Hiroyuki Kimura: Difference between revisions
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==Works== |
==Works== |
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* ''[[Super Mario Bros. 3]]'' (1988) — character designer |
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* ''[[Metroid 2]]'' (1991) — director, designer |
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* ''[[Super Metroid]]'' (1994) — designer |
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* ''[[Mario Clash]]'' (1995) — director, designer |
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* ''[[Wave Race 64]]'' (1996) — designer |
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* ''[[Mario Artist|Mario Artist: Talent Studio]]'' (2000) — director |
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* ''[[Super Mario Advance]]'' (2001) — director |
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* ''[[Mario Kart: Super Circuit]]'' (2001) — supervisor |
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* ''[[Super Mario Advance 2]]'' (2001) — director |
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* ''[[Super Mario Advance 3]]'' (2002) — director |
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* ''[[Super Mario Advance 4]]'' (2003) — director |
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* ''[[Yoshi Touch & Go]]'' (2005) — director |
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* ''[[Big Brain Academy]]'' (2006) — producer |
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* ''[[New Super Mario Bros.]]'' (2006) — producer |
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* ''[[Big Brain Academy: Wii Degree]]'' (2007) — producer |
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* ''[[New Play Control!|New Play Control: Pikmin]]'' (2008) — producer |
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* ''[[New Play Control!|New Play Control: Pikmin 2]]'' (2009) — producer |
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* ''[[New Super Mario Bros. Wii]]'' (2009) — droducer |
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* ''[[New Super Mario Bros. 2]]'' (2012) — co-producer |
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* ''[[New Super Mario Bros. U]]'' (2012) — co-producer |
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==References== |
==References== |
Revision as of 23:42, 2 June 2013
Hiroyuki Kimura | |
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Born | Ishikawa Prefecture, Japan | June 1, 1965
Occupation(s) | EAD Manager, Producer Game Designer |
Employer | Nintendo (1985-Present) |
Website | www |
Hiroyuki Kimura (木村 浩之, Kimura Hiroyuki, born June 1, 1965 in Ishikawa Prefecture)is a Japanese graphics designer.[1] Kimura joined in Nintendo as a trainee in 1988, and designed the character of Super Mario Bros. 3 in the first.[2] After that, he was originally assigned to Gunpei Yokoi and the famous Nintendo R&D1 team. Kimura designed a variety of games for Nintendo including several of the NES Zapper software and the Metroid series. Shortly after working on Super Metroid, Kimura was transferred to Shigeru Miyamoto and the Nintendo EAD group.[1][3]
Kimura is the development head of Nintendo EAD Software Development Group No. 4. He is notable for being one of the main designers of the Super Mario Advance and Metroid series of games.[4]
Works
- Super Mario Bros. 3 (1988) — character designer
- Metroid 2 (1991) — director, designer
- Super Metroid (1994) — designer
- Mario Clash (1995) — director, designer
- Wave Race 64 (1996) — designer
- Mario Artist: Talent Studio (2000) — director
- Super Mario Advance (2001) — director
- Mario Kart: Super Circuit (2001) — supervisor
- Super Mario Advance 2 (2001) — director
- Super Mario Advance 3 (2002) — director
- Super Mario Advance 4 (2003) — director
- Yoshi Touch & Go (2005) — director
- Big Brain Academy (2006) — producer
- New Super Mario Bros. (2006) — producer
- Big Brain Academy: Wii Degree (2007) — producer
- New Play Control: Pikmin (2008) — producer
- New Play Control: Pikmin 2 (2009) — producer
- New Super Mario Bros. Wii (2009) — droducer
- New Super Mario Bros. 2 (2012) — co-producer
- New Super Mario Bros. U (2012) — co-producer
References
- ^ a b Super Metroid 3 Team Interview
- ^ Iwata Asks: Super Mario Bros. 25th Anniversary: Super Mario Developers
- ^ MobyGames Profile: Hiroyuki Kimura
- ^ Nintendo Power # 253 New Super Mario Bros. Wii Team Interview