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{{Short description|1994 video game}}
{{distinguish|Street Fighter II Turbo: Hyper Fighting}}
{{distinguish|Street Fighter II Turbo|Super Street Fighter II}}

{{Infobox video game
{{Infobox video game
| title = Super Street Fighter II Turbo
| title = Super Street Fighter II Turbo
| developer = [[Capcom]]
| developer = [[Capcom]]
| publisher = Capcom
| publisher = Capcom
| designer = Noritaka Funamizu<br />Haruo Murata
| designer = [[Noritaka Funamizu]]<br />Haruo Murata
| composer = Isao Abe<br />Syun Nishigaki
| composer = Isao Abe<br />Syun Nishigaki
| series = ''[[Street Fighter]]''
| series = ''[[Street Fighter]]''
| image = Super Street Fighter II Turbo (flyer).png
| image = Super Street Fighter II Turbo (flyer).png
| caption = Promotional brochure for the arcade version of ''Super Street Fighter II Turbo'', featuring [[Akuma (Street Fighter)|Akuma]]
| caption = Promotional brochure for the arcade version of ''Super Street Fighter II Turbo'', featuring [[Akuma (Street Fighter)|Akuma]]
| released = '''Arcade'''{{vgrelease|NA|February 23, 1994<ref>Date given during bootup</ref>|JP|February 23, 1994|EU|February 23, 1994|AS|February 23, 1994|AU|February 23, 1994|NA|March 23, 1994 <small>''(latest/beta)''</small>|EU|March 1994 <small>''(latest/beta)''</small>}}'''3DO'''{{vgrelease|NA|November 7, 1994|JP|November 14, 1994|AU|November 21, 1994|EU|November 23, 1994}}'''PC DOS'''{{vgrelease|NA|May 5, 1995|AU|June 1, 1995|EU|June 2, 1995}}'''Amiga'''{{vgrelease|EU|1995}}'''Dreamcast'''{{vgrelease|JP|December 22, 2000}}'''Game Boy Advance'''{{vgrelease|JP|July 13, 2001|NA|October 30, 2001|AU|November 1, 2001|EU|November 2, 2001}}
| released = '''Arcade'''{{vgrelease|WW|February 23, 1994<ref>Date given during bootup</ref>|NA|March 23, 1994 <small>''(latest/beta)''</small>|EU|March 1994 <small>''(latest/beta)''</small>}}'''3DO'''{{vgrelease|NA|November 7, 1994|JP|November 14, 1994|AU|November 21, 1994|EU|November 23, 1994}}'''DOS'''{{vgrelease|NA|May 5, 1995|AU|June 1, 1995|EU|June 2, 1995}}'''Amiga'''{{vgrelease|EU|1995}}'''Dreamcast'''{{vgrelease|JP|December 22, 2000}}'''Game Boy Advance'''{{vgrelease|JP|July 13, 2001|NA|October 31, 2001<ref>{{Cite web |date=2001-12-21 |title=Press Releases |url=http://www.capcom.com/news/news.xpml?prid=350018 |access-date=2023-04-21 |archive-url=https://web.archive.org/web/20011221193859/http://www.capcom.com/news/news.xpml?prid=350018 |archive-date=2001-12-21 }}</ref>|AU|November 1, 2001|EU|November 2, 2001}}
| genre = [[Fighting game|Fighting]]
| genre = [[Fighting game|Fighting]]
| modes = Up to 2 players simultaneously
| modes = Up to 2 players simultaneously
| platforms = [[Arcade game|Arcade]], [[Amiga]], [[Amiga CD32]], [[PC DOS]], [[3DO Interactive Multiplayer|3DO]], [[Dreamcast]], [[Game Boy Advance]], [[PlayStation (console)|PlayStation]], [[Sega Saturn]]
| platforms = [[Arcade game|Arcade]], [[Amiga]], [[Amiga CD32]], [[DOS]], [[3DO Interactive Multiplayer|3DO]], [[Dreamcast]], [[Game Boy Advance]], [[PlayStation (console)|PlayStation]], [[Sega Saturn]]
| arcade system = [[CP System II]]
| arcade system = [[CP System II]]
}}
}}


'''''Super Street Fighter II Turbo'''''{{efn|Released in Japan as {{nihongo|'''''Super Street Fighter&nbsp;II X: Grand Master Challenge'''''|スーパーストリートファイターII X|Sūpā Sutorīto Faitā Tsū Ekkusu|lead=yes}} (also known as '''''Super Street Fighter II Turbo: The Ultimate Championship''''')}} is a [[fighting game]] released for the [[arcade game|arcades]] by [[Capcom]] in Japan on February 23, 1994, in North America on February 23 and March 26, 1994 (beta) and in Europe in March 1994 (beta). It is the fifth installment in the ''[[Street Fighter&nbsp;II]]'' sub-series of ''[[Street Fighter]]'' games, following ''[[Super Street Fighter II|Super Street Fighter&nbsp;II: The New Challengers]]''. Like its predecessor, it ran on the [[CP System&nbsp;II]] hardware.
'''''Super Street Fighter II Turbo''''', released in Japan as {{nihongo foot|'''''Super Street Fighter&nbsp;II X: Grand Master Challenge'''''|スーパーストリートファイターII X|Sūpā Sutorīto Faitā Tsū Ekkusu|lead=yes}}{{Efn|Its international release was initially going to be under the title ''Super Street Fighter II: The Ultimate Championship''.}} is a 1994 [[fighting game]] released for the [[arcade game|arcades]] by [[Capcom]]. It is the fifth installment in the ''[[Street Fighter&nbsp;II]]'' sub-series of ''[[Street Fighter]]'' games, following ''[[Super Street Fighter II|Super Street Fighter&nbsp;II: The New Challengers]]'' (1993). Like its predecessor, it ran on the [[CP System&nbsp;II]] hardware.


''Super Turbo'' introduced several new gameplay mechanics not present in previous versions of ''Street Fighter&nbsp;II'', including the addition of combination moves called super combos and air combos. It also introduced the secret character [[Akuma (Street Fighter)|Akuma]], who would go on to become a recurring character in later ''Street Fighter'' installments and other Capcom fighting games.
''Super Turbo'' introduced several new gameplay mechanics not present in previous versions of ''Street Fighter&nbsp;II'', including the addition of combination moves called super combos and air combos. It also introduced the secret character [[Akuma (Street Fighter)|Akuma]], who would go on to become a recurring character in later ''Street Fighter'' installments and other Capcom fighting games. While not as commercially successful as previous iterations of ''Street Fighter II'', ''Super Turbo'' was well-received by critics and had a major impact on the competitive fighting game community. ''Super Street Fighter&nbsp;II Turbo'' is still played competitively, and is the oldest fighting game with an active international tournament scene.<ref>{{cite web |author1=Marc Shaw |date=20 February 2017 |title=Super Turbo's Legacy Continues at Canada Cup |url=https://www.redbull.com/us-en/super-turbo-s-legacy-continues-at-canada-cup |access-date=31 January 2023 |website=Red Bull |language=en}}</ref>


''Super Turbo'' was originally ported to the [[3DO Interactive Multiplayer]], followed by the [[PlayStation]] and [[Sega Saturn]] (under the title of ''Super Street Fighter&nbsp;II Turbo: The Ultimate Championship'') as part of the ''[[Street Fighter Collection]]'', and for the [[Dreamcast]] in Japan under the title of ''Super Street Fighter&nbsp;II&nbsp;X for Matching Service''. A remake of the game was released for the [[PlayStation&nbsp;3]] and [[Xbox 360]] titled ''[[Super Street Fighter&nbsp;II Turbo HD Remix]]''.
The game was ported to [[3DO]] that same year followed by home computer ports for [[DOS]] and the [[Amiga]]. In 1997 it was ported to the [[PlayStation (console)|PlayStation]] and [[Sega Saturn]] as part of the ''[[Street Fighter Collection]]'', and in 2000 to the [[Dreamcast]] in Japan under the title of ''Super Street Fighter&nbsp;II&nbsp;X for Matching Service''. A [[Game Boy Advance]] version was also made. A remake of ''Super Street Fighter II Turbo'' was released in 2008 for the [[PlayStation&nbsp;3]] and [[Xbox 360]] titled ''[[Super Street Fighter&nbsp;II Turbo HD Remix]]''.

While not as much of a commercial success as previous iterations of the game, the game was well received by critics and had a huge impact on the competitive fighting game "e-sport" circuit. ''Super Street Fighter&nbsp;II Turbo'' is still played competitively over 20 years after its original release, and is the oldest fighting game that still has an active competitive tournament scene throughout the world.


==Characters==
==Characters==
{{main|List of Street Fighter characters}}
{{main|List of Street Fighter characters}}
''Super Street Fighter II Turbo'' allows players to play as versions of characters from the original ''Super Street Fighter&nbsp;II'' in addition to their regular counterparts in the game by inputting a code<ref>[http://wiki.shoryuken.com/Super_Street_Fighter_2_Turbo#The_Characters Codes for alternate characters]</ref> for each character. The character would play as they would in ''Super Street Fighter&nbsp;II'', with subtle differences. For example, the alternate version of Sagat in ''Super Turbo'' can now cancel his light kick into any special move, whereas in ''Super Street Fighter&nbsp;II'' he couldn't.{{citation needed|date=July 2018}}
''Super Street Fighter II Turbo'' allows players to play as versions of characters from the original ''Super Street Fighter&nbsp;II'' in addition to their regular counterparts in the game by inputting a code<ref>{{Cite web |url=http://wiki.shoryuken.com/Super_Street_Fighter_2_Turbo#The_Characters |title=Codes for alternate characters |access-date=2017-01-25 |archive-date=2017-02-02 |archive-url=https://web.archive.org/web/20170202044302/http://wiki.shoryuken.com/Super_Street_Fighter_2_Turbo#The_Characters |url-status=dead }}</ref> for each character. The character would play as they would in ''Super Street Fighter&nbsp;II'', with subtle differences. For example, the alternate version of Sagat in ''Super Turbo'' can now cancel his light kick into any special move, whereas in ''Super Street Fighter&nbsp;II'' he couldn't.{{citation needed|date=July 2018}}


''Super Street Fighter&nbsp;II Turbo'' also saw the introduction of the series' first secret character, [[Akuma (Street Fighter)|Akuma]] (Gouki in Japan).<ref>{{cite web|url=https://www.gamefaqs.com/arcade/583631-super-street-fighter-ii-turbo/cheats|title=Super Street Fighter II Turbo Cheats, Codes, and Secrets for Arcade Games - GameFAQs|website=www.gamefaqs.com|language=en|access-date=2017-01-25}}</ref> Akuma is playable only as a secret character. He can be used by inputting a code at the player select screen. Even in this weakened form, he is the most powerful character in the game, and has historically been banned in all competitive tournaments of the game, including updated versions of ''Super Turbo''.<ref>{{cite web |last1=Hoadley |first1=Chris |title=Playing with power: The strongest Street Fighter characters of the last 25 years |url=https://venturebeat.com/community/2012/09/12/playing-with-power-the-strongest-street-fighter-characters-of-the-last-25-years/ |website=[[VentureBeat]] |accessdate=2019-10-14}}</ref><ref>{{cite web |last1=Yin-Poole |first1=Wesley |title=For Honor tournament organisers ban the game's most overpowered hero |url=https://www.eurogamer.net/articles/2017-03-28-for-honor-tournament-organisers-ban-the-games-most-overpowered-hero |website=[[Eurogamer]] |accessdate=2019-10-14}}</ref>
''Super Street Fighter&nbsp;II Turbo'' also saw the introduction of the series' first secret character, [[Akuma (Street Fighter)|Akuma]] (Gouki in Japan).<ref>{{cite web|url=https://www.gamefaqs.com/arcade/583631-super-street-fighter-ii-turbo/cheats|title=Super Street Fighter II Turbo Cheats, Codes, and Secrets for Arcade Games - GameFAQs|website=www.gamefaqs.com|language=en|access-date=2017-01-25}}</ref> Akuma is playable only as a secret character. He can be used by inputting a code at the player select screen. Even in this weakened form, he is the most powerful character in the game, and has historically been banned in all competitive tournaments of the game, including updated versions of ''Super Turbo''.<ref>{{cite web |last1=Hoadley |first1=Chris |title=Playing with power: The strongest Street Fighter characters of the last 25 years |url=https://venturebeat.com/community/2012/09/12/playing-with-power-the-strongest-street-fighter-characters-of-the-last-25-years/ |website=[[VentureBeat]] |date=13 September 2012 |access-date=2019-10-14}}</ref><ref>{{cite news |last1=Yin-Poole |first1=Wesley |title=For Honor tournament organisers ban the game's most overpowered hero |url=https://www.eurogamer.net/articles/2017-03-28-for-honor-tournament-organisers-ban-the-games-most-overpowered-hero |website=[[Eurogamer]] |date=28 March 2017 |access-date=2019-10-14}}</ref>


==Gameplay==
==Gameplay==
[[File:Super Street Fighter II X screenshot.png|thumb|left|Ryu finishes off Zangief with his ''Shinkū Hadōken'' Super Combo.]]
[[File:Super Street Fighter II X screenshot.png|thumb|left|Ryu finishes off Zangief with his ''Shinkū Hadōken'' Super Combo.]]
''Super Street Fighter&nbsp;II Turbo'' featured several changes and additions to the play mechanics inherited from ''[[Super Street Fighter&nbsp;II]]''. The [[heads-up display|HUD]] featured new graphics. The original [[attract mode|opening sequence]] and unused sequence, which had featured two generic characters fighting in front of a crowd, was replaced by a new opening featuring lead character [[Ryu (Street Fighter)|Ryu]] launching a ''[[Hadouken]]'' projectile towards the screen, now intertwined with images of Chun-Li and Cammy, as well as brief flashes of the image of new hidden character Akuma. New animation frames were drawn for all the victory poses and the basic and special moves of the characters. For example, [[Chun-Li]] received a new animation for her ''Kikōken'' (fireball) projectile.
''Super Street Fighter&nbsp;II Turbo'' featured several changes and additions to the play mechanics inherited from ''[[Super Street Fighter&nbsp;II]]''. The [[heads-up display|HUD]] featured new graphics. ''Super Street Fighter II'''s [[attract mode|opening sequence and unused sequence]] featuring lead character [[Ryu (Street Fighter)|Ryu]] launching a ''[[Hadouken]]'' projectile towards the screen (which had replaced two generic characters fighting in front of a crowd) was intercut with images of Chun-Li and Cammy, as well as flashes of the new hidden character Akuma. New animation frames were drawn for all the victory poses and the basic and special moves of the characters. For example, [[Chun-Li]] received a new animation for her ''Kikōken'' (fireball) projectile.
A large criticism of ''Super Street Fighter&nbsp;II: The New Challengers'' was the slower game speed in comparison to the previous release, ''Street Fighter&nbsp;II: Hyper Fighting.'' ''Super Turbo'' was the first ''Street Fighter'' game released in arcades to feature an adjustable speed setting. The game speed can be adjusted through the system configuration by the game{{'}}s operator or (if the speed setting is set to "Free Select") can be chosen by the player at the start of the game. The player has a choice between four speed settings.{{citation needed|date=July 2018}}
A large criticism of ''Super Street Fighter&nbsp;II'' was the slower game speed in comparison to the previous release, ''Street Fighter&nbsp;II: Hyper Fighting.'' ''Super Turbo'' was the first ''Street Fighter'' game released in arcades to feature an adjustable speed setting. The game speed can be adjusted through the system configuration by the game{{'}}s operator or (if the speed setting is set to "Free Select") can be chosen by the player at the start of the game. The player has a choice between four speed settings.{{citation needed|date=July 2018}}


''Super Street Fighter&nbsp;II Turbo'' introduced "Super Combos". After building up the "Super" meter, players can execute a multi-hit automatic combo which deals a large amount of damage.<ref>{{cite magazine|title=Super Street Fighter 2 Collection: Two Classics Plus One from Japan|magazine=[[Electronic Gaming Monthly]]|issue=97 |publisher=[[Ziff Davis]] |date=August 1997|page=103}}</ref>
''Super Street Fighter&nbsp;II Turbo'' introduced "Super Combos". After building up the "Super" meter, players can execute a multi-hit automatic combo which deals a large amount of damage.<ref>{{cite magazine|title=Super Street Fighter 2 Collection: Two Classics Plus One from Japan|magazine=[[Electronic Gaming Monthly]]|issue=97 |publisher=[[Ziff Davis]] |date=August 1997|page=103}}</ref>


==Home versions==
==Home versions==
===Direct Ports===
===Direct ports===


====3DO Interactive Multiplayer====
====3DO Interactive Multiplayer====
[[File:Capcom-3DO-Fighting-Controller.jpg|thumb|right|For ''Super Street Fighter&nbsp;II'', Capcom produced a special controller for the Sega Mega Drive/Genesis, 3DO, and Super NES that featured a traditional six-button layout.]]
[[File:Capcom-3DO-Fighting-Controller.jpg|thumb|right|For ''Super Street Fighter&nbsp;II'', Capcom produced a special controller for the Sega Mega Drive/Genesis, 3DO, and Super NES that featured a traditional six-button layout.]]
The 3DO port was released on November&nbsp;13, 1994 in Japan, with subsequent releases in North America and Europe during the same year. While the graphics are more accurately reproduced compared to the previous console ports for 16-bit platforms, the game doesn't support parallax scrolling and is missing animations on characters. Also, the Super versions of characters are not present. Although the loading times are short by CD-ROM standards at the time,<ref name="GPro67"/> the game can load during battle when a player performs an elaborate move such as jumping (especially when both characters jump at the same time), and the controls are affected occasionally as well. The soundtrack features the same remixed music from the FM Towns version of ''Super Street Fighter&nbsp;II'' (with a few additional remixes specific to ''Super Turbo''). This port also features "CPS1 Chains", a feature that only existed in the arcade versions up until ''Hyper Fighting''.
The 3DO port was released on November&nbsp;13, 1994 in Japan, with subsequent releases in North America and Europe during the same year. While the graphics are more accurately reproduced compared to the previous console ports for 16-bit platforms, the game doesn't support parallax scrolling and is missing animations on characters. Also, the Super versions of characters are not present.

While often claimed to suffer from poor, stuttery performance, due to CDs of the time often having such issues, modern testing disputes these claims, and verifiable reports from the time are rare, if any exist at all.<ref>{{cite web |author1=Retro Ralph |url=https://www.youtube.com/watch?v=SGMmPJlYjvI |archive-url=https://ghostarchive.org/varchive/youtube/20211222/SGMmPJlYjvI |archive-date=2021-12-22 |url-status=live|website=[[YouTube]] |title=SUPER Street Fighter II Turbo on the 3DO w/ retrotink 2x pro! Retro Ralph| date=20 July 2020 }}{{cbignore}}</ref>

The soundtrack features the same remixed music from the FM Towns version of ''Super Street Fighter II'' (with a few additional remixes specific to ''Super Turbo''). This port also features "CPS1 Chains", a feature that only existed in the arcade versions up until ''Hyper Fighting''.


====MS-DOS and Amiga====
====MS-DOS and Amiga====
The [[MS-DOS]] version, developed by [[Eurocom]] and published by [[GameTek]], was released in May 1995 in North America and Europe. There are secret commands to use each character's original color scheme or attacks that were removed from the 3DO version due to memory constraints. The option menus have custom settings (such as enabling and disabling parallax scrolling) that allows the game to be played with low hardware specifications. The biggest change is the game's resolution; the game is played with a resolution of 320&times;200 on AT/PC-compatible machines and, since the graphic data is ported straight from the arcade version, all of the characters appear large due to the narrow screen size. Because of this, the distance between both fighters at the beginning of a match is slightly narrower than in the arcade version. There were many glitches in the initial shipments of the DOS port, such as characters landing and recovering normally after being knocked out with a basic attack in mid-air. A patch file was distributed that corrected these glitches, which were later fixed in version&nbsp;1.5 of the retail release. A patch file for version&nbsp;1.6 was released as well. The music was remixed, although the arrangements are different from the ones used in the 3DO soundtrack.
The [[MS-DOS]] version, developed by [[Eurocom]] and published by [[GameTek]], was released in May 1995 in North America and Europe. There are secret commands to use each character's original color scheme or attacks that were removed from the 3DO version due to memory constraints. The option menus have custom settings (such as enabling and disabling parallax scrolling) that allows the game to be played with low hardware specifications. The biggest change is the game's resolution; the game is played with a resolution of 320×200 on AT/PC-compatible machines and, since the graphic data is ported straight from the arcade version, all of the characters appear large due to the narrow screen size. Because of this, the distance between both fighters at the beginning of a match is slightly narrower than in the arcade version. There were many glitches in the initial shipments of the DOS port, such as characters landing and recovering normally after being knocked out with a basic attack in mid-air. A patch file was distributed that corrected these glitches, which were later fixed in version&nbsp;1.5 of the retail release. A patch file for version&nbsp;1.6 was released as well. The music was remixed, although the arrangements are different from the ones used in the 3DO soundtrack.


The [[Amiga]] port was also released by Gametek (and ported by Human Soft) in [[1996 in video gaming|1996]], which is graphically very close to the original arcade version and features a remixed soundtrack, but suffers from jerky animation and other shortcomings when played on an unexpanded machine.
The [[Amiga]] port was also released by Gametek (and ported by Human Soft) in [[1996 in video gaming|1996]], which is graphically very close to the original arcade version and features a remixed soundtrack, but suffers from jerky animation and other shortcomings when played on an unexpanded machine.
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====Dreamcast====
====Dreamcast====
Capcom released ''Super Street Fighter&nbsp;II&nbsp;X for Matching Service'' for the [[Dreamcast]] in Japan exclusively as a mail-order release via the online Dreamcast Direct store (later known as ''[[Sega Direct]]''&thinsp;) on December&nbsp;22, 2000. The Dreamcast version features an online versus mode on Sega's "Matching Service" compatible only on analog modems. (The Matching Service closed on September&nbsp;1, 2003.) The bonus mini-games from previous versions of ''Street Fighter&nbsp;II'', which had been cut in the arcade version, were restored in this port and can be enabled via a special options menu which can make the port more arcade-accurate. Other secret options are available as well. The port is considerably more accurate than the PlayStation and Sega Saturn versions, as almost nothing was changed aside from the score display. It features additional speed settings including faster speeds (speeds&nbsp;4–6) and a very slow speed (speed&nbsp;0) that doesn't remove any frames.
Capcom released ''Super Street Fighter&nbsp;II&nbsp;X for Matching Service'' for the [[Dreamcast]] in Japan exclusively as a mail-order release via the online Dreamcast Direct store (later known as ''Sega Direct'') on December&nbsp;22, 2000. The Dreamcast version features an online versus mode on Sega's "Matching Service" compatible only on analog modems. (The Matching Service closed on September&nbsp;1, 2003.) The bonus mini-games from previous versions of ''Street Fighter&nbsp;II'', which had been cut from the arcade, were restored in this version and can be enabled via a special options menu making it more arcade-accurate. Other secret options are available as well. The Dreamcast version is considerably more accurate than the PlayStation and Sega Saturn versions, as almost nothing was changed aside from the score display. It features additional speed settings including faster speeds (speeds&nbsp;4–6) and a very slow speed (speed&nbsp;0) that doesn't remove any frames.


====PlayStation 2 and Xbox====
====PlayStation 2 and Xbox====
''Super Turbo'' is included in ''Capcom Classics Collection Vol.&nbsp;2'' for the [[PlayStation&nbsp;2]] and [[Xbox (console)|Xbox]]. Although the first compilation included the first three ''Street Fighter&nbsp;II'' games, the second volume skipped the original ''Super Street Fighter&nbsp;II'' and only included ''Super Turbo''. This version has many speed hiccups and glitches.
''Super Turbo'' is included in ''Capcom Classics Collection Vol.&nbsp;2'' for the [[PlayStation&nbsp;2]] and [[Xbox (console)|Xbox]]. Although the first compilation included the first three ''Street Fighter&nbsp;II'' games, the second volume skipped the original ''Super Street Fighter&nbsp;II'' and only included ''Super Turbo''. This version has many glitches.


====PlayStation 4, Xbox One, Switch & Steam====
====PlayStation 4, Xbox One, Switch & Steam====
''Super Street Fighter II Turbo'' is included in ''[[Street Fighter 30th Anniversary Collection]]'' in arcade perfect form. The existing updates of this title are not included in the collection as ''Hyper Street Fighter II'' exclusive to arcade, PlayStation 2 and Xbox, while ''Ultra Street Fighter II'' is exclusive to Switch. In this release, save states are featured in the source code, while other features can be toggled on and off. Regarding online functionality, this title (along with ''Street Fighter II: Hyper Fighting'', ''Street Fighter Alpha 3'' and ''Street Fighter III: 3rd Strike'') has availability for multiplayer matches.
''Super Street Fighter II Turbo'' is included in ''[[Street Fighter 30th Anniversary Collection]]''. The existing updates of this title are not included in the collection as ''Hyper Street Fighter II'' is exclusive to arcade, PlayStation 2 and Xbox, while ''Ultra Street Fighter II'' is exclusive to Switch. In this release, save states are featured in the source code, while other features can be toggled on and off. Regarding online functionality, this title (along with ''Street Fighter II: Hyper Fighting'', ''Street Fighter Alpha 3'' and ''Street Fighter III: 3rd Strike'') has availability for multiplayer matches.

The arcade version was also ported in the compilation ''Capcom Arcade Stadium'' as an individual purchase option in the software. This edition allows for selection of either US and Japan editions of the game.


===Rearranged Versions===
===Rearranged Versions===


====''Super Street Fighter II Turbo Revival''====
====''Super Street Fighter II Turbo Revival''====
Released on June&nbsp;13, 2001 in Japan,{{efn|As ''Super Street Fighter II X Revival''.}} with subsequent releases in North America and Europe by [[Capcom]], ''Super Street Fighter&nbsp;II Turbo Revival'' is a port of ''Super Turbo'' for the [[Game Boy Advance]] (GBA) with new character illustrations and title screen. It was re-released as a [[Virtual Console]] game for the [[Wii U]] in [[2015 in video gaming|2015]]. The GBA only has four buttons used for attacks, though the four action buttons can be easily customized. Although most of the basic character sprites and animations were transferred from the SNES version of the original ''Super Street Fighter&nbsp;II'', the new techniques that were added from ''Super Turbo'' used the same sprites and animations from the arcade version. This results in a few characters suddenly growing in size for a moment when performing certain moves, such as Guile's standing heavy kick, since the arcade version used bigger sprites than the SNES version. Likewise, the animation frames when a character advances towards an opponent are the same when he or she retreats. Only Akuma uses character sprites exclusively from the arcade version and his advancing and retreating animations are different as a result.
Released on July 13, 2001 in Japan,{{efn|As ''Super Street Fighter II X Revival''.}} with subsequent releases in North America and Europe by [[Capcom]], ''Super Street Fighter&nbsp;II Turbo Revival'' is a port of ''Super Turbo'' for the [[Game Boy Advance]] (GBA) with new character illustrations and title screen. It was re-released as a [[Virtual Console]] game for the [[Wii U]] in [[2015 in video gaming|2015]]. The GBA only has four buttons used for attacks, though the four action buttons can be easily customized. Although most of the basic character sprites and animations were transferred from the SNES version of the original ''Super Street Fighter&nbsp;II'', the new techniques that were added from ''Super Turbo'' used the same sprites and animations as the arcade version. This results in a few characters suddenly growing in size for a moment when performing certain moves, such as Guile's standing heavy kick, since the arcade version used bigger sprites than the SNES version. Likewise, the animation frames when a character advances towards an opponent are the same when he or she retreats. Only Akuma uses character sprites exclusively from the arcade version and his advancing and retreating animations are different as a result.


The stages for Ryu, Ken, Guile, Zangief, and M.&nbsp;Bison are all-new, while Chun-Li's new stage is from ''Street Fighter Alpha 2'', and Balrog's stage is from ''Street Fighter Alpha 3''. Akuma also has a specific stage, which is the same one as Ryu's, but with a different palette. All the voice clips of the characters are taken from the arcade version with the exception of Ryu's, which is based on the original ''Street Fighter&nbsp;II'', while Akuma's voice clips are from the ''Street Fighter Alpha'' series. While the music quality is not of the same rate as the arcade version, the danger versions of the stage themes are included just like the arcade version's and there are exclusive remixes as well.
Several stages have been changed: Ken's, Guile's and M.&nbsp;Bison's stages are completely new, Zangief's and Balrog's have been heavily modified, Ryu's is taken from ''[[Street Fighter III: 3rd Strike]]'' and Chun-Li's from ''[[Street Fighter Alpha 2]]''. Akuma now has his own stage, which is an altered version of Ryu's. All the voice clips of the characters are taken from the arcade version with the exception of Ryu's, which is based on the original ''Street Fighter&nbsp;II'', while Akuma's voice clips are from the ''Street Fighter Alpha'' series. While the music quality is not of the same rate as the arcade version, the danger versions of the stage themes are included just like the arcade version's and there are exclusive remixes as well.


Akuma can use the ''Shun Goku Satsu'' as a Super Combo, unlike in the arcade version (where he had none). The player can also unlock "Shin Akuma", a variation of Akuma who boasts even greater fighting skills, in addition to the regular version. He can also use the ''Shun Goku Satsu'' Super Combo.
Akuma can use the ''Shun Goku Satsu'' as a Super Combo, unlike in the arcade version (where he had none). The player can also unlock [[Shin Akuma]], a variation of Akuma who boasts even greater fighting skills, in addition to the regular version. He can also use the ''Shun Goku Satsu'' Super Combo.


''Turbo Revival'' was a runner-up for ''GameSpot''{{'}}s annual "Best Fighting Game" award among [[console game]]s, losing to ''[[Garou: Mark of the Wolves]]''.<ref name=bestworst2001>{{cite web | archiveurl=https://web.archive.org/web/20020803185618/http://gamespot.com/gamespot/features/video/bestof_2001/ | url=http://gamespot.com/gamespot/features/video/bestof_2001/ | title=''GameSpot''{{'}}s Best and Worst Video Games of 2001 | author=''GameSpot VG'' Staff | date=February 23, 2002 | work=[[GameSpot]] | archivedate=August 3, 2002 | url-status=dead }}</ref>
''Turbo Revival'' was a runner-up for ''GameSpot''{{'}}s annual "Best Fighting Game" award among [[console game]]s, losing to ''[[Garou: Mark of the Wolves]]''.<ref name=bestworst2001>{{cite web | archive-url=https://web.archive.org/web/20020803185618/http://gamespot.com/gamespot/features/video/bestof_2001/ | url=http://gamespot.com/gamespot/features/video/bestof_2001/ | title=''GameSpot''{{'}}s Best and Worst Video Games of 2001 | author=''GameSpot VG'' Staff | date=February 23, 2002 | work=[[GameSpot]] | archive-date=August 3, 2002 | url-status=dead }}</ref>


====''Hyper Street Fighter II: The Anniversary Edition''====
====''Hyper Street Fighter II: The Anniversary Edition''====
{{Main|Hyper Street Fighter II: The Anniversary Edition}}In 2003, Capcom released this version of the game that allowed you to select every previous iteration of the main cast over the course of the 5 different main SF2 titles (World Warrior, Champion Edition, Hyper Fighting, Super, Super Turbo), provided that character was selectable in that game. This version was released on CPS2 arcade, PlayStation&nbsp;2 and Xbox.
{{Main|Hyper Street Fighter II: The Anniversary Edition}}In 2003, Capcom released this version of the game that allowed players to select every previous iteration of the main cast over the course of the five different main SF2 titles (World Warrior, Champion Edition, Hyper Fighting, Super, Super Turbo), provided that character was selectable in that game. This version was released on CPS-2 arcade, PlayStation&nbsp;2 and Xbox.


====''Super Street Fighter II Turbo HD Remix''====
====''Super Street Fighter II Turbo HD Remix''====
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==Reception==
==Reception==
{{Video game reviews
{{Video game reviews
| na=true
| GR = GBA: 83%<ref>{{cite web |url=https://www.gamerankings.com/gba/472721-super-street-fighter-ii-turbo-revival/index.html |title=Super Street Fighter II Turbo: Revival for Game Boy Advance |website=[[GameRankings]] |publisher=[[CBS Interactive]] |accessdate=2020-05-16 |archive-url=https://web.archive.org/web/20191209013023/https://www.gamerankings.com/gba/472721-super-street-fighter-ii-turbo-revival/index.html |archive-date=2019-12-09 |url-status=dead}}</ref>
| ARC = true
| MC = GBA: 84/100<ref>{{cite web |url=https://www.metacritic.com/game/game-boy-advance/super-street-fighter-ii-turbo-revival |title=Super Street Fighter II: Turbo Revival for Game Boy Advance Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=2020-05-16}}</ref>
| 3DO = true
| Allgame = ARC: {{Rating|4.5|5}}<ref>{{cite web|last=Miller |first=Skyler |url=http://www.allgame.com/game.php?id=11269&tab=review |title=Super Street Fighter II Turbo - Review - allgame |publisher=Web.archive.org |date=2014-12-11 |accessdate=2017-01-20 |url-status=bot: unknown |archive-url=https://web.archive.org/web/20141211202604/http://www.allgame.com/game.php?id=11269&tab=review |archive-date=2014-12-11 }}</ref><br />3DO: {{Rating|3.5|5}}<ref>{{cite web|url=http://www.allgame.com/game.php?id=2417 |title=Super Street Fighter II Turbo - Overview - allgame |publisher=Web.archive.org |date=2014-12-10 |accessdate=2017-01-20 |url-status=bot: unknown |archive-url=https://web.archive.org/web/20141210191700/http://www.allgame.com/game.php?id=2417 |archive-date=2014-12-10 }}</ref>
| GBA = true
| EGM = 3DO: 32/40<ref name="EGM"/>
| GR_GBA = 83%<ref>{{cite web |url=https://www.gamerankings.com/gba/472721-super-street-fighter-ii-turbo-revival/index.html |title=Super Street Fighter II Turbo: Revival for Game Boy Advance |website=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=2020-05-16 |archive-url=https://web.archive.org/web/20191209013023/https://www.gamerankings.com/gba/472721-super-street-fighter-ii-turbo-revival/index.html |archive-date=2019-12-09 |url-status=dead}}</ref>
| Fam = 3DO: 29/40<ref name="Fam"/>
| MC_GBA = 84/100<ref>{{cite web |url=https://www.metacritic.com/game/super-street-fighter-ii-turbo-revival/critic-reviews/?platform=game-boy-advance |title=Super Street Fighter II: Turbo Revival for Game Boy Advance Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=2020-05-16}}</ref>
| GameFan = 3DO: 290/300<ref>''GameFan'', volume 3, issue 1 (January 1994), pages 24 & 86-87</ref>
| Allgame_ARC = {{Rating|4.5|5}}<ref>{{cite web|last=Miller |first=Skyler |url=http://www.allgame.com/game.php?id=11269&tab=review |title=Super Street Fighter II Turbo - Review - allgame |date=2014-12-11 |access-date=2017-01-20 |url-status=bot: unknown |archive-url=https://web.archive.org/web/20141211202604/http://www.allgame.com/game.php?id=11269&tab=review |archive-date=2014-12-11 }}</ref>
| GamePro = 3DO: 16.5/20<ref name="GPro67"/>
| Allgame_3DO = {{Rating|3.5|5}}<ref>{{cite web|url=http://www.allgame.com/game.php?id=2417 |title=Super Street Fighter II Turbo - Overview - allgame |date=2014-12-10 |access-date=2017-01-20 |url-status=bot: unknown |archive-url=https://web.archive.org/web/20141210191700/http://www.allgame.com/game.php?id=2417 |archive-date=2014-12-10 }}</ref>
| NGen = 3DO: {{rating|4|5}}<ref name="NGen3">{{cite journal|title=Powerful |journal=[[Next Generation (magazine)|Next Generation]]|issue=3|publisher=[[Imagine Media]]|date=March 1995|page=89}}</ref>
| CVG_3DO = 94%<ref name="CVG158">{{cite magazine |last1=Lawrence |first1=Eddy (Radion Automatic) |title=Unnatural Born Killers: Super Street Fighter II Turbo X (3DO) |magazine=[[Computer and Video Games]] |publisher=[[Future plc]] |location=United Kingdom |issue=158 (January 1995) |date=15 December 1994 |page=48 |url=https://retrocdn.net/images/8/84/CVG_UK_158.pdf#page=48}}</ref>
| EGM_3DO = 32/40<ref name="EGM"/>
| Fam_3DO = 29/40<ref name="Fam"/>
| GameFan_3DO = 290/300<ref>''GameFan'', volume 3, issue 1 (January 1994), pages 24 & 86-87</ref>
| GamePro_3DO = 16.5/20<ref name="GPro67"/>
| NGen_3DO = {{rating|4|5}}<ref name="NGen3">{{cite journal|title=Powerful |journal=[[Next Generation (magazine)|Next Generation]]|issue=3|publisher=[[Imagine Media]]|date=March 1995|page=89}}</ref>
| rev1 = ''Digital Press''
| rev1 = ''Digital Press''
| rev1Score = 3DO: 9.5/10<ref>{{cite web|author=Joe Santulli |url=http://www.digitpress.com/reviews/supersf23do.htm |title=Super Street Fighter II (3DO) - Digital Press Online |publisher=Digitpress.com |date=2003-12-10 |accessdate=2017-01-20}}</ref>
| rev1_3DO = 9.5/10<ref>{{cite web|author=Joe Santulli |url=http://www.digitpress.com/reviews/supersf23do.htm |title=Super Street Fighter II (3DO) - Digital Press Online |publisher=Digitpress.com |date=2003-12-10 |access-date=2017-01-20}}</ref>
| rev2 = ''[[:de:CyPress|Fun Generation]]''
| rev2 = ''[[:de:CyPress|Fun Generation]]''
| rev2Score = 3DO: 9/10<ref name="ninretro">{{cite web|url=http://www.ninretro.de/game-15-747.html |title=Super Street Fighter II Turbo (3DO) - N.i.n.Retro (New is not Retro) v3 |publisher=Ninretro.de |accessdate=2017-01-20}}</ref>
| rev2_3DO = 9/10<ref name="ninretro">{{cite web|url=http://www.ninretro.de/game-15-747.html |title=Super Street Fighter II Turbo (3DO) - N.i.n.Retro (New is not Retro) v3 |publisher=Ninretro.de |access-date=2017-01-20}}</ref>
| rev3 = HonestGamers
| rev3 = HonestGamers
| rev3Score = 3DO: 10/10<ref>{{cite web|url=http://www.honestgamers.com/1557/3do/super-street-fighter-ii-turbo/review.html |title=Super Street Fighter II Turbo (3DO) review by Marc Golding |publisher=Honestgamers.com |date=2003-12-13 |accessdate=2017-01-20}}</ref>
| rev3_3DO = 10/10<ref>{{cite web|url=http://www.honestgamers.com/1557/3do/super-street-fighter-ii-turbo/review.html |title=Super Street Fighter II Turbo (3DO) review by Marc Golding |publisher=Honestgamers.com |date=2003-12-13 |access-date=2017-01-20}}</ref>
| rev5 = ''[[Future plc|Ultimate Future Games]]''
| rev5 = ''[[Future plc|Ultimate Future Games]]''
| rev5Score = 3DO: 95%<ref name="ufc"/>
| rev5_3DO = 95%<ref name="ufc"/>
| rev6 = ''[[:de:Video Games|Video Games]]''
| rev6 = ''[[:de:Video Games|Video Games]]''
| rev6Score = 3DO: 93%<ref name="ninretro"/>
| rev6_3DO = 93%<ref name="ninretro"/>
| award1Pub = [[:ja:ゲーメスト大賞|''Gamest'' Awards]]
| award1Pub = [[:ja:ゲーメスト大賞|''Gamest'' Awards]]
| award1 = [[List of Game of the Year awards|4th Best Game of 1994]], <br> 4th Best Fighting Game<ref name=gamest136/>
| award1 = [[List of Game of the Year awards|4th Best Game of 1994]], <br /> 4th Best Fighting Game<ref name=gamest136/>
| award2Pub = ''[[VideoGames & Computer Entertainment|VideoGames]]''
| award2 = Best Arcade-to-Home Translation, <br /> Best 3DO Game (runner-up), <br /> Best Fighting Game (runner-up)<ref name="VG74">{{cite magazine |title=VideoGames Best of '94 |magazine=[[VideoGames - The Ultimate Gaming Magazine]] |date=February 1995 |issue=74 (March 1995) |pages=44–7 |url=https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_74_March_1995/page/n45/mode/2up}}</ref>
}}
}}


In Japan, ''Game Machine'' listed ''Super Street Fighter II Turbo'' on their April 15, 1994 issue as being the second most-successful table arcade unit of the year, outperforming titles like ''[[Art of Fighting 2]]'' and ''[[Karnov's Revenge]]''.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=470|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=15 April 1994|page=25|lang=ja}}</ref> In the January&nbsp;30, 1995 issue of ''[[:ja:Gamest|Gamest]]''&nbsp;{{in lang|ja}}, ''Super Street Fighter&nbsp;II&nbsp;X'' (known as ''Super Turbo'' internationally) placed fourth place in the award for [[List of Game of the Year awards|Best Game of 1994]] and Best Fighting Game, but did not rank in any of the other awards.<ref name=gamest136>{{cite journal|journal=GAMEST|issue=136|page=40|url=http://www.netlaputa.ne.jp/~dummy/gamest/magazine/gamest/v136.html|script-title=ja:第8回ゲーメスト大賞|language=ja}}</ref> On release, ''[[Famicom Tsūshin]]'' scored the 3DO version of the game a 29 out of 40.<ref name="Fam">3DO GAMES CROSS REVIEW: スーパーストリートファイターII X. Weekly Famicom Tsūshin. No.330. Pg.78. 14 April 1995.</ref>
In Japan, ''Game Machine'' listed ''Super Street Fighter II Turbo'' on their April 15, 1994 issue as being the second most-successful table arcade unit of the month, just below ''[[Virtua Fighter (video game)|Virtua Fighter]]'' while outperforming titles like ''[[Art of Fighting 2]]'' and ''[[Karnov's Revenge]]''.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=470|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=15 April 1994|page=25|lang=ja|url=https://onitama.tv/gamemachine/pdf/19940415p.pdf#page=13}}</ref> It went on to become Japan's highest-grossing [[1994 in video games|arcade game of 1994]],<ref>{{cite magazine |script-title=ja:第8回 ゲーメスト大賞 |trans-title=8th Gamest Awards |magazine=[[Gamest]] |date=December 27, 1994 |volume=136 (January 1995) |pages=40–59 |lang=ja}} [http://www.netlaputa.ne.jp/~dummy/gamest/magazine/gamest/v136.html alternate url]</ref> and sixth highest [[1995 in video games|of 1995]].<ref>{{cite magazine |script-title=ja:第 ゲーメスト大賞 |trans-title=9th Gamest Awards |magazine=[[Gamest]] |date=December 27, 1995 |volume=162 (January 1995) |pages=36–53 |lang=ja}} [http://www.netlaputa.ne.jp/~dummy/gamest/magazine/gamest/v162.html alternate url]</ref> In the United States, ''Super Street Fighter II Turbo'' was the top-earning arcade [[printed circuit board]] (PCB) in May 1994.<ref>{{cite magazine |title=Charts - Arcade: PCBs |magazine=[[Edge (magazine)|Edge]] |issue=10 (July 1994) |publisher=[[Future plc]] |date=26 May 1994 |location=United Kingdom |page=85 |url=https://archive.org/details/EDGE.N010.1994.07/page/n84}}</ref> It was one of America's top twelve best-selling arcade video games of 1994.<ref>{{cite magazine |title=ACME Awards |magazine=RePlay |date=April 1995 |volume=20 |issue=7 |pages=68–9 |url=https://archive.org/details/re-play-volume-20-issue-no.-7-april-1995/RePlay%20-%20Volume%2020%2C%20Issue%20No.%207%20-%20April%201995/page/68/mode/2up}}</ref>


In the January&nbsp;30, 1995 issue of Japanese magazine ''[[:ja:Gamest|Gamest]]'', ''Super Street Fighter&nbsp;II&nbsp;X'' (known as ''Super Turbo'' internationally) placed fourth place in the award for [[List of Game of the Year awards|Best Game of 1994]] and Best Fighting Game.<ref name=gamest136>{{cite magazine |magazine=GAMEST|issue=136|page=40|url=http://www.netlaputa.ne.jp/~dummy/gamest/magazine/gamest/v136.html|script-title=ja:第8回ゲーメスト大賞|language=ja}}</ref> Upon release on home consoles, ''[[Famicom Tsūshin]]'' scored the 3DO version of the game a 29 out of 40.<ref name="Fam">3DO GAMES CROSS REVIEW: スーパーストリートファイターII X. Weekly Famicom Tsūshin. No.330. Pg.78. 14 April 1995.</ref>
The four reviewers of ''[[Electronic Gaming Monthly]]'' gave the 3DO version a unanimous score of 8/10, commenting that the graphics and content accurately recreate the arcade version, and that the control is "near perfect" even when using the standard 3DO pad.<ref name="EGM">{{cite news|title=Super Street Fighter II Turbo Review|work=[[Electronic Gaming Monthly]]|issue=66|publisher=EGM Media, LLC|date=January 1995|page=42}}</ref> In contrast, ''[[GamePro]]'' stated that the control is imperfect even with Panasonic's six-button controller, and is terrible with the standard pad due to the "mushy" D-pad. They also criticized the absence of the older versions of the fighters and concluded that the port, though "a reasonably close translation of the coin-op", falls second to the SNES version of ''[[Street Fighter&nbsp;II Turbo: Hyper Fighting]]'' among ''Street Fighter&nbsp;II'' conversions.<ref name="GPro67">{{cite news|title=ProReview: Super Street Fighter II Turbo|work=[[GamePro]]|issue=67|publisher=[[International Data Group|IDG]]|date=February 1995|page=72}}</ref> A reviewer for ''[[Next Generation (magazine)|Next Generation]]'' concurred with ''GamePro'' that the 3DO controllers are not optimal for the game, but still held it to be "without a doubt, the best version [of ''Street Fighter&nbsp;II''&thinsp;] to hit home systems." He described the conversion as "colorful, fast, and so impressive you hardly notice the disk access time between rounds."<ref name="NGen3"/> Arcade Sushi ranked ''Super Street Fighter&nbsp;II Turbo'' as the "best fighting game", adding that it "is easily the most loved, and the most played game in the franchise. If you haven’t played this fighter, then you haven’t played fighting games at all."<ref>{{cite web|url=http://arcadesushi.com/best-fighting-games-5-1/|title=25 Best Fighting Games #5 - #1|publisher=Arcade Sushi|date=2013-05-13|accessdate=2015-09-28}}</ref> [[Future plc|Future Publishing]]'s ''Ultimate Future Games'' gave the 3DO version a 95% score, hailing it as the "game that'll save the 3DO". They praised it as the "ultimate beat 'em up" while their only criticism was the "Slow CD access" times.<ref name="ufc">{{cite web|url=https://archive.org/stream/Ultimate_Future_Games_Issue_02_1995-01_Future_Publishing_GB#page/n69/mode/2up |title=Ultimate Future Games - Issue 02 (1995-01)(Future Publishing)(GB) |publisher=Archive.org |date=2010-07-21 |accessdate=2017-01-20}}</ref> In 2019, ''Game Informer'' ranked it as the 3rd best fighting game of all time.<ref>https://www.eventhubs.com/news/2019/apr/19/what-are-top-30-fighting-games-all-time-game-informer-offers-their-full-list/</ref>

The four reviewers of ''[[Electronic Gaming Monthly]]'' gave the 3DO version a unanimous score of 8/10, commenting that the graphics and content accurately recreate the arcade version, and that the control is "near perfect" even when using the standard 3DO pad.<ref name="EGM">{{cite magazine|title=Super Street Fighter II Turbo Review|magazine=[[Electronic Gaming Monthly]]|issue=66|publisher=EGM Media, LLC|date=January 1995|page=42}}</ref> In contrast, ''[[GamePro]]'' stated that the control is imperfect even with Panasonic's six-button controller, and is terrible with the standard pad due to the "mushy" D-pad. They also criticized the absence of the older versions of the fighters and concluded that the port, though "a reasonably close translation of the coin-op", falls second to the SNES version of ''[[Street Fighter&nbsp;II: Hyper Fighting]]'' among ''Street Fighter&nbsp;II'' conversions.<ref name="GPro67">{{cite magazine|title=ProReview: Super Street Fighter II Turbo|magazine=[[GamePro]]|issue=67|publisher=[[International Data Group|IDG]]|date=February 1995|page=72}}</ref> A reviewer for ''[[Next Generation (magazine)|Next Generation]]'' concurred with ''GamePro'' that the 3DO controllers are not optimal for the game, but still held it to be "without a doubt, the best version [of ''Street Fighter&nbsp;II''] to hit home systems." He described the conversion as "colorful, fast, and so impressive you hardly notice the disk access time between rounds."<ref name="NGen3"/> Arcade Sushi ranked ''Super Street Fighter&nbsp;II Turbo'' as the "best fighting game", adding that it "is easily the most loved, and the most played game in the franchise. If you haven't played this fighter, then you haven't played fighting games at all."<ref>{{cite web|url=http://arcadesushi.com/best-fighting-games-5-1/|title=25 Best Fighting Games #5 - #1|publisher=Arcade Sushi|date=2013-05-13|access-date=2015-09-28}}</ref> [[Future plc|Future Publishing]]'s ''Ultimate Future Games'' gave the 3DO version a 95% score, hailing it as the "game that'll save the 3DO". They praised it as the "ultimate beat 'em up" while their only criticism was the "Slow CD access" times.<ref name="ufc">{{cite web|url=https://archive.org/stream/Ultimate_Future_Games_Issue_02_1995-01_Future_Publishing_GB#page/n69/mode/2up |title=Ultimate Future Games - Issue 02 (1995-01)(Future Publishing)(GB) |date=2010-07-21 |access-date=2017-01-20}}</ref> In 2019, ''Game Informer'' ranked it as the 3rd best fighting game of all time.<ref>{{Cite web|url=https://www.eventhubs.com/news/2019/apr/19/what-are-top-30-fighting-games-all-time-game-informer-offers-their-full-list/|title=What are the top 30 fighting games of all time? Game Informer offers their full list|date=19 April 2019}}</ref>


==Competitive play==
==Competitive play==
''Super Street Fighter II Turbo'' has been a staple in the competitive fighting game scene for its entire existence in one form or another. It was a featured game at the [[Evolution Championship Series]] (EVO) from 2002 to 2008. Its remixed version, ''Super Street Fighter&nbsp;II Turbo: HD Remix,'' was played in 2009 and 2010. It has returned to EVO as a featured side event as the invite/qualifier limited "Tournament of Legends" in 2012 and 2014 and the "ST Games" in 2013.<ref>{{cite web|url=http://www.strevival.com/results/usa/evo/|title=Evo Tournament Results {{!}} Super Street Fighter II Turbo|website=www.strevival.com|language=en-US|access-date=2017-01-25}}</ref> The game is also a staple at the Japanese X-MANIA series of tournaments and has featured in the Tougeki Super Battle Opera series of tournaments multiple times. {{citation needed|date=July 2018}}
''Super Street Fighter II Turbo'' has been a staple in the competitive fighting game scene for its entire existence in one form or another. It was a featured game at the [[Evolution Championship Series]] (EVO) from 2002 to 2008. Its remixed version, ''Super Street Fighter&nbsp;II Turbo: HD Remix'', was played in 2009 and 2010. It has returned to EVO as a featured side event as the invite/qualifier limited "Tournament of Legends" in 2012 and 2014 and the "ST Games" in 2013.<ref>{{cite web|url=http://www.strevival.com/results/usa/evo/|title=Evo Tournament Results {{!}} Super Street Fighter II Turbo|website=www.strevival.com|language=en-US|access-date=2017-01-25}}</ref> The game is also a staple at the Japanese X-MANIA series of tournaments and has featured in the Tougeki Super Battle Opera series of tournaments multiple times. {{citation needed|date=July 2018}}

{{clear}}


==Notes==
==Notes==
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* {{KLOV game|id=9959|name=Super Street Fighter II Turbo}}
* {{KLOV game|id=9959|name=Super Street Fighter II Turbo}}
* [https://web.archive.org/web/20110930060449/http://www.eurocom.co.uk/index.php/video-games/super-street-fighter-2-turbo Super '' Street Fighter II Turbo''] at [[Eurocom]]
* [https://web.archive.org/web/20110930060449/http://www.eurocom.co.uk/index.php/video-games/super-street-fighter-2-turbo Super '' Street Fighter II Turbo''] at [[Eurocom]]
{{Street Fighter II|state=Expanded}}

{{Street Fighter series}}
{{Authority control}}
{{Authority control}}


[[Category:1994 video games]]
[[Category:1994 video games]]
[[Category:2D fighting games]]
[[Category:3DO Interactive Multiplayer games]]
[[Category:3DO Interactive Multiplayer games]]
[[Category:Amiga 1200 games]]
[[Category:Amiga CD32 games]]
[[Category:Amiga games]]
[[Category:Amiga games]]
[[Category:Amiga 1200 games]]
[[Category:Arcade video games]]
[[Category:Arcade games]]
[[Category:Bruceploitation]]
[[Category:CD32 games]]
[[Category:CP System II games]]
[[Category:CP System II games]]
[[Category:DOS games]]
[[Category:DOS games]]
[[Category:Fighting games used at the Evolution Championship Series tournament]]
[[Category:Dreamcast games]]
[[Category:Fighting games used at the Super Battle Opera tournament]]
[[Category:Eurocom games]]
[[Category:Fighting games]]
[[Category:Game Boy Advance games]]
[[Category:Game Boy Advance games]]
[[Category:GameTek games]]
[[Category:GameTek games]]
[[Category:Human Soft games]]
[[Category:Multiplayer and single-player video games]]
[[Category:PlayStation 2 games]]
[[Category:PlayStation 2 games]]
[[Category:Street Fighter games]]
[[Category:Street Fighter games]]
[[Category:Video games developed in Japan]]
[[Category:Video games developed in Japan]]
[[Category:Virtual Console games]]
[[Category:Video games set in 1993]]
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[[Category:Video games set in Mexico]]
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[[Category:Video games set in Spain]]
[[Category:Video games set in Spain]]
[[Category:Video games set in Thailand]]
[[Category:Video games set in Thailand]]
[[Category:Video games set in the Soviet Union]]
[[Category:Video games set in the United States]]
[[Category:Video games set in the United States]]
[[Category:Virtual Console games for Wii U]]
[[Category:Virtual Console games]]

Latest revision as of 02:53, 30 December 2024

Super Street Fighter II Turbo
Promotional brochure for the arcade version of Super Street Fighter II Turbo, featuring Akuma
Developer(s)Capcom
Publisher(s)Capcom
Designer(s)Noritaka Funamizu
Haruo Murata
Composer(s)Isao Abe
Syun Nishigaki
SeriesStreet Fighter
Platform(s)Arcade, Amiga, Amiga CD32, DOS, 3DO, Dreamcast, Game Boy Advance, PlayStation, Sega Saturn
ReleaseArcade
  • WW: February 23, 1994[1]
  • NA: March 23, 1994 (latest/beta)
  • EU: March 1994 (latest/beta)
3DO
  • NA: November 7, 1994
  • JP: November 14, 1994
  • AU: November 21, 1994
  • EU: November 23, 1994
DOS
  • NA: May 5, 1995
  • AU: June 1, 1995
  • EU: June 2, 1995
Amiga
Dreamcast
  • JP: December 22, 2000
Game Boy Advance
  • JP: July 13, 2001
  • NA: October 31, 2001[2]
  • AU: November 1, 2001
  • EU: November 2, 2001
Genre(s)Fighting
Mode(s)Up to 2 players simultaneously
Arcade systemCP System II

Super Street Fighter II Turbo, released in Japan as Super Street Fighter II X: Grand Master Challenge[3][a] is a 1994 fighting game released for the arcades by Capcom. It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II: The New Challengers (1993). Like its predecessor, it ran on the CP System II hardware.

Super Turbo introduced several new gameplay mechanics not present in previous versions of Street Fighter II, including the addition of combination moves called super combos and air combos. It also introduced the secret character Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. While not as commercially successful as previous iterations of Street Fighter II, Super Turbo was well-received by critics and had a major impact on the competitive fighting game community. Super Street Fighter II Turbo is still played competitively, and is the oldest fighting game with an active international tournament scene.[4]

The game was ported to 3DO that same year followed by home computer ports for DOS and the Amiga. In 1997 it was ported to the PlayStation and Sega Saturn as part of the Street Fighter Collection, and in 2000 to the Dreamcast in Japan under the title of Super Street Fighter II X for Matching Service. A Game Boy Advance version was also made. A remake of Super Street Fighter II Turbo was released in 2008 for the PlayStation 3 and Xbox 360 titled Super Street Fighter II Turbo HD Remix.

Characters

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Super Street Fighter II Turbo allows players to play as versions of characters from the original Super Street Fighter II in addition to their regular counterparts in the game by inputting a code[5] for each character. The character would play as they would in Super Street Fighter II, with subtle differences. For example, the alternate version of Sagat in Super Turbo can now cancel his light kick into any special move, whereas in Super Street Fighter II he couldn't.[citation needed]

Super Street Fighter II Turbo also saw the introduction of the series' first secret character, Akuma (Gouki in Japan).[6] Akuma is playable only as a secret character. He can be used by inputting a code at the player select screen. Even in this weakened form, he is the most powerful character in the game, and has historically been banned in all competitive tournaments of the game, including updated versions of Super Turbo.[7][8]

Gameplay

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Ryu finishes off Zangief with his Shinkū Hadōken Super Combo.

Super Street Fighter II Turbo featured several changes and additions to the play mechanics inherited from Super Street Fighter II. The HUD featured new graphics. Super Street Fighter II's opening sequence and unused sequence featuring lead character Ryu launching a Hadouken projectile towards the screen (which had replaced two generic characters fighting in front of a crowd) was intercut with images of Chun-Li and Cammy, as well as flashes of the new hidden character Akuma. New animation frames were drawn for all the victory poses and the basic and special moves of the characters. For example, Chun-Li received a new animation for her Kikōken (fireball) projectile. A large criticism of Super Street Fighter II was the slower game speed in comparison to the previous release, Street Fighter II: Hyper Fighting. Super Turbo was the first Street Fighter game released in arcades to feature an adjustable speed setting. The game speed can be adjusted through the system configuration by the game's operator or (if the speed setting is set to "Free Select") can be chosen by the player at the start of the game. The player has a choice between four speed settings.[citation needed]

Super Street Fighter II Turbo introduced "Super Combos". After building up the "Super" meter, players can execute a multi-hit automatic combo which deals a large amount of damage.[9]

Home versions

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Direct ports

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3DO Interactive Multiplayer

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For Super Street Fighter II, Capcom produced a special controller for the Sega Mega Drive/Genesis, 3DO, and Super NES that featured a traditional six-button layout.

The 3DO port was released on November 13, 1994 in Japan, with subsequent releases in North America and Europe during the same year. While the graphics are more accurately reproduced compared to the previous console ports for 16-bit platforms, the game doesn't support parallax scrolling and is missing animations on characters. Also, the Super versions of characters are not present.

While often claimed to suffer from poor, stuttery performance, due to CDs of the time often having such issues, modern testing disputes these claims, and verifiable reports from the time are rare, if any exist at all.[10]

The soundtrack features the same remixed music from the FM Towns version of Super Street Fighter II (with a few additional remixes specific to Super Turbo). This port also features "CPS1 Chains", a feature that only existed in the arcade versions up until Hyper Fighting.

MS-DOS and Amiga

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The MS-DOS version, developed by Eurocom and published by GameTek, was released in May 1995 in North America and Europe. There are secret commands to use each character's original color scheme or attacks that were removed from the 3DO version due to memory constraints. The option menus have custom settings (such as enabling and disabling parallax scrolling) that allows the game to be played with low hardware specifications. The biggest change is the game's resolution; the game is played with a resolution of 320×200 on AT/PC-compatible machines and, since the graphic data is ported straight from the arcade version, all of the characters appear large due to the narrow screen size. Because of this, the distance between both fighters at the beginning of a match is slightly narrower than in the arcade version. There were many glitches in the initial shipments of the DOS port, such as characters landing and recovering normally after being knocked out with a basic attack in mid-air. A patch file was distributed that corrected these glitches, which were later fixed in version 1.5 of the retail release. A patch file for version 1.6 was released as well. The music was remixed, although the arrangements are different from the ones used in the 3DO soundtrack.

The Amiga port was also released by Gametek (and ported by Human Soft) in 1996, which is graphically very close to the original arcade version and features a remixed soundtrack, but suffers from jerky animation and other shortcomings when played on an unexpanded machine.

PlayStation and Sega Saturn

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Super Turbo is included in the Street Fighter Collection compilation for the PlayStation and Sega Saturn, which also includes Super Street Fighter II on the same disc, as well as Street Fighter Alpha 2 Gold on a second disc. There is a small delay at the beginning of every match, and there are numerous small differences from the arcade version.

Dreamcast

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Capcom released Super Street Fighter II X for Matching Service for the Dreamcast in Japan exclusively as a mail-order release via the online Dreamcast Direct store (later known as Sega Direct) on December 22, 2000. The Dreamcast version features an online versus mode on Sega's "Matching Service" compatible only on analog modems. (The Matching Service closed on September 1, 2003.) The bonus mini-games from previous versions of Street Fighter II, which had been cut from the arcade, were restored in this version and can be enabled via a special options menu making it more arcade-accurate. Other secret options are available as well. The Dreamcast version is considerably more accurate than the PlayStation and Sega Saturn versions, as almost nothing was changed aside from the score display. It features additional speed settings including faster speeds (speeds 4–6) and a very slow speed (speed 0) that doesn't remove any frames.

PlayStation 2 and Xbox

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Super Turbo is included in Capcom Classics Collection Vol. 2 for the PlayStation 2 and Xbox. Although the first compilation included the first three Street Fighter II games, the second volume skipped the original Super Street Fighter II and only included Super Turbo. This version has many glitches.

PlayStation 4, Xbox One, Switch & Steam

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Super Street Fighter II Turbo is included in Street Fighter 30th Anniversary Collection. The existing updates of this title are not included in the collection as Hyper Street Fighter II is exclusive to arcade, PlayStation 2 and Xbox, while Ultra Street Fighter II is exclusive to Switch. In this release, save states are featured in the source code, while other features can be toggled on and off. Regarding online functionality, this title (along with Street Fighter II: Hyper Fighting, Street Fighter Alpha 3 and Street Fighter III: 3rd Strike) has availability for multiplayer matches.

The arcade version was also ported in the compilation Capcom Arcade Stadium as an individual purchase option in the software. This edition allows for selection of either US and Japan editions of the game.

Rearranged Versions

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Super Street Fighter II Turbo Revival

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Released on July 13, 2001 in Japan,[b] with subsequent releases in North America and Europe by Capcom, Super Street Fighter II Turbo Revival is a port of Super Turbo for the Game Boy Advance (GBA) with new character illustrations and title screen. It was re-released as a Virtual Console game for the Wii U in 2015. The GBA only has four buttons used for attacks, though the four action buttons can be easily customized. Although most of the basic character sprites and animations were transferred from the SNES version of the original Super Street Fighter II, the new techniques that were added from Super Turbo used the same sprites and animations as the arcade version. This results in a few characters suddenly growing in size for a moment when performing certain moves, such as Guile's standing heavy kick, since the arcade version used bigger sprites than the SNES version. Likewise, the animation frames when a character advances towards an opponent are the same when he or she retreats. Only Akuma uses character sprites exclusively from the arcade version and his advancing and retreating animations are different as a result.

Several stages have been changed: Ken's, Guile's and M. Bison's stages are completely new, Zangief's and Balrog's have been heavily modified, Ryu's is taken from Street Fighter III: 3rd Strike and Chun-Li's from Street Fighter Alpha 2. Akuma now has his own stage, which is an altered version of Ryu's. All the voice clips of the characters are taken from the arcade version with the exception of Ryu's, which is based on the original Street Fighter II, while Akuma's voice clips are from the Street Fighter Alpha series. While the music quality is not of the same rate as the arcade version, the danger versions of the stage themes are included just like the arcade version's and there are exclusive remixes as well.

Akuma can use the Shun Goku Satsu as a Super Combo, unlike in the arcade version (where he had none). The player can also unlock Shin Akuma, a variation of Akuma who boasts even greater fighting skills, in addition to the regular version. He can also use the Shun Goku Satsu Super Combo.

Turbo Revival was a runner-up for GameSpot's annual "Best Fighting Game" award among console games, losing to Garou: Mark of the Wolves.[11]

Hyper Street Fighter II: The Anniversary Edition

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In 2003, Capcom released this version of the game that allowed players to select every previous iteration of the main cast over the course of the five different main SF2 titles (World Warrior, Champion Edition, Hyper Fighting, Super, Super Turbo), provided that character was selectable in that game. This version was released on CPS-2 arcade, PlayStation 2 and Xbox.

Super Street Fighter II Turbo HD Remix

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In 2008, Capcom published Super Street Fighter II Turbo HD Remix, an HD port of the game for the PlayStation 3 and Xbox 360 available as a downloadable title. It was developed by Backbone Entertainment. It features a 1080p resolution with graphics by artists from Udon (authors of the Street Fighter comic book series), an arranged soundtrack provided by Overclocked Remix, and adjustments to the game's balance by David Sirlin with input from the competitive community.[12] This version was based on the source code from Super Street Fighter II X for Matching Service for Dreamcast. The game allows you to select between normal and "classic" mode, which uses classic sprites and doesn't use the balance changes. It was played at EVO Championship Series in 2009 and 2010.

Ultra Street Fighter II: The Final Challengers

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In 2017, Capcom announced they would be making Ultra Street Fighter II: The Final Challengers for the Nintendo Switch.[13] This version adds Evil Ryu (previously introduced in the Alpha series) and Violent Ken (introduced in SNK vs. Capcom: SVC Chaos), and allows players to select Akuma on the character select screen. Also, Shin Akuma is now a playable character; he can be selected by performing a series of specific button inputs on the character select screen, and is only usable offline.

Reception

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In Japan, Game Machine listed Super Street Fighter II Turbo on their April 15, 1994 issue as being the second most-successful table arcade unit of the month, just below Virtua Fighter while outperforming titles like Art of Fighting 2 and Karnov's Revenge.[30] It went on to become Japan's highest-grossing arcade game of 1994,[31] and sixth highest of 1995.[32] In the United States, Super Street Fighter II Turbo was the top-earning arcade printed circuit board (PCB) in May 1994.[33] It was one of America's top twelve best-selling arcade video games of 1994.[34]

In the January 30, 1995 issue of Japanese magazine Gamest, Super Street Fighter II X (known as Super Turbo internationally) placed fourth place in the award for Best Game of 1994 and Best Fighting Game.[28] Upon release on home consoles, Famicom Tsūshin scored the 3DO version of the game a 29 out of 40.[20]

The four reviewers of Electronic Gaming Monthly gave the 3DO version a unanimous score of 8/10, commenting that the graphics and content accurately recreate the arcade version, and that the control is "near perfect" even when using the standard 3DO pad.[19] In contrast, GamePro stated that the control is imperfect even with Panasonic's six-button controller, and is terrible with the standard pad due to the "mushy" D-pad. They also criticized the absence of the older versions of the fighters and concluded that the port, though "a reasonably close translation of the coin-op", falls second to the SNES version of Street Fighter II: Hyper Fighting among Street Fighter II conversions.[22] A reviewer for Next Generation concurred with GamePro that the 3DO controllers are not optimal for the game, but still held it to be "without a doubt, the best version [of Street Fighter II] to hit home systems." He described the conversion as "colorful, fast, and so impressive you hardly notice the disk access time between rounds."[23] Arcade Sushi ranked Super Street Fighter II Turbo as the "best fighting game", adding that it "is easily the most loved, and the most played game in the franchise. If you haven't played this fighter, then you haven't played fighting games at all."[35] Future Publishing's Ultimate Future Games gave the 3DO version a 95% score, hailing it as the "game that'll save the 3DO". They praised it as the "ultimate beat 'em up" while their only criticism was the "Slow CD access" times.[27] In 2019, Game Informer ranked it as the 3rd best fighting game of all time.[36]

Competitive play

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Super Street Fighter II Turbo has been a staple in the competitive fighting game scene for its entire existence in one form or another. It was a featured game at the Evolution Championship Series (EVO) from 2002 to 2008. Its remixed version, Super Street Fighter II Turbo: HD Remix, was played in 2009 and 2010. It has returned to EVO as a featured side event as the invite/qualifier limited "Tournament of Legends" in 2012 and 2014 and the "ST Games" in 2013.[37] The game is also a staple at the Japanese X-MANIA series of tournaments and has featured in the Tougeki Super Battle Opera series of tournaments multiple times. [citation needed]

Notes

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  1. ^ Its international release was initially going to be under the title Super Street Fighter II: The Ultimate Championship.
  2. ^ As Super Street Fighter II X Revival.

References

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  1. ^ Date given during bootup
  2. ^ "Press Releases". 2001-12-21. Archived from the original on 2001-12-21. Retrieved 2023-04-21.
  3. ^ Japanese: スーパーストリートファイターII X, Hepburn: Sūpā Sutorīto Faitā Tsū Ekkusu
  4. ^ Marc Shaw (20 February 2017). "Super Turbo's Legacy Continues at Canada Cup". Red Bull. Retrieved 31 January 2023.
  5. ^ "Codes for alternate characters". Archived from the original on 2017-02-02. Retrieved 2017-01-25.
  6. ^ "Super Street Fighter II Turbo Cheats, Codes, and Secrets for Arcade Games - GameFAQs". www.gamefaqs.com. Retrieved 2017-01-25.
  7. ^ Hoadley, Chris (13 September 2012). "Playing with power: The strongest Street Fighter characters of the last 25 years". VentureBeat. Retrieved 2019-10-14.
  8. ^ Yin-Poole, Wesley (28 March 2017). "For Honor tournament organisers ban the game's most overpowered hero". Eurogamer. Retrieved 2019-10-14.
  9. ^ "Super Street Fighter 2 Collection: Two Classics Plus One from Japan". Electronic Gaming Monthly. No. 97. Ziff Davis. August 1997. p. 103.
  10. ^ Retro Ralph (20 July 2020). "SUPER Street Fighter II Turbo on the 3DO w/ retrotink 2x pro! Retro Ralph". YouTube. Archived from the original on 2021-12-22.
  11. ^ GameSpot VG Staff (February 23, 2002). "GameSpot's Best and Worst Video Games of 2001". GameSpot. Archived from the original on August 3, 2002.
  12. ^ "Street Fighter HD Remix Articles". Sirlin.Net — Game Design. Retrieved 2017-01-25.
  13. ^ "Ultra Street Fighter 2 Announced for Switch, Has New Characters and Mode". GameSpot. Retrieved 2017-01-25.
  14. ^ "Super Street Fighter II Turbo: Revival for Game Boy Advance". GameRankings. CBS Interactive. Archived from the original on 2019-12-09. Retrieved 2020-05-16.
  15. ^ "Super Street Fighter II: Turbo Revival for Game Boy Advance Reviews". Metacritic. CBS Interactive. Retrieved 2020-05-16.
  16. ^ Miller, Skyler (2014-12-11). "Super Street Fighter II Turbo - Review - allgame". Archived from the original on 2014-12-11. Retrieved 2017-01-20.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  17. ^ "Super Street Fighter II Turbo - Overview - allgame". 2014-12-10. Archived from the original on 2014-12-10. Retrieved 2017-01-20.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  18. ^ Lawrence, Eddy (Radion Automatic) (15 December 1994). "Unnatural Born Killers: Super Street Fighter II Turbo X (3DO)" (PDF). Computer and Video Games. No. 158 (January 1995). United Kingdom: Future plc. p. 48.
  19. ^ a b "Super Street Fighter II Turbo Review". Electronic Gaming Monthly. No. 66. EGM Media, LLC. January 1995. p. 42.
  20. ^ a b 3DO GAMES CROSS REVIEW: スーパーストリートファイターII X. Weekly Famicom Tsūshin. No.330. Pg.78. 14 April 1995.
  21. ^ GameFan, volume 3, issue 1 (January 1994), pages 24 & 86-87
  22. ^ a b "ProReview: Super Street Fighter II Turbo". GamePro. No. 67. IDG. February 1995. p. 72.
  23. ^ a b "Powerful". Next Generation (3). Imagine Media: 89. March 1995.
  24. ^ Joe Santulli (2003-12-10). "Super Street Fighter II (3DO) - Digital Press Online". Digitpress.com. Retrieved 2017-01-20.
  25. ^ a b "Super Street Fighter II Turbo (3DO) - N.i.n.Retro (New is not Retro) v3". Ninretro.de. Retrieved 2017-01-20.
  26. ^ "Super Street Fighter II Turbo (3DO) review by Marc Golding". Honestgamers.com. 2003-12-13. Retrieved 2017-01-20.
  27. ^ a b "Ultimate Future Games - Issue 02 (1995-01)(Future Publishing)(GB)". 2010-07-21. Retrieved 2017-01-20.
  28. ^ a b 第8回ゲーメスト大賞. GAMEST (in Japanese). No. 136. p. 40.
  29. ^ "VideoGames Best of '94". VideoGames - The Ultimate Gaming Magazine. No. 74 (March 1995). February 1995. pp. 44–7.
  30. ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)" (PDF). Game Machine (in Japanese). No. 470. Amusement Press, Inc. 15 April 1994. p. 25.
  31. ^ 第8回 ゲーメスト大賞 [8th Gamest Awards]. Gamest (in Japanese). Vol. 136 (January 1995). December 27, 1994. pp. 40–59. alternate url
  32. ^ 第9回 ゲーメスト大賞 [9th Gamest Awards]. Gamest (in Japanese). Vol. 162 (January 1995). December 27, 1995. pp. 36–53. alternate url
  33. ^ "Charts - Arcade: PCBs". Edge. No. 10 (July 1994). United Kingdom: Future plc. 26 May 1994. p. 85.
  34. ^ "ACME Awards". RePlay. Vol. 20, no. 7. April 1995. pp. 68–9.
  35. ^ "25 Best Fighting Games #5 - #1". Arcade Sushi. 2013-05-13. Retrieved 2015-09-28.
  36. ^ "What are the top 30 fighting games of all time? Game Informer offers their full list". 19 April 2019.
  37. ^ "Evo Tournament Results | Super Street Fighter II Turbo". www.strevival.com. Retrieved 2017-01-25.

Further reading

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  • All About Capcom Head-to-Head Fighting Games 1987-2000. A.A. Game History Series (Vol. 1) (in Japanese). Dempa Publications. Sep 2000. ISBN 4-88554-676-1.
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