VenueGen: Difference between revisions
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==History== |
==History== |
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In 2007, VenueGen was founded by business entrepreneur David Gardner. The virtual meeting software was developed by The Venue Network in [[Research Triangle Park, North Carolina]] and became commercially available in early 2010. <ref>{{cite web |author=Dean Takahashi |title=DEMO: VenueGen lets businesses stage quick and easy virtual meetings |publisher=VentureBeat |date=March 21, 2010 |accessdate=2010-10-19 |url=http://venturebeat.com/2010/03/21/venuegen/}}</ref>. The VenueGen business application has been compared to [[Second Life]]'s virtual meeting spaces.<ref>{{cite web |author=Chris Payatagool |title=Web 2.0 for TelePresence or Life After Second Life? |publisher=Telepresence Options |date=August 5, 2010 |accessdate=2010-10-22 |url=http://www.telepresenceoptions.com/2010/08/web_20_for_telepresence_or_lif/}}</ref> Its main web conferencing competitors are [[WebEx]], [[ |
In 2007, VenueGen was founded by business entrepreneur David Gardner. The virtual meeting software was developed by The Venue Network in [[Research Triangle Park, North Carolina]] and became commercially available in early 2010. <ref>{{cite web |author=Dean Takahashi |title=DEMO: VenueGen lets businesses stage quick and easy virtual meetings |publisher=VentureBeat |date=March 21, 2010 |accessdate=2010-10-19 |url=http://venturebeat.com/2010/03/21/venuegen/}}</ref>. The VenueGen business application has been compared to [[Second Life]]'s virtual meeting spaces.<ref>{{cite web |author=Chris Payatagool |title=Web 2.0 for TelePresence or Life After Second Life? |publisher=Telepresence Options |date=August 5, 2010 |accessdate=2010-10-22 |url=http://www.telepresenceoptions.com/2010/08/web_20_for_telepresence_or_lif/}}</ref> Its main web conferencing competitors are [[WebEx]], [[Mingleverse]], [[Fuze Meeting]], and [[Dimdim]]. |
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==References== |
==References== |
Revision as of 21:07, 27 November 2010
This article contains promotional content. (October 2010) |
A major contributor to this article appears to have a close connection with its subject. (October 2010) |
Company type | Private |
---|---|
Industry | Telecommunications software and services |
Founded | 2007 |
Headquarters | Research Triangle Park, North Carolina (United States) |
Website | www.venuegen.com |
VenueGen is a browser-based web conferencing service created and marketed by The Venue Network.[1] It is a 3D virtual meeting software that enables users to interact with each other through avatars. Users can host and attend meetings, conferences, and trainings with other colleagues and upload rich media into virtual meeting rooms for real-time collaboration.[2]
Technology
Avatars
The avatars in VenueGen are created using a licensed technology developed at the University of Southern California that converts a photo into a 3D model.[1] The realistic photo-generated 3D avatar face features a set of morph targets that convey facial expressions. Facial expressions can be controlled by the user through preset buttons in-world.
Prior to entering a meeting, users can upload images of their own faces to create their photo-realistic avatars and choose from a built-in selection of hairstyles, clothing and accessories to resemble themselves as they are in real life.
During a virtual meeting, avatars make conversational gestures that are automatically driven by a user's own voice. Users also have the option to control the mood, body posture, and nonverbal language of their avatars to communicate as they would in a real meeting.[3]
Venues
VenueGen has over 30 different virtual meeting spaces including a board room, executive office, lecture hall, theater, amphitheater and talk show studio where users can conduct their online meetings, conferences, interviews, or trainings.[4] The largest virtual room can accommodate up to 50 guests.
Audio
Users with a headset and a broadband connection can communicate through VoIP or dial-in from a phone line using one of VenueGen's designated conference phone numbers. Voices of participants are heard in-world through positional audio that enables users to locate and identify users speaking around the room.
Integrated Content
Screen sharing and content sharing supports integration of word processing, spreadsheet, presentation and digital media files.[1] Documents used during the meeting are displayed on a 25 foot screen within the virtual rooms.
Virtual Technology
VenueGen is a Software as a Service (SaaS) that is built on a MMO engine and runs 3D graphics technology.[5] It is a browser-based plug-in that is available as a download once logged on the VenueGen website. The software application runs on Windows XP, Windows Vista, and Windows 7 operating systems and is compatible with browsers Mozilla Firefox 2.0 or above and Microsoft Internet Explorer 6.0 or above.[6]
History
In 2007, VenueGen was founded by business entrepreneur David Gardner. The virtual meeting software was developed by The Venue Network in Research Triangle Park, North Carolina and became commercially available in early 2010. [7]. The VenueGen business application has been compared to Second Life's virtual meeting spaces.[8] Its main web conferencing competitors are WebEx, Mingleverse, Fuze Meeting, and Dimdim.
References
- ^ a b c "Virtual Conferencing". AVTechnology. December 17, 2009. Retrieved 2010-10-22.
- ^ Adam Lewis (July 16, 2010). "VenueGen New Collaboration Capabilities for 3D Web Meetings". SMBnow. Retrieved 2010-10-21.
- ^ "VenueGen Releases Latest Version of 3D Virtual Conferencing Solution". Web Conferencing Reviews. July 27, 2010. Retrieved 2010-10-22.
- ^ Laurie Blake (November 19, 2009). "VenueGen offers a virtual, and fun, meeting place Workplace". Workplace. Retrieved 2010-10-19.
- ^ Xenia von Wedel (December 12, 2009). "Virtual Collaboration Becomes Business Reality with VenueGen". SYS-CON. Retrieved 2010-10-19.
- ^ "VenueGen System Requirements" (PDF). Retrieved 2010-10-21.
- ^ Dean Takahashi (March 21, 2010). "DEMO: VenueGen lets businesses stage quick and easy virtual meetings". VentureBeat. Retrieved 2010-10-19.
- ^ Chris Payatagool (August 5, 2010). "Web 2.0 for TelePresence or Life After Second Life?". Telepresence Options. Retrieved 2010-10-22.