Ugo Volt: Difference between revisions
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==Engine== |
==Engine== |
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The ''Ugo Volt'' tech demo in E3 2006 was powered by in-house [[Game engine|engine]] developed by Move Interactive. In 2007, the company switched to [[Unreal Engine 3]] in an attempt to give the small development team more freedom to focus on the actual game. |
The ''Ugo Volt'' tech demo in E3 2006 was powered by an in-house [[Game engine|engine]] developed by Move Interactive. In 2007, the company switched to [[Unreal Engine 3]] in an attempt to give the small development team more freedom to focus on the actual game. |
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==References== |
==References== |
Revision as of 07:22, 24 August 2020
This article needs additional citations for verification. (November 2017) |
Ugo Volt | |
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Developer(s) | Move Interactive, Produções de Software S.A. |
Director(s) | Rogério Silva |
Producer(s) | Michael Heinz |
Designer(s) | Ricardo Teixeira |
Artist(s) | Marco Leal |
Writer(s) | Rogério Silva |
Composer(s) | Dyna Media |
Engine | Unreal Engine 3 [1] EMotion FX 2 [2] AGEIA PhysX |
Platform(s) | Microsoft Windows Xbox 360 |
Release | December 2007 (Cancelled) |
Genre(s) | First-person shooter, Third-person shooter |
Mode(s) | Single Player |
Ugo Volt (formerly FLOW: Prospects of Mayhem) was a game developed by Move Interactive S.A. (2005-2008), set in the 22nd century in a post-apocalyptic Lisbon due to global warming. It was also the first Portuguese game to be featured at E3 in 2006.[3]
In 2007, due financial problems, they decide to put Ugo Volt on hold for a time and started to create a new videogame Floribella: The Game in partnership with SIC, with purpose to raise some money to continue Ugo Volt. Unfortunately, after a long battle with the investors to secure funding and losing half the team in the process, Move Interactive eventually gave up and closed down the project. In June 2008, Move Interactive closed.
Engine
The Ugo Volt tech demo in E3 2006 was powered by an in-house engine developed by Move Interactive. In 2007, the company switched to Unreal Engine 3 in an attempt to give the small development team more freedom to focus on the actual game.
References
- ^ "Ugo Volt (2005 – 2008)". x10host.com.
- ^ "Emotionfx Games". emotionfx.com.
- ^ "PRIMEIRA EMPRESA PORTUGUESA A EXPÔR NA E3" (PDF) (Press release) (in Portuguese). Move Interactive. 2006-05-05. Retrieved 2007-12-26.
External links
- Ugo Volt Official website (planned website, now under control of a third-party)
- Move Interactive official website
- News and Videos about Ugo Volt (in Portuguese)
- Trailer at IGN
- Videos (also in HD) at GameTrailers.com