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{{Short description|American software company}}

{{multiple issues|
{{ infobox company
{{Orphan|date=December 2021}}
{{Undisclosed paid|date=April 2021}}
}}
{{infobox company
| name = EON Reality
| name = EON Reality
| logo = EON_Logo_2016.png
| logo = EON_Logo_2016.png
| industry = [[Virtual Reality]] [[Augmented Reality]]
| industry = [[Virtual reality]], [[augmented reality]]
| foundation = 1999
| foundation = {{start date and age|1999}}
| location_city = [[Irvine, California]]
| location_city = [[Irvine, California]]
| area_served = Worldwide
| area_served = Worldwide
| products = {{ubl| EON AVR Platform|Creator AVR|Virtual Trainer|AR Assist}}
| products = {{ubl| EON-XR|EON Spatial Meetings|EON Merged XR|EON Knowledge Metaverse}}
| homepage = http://www.eonreality.com/
| homepage = {{url|www.eonreality.com}}
}}
}}


'''EON Reality''' is a multinational [[virtual reality]] and [[augmented reality]] software developer headquartered in [[Irvine, California]].<ref name="eandt">{{cite web|url=http://eandt.theiet.org/news/2013/mar/eon-course.cfm|title=Firm offers free 12 month 3D software coding course|date=March 21, 2013|author=Edd Gent|accessdate=May 2, 2015|archive-url=https://web.archive.org/web/20150915223613/http://eandt.theiet.org/news/2013/mar/eon-course.cfm|archive-date=September 15, 2015|url-status=dead|df=mdy-all}}</ref><ref name="croc">{{cite web|url=http://www.croc.ru/eng/news/detail/37486/|title=Eon Reality and Croc Inaugurate the First Interactive Digital Center in Russia|date=April 2, 2014|accessdate=May 2, 2015}}</ref><ref name="cnbc">{{cite web|url=https://www.cnbc.com/id/46222531|title=Virtual Reality Technology Comes of Age|date=March 27, 2012|accessdate=May 2, 2015}}</ref> The company was founded by Dan Lejerskar, Mikael Jacobsson and Mats W. Johansson in 1999.<ref name="thesharpproject">{{cite web|url=http://www.thesharpproject.co.uk/eon-reality-they-are-virtually-here/|title=Eon Reality: They Are Virtually Here|accessdate=May 2, 2015}}</ref><ref name="ocregister2">{{cite web|url=http://www.ocregister.com/articles/eon-41354-display-microsoft.html|title=Eon Technology puts holograms at hand|date=September 26, 2006|accessdate=May 2, 2015}}</ref> The company's clients include entities such as [[Boeing]], [[Microsoft]], [[Lexus]] and [[Cornell University]].
'''EON Reality''' is a multinational [[virtual reality]] and [[augmented reality]] software developer headquartered in [[Irvine, California]].<ref name="eandt">{{cite web|url=http://eandt.theiet.org/news/2013/mar/eon-course.cfm|title=Firm offers free 12 month 3D software coding course|date=March 21, 2013|author=Edd Gent|access-date=May 2, 2015|archive-url=https://web.archive.org/web/20150915223613/http://eandt.theiet.org/news/2013/mar/eon-course.cfm|archive-date=September 15, 2015|url-status=dead|df=mdy-all}}</ref><ref name="croc">{{cite web|url=http://www.croc.ru/eng/news/detail/37486/|title=Eon Reality and Croc Inaugurate the First Interactive Digital Center in Russia|date=April 2, 2014|access-date=May 2, 2015}}</ref><ref name="cnbc">{{cite web|url=https://www.cnbc.com/2012/03/27/virtual-reality-technology-comes-of-age.html|title=Virtual Reality Technology Comes of Age|website=[[CNBC]] |date=March 27, 2012|access-date=May 2, 2015}}</ref> The company was founded by Dan Lejerskar, Mikael Jacobsson and Mats W. Johansson in 1999.<ref name="thesharpproject">{{cite web|url=http://www.thesharpproject.co.uk/eon-reality-they-are-virtually-here/|title=Eon Reality: They Are Virtually Here|date=5 October 2012 |access-date=May 2, 2015}}</ref><ref name="ocregister2">{{cite web|url=http://www.ocregister.com/articles/eon-41354-display-microsoft.html|title=Eon Technology puts holograms at hand|date=September 26, 2006|access-date=May 2, 2015}}</ref> Its clients include [[Boeing]], [[Microsoft]], [[Lexus]] and [[Cornell University]].


The company has subsidiaries in Gothenburg (Sweden), Singapore, Italy (Bologna), China and [[Dominican Republic]].<ref name="placenorthwest">{{cite web|url=http://www.placenorthwest.co.uk/news/archive/13256-eon-reality-opens-european-hq-in-manchester.html|title=EON Reality opens European HQ in Manchester|date=March 21, 2013|access-date=May 2, 2015}}</ref><ref name="latribune">{{cite web|url=http://www.latribune.fr/technos-medias/20141125tribc3e64a5bf/realite-virtuelle-et-augmentee-l-americain-eon-reality-implante-sa-filiale-a-laval.html|title=Réalité virtuelle et augmentée : l'américain Eon reality implante sa filiale à Laval|date=25 November 2014 |access-date=May 2, 2015}}</ref><ref name="constructaquote">{{cite web|url=http://www.constructaquote.com/news/manchester-digital-reputation|title=Manchester strengthens digital reputation|access-date=May 2, 2015}}</ref><ref>{{cite web|url=https://bologna.repubblica.it/cronaca/2019/03/28/news/ateneo_di_bologna_un_master_in_realta_virtuale-222742671/|title=Ateneo di Bologna, un master in realtà virtuale|date=28 March 2019|website=Repubblica.it}}</ref><ref>{{cite web|url=https://uploadvr.com/eon-reality-oru-open-dedicated-ar-vr-learning-facility/|title=EON Reality and ORU Open Dedicated AR/VR Learning Facility|date=13 February 2017|website=UploadVR}}</ref>
EON Reality's proprietary AVR Platform is an application designed to allow the creation of AR and VR lesson experiences across K12, TVET and Higher Education. Premised on the principles of accessibility, the AVR Platform offers users access to the EON Reality digital asset library to create immersive, interactive and three-dimensional lessons for online and offline learning.

EON Reality has subsidiaries in Gothenburg (Sweden), Singapore, Italy (Bologna), China (Zhengzhou, Zhangzhou) and India.<ref>{{cite web|url=https://bologna.repubblica.it/cronaca/2019/03/28/news/ateneo_di_bologna_un_master_in_realta_virtuale-222742671/|title=Ateneo di Bologna, un master in realtà virtuale|date=28 March 2019|website=Repubblica.it}}</ref><ref>{{cite web|url=https://uploadvr.com/eon-reality-oru-open-dedicated-ar-vr-learning-facility/|title=EON Reality and ORU Open Dedicated AR/VR Learning Facility|date=13 February 2017|website=UploadVR}}</ref>


==History==
==History==
In 1999, Dan Lejerskar, Mikael Jacobsson and Mats W. Johansson founded EON Reality.<ref name=thesharpproject/>
In 1999, Dan Lejerskar, Mikael Jacobsson and Mats W. Johansson founded EON Reality.<ref name=thesharpproject/> The company's Suzuki Sales P.R.O. was named "Most Innovative Product" by the Kiosk Awards in 2004.<ref name="dpenati">{{cite web|url=http://dpenati.com/files/award/KIOSKMagazineOnline.htm|title=5th Annual Kiosk Awards|accessdate=May 2, 2015}}</ref> Orange County Innovation recognized EON Reality at its Innovator's Showcase and Celebration in October 2006.<ref name="ocregister">{{cite web|url=http://www.ocregister.com/articles/business-79415-innovation-recognized.html|title=Innovation group honors five in O.C.|date=October 6, 2006|accessdate=May 2, 2015}}</ref>


EON Reality supplied its simulation solutions for training and development at a technology center in Brazil owned by Senai, a Brazilian industrial apprenticeship service, in September 2010.<ref name="bnaamericas">{{cite web|url=http://www.bnamericas.com/news/technology/EON_Reality_supplies_simulation_solution_for_US*3,5mn_interactive_digital_center|title=EON Reality supplies simulation solution for US$3.5mn interactive digital center|date=September 22, 2010|accessdate=May 2, 2015}}</ref> In March 2013, EON Reality opened an interactive research and development center in [[Manchester|Manchester, England]].<ref name=eandt/><ref name=constructaquote/> The company opened its Entrepreneur Coding School to teach coding, 3D modeling, design and development.<ref name="prolificnorth">{{cite web|url=http://www.prolificnorth.co.uk/2013/03/eon-reality-european-hq-opens-in-manchester/|title=EON Reality European HQ opens in Manchester|date=March 20, 2013|accessdate=May 2, 2015}}</ref>
The firm supplied its products for training and development at a technology center in Brazil owned by Senai, a Brazilian industrial apprenticeship service, in September 2010.<ref name="bnaamericas">{{cite web|url=http://www.bnamericas.com/news/technology/EON_Reality_supplies_simulation_solution_for_US*3,5mn_interactive_digital_center|title=EON Reality supplies simulation solution for US$3.5mn interactive digital center|date=September 22, 2010|access-date=May 2, 2015}}</ref> In March 2013, the firm opened an interactive research and development center in [[Manchester|Manchester, England]].<ref name=eandt/><ref name=constructaquote/> The company opened its Entrepreneur Coding School to teach coding, 3D modeling, design and development.<ref name="prolificnorth">{{cite web|url=http://www.prolificnorth.co.uk/2013/03/eon-reality-european-hq-opens-in-manchester/|title=EON Reality European HQ opens in Manchester|date=March 20, 2013|access-date=May 2, 2015}}</ref>


In December 2016, EON Reality launched Eon Reality Norway AS and opened locations in [[Hamar]] and [[Elverum]] in the country.<ref>{{cite web|url=https://www.ostlendingen.no/okonomi-og-naringsliv/elverum/nyheter/haper-at-eon-reality-er-pa-plass-i-april/s/5-69-353759|title=Håper at Eon Reality er på plass i april}}</ref>
In December 2016, EON Reality launched Eon Reality Norway AS and opened locations in [[Hamar]] and [[Elverum]] in the country.<ref>{{cite web|url=https://www.ostlendingen.no/okonomi-og-naringsliv/elverum/nyheter/haper-at-eon-reality-er-pa-plass-i-april/s/5-69-353759|title=Håper at Eon Reality er på plass i april|date=16 January 2017 }}</ref>

On 2 July 2020, EON Reality announced that it had entered a strategic relationship with [[Dell]] to promote [[Augmented reality|AR]] and [[Virtual reality|VR]] products.<ref>{{Cite web|last=|first=|date=2 July 2020|title=EON Reality announces partnership with Dell to promote AR and VR solutions for education and enterprise|url=https://www.auganix.org/eon-reality-announces-partnership-with-dell-to-promote-ar-and-vr-solutions-for-education-and-enterprise/|access-date=13 July 2020|website=Auganix}}</ref>


===Education===
===Education===
In September 2016, EON Reality announced a partnership with [[Eastern Iowa Community Colleges]] in which it built an educational training center in [[Davenport, Iowa]]. The company's Innovation Academy began offering augmented reality design classes in January 2017.<ref>{{cite web|url=http://qctimes.com/news/local/education/virtual-reality-comes-to-q-c-in-major-launch/article_d4fff206-d48b-5837-9c07-cab08c06f89b.html|title=Virtual Reality Comes to Q-C in Major Launch}}</ref><ref>{{cite web|url=http://kwqc.com/2016/09/07/virtual-reality-brings-contemporary-curriculum-to-students-and-professionals/|title=Virtual Reality Brings Contemporary Curriculum to Students and Professionals|access-date=2017-09-25|archive-url=https://web.archive.org/web/20160910190901/http://kwqc.com/2016/09/07/virtual-reality-brings-contemporary-curriculum-to-students-and-professionals/|archive-date=2016-09-10|url-status=dead}}</ref> Eon Reality reached a partnership with [[Lehman College]] in December 2016, in which the company will build an Interactive Digital Centre on one of Lehman's satellite campus in the Bronx.<ref>{{cite web|url=https://www.vrfocus.com/2016/12/eon-reality-establishes-vr-center-in-nyc-with-lehman-college/|title=EON Reality Establishes VR Center in NYC with Lehman College}}</ref><ref>{{cite web|url=http://edscoop.com/new-yorks-lehman-college-to-open-virtual-reality-academy-and-lab|title=New York's Lehman College to Open Virtual Reality Academy and Lab}}</ref>
In November 2014, the company partnered with [[Duncanville, Texas]] to establish a virtual reality school.<ref name="bizjournals">{{cite web|url=http://www.bizjournals.com/dallas/blog/morning_call/2014/11/duncanville-eon-partner-to-establish-virtual.html?page=all|title=Duncanville, EON partner to establish virtual reality school|access-date=May 2, 2015}}</ref> In September 2016, it announced a partnership with [[Eastern Iowa Community Colleges]] in which it built an educational training center in [[Davenport, Iowa]]. The company's Innovation Academy began offering augmented reality design classes in January 2017.<ref>{{cite web|url=http://qctimes.com/news/local/education/virtual-reality-comes-to-q-c-in-major-launch/article_d4fff206-d48b-5837-9c07-cab08c06f89b.html|title=Virtual Reality Comes to Q-C in Major Launch|date=2 September 2016 }}</ref><ref>{{cite web|url=http://kwqc.com/2016/09/07/virtual-reality-brings-contemporary-curriculum-to-students-and-professionals/|title=Virtual Reality Brings Contemporary Curriculum to Students and Professionals|access-date=2017-09-25|archive-url=https://web.archive.org/web/20160910190901/http://kwqc.com/2016/09/07/virtual-reality-brings-contemporary-curriculum-to-students-and-professionals/|archive-date=2016-09-10|url-status=dead}}</ref> The firm reached a partnership with [[Lehman College]] in December 2016 to build an Interactive Digital Centre on one of Lehman's satellite campus in the Bronx.<ref>{{cite web|url=https://www.vrfocus.com/2016/12/eon-reality-establishes-vr-center-in-nyc-with-lehman-college/|title=EON Reality Establishes VR Center in NYC with Lehman College}}</ref><ref>{{cite web|url=http://edscoop.com/new-yorks-lehman-college-to-open-virtual-reality-academy-and-lab|title=New York's Lehman College to Open Virtual Reality Academy and Lab|date=3 January 2017 }}</ref>

In July 2017, Eastern Iowa Community Colleges was awarded a $748,218 grant to develop a water/wastewater, agriculture technology, and conservation curriculum in partnership with EON Reality.<ref>{{cite web|url=http://www.qconline.com/news/local/eicc-wins-grant-for-ag-water-virtual-reality/article_7218eb87-46f0-5726-8d53-d73fe7d0c12d.html|title=EICC Wins $780,000 Grant for AG, Water Virtual Reality}}</ref>

In 2019, EON Reality launched the AVR Platform, an all-encompassing AR/VR teaching and learning app, which was designed to simplify lesson creation in AR and VR, allowing anyone without coding knowledge to use AR and VR for learning. To date, the library has more than 830,000 assets and lessons.<ref>{{cite web|url=https://thejournal.com/articles/2016/04/13/eon-reality-launches-free-app.aspx|title=EON Reality Launches Free App for 'Gamified' Learning|publisher=The Journal|first=Richard |last=Chang |date=April 13, 2016 |access-date=July 2, 2016}}</ref><ref>{{cite web|url=http://www.vrfocus.com/2016/02/eon-creator-avr-puts-content-creation-in-the-hands-of-teachers-and-students/|title=EON Creator AVR Puts Content Creation In The Hands of Teachers and Students|publisher=VR Focus|first=Peter |last=Graham |date=February 18, 2016|access-date=July 2, 2016}}</ref><ref>{{cite web|url=https://www.the74million.org/article/dissect-a-frog-without-the-mess-eon-brings-virtual-reality-to-life-in-the-classroom|title=Dissect a Frog Without the Mess? EON Brings Virtual Reality to Life in the Classroom}}</ref The AVR Platform is now used in institutions of higher education across Italy, Morocco, Singapore, the United States of America, United Kingdom, South Africa, Japan, Australia among others.


In July 2017, Eastern Iowa Community Colleges was awarded a $748,218 grant to develop a water/wastewater, agriculture technology, and conservation curriculum in partnership with EON Reality.<ref>{{cite web|url=http://www.qconline.com/news/local/eicc-wins-grant-for-ag-water-virtual-reality/article_7218eb87-46f0-5726-8d53-d73fe7d0c12d.html|title=EICC Wins $780,000 Grant for AG, Water Virtual Reality|date=6 July 2017 }}</ref>
In March 2020 and in response to the COVID-19 pandemic, EON Reality removed the paywall on the AVR Platform to allow all teachers and learners to use the application for free. During this period, EON Reality launched several initiatives including the Remote AVR Program for the online classroom and the Self-Directed Learning Initiative designed to encourage active learning in a remote environment. Institutions including University for Business and Technology in Kosovo, Al-Akhawayn University in Morocco, University of the Western Cape among others are now employing the Self Directed Learning Initiative as part of their online instruction.


===Industry===
===Industry===
EON Reality licensed Microsoft's Touchlight technology through Microsoft's IP Ventures Program in 2006.<ref>{{cite web|url=https://www.infopackets.com/news/1393/microsoft-licenses-touchlight-technology-eon|title=Microsoft Licenses 'Touchlight' Technology to EON|accessdate=May 2, 2015}}</ref> The company partnered with the [[Supreme Commission for Tourism and Antiquities|Saudi Commission for Tourism and Antiquities]] to pioneer turnkey solutions for 3D, virtual reality and augmented reality for Bait Nassief, a UNESCO World Heritage site in April 2015.<ref>{{cite web|url= http://www.arabnews.com/corporate-news/news/732616|title=Prince Sultan applauds Midwan Edutainment's work|date=April 15, 2015|accessdate=September 10, 2015}}</ref> The following month, [[ExxonMobil]] awarded a global commercial license for Immersive 3D Operator Training Simulator technology to EON Reality.<ref>{{cite web|url=http://www.worldoil.com/news/2015/5/05/exxonmobil-awards-license-to-eon-reality-for-immersive-3d-operator-training-simulator-technology|title=ExxonMobil awards license to EON Reality for Immersive 3D Operator Training Simulator technology|date=May 5, 2015|publisher=World Oil|accessdate=September 10, 2015}}</ref> In March 2017, EON Reality partnered with the lighting company Tridonic to create an augmented reality interface for the company's [[Internet of things|IoT]] industrial lighting technology.<ref>{{cite web|url=http://www.ledinside.com/press/2017/3/tridonic_and_eon_reality_show_augmented_reality_app_to_control_and_provision_iot_enabled_industrial_lighting_at_cebit|title=Tridonic and EON Reality Show Augmented REality App to Control and Provision IoT Enabled Industrial LIghting at CeBit}}</ref> That same month, the company's software was used by Epson for a partnership with SO Sofitel Singapore that created an Augmented Reality experience within the hotel.<ref>{{cite web|url=http://www.marketing-interactive.com/epson-partners-so-sofitel-singapore-for-augmented-reality-experience/|title=Epson Partners SO Sofitel Singapore for Augmented Reality Experience}}</ref>
EON Reality licensed Microsoft's Touchlight technology through Microsoft's IP Ventures Program in 2006.<ref>{{cite web|url=https://www.infopackets.com/news/1393/microsoft-licenses-touchlight-technology-eon|title=Microsoft Licenses 'Touchlight' Technology to EON|date=30 July 2006 |access-date=May 2, 2015}}</ref> The company partnered with the [[Supreme Commission for Tourism and Antiquities|Saudi Commission for Tourism and Antiquities]] to pioneer turnkey solutions for 3D, virtual reality and augmented reality for Bait Nassief, a UNESCO World Heritage site in April 2015.<ref>{{cite web|url= http://www.arabnews.com/corporate-news/news/732616|title=Prince Sultan applauds Midwan Edutainment's work|date=April 15, 2015|access-date=September 10, 2015}}</ref> The following month, [[ExxonMobil]] awarded a global commercial license for Immersive 3D Operator Training Simulator technology to EON Reality.<ref>{{cite web|url=http://www.worldoil.com/news/2015/5/05/exxonmobil-awards-license-to-eon-reality-for-immersive-3d-operator-training-simulator-technology|title=ExxonMobil awards license to EON Reality for Immersive 3D Operator Training Simulator technology|date=May 5, 2015|publisher=World Oil|access-date=September 10, 2015}}</ref> In March 2017, EON Reality partnered with the lighting company Tridonic to create an augmented reality interface for the company's [[Internet of things|IoT]] industrial lighting technology.<ref>{{cite web|url=http://www.ledinside.com/press/2017/3/tridonic_and_eon_reality_show_augmented_reality_app_to_control_and_provision_iot_enabled_industrial_lighting_at_cebit|title=Tridonic and EON Reality show Augmented Reality app to control and provision IoT enabled industrial lighting at CeBIT}}</ref> That same month, the company's software was used by Epson for a partnership with SO Sofitel Singapore that created an Augmented Reality experience within the hotel.<ref>{{cite web|url=http://www.marketing-interactive.com/epson-partners-so-sofitel-singapore-for-augmented-reality-experience/|title=Epson Partners SO Sofitel Singapore for Augmented Reality Experience|date=31 March 2017 }}</ref>


===Sports===
===Sports===
EON Sports, an athletic Virtual Reality training software company, was founded as a subdivision of EON Reality in 2013.<ref name="builtinchicago">{{cite web|url=http://www.builtinchicago.org/2014/11/12/eon-sports-introduces-virtual-reality-training-program-football-players|title=EON Sports introduces virtual reality training program for football players|date=November 13, 2014|accessdate=May 2, 2015}}</ref> EON Sports launched a virtual reality training program for football players in February 2014.<ref name=builtinchicago/><ref name="usatoday">{{cite web|url=https://www.usatoday.com/story/sports/nfl/2014/12/12/virtual-training-reality-practice-eon-sports-brendan-reilly/20284053/|title=Virtual training could be NFL preparation's sea change|date=December 12, 2014|accessdate=May 2, 2015}}</ref> [[UCLA]], [[Ole Miss]], [[Syracuse University]], the [[University of Kansas]] and 100 high schools are using the software.<ref>{{cite web|url=http://fortune.com/2015/05/22/eon-sports-vr-football/|title=How this company is using virtual reality to teach football|date=May 22, 2015|publisher=Fortune|accessdate=September 10, 2015}}</ref> The [[Tampa Bay Buccaneers]] announced that they were using EON Reality's Sidekiq football simulator software for their training camp in July 2015.<ref>{{cite web|url=http://espn.go.com/nfl/story/_/id/13287941/tampa-bay-buccaneers-buy-virtual-reality-system-help-rookie-jameis-winston|title=Bucs invest in virtual-reality system to help Jameis Winston|date=July 20, 2015|publisher=ESPN|accessdate=September 10, 2015}}</ref> The [[New England Patriots]], [[San Francisco 49ers]] and [[Dallas Cowboys]] also invested in the technology.<ref>{{cite web|url=http://uploadvr.com/nfl-arms-race-patriots-buccaneers-49ers-cowboys-sign-vr-training/|title=NFL arms race as Patriots, Buccaneers, 49ers and Cowboys sign up for VR training|accessdate=September 10, 2015}}</ref>
EON Sports, an athletic Virtual Reality training software company, was founded as a subdivision of EON Reality in 2013.<ref name="builtinchicago">{{cite web|url=http://www.builtinchicago.org/2014/11/12/eon-sports-introduces-virtual-reality-training-program-football-players|title=EON Sports introduces virtual reality training program for football players|date=November 13, 2014|access-date=May 2, 2015}}</ref> EON Sports launched a virtual reality training program for football players in February 2014.<ref name=builtinchicago/><ref name="usatoday">{{cite web|url=https://www.usatoday.com/story/sports/nfl/2014/12/12/virtual-training-reality-practice-eon-sports-brendan-reilly/20284053/|title=Virtual training could be NFL preparation's sea change|website=[[USA Today]] |date=December 12, 2014|access-date=May 2, 2015}}</ref> [[UCLA]], [[Ole Miss]], [[Syracuse University]], the [[University of Kansas]] and 100 high schools are using the software.<ref>{{cite web|url=http://fortune.com/2015/05/22/eon-sports-vr-football/|title=How this company is using virtual reality to teach football|date=May 22, 2015|publisher=Fortune|access-date=September 10, 2015}}</ref> The [[Tampa Bay Buccaneers]] announced that they were using EON Reality's Sidekiq football simulator software for their training camp in July 2015.<ref>{{cite web|url=https://www.espn.com/nfl/story/_/id/13287941/tampa-bay-buccaneers-buy-virtual-reality-system-help-rookie-jameis-winston|title=Bucs invest in virtual-reality system to help Jameis Winston|date=July 20, 2015|publisher=ESPN|access-date=September 10, 2015}}</ref> The [[New England Patriots]], [[San Francisco 49ers]] and [[Dallas Cowboys]] also invested in the technology.<ref>{{cite web|url=http://uploadvr.com/nfl-arms-race-patriots-buccaneers-49ers-cowboys-sign-vr-training/|title=NFL arms race as Patriots, Buccaneers, 49ers and Cowboys sign up for VR training|date=24 July 2015 |access-date=September 10, 2015}}</ref>


In November 2015, it was announced that EON Sports partnered with [[Jason Giambi]] and created Project OPS, a [[baseball]] training solution.<ref>{{cite web|url=https://techcrunch.com/2015/11/05/former-mlb-player-jason-giambi-takes-a-swing-at-virtual-reality/|title=Former MLB Player Jason Giambi Takes a Swing at Virtual Reality|publisher=Tech Crunch|first=Ron |last=Miller|date=November 5, 2015|access-date=March 17, 2016}}</ref><ref>{{cite web|url=http://futuresport.co/eon-sports-vr-to-introduce-vr-baseball-trainer-with-help-from-mlb-veterans/|title=EON Sports VR to Introduce VR Baseball Trainer With Help From MLB Veterans|publisher=Future Sport|first=Matthew |last= Thomas |date=November 2, 2015 |access-date=March 17, 2016}}</ref> The Tampa Bay Rays announced that they will use the EON Sports technology for training.<ref>{{cite web|url=http://www.sporttechie.com/2016/04/11/tampa-bay-rays-step-virtual-reality-batting-cage/|title=The Tampa Bay Rays Are Using Virtual Reality to Prepare for Opponents|publisher=Sports Techie|first=Alex |last=Stanley |date=April 11, 2016 |access-date=July 2, 2016}}</ref> The company's VR tools have also been used as a recruitment tool by college football teams.<ref>{{cite web|url=http://bigstory.ap.org/article/bff0c3b225f04d0189a1cc3da9811c57/college-programs-turning-virtual-reality-recruiting|title=College Programs Turning to Virtual Reality for Recruiting|publisher=Big Story|first=John |last=Marshall |date=November 20, 2015 |access-date=March 17, 2015}}</ref>
In November 2015, it was announced that EON Sports partnered with [[Jason Giambi]] and created Project OPS, a [[baseball]] training solution.<ref>{{cite web|url=https://techcrunch.com/2015/11/05/former-mlb-player-jason-giambi-takes-a-swing-at-virtual-reality/|title=Former MLB Player Jason Giambi Takes a Swing at Virtual Reality|publisher=Tech Crunch|first=Ron |last=Miller|date=November 5, 2015|access-date=March 17, 2016}}</ref><ref>{{cite web|url=http://futuresport.co/eon-sports-vr-to-introduce-vr-baseball-trainer-with-help-from-mlb-veterans/|title=EON Sports VR to Introduce VR Baseball Trainer With Help From MLB Veterans|publisher=Future Sport|first=Matthew |last= Thomas |date=November 2, 2015 |access-date=March 17, 2016}}</ref> The Tampa Bay Rays announced that they will use the EON Sports technology for training.<ref>{{cite web|url=http://www.sporttechie.com/2016/04/11/tampa-bay-rays-step-virtual-reality-batting-cage/|title=The Tampa Bay Rays Are Using Virtual Reality to Prepare for Opponents|publisher=Sports Techie|first=Alex |last=Stanley |date=April 11, 2016 |access-date=July 2, 2016}}</ref> The company's VR tools have also been used as a recruitment tool by college football teams.<ref>{{cite web|url=http://bigstory.ap.org/article/bff0c3b225f04d0189a1cc3da9811c57/college-programs-turning-virtual-reality-recruiting|title=College Programs Turning to Virtual Reality for Recruiting|publisher=Big Story|first=John |last=Marshall |date=November 20, 2015 |access-date=March 17, 2015}}</ref>


In August 2016, it was announced that EON Sports VR would collaborate with the [[University of Miami]] to create a virtual reality channel available to fans of the University's athletic teams.<ref>{{cite web|url=https://www.vrfocus.com/2016/08/eon-sports-vr-collaborate-with-university-of-miami-on-vr-channel-for-sports-fans/|title=EON Sports VR Collaborate with University of Miami on VR Channel for Sports Fans}}</ref><ref>{{cite web|url=http://www.broadcastingcable.com/news/technology/university-miami-gets-its-own-vr-channel/158624|title=University of Miami Gets Its Own VR Channel}}</ref> That same year, the company reached a similar agreement with [[Pennsylvania State University]] to launch the LionVision VR channel.<ref>{{cite web|url=https://campustechnology.com/articles/2016/08/26/penn-state-athletics-and-eon-sports-vr-launch-virtual-reality-channel.aspx |title=Penn State Athletics and EON Sports VR Launch Virtual Reality Channel}}</ref><ref>{{cite web|url=http://www.sporttechie.com/2016/08/30/sports/ncaa/psu-athletics-eon-sports-vr-launch-virtual-reality-channel/|title=Penn State Athletics, EON Sports VR Launch Virtual Reality Channel}}</ref> In March 2017, EON Sports VR partnered with the creative agency Twelfthman, [[Raycom Sports]] and the [[ACC Men's Basketball Tournament]] to present the tournament and related content in virtual reality.<ref>{{cite web|url=https://www.sporttechie.com/watch-the-2017-acc-mens-basketball-tournament-live-in-virtual-reality/|title=Watch the 2016 ACC Men's Basketball Tournament Live in Virtual Reality}}</ref> That same month, the company partnered with [[Nippon Professional Baseball]]'s [[Yokohama DeNA BayStars]], which will use the companys baseball training platform.<ref>{{cite web|url=http://www.startlandnews.com/2017/03/vr-startup-eon-sports-lands-pro-japanese-baseball-team/|title=VR Startup EON Sports Lands Pro Japanese Baseball Team}}</ref>
In August 2016, it was announced that EON Sports VR would collaborate with the [[University of Miami]] to create a virtual reality channel for fans of the university's athletic teams.<ref>{{cite web|url=https://www.vrfocus.com/2016/08/eon-sports-vr-collaborate-with-university-of-miami-on-vr-channel-for-sports-fans/|title=EON Sports VR Collaborate with University of Miami on VR Channel for Sports Fans}}</ref><ref>{{cite web|url=http://www.broadcastingcable.com/news/technology/university-miami-gets-its-own-vr-channel/158624|title=University of Miami Gets Its Own VR Channel|date=4 August 2016 }}</ref> TAlso in 2016, reached a similar agreement with [[Pennsylvania State University]] l.<ref>{{cite web|url=https://campustechnology.com/articles/2016/08/26/penn-state-athletics-and-eon-sports-vr-launch-virtual-reality-channel.aspx |title=Penn State Athletics and EON Sports VR Launch Virtual Reality Channel}}</ref><ref>{{cite web|url=http://www.sporttechie.com/2016/08/30/sports/ncaa/psu-athletics-eon-sports-vr-launch-virtual-reality-channel/|title=Penn State Athletics, EON Sports VR Launch Virtual Reality Channel}}</ref> In March 2017, it partnered with the creative agency Twelfthman, [[Raycom Sports]] and the [[ACC men's basketball tournament]] to present the tournament and related content in virtual reality.<ref>{{cite web|url=https://www.sporttechie.com/watch-the-2017-acc-mens-basketball-tournament-live-in-virtual-reality/|title=Watch the 2016 ACC Men's Basketball Tournament Live in Virtual Reality}}</ref> That month, it also partnered with [[Nippon Professional Baseball]]'s [[Yokohama DeNA BayStars]].<ref>{{cite web|url=http://www.startlandnews.com/2017/03/vr-startup-eon-sports-lands-pro-japanese-baseball-team/|title=VR Startup EON Sports Lands Pro Japanese Baseball Team|date=14 March 2017 }}</ref>


==Operations==
==Operations==
As of 2020, EON Reality and its IDCs have 150 employees worldwide. The company develops Virtual Reality (VR) and Augmented Reality (AR) products aimed to improve knowledge transfer. EON Reality sells its software to corporations, universities, governments and the entertainment industry.<ref name=cnbc/>
In 2020, EON Reality and its IDCs have 150 employees worldwide.<ref name="lesechos">{{cite web|date=June 11, 2014|title=Eon Reality choisit Laval, " La Mecque " de la réalité virtuelle|url=http://www.lesechos.fr/06/11/2014/LesEchos/21809-114-ECH_eon-reality-choisit-laval----la-mecque---de-la-realite-virtuelle.htm|access-date=May 2, 2015}}</ref> The company develops Virtual Reality (VR) and Augmented Reality (AR) products aimed to improve knowledge transfer. The firm sells its software to corporations, universities, governments and the entertainment industry.<ref name=cnbc/>


In 2016, it released a free Augmented and Virtual Reality (XR) learning app for [[Android (operating system)|Android]] and [[iOS]] called, EON Creator AVR. The app also allows teachers and other users to create learning experiences from the company's library. To date, the library has more than 830,000 assets and lessons.<ref>{{cite web|url=https://thejournal.com/articles/2016/04/13/eon-reality-launches-free-app.aspx|title=EON Reality Launches Free App for 'Gamified' Learning|publisher=The Journal|first=Richard |last=Chang |date=April 13, 2016 |access-date=July 2, 2016}}</ref><ref>{{cite web|url=http://www.vrfocus.com/2016/02/eon-creator-avr-puts-content-creation-in-the-hands-of-teachers-and-students/|title=EON Creator AVR Puts Content Creation In The Hands of Teachers and Students|publisher=VR Focus|first=Peter |last=Graham |date=February 18, 2016|access-date=July 2, 2016}}</ref><ref>{{cite web|url=https://www.the74million.org/article/dissect-a-frog-without-the-mess-eon-brings-virtual-reality-to-life-in-the-classroom|title=Dissect a Frog Without the Mess? EON Brings Virtual Reality to Life in the Classroom|date=20 November 2016 }}</ref> The company released the EON AR Knowledge Injection in April 2017, the update to its AVR platform relies on artificial intelligence, the Internet of Things (IoT), and geolocation to create augmented reality annotations tied to objects in the real world.<ref>{{cite web|url=https://thejournal.com/articles/2017/04/19/tech-allows-workers-students-to-augment-knowledge-in-the-real-world.aspx|title=Tech Allows Workers, Students to Augment Knowledge in the Real World}}</ref>


==References==
==References==
{{reflist|2}}
{{reflist}}


[[Category:Software companies based in California]]
[[Category:Software companies based in California]]

Latest revision as of 19:46, 12 November 2024

EON Reality
IndustryVirtual reality, augmented reality
Founded1999; 25 years ago (1999)
Headquarters
Area served
Worldwide
Products
  • EON-XR
  • EON Spatial Meetings
  • EON Merged XR
  • EON Knowledge Metaverse
Websitewww.eonreality.com

EON Reality is a multinational virtual reality and augmented reality software developer headquartered in Irvine, California.[1][2][3] The company was founded by Dan Lejerskar, Mikael Jacobsson and Mats W. Johansson in 1999.[4][5] Its clients include Boeing, Microsoft, Lexus and Cornell University.

The company has subsidiaries in Gothenburg (Sweden), Singapore, Italy (Bologna), China and Dominican Republic.[6][7][8][9][10]

History

[edit]

In 1999, Dan Lejerskar, Mikael Jacobsson and Mats W. Johansson founded EON Reality.[4]

The firm supplied its products for training and development at a technology center in Brazil owned by Senai, a Brazilian industrial apprenticeship service, in September 2010.[11] In March 2013, the firm opened an interactive research and development center in Manchester, England.[1][8] The company opened its Entrepreneur Coding School to teach coding, 3D modeling, design and development.[12]

In December 2016, EON Reality launched Eon Reality Norway AS and opened locations in Hamar and Elverum in the country.[13]

On 2 July 2020, EON Reality announced that it had entered a strategic relationship with Dell to promote AR and VR products.[14]

Education

[edit]

In November 2014, the company partnered with Duncanville, Texas to establish a virtual reality school.[15] In September 2016, it announced a partnership with Eastern Iowa Community Colleges in which it built an educational training center in Davenport, Iowa. The company's Innovation Academy began offering augmented reality design classes in January 2017.[16][17] The firm reached a partnership with Lehman College in December 2016 to build an Interactive Digital Centre on one of Lehman's satellite campus in the Bronx.[18][19]

In July 2017, Eastern Iowa Community Colleges was awarded a $748,218 grant to develop a water/wastewater, agriculture technology, and conservation curriculum in partnership with EON Reality.[20]

Industry

[edit]

EON Reality licensed Microsoft's Touchlight technology through Microsoft's IP Ventures Program in 2006.[21] The company partnered with the Saudi Commission for Tourism and Antiquities to pioneer turnkey solutions for 3D, virtual reality and augmented reality for Bait Nassief, a UNESCO World Heritage site in April 2015.[22] The following month, ExxonMobil awarded a global commercial license for Immersive 3D Operator Training Simulator technology to EON Reality.[23] In March 2017, EON Reality partnered with the lighting company Tridonic to create an augmented reality interface for the company's IoT industrial lighting technology.[24] That same month, the company's software was used by Epson for a partnership with SO Sofitel Singapore that created an Augmented Reality experience within the hotel.[25]

Sports

[edit]

EON Sports, an athletic Virtual Reality training software company, was founded as a subdivision of EON Reality in 2013.[26] EON Sports launched a virtual reality training program for football players in February 2014.[26][27] UCLA, Ole Miss, Syracuse University, the University of Kansas and 100 high schools are using the software.[28] The Tampa Bay Buccaneers announced that they were using EON Reality's Sidekiq football simulator software for their training camp in July 2015.[29] The New England Patriots, San Francisco 49ers and Dallas Cowboys also invested in the technology.[30]

In November 2015, it was announced that EON Sports partnered with Jason Giambi and created Project OPS, a baseball training solution.[31][32] The Tampa Bay Rays announced that they will use the EON Sports technology for training.[33] The company's VR tools have also been used as a recruitment tool by college football teams.[34]

In August 2016, it was announced that EON Sports VR would collaborate with the University of Miami to create a virtual reality channel for fans of the university's athletic teams.[35][36] TAlso in 2016, reached a similar agreement with Pennsylvania State University l.[37][38] In March 2017, it partnered with the creative agency Twelfthman, Raycom Sports and the ACC men's basketball tournament to present the tournament and related content in virtual reality.[39] That month, it also partnered with Nippon Professional Baseball's Yokohama DeNA BayStars.[40]

Operations

[edit]

In 2020, EON Reality and its IDCs have 150 employees worldwide.[41] The company develops Virtual Reality (VR) and Augmented Reality (AR) products aimed to improve knowledge transfer. The firm sells its software to corporations, universities, governments and the entertainment industry.[3]

In 2016, it released a free Augmented and Virtual Reality (XR) learning app for Android and iOS called, EON Creator AVR. The app also allows teachers and other users to create learning experiences from the company's library. To date, the library has more than 830,000 assets and lessons.[42][43][44] The company released the EON AR Knowledge Injection in April 2017, the update to its AVR platform relies on artificial intelligence, the Internet of Things (IoT), and geolocation to create augmented reality annotations tied to objects in the real world.[45]

References

[edit]
  1. ^ a b Edd Gent (March 21, 2013). "Firm offers free 12 month 3D software coding course". Archived from the original on September 15, 2015. Retrieved May 2, 2015.
  2. ^ "Eon Reality and Croc Inaugurate the First Interactive Digital Center in Russia". April 2, 2014. Retrieved May 2, 2015.
  3. ^ a b "Virtual Reality Technology Comes of Age". CNBC. March 27, 2012. Retrieved May 2, 2015.
  4. ^ a b "Eon Reality: They Are Virtually Here". 5 October 2012. Retrieved May 2, 2015.
  5. ^ "Eon Technology puts holograms at hand". September 26, 2006. Retrieved May 2, 2015.
  6. ^ "EON Reality opens European HQ in Manchester". March 21, 2013. Retrieved May 2, 2015.
  7. ^ "Réalité virtuelle et augmentée : l'américain Eon reality implante sa filiale à Laval". 25 November 2014. Retrieved May 2, 2015.
  8. ^ a b "Manchester strengthens digital reputation". Retrieved May 2, 2015.
  9. ^ "Ateneo di Bologna, un master in realtà virtuale". Repubblica.it. 28 March 2019.
  10. ^ "EON Reality and ORU Open Dedicated AR/VR Learning Facility". UploadVR. 13 February 2017.
  11. ^ "EON Reality supplies simulation solution for US$3.5mn interactive digital center". September 22, 2010. Retrieved May 2, 2015.
  12. ^ "EON Reality European HQ opens in Manchester". March 20, 2013. Retrieved May 2, 2015.
  13. ^ "Håper at Eon Reality er på plass i april". 16 January 2017.
  14. ^ "EON Reality announces partnership with Dell to promote AR and VR solutions for education and enterprise". Auganix. 2 July 2020. Retrieved 13 July 2020.
  15. ^ "Duncanville, EON partner to establish virtual reality school". Retrieved May 2, 2015.
  16. ^ "Virtual Reality Comes to Q-C in Major Launch". 2 September 2016.
  17. ^ "Virtual Reality Brings Contemporary Curriculum to Students and Professionals". Archived from the original on 2016-09-10. Retrieved 2017-09-25.
  18. ^ "EON Reality Establishes VR Center in NYC with Lehman College".
  19. ^ "New York's Lehman College to Open Virtual Reality Academy and Lab". 3 January 2017.
  20. ^ "EICC Wins $780,000 Grant for AG, Water Virtual Reality". 6 July 2017.
  21. ^ "Microsoft Licenses 'Touchlight' Technology to EON". 30 July 2006. Retrieved May 2, 2015.
  22. ^ "Prince Sultan applauds Midwan Edutainment's work". April 15, 2015. Retrieved September 10, 2015.
  23. ^ "ExxonMobil awards license to EON Reality for Immersive 3D Operator Training Simulator technology". World Oil. May 5, 2015. Retrieved September 10, 2015.
  24. ^ "Tridonic and EON Reality show Augmented Reality app to control and provision IoT enabled industrial lighting at CeBIT".
  25. ^ "Epson Partners SO Sofitel Singapore for Augmented Reality Experience". 31 March 2017.
  26. ^ a b "EON Sports introduces virtual reality training program for football players". November 13, 2014. Retrieved May 2, 2015.
  27. ^ "Virtual training could be NFL preparation's sea change". USA Today. December 12, 2014. Retrieved May 2, 2015.
  28. ^ "How this company is using virtual reality to teach football". Fortune. May 22, 2015. Retrieved September 10, 2015.
  29. ^ "Bucs invest in virtual-reality system to help Jameis Winston". ESPN. July 20, 2015. Retrieved September 10, 2015.
  30. ^ "NFL arms race as Patriots, Buccaneers, 49ers and Cowboys sign up for VR training". 24 July 2015. Retrieved September 10, 2015.
  31. ^ Miller, Ron (November 5, 2015). "Former MLB Player Jason Giambi Takes a Swing at Virtual Reality". Tech Crunch. Retrieved March 17, 2016.
  32. ^ Thomas, Matthew (November 2, 2015). "EON Sports VR to Introduce VR Baseball Trainer With Help From MLB Veterans". Future Sport. Retrieved March 17, 2016.
  33. ^ Stanley, Alex (April 11, 2016). "The Tampa Bay Rays Are Using Virtual Reality to Prepare for Opponents". Sports Techie. Retrieved July 2, 2016.
  34. ^ Marshall, John (November 20, 2015). "College Programs Turning to Virtual Reality for Recruiting". Big Story. Retrieved March 17, 2015.
  35. ^ "EON Sports VR Collaborate with University of Miami on VR Channel for Sports Fans".
  36. ^ "University of Miami Gets Its Own VR Channel". 4 August 2016.
  37. ^ "Penn State Athletics and EON Sports VR Launch Virtual Reality Channel".
  38. ^ "Penn State Athletics, EON Sports VR Launch Virtual Reality Channel".
  39. ^ "Watch the 2016 ACC Men's Basketball Tournament Live in Virtual Reality".
  40. ^ "VR Startup EON Sports Lands Pro Japanese Baseball Team". 14 March 2017.
  41. ^ "Eon Reality choisit Laval, " La Mecque " de la réalité virtuelle". June 11, 2014. Retrieved May 2, 2015.
  42. ^ Chang, Richard (April 13, 2016). "EON Reality Launches Free App for 'Gamified' Learning". The Journal. Retrieved July 2, 2016.
  43. ^ Graham, Peter (February 18, 2016). "EON Creator AVR Puts Content Creation In The Hands of Teachers and Students". VR Focus. Retrieved July 2, 2016.
  44. ^ "Dissect a Frog Without the Mess? EON Brings Virtual Reality to Life in the Classroom". 20 November 2016.
  45. ^ "Tech Allows Workers, Students to Augment Knowledge in the Real World".