Ikari III: The Rescue: Difference between revisions
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|title = Ikari III: The Rescue |
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Revision as of 16:06, 18 August 2015
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Ikari III: The Rescue | |
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Developer(s) | SNK |
Publisher(s) | SNK |
Platform(s) | Arcade, NES, DOS, C64 |
Release | 1989 |
Genre(s) | Run and gun |
Mode(s) | Up to 2 players simultaneously |
Ikari III: The Rescue (also known as Ikari Warriors III: The Rescue), known simply as Ikari III (怒Ⅲ) in Japan, is an arcade beat 'em up. It was ported to the NES, DOS, and C64. It is the second sequel to the original Ikari Warriors, following Victory Road.
Plot
The presidential candidate's child has been kidnapped by an enemy terrorist party. Top officials have asked the 2 best soldiers to secretly take action on this matter.
Game play
While the game still uses the rotary joystick, a version exists that forgoes the rotary feature altogether [citation needed]. The weapon selection is greatly reduced from prequels, and there are no player usable vehicles. Weapons are much rarer, which makes the game more focused on hand to hand combat consisting of punching, kicking, jump kicks and roundhouse kicks.
NES and IBM version
The NES console version maintains the characters design and basic game play over the arcade version with a variety of enemies and weapons and life bars for the players. The 1989 IBM version box art "Ikari III" was produced for SNK by Marc Ericksen following his earlier renditions for SNK's "Guerrilla War" and "P.O.W." releases, and as in the arcade version, the kidnapped child is a young boy. The NES version plot is slightly different from the arcade version with an expanded background, the Ikari Warriors are named Paul and Vince, the kidnapped child is a girl instead of a boy, and there is a 4th stage exclusive to the NES port, which has the warriors scuba diving in a stage resembling a side scrolling shooter.