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The music from ''Super Smash Bros. Melee''<nowiki>'</nowiki>s [[Corneria]] stage is present at the end of the second trailer. It is unknown whether it will be changed or not. 'Menu 1', the score from the ''Super Smash Bros. Melee'' menus and character select screen has been remixed and orchestrated to play in the returning stage 'Battlefield'.<ref name=menu1song>{{cite web| |url=http://www.smashbros.com/en_us/stages/stage01.html |title=Return of Menu Music|publisher=SmashBros.com | language= |accessdate=2007-05-22}}</ref>
The music from ''Super Smash Bros. Melee''<nowiki>'</nowiki>s [[Corneria]] stage is present at the end of the second trailer. It is unknown whether it will be changed or not. 'Menu 1', the score from the ''Super Smash Bros. Melee'' menus and character select screen has been remixed and orchestrated to play in the returning stage 'Battlefield'.<ref name=menu1song>{{cite web| |url=http://www.smashbros.com/en_us/stages/stage01.html |title=Return of Menu Music|publisher=SmashBros.com | language= |accessdate=2007-05-22}}</ref>


A possibly complete list of the composers involved with the game is posted at the official site.<ref name="composer list">{{cite web| |url=http://www.smashbros.com/en_us/music/music01.html |title=The Musicians|publisher=SmashBros.com | language= |accessdate=2007-05-22}}</ref>
A possibly complete list of the composers involved with the game is posted at the official site, which include people from other companies such as Sega's Tomoko Sasaki, and Capcom's Masato Kouda.<ref name="composer list">{{cite web| |url=http://www.smashbros.com/en_us/music/music01.html |title=The Musicians|publisher=SmashBros.com | language= |accessdate=2007-05-22}}</ref>


==Development==
==Development==

Revision as of 23:01, 22 May 2007

Template:Future game

Super Smash Bros. Brawl
Super Smash Bros. Brawl logo.
Developer(s)Unknown
Publisher(s)Nintendo
Designer(s)Masahiro Sakurai (director)
Platform(s)Wii
Release
[1]
  • NA: TBA 2007
[1]
[2]
[3]
Genre(s)Fighting game
Mode(s)Single player, multiplayer

Super Smash Bros. Brawl, known in Japan as Template:Nihongo title, is a fighting game for Nintendo's newest console, the Wii. The third iteration of the Super Smash Bros. series, Brawl is the first Super Smash Bros. game that features at least one character from a franchise not owned by Nintendo with the inclusion of Solid Snake from Konami's Metal Gear series. Its first official trailer was first unveiled at E3 2006, while its second official trailer was unveiled at the 2006 Nintendo World Tour. It is currently slated for release in 2007.[1]

Characters

Fox McCloud

File:Fox SSBB.jpg
Fox McCloud fighting Pit.

Fox McCloud (フォックス・マクラウド, Fokkusu Makuraudo) is the main protagonist of the Star Fox series. He appears in both Super Smash Bros. and Super Smash Bros. Melee, and returns in Brawl as confirmed on November 3, 2006, the first day of the Nintendo World Tour.[5] Little information has been released about Fox as of yet, but it is known that he will use his blaster as in the previous Smash Bros. games, which he now keeps out at all times, rather than drawing it to shoot and putting it away afterward. Whether this will affect his moveset is unknown. Fox's appearance in Brawl is similar to his Star Fox 64 and Command designs.[6]

Kirby

Kirby (カービィ, Kābī) is the star of the Kirby series, first appearing in Kirby's Dream Land for the Game Boy. Kirby appears in both the original Smash Bros. and Melee. Just like in his games, Kirby has the ability to inhale his opponents and copy an ability from them, as well as resemble them in appearance. This ability gives Kirby a wide range of possible moves. As seen in the E3 trailer, Kirby's "Super Smash" move is his "Cook" power from Kirby Super Star, which involves boiling enemies in a pot.

File:Ssbbrawl3.jpg
Left to right: Link, Mario, Zero Suit Samus, Pikachu, Pit, Kirby, and Meta Knight stare at Wario. Not shown: Fox McCloud, Solid Snake, Samus Aran (in her Power Suit), and Wario.

Link (リンク, Rinku), the protagonist of The Legend of Zelda series, is a legendary Hylian hero who appears in both previous Smash Bros. games. Link's swordplay is featured in the E3 trailer, as well as his Super Smash attack, in which he slashes at his opponent while he or she is trapped between two Triforces (see below). Link appears in a more detailed and realistic fashion in Brawl, as he does in The Legend of Zelda: Twilight Princess. The Master Sword serves as Link's primary weapon in Brawl.

Mario

Mario (マリオ) is Nintendo's official mascot as well as the star of his own series of games. He is one of the most well known video game characters, and is present in the first and second Smash Bros. games. Mario's signature fireball, cape, and Mario tornado are shown in the E3 trailer, as well as his new Super Smash move, where he projects a massive blast of fire that moves across the entire stage.

Meta Knight

Meta Knight (メタナイト, Meta Naito) is a recurring enemy of the Kirby series, and is the second of the series after Kirby to become a Super Smash Bros. fighter. In the trailer shown at E3 2006, he can be seen performing quick sword slashes and blocking an attack with his cloak, which blends into the background. He is also shown jumping multiple times in midair, an ability held previously only by Kirby and Jigglypuff in the first two Smash Bros. games. During the E3 trailer, Meta Knight's wings only appear while he is jumping in midair. Meta Knight is also able to glide in air as shown in the Nintendo World trailer. His symbol is the same as Kirby's, a warpstar.[7] As stated in his Toukouken, Brawl's director, Masahiro Sakurai, plans to make Meta Knight's fanfare more of a "rock version" of Kirby's.[8]

Pikachu

Pikachu (ピカチュウ, Pikachū) is the famous and popular mascot in the Pokémon series. It became iconic in the Pokémon anime. Pikachu's first video game appearances were in Pokémon Red and Blue for the original Game Boy and then as the player's starting Pokémon in Pokémon Yellow also for the Game Boy. Since then, it has been in every major Pokémon video game made to date. Pikachu’s attacks are based on its own Electric attacks and other physical attacks in the Pokémon series.

Pit

Pit (ピット, Pitto), the savior of the Kid Icarus series, head of the royal bodyguards for the goddess Palutena, makes his first playable appearance since the 1987 classic Kid Icarus and 1991's Game Boy game Kid Icarus: Of Myths and Monsters. He is shown in the E3 trailer fighting again with the Sacred Bow of Palutena, which has the ability to separate into two short blades for close-range combat (a feature nonexistent in the Kid Icarus games). On Pit’s left arm rests a pair of glowing rings, which expand onto the Sacred Bow when he prepares to fire Light Arrows; the rings retract onto his arm after use. Pit is also shown in the trailer jumping multiple times midair as Meta Knight does. Pit’s symbol is a bow and arrow tilted at an angle.[9]

Samus Aran

Samus Aran (サムス・アラン, Samusu Aran) is the heroine of the Metroid series. She returns in Brawl, this time in her Power Suit and as Zero Suit Samus, based on her unsuited form from Metroid: Zero Mission. The official Brawl website states that Samus will remove her Power Suit "under certain conditions", but the means of which have not been released. Samus's "Super Smash" move could be the massive laser blast she projects at Meta Knight and Pit in the E3 trailer - however, the aura surrounding Mario, Link and Kirby while they perform their super attacks is not present around Samus while she performs this attack. In the E3 and Nintendo World trailers, Zero Suit Samus is shown wielding a gun that can transform into a laser whip.[10] In addition, Zero Suit Samus is shown performing acrobatic moves in the Nintendo World Trailer.

Snake

File:SSBB Snake.jpg
Solid Snake sneaking up on Link.

Snake (スネーク, Sunēku) is the first third-party character to appear in a Super Smash Bros. game. He is the main protagonist of Konami’s Metal Gear franchise. Snake appears in Brawl as he does in Metal Gear Solid 2: Sons of Liberty. Sakurai states on the official website that Snake will use a variety of explosives, including rocket launchers, and fight hand-to-hand. Snake will also use his trademark cardboard box, which he is seen hiding in near the end of the E3 trailer. In the Nintendo World trailer, Snake is shown performing his classic punch-punch-spin kick combo, and using an RPG from his series. Snake's symbol is that of the FOX organization in Metal Gear Solid 3: Snake Eater, which is also the logo of Kojima Productions.[11]

Wario

Wario (ワリオ) is an antagonist of Mario and is the star of the WarioWare, Inc. and Wario Land games. Brawl marks his first appearance in the series; he wears his WarioWare costume, possibly to avoid confusion with Mario's yellow alternate color scheme. In the E3 trailer, Wario projects an atomic flatulence, tentatively called the "Wario Waft" by the official website. In The Nintendo World trailer, Wario is shown performing various dance moves inspired by WarioWare before attacking his opponents. Some of Wario’s moves are shown to have very quick and exaggerated motions. His symbol is the letter "W".[12]

Stages

File:Pic7.jpg
The prototype design of the Halberd stage.

The E3 trailer suggests that new stages will include the interior and exterior of a gloomy castle, the Halberd, Meta Knight's airship from Kirby Super Star; and the Battlefield stage from the first two games, which is remodeled into an island floating high above a rocky canyon. The time of day will pass on that stage from day to night. It is not confirmed if this is based on real life time or game time.

New stages shown in the Nintendo World trailer include an Angel Land stage from the Kid Icarus series that features fragile platforms and a statue of Palutena in background, a stage in the style of the Yoshi's Island games that appears to change seasons, a Mario Kart stage styled after the "Mario Circuit" track theme (similar in platform arrangement to parts of Melee's Mute City, with kart-driving Shy Guys that seem to be similar to the F-Zero racers), a Pokemon Stadium stage similar to the one from Melee, and a nondescript Star Fox spaceship stage in outer space that appears to come out of hyperspace and starts to free fall towards Fox's home planet, Corneria. The Star Fox 64 version of the Great Fox, along with Arwings and Wolfens were shown flying around in the background. A stage based on Shadow Moses Island from Metal Gear Solid was also shown and is being developed by Hideo Kojima himself.[13] In the new updated version of the Super Smash Bros. website, it has been confirmed that "many stages will undergo elaborate changes during battle", with an example of a day-to-night-to-day system given.[14] No other information has yet to be released.

Items and abilities

File:LINK SPECIAL.jpg
Link performing his "Super Smash" move

The video from E3 suggests the new ability to perform special moves, tentatively referred to as "Super Smash" moves in this article (there is yet to be an official name announced). These abilities are acquired through orb or emblem-shaped power-ups which bear the Smash Bros. symbol.[15]

The trailer shows Mario's, Link's, and Kirby's Super Smash moves. Mario, who is the only one seen in the trailer actually grabbing an orb, invokes a large blast of fire, Link performs a barrage of sword slashes while Mario is trapped between two Triforce symbols, and Kirby uses his Cook ability from Kirby Super Star and Kirby and the Amazing Mirror to boil Mario in a pot. Wario and Samus have also displayed attacks that have unusual amounts of strength (a nuclear fart and a tremendous laser cannon, respectively), and Wario's has been confirmed to be an attack on his profile, though it is unknown if they are indeed Super Smashes.

The E3 trailer also shows footage of a puppy from Nintendogs attempting to climb the screen, blocking the view of the battle.[15] Although Nintendo has confirmed that this is caused by an item, the actual item was not shown in the trailer.[16]

In the Nintendo World trailer, Pikachu, Wario and Snake were shown with the ability to crawl. It is unknown if every character will have this ability as only a few characters had the "wall-jump" technique in Melee.

Music

The main theme for Brawl was revealed in the E3 trailer as the background song, and it was created by the Final Fantasy composer, Nobuo Uematsu. It is unknown whether he will be composing additional tracks (He stated he was only hired to do the main theme, but would enjoy doing more). Additionally, opera singers Ken Nishikiori and Oriko Takahashi have also contributed to the vocal arrangement in this project. Sakurai stated that the game's music will be performed by a full orchestra with vocals in Latin.[17] An arranged version of the main theme with no choir is present in the Nintendo World trailer; the use of this arrangement in the final game is unknown.

In the E3 trailer, an orchestrated version of the game over jingle from Metal Gear Solid plays when Snake appears at the end of the trailer.

The music from Super Smash Bros. Melee's Corneria stage is present at the end of the second trailer. It is unknown whether it will be changed or not. 'Menu 1', the score from the Super Smash Bros. Melee menus and character select screen has been remixed and orchestrated to play in the returning stage 'Battlefield'.[18]

A possibly complete list of the composers involved with the game is posted at the official site, which include people from other companies such as Sega's Tomoko Sasaki, and Capcom's Masato Kouda.[19]

Development

Masahiro Sakurai, former HAL Laboratories employee and creator of Kirby and the Super Smash Bros. series, returns as the director for the game. Sakurai revealed that at E3, he was called to executive producer Satoru Iwata's room on the top floor of a Los Angeles hotel, and told by Iwata, "We'd like you to be involved in the production of the new Smash Bros., if possible near the level of director".[20] Although originally suggested to be a launch title, an IGN article states that "as of May 2005, the game's development staff consisted of exactly one person," Sakurai himself. Sakurai states that many people who have spent a lot of time playing Super Smash Bros. Melee are being brought in as the development team,[21] and the team will have access to all the original material and tools from the development of Melee. However, actual development of the game never started until late 2005.[22] Sakurai cannot announce the name of the team at this time but refers to them as "The Studio".[21]

The game was conspicuously absent from Nintendo's Wii showing at its 2006 Pre-E3 press conference. The next day, on Wednesday, May 10, 2006, at the After-Hours Press Conference, Nintendo officially revealed the game under the name of Super Smash Bros. Brawl. Miyamoto and Sakurai, who were there to make the announcement, hinted that the game could have full compatibility with the GameCube controller. Sakurai said that the reason was because he did not want to "alienate those familiar with the pad." In an interview with IGN, Sakurai said the Wii's motion sensing features might not be included because, "we found that trying to implement too much motion-sensory functionality can get in the way of the game."[15] As far as Wi-Fi play is concerned, Sakurai has confirmed some functionality.[23][15] However, as stated in the Toukouken on the Japanese version of the Smash Bros. website, "there would be many hurdles to cross," and an online ranking system is unlikely to be implemented.[24]

The new trailer shown on November 3 at Nintendo World was later added to the official site.[25] The trailer is slightly modified from the original version: the Japanese text is changed to English, and the suspected Winter Yoshi's Island is no longer seen. The version of the trailer added to the Japanese site keeps the Japanese text, but the suspected Winter Yoshi's Island is once again removed. Also, Sakurai has updated the site to say that it will be a little longer before the game will be playable. During a test play between Sakurai and Hideo Kojima, Kojima stated that the game feels complete and that Nintendo "could put it out right now and it could sell millions of copies".[26] According to the official site, there will be updates every weekday.

Inclusion of characters

The inclusion of Konami-created character Solid Snake may seem to conflict with the Super Smash Bros. paradigm — to only include characters from games made by Nintendo and its second parties — but Sakurai said that Metal Gear creator Hideo Kojima "practically begged" for Snake to be included in the next Super Smash Bros. game (which, at the time of said "begging," was during the production of Super Smash Bros. Melee, but production of the game was already too far in research and development to make the addition viable). Incidentally, this is not the first time Snake would appear in a crossover fighting game, as he was previously featured as a secret character in DreamMix TV World Fighters.

When questioned about the inclusion of other characters, Shigeru Miyamoto alleged that discussions for possible other third-party characters are underway, but nothing has been confirmed. If a third party character does appear in Brawl, the character must have been on a Nintendo console or handheld. Additionally, the character must originate from a video game (as written in a response to one fan requesting several anime and manga characters). Japanese fans were asked to submit their desired characters and musical themes via a forum on the game's official Japanese site, with some possibly appearing in the game. Likewise, fans from other countries were asked to submit ideas on Nintendo's official forums. It is currently unknown if Nintendo will ask fans outside of Japan to request characters or musical themes.[27]

As of June 9 2006, suggestions were no longer being taken. In Toukoken, the portion on the Japanese gaming site chronicling character and music suggestion updates, Sakurai has stated that some of the characters in Super Smash Bros. Melee may not return. He also states that he may not want to put much emphasis on Japan-only characters, but is not opposed to them entirely, noting the success that the Fire Emblem characters enjoyed internationally thanks to their inclusion in Melee. He also said that third party characters will amount to one or two, excluding Snake.[28]

Inclusion of Sonic the Hedgehog

In August 2006, Sakurai and Miyamoto stated that Sega's Sonic the Hedgehog was the most requested third-party character to be included.[29] Around the same period of time, Tips & Tricks reported that Miyamoto has stated Nintendo has actually contacted Sega regarding this, and that they're awaiting a final decision.[30] Then, in the October 2006 issue of Electronic Gaming Monthly, he mentioned that "Sega's hedgehog would be the perfect addition to Brawl's cast." An article in the first issue of a Swedish Nintendo Magazine named +N makes a report that the known confirmed characters will be in Brawl, along with Sonic the Hedgehog as a playable character,[31] though the magazine's credibility is questioned. Yojiro Ogawa, the director and producer of Sonic and the Secret Rings was asked by the UK's Official Nintendo Magazine about to see Sonic appear in Nintendo's upcoming Super Smash Bros. Brawl and he said: "In my personal opinion, it would be great to have Sonic in it. But that would really involve Sonic and Nintendo's management, it's nothing to do with me!"[32] Yuji Naka, former head of Sonic Team and the chief of PROPE has said that he wants to see Sonic in the next game. When IGN asked in an interview about the upcoming Mario & Sonic at the Olympic Games as to whether or not Sonic would be seen appearing in Super Smash Bros. Brawl, Nintendo Europe marketing director Laurent Fischer stated, "That's not on the cards at the moment."[33]

References

  1. ^ a b c Casamassina, Matt (2007-04-30). "Nintendo Announces 2007 Wii Lineup". IGN.com. Retrieved 2007-05-01. {{cite web}}: Check date values in: |date= (help)
  2. ^ "European Smash Brothers page". Retrieved 2007-02-12.
  3. ^ "Australian Smash Brothers page". Retrieved 2007-04-29.
  4. ^ "IGN:Super Smash Bros. Brawl". IGN. Retrieved 2007-04-08.
  5. ^ Smash Bros. Invades Japan IGN.com. URL accessed November 2, 2006.
  6. ^ Fox's New Look Smashbros.com. URL accessed December 21, 2006.
  7. ^ Meta Knight bio Smashbros.com. URL Accessed May 27, 2006.
  8. ^ "Toukouken #250, Sakurai on Meta Knight's Fanfare Smashbros.com" (in Japanese). {{cite web}}: Unknown parameter |acessdate= ignored (|access-date= suggested) (help)
  9. ^ Pit bio Smashbros.com. URL Accessed May 27, 2006.
  10. ^ Zero Suit Samus bio Smashbros.com. URL Accessed May 27, 2006.
  11. ^ Snake bio "Smashbros.com". URL Accessed May 30, 2006
  12. ^ Wario bio Smashbros.com. URL Accessed May 27, 2006.
  13. ^ http://www.qj.net/Hideo-Kojima-Working-on-Snake-s-SSBB-Stage-/pg/49/aid/60129
  14. ^ Battlefield bio Smashbros.com. URL Accessed May 22, 2007.
  15. ^ a b c d Casamassina, Matt (2006-05-10). "E³ 2006: Super Smash Bros. Brawl". IGN. Retrieved 2006-08-01. {{cite web}}: Check date values in: |date= (help); Unknown parameter |coauthors= ignored (|author= suggested) (help) Cite error: The named reference "E³ 2006" was defined multiple times with different content (see the help page).
  16. ^ "Nintendog picture".
  17. ^ "A Main Theme With Emotion". SmashBros.com. Retrieved 2006-05-25. {{cite web}}: Cite has empty unknown parameter: |1= (help)
  18. ^ "Return of Menu Music". SmashBros.com. Retrieved 2007-05-22. {{cite web}}: Cite has empty unknown parameter: |1= (help)
  19. ^ "The Musicians". SmashBros.com. Retrieved 2007-05-22. {{cite web}}: Cite has empty unknown parameter: |1= (help)
  20. ^ IGN Staff (2005-11-16). "Smash Bros. Revolution Director Revealed". Retrieved 2005-11-16. {{cite web}}: Check date values in: |date= (help)
  21. ^ a b "How This Game Came to be Made (3)".
  22. ^ Gantayat, Anoop (2005-12-05). "Sakurai Elaborates on Smash Bros. Revolution". IGN. Retrieved 2005-12-12. {{cite web}}: Check date values in: |date= (help)
  23. ^ Casamassina, Matt (2005-05-17). "E³ 2005: Smash Bros. For Revolution". IGN. Retrieved 2006-05-03. {{cite web}}: Check date values in: |date= (help)
  24. ^ "Toukouken #141-150, Sakurai Talks About Wi-Fi" (in Japanese). Retrieved December 21. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  25. ^ http://www.smashbros.com/en/movie/movie02.html
  26. ^ "Report: Kojima feels Smash Bros. Brawl "very complete"".
  27. ^ IGN Staff (2006-05-11). "E³ 2006: Fans Asked to Fill Smash Bros. Roster". IGN. Retrieved 2006-05-11. {{cite web}}: Check date values in: |date= (help)
  28. ^ Sakurai reveals new Smash Bros Brawl details
  29. ^ Wowzer (2006-08-21). "Smash Bros. Brawl Creators Hint at Sonic". Slashdot. Retrieved 2006-12-25.
  30. ^ sickr. "Sonic set to appear in Smash Brothers Brawl?". Wiispot. Retrieved 2006-12-25.
  31. ^ "Swedish magazine states Sonic in Super Smash Bros. Brawl as fact, are they right?". Go Nintendo. Retrieved 2007-01-10.
  32. ^ "Secret Rings director talks Sonic in Brawl". aussie-nintendo.com. Retrieved 2007-02-21.
  33. ^ Rob Burman (2007-03-29). "Mario & Sonic at the Olympic Games interview". IGN UK. Retrieved 2007-03-29. {{cite web}}: Check date values in: |date= (help)