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There are some differences in gameplay between the European release and the Japanese/North American releases.:
There are some differences in gameplay between the European release and the Japanese/North American releases.:


==== Fall Damage ====
=== Fall Damage ===


In US/JP versions, falling from about two-thirds screen height is an instant death. Fall damage can be canceled if Dirk transitions to a new screen mid-fall, collects a stone fragment, or lands on a moving platform. The EU version does not include any fall damage at all. <ref>{{Citation|last=Maskaman|title=Dragon's Lair Completed Game Boy|date=2011-11-27|url=https://www.youtube.com/watch?v=cFnwGAqp8Mg|accessdate=2018-06-14}}</ref>
In US/JP versions, falling from about two-thirds screen height is an instant death. Fall damage can be canceled if Dirk transitions to a new screen mid-fall, collects a stone fragment, or lands on a moving platform. The EU version does not include any fall damage at all. <ref>{{Citation|last=Maskaman|title=Dragon's Lair Completed Game Boy|date=2011-11-27|url=https://www.youtube.com/watch?v=cFnwGAqp8Mg|accessdate=2018-06-14}}</ref>


==== Extra Lives ====
=== Extra Lives ===


In all versions the player begins with 9 lives. In the EU release Dirk is given 1 extra life for (formula unknown) but never exceeds the maximum of 9. Extra lives are not awarded at all in US/JP versions.
In all versions the player begins with 9 lives. In the EU release Dirk is given 1 extra life for (formula unknown) but never exceeds the maximum of 9. Extra lives are not awarded at all in US/JP versions.


==== Infinite Jumping ====
=== Infinite Jumping ===


In the US/JP versions, holding down the jump button will make Dirk continuously jump. In the EU version, holding down jump will only jump once but tapping quickly will register inputs fast enough to simulate infinite jumping.
In the US/JP versions, holding down the jump button will make Dirk continuously jump. In the EU version, holding down jump will only jump once but tapping quickly will register inputs fast enough to simulate infinite jumping.


==== Design Differences ====
=== Design Differences ===


In the EU version there's a large gap between the mine cart in "The Cells" and the beginning of the track, leaving Dirk more room to jump onto it. In US/JP versions the mine cart has been re-positioned against the far edge of the track. This can result in the player unintentionally launching the cart before jumping onto it.
In the EU version there's a large gap between the mine cart in "The Cells" and the beginning of the track, leaving Dirk more room to jump onto it. In US/JP versions the mine cart has been re-positioned against the far edge of the track. This can result in the player unintentionally launching the cart before jumping onto it.
Line 78: Line 78:


== Development and Reception ==
== Development and Reception ==

{{Video game reviews
<!-- Reviewers -->
| GamePro = NA: 2 / 5
| EGM = NA: 17 / 40
<!-- Custom Reviewers limit is set to 10-->
| rev1 = ASM
| rev1Score = EU: 75%<ref name="ASM">{{cite web |title=ASM 7/91 |url=http://www.kultboy.com/index.php?site=t&id=11713 |website=Kultboy|accessdate=15 June 2018}}</ref>
| rev2 = Consoles Plus
| rev2Score = EU: 93%<ref name="ConsolesPlus">{{cite web |title=Consoles Plus - Numéro 008 - Avril 1992 |url=http://www.abandonware-magazines.org/affiche_mag.php?mag=51&num=2446 |website=Abandonware |accessdate=15 June 2018}}</ref>
| rev3 = Player One
| rev3Score = EU: 59%<ref name="PlayerOne">{{cite web |title=Player One - Numéro 019 - Avril 1992 |url=http://www.abandonware-magazines.org/affiche_mag.php?mag=32&num=1179&album=oui |website=Abandonware |accessdate=15 June 2018}}</ref>
| rev4 = Power Play
| rev4Score = EU: 69%<ref name="PowerPlay">{{cite web |title=powerplay 1991-06 seite139 |url=https://www.kultpower.de/archiv/heft_powerplay_1991-06_seite139 |website=kultpower.de |accessdate=15 June 2018}}</ref>
| rev5 = VideoGame
| rev5Score = EU: {{Rating|5|5}}<ref name="VideoGame">{{cite web |title=VideoGame Ano 1 Numero 06 1991-08 |url=https://archive.org/stream/VideoGame_Ano_1_Numero_06_1991-08_Sigla_Editora_BR_pt#page/n39/mode/2up |website=archive.org |accessdate=15 June 2018}}</ref>
}}


Developed by [[Elite Systems]], the game is a port and re-skin of the 1985 [[ZX Spectrum]] game [[Roller Coaster (video game)|Roller Coaster]]. Even though the graphics have been altered to a medieval theme, many areas resemble amusement park rides. There are three mine cart sections that were clearly roller coasters, spinning objects that match a Ferris wheel, and several buildings that were once bumper car rides. Elite Systems acted as publisher for European regions, [[Epic/Sony Records]] published in Japan, and [[CSG Imagesoft]] and [[Ubisoft|UbiSoft]] both published North American versions.
Developed by [[Elite Systems]], the game is a port and re-skin of the 1985 [[ZX Spectrum]] game [[Roller Coaster (video game)|Roller Coaster]]. Even though the graphics have been altered to a medieval theme, many areas resemble amusement park rides. There are three mine cart sections that were clearly roller coasters, spinning objects that match a Ferris wheel, and several buildings that were once bumper car rides. Elite Systems acted as publisher for European regions, [[Epic/Sony Records]] published in Japan, and [[CSG Imagesoft]] and [[Ubisoft|UbiSoft]] both published North American versions.


The US version of the game received almost entirely negative reviews, citing the extreme difficulty, lack of continuity with the series, and near-broken game mechanics. [[Electronic Gaming Monthly|EGM]] rated the game a 17 out of 40.<ref>{{Cite web|url=http://www.gamerankings.com/gameboy/585694-dragons-lair-the-legend/index.html|title=Dragon's Lair: The Legend for Game Boy - GameRankings|website=www.gamerankings.com|access-date=2018-06-15}}</ref> It currently holds a 1.63 out of 5 user rating on GameFAQs, placing it 1,052 out of 1,068 Game Boy games.<ref>{{Cite web|url=https://gamefaqs.gamespot.com/gameboy/585694-dragons-lair-the-legend|title=Dragon's Lair: The Legend for Game Boy - GameFAQs|website=gamefaqs.gamespot.com|language=en|access-date=2018-06-15}}</ref>
The game has received almost entirely negative reviews, citing the extreme difficulty, lack of continuity with the series, and near-broken game mechanics. [[Electronic Gaming Monthly|EGM]] rated the game a 4.25 out of 10.<ref>{{Cite web|url=http://www.gamerankings.com/gameboy/585694-dragons-lair-the-legend/index.html|title=Dragon's Lair: The Legend for Game Boy - GameRankings|website=www.gamerankings.com|access-date=2018-06-15}}</ref> It currently holds a 1.63 out of 5 user rating on GameFAQs, placing it 1,052 out of 1,068 Game Boy games.<ref>{{Cite web|url=https://gamefaqs.gamespot.com/gameboy/585694-dragons-lair-the-legend|title=Dragon's Lair: The Legend for Game Boy - GameFAQs|website=gamefaqs.gamespot.com|language=en|access-date=2018-06-15}}</ref>.

Reviews of the European version were more favorable, even receiving scores as high as 93% and 5/5 stars.


== References ==
== References ==

Revision as of 23:28, 15 June 2018

Dragon's Lair: The Legend
US cover art of "Dragon's Lair: The Legend"
Developer(s)Elite Systems
Publisher(s)CSG Imagesoft (NA)
UbiSoft (later NA)
Elite Systems (EU)
Epic/Sony Records (JP)
SeriesDragon's Lair
Platform(s)Game Boy
Release
  • JP: October 25, 1991
  • NA: January 1991
  • EU: 1991
Genre(s)Platform, Side-scrolling
Mode(s)Single-player

Dragon's Lair: The Legend is a 1991 side-scrolling platform video game for the Nintendo Game Boy developed by Elite Systems. The game is part of the Dragon's Lair franchise and stars Dirk the Daring, who explores the world attempting to collect all 194 fragments of the mythical Life Stone. The gameplay is an extreme departure from other games in the series as it includes no enemies and aside from its protagonist, no other established characters. It does however retain the grueling difficulty that the series is known for.

Storyline

Dirk the Daring held the maid's limp and lifeless body gently in his arms, as he surveyed the carnage of the bloody battle scene. With the last gasps of her dying breath, Princess Daphne's loyal servant had told Dirk the horrible tale of their undoing. It seemed a traitor in their ranks had informed the evil Mordroc that the princess' caravan was carrying the mythical Life Stone, an ancient artifact rumored to give its owner limitless power and eternal life. His barbaric army had ambushed the princess' helpless band, mercilessly slaying all but the beautiful Princess whom they had taken into captivity. Fortunately, before the attack, the maid has used her limited powers of sorcery to shatter the Life Stone into hundreds of pieces and scatter them throughout the land. Dirk knew what he must now do, though he did not relish the task. The Life Stone must be reassembled before Princess Daphne could be rescued from Mordroc's evil clutches![1]

Gameplay

The player can use either the A or B button to jump and left or right on the control pad to walk. The Start button pauses and the Select button resets if pressed on the pause screen.

The goal of the game is to move screen-by-screen collecting all 194 fragments of the Life Stone, then reach the final screen where where the Good Knight lies in a death-like trance.[1] Each screen has a set width and the player advances to the next by reaching the edge. Dirk begins with 9 lives and loses a life by either landing on a deadly object (certain spikes, rail tracks, deadly water), falling from a great height, or depleting all of his energy meter. Dirk has no weapon, as there are no enemies or bosses. There is also no on-screen display that shows the player their remaining lives, energy meter, number of Life Stone fragments collected, or score. Only after a death does the game show the remaining lives and fragments collected. The score is revealed after a Game Over.

The world consists of 11 distinct regions covering themes from the medieval Dragon's Lair setting.

File:Dragon's Lair The Legend - The Title Screen.png File:Dragon's Lair The Legend - The Outer Forest.png File:Dragon's Lair The Legend - The Troll Mines.png File:Dragon's Lair The Legend - The Troll Village.png File:Dragon's Lair The Legend - The Valley of the Sphinx.png File:Dragon's Lair The Legend - The Dungeons.png
The Title Screen The Outer Forest The Troll Mines The Troll Village The Valley of the Sphinx The Dungeons
File:Dragon's Lair The Legend - The Cells.png File:Dragon's Lair The Legend - The Petrified Forest2.png File:Dragon's Lair The Legend - The Cemetery.png File:Dragon's Lair The Legend - The Crypt.png File:Dragon's Lair The Legend - The Lake of the Dead.png File:Dragon's Lair The Legend - The Evil Mountain.png
The Cells The Petrified Forest The Cemetery The Crypt The Lake of the Dead The Evil Mountain

Regional Differences

There are some differences in gameplay between the European release and the Japanese/North American releases.:

Fall Damage

In US/JP versions, falling from about two-thirds screen height is an instant death. Fall damage can be canceled if Dirk transitions to a new screen mid-fall, collects a stone fragment, or lands on a moving platform. The EU version does not include any fall damage at all. [2]

Extra Lives

In all versions the player begins with 9 lives. In the EU release Dirk is given 1 extra life for (formula unknown) but never exceeds the maximum of 9. Extra lives are not awarded at all in US/JP versions.

Infinite Jumping

In the US/JP versions, holding down the jump button will make Dirk continuously jump. In the EU version, holding down jump will only jump once but tapping quickly will register inputs fast enough to simulate infinite jumping.

Design Differences

In the EU version there's a large gap between the mine cart in "The Cells" and the beginning of the track, leaving Dirk more room to jump onto it. In US/JP versions the mine cart has been re-positioned against the far edge of the track. This can result in the player unintentionally launching the cart before jumping onto it.

In "The Cells" there's a long moving platform where Dirk has to elevate to the top of the screen and jump through a narrow gap. In the EU version, this gap is twice as wide as the US/JP versions.

Development and Reception

Developed by Elite Systems, the game is a port and re-skin of the 1985 ZX Spectrum game Roller Coaster. Even though the graphics have been altered to a medieval theme, many areas resemble amusement park rides. There are three mine cart sections that were clearly roller coasters, spinning objects that match a Ferris wheel, and several buildings that were once bumper car rides. Elite Systems acted as publisher for European regions, Epic/Sony Records published in Japan, and CSG Imagesoft and UbiSoft both published North American versions.

The game has received almost entirely negative reviews, citing the extreme difficulty, lack of continuity with the series, and near-broken game mechanics. EGM rated the game a 4.25 out of 10.[3] It currently holds a 1.63 out of 5 user rating on GameFAQs, placing it 1,052 out of 1,068 Game Boy games.[4].

References

  1. ^ a b "Dragon's Lair - The Legend - Nintendo Game Boy - Games Database" (PDF). www.gamesdatabase.org. Retrieved 2018-06-14. {{cite web}}: Cite has empty unknown parameter: |dead-url= (help)
  2. ^ Maskaman (2011-11-27), Dragon's Lair Completed Game Boy, retrieved 2018-06-14
  3. ^ "Dragon's Lair: The Legend for Game Boy - GameRankings". www.gamerankings.com. Retrieved 2018-06-15.
  4. ^ "Dragon's Lair: The Legend for Game Boy - GameFAQs". gamefaqs.gamespot.com. Retrieved 2018-06-15.