Bomb Jack: Difference between revisions
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* 2008: [[Atari XE|Atari XL/XE]] |
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The spectrum version of the game went to number 2 in the UK sales charts, behind ''[[Green Beret (arcade game)|Green Beret]]''.<ref>http://ysrnry.co.uk/ |
The spectrum version of the game went to number 2 in the UK sales charts, behind ''[[Green Beret (arcade game)|Green Beret]]''.<ref>http://ysrnry.co.uk/ys7.htm</ref> |
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Revision as of 16:05, 15 June 2014
This article needs additional citations for verification. (April 2014) |
Bomb Jack | |
---|---|
Developer(s) | Tehkan |
Publisher(s) | Tehkan |
Designer(s) | Michitaka Tsuruta, Kazutoshi Ueda |
Platform(s) | Arcade |
Release | 1984 |
Genre(s) | Platform game |
Mode(s) | Single player, 2-player alternating |
Bomb Jack (ボンジャック, Bon Jakku) is an arcade platform game that was released in 1984 by Tehkan (known today as Tecmo).[1] It was followed by two official sequels, the console and computer title Mighty Bomb Jack, and the arcade game Bomb Jack Twin.
Plot and gameplay
The player controls Jack, a superhero who can leap and glide. Someone has planted 24 bombs at famous tourist sites (the Sphinx and Great Pyramids, the Acropolis, Neuschwanstein Castle in Bavaria, and two cityscapes resembling Miami Beach and Hollywood, which appear only as screen backgrounds rather than unique game locations). Jack must fly around the screen to collect the bombs. Each screen uses a different configuration of platforms upon which Jack may run and jump. Eventually, the levels reoccur a number of times with increasing difficulty.
Jack "defuses" the bombs by simply touching them. As soon as he has touched the first, he triggers a sequence in which another bomb's fuse lights up, and so on. A player can score a bonus in each round by touching 20 or more bombs in the correct lit-fuse sequence. Jack may also defuse an unlit bomb by touching it, but this impedes his opportunity to score the bonus for that screen. It also delays the appearance of the game's bonuses and power-ups.
Bomb Bonuses are triggered when Jack touches the first of 24 onscreen bombs. It is possible to collect the remaining bombs in fuse order, the maximum being 23 (the top score possible on a level). Expert players would combine this with X5 'b's for the largest multiplier score available.
The lit fuses have no strategic purpose other than the bonus; a lit bomb left unattended does not explode, although the onscreen enemies become faster the longer Jack is flying around and they eventually start to follow him at speed. At this point, new enemies appear in the form of flying saucers, that 'lock on' to Jack and are difficult to avoid.
Enemies such as birds, mummies, turtles, and orbs float around the screen, making Jack lose a life if he touches them. Collecting bombs will increase the bonus meter at the top of the screen (collecting lit bombs increases it more). When the meter is completely filled up, a circular bouncing "P" appears, and when collected, it will turn all the enemies into bonus coins for a short period during which Jack may collect them. Other similar bonuses are the B (Bonus) which increases the score multiplier (up to 5x), the E (Extra) which gives an extra life, and the rare S (Special), which awards a free game. The Twin Galaxies highest scores for Bomb Jack on the MAME (arcade) platform are 73,378,560 on marathon settings, and 4,888,740 on tournament settings (5 lives only), achieved by Paul Kearns of London. He has many video's and a walkthrough tutorial on his YouTube channel, here: https://www.youtube.com/user/kernzyp.
Ports
Bomb Jack was ported to various home computer systems from 1985 to 2009. A Java ME version was published in 2003.
- 1985: Sega SG-1000
- 1986: Amstrad CPC, Commodore 64, ZX Spectrum, Commodore 16
- 1988: Atari ST, Amiga
- 1992: Game Boy
- 2003: Java ME
- 2004: MSX
- 2008: Atari XL/XE
- 2009: Wii Virtual Console
The spectrum version of the game went to number 2 in the UK sales charts, behind Green Beret.[2]
-
Amstrad CPC version
-
Commodore 64 version
Background music
Bomb Jack's Round 1 music is the ending song from the Japanese animated cartoon series Spoon Obasan (Mrs. Pepper Pot), sung by Mari Iijima. Round 2 was set to the music of the Beatles' Lady Madonna, which had been licensed by Tehkan[citation needed]. When the game was re-released on the Tecmo Classic Arcade compilation for Xbox, the music from Mighty Bomb Jack for the NES was used, due to the music licensing issues.[citation needed] The Commodore 64 version used Jean-Michel Jarre's Magnetic Fields Part II.
Sequels
Bomb Jack II was a licensed follow-up developed for 8-bit home computers by the European games publisher Elite Systems. Bomb Jack Twin was a platforming arcade game that was released in 1993 by NMK. 2 players could play at the same time.
References
- ^ "Bomb Jack". The International Arcade Museum. Retrieved 5 Oct 2013.
- ^ http://ysrnry.co.uk/ys7.htm
External links
- Bomb Jack Online on Hot Games
- Bomb Jack at the Killer List of Videogames
- Template:StrategyWiki
- Bomb Jack at MobyGames
- Bomb Jack at SpectrumComputing.co.uk
- ZZap Review [1]
- Bomb Jack's "Plot"
- bomb jack walkthrough tutorial: [2]
- bomb jack nuggets: [3]
- 1984 video games
- Amiga games
- Amstrad CPC games
- Arcade games
- Atari ST games
- Commodore 16 and Plus/4 games
- Commodore 64 games
- Game Boy games
- Game Boy platform games
- Mobile games
- NEC PC-8801 games
- Platform games
- PlayStation 2 games
- SG-1000 games
- Tecmo games
- Virtual Console games
- Xbox games
- ZX Spectrum games
- Video games set in Greece
- Video games set in Egypt
- Video games set in Miami, Florida
- Video games set in Germany
- Bavaria in fiction
- Video games set in California
- Hollywood in fiction