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On the other hand, the system, as any, has a number of weak points, the most notably: |
On the other hand, the system, as any, has a number of weak points, the most notably: |
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*The wide ranging 1NT opening can lead to responder having to probe for game more often and is not always easy in competition. The more modern treatment seems to be to play 1NT as either 15-17 balanced or 13-14 with the club hands (but not both). |
*The wide ranging 1NT opening can lead to responder having to probe for game more often and is not always easy in competition. The more modern treatment seems to be to play 1NT as either 15-17 balanced or 13-14 with the club hands (but not both). |
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*Sequences that go |
*Sequences that go 1X−1NT−2Y. Due to inconsistent canapé, responder has no idea which is the long suit. |
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*As with all strong club systems, the 1{{Cs}} opening is vulnerable to enemy [[preempt]]ion, especially at unfavorable vulnerability. |
*As with all strong club systems, the 1{{Cs}} opening is vulnerable to enemy [[preempt]]ion, especially at unfavorable vulnerability. |
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Revision as of 07:11, 16 July 2007
Blue Club is a bridge bidding system, developed mainly by Benito Garozzo. It was used by the famous Blue Team and became very popular in the 1960s and has been in decline since.
The main features are:
- Strong club system: 1Template:Cs opening promises 17 or more HCP, with step answers showing controls (K=1 and A=2 controls) or HCP. 1 being negative showing 0-5 HCP and 1 showing 6-12 HCP but with no more than two controls, 1Error: {{SS}} missing name (help) showing 3 controls, 1NT showing 4 controls etc.
- Four-card majors: 1 and 1Error: {{SS}} missing name (help) and 1 openings are limited (12-16 HCP),
- Canapé. With two-suited hands, the opener's second bid is in the longer suit, whereas other more popular systems bid their shorter suit second. However, unlike "fellow" Roman Club, there are many exceptions to this rule in Blue Club.
- 1NT ranging from 13-17 high card points. It can be either 13-15 pts which is essentially a replacement bid for a balanced club suit with two specific shapes, 3=3=3=4 and 3=3=2=5. It can also be 16-17 pts and balanced.
Advantages and disadvantages
- Blue Club gave significant advances in finding safe slams, which other systems of that time could miss.
- Non Blue Club players consider the system to be complicated and artificial but practitioners know that it is relatively natural.
- The 1NT has a big range (13-17), which has an advantage of forcing defenders to wait for one round before knowing whether it is the stong or the weak NT, which can make their competing for a part score difficult.
- Canape bidding on moderate hands has the advantage that the opener typically bids the second and strongest suit at the 2 level.
- In particular, Blue Club is purpose built, whereas other systems such as Standard American have steadily evolved to enable players to compete against other modern systems. This evolution has had the effect of making such systems much more complicated and convoluted at higher levels. "As the Italian captain, Carl Alberto Perroux, was fond of saying, a standard Ford, however much jazzed up, won't beat a Ferrari." P 12 "The Blue Club" Reese.
On the other hand, the system, as any, has a number of weak points, the most notably:
- The wide ranging 1NT opening can lead to responder having to probe for game more often and is not always easy in competition. The more modern treatment seems to be to play 1NT as either 15-17 balanced or 13-14 with the club hands (but not both).
- Sequences that go 1X−1NT−2Y. Due to inconsistent canapé, responder has no idea which is the long suit.
- As with all strong club systems, the 1Template:Cs opening is vulnerable to enemy preemption, especially at unfavorable vulnerability.
Blue Club is no longer a fashionable system and modern players who wish to adopt a strong club system are increasingly using variants such as Precision Club.
References
- "The Blue Club", adopted by Terence Reese ISBN 0-571-09265-9