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'''Endorphin''' is a dynamic motion synthesis software package developed by [[NaturalMotion]]. Endorphin can be used to generate computer simulations of large numbers of independent
'''Endorphin''' is a dynamic motion synthesis software package developed by [[NaturalMotion]]. Endorphin can be used to generate computer simulations of large numbers of independent
characters interacting with each other and the world according to brief scripts or 'behaviours'. It combines physics, AI, and [[genetic algorithm|genetic algorithms]] to create realistic animations. Unlike [[Euphoria (software)|Euphoria]], also developed by [[NaturalMotion]], Endorphin is not an engine, but a 3D animation tool for Windows PC.
characters interacting with each other and the world according to brief scripts or 'behaviours'. It combines physics, AI, and [[genetic algorithm]]s to create realistic animations. Unlike [[Euphoria (software)|Euphoria]], also developed by [[NaturalMotion]], Endorphin is not an engine, but a 3D animation tool for Windows PC.


At the heart of the software is an ''adaptive behaviors'' module which assigns context-sensitive motions to characters based on their surroundings --- for example, football players could be programmed to automatically tackle when near another player, or a swordsman could swing to attack nearby enemies. This automatic behaviour generation differentiates the software from competitors, and reduces the burden on animators to individually select behaviours for each agent in a large scene.
At the heart of the software is an ''adaptive behaviors'' module which assigns context-sensitive motions to characters based on their surroundings --- for example, football players could be programmed to automatically tackle when near another player, or a swordsman could swing to attack nearby enemies. This automatic behaviour generation differentiates the software from competitors, and reduces the burden on animators to individually select behaviours for each agent in a large scene.

Revision as of 15:15, 19 October 2010

Endorphin
Developer(s)NaturalMotion
Operating systemWindows
Type3D computer graphics
WebsiteNatural Motion Website

Endorphin is a dynamic motion synthesis software package developed by NaturalMotion. Endorphin can be used to generate computer simulations of large numbers of independent characters interacting with each other and the world according to brief scripts or 'behaviours'. It combines physics, AI, and genetic algorithms to create realistic animations. Unlike Euphoria, also developed by NaturalMotion, Endorphin is not an engine, but a 3D animation tool for Windows PC.

At the heart of the software is an adaptive behaviors module which assigns context-sensitive motions to characters based on their surroundings --- for example, football players could be programmed to automatically tackle when near another player, or a swordsman could swing to attack nearby enemies. This automatic behaviour generation differentiates the software from competitors, and reduces the burden on animators to individually select behaviours for each agent in a large scene. A full list of features is available in PDF format.

To be able to export animations into other programs such as Maya, or 3ds MAX, you need to pay for the full version.

It has been used in many movies and video games such as Troy, Poseidon and Tekken 5.