Zoo Tycoon: Dinosaur Digs: Difference between revisions
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| rev1Score = {{Rating|3|5}}<ref name=GP>{{cite web|website=Gameplanet|date=26 July 2002|last=Mahoney|first=Thomas|title=Zoo Tycoon: Dino Digs|url=https://www.gameplanet.co.nz/mag.dyn/Reviews/2395.html|archiveurl=https://web.archive.org/web/20021025231210/https://www.gameplanet.co.nz/mag.dyn/Reviews/2395.html|archivedate=25 October 2002|accessdate=17 March 2024}}</ref> |
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Revision as of 17:56, 17 March 2024
Zoo Tycoon: Dinosaur Digs | |
---|---|
Developer(s) | Blue Fang Games |
Publisher(s) | Microsoft Game Studios |
Series | Zoo Tycoon |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Simulation |
Mode(s) | Single-player |
Zoo Tycoon: Dinosaur Digs is a 2002 expansion pack developed by Blue Fang Games and published by Microsoft Game Studios for the 2001 simulation video game Zoo Tycoon. Dinosaur Digs allows players to add dinosaurs into the game, introducing new challenges to contain and manage them in their zoo. Upon release, Dinosaur Digs received mixed to average reviews, with praise directed to the novelty and appeal of the game's premise, and criticism of the execution of dinosaurs into the game and the lack of changes to core gameplay mechanics. The dinosaur-themed features in Dinosaur Digs were similarly introduced in the Dino Danger Pack and Extinct Animals DLC for Zoo Tycoon 2.
Gameplay
Dinosaur Digs adds a new category of twenty dinosaurs to the game,[1] which players can display at their park. Dinosaurs are managed with a new employee, the scientist, which plays a similar role to the zookeeper in the original game.[2] Dinosaurs, including the Tyrannosaurus Rex, Allosaurus and Velociraptor, must be purchased as eggs, which are then incubated and hatched by a scientist, although the game features some additional mammals, including the woolly mammoth.[3] Dinosaurs pose greater escape risks compared to other animals, as they are more capable of damaging fencing to escape when they are unhappy, and players must contain dinosaurs in exhibits using special fences for dinosaurs, including electrified fences. Players can purchase and deploy a Dinosaur Recovery Team to capture dinosaurs that have escaped from their exhibit.[2] Dinosaur Digs also features six new scenarios, new decorative objects and buildings, and minor gameplay additions, including a building management tool allowing players to sort and compare buildings to see average profits, and the ability to show hide guests, foliage, and buildings.[4][2]
Reception
Reviews
Aggregator | Score |
---|---|
Metacritic | 67%[5] |
Publication | Score |
---|---|
Computer Gaming World | [6] |
GameSpot | 6.4[7] |
GameSpy | 69%[3] |
IGN | 7/10[2] |
PC Gamer (US) | 56%[8] |
PC Zone | 40%[9] |
Gameplanet | [1] |
According to review aggregator Metacritic, Dinosaur Digs received "mixed or average" reviews from critics. Dan Adams of IGN praised the game for adding "plenty to the formula" with its features and items and "well worth the time" for fans of the game.[2] Elizabeth McAdams of Computer Gaming World considered the game to be a "refreshing twist" that integrated "seamlessly" into the original gameplay, whilst noting that the expansion did not "drastically revitalize" the core gameplay.[6] Thomas Mahoney of Gameplanet praised the addition of dinosaurs for their "personality", their "unique" animations and sounds, and considered the expansion to add to the "entertainment factor" and "longevity" of the core game.[1] PC Zone wrote that the expansion added little other than dinosaurs to the game, and critiqued it as "more demanding" than the original due to the "painstaking" fine-tuning of enclosures, requiring "remarkable patience".[9] Describing the premise as "contrived", Matthew Peckham of PC Gamer found the addition of dinosaurs to be "mildly amusing", but their inclusion amounted to "cheap thrill" that did not fundamentally change the core gameplay.[8] Tom Chick of GameSpot found the handling of dinosaurs "disappointing" and not "as visually or audibly rewarding as it could have been", citing the uninteresting animation of the dinosaurs, the superficial damage done by dinosaurs upon escape, and the redundant purpose of the Dinosaur Recovery Team when players are able to manually move dinosaurs and replace broken fencing.[7]
References
- ^ a b c Mahoney, Thomas (26 July 2002). "Zoo Tycoon: Dino Digs". Gameplanet. Archived from the original on 25 October 2002. Retrieved 17 March 2024.
- ^ a b c d e Adams, Dan (8 July 2002). "Zoo Tycoon: Dinosaur Digs". IGN. Retrieved 17 March 2024.
- ^ a b Harker, Carla (1 June 2002). "Zoo Tycoon: Dinosaur Digs (PC)". GameSpy. Archived from the original on 12 January 2005. Retrieved 17 March 2024.
- ^ "Zoo Tycoon Dinosaur Digs". Gamefreaks. No. 12. August 2002. p. 12.
- ^ "Zoo Tycoon: Dinosaur Digs". Metacritic. Retrieved 17 March 2024.
- ^ a b McAdams, Elizabeth (September 2002). "Zoo Tycoon: Dinosaur Digs". Computer Gaming World. No. 218. p. 85.
- ^ a b Chick, Tom (4 June 2002). "Zoo Tycoon: Dinosaur Digs Expansion Pack Review". GameSpot. Retrieved 17 March 2024.
- ^ a b Peckham, Matthew. "Zoo Tycoon: Dinosaur Digs". PC Gamer. Archived from the original on 15 March 2006. Retrieved 17 March 2024.
- ^ a b "Zoo Tycoon: Dinosaur Digs". PC Zone. No. 121. November 2002. p. 102.