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==Features==
==Features==
[[Image:burnout5gp.jpg|thumb|left|A development screenshot showcasing an intersection in Paradise City]]
[[Image:burnout5gp.jpg|thumb|left|A development screenshot showcasing an intersection in Paradise City]]
According to Alex Ward from developer [[Criterion Games]], this game is a "complete reinvention" of the ''Burnout'' series.<ref>{{ cite web | url=http://www.gameinformer.com/News/Story/200608/N06.0829.1227.04305.htm | title=Burnout 5 Crashin' Up PS3 And Xbox 360 In 2007| author=Billy Berghammer | date= August 29, 2006 | publisher=GameInformer}}</ref> He also said "To create truly next-generation gameplay, we needed to create a truly next-generation game, from top to bottom." Despite being in an open world, the game still retains the high 60-frames-per-second frame rate most Burnout games have used.<ref>{{ cite web | url=http://www.criteriongames.com/podcast/ | title=Official Crash FM Podcast (Episode 2) | author=Criterion Games | date= August 19, 2007 }}</ref> However, compromises such as the lack of day and night cycles and weather conditions have been made. Records will now be kept on player's drivers licenses and there will be statistics such as fastest time and biggest crash for every street in the game.
According to Alex Ward from developer [[Criterion Games]], this game is a "complete reinvention" of the ''Burnout'' series.<ref>{{ cite web | url=http://www.gameinformer.com/News/Story/200608/N06.0829.1227.04305.htm | title=Burnout 5 Crashin' Up PS3 And Xbox 360 In 2007| author=Billy Berghammer | date= August 29, 2006 | publisher=GameInformer}}</ref> He also said "To create truly next-generation gameplay, we needed to create a truly next-generation game, from top to bottom." Despite being in an open world, the game still retains the high 60-frames-per-second frame rate most Burnout games have used.<ref>{{ cite web | url=http://www.criteriongames.com/podcast/ | title=Official Crash FM Podcast (Episode 2) | author=Criterion Games | date= August 19, 2007 }}</ref> However, compromises such as the lack of day and night cycles and weather conditions have been made. Records will now be kept on players' drivers licenses and there will be statistics such as fastest time and biggest crash for every street in the game.
Crash mode has been renamed to Showtime mode.<ref>{{ cite web | url=http://uk.ps3.ign.com/articles/802/802255p1.html | title=Burnout 5 is Paradise | author=Jeremy Dunham | date= July 8, 2007 | publisher=IGN}}</ref> Now, instead of having preset junctions and predetermined traffic patterns, the player may crash in any location in the world, press both shoulder buttons on their controller and activate Showtime mode. Showtime mode can also be activated during events such as Road Rage and Race, even when online. Also, races are no longer specific lengths and types. Races are simply started by pulling up at any of the 120 traffic lights around Paradise City and revving the engine. Multiple settings have been confirmed to be fully customisable<ref>{{ cite web | url=http://www.criteriongames.com/podcast/ | title=Official Crash FM Podcast (Episode 4) | author=Criterion Games | date= September 2, 2007 }}</ref><ref>{{ cite web | url=http://uk.ps3.ign.com/articles/784/784220p1.html | title=Burnout 5 is Paradise | author=Chris Roper | date= April 30, 2007 | publisher=IGN}}</ref>such as:
Crash mode has been renamed to Showtime mode.<ref>{{ cite web | url=http://uk.ps3.ign.com/articles/802/802255p1.html | title=Burnout 5 is Paradise | author=Jeremy Dunham | date= July 8, 2007 | publisher=IGN}}</ref> Now, instead of having preset junctions and predetermined traffic patterns, the player may crash in any location in the world, press both shoulder buttons on their controller and activate Showtime mode. Showtime mode can also be activated during events such as Road Rage and Race, even when online. Also, races are no longer specific lengths and types. Races are simply started by pulling up at any of the 120 traffic lights around Paradise City and revving the engine. Multiple settings have been confirmed to be fully customisable<ref>{{ cite web | url=http://www.criteriongames.com/podcast/ | title=Official Crash FM Podcast (Episode 4) | author=Criterion Games | date= September 2, 2007 }}</ref><ref>{{ cite web | url=http://uk.ps3.ign.com/articles/784/784220p1.html | title=Burnout 5 is Paradise | author=Chris Roper | date= April 30, 2007 | publisher=IGN}}</ref>such as:
*"Boost Rules" - The player may choose Burnout 1, 2, 3 or Revenge style Burnout meters.
*"Boost Rules" - The player may choose Burnout 1, 2, 3 or Revenge style Burnout meters.

Revision as of 16:01, 29 January 2008

Burnout Paradise
Developer(s)Criterion Games
Publisher(s)Electronic Arts
EngineRenderWare
Platform(s)PlayStation 3, Xbox 360
Release
[1]
Genre(s)Racing, Open World
Mode(s)Single player, Multiplayer Online

Burnout Paradise (formerly known as Burnout 5) is the newest video game in the Burnout series, which was released on January 22, 2008 in North America and on January 252008 in Europe[2]. It is available for PlayStation 3 and Xbox 360. It has a seamless open-world set in the fictional 'Paradise City', with no loading times and no traditional online lobbies or game menus.

Features

File:Burnout5gp.jpg
A development screenshot showcasing an intersection in Paradise City

According to Alex Ward from developer Criterion Games, this game is a "complete reinvention" of the Burnout series.[3] He also said "To create truly next-generation gameplay, we needed to create a truly next-generation game, from top to bottom." Despite being in an open world, the game still retains the high 60-frames-per-second frame rate most Burnout games have used.[4] However, compromises such as the lack of day and night cycles and weather conditions have been made. Records will now be kept on players' drivers licenses and there will be statistics such as fastest time and biggest crash for every street in the game. Crash mode has been renamed to Showtime mode.[5] Now, instead of having preset junctions and predetermined traffic patterns, the player may crash in any location in the world, press both shoulder buttons on their controller and activate Showtime mode. Showtime mode can also be activated during events such as Road Rage and Race, even when online. Also, races are no longer specific lengths and types. Races are simply started by pulling up at any of the 120 traffic lights around Paradise City and revving the engine. Multiple settings have been confirmed to be fully customisable[6][7]such as:

  • "Boost Rules" - The player may choose Burnout 1, 2, 3 or Revenge style Burnout meters.
  • Traffic Checking - Can be turned off so players may not strike and utilise traffic travelling in the same direction as the player as a weapon.
  • Whether or not there is traffic in the event.
  • Start and finish points for events with up to 16 checkpoints.
File:Burnout-paradise-20071205052332290-000.jpg
Some of the 75 different cars featured in the full version of the game.[8]

The damage system has also being reworked. There are now two different types of crash based on the condition of the car after the crash.[9] If the player's car manages to retain all four wheels, the player may drive out of the crash and continue playing. If a player's car loses any of its wheels or winds up outside of the game's map, the car is in a "wrecked" state and the player will have to wait until their car is reset. Cars can also be torn into several pieces, be compressed and deform around objects as you crash into them. However, Alex Ward confirmed in the Official Crash FM podcast that cars may not be ripped in half as concept pictures and early information stated. Also, there is a special edition of the game [citation needed], including a Steel Wheels version of the Carson GT concept car, which will feature the car with armour plate and supercharger. Police do not appear in the game at any point. When starting the single player mode you are assigned with a learner's permit and a single car. While playing you race and win events to earn points towards a higher license, ranging from D to Criterion Elite, which is the equivalent of an S ranking. After earning a new license every event that you complete is reset so you can replay the event again to earn credit towards a new license.

Cars now have manufacturer and model names, which are loosely based on real-world cars but are mostly fictional (some of the cars are even based on those from a previous Burnout game, i.e. the Hunter Manhattan is the Classic from Burnout 2). Cars may not be "tuned up"[10] or customised apart from color changes, which may be done in real-time by driving through the forecourt of a paint shop, or by selecting the color in the Junkyard where you select your vehicle, which will randomly assign a color to the car. Other real-time changes include driving through the forecourt of a gas station to automatically refill your Burnout meter, and driving through the forecourt of a repair shop to automatically repair your car, allowing you to extend a Road Rage event beyond the car's damage limits.[11]

The online lobby system that most video games feature has been replaced by a far more streamlined system known as "Easy Drive". While driving, players simply hit right on the D-Pad and the Easy Drive menu pops up on the bottom left hand corner of their screen. From there, players are able to invite another player from their friends list. Once friends have joined the game, the hosting player is then able to pick from a variety of events to play.

Event Types

  • Race: Races consist of the player and at least 1 other car. The player is given a location to race to. First one to arrive wins.
  • Road Rage: The player is given a target number of takedowns and a timelimit. A Road Rage event is won by meeting or exceeding this target in the given timelimit.
  • Marked Man: In this event, the player is given a destination. At least 1 opponent is trying to stop the player from reaching the destination by scoring takedowns against them. The player must survive from start to finish in order to win (the player can crash/be taken out, but loses the event if he totals the car).
  • Stunt Run: Players are given a target score. They must earn points towards by using boosts, jumps, and other stunt moves.
  • Burning Route: Each Burning Route requires the the player to use a specific car. Once the player is driving the required car, they race against the clock to a specified location.

Mugshots

A "Mugshots" camera feature is available in the Burnout Paradise versions for the PlayStation 3 (using the PlayStation Eye, the PlayStation 2 EyeToy, and other compatible webcams) and Xbox 360 (using the Xbox Live Vision).[12] When a player is taken down, both players will have their photos taken and exchanged. These photos can then be saved to your hard drive.[13] Both versions will allow camera-less persons, or those who do not wish to use their real face, to use their gamertag/PSN avatar, as demonstrated in the downloadable game demos.[14]

Demo

A demo featuring a Hunter Cavalry, a Nakamura Ikusa GT[15] (only available in the Japanese version of the demo), a stunt run, a race, a time trial activity, 4 player online capability, and 9 online challenges (three each for 2, 3, and 4 players) was made available on December 13, 2007 for both PlayStation 3 via PlayStation Store and Xbox 360 via Xbox Live Marketplace.[14][16]

As of January 4, Criterion Games have announced that between January 4th and January 14th the maximum number of players for the online freeburn in the Paradise demo will double to 8 players. With it, a total of 13 new Freeburn challenges will be available for players to attempt - 3 challenges in 5, 6 and 7 player sessions, and 4 new challenges for those playing in 8 player sessions.[17]

In the demo, DJ Atomika states that in San Vanelona (the city in which skate. is based) , "...those skaters can party pretty hard..." which is a reference to another EA game, skate.. He also makes a reference to "Peak 3" from the SSX series

Reception

Review source Score(s)
PSM3 89/100
Edge 9/10
Official Playstation Magazine 9/10
IGN 88/100
Gamer TV 9/10
Game Informer 8.5/10
GameTrailers 8.8/10
EGM 9.0/10, 9.0/10, 9.0/10
GameSpot 9.0/10
1UP 9.0/10
X-Play 4/5
GamesTM 7/10

References

  1. ^ http://www.eurogamer.net/article.php?article_id=88912
  2. ^ http://www.eurogamer.net/article.php?article_id=88912
  3. ^ Billy Berghammer (August 29, 2006). "Burnout 5 Crashin' Up PS3 And Xbox 360 In 2007". GameInformer.
  4. ^ Criterion Games (August 19, 2007). "Official Crash FM Podcast (Episode 2)".
  5. ^ Jeremy Dunham (July 8, 2007). "Burnout 5 is Paradise". IGN.
  6. ^ Criterion Games (September 2, 2007). "Official Crash FM Podcast (Episode 4)".
  7. ^ Chris Roper (April 30, 2007). "Burnout 5 is Paradise". IGN.
  8. ^ "IGN Review". IGN.
  9. ^ IGN (July 11, 2007). "Craig Sullivan Video Interview". IGN.
  10. ^ Criterion Games (August 26, 2007). "Official Crash FM Podcast (Episode 3)".
  11. ^ Tom Bramwell (September 3, 2007). "Eurogamer's First Impressions". Eurogamer.
  12. ^ "EA Revs Up Burnout Paradise With Innovation and Style" (PDF). Electronic Arts. September 21, 2007. p. 2. Retrieved 2007-09-23. {{cite web}}: Check date values in: |date= (help)
  13. ^ Jeff Gerstmann (July 12, 2007). "E3 '07 - Hands On". IGN.
  14. ^ a b "Burnout Paradise Demo Hands-On". Gamespot. 5 December, 2007. Retrieved 2008-01-14. {{cite web}}: Check date values in: |date= (help)
  15. ^ "Criterion Crash FM Podcast Episode 14 part 2 @ 19:37". Retrieved 2008-01-08.
  16. ^ Brendan Sinclair (October 26, 2007). "Burnout Paradise slams into stores January 22". GameSpot.
  17. ^ Criterion Games (January 4, 2008). "Burnout Paradise Demo Supports 8 Players". Criterion Games.

Burnout Paradise Wiki, an external wiki