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Updated this page to more accurately reflect the current state of Brigador. The gameplay originally described here (likely taken from its early access period) is not what the game is now.
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{{Infobox video game
{{Infobox video game
| title = Brigador
| title = Brigador
| image = BrigadorBoxArt.jpg
| image = BrigadorBoxArt.jpg
| developer = Stellar Jockeys
| developer = Stellar Jockeys
| publisher = Stellar Jockeys
| publisher = Stellar Jockeys
| designer = Hugh Monahan<br>Jack Monahan
| designer = Hugh Monahan<br>Jack Monahan
| programmer = Dale Kim<br>Harry Hsiao
| programmer = Dale Kim<br>Harry Hsiao<br>Karl Parakenings
| artist = Hugh Monahan<br>Jack Monahan
| artist = Hugh Monahan<br>Jack Monahan
| composer = Makeup and Vanity Set
| composer = Makeup and Vanity Set
| platforms = [[Microsoft Windows]], [[OS X]], [[Linux]]
| platforms = [[Microsoft Windows]], [[OS X]], [[Linux]]
| released = {{Video game release|WW|June 2, 2016}}
| released = {{Video game release|WW|June 2, 2016}}
| genre = [[Real-time tactics]]
| genre = [[Real-time tactics]]
| modes = [[Single-player video games|Single-player]]
| modes = [[Single-player video games|Single-player]]
}}
}}


'''''Brigador''''' (formerly known as ''Matador'') is an [[Isometric projection|isometric]] [[real-time tactics|real-time tactical]] game from independent studio Stellar Jockeys, released on October 16, 2015 on [[early access]]. Official release was on June 2, 2016. It has been compared to the [[Syndicate (series)|''Syndicate'']]<ref name=RPS>{{cite web|last=Smith|first=Graham|title=Mechs For a Good Time: Matador Trailer|url=http://www.rockpapershotgun.com/2014/02/04/mechs-for-a-good-time-matador-trailer/|publisher=Rock, Paper, Shotgun|accessdate=2014-02-05}}</ref> and ''[[MechWarrior]]''<ref>{{cite web|last=Shearer|first=Stew|title=Matador to Offer Isometric Roguelike Mech Action|url=http://www.escapistmagazine.com/news/view/132005-Matador-to-Offer-Isometric-Roguelike-Mech-Action|publisher=The Escapist|accessdate=2014-02-05}}</ref> series. ''Brigador: Up-Armored Edition'', an improved relaunch version, has been released on June 2, 2017. It features a new campaign, a rebalancing, and graphical upgrades including better explosions.<ref>{{cite web|last=Horti|first=Samuel|title=Brigador: Up-Armored Edition ‘relaunches’ the mech combat game|url=https://www.rockpapershotgun.com/2017/06/04/brigador-up-armored-edition-relaunches-the-mech-combat-game/|publisher=Rock, Paper, Shotgun|accessdate=2017-06-05}}</ref>
'''''Brigador''''' (originally titled ''Matador'') is an [[Isometric projection|isometric]] [[real-time tactics|real-time tactical]] game from independent studio Stellar Jockeys, released on October 16, 2015 on [[early access]]. It officially left early access on June 2, 2016. The game has been compared to the [[Syndicate (series)|''Syndicate'']]<ref name=RPS>{{cite web|last=Smith|first=Graham|title=Mechs For a Good Time: Matador Trailer|url=http://www.rockpapershotgun.com/2014/02/04/mechs-for-a-good-time-matador-trailer/|publisher=Rock, Paper, Shotgun|accessdate=2014-02-05}}</ref> and ''[[MechWarrior]]''<ref>{{cite web|last=Shearer|first=Stew|title=Matador to Offer Isometric Roguelike Mech Action|url=http://www.escapistmagazine.com/news/view/132005-Matador-to-Offer-Isometric-Roguelike-Mech-Action|publisher=The Escapist|accessdate=2014-02-05}}</ref> series. ''Brigador: Up-Armored Edition'', was the improved relaunch released on June 2, 2017, which provided a new introduction to game mechanics, rebalanced the game's overall difficulty, added localization support, and made graphical upgrades such as better explosions and lighting changes.<ref>{{cite web|last=Horti|first=Samuel|title=Brigador: Up-Armored Edition ‘relaunches’ the mech combat game|url=https://www.rockpapershotgun.com/2017/06/04/brigador-up-armored-edition-relaunches-the-mech-combat-game/|publisher=Rock, Paper, Shotgun|accessdate=2017-06-05}}</ref>


==Gameplay==
==Gameplay==
Brigador is divided into two modes: Campaign and Freelance. Each mission in Campaign mode offers the player up to four different loadouts to complete a mission's objectives. The player can choose from three main objectives: eliminate a certain number of enemy NPCs, take out all the marked captains, or destroy the [[Space weapon|orbital defense platform]]s before making their escape. Completing a mission successfully rewards the player with money, which they can spend on unlocking in-game [[flavor text]] as well as other vehicles, weapons and pilots for use in Freelance mode.
After selecting a vehicle and equipping it with weapons, the player is placed at random into one of nine districts.<ref>{{cite web|last=Birnbaum|first=Ian|title=Indie action strategy game Matador hits Greenlight|url=http://www.pcgamer.com/2014/02/05/indie-action-strategy-game-matador-hits-greenlight/|publisher=PC Gamer|accessdate=2014-02-05}}</ref> Each district can be cleared by completing one of three objectives: eliminating all enemies, taking out all enemy captains or destroying the [[Space weapon|orbital defense platform]]s. There is no way to save the game, restart or accumulate [[Experience point|experience]]: the game must be completed in one sitting.<ref name="RPS" /> However, unlocked features should carry through from one playthrough to the next, and enemy placements are randomized between matches.<ref>{{cite web|last=O'Connor|first=Alice|title=Matador trailer reveals isometric roguelikelike mech action|url=http://www.shacknews.com/article/82927/matador-trailer-reveals-shooty-mech-action|publisher=Shack News|accessdate=2014-02-05}}</ref><ref>{{cite web|last=Carmicheael|first=Stephanie|title=Matador is an isometric, permadeath-based vehicle-action game coming to PC|url=http://www.gamezone.com/news/2014/02/04/matador-is-an-isometric-permadeath-based-vehicle-action-game-coming-to-pc|publisher=Gamezone|accessdate=2014-02-05}}</ref>

In Freelance mode, the player chooses a pilot, vehicle, weapons and a "run" of levels to complete. What the player chooses for their run will affect the difficulty of enemies faced, what factions they may encounter, as well as the payout multiplier bonus for successfully completing a run of levels. Additional, harder runs can be purchased using the currency earned within the game.


==Development==
==Development==
''Brigador'' is the first game by four-man studio Stellar Jockeys working out of Seattle, WA and Champaign, IL. Brothers Hugh and Jack Monahan are behind the game's art direction and design, working with programmers Dale Kim and Harry Hsiao.<ref>{{cite web|last=Rad|first=Chloi|title=Matador Merges Stylish Mech Combat With Challenging Roguelike Elements|url=http://indiestatik.com/2014/02/03/matador-reveal-trailer/|publisher=Indie Statik|accessdate=2014-02-15|archiveurl=https://web.archive.org/web/20140807033605/http://indiestatik.com/2014/02/03/matador-reveal-trailer/#|archivedate=2014-08-07|dead-url=yes|df=}}</ref> The game began development in 2011, and its development was entirely self-funded. The game was released in October 2015 as an [[early access]] title, with the full launch following in June 2016.<ref name=kotaku/><ref>{{cite web | url=https://www.rockpapershotgun.com/2015/10/16/brigador-early-access/ | title=Isometric Action: Brigador Stomps Into Early Access | work=[[Rock, Paper, Shotgun]] | first=Alice | last=O'Connor | date=October 16, 2015 | accessdate=January 24, 2016}}</ref>
''Brigador'' is the first game by Stellar Jockeys working out of Seattle, WA and Champaign, IL. Brothers Hugh and Jack Monahan are behind the game's art direction and design, while Dale Kim and Harry Hsiao worked as programmers on the game's custom engine.<ref>{{cite web|last=Rad|first=Chloi|title=Matador Merges Stylish Mech Combat With Challenging Roguelike Elements|url=http://indiestatik.com/2014/02/03/matador-reveal-trailer/|publisher=Indie Statik|accessdate=2014-02-15|archiveurl=https://web.archive.org/web/20140807033605/http://indiestatik.com/2014/02/03/matador-reveal-trailer/#|archivedate=2014-08-07|dead-url=yes|df=}}</ref> The game began development in 2011, and its development was entirely self-funded. ''Brigador'' was released in October 2015 as an [[early access]] title, with the full launch following in June 2016.<ref name=kotaku/><ref>{{cite web | url=https://www.rockpapershotgun.com/2015/10/16/brigador-early-access/ | title=Isometric Action: Brigador Stomps Into Early Access | work=[[Rock, Paper, Shotgun]] | first=Alice | last=O'Connor | date=October 16, 2015 | accessdate=January 24, 2016}}</ref> Following the 2016 launch, Dale Kim and Harry Hsiao parted amicably from the studio, with Karl Parakenings joining to provide programming support in their stead. On June 2, 2017, the game was relaunched as ''Brigador: Up-Armored Edition'' which added more content to the game, rebalanced the game's difficulty, and localized the game into several languages including French, German, Russian, Spanish, Chinese, Japanese, Korean and several others.


==Reception==
==Reception==
''Brigador'' has a score of 70 on reviews aggregation website [[Metacritic]] indicating "mixed or average reviews".<ref>http://www.metacritic.com/game/pc/brigador</ref> The developers found it difficult to generate awareness for the game, which contributed to its commercial failure.<ref name=kotaku/>
''Brigador: Up-Armored Edition'' is rated "Overwhelmingly Postive" on Steam by users, while on reviews aggregation website [[Metacritic]] it has a score of 70 indicating "mixed or average reviews".<ref>{{Cite web|url=https://store.steampowered.com/app/274500/Brigador_UpArmored_Edition/|title=Save 35% on Brigador: Up-Armored Edition on Steam|website=store.steampowered.com|language=en|access-date=2019-07-30}}</ref><ref>http://www.metacritic.com/game/pc/brigador</ref> On initial release, the developers found it difficult to generate awareness for the game, which contributed to its commercial failure.<ref name=kotaku/> However, due to the 2017 relaunch and continued support by the developers, the game saw improved sales numbers, particularly in non-English speaking territories.<ref>{{Cite web|url=https://www.gamasutra.com/blogs/BenjaminGlover/20190311/338339/Thirteen_tips_for_your_next_localization.php|title=Thirteen tips for your next localization|website=www.gamasutra.com|language=en|access-date=2019-07-30}}</ref>


==References==
==References==

Revision as of 20:55, 30 July 2019

Brigador
File:BrigadorBoxArt.jpg
Developer(s)Stellar Jockeys
Publisher(s)Stellar Jockeys
Designer(s)Hugh Monahan
Jack Monahan
Programmer(s)Dale Kim
Harry Hsiao
Karl Parakenings
Artist(s)Hugh Monahan
Jack Monahan
Composer(s)Makeup and Vanity Set
Platform(s)Microsoft Windows, OS X, Linux
Release
  • WW: June 2, 2016
Genre(s)Real-time tactics
Mode(s)Single-player

Brigador (originally titled Matador) is an isometric real-time tactical game from independent studio Stellar Jockeys, released on October 16, 2015 on early access. It officially left early access on June 2, 2016. The game has been compared to the Syndicate[1] and MechWarrior[2] series. Brigador: Up-Armored Edition, was the improved relaunch released on June 2, 2017, which provided a new introduction to game mechanics, rebalanced the game's overall difficulty, added localization support, and made graphical upgrades such as better explosions and lighting changes.[3]

Gameplay

Brigador is divided into two modes: Campaign and Freelance. Each mission in Campaign mode offers the player up to four different loadouts to complete a mission's objectives. The player can choose from three main objectives: eliminate a certain number of enemy NPCs, take out all the marked captains, or destroy the orbital defense platforms before making their escape. Completing a mission successfully rewards the player with money, which they can spend on unlocking in-game flavor text as well as other vehicles, weapons and pilots for use in Freelance mode.

In Freelance mode, the player chooses a pilot, vehicle, weapons and a "run" of levels to complete. What the player chooses for their run will affect the difficulty of enemies faced, what factions they may encounter, as well as the payout multiplier bonus for successfully completing a run of levels. Additional, harder runs can be purchased using the currency earned within the game.

Development

Brigador is the first game by Stellar Jockeys working out of Seattle, WA and Champaign, IL. Brothers Hugh and Jack Monahan are behind the game's art direction and design, while Dale Kim and Harry Hsiao worked as programmers on the game's custom engine.[4] The game began development in 2011, and its development was entirely self-funded. Brigador was released in October 2015 as an early access title, with the full launch following in June 2016.[5][6] Following the 2016 launch, Dale Kim and Harry Hsiao parted amicably from the studio, with Karl Parakenings joining to provide programming support in their stead. On June 2, 2017, the game was relaunched as Brigador: Up-Armored Edition which added more content to the game, rebalanced the game's difficulty, and localized the game into several languages including French, German, Russian, Spanish, Chinese, Japanese, Korean and several others.

Reception

Brigador: Up-Armored Edition is rated "Overwhelmingly Postive" on Steam by users, while on reviews aggregation website Metacritic it has a score of 70 indicating "mixed or average reviews".[7][8] On initial release, the developers found it difficult to generate awareness for the game, which contributed to its commercial failure.[5] However, due to the 2017 relaunch and continued support by the developers, the game saw improved sales numbers, particularly in non-English speaking territories.[9]

References

  1. ^ Smith, Graham. "Mechs For a Good Time: Matador Trailer". Rock, Paper, Shotgun. Retrieved 2014-02-05.
  2. ^ Shearer, Stew. "Matador to Offer Isometric Roguelike Mech Action". The Escapist. Retrieved 2014-02-05.
  3. ^ Horti, Samuel. "Brigador: Up-Armored Edition 'relaunches' the mech combat game". Rock, Paper, Shotgun. Retrieved 2017-06-05.
  4. ^ Rad, Chloi. "Matador Merges Stylish Mech Combat With Challenging Roguelike Elements". Indie Statik. Archived from the original on 2014-08-07. Retrieved 2014-02-15. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  5. ^ a b Nathan Grayson (2016-07-21). "What Happens After An Indie Game Fails On Steam". Kotaku. Retrieved 2018-04-06.
  6. ^ O'Connor, Alice (October 16, 2015). "Isometric Action: Brigador Stomps Into Early Access". Rock, Paper, Shotgun. Retrieved January 24, 2016.
  7. ^ "Save 35% on Brigador: Up-Armored Edition on Steam". store.steampowered.com. Retrieved 2019-07-30.
  8. ^ http://www.metacritic.com/game/pc/brigador
  9. ^ "Thirteen tips for your next localization". www.gamasutra.com. Retrieved 2019-07-30.