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{{About|the series|the first game in the series|Metroid (video game)|the eponymous alien species|Metroid (fictional species)}} |
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{{Distinguish|Matroid|Meteoroid}} |
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{{short description|Video game series}} |
{{short description|Video game series}} |
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{{About|the video game series|the first game in the series|Metroid (video game){{!}}''Metroid'' (video game)|the fictional species|Metroid (fictional species)}} |
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{{Infobox VG series |
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{{Distinguish|Matroid|Meteoroid}} |
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|title = Metroid |
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{{Good article}} |
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|image = Metroid logo.png |
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{{Infobox video game series |
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|caption = ''Metroid'' series logo |
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| title = Metroid |
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|creator = {{unbulleted list|[[Satoru Okada]]|[[Gunpei Yokoi]]|[[Hiroji Kiyotake]]|[[Yoshio Sakamoto]]}} |
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| collapsible = no |
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|developer = [[Nintendo R&D1]], [[Intelligent Systems]], [[Retro Studios]], [[Nintendo Software Technology]], [[Team Ninja]], [[Next Level Games]], [[MercurySteam]], [[Nintendo EPD]] |
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| state = |
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|publisher = Nintendo |
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| image = Metroid Logo 2017.svg |
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|platforms = [[Nintendo Entertainment System]], [[Game Boy]], [[Super Nintendo Entertainment System]], [[Game Boy Advance]], [[GameCube]], [[Nintendo DS]], [[Wii]], [[Nintendo 3DS]], [[Wii U]], [[Nintendo Switch]] |
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| caption = Logo since 2017 |
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|genre = [[Action-adventure game|Action-adventure]] |
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| platforms = {{hlist |
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|first release version = ''[[Metroid (video game)|Metroid]]'' |
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| [[Famicom Disk System]] |
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|first release date = August 6, 1986 |
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| [[Nintendo Entertainment System|NES]] |
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|latest release version = ''[[Metroid: Samus Returns]]'' |
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| [[Game Boy]] |
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|latest release date = September 15, 2017 |
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| [[SNES]] |
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| [[Game Boy Advance]] |
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| [[GameCube]] |
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| [[Nintendo DS]] |
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| [[Wii]] |
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| [[Nintendo 3DS]] |
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| [[Nintendo Switch]] |
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}} |
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| developer = {{Unbulleted list |
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| [[Nintendo Research & Development 1|Nintendo R&D1]] {{resize|83%|(1986–2004)}} |
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| [[Intelligent Systems]] {{resize|83%|(1986–1994)}}<ref>{{cite news |last1=Olivares |first1=Vladimir |title=Metroid: The Unsung Hero of Nintendo's Trinity |url=https://www.cbr.com/metroid-nintendo-unsung-hero/ |access-date=June 26, 2021 |work=CBR |date=September 15, 2020 |archive-date=September 21, 2021 |archive-url=https://web.archive.org/web/20210921165659/https://www.cbr.com/metroid-nintendo-unsung-hero/ |url-status=live}}</ref> |
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| [[Retro Studios]] {{resize|83%|(2002–present)}} |
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| [[Fuse Games]] {{resize|83%|(2005)}} |
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| [[Nintendo Software Technology]] {{resize|83%|(2006)}} |
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| [[Team Ninja]] {{resize|83%|(2010)}} |
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| [[Nintendo SPD]] {{resize|83%|(2010)}} |
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| [[Next Level Games]] {{resize|83%|(2016)}} |
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| [[MercurySteam]] {{resize|83%|(2017–present)}} |
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| [[Nintendo EPD]] {{resize|83%|(2017–present)}} |
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}} |
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| publisher = [[Nintendo]] |
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| genre = {{Unbulleted list |
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| [[Platform game|Platform]] |
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| [[Action-adventure game|Action-adventure]] |
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| [[First-person shooter]] |
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| [[Side scroller]] |
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| [[Pinball]]}} |
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| creator = {{Unbulleted list |
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| [[Satoru Okada]] |
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| [[Gunpei Yokoi]] |
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| [[Hiroji Kiyotake]] |
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| [[Yoshio Sakamoto]] |
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}} |
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| artist = |
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| writer = |
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| composer = |
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| first release version = ''[[Metroid (video game)|Metroid]]'' |
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| first release date = August 6, 1986 |
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| latest release version = ''[[Metroid Prime Remastered]]'' |
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| latest release date = February 8, 2023 |
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}} |
}} |
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{{ |
{{Nihongo foot|'''''Metroid'''''|メトロイド|Metoroido|lead=yes|group=lower-alpha}} is an [[action-adventure game]] franchise created by [[Nintendo]]. The player controls the bounty hunter [[Samus Aran]], who protects the galaxy from [[Space Pirate (Metroid)|Space Pirates]] and other malevolent forces and their attempts to harness the power of the parasitic [[Metroid (creature)|Metroid]] creatures. |
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''Metroid'' combines the [[Platform game|platforming]] of ''[[Super Mario Bros.]]'' and the [[Exploration game|exploration]] of ''[[The Legend of Zelda]]'' with a [[science fiction]] setting and an emphasis on [[nonlinear gameplay]]. Most ''Metroid'' games are [[side-scrolling]], while the 3D games use a [[First-person (video games)|first-person perspective]]. Players battle hostile alien enemies and obtain [[power-ups]] as they progress through the game world. The series is known for its isolated atmosphere, featuring few [[non-player character]]s. |
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''Metroid'' follows space-faring [[bounty hunter]] [[Samus Aran]], who protects the galaxy from the [[Space Pirate (Metroid)|Space Pirates]] and their attempts to harness the power of the parasitic [[Metroid (creature)|Metroid]] creatures. ''Metroid'' combines the [[Platform game|platforming]] of ''[[Super Mario Bros.]]'' and the [[Exploration game|adventure]] of ''[[The Legend of Zelda]]'' with a dark science fiction atmosphere and greater emphasis on [[nonlinear gameplay]]. |
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The first ''[[Metroid (video game)|Metroid]]'' was developed by [[Nintendo Research & Development 1|Nintendo R&D1]] and released on the [[Nintendo Entertainment System]] in 1986. ''[[Metroid II: Return of Samus]]'' was released for the handheld [[Game Boy]] in 1991. ''[[Super Metroid]]'' (1994), released for the [[Super Nintendo Entertainment System]], received acclaim. After a hiatus, ''[[Metroid Fusion]]'' (2002) and ''[[Metroid: Zero Mission]]'' (2004) were released for the [[Game Boy Advance]]. |
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The first 3D ''Metroid'' game, ''[[Metroid Prime]]'' (2002), was developed by [[Retro Studios]] for the [[GameCube]] and received acclaim. It was followed by ''[[Metroid Prime 2: Echoes]]'' (2004) and the [[Wii]] game ''[[Metroid Prime 3: Corruption]]'' (2007). ''[[Metroid: Other M]]'' (2010), developed by [[Team Ninja]] for the Wii, received weaker reviews. After another hiatus, [[MercurySteam]] developed a remake of ''Metroid II: Return of Samus'', ''[[Metroid: Samus Returns]]'' (2017) for the handheld [[Nintendo 3DS]], followed by ''[[Metroid Dread]]'' (2021) for the [[Nintendo Switch]]. ''[[Metroid Prime 4: Beyond]]'' is scheduled for 2025. |
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As of September 2012, the ''Metroid'' series had sold over 17.44 million copies.<ref name="GWR2013" /> It has been represented in other Nintendo media, including the ''[[Super Smash Bros.]]'' series. [[List of Metroid media|Additional media]] includes soundtracks, comic books, and manga. Along with the 1997 [[Konami]] game ''[[Castlevania: Symphony of the Night]]'', the early ''Metroid'' games defined the [[Metroidvania]] subgenre, inspiring other games with continuous, explorable side-scrolling levels. Samus was one of the first prominent female video game characters. |
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==Gameplay== |
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The ''Metroid'' series contains gameplay elements from shooter, [[Platform game|platformer]], adventure, survival and sometimes first person games.<ref name="history" /> The series is notable for its non-linear progression and solitary exploration format where the player only controls [[Samus Aran]], with few or no other characters to interact with. The player gains items and [[power-up]]s for Samus's cybernetic suit primarily through exploration, and occasionally by defeating alien creatures through real-time combat with the suit's arm cannon. Many such upgrades enable further avenues of exploration.<ref name="history" /><ref name="pro" /> A recurring upgrade is the Morph Ball, which allows Samus to curl into a ball, roll into tight places and plant bombs.<ref name="history" /> |
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The classic series consists of [[Side-scrolling video game|2D side-scroller]]s, while the ''Metroid Prime'' series uses a [[first person (video games)|first-person perspective]], and [[first-person shooter]] mechanics. The 2010 ''[[Other M]]'' made use of a [[third person shooter]] format.{{Cn|date=June 2024}} |
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The original ''Metroid'' was influenced by two other major [[Nintendo]] franchises: ''[[Mario (franchise)|Mario]]'', from which it borrowed extensive areas of platform jumping, and ''[[The Legend of Zelda]]'', from which it borrowed non-linear exploration.<ref name="history" /> ''Metroid'' differed in its atmosphere of solitude and foreboding.<ref name="history" /> ''Metroid'' was also one of the first video games to feature an exploration to the left as well as the right, and backtracking to already explored areas to search for secret items and paths.<ref name="trailers" /> Since the late 1990s, the term "[[Metroidvania]]" has been applied to this format. |
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===Audio=== |
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The ''Metroid'' series has been noted and praised for its unique style of [[video game music]].<ref name="history" /><ref name="original" /><ref name="xxx" /> [[Hirokazu Tanaka|Hirokazu "Hip" Tanaka]], composer of the original ''Metroid'', has said he wanted to make a score that made players feel like they were encountering a "living creature" and had no distinction between music and sound effects.<ref name="original" /><ref name="shoothip" /> The only time the main ''Metroid'' theme was heard was after Mother Brain is defeated; this is intended to give the player a [[catharsis]]. At all other times, no melodies are present in the game.<ref name="shoothip" /> The composer of ''[[Super Metroid]]'', [[Kenji Yamamoto (composer born 1964)|Kenji Yamamoto]], came up with some themes by humming to himself while riding his motorcycle to work. He was asked to compose the music for ''[[Metroid Prime]]'' to reinforce the series continuity.<ref name="awesome" /> ''Metroid Prime''{{'}}s [[Dolby Pro Logic|Dolby Pro Logic II]] surround sound was mixed by a member of [[Dolby Laboratories|Dolby]].<ref name="primed" /> |
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Developers from [[Retro Studios]] noted how the 6 [[Megabyte|MB]] memory budget for all sound effects of a level in ''Metroid Prime'' was crucial in producing a quality soundtrack, as each sound had to be of high quality to be included.<ref name="awesome" /> Yamamoto used heavy drums, piano, voiced chants, clangs of pipes, and electric guitar.<ref name="primed" /> ''[[Metroid Prime 3: Corruption]]'' took advantage of the increased [[Random access memory|RAM]] in the [[Wii]], allowing for higher-quality audio samples.<ref name="awesome" /> Kenji Yamamoto, who composed the music for ''Super Metroid'' and the ''Prime'' trilogy, copied the musical design of the original ''Metroid'' in ''Metroid Prime 3'', by keeping the music and themes dark and scary until the very end, when uplifting music is played during the credits.<ref name="awesome" /> |
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==Plot== |
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===Setting=== |
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The ''Metroid'' franchise takes place in a [[science fiction]] setting where [[human]]ity is shown to be a part of a spacefaring sovereignty known as the Galactic Federation. Other races are both a part of the Federation as well as close allies, the most prolific being the Chozo, an [[bird|avian]] species possessing advanced technology and skills in bioengineering. The mutual nemesis of the Federation and the Chozo are the Space Pirates, a villainous interstellar cabal comprising multiple alien races of disreputable nature that all refuse to abide to the Galactic Federation's rule. They are led by the [[dragon]]-like warlord [[Ridley (Metroid)|Ridley]], and plot to develop weapons of mass destruction from hazardous life forms and materials to destroy the Federation and secure galactic dominance. |
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The eponymous [[Metroid (fictional species)|Metroids]] are a species of predatory, [[jellyfish]]-like organisms that feed on an undetectable [[life energy]] found in all living creatures. Biological weapons, the Metroids were engineered by the Chozo to eradicate a parasitic, [[shapeshift]]ing virus known as the "X" that threatened their civilization. While the Metroids succeeded in stopping the X, they became a danger to the Chozo themselves when they developed the ability to evolve into different and far deadlier forms. Most of the games center around the efforts of various organizations, including the Space Pirates, the Galactic Federation, and rogue members of the Chozo race, to weaponize the Metroids and the subsequent conflicts they cause. |
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===Story=== |
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{{See also|Characters of the Metroid series}} |
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{{Metroid chronology}} |
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''Metroid'' follows the adventures of the bounty hunter [[Samus Aran]], who battles the Space Pirates and the Metroids.<ref name="timelines" /> Samus was raised by the Chozo after her parents were killed by a Space Pirate raid led by Ridley. She serves in the military of the Galactic Federation before departing and beginning work as a bounty hunter,<ref name=":4" /> while facing the forces of Ridley and [[Mother Brain]].<ref name="1up-girl3" /><ref>{{Cite web|date=2015-04-04|title=Funny Pages from 1UP.com|url=http://www.1up.com/do/feature?pager.offset=0&cId=3135108|access-date=2023-01-01|archive-url=https://web.archive.org/web/20150404050848/http://www.1up.com/do/feature?pager.offset=0&cId=3135108 |archive-date=2015-04-04}}</ref> |
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In the original ''Metroid'', Samus travels to the planet Zebes to stop the Space Pirates from using the Metroids to create biological weapons.<ref name="The History of Metroid, at GameSpot" /> She defeats the cybernetic lifeform Mother Brain, as well as Ridley and his fellow Space Pirate leader, Kraid.<ref name="timelines" /> |
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The series consists of eight main franchise games, three spin-offs and two enhanced-remakes, as well as the ''[[Metroid Prime Trilogy|Prime Trilogy]]'' collection. ''Metroid'' has seen a release on each Nintendo [[video game console]] except the [[Nintendo 64]] and [[Wii U]]. A game has yet to be released on the [[Nintendo Switch]] console, although Nintendo announced ''[[Metroid Prime 4]]'' would be releasing on the Nintendo Switch at [[E3 2017]]. The games have received varying levels of critical acclaim. {{As of|2012|09}}, the ''Metroid'' series had sold over 17.44 million copies.<ref name="GWR2013" /> The series has been represented in other Nintendo media, including the ''[[Super Smash Bros.]]'' series. [[List of Metroid media|Additional media]] includes soundtracks, comic books, and manga. |
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The ''[[Metroid Prime]]'' series is set between ''Metroid'' and ''[[Metroid II: Return of Samus]]'', and chronicles Samus' conflicts with a malignant, radioactive substance named Phazon.<ref name=":4" /> In ''Metroid Prime'', Samus travels to Tallon IV to stop the Space Pirates from exploiting a Phazon-infused meteor that has poisoned the local ecosystem.<ref name="timelines" /> After battling a cybernetically enhanced Ridley and clearing out the Space Pirate presence on the planet, Samus purges the Phazon from Tallon IV by defeating the titular enemy, a Phazon-infected Metroid. ''Metroid Prime: Hunters'', which is unconnected to the Phazon storyline, sees Samus respond to a distress call to the Alimbic Cluster. Other bounty hunters respond to the call, and after conflicting amongst themselves, they all ultimately band together to fight against a creature named Gorea.<ref name=":4" /> In ''Metroid Prime 2: Echoes'', Samus explores the planet Aether, which is suffering from a Phazon outbreak. The Phazon has split the world into "light" and "dark" dimensions, leading to the rise of the evil Ing race. While liberating Aether from the Ing, Samus encounters Dark Samus, a revitalized Metroid Prime that has partially copied her physical appearance. In ''Metroid Prime 3: Corruption'', Samus and three other bounty hunters are recruited by the Federation to stop Dark Samus from infecting the galaxy with Phazon. While fighting to avoid being slowly corrupted by Phazon herself, Samus eradicates Phazon and her double.<ref name="timelines" /> ''Metroid Prime: Federation Force'', the only game in which players do not control Samus, sees Samus mind-controlled by Space Pirates; the Federation Force, an elite squadron of marines equipped with powerful exosuits, battles to rescue her and destroy the Space Pirates.<ref name=":4" /> |
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==Common gameplay elements== |
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{{See also|Characters in the Metroid series}} |
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The ''Metroid'' series contains gameplay elements from shooter, [[Platform game|platformer]], and adventure games.<ref name="history">{{cite web|author=Rus McLaughlin |url=http://www.ign.com/articles/2008/08/15/ign-presents-the-history-of-metroid |title=IGN Presents The History of Metroid |website=IGN |date=2007-08-24 |accessdate=2008-02-17 |url-status=live |archiveurl=https://web.archive.org/web/20160322232835/http://www.ign.com/articles/2008/08/15/ign-presents-the-history-of-metroid |archivedate=2016-03-22 }}</ref> The series is notable for its non-linear progression and solitary exploration format where the player only controls [[Samus Aran]], with few or no other characters to interact with. The series has been a [[Side-scrolling video game|2D side-scroller]] in all its incarnations until the ''Metroid Prime'' series changed the perspective to a [[first person (video games)|first-person perspective]], leading to a new [[first-person shooter]] element. The player gains items and [[power-up]]s for Samus's cybernetic suit primarily through exploration, and occasionally by defeating alien creatures through real-time combat with the suit's arm cannon. Many such upgrades enable further avenues of exploration.<ref name="history"/><ref name="pro">{{cite magazine|url=http://www.gamepro.com/article/features/71888/the-10-best-video-game-franchises/|date=2006-07-11|author=GamePro Staff|title=Feature: The 10-Best Video-Game Franchises|magazine=[[GamePro]]|accessdate=2008-02-26|archiveurl=https://web.archive.org/web/20100114063237/http://www.gamepro.com/article/features/71888/the-10-best-video-game-franchises/|archivedate=2010-01-14}}</ref> A recurring upgrade is the Morph Ball, which allows Samus to curl into a ball, roll into tight places and plant bombs.<ref name="history"/> |
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In ''Metroid II'', the Galactic Federation calls for the extermination of the Metroid species and contracts Samus to travel to the species' homeworld, SR388, to carry out their extinction. She succeeds in wiping out the planet's Metroid population, but saves a single hatchling Metroid that bonds to her and delivers it to the Ceres research station for study.<ref name="timelines" /> In ''Super Metroid'', Ridley steals the hatchling and takes it to Zebes, where the Space Pirates are attempting to clone the Metroids. After killing Ridley, Samus herself is nearly killed by the revived Mother Brain, but is rescued by the now grown Metroid which sacrifices itself. Samus destroys Mother Brain in retaliation and escapes as Zebes explodes, exterminating her old enemies for good.<ref name=":4" /> |
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The original ''Metroid'' was influenced by two other major [[Nintendo]] franchises: ''[[Mario (franchise)|Mario]]'', from which it borrowed extensive areas of platform jumping, and ''[[The Legend of Zelda]]'', from which it borrowed non-linear exploration.<ref name="history"/> The game differed in its atmosphere of solitude and foreboding.<ref name="history"/> ''Metroid'' was also one of the first video games to feature an exploration to the left as well as the right, and backtracking to already explored areas to search for secret items and paths.<ref name="trailers">{{cite web|url=http://www.gametrailers.com/full-episodes/90j5yi/gt-retrospectives-metroid-retrospective--part-1 |title=The Metroid Retrospective Video Game, Part 1 | Video Clip | Game Trailers & Videos |publisher=GameTrailers.com |date=2007-07-25 |accessdate=2011-10-08 |url-status=live |archiveurl=https://web.archive.org/web/20140410190209/http://www.gametrailers.com/full-episodes/90j5yi/gt-retrospectives-metroid-retrospective--part-1 |archivedate=2014-04-10 }}</ref><!-- Information about the series inspired by the film "Alien" is already mentioned in "Creation and design" under "Development" section below. Do not add this here. --> |
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In ''Metroid: Other M'', set after ''Super Metroid'', Samus investigates the Bottle Ship, a derelict scientific research station, with a Galactic Federation platoon led by her former commanding officer, Adam Malkovich.<ref name="timelines" /> They team up against many bioweapons created by a Federation science group, including clones of creatures Samus faced on Zebes like Ridley and the Metroids. A revived Mother Brain, now occupying a humanoid body supplied to her by the Federation, takes control of the Metroids and attempts to unleash them upon the Federation, but is stopped by Samus at the cost of Adam's life. Afterward, Samus encounters and kills the ethereal entity Phantoon and sets the Bottle Ship to self-destruct.<ref name=":4" /> In ''Metroid Fusion'', Samus accompanies a team of scientists to SR388, where she has her first encounter with the X parasites when the species reappears in the absence of the Metroids. The X overruns a scientific research station in the planet's orbit, assimilating and imitating many creatures being studied on board.<ref name="timelines" /> Samus is infected by one but is saved using a vaccine made from the baby Metroid's cells. She discovers that the Federation has been cloning Metroids in secret, and sets the space station on a collision with SR388 to destroy the X parasites.<ref name=":4" /> ''Metroid Dread'' continues where ''Fusion'' left off, with the Federation dispatching a squadron of advanced automatons known as E.M.M.I. to investigate the planet ZDR, where X parasites have been sighted. Samus is sent to the planet herself after contact is lost, coming into conflict with the X and a Chozo war criminal named Raven Beak, stopping both from invading the rest of the galaxy. |
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== Games == |
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{{Main|List of Metroid media}} |
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== Development and history == |
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{{Timeline of release years |
{{Timeline of release years |
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| subtitle = Main entries in '''bold''' |
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| range1 = 1986 |
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| summary = A timeline of releases in the Metroid game series, from the first in 1986 to present. |
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| range1_color = #f66203 #f6c19f <!-- Colors based on series logo --> |
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| range1_color = #fb8c00 #ffe0b2 |
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| 1986 = '''''[[Metroid (video game)|Metroid]]''''' |
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| range1 = 1986 – |
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| 1991 = '''''[[Metroid II: Return of Samus]]''''' |
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| |
| 1986 = '''''[[Metroid (video game)|Metroid]]''''' |
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| 1991 = '''''[[Metroid II: Return of Samus]]''''' |
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| 1994 = '''''[[Super Metroid]]''''' |
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| 2002a = '''''[[Metroid Fusion]]''''' |
| 2002a = '''''[[Metroid Fusion]]''''' |
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| 2002b = '''''[[Metroid Prime]]''''' |
| 2002b = '''''[[Metroid Prime]]''''' |
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| 2004a = ''[[Metroid: Zero Mission]]'' |
| 2004a = '''''[[Metroid: Zero Mission]]''''' |
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| 2004b = '''''[[Metroid Prime 2: Echoes]]''''' |
| 2004b = '''''[[Metroid Prime 2: Echoes]]''''' |
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| 2005 |
| 2005 = ''[[Metroid Prime Pinball]]'' |
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| 2006 |
| 2006 = ''[[Metroid Prime Hunters]]'' |
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| 2007 |
| 2007 = '''''[[Metroid Prime 3: Corruption]]''''' |
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| 2009 |
| 2009 = ''[[Metroid Prime: Trilogy]]'' |
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| 2010 |
| 2010 = '''''[[Metroid: Other M]]''''' |
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| 2016 |
| 2016 = ''[[Metroid Prime: Federation Force]]'' |
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| 2017 |
| 2017 = '''''[[Metroid: Samus Returns]]''''' |
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| 2021 = '''''[[Metroid Dread]]''''' |
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| 2023 = ''[[Metroid Prime#Metroid Prime Remastered|Metroid Prime Remastered]]'' |
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| 2025 = '''''[[Metroid Prime 4: Beyond]]''''' |
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}} |
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{{Metroid chronology}} |
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=== 1986–1991: Conception and first game === |
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The core games in the ''Metroid'' series focus on the adventures of [[Samus Aran]] and her assignments to wipe out threats to the Galactic Federation presented by the Space Pirates and their attempts to harness various biological weapons such as the Metroids and Phazon. |
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[[File:NES Metroid.png|thumb|left|In ''[[Metroid (video game)|Metroid]]'' (the first game in the series), released in 1986 for the [[Nintendo Entertainment System]], the player controls [[Samus Aran]] who fights alien monsters on the fictional planet Zebes.|alt=A video game screenshot. A person in a powered exoskeleton travels through a cave, while winged monsters hang from the ceiling.]] |
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The central figures in the production and development of the ''Metroid'' series are [[Satoru Okada]], who directed ''[[Metroid (video game)|Metroid]]'' and created the series; [[Yoshio Sakamoto]], who was a character designer for the first game and has directed or supervised most of the sequels; [[Gunpei Yokoi]], who headed the R&D1 division and produced the first two games; [[Makoto Kano (video game designer)|Makoto Kano]], who wrote the scenario for ''Metroid'', co-designed the second game, and produced the third; and [[Hiroji Kiyotake]], who designed characters for the original.<ref name="history" /> |
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;''[[Metroid (video game)|Metroid]]'':Samus travels through the caverns of the planet Zebes to stop the Space Pirates from exploiting the parasitic organisms known as Metroids for galactic domination. She confronts the cybernetic lifeform [[Mother Brain (Metroid)|Mother Brain]], as well as its guardians, [[Kraid]] and [[Ridley (Metroid)|Ridley]].<ref name="timelines">{{cite web|url=http://www.ign.com/articles/2002/10/18/metroid-time-line |date=October 18, 2002 |author=IGN Staff |title=Metroid Time Line |website=IGN |accessdate=2008-02-26 |url-status=live |archiveurl=https://web.archive.org/web/20121022185501/http://www.ign.com/articles/2002/10/18/metroid-time-line |archivedate=October 22, 2012 }}</ref> It was released on the Nintendo Entertainment System, also known as the NES in America. It was also released in Japan as a title on the Famicom Disk System.<ref>{{cite web|url=http://www.ign.com/games/metroid/nes-6006 |title=Metroid Review |website=IGN |accessdate=June 13, 2014 |url-status=live |archiveurl=https://web.archive.org/web/20140531055203/http://www.ign.com/games/metroid/nes-6006 |archivedate=May 31, 2014 }}</ref> |
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;''[[Metroid II: Return of Samus]]'': The Galactic Federation deems the Metroid species too dangerous to exist, and after their own failed attempts, employs Samus to travel to the Metroid homeworld, SR388, and exterminate the entire species. After killing every Metroid (among them Alpha,<!-- Do NOT add Beta here. There is no such thing as a Beta Metroid in M2 or Fusion. --> Gamma, Zeta, and Omega Metroids) and the Queen Metroid, Samus finds an unhatched egg behind the Queen Metroid's chamber. Before Samus fires on the Metroid egg, an infant Metroid hatches and believes Samus to be its mother. After it helps her escape back to her ship, Samus hands the hatchling over to the Ceres research station for study.<ref name="timelines"/> It was released on the Game Boy, and is also available on the [[Virtual Console#Nintendo 3DS|3DS Virtual Console]].<ref name="Thomas">{{cite web |url=http://www.ign.com/articles/2007/08/21/super-metroid-review |title=One of the Greatest Games of all Time |last=Thomas |first=Lucas |date=August 20, 2007 |website=IGN |accessdate=June 13, 2014 |url-status=live |archiveurl=https://web.archive.org/web/20150429081223/http://www.ign.com/articles/2007/08/21/super-metroid-review |archivedate=April 29, 2015 }}</ref> |
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;''[[Super Metroid]]'': Just after she leaves, Samus receives a distress signal from the Ceres research lab. She returns just in time to catch Ridley stealing the hatchling, having killed all of the scientists. She follows Ridley to a rebuilt base on Zebes, where the Space Pirates are once again attempting to clone the Metroids and use them as weapons. Samus kills the reborn versions of Ridley and Kraid, as well as new guardians Phantoon and Draygon, then confronts Mother Brain once again.<ref name="trailers"/> Samus is nearly killed in the battle, but the Metroid hatchling, now having grown immensely, rescues her. Mother Brain kills it just after it restores Samus's energy,<ref name="timelines" /> and Samus in turn destroys Mother Brain with a supercharged weapon known as the Hyper Beam apparently left by the hatchling's death. She then escapes Zebes during a countdown that leads to the entire planet exploding, taking with it the few remaining cloned Metroids.<ref name="timelines"/> It was released on the Super Nintendo Entertainment System (SNES), and said to be "one of the greatest games of all time" by IGN.<ref name="Thomas"/> |
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;''[[Metroid Fusion]]'': While acting as a bodyguard for researchers on the planet SR388, Samus is infected by a native creature known as the X Parasite, originally the [[Predation|prey]] of the Metroid species.<ref name="trailers"/> Doctors surgically remove portions of her armor and cure the X infection with a vaccine created from the [[DNA]] of the Metroid hatchling (''Metroid II: Return of Samus'').<ref name="trailers"/> The vaccine not only allows her to survive the parasites, but to absorb them to power up her energy and weapons. She is then sent to investigate a disturbance at the Biologic Space Labs research station, where it is revealed that specimens from SR388 had been carriers of the X parasite. An X mimicking Samus, nicknamed the SA-X, has taken control of Samus's old suit, methodically breaking into different parts of the station to allow the X parasites to infect the entire station.<ref name="timelines"/> While trying to destroy the rapidly multiplying X as well as clones of the SA-X, Samus discovers a secret Federation Metroid breeding program. Before Samus can react, the SA-X discovers the lab and triggers a security system that ejects it into space, killing the Metroids (as the X Parasite and Metroid are natural enemies). The Federation eventually shifts interest towards researching the X parasite, especially the SA-X's capabilities, and orders the shipboard computer to prevent Samus from destroying it. Samus then convinces the computer, whom she had nicknamed "Adam" after her former Commanding Officer, that the X pose a threat to galactic civilization, claiming that the arriving Federation troops will be overwhelmed by the multiple SA-X patrolling the ship. Adam, in a sudden change of heart, suggests that she alter the station's propulsion to intercept with SR388 to destroy the planet and wipe out both X populations.<ref name="trailers"/> After fighting one of the SA-X clones and changing the station's propulsion, Samus races back to her ship, where she encounters an Omega Metroid which seems to have escaped the laboratory breach. The SA-X returns and tries to kill the Metroid, since the ice-beam it has seems to be the only weapon able to damage it, but the SA-X is badly damaged in the battle. Samus absorbs the SA-X parasite to regain her suit's Energy, defeats the Omega Metroid and leaves the station before it collides with SR388.<ref name="trailers"/> It was released on the [[Game Boy Advance]].<ref>{{cite web|url=http://www.nintendolife.com/reviews/wiiu-eshop/metroid_fusion_gba |title=SA-Xcellent |last=Hughes |first=Rob |date=April 3, 2014 |website=IGN |accessdate=June 13, 2014 |url-status=live |archiveurl=https://web.archive.org/web/20140817013911/http://www.nintendolife.com/reviews/wiiu-eshop/metroid_fusion_gba |archivedate=August 17, 2014 }}</ref> |
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;''[[Metroid Prime]]'': Samus receives a distress signal in her new ship and travels to Tallon IV to stop the Space Pirates from exploiting a powerful [[Radioactive decay|radioactive]] substance known as Phazon. She discovers that the Chozo once settled on this planet, and their disappearance, as well as the emergence of Phazon, is due to a meteor impacting the planet decades ago. After ruining a Space Pirate mining operation and collecting the twelve Chozo Artifacts that allow access to the sealed impact crater, she confronts and defeats Ridley before delving deeper into the impact site and discovering Metroid Prime, a matured Metroid, mutated and corrupted by Phazon. Metroid Prime had been feeding off the Phazon Core of the meteor to increase in size and strength. During the final battle against Metroid Prime, Metroid Prime grabs and takes Samus's Phazon Suit from her. She flees the impact site and after the credits, there is a glimpse of a dark hand coming out of a pool of Phazon in the arena where Samus and Metroid Prime fought. It is implied that this hand is Dark Samus in the future games and that Metroid Prime by taking Samus's suit becomes Dark Samus.<ref name="trailers"/> It was released on the [[GameCube]]<ref>{{cite web|url=http://www.gamespot.com/reviews/metroid-prime-review/1900-2897768/ |title=Metroid Prime Review |last=Kasavin |first=Greg |date=November 15, 2002 |publisher=Gamespot |accessdate=June 13, 2014 |url-status=live |archiveurl=https://web.archive.org/web/20140326205335/http://www.gamespot.com/reviews/metroid-prime-review/1900-2897768/ |archivedate=March 26, 2014 }}</ref> and is the first of the Metroid Prime Trilogy. |
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;''[[Metroid: Zero Mission]]'': ''Metroid: Zero Mission'' is an [[enhanced remake]] of the ''[[Metroid (video game)|original Metroid]]'' designed to retell the game's story. It has an [[addendum]] to the original storyline: After defeating Mother Brain, Samus is ambushed by Space Pirates and her ship crash-lands back on the surface. With her ship and arsenal destroyed and armed with only an emergency pistol, she is forced to infiltrate the Space Pirate mothership to find a way off the planet. She finds ancient Chozo armor more powerful than her original while deep within Chozo ruins, then goes on to defeat the Ridley Robot<!-- "Ridley Robot" is the official name used in NoA promotional materials. Do not change this to Mecha Ridley (unofficial) or Meta-Ridley (an entirely different incarnation). --> and escapes from the mothership before it self-destructs.<ref name="trailers"/><ref name="samus">{{cite web|author=Jesse Schedeen |url=http://www.ign.com/articles/2008/02/12/stars-icons-samus-aran?page=5 |title=Stars: Icons — Samus Aran |website=IGN |date=2008-02-12 |accessdate=2008-02-19 |url-status=live |archiveurl=https://web.archive.org/web/20130618022923/http://www.ign.com/articles/2008/02/12/stars-icons-samus-aran?page=5 |archivedate=2013-06-18 }}</ref> It was originally released on the [[Game Boy Advance]],<ref>{{cite web|url=http://www.gamestop.com/gba/games/metroid-zero-mission/25178 |title=Metroid: Zero Mission |accessdate=June 16, 2014 |url-status=live |archiveurl=https://web.archive.org/web/20140714212641/http://www.gamestop.com/gba/games/metroid-zero-mission/25178 |archivedate=July 14, 2014 }}</ref> and a version was released for the [[Virtual Console#Wii U|Wii U Virtual Console]].<ref>{{cite web|url=http://www.destructoid.com/metroid-zero-mission-coming-to-wii-u-virtual-console-276449.phtml |title=Metroid: Zero Mission coming to Wii U Virtual Console |date=June 11, 2014 |publisher=destructoid.com |accessdate=June 16, 2014 |url-status=live |archiveurl=https://web.archive.org/web/20140614205500/http://www.destructoid.com/metroid-zero-mission-coming-to-wii-u-virtual-console-276449.phtml |archivedate=June 14, 2014 }}</ref> |
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;''[[Metroid Prime 2: Echoes]]'': Samus is sent to investigate the planet Aether after a squad of GF Marines was lost there. Samus finds them all dead, killed by several creatures, mostly by an evil race called the Ing. The Ing possess life forms, transforming them into monstrous "dark" versions of their former selves to wage war with Aether's dominant race, the Luminoth. Upon meeting the only remaining member of Luminoth (the others are frozen in stasis chambers, awaiting the destruction of the Ing), Samus learns Aether has been split into [[Parallel universe (fiction)|two dimensions]] by a meteor similar to the one that crashed on Tallon IV. Samus agrees to assist by recovering Aether's planetary energy (the "Light of Aether") from Dark Aether. She does this by going to Dark Aether and absorbing the energy into her suit, then placing the energy back into the Energy Controllers on Light Aether. By completing this task, she destroys Dark Aether and the Ing that inhabit it. The final boss fights consist of one against the Emperor Ing and Dark Samus. Dark Samus vaporizes in front of Samus's eyes, but as she flees, Dark Samus is shown to reform in outer space.<ref name="trailers"/> It was released on the [[GameCube]] in 2004.<ref>{{cite web|url=http://metroid.retropixel.net/games/mprime2/review.php|title=Metroid Prime 2: Echos review|author=Falcon Zero|date=April 11, 2010|publisher=retropixel.net|accessdate=June 16, 2014|url-status=live|archiveurl=https://web.archive.org/web/20140524022654/http://metroid.retropixel.net/games/mprime2/review.php|archivedate=May 24, 2014}}</ref> |
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;''[[Metroid Prime Pinball]]'': ''Metroid Prime Pinball'' is a pinball version of ''Metroid Prime'', following the same storyline and has similar gameplay elements; however, it is just presented through pinball format rather than as a [[First-person (video games)|first-person]] [[Action-adventure game|adventure]].<ref>{{cite web|author=Craig Harris |url=http://www.ign.com/articles/2005/10/21/metroid-prime-pinball |title=Metroid Prime Pinball |date=October 21, 2005 |accessdate=2008-02-27 |website=IGN |url-status=live |archiveurl=https://web.archive.org/web/20121020183148/http://www.ign.com/articles/2005/10/21/metroid-prime-pinball |archivedate=October 20, 2012 }}</ref> |
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;''[[Metroid Prime Hunters]]'': When the Federation receives an unusual telepathic message regarding an "Ultimate Power," Samus is sent to the remote Alimbic Cluster in the Tetra Galaxy to investigate and secure it. Others have also received the message, and six rival bounty hunters arrive with similar intent. When all parties arrive at the source of the transmission, it is revealed that the message was a false lure sent by an ancient creature known as Gorea, who intended to manipulate visitors into releasing it from a void between dimensions. Upon this revelation, Gorea attacks and siphons the energy from the other hunters, allowing it to commandeer their weapons. After killing Gorea, Samus and the other hunters escape the cluster, empty handed, but alive.<ref name="trailers"/> It was released on the handheld Nintendo DS in 2006.<ref>{{cite web|url=https://www.nintendo.com/games/detail/06538594-faae-4099-9b2d-c18a91353902 |title=Metroid Prime Hunters |publisher=Nintendo |accessdate=June 16, 2014 |url-status=live |archiveurl=https://web.archive.org/web/20140902010129/http://www.nintendo.com/games/detail/06538594-faae-4099-9b2d-c18a91353902 |archivedate=September 2, 2014 }}</ref> It was also the first game that many played on the DS since, at its original release in some regions, the console came bundled with a demo, ''Metroid Prime Hunters: First Hunt.'' |
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;''[[Metroid Prime 3: Corruption]]'': Samus, along with bounty hunters Rundas, Ghor, and Gandrayda, are brought together in a ship over Norion to discuss a Space Pirate infection sweeping the Galactic Federation supercomputer network, one composed of organic Aurora Unit systems. Having this network shut down allows for the Pirates to engage in large scale combat in an attempt to further spread Phazon. As a battle erupts on Norion's surface, enormous Phazon-based seedships, called Leviathans, also begin to rain from the sky onto planets in order to begin corrupting them with Phazon. After a skirmish with Dark Samus which left her asleep for a month, Samus is charged with destroying these "Phazon Seeds" and restoring functionality to the Federation's computer network, as the other three hunters have mysteriously cut all contact during their missions. Samus is told that after the battle on Norion, her body gained the capability to self-generating non-hazardous Phazon, allowing for her to enter a "Hypermode" attack frenzy with her suit's PED (Phazon Enhancement Device). After purging three planets of Phazon (including a Space Pirate homeworld), the Federation locates the source of Phazon - planet Phaaze - which is made entirely of Phazon. As the Federation engages the Space Pirates in orbit, Samus enters the depths of the planet and succeeds in destroying Dark Samus and Phaaze, rendering all Phazon in the galaxy inert and cleansing her body from its corruption. A ship is seen following her into Warp Space at the end.<ref>{{cite web|accessdate=2008-04-30 |url=http://www.gamespot.com/features/metroid-prime-3-corruption-walkthrough-6177947/ |title=Metroid Prime 3: Corruption Game Guide |website=[[GameSpot]] |author=Rorie, Matthew |url-status=live |archiveurl=https://web.archive.org/web/20111113213257/http://www.gamespot.com/features/metroid-prime-3-corruption-walkthrough-6177947/ |archivedate=2011-11-13 }}</ref><!-- Do NOT add speculation about who is piloting that ship, as this constitutes original research. --> It is the third game of the [[Metroid Prime]] series, and was released for the Wii console.<ref>{{cite web|url=http://www.gamefaqs.com/wii/928517-metroid-prime-3-corruption/data |title=Metroid Prime 3: Corruption |publisher=GameFAQ |accessdate=June 16, 2014 |url-status=live |archiveurl=https://web.archive.org/web/20140804024731/http://www.gamefaqs.com/wii/928517-metroid-prime-3-corruption/data |archivedate=August 4, 2014 }}</ref> |
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;''[[Metroid: Other M]]'': Samus receives a distress signal and follows it to a mysterious vessel named the Bottle Ship. There, she encounters a squad of Galactic Federation soldiers, including her friend Anthony Higgs and her former superior officer Adam Malkovich. They find out that the director of the ship, Madeline Bergman, has been conducting research on illegal [[biological weapons|bioweapons]] for the Federation. Eventually, Samus finds a survivor who claims to be Madeline Bergman, but is later revealed to be an android with an artificial intelligence duplicating that of Mother Brain, so that the bioweapon Metroids can be telepathically controlled.<ref name="Metroid Other M Guide">{{cite book |title=Metroid: Other M: Prima Official Game Guide|last1= Bueno |first1= Fernando|publisher=[[Prima Games]] |date=August 31, 2010|isbn=978-0-307-46946-5}}</ref> The Federation soldiers are mysteriously killed by a secret assassin among their ranks. Samus refers to this assassin as "the Deleter". His or her identity is never explicitly revealed in-game, but the Deleter is thought to be James Pierce for a few evidential reasons.<ref name="NWR-Deleter">{{cite web |first=Andrew |last=Brown |title=Other M: Deleted Plotline |url=http://www.nintendoworldreport.com/feature/30300/other-m-deleted-plotlinennbsp |publisher=Nintendo World Report |date=May 26, 2012 |accessdate=September 28, 2014 |archiveurl=https://web.archive.org/web/20160304053311/http://www.nintendoworldreport.com/feature/30300/other-m-deleted-plotlinennbsp |archivedate=2016-03-04 |url-status=live }}</ref> Samus later discovers that these weapons are Metroids that have been genetically modified to remove their weakness to cold, making them virtually indestructible. Adam sacrifices himself to detach Sector Zero, the Metroid breeding area, from the main ship and activate its self-destruct sequence. After defeating a Queen Metroid, Samus finds the real Madeline Bergman, who tells her the truth about the android she found earlier. The artificial intelligence, named MB, took on a human shape to build an ideal relationship with the Metroids, similar to the one Samus had with the Metroid hatchling (''Super Metroid''). After developing emotions, MB revolted, telepathically ordering the cloned Zebesian life forms on the ship to attack their captors. MB appears and attacks Samus and Madeline, but is stopped when Galactic Federation reinforcements show up, led by Anthony, the only surviving member of the original squad. Samus, Anthony and Madeline all escape on Samus's gunship. In an optional epilogue, Samus returns to retrieve "something irreplaceable:" Adam's helmet.<ref name="Metroid Other M Guide" /> |
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;''[[Metroid Prime: Federation Force]]'': Announced at E3 2015, ''Metroid Prime: Federation Force'' is a spin off of the ''Metroid Prime'' series. The game is a 4 player co-op game focusing on missions. It also features a mode called Metroid Prime: Blast Ball. |
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;''[[Metroid: Samus Returns]]'': In June 2017, Nintendo announced an official remake of ''Metroid II: Return of Samus'' for the [[Nintendo 3DS]].<ref name="samus-returns">{{cite web|last1=Pereira|first1=Chris|title=E3 2017: Metroid 2 Remake Samus Returns Announced For 3DS|url=https://www.gamespot.com/articles/e3-2017-metroid-2-remake-samus-returns-announced-f/1100-6450906/|website=GameSpot|accessdate=13 June 2017|date=13 June 2017}}</ref><ref name="samusreturns3ds_e3">{{cite news|last1=Byford|first1=Sam|title=Nintendo brings back 2D Metroid with Samus Returns for 3DS|url=https://www.theverge.com/2017/6/13/15793896/metroid-samus-returns-nintendo-3ds-e3-2017|accessdate=June 13, 2017|work=The Verge|date=June 13, 2017}}</ref> It was published on 15 September 2017. |
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;''[[Metroid Prime 4]]'':In June 2017, Nintendo announced that ''Metroid Prime 4'' is currently in the works for the [[Nintendo Switch]].<ref name="prime4_e3">{{cite news|last1=Webster |first1=Andrew |title=Metroid Prime 4 is coming to Nintendo Switch |url=https://www.theverge.com/2017/6/13/15782806/metroid-prime-4-nintendo-switch-announced-e3-2017 |accessdate=June 13, 2017 |work=The Verge |date=June 13, 2017 |url-status=live |archiveurl=https://web.archive.org/web/20170625144005/https://www.theverge.com/2017/6/13/15782806/metroid-prime-4-nintendo-switch-announced-e3-2017 |archivedate=June 25, 2017 }}</ref> Rumors from multiple sources have suggested the game was being developed by [[Bandai Namco Studios]].<ref>{{cite web|url=http://www.eurogamer.net/articles/2018-02-08-yes-namco-bandai-is-working-on-metroid-prime-4|title=Yes, Bandai Namco is working on Metroid Prime 4|author=|date=|website=eurogamer.net}}</ref> On January 25, 2019, Nintendo released a three-minute video which detailed that development on the game had been restarted from the beginning, with [[Retro Studios]] taking over from the still-unconfirmed original developer.<ref>{{cite web|url=https://www.youtube.com/watch?v=00Fv-O103Gw|title="Development update on Metroid Prime 4 for Nintendo Switch"|author=Nintendo UK|date=January 25, 2019}}</ref> |
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The original ''[[Metroid (video game)|Metroid]]'', an [[action game]] for the [[Family Computer Disk System]], was developed by Nintendo's [[Nintendo Research & Development 1|Research & Development 1]] (R&D1) and released in Japan on August 6, 1986.<ref name="trailers" /> It was published for the [[Nintendo Entertainment System]] in August 1987 in North America and on January 15, 1988, in Europe.<ref name="metroidnes" /><ref>{{cite web|url=http://www.gamespot.com/metroid/related/platform/nes/ |title=Metroid Related Games |work=[[GameSpot]] |publisher=[[CBS Interactive Inc]] |access-date=2011-07-19 |url-status=live |archive-url=https://web.archive.org/web/20121103083417/http://www.gamespot.com/metroid/related/platform/nes/ |archive-date=2012-11-03}}</ref> It was directed by [[Satoru Okada]].<ref name="history" /> |
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==Development== |
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''Metroid'' was designed to be a shooting game that combined the platform jumping of ''[[Super Mario Bros.]]'' with the non-linear exploration of ''[[The Legend of Zelda]]'' and a darker aesthetic. The name of the game is a [[portmanteau]] of the words "metro" (as in [[rapid transit]]) and android, and was meant to allude to the mainly underground setting of the first game as well as its robot-like protagonist.<ref>{{cite web|title=Game Center CX (Fuji TV show)|url=http://www.selectbutton.net/archive/topic/5865|url-status=dead|archive-url=https://web.archive.org/web/20150518090556/http://www.selectbutton.net/archive/topic/5865|archive-date=2015-05-18|access-date=2011-10-08|publisher=Selectbutton.net}}</ref> Halfway through development of the original ''Metroid'', one of the staff said to his fellow developers "Hey, wouldn't that be kind of cool if it turned out that this person inside the suit was a woman?", and the idea was accepted.<ref name="history" /><ref>{{cite web|date=2004-01-30|title=Metroid: Zero Mission director roundtable|url=http://www.ign.com/articles/2004/01/30/metroid-zero-mission-director-roundtable?page=3|url-status=live|archive-url=https://web.archive.org/web/20130416000042/http://www.ign.com/articles/2004/01/30/metroid-zero-mission-director-roundtable?page=3|archive-date=2013-04-16|access-date=2008-02-20|website=IGN}}</ref> [[Ridley Scott]]'s 1979 science-fiction horror film ''[[Alien (film)|Alien]]'' was described by Sakamoto as a "huge influence" after the world of the first ''Metroid'' had been created. In recognition of this, an antagonist was given the name [[Ridley (Metroid)|Ridley]], after director [[Ridley Scott]]. The development staff were also influenced by the work of the film's creature designer [[H. R. Giger]], finding his style to be fitting for the ''Metroid'' universe.<ref>{{cite journal|date=July 2009|title=The Making of Super Metroid|journal=[[Retro Gamer]]|publisher=[[Imagine Publishing Ltd.]]|issue=65|page=60}}</ref> |
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===History=== |
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[[File:NES Metroid.png|thumb|In the first ''[[Metroid (video game)|Metroid]]'' game, the player controls protagonist [[Samus Aran]] who fights alien monsters on the fictional planet Zebes.|alt=A video game screenshot. A person in a powered exoskeleton travels through a cave, while winged monsters hang from the ceiling.]] |
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=== 1991–2002: Sequels and first hiatus === |
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Nintendo's [[Nintendo Research & Development 1|Research and Development 1]] (R&D1) began development of ''[[Metroid (video game)|Metroid]]'', an [[action game]] for the [[Family Computer Disk System]] that was released in Japan on August 6, 1986.<ref name="trailers"/> In North America and Europe, ''Metroid'' was published for the [[Nintendo Entertainment System]] in August 1987 and on January 15, 1988, respectively.<ref name="metroidnes">{{cite web|accessdate=2011-07-03 |url=http://iwataasks.nintendo.com/interviews/#/wii/metroid-other-m/0/0 |title=Iwata Asks: Metroid: Other M – Vol. 1: An NES Game with the Latest Technology |publisher=[[Nintendo|Nintendo of America Inc]] |date=2013-04-08 |url-status=live |archiveurl=https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/ |archivedate=2015-07-25 }}</ref><ref>{{cite web|url=http://www.gamespot.com/metroid/related/platform/nes/ |title=Metroid Related Games |work=[[GameSpot]] |publisher=[[CBS Interactive Inc]] |accessdate=2011-07-19 |url-status=live |archiveurl=https://web.archive.org/web/20121103083417/http://www.gamespot.com/metroid/related/platform/nes/ |archivedate=2012-11-03 }}</ref> Unlike the Japanese release, the Western versions of the game used [[Password (video gaming)|password]]s instead of a save system. Codes also allow for [[cheat code|changes in gameplay]]; the "NARPAS SWORD" code grants Samus infinite ammunition, [[health (game mechanism)|health]], all power-ups, and a modified Ice Beam.<ref name="trailers"/> |
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''[[Metroid II: Return of Samus]]'' was released for the [[Game Boy]] in 1991 in North America and in 1992 in Japan and Europe. ''Metroid II'' also further established [[Samus Aran|Samus]]' visual design, with the bulky Varia Suit upgrade and different arm cannons.<ref name="trailers" /> |
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As R&D1 were committed to making another game, Nintendo brought in [[Intelligent Systems]] to develop ''[[Super Metroid]]'' for the [[Super Nintendo Entertainment System]] (SNES).<ref name="super" /> Development began in late 1991.<ref>{{cite web | url=https://www.nintendo.com/super-nes-classic/interview-super-metroid/ | archive-url=https://web.archive.org/web/20170925084427/https://www.nintendo.com/super-nes-classic/interview-super-metroid/ | archive-date=2017-09-25 | title=Super Metroid Developer Interview - Super Nintendo Entertainment System: Super NES Classic Edition - Official Site}}</ref><ref>{{cite web | url=https://warrenleigh85.medium.com/game-retrospective-super-metroid-edcef70f34da | title=Game Retrospective: Super Metroid | date=8 April 2020}}</ref> Released in 1994, ''Super Metroid'' drastically expanded the ''Metroid'' formula, with numerous new power-ups<ref>{{Citation|title=Super Metroid Review - IGN|date=21 August 2007|url=https://www.ign.com/articles/2007/08/21/super-metroid-review|language=en|access-date=2021-01-17|archive-date=2021-02-25|archive-url=https://web.archive.org/web/20210225135951/https://www.ign.com/articles/2007/08/21/super-metroid-review|url-status=live}}</ref> and a richer story.<ref>{{Cite web|last=Whitehead|first=Dan|date=2007-10-25|title=The History of Metroid|url=https://www.eurogamer.net/articles/the-history-of-metroid-article|access-date=2021-01-17|website=Eurogamer|language=en|archive-date=2021-09-21|archive-url=https://web.archive.org/web/20210921165659/https://www.eurogamer.net/articles/the-history-of-metroid-article|url-status=live}}</ref> It received acclaim and is considered one of the best SNES games.<ref name="history" /> It was directed by [[Yoshio Sakamoto]], character designer for the first ''Metroid''; Sakamoto has directed or produced most of the 2D ''Metroid'' games since.<ref name="history" /> |
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A sequel, ''[[Metroid II: Return of Samus]]'', was released for the [[Game Boy]] in 1991 in North America, and in 1992 in Japan. It was the first game of the ''Metroid'' series whose North American release featured a save system, allowing the player to have three separate save files. ''Metroid II'' also established the current "look" of Samus Aran and her Power Suit, namely the bulky look of the Varia Suit upgrade and the visual difference between the "Beam Mode" and "Missile Mode" of Samus's arm cannon.<ref name="trailers"/> [[Dan Owsen]] of Nintendo acknowledged in an interview that Nintendo R&D1 was involved in developing the [[Game Boy Color]]. He noted that Nintendo R&D1 included a special "Metroid palette" in the console's hardware, which "makes ''Metroid II'' look really, really nice on Game Boy Color", remarking that this made the game's graphics comparable to the original ''Metroid''.<ref>{{cite web |accessdate=2009-02-21 |url=http://www.metroid-database.com/features/owsen.php |title=The MDb Interviews Dan Owsen |year=1998 |url-status=dead |archiveurl=https://web.archive.org/web/20150315080234/http://www.metroid-database.com/features/owsen.php |archivedate=2015-03-15 }}</ref> |
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After ''Super Metroid'', Nintendo released no new ''Metroid'' games for eight years. They considered developing a ''Metroid'' game for its next console, the [[Nintendo 64]], but could not generate firm ideas.<ref>{{cite web|url=http://www.ign.com/articles/2002/11/15/metroid-prime-roundtable-qa?page=2 |title=Metroid Prime Roundtable QA |website=IGN |date=2002-11-15 |access-date=2008-02-20 |url-status=live |archive-url=https://web.archive.org/web/20121212170301/http://www.ign.com/articles/2002/11/15/metroid-prime-roundtable-qa?page=2 |archive-date=2012-12-12}}</ref> Sakamoto said he could not imagine how the [[Nintendo 64 controller]] could be used to move Samus.<ref name=":0" /> An unidentified company declined an offer from Nintendo to develop a ''Metroid'' game for the Nintendo 64, as they were not confident they could create a worthwhile successor to ''Super Metroid''.<ref name=":0" /> Samus appeared in the Nintendo 64 fighting game ''[[Super Smash Bros. (video game)|Super Smash Bros.]]'' (1999).<ref name="Spot" /> |
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=== 2002–2009: ''Metroid Prime'' and Game Boy Advance games === |
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Rumors abounded since 2005 about the development of a game called ''[[Metroid Dread]]'', supposedly a 2D side-scroller for the Nintendo DS. In ''[[Metroid Prime 3: Corruption]]'', there is a message in the Metroid breeding zone of the Space Pirate Homeworld on a computer panel that if scanned says "Experiment status report update: Metroid project 'Dread' is nearing the final stages of completion." Developers from [[Retro Studios]] gave a full but cryptic denial of any connection with the rumored game, and Nintendo denied they were making another 2D ''Metroid'' game.<ref name="ignmail">{{cite web|url=http://uk.ds.ign.com/mail/2005-09-19.html |title=Nintendo DS Mailbag |accessdate=2005-09-19 |author=Craig Harris |authorlink=Craig Harris (journalist) |date=2005-09-19 |website=IGN |url-status=live |archiveurl=https://web.archive.org/web/20130618060131/http://uk.ds.ign.com/mail/2005-09-19.html |archivedate=2013-06-18 }}</ref><ref>{{cite web |publisher=MTV Multiplayer |url=http://multiplayerblog.mtv.com/2007/09/26/retro-studios-answers-the-dreaded-metroid-dread-question-and-other-prime-exclusives/ |title=Retro Studios Answers The Dreaded "Metroid Dread" Question — And Other "Prime" Exclusives |date=2007-09-26 |author=Stephen Totilo |accessdate=2008-02-17 |url-status=dead |archiveurl=https://web.archive.org/web/20130511084750/http://multiplayerblog.mtv.com/2007/09/26/retro-studios-answers-the-dreaded-metroid-dread-question-and-other-prime-exclusives/ |archivedate=2013-05-11 }}</ref><ref>{{cite web|website=IGN |url=http://uk.ign.com/articles/2007/08/27/metroid-dread-nearing-completion |title=Metroid Dread Nearing Completion |date=2007-08-27 |accessdate=2007-08-27 |author=Matt Casamassina |url-status=live |archiveurl=https://web.archive.org/web/20151105182550/http://uk.ign.com/articles/2007/08/27/metroid-dread-nearing-completion |archivedate=2015-11-05 }}</ref><ref>{{cite magazine|magazine=[[Computer and Video Games|Computer and Video Games Magazine]] |url=http://www.computerandvideogames.com/171525/nintendo-denies-metroid-dread/ |title=Nintendo denies Metroid Dread |date=2007-09-06 |accessdate=2007-09-06 |author=Mike Jackson |url-status=live |archiveurl=https://web.archive.org/web/20110918132623/http://www.computerandvideogames.com/171525/nintendo-denies-metroid-dread/ |archivedate=2011-09-18 }}</ref> However, at E3 2009, Sakamoto confirmed ''Metroid Dread'' existed at one point, and may still be in development,<ref>{{cite web|publisher=Kotaku |url=http://kotaku.com/5277377/nintendo-new-metroid-is-not-metroid-dread |title=Nintendo: New Metroid Is NOT Metroid Dread |date=2009-06-03 |first=Stephen |last=Totilo |accessdate=2009-06-03 |url-status=live |archiveurl=https://web.archive.org/web/20140103074006/http://kotaku.com/5277377/nintendo-new-metroid-is-not-metroid-dread |archivedate=2014-01-03 }}</ref><ref>{{cite web|website=IGN |url=http://www.ign.com/articles/2009/06/04/e3-2009-metroid-other-m-heavy-on-action-and-story?page=2 |title=E3 2009: Metroid: Other M Heavy on Action and Story |date=2009-06-04 |first=Matt |last=Casamassina |accessdate=2009-06-05 |url-status=live |archiveurl=https://web.archive.org/web/20121105054059/http://www.ign.com/articles/2009/06/04/e3-2009-metroid-other-m-heavy-on-action-and-story?page=2 |archivedate=2012-11-05 }}</ref> though in a later interview Sakamoto stated that Nintendo prefers to keep secrecy on the project, and also that he would like to "reset the situation at once and start from scratch."<ref name=gamestm/> On the May 3, 2010, 75th episode of IGN's Nintendo Voice Chat Podcast, editor Craig Harris confirmed that the story for Metroid Dread was fully written and he had seen it at one point in time, claiming "[Nintendo] has it and can bring it back at any time." <ref>{{cite web|website=IGN |url=http://www.ign.com/articles/2010/05/03/nintendo-voice-chat-podcast-episode-75 |title=Nintendo Voice Chat Podcast Episode 75 - Wii Feature at IGN |date=2010-05-03 |first=Craig |last=Harris |accessdate=2010-05-03 |url-status=live |archiveurl=https://web.archive.org/web/20121105054209/http://www.ign.com/articles/2010/05/03/nintendo-voice-chat-podcast-episode-75 |archivedate=2012-11-05 }}</ref> |
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[[File:Metroidprime10101.jpg|left|thumb|upright=1|''[[Metroid Prime]]'', released in 2002 for the [[GameCube]], introduced [[3D computer graphics|3D graphics]] and [[first-person shooter]] gameplay to the series.|alt=A video game screenshot. A weapon points outwards towards a snowy landscape.]] |
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In 2000, the Nintendo producer [[Shigeru Miyamoto]] visited the new Nintendo subsidiary [[Retro Studios]] in [[Austin, Texas]]. He did not like any of the projects they had in development, but spent time playing ''Action Adventure'', a third-person science-fiction action game with a female protagonist. Miyamoto tasked Retro with developing a ''Metroid'' game for the new Nintendo console, the [[GameCube]]. The team terminated ''Action Adventure'' and moved to ''Metroid''.<ref>{{Cite web|last=Hester|first=Blake|date=2018-05-29|title=The rocky story of Retro Studios before Metroid Prime|url=https://www.polygon.com/2018/5/29/17386066/the-rocky-story-of-retro-studios-before-metroid-prime|access-date=2021-01-09|website=www.polygon.com|language=en|archive-date=2018-12-09|archive-url=https://web.archive.org/web/20181209123534/https://www.polygon.com/2018/5/29/17386066/the-rocky-story-of-retro-studios-before-metroid-prime|url-status=live}}</ref><ref>{{cite web |url=https://www.ign.com/articles/2004/12/18/a-retrospective-the-story-of-retro-studios |title=A Retrospective: The Story of Retro Studios |first=Kenneth Kyle |last=Wade |date=December 17, 2004 |website=[[IGN]] |access-date=December 7, 2018 |archive-url=https://web.archive.org/web/20181108105347/https://www.ign.com/articles/2004/12/18/a-retrospective-the-story-of-retro-studios |archive-date=November 8, 2018 |url-status=live}}</ref> |
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A new ''Metroid'' game was announced at [[Electronic Entertainment Expo 2009|E3 2009]], ''[[Metroid: Other M]]''. It was developed in cooperation with [[Team Ninja]] and directed by long-time series developer [[Yoshio Sakamoto]]. It was released on the Wii on August 31, 2010.<ref name="mompreview">{{cite web|title=Metroid Other M Preview for the Wii|date=2009-06-03|url=http://www.1up.com/do/previewPage?pager.offset=0&cId=3174587&p=44|accessdate=2009-06-03}}</ref> Sakamoto complimented Team Ninja's work and expressed interest in working with them again, but said he currently has no ideas for new ''Metroid'' games.<ref>{{cite web|url=http://www.computerandvideogames.com/263225/interviews/metroid-other-m/ |title=Wii Interview: Metroid: Other M |date=2010-09-06 |first=Tom |last=Pakinkis |work=[[Computer and Video Games]] |accessdate=2010-09-13 |url-status=live |archiveurl=https://web.archive.org/web/20120102042250/http://www.computerandvideogames.com/263225/interviews/metroid-other-m/ |archivedate=2012-01-02 }}</ref> Retro Studios' senior designer Mike Wikan said he would like to see a game continuing the story of the ''Prime'' trilogy, and producer [[Kensuke Tanabe]] said other ''Prime''-like games could explore Samus' unique abilities such as the Morph Ball in a multiplayer feature.<ref>{{cite web|url=http://kotaku.com/#!5363971/metroid-prime-team-discusses-their-decade-of-samus-ponders-series-future |title=Metroid Prime Team Discusses Their Decade Of Samus, Ponders Series’ Future |publisher=Kotaku |first=Stephen |last=Totilo |date=2009-09-21 |accessdate=2011-03-23 |url-status=live |archiveurl=https://web.archive.org/web/20101106085901/http://kotaku.com/ |archivedate=2010-11-06 }}</ref> |
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''[[Metroid Prime]]'', the first 3D ''Metroid'' game, released in 2002, moved the nonlinear structure of ''Super Metroid'' to a [[First-person (video games)|first-person perspective]].<ref name=":3" /> Nintendo stressed that it was not a [[first-person shooter]] but a "first-person adventure".<ref name="history" /> ''Metroid Prime'' received acclaim.<ref name="metacritic">{{cite web |title=Metroid Prime reviews |url=https://www.metacritic.com/game/metroid-prime/critic-reviews/?platform=gamecube |url-status=live |archive-url=https://web.archive.org/web/20101121132248/http://www.metacritic.com/game/gamecube/metroid-prime |archive-date=November 21, 2010 |access-date=September 8, 2006 |publisher=[[Metacritic]]}}</ref> It sold 2.84 million copies worldwide<ref name=":02">{{Cite book |title=2020CESAゲーム白書 (2020 CESA Games White Papers) |publisher=[[Computer Entertainment Supplier's Association]] |year=2020 |isbn=978-4-902346-42-8 |page=241}}</ref> and was the best-selling ''Metroid'' game until ''[[Metroid Dread]]'' (2021).<ref>{{Cite web |last=Lane |first=Gavin |date=2022-05-10 |title=It's Official, Metroid Dread Is The Best-Selling Game In The Metroid Series |url=https://www.nintendolife.com/news/2022/05/its-official-metroid-dread-is-the-best-selling-game-in-the-metroid-series |url-status=live |archive-url=https://web.archive.org/web/20220510110044/https://www.nintendolife.com/news/2022/05/its-official-metroid-dread-is-the-best-selling-game-in-the-metroid-series |archive-date=2022-05-10 |access-date=2022-12-19 |website=[[Nintendo Life]] |language=en-GB}}</ref> |
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While Nintendo did not formally announce plans for a ''Metroid'' game for the [[Wii U]], ''[[Animal Crossing]]'' producer [[Katsuya Eguchi]] mentioned in an interview how such a game could make use of the console's tablet controller to perform actions such as scanning enemies and retrieving information.<ref>{{cite web|url=http://kotaku.com/5811753/nintendos-two-reasons-for-making-a-new-wii-now |title=Nintendo's Two Reasons For Making a New Wii Now |publisher=Kotaku |first=Stephen |last=Totilo |date=2011-06-14 |accessdate=2011-12-12 |url-status=live |archiveurl=https://web.archive.org/web/20120115183919/http://kotaku.com/5811753/nintendos-two-reasons-for-making-a-new-wii-now |archivedate=2012-01-15 }}</ref> A demo program for the Wii U, ''Battle Mii'', showed [[Mii]] characters dressed in Varia Suits, as well as Samus's gunship from ''Other M'';<ref>{{cite web|url=http://www.ign.com/articles/2011/06/09/e3-2011-i-finally-found-metroid-at-e3 |title=E3 2011: I Finally Found Metroid At E3 |website=IGN |first=Samuel |last=Claiborn |date=2011-06-09 |accessdate=2011-12-12 |url-status=live |archiveurl=https://web.archive.org/web/20121118072904/http://www.ign.com/articles/2011/06/09/e3-2011-i-finally-found-metroid-at-e3 |archivedate=2012-11-18 }}</ref> this was later revealed as a mini-game called "Metroid Blast", which is featured in ''[[Nintendo Land]]''.<ref name=NintendoLand>{{cite web|url=http://www.shacknews.com/article/75739/nintendo-debuts-metroid-blast-in-nintendo-land |title=Nintendo debuts 'Metroid Blast' in Nintendo Land |publisher=[[Shacknews]] |first=Steve |last=Watts |date=2012-09-13 |accessdate=2012-09-21 |url-status=live |archiveurl=https://web.archive.org/web/20120916223453/http://www.shacknews.com/article/75739/nintendo-debuts-metroid-blast-in-nintendo-land |archivedate=2012-09-16 }}</ref> ''Nintendo Land'' producer [[Shigeru Miyamoto]], who was also involved with the ''Prime'' trilogy, has declared that this minigame reflects his ideas for future ''Metroid'' games,<ref>{{cite web |url=http://www.officialnintendomagazine.co.uk/43591/metroid-wii-u-ideas-shared-by-miyamoto/ |title=Miyamoto shares ideas for Metroid Wii U |work=Official Nintendo Magazine |date=2013-11-05 |author=Skrebels, Joe |accessdate=2013-11-22 |url-status=dead |archiveurl=https://web.archive.org/web/20130719135218/http://www.officialnintendomagazine.co.uk/43591/metroid-wii-u-ideas-shared-by-miyamoto/ |archivedate=2013-07-19 }}</ref> while also displaying the series is "a franchise that we value and we certainly want to see what we can do with it in the future". Miyamoto added that Retro is "a very high priority" in the development of more ''Metroid'' games.<ref>{{cite web |url=http://www.officialnintendomagazine.co.uk/55805/features/meeting-a-legend-onm-interviews-shigeru-miyamoto/?page=2 |title=Meeting a Legend - ONM interviews Shigeru Miyamoto |work=Official Nintendo Magazine |date=2013-11-09 |author=Skrebels, Joe |accessdate=2013-11-22 |url-status=dead |archiveurl=https://web.archive.org/web/20131115001412/http://www.officialnintendomagazine.co.uk/55805/features/meeting-a-legend-onm-interviews-shigeru-miyamoto/?page=2 |archivedate=2013-11-15 }}</ref> In 2014, a former artist from [[Next Level Games]] revealed his company had interest in developing a 3DS ''Metroid'' game, going as far as building a prototype, before Nintendo asked them to do ''[[Luigi's Mansion: Dark Moon]]'' instead.<ref>{{cite web|url=http://www.destructoid.com/next-level-games-was-working-on-a-metroid-title-280783.phtml |title=Next Level Games was working on a Metroid title |date=2014-09-06 |accessdate=2014-09-08 |author=Holmes, Jonathan |website=Destructoid |url-status=live |archiveurl=https://web.archive.org/web/20140909235426/http://www.destructoid.com/next-level-games-was-working-on-a-metroid-title-280783.phtml |archivedate=2014-09-09 }}</ref> |
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In 2002, Nintendo released ''[[Metroid Fusion]]'', a 2D game for the [[Game Boy Advance]] (GBA).<ref name="history" /> It was developed by R&D1 and written and directed by Sakamoto.<ref name="Credits" /> Its gameplay is similar to ''Super Metroid'',<ref name="ign-handson" /> but with a more mission-based structure that gives more guidance to the player.<ref>{{cite web |author=Lake, Max |date=August 26, 2002 |title=Preview |url=http://www.nintendoworldreport.com/preview/3435 |url-status=live |archive-url=https://web.archive.org/web/20141231160419/http://www.nintendoworldreport.com/preview/3435/metroid-fusion-game-boy-advance |archive-date=December 31, 2014 |access-date=January 4, 2009 |publisher=Nintendo World Report}}</ref> The team's next GBA project was ''[[Metroid: Zero Mission|Zero Mission]]'' (2004), a remake of the original ''Metroid''.<ref name="history" /> Both GBA games received acclaim.<ref>{{Cite web |title=Metroid Fusion |url=https://www.metacritic.com/game/metroid-fusion/critic-reviews/?platform=game-boy-advance |url-status=live |archive-url=https://web.archive.org/web/20210607164326/https://www.metacritic.com/game/game-boy-advance/metroid-fusion |archive-date=2021-06-07 |access-date=2021-01-20 |website=Metacritic |language=en}}</ref><ref>{{Cite web |title=Metroid: Zero Mission |url=https://www.metacritic.com/game/metroid-zero-mission/critic-reviews/?platform=game-boy-advance |url-status=live |archive-url=https://web.archive.org/web/20200913044109/https://www.metacritic.com/game/game-boy-advance/metroid-zero-mission |archive-date=2020-09-13 |access-date=2021-01-20 |website=Metacritic |language=en}}</ref> A Nintendo restructure merged R&D1 with R&D2 in 2003, shortly ahead of the release of ''Zero Mission''.<ref>{{Cite magazine |last1=Kohler |first1=Chris |title=Nintendo Consolidates Its Game Development Teams |url=https://www.wired.com/2015/09/nintendo-ead-spd-merge/ |url-status=live |magazine=Wired |archive-url=https://web.archive.org/web/20150915010920/http://www.wired.com/2015/09/nintendo-ead-spd-merge/ |archive-date=2015-09-15 |access-date=2021-01-08}}</ref> A 2D ''Metroid'' game for the [[Nintendo DS]], ''[[Metroid Dread]]'', was in development around 2006, but the hardware was not suitable for the project. ''Dread'' was ultimately revived in 2021 for the [[Nintendo Switch]].<ref name=":5">{{Cite web |date=17 June 2021 |title=Metroid co-creator on why ''Metroid Dread'' is all about scary robots |url=https://www.polygon.com/features/22537280/metroid-dread-interview-yoshio-sakamoto-nintendo-switch |url-status=live |archive-url=https://web.archive.org/web/20210617153950/https://www.polygon.com/features/22537280/metroid-dread-interview-yoshio-sakamoto-nintendo-switch |archive-date=17 June 2021 |access-date=17 June 2021 |website=[[Polygon (website)|Polygon]]}}</ref> |
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In 2016, Nintendo released ''[[Metroid Prime: Federation Force]]'', the first game in six years. Nintendo were criticized for releasing a multiplayer-focused spin-off, rather than a core series game after such a long interim.<ref>{{cite web|url=https://www.pcauthority.com.au/news/fans-really-dont-want-metroid-prime-federation-force-405317|title=Fans really don't want Metroid Prime: Federation Force|website=PC & Tech Authority|access-date=2019-02-05|archive-url=https://web.archive.org/web/20180909221929/https://www.pcauthority.com.au/news/fans-really-dont-want-metroid-prime-federation-force-405317|archive-date=2018-09-09|url-status=dead}}</ref> The following year saw the release of ''[[Metroid: Samus Returns]],'' a side-scrolling remake of ''Metroid II,'' with ''[[Metroid Prime 4]]'' announced for the [[Nintendo Switch]] in the future.<ref>{{cite web|url=https://www.theverge.com/2017/6/13/15782806/metroid-prime-4-nintendo-switch-announced-e3-2017|title=Metroid Prime 4 is coming to Nintendo Switch|author=|date=|website=theverge.com}}</ref> |
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In 2004, Nintendo also released ''[[Metroid Prime 2: Echoes]]'', which sees Samus switching between parallel light and dark worlds and introduced more difficulty.<ref name=":3" /> ''[[Metroid Prime 3: Corruption]]'', released for the [[Wii]] in 2007, added [[motion controls]]<ref name="history" /> and has Samus exploring separate planets, with more emphasis on shooting action.<ref name=":3" /> The ''Prime'' games were rereleased for the Wii in the compilation ''[[Metroid Prime: Trilogy]]''.<ref>{{Citation|title=Metroid Prime Trilogy Review - IGN|date=21 August 2009|url=https://www.ign.com/articles/2009/08/21/metroid-prime-trilogy-review|language=en|access-date=2021-01-08|archive-date=2021-01-28|archive-url=https://web.archive.org/web/20210128023452/https://www.ign.com/articles/2009/08/21/metroid-prime-trilogy-review|url-status=live}}</ref> |
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===Creation and design=== |
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[[File:Metroidprime10101.jpg|thumb|The first ''[[Metroid Prime]]'' game, released in 2002 for the [[Nintendo GameCube]], introduced 3D and [[first person shooter|FPS]] elements to the series as the player controls Samus Aran investigating the fictional planet Tallon IV.|alt=A video game screenshot. A weapon points outwards towards a snowy landscape.]] |
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In 2005, Nintendo released ''[[Metroid Prime Pinball]]'', a pinball spin-off for the DS developed by [[Fuse Games]].<ref name=":1" /> ''[[Metroid Prime Hunters]]'', a [[Multiplayer video game|multiplayer game]] developed by [[Nintendo Software Technology]], was released for the DS in 2006.<ref name="history" /> |
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''Metroid'' was designed to be a shooting game that combined the platform jumping of ''[[Super Mario Bros.]]'' with the non-linear exploration of ''[[The Legend of Zelda]]'' and a distinctly darker aesthetic. The name of the game is a [[portmanteau]] of the words "metro" (as in [[rapid transit]]) and [[Android (robot)|android]], and was meant to allude to the mainly underground setting of the first game as well as its robot-like protagonist.<ref>{{cite web|url=http://www.selectbutton.net/archive/topic/5865 |title=Game Center CX (Fuji TV show) |publisher=Selectbutton.net |accessdate=2011-10-08 |url-status=dead |archiveurl=https://web.archive.org/web/20150518090556/http://www.selectbutton.net/archive/topic/5865 |archivedate=2015-05-18 }}</ref> Halfway through development of the original ''Metroid'', one of the staff said to his fellow developers "Hey, wouldn't that be kind of cool if it turned out that this person inside the suit was a woman?", and the idea was accepted.<ref name="history"/><ref>{{cite web|url=http://www.ign.com/articles/2004/01/30/metroid-zero-mission-director-roundtable?page=3 |title=Metroid: Zero Mission director roundtable |website=IGN |date=2004-01-30 |accessdate=2008-02-20 |url-status=live |archiveurl=https://web.archive.org/web/20130416000042/http://www.ign.com/articles/2004/01/30/metroid-zero-mission-director-roundtable?page=3 |archivedate=2013-04-16 }}</ref> [[Ridley Scott]]'s 1979 science-fiction horror film ''[[Alien (film)|Alien]]'' was described by Sakamoto as a "huge influence" after the world of the first ''Metroid'' had been created. In recognition of this, a main antagonist was given the name [[Ridley (Metroid)|Ridley]], after director [[Ridley Scott]]. The development staff were also influenced by the work of the film's creature designer [[H. R. Giger]], finding his style to be fitting for the ''Metroid'' universe.<ref>{{cite journal |title=The Making of Super Metroid |journal=[[Retro Gamer]] |issue=65 |page=60 |date=July 2009 |publisher=[[Imagine Publishing Ltd.]]}}</ref> |
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=== 2010–2016: ''Other M'' and second hiatus === |
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''[[Metroid (video game)|Metroid]]'', ''[[Metroid II: Return of Samus]]'', ''[[Super Metroid]]'', ''[[Metroid Fusion]]'', and ''[[Metroid: Zero Mission]]'' were all developed by Nintendo's internal R&D1 division. The games which have been developed by separate teams are ''[[Metroid Prime]]'', ''[[Metroid Prime 2: Echoes|Prime 2]]'', ''[[Metroid Prime 3: Corruption|Prime 3]]'' and ''[[Metroid Prime 4|Prime 4]]'' ([[Retro Studios]]), ''[[Metroid Prime Hunters]]'' ([[Nintendo Software Technology|Nintendo Software Technology Corporation]]), ''[[Metroid Prime Pinball]]'' ([[Fuse Games]]),<ref name="trailers"/> and ''[[Metroid: Other M]]'' (Project M). The central figures in the production and development of the ''Metroid'' series are [[Satoru Okada]], who directed ''[[Metroid (video game)|Metroid]]'' and created the series; [[Yoshio Sakamoto]], who acted as a character designer for the first game and has directed or supervised the development of most of the subsequent games; [[Gunpei Yokoi]], who headed the R&D1 division and produced the first two games; [[Makoto Kano (video game designer)|Makoto Kano]], who wrote the scenario for ''Metroid'', co-designed the second game, and produced the third; and [[Hiroji Kiyotake]], who designed characters for the original game. ''[[Mario]]'' and ''[[The Legend of Zelda]]'' creator [[Shigeru Miyamoto]] was involved with the ''Prime'' trilogy, having been the one that suggested Retro to work with the franchise.<ref name="history" /> |
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A new 3D ''Metroid'' game, ''[[Metroid: Other M]]'', developed with the Japanese studio [[Team Ninja]] and directed by Sakamoto, was released for Wii in 2010.<ref name="mompreview" /> It featured a third-person perspective and placed a greater focus on story and action. ''Other M'' received weaker reviews, with criticism for its characterization of Samus as timid and emotional and its reduced emphasis on exploration.<ref>{{Cite web|last=Millsap|first=Zack|date=2020-08-23|title=Why Metroid: Other M Is STILL Controversial, a Decade Later|url=https://www.cbr.com/metroid-other-m-controversial-decade-later/|access-date=2021-01-08|website=CBR|language=en-US|archive-date=2021-01-10|archive-url=https://web.archive.org/web/20210110141542/https://www.cbr.com/metroid-other-m-controversial-decade-later/|url-status=live}}</ref> ''[[Polygon (website)|Polygon]]'' described ''Other M'' as "such a massive misfire and a flop with fans that it practically killed the series", with the series going on another hiatus for six years.<ref name=":3" /> |
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A ''Metroid'' [[minigame]], "Metroid Blast", appeared in the [[Wii U]] game ''[[Nintendo Land]]'' (2012), which had a mixed reception.<ref name="NintendoLand" /> Using the [[Wii U GamePad]], the player controls Samus's gunship, while up to four players with [[Wii Remote]]s and Nunchuks control [[Mii]] characters on foot, wearing Varia Suits. Miyamoto said this reflected his ideas for future ''Metroid'' games.<ref>{{cite web |url=http://www.officialnintendomagazine.co.uk/43591/metroid-wii-u-ideas-shared-by-miyamoto/ |title=Miyamoto shares ideas for Metroid Wii U |work=Official Nintendo Magazine |date=2013-11-05 |author=Skrebels, Joe |access-date=2013-11-22 |url-status=dead |archive-url=https://web.archive.org/web/20130719135218/http://www.officialnintendomagazine.co.uk/43591/metroid-wii-u-ideas-shared-by-miyamoto/ |archive-date=2013-07-19}}</ref> |
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===Audio=== |
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The ''Metroid'' series has been noted and praised for its unique style of [[video game music]].<ref name="history"/><ref name="original"/><ref name="xxx"/> [[Hirokazu Tanaka|Hirokazu "Hip" Tanaka]], composer of the original ''Metroid'', has said he wanted to make a score that made players feel like they were encountering a "living organism" and had no distinction between music and sound effects.<ref name="original">{{cite web|author=IGN Staff |url=http://www.ign.com/articles/2007/08/08/top-ten-tuesday-best-8-bit-soundtracks |title=Top Ten Tuesday: Best 8-Bit Soundtracks |website=IGN |date=2007-08-08 |accessdate=2008-02-19 |url-status=live |archiveurl=https://web.archive.org/web/20121012233104/http://www.ign.com/articles/2007/08/08/top-ten-tuesday-best-8-bit-soundtracks |archivedate=2012-10-12 }}</ref><ref name="shoothip">{{cite web|author=Alexander Brandon |url=http://www.gamasutra.com/view/feature/2947/shooting_from_the_hip_an_.php |title=Shooting from the Hip: an Interview with Hip Tanaka |website=Gamasutra |date=2002-09-25 |accessdate=2011-07-13 |url-status=live |archiveurl=https://web.archive.org/web/20110605105634/http://www.gamasutra.com/view/feature/2947/shooting_from_the_hip_an_.php |archivedate=2011-06-05 }}</ref> The only time the main ''Metroid'' theme was heard was after Mother Brain is defeated; this is intended to give the player a [[catharsis]]. At all other times, no melodies are present in the game.<ref name="shoothip" /> The composer of ''[[Super Metroid]]'', [[Kenji Yamamoto (composer born 1964)|Kenji Yamamoto]], came up with some of the games' themes by humming them to himself while riding his motorcycle to work. He was asked to compose the music for ''[[Metroid Prime]]'' to reinforce the series continuity.<ref name="awesome"/> ''Metroid Prime'''s [[Dolby Pro Logic|Dolby Pro Logic II]] surround sound was mixed by a member of [[Dolby Laboratories|Dolby]].<ref name="primed">{{cite web|author=Fran Mirabella III |url=http://www.ign.com/articles/2002/11/11/metroid-prime |title=Metroid Prime |date=2002-11-11 |website=IGN |accessdate=2008-02-27 |url-status=live |archiveurl=https://web.archive.org/web/20121207014156/http://www.ign.com/articles/2002/11/11/metroid-prime |archivedate=2012-12-07 }}</ref> Developers from [[Retro Studios]] noted how the 6 [[Megabyte|MB]] memory budget for all sound effects of a level in ''Metroid Prime'' was crucial in producing a quality soundtrack, as each sound had to be of very high quality to be included.<ref name="awesome"/> Composer Kenji Yamamoto utilizes heavy drums, piano, voiced chants, clangs of pipes, and electric guitar.<ref name="primed"/> ''[[Metroid Prime 3: Corruption]]'' took advantage of the increase in the amount of [[Random access memory|RAM]] that took place when the series switched from the [[GameCube]] to the [[Wii]]; this allowed for higher quality audio samples to be used and thus allowing a better overall audio quality.<ref name="awesome">{{cite web|author=M4G Staff|url=http://www.music4games.net/Features_Display.aspx?id=174|archiveurl=https://web.archive.org/web/20080315081014/http://www.music4games.net/Features_Display.aspx?id=174|archivedate=2008-03-15|title=Interview with Metroid Prime 3: Corruption Sound Team at Retro Studios and Composer Kenji Yamamoto|publisher=music4games|date=2007-10-05|accessdate=2008-03-19}}</ref> Kenji Yamamoto, who composed the music to ''[[Super Metroid]]'' and the ''Prime'' trilogy, copied the musical design of the original ''Metroid'' in ''Metroid Prime 3'', by keeping the music and themes dark and scary until the very end, when uplifting music is played during the credits.<ref name="awesome"/> |
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In 2014, a former artist from [[Next Level Games]] said that Next Level had built a ''Metroid'' prototype for the [[Nintendo 3DS]] handheld before Nintendo asked them to develop ''[[Luigi's Mansion: Dark Moon]]'' instead.<ref>{{cite web|url=http://www.destructoid.com/next-level-games-was-working-on-a-metroid-title-280783.phtml |title=Next Level Games was working on a Metroid title |date=2014-09-06 |access-date=2014-09-08 |author=Holmes, Jonathan |website=Destructoid |url-status=live |archive-url=https://web.archive.org/web/20140909235426/http://www.destructoid.com/next-level-games-was-working-on-a-metroid-title-280783.phtml |archive-date=2014-09-09}}</ref> In 2016, Nintendo released ''[[Metroid Prime: Federation Force]]'', a multiplayer game for the 3DS developed by Next Level. It received criticism for its multiplayer focus and frivolous tone.<ref>{{cite web|url=https://www.pcauthority.com.au/news/fans-really-dont-want-metroid-prime-federation-force-405317|title=Fans really don't want Metroid Prime: Federation Force|website=PC & Tech Authority|access-date=2019-02-05|archive-url=https://web.archive.org/web/20180909221929/https://www.pcauthority.com.au/news/fans-really-dont-want-metroid-prime-federation-force-405317|archive-date=2018-09-09|url-status=dead}}</ref> |
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==In other media== |
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{{See also|List of Metroid media}} |
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Characters and elements from the ''Metroid'' series have appeared in different mediums. Samus has appeared in Nintendo games such as ''[[Super Mario RPG]]'', ''[[Tetris]]'' ([[Nintendo Entertainment System]] version), ''[[Tetris DS]]'', ''[[Galactic Pinball]]'', ''[[Kirby Super Star]]'', ''[[Kirby's Dream Land 3]]'' and ''[[WarioWare (series)|WarioWare]]''.<ref name="trailers"/><ref>{{cite web|author=IGN Staff |url=http://www.ign.com/articles/1999/03/19/one-ticket-to-zebes-please |title=One Ticket to Zebes, Please |accessdate=2008-02-17 |date=1999-03-18 |website=IGN |url-status=live |archiveurl=https://web.archive.org/web/20121109210209/http://www.ign.com/articles/1999/03/19/one-ticket-to-zebes-please |archivedate=2012-11-09 }}</ref><ref>{{cite web|author=IGN Staff |url=http://www.ign.com/articles/2003/03/21/wario-ware-is-insane |title=Wario Ware Is Insane |accessdate=2008-02-26 |date=2003-03-21 |website=IGN |url-status=live |archiveurl=https://web.archive.org/web/20121023234553/http://www.ign.com/articles/2003/03/21/wario-ware-is-insane |archivedate=2012-10-23 }}</ref> Several characters and game environments have appeared in the ''[[Super Smash Bros.]]'' series. Samus is a playable character in all five ''Super Smash Bros.'' games.<ref>{{cite web|author=Peer Schneider |url=http://www.ign.com/articles/1999/04/28/super-smash-bros |title=Super Smash Bros. |accessdate=2008-02-17 |date=1999-04-27 |website=IGN |url-status=live |archiveurl=https://web.archive.org/web/20121227014836/http://www.ign.com/articles/1999/04/28/super-smash-bros |archivedate=2012-12-27 }}</ref><ref>{{cite web|author=Fran Mirabella III |url=http://www.ign.com/articles/2001/12/03/super-smash-bros-melee |title=Super Smash Bros. Melee |accessdate=2008-02-17 |date=2001-12-03 |website=IGN |url-status=live |archiveurl=https://web.archive.org/web/20120915062546/http://www.ign.com/articles/2001/12/03/super-smash-bros-melee |archivedate=2012-09-15 }}</ref> ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' also feature Zero Suit Samus, a version of the heroine using the blue form-fitting suit seen in ''Zero Mission'' and the ''Prime'' series.<ref>{{cite web|author1=Lucas M. Thomas |author2=Matt Casamassina |name-list-style=amp |url=http://www.ign.com/articles/2008/04/04/super-smash-bros-brawl-faq?page=9 |title=Super Smash Bros. Brawl FAQ — Veterans |accessdate=2008-02-17 |date=2007-01-01 |website=IGN |url-status=live |archiveurl=https://web.archive.org/web/20121103131442/http://www.ign.com/articles/2008/04/04/super-smash-bros-brawl-faq?page=9 |archivedate=2012-11-03 }}</ref><ref>{{cite web|author1=Lucas M. Thomas |author2=Matt Casamassina |name-list-style=amp |url=http://www.ign.com/articles/2008/04/04/super-smash-bros-brawl-faq?page=12 |title=Super Smash Bros. Brawl FAQ — Newcomers |accessdate=2008-02-17 |date=2007-01-01 |website=IGN |url-status=live |archiveurl=https://web.archive.org/web/20121105054215/http://www.ign.com/articles/2008/04/04/super-smash-bros-brawl-faq?page=12 |archivedate=2012-11-05 }}</ref> Ridley makes cameos in ''[[Super Smash Bros. (video game)|Super Smash Bros.]]'', where he can be seen flying through the level Zebes, and in ''[[Super Smash Bros. Melee]]'' both as an unlockable trophy and in the game's opening, where he is fighting Samus at Ceres Space Station.<ref>{{cite web|url=http://www.ign.com/articles/2001/07/31/smash-profile-captain-falcon |date=July 31, 2001 |author=IGN Staff |title=Smash Profile: Captain Falcon |website=IGN |accessdate=2008-02-26 |url-status=live |archiveurl=https://web.archive.org/web/20121025162920/http://www.ign.com/articles/2001/07/31/smash-profile-captain-falcon |archivedate=October 25, 2012 }}</ref> In ''Super Smash Bros. Brawl'', Ridley, in both normal and Meta Ridley forms, appears as a boss character.<ref name="metroidrid">{{cite web|url=http://www.ign.com/articles/2008/02/08/smash-bros-wish-list-all-nintendo-edition |author1=Phil Pirrello |author2=Richard George |name-list-style=amp |title=Smash Bros. Wish-List: All Nintendo Edition |website=IGN |accessdate=2008-02-26 |url-status=live |archiveurl=https://web.archive.org/web/20121024085009/http://www.ign.com/articles/2008/02/08/smash-bros-wish-list-all-nintendo-edition |archivedate=2012-10-24 }}</ref> Due to demand from fans, Ridley was made a playable fighter in ''[[Super Smash Bros. Ultimate]]'' alongside fellow newcomer Dark Samus. Kraid also appeared in ''Super Smash Bros. Melee'' as a stage hazard in Brinstar Depths and unlockable trophy. Various other characters such as Metroids, Mother Brain and Dark Samus appear as either trophies or stickers in the ''Super Smash Bros.'' series as well. |
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Mother Brain was also the primary villain in the ''Captain N: The Game Master'' TV show.<ref>{{cite web|author=Michael Drucker |url=http://www.ign.com/articles/2007/02/01/captain-n-the-game-master-the-complete-series |title=Captain N The Game Master – The Complete Series |accessdate=2008-02-17 |date=2007-02-01 |website=IGN |url-status=live |archiveurl=https://web.archive.org/web/20130618070159/http://www.ign.com/articles/2007/02/01/captain-n-the-game-master-the-complete-series |archivedate=2013-06-18 }}</ref> A Metroid-lookalike enemy, called the Komayto, was encountered by [[Pit (Nintendo)|Pit]] in ''[[Kid Icarus]]'' for the [[NES]].<ref name="trailers"/> In ''[[Dead or Alive: Dimensions]]'', a [[fighting game]] developed by Team Ninja for the [[Nintendo 3DS]], one stage is a replica of the arena in which Samus fights Ridley in ''Metroid: Other M'' and features both as assist characters;<ref>{{cite web|url=http://ie.ign.com/articles/2011/05/24/dead-or-alive-dimensions-metroid-secrets |title=Dead or Alive Dimensions -- Metroid Secrets |first=Audrey |last=Drake |website=IGN |date=2011-05-23 |accessdate=2012-03-07 |url-status=live |archiveurl=https://web.archive.org/web/20160102062815/http://ie.ign.com/articles/2011/05/24/dead-or-alive-dimensions-metroid-secrets |archivedate=2016-01-02 }}</ref> Samus, however, is not featured as a playable character in ''Dimensions'',<ref name="non-playable">{{cite web|first=Wesley |last=Yin-Poole |website=[[Eurogamer]] |url=http://www.eurogamer.net/articles/2011-01-24-samus-not-playable-in-dead-or-alive-3ds |title=Samus Not Playable in Dead or Alive 3DS |date=2011-01-24 |accessdate=2012-11-03 |url-status=live |archiveurl=https://web.archive.org/web/20121109153806/http://www.eurogamer.net/articles/2011-01-24-samus-not-playable-in-dead-or-alive-3ds |archivedate=2012-11-09 }}</ref> as Team Ninja's Yosuke Hayashi stated in an interview that "it would be better to let her focus on her job rather than kicking everyone's butt in [''Dead or Alive: Dimensions'']".<ref>{{cite web|url=http://ie.ign.com/articles/2011/05/12/dead-or-alive-dimensions-interview-with-team-ninjas-yosuke-hayashi |title=Dead or Alive Dimensions Interview with Team Ninja's Yosuke Hayashi |first=Audrey |last=Drake |website=IGN |date=2011-05-12 |accessdate=2012-03-07 |url-status=live |archiveurl=https://web.archive.org/web/20160102062818/http://ie.ign.com/articles/2011/05/12/dead-or-alive-dimensions-interview-with-team-ninjas-yosuke-hayashi |archivedate=2016-01-02 }}</ref> A [[Wii U]] launch game ''[[Nintendo Land]]'' has a mini-game based on the series called "Metroid Blast".<ref name=NintendoLand /> |
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[[Comic book|Comics]] and [[manga]] have been made for various magazines based on ''Metroid'',<ref>{{cite web |first1=George |last1=Caragonne |first2=James |last2=Brock |first3=Bob |last3=Layton |author4=Jade |first5=Kathryn |last5=Bolinger |url=http://diesgaudii.genvid.com/site/metroid/comic/ |title=Metroid |accessdate=2008-02-20 |date=1987-01-01 |publisher=[[Nintendo Power]] |df= }}{{dead link|date=August 2018|bot=medic}}{{cbignore|bot=medic}}</ref> ''Super Metroid'',<ref>{{cite web|url=http://mdb.classicgaming.gamespy.com/?g=sm&p=comics|archiveurl=https://web.archive.org/web/20080306073357/http://mdb.classicgaming.gamespy.com/?g=sm&p=comics|archivedate=2008-03-06|title= Comics & Manga |
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|accessdate=2008-02-20|date=2006-01-01|publisher=[[GameSpy]]}}</ref> ''Metroid Prime'',<ref>{{cite web|url=http://mdb.classicgaming.gamespy.com/index.php?g=mp&p=comics|archiveurl=https://web.archive.org/web/20080320015327/http://mdb.classicgaming.gamespy.com/index.php?g=mp&p=comics|archivedate=2008-03-20|title= Comics |accessdate=2008-02-20|date=2002-01-01|publisher=[[GameSpy]]}}</ref> ''Metroid Prime 2: Echoes'',<ref>{{cite web |url=http://metroid-database.com/manga/?vid=10&cid=35 |title=Manga |accessdate=2008-12-23 |date=2002-01-01 |publisher=[[GameSpy]] |url-status=dead |archiveurl=https://web.archive.org/web/20111008061101/http://metroid-database.com/manga/?vid=10&cid=35 |archivedate=2011-10-08 }}</ref> and ''Metroid: Zero Mission''<ref>{{cite web|url=http://mdb.classicgaming.gamespy.com/index.php?g=mzm&p=manga|archiveurl=https://web.archive.org/web/20080320015332/http://mdb.classicgaming.gamespy.com/index.php?g=mzm&p=manga|archivedate=2008-03-20|title= Manga |accessdate=2008-02-20|date=2004-01-01|publisher=[[GameSpy]]}}</ref> in both the United States and Japan. Samus Aran and other ''Metroid'' characters also featured in the ''[[Captain N: The Game Master]]'' comic books by [[Valiant Comics]].<ref>{{cite web|author=Webster Swenson |url=http://cnn.captainn.net/com_cn1_wtvl.html |title=Captain N Volume 1 |accessdate=2008-02-20 |date=1990-01-01 |publisher=Valiant Comics |url-status=live |archiveurl=https://web.archive.org/web/20080305212018/http://cnn.captainn.net/com_cn1_wtvl.html |archivedate=2008-03-05 }}</ref> In Japan, six short "E-comics" were created to chronicle Samus' life and were published by Kodachi.<ref name="trailers"/> Also in Japan, [[Comic Bom Bom]] published a three-volume manga starring Samus called [[w:ja:メトロイド サムス&ジョイ|''Samus and Joey'' (メトロイド サムス&ジョイ)]].<ref>{{cite web|title=English Translation Of Metroid EX: Samus & Joey Manga Finally Complete |url=http://www.nintendolife.com/news/2015/10/english_translation_of_metroid_ex_samus_and_joey_manga_finally_complete |work=[[Nintendo Life]] |publisher=Gamer Network |first=Damien |last=McFerren |date=2015-11-07 |accessdate=2016-01-17 |url-status=live |archiveurl=https://web.archive.org/web/20151210065605/http://www.nintendolife.com/news/2015/10/english_translation_of_metroid_ex_samus_and_joey_manga_finally_complete |archivedate=2015-12-10 }}</ref> |
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Both [[Samus Aran]] and [[Link (The Legend of Zelda)|Link]] from ''[[The Legend of Zelda]]'' series were planned to be playable characters for the Wii version of ''[[Marvel: Ultimate Alliance]]'' however they didn't make the final release.<ref>{{cite video|url=http://www.gametrailers.com/full-episodes/lo03bd/pop-fiction-episode-14--the-invisible-man |title=Pop-Fiction Episode 9: The Invisible Man |publisher=[[GameTrailers]] |format=Flash video |date=2011-07-29 |accessdate=2011-08-02 |url-status=live |archiveurl=https://web.archive.org/web/20130115143835/http://www.gametrailers.com/full-episodes/lo03bd/pop-fiction-episode-14--the-invisible-man |archivedate=2013-01-15 }}</ref> |
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=== 2017–present: ''Samus Returns'', ''Dread'' and ''Prime 4: Beyond'' === |
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The MMO [[Kingdom of Loathing]] has a minigame called "Meteoid", which is a text-and-button based version of Metroid. |
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[[File:Metroid Samus Returns gameplay.jpg|right|thumb|upright=1|''[[Metroid: Samus Returns]]'', released in 2017 for the [[Nintendo 3DS]]]] |
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A remake of ''Metroid II'', ''[[Metroid: Samus Returns]]'', was developed by [[MercurySteam]] and released for the 3DS in September 2017. It retained the gameplay of the original and added 3D graphics and gameplay features such as melee combat.<ref name="businessinsider_announce"/><ref name="polygon_announce" /><ref name="verge_preview" /> MercurySteam's next project was ''[[Metroid Dread]]'' for the [[Nintendo Switch]], a realization of the cancelled Nintendo DS project from the late 2000s.<ref name=":5" /><ref>{{Cite web |date=2021-06-15 |title=Metroid: Dread brings the franchise to Switch |url=https://venturebeat.com/2021/06/15/metroid-dread-brings-the-franchise-to-switch/ |url-status=live |archive-url=https://web.archive.org/web/20210615162433/https://venturebeat.com/2021/06/15/metroid-dread-brings-the-franchise-to-switch/ |archive-date=2021-06-15 |access-date=2021-06-15 |website=VentureBeat |language=en-US}}</ref> Released in October 2021, it had sold more than 2.9 million copies worldwide by May 2022, making it the best-selling ''Metroid'' game.<ref name="Metroid Dread sales" /> |
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===Possible live-action film=== |
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In 2003, two producers optioned the rights to create a [[live-action]] film based on ''Metroid'', but the rights expired.<ref name="trailers"/> [[John Woo]] acquired the rights a few years later,<ref name="movie">{{cite web|date=2004-04-07 |author=Justin Calvert |title=John Woo options Metroid movie |website=[[GameSpot]] |url=http://www.gamespot.com/news/6093071.html |url-status=live |archiveurl=https://web.archive.org/web/20090612010607/http://www.gamespot.com/news/6093071.html |archivedate=2009-06-12 }}</ref> and Lion Rock Productions was to produce and release the film before 2006,<ref>{{cite web|url=http://www.comingsoon.net/news.php?id=4202 |title=John Woo Bringing Metroid to the Big Screen |accessdate=2007-10-18 |date=2004-04-07 |publisher=Crave Online |url-status=dead |archiveurl=https://web.archive.org/web/20071011115815/http://www.comingsoon.net/news.php?id=4202 |archivedate=2007-10-11 }}</ref> but it either has been canceled or remains in [[development hell|limbo]].<ref>{{cite web|url=http://www.ign.com/articles/2011/10/12/igns-ultimate-video-game-movie-guide?page=4 |title=IGN's Ultimate Games-to-Film Guide |author1=Jesse Schedeen |author2=Phil Pirrello |name-list-style=amp |website=IGN |date=2011-03-15 |accessdate=2011-03-18 |url-status=live |archiveurl=https://web.archive.org/web/20121107134639/http://www.ign.com/articles/2011/10/12/igns-ultimate-video-game-movie-guide?page=4 |archivedate=2012-11-07 }}</ref> Sakamoto has expressed no interest in working on a ''Metroid'' movie himself, but stated he could support such a project by Ryuji Kitaura, director of the CG scenes in ''Other M'', if the concept and methodologies were good enough.<ref name=gamestm>{{cite web|url=http://www.gamestm.co.uk/features/yoshio-sakamoto-discusses-metroid-64-metroid-dread-and-the-unwritten-future-of-the-warioware-series/3/ |title=Yoshio Sakamoto discusses Metroid 64, Metroid Dread and the 3DS |work=[[GamesTM]] |date=2010-09-14 |accessdate=2011-03-18 |url-status=live |archiveurl=https://web.archive.org/web/20131213115652/http://www.gamestm.co.uk/features/yoshio-sakamoto-discusses-metroid-64-metroid-dread-and-the-unwritten-future-of-the-warioware-series/3/ |archivedate=2013-12-13 }}</ref> |
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In February 2023, Nintendo released ''Metroid Prime Remastered'', a [[High-definition video|high-definition]] [[Remaster (video games)|remaster]] of ''Metroid Prime'' for the Switch.<ref>{{cite web |last=Bailey |first=Kat |date=February 8, 2023 |title=Metroid Prime: Switch Remaster Getting Shadow Drop on Nintendo eShop |url=https://www.ign.com/articles/metroid-prime-remaster-switch-revealed |access-date=February 8, 2023 |website=[[IGN]] |archive-date=February 8, 2023 |archive-url=https://web.archive.org/web/20230208223954/https://www.ign.com/articles/metroid-prime-remaster-switch-revealed |url-status=live}}</ref> It was developed by Retro Studios with assistance from developers including [[Iron Galaxy Studios]].<ref>{{Cite web |last=Doolan |first=Liam |date=2023-02-10 |title=Retro Studios Wasn't The Only Dev Working On Metroid Prime Remastered |url=https://www.nintendolife.com/news/2023/02/retro-studios-wasnt-the-only-dev-working-on-metroid-prime-remastered |access-date=2023-02-12 |website=[[Nintendo Life]] |language=en-GB |archive-date=2023-02-12 |archive-url=https://web.archive.org/web/20230212145955/https://www.nintendolife.com/news/2023/02/retro-studios-wasnt-the-only-dev-working-on-metroid-prime-remastered |url-status=live}}</ref> |
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In December 2012, Peer Schneider of [[IGN]] published an article explaining the fate and some production details of the proposed John Woo-directed ''Metroid'' movie with an exclusive interview with one of the former producers of the ''Metroid'' movie, Brad Foxhoven. The movie with John Woo as director was first pitched in 2004 and initially had Nintendo's full support. Foxhoven stated in the IGN interview, "Nintendo was quite supportive of the idea, as they were all fans of John's previous films" and that production studio Tiger Hill was "in it for the long haul" and had started a three-year development period. The ''Metroid'' movie was originally set for a 2006 release but slipped because Tiger Hill was spending most of the development time attempting to cope with Nintendo's restrictions on the ''Metroid'' franchise. The reason for Nintendo's restrictions was the past critical and commercial failure of the [[Super Mario Bros. (film)|''Super Mario Bros.'']] movie which, according to IGN, "had left an indelible impression on Nintendo and how it would approach future licensing deals with Hollywood." One writer that was brought in to write a script for the ''Metroid'' movie, among "several writers", was [[David Greenwalt]] of ''[[Buffy the Vampire Slayer (TV series)|Buffy the Vampire Slayer]]'', ''[[Angel (1999 TV series)|Angel]]'' and ''[[Grimm (TV series)|Grimm]]'' fame, the furthest that the production process reached was "a treatment for a live action film that John would possibly direct."<ref name=IGNMetroid>{{cite web|url=http://www.ign.com/articles/2012/12/28/whatever-happened-to-the-metroid-movie |title=Whatever Happened to the Metroid Movie? Former producer talks about the ill-fated John Woo/Nintendo co-production |work=[[IGN]] |publisher=[[News Corporation (1980–2013)|News Corporation]] |first=Peer |last=Schneider |date=2012-12-28 |accessdate=2012-12-31 |url-status=live |archiveurl=https://web.archive.org/web/20121231131210/http://www.ign.com/articles/2012/12/28/whatever-happened-to-the-metroid-movie |archivedate=2012-12-31 }}</ref> |
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In June 2017, at [[E3 2017|E3]], Nintendo announced ''Metroid Prime 4'' for the Switch.<ref>{{cite web|last=McFerran|first=Damien|date=June 13, 2017|title=Metroid Prime 4 Confirmed For Nintendo Switch, But Retro Studios Isn't Involved|url=http://www.nintendolife.com/news/2017/06/metroid_prime_4_confirmed_for_nintendo_switch_but_retro_studios_isnt_involved|url-status=live|archive-url=https://web.archive.org/web/20180615052437/http://www.nintendolife.com/news/2017/06/metroid_prime_4_confirmed_for_nintendo_switch_but_retro_studios_isnt_involved|archive-date=June 15, 2018|access-date=January 25, 2019|work=[[Nintendo Life]]|publisher=Nlife Media}}</ref> While not confirmed by Nintendo, ''[[Eurogamer]]'' reported that ''Prime 4'' was being developed by [[Bandai Namco Studios]].<ref>{{cite web |last=Phillips |first=Tom |date=February 9, 2018 |title=Yes, Bandai Namco is working on Metroid Prime 4 |url=https://www.eurogamer.net/articles/2018-02-08-yes-namco-bandai-is-working-on-metroid-prime-4 |url-status=live |archive-url=https://web.archive.org/web/20181119082756/https://www.eurogamer.net/articles/2018-02-08-yes-namco-bandai-is-working-on-metroid-prime-4 |archive-date=November 19, 2018 |access-date=January 25, 2019 |work=[[Eurogamer]] |publisher=[[Gamer Network]]}}</ref> Unsatisfied with the progress, Nintendo announced in January 2019 that it had restarted the development under Retro Studios, the developer of the previous ''Metroid Prime'' games.<ref>{{cite magazine |last=Kato |first=Matthew |date=January 25, 2019 |title=Nintendo Restarting The Development Of Metroid Prime 4 |url=https://www.gameinformer.com/2019/01/25/nintendo-restarting-the-development-of-metroid-prime-4 |url-status=dead |magazine=[[Game Informer]] |archive-url=https://web.archive.org/web/20190218002520/https://www.gameinformer.com/2019/01/25/nintendo-restarting-the-development-of-metroid-prime-4 |archive-date=February 18, 2019 |access-date=January 25, 2019 |df=mdy-all}}</ref> In June 2024, Nintendo revealed a trailer and the title ''[[Metroid Prime 4: Beyond]]'', with a release year of 2025.<ref>{{Cite web |last=Lyles |first=Taylor |date=2024-06-18 |title=''Metroid Prime 4: Beyond'' Gameplay Finally Revealed |url=https://www.ign.com/articles/metroid-prime-4-gameplay-revealed |access-date=2024-06-18 |website=[[IGN]] |language=en |archive-date=2024-08-17 |archive-url=https://web.archive.org/web/20240817142711/https://www.ign.com/articles/metroid-prime-4-gameplay-revealed |url-status=live}}</ref> |
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The article revealed that early scripts for the movie were going to focus on series heroine Samus Aran and her origin. Tiger Hill wanted to explore Samus prior to her becoming the lone bounty hunter featured in the series. According to Foxhoven, the movie version of Samus Aran was "to be an exceptionally talented, but also flawed character who was looking for redemption," and elaborating that, "We wanted to see her struggle, to be humbled, and to be forced to rise up against crazy odds. And of course we wanted to see the cool weapons in all of their glory." The major problem that the writers faced was attempting to build-out Samus's back-story, Nintendo had "creative" and "licensing" walls that the writers ran into. Foxhoven stated that these questions came up: "What are they doing when they are NOT fighting? What is their daily existence and relationships? What are Samus's aspirations, history, and fears?" and further stated that "Nintendo appreciated the questions, but had never thought about them before, and ultimately didn't have a lot of answers" and at the end, Nintendo "felt uncomfortable with our team [Hollywood] being the ones to propose those answers" which basically caused the ''Metroid'' movie project to be ultimately canceled sometime in 2007. Foxhoven however foresees ''Metroid'' becoming a movie, stating at the end of the IGN interview that "for Nintendo, they walked away appreciating the process and how much further they needed to explore the franchise so that it has a chance for a feature film at some point" and he revealed that "there are quite a few Hollywood executives in town who grew up playing ''Metroid'', and who would be willing to take the time needed to bring Nintendo along in the process."<ref name=IGNMetroid/> |
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==Reception== |
==Reception== |
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Line 124: | Line 171: | ||
| sales = yes |
| sales = yes |
||
| |
| game0 = [[Metroid (video game)|Metroid]] |
||
| |
| sales0 = 2.73 million<ref name="2004 CESA Games White Paper" /> |
||
| mc0=- |
|||
| gr1 = 62%<ref name="Metroid GameRankings" /> |
|||
| gr0=- |
|||
| mc1 = 58/100<ref name="Metroid Metacritic" /> |
|||
| |
| game1 = [[Metroid II: Return of Samus]] |
||
| sales1= 1.72 million<ref name="2004 CESA Games White Paper" /> |
|||
| mc2=- |
|||
| mc1=- |
|||
| gr2=79%<ref name="metroid2gr">{{cite web|url=http://www.gamerankings.com/gameboy/585799-metroid-ii-return-of-samus/ |publisher=[[GameRankings]] |title=Metroid II: Return of Samus — GB |accessdate=2008-02-16 |url-status=live |archiveurl=https://web.archive.org/web/20121020051144/http://www.gamerankings.com/gameboy/585799-metroid-ii-return-of-samus/ |archivedate=2012-10-20 }}</ref> |
|||
| gr1=79%<ref name="metroid2gr" /> |
|||
| |
| game2 = [[Super Metroid]] |
||
| |
| sales2 = 1.42 million<ref name="2004 CESA Games White Paper" /> |
||
| gr2=96%<ref name="supergr" /> |
|||
| gr3=96%<ref name="supergr">{{cite web|url=http://www.gamerankings.com/snes/588741-super-metroid/ |publisher=[[GameRankings]] |title=Super Metroid — SNES |accessdate=2008-02-16 |url-status=live |archiveurl=https://web.archive.org/web/20121014054213/http://www.gamerankings.com/snes/588741-super-metroid/ |archivedate=2012-10-14 }}</ref> |
|||
| |
| mc2 = - |
||
| |
| game3 = [[Metroid Fusion]] |
||
| sales3 = 1.39 million<ref name="2004 CESA Games White Paper" /> |
|||
| mc4=92<ref name="fusionmc">{{cite web|website=[[Metacritic]] |title=Metroid Fusion |url=http://www.metacritic.com/game/game-boy-advance/metroid-fusion |accessdate=2008-02-16 |url-status=live |archiveurl=https://web.archive.org/web/20101123194019/http://www.metacritic.com/game/game-boy-advance/metroid-fusion |archivedate=2010-11-23 }}</ref> |
|||
| mc3=92<ref name="fusionmc" /> |
|||
| gr4=91%<ref name="fusiongr">{{cite web|url=http://www.gamerankings.com/gba/516709-metroid-fusion/ |publisher=[[GameRankings]] |title=Metroid Fusion — GBA |accessdate=2008-02-16 |url-status=live |archiveurl=https://web.archive.org/web/20121014054220/http://www.gamerankings.com/gba/516709-metroid-fusion/ |archivedate=2012-10-14 }}</ref> |
|||
| gr3=91%<ref name="fusiongr" /> |
|||
| |
| game4 = [[Metroid Prime]] |
||
| sales4 = 2.84 million<ref name=":0">{{Cite book|title=2020CESAゲーム白書 (2020 CESA Games White Papers)|publisher=[[Computer Entertainment Supplier's Association]]|year=2020|isbn=978-4-902346-42-8|page=241}}</ref> |
|||
| sales5 = >2 million<ref name="Metroid Prime sales">{{Cite web|last=Montreal|first=Mathew Kumar, Leigh Alexander|title=MIGS 2007: Retro Studios On The Journey Of Metroid Prime|url=https://www.gamasutra.com/php-bin/news_index.php?story=16389|access-date=2020-06-12|website=www.gamasutra.com|language=en}}</ref> |
|||
| mc4 = 97<ref name="primemc" /> |
|||
| mc5 = 97<ref name="primemc">{{cite web|website=[[Metacritic]] |title=Metroid Prime |url=http://www.metacritic.com/game/gamecube/metroid-prime |accessdate=2008-02-16 |url-status=live |archiveurl=https://web.archive.org/web/20101121132248/http://www.metacritic.com/game/gamecube/metroid-prime |archivedate=2010-11-21 }}</ref> |
|||
| gr4 = 96%<ref name="primegr" /> |
|||
| gr5 = 96%<ref name="primegr">{{cite web|url=http://www.gamerankings.com/gamecube/447244-metroid-prime/ |publisher=[[GameRankings]] |title=Metroid Prime — GC |accessdate=2008-02-16 |url-status=live |archiveurl=https://web.archive.org/web/20121014005944/http://www.gamerankings.com/gamecube/447244-metroid-prime/ |archivedate=2012-10-14 }}</ref> |
|||
| |
| game5=[[Metroid: Zero Mission]] |
||
| mc5=89<ref name="zeromc" /> |
|||
| mc6=89<ref name="zeromc">{{cite web|website=[[Metacritic]] |title=Metroid: Zero Mission |url=http://www.metacritic.com/game/game-boy-advance/metroid-zero-mission |accessdate=2008-02-16 |url-status=live |archiveurl=https://web.archive.org/web/20110402214825/http://www.metacritic.com/game/game-boy-advance/metroid-zero-mission |archivedate=2011-04-02 }}</ref> |
|||
| gr5=90%<ref name="zerogr" /> |
|||
| gr6=90%<ref name="zerogr">{{cite web|url=http://www.gamerankings.com/gba/914982-metroid-zero-mission/ |publisher=[[GameRankings]] |title=Metroid: Zero Mission — GBA |accessdate=2008-02-16 |url-status=live |archiveurl=https://web.archive.org/web/20121014054319/http://www.gamerankings.com/gba/914982-metroid-zero-mission/ |archivedate=2012-10-14 }}</ref> |
|||
| game6 = [[Metroid (video game)|Metroid]] <small>([[Game Boy Advance|GBA]] re-release)</small> |
|||
| game7=[[Metroid Prime 2: Echoes]] |
|||
| gr6 = 62%<ref name="Metroid GameRankings" /> |
|||
| mc7=92<ref name="echoesmc">{{cite web|website=[[Metacritic]] |title=Metroid Prime 2: Echoes |url=http://www.metacritic.com/game/gamecube/metroid-prime-2-echoes |accessdate=2008-02-16 |url-status=live |archiveurl=https://web.archive.org/web/20101126094747/http://www.metacritic.com/game/gamecube/metroid-prime-2-echoes |archivedate=2010-11-26 }}</ref> |
|||
| mc6 = 58<ref name="Metroid Metacritic" /> |
|||
| gr7=92%<ref name="echoesgr">{{cite web|url=http://www.gamerankings.com/gamecube/589573-metroid-prime-2-echoes/ |publisher=[[GameRankings]] |title=Metroid Prime 2: Echoes — GC |accessdate=2008-02-16 |url-status=live |archiveurl=https://web.archive.org/web/20121014010557/http://www.gamerankings.com/gamecube/589573-metroid-prime-2-echoes/ |archivedate=2012-10-14 }}</ref> |
|||
| |
| game7 = [[Metroid Prime 2: Echoes]] |
||
| sales7 = 1.10 million<ref name="Metroid Prime 2 sales" /> |
|||
| mc8=79<ref name="pinballmc">{{cite web|website=[[Metacritic]] |title=Metroid Prime Pinball |url=http://www.metacritic.com/game/ds/metroid-prime-pinball |accessdate=2008-02-16 |url-status=live |archiveurl=https://web.archive.org/web/20100831085305/http://www.metacritic.com/game/ds/metroid-prime-pinball |archivedate=2010-08-31 }}</ref> |
|||
| mc7=92<ref name="echoesmc" /> |
|||
| gr8=80%<ref name="pinballgr">{{cite web|url=http://www.gamerankings.com/ds/928291-metroid-prime-pinball/ |publisher=[[GameRankings]] |title=Metroid Prime Pinball — DS |accessdate=2008-02-16 |url-status=live |archiveurl=https://web.archive.org/web/20121014054336/http://www.gamerankings.com/ds/928291-metroid-prime-pinball/ |archivedate=2012-10-14 }}</ref> |
|||
| gr7=92%<ref name="echoesgr" /> |
|||
| |
| game8 = [[Metroid Prime Pinball]] |
||
| mc8=79<ref name="pinballmc" /> |
|||
| mc9=85<ref name="huntersmc">{{cite web|website=[[Metacritic]] |title=Metroid Prime: Hunters |url=http://www.metacritic.com/game/ds/metroid-prime-hunters |accessdate=2008-02-16 |url-status=live |archiveurl=https://web.archive.org/web/20100817191246/http://www.metacritic.com/game/ds/metroid-prime-hunters |archivedate=2010-08-17 }}</ref> |
|||
| gr8=80%<ref name="pinballgr" /> |
|||
| gr9=84%<ref name="huntersgr">{{cite web|url=http://www.gamerankings.com/ds/920760-metroid-prime-hunters/ |publisher=[[GameRankings]] |title=Metroid Prime: Hunters — DS |accessdate=2008-02-16 |url-status=live |archiveurl=https://web.archive.org/web/20121014054351/http://www.gamerankings.com/ds/920760-metroid-prime-hunters/ |archivedate=2012-10-14 }}</ref> |
|||
| game9 = [[Metroid Prime Hunters]] |
|||
| mc9=85<ref name="huntersmc" /> |
|||
| gr9=84%<ref name="huntersgr" /> |
|||
| game10 = [[Metroid Prime 3: Corruption]] |
| game10 = [[Metroid Prime 3: Corruption]] |
||
| sales10 = 1.31 million<ref name="Metroid Prime 3: Corruption sales" /> |
|||
| sales10 = 1.31 million<ref name="Metroid Prime 3: Corruption sales">{{cite web|last=|first=|date=25 April 2008|title=Financial Results Briefing for Fiscal Year Ended March 2008 (Briefing Date: 2008/4/25): Supplementary Information|url=https://www.nintendo.co.jp/ir/pdf/2008/080425e.pdf|url-status=live|archive-url=|archive-date=|access-date=12 June 2020|website=}}</ref> |
|||
| mc10=90<ref name="corruptionmc" /> |
|||
| mc10=90<ref name="corruptionmc">{{cite web|website=[[Metacritic]] |title=Metroid Prime 3: Corruption |url=http://www.metacritic.com/game/wii/metroid-prime-3-corruption |accessdate=2008-02-16 |url-status=live |archiveurl=https://web.archive.org/web/20121227084414/http://www.metacritic.com/game/wii/metroid-prime-3-corruption |archivedate=2012-12-27 }}</ref> |
|||
| gr10=90%<ref name="corruptiongr" /> |
|||
| gr10=90%<ref name="corruptiongr">{{cite web|url=http://www.gamerankings.com/wii/928517-metroid-prime-3-corruption/ |publisher=[[GameRankings]] |title=Metroid Prime 3: Corruption — WII |accessdate=2008-02-16 |url-status=live |archiveurl=https://web.archive.org/web/20121014054358/http://www.gamerankings.com/wii/928517-metroid-prime-3-corruption/ |archivedate=2012-10-14 }}</ref> |
|||
| game11 = [[Metroid Prime: Trilogy]] |
|||
| mc11=91<ref name="trilogymc" /> |
|||
| gr11=92%<ref name="trilogygr" /> |
|||
| game12 = [[Metroid: Other M]] |
|||
| mc12=79<ref name="ommc" /> |
|||
| gr12=79%<ref name="omgr" /> |
|||
| |
| game13 = [[Metroid Prime: Federation Force]] |
||
| mc13=64<ref name="ffmc" /> |
|||
| mc11=91<ref name="trilogymc">{{cite web|url=http://www.metacritic.com/game/wii/metroid-prime-trilogy |work=[[Metacritic]] |title=Reviews of Metroid Prime: Trilogy |accessdate=2009-08-22 |url-status=live |archiveurl=https://web.archive.org/web/20100819083042/http://www.metacritic.com/game/wii/metroid-prime-trilogy |archivedate=2010-08-19 }}</ref> |
|||
| gr13=65%<ref name="ffgr" /> |
|||
| gr11=92%<ref name="trilogygr">{{cite web|url=http://www.gamerankings.com/wii/960329-metroid-prime-trilogy/index.html |title=Reviews of Metroid Prime: Trilogy |work=[[GameRankings]] |accessdate=2009-08-22 |url-status=live |archiveurl=https://web.archive.org/web/20090828113034/http://www.gamerankings.com/wii/960329-metroid-prime-trilogy/index.html |archivedate=2009-08-28 }}</ref> |
|||
| |
| game14 = [[Metroid: Samus Returns]] |
||
| mc14=85<ref name="srmc" /> |
|||
| mc12=79<ref name="ommc">{{cite web|website=[[Metacritic]] |title=Metroid: Other M |url=http://www.metacritic.com/game/wii/metroid-other-m |accessdate=2010-08-31 |url-status=live |archiveurl=https://web.archive.org/web/20100827113603/http://www.metacritic.com/game/wii/metroid-other-m |archivedate=2010-08-27 }}</ref> |
|||
| gr14=87%<ref name="srgr" /> |
|||
| gr12=79%<ref name="omgr">{{cite web|url=http://www.gamerankings.com/wii/960554-metroid-other-m/index.html |publisher=[[GameRankings]] |title=Metroid: Other M — WII |accessdate=2010-09-01 |url-status=live |archiveurl=https://web.archive.org/web/20100831162233/http://www.gamerankings.com/wii/960554-metroid-other-m/index.html |archivedate=2010-08-31 }}</ref> |
|||
| |
| game15 = [[Metroid Dread]] |
||
| sales15=3.07 million<ref name="Metroid Dread sales" /> |
|||
| mc13=64<ref>{{cite web|url=http://www.metacritic.com/game/3ds/metroid-prime-federation-force|title=Metroid Prime: Federation Force|author=|date=|website=Metacritic}}</ref> |
|||
| mc15=88<ref name="dreadmc" /> |
|||
| gr13=65%<ref>{{cite web|url=http://www.gamerankings.com/3ds/168673-metroid-prime-federation-force/index.html|title=Metroid Prime: Federation Force for 3DS - GameRankings|author=|date=|website=www.gamerankings.com}}</ref> |
|||
| gr15= - |
|||
| |
| game16 = Metroid Prime Remastered |
||
| sales16=1.09 million<ref>{{cite web |title=Financial Results Explanatory Material |url=https://www.nintendo.co.jp/ir/pdf/2023/230509_3e.pdf |website=Nintendo |access-date=9 May 2023 |archive-date=9 May 2023 |archive-url=https://web.archive.org/web/20230509154008/https://www.nintendo.co.jp/ir/pdf/2023/230509_3e.pdf |url-status=live}}</ref> |
|||
| mc14=85<ref>{{cite web|url=http://www.metacritic.com/game/3ds/metroid-samus-returns|title=Metroid: Samus Returns|author=|date=|website=Metacritic}}</ref> |
|||
| mc16=94<ref name="mprmc" /> |
|||
| gr14=87%<ref>{{cite web|url=https://www.gamerankings.com/3ds/211393-metroid-samus-returns/index.html|title=Metroid: Samus Returns for 3DS - GameRankings|author=|date=|website=www.gamerankings.com}}</ref> |
|||
| gr16= - |
|||
}} |
}} |
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''Metroid'' ranked the 70th top game (collectively) by ''[[Next Generation (magazine)|Next Generation]]'' in 1996<ref>''Next Generation'' 21 (September 1996), p.47.</ref> and the 6th in 1999,<ref>{{cite magazine|title=Top 50 Games of All Time |magazine=[[Next Generation (magazine)|Next Generation]]|issue=50 |publisher=[[Imagine Media]] |date=February 1999|page=80}}</ref> and as the eighth best game franchise by ''[[IGN]]'' in 2008.<ref>{{cite web|url=https://www.ign.com/articles/2006/12/05/the-top-25-videogame-franchises |title=The Top 25 Videogame Franchises |date=2006-12-04 |website=IGN |access-date=2021-10-16 |archive-url=https://web.archive.org/web/20080226223358/http://ps3.ign.com/articles/749/749069p4.html |archive-date=2008-02-26}}</ref> In 2001, ''[[Electronic Gaming Monthly]]'' named ''Super Metroid'' the best game ever.<ref>{{cite magazine|url=http://gamers.com/feature/egmtop100/index.jsp|title=Electronic Gaming Monthly's 100 Best Games of All Time |author=EGM staff |magazine=[[Electronic Gaming Monthly]] |year=2001 |access-date=2006-11-17 |archive-url=https://web.archive.org/web/20030611191341/http://gamers.com/feature/egmtop100/index.jsp |archive-date=2003-06-11}}</ref> All the ''Metroid'' games released by 2005 were included in a ''[[Nintendo Power]]'' top 200 Nintendo games list,<ref name="NP Top 200" /> ''Prime'' in the ''IGN'' top 100,<ref>{{cite web|url=http://uk.top100.ign.com/2007/ign_top_game_30.html |title=IGN Top 100 Games 2007 |work=[[IGN]] |publisher=[[Ziff Davis]] |access-date=2008-02-20 |url-status=dead |archive-url=https://web.archive.org/web/20071201122718/http://uk.top100.ign.com/2007/ign_top_game_30.html |archive-date=2007-12-01}}</ref> ''Metroid'', ''Super Metroid'', ''Prime'' and ''Echoes'' in a list by [[GameFAQs]] users;<ref>{{cite web|title=Fall 2005: 10-Year Anniversary Contest – The 10 Best Games Ever |url=http://www.gamefaqs.com/features/contest/top10 |website=[[GameFAQs]] |access-date=2008-02-20 |url-status=dead |archive-url=https://web.archive.org/web/20150716111618/http://www.gamefaqs.com/features/contest/top10 |archive-date=2015-07-16}}</ref> ''Metroid'' and ''Super Metroid'' in ''[[Game Informer]]''{{'}}s list;<ref>{{cite magazine | title=Top 100 Games of All Time | magazine=[[Game Informer]] | volume=100 | date=August 2001 | page=34}}</ref> and ''Prime'' and ''Super Metroid'' in ''[[Edge (magazine)|Edge]]''{{'}}s list.<ref>{{cite magazine|url=http://www.edge-online.com/features/edges-top-100-games-all-time/ |title=Edge's Top 100 games |magazine=[[Edge (magazine)|Edge]] |access-date=2008-02-20 |url-status=live |archive-url=https://archive.today/20130121231340/http://www.edge-online.com/features/edges-top-100-games-all-time/ |archive-date=2013-01-21}}</ref> The series has influenced games including ''[[Castlevania: Symphony of the Night]]''.<ref name="pro" /> |
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Samus Aran was recognized by ''[[Guinness World Records]]'' as |
Samus Aran was recognized by ''[[Guinness World Records]]'' as "enduringly popular"<ref name="GWR2013" /> and as the "first playable human female character in a mainstream video game", although Toby Masuyo ("Kissy") from [[Namco]]'s ''[[Baraduke|Alien Sector]]'' predates her by one year.<ref>{{cite web|url=http://www.hardcoregaming101.net/namcoxcapcom/namcoxcapcom2.htm#tobymasuyo |title=Obscure Namco characters |publisher=Hardcore Gaming 101 |access-date=6 October 2013 |author=Kurt Kalata |url-status=live |archive-url=https://web.archive.org/web/20130926182846/http://www.hardcoregaming101.net/namcoxcapcom/namcoxcapcom2.htm |archive-date=26 September 2013}}</ref><ref>{{cite web|url=http://www.nintendolife.com/news/2009/10/nintendo_download_13_14_october_2009_japan |title=Nintendo Download: 13-14 October 2009 (Japan) |publisher=nintendolife.com |access-date=6 October 2013 |author=Sean Aaron |date=9 October 2009 |url-status=live |archive-url=https://web.archive.org/web/20131006174808/http://www.nintendolife.com/news/2009/10/nintendo_download_13_14_october_2009_japan |archive-date=6 October 2013}}</ref> Ridley was the second-most requested Nintendo character by ''IGN'' and number one by the fans to be added as a playable character to the ''[[Super Smash Bros.]]'' series<ref name="metroidrid" /> and Mother Brain is often named among the best video game bosses.<ref>{{cite news|author1=Ryan Stewart |author2=Mitch Krpata |name-list-style=amp |date=October 13, 2006 |url=http://thephoenix.com/Boston/recroom/24907-20-greatest-bosses-in-video-game-history-4-/ |title=The 20 Greatest Bosses in Video Game History - #4: Mother Brain |newspaper=[[The Phoenix (newspaper)|The Phoenix]] |access-date=2008-02-26 |url-status=live |archive-url=https://web.archive.org/web/20090114100926/http://thephoenix.com/Boston/RecRoom/24907-20-Greatest-Bosses-in-Video-Game-History-4-/ |archive-date=January 14, 2009}}</ref> |
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The original ''Metroid'' has been described as |
The original ''Metroid'' has been described as boosted by its "eerie" music, adding a "sense of mystery and exploration" to the game by making the game "moody and atmospheric".<ref name="history" /><ref name="original" /> ''IGN'' praised the well-timed music that helped add suspense.<ref name="xxx" /> ''[[GameSpot]]'' described ''Super Metroid'' as better than the original "in literally every conceivable way",<ref>{{cite web|url=http://www.gamespot.com/super-metroid/reviews/super-metroid-review-6177708/ |title=Super Metroid review |last=Provo |first=Frank |website=[[GameSpot]] |date=2007-08-27 |access-date=2008-02-20 |url-status=live |archive-url=https://web.archive.org/web/20120419213453/http://www.gamespot.com/super-metroid/reviews/super-metroid-review-6177708/ |archive-date=2012-04-19}}</ref> ''Metroid Fusion'' was noted for its "understated score" which fit the mood of the adventure and its excellent stereo sound effects, making it an uncommonly good Game Boy Advance sound experience.<ref>{{cite web|author=IGN Staff |url=http://www.ign.com/articles/2002/11/12/metroid-fusion?page=2 |title=Metroid Fusion |website=IGN |date=2002-11-12 |access-date=2008-03-19 |url-status=live |archive-url=https://web.archive.org/web/20121023234558/http://www.ign.com/articles/2002/11/12/metroid-fusion?page=2 |archive-date=2012-10-23}}</ref> ''Metroid Prime'' was considered one of the best games ever made upon its release, winning [[List of Game of the Year awards|Game of the Year]] from various publications and websites.<ref>{{cite web|url=http://www.gamespot.com/gamespot/features/all/bestof2002/general2.html |title=GameSpot's Best and Worst of 2002: Game of the Year |website=[[GameSpot]] |access-date=2008-02-20 |url-status=dead |archive-url=https://web.archive.org/web/20030207154432/http://gamespot.com/gamespot/features/all/bestof2002/general2.html |archive-date=2003-02-07}}</ref><ref>{{cite web |url=http://archive.gamespy.com/goty2002/overall/ |archive-url=https://web.archive.org/web/20120111094349/http://archive.gamespy.com/goty2002/overall/ |archive-date=2012-01-11 |title=Game of the Year 2002 |publisher=[[GameSpy]] |access-date=2008-02-20 |url-status=dead}}</ref><ref>{{cite web|url=https://www.ign.com/articles/2003/03/07/igda-names-metroid-game-of-the-year|title=IGDA Names Metroid Game of the Year |website=IGN |date=2003-03-07 |access-date=2008-02-20 |archive-url=https://web.archive.org/web/20070212235339/http://cube.ign.com/articles/388/388472p1.html |archive-date=2007-02-12}}</ref> ''IGN'' called the aural experience with ''Metroid Prime 2: Echoes'' "mesmerizing".<ref>{{cite web|author=IGN Staff |url=http://www.ign.com/articles/2004/11/02/the-ultimate-metroid-prime-2-echoes-experience |title=The Ultimate Metroid Prime 2 Echoes Experience |website=IGN |date=2004-11-02 |access-date=2008-02-19 |url-status=live |archive-url=https://web.archive.org/web/20121025162927/http://www.ign.com/articles/2004/11/02/the-ultimate-metroid-prime-2-echoes-experience |archive-date=2012-10-25}}</ref> Music from ''Metroid'' has been frequently re-released as part of "best of" video game music releases.<ref>{{cite web|url=http://www.ign.com/articles/2007/06/06/game-centrals-best-of-the-best-cd |title=Game Central's Best of the Best CD |website=IGN |date=2007-06-06 |access-date=2008-02-19 |url-status=live |archive-url=https://web.archive.org/web/20130618123933/http://www.ign.com/articles/2007/06/06/game-centrals-best-of-the-best-cd |archive-date=2013-06-18}}</ref><ref>{{cite web|author=IGN Staff |url=http://www.ign.com/articles/2004/03/12/japan-gets-famicom-music |title=Japan Gets Famicom Music |website=IGN |date=2004-03-12 |access-date=2008-02-19 |url-status=live |archive-url=https://web.archive.org/web/20121025162937/http://www.ign.com/articles/2004/03/12/japan-gets-famicom-music |archive-date=2012-10-25}}</ref><ref>{{cite web|author=Carle, Chris |url=http://www.ign.com/articles/2005/11/18/ign-interviews-8-bit-weapon-2 |title=IGN Interviews 8-Bit Weapon |website=IGN |date=2005-11-18 |access-date=2008-02-19 |url-status=live |archive-url=https://web.archive.org/web/20130618124144/http://www.ign.com/articles/2005/11/18/ign-interviews-8-bit-weapon-2 |archive-date=2013-06-18}}</ref> ''Metroid Prime''{{'}}s soundtrack was called the best sound design on the [[GameCube]]. The sound effects were also noted for a high degree of accuracy and blending with the soundtrack.<ref name="primed" /> On the popular video game music site [[OverClocked ReMix]], ''Super Metroid'' is the tenth-most remixed video game, while the first ''Metroid'' video game was twenty-fifth.<ref>{{cite web|url=http://www.ocremix.org/games/?&offset=0&sort=mixcountdesc |title=Browsing: Games (530) |publisher=[[OverClocked ReMix]] |date=2008-02-01 |access-date=2008-02-19 |url-status=live |archive-url=https://web.archive.org/web/20080320042620/http://www.ocremix.org/games/?&offset=0&sort=mixcountdesc |archive-date=2008-03-20}}</ref> |
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===Sales=== |
===Sales=== |
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Each ''Metroid'' game, excluding spin-offs and remakes, has sold more than one million copies.<ref name="super" /><ref name="US platinum" /><ref name="sales" /> By September 2012, the series had sold over 17.44 million copies worldwide.<ref name="GWR2013" /> |
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The Metroid series has been commercially successful, with ''Super Metroid'', ''Metroid Fusion'', ''Metroid Prime'', and ''Metroid Prime 3: Corruption'' exceeding one million copies sold.<ref name="super">{{cite web |date=2007-01-01 |url=http://www.n-sider.com/gameview.php?gameid=112&view=dev |title=Super Metroid |publisher=N-Sider |accessdate=2008-03-19 |url-status=dead |archiveurl=https://web.archive.org/web/20080404152718/http://www.n-sider.com/gameview.php?gameid=112&view=dev |archivedate=2008-04-04 }}</ref><ref>{{cite web|date=2007-12-27 |url=http://www.the-magicbox.com/Chart-USPlatinum.shtml |title=US Platinum Videogame Chart |publisher=The Magic Box |accessdate=2008-03-19 |url-status=dead |archiveurl=https://web.archive.org/web/20070421003854/http://www.the-magicbox.com/Chart-USPlatinum.shtml |archivedate=2007-04-21 }}</ref><ref name="sales">{{cite web|url=https://www.nintendo.co.jp/ir/pdf/2008/080125e.pdf#page=6 |title=Financial Results Briefing for the Nine-Month Period Ending December 2007 |publisher=[[Nintendo]] |date=2008-01-25 |accessdate=2008-01-25 |page=6 |url-status=live |archiveurl=https://web.archive.org/web/20080216091258/http://www.nintendo.co.jp/ir/pdf/2008/080125e.pdf |archivedate=2008-02-16 }}</ref> By September 2012, the series had sold over 17.44 million copies worldwide.<ref name="GWR2013">{{cite book | title=Guinness World Records 2013: Gamer's Edition | publisher=Guinness World Records Ltd. | authorlink=Feature: Girl Power-Up | year=2012 | page=154 | isbn=9781904994954}}</ref> |
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Sales of ''Metroid'' games in Japan have typically been lower than in the United States.<ref name=gr-history /> In its debut week in Japan, ''Metroid Prime 3: Corruption'' sold 32,388 units, ranking it behind ''[[Ryū ga Gotoku Kenzan!]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Wii Fit]]'', and ''[[Gundam Musou Special]]''.<ref name="media sale" /> ''Metroid: Other M'' was the third-bestselling video game in Japan during its week of release with 45,398 copies sold, ranking it behind ''[[Wii Party]]'' and ''[[Monster Hunter Diary: Poka Poka Airu Village]]''.<ref name="andriasang metroid sales" /> It sold an additional 11,239 copies the following week.<ref name="japanese charts" /> |
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Sales of ''Metroid'' games in Japan, however, have typically been lower than in the United States.<ref name=gr-history>{{cite web |accessdate=2013-01-03 |url=http://www.gamesradar.com/the-history-of-metroid/ |title=The History of Metroid |publisher=GamesRadar |date=2007-10-23 |author=Robinson, Andy |url-status=live |archiveurl=https://web.archive.org/web/20150525045327/http://www.gamesradar.com/the-history-of-metroid/ |archivedate=2015-05-25 }}</ref> In particular, the first two installments of the ''Metroid Prime'' series didn't sell well in Japan,<ref>{{cite web|url=http://garaph.info/softwareindividual.php//gid/1215 |title=GID 1215 - Metroid Prime - GCN - Garaph |accessdate=2007-12-03 |publisher=[[Media Create]] |url-status=live |archiveurl=https://web.archive.org/web/20130801064210/http://garaph.info/softwareindividual.php//gid/1215 |archivedate=2013-08-01 }}</ref><ref>{{cite web|url=http://garaph.info/softwareindividual.php//gid/1760 |title=GID 1760 - Metroid Prime 2: Echoes - GCN - Garaph |accessdate=2013-01-03 |publisher=[[Media Create]] |url-status=live |archiveurl=https://web.archive.org/web/20140808053455/http://garaph.info/softwareindividual.php//gid/1760 |archivedate=2014-08-08 }}</ref> although it was believed that generally, Japanese gamers rarely like first-person shooters, since it can cause [[motion sickness]] to many Japanese players,<ref name="iwataasks">{{cite web|url=https://www.nintendo.co.jp/wii/interview/rm3j/vol1/index5.html |script-title=ja:社長が訊く『メトロイドプライム3 コラプション』 |trans-title=Iwata Asks - Metroid Prime 3: Corruption |accessdate=2012-01-31 |publisher=[[Nintendo]] |language=Japanese |quote='''Tanabe:''' パソコンのFPSは、マウスとキーボードで操作するようになっていて、マウスを動かすとカーソルも動いて、それにともなってカメラもついていくようになっています。 だから、すごく反応がいいんですけど、そのようなクイックな動きをすると、3D酔いをしてしまう人が少なくありません。 / The FPS games for PCs are played with the mouse and keyboard. The cursor is controlled with the mouse, and when you move it, the camera follows. That's why the controls are extremely responsive, but then, there are a considerable number of people who will get motion sickness from this kind of quick movement. |url-status=live |archiveurl=https://web.archive.org/web/20110628180320/http://www.nintendo.co.jp/wii/interview/rm3j/vol1/index5.html |archivedate=2011-06-28 }}</ref> thus it was suggested that the Metroid series was better suited to the American market, due to cultural differences. In its debut week in Japan, ''Metroid Prime 3: Corruption'' sold 32,388 units, ranking it behind ''[[Ryū ga Gotoku Kenzan!]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Wii Fit]]'', and ''[[Gundam Musou Special]]''.<ref>{{cite journal |title=Software Sales for 3/3 – 3/9, 2008 |journal=Media Create |date=2008-03-09 }}</ref> Furthermore, ''Metroid: Other M'' was the third best-selling video game in Japan during its week of release with 45,398 copies sold, ranking it behind ''[[Wii Party]]'' and ''[[Monster Hunter Diary: Poka Poka Airu Village]]''.<ref>{{cite web|author=Gantayat, Anoop |date=September 9, 2010 |title=Monster Hunter Beats Metroid and Bleach for Top Sales Spot |url=http://www.andriasang.com/e/blog/2010/09/09/monhan_tops_charts |publisher=Andriasang |accessdate=2011-03-23 |url-status=bot: unknown |archiveurl=https://web.archive.org/web/20100911075926/http://www.andriasang.com/e/blog/2010/09/09/monhan_tops_charts |archivedate=September 11, 2010 }}</ref> It sold an additional 11,239 copies the following week.<ref>{{cite web|title=Manga Based Fighter Tops Japanese Charts, Other M Sales Decline |url=http://www.gamasutra.com/view/news/121228/Manga_Based_Fighter_Tops_Japanese_Charts_Other_M_Sales_Decline.php |website=Gamasutra |accessdate=2011-03-23 |url-status=live |archiveurl=https://web.archive.org/web/20120511025126/http://www.gamasutra.com/view/news/121228/Manga_Based_Fighter_Tops_Japanese_Charts_Other_M_Sales_Decline.php |archivedate=2012-05-11 }}</ref> The popularity and influence of the series, specifically the earlier games, lead to the formation of the [[Metroidvania]] genre.{{Clear}} |
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==Legacy== |
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Along with the 1997 [[Konami]] game ''[[Castlevania: Symphony of the Night]]'', the early ''Metroid'' games defined a subgenre known as [[Metroidvania]]. Tom Happ, developer of the 2015 Metroidvania game ''[[Axiom Verge]]'', defined Metroidvania games as side-scrolling adventures with continuous maps, rather than discrete [[Level (video games)|levels]], that require the player to collect items and backtrack. Other notable Metroidvania games include ''[[Cave Story]]'' (2004), ''[[Shadow Complex]]'' (2009), ''[[Ori and the Blind Forest]]'' (2014), ''[[Hollow Knight]]'' (2017), and ''[[Chasm (video game)|Chasm]]'' (2018).<ref name="metroidvania" /> ''Metroid'' is therefore among a handful of game series to have genres named after them, along with ''[[Dark Souls]]'' ([[Soulslike]]) and ''[[Rogue (video game)|Rogue]]'' ([[Roguelike]]).<ref>{{cite web | url=https://gamerant.com/games-created-genres/#demon-39-s-souls-ndash-souls-like | title=8 Games That Started New Genres | date=6 May 2022 | access-date=13 March 2023 | archive-date=13 March 2023 | archive-url=https://web.archive.org/web/20230313095838/https://gamerant.com/games-created-genres/#demon-39-s-souls-ndash-souls-like | url-status=live}}</ref> |
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In 2016, ''[[AM2R]]'', a [[Fangame|fan-made]] remake of ''Metroid II'' was released. Nintendo issued [[takedown notice]]s to halt its distribution, citing the potential damage to its intellectual property.<ref name="fan remake" /> ''AM2R'' was nominated for the [[The Game Awards 2016|Game Awards 2016]], but was removed as it had not been cleared by Nintendo for inclusion.<ref name="game awards" /> |
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===Crossovers=== |
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====''Super Smash Bros.'' franchise==== |
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{{Main|Super Smash Bros.}} |
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Samus is a playable character in all five ''Super Smash Bros.'' games.<ref>{{cite web |author=Peer Schneider |date=1999-04-27 |title=Super Smash Bros. |url=http://www.ign.com/articles/1999/04/28/super-smash-bros |url-status=live |archive-url=https://web.archive.org/web/20121227014836/http://www.ign.com/articles/1999/04/28/super-smash-bros |archive-date=2012-12-27 |access-date=2008-02-17 |website=IGN}}</ref><ref>{{cite web |author=Fran Mirabella III |date=2001-12-03 |title=Super Smash Bros. Melee |url=http://www.ign.com/articles/2001/12/03/super-smash-bros-melee |url-status=live |archive-url=https://web.archive.org/web/20120915062546/http://www.ign.com/articles/2001/12/03/super-smash-bros-melee |archive-date=2012-09-15 |access-date=2008-02-17 |website=IGN}}</ref> Games from ''[[Super Smash Bros. Brawl]]'' onward also feature Zero Suit Samus, a version of the heroine using the blue form-fitting suit seen in ''Zero Mission'' and the ''Prime'' series.<ref>{{cite web |author1=Lucas M. Thomas |author2=Matt Casamassina |name-list-style=amp |date=2007-01-01 |title=Super Smash Bros. Brawl FAQ — Veterans |url=http://www.ign.com/articles/2008/04/04/super-smash-bros-brawl-faq?page=9 |url-status=live |archive-url=https://web.archive.org/web/20121103131442/http://www.ign.com/articles/2008/04/04/super-smash-bros-brawl-faq?page=9 |archive-date=2012-11-03 |access-date=2008-02-17 |website=IGN}}</ref><ref>{{cite web |author1=Lucas M. Thomas |author2=Matt Casamassina |name-list-style=amp |date=2007-01-01 |title=Super Smash Bros. Brawl FAQ — Newcomers |url=http://www.ign.com/articles/2008/04/04/super-smash-bros-brawl-faq?page=12 |url-status=live |archive-url=https://web.archive.org/web/20121105054215/http://www.ign.com/articles/2008/04/04/super-smash-bros-brawl-faq?page=12 |archive-date=2012-11-05 |access-date=2008-02-17 |website=IGN}}</ref> Ridley makes cameos in ''[[Super Smash Bros. (video game)|Super Smash Bros.]]'', where he can be seen flying through the level Zebes, and in ''[[Super Smash Bros. Melee]]'' both as an unlockable trophy and in the game's opening, where he is fighting Samus at Ceres Space Station.<ref>{{cite web |author=IGN Staff |date=July 31, 2001 |title=Smash Profile: Captain Falcon |url=http://www.ign.com/articles/2001/07/31/smash-profile-captain-falcon |url-status=live |archive-url=https://web.archive.org/web/20121025162920/http://www.ign.com/articles/2001/07/31/smash-profile-captain-falcon |archive-date=October 25, 2012 |access-date=2008-02-26 |website=IGN}}</ref> In ''[[Super Smash Bros. Brawl]]'', Ridley appears as a boss character in both normal and Meta Ridley forms.<ref name="metroidrid" /> Ridley's clone from ''[[Metroid: Other M]]'' appears as a boss on the Pyroshpere stage in [[Super Smash Bros. for Nintendo 3DS and Wii U|''Super Smash Bros. for Wii U'']], where he will join a fighter's side if they manage to knock him out.<ref>{{Cite web |last=Bryant |first=Paul |date=2014-10-24 |title=Super Smash Bros. Wii U gets 8-player mode, Mewtwo, custom stage creator |url=https://gaming-age.com/2014/10/super-smash-bros-wii-u-gets-8-player-mode-mewtwo-custom-stage-creator/ |access-date=2024-07-07 |website=Gaming Age |language=en-US |archive-date=2024-08-17 |archive-url=https://web.archive.org/web/20240817142732/https://gaming-age.com/2014/10/super-smash-bros-wii-u-gets-8-player-mode-mewtwo-custom-stage-creator/ |url-status=live}}</ref><ref>{{Cite web |last=James |last2=Simms |first2=Brandon |last3=Graeber |first3=Brendan |last4=Moreupdated |first4=+49 8k |date=2014-04-15 |title=Stage Hazards and Boss Characters - Super Smash Bros. for Wii U / 3DS Guide |url=https://www.ign.com/wikis/super-smash-bros-wii-u-3ds/Stage_Hazards_and_Boss_Characters |access-date=2024-07-07 |website=IGN |language=en |archive-date=2024-08-17 |archive-url=https://web.archive.org/web/20240817142737/https://www.ign.com/wikis/super-smash-bros-wii-u-3ds/Stage_Hazards_and_Boss_Characters |url-status=live}}</ref> Due to demand from fans, Ridley was made a playable fighter in ''[[Super Smash Bros. Ultimate]]''. Kraid also appeared in ''Super Smash Bros. Melee'' as a stage hazard in Brinstar Depths and unlockable trophy. Various other characters such as Metroids, Mother Brain and Dark Samus appear as either trophies or stickers in the ''Super Smash Bros.'' series as well. Dark Samus would later debut as a fighter in ''Super Smash Bros. Ultimate'', sharing a moveset similar to Samus. A number of locations from the ''Metroid'' franchise have appeared in ''Super Smash Bros.'' games as battle stages.<ref>{{Cite web |date=10 December 2018 |title=Super Smash Bros Ultimate Stages - All New Super Smash Bros Ultimate Stages |url=https://www.usgamer.net/articles/10-12-2018-super-smash-bros-ultimate-stages-guide |url-status=live |archive-url=https://web.archive.org/web/20210214045434/https://www.usgamer.net/articles/10-12-2018-super-smash-bros-ultimate-stages-guide |archive-date=14 February 2021 |access-date=18 June 2021}}</ref> |
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====Other games==== |
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Samus has appeared in other Nintendo games such as ''[[Super Mario RPG]]'', the NES version of ''[[Tetris]]'', ''[[Tetris DS]]'', ''[[Galactic Pinball]]'', ''[[Kirby Super Star]]'', ''[[Kirby's Dream Land 3]]'' and ''[[WarioWare (series)|WarioWare]]''.<ref name="trailers" /><ref>{{cite web |author=IGN Staff |date=1999-03-18 |title=One Ticket to Zebes, Please |url=http://www.ign.com/articles/1999/03/19/one-ticket-to-zebes-please |url-status=live |archive-url=https://web.archive.org/web/20121109210209/http://www.ign.com/articles/1999/03/19/one-ticket-to-zebes-please |archive-date=2012-11-09 |access-date=2008-02-17 |website=IGN}}</ref><ref>{{cite web |author=IGN Staff |date=2003-03-21 |title=Wario Ware Is Insane |url=http://www.ign.com/articles/2003/03/21/wario-ware-is-insane |url-status=live |archive-url=https://web.archive.org/web/20121023234553/http://www.ign.com/articles/2003/03/21/wario-ware-is-insane |archive-date=2012-10-23 |access-date=2008-02-26 |website=IGN}}</ref> |
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A Metroid-lookalike enemy, called the Komayto, appears in ''[[Kid Icarus]]'' for the NES; the characters allude to the similarities between the two in ''[[Kid Icarus: Uprising]]''.<ref name="trailers" /><ref>{{Cite web |date=19 January 2012 |title=Kid Icarus: Uprising is a Gaudy, Goofy, Surprisingly Hardcore Shoot-'Em-Up<!-- Bot generated title --> |url=https://kotaku.com/kid-icarus-uprising-is-a-gaudy-goofy-surprisingly-ha-5877434 |url-status=live |archive-url=https://web.archive.org/web/20211020204520/https://kotaku.com/kid-icarus-uprising-is-a-gaudy-goofy-surprisingly-ha-5877434 |archive-date=2021-10-20 |access-date=2021-10-20}}</ref> In ''[[Dead or Alive: Dimensions]]'', a [[fighting game]] developed by Team Ninja for the 3DS, one stage is a replica of the arena in which Samus fights Ridley in ''Metroid: Other M'' and features both as non-playable characters.<ref>{{cite web |last=Drake |first=Audrey |date=2011-05-23 |title=Dead or Alive Dimensions -- Metroid Secrets |url=https://www.ign.com/articles/2011/05/24/dead-or-alive-dimensions-metroid-secrets |url-status=live |archive-url=https://web.archive.org/web/20160102062815/http://ie.ign.com/articles/2011/05/24/dead-or-alive-dimensions-metroid-secrets |archive-date=2016-01-02 |access-date=2021-10-16 |website=IGN}}</ref> When asked why Samus is not playable in ''Dimensions'',<ref name="non-playable" /> Team Ninja's Yosuke Hayashi said in an interview that "it would be better to let her focus on her job rather than kicking everyone's butt in [''Dead or Alive: Dimensions'']".<ref name="yosuke hayashi" /> The [[Wii U]] launch game ''[[Nintendo Land]]'' has a minigame based on the series called "Metroid Blast".<ref name="NintendoLand" /> |
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A Samus [[amiibo]] figure can be used to unlock a Mii costume based on her appearance in ''[[Mario Kart 8]]'' and a Samus costume in ''[[Super Mario Maker]]''.<ref>{{Cite web |title=Super Mario Maker Amiibo Support |url=https://www.nintendo.com/amiibo/games/detail/super-mario-maker-wii-u/ |website=Nintendo.com |access-date=2023-01-29 |archive-date=2022-01-28 |archive-url=https://web.archive.org/web/20220128234620/https://www.nintendo.com/amiibo/games/detail/super-mario-maker-wii-u/ |url-status=live}}</ref> |
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In 2020, Nintendo and [[Epic Games]] began negotiations to include Samus in ''[[Fortnite]]'' as a skin. The plans for this first came to light publicly when internal Epic documents were released as part of the ''[[Epic Games v. Apple]]'' case in 2021. Other characters from the batch in the document such as [[Kratos (God of War)|Kratos]] and [[Master Chief (Halo)|Master Chief]] were added to the game in late 2020, but Samus was not.<ref>{{cite web |last1=Brandom |first1=Russell |title=Fortnite is planning skins for LeBron James and The Rock, documents show |url=https://www.theverge.com/2021/5/3/22417523/fortnite-party-royale-lebron-james-zion-the-rock-epic-apple |website=The Verge |language=en |date=3 May 2021 |access-date=25 April 2024 |archive-date=25 April 2024 |archive-url=https://web.archive.org/web/20240425151010/https://www.theverge.com/2021/5/3/22417523/fortnite-party-royale-lebron-james-zion-the-rock-epic-apple |url-status=live}}</ref> In 2024, former Epic creative director [[Chair Entertainment|Donald Mustard]] revealed that Nintendo had requested Nintendo Switch exclusivity for the Samus skin, which was against Epic's policy of maintaining feature parity for ''Fortnite'' across all platforms, and so the character was never included.<ref>{{cite web |last1=Welsh |first1=Oli |title=Nintendo wouldn't let Samus be in Fortnite |url=https://www.polygon.com/24138083/samus-fortnite-skin-nintendo-refused |website=Polygon |date=23 April 2024 |access-date=25 April 2024 |archive-date=17 August 2024 |archive-url=https://web.archive.org/web/20240817142733/https://www.polygon.com/24138083/samus-fortnite-skin-nintendo-refused |url-status=live}}</ref> |
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===In other media=== |
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{{See also|List of Metroid media}} |
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====Television==== |
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A ''Metroid'' animated series was considered for the ''Super Mario Bros. Power Hour'', a cancelled animation block that would have aired in the 1980s. Concept art was produced for the series, which notably featured a male incarnation of Samus. ''Power Hour'' never moved forward in the intended format, instead being replaced by ''[[The Super Mario Bros. Super Show!]]'' which aired in 1989.<ref name="cartoon" /> Mother Brain was the primary villain in the ''[[Captain N: The Game Master]]'' TV show.<ref name="captain N" /> |
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====Manga==== |
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Various magazines have published [[Comic book|comics]] and [[manga]] based on ''Metroid'',<ref name="diesgaudii" /> ''Super Metroid'',<ref>{{cite web|url=http://mdb.classicgaming.gamespy.com/?g=sm&p=comics|archive-url=https://web.archive.org/web/20080306073357/http://mdb.classicgaming.gamespy.com/?g=sm&p=comics |archive-date=2008-03-06|title=Comics & Manga |access-date=2008-02-20 |date=2006-01-01 |publisher=[[GameSpy]]}}</ref> ''Metroid Prime'',<ref>{{cite web|url=http://mdb.classicgaming.gamespy.com/index.php?g=mp&p=comics|archive-url=https://web.archive.org/web/20080320015327/http://mdb.classicgaming.gamespy.com/index.php?g=mp&p=comics|archive-date=2008-03-20|title= Comics |access-date=2008-02-20|date=2002-01-01|publisher=[[GameSpy]]}}</ref> ''Metroid Prime 2: Echoes'',<ref>{{cite web |url=http://metroid-database.com/manga/?vid=10&cid=35 |title=Manga |access-date=2008-12-23 |date=2002-01-01 |publisher=[[GameSpy]] |url-status=dead |archive-url=https://web.archive.org/web/20111008061101/http://metroid-database.com/manga/?vid=10&cid=35 |archive-date=2011-10-08}}</ref> and ''Metroid: Zero Mission''<ref>{{cite web|url=http://mdb.classicgaming.gamespy.com/index.php?g=mzm&p=manga|archive-url=https://web.archive.org/web/20080320015332/http://mdb.classicgaming.gamespy.com/index.php?g=mzm&p=manga|archive-date=2008-03-20|title= Manga |access-date=2008-02-20|date=2004-01-01|publisher=[[GameSpy]]}}</ref> in both the United States and Japan. Samus Aran and other ''Metroid'' characters also featured in the ''Captain N: The Game Master'' comic books by [[Valiant Comics]].<ref>{{cite web|author=Webster Swenson |url=http://cnn.captainn.net/com_cn1_wtvl.html |title=Captain N Volume 1 |access-date=2008-02-20 |date=1990-01-01 |publisher=Valiant Comics |url-status=live |archive-url=https://web.archive.org/web/20080305212018/http://cnn.captainn.net/com_cn1_wtvl.html |archive-date=2008-03-05}}</ref> In Japan, a ''Metroid'' manga series was published in [[Kodansha]]'s ''[[Monthly Magazine Z]]'' beginning in November 2003, and ran for 16 chapters which were later collected into two [[Tankōbon]] volumes. The series chronicled Samus' life up through the events of the original game, and went on to influence the plots of subsequent games in the franchise.<ref name="trailers" /><ref>{{Cite web|url=https://www.polygon.com/22715304/metroid-dread-fusion-recap-story-lore-samus-aran-chozo|title=Everything you need to know before you play Metroid Dread|first=Maddy|last=Myers|website=[[Polygon (website)|Polygon]]|date=October 8, 2021|access-date=October 14, 2021|archive-date=October 12, 2021|archive-url=https://web.archive.org/web/20211012213559/https://www.polygon.com/22715304/metroid-dread-fusion-recap-story-lore-samus-aran-chozo|url-status=live}}</ref> Also in Japan, ''[[Comic Bom Bom]]'' published a three-volume manga starring Samus, {{nihongo foot|[[w:ja:メトロイド サムス&ジョイ|''Metroid: Samus and Joey'']].|メトロイド サムス&ジョイ|Metoroido Samusu& joi|group=lower-alpha}}<ref>{{cite web|title=English Translation Of Metroid EX: Samus & Joey Manga Finally Complete |url=http://www.nintendolife.com/news/2015/10/english_translation_of_metroid_ex_samus_and_joey_manga_finally_complete |work=[[Nintendo Life]] |publisher=Gamer Network |first=Damien |last=McFerren |date=2015-11-07 |access-date=2016-01-17 |url-status=live |archive-url=https://web.archive.org/web/20151210065605/http://www.nintendolife.com/news/2015/10/english_translation_of_metroid_ex_samus_and_joey_manga_finally_complete |archive-date=2015-12-10}}</ref> |
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====Proposed film==== |
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In 2003, two producers optioned the rights to create a live-action film based on ''Metroid'', but the rights expired.<ref name="trailers" /> The director [[John Woo]] acquired the rights a few years later,<ref name="movie" /> and his studio Lion Rock Productions was to produce and release the film before 2006.<ref name=":2" /> The writers included [[David Greenwalt]], who had worked on ''[[Buffy the Vampire Slayer]]'', ''[[Angel (1999 TV series)|Angel]]'', and ''[[Grimm (TV series)|Grimm]]''.<ref name=":2" /> According to the producer Brad Froxhoven, the film would have explored Samus' [[origin story]]; she would be "an exceptionally talented, but also flawed character who was looking for redemption ... We wanted to see her struggle, to be humbled, and to be forced to rise up against crazy odds. And of course we wanted to see the cool weapons in all of their glory".<ref name="IGNMetroid" /> |
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According to Foxhoven, Nintendo was protective due to the failure of the 1993 [[Super Mario Bros. (film)|''Super Mario Bros.'']] film.<ref name="IGNMetroid" /> Nintendo had no answers to the team's questions about Samus' personal life, relationships, and other personal characteristics, and was uncomfortable with the film team "being the ones to propose those answers".<ref name="IGNMetroid" /> Foxhoven said Nintendo left the discussions appreciating that they needed to develop the franchise further if it were to become a Hollywood film.<ref name="IGNMetroid" /> In 2013, Sakamoto said he could support a film directed by Ryuji Kitaura, the director of the CG scenes in ''Other M'', if the concept and methodologies were good enough.<ref name="gamestm" /> |
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==Notes== |
==Notes== |
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==References== |
==References== |
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{{Reflist|refs= |
{{Reflist|refs= |
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<ref name="fan remake">{{Cite web|last=Whitehead|first=Thomas|date=2016-08-08|title=Nintendo Issues Takedown Notices for Impressive Fan-Made Metroid II Remake, AM2R|url=https://www.nintendolife.com/news/2016/08/nintendo_issues_takedown_notices_for_impressive_fan-made_metroid_ii_remake_am2r|access-date=2021-01-06|website=Nintendo Life|language=en-GB|archive-date=2020-11-08|archive-url=https://web.archive.org/web/20201108093508/https://www.nintendolife.com/news/2016/08/nintendo_issues_takedown_notices_for_impressive_fan-made_metroid_ii_remake_am2r|url-status=live}}</ref> |
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<ref name="Metroid sales">{{Cite report|title=2004 CESA Games White Paper|date=December 31, 2003|pages=58–63|publisher=[[Computer Entertainment Supplier's Association]]}}</ref> |
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<ref name=" |
<ref name="game awards">{{cite web|last=Imms|first=Jason|date=November 28, 2016|title=Pokémon Uranium and AM2R: Why They Were Pulled from The Game Awards|url=https://www.gamespot.com/articles/pokemon-uranium-and-am2r-why-they-were-pulled-from/1100-6445792/|url-status=live|archive-url=https://archive.today/20161202040241/http://www.gamespot.com/articles/pokemon-uranium-and-am2r-why-they-were-pulled-from/1100-6445792/|archive-date=December 2, 2016|access-date=October 15, 2018|website=[[GameSpot]]|publisher=[[CBS Interactive]]|df=mdy-all}}</ref> |
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<ref name="Metroid |
<ref name="Metroid Metacritic">{{cite web|website=[[Metacritic]] |title=Metroid (Classic NES Series) |url=https://www.metacritic.com/game/metroid/critic-reviews/?platform=game-boy-advance |access-date=2008-02-16 |url-status=live |archive-url=https://web.archive.org/web/20101125234857/http://www.metacritic.com/game/game-boy-advance/classic-nes-series-metroid |archive-date=2010-11-25}}</ref> |
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<ref name="sales">{{cite web|url=https://www.nintendo.co.jp/ir/pdf/2008/080125e.pdf#page=6 |title=Financial Results Briefing for the Nine-Month Period Ending December 2007 |publisher=[[Nintendo]] |date=2008-01-25 |access-date=2008-01-25 |page=6 |url-status=live |archive-url=https://web.archive.org/web/20080216091258/http://www.nintendo.co.jp/ir/pdf/2008/080125e.pdf |archive-date=2008-02-16}}</ref> |
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<ref name="2004 CESA Games White Paper">{{Cite report|title=2004 CESA Games White Paper|date=December 31, 2003|pages=58–63|publisher=[[Computer Entertainment Supplier's Association]]}}</ref> |
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<ref name="US platinum">{{cite web|date=2007-12-27 |url=http://www.the-magicbox.com/Chart-USPlatinum.shtml |title=US Platinum Videogame Chart |publisher=The Magic Box |access-date=2008-03-19 |url-status=dead |archive-url=https://web.archive.org/web/20070421003854/http://www.the-magicbox.com/Chart-USPlatinum.shtml |archive-date=2007-04-21}}</ref> |
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<!-- <ref name="Metroid Prime sales">{{Cite web|last=Montreal|first=Mathew Kumar, Leigh Alexander|title=MIGS 2007: Retro Studios On The Journey Of Metroid Prime|url=https://www.gamasutra.com/php-bin/news_index.php?story=16389|access-date=2020-06-12|website=www.gamasutra.com|language=en|archive-date=2020-02-28|archive-url=https://web.archive.org/web/20200228002311/https://www.gamasutra.com/php-bin/news_index.php?story=16389|url-status=live}}</ref> --> |
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<ref name="Metroid Prime 2 sales">{{Cite web |date=2009-08-29 |author=Casamassina, Matt |author-link=Matt Casamassina |title=A Space Bounty Hunter in Texas |url=https://www.ign.com/articles/2009/08/29/a-space-bounty-hunter-in-texas?page=7 |access-date=2021-01-26 |website=IGN |archive-date=2021-09-21 |archive-url=https://web.archive.org/web/20210921165705/https://www.ign.com/articles/2009/08/29/a-space-bounty-hunter-in-texas?page=7 |url-status=live}}</ref> |
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<ref name="media sale">{{cite journal |title=Software Sales for 3/3 – 3/9, 2008 |journal=Media Create |date=2008-03-09}}</ref> |
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<ref name="japanese charts">{{cite web|title=Manga Based Fighter Tops Japanese Charts, Other M Sales Decline |url=http://www.gamasutra.com/view/news/121228/Manga_Based_Fighter_Tops_Japanese_Charts_Other_M_Sales_Decline.php |website=Gamasutra |date=16 September 2010 |access-date=2011-03-23 |url-status=live |archive-url=https://web.archive.org/web/20120511025126/http://www.gamasutra.com/view/news/121228/Manga_Based_Fighter_Tops_Japanese_Charts_Other_M_Sales_Decline.php |archive-date=2012-05-11}}</ref> |
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<ref name="Metroid GameRankings">{{cite web|url=http://www.gamerankings.com/gba/921926-classic-nes-series-metroid/ |title=Classic NES Series: Metroid — GBA |publisher=[[GameRankings]] |access-date=2008-02-16 |url-status=live |archive-url=https://web.archive.org/web/20121014054158/http://www.gamerankings.com/gba/921926-classic-nes-series-metroid/ |archive-date=2012-10-14}}</ref> |
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<ref name="metroidnes">{{cite web|access-date=2011-07-03 |url=http://iwataasks.nintendo.com/interviews/#/wii/metroid-other-m/0/0 |title=Iwata Asks: Metroid: Other M – Vol. 1: An NES Game with the Latest Technology |publisher=[[Nintendo|Nintendo of America Inc]] |date=2013-04-08 |url-status=live |archive-url=https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/ |archive-date=2015-07-25}}</ref> |
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<ref name="metroidvania">{{Cite web|last=Nutt|first=Christian|title=The undying allure of the Metroidvania|url=https://www.gamasutra.com/view/news/236410/The_undying_allure_of_the_Metroidvania.php|access-date=2021-01-16|website=www.gamasutra.com|date=13 February 2015|language=en|archive-date=2020-01-29|archive-url=https://web.archive.org/web/20200129040154/https://www.gamasutra.com/view/news/236410/The_undying_allure_of_the_Metroidvania.php|url-status=live}}</ref> |
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<ref name="metroidrid">{{cite web|url=http://www.ign.com/articles/2008/02/08/smash-bros-wish-list-all-nintendo-edition |author1=Phil Pirrello |author2=Richard George |name-list-style=amp |title=Smash Bros. Wish-List: All Nintendo Edition |website=IGN |date=8 February 2008 |access-date=2008-02-26 |url-status=live |archive-url=https://web.archive.org/web/20121024085009/http://www.ign.com/articles/2008/02/08/smash-bros-wish-list-all-nintendo-edition |archive-date=2012-10-24}}</ref> |
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<ref name="captain N">{{cite web|author=Michael Drucker |url=http://www.ign.com/articles/2007/02/01/captain-n-the-game-master-the-complete-series |title=Captain N The Game Master – The Complete Series |access-date=June 19, 2021 |date=February 1, 2007 |website=IGN |url-status=live |archive-url=https://web.archive.org/web/20130618070159/http://www.ign.com/articles/2007/02/01/captain-n-the-game-master-the-complete-series |archive-date=2013-06-18}}</ref> |
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<ref name="super">{{cite web |date=2007-01-01 |url=http://www.n-sider.com/gameview.php?gameid=112&view=dev |title=Super Metroid |publisher=N-Sider |access-date=2008-03-19 |url-status=dead |archive-url=https://web.archive.org/web/20080404152718/http://www.n-sider.com/gameview.php?gameid=112&view=dev |archive-date=2008-04-04}}</ref> |
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<ref name="xxx">{{cite web |author=Tim Jones |url=http://www.ign.com/articles/1999/06/15/metroid-2-return-of-samus |title=Metroid 2: Return of Samus |website=IGN |date=1999-06-14 |access-date=2008-02-19 |url-status=live |archive-url=https://web.archive.org/web/20150711214501/http://www.ign.com/articles/1999/06/15/metroid-2-return-of-samus |archive-date=2015-07-11}}</ref> |
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<ref name="diesgaudii">{{cite web |first1=George |last1=Caragonne |first2=James |last2=Brock |first3=Bob |last3=Layton |author4=Jade |first5=Kathryn |last5=Bolinger |url=http://diesgaudii.genvid.com/site/metroid/comic/ |archive-url=https://archive.today/20120708181426/http://diesgaudii.genvid.com/site/metroid/comic/ |url-status=dead |archive-date=July 8, 2012 |title=Metroid |access-date=2008-02-20 |date=1987-01-01 |publisher=[[Nintendo Power]]}}</ref> |
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<ref name="GWR2013">{{cite book | title=Guinness World Records 2013: Gamer's Edition | publisher=Guinness World Records Ltd. | year=2012 | page=154 | isbn=9781904994954}}</ref> |
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<ref name="NP Top 200">{{Cite magazine|date=February 2006| title=NP Top 200|magazine=[[Nintendo Power]]|volume=200|pages=58–66}}</ref> |
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<ref name=gr-history>{{cite web |access-date=2013-01-03 |url=http://www.gamesradar.com/the-history-of-metroid/ |title=The History of Metroid |publisher=GamesRadar |date=2007-10-23 |author=Robinson, Andy |url-status=live |archive-url=https://web.archive.org/web/20150525045327/http://www.gamesradar.com/the-history-of-metroid/ |archive-date=2015-05-25}}</ref> |
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<ref name=":2">{{cite web|url=http://www.comingsoon.net/news.php?id=4202 |title=John Woo Bringing Metroid to the Big Screen |access-date=2007-10-18 |date=2004-04-07 |publisher=Crave Online |url-status=dead |archive-url=https://web.archive.org/web/20071011115815/http://www.comingsoon.net/news.php?id=4202 |archive-date=2007-10-11}}</ref> |
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<ref name="huntersgr">{{cite web|url=http://www.gamerankings.com/ds/920760-metroid-prime-hunters/ |publisher=[[GameRankings]] |title=Metroid Prime: Hunters — DS |access-date=2008-02-16 |url-status=live |archive-url=https://web.archive.org/web/20121014054351/http://www.gamerankings.com/ds/920760-metroid-prime-hunters/ |archive-date=2012-10-14}}</ref> |
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<ref name="omgr">{{cite web|url=http://www.gamerankings.com/wii/960554-metroid-other-m/index.html |publisher=[[GameRankings]] |title=Metroid: Other M — WII |access-date=2010-09-01 |url-status=live |archive-url=https://web.archive.org/web/20100831162233/http://www.gamerankings.com/wii/960554-metroid-other-m/index.html |archive-date=2010-08-31}}</ref> |
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<ref name="awesome">{{cite web|author=M4G Staff|url=http://www.music4games.net/Features_Display.aspx?id=174|archive-url=https://web.archive.org/web/20080315081014/http://www.music4games.net/Features_Display.aspx?id=174|archive-date=2008-03-15|title=Interview with Metroid Prime 3: Corruption Sound Team at Retro Studios and Composer Kenji Yamamoto|publisher=music4games|date=2007-10-05|access-date=2008-03-19}}</ref> |
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<ref name="non-playable">{{cite web|first=Wesley |last=Yin-Poole |website=[[Eurogamer]] |url=http://www.eurogamer.net/articles/2011-01-24-samus-not-playable-in-dead-or-alive-3ds |title=Samus Not Playable in Dead or Alive 3DS |date=2011-01-24 |access-date=2012-11-03 |url-status=live |archive-url=https://web.archive.org/web/20121109153806/http://www.eurogamer.net/articles/2011-01-24-samus-not-playable-in-dead-or-alive-3ds |archive-date=2012-11-09}}</ref> |
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<ref name="Credits">{{cite video game|title=Metroid Fusion|developer=Nintendo R&D1|publisher=Nintendo|date=November 17, 2002|platform=[[Game Boy Advance]]|scene=Staff credits}}</ref> |
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<ref name="supergr">{{cite web|url=http://www.gamerankings.com/snes/588741-super-metroid/ |publisher=[[GameRankings]] |title=Super Metroid — SNES |access-date=2008-02-16 |url-status=live |archive-url=https://web.archive.org/web/20121014054213/http://www.gamerankings.com/snes/588741-super-metroid/ |archive-date=2012-10-14}}</ref> |
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<ref name="ommc">{{cite web|website=[[Metacritic]] |title=Metroid: Other M |url=https://www.metacritic.com/game/metroid-other-m/critic-reviews/?platform=wii |access-date=2010-08-31 |url-status=live |archive-url=https://web.archive.org/web/20100827113603/http://www.metacritic.com/game/wii/metroid-other-m |archive-date=2010-08-27}}</ref> |
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<ref name="pinballmc">{{cite web|website=[[Metacritic]] |title=Metroid Prime Pinball |url=https://www.metacritic.com/game/metroid-prime-pinball/critic-reviews/?platform=ds |access-date=2008-02-16 |url-status=live |archive-url=https://web.archive.org/web/20100831085305/http://www.metacritic.com/game/ds/metroid-prime-pinball |archive-date=2010-08-31}}</ref> |
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<ref name="trilogygr">{{cite web|url=http://www.gamerankings.com/wii/960329-metroid-prime-trilogy/index.html |title=Reviews of Metroid Prime: Trilogy |work=[[GameRankings]] |access-date=2009-08-22 |url-status=live |archive-url=https://web.archive.org/web/20090828113034/http://www.gamerankings.com/wii/960329-metroid-prime-trilogy/index.html |archive-date=2009-08-28}}</ref> |
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<ref name="andriasang metroid sales">{{cite web|author=Gantayat, Anoop |date=September 9, 2010 |title=Monster Hunter Beats Metroid and Bleach for Top Sales Spot |url=http://www.andriasang.com/e/blog/2010/09/09/monhan_tops_charts |publisher=Andriasang |access-date=2011-03-23 |url-status=bot: unknown |archive-url=https://web.archive.org/web/20100911075926/http://www.andriasang.com/e/blog/2010/09/09/monhan_tops_charts |archive-date=September 11, 2010}}</ref> |
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<ref name="Metroid Dread sales">{{cite web |last1=Lane |first1=Gavin |title=It's Official, Metroid Dread Is The Best-Selling Game In The Metroid Series |url=https://www.nintendolife.com/news/2022/05/its-official-metroid-dread-is-the-best-selling-game-in-the-metroid-series |website=[[Nintendo Life]] |access-date=May 10, 2022 |date=May 10, 2022|url-status=live|archive-url=https://web.archive.org/web/20220510110044/https://www.nintendolife.com/news/2022/05/its-official-metroid-dread-is-the-best-selling-game-in-the-metroid-series|archive-date=May 10, 2022}}</ref> |
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<ref name="trilogymc">{{cite web|url=https://www.metacritic.com/game/metroid-prime-trilogy/critic-reviews/?platform=wii |work=[[Metacritic]] |title=Reviews of Metroid Prime: Trilogy |access-date=2009-08-22 |url-status=live |archive-url=https://web.archive.org/web/20100819083042/http://www.metacritic.com/game/wii/metroid-prime-trilogy |archive-date=2010-08-19}}</ref> |
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<ref name="corruptiongr">{{cite web|url=http://www.gamerankings.com/wii/928517-metroid-prime-3-corruption/ |publisher=[[GameRankings]] |title=Metroid Prime 3: Corruption — WII |access-date=2008-02-16 |url-status=live |archive-url=https://web.archive.org/web/20121014054358/http://www.gamerankings.com/wii/928517-metroid-prime-3-corruption/ |archive-date=2012-10-14}}</ref> |
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<ref name="corruptionmc">{{cite web|website=[[Metacritic]] |title=Metroid Prime 3: Corruption |url=https://www.metacritic.com/game/metroid-prime-3-corruption/critic-reviews/?platform=wii |access-date=2008-02-16 |url-status=live |archive-url=https://web.archive.org/web/20121227084414/http://www.metacritic.com/game/wii/metroid-prime-3-corruption |archive-date=2012-12-27}}</ref> |
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<ref name="gamestm">{{cite web|date=2010-09-14|title=Yoshio Sakamoto discusses Metroid 64, Metroid Dread and the 3DS|url=http://www.gamestm.co.uk/features/yoshio-sakamoto-discusses-metroid-64-metroid-dread-and-the-unwritten-future-of-the-warioware-series/3/|url-status=live|archive-url=https://web.archive.org/web/20131213115652/http://www.gamestm.co.uk/features/yoshio-sakamoto-discusses-metroid-64-metroid-dread-and-the-unwritten-future-of-the-warioware-series/3/|archive-date=2013-12-13|access-date=2011-03-18|work=[[GamesTM]]}}</ref> |
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<ref name="trailers">{{cite web|url=http://www.gametrailers.com/full-episodes/90j5yi/gt-retrospectives-metroid-retrospective--part-1 |title=The Metroid Retrospective Video Game, Part 1 | Video Clip | Game Trailers & Videos |publisher=GameTrailers.com |date=2007-07-25 |access-date=2011-10-08 |url-status=live |archive-url=https://web.archive.org/web/20140410190209/http://www.gametrailers.com/full-episodes/90j5yi/gt-retrospectives-metroid-retrospective--part-1 |archive-date=2014-04-10}}</ref> |
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<ref name="ign-handson">{{cite web|author=Harris, Craig|date=August 22, 2002|title=Metroid Fusion Hands-on|url=https://www.ign.com/articles/2002/08/22/metroid-fusion-hands-on|url-status=live|archive-url=https://web.archive.org/web/20071117061819/http://gameboy.ign.com/articles/368/368710p1.html|archive-date=November 17, 2007|access-date=October 16, 2021|publisher=IGN}}</ref> |
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<ref name="primed">{{cite web|author=Fran Mirabella III |url=http://www.ign.com/articles/2002/11/11/metroid-prime |title=Metroid Prime |date=2002-11-11 |website=IGN |access-date=2008-02-27 |url-status=live |archive-url=https://web.archive.org/web/20121207014156/http://www.ign.com/articles/2002/11/11/metroid-prime |archive-date=2012-12-07}}</ref> |
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<ref name="fusionmc">{{cite web|website=[[Metacritic]] |title=Metroid Fusion |url=https://www.metacritic.com/game/metroid-fusion/critic-reviews/?platform=game-boy-advance |access-date=2008-02-16 |url-status=live |archive-url=https://web.archive.org/web/20101123194019/http://www.metacritic.com/game/game-boy-advance/metroid-fusion |archive-date=2010-11-23}}</ref> |
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<!-- <ref>{{Cite web|date=14 September 2010|title=Yoshio Sakamoto discusses Metroid 64, Metroid Dread and the 3DS|url=http://www.gamestm.co.uk/interviews/yoshio-sakamoto-discusses-metroid-64-metroid-dread-and-the-unw|url-status=live|archive-url=https://web.archive.org/web/20101115161357/http://www.gamestm.co.uk/interviews/yoshio-sakamoto-discusses-metroid-64-metroid-dread-and-the-unwritten-future-of-the-warioware-series|archive-date=15 November 2010|website=[[GamesTM]]}}</ref> --> |
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<ref name="The History of Metroid, at GameSpot">{{cite web|last=Shoemaker|first=Brad|title=The History of Metroid|url=http://www.gamespot.com/gamespot/features/video/hist_metroid/p2_01.html|url-status=dead|archive-url=https://web.archive.org/web/20131003050311/http://www.gamespot.com/gamespot/features/video/hist_metroid/p2_01.html|archive-date=October 3, 2013|access-date=April 8, 2014|website=GameSpot|page=Metroid}}</ref> |
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<ref name="Metroid Prime 3: Corruption sales">{{cite web|date=25 April 2008|title=Financial Results Briefing for Fiscal Year Ended March 2008 (Briefing Date: 2008/4/25): Supplementary Information|url=https://www.nintendo.co.jp/ir/pdf/2008/080425e.pdf|access-date=12 June 2020|archive-date=19 May 2019|archive-url=https://web.archive.org/web/20190519050029/https://www.nintendo.co.jp/ir/pdf/2008/080425e.pdf|url-status=live}}</ref> |
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<ref name="huntersmc">{{cite web|website=[[Metacritic]] |title=Metroid Prime: Hunters |url=https://www.metacritic.com/game/metroid-prime-hunters/critic-reviews/?platform=ds |access-date=2008-02-16 |url-status=live |archive-url=https://web.archive.org/web/20100817191246/http://www.metacritic.com/game/ds/metroid-prime-hunters |archive-date=2010-08-17}}</ref> |
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<ref name="pinballgr">{{cite web|url=http://www.gamerankings.com/ds/928291-metroid-prime-pinball/ |publisher=[[GameRankings]] |title=Metroid Prime Pinball — DS |access-date=2008-02-16 |url-status=live |archive-url=https://web.archive.org/web/20121014054336/http://www.gamerankings.com/ds/928291-metroid-prime-pinball/ |archive-date=2012-10-14}}</ref> |
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<ref name="zeromc">{{cite web|website=[[Metacritic]] |title=Metroid: Zero Mission |url=https://www.metacritic.com/game/metroid-zero-mission/critic-reviews/?platform=game-boy-advance |access-date=2008-02-16 |url-status=live |archive-url=https://web.archive.org/web/20110402214825/http://www.metacritic.com/game/game-boy-advance/metroid-zero-mission |archive-date=2011-04-02}}</ref> |
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<ref name="echoesgr">{{cite web|url=http://www.gamerankings.com/gamecube/589573-metroid-prime-2-echoes/ |publisher=[[GameRankings]] |title=Metroid Prime 2: Echoes — GC |access-date=2008-02-16 |url-status=live |archive-url=https://web.archive.org/web/20121014010557/http://www.gamerankings.com/gamecube/589573-metroid-prime-2-echoes/ |archive-date=2012-10-14}}</ref> |
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<ref name="movie">{{cite web|date=2004-04-07 |author=Justin Calvert |title=John Woo options Metroid movie |website=[[GameSpot]] |url=http://www.gamespot.com/news/6093071.html |url-status=live |archive-url=https://web.archive.org/web/20090612010607/http://www.gamespot.com/news/6093071.html |archive-date=2009-06-12}}</ref> |
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<ref name="shoothip">{{cite web|author=Alexander Brandon |url=http://www.gamasutra.com/view/feature/2947/shooting_from_the_hip_an_.php |title=Shooting from the Hip: an Interview with Hip Tanaka |website=Gamasutra |date=2002-09-25 |access-date=2011-07-13 |url-status=live |archive-url=https://web.archive.org/web/20110605105634/http://www.gamasutra.com/view/feature/2947/shooting_from_the_hip_an_.php |archive-date=2011-06-05}}</ref> |
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<ref name="original">{{cite web|author=IGN Staff |url=http://www.ign.com/articles/2007/08/08/top-ten-tuesday-best-8-bit-soundtracks |title=Top Ten Tuesday: Best 8-Bit Soundtracks |website=IGN |date=2007-08-08 |access-date=2008-02-19 |url-status=live |archive-url=https://web.archive.org/web/20121012233104/http://www.ign.com/articles/2007/08/08/top-ten-tuesday-best-8-bit-soundtracks |archive-date=2012-10-12}}</ref> |
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<ref name="timelines">{{cite web|author=IGN Staff|date=October 18, 2002|title=Metroid Time Line|url=http://www.ign.com/articles/2002/10/18/metroid-time-line|url-status=live|archive-url=https://web.archive.org/web/20121022185501/http://www.ign.com/articles/2002/10/18/metroid-time-line|archive-date=October 22, 2012|access-date=2008-02-26|website=IGN}}</ref> |
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<ref name="cartoon">{{cite news |last1=McWhertor |first1=Michael |title=The Super Mario Bros. Super Show people once tried to make bizarre Metroid and Castlevania cartoons |url=https://www.polygon.com/2019/5/8/18536769/super-mario-bros-power-hour-metroid-castlevania-cartoons-dic |access-date=June 19, 2021 |website=www.polygon.com |date=May 8, 2019 |language=en |archive-date=June 24, 2021 |archive-url=https://web.archive.org/web/20210624200411/https://www.polygon.com/2019/5/8/18536769/super-mario-bros-power-hour-metroid-castlevania-cartoons-dic |url-status=live}}</ref> |
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<ref name=":1">{{cite web|author=Craig Harris|date=October 21, 2005|title=Metroid Prime Pinball|url=http://www.ign.com/articles/2005/10/21/metroid-prime-pinball|url-status=live|archive-url=https://web.archive.org/web/20121020183148/http://www.ign.com/articles/2005/10/21/metroid-prime-pinball|archive-date=October 20, 2012|access-date=2008-02-27|website=IGN}}</ref> |
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<ref name="echoesmc">{{cite web|website=[[Metacritic]] |title=Metroid Prime 2: Echoes |url=https://www.metacritic.com/game/metroid-prime-2-echoes/critic-reviews/?platform=gamecube |access-date=2008-02-16 |url-status=live |archive-url=https://web.archive.org/web/20101126094747/http://www.metacritic.com/game/gamecube/metroid-prime-2-echoes |archive-date=2010-11-26}}</ref> |
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<ref name="1up-girl3">{{cite web|last=Oxford|first=Nadia|date=August 7, 2006|title=One Girl vs. the Galaxy|url=http://www.1up.com/do/feature?pager.offset=2&cId=3152658|url-status=dead|archive-url=https://web.archive.org/web/20150404101405/http://www.1up.com/do/feature?pager.offset=2&cId=3152658|archive-date=April 4, 2015|access-date=February 24, 2009|publisher=1UP.com|page=3}}</ref> |
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<ref name="metroid2gr">{{cite web|url=http://www.gamerankings.com/gameboy/585799-metroid-ii-return-of-samus/ |publisher=[[GameRankings]] |title=Metroid II: Return of Samus — GB |access-date=2008-02-16 |url-status=live |archive-url=https://web.archive.org/web/20121020051144/http://www.gamerankings.com/gameboy/585799-metroid-ii-return-of-samus/ |archive-date=2012-10-20}}</ref> |
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<ref name="zerogr">{{cite web|url=http://www.gamerankings.com/gba/914982-metroid-zero-mission/ |publisher=[[GameRankings]] |title=Metroid: Zero Mission — GBA |access-date=2008-02-16 |url-status=live |archive-url=https://web.archive.org/web/20121014054319/http://www.gamerankings.com/gba/914982-metroid-zero-mission/ |archive-date=2012-10-14}}</ref> |
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<ref name="primegr">{{cite web|url=http://www.gamerankings.com/gamecube/447244-metroid-prime/ |publisher=[[GameRankings]] |title=Metroid Prime — GC |access-date=2008-02-16 |url-status=live |archive-url=https://web.archive.org/web/20121014005944/http://www.gamerankings.com/gamecube/447244-metroid-prime/ |archive-date=2012-10-14}}</ref> |
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<ref name=":4">{{Cite web|last=Gates|first=Christopher|date=March 8, 2019|title=The Entire ''Metroid'' Timeline Explained|url=https://www.svg.com/147316/the-entire-metroid-timeline-explained/|access-date=January 26, 2020|website=SVG|archive-date=January 24, 2021|archive-url=https://web.archive.org/web/20210124024953/https://www.svg.com/147316/the-entire-metroid-timeline-explained/|url-status=live}}</ref> |
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<ref name=":3">{{Cite web|last=Parish|first=Jeremy|date=2019-03-19|title=The complete ranking of the Metroid series|url=https://www.polygon.com/features/2019/3/19/18196756/the-best-metroid-games-ranked|access-date=2021-01-08|website=Polygon|language=en|archive-date=2020-11-07|archive-url=https://web.archive.org/web/20201107235127/https://www.polygon.com/features/2019/3/19/18196756/the-best-metroid-games-ranked|url-status=live}}</ref> |
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<ref name="pro">{{cite magazine|url=http://www.gamepro.com/article/features/71888/the-10-best-video-game-franchises/|date=2006-07-11|author=GamePro Staff|title=Feature: The 10-Best Video-Game Franchises|magazine=[[GamePro]]|access-date=2008-02-26|archive-url=https://web.archive.org/web/20100114063237/http://www.gamepro.com/article/features/71888/the-10-best-video-game-franchises/|archive-date=2010-01-14}}</ref> |
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<ref name="businessinsider_announce">{{cite web|last=Weinberger|first=Matt|date=13 June 2017|title=After 26 years, Nintendo is bringing back a forgotten classic 'Metroid' game for a gorgeous remake|url=https://www.businessinsider.com/metroid-samus-returns-nintendo-3ds-2017-6|url-status=live|archive-url=https://archive.today/20170808170501/http://uk.businessinsider.com/metroid-samus-returns-nintendo-3ds-2017-6|archive-date=8 August 2017|access-date=14 June 2017|work=[[Business Insider]]|publisher=[[Axel Springer SE]]}}</ref> |
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<ref name="polygon_announce">{{cite web|last=Frank|first=Allegra|date=13 June 2017|title=Metroid: Samus Returns comes to Nintendo 3DS this year (update)|url=https://www.polygon.com/2017/6/13/15793854/metroid-samus-returns-release-date-nintendo-3ds-e3-2017|url-status=live|archive-url=https://web.archive.org/web/20170613194514/https://www.polygon.com/2017/6/13/15793854/metroid-samus-returns-release-date-nintendo-3ds-e3-2017|archive-date=13 June 2017|access-date=13 June 2017|work=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]}}</ref> |
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<ref name="history">{{cite web|author=Rus McLaughlin |url=http://www.ign.com/articles/2008/08/15/ign-presents-the-history-of-metroid |title=IGN Presents The History of Metroid |website=IGN |date=2007-08-24 |access-date=2008-02-17 |url-status=live |archive-url=https://web.archive.org/web/20160322232835/http://www.ign.com/articles/2008/08/15/ign-presents-the-history-of-metroid |archive-date=2016-03-22}}</ref> |
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<ref name="NintendoLand">{{cite web|url=http://www.shacknews.com/article/75739/nintendo-debuts-metroid-blast-in-nintendo-land |title=Nintendo debuts 'Metroid Blast' in Nintendo Land |publisher=[[Shacknews]] |first=Steve |last=Watts |date=2012-09-13 |access-date=2012-09-21 |url-status=live |archive-url=https://web.archive.org/web/20120916223453/http://www.shacknews.com/article/75739/nintendo-debuts-metroid-blast-in-nintendo-land |archive-date=2012-09-16}}</ref> |
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<ref name="mompreview">{{cite web|title=Metroid Other M Preview for the Wii|date=2009-06-03|url=http://www.1up.com/do/previewPage?pager.offset=0&cId=3174587&p=44|access-date=2009-06-03|archive-date=2011-11-19|archive-url=https://web.archive.org/web/20111119010758/http://www.1up.com/do/previewPage?pager.offset=0&cId=3174587&p=44|url-status=live}}</ref> |
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<ref name="fusiongr">{{cite web|url=http://www.gamerankings.com/gba/516709-metroid-fusion/ |publisher=[[GameRankings]] |title=Metroid Fusion — GBA |access-date=2008-02-16 |url-status=live |archive-url=https://web.archive.org/web/20121014054220/http://www.gamerankings.com/gba/516709-metroid-fusion/ |archive-date=2012-10-14}}</ref> |
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<ref name="primemc">{{cite web|website=[[Metacritic]] |title=Metroid Prime |url=https://www.metacritic.com/game/metroid-prime/critic-reviews/?platform=gamecube |access-date=2008-02-16 |url-status=live |archive-url=https://web.archive.org/web/20101121132248/http://www.metacritic.com/game/gamecube/metroid-prime |archive-date=2010-11-21}}</ref> |
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<ref name="yosuke hayashi">{{cite web|url=https://www.ign.com/articles/2011/05/12/dead-or-alive-dimensions-interview-with-team-ninjas-yosuke-hayashi |title=Dead or Alive Dimensions Interview with Team Ninja's Yosuke Hayashi |first=Audrey |last=Drake |website=IGN |date=2011-05-12 |access-date=2021-10-16 |url-status=live |archive-url=https://web.archive.org/web/20160102062818/http://ie.ign.com/articles/2011/05/12/dead-or-alive-dimensions-interview-with-team-ninjas-yosuke-hayashi |archive-date=2016-01-02}}</ref> |
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<ref name="Spot">{{cite web|last=Gerstmann|first=Jeff|date=February 18, 1999|title=Super Smash Bros. Review|url=http://www.gamespot.com/n64/action/supersmashbros/review.html|access-date=April 26, 2008|website=[[GameSpot]]|publisher=|archive-date=July 25, 2008|archive-url=https://web.archive.org/web/20080725200955/http://www.gamespot.com/n64/action/supersmashbros/review.html|url-status=live}}</ref> |
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<ref name="verge_preview">{{cite web|last=Webster|first=Andrew|date=14 June 2017|title=Samus Returns is a confident throwback to Metroid's roots|url=https://www.theverge.com/2017/6/14/15797610/metroid-samus-returns-nintendo-3ds-preview-interview-e3-2017|url-status=live|archive-url=https://web.archive.org/web/20170614150423/https://www.theverge.com/2017/6/14/15797610/metroid-samus-returns-nintendo-3ds-preview-interview-e3-2017|archive-date=14 June 2017|access-date=14 June 2017|work=[[The Verge]]|publisher=[[Vox Media]]}}</ref> |
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<ref name="IGNMetroid">{{cite web|last=Schneider|first=Peer|date=2012-12-28|title=Whatever Happened to the Metroid Movie? Former producer talks about the ill-fated John Woo/Nintendo co-production|url=http://www.ign.com/articles/2012/12/28/whatever-happened-to-the-metroid-movie|url-status=live|archive-url=https://web.archive.org/web/20121231131210/http://www.ign.com/articles/2012/12/28/whatever-happened-to-the-metroid-movie|archive-date=2012-12-31|access-date=2012-12-31|work=[[IGN]]|publisher=[[News Corporation (1980–2013)|News Corporation]]}}</ref> |
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<ref name="ffmc">{{cite web|url=https://www.metacritic.com/game/metroid-prime-federation-force/critic-reviews/?platform=3ds |title=Metroid Prime: Federation Force |website=[[Metacritic]] |access-date=2016-07-18 |url-status=live |archive-url=https://web.archive.org/web/20200222082315/https://www.metacritic.com/game/3ds/metroid-prime-federation-force |archive-date=2020-02-22}}</ref> |
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<ref name="ffgr">{{cite web|url=https://www.gamerankings.com/3ds/168673-metroid-prime-federation-force/index.html |title=Metroid Prime: Federation Force — 3DS |website=[[GameRankings]] |access-date=2016-07-18 |url-status=live |archive-url=https://web.archive.org/web/20191209011336/http://www.gamerankings.com/3ds/168673-metroid-prime-federation-force/index.html |archive-date=2019-12-09}}</ref> |
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<ref name="srmc">{{cite web|url=https://www.metacritic.com/game/metroid-samus-returns/critic-reviews/?platform=3ds |title=Metroid: Samus Returns |website=[[Metacritic]] |access-date=2017-09-12 |url-status=live |archive-url=https://web.archive.org/web/20171021050436/http://www.metacritic.com/game/3ds/metroid-samus-returns |archive-date=2017-10-21}}</ref> |
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<ref name="srgr">{{cite web|url=https://www.gamerankings.com/3ds/211393-metroid-samus-returns/index.html |title=Metroid: Samus Returns — 3DS |website=[[GameRankings]] |access-date=2017-09-12 |url-status=live |archive-url=https://web.archive.org/web/20191209015734/https://www.gamerankings.com/3ds/211393-metroid-samus-returns/index.html |archive-date=2019-12-09}}</ref> |
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<ref name="dreadmc">{{cite web|url=https://www.metacritic.com/game/metroid-dread/critic-reviews/?platform=nintendo-switch |title=Metroid Dread |website=[[Metacritic]] |access-date=2021-12-08 |url-status=live |archive-url=https://web.archive.org/web/20211208112520/https://www.metacritic.com/game/switch/metroid-dread |archive-date=2021-12-08}}</ref> |
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<ref name="mprmc">{{cite web|url=https://www.metacritic.com/game/metroid-prime-remastered/critic-reviews/?platform=nintendo-switch |title=Metroid Prime Remastered |website=[[Metacritic]] |access-date=2023-02-11 |url-status=live |archive-url=https://web.archive.org/web/20211208112520/https://www.metacritic.com/game/switch/metroid-dread |archive-date=2021-12-08}}</ref> |
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}} |
}} |
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==External links== |
==External links== |
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{{Commons category |
{{Commons category-inline}} |
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* |
* {{Official website|http://www.metroid.com/}} |
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{{Metroid series}} |
{{Metroid series}} |
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{{Main franchises by Nintendo}} |
{{Main franchises by Nintendo}} |
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{{Portal bar|Video games|Japan}} |
{{Portal bar|Video games|Japan}} |
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{{Good article}} |
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[[Category:Metroid| ]] |
[[Category:Metroid| ]] |
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[[Category:Nintendo franchises]] |
[[Category:Nintendo franchises]] |
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[[Category:Powered exoskeletons in video games]] |
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Latest revision as of 22:49, 26 October 2024
Metroid | |
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Genre(s) | |
Developer(s) |
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Publisher(s) | Nintendo |
Creator(s) | |
Platform(s) | |
First release | Metroid August 6, 1986 |
Latest release | Metroid Prime Remastered February 8, 2023 |
Metroid[a] is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic Metroid creatures.
Metroid combines the platforming of Super Mario Bros. and the exploration of The Legend of Zelda with a science fiction setting and an emphasis on nonlinear gameplay. Most Metroid games are side-scrolling, while the 3D games use a first-person perspective. Players battle hostile alien enemies and obtain power-ups as they progress through the game world. The series is known for its isolated atmosphere, featuring few non-player characters.
The first Metroid was developed by Nintendo R&D1 and released on the Nintendo Entertainment System in 1986. Metroid II: Return of Samus was released for the handheld Game Boy in 1991. Super Metroid (1994), released for the Super Nintendo Entertainment System, received acclaim. After a hiatus, Metroid Fusion (2002) and Metroid: Zero Mission (2004) were released for the Game Boy Advance.
The first 3D Metroid game, Metroid Prime (2002), was developed by Retro Studios for the GameCube and received acclaim. It was followed by Metroid Prime 2: Echoes (2004) and the Wii game Metroid Prime 3: Corruption (2007). Metroid: Other M (2010), developed by Team Ninja for the Wii, received weaker reviews. After another hiatus, MercurySteam developed a remake of Metroid II: Return of Samus, Metroid: Samus Returns (2017) for the handheld Nintendo 3DS, followed by Metroid Dread (2021) for the Nintendo Switch. Metroid Prime 4: Beyond is scheduled for 2025.
As of September 2012, the Metroid series had sold over 17.44 million copies.[2] It has been represented in other Nintendo media, including the Super Smash Bros. series. Additional media includes soundtracks, comic books, and manga. Along with the 1997 Konami game Castlevania: Symphony of the Night, the early Metroid games defined the Metroidvania subgenre, inspiring other games with continuous, explorable side-scrolling levels. Samus was one of the first prominent female video game characters.
Gameplay
[edit]The Metroid series contains gameplay elements from shooter, platformer, adventure, survival and sometimes first person games.[3] The series is notable for its non-linear progression and solitary exploration format where the player only controls Samus Aran, with few or no other characters to interact with. The player gains items and power-ups for Samus's cybernetic suit primarily through exploration, and occasionally by defeating alien creatures through real-time combat with the suit's arm cannon. Many such upgrades enable further avenues of exploration.[3][4] A recurring upgrade is the Morph Ball, which allows Samus to curl into a ball, roll into tight places and plant bombs.[3]
The classic series consists of 2D side-scrollers, while the Metroid Prime series uses a first-person perspective, and first-person shooter mechanics. The 2010 Other M made use of a third person shooter format.[citation needed]
The original Metroid was influenced by two other major Nintendo franchises: Mario, from which it borrowed extensive areas of platform jumping, and The Legend of Zelda, from which it borrowed non-linear exploration.[3] Metroid differed in its atmosphere of solitude and foreboding.[3] Metroid was also one of the first video games to feature an exploration to the left as well as the right, and backtracking to already explored areas to search for secret items and paths.[5] Since the late 1990s, the term "Metroidvania" has been applied to this format.
Audio
[edit]The Metroid series has been noted and praised for its unique style of video game music.[3][6][7] Hirokazu "Hip" Tanaka, composer of the original Metroid, has said he wanted to make a score that made players feel like they were encountering a "living creature" and had no distinction between music and sound effects.[6][8] The only time the main Metroid theme was heard was after Mother Brain is defeated; this is intended to give the player a catharsis. At all other times, no melodies are present in the game.[8] The composer of Super Metroid, Kenji Yamamoto, came up with some themes by humming to himself while riding his motorcycle to work. He was asked to compose the music for Metroid Prime to reinforce the series continuity.[9] Metroid Prime's Dolby Pro Logic II surround sound was mixed by a member of Dolby.[10]
Developers from Retro Studios noted how the 6 MB memory budget for all sound effects of a level in Metroid Prime was crucial in producing a quality soundtrack, as each sound had to be of high quality to be included.[9] Yamamoto used heavy drums, piano, voiced chants, clangs of pipes, and electric guitar.[10] Metroid Prime 3: Corruption took advantage of the increased RAM in the Wii, allowing for higher-quality audio samples.[9] Kenji Yamamoto, who composed the music for Super Metroid and the Prime trilogy, copied the musical design of the original Metroid in Metroid Prime 3, by keeping the music and themes dark and scary until the very end, when uplifting music is played during the credits.[9]
Plot
[edit]Setting
[edit]The Metroid franchise takes place in a science fiction setting where humanity is shown to be a part of a spacefaring sovereignty known as the Galactic Federation. Other races are both a part of the Federation as well as close allies, the most prolific being the Chozo, an avian species possessing advanced technology and skills in bioengineering. The mutual nemesis of the Federation and the Chozo are the Space Pirates, a villainous interstellar cabal comprising multiple alien races of disreputable nature that all refuse to abide to the Galactic Federation's rule. They are led by the dragon-like warlord Ridley, and plot to develop weapons of mass destruction from hazardous life forms and materials to destroy the Federation and secure galactic dominance.
The eponymous Metroids are a species of predatory, jellyfish-like organisms that feed on an undetectable life energy found in all living creatures. Biological weapons, the Metroids were engineered by the Chozo to eradicate a parasitic, shapeshifting virus known as the "X" that threatened their civilization. While the Metroids succeeded in stopping the X, they became a danger to the Chozo themselves when they developed the ability to evolve into different and far deadlier forms. Most of the games center around the efforts of various organizations, including the Space Pirates, the Galactic Federation, and rogue members of the Chozo race, to weaponize the Metroids and the subsequent conflicts they cause.
Story
[edit]Metroid | |||
Story chronology | |||
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Main series in bold, remakes in parentheses | |||
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[11][12] | |||
Metroid follows the adventures of the bounty hunter Samus Aran, who battles the Space Pirates and the Metroids.[13] Samus was raised by the Chozo after her parents were killed by a Space Pirate raid led by Ridley. She serves in the military of the Galactic Federation before departing and beginning work as a bounty hunter,[14] while facing the forces of Ridley and Mother Brain.[15][16]
In the original Metroid, Samus travels to the planet Zebes to stop the Space Pirates from using the Metroids to create biological weapons.[17] She defeats the cybernetic lifeform Mother Brain, as well as Ridley and his fellow Space Pirate leader, Kraid.[13]
The Metroid Prime series is set between Metroid and Metroid II: Return of Samus, and chronicles Samus' conflicts with a malignant, radioactive substance named Phazon.[14] In Metroid Prime, Samus travels to Tallon IV to stop the Space Pirates from exploiting a Phazon-infused meteor that has poisoned the local ecosystem.[13] After battling a cybernetically enhanced Ridley and clearing out the Space Pirate presence on the planet, Samus purges the Phazon from Tallon IV by defeating the titular enemy, a Phazon-infected Metroid. Metroid Prime: Hunters, which is unconnected to the Phazon storyline, sees Samus respond to a distress call to the Alimbic Cluster. Other bounty hunters respond to the call, and after conflicting amongst themselves, they all ultimately band together to fight against a creature named Gorea.[14] In Metroid Prime 2: Echoes, Samus explores the planet Aether, which is suffering from a Phazon outbreak. The Phazon has split the world into "light" and "dark" dimensions, leading to the rise of the evil Ing race. While liberating Aether from the Ing, Samus encounters Dark Samus, a revitalized Metroid Prime that has partially copied her physical appearance. In Metroid Prime 3: Corruption, Samus and three other bounty hunters are recruited by the Federation to stop Dark Samus from infecting the galaxy with Phazon. While fighting to avoid being slowly corrupted by Phazon herself, Samus eradicates Phazon and her double.[13] Metroid Prime: Federation Force, the only game in which players do not control Samus, sees Samus mind-controlled by Space Pirates; the Federation Force, an elite squadron of marines equipped with powerful exosuits, battles to rescue her and destroy the Space Pirates.[14]
In Metroid II, the Galactic Federation calls for the extermination of the Metroid species and contracts Samus to travel to the species' homeworld, SR388, to carry out their extinction. She succeeds in wiping out the planet's Metroid population, but saves a single hatchling Metroid that bonds to her and delivers it to the Ceres research station for study.[13] In Super Metroid, Ridley steals the hatchling and takes it to Zebes, where the Space Pirates are attempting to clone the Metroids. After killing Ridley, Samus herself is nearly killed by the revived Mother Brain, but is rescued by the now grown Metroid which sacrifices itself. Samus destroys Mother Brain in retaliation and escapes as Zebes explodes, exterminating her old enemies for good.[14]
In Metroid: Other M, set after Super Metroid, Samus investigates the Bottle Ship, a derelict scientific research station, with a Galactic Federation platoon led by her former commanding officer, Adam Malkovich.[13] They team up against many bioweapons created by a Federation science group, including clones of creatures Samus faced on Zebes like Ridley and the Metroids. A revived Mother Brain, now occupying a humanoid body supplied to her by the Federation, takes control of the Metroids and attempts to unleash them upon the Federation, but is stopped by Samus at the cost of Adam's life. Afterward, Samus encounters and kills the ethereal entity Phantoon and sets the Bottle Ship to self-destruct.[14] In Metroid Fusion, Samus accompanies a team of scientists to SR388, where she has her first encounter with the X parasites when the species reappears in the absence of the Metroids. The X overruns a scientific research station in the planet's orbit, assimilating and imitating many creatures being studied on board.[13] Samus is infected by one but is saved using a vaccine made from the baby Metroid's cells. She discovers that the Federation has been cloning Metroids in secret, and sets the space station on a collision with SR388 to destroy the X parasites.[14] Metroid Dread continues where Fusion left off, with the Federation dispatching a squadron of advanced automatons known as E.M.M.I. to investigate the planet ZDR, where X parasites have been sighted. Samus is sent to the planet herself after contact is lost, coming into conflict with the X and a Chozo war criminal named Raven Beak, stopping both from invading the rest of the galaxy.
Development and history
[edit]1986 | Metroid |
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1987 | |
1988 | |
1989 | |
1990 | |
1991 | Metroid II: Return of Samus |
1992 | |
1993 | |
1994 | Super Metroid |
1995 | |
1996 | |
1997 | |
1998 | |
1999 | |
2000 | |
2001 | |
2002 | Metroid Fusion |
Metroid Prime | |
2003 | |
2004 | Metroid: Zero Mission |
Metroid Prime 2: Echoes | |
2005 | Metroid Prime Pinball |
2006 | Metroid Prime Hunters |
2007 | Metroid Prime 3: Corruption |
2008 | |
2009 | Metroid Prime: Trilogy |
2010 | Metroid: Other M |
2011 | |
2012 | |
2013 | |
2014 | |
2015 | |
2016 | Metroid Prime: Federation Force |
2017 | Metroid: Samus Returns |
2018 | |
2019 | |
2020 | |
2021 | Metroid Dread |
2022 | |
2023 | Metroid Prime Remastered |
2024 | |
2025 | Metroid Prime 4: Beyond |
1986–1991: Conception and first game
[edit]The central figures in the production and development of the Metroid series are Satoru Okada, who directed Metroid and created the series; Yoshio Sakamoto, who was a character designer for the first game and has directed or supervised most of the sequels; Gunpei Yokoi, who headed the R&D1 division and produced the first two games; Makoto Kano, who wrote the scenario for Metroid, co-designed the second game, and produced the third; and Hiroji Kiyotake, who designed characters for the original.[3]
The original Metroid, an action game for the Family Computer Disk System, was developed by Nintendo's Research & Development 1 (R&D1) and released in Japan on August 6, 1986.[5] It was published for the Nintendo Entertainment System in August 1987 in North America and on January 15, 1988, in Europe.[18][19] It was directed by Satoru Okada.[3]
Metroid was designed to be a shooting game that combined the platform jumping of Super Mario Bros. with the non-linear exploration of The Legend of Zelda and a darker aesthetic. The name of the game is a portmanteau of the words "metro" (as in rapid transit) and android, and was meant to allude to the mainly underground setting of the first game as well as its robot-like protagonist.[20] Halfway through development of the original Metroid, one of the staff said to his fellow developers "Hey, wouldn't that be kind of cool if it turned out that this person inside the suit was a woman?", and the idea was accepted.[3][21] Ridley Scott's 1979 science-fiction horror film Alien was described by Sakamoto as a "huge influence" after the world of the first Metroid had been created. In recognition of this, an antagonist was given the name Ridley, after director Ridley Scott. The development staff were also influenced by the work of the film's creature designer H. R. Giger, finding his style to be fitting for the Metroid universe.[22]
1991–2002: Sequels and first hiatus
[edit]Metroid II: Return of Samus was released for the Game Boy in 1991 in North America and in 1992 in Japan and Europe. Metroid II also further established Samus' visual design, with the bulky Varia Suit upgrade and different arm cannons.[5]
As R&D1 were committed to making another game, Nintendo brought in Intelligent Systems to develop Super Metroid for the Super Nintendo Entertainment System (SNES).[23] Development began in late 1991.[24][25] Released in 1994, Super Metroid drastically expanded the Metroid formula, with numerous new power-ups[26] and a richer story.[27] It received acclaim and is considered one of the best SNES games.[3] It was directed by Yoshio Sakamoto, character designer for the first Metroid; Sakamoto has directed or produced most of the 2D Metroid games since.[3]
After Super Metroid, Nintendo released no new Metroid games for eight years. They considered developing a Metroid game for its next console, the Nintendo 64, but could not generate firm ideas.[28] Sakamoto said he could not imagine how the Nintendo 64 controller could be used to move Samus.[29] An unidentified company declined an offer from Nintendo to develop a Metroid game for the Nintendo 64, as they were not confident they could create a worthwhile successor to Super Metroid.[29] Samus appeared in the Nintendo 64 fighting game Super Smash Bros. (1999).[30]
2002–2009: Metroid Prime and Game Boy Advance games
[edit]In 2000, the Nintendo producer Shigeru Miyamoto visited the new Nintendo subsidiary Retro Studios in Austin, Texas. He did not like any of the projects they had in development, but spent time playing Action Adventure, a third-person science-fiction action game with a female protagonist. Miyamoto tasked Retro with developing a Metroid game for the new Nintendo console, the GameCube. The team terminated Action Adventure and moved to Metroid.[31][32]
Metroid Prime, the first 3D Metroid game, released in 2002, moved the nonlinear structure of Super Metroid to a first-person perspective.[33] Nintendo stressed that it was not a first-person shooter but a "first-person adventure".[3] Metroid Prime received acclaim.[34] It sold 2.84 million copies worldwide[35] and was the best-selling Metroid game until Metroid Dread (2021).[36]
In 2002, Nintendo released Metroid Fusion, a 2D game for the Game Boy Advance (GBA).[3] It was developed by R&D1 and written and directed by Sakamoto.[37] Its gameplay is similar to Super Metroid,[38] but with a more mission-based structure that gives more guidance to the player.[39] The team's next GBA project was Zero Mission (2004), a remake of the original Metroid.[3] Both GBA games received acclaim.[40][41] A Nintendo restructure merged R&D1 with R&D2 in 2003, shortly ahead of the release of Zero Mission.[42] A 2D Metroid game for the Nintendo DS, Metroid Dread, was in development around 2006, but the hardware was not suitable for the project. Dread was ultimately revived in 2021 for the Nintendo Switch.[43]
In 2004, Nintendo also released Metroid Prime 2: Echoes, which sees Samus switching between parallel light and dark worlds and introduced more difficulty.[33] Metroid Prime 3: Corruption, released for the Wii in 2007, added motion controls[3] and has Samus exploring separate planets, with more emphasis on shooting action.[33] The Prime games were rereleased for the Wii in the compilation Metroid Prime: Trilogy.[44]
In 2005, Nintendo released Metroid Prime Pinball, a pinball spin-off for the DS developed by Fuse Games.[45] Metroid Prime Hunters, a multiplayer game developed by Nintendo Software Technology, was released for the DS in 2006.[3]
2010–2016: Other M and second hiatus
[edit]A new 3D Metroid game, Metroid: Other M, developed with the Japanese studio Team Ninja and directed by Sakamoto, was released for Wii in 2010.[46] It featured a third-person perspective and placed a greater focus on story and action. Other M received weaker reviews, with criticism for its characterization of Samus as timid and emotional and its reduced emphasis on exploration.[47] Polygon described Other M as "such a massive misfire and a flop with fans that it practically killed the series", with the series going on another hiatus for six years.[33]
A Metroid minigame, "Metroid Blast", appeared in the Wii U game Nintendo Land (2012), which had a mixed reception.[48] Using the Wii U GamePad, the player controls Samus's gunship, while up to four players with Wii Remotes and Nunchuks control Mii characters on foot, wearing Varia Suits. Miyamoto said this reflected his ideas for future Metroid games.[49]
In 2014, a former artist from Next Level Games said that Next Level had built a Metroid prototype for the Nintendo 3DS handheld before Nintendo asked them to develop Luigi's Mansion: Dark Moon instead.[50] In 2016, Nintendo released Metroid Prime: Federation Force, a multiplayer game for the 3DS developed by Next Level. It received criticism for its multiplayer focus and frivolous tone.[51]
2017–present: Samus Returns, Dread and Prime 4: Beyond
[edit]A remake of Metroid II, Metroid: Samus Returns, was developed by MercurySteam and released for the 3DS in September 2017. It retained the gameplay of the original and added 3D graphics and gameplay features such as melee combat.[52][53][54] MercurySteam's next project was Metroid Dread for the Nintendo Switch, a realization of the cancelled Nintendo DS project from the late 2000s.[43][55] Released in October 2021, it had sold more than 2.9 million copies worldwide by May 2022, making it the best-selling Metroid game.[56]
In February 2023, Nintendo released Metroid Prime Remastered, a high-definition remaster of Metroid Prime for the Switch.[57] It was developed by Retro Studios with assistance from developers including Iron Galaxy Studios.[58]
In June 2017, at E3, Nintendo announced Metroid Prime 4 for the Switch.[59] While not confirmed by Nintendo, Eurogamer reported that Prime 4 was being developed by Bandai Namco Studios.[60] Unsatisfied with the progress, Nintendo announced in January 2019 that it had restarted the development under Retro Studios, the developer of the previous Metroid Prime games.[61] In June 2024, Nintendo revealed a trailer and the title Metroid Prime 4: Beyond, with a release year of 2025.[62]
Reception
[edit]Game | Units sold | GameRankings | Metacritic |
---|---|---|---|
Metroid | 2.73 million[63] | - | - |
Metroid II: Return of Samus | 1.72 million[63] | 79%[64] | - |
Super Metroid | 1.42 million[63] | 96%[65] | - |
Metroid Fusion | 1.39 million[63] | 91%[67] | 92[66] |
Metroid Prime | 2.84 million[29] | 96%[69] | 97[68] |
Metroid: Zero Mission | 90%[71] | 89[70] | |
Metroid (GBA re-release) | 62%[72] | 58[73] | |
Metroid Prime 2: Echoes | 1.10 million[74] | 92%[76] | 92[75] |
Metroid Prime Pinball | 80%[78] | 79[77] | |
Metroid Prime Hunters | 84%[80] | 85[79] | |
Metroid Prime 3: Corruption | 1.31 million[81] | 90%[83] | 90[82] |
Metroid Prime: Trilogy | 92%[85] | 91[84] | |
Metroid: Other M | 79%[87] | 79[86] | |
Metroid Prime: Federation Force | 65%[89] | 64[88] | |
Metroid: Samus Returns | 87%[91] | 85[90] | |
Metroid Dread | 3.07 million[56] | - | 88[92] |
Metroid Prime Remastered | 1.09 million[93] | - | 94[94] |
Metroid ranked the 70th top game (collectively) by Next Generation in 1996[95] and the 6th in 1999,[96] and as the eighth best game franchise by IGN in 2008.[97] In 2001, Electronic Gaming Monthly named Super Metroid the best game ever.[98] All the Metroid games released by 2005 were included in a Nintendo Power top 200 Nintendo games list,[99] Prime in the IGN top 100,[100] Metroid, Super Metroid, Prime and Echoes in a list by GameFAQs users;[101] Metroid and Super Metroid in Game Informer's list;[102] and Prime and Super Metroid in Edge's list.[103] The series has influenced games including Castlevania: Symphony of the Night.[4]
Samus Aran was recognized by Guinness World Records as "enduringly popular"[2] and as the "first playable human female character in a mainstream video game", although Toby Masuyo ("Kissy") from Namco's Alien Sector predates her by one year.[104][105] Ridley was the second-most requested Nintendo character by IGN and number one by the fans to be added as a playable character to the Super Smash Bros. series[106] and Mother Brain is often named among the best video game bosses.[107]
The original Metroid has been described as boosted by its "eerie" music, adding a "sense of mystery and exploration" to the game by making the game "moody and atmospheric".[3][6] IGN praised the well-timed music that helped add suspense.[7] GameSpot described Super Metroid as better than the original "in literally every conceivable way",[108] Metroid Fusion was noted for its "understated score" which fit the mood of the adventure and its excellent stereo sound effects, making it an uncommonly good Game Boy Advance sound experience.[109] Metroid Prime was considered one of the best games ever made upon its release, winning Game of the Year from various publications and websites.[110][111][112] IGN called the aural experience with Metroid Prime 2: Echoes "mesmerizing".[113] Music from Metroid has been frequently re-released as part of "best of" video game music releases.[114][115][116] Metroid Prime's soundtrack was called the best sound design on the GameCube. The sound effects were also noted for a high degree of accuracy and blending with the soundtrack.[10] On the popular video game music site OverClocked ReMix, Super Metroid is the tenth-most remixed video game, while the first Metroid video game was twenty-fifth.[117]
Sales
[edit]Each Metroid game, excluding spin-offs and remakes, has sold more than one million copies.[23][118][119] By September 2012, the series had sold over 17.44 million copies worldwide.[2]
Sales of Metroid games in Japan have typically been lower than in the United States.[120] In its debut week in Japan, Metroid Prime 3: Corruption sold 32,388 units, ranking it behind Ryū ga Gotoku Kenzan!, Super Smash Bros. Brawl, Wii Fit, and Gundam Musou Special.[121] Metroid: Other M was the third-bestselling video game in Japan during its week of release with 45,398 copies sold, ranking it behind Wii Party and Monster Hunter Diary: Poka Poka Airu Village.[122] It sold an additional 11,239 copies the following week.[123]
Legacy
[edit]Along with the 1997 Konami game Castlevania: Symphony of the Night, the early Metroid games defined a subgenre known as Metroidvania. Tom Happ, developer of the 2015 Metroidvania game Axiom Verge, defined Metroidvania games as side-scrolling adventures with continuous maps, rather than discrete levels, that require the player to collect items and backtrack. Other notable Metroidvania games include Cave Story (2004), Shadow Complex (2009), Ori and the Blind Forest (2014), Hollow Knight (2017), and Chasm (2018).[124] Metroid is therefore among a handful of game series to have genres named after them, along with Dark Souls (Soulslike) and Rogue (Roguelike).[125]
In 2016, AM2R, a fan-made remake of Metroid II was released. Nintendo issued takedown notices to halt its distribution, citing the potential damage to its intellectual property.[126] AM2R was nominated for the Game Awards 2016, but was removed as it had not been cleared by Nintendo for inclusion.[127]
Crossovers
[edit]Super Smash Bros. franchise
[edit]Samus is a playable character in all five Super Smash Bros. games.[128][129] Games from Super Smash Bros. Brawl onward also feature Zero Suit Samus, a version of the heroine using the blue form-fitting suit seen in Zero Mission and the Prime series.[130][131] Ridley makes cameos in Super Smash Bros., where he can be seen flying through the level Zebes, and in Super Smash Bros. Melee both as an unlockable trophy and in the game's opening, where he is fighting Samus at Ceres Space Station.[132] In Super Smash Bros. Brawl, Ridley appears as a boss character in both normal and Meta Ridley forms.[106] Ridley's clone from Metroid: Other M appears as a boss on the Pyroshpere stage in Super Smash Bros. for Wii U, where he will join a fighter's side if they manage to knock him out.[133][134] Due to demand from fans, Ridley was made a playable fighter in Super Smash Bros. Ultimate. Kraid also appeared in Super Smash Bros. Melee as a stage hazard in Brinstar Depths and unlockable trophy. Various other characters such as Metroids, Mother Brain and Dark Samus appear as either trophies or stickers in the Super Smash Bros. series as well. Dark Samus would later debut as a fighter in Super Smash Bros. Ultimate, sharing a moveset similar to Samus. A number of locations from the Metroid franchise have appeared in Super Smash Bros. games as battle stages.[135]
Other games
[edit]Samus has appeared in other Nintendo games such as Super Mario RPG, the NES version of Tetris, Tetris DS, Galactic Pinball, Kirby Super Star, Kirby's Dream Land 3 and WarioWare.[5][136][137]
A Metroid-lookalike enemy, called the Komayto, appears in Kid Icarus for the NES; the characters allude to the similarities between the two in Kid Icarus: Uprising.[5][138] In Dead or Alive: Dimensions, a fighting game developed by Team Ninja for the 3DS, one stage is a replica of the arena in which Samus fights Ridley in Metroid: Other M and features both as non-playable characters.[139] When asked why Samus is not playable in Dimensions,[140] Team Ninja's Yosuke Hayashi said in an interview that "it would be better to let her focus on her job rather than kicking everyone's butt in [Dead or Alive: Dimensions]".[141] The Wii U launch game Nintendo Land has a minigame based on the series called "Metroid Blast".[48]
A Samus amiibo figure can be used to unlock a Mii costume based on her appearance in Mario Kart 8 and a Samus costume in Super Mario Maker.[142]
In 2020, Nintendo and Epic Games began negotiations to include Samus in Fortnite as a skin. The plans for this first came to light publicly when internal Epic documents were released as part of the Epic Games v. Apple case in 2021. Other characters from the batch in the document such as Kratos and Master Chief were added to the game in late 2020, but Samus was not.[143] In 2024, former Epic creative director Donald Mustard revealed that Nintendo had requested Nintendo Switch exclusivity for the Samus skin, which was against Epic's policy of maintaining feature parity for Fortnite across all platforms, and so the character was never included.[144]
In other media
[edit]Television
[edit]A Metroid animated series was considered for the Super Mario Bros. Power Hour, a cancelled animation block that would have aired in the 1980s. Concept art was produced for the series, which notably featured a male incarnation of Samus. Power Hour never moved forward in the intended format, instead being replaced by The Super Mario Bros. Super Show! which aired in 1989.[145] Mother Brain was the primary villain in the Captain N: The Game Master TV show.[146]
Manga
[edit]Various magazines have published comics and manga based on Metroid,[147] Super Metroid,[148] Metroid Prime,[149] Metroid Prime 2: Echoes,[150] and Metroid: Zero Mission[151] in both the United States and Japan. Samus Aran and other Metroid characters also featured in the Captain N: The Game Master comic books by Valiant Comics.[152] In Japan, a Metroid manga series was published in Kodansha's Monthly Magazine Z beginning in November 2003, and ran for 16 chapters which were later collected into two Tankōbon volumes. The series chronicled Samus' life up through the events of the original game, and went on to influence the plots of subsequent games in the franchise.[5][153] Also in Japan, Comic Bom Bom published a three-volume manga starring Samus, Metroid: Samus and Joey.[b][154]
Proposed film
[edit]In 2003, two producers optioned the rights to create a live-action film based on Metroid, but the rights expired.[5] The director John Woo acquired the rights a few years later,[155] and his studio Lion Rock Productions was to produce and release the film before 2006.[156] The writers included David Greenwalt, who had worked on Buffy the Vampire Slayer, Angel, and Grimm.[156] According to the producer Brad Froxhoven, the film would have explored Samus' origin story; she would be "an exceptionally talented, but also flawed character who was looking for redemption ... We wanted to see her struggle, to be humbled, and to be forced to rise up against crazy odds. And of course we wanted to see the cool weapons in all of their glory".[157]
According to Foxhoven, Nintendo was protective due to the failure of the 1993 Super Mario Bros. film.[157] Nintendo had no answers to the team's questions about Samus' personal life, relationships, and other personal characteristics, and was uncomfortable with the film team "being the ones to propose those answers".[157] Foxhoven said Nintendo left the discussions appreciating that they needed to develop the franchise further if it were to become a Hollywood film.[157] In 2013, Sakamoto said he could support a film directed by Ryuji Kitaura, the director of the CG scenes in Other M, if the concept and methodologies were good enough.[158]
Notes
[edit]References
[edit]- ^ Olivares, Vladimir (September 15, 2020). "Metroid: The Unsung Hero of Nintendo's Trinity". CBR. Archived from the original on September 21, 2021. Retrieved June 26, 2021.
- ^ a b c Guinness World Records 2013: Gamer's Edition. Guinness World Records Ltd. 2012. p. 154. ISBN 9781904994954.
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External links
[edit]Media related to Metroid at Wikimedia Commons