Jump to content

Spyro: Enter the Dragonfly: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Michael Mad (talk | contribs)
Unsourced.
Line 35: Line 35:
[[Category:PlayStation 2 games]]
[[Category:PlayStation 2 games]]
[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Cancelled Xbox games]]
[[Category:Cancelled Game Boy Advance games]]
[[Category:2002 video games]]
[[Category:2002 video games]]
[[Category:Spyro the Dragon games]]
[[Category:Spyro the Dragon games]]

Revision as of 20:00, 7 June 2007

Spyro: Enter the Dragonfly
Cover of the PlayStation 2 version of Spyro: Enter the Dragonfly.
Developer(s)Equinox Digital Entertainment/Check Six Studios
Publisher(s)Universal Interactive
Platform(s)PlayStation 2, GameCube
ReleaseUnited States of America November 5, 2002
Genre(s)Platform game
Mode(s)Single player

Spyro: Enter the Dragonfly is the fourth game in the Spyro series, the first Spyro game for the sixth generation consoles, PlayStation 2 and Nintendo GameCube, and the first console Spyro game not developed by Insomniac Games.

Story

The story begins shortly after Spyro: Year of the Dragon. The dragons are in celebration of a rite of passage for the young dragons, with the arrival of new dragonfly guardians for the young dragons. However, during the party, Ripto (despite his seemingly sound death at the end of Spyro 2: Ripto's Rage!) teleports in via a portal and disrupts the celebration, intent on capturing the new dragonflies to weaken the young dragons. However, his spell misfires, and the dragonflies become scattered throughout the Dragon Realm. Spyro is tasked with recovering the realm's new crop of dragonflies.

Reception

The game suffers from an inconsistent framerate, long loading times, graphical glitches, sound issues, lock-ups (freezes), and has only ninety dragonflies (not including Sparx) to be collected. These glitches and lack of content led to the game receiving mostly negative reviews from critics with a 55% Avg Ratio for the PlayStation 2 version, and 49% Avg Ratio for the GameCube version.

The GameCube version was released a week after the PlayStation 2 version. This version had greatly reduced loading times, less jagged and more natural colored visuals, the ability to skip cutscenes, and no lock-ups. Generally the GameCube version is favored, but it was still criticised for having the same inconsistent framerate and occasional (though less) graphical glitches as the PlayStation 2 version.

Despite the mediocre response, the game sold enough copies to receive Greatest Hits status for PlayStation 2 and Player's Choice status for GameCube.