (PS2, GCN, Xbox) | Vicarious Visions (GBA, Mobile[13]) Semi Logic Entertainments (Zodiac)[14] |
Vicarious Visions (PlayStation) Beenox (Windows, Mac) | |
2003 | Underground | Vicarious Visions (GBA) Jamdat (Mobile) |
Beenox (Windows) | ||
2004 | Underground 2 | Vicarious Visions (GBA) Jamdat (Mobile) Shaba Games (Underground 2: Remix: PSP) | |||
2005 | American Wasteland | Neversoft (PS2, GCN, Xbox, X360) | Vicarious Visions (American Sk8land: DS, GBA) Jamdat (Mobile) |
Aspyr (Windows) | |
2006 | Downhill Jam | Toys for Bob (Wii) | Vicarious Visions (DS) Visual Impact (GBA) Fishlabs[15] (Mobile) |
SuperVillain Studios (PS2) | |
Project 8 | Neversoft (X360, PS3) | Page 44 Studios (PSP) InfoSpace (Mobile) |
Shaba Games (Xbox, PS2) | ||
2007 | Proving Ground | Vicarious Visions (DS) In-Fusio (Mobile) |
Page 44 Studios (Wii, PS2) | ||
2008 | Motion | Creat Studios (DS) | |||
2009 | Vert | Glu Mobile (Mobile) | |||
Ride | Robomodo (X360, PS3) | — | Buzz Monkey Software (Wii) | ||
2010 | Shred | Robomodo (X360, PS3, Wii) | — | Buzz Monkey Software (Wii) | |
2012 | Pro Skater HD | Robomodo (X360, PS3, Windows) | — | Disruptive Games (online multiplayer) | |
2014 | Shred Session | Big Bit (iOS, Android; pulled after soft launch) | |||
2015 | Pro Skater 5 | Robomodo (XONE, PS4) | — | Disruptive Games (online multiplayer) Fun Labs (X360, PS3) | |
2018 | Skate Jam[11] | Maple Media (iOS, Android) | |||
2020 | Pro Skater 1 + 2[16] | Vicarious Visions (Windows, PS4, PS5, XONE, XSX/S) | Turn Me Up Games (Switch)[17] | Beenox (additional work)[18] |
Gameplay
[edit]The Tony Hawk's series was originally developed as a classic arcade game. The goal of most modes of the game is to achieve a high score.[19] To do this, the player has to successfully perform and combine aerials, flips, grinds, lips, and manuals, with successful executions adding to the player's score. The point value of the trick is based on time maintained, degrees rotated, number of tricks performed in sequence, performing tricks on specific landmarks on the map, and the number of times the tricks have been used.[20] Successful tricks also add to the player's special meter, which, once full, allows for the execution of special tricks which are worth a great deal more than normal tricks. Bails (falling off the skateboard due to poor landing) cause no points to be awarded for the attempted trick and reset the special bar to empty. The controls of the game developed further the more the series progressed. While the original Tony Hawk's Pro Skater featured a fairly limited set of moves, later entries allowed the player to switch between moves during the same grind or manual sequence, perform transfers, hold on to and drive various vehicles, walk on foot and scale walls, slowing time, or performing more advanced tricks by pressing buttons repeatedly, for example a double or triple kickflip instead of a normal one.[21] Later entries, such as American Wasteland, allowed the player to also use a BMX, whereas Motion and Shred featured snowboarding.
The first three Pro Skater games centered around an arcade mode, in which the player is tasked with achieving a high score, perform certain tasks and collect a number of objects in a limited amount of time. If the player completes enough of these objectives in one level, they unlock other levels and acquires currency, with which they can improve their character. Also, there are competition levels, in which the player does not have to collect any objects, but perform an excellent score with minimal bails in order to progress.[22] Starting with Pro Skater 2, it was also possible to create a custom character and design individual skateparks. Furthermore, all games until Pro Skater 5 featured local multiplayer, while it was possible to compete in online multiplayer since Tony Hawk's Pro Skater 3. From the first Pro Skater onward, it was possible to access all levels without having to perform tasks and without a time limit. This concept was later used in career mode from Pro Skater 4 onwards.[23] Non-player characters give tasks to the player, who could otherwise freely explore the levels without time constraints. Starting with Underground, the series replaced the career mode with a proper story mode. In Underground, Project 8, and Proving Ground, the story centered around the player character turning into a professional skateboarder.[24] In Underground 2, the only direct sequel in the series, on the other hand, the player embarks on a destruction tour around the world, orchestrated by Tony Hawk and Bam Margera.[25] In American Wasteland, which was the first entry to feature one consecutive open world instead of separate levels, the player character intends to rebuild an old skatepark in Los Angeles.[26]
After Activision moved the series from Neversoft to Robomodo, the developer significantly changed the general outlet and gameplay of the franchise. Tony Hawk: Ride and its successor, Tony Hawk: Shred introduced a peripheral skateboard which replaced the controller. Aiming to provide a realistic skateboarding experience, turning, leaning, hopping, and other actions on the peripheral device were directly translated into the movements of the in-game character via infrared sensors. This resulted in the abandonment of open levels, which were replaced by linear levels that had the character skate on pre-set paths. A similar attempt was made with the Nintendo DS game Tony Hawk's Motion, which used a peripheral device that recognized the leaning of the DS system and had the skater move accordingly.
Skaters
[edit]The below table includes all playable professional skateboarders from the main series of games. It does not include playable characters such as Officer Dick, Darth Maul and Gene Simmons who are either fictional characters or based on real people who are not professional skateboarders.[27]
Pro skater | THPS | THPS2 | THPS3 | THPS4 | THUG | THUG2 | THAW | THP8 | THPG | THPS5 |
---|---|---|---|---|---|---|---|---|---|---|
Bob Burnquist | ||||||||||
Kareem Campbell | ||||||||||
Rune Glifberg | ||||||||||
Tony Hawk | ||||||||||
Bucky Lasek | ||||||||||
Chad Muska | ||||||||||
Andrew Reynolds | ||||||||||
Geoff Rowley | ||||||||||
Elissa Steamer | ||||||||||
Jamie Thomas | ||||||||||
Steve Caballero | ||||||||||
Rodney Mullen | ||||||||||
Eric Koston | ||||||||||
Bam Margera | ||||||||||
Mike Vallely | ✓ | |||||||||
Paul Rodriguez | ||||||||||
Arto Saari | ||||||||||
Natas Kaupas | ✓ | |||||||||
Ryan Sheckler | ✓ | |||||||||
Wee Man | ✓ | |||||||||
Tony Alva | ||||||||||
Jason Ellis | ✓ | |||||||||
Daewon Song | ||||||||||
Tony Trujillo | ||||||||||
Stevie Williams | ||||||||||
Lyn-z Adams Hawkins | ||||||||||
Dustin Dollin | ||||||||||
Christian Hosoi | ✓ | |||||||||
Nyjah Huston | ||||||||||
Jason Lee | ✓ | |||||||||
Kevin Staab | ✓ | |||||||||
Bryce Kanights | ||||||||||
Jeff King | ||||||||||
Lance Mountain | ||||||||||
Jereme Rogers | ||||||||||
Vanessa Torres | ||||||||||
Lizzie Armanto | ✓ | |||||||||
Letícia Bufoni | ✓ | |||||||||
Chris Cole | ||||||||||
David González | ||||||||||
Riley Hawk | ||||||||||
Jaws Homoki | ✓ | |||||||||
Ishod Wair | ✓ | |||||||||
Total | 10 | 13 | 13 | 15 (1 unlockable) |
17 | 10 (3 unlockable) |
13 (1 unlockable) |
15 (3 unlockable) |
17 | 10 |
Development
[edit]Background
[edit]To capitalize on the growing popularity of skateboarding as a sport, Activision approached small developer Neversoft to develop a skateboarding game. According to an interview with one of the developers in 2018, Activision originally wanted a skateboard racing game similar to Sega's arcade game Top Skater, but after Neversoft showed them what their engine was capable of, the racing idea was abandoned in favor of a more free-flowing approach.[28] Activision signed professional skateboarder Tony Hawk as the face of the skateboarding game Tony Hawk's Pro Skater. The game had been in development long before Hawk was signed as the face of the brand; as such, his name and likeness were included late in development.[29] Originally, Hawk signed a licensing contract valid until 2002, which was then renewed until 2015, following the success of the Pro Skater series.[30] Mitch Lasky, at that time the senior vice president of Activision, stated in an interview with GameSpot that the game as well as the character were meant "to reflect Tony's signature style – an intense mix of acrobatics and hard-core technical skating". Hawk himself was involved in the development of the game and his in-game persona, remarking that "[he had] always wanted to help create a video game that represented the reality and excitement of professional skateboarding".[31] Hawk, along with other skaters featured in the game, was animated for the game using motion capture[2] and voiced his character.[32]
Neversoft era (1999–2007)
[edit]In early 1998, Activision approached by developer Neversoft to develop a skateboarding racing game, in order to capitalize on the growing popularity of the sport. The idea of a racing game was abandoned in development after Neversoft showed the adaptability of the control engine to various maneuvers.[28] Members of the team were fans of Sega's Top Skater, which they played at a local arcade, and that served as a basic influence on the game's original concept, but Top Skater had a racing element, which the team moved away from as they began studying real-life skaters.[33] To make the gameplay seem as real as possible, company founder Joel Jewett had a halfpipe built in his backyard and started skateboarding with his coworkers.[34] Also, motion capture was used to make the skateboarding moves seem as realistic as possible.[2] To distance the franchise from other games, the developers opted for licensing modern rock songs, in contrast to the classic music usual for video games at that time.[34] The first game was developed within a year by a 12-person team,[34] and Tony Hawk was added as the face of the franchise late in development.[29] A month before the release of Tony Hawk's Pro Skater for PlayStation in 1999, Hawk successfully performed a 900 at that year's X Games, which resulted in huge press coverage of the sport and helped boost sales.[34] Also, the inclusion of the game on the Jampack demo for the PlayStation generated further hype, as players were overwhelmed by the unique gameplay.[28] The huge success of the game prompted Neversoft to vastly expand its production staff in order to be able to release Tony Hawk's games on a yearly basis.[34] Neversoft held true to that ambition and released Pro Skater 2 and Pro Skater 3 in 2000 and 2001, respectively. Both games retained mostly the same gameplay as their predecessor, along with some improvements. The two games were the most critically acclaimed games for their respective consoles and still rank among the highest rated games of all time.[3][4][5] Furthermore, Pro Skater 3 was the first PlayStation 2 game to feature online gameplay. Also, Tony Hawk's Pro Skater 2x, a compilation of the first two games, was released as a launch title for the Xbox in 2001. 2002 saw the release of Pro Skater 4; by this time, the franchise was among the best-selling video game franchises in the world.[35] This was reflected in the manpower Activision and Neversoft invested in the franchise, as the employees working on the game had grown from 12 for the first entry to 150[34] and there were significantly more skaters featured, all of which received considerable royalties.[36]
With the 2003 release of the fifth entry in the series, Underground, the developers used storytelling and exploration to distance their product from the plotless, task-based format of the previous Tony Hawk's games, which led Neversoft president Joel Jewett to describe Underground as an adventure game.[37] It follows the player character and their treacherous friend, Eric Sparrow, on their quest to become professional skateboarders. The game was created with a theme of individuality: it stars an amateur skater in a true story mode, whereas each previous Tony Hawk's game had starred professional skaters and had lacked a plot.[37] One reason for only allowing the player to use a custom character was that certain criminal acts completed in the plot would not reflect well on real-world skaters.[38] Previous games in the series had included character-creation features as well, but Neversoft heavily expanded customization in Underground by implementing face-scanning for the PlayStation 2 version.[37][39] Regarding the customization options, especially the park editor, producer Stacey Drellishak stated that Neversoft was "trying to create the most customizable game ever".[38] Levels in the console versions of Underground were significantly larger than those of earlier Tony Hawk's games. Neversoft expanded each level until it ceased to run correctly, then shrunk it slightly.[39] Most of the levels were modeled closely after real-world locations; the designers traveled to locales representative of each city in the game and took photographs and videos as reference.[40] Neversoft wanted the player to become familiar with the basic game mechanics quickly and to notice Underground's differences from previous Tony Hawk's games, who all stuck to roughly the same pattern, immediately. To accomplish this, they introduced the player to foot travel and the ability to climb along ledges in the first few missions of the game.[41] While Neversoft wanted to keep Underground realistic and relatable for the most part, they added driving missions as an enjoyable diversion and to push the boundaries of freedom in skateboarding games,[40] but these missions were intended not to take away from the main experience of skateboarding.[41] Because Pro Skater 4 had received criticism for its difficulty, Neversoft added four difficulty settings to Underground's story mode.[42]
Tony Hawk's Underground 2, released a year after its predecessor, was the only direct sequel in the series. While it still featured a story mode, it took a stark departure from Underground and focused on a "World Destruction Tour" orchestrated by Tony Hawk and Bam Margera. As such, the game tried to capitalize on the immense popularity of Jackass and its related media by also focusing on destruction and self-deprecating pranks.[43] One later review referred to the game being "more of a Jackass game than the Jackass game".[44] This was reflected by the Jackass stars Jason "Wee-Man" Acuña, Stephen "Steve-O" Glover, Margera and his father Phil featuring heavily in the game. Due to some fans being displeased with the absence of the goal-oriented approach of the Pro Skater era, a "Classic Mode" showcasing the old gameplay was included from this entry onwards.[43] The PlayStation Portable exclusive Tony Hawk's Underground 2: Remix contained different levels and a slightly different story and was released in the spring of 2005. Former developer Chris Rausch recalled that at the time of Underground and Underground 2, the control scheme of the series had reached its limit and Activision instructed Neversoft to develop each new entry around one single new gimmick, such as a story mode or vehicle controls in the Underground subseries, or the open world of American Wasteland.[28]
In 2005, American Wasteland was released on the PlayStation 2, Xbox, GameCube, Xbox 360 (as a launch title) and later on PC. The game's story mode is set in the city of Los Angeles, where the player character is trying to renovate a run-down skatepark. While the game was advertised with featuring one huge comprehensive open world in story mode, the game's world was actually composed of several levels, resembling different areas of Los Angeles, which were connected through loading tunnels to make them appear consecutive.[45] Similar to Underground 2, the game includes a classic mode separate from the story mode, which mostly recycles levels of the PSP-exclusive Underground 2: Remix, released earlier that year. Furthermore, the game implemented BMX controls similar to the Mat Hoffman's Pro BMX games, which were also released by Activision. Also similar to its predecessor, the game was accompanied by American Sk8land, a handheld game for Nintendo DS and Game Boy Advance consoles with slightly different story and levels.
The promise of an open world skateboarding game was fulfilled with the next entry in the series, Project 8, released in late 2006. While the PS2 and Xbox versions did not feature said open world, the seventh generation of video game consoles, such as the PlayStation 3 and Xbox 360 could support larger content. Once again, the game's story centered on the player character aspiring to become a professional skateboarder, this time by advancing through a rank system to become a part of Tony Hawk's new fictional skateboarding team, the namegiving "Project 8". Unlike in previous entries, the classic mode was embedded in the different areas of the open world. The game did not appear on Nintendo's then-new Wii console, which instead saw the release of the then-exclusive spin-off game Downhill Jam, a downhill racing game featuring a mostly fictitious cast. The game was also released on PS2 half a year later.
The next game in the main series, 2007's Proving Ground featured a largely similar concept to Project 8, with an open world and the player able to choose three career paths as a skater. Baltimore, Philadelphia, and Washington, D.C., were established as the three open world areas, with each containing three skateable areas, which also featured an integrated classic mode. The game was the first and only entry of the series to compete with rival skateboarding series Skate, which also featured an open world but with more advanced controls and a less arcade-style approach. Skate outsold Proving Ground on a 2:1 ratio, resembling its lackluster reception.[46] With the franchise suffering from product fatigue and appearing to be past its prime, Activision decided to dedicate most of Neversoft's laborforce to the Guitar Hero and Call of Duty franchises.[47][48] This development would more and more marginalize Neversoft, which was defunct and completely merged with Infinity Ward by 2014.[48][49] The control of the Tony Hawk's franchise had passed on to Chicago studio Robomodo by 2008.
Robomodo era (2008–15)
[edit]To combat product fatigue and be able to compete with rival EA's Skate series, Activision decided to reboot the series with the new developer Robomodo.[50][51] Due to this, no new entry in the main series was released in 2008, but the Nintendo DS exclusive spin-off Motion already hinted at the new franchise's new direction, as it featured tilt and motion controls.[52] Furthermore, the game featured the option to snowboard for the first time in the series' history.
In 2009, Robomodo released their first entry in the series, Tony Hawk: Ride, which relied on a peripheral-supported controller shaped like a skateboard. The game did not rely on a plot or an open world any longer and featured a completely different control system, with the player railing down a predetermined route, trying to use the skateboard controller to perform tricks on predetermined obstacles. Activision promoted the game as the next step in the evolution of skateboarding video games, but the game sold poorly and critical reception was negative, with most critics calling the game's $120 price outrageous and the controls non-functioning.[50][51] GameTrailers named it "Most Disappointing Game of 2009",[7] while GamesRadar named it "Worst Game of the Year".[53] Despite the game's poor reception, a sequel called Shred was released a year later. The game used the same mechanics and concept as its predecessor and reintroduced snowboarding, while aiming at a younger audience.[54] Just like its predecessor, the game was a critical and commercial failure, selling merely 3000 copies in its first week of release in the US.[55][56] A former developer of Neversoft stated that the idea of a peripheral-supported game came from Activision itself, who were eager to develop peripheral devices for every one of their franchises following the success of Guitar Hero.[28] In a 2012 interview, Hawk defended the idea of peripheral-supported games, stating that the original series had become "diluted" and unable to compete with Skate, which made developing games with the then-popular peripheral devices necessary. Furthermore, he blamed biased critics and rushed development for the commercial failure of the games.[57]
Because all games in the series released since American Wasteland failed to achieve commercial success, Activision decided to put the franchise on hold. When Robomodo was tasked with developing a new game, it was decided to return to the franchise's roots and develop a port of the original Pro Skater series. Tony Hawk's Pro Skater HD was released in the summer of 2012 via download only and featured a collection of popular levels from Pro Skater 1-3. Critical reception towards the game was mixed, as while critics felt that it captured the appeal of the original games, the content was described as sparse, while the game was said to not deliver updated gameplay mechanics and feel dated.[58][59] In 2014, the endless runner Shred Session soft launched for mobile devices in a handful of territories but was later pulled from the market, postponed indefinitely and later shelved.[60]
After having only produced spin-offs and ports since inheriting the franchise in 2008, Activision announced in mid-2015 a traditional entry in the series developed by Robomodo for PlayStation 3, Xbox 360, PlayStation 4, and Xbox One. To point out its return to the series' roots and heyday, it was named Tony Hawk's Pro Skater 5. According to Hawk, Robomodo consulted with some former Neversoft employees to ensure that the gameplay felt like the original Pro Skater games.[61] Because the licensing deal between Activision and Tony Hawk was set to expire by the end of 2015, the game was hastily developed within a few months and released unfinished with little promotion.[62][63] After initial footage received negative feedback by fans and commentators alike for its completely outdated graphics, Robomodo made a complete departure from the attempted realistic look to a cel-shaded style two months prior to the game's release. Even though Activision marketed this as a conscious stylistic decision unrelated to the feedback and solely owing to allow a consistent frame rate,[64][65] the end results did not save the game from being panned by critics upon release in September 2015. Most critics noted that the graphics were inferior even to the games released on the PlayStation 2, while the gameplay barely resembled previous releases and the fact that the game was rendered almost unplayable by numerous bugs. Furthermore, the simplistic, bland environments and missions, as well as the complete absence of NPCs were noted, while some critics pointed out that better levels could have been designed with the Create-a-Park feature of previous games, whereas most levels were simply inferior copies of levels from the original games.[66][67][68] The game was so rushed to release that it was unplayable without an 8GB day one patch, with only the tutorial and park creator being accessible.[66][69] Pro Skater 5 has the fourth-lowest average score of any PlayStation 4 game[70] and the fifth-lowest average score of any Xbox One game[71] and was named the "Worst Video Game of 2015" by Entertainment Weekly.[8] Edge described it as "an insult to its history, to its licensed skaters and sponsors, to modern hardware, and to anyone who plays it".[72] By the end of the year, the license had run out and was not renewed. Robomodo went out of business soon thereafter for unknown reasons.
Hiatus and return (2016–2020)
[edit]The initial licensing deal between Hawk and Activision expired in December 2015.[1] In January 2017, Hawk said in an interview that he was in early talks to continue the franchise without Activision[73][74] and that he was interested in using virtual reality for his next game.[1] That November, Hawk stated that while he would agree to support the future installments under the Pro Skater moniker, Activision owned all rights to the license and thus controlled whether future games would be made.[9] Meanwhile, fans of Neversoft's original series continued to preserve its levels through THUG Pro, an online multiplayer fangame made using Underground 2's engine.[10]
The first game bearing his name and not to be published by Activision, Tony Hawk's Skate Jam, was released for iOS and Android in December 2018.[11]
In 2020, Vicarious Visions remastered the first two Pro Skater games for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox Series X/S and Xbox One as Tony Hawk's Pro Skater 1 + 2. It was released on September 4, once again published by Activision. All levels and skaters from the original games returned in the remaster, and improvements to the skater and park creation tools were added to allow these to be shared online in multiplayer modes. In addition to new songs, the majority of the music from the original games returned as well, with a few exceptions due to licensing issues.[16][75] Hawk claimed that remasters of Pro Skater 3 and 4 were planned for development following the release of 1 + 2, but these were cancelled due to Vicarious Visions being merged with Blizzard.[76]
Reception
[edit]Game | GameRankings | Metacritic |
---|---|---|
Tony Hawk's Pro Skater | (DC) 94%[77] (PS1) 94%[78] (N64) 92%[79] (NGE) 77%[80] (GBC) 63%[81] |
(PS1) 92[82] |
Tony Hawk's Pro Skater 2 | (DC) 95%[83] (PS1) 95%[84] (iOS) 90%[85] (GBA) 90%[86] (N64) 87%[87] (PC) 86%[88] (GBC) 71%[89] |
(PS1) 98[3] (DC) 97[90] (GBA) 95[91] (PC) 91[92] (N64) 84[93] (iOS) 84[94] |
Tony Hawk's Pro Skater 3 | (PS2) 93%[95] (GC) 91%[96] (Xbox) 91%[97] (PC) 90%[98] (GBA) 88%[99] (PS1) 81%[100] (N64) 81%[101] (GBC) 63%[102] |
(PS2) 97[5] (Xbox) 93[103] (GC) 91[104] (PC) 90[105] (GBA) 90[106] (PS1) 87[107] |
Tony Hawk's Pro Skater 2x | (Xbox) 83%[108] | (Xbox) 78[109] |
Tony Hawk's Pro Skater 4 | (PS2) 93%[110] (GC) 89%[111] (Xbox) 89%[112] (PC) 88%[113] (GBA) 89%[114] (PS1) 83%[115] |
(PS2) 94[116] (GC) 91[117] (Xbox) 90[118] (PC) 88[119] (GBA) 85[120] |
Tony Hawk's Underground | (PS2) 91%[121] (GBA) 88%[122] (GC) 86%[123] (Xbox) 85%[124] |
(PS2) 90[125] (GC) 89[126] (GBA) 86[127] (Xbox) 85[128] |
Tony Hawk's Underground 2 | (PC) 86%[129] (PS2) 84%[130] (GC) 84%[131] (PSP) 83%[132] (Xbox) 83%[133] (GBA) 70%[134] |
(PC) 85[135] (PS2) 83[136] (PSP) 83[137] (Xbox) 83[138] (GC) 82[139] (GBA) 70[140] |
Tony Hawk's American Wasteland | (NDS) 84%[141] (Xbox) 79%[142] (PS2) 78%[143] (GC) 77%[144] (X360) 75%[145] (PC) 71%[146] (GBA) 69%[147] |
(NDS) 84[148] (Xbox) 77[149] (PS2) 77[150] (GC) 76[151] (X360) 75[152] (PC) 69[153] (GBA) 64[154] |
Tony Hawk's Downhill Jam | (NDS) 77%[155] (Wii) 69%[156] (GBA) 64%[157] (PS2) 60%[158] |
(NDS) 76[159] (Wii) 69[160] (PS2) 59[161] |
Tony Hawk's Project 8 | (X360) 81%[162] (PS3) 77%[163] (PS2) 70%[164] (PSP) 69%[165] (Xbox) 66%[166] |
(X360) 81[167] (PS3) 76[168] (PS2) 69[169] (PSP) 68[170] (Xbox) 67[171] |
Tony Hawk's Proving Ground | (NDS) 78%[172] (PS3) 72%[173] (X360) 72%[174] (PS2) 66%[175] (Wii) 58%[176] |
(NDS) 79[177] (PS3) 73[178] (X360) 72[179] (PS2) 65[180] (Wii) 57[181] |
Tony Hawk's Motion | (NDS) 41%[182] | (NDS) 39[183] |
Tony Hawk: Ride | (X360) 52%[184] (Wii) 51%[185] (PS3) 49%[186] |
(Wii) 47[187] (X360) 46[188] (PS3) 44[189] |
Tony Hawk: Shred | (Wii) 68%[190] (PS3) 67%[191] (X360) 61%[192] |
(PS3) 56[193] (X360) 53[194] |
Tony Hawk's Pro Skater HD | (X360) 69%[195] (PS3) 67%[196] (PC) 50%[197] |
(PS3) 67[198] (X360) 66[199] |
Tony Hawk's Pro Skater 5 | (XONE) 39%[200] (PS4) 33%[201] |
(XONE) 39[202] (PS4) 32[203] |
Tony Hawk's Pro Skater 1 + 2 | — | (PS5) 90[204] (XBSX) 89[205] (PS4) 89[206] (XONE) 88[207] (PC) 88[208] (NS) 85[209] |
Critical reception
[edit]Tony Hawk's Pro Skater was critically acclaimed. IGN gave the N64 version of the game a 9.1 out of 10 praising the gameplay for "genius control, combo system and design" despite little criticism with sound stating "the punk tracks are dumbed down and looped".[210] It also gave the PlayStation version an outstanding rating (9.4 out of 10) again praising the gameplay and the graphics stating it is "simple but amazing in terms of animations, physics, and size of levels".[211] Pro Skater 2 was met with critical acclaim and commercial success, greatly surpassing its predecessor. According to Metacritic, it holds a score of 98/100, making it one of the highest rated video games of all time across all consoles and platforms. Pro Skater 2 along with Soulcalibur, and Grand Theft Auto IV are ranked second behind The Legend of Zelda: Ocarina of Time.[3][212] Jeff Gerstmann of GameSpot praised the PlayStation version, awarding it 9.9/10, saying "as most major publishers' development efforts shift to any number of next-generation platforms, Tony Hawk 2 will likely stand as one of the last truly fantastic games to be released on the PlayStation".[213] The PlayStation version of the game received a score of 10 out of 10 from the magazine Game Informer, while the rest of the other versions for other consoles received lower scores. In Japan, Famitsu magazine scored the Game Boy Advance version of the game a 33 out of 40[214] and the PlayStation version of the game a 28 out of 40.[215] In the final issue of the Official UK PlayStation Magazine, the game was chosen as the 7th best game of all time.[216] Game Informer named it the fourth best game ever made in 2001. The staff praised the game for its growth over its predecessor and its impact on its genre.[217] Similarly, the PS2 version of Pro Skater 3 earned a rare perfect 10 score from GameSpot, one of only eleven games to ever receive said score.[218][219] It was also awarded the best sports game award at E3 2001. IGN rated the game 9.7/10, stating that the game "should go down in history as one of the best twitch-fests on PS2".[220] The game is currently the top rated PS2 game on the review aggregate website Metacritic, with an average score of 97/100, tying with Grand Theft Auto III.[5] Famitsu gave the game a 30/40.[221] As for Pro Skater 4, IGN gave the Xbox version a 9/10, stating that "Tony Hawk 4 is by far the best skateboarding title around and head and shoulders above its 'me-too' competition".[222] The PlayStation 2 version received the highest score from IGN, with a 9.3/10, commenting that though the graphics haven't changed from its predecessor, the maps are much larger than in Pro Skater 3, along with praising the increased difficulty.[223]
Underground was released to critical acclaim: with scores for the PlayStation 2 at 90/100 on Metacritic.[125] GameZone's Michael Knutson stated that Underground is "one of the best skating games around" and that players of every skill level would enjoy it.[224] Eurogamer's Tom Bramwell concurred that "as a 'pick-up-and-play' sort of game, THUG is endlessly rewarding" and called it the best entry in series.[225] The story was especially well received. Joe Rybicki of Official U.S. PlayStation Magazine said that the title, as an extreme-sports game, has a real story with "honest-to-goodness characters".[226] IGN's Douglas Perry called it "a kick, albeit relatively lightweight in nature". He especially praised the pervasive sense of humor in the narrative and in the portrayal of real-world skaters.[227] Knutson called the story "unique" and said that it blends well with the gameplay.[224] The alternate gameplay modes were received very well. Knutson lauded the game's high degree of customization; he summarized that "everything is expounded a hundred fold: from create-a-skater to create-a-park mode, it is simply amazing". He singled out the level editor as one of the deepest he had ever seen.[224] GameSpy's Bryn Williams identified the level editor as an "extremely well-designed" feature that contributed to the overall "brilliance" of the full product.[228] Leeper said that each customization mode is "intuitive and user-friendly", and both he and Rybicki especially enjoyed the trick-creation feature.[229][226] Reviewers for Famitsu magazine praised the story mode, whose open world format they compared to the Grand Theft Auto series.[230] Knutson and Perry enjoyed the multiplayer, particularly the online Firefight mode.[224] Williams thought similarly and stated that "the most notable disappointment" of the game was the lack of online play for non-PlayStation 2 owners.[228] Harris found the board customization of the Game Boy Advance version to be poorly implemented, though in-depth.[231] Despite his praise for the customization modes, Leeper admitted that his greatest enjoyment still came from "seeking out great lines and beating my scores".[229] While it still got fairly high reviews, critics criticized the story of Underground 2 and some critics noted that the gameplay had not been significantly upgraded from Underground. Silverman and Perry were unimpressed with the short selection of moves introduced in Underground 2.[232] GameSpot agreed, but concluded that "while not all of these changes are all that great, the core gameplay in THUG2 is still very strong".[233] In contrast, Bramwell felt that the Sticker Slap and additional flip and grab tricks were meaningful, enjoyable additions.[234] The addition of Classic mode, was praised by 1UP.com, who considered it superior to the Story mode in terms of levels, while adding that "gamers weaned on PS1 Hawks will shed a tear, while newer fans will get a lesson on how things started".[235] American Wasteland's reception was largely similar to that of Underground 2, with the exception that most critics were fond of the game's story. Chris Roper of IGN praised Neversoft's decision to "go back to its roots and make a game about skating" as opposed to "the chaos and destruction of the Underground games". Jeff Gerstmann of GameSpot stated that the saving grace of the game is a story mode that follows a 'ragtag group of misfits' who struggle to save the place they call home from evil real estate moguls' plot, and that "along the way, the characters become a little endearing". Reviews for Neversoft's entries started to dip with the release of Project 8. In the GameSpot review of the PlayStation 3 version, Project 8 was criticized for its lack of online play on Sony systems and unstable frame rate, with critics noting that the series was becoming more and more stale.[236] Proving Ground was met with mixed to positive reviews upon release. On Metacritic, both the PlayStation 3 and Xbox 360 versions had an average score of 73/100 and 72/100,[178][179] the PlayStation 2 version had an average score of 65/100,[180] and the Wii version had an average score of 57/100.[181] All of these scores are considered "mixed or average" by the site. The PlayStation 2 and Nintendo Wii versions were criticized for not having the same mechanics that are in the PlayStation 3 and Xbox 360 versions. The Nintendo DS version received generally favorable reviews from critics. On Metacritic it received an average score of 79/100 based on 21 reviews.[177]
As Robomodo began producing Tony Hawk's games, the reviews immediately dropped deep into negative. Tony Hawk: Ride received negative reviews from critics. The Metacritic average score of 47/100,[187] 46/100,[188] and 44/100[189] for the PlayStation 3, Wii, and Xbox 360 versions respectively indicates "generally unfavorable reviews". GameTrailers gave Tony Hawk: Ride a score 4.6[237] and named it Most Disappointing Game of 2009,[7] while IGN gave the game a 5.0.[238] Both G4TV[239] and Giant Bomb[240] rated it 1/5. GameSpot gave it a 3.5/10,[241] with the only positive emblem the game received being that the peripheral was "sturdy". GamesRadar gave the game 4/10.[242] They also named it the worst game of the year, using its skateboard peripheral as the trophy for the "Anti-Awards" feature.[6] Game Informer gave it a 5.75, remarking that "as a skateboarder and as a gamer, Tony Hawk: Ride is a curious idea but a letdown in practice. The huge level of frustration is not worth the time it takes to master the awkward gameplay idiosyncrasies".[243] Unlike its predecessors, Pro Skater HD was able to at least attain mixed reviews. IGN's Nic Vargas gave the game a score of 8/10, praising its purist gameplay whilst lamenting the lack of certain modes such as park creator and split screen multiplayer.[244] The reviewer from GameTrailers gave the game a score of 7.4 and wrote that Pro Skater HD "isn't flawless, but... it at least gets off on the right foot".[245] Lucas Sullivan of GamesRadar felt that old-school fans of the franchise will be disappointed by what the game lacks, and gamers who never player the original games on PS1 will find the mechanics and level design sparse.[246] Destructoid gave the game 4.5/10, stating that the execution isn't handled as well as the original games, as well as some of the design choices the developer made.[58] G4TV gave the game a 4.5/5 and praised the console versions' online multiplayer and soundtrack.[247] Official Xbox Magazine gave Pro Skater HD an 8/10. They praised the game's new big head mode.[248] Pro Skater 5 reverted to catastrophic reviews again and was bashed by critics upon release in September 2015. Most critics noted that the graphics were inferior even to the games released on the PlayStation 2, while the gameplay barely resembled previous releases and was rendered almost unplayable by numerous bugs. Furthermore, the simplistic, bland environments and missions and complete absence of NPCs were noted, and some critics pointed out that better levels could have been designed with the Create-a-Park feature of previous games, while most levels were simply inferior copies of levels from the original games.[66][67][68] The game was so rushed to release that it was unplayable without an 8GB day one patch, with only the tutorial and park creator being accessible.[66][69] Pro Skater 5 has the fourth-lowest average score of any PlayStation 4 game[70] and the fifth-lowest average score of any Xbox One game[71] and was named the "Worst Video Game of 2015" by Entertainment Weekly.[8] Edge even went so far to call Pro Skater 5 "an insult to its history, to its licensed skaters and sponsors, to modern hardware, and to anyone who plays it".[72]
Commercial reception
[edit]The PlayStation version of Tony Hawk's Pro Skater received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[249] indicating sales of at least 300,000 copies in the United Kingdom.[250] In the United States, Tony Hawk's Pro Skater 2's computer version sold 320,000 copies and earned $8.0 million by August 2006, after its release in October 2000. It was the country's 58th best-selling computer game between January 2000 and August 2006. Combined sales of all Pro Skater computer games released between January 2000 and August 2006 had reached 440,000 units in the United States by the latter date.[251] Also in the United States, the game's Game Boy Advance version sold 680,000 copies and earned $24 million by August 2006. During the period between January 2000 and August 2006, it was the 38th highest-selling game launched for the Game Boy Advance, Nintendo DS or PlayStation Portable in that country.[252] The game's PlayStation version received a "Platinum" sales award from the ELSPA.[250] By July 2006, the PlayStation 2 version of Tony Hawk's Pro Skater 3 had sold 2.1 million copies and earned $77 million in the United States. Next Generation ranked it as the 14th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of Tony Hawk console games released in the 2000s reached 10.7 million units in the United States by July 2006.[253] Its PlayStation 2 version also received a "Platinum" sales award from the ELSPA.[250]
In Europe, the PlayStation 2, Xbox, and GameCube versions of Underground were respectively the fifth, sixth, and eighth-best selling games for those consoles the week after the game's release.[254][255][256] It would remain uninterrupted in the top twenty of every week until January 24, 2004, for the Xbox and GameCube[257][258] and February 21 for the PlayStation 2, inclusive.[259] As of December 2007, the PlayStation 2 edition of the game had sold 2.11 million copies in the United States.[260] The GameCube version made Nintendo's Player's Choice list by selling 250,000 copies in the United States.[261] Its PlayStation 2 version also received a "Platinum" sales award from the ELSPA.[250] Skate outsold Proving Ground on a 2:1 ratio, resembling its lackluster reception.[46]
In the first month of its U.S. release, Tony Hawk: Ride sold 114,000 copies.[262] During its first week on sale in the United States, Tony Hawk: Shred sold 3,000 copies.[263][264] Due to this, former developer Chris Rausch described Shred as the game that had killed the series and he expected no new game for release in the foreseeable future.[28]
Tony Hawk's Pro Skater 1 + 2 became the fastest selling game in the franchise according to Activision, selling 1 million copies within the first two weeks.[265] In the United Kingdom the game was the biggest launch in the franchise since Underground.[266]
The brand brought in about $715 million in revenue by 2004.[267]
Legacy and fandom
[edit]During a period of series inactivity caused by the lapse of Activision's contract with Hawk, the Tony Hawk's fanbase largely sustained itself through THUG Pro, a fan-made total conversion mod of Tony Hawk's Underground 2 for Microsoft Windows and macOS that features levels of every game in the series for use in online multiplayer.[268]
A documentary about the Pro Skater series was developed by former Neversoft employee and producer of the series, Ralph D'Amato. The documentary, Pretending I'm a Superman: The Tony Hawk Video Game Story, features interviews from former Neversoft employees as well as skaters featured throughout the series, including Hawk himself and is directed by Ludvig Gür.[269] The documentary came about after D'Amato had taken Gür, who was visiting him in California in 2016, to meet Hawk briefly but which turned out to be several hours discussing the possibility of documentary, which was further developed after more online calls and emails. The documentary's name is based on the song "Superman" by the band Goldfinger which was featured on the first game's soundtrack.[270] The film was released on August 18, 2020.[271]
References
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Further reading
[edit]- Hester, Blake (August 29, 2019). "Downhill Jam: The Game Industry Reflects on 20 Years of Tony Hawk's Pro Skater". USgamer. Archived from the original on August 29, 2019. Retrieved September 2, 2019.