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{{Short description|1991 video game}}
{{Infobox video game
{{Infobox video game
| title =Joe & Mac
| title = Joe & Mac
| image =Joe & Mac Coverart.png
| image = Joe & Mac Coverart.png
| caption =Japanese arcade flyer
| caption = Japanese arcade flyer
| developer=[[Data East]] (Arcade & SNES)<br>[[Elite Systems]] (NES & PC)<br>[[Eden Entertainment Software]] (MD/Genesis)<br>[[Motivetime]] (Game Boy & Amiga)<br>[[Flying Tiger Development]] (Nintendo Switch)<br>[[Onan Games]] (Zeebo)
| developer = {{collapsible list|title={{nobold|[[Data East]]}}|[[Data East]] <small>(Arcade & SNES)</small><br />[[Elite Systems]] (NES & PC)<br />Eden Entertainment Software <small>(MD/Genesis)</small><br />[[Motivetime]] (GB, Amiga)<br />Flying Tiger Development <small>(Nintendo Switch)</small><br />Onan Games (Zeebo)}}
|publisher=[[Data East]] (Japan & North America Arcade & Nintendo console versions)<br>[[Takara]] (Genesis version)<br>[[New World Computing]] (North America PC version)<br> [[Elite Systems]] (North American Amiga version), (Europe all versions)<br>Motivetime Ltd. (Amiga)<br>[[Tec Toy]] (Brazil Mega Drive version)<br>Flying Tiger Development (Nintendo Switch)<br>[[G-Mode]] (Zeebo)
| publisher = {{collapsible list|title={{nobold|Data East}}|Data East (Japan & North America Arcade & Nintendo console versions)<br />[[Takara]] (Genesis version)<br />[[New World Computing]] (North America PC version)<br /> [[Elite Systems]] (North American Amiga version), (Europe all versions)<br />Motivetime Ltd. (Amiga)<br />[[Tec Toy]] (Brazil Mega Drive version)<br />Golem Entertainment (Nintendo Switch)<br />[[G-Mode]] (Zeebo)}}
| director = Makoto Kikuchi
| designer =
| producer =
| composer = Seiichi Hamada<br>Seiji Momoi<br>Seiji Yamanaka<br>Matt Furniss (MD/GEN)<br>[[Mark Cooksey]] (GB/NES)
| designer = Chiinke, Mitsutoshi Sato, Mya & Osapan (software)<br />Katsumi Kurihara, Hiroshi Ōnuki (hardware)
| released = 1991 <small>(arcade, PC, SNES)</small><br>1992 <small>(Amiga)</small> <br>December 1992 <small>(NES)</small><br>April 1993 <small>(Game Boy)</small><br>1994 <small>(MD/Genesis)</small>
| artist = {{unbulleted list|Makoto Kawamura|Enomoto|M. Sato|Etsuko T.|Atsushi Kaneko|Chika Shamoto}}
| genre = [[Platform game|Platform]]
| composer = {{unbulleted list|Hiroaki Yoshida|Seiichi Hamada|Takafumi Miura|Yusuke Takahama}}
| modes = [[Single-player video game|Single-player]] or [[Multiplayer video game|Two-player]]
| released = '''1991:''' Arcade, MS-DOS, SNES<br />'''1992:''' Amiga<br />'''December 1992:''' NES<br />'''April 1993''': Game Boy<br />'''1994:''' Mega Drive/Genesis
| platforms=[[arcade game|Arcade]], [[Super Nintendo Entertainment System|Super NES]], [[Sega Genesis|Genesis]], [[Nintendo Entertainment System]], [[Game Boy]], [[Amiga]], [[MS-DOS]], [[Zeebo]], [[Nintendo Switch]]
| genre = [[Platformer|Platform]], [[Run and gun (video game)|run and gun]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|two-player]]
| platforms = [[arcade video game|Arcade]], [[Super Nintendo Entertainment System|Super NES]], [[Sega Genesis|Genesis]], [[Nintendo Entertainment System]], [[Game Boy]], [[Amiga]], [[MS-DOS]], [[Zeebo]], [[Nintendo Switch]]
}}
}}


'''''Joe & Mac''''',{{efn|Known in Japan as {{nihongo|'''''Joe & Mac: Caveman Combat'''''|ジョー&マック 戦え原始人|Jō ando Makku: Tatakae Genshijin|lead=yes}}}} also known as '''''Caveman Ninja''''' and '''''Caveman Ninja: Joe & Mac''''',<ref name=atgames>"[https://www.atgames.us/products/legends-flashback]." AtGames. Retrieved on April 19, 2019.</ref> is a 1991 [[platform game]] released for [[Arcade game|arcades]] by [[Data East]].<ref name=klov>{{KLOV game|id=7296|name=Caveman Ninja}}</ref> It was later adapted for the [[Super Nintendo Entertainment System|Super NES]], [[Sega Genesis|Mega Drive/Genesis]], [[Nintendo Entertainment System]], [[Game Boy]], [[Amiga]], [[Zeebo]], [[Nintendo Switch]], and [[Personal computer|PC]].
'''''Joe & Mac''''',{{efn|Known in Japan as {{nihongo|'''''Joe & Mac: Caveman Combat'''''|ジョー&マック 戦え原始人|Jō ando Makku: Tatakae Genshijin|lead=yes}}}} also known as '''''Caveman Ninja''''' and '''''Caveman Ninja: Joe & Mac''''',<ref name="atgames">"[https://www.atgames.us/products/legends-flashback] {{Webarchive|url=https://web.archive.org/web/20190419133930/https://www.atgames.us/products/legends-flashback|date=2019-04-19}}". AtGames. Retrieved on April 19, 2019.</ref> is a [[Run and gun (video game)|run and gun]] [[platform game]] released as an [[arcade video game]] by [[Data East]] in 1991.<ref name=klov>{{KLOV game|id=7296|name=Caveman Ninja}}</ref> It was adapted for the [[Super Nintendo Entertainment System|Super NES]], [[Sega Genesis|Mega Drive/Genesis]], [[Nintendo Entertainment System]], [[Game Boy]], [[Amiga]], [[Zeebo]], [[Nintendo Switch]], and [[IBM PC compatible]]s.


==Gameplay==
==Gameplay==
[[image:Joe & Mac.png|thumb|left|Joe fights a Tyrannosaurus in the game's first level using the stone wheel.]]
[[Image:Joe & Mac.png|thumb|left|Joe fights a Tyrannosaurus in the game's first level using the stone wheel.]]
The game stars the green-haired Joe and the blue-haired Mac, cavemen who battle through numerous prehistoric levels using weapons such as [[boomerang]]s, [[bone]]s, [[fire]], [[flint]]s, [[electricity]], stone [[wheel]]s, and [[club (weapon)|club]]s. The objective of the game is to rescue a group of women who were kidnapped by a rival tribe of cavemen. The game features a health system by which the player loses health over a period of time, apart from during boss battles.<ref>"[http://www.hardcoregaming101.net/joe-mac/amp/]." Hardcore Gaming 101. Retrieved on August 04, 2012.</ref> A two-player mode is available, and in some versions both characters are capable of damaging each other.
The game stars the green-haired Joe and the blue-haired Mac, [[cavemen]] who battle through numerous prehistoric levels using weapons such as [[boomerang]]s, [[bone]]s, [[fire]], [[flint]]s, [[electricity]], stone [[wheel]]s, and [[club (weapon)|club]]s. The objective of the game is to rescue a group of women who were kidnapped by a rival tribe of cavemen. The game features a health system by which the player loses health over a period of time, apart from during boss battles.<ref>"[http://www.hardcoregaming101.net/joe-mac/amp/] {{Webarchive|url=https://web.archive.org/web/20201113031037/http://www.hardcoregaming101.net/joe-mac/amp/|date=2020-11-13}}". Hardcore Gaming 101. Retrieved on August 04, 2012.</ref> A two-player mode is available, and in some versions both characters are capable of damaging each other.


The original arcade version and Amiga, Mega Drive/Genesis, MS-DOS and Zeebo ports have the distinction of allowing the player to select between different routes at the end of boss battles. Also, after defeating the final boss, the players can choose between three exits – each one leading to a slightly different ending sequence.
The original arcade version and Amiga, Mega Drive/Genesis, MS-DOS and Zeebo ports have the distinction of allowing the player to select between different routes at the end of boss battles. Also, after defeating the final boss, the players can choose between three exits – each one leading to a slightly different ending sequence.
{{clear left}}


==Ports==
==Ports==
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The Mega Drive/Genesis version is considered a close match to the arcade version.<ref name=Visions/> The Super NES version is a reworked game which features an overworld map used to choose the levels (unlike in other versions where all of them have to be played), which were longer, plus some bonus stages (either in the levels or out in the world map). Some of the weapons are missing and can no longer be charged up. The final boss is also different, and there are only two endings. The NES and Game Boy versions lack the option of choosing levels or endings. Both feature variants of the arcade boss.
The Mega Drive/Genesis version is considered a close match to the arcade version.<ref name=Visions/> The Super NES version is a reworked game which features an overworld map used to choose the levels (unlike in other versions where all of them have to be played), which were longer, plus some bonus stages (either in the levels or out in the world map). Some of the weapons are missing and can no longer be charged up. The final boss is also different, and there are only two endings. The NES and Game Boy versions lack the option of choosing levels or endings. Both feature variants of the arcade boss.


The Japanese version of the game includes a beginning scene in which cavemen enter a hut and emerge while dragging cavewomen by their hair. The scene was removed from the US release, with Data East stating, "We didn't want kids to see [the Japanese display] and think it was okay."<ref>{{cite web |last=Strauss |first=Bob |title=Japanese video games get tailored for the States |url=https://ew.com/article/1992/04/10/japanese-video-games-get-tailored-states/ |website=Entertainment Weekly |accessdate=December 18, 2019 |date=April 10, 1992}}</ref>
The Japanese version of the game includes a beginning scene in which cavemen enter a hut and emerge while dragging cavewomen by their hair. The scene was removed from the US release, with Data East stating: "We didn't want kids to see [the Japanese display] and think it was okay".<ref>{{cite magazine |last=Strauss |first=Bob |title=Japanese video games get tailored for the States |url=https://ew.com/article/1992/04/10/japanese-video-games-get-tailored-states/ |magazine=Entertainment Weekly |access-date=December 18, 2019 |date=April 10, 1992 |archive-date=September 7, 2018 |archive-url=https://web.archive.org/web/20180907221236/https://ew.com/article/1992/04/10/japanese-video-games-get-tailored-states/ |url-status=live }}</ref>


==Reception==
==Reception==
{{Video game reviews
{{Video game reviews
| title =
| title =
| subtitle =
| subtitle = <!--Formatting-->
<!--Formatting-->
| state = <!--plain/collapsible-->
| state = <!--plain/collapsible-->
| align = <!--left/right/none/inherit-->
| align = <!--left/right/none/inherit--><!-- Reviewers -->
| Allgame = {{Rating|3.5|5}} (Genesis)<ref name=Genesis/><br />{{Rating|2.5|5}} (NES)<ref name=NES/><br />{{Rating|2.5|5}} (ARC)<ref>{{cite web |url=http://www.allgame.com/game.php?id=9735&tab=review |title=Caveman Ninja (Arcade) Review |archive-url=https://web.archive.org/web/20141116020546/http://www.allgame.com/game.php?id=9735&tab=review |archive-date=16 November 2014 |url-status=dead}}</ref>
<!-- Reviewers -->
| Allgame = {{Rating|3.5|5}} (Genesis)<ref name=Genesis/><br>{{Rating|2.5|5}} (NES)<ref name=NES/>
| AmAction = 79% (Amiga)<ref name=AA/>
| AmFormat = 74% (Amiga)<ref name=AF/>
| AmPower = 22% (Amiga)<ref name=Power/>
| SP = 72% (SNES)<ref name=Superplay/>
| TOT = 75% (Game Boy)<ref name=Total/>
| TOT = 75% (Game Boy)<ref name=Total/>
<!-- Custom Reviewers limit is set to 10-->
<!-- Custom Reviewers limit is set to 10-->| rev1 = ''[[CU Amiga]]''
| rev1 = ''[[Amiga Action]]''
| rev1Score = 78% (Amiga)<ref name=CU/>
| rev1Score = 79% (Amiga)<ref name=AA/>
| rev2 = ''[[The One Amiga]]''
| rev2 = ''[[Amiga Format]]''
| rev2Score = 22% (Amiga)<ref name=TOA/>
| GR = 75% (Genesis)<ref>{{cite web|url=https://www.gamerankings.com/genesis/586259-joe-and-mac/index.html|title=Joe & Mac Genesis Review Score|archive-url=https://web.archive.org/web/20190308220952/https://www.gamerankings.com/genesis/586259-joe-and-mac/index.html|archive-date=2019-03-08}}</ref><br />
| rev2Score = 74% (Amiga)<ref name=AF/>
65.88% (SNES)<ref>{{cite web|url=https://www.gamerankings.com/snes/588405-joe-and-mac/index.html|title=Joe & Mac SNES Review Score|archive-url=https://web.archive.org/web/20190513141418/https://www.gamerankings.com/snes/588405-joe-and-mac/index.html|archive-date=2019-05-13}}</ref><br />72% (GB)<ref>{{cite web|url=https://www.gamerankings.com/gameboy/585763-joe-and-mac/index.html|title=Joe & Mac Game Boy Review Score|archive-url=https://web.archive.org/web/20190519062158/https://www.gamerankings.com/gameboy/585763-joe-and-mac/index.html|archive-date=2019-05-19}}</ref>
| rev3= ''[[Amiga Power]]''
| rev3Score = 22% (Amiga)<ref name=Power/>
| rev4= ''[[CU Amiga]]''
| rev4Score = 78% (Amiga)<ref name=CU/>
| rev5= ''[[The One Amiga]]''
| rev5Score = 22% (Amiga)<ref name=TOA/>
| rev6= ''[[Super Play]]''
| rev6Score = 72% (SNES)<ref name=Superplay/>
}}
}}
''[[The One (magazine)|The One]]'' reviewed the arcade version of ''Caveman Ninja'' in 1991, calling it "A cutesie 'jumpy-jumpy' game which uses some good graphics and neat comic touches to overcome the unoriginal gameplay", recommending it as being "worth a try".<ref>{{cite magazine|title = Arcades: Caveman Ninja|date = April 1991|url = https://archive.org/details/theone-magazine-31/page/n85|magazine = The One|publisher = emap Images|last = Cook|first = John|issue = 31|page = 87}}</ref>
''[[The One (magazine)|The One]]'' reviewed the arcade version of ''Caveman Ninja'' in 1991, calling it "a cutesie 'jumpy-jumpy' game which uses some good graphics and neat comic touches to overcome the unoriginal gameplay", recommending it as being "worth a try".<ref>{{cite magazine|title = Arcades: Caveman Ninja|date = April 1991|url = https://archive.org/details/theone-magazine-31/page/n85|magazine = The One|publisher = emap Images|last = Cook|first = John|issue = 31|page = 87}}</ref>


Skyler Miller of AllGame criticized the NES version for its "unresponsive controls," writing that, "Jumping and simultaneously throwing your weapon, an important move, is often hard to perform." Miller also wrote, "Although the graphics are above average for the NES, they vary from level to level."<ref name=NES>[https://web.archive.org/web/20141116152351/http://www.allgame.com/game.php?id=103&tab=review "''Joe & Mac'' (NES) Review"]. Skyler Miller. AllGame. Archived November 16, 2014.</ref> ''[[GamePro]]'' wrote that the NES version was colorful but that the graphics "are prehistoric," criticizing the "flat backgrounds and sprites". ''GamePro'' also criticized the music, described as "rock-splitting clinks and clanks."<ref>{{cite web|title=Nintendo Pro Review: Joe & Mac (NES)|url=https://archive.org/stream/GamePro_Issue_046_May_1993#page/n41/mode/1up|website=GamePro|accessdate=September 3, 2017|page=40|date=May 1993}}</ref>
Skyler Miller of AllGame criticized the NES version for its "unresponsive controls", writing that "jumping and simultaneously throwing your weapon, an important move, is often hard to perform". Miller also wrote that the graphics are average for NES.<ref name=NES>[https://web.archive.org/web/20141116152351/http://www.allgame.com/game.php?id=103&tab=review "''Joe & Mac'' (NES) Review"]. Skyler Miller. AllGame. Archived November 16, 2014.</ref> ''[[GamePro]]'' wrote that the NES version was colorful but that the graphics "are prehistoric", criticizing the "flat backgrounds and sprites". ''GamePro'' also criticized the music, described as "rock-splitting clinks and clanks".<ref>{{cite magazine|title=Nintendo Pro Review: Joe & Mac (NES)|url=https://archive.org/stream/GamePro_Issue_046_May_1993#page/n41/mode/1up|magazine=GamePro|access-date=September 3, 2017|page=40|date=May 1993}}</ref>


''[[Super Play]]'' praised the SNES version for its colorful graphics, but also wrote, "The snag is that there isn't a lot to hold your interest. [...] the appeal starts to flag after a few minutes. The collision detection is annoying as well, tending to give baddies the benefit of the doubt in any clash of heads. I'm afraid this, coupled with the awkward controls, soon saw me adopting a 'couldn't care less' attitude towards the game."<ref name=Superplay>[https://archive.org/stream/Superplay_Issue_01_1992-11_Future_Publishing_GB#page/n69/mode/1up/search/mac "''Joe and Mac'' (SNES) review"]. ''[[Super Play]]'' (November 1992).</ref>
''[[Super Play]]'' praised the SNES version for its colorful graphics, but also wrote: "The snag is that there isn't a lot to hold your interest. [...] the appeal starts to flag after a few minutes. The collision detection is annoying as well, tending to give baddies the benefit of the doubt in any clash of heads. I'm afraid this, coupled with the awkward controls, soon saw me adopting a 'couldn't care less' attitude towards the game".<ref name=Superplay>[https://archive.org/stream/Superplay_Issue_01_1992-11_Future_Publishing_GB#page/n69/mode/1up/search/mac "''Joe and Mac'' (SNES) review"]. ''[[Super Play]]'' (November 1992).</ref>


Brett Alan Weiss of AllGame praised the Genesis version's graphics and sound effects, and wrote, "This game features some of the best music ever on a 16-bit system." Weiss criticized the game's two-player mode, writing, "With two players, you might help each other out of a jam from time to time, but you also slow each other down."<ref name=Genesis>[https://web.archive.org/web/20141116165915/http://www.allgame.com/game.php?id=12668&tab=review "''Joe & Mac'' (Genesis) review"]. Brett Alan Weiss, [[AllGame]].</ref> ''[[Sega Visions]]'' praised the Genesis version's "bright colors and bouncy sounds," but criticized its controls.<ref name=Visions>{{cite web|url=https://archive.org/stream/Sega_Visions_1994-02_Sega_US#page/n85/mode/1up|title=Joe and Mac|work=[[Sega Visions]]|date=February 1994|accessdate=June 16, 2016|page=82}}</ref> ''GamePro'', reviewing the Genesis version, noted similarities to the SNES version and praised the "entertaining" two-player mode. However, the magazine concluded, "It's fun, but this style of game is gradually going the way of the dinosaur."<ref>{{cite web |url= https://archive.org/stream/GamePro_Issue_056_March_1994#page/n55/mode/1up|title= Joe & Mac (Genesis)|date= March 1994|work= [[GamePro]]|access-date= October 28, 2016|page=54}}</ref>
Brett Alan Weiss of AllGame praised the Genesis version's graphics, sound effects and music, but criticized the game's two-player mode.<ref name=Genesis>[https://web.archive.org/web/20141116165915/http://www.allgame.com/game.php?id=12668&tab=review "''Joe & Mac'' (Genesis) review"]. Brett Alan Weiss, [[AllGame]].</ref> ''[[Sega Visions]]'' praised the Genesis version's "bright colors and bouncy sounds", but criticized its controls.<ref name=Visions>{{cite web|url=https://archive.org/stream/Sega_Visions_1994-02_Sega_US#page/n85/mode/1up|title=Joe and Mac|work=[[Sega Visions]]|date=February 1994|access-date=June 16, 2016|page=82}}</ref> ''GamePro'', reviewing the Genesis version, noted similarities to the SNES version and praised the "entertaining" two-player mode.<ref>{{cite magazine |url= https://archive.org/stream/GamePro_Issue_056_March_1994#page/n55/mode/1up|title= Joe & Mac (Genesis)|date= March 1994|magazine= [[GamePro]]|access-date= October 28, 2016|page=54}}</ref>


British television program ''[[Bad Influence!]]'' gave the SNES version 4 out of 5.<ref name=CU/> Tony Dillon of ''[[CU Amiga]]'' wrote that the game "is a lot of fun to play. Not as complete or polished as ''[[Zool]]'', but still a great platform game. Controls are responsive, the graphics are good and the sampled sound is excellent, but I couldn't help feeling that in these times of epic Amiga games, this one is just a little too limited."<ref name=CU>{{cite web|url=https://archive.org/stream/cuamiga-magazine-034/CUAmiga_034_Dec_1992#page/n55/mode/1up|title=Joe & Mac Caveman Ninja|last=Dillon|first=Tony|publisher=[[EMAP]]|date=December 1992|work=[[CU Amiga]]|access-date=May 19, 2016|page=56}}</ref>
British television program ''[[Bad Influence!]]'' gave the SNES version 4 out of 5.<ref name=CU/> Tony Dillon of ''[[CU Amiga]]'' wrote that the game "is a lot of fun to play. Not as complete or polished as ''[[Zool]]'', but still a great platform game. Controls are responsive, the graphics are good and the sampled sound is excellent, but I couldn't help feeling that in these times of epic Amiga games, this one is just a little too limited".<ref name=CU>{{cite web|url=https://archive.org/stream/cuamiga-magazine-034/CUAmiga_034_Dec_1992#page/n55/mode/1up|title=Joe & Mac Caveman Ninja|last=Dillon|first=Tony|publisher=[[EMAP]]|date=December 1992|work=[[CU Amiga]]|access-date=May 19, 2016|page=56}}</ref>


Huw Melliar-Smith of ''[[Amiga Action]]'' wrote that the animation of the game's enemies "is pretty good. Not spectacular, but good nonetheless. As Joe & Mac are the focus of attention, perhaps a little more effort might have gone into their creation." Melliar-Smith praised the multiplayer option as being superior to single-player mode, and also complimented the sound effects, but called the music "repetitive and not particularly creative." Melliar-Smith also criticized the unresponsive controls, writing, "It is the gameplay that is most disappointing."<ref name=AA>{{cite journal |last=Melliar-Smith|first=Huw|date=February 1993|title=Joe & Mac Caveman Ninja|journal=[[Amiga Action]]|publisher=[[Europress]]|pages=26–27}}</ref> Dave Paget of ''[[Amiga Format]]'' praised its "clear graphics and well-drawn backdrops," but wrote that the game "is a bit shallow, your cavemen amble along and the levels are linear and allow no exploration."<ref name=AF>{{cite web|url=https://archive.org/stream/Amiga_Format_Issue_043_1993-02_Future_Publishing_GB#page/n88/mode/1up|title=Joe and Mac: Caveman Ninja|last=Paget|first=Dave|publisher=[[Future plc]]|date=February 1993|work=[[Amiga Format]]|access-date=May 19, 2016|page=89}}</ref>
Huw Melliar-Smith of ''[[Amiga Action]]'' reviewed that the animation of the game's enemies "is pretty good. Not spectacular, but good nonetheless. As Joe & Mac are the focus of attention, perhaps a little more effort might have gone into their creation". Melliar-Smith praised the multiplayer option as being superior to single-player mode, and also complimented the sound effects, but called the music repetitive and not creative. Melliar-Smith also criticized the unresponsive controls.<ref name=AA>{{cite journal |last=Melliar-Smith|first=Huw|date=February 1993|title=Joe & Mac Caveman Ninja|journal=[[Amiga Action]]|publisher=[[Europress]]|pages=26–27}}</ref> Dave Paget of ''[[Amiga Format]]'' praised its "clear graphics and well-drawn backdrops", but was critical of the linear gameplay.<ref name=AF>{{cite web|url=https://archive.org/stream/Amiga_Format_Issue_043_1993-02_Future_Publishing_GB#page/n88/mode/1up|title=Joe and Mac: Caveman Ninja|last=Paget|first=Dave|publisher=[[Future plc]]|date=February 1993|work=[[Amiga Format]]|access-date=May 19, 2016|page=89}}</ref>


David Upchurch of ''The One Amiga'' called the plot and gameplay "uninspired." Upchurch also wrote, "The colour palettes are garish, and it's often hard to pick out the [[Sprite (computer graphics)|sprites]] from the backgrounds. Worse still, everything's so sluggish - the so-called Ninjas amble around like they've been drugged and getting them to do anything quickly (pretty essential for a game like this) is near-impossible. Difficulty-wise, it's paradoxically very hard and very easy." Upchurch criticized the unresponsive controls, but praised the sound.<ref name=TOA>{{cite journal |last=Upchurch|first=David|date=February 1993|title=Joe & Mac Caveman Ninja|journal= [[The One (magazine)|The One Amiga]]|publisher=EMAP|pages=54–55}}</ref>
David Upchurch of ''The One Amiga'' called the plot and gameplay "uninspired", also criticizing the graphics (specifically its colour palettes as garrish and [[Sprite (computer graphics)|sprites]] appearing in the backgrounds), its unresponsive controls and the game's difficulty, but praised the sound.<ref name=TOA>{{cite journal |last=Upchurch|first=David|date=February 1993|title=Joe & Mac Caveman Ninja|journal= [[The One (magazine)|The One Amiga]]|publisher=EMAP|pages=54–55}}</ref>


Stuart Campbell of ''[[Amiga Power]]'' criticized the game for using "the kind of options screen that you'd have to be a professional semaphore operator to penetrate. I had to spend almost five minutes reading the manual just to work out how to select which of the two pointlessly-complicated joystick modes I wanted to use [...] and I still haven't quite got to grips with how to toggle the music and sound effects." Campbell also criticized the game for "some of the cheap 'n' nastiest-looking graphics seen on the Amiga in recent memory." Campbell criticized the game's poor control system and its "fairly short and tedious" levels, and concluded that the game was "a lump of crap."<ref name=Power>{{cite journal |last=Campbell|first=Stuart|date=February 1993|title=Joe & Mac Caveman Ninja|journal=[[Amiga Power]]|publisher=Future plc|page=69}}</ref>
Stuart Campbell of ''[[Amiga Power]]'' criticized the game for using "the kind of options screen that you'd have to be a professional semaphore operator to penetrate. I had to spend almost five minutes reading the manual just to work out how to select which of the two pointlessly-complicated joystick modes I wanted to use [...] and I still haven't quite got to grips with how to toggle the music and sound effects". Campbell also criticized the game's graphics on Amiga, the game's poor control system and its short, tedious levels.<ref name=Power>{{cite journal |last=Campbell|first=Stuart|date=February 1993|title=Joe & Mac Caveman Ninja|journal=[[Amiga Power]]|publisher=Future plc|page=69}}</ref>


''[[Total!]]'' gave the Game Boy version 75%, praising the graphics, but criticizing the [[collision detection]]. The magazine also criticized the backgrounds, which caused the main character of Joe to blend into the environment, creating confusion regarding his location.<ref name="Total">{{cite web|last=|first=|date=February 1993|title=Joe 'n' Mac (Game Boy)|url=https://archive.org/stream/Total_Issue_014_1993-02_Future_Publishing_GB#page/n60/mode/1up/|url-status=live|archive-url=|archive-date=|accessdate=April 17, 2018|work=[[Total!]]|page=61}}</ref> ''[[Nintendo Power]]'' positively wrote about the Game Boy version, "Good graphics and animation rival those of the NES and Super NES versions," but negatively wrote, "Background blur while walking is severe, making it difficult to see approaching enemies."<ref name="GB">{{cite web|last=|first=|date=April 1993|title=Joe & Mac|url=https://archive.org/stream/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20047%20April%201993#page/n65/mode/2up|url-status=live|archive-url=|archive-date=|access-date=September 3, 2017|work=[[Nintendo Power]]|publisher=Nintendo of America|pages=64–67, 106}}</ref>
''[[Total!]]'' gave the Game Boy version 75%, praising the graphics, but criticizing the [[collision detection]]. The magazine also criticized the backgrounds, which caused the main character of Joe to blend into the environment, creating confusion regarding his location.<ref name="Total">{{cite web|last=|first=|date=February 1993|title=Joe 'n' Mac (Game Boy)|url=https://archive.org/stream/Total_Issue_014_1993-02_Future_Publishing_GB#page/n60/mode/1up/|archive-url=|archive-date=|access-date=April 17, 2018|work=[[Total!]]|page=61}}</ref> ''[[Nintendo Power]]'' positively wrote about the Game Boy version: "Good graphics and animation rival those of the NES and Super NES versions", but negatively said: "Background blur while walking is severe, making it difficult to see approaching enemies".<ref name="GB">{{cite magazine|last=|first=|date=April 1993|title=Joe & Mac|url=https://archive.org/stream/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20047%20April%201993#page/n65/mode/2up|archive-url=|archive-date=|access-date=September 3, 2017|magazine=[[Nintendo Power]]|publisher=Nintendo of America|pages=64–67, 106}}</ref> In 2018, [[Complex Networks|Complex]] ranked ''Joe & Mac'' 69th on their "The Best Super Nintendo Games of All Time".<ref>{{Cite web|last=Knight|first=Rich|date=April 30, 2018|title=The Best Super Nintendo Games of All Time|url=https://www.complex.com/pop-culture/the-100-best-super-nintendo-games/|access-date=2022-01-29|website=Complex|language=en|archive-date=2018-01-16|archive-url=https://web.archive.org/web/20180116111038/http://www.complex.com/pop-culture/the-100-best-super-nintendo-games/|url-status=live}}</ref>


==Legacy==
==Legacy==
The game was followed by various sequels. The Japanese version of the SNES game ''[[Congo's Caper]]'' was presented as a sequel called ''Tatakae Genshijin 2: Rookie no Bōken'' and featured a new protagonist. The title duo would later return in ''[[Joe & Mac 2: Lost in the Tropics]]'', which added light [[Role-playing video game|role-playing]] aspects to the series. An arcade sequel titled ''[[Joe & Mac Returns]]'' eschewed the scrolling action of the original games in favor of gameplay similar to another Data East series, ''[[Tumblepop]]''.
The game was followed by various sequels. Joe also appeared in the 1993 Game Boy puzzle game ''Franky, Joe & Dirk: On the Tiles'', along with Franky from [[Dr. Franken]] and Dirk the Daring from ''[[Dragon's Lair (1983 video game)|Dragon's Lair]]''. The Japanese version of the SNES game ''[[Congo's Caper]]'' was presented as a sequel called ''Tatakae Genshijin 2: Rookie no Bōken'' and featured a new protagonist. The title duo would later return in ''[[Joe & Mac 2: Lost in the Tropics]]'', which added light [[Role-playing video game|role-playing]] aspects to the series. An arcade sequel titled ''Joe & Mac Returns'' eschewed the scrolling action of the original games in favor of gameplay similar to another Data East series, ''[[Tumblepop]]''.


Joe and Mac appear in a German [[Mario]] comic, titled ''Super Mario: Verloren in der Zeit''.
Joe and Mac appear in a German [[Mario]] comic, titled ''Super Mario: Verloren in der Zeit''.


===Possible reboot===
===Possible reboot===
In November 2009, Golgoth Studio announced plans to reboot the ''Joe & Mac'' series, following their completion of a ''[[Toki (video game)|Toki]]'' remake.<ref>[http://www.digitalspy.com/gaming/news/a185667/golgoth-to-resurrect-joe--mac-series.html#~p0nALrQukw7BW4 "Golgoth to resurrect 'Joe & Mac' series"] Mark Langshaw, www.DigitalSpy.com (November 7, 2009). Retrieved January 4, 2015.</ref> No further information has been released as of 2018.
In November 2009, Golgoth Studio announced plans to reboot the ''Joe & Mac'' series, following their completion of a ''[[Toki (video game)|Toki]]'' remake.<ref>[http://www.digitalspy.com/gaming/news/a185667/golgoth-to-resurrect-joe--mac-series.html#~p0nALrQukw7BW4 "Golgoth to resurrect 'Joe & Mac' series"] {{Webarchive|url=https://web.archive.org/web/20150104090410/http://www.digitalspy.com/gaming/news/a185667/golgoth-to-resurrect-joe--mac-series.html#~p0nALrQukw7BW4 |date=2015-01-04 }} Mark Langshaw, www.DigitalSpy.com (November 7, 2009). Retrieved January 4, 2015.</ref> No further information was released afterwards and the project has been cancelled as Golgoth Studio
closed in 2017.

=== Remake ===
French video game publisher [[Microids]] published a remake of the game titled ''New Joe & Mac – Caveman Ninja''. The game was developed by Mr. Nutz Studio and was released for consoles and PC in November 2022.<ref>{{cite web|website=[[VentureBeat]]|first=Mike|last=Minotti|date=October 14, 2021|title=Joe & Mac remake is coming from Microids|url=https://venturebeat.com/2021/10/14/joe-mac-remake-is-coming-from-microids/|access-date=October 15, 2021|archive-date=October 20, 2021|archive-url=https://web.archive.org/web/20211020132451/https://venturebeat.com/2021/10/14/joe-mac-remake-is-coming-from-microids/|url-status=live}}</ref>


==Notes==
==Notes==
Line 88: Line 90:


==External links==
==External links==
*{{Moby game|id=/joe-mac-caveman-ninja|name=''Joe & Mac: Caveman Ninja''}}
* {{KLOV game|id=7296|name=Caveman Ninja}}
* {{Moby game|id=/joe-mac-caveman-ninja|name=''Joe & Mac: Caveman Ninja''}}
*{{KLOV game|id=7296|name=Caveman Ninja}}
* {{KLOV game|id=8236|name=Joe & Mac Returns}}
*{{KLOV game|id=8236|name=Joe & Mac Returns}}


{{Joe & Mac series}}
{{Joe & Mac series}}
Line 96: Line 98:


{{DEFAULTSORT:Joe and Mac}}
{{DEFAULTSORT:Joe and Mac}}
[[Category:Joe & Mac]]
[[Category:1991 video games]]
[[Category:1991 video games]]
[[Category:Amiga games]]
[[Category:Amiga games]]
[[Category:Arcade games]]
[[Category:Arcade video games]]
[[Category:Data East arcade games]]
[[Category:Data East video games]]
[[Category:Data East video games]]
[[Category:Marvelous Entertainment franchises]]
[[Category:Dinosaurs in video games]]
[[Category:DOS games]]
[[Category:DOS games]]
[[Category:Eden Entertainment Software games]]
[[Category:Elite Systems games]]
[[Category:Game Boy games]]
[[Category:Game Boy games]]
[[Category:Marvelous (company) franchises]]
[[Category:MotiveTime games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Multiplayer and single-player video games]]
[[Category:New World Computing games]]
[[Category:New World Computing games]]
[[Category:Nintendo Entertainment System games]]
[[Category:Nintendo Entertainment System games]]
[[Category:Platform games]]
[[Category:Nintendo Switch games]]
[[Category:Nintendo Switch Online games]]
[[Category:Platformers]]
[[Category:Prehistoric people in popular culture]]
[[Category:Prehistoric people in popular culture]]
[[Category:Sega Genesis games]]
[[Category:Sega Genesis games]]
[[Category:Super Nintendo Entertainment System games]]
[[Category:Super Nintendo Entertainment System games]]
[[Category:Takara video games]]
[[Category:Takara video games]]
[[Category:Tectoy games]]
[[Category:Video games about dinosaurs]]
[[Category:Video games developed in Japan]]
[[Category:Video games developed in Japan]]
[[Category:Video games scored by Mark Cooksey]]
[[Category:Video games scored by Mark Cooksey]]
[[Category:Video games set in prehistory]]
[[Category:Video games scored by Matt Furniss]]
[[Category:Data East arcade games]]
[[Category:Video games set in the Stone Age]]
[[Category:Works about cavemen]]
[[Category:Zeebo games]]
[[Category:Onan Games games]]


[[ja:戦え原始人#JOE&MAC 戦え原始人]]
[[ja:戦え原始人#JOE&MAC 戦え原始人]]
[[Category:Nintendo Switch games]]
[[Category:Zeebo games]]

Latest revision as of 18:56, 22 October 2024

Joe & Mac
Japanese arcade flyer
Developer(s)
Data East
  • Data East (Arcade & SNES)
    Elite Systems (NES & PC)
    Eden Entertainment Software (MD/Genesis)
    Motivetime (GB, Amiga)
    Flying Tiger Development (Nintendo Switch)
    Onan Games (Zeebo)
Publisher(s)
Data East
  • Data East (Japan & North America Arcade & Nintendo console versions)
    Takara (Genesis version)
    New World Computing (North America PC version)
    Elite Systems (North American Amiga version), (Europe all versions)
    Motivetime Ltd. (Amiga)
    Tec Toy (Brazil Mega Drive version)
    Golem Entertainment (Nintendo Switch)
    G-Mode (Zeebo)
Director(s)Makoto Kikuchi
Designer(s)Chiinke, Mitsutoshi Sato, Mya & Osapan (software)
Katsumi Kurihara, Hiroshi Ōnuki (hardware)
Artist(s)
  • Makoto Kawamura
  • Enomoto
  • M. Sato
  • Etsuko T.
  • Atsushi Kaneko
  • Chika Shamoto
Composer(s)
  • Hiroaki Yoshida
  • Seiichi Hamada
  • Takafumi Miura
  • Yusuke Takahama
Platform(s)Arcade, Super NES, Genesis, Nintendo Entertainment System, Game Boy, Amiga, MS-DOS, Zeebo, Nintendo Switch
Release1991: Arcade, MS-DOS, SNES
1992: Amiga
December 1992: NES
April 1993: Game Boy
1994: Mega Drive/Genesis
Genre(s)Platform, run and gun
Mode(s)Single-player, two-player

Joe & Mac,[a] also known as Caveman Ninja and Caveman Ninja: Joe & Mac,[1] is a run and gun platform game released as an arcade video game by Data East in 1991.[2] It was adapted for the Super NES, Mega Drive/Genesis, Nintendo Entertainment System, Game Boy, Amiga, Zeebo, Nintendo Switch, and IBM PC compatibles.

Gameplay

[edit]
Joe fights a Tyrannosaurus in the game's first level using the stone wheel.

The game stars the green-haired Joe and the blue-haired Mac, cavemen who battle through numerous prehistoric levels using weapons such as boomerangs, bones, fire, flints, electricity, stone wheels, and clubs. The objective of the game is to rescue a group of women who were kidnapped by a rival tribe of cavemen. The game features a health system by which the player loses health over a period of time, apart from during boss battles.[3] A two-player mode is available, and in some versions both characters are capable of damaging each other.

The original arcade version and Amiga, Mega Drive/Genesis, MS-DOS and Zeebo ports have the distinction of allowing the player to select between different routes at the end of boss battles. Also, after defeating the final boss, the players can choose between three exits – each one leading to a slightly different ending sequence.

Ports

[edit]

The game has been ported to various systems, some of which drop the name Caveman Ninja, referring to the game simply as Joe & Mac.

A Super NES version was developed and published in 1991 by Data East.[4] In December 1992, a version for the NES was released. It was developed by Elite Systems and published by Data East.[5] A Game Boy version, released in North America and the United Kingdom in April 1993,[6][7] was developed by Motivetime and was also published by Data East.[8] Finally, in late 1993, another version was developed by Eden Entertainment Software and published by Takara for the Sega Genesis and TecToy for the Brazilian Mega Drive in early 1994.[9]

The Mega Drive/Genesis version is considered a close match to the arcade version.[10] The Super NES version is a reworked game which features an overworld map used to choose the levels (unlike in other versions where all of them have to be played), which were longer, plus some bonus stages (either in the levels or out in the world map). Some of the weapons are missing and can no longer be charged up. The final boss is also different, and there are only two endings. The NES and Game Boy versions lack the option of choosing levels or endings. Both feature variants of the arcade boss.

The Japanese version of the game includes a beginning scene in which cavemen enter a hut and emerge while dragging cavewomen by their hair. The scene was removed from the US release, with Data East stating: "We didn't want kids to see [the Japanese display] and think it was okay".[11]

Reception

[edit]

The One reviewed the arcade version of Caveman Ninja in 1991, calling it "a cutesie 'jumpy-jumpy' game which uses some good graphics and neat comic touches to overcome the unoriginal gameplay", recommending it as being "worth a try".[22]

Skyler Miller of AllGame criticized the NES version for its "unresponsive controls", writing that "jumping and simultaneously throwing your weapon, an important move, is often hard to perform". Miller also wrote that the graphics are average for NES.[5] GamePro wrote that the NES version was colorful but that the graphics "are prehistoric", criticizing the "flat backgrounds and sprites". GamePro also criticized the music, described as "rock-splitting clinks and clanks".[23]

Super Play praised the SNES version for its colorful graphics, but also wrote: "The snag is that there isn't a lot to hold your interest. [...] the appeal starts to flag after a few minutes. The collision detection is annoying as well, tending to give baddies the benefit of the doubt in any clash of heads. I'm afraid this, coupled with the awkward controls, soon saw me adopting a 'couldn't care less' attitude towards the game".[16]

Brett Alan Weiss of AllGame praised the Genesis version's graphics, sound effects and music, but criticized the game's two-player mode.[9] Sega Visions praised the Genesis version's "bright colors and bouncy sounds", but criticized its controls.[10] GamePro, reviewing the Genesis version, noted similarities to the SNES version and praised the "entertaining" two-player mode.[24]

British television program Bad Influence! gave the SNES version 4 out of 5.[17] Tony Dillon of CU Amiga wrote that the game "is a lot of fun to play. Not as complete or polished as Zool, but still a great platform game. Controls are responsive, the graphics are good and the sampled sound is excellent, but I couldn't help feeling that in these times of epic Amiga games, this one is just a little too limited".[17]

Huw Melliar-Smith of Amiga Action reviewed that the animation of the game's enemies "is pretty good. Not spectacular, but good nonetheless. As Joe & Mac are the focus of attention, perhaps a little more effort might have gone into their creation". Melliar-Smith praised the multiplayer option as being superior to single-player mode, and also complimented the sound effects, but called the music repetitive and not creative. Melliar-Smith also criticized the unresponsive controls.[13] Dave Paget of Amiga Format praised its "clear graphics and well-drawn backdrops", but was critical of the linear gameplay.[14]

David Upchurch of The One Amiga called the plot and gameplay "uninspired", also criticizing the graphics (specifically its colour palettes as garrish and sprites appearing in the backgrounds), its unresponsive controls and the game's difficulty, but praised the sound.[18]

Stuart Campbell of Amiga Power criticized the game for using "the kind of options screen that you'd have to be a professional semaphore operator to penetrate. I had to spend almost five minutes reading the manual just to work out how to select which of the two pointlessly-complicated joystick modes I wanted to use [...] and I still haven't quite got to grips with how to toggle the music and sound effects". Campbell also criticized the game's graphics on Amiga, the game's poor control system and its short, tedious levels.[15]

Total! gave the Game Boy version 75%, praising the graphics, but criticizing the collision detection. The magazine also criticized the backgrounds, which caused the main character of Joe to blend into the environment, creating confusion regarding his location.[7] Nintendo Power positively wrote about the Game Boy version: "Good graphics and animation rival those of the NES and Super NES versions", but negatively said: "Background blur while walking is severe, making it difficult to see approaching enemies".[6] In 2018, Complex ranked Joe & Mac 69th on their "The Best Super Nintendo Games of All Time".[25]

Legacy

[edit]

The game was followed by various sequels. Joe also appeared in the 1993 Game Boy puzzle game Franky, Joe & Dirk: On the Tiles, along with Franky from Dr. Franken and Dirk the Daring from Dragon's Lair. The Japanese version of the SNES game Congo's Caper was presented as a sequel called Tatakae Genshijin 2: Rookie no Bōken and featured a new protagonist. The title duo would later return in Joe & Mac 2: Lost in the Tropics, which added light role-playing aspects to the series. An arcade sequel titled Joe & Mac Returns eschewed the scrolling action of the original games in favor of gameplay similar to another Data East series, Tumblepop.

Joe and Mac appear in a German Mario comic, titled Super Mario: Verloren in der Zeit.

Possible reboot

[edit]

In November 2009, Golgoth Studio announced plans to reboot the Joe & Mac series, following their completion of a Toki remake.[26] No further information was released afterwards and the project has been cancelled as Golgoth Studio closed in 2017.

Remake

[edit]

French video game publisher Microids published a remake of the game titled New Joe & Mac – Caveman Ninja. The game was developed by Mr. Nutz Studio and was released for consoles and PC in November 2022.[27]

Notes

[edit]
  1. ^ Known in Japan as Joe & Mac: Caveman Combat (Japanese: ジョー&マック 戦え原始人, Hepburn: Jō ando Makku: Tatakae Genshijin)

References

[edit]
  1. ^ "[1] Archived 2019-04-19 at the Wayback Machine". AtGames. Retrieved on April 19, 2019.
  2. ^ Caveman Ninja at the Killer List of Videogames
  3. ^ "[2] Archived 2020-11-13 at the Wayback Machine". Hardcore Gaming 101. Retrieved on August 04, 2012.
  4. ^ "Joe & Mac (SNES) Overview". AllGame. Archived November 14, 2014.
  5. ^ a b c "Joe & Mac (NES) Review". Skyler Miller. AllGame. Archived November 16, 2014.
  6. ^ a b "Joe & Mac". Nintendo Power. Nintendo of America. April 1993. pp. 64–67, 106. Retrieved September 3, 2017.
  7. ^ a b c "Joe 'n' Mac (Game Boy)". Total!. February 1993. p. 61. Retrieved April 17, 2018.
  8. ^ "Joe & Mac (Game Boy) Overview". AllGame. Archived November 14, 2014.
  9. ^ a b c "Joe & Mac (Genesis) review". Brett Alan Weiss, AllGame.
  10. ^ a b "Joe and Mac". Sega Visions. February 1994. p. 82. Retrieved June 16, 2016.
  11. ^ Strauss, Bob (April 10, 1992). "Japanese video games get tailored for the States". Entertainment Weekly. Archived from the original on September 7, 2018. Retrieved December 18, 2019.
  12. ^ "Caveman Ninja (Arcade) Review". Archived from the original on 16 November 2014.
  13. ^ a b Melliar-Smith, Huw (February 1993). "Joe & Mac Caveman Ninja". Amiga Action. Europress: 26–27.
  14. ^ a b Paget, Dave (February 1993). "Joe and Mac: Caveman Ninja". Amiga Format. Future plc. p. 89. Retrieved May 19, 2016.
  15. ^ a b Campbell, Stuart (February 1993). "Joe & Mac Caveman Ninja". Amiga Power. Future plc: 69.
  16. ^ a b "Joe and Mac (SNES) review". Super Play (November 1992).
  17. ^ a b c Dillon, Tony (December 1992). "Joe & Mac Caveman Ninja". CU Amiga. EMAP. p. 56. Retrieved May 19, 2016.
  18. ^ a b Upchurch, David (February 1993). "Joe & Mac Caveman Ninja". The One Amiga. EMAP: 54–55.
  19. ^ "Joe & Mac Genesis Review Score". Archived from the original on 2019-03-08.
  20. ^ "Joe & Mac SNES Review Score". Archived from the original on 2019-05-13.
  21. ^ "Joe & Mac Game Boy Review Score". Archived from the original on 2019-05-19.
  22. ^ Cook, John (April 1991). "Arcades: Caveman Ninja". The One. No. 31. emap Images. p. 87.
  23. ^ "Nintendo Pro Review: Joe & Mac (NES)". GamePro. May 1993. p. 40. Retrieved September 3, 2017.
  24. ^ "Joe & Mac (Genesis)". GamePro. March 1994. p. 54. Retrieved October 28, 2016.
  25. ^ Knight, Rich (April 30, 2018). "The Best Super Nintendo Games of All Time". Complex. Archived from the original on 2018-01-16. Retrieved 2022-01-29.
  26. ^ "Golgoth to resurrect 'Joe & Mac' series" Archived 2015-01-04 at the Wayback Machine Mark Langshaw, www.DigitalSpy.com (November 7, 2009). Retrieved January 4, 2015.
  27. ^ Minotti, Mike (October 14, 2021). "Joe & Mac remake is coming from Microids". VentureBeat. Archived from the original on October 20, 2021. Retrieved October 15, 2021.
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