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[[Category:Alternate history video games]]
[[Category:Alternate history games]]

Revision as of 12:29, 29 March 2007

File:Valkuriecolor.gif
German Valkurie early war walking tank

Gear Krieg is an alternate history game setting published by Dream Pod 9. It contains information suitable for roleplaying and wargaming a pulp-fueled WWII, featuring walking tanks and epic tabletop battles.

The Setting

Gear Krieg is an alternate history take on World War II, where the technology curve is a little more steep than in our own reality. Technology, such as personal jet packs, rocket fighters and walking tanks, are developed during the course of the war, sometimes massively changing events and famous battles.

From the game's rulebook: "The world would indeed have been a different place had the Roaring Twenties not delivered the wonders promised by visionaries. Instead, war walkers now stride across the battlefield of Europe, huge supertanks thunder over North Africa, rocket fighters duel high above the Pacific, adventurers and superspies battle the Nazi forces in the shadows and scientists work feveriously in their laboratories to perfect the next doomsday weapon for their masters. Powered by advanced science, will the darkness of fascism spread across the world, or can brave men and women prevent it?"

Game Rules

Gear Krieg is based on the Silhouette game engine, a streamlined set of rules that is already described in Heavy Gear, Dream Pod 9's other successful science fiction game. It can be played as either a roleplaying game, a tactical wargame, or an hybrid integration of both.

Both the RPG and miniature games are built on the same basic rule mechanics. Silhouette is a realistic, simulationist system that defines characters in terms of 10 base attributes (agility, knowledge, etc.), 5 derived attributes (health, etc), and a variety of skills. Skill rolls make up the backbone of the system, which focuses on effect-based speed of play over grainy detail. The core mechanic involves rolling a number of 6-sided dice, taking the highest result and comparing it to a set threshold number. If the result is higher than the threshold the test is a success; if it is lower the test is a failure. The margin by which the test succeeded (Margin of Success, MoS) or failed (Margin of Failure, MoF) helps to determine the final outcome. Combat is handled by the same system, with characters taking penalty-inflicting wounds rather than depleting a set number of health points. As a result, the system can be lethal, especially on inexperienced characters. To keep the proper pulp high-action atmosphere, the game includes rules that allow players to twist the odds in their favor, in keeping with the conventions of the adventure genre.