Wangan Midnight Maximum Tune: Difference between revisions
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==Soundtrack== |
==Soundtrack== |
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The background music for the series is composed by [[Yuzo Koshiro]] and has more of a [[trance music]] feel than rival [[Initial D Arcade Stage|Initial D]]'s use of [[Eurobeat]]. The soundtrack from the first game |
The background music for the series is composed by [[Yuzo Koshiro]] and has more of a [[trance music]] feel than rival [[Initial D Arcade Stage|Initial D]]'s use of [[Eurobeat]]. The soundtrack from the first game was available for download from the official MT2 website, but was recently taken down. |
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Revision as of 01:14, 12 August 2009
Wangan Midnight Maximum Tune | |
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File:WMMTTitleCard.jpg | |
Developer(s) | NAMCO |
Publisher(s) | NAMCO |
Composer(s) | Yuzo Koshiro |
Engine | 1-2: RenderWare 3, 3DX: System N2 |
Platform(s) | Arcade |
Release | July 6, 2004 (MT1), April 21, 2005 (MT2), July 18, 2007 (MT3), December 16, 2008 (MT3DX) 2004 (MT1) 2005 (MT2) 2007 (MT3) 2008 (MT3DX) |
Genre(s) | Arcade style racing |
Mode(s) | Single player, Multiplayer |
Arcade system | 1-2: Sega Chihiro 3, 3DX: System N2 |
Wangan Midnight Maximum Tune (湾岸ミッドナイト MAXIMUM TUNE, Wangan Middonaito Makishimamu Chūn) is an arcade racing game based on a manga titled Wangan Midnight, which follows street racing on Tokyo's Metropolitan highway.
The latest edition is the Wangan Midnight Maximum Tune 3DX, which runs on the System N2. Over the previous generations it has an expanded cars lineup, several new stages and two new game modes.
Overview
In the original version, the gameplay is split into two modes, namely the story mode and the time attack mode. The player has to go through the story mode in order to earn points to upgrade their car, should they decide to use a magnetic card to store the information.
The entire story mode consists of 20 stages looped for three times, making a total of 60 stages. The maximum power a car can attain is 825 hp (615 kW). The routes featured include the C1 route and the New Belt Line, making a total of 4 tracks as each one is available in the opposite direction.
Wangan Midnight Maximum Tune 2
The first upgrade of the original game, entitled "Maximum Tune 2," saw the addition of Hakone, the 10 outrun game mode, a class system and some more choices on tuning the car. The story mode has been expanded to 80 stages (with stage 41-80 based on the plots in the manga), and a change in awarding the vehicle upgrades.
The car attains a maximum of 800 hp (600 kW) when the player completes the first 40 stages of the game, but he may choose to continue the entire 80 stages in the story mode. Should he completes the story mode without a loss, he gains 2 extra tuning pages, and 1 if he had lost during the challenge. A patch is available later on the cabinet also known as Version B, and awards the extra tuning page to the latter one if the car has completed 5000 km.
The 10 outrun mode is played such that the player needs to overtake 10 opponents in quick succession. There are 10 levels available in each route, each successive level has an increase on power and difficulty. A player unlocks a special level when completing all other levels in the highest rank on a given track, which involves outrunning the entire list of opponents.
The tracks featured in this game include the C1 route, New Belt Line and Hakone, a narrow and winding mountain road.
Wangan Midnight Maximum Tune 3
The third iteration of the series saw a large expanding to the game, which includes several tracks, an expanded lineup of cars, a new game mode, ghost car system and an extensive collection of visual parts. The game is now run on System N2, which the older cabinets can be upgraded to.[1]
The story mode still consists of 80 stages, but are now fully integrated with the story. The tuning system is tweaked as well such that it awards the 3 extra tuning pages to the player when he completes stage 50, 60 and 80 respectively, regardless of being undefeated or not. This means that the car will have 820 hp (610 kW) at maximum. As with the previous editions, this is the only game mode that the player will earn points for upgrading the car in terms of performance.
The ghost battle mode is the newly added game mode in this iteration. In this mode the player is pitted against a ghost car recorded earlier in the game. Like the 10 outrun mode, the opponents are separated into 10 classes based on the power level. As a player plays the level, his driving is recorded and becomes the data of a ghost car.
A particular part of the ghost battle mode is to challenge the best ghost, recorded from the drive of the top player. If a player manages to beat the best ghost, his drive becomes the best ghost on the track instead. Playing the ghost battle mode allows the player to earn customizing parts, including various wheels, Aero sets, spoilers, decals and such.
The tracks featured include the C1, New Belt Line, the Wangan line, the Yokohane line, the Hanshin Expressway in Osaka and Hakone. The Wangan line and the Yokohane line are extended stages based on the Metropolitan highway, and forms the Kanagawa portion of the highway.
Wangan Midnight Maximum Tune 3 DX
In December 2008 the latest version of MT3, called Wangan Midnight Maximum Tune 3 DX, is officially published. The released features include a new map called the Nagoya Expressway, an increasement of horsepower to 825 hp (615 kW), 100 story stages and even more of them, and new vehicles: Subaru Impreza WRX STI (GRB), Mitsubishi Lancer Evolution X MR [2], Mazda MX-5 [3] and Nissan 370Z. Also a new feature is a mechanism that prevents players from making copies of the game's magnetic cards.
Some changes had been observed:
- Version 1 and version 2 data cards can't be transferred over, only version 3 data cards can be transferred over.
- There is an additional "dx" printed on top right of the data card to differentiate between version 3 and version 3dx cards
- Official car in Time Attack mode is removed.
- Shaded version 3 data cards are treated as unshaded when transferred over, giving players a chance to finish the uncompleted stages story mode undefeated without having to start over from stage 1.
- In version C of MT3DX, if you get defeated anywhere in story mode, you will be shaded regardless of unshaded status.[citation needed]
Magnetic Card System
Like Initial D Arcade Stage, this game employs magnetic cards which store the data of the player (car type, tuning, story mode progress, time attack, outrun status). Also as in Initial D, it is not backwards compatible (i.e. a WMMT2 card cannot be used on WMMT1); the user must upgrade his or her card, which is permanent, if he wishes to transfer his/her data from WMMT1 onto WMMT2, and after 50 plays (60 in WMMT2), a player must renew his/her card. However, unlike Initial D, once a player completes 20 story mode stages in WMMT2, his/her card will be ejected, but retain the game data as a back up. This allows for two clone cards, or "discards," each with up to 20 points of tuning to be made. The discards will be of the same car model and color. Name, rims, and Aero/carbon-parts tuning can be chosen again (unless driving a car with only one setting, namely the Corolla and Hiace {Only in Maximum Tune 2; these vehicles are customizable like the normal vehicles in MT3/MT3DX}). In Version 3Dx however it will change to a PRESENT card, where the current setting (example HP, dress-up) will be allowed for 5 plays before it changes to a normal discarded. Note also it has only allows 1 "discards" instead of 2 in version 3.
The player has the option of purchasing a magnetic card or select a car prior to racing, with the basic horsepower value and name; In version 3Dx the name will be "GUEST" if the player did not input any characters during the naming option.
In the WMMT series, the magnetic card also allows the user to configure basic settings prior to racing. These include:
- Transmission AT/MT
- Retire YES/NO (Not applicable in Story Mode)
- Volume (There are 4 settings: off, minimum, mild, loud, this only affects the bgm as stated VOLUME)
- 3 Types Of Tachometer (including the default meter of the car), which only applies to cars with an undefeated story mode record in MT2 transferred to MT3 (Racing Meter), or has an undefeated story mode record in MT3DX (Special Meter).
- Soundtracks of 3 choices (ie. from: (MT3 and MT3DX), (MT and MT2) and (MTR)
- (NEW) Password data to be print on the card option : NONE, Mileage, Time Attack
- (NEW) Players are unable to copy cards, due to the new Anti-Copy system
Soundtrack
The background music for the series is composed by Yuzo Koshiro and has more of a trance music feel than rival Initial D's use of Eurobeat. The soundtrack from the first game was available for download from the official MT2 website, but was recently taken down.
Wangan Midnight Maximum Tune
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Wangan Midnight Maximum Tune 2
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Wangan Midnight Maximum Tune 3 & DX
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Wangan Midnight R
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