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'''FASA Studio''' (formerly '''FASA Interactive''') was an American [[video game developer]] that was founded in 1994 by the [[tabletop game]] company [[FASA Corporation]].<ref>{{cite web |url=http://www.gamespy.com/articles/697/697083p18.html |title=GameSpy Retro: Developer Origins, Page 18 of 19 |first=John |last=Keefer |date=March 31, 2006 |website=[[GameSpy]] |archive-url=https://web.archive.org/web/20070609133145/http://www.gamespy.com/articles/697/697083p18.html |archive-date=June 9, 2007 |url-status=dead}}</ref>
'''FASA Studio''' (formerly '''FASA Interactive''') was an American [[video game developer]] that was founded in 1994 by the [[tabletop game]] company [[FASA Corporation]].<ref>{{cite web |url=http://www.gamespy.com/articles/697/697083p18.html |title=GameSpy Retro: Developer Origins, Page 18 of 19 |first=John |last=Keefer |date=March 31, 2006 |website=[[GameSpy]] |archive-url=https://web.archive.org/web/20070609133145/http://www.gamespy.com/articles/697/697083p18.html |archive-date=June 9, 2007 |url-status=dead}}</ref>


In 1996, FASA Interactive and Virtual World Entertainment, another company created by [[FASA Corp.]] founders [[Jordan Weisman]] and [[L. Ross Babcock III|L. Ross Babcock]], became wholly owned subsidiaries of Virtual World Entertainment Group (VWEG). In 1999, Microsoft Corporation purchased VWEG to acquire the talent at FIT and the intellectual properties of FASA Corp. The VWE component of VWEG was sold to a group headed by VWEG's former CFO, James Garbarini. FASA Interactive then became a FASA Studio, a component of [[Microsoft Studios]].<ref>{{cite book|first1=Bill |last1=Loguidice|first2=Matt|last2=Barton|author-link2=Matt Barton (motorcyclist)|url=https://books.google.it/books?id=vpjpAgAAQBAJ&pg=PT513|title=Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time|page=513|quote=To bolster its lineup, Microsoft acquired FASa Studio and made them part of Microsoft Game Studios.|isbn= 9781135006501|publisher=CRC Press|date=February 24, 2014|OCLC= 1064676510}}</ref> As such, the company developed games exclusive to the [[Microsoft Windows|Windows]] and [[Xbox (console)|Xbox]] platforms.<ref>{{cite book|first1=Morgan|last1= McGuire|first2=Odest |last2= Chadwicke Jenkins|author-link2=Odest Chadwicke Jenkins|url=https://books.google.it/books?id=F_TRBQAAQBAJ&pg=PA258|title=Creating Games: Mechanics, Content, and Technology|page=258|access-date=July 18, 2021|publisher=CRC Press|date=December 23, 2008|isbn=9781439865927|OCLC=699316094|quote=Demon with a machine gun in Shadowrun by Fasa Studio, published by Microsoft for Xbox 360 and Windows.}}</ref> Its headquarters were located in [[Redmond, Washington]], only a few miles from Microsoft Corporation's main campus. FASA Studio become a registered trademark of Microsoft Corporation.<ref>{{cite book|first1=Jason|last1=Head|author-link1=Jason Head|url=https://books.google.it/books?id=SG03AgAAQBAJ&pg=PA2|title=Mechwarrior 4 Mercenaries Strategy Guide|page=2|date=March 6, 2010}} (isbn 9780557300327).</ref>
In 1996, FASA Interactive and Virtual World Entertainment, another company created by [[FASA Corp.]] founders [[Jordan Weisman]] and [[L. Ross Babcock III|L. Ross Babcock]], became wholly owned subsidiaries of Virtual World Entertainment Group (VWEG). In 1999, Microsoft Corporation purchased VWEG to acquire the talent at FIT and the intellectual properties of FASA Corp. The VWE component of VWEG was sold to a group headed by VWEG's former CFO, James Garbarini. FASA Interactive then became a FASA Studio, a component of [[Microsoft Studios]].<ref>{{cite book|first1=Bill |last1=Loguidice|first2=Matt|last2=Barton|author-link2=Matt Barton (motorcyclist)|url=https://books.google.it/books?id=vpjpAgAAQBAJ&pg=PT513|title=Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time|page=513|quote=To bolster its lineup, Microsoft acquired FASa Studio and made them part of Microsoft Game Studios.|isbn= 9781135006501|publisher=CRC Press|date=February 24, 2014|OCLC= 1064676510}}</ref> As such, the company developed games exclusive to the [[Microsoft Windows|Windows]] and [[Xbox (console)|Xbox]] platforms Its headquarters were located in [[Redmond, Washington]], only a few miles from Microsoft Corporation's main campus.


FASA was officially shut down on September 12, 2007 with only the Community Manager and Technical Support Manager positions remaining active to support their games.<ref>{{cite news |first=Michael |last=McWhertor |url=http://kotaku.com/gaming/breaking/shadowrun-developer-shuts-down-299338.php |title=Shadowrun Developer Shuts Down |publisher=Kotaku.com |date=2007-09-12 |access-date=2007-09-13 |url-status=dead |archive-url=https://web.archive.org/web/20071016053720/http://kotaku.com/gaming/breaking/shadowrun-developer-shuts-down-299338.php |archive-date=2007-10-16 }}</ref> Microsoft subsequently licensed the rights to produce electronic adaptations of FASA games back to Weisman, who directed a venture called [[Smith & Tinker]].<ref>[http://www.joystiq.com/2007/12/06/weisman-licenses-mechwarrior-shadowrun-crimson-skies-rights-ba/ Weisman licenses MechWarrior, Shadowrun, Crimson Skies rights back from MS (internet finally notices) - Joystiq<!-- Bot generated title -->]</ref> Smith & Tinker closed down November 8, 2012.{{cn|date=July 2021}}
FASA was officially shut down on September 12, 2007 with only the Community Manager and Technical Support Manager positions remaining active to support their games.<ref>{{cite news |first=Michael |last=McWhertor |url=http://kotaku.com/gaming/breaking/shadowrun-developer-shuts-down-299338.php |title=Shadowrun Developer Shuts Down |publisher=Kotaku.com |date=2007-09-12 |access-date=2007-09-13 |url-status=dead |archive-url=https://web.archive.org/web/20071016053720/http://kotaku.com/gaming/breaking/shadowrun-developer-shuts-down-299338.php |archive-date=2007-10-16 }}</ref> Microsoft subsequently licensed the rights to produce electronic adaptations of FASA games back to Weisman, who directed a venture called [[Smith & Tinker]].<ref>[http://www.joystiq.com/2007/12/06/weisman-licenses-mechwarrior-shadowrun-crimson-skies-rights-ba/ Weisman licenses MechWarrior, Shadowrun, Crimson Skies rights back from MS (internet finally notices) - Joystiq<!-- Bot generated title -->]</ref> Smith & Tinker closed down November 8, 2012.{{cn|date=July 2021}}
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[[Category:1994 establishments in Washington (state)]]
[[Category:1994 establishments in Washington (state)]]
[[Category:2007 disestablishments in Washington (state)]]
[[Category:2007 disestablishments in Washington (state)]]
[[Category:Satanism in popular culture]]


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{{US-videogame-company-stub}}

Revision as of 10:26, 21 July 2021

FASA Studio
Company typeSubsidiary
IndustryVideo games
Founded1994
DefunctSeptember 12, 2007
ParentMicrosoft Game Studios

FASA Studio (formerly FASA Interactive) was an American video game developer that was founded in 1994 by the tabletop game company FASA Corporation.[1]

In 1996, FASA Interactive and Virtual World Entertainment, another company created by FASA Corp. founders Jordan Weisman and L. Ross Babcock, became wholly owned subsidiaries of Virtual World Entertainment Group (VWEG). In 1999, Microsoft Corporation purchased VWEG to acquire the talent at FIT and the intellectual properties of FASA Corp. The VWE component of VWEG was sold to a group headed by VWEG's former CFO, James Garbarini. FASA Interactive then became a FASA Studio, a component of Microsoft Studios.[2] As such, the company developed games exclusive to the Windows and Xbox platforms Its headquarters were located in Redmond, Washington, only a few miles from Microsoft Corporation's main campus.

FASA was officially shut down on September 12, 2007 with only the Community Manager and Technical Support Manager positions remaining active to support their games.[3] Microsoft subsequently licensed the rights to produce electronic adaptations of FASA games back to Weisman, who directed a venture called Smith & Tinker.[4] Smith & Tinker closed down November 8, 2012.[citation needed]

Games developed

References

  1. ^ Keefer, John (March 31, 2006). "GameSpy Retro: Developer Origins, Page 18 of 19". GameSpy. Archived from the original on June 9, 2007.
  2. ^ Loguidice, Bill; Barton, Matt (February 24, 2014). Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time. CRC Press. p. 513. ISBN 9781135006501. OCLC 1064676510. To bolster its lineup, Microsoft acquired FASa Studio and made them part of Microsoft Game Studios.
  3. ^ McWhertor, Michael (2007-09-12). "Shadowrun Developer Shuts Down". Kotaku.com. Archived from the original on 2007-10-16. Retrieved 2007-09-13.
  4. ^ Weisman licenses MechWarrior, Shadowrun, Crimson Skies rights back from MS (internet finally notices) - Joystiq