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==Reception==
==Reception==
Bruce Campbell reviewed ''The Count'' in ''[[The Space Gamer]]'' No. 45.<ref name="SG">{{cite journal|last= Campbell |first= Bruce |date=November 1981 |title=Capsule Reviews|journal=[[The Space Gamer]]|publisher=[[Steve Jackson Games]]|issue=45|pages=34}}</ref> Campbell commented that "Unless you are easily frustrated, I highly recommend this program."<ref name="SG"/>
Bruce Campbell reviewed ''The Count'' in ''[[The Space Gamer]]'' No. 45.<ref name="SG">{{cite journal|last= Campbell |first= Bruce |date=November 1981 |title=Capsule Reviews|journal=[[The Space Gamer]]|publisher=[[Steve Jackson Games]]|issue=45|pages=34}}</ref> Campbell commented that "Unless you are easily frustrated, I highly recommend this program."<ref name="SG"/>

==Reviews==
*''[[Computer and Video Games]]'' - Jan, 1984<ref>https://archive.org/stream/computer-video-games-magazine-027/CVG027_Jan_1984#page/n193/mode/2up</ref>


==References==
==References==

Revision as of 14:20, 27 March 2022

The Count
Developer(s)Adventure International
Publisher(s)Adventure International
Designer(s)Scott Adams
SeriesAdventure
Platform(s)Acorn Electron, Apple II, Atari 8-bit, BBC Micro, Commodore 64, Dragon 32/64, PET, TI-99/4A, TRS-80, VIC-20, ZX Spectrum
Release1979
Genre(s)Interactive fiction
Mode(s)Single-player

The Count is a text adventure written by Scott Adams and published by Adventure International in 1979. The player character has been sent to defeat the vampire Count Dracula by the local Transylvanian villagers, and must obtain and use items from around the vampire's castle in order to defeat him.[1]

Gameplay

The player moves from location to location, picking up any objects found and using them somewhere else to solve puzzles. The interface is text-based; commands took the form of verb and noun, e.g. "Climb Tree". Movement from location to location is limited to North, South, East, West, Up, and Down.

The game differs from earlier Scott Adams adventures due to the use of time.[2] Set over three days, certain problems need to be solved on particular days, and events happen at particular times on certain days. The protagonist also has to avoid being attacked on the first two nights to finish the game.

Reception

Bruce Campbell reviewed The Count in The Space Gamer No. 45.[3] Campbell commented that "Unless you are easily frustrated, I highly recommend this program."[3]

Reviews

References

  1. ^ Matthews, Ken (December 1984). "Scott Adams' Classic Adventures". Micro Adventurer (14). Sunshine Books: 17, 19.
  2. ^ "Profiles: Scott Adams".
  3. ^ a b Campbell, Bruce (November 1981). "Capsule Reviews". The Space Gamer (45). Steve Jackson Games: 34.
  4. ^ https://archive.org/stream/computer-video-games-magazine-027/CVG027_Jan_1984#page/n193/mode/2up