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There is no rhythm skill component to Simon.
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Revision as of 21:22, 30 October 2009

The game is a circular disc divided into four quarter circle buttons each with a different color. In the center are the game mode controls
The slogan of Simon was: Simon's a computer, Simon has a brain, you either do what Simon says or else go down the drain.

Simon is an electronic game of memory skill invented by Ralph H. Baer and Howard J. Morrison,[1] with the software programming being done by Lenny Cope and manufactured and distributed by Milton Bradley. Simon was launched in 1978 at Studio 54 in New York City and became an immediate success. It became a pop culture symbol of the 1980s.

Gameplay

The game unit has four large buttons, one each of the colors red, blue, green, and yellow. The unit lights these buttons in a sequence, playing a tone for each button; the player must press the buttons in the same sequence. The sequence begins with a single button chosen randomly, and adds another randomly-chosen button to the end of the sequence each time the player follows it successfully. Gameplay ends when the player makes a mistake or when the player wins (by matching the pattern for a predetermined number of tones).

The game has three variations, set by a switch on the front of the case, with a second switch setting one of four difficulty levels.

Simon Says (Game 1)
The player simply follows along as described above (with four difficulty levels requiring the player to match a sequence of 8, 14, 20, or 31 tones).
Player Says (Game 2)
The player makes his own sequence at any of the four difficulty levels. Simon chooses the first tone, and then the player can make any sequence he wants.
Choose Your Color (Game 3)
A multi-player game in which each player takes one or more colors. When Simon presents a pattern, the player must only push his own color in sequence. Hitting your color out of sequence causes it to be eliminated. Simon then starts over with the three remaining colors, then two, and the last player left is the winner.

It is named for the simple children's game of Simon says, but the gameplay is based on Atari's unpopular Touch Me arcade game from 1974. Simon differs from Touch Me in that the Touch Me buttons were all the same color (black) and the sounds it produced were harsh and grating.

Simon's tones, on the other hand, were designed to always be harmonic, no matter what order they were played in, and consisted of:

  • A-note (red, upper right);
  • A-note (green, upper left, an octave higher than the upper right);
  • D-note (blue, lower right, a perfect fourth higher than the upper right);
  • G-note (yellow, lower left, a perfect fourth higher than the lower right).
The re-released version of Simon.

Simon was later re-released by Milton Bradley (now owned by Hasbro), in its original circular form, though with a translucent case rather than plain black. It was also sold as a two-sided "Simon Squared" version, with the reverse side having eight buttons for head-to-head play, and as keychain (officially licensed by Fun4All) with simplified gameplay (only having Game 1, Difficulty 4 available). Other variations of the original game, no longer produced, include Pocket Simon and the eight-button Super Simon, both from 1980. Finally, Nelsonic released an official wristwatch version of Simon[2].

Later versions of the game being sold include a pocket version of the original game in a smaller, yellow, oval-shaped case; Simon Trickster, which plays the original game as well as variations where the colors shift around from button to button (SIMON Bounce), where the buttons have no colors at all (Simon Surprise), or where the player must repeat the sequence backwards (Simon Rewind);[3] and a pocket version of Simon Trickster.

Clones

As a popular game, it inspired many imitators and knockoffs of the basic concept hoping to cash in on the Simon craze.

Most notably, Atari released a handheld version of Touch Me later in 1978, with multicolored buttons and pleasant musical tones. Despite being named for their older arcade game, the handheld Touch Me contained Simon's three game variations and four difficulty levels, albeit with limits of 8, 16, 32, and 99 instead of 8, 14, 20 and 31. Even its button layout mirrored Simon's, with blue in the upper-left, yellow in the upper-right, red in the lower-left, and green in the lower-right, the same layout as Simon turned upside-down. Its only truly unique features were a LED score display, similar to the one its arcade counterpart had, and its small size, similar to a pocket calculator. For those reasons as well as its late timing, the handheld version of Touch Me was generally derided as a clone of Simon.

Other clones include:

  • Vtech Wizard [1]

The same gameplay also appears on multi-game handhelds such as:

Audio

  • Sound
Some versions have tones that play as long as you push the button down. Others have a constant time of the sound.
Some versions feature audio themes: animals (cat/dog/pig/cow), xylophone, football, galaxy (space sounds), some of which (animals, football) make the game easier to play.

Yet others can have sound on/off setting, making the game harder by relying just on visual cues.

Cultural References

  • Simon was recently on an episode of Little Miss Gamer as her portable gaming system. It caused her to meet Tom Green and Blackwolf the Dragon Master.
  • Simon appears in American Dad episode The One That Got Away with the family discovering the game and becoming addicted zombies, not moving for days.

Notes

  • Baer kept one of the original consumer units (probably as a souvenir), and it is still in perfect working order.
  • Simon appears in the film Cloudy with Chance of Meatballs (2009). The main character is named Flint, and he is an inventor. There is a Simon to the right of his laboratory door, and he has to click the correct sequence to get into his lab.

References

  1. ^ US 4207087 
  2. ^ http://www.handheldmuseum.com/Nelsonic/Simon.htm
  3. ^ "Simon Trickster". Hasbro.com. Retrieved 2008-09-06.

Playable versions for modern systems

Javascript
Adobe Flash
Microsoft Silverlight
Macintosh
iPhone/iPod touch
Android
  • Neuro3D talking Simon-says game for Android.
Pocket PC (PPC)
KDE
Palm OS
RISC OS