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{{short description|Racing video game series published by Xbox Game Studios}}
{{short description|Racing video game series published by Xbox Game Studios}}
{{Other uses}}
{{Use American English|date=April 2020}}
{{Use American English|date=April 2020}}
{{Use mdy dates|date=December 2018}}
{{Use mdy dates|date=December 2018}}
{{Infobox video game series
{{Infobox video game series
| title = Forza
| title = Forza
| image = Forza new logo.png
| image = Forza logo 2020.svg
| image_size = 240px
| image_size = 240px
| caption = ''Forza'' series logo since 2020
| caption = Logo since 2020
| genre = [[Racing game|Racing]]
| genre = [[Racing game|Racing]]
| creator = Dan Greenawalt
| developer = {{Plainlist|
| developer = {{Plainlist|
* [[Turn 10 Studios]]
* [[Turn 10 Studios]]
Line 18: Line 20:
* [[Xbox 360]]
* [[Xbox 360]]
* [[Xbox One]]
* [[Xbox One]]
* [[Xbox Series X]]
* [[Xbox Series X and Series S|Xbox Series X/S]]
* [[Microsoft Windows]]
* [[Microsoft Windows]]
* [[iOS]]
* [[iOS]]
* [[Android (operating system)|Android]]
* [[Android (operating system)|Android]]
}}
}}
| first release version = ''[[Forza Motorsport]]''
| first release version = ''[[Forza Motorsport (2005 video game)|Forza Motorsport]]''
| first release date = May 3, 2005
| first release date = May 3, 2005
| latest release version = ''[[Forza Street]]''
| latest release version = ''[[Forza Motorsport (2023 video game)|Forza Motorsport]]''
| latest release date = April 15, 2019
| latest release date = October 10, 2023
}}{{Video game timeline
| 2005 = ''[[Forza Motorsport (2005 video game)|Forza Motorsport]]''
| 2007 = ''[[Forza Motorsport 2]]''
| 2009 = ''[[Forza Motorsport 3]]''
| 2011 = ''[[Forza Motorsport 4]]''
| 2012 = ''[[Forza Horizon]]''
| 2013 = ''[[Forza Motorsport 5]]''
| 2014 = ''[[Forza Horizon 2]]''
| 2015 = ''[[Forza Motorsport 6]]''
| 2016 = ''[[Forza Horizon 3]]''
| 2017 = ''[[Forza Motorsport 7]]''
| 2018 = ''[[Forza Horizon 4]]''
| 2019 = ''Forza Street''
| 2021 = ''[[Forza Horizon 5]]''
| 2023a = ''[[Forza Motorsport (2023 video game)|Forza Motorsport]]''
| 2023b = ''Forza Customs''
}}
}}


'''''Forza''''' ({{IPAc-en|ˈ|f|ɔːr|t|s|ə}} {{respell|FORT|sə}}, {{IPA|it|ˈfɔrtsa|lang}}; [[Italian language|Italian]] for "force"<ref>{{cite magazine|url=https://books.google.com/books?id=sOoDAAAAMBAJ&pg=PA45|title=Pole Position|last=Ryan|first=Leon|magazine=GameAxis Unwired|publisher=[[HardwareZone]]|location=Singapore|date=July 2007|access-date=2022-02-10|issue=46|page=45|issn=0219-872X|quote=You might be forgiven for finding this Italian word (meaning force) to be entirely alien. This is probably because the original Forza Motorsport was released back on the chunky, brick controllers, black Xbox –<!--Source uses what appear to be an en dash, not an em dash (—).--> meaning that you might have seen the title on the shelf very briefly before the console went the way of the dodo.}}</ref> and "strength") is a [[racing game|racing video game]] series for [[Xbox]] consoles and [[Microsoft Windows]] published by [[Xbox Game Studios]].<ref name=":0">{{Cite web |title=Forza Motorsport Will "Reset The High Bar" For Racing Sims, Head of Xbox Game Studios Says |url=https://www.gamespot.com/articles/forza-motorsport-will-reset-the-high-bar-for-racing-sims-head-of-xbox-game-studios-says/1100-6507102/ |access-date=2023-10-27 |website=GameSpot |language=en-US}}</ref><ref>{{Cite web |last=Castellaw |first=Christopher |date=2023-10-15 |title=Forza Motorsport Shows Why There's Room for Two AAA Forza Titles on Game Pass |url=https://gamerant.com/forza-motorsport-horizon-game-pass-aaa/ |access-date=2023-10-27 |website=Game Rant |language=en}}</ref><ref name=":1">{{Cite web |last=Seagrave |first=Richard |date=2023-02-28 |title=The Best Arcade Racing Games on Xbox |url=https://www.gamespew.com/2023/02/best-arcade-racing-games-on-xbox/ |access-date=2023-10-27 |website=GameSpew |language=en-GB}}</ref> The franchise has sold 16 million copies as of December 2016 and has garnered critical acclaim.<ref>{{cite web |title=The Forza Franchise Has Exceeded $1 Billion in Retail Sales |url=https://news.xbox.com/en-us/2017/02/13/forza-franchise-exceeded-1-billion-retail-sales/ |website=Xbox.com |access-date=1 July 2023}}</ref>
'''''Forza''''' ({{IPAc-en|ˈ|f|ɔːr|t|s|ə}} {{respell|FORTS|ə}}; [[Italian language|Italian]] for "strength") is a series of [[Sim racing|simulation]] [[racing video game]]s for [[Xbox]] consoles, [[Windows 10]], [[iOS]] and [[Android (operating system)|Android]] devices published by [[Xbox Game Studios]]. The series seeks to emulate the performance and handling characteristics of many real-life production, modified and racing cars.


The franchise is primarily divided into two ongoing titles; the original '''''Forza Motorsport''''' series developed by American developer [[Turn 10 Studios]], which focuses on primarily professional-style track racing events and series around a variety of both real and fictional tracks, and the '''''Forza Horizon''''' series mainly developed by British developer [[Playground Games]], which revolves around a fictional racing and music festival called the "Horizon Festival" and features [[open world]] environments set in fictional representations of real world areas in which players may freely roam and participate in racing events. Until 2019, each installment of the franchise series have alternated on a biennial basis; the ''Motorsport'' entries were released in odd-numbered years, while the ''Horizon'' entries were released in even-numbered years. This pattern was altered due to the absence of a new ''Motorsport'' game in 2019.<ref name="gib-no-new-motorsport">{{cite web|last=Batchelor|first=James|title=Microsoft confirms no Forza Motorsport 8 in 2019|url=https://www.gamesindustry.biz/articles/2019-06-10-microsoft-confirms-no-forza-motorsport-8-in-2019|website=[[GamesIndustry.biz]]|accessdate=2019-12-18|date=2019-06-10|df=mdy-all}}</ref>
The franchise is primarily divided into two ongoing titles. The original '''''Forza Motorsport''''' series developed by American developer [[Turn 10 Studios]] focuses on primarily [[Sim racing|simulation racing]] around a variety of both real and fictional tracks, and seeks to emulate the performance and handling characteristics of many real-life production, modified, and racing cars.<ref>{{Cite web |date=2023-10-04 |title=Forza Motorsport review: a vast simulation toolkit |url=https://www.topgear.com/car-news/gaming/forza-motorsport-review-a-vast-simulation-toolkit |access-date=2023-10-27 |website=Top Gear |language=en}}</ref><ref>{{Cite web |last=Casey |first=Henry |date=2023-09-11 |title=Forza Motorsport is a perfect racing sim for beginners — here are our early thoughts |url=https://www.cnn.com/cnn-underscored/electronics/forza-motorsport-2023-hands-on |access-date=2023-10-27 |website=CNN Underscored |language=en}}</ref><ref name=":0" /> The '''''Forza Horizon''''' series developed by British developer [[Playground Games]] features more [[Racing game#Arcade-style racing|arcade-style racing]] while maintaining a toned down version of ''Motorsport''{{'}}s simulation physics. ''Horizon'' revolves around a music festival called the "Horizon Festival" and features [[open world]] environments set in fictional representations of real-world areas in which players may [[Nonlinear gameplay|freely roam]] and participate in racing events.<ref name=":1" /><ref>{{Cite web |last=Misch |first=Tom |date=2023-10-23 |title=Forza Horizon 5: The Unrivaled Arcade Racing Game |url=https://gameishard.gg/news/forza-horizon-5-the-unrivaled-arcade-racing-game/446533/ |access-date=2023-10-27 |website=Game Is Hard |language=en-US}}</ref><ref>{{Cite web |last=Sawyer |first=Logan |date=2021-01-17 |title=The Best Arcade-Style Racing Games |url=https://gamerant.com/best-arcade-racing-games/ |access-date=2023-10-27 |website=Game Rant |language=en}}</ref>


Apart from ''Motorsport'' and ''Horizon'', ''Forza'' has also seen two [[mobile game|mobile]] and computer [[free-to-play]] spin-offs; ''Forza Street'' (2019–2022), a [[drag racing]]-style game set in [[Miami]], and ''Forza Customs'' (2023), a [[tile-matching video game]] based on [[Custom car|car customization]]. Both spin-offs were initially released as independent games before being rebranded as ''Forza'' titles.<ref name="ta-forza-st" /><ref name="RacingGames.gg Forza Customs" />
==Titles==


==History==
[[Turn 10 Studios]] was established in 2001 by [[Microsoft]], under its [[Microsoft Game Studios]] division, to develop a series of [[racing game]]s, which later became known as ''Forza'',<ref name="PC Gamer">{{cite web |url=https://www.pcgamer.com/microsoft-game-studios-games/ |title=Here's what each Microsoft game studio is working on |first1=Samuel |last1=Horti |first2=Wes |last2=Fenlon |date=February 26, 2019 |website=[[PC Gamer]] |access-date=February 10, 2022 |archive-date=June 11, 2019 |archive-url=https://web.archive.org/web/20190611164950/https://www.pcgamer.com/microsoft-game-studios-games/ |url-status=live }}</ref> as the Xbox rival to ''[[Gran Turismo (series)|Gran Turismo]]'' for [[PlayStation]]. At the time of the studio's establishment, most staff had experience in publishing games, such as ''[[Project Gotham Racing]]'' and ''Golf 4.0'', but had not been involved in game development.<ref name="Ars Technica">{{cite web |url=https://arstechnica.com/gaming/2014/10/a-trip-to-turn-10-the-forza-studio-merging-car-culture-with-games/ |title=A trip to Turn 10, the Forza studio merging car culture with games |first=Jonathan M. |last=Gitlin |date=October 31, 2014 |website=[[Ars Technica]] |access-date=February 10, 2022 |archive-date=October 31, 2014 |archive-url=https://web.archive.org/web/20141031172516/https://arstechnica.com/gaming/2014/10/a-trip-to-turn-10-the-forza-studio-merging-car-culture-with-games/ |url-status=live }}</ref> The first ''Forza Motorsport'' was designed to showcase the technological capabilities of Microsoft's first console, the [[Xbox (console)|original Xbox]], including its [[Xbox Live]] online multiplayer network. From the start, Turn 10's approach to the series has been to broaden its appeal to the general audience and not limit it to racing enthusiasts, passionately highlighting [[car culture]] along the way. Also integral to the series' development is the considerable amount of research put into the race cars' handling, sometimes involving professional race teams as of [[Formula One]] and [[NASCAR]].<ref name="Telegraph-2017">{{cite web|url=https://www.telegraph.co.uk/gaming/features/forza-raced-past-competition-become-gamings-biggest-driving/|url-access=subscription|title=How Forza raced past the competition to become gaming's biggest driving series|last=Hoggins|first=Tom|work=[[The Daily Telegraph]]|date=2017-10-03|access-date=2022-02-14|archive-url=https://web.archive.org/web/20171004091822/https://www.telegraph.co.uk/gaming/features/forza-raced-past-competition-become-gamings-biggest-driving/|archive-date=2017-10-04|url-status=live}}</ref>

Every ''Forza'' title includes an [[artificial neural network]] used by its [[Artificial intelligence in video games|AI]] racers, called Drivatars, a [[portmanteau]] of ''driver'' and ''avatar''. Drivatars were developed and designed by [[Microsoft Research Cambridge]] to learn and adapt to the player's driving. In early ''Forza'' titles, the Drivatars ran on a [[Bayesian neural network]], which calculates possible solutions to a problem and their probabilities based on player data collected from previous races before selecting the one with the highest confidence value. Such a problem may be reaching a certain turn, at which point the appropriate angle at which to turn and the amount of pressure on the accelerator must be determined. Initially, the only way to share the learned Drivatars was to copy them onto Xbox Memory Units for use by other Xbox consoles. Since ''[[Forza Motorsport 5]]'', the Drivatars have used a [[reinforcement learning]] paradigm, and have recorded racing data of all players connected to the [[Cloud computing|cloud]] as part of the Xbox Network. In this paradigm, the Drivatars track the player's car position and speed and the consistency of the behavior and guess their turn angle and speed for a given segment, enabling the Drivatars to infer solutions for courses the player had not yet raced on and input for cars the player had not yet raced with. The data is then uploaded to the cloud to update the Drivatar behavior, and the new Drivatars are then downloaded to other Xbox consoles. Each upload is timestamped, and older uploads are treated with less confidence. There have been concerns that players could abuse the system to [[Dynamic game difficulty balancing|rubber-band]] the Drivatars' AI back to them, but Turn 10 has stated that the only thing that is rubber-banded are their cars, whose performance is slightly modified based on how far they are ahead of or behind the player. Turn 10 inserted a layer of control between player and AI inputs that allows for the developers to modify Drivatar behavior so as to prevent unexpected results.<ref name="Gamasutra-2021">{{cite web|url=https://www.gamedeveloper.com/design/how-forza-s-drivatar-actually-works|title=How Forza's Drivatar Actually Works|last=Thompson|first=Tommy|work=[[Gamasutra]]|date=2021-06-01|access-date=2022-02-17|archive-url=https://web.archive.org/web/20210823175356/https://www.gamasutra.com/blogs/TommyThompson/20210601/382337/How_Forzas_Drivatar_Actually_Works.php|archive-date=2021-08-23|url-status=live}}</ref>

Initially, Turn 10 designed models for cars and tracks using [[commercial off-the-shelf]] software such as [[3D Studio Max]]. Today, it develops and uses a proprietary [[3D modelling]] software called Fuel that allows multiple artists to work on the same model simultaneously, primarily those for cars and racing tracks. Due to increasing complexity of video games, it took six months for four people to design a single car model for [[Xbox One]] versions of ''Forza'', so Turn 10 came to rely on car manufacturers to share [[Computer-aided design|CAD]] files, scan real-life cars, or send out a photographer to take hundreds or thousands of photographs of newly launched cars.<ref name="Ars Technica" />

Playground Games was co-founded in 2009<ref>{{cite web|url=https://www.eurogamer.net/articles/2022-01-05-playground-games-co-founder-departs|title=Playground Games co-founder departs|last=Phillips|first=Tom|work=[[Eurogamer]]|date=2022-01-05|access-date=2022-02-10|archive-url=https://web.archive.org/web/20220210062027/https://www.eurogamer.net/articles/2022-01-05-playground-games-co-founder-departs|archive-date=2022-02-10|url-status=live}}</ref> in [[Leamington Spa]], England, by Gavin Raeburn, Trevor Williams, and Ralph Fulton, all former employees of [[Codemasters]]. Raeburn was known for his role in developing critical hits such as the ''[[Dirt (series)|Dirt]]'' and [[TOCA (series)|''TOCA'' series]], but he became inspired by the open world environment of ''[[Test Drive Unlimited]]'', and so left Codemasters feeling that it lacked the resources to fulfill his ambitions. Other members of Playground have included former employees of [[Bizarre Creations]], [[Black Rock Studio]], and Sony Liverpool—all racing game companies of the United Kingdom. At the same time, Turn 10 Studios began seeking out businsesses in hopes of finding one willing to expand and branch out its franchise.<ref name="Telegraph-2017" /> At [[E3 2010]], he and Williams offered Turn 10 a concept of an open-world ''Forza Motorsport'' in exchange for resources, to which Turn 10 agreed. Playground then developed what was to become ''Forza Horizon'', collaborating with and closely backed by Turn 10.<ref>{{cite web|url=https://www.eurogamer.net/articles/2012-06-04-forza-horizon-preview-the-open-road-dream|title=Forza Horizon Preview: The Open Road Dream|last=Welsh|first=Oli|work=[[Eurogamer]]|date=2012-06-09|access-date=2022-02-10|archive-date=February 10, 2022|archive-url=https://web.archive.org/web/20220210082038/https://www.eurogamer.net/articles/2012-06-04-forza-horizon-preview-the-open-road-dream|url-status=live}}</ref> Playground Games had had a strong relationship as a third-party developer with Microsoft Studios, but it was only in a June 10 conference at [[E3 2018]] that the company announced its acquisition by Microsoft.<ref>{{cite web|url=https://www.gamesindustry.biz/articles/2018-06-12-playground-games-our-best-is-yet-to-come-thanks-to-microsoft-acquisition|title=Playground Games: "Our best is yet to come" thanks to Microsoft acquisition|last=Batchelor|first=James|work=[[GamesIndustry.biz]]|date=2018-06-12|access-date=2022-02-10|archive-url=https://web.archive.org/web/20220210080211/https://www.gamesindustry.biz/articles/2018-06-12-playground-games-our-best-is-yet-to-come-thanks-to-microsoft-acquisition|archive-date=2022-02-10|url-status=live}}</ref>

Until 2019, each installment of the franchise series had alternated on a biennial basis; the ''Motorsport'' entries were released in odd-numbered years, while the ''Horizon'' entries were released in even-numbered years. This pattern was altered due to the absence of a new ''Motorsport'' game in 2019.<ref name="gib-no-new-motorsport">{{cite web|last=Batchelor|first=James|title=Microsoft confirms no Forza Motorsport 8 in 2019|url=https://www.gamesindustry.biz/articles/2019-06-10-microsoft-confirms-no-forza-motorsport-8-in-2019|website=[[GamesIndustry.biz]]|access-date=2019-12-18|date=2019-06-10|df=mdy-all|archive-date=December 18, 2019|archive-url=https://web.archive.org/web/20191218113100/https://www.gamesindustry.biz/articles/2019-06-10-microsoft-confirms-no-forza-motorsport-8-in-2019|url-status=live}}</ref>

=== ForzaTech ===
ForzaTech is the [[Proprietary software|proprietary]] [[video game engine]] created by [[Turn 10 Studios]]. It is the main engine used for the ''Forza'' series.<ref>{{cite web |last1=Leadbetter |first1=Richard |title=Forza Motorsport on Scorpio: the full story |url=https://www.eurogamer.net/digitalfoundry-2017-forza-motorsport-on-project-scorpio-the-full-story |website=Eurogamer |access-date=17 August 2022 |date=15 April 2017 |archive-date=August 17, 2022 |archive-url=https://web.archive.org/web/20220817191350/https://www.eurogamer.net/digitalfoundry-2017-forza-motorsport-on-project-scorpio-the-full-story |url-status=live }}</ref> The game engine was trademarked by Microsoft in 2015<ref>{{cite web |last1=MaKuch |first1=Eddie |title=What is Microsoft's "ForzaTech"? [UPDATE] |url=https://www.gamespot.com/articles/what-is-microsoft-s-forzatech-update/1100-6426455/ |website=GameSpot |access-date=17 August 2022 |date=7 April 2015 |archive-date=August 17, 2022 |archive-url=https://web.archive.org/web/20220817191350/https://www.gamespot.com/articles/what-is-microsoft-s-forzatech-update/1100-6426455/ |url-status=live }}</ref> and has since been used to develop current ''Forza'' games, as well as the upcoming ''[[Fable (video game series)|Fable]]'' reboot.<ref>{{cite web |last1=Vjestica |first1=Adam |title=Fable on Xbox Series X will be built using an unlikely engine |url=https://www.techradar.com/news/fable-on-xbox-series-x-could-be-built-using-an-unlikely-engine |website=TechRadar |access-date=17 August 2022 |date=10 May 2021 |archive-date=August 17, 2022 |archive-url=https://web.archive.org/web/20220817191339/https://www.techradar.com/news/fable-on-xbox-series-x-could-be-built-using-an-unlikely-engine |url-status=live }}</ref>

==Titles==
===''Motorsport''===
===''Motorsport''===
{| class="wikitable"
! scope="col" rowspan="2" |Title
! scope="col" rowspan="2" |Year
! scope="col" colspan="5" |Platform
|-
! scope="col" |PC
! scope="col" |XBOX
! scope="col" |X360
! scope="col" |XONE
! scope="col" |XSX/S
|-
| ''[[Forza Motorsport (2005 video game)|Forza Motorsport (2005)]]''
| 2005
| {{No}}
| {{Yes}}
| {{maybe|BC}}<ref group="upper-alpha" name="BC">Backwards compatible</ref>
| {{No}}
| {{No}}
|-
| ''[[Forza Motorsport 2]]''
| 2007
| {{No}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
|-
| ''[[Forza Motorsport 3]]''
| 2009
| {{No}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
|-
| ''[[Forza Motorsport 4]]''
| 2011
| {{No}}
| {{No}}
| {{Yes}}
| {{No}}
| {{No}}
|-
| ''[[Forza Motorsport 5]]''
| 2013
| {{No}}
| {{No}}
| {{No}}
| {{Yes}}
| {{maybe|BC}}<ref group="upper-alpha" name="BC">Backwards compatible</ref>
|-
| ''[[Forza Motorsport 6]]''
| 2015
| {{Yes}}<ref group="upper-alpha" name="Apex"> The PC edition was released as a free to play special edition titled '''''Forza Motorsport 6: Apex'''''.</ref>
| {{No}}
| {{No}}
| {{Yes}}
| {{maybe|BC}}<ref group="upper-alpha" name="BC">Backwards compatible</ref>
|-
| ''[[Forza Motorsport 7]]''
| 2017
| {{Yes}}
| {{No}}
| {{No}}
| {{Yes}}
| {{maybe|BC}}<ref group="upper-alpha" name="BC">Backwards compatible</ref>
|-
| ''[[Forza Motorsport (2023 video game)|Forza Motorsport (2023)]]''
| 2023
| {{Yes}}
| {{No}}
| {{No}}
| {{No}}
| {{Yes}}
|-
| colspan="17" background: #F2F2F2" align="left" | '''Notes'''<br>
{{Notelist|group=upper-alpha|close}}
|}


====''Forza Motorsport'' (2005)====
====''Forza Motorsport'' (2005)====
{{Main|Forza Motorsport}}
{{Main|Forza Motorsport (2005 video game)}}


''Forza Motorsport'' was released on May 3, 2005, and is the first installment in the ''Forza Motorsport'' series. It is the only title in the series to be released on the original [[Xbox (console)|Xbox console]]. It features 231 cars<ref name=FM1-Prima>{{cite book |url=https://archive.org/details/ForzaMotorsportPrimaOfficialEGuide|title=Forza Motorsport Prima Official Game Guide |last1=Anthony|first1=Brad|last2=Irish|first2=Dan|publisher=[[Prima Games]]|date=2005|access-date=2022-02-20|isbn=0-7615-4762-2}}</ref>{{Rp|pp=16–69}} and racetracks from 15 real-world and fictional locations.<ref name=FM1-Prima/>{{Rp|pp=98–153}} Common elements established by this game for future ''Forza'' titles include effects of damage on car performance,<ref name=FM1-Prima/>{{Rp|pp=190–192}} a [[wikt:paint job|paint job]] and decal editor,<ref name=FM1-Prima/>{{Rp|pp=95–97}} the ability to tune one's car and purchase upgrades using in-game credits won at previous races,<ref name=FM1-Prima/>{{Rp|pp=70–84}} and assist functions that make driving easier but at the cost of bonus end-of-race credits.<ref name=FM1-Prima/>{{Rp|p=15}} It also supported online multiplayer via Xbox Live,<ref name=FM1-Prima/>{{Rp|pp=204–205}} as have all of its successors. The [[Honda NSX]] and a tuned [[Nissan 350Z]] are the cover vehicles.<ref name=Road-to-Release/> It is playable on the Xbox 360 via [[backwards compatibility]].
''Forza Motorsport'' was released in 2005 and is the first installment in the ''Forza Motorsport'' series, a series that has continued on Microsoft's current systems, the [[Xbox 360]], the [[Xbox One]] and the [[Xbox Series X]]. It was the only title in the series to be released on the original [[Xbox (console)|Xbox console]]. It is playable on the Xbox 360 via backwards compatibility on the newer platform. It features 231 cars and multiple real-world and fictional racecourses. It also featured online multiplayer via [[Xbox Live]].


====''Forza Motorsport 2'' (2007)====
====''Forza Motorsport 2'' (2007)====
{{Main|Forza Motorsport 2}}
{{Main|Forza Motorsport 2}}
''Forza Motorsport 2'' is the first sequel to ''Forza Motorsport'' and the first Xbox 360 title in the series. The Microsoft [[Xbox 360 Wireless Racing Wheel]] was developed alongside ''Forza Motorsport 2'' and is designed to work with the game. Prior to the game's release, Microsoft launched ''Forza Motorsport Showdown'', a four-part TV miniseries on [[Speed (TV network)|Speed]]. The show was produced by [[Bud Brutsman]] and hosted by [[Lee Reherman]].<ref>{{cite web | url=http://uk.ign.com/articles/2006/10/31/forza-2-gains-speed | title=Forza 2 Gains Speed | work=[[IGN]] | publisher=[[Ziff Davis]] | first=Hilary | last=Goldstein | date=October 31, 2006 | accessdate=September 19, 2015}}</ref>
The sequel to ''Forza Motorsport'' and the first Xbox 360 title in the series, ''Forza Motorsport 2'', was released on May 29, 2007. It features a total of 349 cars<ref name=FM2-Prima>{{cite book|url=https://archive.org/details/forzamotorsports0000anth|url-access=registration|title=Forza Motorsport 2 Prima Official Game Guide|last=Anthony|first=Brad|publisher=[[Prima Games]]|date=2007|access-date=2022-02-27|isbn=978-07615-5433-2}}</ref>{{Rp|pp=61–154}} and 23 different circuits from twelve locations.<ref name=FM2-Prima/>{{Rp|pp=188–217}} The series' support for [[force feedback]] first appears in this installment (Microsoft's [[Xbox 360 Wireless Racing Wheel]] was designed to work with the game and support that feature). Car customization is also expanded; there are about 50 percent more parts and upgrades than in the previous installment, up to 4,100 vinyls can be applied to any car,<ref name=FM2-Prima/>{{Rp|pp=180–181}} and cars can be sold online with custom skins for in-game credits in the game's new auction house.<ref name=FM2-Prima/>{{Rp|pp=58–59}} The system that groups cars into letter-based classes based on their performance, expressed as a numerical performance index, now takes into account changes to one's car that make it more or less powerful, raising or lowering the index and possibly reclassifying the car. Prior to the game's release, Microsoft launched ''Forza Motorsport Showdown'', a four-part TV miniseries on [[Speed (TV network)|Speed]]. The show was produced by [[Bud Brutsman]] and hosted by [[Lee Reherman]].<ref>{{cite web | url=http://uk.ign.com/articles/2006/10/31/forza-2-gains-speed | title=Forza 2 Gains Speed | work=[[IGN]] | publisher=[[Ziff Davis]] | first=Hilary | last=Goldstein | date=October 31, 2006 | access-date=September 19, 2015}}</ref> A tuned [[Nissan 350z]] is the cover vehicle.<ref name=Road-to-Release/><ref>{{cite web|url=https://www.gamespot.com/articles/gdc-07-forza-motosport-2-hands-on/1100-6166908/|title=GDC 07: Forza Motosport 2 Hands-On|work=[[GameSpot]]|date=2007-03-07|access-date=2022-02-27|archive-url=https://web.archive.org/web/20220227022447/https://www.gamespot.com/articles/gdc-07-forza-motosport-2-hands-on/1100-6166908/|archive-date=2022-02-27|url-status=live}}</ref><ref>{{cite web|url=http://xbox360.gamespy.com/xbox-360/forza-motorsport-2/770987p1.html|title=''Forza Motorsport 2'' Previews|last=Joynt|first=Patrick|work=[[GameSpy]]|date=2007-03-07|access-date=2022-02-27|archive-url=https://web.archive.org/web/20220227030616/http://xbox360.gamespy.com/xbox-360/forza-motorsport-2/770987p1.html|archive-date=2022-02-27|url-status=live}}</ref>


====''Forza Motorsport 3'' (2009)====
====''Forza Motorsport 3'' (2009)====
{{Main|Forza Motorsport 3}}
{{Main|Forza Motorsport 3}}


''Forza Motorsport 3'' includes more than 400 customisation cars (more than 500 cars in the ''Ultimate Collection'' version) from 50 manufacturers and more than 100 race track variations with the ability to race up to eight cars on track at a time. These cars vary from production cars to race cars such as those from the American Le Mans Series. At the [[E3 2009]] Microsoft Press Conference where the game was first showcased, Turn 10 unveiled the rewind feature (much like the [[Codemasters]] "flashback" feature on ''[[Race Driver: Grid]]'', ''[[F1 2009 (video game)|F1 2009]]'' and ''[[DiRT 2]]''), which allows the player to turn back time to fix previous mistakes made on the track. The rewind feature has no limit on how many times it may be used but afterwards, the player must wait 30 seconds before being able to rewind again. It is also the first game in the franchise to feature a cockpit camera and to have [[sport utility vehicle]]s.<ref>{{cite web |first=Giancarlo |last=Varanini |url=https://www.gamespot.com/articles/forza-motorsport-3-microsoft-press-conference-impressions/1100-6210625/ |title=Forza Motorsport 3 Microsoft Press Conference Impressions |publisher=[[GameSpot]] |date=June 1, 2009 |accessdate=May 18, 2017}}</ref>
''Forza Motorsport 3'', released on October 27, 2009, includes more than 400 cars from 50 manufacturers and about 100 race track variations. [[Sport utility vehicle]]s and [[stock car]]s make their debut in this game's car roster. The game introduces more optional assists aimed at making driving less challenging for less-experienced players. One of them is the rewind feature, which allows the player to turn back time to fix any previous mistake made on the track. Auto-braking brakes the player's car to prevent it from skidding off the track at turns, and the auto-tuner automatically tunes the car's aspects. The career mode has been revised for this edition of ''Forza Motorsport'' to contain 250 events, some of which involve two new modes: drag racing and drifting. It is also the first game in the franchise to feature a cockpit camera, as well as the ability to capture, edit, and share clips of gameplay. The [[Audi R8]] is the cover vehicle.<ref name=Road-to-Release/><ref>{{cite web |first=Giancarlo |last=Varanini |url=https://www.gamespot.com/articles/forza-motorsport-3-microsoft-press-conference-impressions/1100-6210625/ |title=Forza Motorsport 3 Microsoft Press Conference Impressions |publisher=[[GameSpot]] |date=June 1, 2009 |access-date=May 18, 2017 |archive-date=September 26, 2017 |archive-url=https://web.archive.org/web/20170926040946/https://www.gamespot.com/articles/forza-motorsport-3-microsoft-press-conference-impressions/1100-6210625/ |url-status=live }}</ref><ref>{{cite magazine |url=http://dl.oxmonline.com/IssueArchive/OXM_2009_09-web.pdf |title=Xbox Next: Forza Motorsport 3 |last=Curthoys |first=Paul |magazine=[[Official Xbox Magazine]] |date=September 2009 |access-date=2022-03-22 |issue=100 |pages=20–21 |archive-url=https://web.archive.org/web/20120301202757/http://dl.oxmonline.com/IssueArchive/OXM_2009_09-web.pdf |archive-date=1 March 2012 |url-status=dead}}</ref>


====''Forza Motorsport 4'' (2011)====
====''Forza Motorsport 4'' (2011)====
{{Main|Forza Motorsport 4}}
{{Main|Forza Motorsport 4}}
[[File:E3 2010 (4718365155).jpg|thumb|Promotion of ''[[Forza Motorsport 4]]'' featuring a [[Ferrari 458]] at [[E3 2011]]]]


For ''Forza Motorsport 4'', which was released on October 11, 2011, Turn 10 Studios partnered with BBC's ''[[Top Gear (2002 TV series)|Top Gear]]'' to get [[Jeremy Clarkson]] to provide commentary for the new Autovista mode, which allows players to explore a certain selection of cars in great detail. The game is also the first in the franchise to utilize the [[Kinect]] sensor. Players can utilize the sensor to turn their head to either side, and the game dynamically follows in a similar motion, turning the game camera to the side. It is the final ''Forza Motorsport'' released for Xbox 360. The 2009 [[Ferrari 458]] is the cover vehicle.<ref>{{cite web|url=https://www.eurogamer.net/articles/2011-06-06-forza-motorsport-4-release-date|title=Forza Motorsport 4 release date|last=Welsh|first=Oli|work=[[Eurogamer]]|date=2011-06-06|access-date=2022-02-12|archive-url=https://web.archive.org/web/20220212015217/https://www.eurogamer.net/articles/2011-06-06-forza-motorsport-4-release-date|archive-date=2022-02-12|url-status=live}}</ref><ref>{{cite web|url=https://www.eurogamer.net/articles/digitalfoundry-tech-analysis-forza-motorsport-4|title=Tech Analysis: Forza Motorsport 4|last=Leadbetter|first=Richard|work=[[Eurogamer]]|date=2011-10-26|access-date=2022-02-12|archive-url=https://web.archive.org/web/20220212020134/https://www.eurogamer.net/articles/digitalfoundry-tech-analysis-forza-motorsport-4|archive-date=2022-02-12|url-status=live}}</ref>
[[File:E3 2010 (4718365155).jpg|thumb|Promotion of ''[[Forza Motorsport 4]]'' at [[E3 2011]]]]

For ''Forza Motorsport 4'', [[Turn 10 Studios]] partnered with BBC's ''[[Top Gear (2002 TV series)|Top Gear]]'' (and its [[Top Gear (U.S. TV series)|American counterpart]]) to get [[Jeremy Clarkson]], among other ''Top Gear'' hosts, to do voices for descriptions, race titles, and the new Auto-vista mode, which allows players to explore a certain selection of cars in great detail. The game is also the first in the franchise to utilise the [[Kinect]] sensor. Players can utilise the sensor to turn their head to either side, and the game dynamically follows in a similar motion, turning the game camera to the side. It is the final ''Forza Motorsport'' released for Xbox 360.


====''Forza Motorsport 5'' (2013)====
====''Forza Motorsport 5'' (2013)====
{{Main|Forza Motorsport 5}}
{{Main|Forza Motorsport 5}}


''Forza Motorsport 5'' was an Xbox One launch title, the fifth in the ''Motorsport'' series, and the sixth game in the ''Forza'' series. The game expanded on the ''Top Gear'' partnership by having [[Richard Hammond]] and [[James May]] provide commentary alongside Clarkson. The game was first confirmed by the Se-bull of Microsoft France.<ref name="analoghype.com">{{cite web|author=Jessey|title=Forza Motorsport 5 Coming 2013; Horizon and Motorsport Are "2 Different Games"|url=http://www.analoghype.com/video-games/forza-mortorsport-5-coming-2013-horizon-and-motorsport-are-2-different-games/|website=Analoghype.com|access-date=January 24, 2013|archive-url=https://web.archive.org/web/20171107184440/http://www.analoghype.com/video-games/forza-mortorsport-5-coming-2013-horizon-and-motorsport-are-2-different-games/|archive-date=November 7, 2017|url-status=dead}}</ref> The game was released in 2013.<ref>{{cite web|url=https://www.forzamotorsport.net/en-US/news/Forza_Motorsport_5_Announce/|title=Forza Motorsport - Forza Motorsport 5 Is Coming!|website=Forzamotorsport.net|accessdate=April 18, 2019}}</ref>
''Forza Motorsport 5'', the fifth installment in the ''Motorsport'' series and the sixth in the ''Forza'' series, was released as an [[Xbox One]] launch title on November 22, 2013. The game expanded on the ''Top Gear'' partnership by having [[Richard Hammond]] and [[James May]] provide commentary alongside Clarkson.<ref>{{cite web|url=https://www.digitalspy.com/videogames/xbox-one/a525031/forza-motorsport-5-top-gear-trailer-with-jeremy-clarkson-525031/|title='Forza Motorsport 5' 'Top Gear' trailer with Jeremy Clarkson|last=Martin|first=Liam|work=[[Digital Spy]]|date=2013-10-21|access-date=2022-02-17|archive-url=https://web.archive.org/web/20220217014826/https://www.digitalspy.com/videogames/xbox-one/a525031/forza-motorsport-5-top-gear-trailer-with-jeremy-clarkson-525031/|archive-date=2022-02-17|url-status=live}}</ref> The Autovista mode was renamed Forzavista, and new to the series are [[open-wheel car]]s and integrated cloud computing, which collects and uses driving data from connected players to shape Drivatar behavior and through which user-generated paint jobs can be downloaded. The 2013 [[McLaren P1]] was the cover vehicle.<ref name=Road-to-Release>{{cite web|url=https://www.gamerevolution.com/features/6585-road-to-release-forza-motorsport-5|title=Road to Release – Forza Motorsport 5|work=[[GameRevolution]]|date=2013-11-14|access-date=2022-02-17|archive-url=https://web.archive.org/web/20220217012659/https://www.gamerevolution.com/features/6585-road-to-release-forza-motorsport-5|archive-date=2022-02-17|url-status=live}}</ref><ref>{{cite web|url=https://www.eurogamer.net/articles/2013-11-06-why-forza-motorsport-5-has-less-cars-and-tracks-than-forza-4|title=Why Forza Motorsport 5 has fewer cars and tracks than Forza 4|last=Robinson|first=Martin|work=[[Eurogamer]]|date=2013-11-06|access-date=2022-02-17|archive-url=https://web.archive.org/web/20220217011440/https://www.eurogamer.net/articles/2013-11-06-why-forza-motorsport-5-has-less-cars-and-tracks-than-forza-4|archive-date=2022-02-17|url-status=live}}</ref>


====''Forza Motorsport 6'' (2015)====
====''Forza Motorsport 6'' (2015)====
{{main|Forza Motorsport 6}}
{{Main|Forza Motorsport 6}}


''Forza Motorsport 6'', released for Xbox One on September 15, 2015, introduces new gameplay elements such as racing in the rain or at night, an online ranking system called Leagues that matches players based on their skill level, and game-modifying cards. The game increases the number of racers in any race to 24 and has a much richer selection of cars and locations than its predecessor—460 and 26, respectively. Players can also now choose whether to toggle the Drivatars' aggression.<ref name=Gamasutra-2021/> A cut-down, free-to-play [[Windows 10]] version of the game, known as ''Forza Motorsport 6: Apex'', was released on September 6, 2016, as "a focused and curated single-player tour of ''Forza Motorsport''{{'}}s best content".<ref>{{cite web|url=https://www.techadvisor.com/news/game/forza-motorsport-6-apex-out-of-beta-with-racing-wheel-support-3615402/|title=Forza Motorsport 6: Apex - Free for Windows 10|last=Martin|first=Jim|work=[[Tech Advisor]]|date=2016-09-07|access-date=2022-02-12|archive-url=https://web.archive.org/web/20220212013013/https://www.techadvisor.com/news/game/forza-motorsport-6-apex-out-of-beta-with-racing-wheel-support-3615402/|archive-date=2022-02-12|url-status=live}}</ref> The 2017 [[Ford GT]] super-car is the cover vehicle.<ref>{{cite web|url=https://www.windowscentral.com/forza-motorsport-6-review|title=Forza Motorsport 6 review|last=Devine|first=Richard|work=[[Windows Central]]|date=2015-09-15|access-date=2022-02-12|archive-url=https://web.archive.org/web/20200920121548/https://www.windowscentral.com/forza-motorsport-6-review|archive-date=2020-09-20|url-status=live}}</ref> On September 15, 2019, it was made unavailable for purchase due to the expiration of various car and track licenses.<ref>{{cite web|url=https://www.windowscentral.com/forza-motorsport-6-will-be-removed-sale-september-15-still-playable-existing-owners|title= Forza Motorsport 6 will be removed from sale on September 15, still playable for existing owners|last=Madan|first=Asher|work=[[Windows Central]]|date=2019-08-16|access-date=2022-03-02|archive-url=https://web.archive.org/web/20210424115609/https://www.windowscentral.com/forza-motorsport-6-will-be-removed-sale-september-15-still-playable-existing-owners|archive-date=2021-04-24|url-status=live}}</ref>
As part of a development agreement with [[Ford Motor Company]], Turn 10 Studios was given direct access to the design team for the 2017 [[Ford GT]] super-car, which is the game's cover vehicle. ''Forza Motorsport 6'' was released on September 15, 2015, for Xbox One. A free-to-play Windows 10 version of the game, known as ''Forza Motorsport 6: Apex'', was released as a beta on May 5, 2016. On September 6, 2016, it was removed from beta and became a full addition to the franchise.


====''Forza Motorsport 7'' (2017)====
====''Forza Motorsport 7'' (2017)====
{{main|Forza Motorsport 7}}
{{Main|Forza Motorsport 7}}


''Forza Motorsport 7'' was developed for Windows 10 and Xbox One. The game was released on October 3, 2017.<ref>{{Cite web|url=https://www.gamespot.com/articles/e3-2017-forza-7-revealed/1100-6450745/ |title=Forza 7 Revealed|website=[[Gamespot]]|access-date=September 28, 2017}}</ref> This game includes many tracks, including the return of Maple Valley Raceway, the fictional track last included in ''Forza Motorsport 4''. ''Forza Motorsport 7'' has the largest set of playable vehicles of any ''Forza'' game to date, at 830 cars. 700 cars are included in the base game, while 130 were later added as [[downloadable content]].<ref>{{cite web |url=https://forums.forzamotorsport.net/turn10_postst99201_FM7-Car-List.aspx |website=forzamotorsport.net |accessdate=26 July 2020}}</ref>
''Forza Motorsport 7'' was developed for Windows 10 and Xbox One. The game was released on October 3, 2017.<ref>{{Cite web|url=https://www.gamespot.com/articles/e3-2017-forza-7-revealed/1100-6450745/|title=Forza 7 Revealed|website=[[GameSpot]]|access-date=September 28, 2017|archive-date=June 6, 2021|archive-url=https://web.archive.org/web/20210606095848/https://www.gamespot.com/articles/e3-2017-forza-7-revealed-runs-at-native-4k60fps-on/1100-6450745/|url-status=live}}</ref> This game includes many tracks, including the return of Maple Valley Raceway, the fictional track last included in ''Forza Motorsport 4''. ''Forza Motorsport 7'' has the largest set of playable vehicles of any ''Forza'' game to date, at 830 cars. 700 cars are included in the base game, while 130 were later added as [[downloadable content]].<ref>{{cite web|url=https://forums.forzamotorsport.net/turn10_postst99201_FM7-Car-List.aspx|title=FM7 Car List and How to Get Locked Cars|website=forzamotorsport.net|author=ManteoMax|access-date=2020-07-26|df=mdy-all|archive-date=September 20, 2020|archive-url=https://web.archive.org/web/20200920115830/https://forums.forzamotorsport.net/turn10_postst99201_FM7-Car-List.aspx|url-status=live}}</ref> The 2018 [[Porsche 911 GT2|Porsche 911 GT2 RS]] is the cover vehicle.


====''Forza Motorsport'' (TBA)====
====''Forza Motorsport'' (2023)====
{{main|Forza Motorsport (2023 video game)}}
The latest addition to the franchise was announced during Microsoft’s Xbox Games Showcase, simply titled ''Forza Motorsport.'' The game is currently in early development and is expected to be the first game in the ''Forza'' franchise to run on the upcoming Xbox Series X.<ref name="fm8-already-playable">{{cite web|last=Avard|first=Alex|title=The next Forza Motorsport game is already playable, with plans for an official announcement next year|url=https://www.gamesradar.com/the-next-forza-motorsport-game-is-already-playable-with-plans-for-an-official-announcement-next-year/|website=[[GamesRadar+]]|accessdate=2019-12-18|date=2019-12-12|df=mdy-all}}</ref> It will be the first ''Forza Motorsport'' game to deviate from the franchise's biennial release schedule, as no ''Forza'' title was announced or released in 2019.


The eighth ''Forza Motorsport'' game serves as a [[Reboot (fiction)|reboot]] of the ''Motorsport'' sub-series.<ref name="TechRadar July 2021">{{cite web|last1=Tolbert|first1=Samuel|last2=Vjestica|first2=Adam|title=Forza Motorsport car list, news and rumors|url=https://www.techradar.com/news/forza-motorsport-everything-you-need-to-know|website=[[TechRadar]]|access-date=2021-07-31|date=2021-09-01|quote=Surprisingly, the game isn't called Forza Motorsport 8. Forza Motorsport’s creative director Chris Esaki admitted that there’s some confusion regarding the game’s name, and clarified that the eight has been dropped altogether. 'I just wanted to reaffirm that the name of the game is Forza Motorsport,' said Esaki. 'There’s no sequential eight after the title. It really is an all-new Forza Motorsport experience.'|df=mdy-all|archive-date=September 1, 2021|archive-url=https://web.archive.org/web/20210901171931/https://www.techradar.com/news/forza-motorsport-everything-you-need-to-know|url-status=live}}</ref> It was first announced during Microsoft's Xbox Games Showcase on July 23, 2020,<ref name="fm-announce-trailer">{{cite AV media|date=2020-07-23|title=Forza Motorsport - Official Announce Trailer|medium=[[YouTube]] video|language=en|url=https://www.youtube.com/watch?v=6bfC-vvlbHc|access-date=2020-08-26|publisher=[[Xbox Game Studios|Xbox]]|df=mdy-all|archive-date=May 2, 2022|archive-url=https://web.archive.org/web/20220502025511/http://www.youtube.com/watch?v=6bfC-vvlbHc|url-status=live}}</ref><ref name="gtplanet-fm-july-2020">{{cite web|last=Slater|first=Gary|title=Forza Motorsport: Everything We Know So Far|url=https://www.gtplanet.net/forza-motorsport-what-we-know-20200728/|website=GTPlanet|access-date=2020-08-26|date=2020-07-28|df=mdy-all|archive-date=September 11, 2020|archive-url=https://web.archive.org/web/20200911154802/https://www.gtplanet.net/forza-motorsport-what-we-know-20200728/|url-status=live}}</ref> and was eventually released on October 10, 2023.<ref>{{Cite web |last=Smith |first=Fred |date=2022-06-12 |title=The Next Forza Motorsport Is Out Spring 2023 |url=https://www.roadandtrack.com/news/a40265449/the-next-forza-motorsport-is-out-spring-2023/ |access-date=2023-01-06 |website=Road & Track |language=en-US |archive-date=January 6, 2023 |archive-url=https://web.archive.org/web/20230106072615/https://www.roadandtrack.com/news/a40265449/the-next-forza-motorsport-is-out-spring-2023/ |url-status=live }}</ref> The 2023 [[Cadillac V-Series.R]] and the 2024 [[Chevrolet Corvette (C8)|Chevrolet Corvette E-Ray]] are the cover vehicles.
===''Horizon''===


===''Horizon''===
{| class="wikitable"
! scope="col" rowspan="2" |Title
! scope="col" rowspan="2" |Year
! scope="col" rowspan="2" |Locale
! scope="col" colspan="4" |Platform
|-
! scope="col" |PC
! scope="col" |X360
! scope="col" |XONE
! scope="col" |XSX/S
|-
| ''[[Forza Horizon]]''
| 2012
| [[Colorado]], [[United States]]
| {{No}}
| {{Yes}}
| {{maybe|BC}}
| {{maybe|BC}}
|-
| ''[[Forza Horizon 2]]''
| 2014
| [[Southern France]]/[[Northern Italy]]
| {{No}}
| {{Yes}}
| {{Yes}}
| {{maybe|BC}}
|-
| ''[[Forza Horizon 3]]''
| 2016
| [[Australia]]
| {{Yes}}
| {{No}}
| {{Yes}}
| {{maybe|BC}}
|-
| ''[[Forza Horizon 4]]''
| 2018
| [[Great Britain]]
| {{Yes}}
| {{No}}
| {{Yes}}
| {{Yes}}
|-
| ''[[Forza Horizon 5]]''
| 2021
| [[Mexico]]
| {{Yes}}
| {{No}}
| {{Yes}}
| {{Yes}}
|-
|}
====''Forza Horizon'' (2012)====
====''Forza Horizon'' (2012)====
{{Main|Forza Horizon}}
{{Main|Forza Horizon}}


''Forza Horizon'' is the first open-world game in the series. It is based around a fictitious festival called the Horizon Festival, set in the U.S. state of [[Colorado]]. The game incorporates many different gameplay aspects from previous ''Forza Motorsport'' titles, like the large variety of cars, realistic physics and high definition graphics. The aim is to progress through the game by means of obtaining "Wristbands" by driving fast, destroying property, winning races and other driving antics. ''Horizon'' features the physics of ''Forza Motorsport 4'', which have been optimised to work on the 65 variants of terrain said to be present in the game. Players can drive off-road in select areas, while others are limited by guardrails or other means. ''Horizon'' allows the player to modify the car that is selected from the garage by changing numerous features both internally and externally on a car. One can also obtain cars by winning races with random drivers on the street, by winning larger competitive races, and by finding barns that contain treasure cars that cannot otherwise be bought through the game's 'Auto-show' or through racing. This game is also backwards compatible with the Xbox One.
''Forza Horizon'' was developed for the Xbox 360 and is the first open-world game in the series. It is based around a fictitious festival called the Horizon Festival, set in the U.S. state of [[Colorado]]. The game incorporates many different gameplay aspects from previous ''Forza Motorsport'' titles, like the large variety of cars, realistic physics, and high-definition graphics. The aim is to progress through the game by means of obtaining wristbands by driving fast, destroying property, winning races, and other driving antics. ''Horizon'' features the physics of ''Forza Motorsport 4'', which have been optimized to work on the more than 65 variants of terrain said to be present in the game. Players can drive off-road in select areas, while others are limited by guardrails or other means. ''Horizon'' allows the player to modify the car that is selected from the garage by changing numerous features both internally and externally on a car. One can also obtain cars by winning races with random drivers on the street, by winning larger competitive races, and by finding barns housing hidden treasure cars that cannot otherwise be bought through the game's "Auto-show" or through racing. The 2013 [[SRT Viper GTS|Dodge SRT Viper GTS]] is the cover car.<ref>{{cite web|url=https://www.autoblog.com/2012/06/04/forza-horizon-preview|title=Forza Horizon Preview [w/video]|last=Phillips|first=Drew|work=[[Autoblog (website)|Autoblog]]|date=2012-06-04|access-date=2022-02-14|archive-url=https://web.archive.org/web/20220214215424/https://www.autoblog.com/2012/06/04/forza-horizon-preview/|archive-date=2022-02-14|url-status=live}}</ref><ref>{{cite web|url=https://www.caranddriver.com/news/a18736340/forza-horizon-forza-motorsport-4-with-broader-appeal-video-game-review/|title=Forza Horizon: Forza Motorsport 4 with Broader Appeal|last=Stoklosa|first=Alexander|work=[[Car and Driver]]|date=2012-10-25|access-date=2022-02-14|archive-url=https://web.archive.org/web/20220214215750/https://www.caranddriver.com/news/a18736340/forza-horizon-forza-motorsport-4-with-broader-appeal-video-game-review/|archive-date=2022-02-14|url-status=live}}</ref> The game is backward-compatible with the Xbox One and the Xbox Series X/S.


====''Forza Horizon 2'' (2014)====
====''Forza Horizon 2'' (2014)====
{{Main|Forza Horizon 2}}
{{Main|Forza Horizon 2}}


''Forza Horizon 2'' was developed for the Xbox 360 and Xbox One. The game is set in [[Southern France]] and in [[Northern Italy]]. The Xbox One version was developed by ''Horizon'' developer Playground Games, with assistance by Turn 10 Studios. The Xbox 360 version was developed by [[Sumo Digital]].<ref>{{cite web|url=https://www.gamespot.com/articles/e3-2014-forza-horizon-2-launching-september-30/1100-6420211/|title=E3 2014: Forza Horizon 2 Launching September 30|website=[[Gamespot]]|publisher=[[CBS Interactive]]|date=June 9, 2014|accessdate=April 29, 2019}}</ref> The Xbox One version introduced a dynamic weather system to the series. An expansion, ''Forza Horizon 2: Storm Island'', was released on December 16, 2014. A cross-promotional standalone expansion called ''Forza Horizon 2 Presents [[The Fast and the Furious|Fast & Furious]]'' was released in March 2015 for the Xbox 360 and Xbox One. It is the final ''Forza'' game for Xbox 360 and the DLC was exclusive for Xbox One only. The expansion's plot is to collect ten cars by using specially modified cars in different events to get them.
''Forza Horizon 2'' was developed for the Xbox 360 and Xbox One. The game is set in [[Southern France]] and [[Northern Italy]], and the playing field is three times the map of its predecessor. The Xbox 360 version was developed by [[Sumo Digital]],<ref>{{cite web|url=https://www.gamespot.com/articles/e3-2014-forza-horizon-2-launching-september-30/1100-6420211/|title=E3 2014: Forza Horizon 2 Launching September 30|website=[[GameSpot]]|publisher=[[CBS Interactive]]|date=June 9, 2014|access-date=April 29, 2019|archive-date=June 6, 2021|archive-url=https://web.archive.org/web/20210606095916/https://www.gamespot.com/articles/e3-2014-forza-horizon-2-launching-september-30/1100-6420211/|url-status=live}}</ref> and is the final ''Forza'' game for Xbox 360. The Xbox One version introduced dynamic weather and lighting systems to the series. Tuning also made a return in the Xbox One version of the game, after being absent from the previous Horizon title. Both versions feature day-and-night cycles and cross-country races of up to 12 players and two "Bucket Lists", one for France and the other for Italy. Bucket Lists are lists of location-specific challenges involving certain vehicles for the player to complete, such as driving a Ford Raptor through a forest with only headlights to light the player's way. Additionally, its single-player and multiplayer modes have merged to allow for seamless connectivity, where other players can join in or drop out of the host's session without interrupting the latter's progress. In this edition of ''Forza Horizon'', "Car Meets" serves as an online hub for players to compare their cars and share their own designs or tunes for others to use, as well as socialize and challenge each other in showdown races. The [[Lamborghini Huracán#Huracán LP 610-4 Coupé (2014–2019)|2014 Lamborghini Huracán LP 610-4]] was the cover car.<ref>{{cite web|url=https://www.ign.com/articles/2014/06/03/a-sunday-drive-with-forza-horizon-2-ign-first|title=A Sunday Drive With Forza Horizon 2 -- IGN First|last=Reilly|first=Luke|work=[[IGN]]|date=2016-07-14|access-date=2022-03-22|archive-url=https://web.archive.org/web/20220322042442/https://www.ign.com/articles/2014/06/03/a-sunday-drive-with-forza-horizon-2-ign-first|archive-date=2022-03-22|url-status=live}}</ref><ref>{{cite web|url=https://news.softpedia.com/news/Forza-Horizon-2-Reveals-Full-Xbox-One-Launch-Line-up-458383.shtml|title=Forza Horizon 2 Reveals Full Xbox One Launch Supercars Lineup|last=Haulica|first=Radu|work=[[Softpedia]]|date=2014-09-10|access-date=2022-03-22|archive-url=https://web.archive.org/web/20220322042915/https://news.softpedia.com/news/Forza-Horizon-2-Reveals-Full-Xbox-One-Launch-Line-up-458383.shtml|archive-date=2022-03-22|url-status=live}}</ref>


====''Forza Horizon 3'' (2016)====
====''Forza Horizon 3'' (2016)====
{{Main|Forza Horizon 3}}
{{Main|Forza Horizon 3}}
[[File:XBOX E3 2016 Lamborghini (2).jpg|thumb|right|Promotion for ''Forza Horizon 3'' during E3 2016]]


''Forza Horizon 3'' was developed for Windows 10 and Xbox One.<ref>{{cite web | url=http://uk.ign.com/articles/2016/06/13/e3-2016-forza-horizon-3-revealed-release-date-announced | title=E3: 2016: Forza Horizon 3 Revealed, Release Date Announced | work=[[IGN]] | publisher=[[Ziff Davis]] | first=Marty | last=Slive | date=June 13, 2016 | accessdate=June 13, 2016}}</ref> The game is set in Australia, and has the player represented in the game as the host of the Horizon Festival itself. The game launched on September 27, 2016 (September 23 for Ultimate Edition owners). The game launched with over 350 cars and is the first game in the series to be launched on both Microsoft Windows and Xbox One. An expansion titled ''Blizzard Mountain'' was released on December 13, 2016, featuring a snow area along with the name giving blizzard storms and eight new cars.<ref>{{Cite web|url=https://www.microsoft.com/en-us/store/p/forza-horizon-3-blizzard-mountain/9nblggh42rl1|title=Forza Horizon 3 Blizzard Mountain - Microsoft Store|website=Microsoft Store|language=en|access-date=February 28, 2017}}</ref> A second expansion themed around ''Hot Wheels'' was released on May 9, 2017. This expansion features a new area called "Thrilltopia" and adds orange and blue Hot Wheels track with loops, jumps, corkscrews, boost pads, half-pipes and more. The expansion also includes ten new cars.<ref>{{Cite web|url=https://www.microsoft.com/en-us/store/p/Forza-Horizon-3-Hot-Wheels/9NHPKZZPBCW1|title=Forza Horizon 3 Hot Wheels - Microsoft Store|website=Microsoft Store|language=en|access-date=May 14, 2017}}</ref> As of December 2016, ''Forza Horizon 3'' sold around 2.5 million units.<ref name="xboxcom-forza-billion-sales" />
''Forza Horizon 3'' was released for Xbox One and Windows 10 on September 27, 2016.<ref>{{cite web | url=http://uk.ign.com/articles/2016/06/13/e3-2016-forza-horizon-3-revealed-release-date-announced | title=E3: 2016: Forza Horizon 3 Revealed, Release Date Announced | work=[[IGN]] | publisher=[[Ziff Davis]] | first=Marty | last=Slive | date=June 13, 2016 | access-date=June 13, 2016 | archive-date=March 24, 2019 | archive-url=https://web.archive.org/web/20190324213345/https://uk.ign.com/articles/2016/06/13/e3-2016-forza-horizon-3-revealed-release-date-announced | url-status=live }}</ref> Its support for [[Xbox Play Anywhere]] makes it the first ''Forza'' title to allow [[Cross-platform play|cross-play]] on the two Microsoft platforms. The game is set in [[Australia]], and has the player represented in the game as the host of the Horizon Festival itself. Its topography, car roster, and cast of player avatars have all diversified. For the first time, the terrain includes sand and deep bodies of water that can be driven on or into, and the car roster, which is expanded to 350 cars, encompasses off-road racing [[Buggy (automobile)|buggies]] and [[trophy truck]]s. The single-player campaign mode adds [[co-op]], in which up to three players join the host to complete the latter's objectives. Progression is kept regardless of which mode campaign is played in. A new mode called Horizon Blueprint allows players to edit events by changing their routes, number thereof, and time of day and determining which cars are eligible for the events.<ref>{{cite web|url=https://www.windowscentral.com/forza-horizon-3-e3-impressions|title=Forza Horizon 3 will be the ultimate racing game on Xbox One and Windows 10, and here's why|last=Acevedo|first=Paul|work=[[Windows Central]]|date=2016-06-25|access-date=2022-03-22|archive-url=https://web.archive.org/web/20220322012134/https://www.windowscentral.com/forza-horizon-3-e3-impressions|archive-date=2022-03-22|url-status=live}}</ref> An expansion titled ''Blizzard Mountain'' was released on December 13, 2016, featuring a snow area along with the name giving blizzard storms, eight new cars, and the 2016 [[Ford Focus RS]]RX as its cover vehicle.<ref>{{Cite web|url=https://www.microsoft.com/en-us/store/p/forza-horizon-3-blizzard-mountain/9nblggh42rl1|title=Forza Horizon 3 Blizzard Mountain - Microsoft Store|website=Microsoft Store|language=en|access-date=February 28, 2017|archive-date=March 17, 2017|archive-url=https://web.archive.org/web/20170317053127/https://www.microsoft.com/en-us/store/p/forza-horizon-3-blizzard-mountain/9nblggh42rl1|url-status=live}}</ref> A second expansion themed around ''Hot Wheels'' was released on May 9, 2017. This expansion features a new area called "Thrilltopia" and adds orange and blue Hot Wheels track with loops, jumps, corkscrews, boost pads, half-pipes and more. The expansion also includes ten new cars. The Hot Wheels [[Twin Mill]] is the cover vehicle.<ref>{{Cite web|url=https://www.microsoft.com/en-us/store/p/Forza-Horizon-3-Hot-Wheels/9NHPKZZPBCW1|title=Forza Horizon 3 Hot Wheels - Microsoft Store|website=Microsoft Store|language=en|access-date=May 14, 2017|archive-date=May 27, 2017|archive-url=https://web.archive.org/web/20170527035447/https://www.microsoft.com/en-us/store/p/forza-horizon-3-hot-wheels/9nhpkzzpbcw1|url-status=live}}</ref> The 2016 [[Lamborghini Centenario|Lamborghini Centenario LP 770-4]] and the 2017 [[Ford F-150 Raptor]] Race Truck were the cover cars.


====''Forza Horizon 4'' (2018)====
====''Forza Horizon 4'' (2018)====
{{main|Forza Horizon 4}}
{{Main|Forza Horizon 4}}
[[File:Forza Horizon 4 McLaren Senna.jpg|thumb|Promotion of ''[[Forza Horizon 4]]'' featuring a [[McLaren Senna]] at [[E3 2018]]]]
[[File:Forza Horizon 4 McLaren Senna.jpg|thumb|Promotion of ''[[Forza Horizon 4]]'' featuring a [[McLaren Senna]] at [[E3 2018]]]]


''Forza Horizon 4'' was developed for the Xbox One and Windows 10 and released on October 2, 2018. The game is set in [[Great Britain]],<ref>{{Cite web |title=Forza Horizon 4 {{!}} Xbox |url=https://www.xbox.com/en-US/games/forza-horizon-4 |access-date=2023-06-16 |website=Xbox.com |language=en}}</ref><ref>{{Cite news |date=2018-06-10 |title=Forza Horizon 4 is set in the UK, fully online, and out in October |language=en-gb |work=Eurogamer.net |url=https://www.eurogamer.net/forza-horizon-4-is-set-in-the-uk-fully-online-and-out-in-october |access-date=2023-06-16}}</ref> and features over 450 cars from more than one hundred manufacturers. It introduces a dynamic four-season scheme that rotates on a weekly basis and changes aspects of the environment, such as rivers drying in the summer. Places such as the [[Edinburgh Castle]] can now be purchased as property, unlocking benefits. For the first time, players are given the option to traverse the same world as others in single-player or on a 72-player server. The 2018 [[McLaren Senna]] and 1997 [[Land Rover Defender 90]] are the cover cars.<ref>{{cite web|url=https://www.windowscentral.com/forza-horizon-4|title=Forza Horizon 4: Everything we know so far|last=Devine|first=Richard|work=[[Windows Central]]|date=2018-07-18|access-date=2022-02-24|archive-url=https://web.archive.org/web/20220224020953/https://www.windowscentral.com/forza-horizon-4|archive-date=2022-02-24|url-status=live}}</ref><ref>{{cite web|url=https://www.eurogamer.net/articles/2018-09-25-forza-horizon-4-gets-off-to-a-slow-start-but-stick-with-it|title=Forza Horizon 4 gets off to a slow start - but stick with it|last=Welsh|first=Oli|work=[[Eurogamer]]|date=2018-09-25|access-date=2022-02-24|archive-url=https://web.archive.org/web/20220224021851/https://www.eurogamer.net/articles/2018-09-25-forza-horizon-4-gets-off-to-a-slow-start-but-stick-with-it|archive-date=2022-02-24|url-status=live}}</ref> Shortly after launch, Turn 10 released a patch that added Route Creator, where players draw custom point-to-point and circuit racing routes and place their checkpoints on the map.<ref>{{cite web|url=https://www.eurogamer.net/articles/2018-10-23-forza-horizon-4-brings-the-long-awaited-route-creator-to-the-series-this-week|title=Forza Horizon 4 brings the long-awaited route creator to the series this week|last=Welsh|first=Oli|work=[[Eurogamer]]|date=2018-10-23|access-date=2022-02-24|archive-url=https://web.archive.org/web/20220224022408/https://www.eurogamer.net/articles/2018-10-23-forza-horizon-4-brings-the-long-awaited-route-creator-to-the-series-this-week|archive-date=2022-02-24|url-status=live}}</ref>
''Forza Horizon 4'' was developed for the Xbox One and Windows 10. The game is set in the United Kingdom and features dynamic game-play and seasons which change every Thursday in the real world. It was released on October 2, 2018 (September 28 for Ultimate Edition players). The cover car is the [[McLaren Senna]]. On December 13, 2018, the Fortune Island expansion was released, featuring the 2019 [[Lamborghini Urus]] as the cover car. On June 13, 2019, the [[Lego]] Speed Champions expansion was released worldwide featuring a Lego version of the [[McLaren Senna]] as the cover car.

====''Forza Horizon 5'' (2021)====
{{Main|Forza Horizon 5}}

''Forza Horizon 5'' was developed and released for the Xbox One, [[Xbox Series X and Series S|Xbox Series X/S]], and Windows 10 on November 9, 2021, and is set in [[Mexico]]. The seasons return, but to account for Mexico's diverse landscape, different parts of the map have their own weather that rotates seasonally. A new mode called EventLab allows players to create races with their own rules and objectives. Also new is Forza Link, an AI assistant that tracks one's progress and preferred means of playing the game and the players they meet online. It then uses that information to match players with statistically similar interests. The [[Mercedes-AMG One]] and the 2021 [[Ford Bronco]] Badlands are the cover cars.<ref>{{cite web|url=https://www.eurogamer.net/articles/2021-06-17-the-big-forza-horizon-5-interview-theres-not-any-point-being-bigger-if-its-more-of-the-same|title=The big Forza Horizon 5 interview: "There's not any point being bigger if it's more of the same"|last=Welsh|first=Oli|work=[[Eurogamer]]|date=2021-06-17|access-date=2022-02-24|archive-url=https://web.archive.org/web/20220224012619/https://www.eurogamer.net/articles/2021-06-17-the-big-forza-horizon-5-interview-theres-not-any-point-being-bigger-if-its-more-of-the-same|archive-date=2022-02-24|url-status=live}}</ref><ref>{{cite web|url=https://www.caranddriver.com/news/a37372308/forza-horizon-5-watch-gameplay-cover-art-reveal/|title='Forza Horizon 5' Is Coming: Watch the Gameplay and Cover Art Reveal|last=Irwin|first=Austin|work=[[Car and Driver]]|date=2021-08-24|access-date=2022-02-24|archive-url=https://web.archive.org/web/20220224013341/https://www.caranddriver.com/news/a37372308/forza-horizon-5-watch-gameplay-cover-art-reveal/|archive-date=2022-02-24|url-status=live}}</ref>


===Spin-offs===
===Spin-offs===


====''Forza Street'' (2019)====
====''Forza Street'' (2019–2022)====
''Forza Street'' is a [[free-to-play]] racing game developed by Electric Square that was initially released for Windows 10 as ''Miami Street'' on May 8, 2018.<ref name="techaeris-forza-street">{{cite web|last=Bouwmeester|first=Jason|title=Microsoft Studios releases Forza Street for PC, except it’s not a new game|url=https://techaeris.com/2019/04/15/microsoft-studios-releases-forza-street-for-pc-except-its-not-a-new-game|website=Techaeris.com|accessdate=2019-04-15|date=2019-04-15|df=mdy-all}}</ref><ref name="wc-forza-street">{{cite web|last=Madan|first=Asher|title=Free-to-play 'Forza Street' hits PC, Android and iOS versions announced|url=https://www.windowscentral.com/free-play-forza-street-launches-pc|website=Windows Central|accessdate=2019-04-15|date=2019-04-15|df=mdy-all}}</ref><ref name="ta-forza-st">{{cite web|last=Smith|first=Rebecca|title=Miami Street Officially Rebrands to Forza Street|url=https://www.trueachievements.com/n37269/miami-street-officially-rebrands-to-forza-street|website=TrueAchivements.com|publisher=TrueGaming Network|accessdate=2019-04-15|date=2019-04-15|df=mdy-all}}</ref> The game was re-branded as a ''Forza'' title on April 15, 2019, and was also released for [[iOS]] and [[Android (operating system)|Android]] on May 5, 2020.<ref>{{Cite web|url=https://news.xbox.com/en-us/2020/04/07/forza-street-coming-to-ios-and-android-may-5/|title=Forza Street Coming to iOS and Android May 5|date=2020-04-07|website=Xbox Wire|language=en-US|access-date=2020-04-08}}</ref> A Nintendo Switch version of the game has also been rumoured to be in development. <ref name="techaeris-forza-street"/><ref name="wc-forza-street"/><ref name="ta-forza-st"/> ''Forza Street'' uses the [[Unreal Engine 4]] [[game engine]], unlike the series' in-house engine, [[ForzaTech]]. Unlike the main ''Motorsport'' and ''Horizon'' titles, ''Street'' features short, quick street races, and is meant to be played on low-end devices. Game-play involves players controlling only the acceleration and braking by pressing and releasing a button or a touch screen; steering is handled automatically. Players can also use nitrous to give their cars a speed boost.
''Forza Street'' was a [[free-to-play]] racing game developed by Electric Square that was initially released for Windows 10 as ''Miami Street'' on May 8, 2018.<ref name="techaeris-forza-street">{{cite web|last=Bouwmeester|first=Jason|title=Microsoft Studios releases Forza Street for PC, except it's not a new game|url=https://techaeris.com/2019/04/15/microsoft-studios-releases-forza-street-for-pc-except-its-not-a-new-game|website=Techaeris.com|access-date=2019-04-15|date=2019-04-15|df=mdy-all|archive-date=September 28, 2020|archive-url=https://web.archive.org/web/20200928230316/https://techaeris.com/2019/04/15/microsoft-studios-releases-forza-street-for-pc-except-its-not-a-new-game/|url-status=live}}</ref><ref name="wc-forza-street">{{cite web|last=Madan|first=Asher|title=Free-to-play 'Forza Street' hits PC, Android and iOS versions announced|url=https://www.windowscentral.com/free-play-forza-street-launches-pc|website=Windows Central|access-date=2019-04-15|date=2019-04-15|df=mdy-all|archive-date=April 15, 2019|archive-url=https://web.archive.org/web/20190415191302/https://www.windowscentral.com/free-play-forza-street-launches-pc|url-status=live}}</ref><ref name="ta-forza-st">{{cite web|last=Smith|first=Rebecca|title=Miami Street Officially Rebrands to Forza Street|url=https://www.trueachievements.com/n37269/miami-street-officially-rebrands-to-forza-street|website=TrueAchievements.com|publisher=TrueGaming Network|access-date=2019-04-15|date=2019-04-15|df=mdy-all|archive-date=April 15, 2019|archive-url=https://web.archive.org/web/20190415191925/https://www.trueachievements.com/n37269/miami-street-officially-rebrands-to-forza-street|url-status=live}}</ref> The game was re-branded as a ''Forza'' title on April 15, 2019, and was also released for [[iOS]] and [[Android (operating system)|Android]] on May 5, 2020.<ref>{{Cite web|url=https://news.xbox.com/en-us/2020/04/07/forza-street-coming-to-ios-and-android-may-5/|title=Forza Street Coming to iOS and Android May 5|date=2020-04-07|website=Xbox Wire|language=en-US|access-date=2020-04-08|archive-date=April 11, 2020|archive-url=https://web.archive.org/web/20200411005818/https://news.xbox.com/en-us/2020/04/07/forza-street-coming-to-ios-and-android-may-5/|url-status=live}}</ref> ''Forza Street'' used [[Unreal Engine 4]], unlike the series' in-house engine, ForzaTech. Unlike the main ''Motorsport'' and ''Horizon'' titles, ''Street'' featured short, quick street races, and was meant to be played on low-end devices. Gameplay involved players controlling only the acceleration and braking by pressing and releasing a button or a touch screen; steering was handled automatically. Players could also use nitrous to give their cars a speed boost. There was no definite cover car, as the app icon changed the cars out based on what special event was going on.


''Forza Street''{{'}}s reviews were mixed. Although its visuals were praised, it was criticized for its overly simplistic controls, its implementation of the [[freemium]] model, and tedious gameplay.<ref>{{cite web|url=https://kotaku.com/forza-street-is-pretty-looking-but-too-simple-1834182515|title=''Forza Street'' Is Pretty Looking, But Too Simple|last=Zwiezen|first=Zack|work=[[Kotaku]]|date=2019-04-21|access-date=2022-02-20|archive-url=https://web.archive.org/web/20220220083836/https://kotaku.com/forza-street-is-pretty-looking-but-too-simple-1834182515|archive-date=2022-02-20|url-status=live}}</ref><ref>{{cite web|url=https://multiplayer.it/recensioni/forza-street-recensione.html|title=Forza Street, la recensione|language=it|trans-title=Forza Street review|last=Pugliese|first=Tommaso|work=Multiplayer.it|date=2020-05-07|access-date=2022-02-20|archive-url=https://web.archive.org/web/20220220084749/https://multiplayer.it/recensioni/forza-street-recensione.html|archive-date=2022-02-20|url-status=live}}</ref><ref>{{cite web|url=https://www.pockettactics.com/forza-street/review|title=Forza Street review|last=Fox|first=Glen|work=Pocket Tactics|date=2020-12-14|access-date=2022-02-20|archive-url=https://web.archive.org/web/20220220085410/https://www.pockettactics.com/forza-street/review|archive-date=2022-02-20|url-status=live}}</ref> Critics rank it as the worst title on their lists of ''Forza'' games that include the spin-off.<ref name=GamingBolt-ranking>{{cite web|url=https://gamingbolt.com/ranking-all-forza-games-from-worst-to-best|title=Ranking All Forza Games from Worst to Best|last=Parijat|first=Shubhankar|work=GamingBolt|date=2021-08-02|access-date=2022-02-20|archive-url=https://web.archive.org/web/20220220074404/https://gamingbolt.com/ranking-all-forza-games-from-worst-to-best|archive-date=2022-02-20|url-status=live}}</ref><ref name=GameSpot-ranking>{{cite web|url=https://www.gamespot.com/articles/best-forza-games-ranked/1100-6495727/|title=Best Forza Games: All 14 Entries, Ranked|work=[[GameSpot]]|date=2022-02-18|access-date=2022-02-20|archive-url=https://web.archive.org/web/20220220074849/https://www.gamespot.com/articles/best-forza-games-ranked/1100-6495727/|archive-date=2022-02-20|url-status=live}}</ref> On January 10, 2022, Andy Beaudoin, a principal design director at Turn 10 Studios, announced the closure of ''Forza Street'' in spring 2022, due to the "shift its focus to new and exciting ''Forza'' experiences."<ref name="forza-street-discontinued">{{cite web|last=Beaudoin|first=Andy|title=Forza Street: Developer Blog Update January 10th, 2022|url=https://support.forzamotorsport.net/hc/en-us/articles/4414396291731-Forza-Street-Developer-Blog-Update-January-10th-2022|website=Forza Support|access-date=January 12, 2022|date=January 10, 2022|archive-date=January 19, 2022|archive-url=https://web.archive.org/web/20220119194717/https://support.forzamotorsport.net/hc/en-us/articles/4414396291731-Forza-Street-Developer-Blog-Update-January-10th-2022|url-status=live}}</ref><ref>{{cite web |title=Forza Street Closure FAQ |url=https://support.forzamotorsport.net/hc/en-us/articles/4414404889363 |website=Forza Support |access-date=January 12, 2022 |archive-date=January 24, 2022 |archive-url=https://web.archive.org/web/20220124085853/https://support.forzamotorsport.net/hc/en-us/articles/4414404889363 |url-status=live }}</ref><ref name="gamespot-street-closing">{{cite web|last=Fanelli|first=Jason|title=Forza Street Is Closing Up Shop In Spring 2022, Final Update Out Now|url=https://www.gamespot.com/articles/forza-street-is-closing-up-shop-in-spring-2022-final-update-out-now/1100-6499493/|website=[[GameSpot]]|access-date=January 12, 2022|date=January 10, 2022|archive-date=January 11, 2022|archive-url=https://web.archive.org/web/20220111170127/https://www.gamespot.com/articles/forza-street-is-closing-up-shop-in-spring-2022-final-update-out-now/1100-6499493/|url-status=live}}</ref> The game received its final update on the same date, reducing the energy recharge time, increasing energy storage, reducing wait times for car shows, reducing prices on most items purchasable using in-game currency, and disabling the purchasing of microtransactions, refunding customers who purchased any microtransations in the last 30 days prior to the in-app store's closure.<ref name="gamespot-street-closing"/> The game was shut down on April 11, 2022.<ref>{{cite web|last=Fischer|first=Tyler|title=Forza Game Shutting Down Next Month|url=https://comicbook.com/gaming/news/forza-street-game-shutting-down/|website=ComicBook.com|access-date=April 12, 2022|date=March 16, 2022|archive-date=April 12, 2022|archive-url=https://web.archive.org/web/20220412091228/https://comicbook.com/gaming/news/forza-street-game-shutting-down/|url-status=live}}</ref>
Following its announcement, ''Forza Street'' was heavily criticized for its overly simplistic gameplay, its gameplay-limiting energy system, and predatory use of [[microtransaction]]s, with critics calling ''Street'' a stain on the otherwise well-regarded ''Forza'' brand.<ref name="mspoweruser-street-review">{{cite web|last=Atkin|first=Alex|title=Review: Forza Street stains a pedigree series with an awful spin-off title|url=https://mspoweruser.com/review-forza-street-stains-a-pedigree-series-with-an-awful-spin-off-title/|website=MSPoweruser|accessdate=2019-05-02|date=2019-04-16|df=mdy-all}}</ref><ref name=ar12-street-review>{{cite web|last=Stanis|first=Ignas|title=REVIEW: Forza Street|url=https://ar12gaming.com/articles/review-forza-street|publisher=AR12Gaming|accessdate=2019-05-02|date=2019-04-17|df=mdy-all}}</ref><ref name=forbes-review>{{cite web|last=Gardner|first=Matt|title=Is ‘Forza Street’ Good? No, It’s A Horrific Moment For The Franchise|url=https://www.forbes.com/sites/mattgardner1/2020/05/10/is-forza-street-good-no-its-a-horrific-stain-on-the-franchise/#7299de8e3111|publisher=Forbes.com|accessdate=2019-05-11|date=2019-05-10|df=mdy-all}}</ref>

====''Forza Customs'' (2023)====
''Forza Customs'' is a free-to-play [[tile-matching video game]] developed by British developer [[Hutch Games]], the second mobile spin-off in the ''Forza'' franchise, and the franchise's first non-racing game title. Similar to ''Forza Street'', it is a rebrand of a previously released game titled ''Custom Car Works'', and is themed after [[Custom car|car modification and customization]].<ref name="RacingGames.gg Forza Customs">{{cite web|last=Bigg|first=Martin|title=Forza Customs Mobile Game Has $115 Microtransactions and No Racing|url=https://racinggames.gg/forza/forza-customs-mobile-game-has-115-microtransactions/|website=RacingGames.gg|access-date=October 13, 2023|date=August 25, 2023}}</ref>


== Reception ==
== Reception ==
{{expand-section|date=April 2020}}
{{VG Series Reviews
{{VG Series Reviews
| game1 = [[Forza Motorsport]]
| game1 = [[Forza Motorsport (2005 video game)|Forza Motorsport]] {{no italics|(2005)}}
| mc1 = (Xbox) 92<ref>{{cite web |url=https://www.metacritic.com/game/xbox/forza-motorsport |title=''Forza Motorsport'' Reviews |publisher=[[Metacritic]] |accessdate=September 20, 2016}}</ref>
| mc1 = (Xbox) 92/100<ref name="FM1-MC">{{cite web |url=https://www.metacritic.com/game/forza-motorsport/critic-reviews/?platform=xbox |title=''Forza Motorsport'' for Xbox Reviews |publisher=[[Metacritic]] |access-date=September 20, 2016 |archive-date=September 11, 2016 |archive-url=https://web.archive.org/web/20160911055228/http://www.metacritic.com/game/xbox/forza-motorsport |url-status=live }}</ref>
| game2 = [[Forza Motorsport 2]]
| game2 = [[Forza Motorsport 2]]
| mc2 = (X360) 90<ref>{{cite web |url=https://www.metacritic.com/game/xbox-360/forza-motorsport-2 |title=''Forza Motorsport 2'' Reviews |publisher=[[Metacritic]] |accessdate=September 20, 2016}}</ref>
| mc2 = (X360) 90/100<ref name="FM2-MC">{{cite web |url=https://www.metacritic.com/game/forza-motorsport-2/critic-reviews/?platform=xbox-360 |title=''Forza Motorsport 2'' for Xbox 360 Reviews |publisher=[[Metacritic]] |access-date=September 20, 2016 |archive-date=September 16, 2016 |archive-url=https://web.archive.org/web/20160916024925/http://www.metacritic.com/game/xbox-360/forza-motorsport-2 |url-status=live }}</ref>
| game3 = [[Forza Motorsport 3]]
| game3 = [[Forza Motorsport 3]]
| mc3 = (X360) 92<ref>{{cite web |url=https://www.metacritic.com/game/xbox-360/forza-motorsport-3 |title=''Forza Motorsport 3'' Reviews |publisher=[[Metacritic]] |accessdate=September 20, 2016}}</ref>
| mc3 = (X360) 92/100<ref name="FM3-MC">{{cite web |url=https://www.metacritic.com/game/forza-motorsport-3/critic-reviews/?platform=xbox-360 |title=''Forza Motorsport 3'' for Xbox 360 Reviews |publisher=[[Metacritic]] |access-date=September 20, 2016 |archive-date=December 26, 2017 |archive-url=https://web.archive.org/web/20171226155424/http://www.metacritic.com/game/xbox-360/forza-motorsport-3 |url-status=live }}</ref>
| game4 = [[Forza Motorsport 4]]
| game4 = [[Forza Motorsport 4]]
| mc4 = (X360) 91<ref>{{cite web |url=https://www.metacritic.com/game/xbox-360/forza-motorsport-4 |title=''Forza Motorsport 4'' Reviews |publisher=[[Metacritic]] |accessdate=September 20, 2016}}</ref>
| mc4 = (X360) 91/100<ref name="FM4-MC">{{cite web |url=https://www.metacritic.com/game/forza-motorsport-4/critic-reviews/?platform=xbox-360 |title=''Forza Motorsport 4'' for Xbox 360 Reviews |publisher=[[Metacritic]] |access-date=September 20, 2016 |archive-date=October 29, 2017 |archive-url=https://web.archive.org/web/20171029142104/http://www.metacritic.com/game/xbox-360/forza-motorsport-4 |url-status=live }}</ref>
| game5 = [[Forza Horizon]]
| game5 = [[Forza Horizon]]
| mc5 = (X360) 85<ref>{{cite web |url=https://www.metacritic.com/game/xbox-360/forza-horizon |title=''Forza Horizon'' Reviews |publisher=[[Metacritic]] |accessdate=September 20, 2016}}</ref>
| mc5 = (X360) 85/100<ref name="FH1-MC">{{cite web |url=https://www.metacritic.com/game/forza-horizon/critic-reviews/?platform=xbox-360 |title=''Forza Horizon'' for Xbox 360 Reviews |publisher=[[Metacritic]] |access-date=September 20, 2016 |archive-date=September 7, 2016 |archive-url=https://web.archive.org/web/20160907105534/http://www.metacritic.com/game/xbox-360/forza-horizon |url-status=live }}</ref>
| game6 = [[Forza Motorsport 5]]
| game6 = [[Forza Motorsport 5]]
| mc6 = (XONE) 79<ref>{{cite web |url=https://www.metacritic.com/game/xbox-one/forza-motorsport-5 |title=''Forza Motorsport 5'' Reviews |publisher=[[Metacritic]] |accessdate=September 20, 2016}}</ref>
| mc6 = (XONE) 79/100<ref name="FM5-MC">{{cite web |url=https://www.metacritic.com/game/forza-motorsport-5/critic-reviews/?platform=xbox-one |title=''Forza Motorsport 5'' for Xbox One Reviews |publisher=[[Metacritic]] |access-date=September 20, 2016 |archive-date=August 17, 2016 |archive-url=https://web.archive.org/web/20160817053555/http://www.metacritic.com/game/xbox-one/forza-motorsport-5 |url-status=live }}</ref>
| game7 = [[Forza Horizon 2]]
| game7 = [[Forza Horizon 2]]
| mc7 = (XONE) 86<ref>{{cite web |url=https://www.metacritic.com/game/xbox-one/forza-horizon-2 |title=''Forza Horizon 2'' Reviews |publisher=[[Metacritic]] |accessdate=September 20, 2016}}</ref>
| mc7 = (XONE) 86/100<ref name="FH2-MC">{{cite web |url=https://www.metacritic.com/game/forza-horizon-2/critic-reviews/?platform=xbox-one |title=''Forza Horizon 2'' for Xbox One Reviews |publisher=[[Metacritic]] |access-date=September 20, 2016 |archive-date=September 17, 2016 |archive-url=https://web.archive.org/web/20160917003208/http://www.metacritic.com/game/xbox-one/forza-horizon-2 |url-status=live }}</ref>
| game8 = [[Forza Motorsport 6]]
| game8 = [[Forza Motorsport 6]]
| mc8 = (XONE) 87<ref>{{cite web |url=https://www.metacritic.com/game/xbox-one/forza-motorsport-6 |title=''Forza Motorsport 6'' Reviews |publisher=[[Metacritic]] |accessdate=September 20, 2016}}</ref>
| mc8 = (XONE) 87/100<ref name="FM6-MC">{{cite web |url=https://www.metacritic.com/game/forza-motorsport-6/critic-reviews/?platform=xbox-one |title=''Forza Motorsport 6'' for Xbox One Reviews |publisher=[[Metacritic]] |access-date=September 20, 2016 |archive-date=September 30, 2016 |archive-url=https://web.archive.org/web/20160930175455/http://www.metacritic.com/game/xbox-one/forza-motorsport-6 |url-status=live }}</ref>
| game9 = [[Forza Horizon 3]]
| game9 = [[Forza Horizon 3]]
| mc9 = (XONE) 91<ref>{{cite web |url=https://www.metacritic.com/game/xbox-one/forza-horizon-3 |title=''Forza Horizon 3'' Reviews |publisher=[[Metacritic]] |accessdate=September 20, 2016}}</ref><br/>(PC) 86<ref>{{cite web |url=https://www.metacritic.com/game/pc/forza-horizon-3 |title=''Forza Horizon 3'' Reviews |publisher=[[Metacritic]] |accessdate=September 20, 2016}}</ref>
| mc9 = (PC) 86/100<ref name="FH3-W-MC">{{cite web |url=https://www.metacritic.com/game/forza-horizon-3/critic-reviews/?platform=pc |title=''Forza Horizon 3'' for PC Reviews |publisher=[[Metacritic]] |access-date=September 20, 2016 |archive-date=September 25, 2016 |archive-url=https://web.archive.org/web/20160925143517/http://www.metacritic.com/game/pc/forza-horizon-3 |url-status=live }}</ref><br />(XONE) 91/100<ref name="FH3-X-MC">{{cite web |url=https://www.metacritic.com/game/forza-horizon-3/critic-reviews/?platform=xbox-one |title=''Forza Horizon 3'' for Xbox One Reviews |publisher=[[Metacritic]] |access-date=September 20, 2016 |archive-date=September 17, 2016 |archive-url=https://web.archive.org/web/20160917225046/http://www.metacritic.com/game/xbox-one/forza-horizon-3 |url-status=live }}</ref>
| game10 = [[Forza Motorsport 7]]
| game10 = [[Forza Motorsport 7]]
| mc10 = (XONE) 86<ref>{{cite web |url=https://www.metacritic.com/game/xbox-one/forza-motorsport-7 |title=''Forza Motorsport 7'' Reviews |publisher=[[Metacritic]] |accessdate=October 2, 2017}}</ref><br/>(PC) 82<ref>{{cite web |url=https://www.metacritic.com/game/pc/forza-motorsport-7 |title=''Forza Motorsport 7'' Reviews |publisher=[[Metacritic]] |accessdate=October 4, 2017}}</ref>
| mc10 = (PC) 82/100<ref name="FM7-W-MC">{{cite web |url=https://www.metacritic.com/game/forza-motorsport-7/critic-reviews/?platform=pc |title=''Forza Motorsport 7'' for PC Reviews |publisher=[[Metacritic]] |access-date=October 4, 2017 |archive-date=October 2, 2017 |archive-url=https://web.archive.org/web/20171002210233/http://www.metacritic.com/game/pc/forza-motorsport-7 |url-status=live }}</ref><br />(XONE) 86/100<ref name="FM7-X-MC">{{cite web |url=https://www.metacritic.com/game/forza-motorsport-7/critic-reviews/?platform=xbox-one |title=''Forza Motorsport 7'' for Xbox One Reviews |publisher=[[Metacritic]] |access-date=October 2, 2017 |archive-date=July 2, 2018 |archive-url=https://web.archive.org/web/20180702014832/http://www.metacritic.com/game/xbox-one/forza-motorsport-7 |url-status=live }}</ref>
| game11 = [[Forza Horizon 4]]
| game11 = [[Forza Horizon 4]]
| mc11 = (XONE) 92<ref>{{cite web |url=https://www.metacritic.com/game/xbox-one/forza-horizon-4 |title=''Forza Horizon 4'' Reviews |publisher=[[Metacritic]] |accessdate=July 11, 2018}}</ref><br/>(PC) 87<ref>{{cite web |url=https://www.metacritic.com/game/pc/forza-horizon-4 |title=''Forza Horizon 4'' Reviews |publisher=[[Metacritic]] |accessdate=July 11, 2018}}</ref>
| mc11 = (PC) 88/100<ref name="FH4-W-MC">{{cite web |url=https://www.metacritic.com/game/forza-horizon-4/critic-reviews/?platform=pc |title=''Forza Horizon 4'' for PC Reviews |publisher=[[Metacritic]] |access-date=July 11, 2018 |archive-date=January 13, 2020 |archive-url=https://web.archive.org/web/20200113001145/https://www.metacritic.com/game/pc/forza-horizon-4 |url-status=live }}</ref><br />(XONE) 92/100<ref name="FH4-X-MC">{{cite web |url=https://www.metacritic.com/game/forza-horizon-4/critic-reviews/?platform=xbox-one |title=''Forza Horizon 4'' for Xbox One Reviews |publisher=[[Metacritic]] |access-date=July 11, 2018 |archive-date=July 7, 2019 |archive-url=https://web.archive.org/web/20190707234929/https://www.metacritic.com/game/xbox-one/forza-horizon-4 |url-status=live }}</ref>
| game12 = [[Forza Horizon 5]]
| mc12 = (PC) 91/100<ref name="FH5-W-MC">{{cite web |url=https://www.metacritic.com/game/forza-horizon-5/critic-reviews/?platform=pc |title=''Forza Horizon 5'' for PC Reviews |publisher=[[Metacritic]] |access-date=November 4, 2021 |url-status=live |archive-date=December 22, 2021 |archive-url=https://web.archive.org/web/20211222011324/https://www.metacritic.com/game/pc/forza-horizon-5 }}</ref><br />(XSXS) 92/100<ref name="FH5-XS-MC">{{cite web |url=https://www.metacritic.com/game/forza-horizon-5/critic-reviews/?platform=xbox-series-x |title=''Forza Horizon 5'' for Xbox Series X Reviews |publisher=[[Metacritic]] |access-date=November 4, 2021 |url-status=live |archive-date=December 24, 2021 |archive-url=https://web.archive.org/web/20211224022614/https://www.metacritic.com/game/xbox-series-x/forza-horizon-5 }}</ref>
| game13 = [[Forza Motorsport (2023 video game)|Forza Motorsport]] {{no italics|(2023)}}
| mc13 = (PC) 83/100<ref>{{Cite web |title=Forza Motorsport critic reviews |url=https://www.metacritic.com/game/forza-motorsport/critic-reviews/?platform=pc |access-date=2024-03-05 |website=www.metacritic.com |language=en}}</ref><br/>(XSXS) 84/100<ref name="FM8-MC">{{Cite web|title=Forza Motorsport|url=https://www.metacritic.com/game/forza-motorsport/|access-date=2023-11-22|website=[[Metacritic]]|language=en|df=mdy-all}}</ref>
}}
}}
As of February 2010, ''Forza'' games have sold over 10 million copies.<ref name="Forza sales compared to Gran Turismo">{{cite web|url=http://www.play.tm/news/28939/gran-turismo-sales-run-over-forza/|title=Gran Turismo sales run over Forza|website=Play.tm|archiveurl=https://web.archive.org/web/20101230213832/http://www.play.tm/news/28939/gran-turismo-sales-run-over-forza|archivedate=December 30, 2010|url-status=dead|accessdate=February 4, 2011}}</ref> As of December 2016, the series has made over [[United states dollar|US$]]1 billion at retail,<ref name="xboxcom-forza-billion-sales">{{cite web|url=http://news.xbox.com/2017/02/13/forza-franchise-exceeded-1-billion-retail-sales/|title=The Forza Franchise Has Exceeded $1 Billion in Retail Sales|last1=Hartman|first1=Alan|date=February 13, 2017|publisher=[[Xbox Wire]]|accessdate=May 4, 2017}}</ref><ref>{{cite web|url=https://www.engadget.com/2017/02/14/forza-is-a-billion-dollar-success-story-for-microsoft/|title='Forza' is a billion-dollar success story for Microsoft|last1=Regan|first1=Tom|date=February 14, 2017|website=[[Engadget]]|publisher=[[AOL]]|accessdate=February 17, 2017}}</ref> making ''Forza'' one of the [[List of the highest-grossing video game franchises|highest grossing video game franchises]]. Over 14 million unique players were registered in the ''Forza'' community on Xbox One and Windows 10 by December 2016.<ref>https://news.xbox.com/en-us/2017/02/13/forza-franchise-exceeded-1-billion-retail-sales/</ref>


{{expand section|date=April 2020}}
{{-}}

The ''Forza'' series is viewed as one of the most recognized brands of the racing genre.<ref name=GRR>{{cite web|url=https://www.goodwood.com/grr/race/modern/2021/4/the-six-best-selling-racing-games-of-all-time/|title=The six best selling racing games of all time|last=Jupp|first=Ethan|work=Goodwood Road & Racing|date=2021-04-26|access-date=2022-02-18|archive-url=https://web.archive.org/web/20220218062822/https://www.goodwood.com/grr/race/modern/2021/4/the-six-best-selling-racing-games-of-all-time/|archive-date=2022-02-18|url-status=live}}</ref> The games sold over 10 million copies by August 2014<ref>{{cite web|url=https://www.motorsport.com/formula-e/news/formula-e-car-stars-in-top-selling-video-game/455281/|title=Formula E car stars in top-selling video game|work=[[Motorsport.com]]|date=2014-08-12|access-date=2022-02-18|archive-url=https://web.archive.org/web/20220218063639/https://www.motorsport.com/formula-e/news/formula-e-car-stars-in-top-selling-video-game/455281/|archive-date=2022-02-18|url-status=live}}</ref> and 16 million copies as of April 2021, becoming the sixth best-selling racing franchise.<ref name=GRR/> It is also one of the highest-grossing video game franchises,<ref>{{cite web|url=https://onlysp.escapistmagazine.com/xbox-october-preview/|title=Xbox Games for the Single Players in October|last=Anderson|first=Jennifer|work=[[The Escapist (magazine)|The Escapist]]|date=2017-09-30|access-date=2022-02-18|archive-url=https://web.archive.org/web/20220218071249/https://onlysp.escapistmagazine.com/xbox-october-preview/|archive-date=2022-02-18|url-status=live}}</ref> grossing over [[United states dollar|US$]]1&nbsp;billion at retail by December 2016.<ref name="xboxcom-forza-billion-sales">{{cite web|url=http://news.xbox.com/2017/02/13/forza-franchise-exceeded-1-billion-retail-sales/|title=The Forza Franchise Has Exceeded $1 Billion in Retail Sales|last1=Hartman|first1=Alan|date=February 13, 2017|publisher=[[Xbox Wire]]|access-date=May 4, 2017|archive-date=May 13, 2017|archive-url=https://web.archive.org/web/20170513110634/https://news.xbox.com/2017/02/13/forza-franchise-exceeded-1-billion-retail-sales/|url-status=live}}</ref><ref>{{cite web|url=https://www.engadget.com/2017/02/14/forza-is-a-billion-dollar-success-story-for-microsoft/|title='Forza' is a billion-dollar success story for Microsoft|last1=Regan|first1=Tom|date=February 14, 2017|website=[[Engadget]]|publisher=[[AOL]]|access-date=February 17, 2017|archive-date=February 16, 2017|archive-url=https://web.archive.org/web/20170216165457/https://www.engadget.com/2017/02/14/forza-is-a-billion-dollar-success-story-for-microsoft/|url-status=live}}</ref> Individually, ''Forza Motorsport 3'' sold 3&nbsp;million units by February 2010.<ref>{{cite web|url=https://www.gamespot.com/articles/forza-3-takes-2-millionth-sales-lap/1100-6250007/|title=Forza 3 takes 2 millionth sales lap|last=Sinclair|first=Brendan|work=[[GameSpot]]|date=2010-02-09|access-date=2022-02-18|archive-url=https://web.archive.org/web/20220218065422/https://www.gamespot.com/articles/forza-3-takes-2-millionth-sales-lap/1100-6250007/|archive-date=2022-02-18|url-status=live}}</ref> ''Forza Motorsport 5'' was bought by over one third of all Xbox One owners in February 2014, which ''[[Eurogamer]]'' estimates amounts to 1.3&nbsp;million copies.<ref>{{cite web|url=https://www.eurogamer.net/articles/2014-02-18-ms-forza-5-fastest-selling-racing-game-in-xbox-history|title=Forza 5 fastest-selling racing game in Xbox history|last=Yin-Poole|first=Wesley|work=[[Eurogamer]]|date=2014-02-18|access-date=2022-03-26|archive-url=https://web.archive.org/web/20220326060455/https://www.eurogamer.net/articles/2014-02-18-ms-forza-5-fastest-selling-racing-game-in-xbox-history|archive-date=2022-03-26|url-status=live}}</ref> By December 2016, around 2.5&nbsp;million ''Forza Horizon 3'' units were sold.<ref name="xboxcom-forza-billion-sales" /> Over 14 million unique players were registered in the ''Forza'' community on Xbox One and Windows 10 by December 2016.<ref>{{cite press release|url=https://news.xbox.com/en-us/2017/02/13/forza-franchise-exceeded-1-billion-retail-sales/|title=The Forza Franchise Has Exceeded $1 Billion in Retail Sales|website=Xbox Wire|date=2017-02-13|first=Alan|last=Hartman|df=mdy-all|access-date=April 2, 2020|archive-date=April 2, 2020|archive-url=https://web.archive.org/web/20200402085406/https://news.xbox.com/en-us/2017/02/13/forza-franchise-exceeded-1-billion-retail-sales/|url-status=live}}</ref>

The first ''Forza Motorsport'' received critical acclaim for its realistic handling mechanics, paint job editor—both features that have reappeared in every subsequent version of ''Forza''—and Xbox Live integration.<ref name=Telegraph-2017/> Additional assists in ''Forza Motorsport 3''{{'}}s such as the rewind ability were praised.<ref>{{cite magazine|url=https://www.wired.com/2009/10/forza-3-review/|title=Review: Forza 3's Rewind Button Redefines Racing Game|last=Mastrapa|first=Gus|magazine=[[Wired (magazine)|Wired]]|date=2009-10-08|access-date=2022-03-26|archive-url=https://web.archive.org/web/20220326214105/https://www.wired.com/2009/10/forza-3-review/|archive-date=2022-03-26|url-status=live}}</ref> Reviewers also lauded ''Forza Motorsport 4''{{'}}s Autovista mode.<ref>{{cite web|url=https://www.polygon.com/features/2017/11/28/16689522/polygon-500-best-games-of-all-time-400-301|title=The 500 best games of all time: 400-301|work=[[Polygon (website)|Polygon]]|date=2017-11-28|access-date=2022-03-26|archive-url=https://web.archive.org/web/20220326213036/https://www.polygon.com/features/2017/11/28/16689522/polygon-500-best-games-of-all-time-400-301|archive-date=2022-03-26|url-status=live}}</ref> The franchise as a whole has received generally favorable reviews. Every main title in the ''Forza Motorsport'' and ''Forza Horizon'' series has received an aggregate review score of at least 80 out of 100 on [[Metacritic]];<ref name="FM1-MC"/><ref name="FM2-MC"/><ref name="FM3-MC"/><ref name="FM4-MC"/><ref name="FH1-MC"/><ref name="FH2-MC"/><ref name="FM6-MC"/><ref name="FH3-W-MC"/><ref name="FH3-X-MC"/><ref name="FM7-W-MC"/><ref name="FM7-X-MC"/><ref name="FH4-W-MC"/><ref name="FH4-X-MC"/><ref name="FH5-W-MC"/><ref name="FH5-XS-MC"/><ref name="FM8-MC"/> the only exception is ''Forza Motorsport 5'',<ref name="FM5-MC"/> which at launch received criticism for featuring fewer cars and tracks compared to its predecessors (though some of the content withdrawn from the final release reappeared in the form of DLCs), as well as microtransactions in which players could purchase in-game tokens to progress faster, to the latter of which Turn 10 Studios responded by increasing rewards won at the end of a race and decreasing car prices.<ref>{{cite web|url=https://arstechnica.com/gaming/2014/02/forza-motorsport-5-revisited-ars-talks-to-turn-10/|title=''Forza Motorsport 5'' revisited: Ars talks to Turn 10|last=Gitlin|first=Jonathan M.|work=[[Ars Technica]]|date=2014-02-22|access-date=2022-02-17|archive-url=https://web.archive.org/web/20220217001750/https://arstechnica.com/gaming/2014/02/forza-motorsport-5-revisited-ars-talks-to-turn-10/|archive-date=2022-02-17|url-status=live}}</ref>

The concept of ''Forza Horizon'' received positive remarks for demonstrating the potential that the new series had, although the game's Drivatars' AI and sparse multiplayer were criticized.<ref name=Telegraph-2017/> As of August 2019, ''Forza Horizon 4'' surpassed 12 million players.<ref>{{cite web|date=August 27, 2019|title=Forza Monthly {{!}} Aug 27|url=https://www.youtube.com/watch?v=dzRF9mRbfKs&ab_channel=Forza|access-date=September 18, 2020|website=YouTube|archive-date=June 6, 2021|archive-url=https://web.archive.org/web/20210606100033/https://www.youtube.com/watch?v=dzRF9mRbfKs&ab_channel=Forza|url-status=live}}</ref> The ''Horizon'' series has since outperformed the ''Motorsport'' games, which despite their technical leaps have struggled to replicate the former's success for not being substantially different and as trends show that players prefer ''Horizon''{{'}}s gameplay.<ref>{{cite web|url=https://multiplayer.it/articoli/forza-motorsport-la-storia-della-serie-racing-microsoft.html|title=Forza Motorsport: la storia della serie Microsoft|language=it|trans-title=Forza Motorsport: The history of the Microsoft series|last=Vinci|first=Stefano|work=Multiplayer.it|date=2021-11-21|access-date=2022-03-26|archive-url=https://web.archive.org/web/20220326220557/https://multiplayer.it/articoli/forza-motorsport-la-storia-della-serie-racing-microsoft.html|archive-date=2022-03-26|url-status=live}}</ref>

The series is notable for employing one of the longest-running applications of machine learning in gaming for its AI.<ref name=Gamasutra-2021/> Since ''Horizon 3'', the ''Forza Horizon'' series have been a perennial winner of Best Sports/Racing Game at [[The Game Awards]].<!--Citations from the articles for FH3, FH4, and FH5.--><ref>{{cite web|title=Winners|url=https://thegameawards.com/history/year-2016|website=The Game Awards|access-date=March 1, 2021|archive-date=January 31, 2021|archive-url=https://web.archive.org/web/20210131195824/https://thegameawards.com/history/year-2016|url-status=dead}}</ref><ref>{{cite web|last=Stark|first=Chelsea|title=The Game Awards: Here's the full winners list|url=https://www.polygon.com/2016/12/1/13784410/the-game-awards-winners|website=[[Polygon (website)|Polygon]]|access-date=March 1, 2021|date=December 1, 2016|archive-date=November 26, 2017|archive-url=https://web.archive.org/web/20171126060212/https://www.polygon.com/2016/12/1/13784410/the-game-awards-winners|url-status=live}}</ref><ref name="TGA-2018-winners">{{cite web|last=Grant|first=Christopher|date=December 6, 2018|url=https://www.polygon.com/game-awards-tga/2018/12/6/18130000/the-game-awards-winners-2018|title=The Game Awards 2018: Here are all the winners|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|access-date=December 7, 2018|archive-date=December 7, 2018|archive-url=https://web.archive.org/web/20181207114102/https://www.polygon.com/game-awards-tga/2018/12/6/18130000/the-game-awards-winners-2018|url-status=live}}</ref><ref name="RPS TGA21">{{cite web|url=https://www.rockpapershotgun.com/the-game-awards-2021-nominees-start-time-where-to-watch|title=The Game Awards 2021: Nominees, start times, and where to watch|first=Hayden|last=Hafford|work=[[Rock, Paper, Shotgun]]|date=December 7, 2021|access-date=December 8, 2021|archive-date=May 1, 2022|archive-url=https://web.archive.org/web/20220501024233/https://www.rockpapershotgun.com/the-game-awards-2021-nominees-start-time-where-to-watch|url-status=live}}</ref>

{{clear}}


==References==
==References==
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==External links==
==External links==
* {{Official website}}
* [http://forzamotorsport.net/en-us/ Official ''Forza Motorsport'' site]


{{Forza Motorsport series}}
{{Forza series}}
{{Xbox Game Studios}}
{{Xbox Game Studios}}


[[Category:Forza series]]
[[Category:Forza| ]]
[[Category:Microsoft franchises]]
[[Category:Microsoft franchises]]
[[Category:Video game franchises]]
[[Category:Video game franchises]]

Latest revision as of 16:41, 22 December 2024

Forza
Logo since 2020
Genre(s)Racing
Developer(s)
Publisher(s)Xbox Game Studios
Creator(s)Dan Greenawalt
Platform(s)
First releaseForza Motorsport
May 3, 2005
Latest releaseForza Motorsport
October 10, 2023
Release timeline
2005Forza Motorsport
2006
2007Forza Motorsport 2
2008
2009Forza Motorsport 3
2010
2011Forza Motorsport 4
2012Forza Horizon
2013Forza Motorsport 5
2014Forza Horizon 2
2015Forza Motorsport 6
2016Forza Horizon 3
2017Forza Motorsport 7
2018Forza Horizon 4
2019Forza Street
2020
2021Forza Horizon 5
2022
2023Forza Motorsport
Forza Customs

Forza (/ˈfɔːrtsə/ FORT-sə, Italian: [ˈfɔrtsa]; Italian for "force"[1] and "strength") is a racing video game series for Xbox consoles and Microsoft Windows published by Xbox Game Studios.[2][3][4] The franchise has sold 16 million copies as of December 2016 and has garnered critical acclaim.[5]

The franchise is primarily divided into two ongoing titles. The original Forza Motorsport series developed by American developer Turn 10 Studios focuses on primarily simulation racing around a variety of both real and fictional tracks, and seeks to emulate the performance and handling characteristics of many real-life production, modified, and racing cars.[6][7][2] The Forza Horizon series developed by British developer Playground Games features more arcade-style racing while maintaining a toned down version of Motorsport's simulation physics. Horizon revolves around a music festival called the "Horizon Festival" and features open world environments set in fictional representations of real-world areas in which players may freely roam and participate in racing events.[4][8][9]

Apart from Motorsport and Horizon, Forza has also seen two mobile and computer free-to-play spin-offs; Forza Street (2019–2022), a drag racing-style game set in Miami, and Forza Customs (2023), a tile-matching video game based on car customization. Both spin-offs were initially released as independent games before being rebranded as Forza titles.[10][11]

History

[edit]

Turn 10 Studios was established in 2001 by Microsoft, under its Microsoft Game Studios division, to develop a series of racing games, which later became known as Forza,[12] as the Xbox rival to Gran Turismo for PlayStation. At the time of the studio's establishment, most staff had experience in publishing games, such as Project Gotham Racing and Golf 4.0, but had not been involved in game development.[13] The first Forza Motorsport was designed to showcase the technological capabilities of Microsoft's first console, the original Xbox, including its Xbox Live online multiplayer network. From the start, Turn 10's approach to the series has been to broaden its appeal to the general audience and not limit it to racing enthusiasts, passionately highlighting car culture along the way. Also integral to the series' development is the considerable amount of research put into the race cars' handling, sometimes involving professional race teams as of Formula One and NASCAR.[14]

Every Forza title includes an artificial neural network used by its AI racers, called Drivatars, a portmanteau of driver and avatar. Drivatars were developed and designed by Microsoft Research Cambridge to learn and adapt to the player's driving. In early Forza titles, the Drivatars ran on a Bayesian neural network, which calculates possible solutions to a problem and their probabilities based on player data collected from previous races before selecting the one with the highest confidence value. Such a problem may be reaching a certain turn, at which point the appropriate angle at which to turn and the amount of pressure on the accelerator must be determined. Initially, the only way to share the learned Drivatars was to copy them onto Xbox Memory Units for use by other Xbox consoles. Since Forza Motorsport 5, the Drivatars have used a reinforcement learning paradigm, and have recorded racing data of all players connected to the cloud as part of the Xbox Network. In this paradigm, the Drivatars track the player's car position and speed and the consistency of the behavior and guess their turn angle and speed for a given segment, enabling the Drivatars to infer solutions for courses the player had not yet raced on and input for cars the player had not yet raced with. The data is then uploaded to the cloud to update the Drivatar behavior, and the new Drivatars are then downloaded to other Xbox consoles. Each upload is timestamped, and older uploads are treated with less confidence. There have been concerns that players could abuse the system to rubber-band the Drivatars' AI back to them, but Turn 10 has stated that the only thing that is rubber-banded are their cars, whose performance is slightly modified based on how far they are ahead of or behind the player. Turn 10 inserted a layer of control between player and AI inputs that allows for the developers to modify Drivatar behavior so as to prevent unexpected results.[15]

Initially, Turn 10 designed models for cars and tracks using commercial off-the-shelf software such as 3D Studio Max. Today, it develops and uses a proprietary 3D modelling software called Fuel that allows multiple artists to work on the same model simultaneously, primarily those for cars and racing tracks. Due to increasing complexity of video games, it took six months for four people to design a single car model for Xbox One versions of Forza, so Turn 10 came to rely on car manufacturers to share CAD files, scan real-life cars, or send out a photographer to take hundreds or thousands of photographs of newly launched cars.[13]

Playground Games was co-founded in 2009[16] in Leamington Spa, England, by Gavin Raeburn, Trevor Williams, and Ralph Fulton, all former employees of Codemasters. Raeburn was known for his role in developing critical hits such as the Dirt and TOCA series, but he became inspired by the open world environment of Test Drive Unlimited, and so left Codemasters feeling that it lacked the resources to fulfill his ambitions. Other members of Playground have included former employees of Bizarre Creations, Black Rock Studio, and Sony Liverpool—all racing game companies of the United Kingdom. At the same time, Turn 10 Studios began seeking out businsesses in hopes of finding one willing to expand and branch out its franchise.[14] At E3 2010, he and Williams offered Turn 10 a concept of an open-world Forza Motorsport in exchange for resources, to which Turn 10 agreed. Playground then developed what was to become Forza Horizon, collaborating with and closely backed by Turn 10.[17] Playground Games had had a strong relationship as a third-party developer with Microsoft Studios, but it was only in a June 10 conference at E3 2018 that the company announced its acquisition by Microsoft.[18]

Until 2019, each installment of the franchise series had alternated on a biennial basis; the Motorsport entries were released in odd-numbered years, while the Horizon entries were released in even-numbered years. This pattern was altered due to the absence of a new Motorsport game in 2019.[19]

ForzaTech

[edit]

ForzaTech is the proprietary video game engine created by Turn 10 Studios. It is the main engine used for the Forza series.[20] The game engine was trademarked by Microsoft in 2015[21] and has since been used to develop current Forza games, as well as the upcoming Fable reboot.[22]

Titles

[edit]

Motorsport

[edit]
Title Year Platform
PC XBOX X360 XONE XSX/S
Forza Motorsport (2005) 2005 No Yes BC[A] No No
Forza Motorsport 2 2007 No No Yes No No
Forza Motorsport 3 2009 No No Yes No No
Forza Motorsport 4 2011 No No Yes No No
Forza Motorsport 5 2013 No No No Yes BC[A]
Forza Motorsport 6 2015 Yes[B] No No Yes BC[A]
Forza Motorsport 7 2017 Yes No No Yes BC[A]
Forza Motorsport (2023) 2023 Yes No No No Yes
Notes
  1. ^ a b c d Backwards compatible
  2. ^ The PC edition was released as a free to play special edition titled Forza Motorsport 6: Apex.

Forza Motorsport (2005)

[edit]

Forza Motorsport was released on May 3, 2005, and is the first installment in the Forza Motorsport series. It is the only title in the series to be released on the original Xbox console. It features 231 cars[23]: 16–69  and racetracks from 15 real-world and fictional locations.[23]: 98–153  Common elements established by this game for future Forza titles include effects of damage on car performance,[23]: 190–192  a paint job and decal editor,[23]: 95–97  the ability to tune one's car and purchase upgrades using in-game credits won at previous races,[23]: 70–84  and assist functions that make driving easier but at the cost of bonus end-of-race credits.[23]: 15  It also supported online multiplayer via Xbox Live,[23]: 204–205  as have all of its successors. The Honda NSX and a tuned Nissan 350Z are the cover vehicles.[24] It is playable on the Xbox 360 via backwards compatibility.

Forza Motorsport 2 (2007)

[edit]

The sequel to Forza Motorsport and the first Xbox 360 title in the series, Forza Motorsport 2, was released on May 29, 2007. It features a total of 349 cars[25]: 61–154  and 23 different circuits from twelve locations.[25]: 188–217  The series' support for force feedback first appears in this installment (Microsoft's Xbox 360 Wireless Racing Wheel was designed to work with the game and support that feature). Car customization is also expanded; there are about 50 percent more parts and upgrades than in the previous installment, up to 4,100 vinyls can be applied to any car,[25]: 180–181  and cars can be sold online with custom skins for in-game credits in the game's new auction house.[25]: 58–59  The system that groups cars into letter-based classes based on their performance, expressed as a numerical performance index, now takes into account changes to one's car that make it more or less powerful, raising or lowering the index and possibly reclassifying the car. Prior to the game's release, Microsoft launched Forza Motorsport Showdown, a four-part TV miniseries on Speed. The show was produced by Bud Brutsman and hosted by Lee Reherman.[26] A tuned Nissan 350z is the cover vehicle.[24][27][28]

Forza Motorsport 3 (2009)

[edit]

Forza Motorsport 3, released on October 27, 2009, includes more than 400 cars from 50 manufacturers and about 100 race track variations. Sport utility vehicles and stock cars make their debut in this game's car roster. The game introduces more optional assists aimed at making driving less challenging for less-experienced players. One of them is the rewind feature, which allows the player to turn back time to fix any previous mistake made on the track. Auto-braking brakes the player's car to prevent it from skidding off the track at turns, and the auto-tuner automatically tunes the car's aspects. The career mode has been revised for this edition of Forza Motorsport to contain 250 events, some of which involve two new modes: drag racing and drifting. It is also the first game in the franchise to feature a cockpit camera, as well as the ability to capture, edit, and share clips of gameplay. The Audi R8 is the cover vehicle.[24][29][30]

Forza Motorsport 4 (2011)

[edit]
Promotion of Forza Motorsport 4 featuring a Ferrari 458 at E3 2011

For Forza Motorsport 4, which was released on October 11, 2011, Turn 10 Studios partnered with BBC's Top Gear to get Jeremy Clarkson to provide commentary for the new Autovista mode, which allows players to explore a certain selection of cars in great detail. The game is also the first in the franchise to utilize the Kinect sensor. Players can utilize the sensor to turn their head to either side, and the game dynamically follows in a similar motion, turning the game camera to the side. It is the final Forza Motorsport released for Xbox 360. The 2009 Ferrari 458 is the cover vehicle.[31][32]

Forza Motorsport 5 (2013)

[edit]

Forza Motorsport 5, the fifth installment in the Motorsport series and the sixth in the Forza series, was released as an Xbox One launch title on November 22, 2013. The game expanded on the Top Gear partnership by having Richard Hammond and James May provide commentary alongside Clarkson.[33] The Autovista mode was renamed Forzavista, and new to the series are open-wheel cars and integrated cloud computing, which collects and uses driving data from connected players to shape Drivatar behavior and through which user-generated paint jobs can be downloaded. The 2013 McLaren P1 was the cover vehicle.[24][34]

Forza Motorsport 6 (2015)

[edit]

Forza Motorsport 6, released for Xbox One on September 15, 2015, introduces new gameplay elements such as racing in the rain or at night, an online ranking system called Leagues that matches players based on their skill level, and game-modifying cards. The game increases the number of racers in any race to 24 and has a much richer selection of cars and locations than its predecessor—460 and 26, respectively. Players can also now choose whether to toggle the Drivatars' aggression.[15] A cut-down, free-to-play Windows 10 version of the game, known as Forza Motorsport 6: Apex, was released on September 6, 2016, as "a focused and curated single-player tour of Forza Motorsport's best content".[35] The 2017 Ford GT super-car is the cover vehicle.[36] On September 15, 2019, it was made unavailable for purchase due to the expiration of various car and track licenses.[37]

Forza Motorsport 7 (2017)

[edit]

Forza Motorsport 7 was developed for Windows 10 and Xbox One. The game was released on October 3, 2017.[38] This game includes many tracks, including the return of Maple Valley Raceway, the fictional track last included in Forza Motorsport 4. Forza Motorsport 7 has the largest set of playable vehicles of any Forza game to date, at 830 cars. 700 cars are included in the base game, while 130 were later added as downloadable content.[39] The 2018 Porsche 911 GT2 RS is the cover vehicle.

Forza Motorsport (2023)

[edit]

The eighth Forza Motorsport game serves as a reboot of the Motorsport sub-series.[40] It was first announced during Microsoft's Xbox Games Showcase on July 23, 2020,[41][42] and was eventually released on October 10, 2023.[43] The 2023 Cadillac V-Series.R and the 2024 Chevrolet Corvette E-Ray are the cover vehicles.

Horizon

[edit]
Title Year Locale Platform
PC X360 XONE XSX/S
Forza Horizon 2012 Colorado, United States No Yes BC BC
Forza Horizon 2 2014 Southern France/Northern Italy No Yes Yes BC
Forza Horizon 3 2016 Australia Yes No Yes BC
Forza Horizon 4 2018 Great Britain Yes No Yes Yes
Forza Horizon 5 2021 Mexico Yes No Yes Yes

Forza Horizon (2012)

[edit]

Forza Horizon was developed for the Xbox 360 and is the first open-world game in the series. It is based around a fictitious festival called the Horizon Festival, set in the U.S. state of Colorado. The game incorporates many different gameplay aspects from previous Forza Motorsport titles, like the large variety of cars, realistic physics, and high-definition graphics. The aim is to progress through the game by means of obtaining wristbands by driving fast, destroying property, winning races, and other driving antics. Horizon features the physics of Forza Motorsport 4, which have been optimized to work on the more than 65 variants of terrain said to be present in the game. Players can drive off-road in select areas, while others are limited by guardrails or other means. Horizon allows the player to modify the car that is selected from the garage by changing numerous features both internally and externally on a car. One can also obtain cars by winning races with random drivers on the street, by winning larger competitive races, and by finding barns housing hidden treasure cars that cannot otherwise be bought through the game's "Auto-show" or through racing. The 2013 Dodge SRT Viper GTS is the cover car.[44][45] The game is backward-compatible with the Xbox One and the Xbox Series X/S.

Forza Horizon 2 (2014)

[edit]

Forza Horizon 2 was developed for the Xbox 360 and Xbox One. The game is set in Southern France and Northern Italy, and the playing field is three times the map of its predecessor. The Xbox 360 version was developed by Sumo Digital,[46] and is the final Forza game for Xbox 360. The Xbox One version introduced dynamic weather and lighting systems to the series. Tuning also made a return in the Xbox One version of the game, after being absent from the previous Horizon title. Both versions feature day-and-night cycles and cross-country races of up to 12 players and two "Bucket Lists", one for France and the other for Italy. Bucket Lists are lists of location-specific challenges involving certain vehicles for the player to complete, such as driving a Ford Raptor through a forest with only headlights to light the player's way. Additionally, its single-player and multiplayer modes have merged to allow for seamless connectivity, where other players can join in or drop out of the host's session without interrupting the latter's progress. In this edition of Forza Horizon, "Car Meets" serves as an online hub for players to compare their cars and share their own designs or tunes for others to use, as well as socialize and challenge each other in showdown races. The 2014 Lamborghini Huracán LP 610-4 was the cover car.[47][48]

Forza Horizon 3 (2016)

[edit]
Promotion for Forza Horizon 3 during E3 2016

Forza Horizon 3 was released for Xbox One and Windows 10 on September 27, 2016.[49] Its support for Xbox Play Anywhere makes it the first Forza title to allow cross-play on the two Microsoft platforms. The game is set in Australia, and has the player represented in the game as the host of the Horizon Festival itself. Its topography, car roster, and cast of player avatars have all diversified. For the first time, the terrain includes sand and deep bodies of water that can be driven on or into, and the car roster, which is expanded to 350 cars, encompasses off-road racing buggies and trophy trucks. The single-player campaign mode adds co-op, in which up to three players join the host to complete the latter's objectives. Progression is kept regardless of which mode campaign is played in. A new mode called Horizon Blueprint allows players to edit events by changing their routes, number thereof, and time of day and determining which cars are eligible for the events.[50] An expansion titled Blizzard Mountain was released on December 13, 2016, featuring a snow area along with the name giving blizzard storms, eight new cars, and the 2016 Ford Focus RSRX as its cover vehicle.[51] A second expansion themed around Hot Wheels was released on May 9, 2017. This expansion features a new area called "Thrilltopia" and adds orange and blue Hot Wheels track with loops, jumps, corkscrews, boost pads, half-pipes and more. The expansion also includes ten new cars. The Hot Wheels Twin Mill is the cover vehicle.[52] The 2016 Lamborghini Centenario LP 770-4 and the 2017 Ford F-150 Raptor Race Truck were the cover cars.

Forza Horizon 4 (2018)

[edit]
Promotion of Forza Horizon 4 featuring a McLaren Senna at E3 2018

Forza Horizon 4 was developed for the Xbox One and Windows 10 and released on October 2, 2018. The game is set in Great Britain,[53][54] and features over 450 cars from more than one hundred manufacturers. It introduces a dynamic four-season scheme that rotates on a weekly basis and changes aspects of the environment, such as rivers drying in the summer. Places such as the Edinburgh Castle can now be purchased as property, unlocking benefits. For the first time, players are given the option to traverse the same world as others in single-player or on a 72-player server. The 2018 McLaren Senna and 1997 Land Rover Defender 90 are the cover cars.[55][56] Shortly after launch, Turn 10 released a patch that added Route Creator, where players draw custom point-to-point and circuit racing routes and place their checkpoints on the map.[57]

Forza Horizon 5 (2021)

[edit]

Forza Horizon 5 was developed and released for the Xbox One, Xbox Series X/S, and Windows 10 on November 9, 2021, and is set in Mexico. The seasons return, but to account for Mexico's diverse landscape, different parts of the map have their own weather that rotates seasonally. A new mode called EventLab allows players to create races with their own rules and objectives. Also new is Forza Link, an AI assistant that tracks one's progress and preferred means of playing the game and the players they meet online. It then uses that information to match players with statistically similar interests. The Mercedes-AMG One and the 2021 Ford Bronco Badlands are the cover cars.[58][59]

Spin-offs

[edit]

Forza Street (2019–2022)

[edit]

Forza Street was a free-to-play racing game developed by Electric Square that was initially released for Windows 10 as Miami Street on May 8, 2018.[60][61][10] The game was re-branded as a Forza title on April 15, 2019, and was also released for iOS and Android on May 5, 2020.[62] Forza Street used Unreal Engine 4, unlike the series' in-house engine, ForzaTech. Unlike the main Motorsport and Horizon titles, Street featured short, quick street races, and was meant to be played on low-end devices. Gameplay involved players controlling only the acceleration and braking by pressing and releasing a button or a touch screen; steering was handled automatically. Players could also use nitrous to give their cars a speed boost. There was no definite cover car, as the app icon changed the cars out based on what special event was going on.

Forza Street's reviews were mixed. Although its visuals were praised, it was criticized for its overly simplistic controls, its implementation of the freemium model, and tedious gameplay.[63][64][65] Critics rank it as the worst title on their lists of Forza games that include the spin-off.[66][67] On January 10, 2022, Andy Beaudoin, a principal design director at Turn 10 Studios, announced the closure of Forza Street in spring 2022, due to the "shift its focus to new and exciting Forza experiences."[68][69][70] The game received its final update on the same date, reducing the energy recharge time, increasing energy storage, reducing wait times for car shows, reducing prices on most items purchasable using in-game currency, and disabling the purchasing of microtransactions, refunding customers who purchased any microtransations in the last 30 days prior to the in-app store's closure.[70] The game was shut down on April 11, 2022.[71]

Forza Customs (2023)

[edit]

Forza Customs is a free-to-play tile-matching video game developed by British developer Hutch Games, the second mobile spin-off in the Forza franchise, and the franchise's first non-racing game title. Similar to Forza Street, it is a rebrand of a previously released game titled Custom Car Works, and is themed after car modification and customization.[11]

Reception

[edit]
Aggregate review scores
Game Metacritic
Forza Motorsport (2005) (Xbox) 92/100[72]
Forza Motorsport 2 (X360) 90/100[73]
Forza Motorsport 3 (X360) 92/100[74]
Forza Motorsport 4 (X360) 91/100[75]
Forza Horizon (X360) 85/100[76]
Forza Motorsport 5 (XONE) 79/100[77]
Forza Horizon 2 (XONE) 86/100[78]
Forza Motorsport 6 (XONE) 87/100[79]
Forza Horizon 3 (PC) 86/100[80]
(XONE) 91/100[81]
Forza Motorsport 7 (PC) 82/100[82]
(XONE) 86/100[83]
Forza Horizon 4 (PC) 88/100[84]
(XONE) 92/100[85]
Forza Horizon 5 (PC) 91/100[86]
(XSXS) 92/100[87]
Forza Motorsport (2023) (PC) 83/100[88]
(XSXS) 84/100[89]

The Forza series is viewed as one of the most recognized brands of the racing genre.[90] The games sold over 10 million copies by August 2014[91] and 16 million copies as of April 2021, becoming the sixth best-selling racing franchise.[90] It is also one of the highest-grossing video game franchises,[92] grossing over US$1 billion at retail by December 2016.[93][94] Individually, Forza Motorsport 3 sold 3 million units by February 2010.[95] Forza Motorsport 5 was bought by over one third of all Xbox One owners in February 2014, which Eurogamer estimates amounts to 1.3 million copies.[96] By December 2016, around 2.5 million Forza Horizon 3 units were sold.[93] Over 14 million unique players were registered in the Forza community on Xbox One and Windows 10 by December 2016.[97]

The first Forza Motorsport received critical acclaim for its realistic handling mechanics, paint job editor—both features that have reappeared in every subsequent version of Forza—and Xbox Live integration.[14] Additional assists in Forza Motorsport 3's such as the rewind ability were praised.[98] Reviewers also lauded Forza Motorsport 4's Autovista mode.[99] The franchise as a whole has received generally favorable reviews. Every main title in the Forza Motorsport and Forza Horizon series has received an aggregate review score of at least 80 out of 100 on Metacritic;[72][73][74][75][76][78][79][80][81][82][83][84][85][86][87][89] the only exception is Forza Motorsport 5,[77] which at launch received criticism for featuring fewer cars and tracks compared to its predecessors (though some of the content withdrawn from the final release reappeared in the form of DLCs), as well as microtransactions in which players could purchase in-game tokens to progress faster, to the latter of which Turn 10 Studios responded by increasing rewards won at the end of a race and decreasing car prices.[100]

The concept of Forza Horizon received positive remarks for demonstrating the potential that the new series had, although the game's Drivatars' AI and sparse multiplayer were criticized.[14] As of August 2019, Forza Horizon 4 surpassed 12 million players.[101] The Horizon series has since outperformed the Motorsport games, which despite their technical leaps have struggled to replicate the former's success for not being substantially different and as trends show that players prefer Horizon's gameplay.[102]

The series is notable for employing one of the longest-running applications of machine learning in gaming for its AI.[15] Since Horizon 3, the Forza Horizon series have been a perennial winner of Best Sports/Racing Game at The Game Awards.[103][104][105][106]

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