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===Race types===
===Race types===
[[Image:Needforspeedcarbon3.jpg]] in a Canyon Duel--a game mode that resembles [[touge]].]]
[[Image:Untitled-12.jpg|right|thumb|]] A Canyon Duel - A game mode that resembles [[touge]]





Revision as of 07:27, 3 September 2008

Need for Speed: Carbon
Cover art
Developer(s)EA Black Box
EA UK (PS3, Windows and Mac OS X port)
Publisher(s)Electronic Arts
SeriesNeed for Speed
Platform(s)Windows, Mac OS X, PlayStation 3, Xbox 360, Wii, PS2, XB, GCN, Mobile
ReleasePlayStation 2, Xbox, GameCube

Xbox 360, Wii
PlayStation 3, PlayStation Portable and Windows

Mac OS X
Genre(s)Racing
Mode(s)Single player, multiplayer

Need for Speed: Carbon, also known as NFS Carbon or NFSC is an Electronic Arts video game belonging to the Need for Speed series. It is the tenth installment, preceded by Need for Speed: Most Wanted and succeeded by Need for Speed: ProStreet.

Background

Need for Speed: Carbon was first shown in EA's montage at Nintendo's 2006 conference and booth and was the cover story in the Game Informer magazine issue of July 2006. Carbon is the first in the Need for Speed series to be released for all seventh generation consoles. Carbon features some of cars of its predecessors; namely Need for Speed: Underground 2 and Need for Speed: Most Wanted, but also incorporates many new additions including the Audi Le Mans quattro, the Chrysler 300C SRT 8, Chevrolet's Chevelle SS and the Toyota MR2 Spyder. Carbon features the Canadian actress and model Emmanuelle Vaugier as Nikki, the player's main source of help and ally in the Career storyline. The game is now available for use with Mac OS X. [3] Need for Speed: Carbon debuted at number one on the UK All Format Gaming Chart on its first week of release, beating Konami's Pro Evolution Soccer.[4]

Collector's Edition

The Need for Speed: Carbon Collector's Edition features 4 exclusive cars, 10 pre-tuned cars (out of the box), 6 new races, 3 unique challenge events, 10 unique vinyls and a Bonus DVD showing the making of Carbon and showcasing all the cars used in the game. The Collector's Edition also features alternate box art and metallic finish packaging. Although the Mac edition doesn't display the Collector's Edition title, it contains all Collector's Edition features.

EA Download version

The downloaded version of the game features the Ultimate Performance Kit, 2006 Pagani Zonda F and the 1971 Dodge Challenger.

Own the City

Need for Speed Carbon: Own the City
Developer(s)EA Canada
Publisher(s)Electronic Arts
SeriesNeed for Speed
Platform(s)PSP, GBA, NDS
ReleaseGame Boy Advance, Nintendo DS, PSP:

United States2006-10-31
Europe2006-11-03
Australia2006-11-09
Japan2006-12-21 (PSP)

2007-10-25 (PSP)
Genre(s)Racing
Mode(s)Single player, multiplayer

The PSP, Nintendo DS, and Game Boy Advance versions of the game are called Need For Speed Carbon: Own the City, and is set in a fictional city named Coast City with a different storyline. This version features different AI abilities[5] and also features the Audi TT and the Chevrolet Cobalt SS.

Plot

As it is a sequel, Need For Speed: Carbon picks up from where it was left in Most Wanted. Driving through Carbon Canyon in route to Palmont City, a flashback of what seems to be a race against Kenji, Angie, and Wolf comes to the player's mind. A police incident at the end of the race forces the player to make a hasty escape from Palmont. In present day, former Police Sergeant now turned bounty hunter Cross in his Chevrolet Corvette chases the player down the canyon[6] leading to his BMW M3 GTR being totaled. Shortly before Cross can arrest the player, Darius and his crew arrive. Darius compensates Cross, and the player meets up with Nikki, his ex-girlfriend, on bad terms.[7]

Darius tells the player with the help of Nikki to clean up his image by beating the rival racing crews to gain territory and to reclaim his reputation as a respected street racer in Palmont. Winning races one by one, the player acquires territories and ultimately districts from Kenji (Tuners), Angie (Muscle cars), and Wolf (Exotics). Beating each racer one by one, the player meets up with racers who want to join the player's crew; several of the defecting crew members slowly reveal their observations regarding the night the player took off from Palmont.

Owning all three districts, the player is asked by Darius to meet up with him, where he reveals he was just using the player all along to get more territory. When Darius leaves, the player, in brink of being arrested by Cross, is saved by Nikki who tells him that she now realizes everything that happened months ago after piecing together her view of the night and the viewpoints of the other racers. Realizing that Darius was ultimately liable for the player's fall, the Player attempts to conquer Silverton, and oust Darius and his "Stacked Deck" crew, to clean up the player's reputation once and for all.

Winning races against "Stacked Deck", the player gets his chance to meet Darius in the canyon. But he tells the player that he will again have beat the previous three bosses in the canyons to battle him. Beating them, the player ultimately fights Darius and defeats him. Knowing the rules,Darius hands over his Audi Le Mans Quattro to the player and leaves from Palmont but not without warning the player to "enjoy it while it lasts, there's always someone out there who's a little faster than you are, and sooner or later they're gonna catch up..."

Gameplay

The gameplay is based upon rival street racing crews.

Players run a crew and can hire specific street racers to be in their crew. Each hirable street racer has two skills, one which is a racing skill (scout, blocker, and drafter) and a non-race skill (fixer, mechanic, and fabricator). Each skill has different properties from finding hidden alleys/back streets to reducing police attention.

In career mode, players have to race tracks to conquer territories and face off against bosses to conquer districts.

Unlike Need for Speed Most Wanted and Underground (1/2), Need for Speed Carbon removed drag racing. However, Carbon features the return of drift racing by popular demand, a mode that had been included in two previous installments Need For Speed: Underground and Need For Speed: Underground 2, but omitted from Carbon's predecessor, Most Wanted; and new style of race, Canyon Racing, based on Japanese Touge races. There are 4 types of Canyon Races: Canyon Duel, Canyon Race (essentially a sprint or "Canyon race"), Canyon Checkpoint and Canyon Drift. Canyon Duels consists of two stages. In the first stage the follower gains points contingent on how tight and aggressive he/she can follow the leader. In the second stage the follower takes the lead and loses points depending on how good the first stage leader follows the follower. The follower wins the duel by reaching the finish line with the most points. The leader loses the race if the follower passes the leader for 10 seconds. The follower loses the race if he/she falls behind for 10 seconds. Either car will lose the race if one falls off the cliff. Checkpoint races works the same way Tollbooth races worked in Most Wanted—players must get from one point to another within the alloted time. The Drag race mode has been omitted from Carbon, previously featured in Underground, Underground 2, and Most Wanted.

There is also the ability now to upload one's in game screenshots to the Need for Speed website, complete with stats and modifications. Also, the PC, Xbox 360, and PS3 versions features an online only, "Be the Cop" racing mode, wherein the fastest player has to try and evade the others who are all police; once someone overtakes the fastest player they then become the hunted car.

In the PS2 edition of the game, some of the aftermarket wheels cannot be unlocked, only can be seen on other racers.

Controls

Control of the actual game play varies on among the different consoles. The PlayStation 3 and Xbox 360 control steering through the use of their joysticks, while acceleration and braking as well as other controls can be configured and mapped to the different buttons on the controllers. On Windows, joysticks and wheel controllers are supported, as well as those that support force feedback.

The Wii lacks online game play, but fully supports the use of the Wii Remote.

Features

Car customization

A heavily modified Audi Le Mans Quattro is compared to a stock Lamborghini Murciélago LP640 , showing the "Autosculpt" feature of the game.

Carbon features a new car customization option called "Autosculpt", enabling players to utilize aftermarket car parts and shape/mould the parts to their liking. Players can also have multiple customed vinyls as well. Performance tuning has been redone so that players, as upgrades are purchased, can tune the car for a number of different properties, such as higher top speed or higher acceleration. Unlike Most Wanted, all of Carbon's performance tuning/enhancing and car customizing is done inside the safe house.

Characters

As with Need for Speed: Most Wanted, players will interact with key storyline characters (Darius, Nikki, Cross, Angie, Wolf, and Kenji) ranging from antagonists, and selectable "crew members" in which some claim to be connected to the player's central plot.

The player will run a crew throughout career mode and will run into several major crews, minor crews, and "hirable" crew members as career mode progresses.


Nikki: Casted by Emmanuelle Vaugier. Drives a Ford GT. The player's girlfriend, who eventually becomes a selectable crew member later in the game. (Drafter/Mechanic)

Darius: Casted by Tahmoh Penikett. Drives an Audi Le Mans Quattro. Leader of Stacked Deck gang, located in silverton. Helps the player escape in the beginning, but apparently has a hidden agenda as the game progresses.

Cross: Casted by Dean McKenzie. drives a Chevrolet Corvette Z06. Formerly a police sergeant who lost his job after failing to stop the player from escaping Rockport in NFS:MW. Currently works as a bounty hunter bringing street racers to justice.

Angie: Casted by Danielle Kremeniuk. Drives a 1969 Dodge Charger R/T. Later 2006 Dodge Challenger Concept. Leader of 21st Street Gang, located in Kempton, prefers muscle cars.

Kenji: Casted by Ken Kirby. Drives a Mazda RX-7. Later Mitsubishi Lancer Evolution. Leader of Bushido Gang, located in Downtown Palmont, prefers tuner cars.

Wolf: Casted by Shaw Madson. Drives an Aston Martin DB9. Later Lamborghini Murcielago. Leader of TFK Gang, located in Fortuna, prefers exotic cars.

Colin: Casted by Steve Lawlor. Drafter/Fabricator as a crew member.

Neville: Casted by Chris Gauthier. Blocker/Fixer as a crew member.

Sal: Casted by Elias Toufexis. Scout/Fabricator as a crew member.

Samson: Casted by Noah Danby. Blocker/Fixer as a crew member.

Yumi: Casted by Melody. Scout/Mechanic as a crew member.

Race types

File:Untitled-12.jpg

A Canyon Duel - A game mode that resembles touge


Need for Speed: Carbon features 10 race types as follows: sprint, circuit, drift, checkpoint, race wars, canyon duel, canyon sprint, canyon drift, canyon checkpoint, and speedtrap. Some race types are accessible only through the game's challenge series set.

Most of Carbon's focus lies through various canyon races, which the game's theme is based on. Players have to race against other racers, drift through canyons, or even face off against an opponent in a one-on-one competition known as a "canyon duel".

Pursuit system

As with Most Wanted, cops are everywhere in Carbon. Police chases can break out at any time, including when in Free Roam mode, when racing, or just after a race is completed. Some races do not have a chance of a police pursuit, such as Canyon races, and Checkpoint races. As with Need for Speed: Most Wanted, there are 5 conditions. Players have to be careful to avoid getting pursued by state or federal authorities.On the Collectors Edition,there is an additional 'heat' level,Heat 7.

The police cars in Carbon are almost identical to that of Most Wanted's.The only difference is the police department logo(Palmont Police Department)and the change of the Corvette C6 to Corvette Z06.The helicopter however only appears in cut scenes in Carbon and will not be involved in chases unlike that of Most Wanted.

Although the pursuit system is similar to Most Wanted, this feature has been reprogrammed in Carbon to ensure that police were not too dominant in arrest tactics in high pursuit levels. Some of the police tactics (such as the spike strips) while at the same time to make pursuits much harder to escape once a pursuit initiates.[citation needed]

Cars

Players can choose from many licensed cars divided into three classes as follows: Tuners, Muscle cars, and Exotic cars. Each car has its own characteristic ranging from easy cornering to well-balanced road performance. Players have to learn how to master each car class in order to play the game well. Players can choose a class to start career mode on which the set of unlocks will be different.

There are 3 types of cars featured in the game:

  • Tuner Cars - Their strongest point is handling, with decent acceleration but a low top speed. They consist of Japanese cars and mainstream European models. Like: Mazda RX-7, Mazdaspeed3, Toyota Supra.
  • Exotic Cars - Their strongest point is their top speed, but they also have decent acceleration and handling. Most of the cars in this class are from European companies. Many players of the game choose this class because it is the most balanced car type in the game. Like: Lamborghini Gallardo, Mercedes-Benz SLR McLaren, Porsche Carrera GT.
  • Muscle Cars - Their strongest point is acceleration and a decent top speed. Their handling is poor though, and such cars are prone to sliding. Most cars are from companies of the United States. Like:Shelby GT500 (1967), Chevrolet Corvette Z06, Dodge Charger SRT8.

Players can also unlock cars that are reserved for quick races as the players progress throughout the game and earn reward cards.


Location

The game is set inside the fictional city of Palmont which exists alongside of Rockport, which was used in Need for Speed: Most Wanted, Bayview, which was used in Need for Speed: Underground 2, and Olympic City, which was used in Need for Speed Underground. On the "Eternity Pass" canyon course (the track in which the player faces off against Darius), you can see all of Palmont and, in the shadows, Rockport, the island to the left; and Bayview, the island to the right, by breaking the first barrier you come across.

There are three major canyons in Palmont, East, West and Carbon canyon. A major coastal area covers the southwestern part of the city. There are also some major rivers and a lake near Carbon Canyon.

The city is divided into four parts at the beginning of the game, one for each of the major crews. However, when you complete the career mode, Palmont is no longer divided, because all of the city is your territory. There is a highway system going around all of Palmont.

Also note that the location for Need for Speed Carbon: Own the City is not Palmont City but a fictional city named Coast City.

Soundtrack

By default, hip-hop songs are played when the player is driving an exotic car, electronic songs are played when the player is driving a tuner car, and rock music is played when the player is driving a muscle car. Though, this setting can be turned off. These songs were released by EA in very limited quantities on a special edition disc.

The songs played within the safe house and other game menus, as well as a small number of races were composed by Ekstrak, and was released widely by EA, and is available from online retailers such as iTunes, as well as hard copies.

Other music, most played in major races, such as Race Wars and Canyon Battles have been widely released akin to the Ekstrak release. This actual soundtrack consists of music composed by Trevor Morris, who has gone on to work with Steve Jablonsky for the 2007 EA RTS game, Command & Conquer 3: Tiberium Wars.

Reception

Review scores
Publication Score
GameSpot PS2: 7.4 out of 10[8]


|PS3: 7.4 out of 10[9]
|PSP: 7.9 out of 10[10]
|GCN: 7.4 out of 10[11]
|Wii: 7.1 out of 10[12]
|GBA: 6.5 out of 10[13]
|DS: 7.6 out of 10[14]
|Xbox: 7.6 out of 10[15]
|Xbox360: 7.6 out of 10[16]
|PC: 7.6 out of 10[17]

IGN PS2: 7.8 of 10[18]


PS3: 7.9 of 10[19]
PSP: 7.0 of 10[20]
GCN: 7.8 of 10[21]
Wii: 7.4 of 10[22]
GBA: 7.0 of 10[23]
DS: 7.5 of 10[24]
Xbox: 7.8 of 10[25]
Xbox360: 8.2 of 10[26]
PC: 8.2 of 10[27]

X-Play Xbox360: 4 out of 5[28]
Compilations of multiple reviews
Game Rankings

PS2: 74.8% (based on 27 reviews)[29]
PS3: 76.6% (based on 35 reviews)[30]
PSP: 72.1% (based on 14 reviews)[31]
GCN: 73.9% (based on 13 reviews)[32]
Wii: 66.8% (based on 23 reviews)[33]
GBA: 69.3% (based on 3 reviews)[34]
DS: 66.5% (based on 8 reviews)[35]
Xbox: 73.4% (based on 20 reviews)[36]
Xbox360: 77.6% (based on 63 reviews)[37]
PC: 77.9% (based on 16 reviews)[38]

Metacritic


PS2: 74% (based on 26 reviews)[39]
PS3: 75% (based on 31 reviews)[40]
PSP: 73% (based on 14 reviews)[41]
GCN: 75% (based on 12 reviews)[42]
Wii: 67% (based on 21 reviews)[43]
DS: 70% (based on 6 reviews)[44]
Xbox: 74% (based on 19 reviews)[45]
Xbox360: 77% (based on 52 reviews)[46]
PC: 78% (based on 17 reviews)[47]

Many magazines reviewed the game well. PC Format gave it a score of 7.8, saying that it was "engaging enough," but lacked innovation. IGN gave it a 7.9 and 8.2 for the Playstation 3 and Xbox 360 versions respectively, out of 10 possible points. "It's not revolutionary, it's not brilliant, but it's good, deep racing," said IGN.com. Gamespot gave praise for adding more movie clips, customization and solid gameplay but was critical about frustrating boss battles and under utilizing police chases. Wii is also praised for its motion controls but lacks online play.

Another major criticism of Need for Speed: Carbon was that with its release, many of the anticipated cars such as the Porsche 911 Turbo and Ford Shelby Mustang GT500 were inaccessible in game. After much criticism from common Need for Speed forums such as NFSUnlimited.net and NFScars.net, EA's representative later discussed this as a minor problem made during the late production of the game, and respectively, EA released packages of the locked cars available for download for $5.00 USD on the game's website.

Electronic Gaming Monthly gave the game an average score of 8.0.[48]


Windows Vista issues

The unpatched PC version of the game has compatibility issues when playing under Windows Vista and crashes after the EA Logo screen, although most issues have been resolved in patch version 1.4.

According to EA's Website Support page,[49] they have not released any games that are supported under Windows Vista and suggest changing the compatibility mode to play EA games if necessary.

In versions prior to 1.4, the game will load with both 32 bit and 64 bit editions of Windows Vista if the compatibility mode is changed to either Windows 98 or 95. However, the game still crashes frequently. Deleting or renaming the MOVIES folder, however, alleviates the problem. This has also been linked to the 1.3 upgrade patch. Some users have also successfully run the game out of the box on Vista 32-Bit RTM, suggesting that the issue may have been related to issues in Vista's pre-release code.

In version 1.4 of the game these conflicts with Windows Vista are solved, according to EA.[50]

  1. ^ "EA Ships Four Games for the Mac".
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  6. ^ Need For Speed Carbon Career Intro Cutscence
  7. ^ Need For Speed Carbon Cutscence after initial pursuit against Cross.
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  11. ^ Ryan Davis (2006-11-03). "Need for Speed: Carbon (GCN) review at Gamespot". GameSpot. Retrieved 2008-08-22. {{cite web}}: Check date values in: |date= (help)
  12. ^ Ryan Davis (2006-12-01). "Need for Speed: Carbon (Wii) review at Gamespot". GameSpot. Retrieved 2008-08-22. {{cite web}}: Check date values in: |date= (help)
  13. ^ Frank Provo (2006-11-10). "Need for Speed: Carbon Own the City (GBA) review at Gamespot". GameSpot. Retrieved 2008-08-22. {{cite web}}: Check date values in: |date= (help)
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  16. ^ Ryan Davis (2006-11-01). "Need for Speed: Carbon (Xbox360) review at Gamespot". GameSpot. Retrieved 2008-08-22. {{cite web}}: Check date values in: |date= (help)
  17. ^ Ryan Davis (2006-11-03). "Need for Speed: Carbon (PC) review at Gamespot". GameSpot. Retrieved 2008-08-22. {{cite web}}: Check date values in: |date= (help)
  18. ^ Douglass Perry (2006-11-27). "Need for Speed: Carbon (PS2) review at IGN". Retrieved 2008-08-22. {{cite web}}: Check date values in: |date= (help); Unknown parameter |Publisher= ignored (|publisher= suggested) (help)
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  21. ^ Douglass Perry (2006-10-28). "Need for Speed: Carbon (GCN) review at IGN". Retrieved 2008-08-22. {{cite web}}: Check date values in: |date= (help); Unknown parameter |Publisher= ignored (|publisher= suggested) (help)
  22. ^ Douglass Perry, Mark Bozon (2006-12-05). "Need for Speed: Carbon (Wii) review at IGN". Retrieved 2008-08-22. {{cite web}}: Check date values in: |date= (help); Unknown parameter |Publisher= ignored (|publisher= suggested) (help)
  23. ^ Lucas Thomas (2006-11-09). "Need for Speed: Carbon Own the City (GBA) review at IGN". Retrieved 2008-08-22. {{cite web}}: Check date values in: |date= (help); Unknown parameter |Publisher= ignored (|publisher= suggested) (help)
  24. ^ Craig Harris (2006-11-03). "Need for Speed: Carbon Own the City (DS) review at IGN". Retrieved 2008-08-22. {{cite web}}: Check date values in: |date= (help); Unknown parameter |Publisher= ignored (|publisher= suggested) (help)
  25. ^ Douglass Perry (2006-10-27). "Need for Speed: Carbon (Xbox) review at IGN". Retrieved 2008-08-22. {{cite web}}: Check date values in: |date= (help); Unknown parameter |Publisher= ignored (|publisher= suggested) (help)
  26. ^ Douglass Perry (2006-10-27). "Need for Speed: Carbon (Xbox360) review at IGN". Retrieved 2008-08-22. {{cite web}}: Check date values in: |date= (help); Unknown parameter |Publisher= ignored (|publisher= suggested) (help)
  27. ^ Douglass Perry (2006-10-27). "Need for Speed: Carbon (PC) review at IGN". Retrieved 2008-08-22. {{cite web}}: Check date values in: |date= (help); Unknown parameter |Publisher= ignored (|publisher= suggested) (help)
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  30. ^ "Need For Speed: Carbon (PS3) at Game Rankings". Game Rankings. Retrieved 2008-08-22.
  31. ^ "Need For Speed: Carbon Own the City (PSP) at Game Rankings". Game Rankings. Retrieved 2008-08-22.
  32. ^ "Need For Speed: Carbon (GCN) at Game Rankings". Game Rankings. Retrieved 2008-08-22.
  33. ^ "Need For Speed: Carbon (Wii) at Game Rankings". Game Rankings. Retrieved 2008-08-22.
  34. ^ "Need For Speed: Carbon Own the City (GBA) at Game Rankings". Game Rankings. Retrieved 2008-08-22.
  35. ^ "Need For Speed: Carbon Own the City (DS) at Game Rankings". Game Rankings. Retrieved 2008-08-22.
  36. ^ "Need For Speed: Carbon (Xbox) at Game Rankings". Game Rankings. Retrieved 2008-08-22.
  37. ^ "Need For Speed: Carbon (Xbox360) at Game Rankings". Game Rankings. Retrieved 2008-08-22.
  38. ^ "Need For Speed: Carbon (PC) at Game Rankings". Game Rankings. Retrieved 2008-08-22.
  39. ^ "Need for Speed: Carbon (PS2) at Metacritic". Metacritic.com. 2006. Retrieved 2008-08-22.
  40. ^ "Need for Speed: Carbon (PS3) at Metacritic". Metacritic.com. 2006. Retrieved 2008-08-22.
  41. ^ "Need for Speed: Carbon Own the City (PSP) at Metacritic". Metacritic.com. 2006. Retrieved 2008-08-22.
  42. ^ "Need for Speed: Carbon (GCN) at Metacritic". Metacritic.com. 2006. Retrieved 2008-08-22.
  43. ^ "Need for Speed: Carbon (Wii) at Metacritic". Metacritic.com. 2006. Retrieved 2008-08-22.
  44. ^ "Need for Speed: Carbon Own the City (DS) at Metacritic". Metacritic.com. 2006. Retrieved 2008-08-22.
  45. ^ "Need for Speed: Carbon (Xbox) at Metacritic". Metacritic.com. 2006. Retrieved 2008-08-22.
  46. ^ "Need for Speed: Carbon (Xbox360) at Metacritic". Metacritic.com. 2006. Retrieved 2008-08-22.
  47. ^ "Need for Speed: Carbon (PC) at Metacritic". Metacritic.com. 2006. Retrieved 2008-08-22.
  48. ^ Need for Speed: Carbon PC Game, Need for Speed: Carbon
  49. ^ EA Customer Support Page Is my game supported on Windows Vista? Accessed December 21, 2006
  50. ^ "ELECTRONIC ARTS New Zealand". Electornic Arts New Zealand. 2008-03-24. Retrieved 2008-03-24. {{cite web}}: Text "File downloads - Need for Speed™ Carbon v1.4 Patch" ignored (help)