Avoid the Noid (video game): Difference between revisions
No edit summary Tag: Reverted |
m Reverted edits by 96.91.247.201 (talk) to last version by Abider445 |
||
Line 12: | Line 12: | ||
|publisher=ShareData |
|publisher=ShareData |
||
|designer= |
|designer= |
||
|released= |
|released=1989 |
||
|genre=[[Platform game|Platform]] |
|genre=[[Platform game|Platform]] |
||
|modes=[[Single-player video game|Single-player]] |
|modes=[[Single-player video game|Single-player]] |
Revision as of 20:56, 28 May 2021
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages)
|
Avoid the Noid | |
---|---|
File:Avoid the Noid Coverart.png | |
Developer(s) | BlueSky Software (C64) California Merchandising Concepts (MS-DOS) |
Publisher(s) | ShareData |
Platform(s) | Commodore 64, MS-DOS |
Release | 1989 |
Genre(s) | Platform |
Mode(s) | Single-player |
Avoid the Noid is a platform game for the Commodore 64 and MS-DOS published in 1989 to promote Domino's Pizza. It was modeled after the company's ad campaign during the late 1980s where a "Noid" destroyed pizzas and must be avoided.
Gameplay
The Commodore 64 version was developed by BlueSky Software and ShareData was the publisher for both versions. In the game, the player must deliver a pizza to Doom Industries on the top floor of an apartment building while avoiding the Noid creatures and their traps as they go.
The protagonist pizza delivery boy can walk, run, roll and perform impressive somersaulting leaps. He is armed with a limited amount of Noid Avoiders, which when activated remove all Noids from the screen. Each screen consists of three floors; the player runs right on the first, takes the elevator up to the second, runs left, takes the elevator up to the third, and runs right once more. Hidden trapdoors are plentiful, dropping the player down to the next lower floor. Various pieces of classical music play on each screen.
Within the elevators, the player is safe - but Noids often run out of them and attempt to knock the player down in the corridors. If not avoided by jumping or rolling, the protagonist is stunned and the Noid will then proceed to destroy the pizza. When all pizzas are gone the game ends. Later rooms include heat-seeking (i.e. pizza-seeking) missiles being fired from the doors, as well as Noids wielding bazookas. After losing a life, the player is treated to a close-up of a sneering Noid.
Several elevators are locked, requiring the player to find keys. These are hidden in the coin return slot of the various phones that hang on the wall. Certain other phones contain a digit, three of which are required for a digital lock near the top floor. However, the player must listen carefully to the phone ringing; searching a wrong phone causes a Noid (on the other end of the line) to blow up the phone, destroying the pizza once more. One of the topmost phones in the building contains two bonus pizzas.
Finally, to open the door to the penthouse where the pizza is to be delivered, the player must visit the roof to obtain three more keys. Noids come by in planes and drop water balloons (with impressive splash damage); needless to say, water ruins the player's pizza.
References
External links
- Avoid the Noid at Lemon 64