Still Wakes the Deep: Difference between revisions
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Gameplay received generally mixed reviews. Gould liked the game's pacing and its balance of action and horror, and added that the game was not as "exhausting" as other horror games available in the market.<ref name="PCGRev">{{cite web|url=https://www.pcgamer.com/still-wakes-the-deep-review/|title=Still Wakes the Deep review|first=Elie|last=Gould|work=[[PC Gamer]]|date=June 17, 2024|accessdate=June 27, 2024}}</ref> Jamie Moorcroft-Sharp from ''[[Destructoid]]'' compared the game to ''[[Alien: Isolation]]'', and liked the game's enemy and environment variety. He commended the enemy design, which was "ripped right out of nightmares". He concluded his review by saying that "outside of ''[[Dredge (video game)|Dredge]]'', I don’t know if a game has felt so uniquely [[Lovecraftian]]".<ref name="DestructRev">{{cite web|url=https://www.destructoid.com/reviews/review-still-wakes-the-deep/|title=Review: Still Wakes the Deep|first=Jamie|last=Moorcroft=Sharp|work=[[Destructoid]]|date=June 19, 2024|accessdate=June 24, 2024}}</ref> Writing for ''[[GamesRadar]]'', Leon Hurley praised its similarity to ''The Thing'', though he noted that it focused more on "eldritch and cosmic horror". He strongly praised the game's atmosphere and pacing, and how the game often teased the presence of a monster instead of directly showing it. He also praised the game's lack of a [[head up display]], which contributed to player's immersion.<ref name="GRadarRev">{{cite web|url=https://www.gamesradar.com/games/survival-horror/still-wakes-the-deep-review/|title=Still Wakes the Deep review: "A moody, ambient piece of short-form horror fiction"|first=Leon|last=Hurley|work=[[GamesRadar]]|date=June 17, 2024|accessdate=July 21, 2024}}</ref> |
Gameplay received generally mixed reviews. Gould liked the game's pacing and its balance of action and horror, and added that the game was not as "exhausting" as other horror games available in the market.<ref name="PCGRev">{{cite web|url=https://www.pcgamer.com/still-wakes-the-deep-review/|title=Still Wakes the Deep review|first=Elie|last=Gould|work=[[PC Gamer]]|date=June 17, 2024|accessdate=June 27, 2024}}</ref> Jamie Moorcroft-Sharp from ''[[Destructoid]]'' compared the game to ''[[Alien: Isolation]]'', and liked the game's enemy and environment variety. He commended the enemy design, which was "ripped right out of nightmares". He concluded his review by saying that "outside of ''[[Dredge (video game)|Dredge]]'', I don’t know if a game has felt so uniquely [[Lovecraftian]]".<ref name="DestructRev">{{cite web|url=https://www.destructoid.com/reviews/review-still-wakes-the-deep/|title=Review: Still Wakes the Deep|first=Jamie|last=Moorcroft=Sharp|work=[[Destructoid]]|date=June 19, 2024|accessdate=June 24, 2024}}</ref> Writing for ''[[GamesRadar]]'', Leon Hurley praised its similarity to ''The Thing'', though he noted that it focused more on "eldritch and cosmic horror". He strongly praised the game's atmosphere and pacing, and how the game often teased the presence of a monster instead of directly showing it. He also praised the game's lack of a [[head up display]], which contributed to player's immersion.<ref name="GRadarRev">{{cite web|url=https://www.gamesradar.com/games/survival-horror/still-wakes-the-deep-review/|title=Still Wakes the Deep review: "A moody, ambient piece of short-form horror fiction"|first=Leon|last=Hurley|work=[[GamesRadar]]|date=June 17, 2024|accessdate=July 21, 2024}}</ref> |
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Tauriq Moosa from ''[[The Verge]]'' found the gameplay options to be limiting and linear, though he praised the controls for being very "tactile" and "intuitive".<ref>{{cite web|url=https://www.theverge.com/24180103/still-wakes-the-deep-review-xbox-ps5-pc|title=Still Wakes the Deep makes the terror of the ocean more tactile|first=Tariq|last=Mossa|work=[[The Verge]]|date=June 18, 2024|accessdate=July 21, 2024}}</ref> ''[[Eurogamer]]''{{'}}s Matt Wales disliked the gameplay, calling it "disengaging" and criticized its overly linear structure and its excessive use of visual cues |
Tauriq Moosa from ''[[The Verge]]'' found the gameplay options to be limiting and linear, though he praised the controls for being very "tactile" and "intuitive".<ref>{{cite web|url=https://www.theverge.com/24180103/still-wakes-the-deep-review-xbox-ps5-pc|title=Still Wakes the Deep makes the terror of the ocean more tactile|first=Tariq|last=Mossa|work=[[The Verge]]|date=June 18, 2024|accessdate=July 21, 2024}}</ref> ''[[Eurogamer]]''{{'}}s Matt Wales disliked the gameplay, calling it "disengaging" and criticized its overly linear structure and its excessive use of visual cues to guide players forward, leaving no room for exploration.<ref name="EuroGRev">{{cite web|url=https://www.eurogamer.net/still-wakes-the-deep-review|title=Still Wakes the Deep review - astonishing artistry can't quite keep this oil rig horror afloat|first=Matt|last=Wales|work=[[Eurogamer]]|date=June 17, 2024|accessdate=June 24, 2024}}</ref> Leana Hafer from ''[[IGN]]'' also found the gameplay to be uninspiring, and that players who have experience with games of similar nature may no longer find ''Still Wakes the Deep'' scary because it did nothing to stand out from its competition. In addition, she remarked that it was "frustrating to play with its nearly on-rails structure that actively scoffs at the idea of exploration" and expressed her disappointment for the puzzles in the games for being underwhelming and simple.<ref name="IGNRev">{{cite web|url=https://www.ign.com/articles/still-wakes-the-deep-review|title=Still Wakes the Deep Review|first=Leana|last=Hafer|work=[[IGN]]|date=June 17, 2024|accessdate=June 24, 2024}}</ref> While Jason Rodriguez from ''[[Game Informer]]'' liked the chase sequences, he found them to be too sporadic, and further criticized the game's enemy [[artificial intelligence]] for undermining the horror aspect of the game.<ref name="GIRev"/> Several critics remarked that the game was short.<ref name="GIRev">{{cite web|url=https://www.gameinformer.com/review/still-wakes-the-deep/i-sea-dead-people|title=Still Wakes the Deep Review: I Sea Dead People|first=Jason|last=Rodriguez|work=[[Game Informer]]|date=June 25, 2024|accessdate=June 24, 2024}}</ref><ref name="GRadarRev"/> |
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==References== |
==References== |
Revision as of 22:51, 22 July 2024
Still Wakes the Deep | |
---|---|
Developer(s) | The Chinese Room |
Publisher(s) | Secret Mode |
Director(s) |
|
Producer(s) | Bruno Julien |
Designer(s) | Rob McLachlan |
Programmer(s) | Louis Larsson-De Wet |
Artist(s) |
|
Writer(s) | Dan Pinchbeck |
Composer(s) | Jason Graves |
Engine | Unreal Engine 5 |
Platform(s) | |
Release | June 18, 2024 |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Still Wakes the Deep is a 2024 survival horror video game developed by The Chinese Room and published by Secret Mode. The story follows an electrician who is trapped on a damaged oil drilling platform in the North Sea in the 1970s, having no way to escape while being pursued by mysterious monsters under harsh weather conditions. Played from a first-person perspective, the game does not feature any combat system, and players must rely on stealth and solving light puzzles to survive. As players continues the story, the oil rig will gradually evolve and change, though the game itself is largely linear.
Studio co-founder Dan Pinchbeck first pitched Still Wakes the Deep as "The Thing set on an oil rig", and served as the game's director until his departure in mid 2023. The studio, which previously released Amnesia: A Machine for Pigs (2013) and Everybody's Gone to the Rapture (2015), announced Still Wakes the Deep as its return to story-driven horror games. While the game features a supernatural entity, the ocean was described as the game's secondary enemy, and the team felt that the setting would evoke a variety of fears, such as vertigo, drowning, and claustrophobia. The Poseidon Adventure and Annihilation both served as inspirations for the team. The team interviewed engineers who used to work on an oil rig, and viewed British Petroleum's documentary archives to ensure that the oil rig presented in the game was authentic and period-accurate. Scottish actors were also recruited, with Alec Newman voicing the game's protagonist.
Announced in June 2023, the game was released for Windows PC, PlayStation 5 and Xbox Series X and Series S in June 2024. The game received generally positive reviews, with critics praising the game's story, atmosphere, graphics, sound design and voice performances, while criticizing its gameplay, linear structure and overall length.
Gameplay
Still Wakes the Deep is a survival horror video game played from a first-person perspective. The game is set in December 1975, on an oil rig named Beira D in the North Sea. In the game, the player assumes control of a Glaswegian electrician named Cameron “Caz” McLeary, who must navigate through the oil rig following a catastrophic event looking for a way to escape while surviving the harsh weather and evading the pursuit of creatures. The player character can run, jump and climb ladders,[1] though Caz may tremor when navigating through the rig's hostile environments, causing him to fall if the player does not respond in time to quick-time events. Caz is equipped with a flashlight, which can be used to illuminate otherwise dimly-lit areas.[2]
The game has a minimalistic head-up display.[3] If the monster is in close proximity the player, colored bubbles will appear in Caz's peripheral vision.[4] However, the game does not have a combat system, and players have to rely on stealth (such as hiding behind objects and inside vents or throwing objects to distract enemies), and solving light environmental puzzles to progress.[1][5] When the player is being chased by the monster, they have the option to quickly look behind while running forward.[6] Still Wakes the Deep is a linear game, and the development team used yellow paint on surfaces to direct players towards their objectives.[7] Players will have to visit several locations multiple times throughout the game's campaign, though the environment will gradually change as events in the game unfold.[8] The game had a story mode, allowing players to complete the game without their player character dying.[9]
Plot
Cameron "Caz" McLeary, a married man with two daughters, is on the run from the Scottish police for a violent altercation with a man named Billy Chamberlain. To avoid prison and keep his wife Suze and their children from losing their flat, Caz gets help from his best friend Roy, a cook on the Beira D oil rig. Despite Caz having no prior knowledge or experience in the oil industry, they hire him as an electrician; Caz hopes that the time away will let the situation cool down and he can convince Billy to drop the charges. Leaving for the job and running from the law strains Caz's marriage; he later receives a letter from Suze hinting at divorce. The Beira D is also poorly constructed and rife with issues, while its boss, Rennick, is unpopular, careless, and hot-headed. With Roy's support, Caz helps keep the rig operational along with his coworkers Finlay, Brodie, and others.
After finding out about Caz's incident, Rennick angrily fires him. However, before he can board a helicopter to the mainland, a drilling attempt, made despite issues with the apparatus, shakes the facility, with Caz and several men falling into the sea. Only Caz, near-dead from hypothermia, is rescued. Once he recovers, he discovers the situation has deteriorated: the rig is beginning to fall apart, while mysterious masses of tendrils resembling blood vessels (which were attached to the drill) begin infesting the lower sections of the rig. Numerous workers, having come into contact with contaminated oil, have become mutated creatures with tendrils and are hunting the rest of the crew. Sneaking around, Caz finds Roy in the kitchen and attempts to secure the lifeboats, but poor construction renders them lost.
Rennick orders an evacuation by helicopter, but he flies away without waiting and the chopper crashes into the rig. With the Beira D on its last legs, Brodie, Finlay, and Caz work together to maintain power, keep the rig from falling over, and prevent a gas explosion when the gas flare tower fails, all while being hunted by Rennick, who has become one of the creatures. Caz goes to rescue Roy, only to find him dead from diabetic ketoacidosis from having gone too long without insulin. After Brodie sacrifices himself to float the rig, a despondent Finlay snaps and attempts to blow up the platform, but is crushed by falling machinery. Before dying, Finlay convinces Caz to do it: the infestation has overtaken the rig and cannot be allowed to spread to the mainland. Wanting to save his family and avenge his friends, Caz ignites the Beira D, destroying everything on it; his last moments are reliving memories of meeting Suze and the birth of their children.
In Scotland, Suze writes a new letter to Caz, resolving to persevere in their marriage and wishing for him and Roy to come home.
Development
Development of Still Wakes the Deep was led by The Chinese Room, the studio behind Dear Esther, Amnesia: A Machine for Pigs, and Everybody's Gone to the Rapture. The concept was created by the studio's co-founder, Dan Pinchbeck, who directed the game until his departure in mid 2023. John McCormack, the game's art director, was then promoted to replace Pinchbeck.[10] Pinchbeck pitched the game as "The Thing set on an oil rig," while Who Goes There? inspired the overall atmosphere of the game. The team believed that the setting, which sees a group of professionals stranded in a remote place with no outside connections, provided an excellent venue for character drama.[11] An oil rig was chosen to be the game's setting because it provided opportunities to explore various types of fears such as "vertigo, drowning, claustrophobia".[10] A wide range of films, such as Annihilation, Midsommar, The Southern Reach Trilogy, Sapphire & Steel, and Suspiria all influenced the game.[12] The game was designed to be narrative-driven, and intended to evoke these fears through creating tension instead of using tangible gameplay mechanics. The team intentionally avoided implementing punishing gameplay design so that the momentum of the story would not be disrupted. While body horror tropes were used extensively, the team wanted to maintain a sense of mystery, often shrouding them with fog, mist, and darkness. Through creating obscurity, the team felt that players will "fill in the gaps themselves with their own worst fears", resulting in a more terrifying experience.[9]
The game does not have a combat system, and the team emphasized that the player character is not an action hero. Reverend Frank Scott from The Poseidon Adventure was described as the "perfect archetype" to Caz McLeary, the game's "unathletic" main character.[11] This is an intentional choice to make players feel "powerless", so that every decision made by players will feel impactful.[1] Puzzle solving and traversal, therefore, become the main ways for players to progress. While Caz is an everyman, he was not designed to be an "empty shell" for players to inhabit. He, and his surrounding cast of characters had their own backstory and reactions to the events unfolding in the game.[13] The goal for the team was to create a story in which "extraordinary events" happened to a very ordinary person, and the horror aspects of the game were grounded with common, relatable themes concerning love, family, and relationships with loved ones.[14] To save cost, the team chose to set the game at Christmas. This allowed them to create fewer characters, as only a skeleton crew would remain on the oil rig during the holiday.[15]
"We've said in the past we wanted to make a movie that starts out being directed by Ken Loach and ends up being directed by Stanley Kubrick. We push it into that extraordinary place as the game progresses"
Early sections of the game focus on meeting the crew. This section of the game was inspired by the documentary films made by British director Ken Loach. They were used to juxtapose with the later events in the game, which focus more on horror and action.[16] As the game is set in a small environment, players sometimes have to visit the same locations multiple times.[17] To keep the overall experience interesting, the oil rig is gradually changed as events unfold in the game, with portions becoming completely destroyed or flooded, potentially opening up new areas for players to explore. Designer Rob McLachlan compared the oil rig in the game to the spaceships and space stations in Event Horizon and Dead Space.[18] Spaces inside the oil rig are small, and navigation through its various compartments was designed to be difficult. This was an intentional decision made by the design team, as in the design of an oil rig, most areas are reserved for machines, and the needs of humans are not prioritized.[19] The time period was chosen as during that time, there was little to no workplace safety awareness, with workers having limited or no access to advanced equipment such as GPS and satellite phones to connect with the outside world, ultimately evoking a strong sense of isolation and helplessness.[14]
As the game is set in Scotland, the team was able to include voices not commonly represented in games set in the United Kingdom. Voice actors from the Isle of Skye, Dundee, Aberdeen and Glasgow were recruited.[10] The team spent an extensive amount of time interviewing people who used to work on an oil rig, and viewed British Petroleum's documentary archives to ensure that the oil rig presented in the game was authentic and period-accurate.[20] The team also watched urban exploration videos of stranded oil rigs on YouTube, and carried out research on storm history and freak waves. The team also made unsuccessful attempts to visit decommisioned oil rigs in Hartlepool and Hull.[15] McCormack, who is a Scot himself, advised the team on the aesthetic of Scotland in the 1970s. Abigail's Party, Scarfolk Council, Don't Look Now and Rosemary's Baby were cited as inspirations for the game's overall look, which was intended to be "unnerving" and "unsettling" despite its initial innocuous presentation.[16] The team wanted players to "fear the waves, and to feel trapped above the cold dark water." The team also wanted to capture the feeling of "dreich", a Scottish word representing grey and gloomy weather, one that "has taken all the colour and joy out of the surroundings".[21] The sections set on the exteriors of the rigs where the player is surrounded by ocean were used to create contrast with the claustrophobic environments inside the oil rig.[19] Elaborating on the ocean setting, McLachlan described the North Sea as an inglamorious setting, essentially an endless "grey ocean filled with sediment", one that is both "unknown and unknowable".[15]
Still Wakes the Deep was announced in June 2023 by The Chinese Room. It was released on June 18, 2024 for Windows PC, PlayStation 5 and Xbox Series X and Series S. The Chinese Room and publisher Secret Mode partnered with Microsoft to promote the game, which was released for Xbox Game Pass subscribers at launch.[22]
Reception
Aggregator | Score |
---|---|
Metacritic | (PC) 76/100[23] (PS5) 74/100[24] (XSX) 84/100[25] |
Publication | Score |
---|---|
Destructoid | 8/10[26] |
Eurogamer | [30] |
Game Informer | 7/10[31] |
GameSpot | 7/10[28] |
GamesRadar+ | [3] |
IGN | 6/10[5] |
PC Gamer (US) | 86/100[29] |
VG247 | [32] |
According to review aggregator Metacritic, the PS5 version of the game received "mixed or average" reviews,[24] while the PC and Xbox Series X/S versions received "generally favourable" reviews.[23][25]
Tauriq Moosa from The Verge praised the game's visuals and sound design for contributing to an immersive experience, and concluded his review by describing the game as a "worthy addition to the horror canon" and "further proof that the great void of the ocean is something I want to avoid".[33] Matthew Murphy from Hardcore Gamer also praised Beira D as the "most accurate depiction of an oil rig" ever shown in a game, and liked how the in-game environments altered as players progress in the game and revisit certain locations. He also liked the performance of the game's all-Scottish cast, adding that they "brought the script and their characters to life and held nothing back in their work", and singled out Alec Newman's performance as Caz.[27] Elie Gould from PC Gamer strongly praised the game's story, calling it "emotional", and liked the game's cast of characters. He added that the game delivered "the most traumatic dialogue and voice acting" he had ever seen in a horror game.[29] Mark Delaney from GameSpot also liked the game's story, describing it as "somber", "sad" and "spooky".[28] Jim Trinca from VG247 called it Chinese Room's best game and "incredible artistic achievement" for blending the horror aspect of Amnesia: A Machine for Pigs and the atmosphere and world-building of Dear Esther.[32]
Gameplay received generally mixed reviews. Gould liked the game's pacing and its balance of action and horror, and added that the game was not as "exhausting" as other horror games available in the market.[29] Jamie Moorcroft-Sharp from Destructoid compared the game to Alien: Isolation, and liked the game's enemy and environment variety. He commended the enemy design, which was "ripped right out of nightmares". He concluded his review by saying that "outside of Dredge, I don’t know if a game has felt so uniquely Lovecraftian".[26] Writing for GamesRadar, Leon Hurley praised its similarity to The Thing, though he noted that it focused more on "eldritch and cosmic horror". He strongly praised the game's atmosphere and pacing, and how the game often teased the presence of a monster instead of directly showing it. He also praised the game's lack of a head up display, which contributed to player's immersion.[3]
Tauriq Moosa from The Verge found the gameplay options to be limiting and linear, though he praised the controls for being very "tactile" and "intuitive".[34] Eurogamer's Matt Wales disliked the gameplay, calling it "disengaging" and criticized its overly linear structure and its excessive use of visual cues to guide players forward, leaving no room for exploration.[30] Leana Hafer from IGN also found the gameplay to be uninspiring, and that players who have experience with games of similar nature may no longer find Still Wakes the Deep scary because it did nothing to stand out from its competition. In addition, she remarked that it was "frustrating to play with its nearly on-rails structure that actively scoffs at the idea of exploration" and expressed her disappointment for the puzzles in the games for being underwhelming and simple.[5] While Jason Rodriguez from Game Informer liked the chase sequences, he found them to be too sporadic, and further criticized the game's enemy artificial intelligence for undermining the horror aspect of the game.[31] Several critics remarked that the game was short.[31][3]
References
- ^ a b c West, Josh (August 31, 2023). "I was sold on Still Wakes the Deep with three evocative Unreal Engine 5 gameplay clips". GamesRadar. Retrieved March 3, 2024.
- ^ Rodrigeuz, Jason (June 18, 2024). "Still Wakes the Deep guide: How to survive against all monsters". Epic Games Store. Retrieved July 21, 2024.
- ^ a b c d Hurley, Leon (June 17, 2024). "Still Wakes the Deep review: "A moody, ambient piece of short-form horror fiction"". GamesRadar. Retrieved July 21, 2024.
- ^ Conditt, Jessica (July 6, 2024). "Still Wakes the Deep is a modern horror classic". Engadget. Retrieved July 21, 2024.
- ^ a b c Hafer, Leana (June 17, 2024). "Still Wakes the Deep Review". IGN. Retrieved June 24, 2024.
- ^ Donlan, Christian (June 3, 2024). "Still Wakes the Deep mixes perfect horror timing with an environment that was already terrifying". Eurogamer. Retrieved July 21, 2024.
- ^ Gould, Elie (May 30, 2024). "'We're on solid moral ground': If you don't like Still Wakes The Deep's use of yellow paint, then take it up with OSHA and the HSE". PC Gamer. Retrieved July 21, 2024.
- ^ Blake, Vikki (August 27, 2023). "The Chinese Room reveals how Still Wakes the Deep's environment will evolve". Eurogamer. Retrieved July 21, 2024.
- ^ a b Reuben, Nic (April 16, 2024). "Still Wakes The Deep's authentic horror aims to channel Ken Loach by way of Stanley Kubrick". Rock, Paper, Shotgun. Retrieved July 21, 2024.
- ^ a b c Phillips, Tom (November 16, 2023). "Under the surface of Still Wakes The Deep". Eurogamer. Retrieved March 3, 2024.
- ^ a b Skrebels, Joe (October 25, 2023). "Xbox Partner Preview: The Unexpected Inspirations That Make Up Still Wakes the Deep". Xbox Wire. Retrieved March 3, 2024.
- ^ Nunneley-Jackson, Stephany (October 25, 2023). "Xbox Third-Party Preview round-up: Still Wakes the Deep, Spirit of the North 2, Manor Lords, more". VG 247. Retrieved March 3, 2024.
- ^ Donnelly, Joe (January 30, 2024). ""The Thing on an oil rig" is one hell of a pitch, but Still Wakes the Deep's unshakable terror is driven by its unheroic characters". GamesRadar. Retrieved July 21, 2024.
- ^ a b Gould=Wilson, Jasmine (May 30, 2024). "I played Still Wakes the Deep and it feels like Outlast with a Lovecraftian twist, all set on an oil rig that's trying to kill me". GamesRadar. Retrieved July 21, 2024.
- ^ a b c d Gilbert, Ben (June 13, 2024). "Waves of terror: how Still Wakes The Deep turns the North Sea into a gaming purgatory". TechRadar. Retrieved July 21, 2024.
- ^ a b Packwood, Lewis (August 17, 2023). "'Trapped on an oil rig with an unknowable horror': Still Wakes the Deep is a dark 70s throwback". The Guardian. Retrieved March 3, 2023.
- ^ Smith, Nat (February 15, 2023). "Still Wakes the Deep release date window, trailers, and gameplay". PCGamesN. Retrieved March 3, 2024.
- ^ Gould, Elie (March 22, 2024). "'Still Wakes the Deep is the game I joined The Chinese Room to make': A new release date trailer gives us another look at the horrifying Beira D oil rig". PC Gamer. Retrieved July 21, 2024.
- ^ a b Gould, Elie (May 30, 2024). "Still Wakes the Deep gets the fundamentals of horror just right while also having an incredible location and grisly action". PC Gamer. Retrieved July 21, 2024.
- ^ Blake, Vikki (August 27, 2023). "The Chinese Room reveals how Still Wakes the Deep's environment will evolve". Eurogamer. Retrieved March 3, 2024.
- ^ Evans-Thirlwell, Edwin (October 26, 2023). "Still Wakes The Deep gameplay trailer asks which is worst, the monsters or the weather?". Rock, Paper, Shotgun. Retrieved March 3, 2023.
- ^ Hester, Blake (June 11, 2023). "Still Wakes The Deep Is The Next Game From The Chinese Room". Game Informer. Retrieved March 3, 2024.
- ^ a b "Still Wakes the Deep for Xbox Series X Reviews". Metacritic. Retrieved July 18, 2024.
- ^ a b "Still Wakes the Deep for Xbox Series X Reviews". Metacritic. Retrieved July 18, 2024.
- ^ a b "Still Wakes the Deep for Xbox Series X Reviews". Metacritic. Retrieved July 18, 2024.
- ^ a b Moorcroft=Sharp, Jamie (June 19, 2024). "Review: Still Wakes the Deep". Destructoid. Retrieved June 24, 2024.
- ^ a b Murphy, Matthew (June 17, 2024). "Review: Still Wakes the Deep". Hardcore Gamer. Retrieved June 27, 2024.
- ^ a b Delaney, Mark (June 18, 2024). "Still Wakes The Deep Review - The Abyss Stares Back". GameSpot. Retrieved June 24, 2024.
- ^ a b c Gould, Elie (June 17, 2024). "Still Wakes the Deep review". PC Gamer. Retrieved June 27, 2024.
- ^ a b Wales, Matt (June 17, 2024). "Still Wakes the Deep review - astonishing artistry can't quite keep this oil rig horror afloat". Eurogamer. Retrieved June 24, 2024.
- ^ a b c Rodriguez, Jason (June 25, 2024). "Still Wakes the Deep Review: I Sea Dead People". Game Informer. Retrieved June 24, 2024.
- ^ a b Trinca, Jim (June 18, 2024). "Still Wakes the Deep review: This is perfect Game Pass fodder - great but flawed, perfectly paced, and exactly the right length". VG 247. Retrieved June 24, 2024.
- ^ Moosa, Tauriq (June 18, 2024). "Still Wakes the Deep makes the terror of the ocean more tactile". The Verge. Retrieved June 24, 2024.
- ^ Mossa, Tariq (June 18, 2024). "Still Wakes the Deep makes the terror of the ocean more tactile". The Verge. Retrieved July 21, 2024.
External links
- 2020s horror video games
- 2024 video games
- The Chinese Room games
- First-person adventure games
- PlayStation 5 games
- Psychological horror games
- Single-player video games
- Sumo Digital games
- Unreal Engine 5 games
- Video games developed in the United Kingdom
- Video games set in 1975
- Video games set in Scotland
- Walking simulators
- Windows games
- Xbox Series X and Series S games
- Video games set in the 1970s