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Solid centre not needed on real lathe either, e.g appropriate centres or faceplate mounting.
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In [[3D computer graphics]], a '''lathed''' object is a 3D model whose vertex geometry is produced by rotating the points of a [[spline (mathematics)|spline]] or other point set around a fixed axis. The lathing may be partial; the amount of rotation is not necessarily a full 360 degrees. The point set providing the initial source data can be thought of as a cross section through the object along a plane containing its axis of radial symmetry.
In [[3D computer graphics]], a '''lathed''' object is a 3D model whose vertex geometry is produced by rotating the points of a [[spline (mathematics)|spline]] or other point set around a fixed axis. The lathing may be partial; the amount of rotation is not necessarily a full 360 degrees. The point set providing the initial source data can be thought of as a cross section through the object along a plane containing its axis of radial symmetry.


The '''lathe''' is so named because it produces the same type of object that a real [[lathe]] would produce: an object that is symmetrical about an axis of rotation.
The reason the lathe has this name is because it creates symmetrical objects around a rotational axis, just like a real lathe would.


Lathes are very similar to surfaces of revolution. However, lathes are constructed by rotating a curve defined by a set of points instead of a [[Function (mathematics)|function]]. Note that this means that lathes can be constructed by rotating closed curves or curves that double back on themselves (such as the aforementioned torus), whereas a surface of revolution could not because such curves cannot be described by functions.
Lathes are very similar to surfaces of revolution. However, lathes are constructed by rotating a curve defined by a set of points instead of a [[Function (mathematics)|function]]. Note that this means that lathes can be constructed by rotating closed curves or curves that double back on themselves (such as the aforementioned torus), whereas a surface of revolution could not because such curves cannot be described by functions.

Latest revision as of 09:19, 7 April 2023

Rotating a curve

In 3D computer graphics, a lathed object is a 3D model whose vertex geometry is produced by rotating the points of a spline or other point set around a fixed axis. The lathing may be partial; the amount of rotation is not necessarily a full 360 degrees. The point set providing the initial source data can be thought of as a cross section through the object along a plane containing its axis of radial symmetry.

The reason the lathe has this name is because it creates symmetrical objects around a rotational axis, just like a real lathe would.

Lathes are very similar to surfaces of revolution. However, lathes are constructed by rotating a curve defined by a set of points instead of a function. Note that this means that lathes can be constructed by rotating closed curves or curves that double back on themselves (such as the aforementioned torus), whereas a surface of revolution could not because such curves cannot be described by functions.

See also

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