Dudebro II: Difference between revisions
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'''''Dudebro — My Shit Is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time''''', commonly shortened as '''''Dudebro II''''', was an unreleased 2D sidescrolling shooting/slicing action game that is under development by members of the [[NeoGAF]] community.<ref name="Game Informer">{{cite web|url=http://gameinformer.com/b/news/archive/2010/02/08/news-neogaf-dudes-are-making-a-game-bro.aspx|title=NeoGAF Dudes Are Making A Game, Bro|last=Kollar|first=Phil|date=2010-02-08|work=[[Game Informer]]|publisher=[[GameStop]]| |
'''''Dudebro — My Shit Is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time''''', commonly shortened as '''''Dudebro II''''', was an unreleased 2D sidescrolling shooting/slicing action game that is under development by members of the [[NeoGAF]] community.<ref name="Game Informer">{{cite web|url=http://gameinformer.com/b/news/archive/2010/02/08/news-neogaf-dudes-are-making-a-game-bro.aspx|title=NeoGAF Dudes Are Making A Game, Bro|last=Kollar|first=Phil|date=2010-02-08|work=[[Game Informer]]|publisher=[[GameStop]]|access-date= 2010-02-09}}</ref> Release of the game has been pushed back from the originally intended 2010 to 2011,<ref name="Dudebro II delayed to 2011">{{cite web |url=http://www.grimoireassemblyforge.com/dudebro2/site/?p=1204 |title=Dudebro II delayed to 2011 |author=Grimoire Assembly Forge |date= October 8, 2010 |publisher= |access-date=December 7, 2019}}</ref> but after development was rebooted<ref name="The Verge">{{cite web|url=https://www.theverge.com/2012/10/25/3543204/dudebro-2-meme-to-game|title='Dudebro II': the incredible journey from internet joke to very real game|last=Webster|first=Andrew|date=2012-10-25|work=[[The Verge]]|publisher=[[Vox Media]]|access-date= 2012-11-23}}</ref> no further release dates were ever announced by the developers. |
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After years of troubled development, the developers announced in 2017 the game would no longer have any references to [[NeoGAF]], directly in response to a [[Me Too movement|MeToo]] controversy surrounding the website,<ref>{{Cite web|url=https://www.gamezone.com/news/gaming-forum-neogaf-goes-up-in-smoke-after-sexual-harassment-allegations-against-founder-3460445/|title=Gaming forum NeoGAF goes up in smoke after sexual harassment allegations against founder|last=Onder|first=Cade|date=2017-10-22|website=GameZone|language=en-US|access-date=2020-01-05}}</ref> and that all the work put into the project would be reused under a new developer name.<ref>{{Cite web|url=http://www.grimoireassemblyforge.com/dudebro2/site/?p=4257|title=Statement from the Dudebro™ II Team|date=2017-10-23|website=Dudebro II|language=en-US|access-date=2020-01-05}}</ref> However, no further updates about those plans were ever issued. Some of the level design was salvaged and released in 2015 as 2 user-made levels in [[Super Mario Maker]],<ref name=":0">{{Cite web|url=http://www.grimoireassemblyforge.com/dudebro2/site/?p=4189|title=Super Dude Bros. II Chapter 1-1 Released!|date=2015-09-26|website=Dudebro II|language=en-US|access-date=2020-01-05}}</ref><ref name=":1">{{Cite web|url=http://www.grimoireassemblyforge.com/dudebro2/site/?p=4224|title=Super Dude Bros. II Chapter 1-2 Released!|date=2015-10-25|website=Dudebro II|language=en-US|access-date=2020-01-05}}</ref> making these the only playable content ever released from this project. |
After years of troubled development, the developers announced in 2017 the game would no longer have any references to [[NeoGAF]], directly in response to a [[Me Too movement|MeToo]] controversy surrounding the website,<ref>{{Cite web|url=https://www.gamezone.com/news/gaming-forum-neogaf-goes-up-in-smoke-after-sexual-harassment-allegations-against-founder-3460445/|title=Gaming forum NeoGAF goes up in smoke after sexual harassment allegations against founder|last=Onder|first=Cade|date=2017-10-22|website=GameZone|language=en-US|access-date=2020-01-05}}</ref> and that all the work put into the project would be reused under a new developer name.<ref>{{Cite web|url=http://www.grimoireassemblyforge.com/dudebro2/site/?p=4257|title=Statement from the Dudebro™ II Team|date=2017-10-23|website=Dudebro II|language=en-US|access-date=2020-01-05}}</ref> However, no further updates about those plans were ever issued. Some of the level design was salvaged and released in 2015 as 2 user-made levels in [[Super Mario Maker]],<ref name=":0">{{Cite web|url=http://www.grimoireassemblyforge.com/dudebro2/site/?p=4189|title=Super Dude Bros. II Chapter 1-1 Released!|date=2015-09-26|website=Dudebro II|language=en-US|access-date=2020-01-05}}</ref><ref name=":1">{{Cite web|url=http://www.grimoireassemblyforge.com/dudebro2/site/?p=4224|title=Super Dude Bros. II Chapter 1-2 Released!|date=2015-10-25|website=Dudebro II|language=en-US|access-date=2020-01-05}}</ref> making these the only playable content ever released from this project. |
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It was intended to parody modern military shooter video games,<ref name="Game Informer" /> and contrary to its name, is not a sequel to any previously released game title. The developers, however, had come up with a fictional series of non-existing prequels.<ref name="Dudebro Series Timeline">{{cite web |url=http://www.grimoireassemblyforge.com/dudebro2/site/?page_id=798 |title=Dudebro Series Timeline |author=Grimoire Assembly Forge |date= July 19, 2010 |
It was intended to parody modern military shooter video games,<ref name="Game Informer" /> and contrary to its name, is not a sequel to any previously released game title. The developers, however, had come up with a fictional series of non-existing prequels.<ref name="Dudebro Series Timeline">{{cite web |url=http://www.grimoireassemblyforge.com/dudebro2/site/?page_id=798 |title=Dudebro Series Timeline |author=Grimoire Assembly Forge |date= July 19, 2010 |publisher= |access-date=December 7, 2019}}</ref> |
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==Plot== |
==Plot== |
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The game would have followed the story of B.R.O. Alliance Forces members John Dudebro and his sidekick, Habemus Chicken.<ref name="1up">{{cite web|url=http://www.1up.com/do/newsStory?cId=3177866|title=NeoGAF Bringing Dudebro: My S*** is F***ed Up, Etc. to PC|last=Pigna|first=Kris|date=2010-02-08|work=1UP.com|publisher=| |
The game would have followed the story of B.R.O. Alliance Forces members John Dudebro and his sidekick, Habemus Chicken.<ref name="1up">{{cite web|url=http://www.1up.com/do/newsStory?cId=3177866|title=NeoGAF Bringing Dudebro: My S*** is F***ed Up, Etc. to PC|last=Pigna|first=Kris|date=2010-02-08|work=1UP.com|publisher=|access-date=2010-02-09}}{{Dead link|date=October 2018 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> |
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At the start of the game a briefing with the B.R.O. Alliance General Dawgless Lee takes place, where the protagonists are shown a [[Instant film|polaroid picture]] of the eye-scarred and mustachioed Armando Pesquali. Pesquali is a terrorist known to have been selling illegal weapons in the Middle East. Dudebro and Chicken are then tasked to find the man and stop his arms trade. |
At the start of the game a briefing with the B.R.O. Alliance General Dawgless Lee takes place, where the protagonists are shown a [[Instant film|polaroid picture]] of the eye-scarred and mustachioed Armando Pesquali. Pesquali is a terrorist known to have been selling illegal weapons in the Middle East. Dudebro and Chicken are then tasked to find the man and stop his arms trade. |
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The game was a 2D side-scrolling shooter that utilized 8 bit styled retro pixel art, and modern features such as complex physics and [[Video post-processing|video post processing]] techniques. |
The game was a 2D side-scrolling shooter that utilized 8 bit styled retro pixel art, and modern features such as complex physics and [[Video post-processing|video post processing]] techniques. |
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John Dudebro, controlled by the player, would have traversed hostile environments filled with enemies to proceed through the game. Movement and actions are all controlled with the keyboard or a game controller. These actions include shooting, slicing, changing weapons, picking up objects, throwing objects, and more. Dudebro's health bar, named ''Brodiocity Meter'', refills when the player performs certain tasks, such as killing enemies, rescuing ladies or drinking beer.<ref name="Basic Gameplay">{{cite web |url=http://www.grimoireassemblyforge.com/dudebro2/site/?p=163 |title=Basic Gameplay |author=Grimoire Assembly Forge |date= June 14, 2010 |
John Dudebro, controlled by the player, would have traversed hostile environments filled with enemies to proceed through the game. Movement and actions are all controlled with the keyboard or a game controller. These actions include shooting, slicing, changing weapons, picking up objects, throwing objects, and more. Dudebro's health bar, named ''Brodiocity Meter'', refills when the player performs certain tasks, such as killing enemies, rescuing ladies or drinking beer.<ref name="Basic Gameplay">{{cite web |url=http://www.grimoireassemblyforge.com/dudebro2/site/?p=163 |title=Basic Gameplay |author=Grimoire Assembly Forge |date= June 14, 2010 |publisher= |access-date=September 13, 2010}}</ref> When the player is using a game controller, Dudebro can switch weapons in real time with a ''weapon wheel''.<ref name="Weapon Wheel">{{cite web |url=http://www.grimoireassemblyforge.com/dudebro2/site/?p=3064 |title=Weapon Wheel |author=Grimoire Assembly Forge |date= January 24, 2013 |publisher= |access-date=December 15, 2013}}</ref> |
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The game would have featured a number of different environments, set in different locations around the world, with complex layouts reminiscent of other games in the [[Metroidvania]] genre. By exploring each environment, Dudebro can acquire additional weapons and gear, and collect medals which are used to access [[Boss (video gaming)|boss fights]] and unlock subsequent chapters.<ref name="Chapter Structure">{{cite web |url=http://www.grimoireassemblyforge.com/dudebro2/site/?p=1079 |title=Chapter Structure |author=Grimoire Assembly Forge |date= June 14, 2010 |
The game would have featured a number of different environments, set in different locations around the world, with complex layouts reminiscent of other games in the [[Metroidvania]] genre. By exploring each environment, Dudebro can acquire additional weapons and gear, and collect medals which are used to access [[Boss (video gaming)|boss fights]] and unlock subsequent chapters.<ref name="Chapter Structure">{{cite web |url=http://www.grimoireassemblyforge.com/dudebro2/site/?p=1079 |title=Chapter Structure |author=Grimoire Assembly Forge |date= June 14, 2010 |publisher= |access-date=September 13, 2010}}</ref><ref name="Medals">{{cite web |url=http://www.grimoireassemblyforge.com/dudebro2/site/?p=1105 |title=Medals |author=Grimoire Assembly Forge |date= September 13, 2010 |publisher= |access-date=September 13, 2010}}</ref> Some boss fights are concluded with a button mashing [[quick time event]] named ''Fist Bump Finisher''.<ref name="Fist Bump Finisher">{{cite web |url=http://www.grimoireassemblyforge.com/dudebro2/site/?p=2598 |title=Fist Bump Finisher |author=Grimoire Assembly Forge |date= June 11, 2012 |publisher= |access-date=December 15, 2013}}</ref> |
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The humorous tone of the game would have permeated multiple aspects of the gameplay, as several elements are explicitly designed to spoof and subvert common [[Trope (literature)|tropes]] from the modern action and shooter video game genres. The gameplay debut trailer, for instance, mocks forced hacking [[minigame]]s and the ability to only carry a maximum of two weapons at the same time, both common in modern [[First-person shooter|first person shooters]]: in the game, the first can be skipped by pressing a button, and the latter gets laughed at by the main characters during a cutscene. |
The humorous tone of the game would have permeated multiple aspects of the gameplay, as several elements are explicitly designed to spoof and subvert common [[Trope (literature)|tropes]] from the modern action and shooter video game genres. The gameplay debut trailer, for instance, mocks forced hacking [[minigame]]s and the ability to only carry a maximum of two weapons at the same time, both common in modern [[First-person shooter|first person shooters]]: in the game, the first can be skipped by pressing a button, and the latter gets laughed at by the main characters during a cutscene. |
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==Development== |
==Development== |
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Dudebro began with an offhand comment made by a user named Cuyahoga on the [[NeoGAF]] forum. Cuyahoga made up the title to mock another user who accused him of being a pedophile because he purchased and enjoyed the game ''[[Imagine Babyz|Imagine: Babyz Fashion]]''.<ref name="Original Quote">{{cite web |url=http://www.neogaf.com/forum/showpost.php?p=18785729&postcount=73 |title=Original quote from the 'Imagine: Babyz Fashion' thread |
Dudebro began with an offhand comment made by a user named Cuyahoga on the [[NeoGAF]] forum. Cuyahoga made up the title to mock another user who accused him of being a pedophile because he purchased and enjoyed the game ''[[Imagine Babyz|Imagine: Babyz Fashion]]''.<ref name="Original Quote">{{cite web |url=http://www.neogaf.com/forum/showpost.php?p=18785729&postcount=73 |title=Original quote from the 'Imagine: Babyz Fashion' thread |
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|author=Cuyahoga |date=December 7, 2009 |
|author=Cuyahoga |date=December 7, 2009 |publisher= |access-date=February 16, 2010}}</ref><ref>{{cite web | title=BabyZ Forum | url= http://www.neogaf.com/forum/showthread.php?t=381646 | work= NEOGAF | access-date=2010-03-26}}</ref> The title was a source of inspiration, and the NeoGAF users Jocchan, Thetrin and Mik2121 took the initiative in the actual conception of the game. They were then followed by a large number of posters who began discussions, collaborating on the ideas and assets for a real game.<ref name="Project Birth">{{cite web |url=http://www.neogaf.com/forum/showthread.php?t=381646&page=4 |title=Birth of the 'Dudebro' videogame concept |
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|author=Various Authors |date=December 7, 2009 |
|author=Various Authors |date=December 7, 2009 |publisher= |access-date=February 16, 2010}}</ref> Eventually, Will Goldstone (who wrote a book on [[Unity (game engine)|Unity]]) became involved with programming.<ref name="Neoseeker">{{cite web |url=https://neoseeker.com/news/13080-grimoire-assembly-forge-announces-dudebro-ii-for-dudes-and-bros/ |title=Grimoire Assembly Forge announces Dudebro II for dudes and bros |author=Yee, Andrew |date=February 8, 2010 |publisher= |access-date=February 9, 2010}}</ref> The newborn project caught immediately the attention of the gaming press.<ref name="Bitmob">{{cite web |url=http://bitmob.com/articles/dudebro-ii-the-birth-of-a-meme-and-how-neogaf-began-its-first-video-game |title=Dudebro II: The Birth of a Meme and How NeoGAF Began Its First Video Game |author=Hiscock, Andrew |date=February 9, 2010 |access-date=February 9, 2010 |archive-url=https://web.archive.org/web/20100317001012/http://www.bitmob.com/articles/dudebro-ii-the-birth-of-a-meme-and-how-neogaf-began-its-first-video-game |archive-date=2010-03-17 |url-status=dead }}</ref> |
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The NeoGAF users were able to get [[Jon St. John]] to voice the titular character, John Dudebro. St. John is notable for being the voice actor for the character [[Duke Nukem]] in the Duke Nukem game franchise.<ref name="Shacknews">{{cite web |url=http://www.shacknews.com/laryn.x?story=62269 |archive-url=https://archive.is/20130202062850/http://www.shacknews.com/laryn.x?story=62269 |url-status=dead |archive-date=February 2, 2013 |title='Dudebro' Coming to PC via NeoGAF Forumites, Features Voice of Duke Nukem |author=Faylor, Chris |date=February 8, 2010 | |
The NeoGAF users were able to get [[Jon St. John]] to voice the titular character, John Dudebro. St. John is notable for being the voice actor for the character [[Duke Nukem]] in the Duke Nukem game franchise.<ref name="Shacknews">{{cite web |url=http://www.shacknews.com/laryn.x?story=62269 |archive-url=https://archive.is/20130202062850/http://www.shacknews.com/laryn.x?story=62269 |url-status=dead |archive-date=February 2, 2013 |title='Dudebro' Coming to PC via NeoGAF Forumites, Features Voice of Duke Nukem |author=Faylor, Chris |date=February 8, 2010 |access-date=February 9, 2010 }}</ref> |
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The game, originally scheduled for release in summer 2010,<ref name="Neoseeker"/> was later pushed to 2011.<ref name="Dudebro II delayed to 2011"/> Currently, Dudebro's application [[source code]] is open to all NeoGAF members who are willing to contribute to the game's improvement.<ref>{{cite web | title=Get Involved! | url=https://www.youtube.com/watch?v=a8cU8nf_4rA | work= NeoGAF Video | |
The game, originally scheduled for release in summer 2010,<ref name="Neoseeker"/> was later pushed to 2011.<ref name="Dudebro II delayed to 2011"/> Currently, Dudebro's application [[source code]] is open to all NeoGAF members who are willing to contribute to the game's improvement.<ref>{{cite web | title=Get Involved! | url=https://www.youtube.com/watch?v=a8cU8nf_4rA | work= NeoGAF Video | access-date=2010-03-17}}</ref> At one point, the name the group of developers use ("Grimoire Assembly Forge") drew threats of a lawsuit because of an alleged trademark infringement of "Grimoire", a role-playing game developed and published by Grimoire Systems Pty. Ltd.<ref>http://www.neogaf.com/forum/showthread.php?p=22516467#post22516467</ref><ref>{{cite web |url=http://www.tgeweb.com/ironworks/previews/grimoire/preview-grimoire.shtml |title=Archived copy |access-date=2010-07-26 |url-status=dead |archive-url=https://web.archive.org/web/20100812093354/http://www.tgeweb.com/ironworks/previews/grimoire/preview-grimoire.shtml |archive-date=2010-08-12 }}</ref> |
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=== Cancelled top-down version === |
=== Cancelled top-down version === |
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The game was originally set to be released as a 3D top-down shooter presented in a 3rd person perspective, with 2D sprite-based characters in 3D environments, developed with the [[Unity (game engine)|Unity]] engine.<ref name="GameSetWatch">{{cite web|url=http://www.gamesetwatch.com/2011/02/its_straightup_dawg_time_first.php|title=It's Straight-Up Dawg Time: First Dudebro II In-Game Screenshots|author=Caoili, Eric|date=February 17, 2011|work=gamesetwatch.com|publisher=| |
The game was originally set to be released as a 3D top-down shooter presented in a 3rd person perspective, with 2D sprite-based characters in 3D environments, developed with the [[Unity (game engine)|Unity]] engine.<ref name="GameSetWatch">{{cite web|url=http://www.gamesetwatch.com/2011/02/its_straightup_dawg_time_first.php|title=It's Straight-Up Dawg Time: First Dudebro II In-Game Screenshots|author=Caoili, Eric|date=February 17, 2011|work=gamesetwatch.com|publisher=|access-date=February 17, 2011}}</ref> The player was meant to controls Dudebro's movement with the keyboard and aim with the mouse. Weapons and upgrades would have been available through the player environment. |
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The gameplay was mission-based, with each map offering a certain number of missions that needed be completed in order to unlock the level's boss door. Missions were accessed by touching medal-shaped markers scattered across the map and accepted in a subsequent prompt, and they could involve changes in level design, weapon sets and enemy spawns. Mission objectives could involve killing enemies, doing speedruns, saving girls, finding hidden objects or surviving for a set amount of time. Completing each mission would award the user a medal, and some of them unlock new paths in the level to give the player access to more missions or allow easier backtracking. Completed missions and levels could be replayed anytime, and unlocked paths would stay unlocked in subsequent playthroughs.<ref name="Chapter Structure" /><ref name="Medals" /> |
The gameplay was mission-based, with each map offering a certain number of missions that needed be completed in order to unlock the level's boss door. Missions were accessed by touching medal-shaped markers scattered across the map and accepted in a subsequent prompt, and they could involve changes in level design, weapon sets and enemy spawns. Mission objectives could involve killing enemies, doing speedruns, saving girls, finding hidden objects or surviving for a set amount of time. Completing each mission would award the user a medal, and some of them unlock new paths in the level to give the player access to more missions or allow easier backtracking. Completed missions and levels could be replayed anytime, and unlocked paths would stay unlocked in subsequent playthroughs.<ref name="Chapter Structure" /><ref name="Medals" /> |
Revision as of 06:04, 20 February 2021
Dudebro II | |
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Developer(s) | Grimoire Assembly Forge |
Publisher(s) | Grimoire Assembly Forge |
Engine | XNA Game Studio |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | Shooter |
Mode(s) | Single-player, multiplayer |
Dudebro — My Shit Is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time, commonly shortened as Dudebro II, was an unreleased 2D sidescrolling shooting/slicing action game that is under development by members of the NeoGAF community.[1] Release of the game has been pushed back from the originally intended 2010 to 2011,[2] but after development was rebooted[3] no further release dates were ever announced by the developers.
After years of troubled development, the developers announced in 2017 the game would no longer have any references to NeoGAF, directly in response to a MeToo controversy surrounding the website,[4] and that all the work put into the project would be reused under a new developer name.[5] However, no further updates about those plans were ever issued. Some of the level design was salvaged and released in 2015 as 2 user-made levels in Super Mario Maker,[6][7] making these the only playable content ever released from this project.
It was intended to parody modern military shooter video games,[1] and contrary to its name, is not a sequel to any previously released game title. The developers, however, had come up with a fictional series of non-existing prequels.[8]
Plot
The game would have followed the story of B.R.O. Alliance Forces members John Dudebro and his sidekick, Habemus Chicken.[9]
At the start of the game a briefing with the B.R.O. Alliance General Dawgless Lee takes place, where the protagonists are shown a polaroid picture of the eye-scarred and mustachioed Armando Pesquali. Pesquali is a terrorist known to have been selling illegal weapons in the Middle East. Dudebro and Chicken are then tasked to find the man and stop his arms trade.
Gameplay
The game was a 2D side-scrolling shooter that utilized 8 bit styled retro pixel art, and modern features such as complex physics and video post processing techniques.
John Dudebro, controlled by the player, would have traversed hostile environments filled with enemies to proceed through the game. Movement and actions are all controlled with the keyboard or a game controller. These actions include shooting, slicing, changing weapons, picking up objects, throwing objects, and more. Dudebro's health bar, named Brodiocity Meter, refills when the player performs certain tasks, such as killing enemies, rescuing ladies or drinking beer.[10] When the player is using a game controller, Dudebro can switch weapons in real time with a weapon wheel.[11]
The game would have featured a number of different environments, set in different locations around the world, with complex layouts reminiscent of other games in the Metroidvania genre. By exploring each environment, Dudebro can acquire additional weapons and gear, and collect medals which are used to access boss fights and unlock subsequent chapters.[12][13] Some boss fights are concluded with a button mashing quick time event named Fist Bump Finisher.[14]
The humorous tone of the game would have permeated multiple aspects of the gameplay, as several elements are explicitly designed to spoof and subvert common tropes from the modern action and shooter video game genres. The gameplay debut trailer, for instance, mocks forced hacking minigames and the ability to only carry a maximum of two weapons at the same time, both common in modern first person shooters: in the game, the first can be skipped by pressing a button, and the latter gets laughed at by the main characters during a cutscene.
Development
Dudebro began with an offhand comment made by a user named Cuyahoga on the NeoGAF forum. Cuyahoga made up the title to mock another user who accused him of being a pedophile because he purchased and enjoyed the game Imagine: Babyz Fashion.[15][16] The title was a source of inspiration, and the NeoGAF users Jocchan, Thetrin and Mik2121 took the initiative in the actual conception of the game. They were then followed by a large number of posters who began discussions, collaborating on the ideas and assets for a real game.[17] Eventually, Will Goldstone (who wrote a book on Unity) became involved with programming.[18] The newborn project caught immediately the attention of the gaming press.[19]
The NeoGAF users were able to get Jon St. John to voice the titular character, John Dudebro. St. John is notable for being the voice actor for the character Duke Nukem in the Duke Nukem game franchise.[20]
The game, originally scheduled for release in summer 2010,[18] was later pushed to 2011.[2] Currently, Dudebro's application source code is open to all NeoGAF members who are willing to contribute to the game's improvement.[21] At one point, the name the group of developers use ("Grimoire Assembly Forge") drew threats of a lawsuit because of an alleged trademark infringement of "Grimoire", a role-playing game developed and published by Grimoire Systems Pty. Ltd.[22][23]
Cancelled top-down version
The game was originally set to be released as a 3D top-down shooter presented in a 3rd person perspective, with 2D sprite-based characters in 3D environments, developed with the Unity engine.[24] The player was meant to controls Dudebro's movement with the keyboard and aim with the mouse. Weapons and upgrades would have been available through the player environment.
The gameplay was mission-based, with each map offering a certain number of missions that needed be completed in order to unlock the level's boss door. Missions were accessed by touching medal-shaped markers scattered across the map and accepted in a subsequent prompt, and they could involve changes in level design, weapon sets and enemy spawns. Mission objectives could involve killing enemies, doing speedruns, saving girls, finding hidden objects or surviving for a set amount of time. Completing each mission would award the user a medal, and some of them unlock new paths in the level to give the player access to more missions or allow easier backtracking. Completed missions and levels could be replayed anytime, and unlocked paths would stay unlocked in subsequent playthroughs.[12][13]
The game later switched to a 2D side-scrolling version after multiple dropouts left the team too understaffed to continue development.[3]
Super Mario Maker levels
In 2015, the development team released two levels for Super Mario Maker, named "Super Dude Bros.™ II Chapter 1-1: Dawgs of War" and "Super Dude Bros. II Chapter 1-2: There Will Be B.R.Oil".[6][7]
Two official posts from the official developer blog detailed the plot of the custom levels, a rarity for user-generated content for Super Mario Maker even among other professional developers. It is the year 2015. Supah Mariobro, a heroic plumber from B.R.O. Alliance, embarks on a grand adventure to rescue his beloved Brincess Beach from the greedy paws of the KooPro professional terrorist organization. Then Supah Mariobro follows Dudebro’s steps through a mysterious oil pipeline facility in Alaska, up to the first boss fight against "a familiar character" (sic).
The developers published for free level codes that allow users to download those levels. They cautioned against spoiler culture when playing through these levels, as they might potentially ruin some crucial story beats from the yet-to-be-released Dudebro II.
Dudebro II and NeoGAF's MeToo controversy
As a highly controversial MeToo sex scandal rocked NeoGAF in late 2017, the developer issued a public statement[25] disavowing NeoGAF and distancing themselves from the website. They announced plans to purge all references to NeoGAF, and start work under a new team on a spiritual successor. No further statements confirming the game is in active development were ever issued. However, other NeoGAF community works such as the graphical novel "Savage Empire" survived the transitional fallout from NeoGAF's controversy.
See also
- Broforce, another satire of modern military shooters unrelated to this project's development team, released in 2015.
References
- ^ a b Kollar, Phil (2010-02-08). "NeoGAF Dudes Are Making A Game, Bro". Game Informer. GameStop. Retrieved 2010-02-09.
- ^ a b Grimoire Assembly Forge (October 8, 2010). "Dudebro II delayed to 2011". Retrieved December 7, 2019.
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{{cite web}}
: CS1 maint: archived copy as title (link) - ^ Caoili, Eric (February 17, 2011). "It's Straight-Up Dawg Time: First Dudebro II In-Game Screenshots". gamesetwatch.com. Retrieved February 17, 2011.
- ^ "Statement from the Dudebro™ II Team". Dudebro II. 2017-10-23. Retrieved 2020-01-05.