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m "Decipher, Inc." not "Decipher Inc." -- the "Inc." is merely a sign that the company, Decipher, has been incorporated so there should be a comma there.
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The '''CODA System''' is a [[role-playing game]] system designed by [[Decipher Inc.]] for their [[Star Trek RPG (Decipher)|Star Trek RPG]] and also used, in an altered form, in their [[Lord of the Rings RPG]]. It uses [[dice|six-sided]] dice, and a standard set of character statistics, as well as skills and ''edges'' (which are similar in function to the [[d20 System]] 'Feats'). Characters belong to a class, and can adopt more than one class as they progress.
The '''CODA System''' is a [[role-playing game]] system designed by [[Decipher, Inc.]] for their [[Star Trek RPG (Decipher)|Star Trek RPG]] and also used, in an altered form, in their [[Lord of the Rings RPG]]. It uses [[dice|six-sided]] dice, and a standard set of character statistics, as well as skills and ''edges'' (which are similar in function to the [[d20 System]] 'Feats'). Characters belong to a class, and can adopt more than one class as they progress.


The CODA System terms character leveling ''advancing a guage'' and refers to characters as having ''N advancements'' rather than being of a particular level. Advancing a guage gives the player a number of ''pick points'' with which to buy upgrades to their character's statistics and abilities.
The CODA System terms character leveling ''advancing a guage'' and refers to characters as having ''N advancements'' rather than being of a particular level. Advancing a guage gives the player a number of ''pick points'' with which to buy upgrades to their character's statistics and abilities.

Revision as of 23:22, 5 August 2006

The CODA System is a role-playing game system designed by Decipher, Inc. for their Star Trek RPG and also used, in an altered form, in their Lord of the Rings RPG. It uses six-sided dice, and a standard set of character statistics, as well as skills and edges (which are similar in function to the d20 System 'Feats'). Characters belong to a class, and can adopt more than one class as they progress.

The CODA System terms character leveling advancing a guage and refers to characters as having N advancements rather than being of a particular level. Advancing a guage gives the player a number of pick points with which to buy upgrades to their character's statistics and abilities.

Characters have a total hit point pool segmented into health levels; each health level of damage incurred imposes a wound penalty to certain actions. Characters also have a number of 'weariness' levels; extended or intense activity can result in penalties to certain actions based on the number of weariness levels lost.