Jump to content

Voodoo2: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Fbd (talk | contribs)
m {{cleanup}}{{wikify}}
Bluemoose (talk | contribs)
No edit summary
Line 1: Line 1:
{{cleanup}}{{wikify}}
{{cleanup}}
'''Voodoo 2''' is a [[GPU]] made by [[3DFX]]. The Voodoo 2 began shipping in February 1998. It is a 3D only card that is connected to the user's 2D card with a pass-through cable.
'''Voodoo 2''' ''By 3DFX''


3D Video Card using SLI Mode for the first time, in form of Scanline Interleaving.
3D Video Card using [[SLI]] Mode for the first time, in form of Scanline Interleaving.


Was very popular back the days and the only viable choice at it's days.
It was very popular largely because it was the only viable choice in it's days.


Required also a normal 2D Video Card, and you could link two of these together by the SLI Mode
Required also a normal 2D Video Card, and you could link two of these together by the SLI Mode capability for increased calculating power.

capability for increased calculating power.
==Specifications==
*Voodoo2 (V2 1000) 90Mhz speed
* 135 MHz RAMDAC
* 90 Mpixels/sec sustained fill rate for bilinear textures
* LOD MIP-mapping
* Z-buffering
* alpha-blending and fogging

==See also==
* [[Voodoo 5]]

{{compu-stub}}

Revision as of 16:40, 15 March 2005

You must add a |reason= parameter to this Cleanup template – replace it with {{Cleanup|reason=<Fill reason here>}}, or remove the Cleanup template.
Voodoo 2 is a GPU made by 3DFX. The Voodoo 2 began shipping in February 1998. It is a 3D only card that is connected to the user's 2D card with a pass-through cable.

3D Video Card using SLI Mode for the first time, in form of Scanline Interleaving.

It was very popular largely because it was the only viable choice in it's days.

Required also a normal 2D Video Card, and you could link two of these together by the SLI Mode capability for increased calculating power.

Specifications

  • Voodoo2 (V2 1000) 90Mhz speed
  • 135 MHz RAMDAC
  • 90 Mpixels/sec sustained fill rate for bilinear textures
  • LOD MIP-mapping
  • Z-buffering
  • alpha-blending and fogging

See also