Jump to content

Invasion of the Body Snatchas!: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
No edit summary
DrilBot (talk | contribs)
m WikiProject Check Wikipedia cleanup (break in list) and general fixes
Line 19: Line 19:


==The Game==
==The Game==
<i>"This is a clone of [[Defender (arcade game)|defender]] and features Landers, Bombers, Mutants, Swarmers and Pods. There is an excellent radar screen, one you can really use for lining up shots, and spectacular explosion graphics. Sadly unless you own a Fuller Box, the game is totally silent. As usual with [[Defender (arcade game)|Defender]] games, there is not much colour, but the graphics are fast and smooth."</i><ref>{{cite journal |year=1984 |month=February |title=Review... |journal=[[CRASH (magazine)|Crash]] |issue=1 |pages=90}}</ref><br><br>
''"This is a clone of [[Defender (arcade game)|defender]] and features Landers, Bombers, Mutants, Swarmers and Pods. There is an excellent radar screen, one you can really use for lining up shots, and spectacular explosion graphics. Sadly unless you own a Fuller Box, the game is totally silent. As usual with [[Defender (arcade game)|Defender]] games, there is not much colour, but the graphics are fast and smooth."''<ref>{{cite journal |year=1984 |month=February |title=Review... |journal=[[CRASH (magazine)|Crash]] |issue=1 |pages=90}}</ref><br><br>


[[Image:INBSSS.gif|left|thumb|Loading Screen]]
[[Image:INBSSS.gif|left|thumb|Loading Screen]]
Line 28: Line 28:
Like many Crystal games (and Design Design games to follow) Invasion seemed at first to be a programming exercise first, and a game second. The game consisted of a custom loader, was blindingly fast to play, and the only sound was courtesy of additional hardware that few ZX gamers owned.
Like many Crystal games (and Design Design games to follow) Invasion seemed at first to be a programming exercise first, and a game second. The game consisted of a custom loader, was blindingly fast to play, and the only sound was courtesy of additional hardware that few ZX gamers owned.


A common feature to Crystal games was the bizarre [[Score_(gaming)|Hi score]] table - consisting of many different quotes, and pseudo randomized so a different hi score table could be seen each time the game was loaded. Moreover, entering certain words or phrases would replace the entered phrase with another, usually either an in-joke, or continuation of the comment entered. As an example [[Crash (magazine)|''CRASH'']] magazine criticized the speed of gameplay, so entering in "''Invasion of the bodysnatchas''" into a later Crystal game - Dark Star - changed the text to a phrase "''Too fast for you Crash''?"
A common feature to Crystal games was the bizarre [[Score (gaming)|Hi score]] table - consisting of many different quotes, and pseudo randomized so a different hi score table could be seen each time the game was loaded. Moreover, entering certain words or phrases would replace the entered phrase with another, usually either an in-joke, or continuation of the comment entered. As an example [[Crash (magazine)|''CRASH'']] magazine criticized the speed of gameplay, so entering in "''Invasion of the bodysnatchas''" into a later Crystal game - Dark Star - changed the text to a phrase "''Too fast for you Crash''?"
==Reviews==
==Reviews==
Reviews can be found in the following magazines....
Reviews can be found in the following magazines....


<i>"Invasion of the Body Snatchas is an essential buy for all arcade fans"</i> [[Sinclair User]]<ref>{{cite journal |year=1983 |month=December |title=Review... |journal=[[Sinclair User]] |issue=21 |pages=52}}</ref><br><br>
''"Invasion of the Body Snatchas is an essential buy for all arcade fans"'' [[Sinclair User]]<ref>{{cite journal |year=1983 |month=December |title=Review... |journal=[[Sinclair User]] |issue=21 |pages=52}}</ref><br><br>


<i>"All in all probably the best version for the Spectrum yet"</i> [[CRASH (magazine)|Crash]] 69% <ref>{{cite journal |year=1984 |month=February |title=Review... |journal=[[CRASH (magazine)|Crash]] |issue=1 |pages=90}}</ref><br><br>
''"All in all probably the best version for the Spectrum yet"'' [[CRASH (magazine)|Crash]] 69% <ref>{{cite journal |year=1984 |month=February |title=Review... |journal=[[CRASH (magazine)|Crash]] |issue=1 |pages=90}}</ref><br><br>


<i>"A very enjoyable and addictive game. Highly Recommended"</i> [[ZX Computing]]<ref>{{cite journal |year=1983 |month=December |title=Review... |journal=[[ZX Computing]] |issue=1283 |pages=30}}</ref><br><br>
''"A very enjoyable and addictive game. Highly Recommended"'' [[ZX Computing]]<ref>{{cite journal |year=1983 |month=December |title=Review... |journal=[[ZX Computing]] |issue=1283 |pages=30}}</ref><br><br>


==References==
==References==
Line 43: Line 43:
== External links ==
== External links ==
*{{WoS_game|id=0002538}}
*{{WoS_game|id=0002538}}
*[http://www.desdes.com/products/oldfiles/index.htm ''Invasion of the Body Snatchas! original source code''] at Design Design<br><br>
*[http://www.desdes.com/products/oldfiles/index.htm ''Invasion of the Body Snatchas! original source code''] at Design Design<br>


{{Crystal Computing series}}
{{Crystal Computing series}}

Revision as of 02:32, 16 May 2009

Invasion of the Body Snatchas!
Developer(s)Simon Brattel
Neil Mottershead
Publisher(s)Crystal Computing
Platform(s)ZX Spectrum
Release1984
Genre(s)Arcade
Shoot 'em up

Invasion of the Body Snatchas! is a ZX Spectrum video game developed and released by Crystal Computing in 1984.

"At last! A version as fast and furious and as frustratingly addictive as the arcade original. Landers, Mutants, Bombers, Pods, Swarmers and much much more combine to produce the ultimate space game!"[1]

The Game

"This is a clone of defender and features Landers, Bombers, Mutants, Swarmers and Pods. There is an excellent radar screen, one you can really use for lining up shots, and spectacular explosion graphics. Sadly unless you own a Fuller Box, the game is totally silent. As usual with Defender games, there is not much colour, but the graphics are fast and smooth."[2]

File:INBSSS.gif
Loading Screen
InGame


Notes

Like many Crystal games (and Design Design games to follow) Invasion seemed at first to be a programming exercise first, and a game second. The game consisted of a custom loader, was blindingly fast to play, and the only sound was courtesy of additional hardware that few ZX gamers owned.

A common feature to Crystal games was the bizarre Hi score table - consisting of many different quotes, and pseudo randomized so a different hi score table could be seen each time the game was loaded. Moreover, entering certain words or phrases would replace the entered phrase with another, usually either an in-joke, or continuation of the comment entered. As an example CRASH magazine criticized the speed of gameplay, so entering in "Invasion of the bodysnatchas" into a later Crystal game - Dark Star - changed the text to a phrase "Too fast for you Crash?"

Reviews

Reviews can be found in the following magazines....

"Invasion of the Body Snatchas is an essential buy for all arcade fans" Sinclair User[3]

"All in all probably the best version for the Spectrum yet" Crash 69% [4]

"A very enjoyable and addictive game. Highly Recommended" ZX Computing[5]

References

  1. ^ "Cassette Inlay". Invasion of the Body Snatchas!. 1984.
  2. ^ "Review...". Crash (1): 90. 1984. {{cite journal}}: Unknown parameter |month= ignored (help)
  3. ^ "Review...". Sinclair User (21): 52. 1983. {{cite journal}}: Unknown parameter |month= ignored (help)
  4. ^ "Review...". Crash (1): 90. 1984. {{cite journal}}: Unknown parameter |month= ignored (help)
  5. ^ "Review...". ZX Computing (1283): 30. 1983. {{cite journal}}: Unknown parameter |month= ignored (help)