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His software often used a point and click [[GUI]].{{citation needed|date=September 2017}} As most Spectrum users did not own a [[mouse (computing)|mouse]] the pointer was manipulated by [[Computer keyboard|keyboard]] or [[joystick]].
His software often used a point and click [[GUI]].{{citation needed|date=September 2017}} As most Spectrum users did not own a [[mouse (computing)|mouse]] the pointer was manipulated by [[Computer keyboard|keyboard]] or [[joystick]].


Cooke's game ''[[Tau Ceti (computer game)|Tau Ceti]]'' featured a form of solid [[3D computer graphics|3D graphics]] and was set on a planet with day and night cycles with dynamically drawn shadows. ''[[Micronaut One (computer game)|Micronaut One]]'' (released 1987) was set inside futuristic biocomputers with the player controlling a microscopic craft attempting to clear the tunnels of an insect-like life form called Scrim. This game also used fast-moving 3D graphics as well as featuring an enemy that went through a realistic (if speeded-up) life-cycle, beginning each level as [[Egg (biology)|eggs]] and progressing to [[larva]]e and eventually adult Scrim which would then lay more eggs. Even Cooke's more straightforward games, like the 1988 shoot 'em up ''[[Earthlight (computer game)|Earthlight]]'', featured their own complexities and technical gimmicks.
Cooke's game ''[[Tau Ceti (computer game)|Tau Ceti]]'' featured a form of solid [[3D computer graphics|3D graphics]] and was set on a planet with day and night cycles with dynamically drawn shadows. ''[[Micronaut One (computer game)|Micronaut One]]'', released in 1987, was set inside futuristic biocomputers with the player controlling a microscopic craft attempting to clear the tunnels of an insect-like life form called Scrim. This game also used fast-moving 3D graphics as well as featuring an enemy that went through a realistic (if speeded-up) life-cycle, beginning each level as [[Egg (biology)|eggs]] and progressing to [[larva]]e and eventually adult Scrim which would then lay more eggs. Even Cooke's more straightforward games, like the 1988 shoot 'em up ''[[Earthlight (computer game)|Earthlight]]'', featured their own complexities and technical gimmicks.


As well as these games, Cooke programmed the ZX Spectrum and [[Amstrad CPC]] versions of ''[[Stunt Car Racer]]'' and also released a game for the 16-bit [[Amiga]] and [[Atari ST]] in 1990 called ''[[Tower Of Babel (computer game)|Tower of Babel]]''.
As well as these games, Cooke programmed the ZX Spectrum and [[Amstrad CPC]] versions of ''[[Stunt Car Racer]]'' and also released a game for the 16-bit [[Amiga]] and [[Atari ST]] in 1990 called ''[[Tower Of Babel (computer game)|Tower of Babel]]''.

Revision as of 22:32, 5 October 2024

Pete Cooke (born 1956) is a British computer games programmer, best known for his work published in the 1980s for the ZX Spectrum.

Career

His software often used a point and click GUI.[citation needed] As most Spectrum users did not own a mouse the pointer was manipulated by keyboard or joystick.

Cooke's game Tau Ceti featured a form of solid 3D graphics and was set on a planet with day and night cycles with dynamically drawn shadows. Micronaut One, released in 1987, was set inside futuristic biocomputers with the player controlling a microscopic craft attempting to clear the tunnels of an insect-like life form called Scrim. This game also used fast-moving 3D graphics as well as featuring an enemy that went through a realistic (if speeded-up) life-cycle, beginning each level as eggs and progressing to larvae and eventually adult Scrim which would then lay more eggs. Even Cooke's more straightforward games, like the 1988 shoot 'em up Earthlight, featured their own complexities and technical gimmicks.

As well as these games, Cooke programmed the ZX Spectrum and Amstrad CPC versions of Stunt Car Racer and also released a game for the 16-bit Amiga and Atari ST in 1990 called Tower of Babel.

He worked at Leicester College as an IT lecturer and he teaches students how to create computer games using Microsoft XNA.[citation needed]

Recently[when?] he has created and released games for Apple Devices (iOS), including Zenfit and Everything Must Go.

Games

References

  1. ^ Invincible Island on World of Spectrum
  2. ^ "In the Chair with.. Pete Cooke". Retro Gamer. No. 126. Imagine. March 2014. pp. 92–95.