Jump to content

Talk:Poser (software): Difference between revisions

Page contents not supported in other languages.
From Wikipedia, the free encyclopedia
Content deleted Content added
No edit summary
SineBot (talk | contribs)
m Signing comment by 203.109.157.95 - ""
Line 119: Line 119:


i disagree with the above, its seems to me that %90 of the generic crap you see on the web is made with poser,whereas all ORIGINAL 3d characters are made by poly (or maybe nurbs, or whatever else) modelling BY HAND, the really good ones usually have some kind of zbrush/mudbox/modo/blender/ect sculpted displacement, not to mention some imnage texturing (GIMP, photoshop).
i disagree with the above, its seems to me that %90 of the generic crap you see on the web is made with poser,whereas all ORIGINAL 3d characters are made by poly (or maybe nurbs, or whatever else) modelling BY HAND, the really good ones usually have some kind of zbrush/mudbox/modo/blender/ect sculpted displacement, not to mention some imnage texturing (GIMP, photoshop).
so if your interested in creating your OWN charater (or ANYTHING else) you should try some free app like blender (fully fledged 3d package) or wings (just a box modeller) or others, or perhaps a demo of a professional one like maya, 3dsmax, houdini, cinema4d, XSI, ect. but if your looking to quickly make sci fi/fantasy porn with a virtual doll then by all means poser is definately an option, although i would probably use maya for this to ;)
so if your interested in creating your OWN charater (or ANYTHING else) you should try some free app like blender (fully fledged 3d package) or wings (just a box modeller) or others, or perhaps a demo of a professional one like maya, 3dsmax, houdini, cinema4d, XSI, ect. but if your looking to quickly make sci fi/fantasy porn with a virtual doll then by all means poser is definately an option, although i would probably use maya for this to ;) <small>—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[Special:Contributions/203.109.157.95|203.109.157.95]] ([[User talk:203.109.157.95|talk]]) 06:29, 30 April 2008 (UTC)</small><!-- Template:UnsignedIP --> <!--Autosigned by SineBot-->
== [[Poser Figures]] ==
== [[Poser Figures]] ==



Revision as of 06:30, 30 April 2008

moved this from Poser here, please integrate into main article:


Curious Labs' Poser is a computer software that renders 3-D scenes and people by Curious Labs (previously by MetaCreations). This and other 3-D rendering programs have created a subculture of animation professionals, that render their fantasies. The current version is 6.

Poser is able to make animations as well (multiple renders in different camera views or different scenes).

External Link: [1]


(clem 17:34, 4 May 2005 (UTC))[reply]

The meaning of the word poser/poseur (not the software) is missing from this article. It should be integrated ASAP because German and French articles... And I'm sure chances are almost all users will think about persons, not software when reading "poser"... --Evilboy 21:18, 11 February 2006 (UTC)[reply]

There's a link to poser in Wikitionary. It shouldn't be in the article, as Wikipedia is not a dictionary. Wiktionary is. See What Wikipedia is not PirateMonkey 23:52, 21 February 2006 (UTC)[reply]
There should be a wikipedia article about poseurs and there should be a link at the top of this page saying something like poser is also an alternate spelling for poseur. The definition of poseur isn't good enough. A wikipedia article would most likely end up very long with an even longer discussion page. There are many apects that should be included in the article, like notable differences between a poseur and someone more "hardcore" about something, how insecure people often will use the term against others, or people being prejudice against others and assuming others are poseurs before questioning them. 24.154.173.50 02:41, 8 June 2006 (UTC)[reply]
Feel free to create such an article and link it appropriately once done. --Pmkpmk 06:06, 8 June 2006 (UTC)[reply]

Poser is not a modeling program, dispite the Setup room, thus I changed modelling to rendering in the defination at the top. N Nuri 21:17, 15 February 2006 (UTC)[reply]

What is your definition of a modeling program then? --Pmkpmk 16:48, 8 March 2006 (UTC)[reply]

Poser isn't a modeling application. A modeling application would allow you to create new mesh figures -- poser relies on preexisting content.

Made a change to the Community setting while I figure out how to work in the marketplace aspect of the community, either via a new article or as part of this one.


Reformatted and updated the program history section, moved some info from that to overview. --Phl3djo 20:44, 5 April 2006 (UTC)[reply]

What happened to the rest of the websites containing Poser art? --Dark_Rain 00:16, 10 June 2006 (UTC)[reply]

Wikipedia is not a linklist. The added link to the DMOZ/ODP at the end of the linklist covers it all. --Pmkpmk 08:40, 10 June 2006 (UTC)[reply]
I never said it was.
While it is not a link list, it is still helpful to see external links of where one might go for more information, as long as it isn't abused or unruley. -- Hellmark 07:04, 10 July 2006 (UTC)[reply]

Agreed that it is not a link list, agreed that it does get out of hand readily, but disagree that DMOZ/ODP is a useful alternative at this time -- aside from not containing links to a significant number of sites, it doesn't provide the new or unfamiliar user with a quick overview of the community that has built up around the program -- essential information, imo.

I checked out every single link in the DMOZ listing and only found a handful of sites which gave a 404 or have changed focus since being listed. Therefore it is still a valid ressource, though I admit that the majority of listings still focus on Poser 4. You have updated the list with the community names without linking to them. I think that is OK - any reader should be able to find the ressources with minimal effort now. --Pmkpmk 10:57, 19 July 2006 (UTC)[reply]
At the time I posted that, the DMOZ had very few sites in it, and at present is still missing several. Possibly due to internal community politics, but most certainly it needs to be actively expanded as it represents at best one fifth of the number of active sites I have links for.Ynsaen 00:02, 27 August 2006 (UTC)[reply]

Further Directions and expansions

These last changes I'm pretty happy with -- kudos to ya. Finding a good balance giventhe disparate uses and areas of this program (inclusive of the rabid views for for and against it within the larger 3D community) is hard.

I'm now curious if we should run a stub for the DAZ|Studio entry, given its history and the mainline linkage one can establish for it.

Edit: I've gone ahead and started a stub for the poserverse while I contact a few individuals to verify some details.

THis will allow us to eventually move the community aspect there, where it can be explored in greater detail, and reduce the potential for abuse of this page.

Also, perhaps we should go into some of the theories behind certain functins (such as the method of animation, the style of rigging, and the surface versus worldspace model of lighting and texturing, or the RIB compliant Renderer and its origin in Pixels3D).

Thoughts?Ynsaen 23:17, 26 August 2006 (UTC)[reply]

I doubt that an article on Poserverse is necessary. Technicalities might be better in one of the general 3D articles, unless they are special to Poser. Go ahead - be bold! --Pmkpmk 20:48, 6 September 2006 (UTC)[reply]

Vandalism

Deleted "Carolina Guzman from CALS Early College High School is a poser" from the overview section... --Vaughnstull 05:00, 19 January 2007 (UTC)[reply]

G2

What does G2 mean? Nothing on the G2 page seems to fit. Some explanation is required. --Zundark 11:24, 23 February 2007 (UTC)[reply]

It means Generation 2. --Carioca 03:17, 30 March 2007 (UTC)[reply]


Forgive me if I have formatted this wrong or in the wrong spot. I have been trying to add this link *Free 3D Human DazStudio/Poser Figure:Apollo Maximus to the page. I have checked the terms of use and it seems fine. This site is relevant and not commercial in any way. It does seem that it keeps getting removed without discussion. My attempt to re add it, and not being entirely familiar with this site's very complicated communication process has lead me here. It seems because the link keeps getting removed daily, and thus I re-add it I have received a spamming message. not sure what that is about. But in the hopes of resolving this. This is a figure software package. This free figure is directly for this figure software and non-commercial.

It is also a highly advanced level of content far beyond what ships with the software and of use to it's users as that it in unprecedented in it's use of Poser code and features.


I recognize Insane's name here and expect some problems due to personal history I rather not go into. I really have no idea how to respond here or where to look for replies so I will provide email.

I was referred to this discussion page by a wiki representative by email.

If this is an issue then I seek arbitration. Anton Kisiel antonkisiel@verizon.net —The preceding unsigned comment was added by 71.241.209.123 (talk) 08:53, 30 March 2007 (UTC).[reply]

Please stop posting this link. Doing so contravenes our external link guidelines which, among other things, request that owners of a website do not post their own links directly to article pages. This link is unsuitable because it does not provide encyclopedic information about the Poser application. Wikipedia is not a portal or place to list resources. Links that provide encyclopedic information about Poser may be appropriate. Using Wikipedia to promote your own work is considered spamming. Links that are persistently spammed may be added to our spam blacklist. Thanks -- Siobhan Hansa 13:08, 2 April 2007 (UTC)[reply]

I tried adding a link to my company's website, but I understand now that I need to integrate information about how my company and Poser are relevant to each other (my company supplies most of the figures sold under the e frontier name) and that is all fine and dandy. What I am wondering about is about the link to Renderosity, which isn't the company that makes Poser and isn't mentioned in the article at all. So, it should be removed. There needs to be some consistency with the application of the rules. Sixus1 23:09, 3 May 2007 (UTC)Rebekah[reply]

Poser vs Poser models
I believe that the problem is organization. The article on "Poser" should be only about "Poser", the software from eFrontier. Any information about "Poser Figures" should be in a separate article.
Therefore, there needs to be a new and separate article about "Poser Models" (or what ever name you wish to call the special 3D models which can be used inside of Poser such as Poser Figures, Digital Puppets, etc.) This article needs to explain the interaction of all the companies that create models for the artists who use Poser.
Example
As an example, the article should explain that designers such as Lady Littlefox create 3D models for Poser such as "Koshini" and her friends. The article should also explain that Lady Littlefox creates separate 3D garments for the Koshini 3D figure but other designer also create 3D garments for Koshini which are sold separately. The two designers are totally independent even though the models are not independent.
Then the article must continue by explaining that the "poses" of the models are also another product which is sold separate by either the developer of the 3D figures or by other designers.
The article should also mention that Lady Littlefox sells her artwork through a third party company called "Runtime DNA" which is independent of Poser or DAZ Studio who make the software for posing the Poser figures.
This gets even more complicated when you try to explain about the companies which create background scenery for the artists who use Poser. Any description must list the software for creating background scenery (such as Vue and Bryce) as well as the companies which sell completed models both for Poser and for the software that can be used with Poser (Bryce and Vue) as well as the companies which sell painted backdrops for use with Poser and DAZ Studio.
As you explain all of this, you also need to mention that companies such as DAZ Store and eFrontier contract with selected companies to create models that they sell exclusively under the name of Poser or DAZ Store. And you must explain that some of these companies produce free models which they distribute themselves which are the best way for beginners to get introduced to the entire process of creating still artwork with Poser using Poser Figures, Poser, and Scenery. In that way, you can mention the very interesting ApolloMaximusFree3dhumanfigure 3D Poser figure.
Conclusion
As you can see, once you explain the significance of all the elements that go into creating still artwork with Poser, people will begin to understand why you think that the free ApolloMaximus figure is important to everyone who wants to understand Poser. Robert Elliott, Instructor - Wikiversity Film School 21:09, 19 July 2007 (UTC)[reply]

poser is *not* a piece of software.

This is a text book example of system bias I guess. Poser is a social or anthropological phenomenon (whatever, you get what I mean) and it definitely is not some graphics processing program. But guess that's irrelevant since there isn't even an article for the anthropological phenomenon. asdf 00:02, 29 June 2007 (UTC)[reply]

What is Poser used for?

OK. I've checked out the site, but one thing in the description fails me. What exactly is Poser good for? Can I use it in Second Life? Or do I get and image and say "Wow, look at what I've got" I can't get any answers. cbritt84 07:12, 13 July 2007 (UTC)[reply]

Answer
Roughly 90% of all illustrations which contain human figures (in advertising, book covers, magazine covers, Popular Mechanics article illustrations, etc.) are created using Poser or DAZ Studio. DAZ Studio is currently free so if you are curious about Poser figures, download DAZ Studio and give it a try. Robert Elliott 05:08, 20 July 2007 (UTC)[reply]

i disagree with the above, its seems to me that %90 of the generic crap you see on the web is made with poser,whereas all ORIGINAL 3d characters are made by poly (or maybe nurbs, or whatever else) modelling BY HAND, the really good ones usually have some kind of zbrush/mudbox/modo/blender/ect sculpted displacement, not to mention some imnage texturing (GIMP, photoshop). so if your interested in creating your OWN charater (or ANYTHING else) you should try some free app like blender (fully fledged 3d package) or wings (just a box modeller) or others, or perhaps a demo of a professional one like maya, 3dsmax, houdini, cinema4d, XSI, ect. but if your looking to quickly make sci fi/fantasy porn with a virtual doll then by all means poser is definately an option, although i would probably use maya for this to ;) —Preceding unsigned comment added by 203.109.157.95 (talk) 06:29, 30 April 2008 (UTC)[reply]

A page for Poser Figures has been started. Robert Elliott 06:03, 20 July 2007 (UTC)[reply]

Useful Source Material

Useful-looking comments in this late 2006 this Second Life forum thread, particularly this one comparing various programs:
Triste, DAZ|Studio is a *competing* product to Poser. It’s not “basically a rebranded copy of Poser” — not at all. It works in a completely different way — some would say it works better (the interface is more rational), some would prefer Poser’s incredibly weird interface. Your confusion, I think, comes from the fact that the DAZ guys aimed to produce a *competing product* to Poser which works flawlessly with Poser’s content, so to capitalise on Poser’s community and the huge amount of content that is available (just to give you an idea, through Renderosity and similar sites, I’ve got around 5000 animations on my disk, all gathered from free sources easily available if you know where to look for them — and you would be highly surprised how many of those are being passed for “original content” by SL’s uh “most talented animators”). All these work as well under DAZ|Studio as under Poser; so far I haven’t seen any “incompatibility” between both, which doesn’t surprise me — DAZ is great at supporting Poser content.
When DAZ|Studio was released, however, it didn’t support exporting to BVH files, so my interest in the free application was limited. It was also more unstable than Poser 5 under Mac OS X — not surprising, since it was a rather new product. The current generation of DAZ|Studio, well over a year in development, works quite well under Mac OS X and it exports to BVH rather well, too — the anims are usually recognised by Second Life without major trouble.
Avimator (http://www.avimator.com/) is a simple BVH generator created by SL resident Vince Invincible. It is a rather good one (for something which is free, open source, and runs under Windows, Mac and Linux). Qavimator (http://www.qavimator.org/) is a derivative work by ninjafoo Ng, since Vince has stopped his development on Avimator, which was supposed to be a proof of concept anyway. Most of the code was created over a weekend, and after 3 weeks, a fully-fledged product was created — one that is tiny, blindingly fast, and stupidly simple to use. Since it was specifically developed having Second Life in mind, it’s not surprising that it works so well, and is popular with many amateur animators — you can grab a copy of it so easily (and for all platforms! — neither Poser nor DAZ|Studio work under Linux, for instance). While it’s deceptively simple to use, it isn’t a “broken” application or a very limited one — indeed, many have reported doing very complex animations using Avimator, as complex as the ones done in Poser. Personally, I enjoyed launching it and tweak a bit until I managed to get a pretty cool animation done in perhaps just 5 minutes — no searching for menu options, no need to hunt for a manual, no complex key combinations to learn, no problems in having checkboxes on the wrong dialogue box, etc. Easy to use. Easy to understand. Fast. Free :)