Ubisoft Anvil: Difference between revisions
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==Other games== |
==Other games== |
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Claude Langlais, ''Assassin's Creed''<nowiki>'</nowiki>s technical director, confirmed that a separate game using the Scimitar engine is currently in development and is set to be revealed in 2007[http://1up.com/do/newsStory?cId=3153142], but as of |
Claude Langlais, ''Assassin's Creed''<nowiki>'</nowiki>s technical director, confirmed that a separate game using the Scimitar engine is currently in development and is set to be revealed in 2007[http://1up.com/do/newsStory?cId=3153142], but as of March 19, 2008 no such game has been announced. |
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==External links== |
==External links== |
Revision as of 18:07, 19 March 2008
Developer(s) | Ubisoft Montreal |
---|---|
Operating system | Windows |
Type | Game engine |
License | Proprietary |
Website | Ubisoft Official Website |
Scimitar is a game engine created by video game developer Ubisoft for use on the PC, PlayStation 3 and Xbox 360.
Assassin's Creed
The first game to use the Scimitar Engine is Ubisoft Montreal's title Assassin's Creed.
Technology
The engine uses Autodesk's HumanIK middleware to correctly position the character's hands and feet in climbing and pushing animations at run-time. [1].
Other games
Claude Langlais, Assassin's Creed's technical director, confirmed that a separate game using the Scimitar engine is currently in development and is set to be revealed in 2007[2], but as of March 19, 2008 no such game has been announced.