10-foot user interface: Difference between revisions
You can't reasonably call 2 073 600 pixels (1080p) or even 8 294 400 pixels (4K) a paucity of pixels. |
m Task 18 (cosmetic): eval 9 templates: del empty params (15×); |
||
Line 1: | Line 1: | ||
[[File:Main Screen Confluence 14.1.jpg|thumb|300px|[[Kodi (software)|Kodi]] is an example of [[home theater PC]] software, which is designed to be displayed on a TV. It can be controlled using a remote, a game controller, or a keyboard.]] |
[[File:Main Screen Confluence 14.1.jpg|thumb|300px|[[Kodi (software)|Kodi]] is an example of [[home theater PC]] software, which is designed to be displayed on a TV. It can be controlled using a remote, a game controller, or a keyboard.]] |
||
In [[computing]], ''' 10-foot user interface''' ("10-foot UI"), also known as a '''3-meter user interface''' (especially for international marketing), is a [[graphical user interface]] designed for [[television]]s. Compared to [[desktop computer]] and [[smartphone]] user interfaces, it uses text and other interface elements which are much larger in order to accommodate a typical television viewing distance of 10 feet (3 meters). Additionally, the limitations of a television's [[remote control]] necessitate extra [[User experience design|user experience]] considerations to minimize user effort.<ref>{{cite web|url=https://channel9.msdn.com/Events/MIX/MIX06/BTB029|title=The Digital Home: Designing for the Ten-Foot User Interface |
In [[computing]], ''' 10-foot user interface''' ("10-foot UI"), also known as a '''3-meter user interface''' (especially for international marketing), is a [[graphical user interface]] designed for [[television]]s. Compared to [[desktop computer]] and [[smartphone]] user interfaces, it uses text and other interface elements which are much larger in order to accommodate a typical television viewing distance of 10 feet (3 meters). Additionally, the limitations of a television's [[remote control]] necessitate extra [[User experience design|user experience]] considerations to minimize user effort.<ref>{{cite web|url=https://channel9.msdn.com/Events/MIX/MIX06/BTB029|title=The Digital Home: Designing for the Ten-Foot User Interface|website=Channel 9|access-date=8 March 2019}}</ref><ref>{{cite web|url=http://download.intel.com/support/motherboards/desktop/sb/nuci3hometheatersolutionguide_v02.pdf|title=Intel Next Unit of Computing Driving your 10 foot experience|website=Intel.com|access-date=8 March 2019}}</ref><ref>{{cite web|url=http://www.easyclasspage.de/mac/seite-16.html|title=easyclasspage.de|website=www.easyclasspage.de|access-date=8 March 2019}}</ref> |
||
==Design== |
==Design== |
||
The term "10-foot" or "3-meter" is used to differentiate this user interface style from those used on desktop computers, which typically assume the user's eyes are only about two feet (24 inches, 60 cm) from the display. This difference in distance from the display has a huge impact on the interface design, requiring the use of extra large fonts on a television and allowing relatively few items to be shown on a television at once.<ref>{{cite web|url=https://www.pcmag.com/encyclopedia/term/36892/10-foot-user-interface|title=10-foot user interface Definition from PC Magazine Encyclopedia |
The term "10-foot" or "3-meter" is used to differentiate this user interface style from those used on desktop computers, which typically assume the user's eyes are only about two feet (24 inches, 60 cm) from the display. This difference in distance from the display has a huge impact on the interface design, requiring the use of extra large fonts on a television and allowing relatively few items to be shown on a television at once.<ref>{{cite web|url=https://www.pcmag.com/encyclopedia/term/36892/10-foot-user-interface|title=10-foot user interface Definition from PC Magazine Encyclopedia|website=www.pcmag.com|access-date=8 March 2019}}</ref><ref name="ReferenceA">{{cite web|url=https://developer.android.com/design/tv|title=Design for Android TV|website=Android Developers|access-date=8 March 2019}}</ref><ref>{{cite web|url=https://developer.nvidia.com/android-tv-developer-guide|title=Android TV Developer Guide|date=3 July 2014|website=NVIDIA Developer|access-date=8 March 2019}}</ref> |
||
A 10-foot UI is almost always designed to be operated by a simple hand-held remote control. Rather than the [[Computer mouse|mouse]] or [[touchscreen]] which are commonly used with other types of user interfaces, the remote's [[D-pad|directional pad]] is the primary means of navigation. This means that a 10-foot UI needs to arrange items on screen in a way that clearly shows which item would be next in each of the four directions of the directional pad – usually a grid layout. Also, without a mouse cursor, the currently-selected item must be highlighted in some way.{{citation needed|date=September 2019}} |
A 10-foot UI is almost always designed to be operated by a simple hand-held remote control. Rather than the [[Computer mouse|mouse]] or [[touchscreen]] which are commonly used with other types of user interfaces, the remote's [[D-pad|directional pad]] is the primary means of navigation. This means that a 10-foot UI needs to arrange items on screen in a way that clearly shows which item would be next in each of the four directions of the directional pad – usually a grid layout. Also, without a mouse cursor, the currently-selected item must be highlighted in some way.{{citation needed|date=September 2019}} |
||
Ten-foot interfaces may resemble other [[post-WIMP]] systems graphically, but do not assume the use of a [[touch screen]].<ref>{{cite web|url=https://www.avermedia.com/avertv/upload/avermediatvsoftware/index.html|title=Sound x Vision - AVerMedia |
Ten-foot interfaces may resemble other [[post-WIMP]] systems graphically, but do not assume the use of a [[touch screen]].<ref>{{cite web|url=https://www.avermedia.com/avertv/upload/avermediatvsoftware/index.html|title=Sound x Vision - AVerMedia|website=www.avermedia.com|access-date=8 March 2019}}</ref><ref>{{Cite web |url=http://appdevconf.engagedigital.com/sessions/keys-to-successfully-building-a-10-ft-ui/# |title=Building a 10 Foot UI: Dealing With Platform Diversity |access-date=2011-11-15 |archive-url=https://web.archive.org/web/20111114121831/http://appdevconf.engagedigital.com/sessions/keys-to-successfully-building-a-10-ft-ui/# |archive-date=2011-11-14 |url-status=dead }}</ref> |
||
The goal of 10-foot user interface design is normally to make the user's interaction as simple and efficient as possible, trying to achieve a more laid-back and relaxed user experience with as few button presses as possible while still having an intuitive layout, in terms of accomplishing user goals—what is often called [[user-centered design]]. Good user interface design facilitates finishing the task at hand without drawing unnecessary attention to itself. [[Graphic design]] may be utilized to support its [[usability]]; however, the design process must balance technical functionality and visual elements (e.g., [[mental model]]) to create a system that is not only operational but also usable and adaptable to changing user needs.<ref name="ReferenceA"/><ref>{{cite web|url=https://developer.android.com/training/tv|title=Android TV overview |
The goal of 10-foot user interface design is normally to make the user's interaction as simple and efficient as possible, trying to achieve a more laid-back and relaxed user experience with as few button presses as possible while still having an intuitive layout, in terms of accomplishing user goals—what is often called [[user-centered design]]. Good user interface design facilitates finishing the task at hand without drawing unnecessary attention to itself. [[Graphic design]] may be utilized to support its [[usability]]; however, the design process must balance technical functionality and visual elements (e.g., [[mental model]]) to create a system that is not only operational but also usable and adaptable to changing user needs.<ref name="ReferenceA"/><ref>{{cite web|url=https://developer.android.com/training/tv|title=Android TV overview|website=Android Developers|access-date=8 March 2019}}</ref> |
||
==See also== |
==See also== |
Revision as of 17:24, 22 December 2020
In computing, 10-foot user interface ("10-foot UI"), also known as a 3-meter user interface (especially for international marketing), is a graphical user interface designed for televisions. Compared to desktop computer and smartphone user interfaces, it uses text and other interface elements which are much larger in order to accommodate a typical television viewing distance of 10 feet (3 meters). Additionally, the limitations of a television's remote control necessitate extra user experience considerations to minimize user effort.[1][2][3]
Design
The term "10-foot" or "3-meter" is used to differentiate this user interface style from those used on desktop computers, which typically assume the user's eyes are only about two feet (24 inches, 60 cm) from the display. This difference in distance from the display has a huge impact on the interface design, requiring the use of extra large fonts on a television and allowing relatively few items to be shown on a television at once.[4][5][6]
A 10-foot UI is almost always designed to be operated by a simple hand-held remote control. Rather than the mouse or touchscreen which are commonly used with other types of user interfaces, the remote's directional pad is the primary means of navigation. This means that a 10-foot UI needs to arrange items on screen in a way that clearly shows which item would be next in each of the four directions of the directional pad – usually a grid layout. Also, without a mouse cursor, the currently-selected item must be highlighted in some way.[citation needed]
Ten-foot interfaces may resemble other post-WIMP systems graphically, but do not assume the use of a touch screen.[7][8]
The goal of 10-foot user interface design is normally to make the user's interaction as simple and efficient as possible, trying to achieve a more laid-back and relaxed user experience with as few button presses as possible while still having an intuitive layout, in terms of accomplishing user goals—what is often called user-centered design. Good user interface design facilitates finishing the task at hand without drawing unnecessary attention to itself. Graphic design may be utilized to support its usability; however, the design process must balance technical functionality and visual elements (e.g., mental model) to create a system that is not only operational but also usable and adaptable to changing user needs.[5][9]
See also
References
- ^ "The Digital Home: Designing for the Ten-Foot User Interface". Channel 9. Retrieved 8 March 2019.
- ^ "Intel Next Unit of Computing Driving your 10 foot experience" (PDF). Intel.com. Retrieved 8 March 2019.
- ^ "easyclasspage.de". www.easyclasspage.de. Retrieved 8 March 2019.
- ^ "10-foot user interface Definition from PC Magazine Encyclopedia". www.pcmag.com. Retrieved 8 March 2019.
- ^ a b "Design for Android TV". Android Developers. Retrieved 8 March 2019.
- ^ "Android TV Developer Guide". NVIDIA Developer. 3 July 2014. Retrieved 8 March 2019.
- ^ "Sound x Vision - AVerMedia". www.avermedia.com. Retrieved 8 March 2019.
- ^ "Building a 10 Foot UI: Dealing With Platform Diversity". Archived from the original on 2011-11-14. Retrieved 2011-11-15.
- ^ "Android TV overview". Android Developers. Retrieved 8 March 2019.
Bibliography
This section is empty. You can help by adding to it. (October 2019) |